Class: Logic::Bird
- Inherits:
-
BaseLogic
show all
- Defined in:
- lib/games_and_rpg_paradise/games/flappy_bird/ruby2d/logic/bird.rb
Instance Attribute Summary collapse
Attributes inherited from BaseLogic
#:game, #game, #height, #width, #x, #y
Instance Method Summary
collapse
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#fly! ⇒ Object
# === fly! ========================================================================= #.
-
#initialize(game:) ⇒ Bird
constructor
# === initialize ========================================================================= #.
-
#move! ⇒ Object
# === move! ========================================================================= #.
-
#reset! ⇒ Object
# === reset ========================================================================= #.
Constructor Details
#initialize(game:) ⇒ Bird
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# File 'lib/games_and_rpg_paradise/games/flappy_bird/ruby2d/logic/bird.rb', line 18
def initialize(game:)
super(game: game, width: 34, height: 24)
reset!
end
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Instance Attribute Details
#acceleration ⇒ Object
Returns the value of attribute acceleration.
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# File 'lib/games_and_rpg_paradise/games/flappy_bird/ruby2d/logic/bird.rb', line 13
def acceleration
@acceleration
end
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#speed ⇒ Object
Returns the value of attribute speed.
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# File 'lib/games_and_rpg_paradise/games/flappy_bird/ruby2d/logic/bird.rb', line 13
def speed
@speed
end
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Instance Method Details
#fly! ⇒ Object
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# File 'lib/games_and_rpg_paradise/games/flappy_bird/ruby2d/logic/bird.rb', line 37
def fly!
@acceleration = -3.5
@speed = 0
end
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#move! ⇒ Object
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# File 'lib/games_and_rpg_paradise/games/flappy_bird/ruby2d/logic/bird.rb', line 45
def move!
started? ? apply_gravity! : float!
self.y += @speed
end
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#reset! ⇒ Object
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# File 'lib/games_and_rpg_paradise/games/flappy_bird/ruby2d/logic/bird.rb', line 26
def reset!
@x = 106
@y = 243
@speed = 0
@flight = 0
@acceleration = 0
end
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