Class: Gemwarrior::Evaluator

Inherits:
Object
  • Object
show all
Defined in:
lib/gemwarrior/evaluator.rb

Constant Summary collapse

PROGRAM_NAME =

CONSTANTS

'Gem Warrior'
QUIT_MESSAGE =
'Thanks for playing the game. Until next time...'
RESUME_MESSAGE =
'Back to adventuring!'
GO_PARAMS =
'Options: north, east, south, west'
CHANGE_PARAMS =
'Options: name'
DEBUG_LIST_PARAMS =
'Options: players, creatures, items, locations, monsters, weapons, armor'
DEBUG_STAT_PARAMS =
'Options: hp_cur, atk_lo, atk_hi, experience, rox, strength, dexterity, defense, inventory'
ERROR_COMMAND_INVALID =
'That is not something the game yet understands.'
ERROR_LOOK_AT_PARAM_MISSING =
'You cannot just "look at". You gotta choose something to look at.'
ERROR_TALK_PARAM_INVALID =
'Are you talking to yourself? That person is not here.'
ERROR_TALK_PARAM_UNTALKABLE =
'That cannnot be conversed with.'
ERROR_TALK_TO_PARAM_MISSING =
'You cannot just "talk to". You gotta choose someone to talk to.'
ERROR_GO_PARAM_MISSING =
'Just wander aimlessly? A direction would be nice.'
ERROR_GO_PARAM_INVALID =
'Something tells you that is not a way to go.'
ERROR_DIRECTION_PARAM_INVALID =
'You cannot go to that place.'
ERROR_ATTACK_PARAM_MISSING =
'You cannot just "attack". You gotta choose something to attack.'
ERROR_ATTACK_PARAM_INVALID =
'That monster does not exist here or can\'t be attacked.'
ERROR_BREAKTHRU_PARAM_MISSING =
'You cannot just "breakthru". You gotta specify a location name.'
ERROR_BREAKTHRU_PARAM_INVALID =
'You cannot breakthru to that place.'
ERROR_BREAKTHRU_INEXPERIENCED =
'You are not experienced enough to perform that feat.'
ERROR_TAKE_PARAM_MISSING =
'You cannot just "take". You gotta choose something to take.'
ERROR_USE_PARAM_MISSING =
'You cannot just "use". You gotta choose something to use.'
ERROR_USE_PARAM_INVALID =
'You cannot use that, as it does not exist here or in your inventory.'
ERROR_USE_PARAM_UNUSEABLE =
'That is not useable.'
ERROR_DROP_PARAM_MISSING =
'You cannot just "drop". You gotta choose something to drop.'
ERROR_EQUIP_PARAM_MISSING =
'You cannot just "equip". You gotta choose something to equip.'
ERROR_UNEQUIP_PARAM_MISSING =
'You cannot just "unequip". You gotta choose something to unequip.'
ERROR_CHANGE_PARAM_MISSING =
'You cannot just "change". You gotta choose something to change.'
ERROR_CHANGE_PARAM_INVALID =
'You cannot change that...yet.'
ERROR_LIST_PARAM_MISSING =
'You cannot just "list". You gotta choose something to list.'
ERROR_LIST_PARAM_INVALID =
'You cannot list that...yet.'
ERROR_DEBUG_STAT_PARAM_MISSING =
'You cannot just "change stats". You gotta choose a stat to change.'
ERROR_DEBUG_STAT_PARAM_INVALID =
'You cannot change that stat...yet.'
ERROR_DEBUG_STAT_INV_PARAM_INVALID =
'You cannot add that to your inventory...yet.'
ERROR_DEBUG_GLOBAL_VAR_INVALID =
'That global variable does not exist.'
ERROR_DEBUG_TELEPORT_PARAMS_MISSING =
'You cannot just "teleport". You gotta specify an x AND y coordinate, at least.'
ERROR_DEBUG_TELEPORT_PARAMS_NEEDED =
'You cannot just "teleport" to an x coordinate without a y coordinate.'
ERROR_DEBUG_TELEPORT_PARAMS_INVALID =
'You cannot teleport there...yet.'

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(world) ⇒ Evaluator

Returns a new instance of Evaluator.



