Class: Gemwarrior::Inventory
- Inherits:
-
Object
- Object
- Gemwarrior::Inventory
- Defined in:
- lib/gemwarrior/inventory.rb
Constant Summary collapse
- ERROR_ITEM_REMOVE_INVALID =
CONSTANTS
'Your inventory does not contain that item, so you cannot drop it.'
- ERROR_ITEM_ADD_UNTAKEABLE =
'That would be great if you could take that, wouldn\'t it? Huh!'
- ERROR_ITEM_ADD_INVALID =
'That item cannot be taken or does not exist.'
- ERROR_ITEM_DESCRIBE_INVALID =
'That does not seem to be in the inventory.'
- ERROR_ITEM_EQUIP_INVALID =
'You do not possess anything called that to equip.'
- ERROR_ITEM_EQUIP_NONARMAMENT =
'That item cannot be equipped.'
- ERROR_ITEM_UNEQUIP_INVALID =
'You do not possess anything called that to unequip.'
- ERROR_ITEM_UNEQUIP_NONARMAMENT =
'That item cannot be unequipped.'
- VOWELS =
'aeiou'
Instance Attribute Summary collapse
-
#armor ⇒ Object
Returns the value of attribute armor.
-
#items ⇒ Object
Returns the value of attribute items.
-
#weapon ⇒ Object
Returns the value of attribute weapon.
Instance Method Summary collapse
- #add_item(item_name, cur_loc = nil, player = nil) ⇒ Object
- #contains_battle_item? ⇒ Boolean
- #contains_item?(item_name) ⇒ Boolean
-
#contents ⇒ Object
non-English-like contents of inventory for simple lists.
- #describe_item(item_name, world) ⇒ Object
- #drop_item(item_name, cur_loc) ⇒ Object
- #equip_item(item_name) ⇒ Object
-
#initialize(items = [], weapon = nil, armor = nil) ⇒ Inventory
constructor
A new instance of Inventory.
- #is_empty? ⇒ Boolean
- #list_battle_items ⇒ Object
-
#list_contents ⇒ Object
English-like sentence summary of inventory.
- #remove_item(item_name) ⇒ Object
- #unequip_item(item_name) ⇒ Object
Constructor Details
#initialize(items = [], weapon = nil, armor = nil) ⇒ Inventory
Returns a new instance of Inventory.
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# File 'lib/gemwarrior/inventory.rb', line 23 def initialize(items = [], weapon = nil, armor = nil) self.items = items self.weapon = weapon self.armor = armor end |
Instance Attribute Details
#armor ⇒ Object
Returns the value of attribute armor.
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# File 'lib/gemwarrior/inventory.rb', line 19 def armor @armor end |
#items ⇒ Object
Returns the value of attribute items.
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# File 'lib/gemwarrior/inventory.rb', line 19 def items @items end |
#weapon ⇒ Object
Returns the value of attribute weapon.