62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
# File 'lib/gemwarrior/evaluator.rb', line 62

def initialize(world)
  self.world = world

  self.devcommands  = %w(god beast constants list vars map stat global teleport spawn levelbump restfight)
  self.devaliases   = %w(gd bs cn ls vs m st gl tp sp lb rf)
  self.devextras    = %w()
  self.devcmd_descriptions = [
    'Toggle god mode (i.e. invincible)',
    'Toggle beast mode (i.e. super strength)',
    'List all GameAssets',
    'List all instances of a specific entity type',
    'List all the variables in the world',
    'Show a map of the world',
    'Change player stat',
    'Change world global variable',
    'Teleport to coordinates (5 0 0) or name (\'Home\')',
    'Spawn random monster',
    'Bump your character up *n* levels',
    'Rest, but ensure battle for testing'
  ]

  self.commands     = %w(character look rest take talk inventory use drop equip unequip go north east south west attack breakthru change version checkupdate help quit quit!)
  self.aliases      = %w(c l r t tk i u d eq ue g n e s w a br ch v cu h q qq)
  self.extras       = %w(exit exit! x xx fight f ? ?? ???)
  self.cmd_descriptions = [
    'Display character information',
    'Look around your current location',
    'Take a load off and regain HP',
    'Take item',
    'Talk to person',
    'Look in your inventory',
    'Use item (in inventory or environment)',
    'Drop item',
    'Equip item',
    'Unequip item',
    'Go in a direction',
    'Go north (shortcut)',
    'Go east (shortcut)',
    'Go south (shortcut)',
    'Go west (shortcut)',
    'Attack a monster (also fight)',
    'Teleport to a location (if you are experienced enough)',
    'Change attribute',
    'Display game version',
    'Check for newer game releases',
    'This help menu (also ?)',
    'Quit w/ confirmation (also exit/x)',
    'Quit w/o confirmation (also exit!/xx)'
  ]
end

Instance Attribute Details

#aliasesObject

Returns the value of attribute aliases.



52
53
54
# File 'lib/gemwarrior/evaluator.rb', line 52

def aliases
  @aliases
end

#cmd_descriptionsObject

Returns the value of attribute cmd_descriptions.



52
53
54
# File 'lib/gemwarrior/evaluator.rb', line 52

def cmd_descriptions
  @cmd_descriptions
end

#commandsObject

Returns the value of attribute commands.



52
53
54
# File 'lib/gemwarrior/evaluator.rb', line 52

def commands
  @commands
end

#devaliasesObject

Returns the value of attribute devaliases.



52
53
54
# File 'lib/gemwarrior/evaluator.rb', line 52

def devaliases
  @devaliases
end

#devcmd_descriptionsObject

Returns the value of attribute devcmd_descriptions.



52
53
54
# File 'lib/gemwarrior/evaluator.rb', line 52

def devcmd_descriptions
  @devcmd_descriptions
end

#devcommandsObject

Returns the value of attribute devcommands.



52
53
54
# File 'lib/gemwarrior/evaluator.rb', line 52

def devcommands
  @devcommands
end

#devextrasObject

Returns the value of attribute devextras.



52
53
54
# File 'lib/gemwarrior/evaluator.rb', line 52

def devextras
  @devextras
end

#extrasObject

Returns the value of attribute extras.



52
53
54
# File 'lib/gemwarrior/evaluator.rb', line 52

def extras
  @extras
end

#worldObject

Returns the value of attribute world.



52
53
54
# File 'lib/gemwarrior/evaluator.rb', line 52

def world
  @world
end

Instance Method Details

#parse(input) ⇒ Object



113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
# File 'lib/gemwarrior/evaluator.rb', line 113

def parse(input)
  case input
  # Ctrl-D or empty command
  when nil, ''
    return
  # real command
  else
    return ERROR_COMMAND_INVALID.colorize(:red) unless input_valid?(input)
  end

  tokens = input.split
  command = tokens.first.downcase
  param1 = tokens[1]
  param2 = tokens[2]
  param3 = tokens[3]

  # helpful
  player_cur_location = world.location_by_coords(world.player.cur_coords)

  # dev commands
  if GameOptions.data['debug_mode']
    case command
    when 'god', 'gd'
      GameOptions.data['god_mode'] = !GameOptions.data['god_mode']
      return "God mode set to #{GameOptions.data['god_mode']}"
    when 'beast', 'bs'
      GameOptions.data['beast_mode'] = !GameOptions.data['beast_mode']
      return "Beast mode set to #{GameOptions.data['beast_mode']}"
    when 'constants', 'cn'
      puts 'GameCreatures'.colorize(:yellow)
      puts GameCreatures.data
      STDIN.getc
      puts 'GameMonsters'.colorize(:yellow)
      puts GameMonsters.data
      STDIN.getc
      puts 'GamePeople'.colorize(:yellow)
      puts GamePeople.data
      STDIN.getc
      puts 'GameItems'.colorize(:yellow)
      puts GameItems.data
      STDIN.getc
      puts 'GameArmor'.colorize(:yellow)
      puts GameArmor.data
      STDIN.getc
      puts 'GameWeapons'.colorize(:yellow)
      puts GameWeapons.data
    when 'vars', 'vs'
      if param1
        world.print_vars(param1)
      else
        world.print_vars
      end
    when 'list', 'ls'
      if param1.nil?
        puts ERROR_LIST_PARAM_MISSING
        return DEBUG_LIST_PARAMS
      else
        return world.list(param1, param2)
      end
    when 'map', 'm'
      world.print_map(param1)
    when 'stat', 'st'
      if param1.nil?
        puts ERROR_DEBUG_STAT_PARAM_MISSING
        return DEBUG_STAT_PARAMS
      else
        case param1
        when 'hp_cur', 'hp'
          unless param2.nil?
            param2 = param2.to_i
            if param2.is_a? Numeric
              if param2 > 0
                world.player.hp_cur = param2
              end
            end
          end
        when 'atk_lo'
          unless param2.nil?
            param2 = param2.to_i
            if param2.is_a? Numeric
              if param2 >= 0
                world.player.atk_lo = param2
              end
            end
          end
        when 'atk_hi'
          unless param2.nil?
            param2 = param2.to_i
            if param2.is_a? Numeric
              if param2 >= 0
                world.player.atk_hi = param2
              end
            end
          end
        when 'strength', 'str', 'st'
          unless param2.nil?
            param2 = param2.to_i
            if param2.is_a? Numeric
              if param2 >= 0
                world.player.atk_lo = param2
                world.player.atk_hi = param2
              end
            end
          end
        when 'dexterity', 'dex'
          unless param2.nil?
            param2 = param2.to_i
            if param2.is_a? Numeric
              if param2 >= 0
                world.player.dexterity = param2
              end
            end
          end
        when 'defense', 'def'
          unless param2.nil?
            param2 = param2.to_i
            if param2.is_a? Numeric
              if param2 >= 0
                world.player.defense = param2
              end
            end
          end
        when 'rox', 'r', '$'
          unless param2.nil?
            param2 = param2.to_i
            if param2.is_a? Numeric
              if param2 >= 0
                world.player.rox = param2
              end
            end
          end
        when 'experience', 'xp'
          unless param2.nil?
            param2 = param2.to_i
            if param2.is_a? Numeric
              if param2 >= 0
                world.player.xp = param2
              end
            end
          end
        when 'inventory', 'inv'
          unless param2.nil?
            begin
              item_const_name = Gemwarrior.const_get(Formatting.upstyle(param2, no_space: true))
              item = item_const_name.new
              world.player.inventory.items.push(item)
              return "#{item.name.colorize(:yellow)} added to player inventory."
            rescue
              return ERROR_DEBUG_STAT_INV_PARAM_INVALID
            end
          end
        else
          return ERROR_DEBUG_STAT_PARAM_INVALID
        end
      end
    when 'global', 'gl'
      if param1.nil?
        return world.instance_variables.join(', ')
      elsif world.instance_variable_get("@#{param1}").nil?
        return ERROR_DEBUG_GLOBAL_VAR_INVALID
      elsif param2.nil?
        return world.instance_variable_get("@#{param1}").to_s
      else
        val = false
        val = param2.eql?('true') ? true : val

        world.instance_variable_set("@#{param1}", val)
        return "Instance variable #{param1} has been set to #{val}."
      end
    when 'spawn', 'sp'
      player_cur_location = world.location_by_coords(world.player.cur_coords)
      player_cur_location.populate_monsters(GameMonsters.data, true, param1)
      return world.describe(player_cur_location)
    when 'teleport', 'tp'
      if param1.nil?
        return ERROR_DEBUG_TELEPORT_PARAMS_MISSING
      else
        if (param1.to_i.to_s == param1)
          # we got at least an x coordinate
          if (param2.to_i.to_s == param2)
            # we got a y coordinate, too
            x_coord = param1.to_i
            y_coord = param2.to_i
            # grab the z coordinate, if present, otherwise default to current level
            z_coord = param3.to_i.to_s == param3 ? param3.to_i : world.player.cur_coords[:z]

            # check to make sure new location exists
            if world.location_by_coords(x: x_coord, y: y_coord, z: z_coord)
              world.player.cur_coords = { x: x_coord, y: y_coord, z: z_coord }
            else
              return ERROR_DEBUG_TELEPORT_PARAMS_INVALID
            end
          else
            # we only got an x coordinate
            return ERROR_DEBUG_TELEPORT_PARAMS_NEEDED
          end
        else
          # we got a place name instead, potentially
          place_to_match = tokens[1..tokens.length].join(' ').downcase
          locations = []
          world.locations.each do |l|
            locations << l.name.downcase
          end
          if locations.include?(place_to_match)
            world.player.cur_coords = world.location_coords_by_name(place_to_match)
          else
            return ERROR_DEBUG_TELEPORT_PARAMS_INVALID
          end
        end

        # stats
        world.player.movements_made += 1

        Animation.run(phrase: '** TELEPORT! **', speed: :insane)
        player_cur_location = world.location_by_coords(world.player.cur_coords)
        return world.describe(player_cur_location)
      end
    when 'levelbump', 'lb'
      new_level = param1.nil? ? 1 : param1.to_i
      world.player.update_stats(reason: :level_bump, value: new_level)
    when 'restfight', 'rf'
      result = world.player.rest(world, 0, true)

      if result.eql?('death')
        player_death_resurrection
      end
    end
  end

  # normal commands
  case command
  when 'character', 'c'
    # bypass puts so it prints out with newlines properly
    print world.player.check_self
  when 'inventory', 'i'
    if param1
      world.player.inventory.describe_item(param1)
    else
      world.player.list_inventory
    end
  when 'look', 'l'
    if param1
      # convert 'look at' to 'look'
      if param1.eql?('at')
        if param2
          param1 = param2
        else
          return ERROR_LOOK_AT_PARAM_MISSING
        end
      end
      world.describe_entity(player_cur_location, param1)
    else
      world.describe(player_cur_location)
    end
  when 'rest', 'r'
    tent_uses = 0
    player_inventory = world.player.inventory

    if player_inventory.contains_item?('tent')
      player_inventory.items.each do |i|
        if i.name.eql?('tent')
          if i.number_of_uses > 0
            result = i.use(world)
            tent_uses = i.number_of_uses
            i.number_of_uses -= 1

            puts ">> tent can be used when resting #{i.number_of_uses} more time(s)."
          end
        end
      end
    elsif player_cur_location.contains_item?('tent')
      player_cur_location.items.each do |i|
        if i.name.eql?('tent')
          if i.number_of_uses > 0
            result = i.use(world)
            tent_uses = i.number_of_uses
            i.number_of_uses -= 1

            puts ">> tent can be used when resting #{i.number_of_uses} more time(s)."
          end
        end
      end
    end

    result = world.player.rest(world, tent_uses)

    if result.eql?('death')
      player_death_resurrection
    else
      result
    end
  when 'take', 't'
    if param1.nil?
      ERROR_TAKE_PARAM_MISSING
    else
      world.player.inventory.add_item(param1, player_cur_location, world.player)
    end
  when 'talk', 'tk'
    if param1.nil?
      return ERROR_TALK_TO_PARAM_MISSING
    elsif param1.eql?('to')
      if param2
        param1 = param2
      else
        return ERROR_TALK_TO_PARAM_MISSING
      end
    end

    talkable_name = param1

    player_inventory = world.player.inventory

    if player_inventory.contains_item?(talkable_name)
      player_inventory.items.each do |person|
        if person.name.eql?(talkable_name)
          if person.talkable
            return self.parse("use #{talkable_name}")
          else
            return ERROR_TALK_PARAM_UNTALKABLE
          end
        end
      end
    elsif player_cur_location.contains_item?(talkable_name)
      player_cur_location.items.each do |person|
        if person.name.eql?(talkable_name)
          if person.talkable
            return self.parse("use #{talkable_name}")
          else
            return ERROR_TALK_PARAM_UNTALKABLE
          end
        end
      end
    elsif player_cur_location.has_monster?(talkable_name)
      player_cur_location.monsters_abounding.each do |monster|
        if monster.name.eql?(talkable_name)
          if monster.talkable
            return self.parse("use #{talkable_name}")
          else
            return ERROR_TALK_PARAM_UNTALKABLE
          end
        end
      end
    elsif player_cur_location.has_boss?(talkable_name)
      player_cur_location.bosses_abounding.each do |boss|
        if boss.name.eql?(talkable_name)
          if boss.talkable
            return self.parse("use #{talkable_name}")
          else
            return ERROR_TALK_PARAM_UNTALKABLE
          end
        end
      end
    end
  when 'use', 'u'
    if param1.nil?
      ERROR_USE_PARAM_MISSING
    else
      item_name = param1
      result = nil

      player_inventory = world.player.inventory

      if player_inventory.contains_item?(item_name)
        player_inventory.items.each do |i|
          if i.name.eql?(item_name)
            if i.useable
              if !i.number_of_uses.nil?
                if i.number_of_uses > 0
                  result = i.use(world)
                  i.number_of_uses -= 1
                  puts ">> #{i.name} can be used #{i.number_of_uses} more time(s)."
                  break
                else
                  return ">> #{i.name} cannot be used anymore."
                end
              elsif i.consumable
                result = i.use(world)
                world.player.inventory.remove_item(i.name)
                break
              else
                result = i.use(world)
                break
              end
            else
              return ERROR_USE_PARAM_UNUSEABLE
            end
          end
        end
      elsif player_cur_location.contains_item?(item_name)
        player_cur_location.items.each do |i|
          if i.name.eql?(item_name)
            if i.useable
              if !i.number_of_uses.nil?
                if i.number_of_uses > 0
                  result = i.use(world)
                  i.number_of_uses -= 1
                  puts ">> #{i.name} can be used #{i.number_of_uses} more time(s)."
                  break
                else
                  return ">> #{i.name} cannot be used anymore."
                end
              elsif i.consumable
                result = i.use(world)
                location.remove_item(i.name)
                break
              else
                result = i.use(world)
                break
              end
            else
              return ERROR_USE_PARAM_UNUSEABLE
            end
          end
        end
      elsif player_cur_location.has_monster?(item_name)
        player_cur_location.monsters_abounding.each do |i|
          if i.name.eql?(item_name)
            return i.use(world)
          end
        end
      elsif player_cur_location.has_boss?(item_name)
        player_cur_location.bosses_abounding.each do |i|
          if i.name.eql?(item_name)
            return i.use(world)
          end
        end
      end

      if result.nil?
        ERROR_USE_PARAM_INVALID
      else
        case result[:type]
        when 'move'
          world.player.cur_coords = world.location_coords_by_name(result[:data])
          player_cur_location = world.location_by_coords(world.player.cur_coords)
          world.describe(player_cur_location)
        when 'move_dangerous'
          dmg = rand(0..2)
          puts ">> You lose #{dmg} hit point(s)." if dmg > 0
          world.player.take_damage(dmg)

          world.player.cur_coords = world.location_coords_by_name(result[:data])
          player_cur_location = world.location_by_coords(world.player.cur_coords)
          world.describe(player_cur_location)
        when 'dmg'
          result = world.player.take_damage(result[:data])

          if result.eql?('death')
            player_death_resurrection
          end
        when 'rest', 'health'
          world.player.heal_damage(result[:data])
          return
        when 'xp'
          world.player.update_stats(reason: :xp, value: result[:data])
          return
        when 'tent'
          world.player.rest(world, result[:data])
        when 'action'
          case result[:data]
          when 'map'
            world.print_map(world.player.cur_coords[:z])
          end
        when 'arena'
          arena = Arena.new(world: world, player: world.player)
          result = arena.start

          if result.eql?('death')
            player_death_resurrection
          end
        when 'item'
          player_cur_location.add_item(result[:data])
          return
        when 'purchase'
          result[:data].each do |i|
            world.player.inventory.items.push(i)
          end
          return
        else
          return
        end
      end
    end
  when 'drop', 'd'
    if param1.nil?
      ERROR_DROP_PARAM_MISSING
    else
      world.player.inventory.drop_item(param1, player_cur_location)
    end
  when 'equip', 'eq'
    if param1.nil?
      ERROR_EQUIP_PARAM_MISSING
    else
      world.player.inventory.equip_item(param1)
    end
  when 'unequip', 'ue'
    if param1.nil?
      ERROR_UNEQUIP_PARAM_MISSING
    else
      world.player.inventory.unequip_item(param1)
    end
  when 'go', 'g'
    if param1.nil?
      puts ERROR_GO_PARAM_MISSING
      GO_PARAMS
    else
      direction = param1
      try_to_move_player(direction)
    end
  when 'n'
    if param1
      ERROR_DIRECTION_PARAM_INVALID
    else
      try_to_move_player('north')
    end
  when 'e'
    if param1
      ERROR_DIRECTION_PARAM_INVALID
    else
      try_to_move_player('east')
    end
  when 's'
    if param1
      ERROR_DIRECTION_PARAM_INVALID
    else
      try_to_move_player('south')
    end
  when 'w'
    if param1
      ERROR_DIRECTION_PARAM_INVALID
    else
      try_to_move_player('west')
    end
  when 'attack', 'a', 'fight', 'f'
    if param1.nil?
      if GameOptions.data['fight_completion']
        if player_cur_location.has_any_monsters?
          monster_param = player_cur_location.monsters_abounding[0].name
          self.parse("attack #{monster_param}")
        else
          ERROR_ATTACK_PARAM_INVALID
        end
      else
        ERROR_ATTACK_PARAM_MISSING
      end
    else
      monster_name = param1
      if world.has_monster_to_attack?(monster_name)
        monster = player_cur_location.monster_by_name(monster_name)
        result = world.player.attack(world, monster, param2)

        if result.eql?('death')
          return player_death_resurrection
        elsif result.eql?('exit')
          return 'exit'
        end

        unless result.nil?
          case result[:type]
          when 'message'
            result[:data]
          when 'move'
            world.player.cur_coords = world.location_coords_by_name(result[:data])
            player_cur_location = world.location_by_coords(world.player.cur_coords)
            world.describe(player_cur_location)
          end
        end
      else
        ERROR_ATTACK_PARAM_INVALID
      end
    end
  when 'breakthru', 'br'
    if world.player.special_abilities.include?(:breakthru)
      if param1.nil?
        return ERROR_BREAKTHRU_PARAM_MISSING
      else
        place_to_match = tokens[1..tokens.length].join(' ').downcase
        locations = []
        world.locations.each do |l|
          locations << l.name.downcase
        end
        if locations.include?(place_to_match)
          world.player.cur_coords = world.location_coords_by_name(place_to_match)
        else
          return ERROR_BREAKTHRU_PARAM_INVALID
        end
      end

      # stats
      world.player.movements_made += 1

      Animation.run(phrase: '** BREAK THROUGH! **')
      player_cur_location = world.location_by_coords(world.player.cur_coords)
      return world.describe(player_cur_location)
    else
      ERROR_BREAKTHRU_INEXPERIENCED
    end
  when 'change', 'ch'
    if param1.nil?
      puts ERROR_CHANGE_PARAM_MISSING
      CHANGE_PARAMS
    else
      case param1
      when 'name'
        world.player.modify_name
      else
        ERROR_CHANGE_PARAM_INVALID
      end
    end
  when 'help', 'h', '?', '??', '???'
    list_commands
  when 'version', 'v'
    Gemwarrior::VERSION
  when 'checkupdate', 'cu'
    'checkupdate'
  when 'quit', 'exit', 'q', 'x'
    print 'You sure you want to quit? (y/n) '
    answer = gets.chomp.downcase

    case answer
    when 'y', 'yes'
      puts QUIT_MESSAGE.colorize(:yellow)
      return 'exit'
    else
      puts RESUME_MESSAGE.colorize(:green)
    end
  when 'quit!', 'exit!', 'qq', 'xx'
    puts QUIT_MESSAGE.colorize(:yellow)
    return 'exit'
  else
    return
  end
end