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# File 'lib/gemwarrior/inventory.rb', line 19 def weapon @weapon end |
Instance Method Details
#add_item(item_name, cur_loc = nil, player = nil) ⇒ Object
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# File 'lib/gemwarrior/inventory.rb', line 197 def add_item(item_name, cur_loc = nil, player = nil) if cur_loc.nil? self.items.push(item_name) else cur_loc.items.each do |i| if i.name.eql?(item_name) if i.takeable self.items.push(i) cur_loc.remove_item(item_name) # stats player.items_taken += 1 return "#{"Added".colorize(:green)} #{item_name.colorize(:yellow)} #{"to your increasing collection of bits of tid".colorize(:green)}." else return ERROR_ITEM_ADD_UNTAKEABLE.colorize(:red) end end end end ERROR_ITEM_ADD_INVALID.colorize(:red) end |
#contains_battle_item? ⇒ Boolean
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# File 'lib/gemwarrior/inventory.rb', line 119 def contains_battle_item? battle_item_found = false self.items.each do |i| battle_item_found = true if i.useable_battle end battle_item_found end |
#contains_item?(item_name) ⇒ Boolean
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# File 'lib/gemwarrior/inventory.rb', line 115 def contains_item?(item_name) self.items.map{ |i| i.name.downcase }.include?(item_name.downcase) end |
#contents ⇒ Object
non-English-like contents of inventory for simple lists
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# File 'lib/gemwarrior/inventory.rb', line 34 def contents if is_empty? nil else item_hash = {} self.items.map(&:name).each do |i| i_sym = i.to_sym if item_hash.keys.include? i_sym item_hash[i_sym] += 1 else item_hash[i_sym] = 1 end end # one item? return string if item_hash.length == 1 i = item_hash.keys.join q = item_hash.values.join.to_i return q > 1 ? "#{i}s x#{q}" : i # multiple items? return array of strings to mush together else item_arr = [] item_hash.each do |i, q| if q > 1 item_arr.push("#{i}s x#{q}") else item_arr.push(i) end end return item_arr.join(', ') end end end |
#describe_item(item_name, world) ⇒ Object
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# File 'lib/gemwarrior/inventory.rb', line 135 def describe_item(item_name, world) if contains_item?(item_name) self.items.each do |i| if i.name.eql?(item_name) if GameOptions.data['debug_mode'] return i.describe_detailed(world) else return i.describe(world) end end end else ERROR_ITEM_DESCRIBE_INVALID end end |
#drop_item(item_name, cur_loc) ⇒ Object
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# File 'lib/gemwarrior/inventory.rb', line 220 def drop_item(item_name, cur_loc) if contains_item?(item_name) remove_item(item_name) cur_loc.add_item(item_name) "You dropped #{item_name.colorize(:yellow)}." else ERROR_ITEM_REMOVE_INVALID end end |
#equip_item(item_name) ⇒ Object
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# File 'lib/gemwarrior/inventory.rb', line 151 def equip_item(item_name) if contains_item?(item_name) self.items.each do |i| if i.name.eql?(item_name) if i.equippable i.equipped = true if i.is_weapon self.weapon = i return "The #{i.name.colorize(:yellow)} has taken charge, and been equipped." elsif i.is_armor self.armor = i return "The #{i.name.colorize(:yellow)} has fortified, and has been equipped." end else return ERROR_ITEM_EQUIP_NONARMAMENT end end end else ERROR_ITEM_EQUIP_INVALID end end |
#is_empty? ⇒ Boolean
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# File 'lib/gemwarrior/inventory.rb', line 29 def is_empty? self.items.nil? || self.items.empty? end |
#list_battle_items ⇒ Object
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# File 'lib/gemwarrior/inventory.rb', line 127 def list_battle_items battle_items = [] self.items.each do |i| battle_items.push(i) if i.useable_battle end battle_items end |
#list_contents ⇒ Object
English-like sentence summary of inventory
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# File 'lib/gemwarrior/inventory.rb', line 70 def list_contents if is_empty? 'You possess nothing.' else # build hash of inventory's items item_hash = {} self.items.map(&:name).each do |i| i_sym = i.to_sym if item_hash.keys.include? i_sym item_hash[i_sym] += 1 else item_hash[i_sym] = 1 end end # one item? return string if item_hash.length == 1 i = item_hash.keys.join q = item_hash.values.join.to_i if q > 1 return "You have #{q} #{i.to_s.colorize(:yellow)}#{'s'.colorize(:yellow)}." else article = VOWELS.include?(i[0]) ? 'an' : 'a' return "You have #{article} #{i.to_s.colorize(:yellow)}." end # multiple items? return array of strings to mush together else item_list_text = 'You have ' item_arr = [] item_hash.each do |i, q| if q > 1 item_arr.push("#{q} #{i.to_s.colorize(:yellow)}#{'s'.colorize(:yellow)}") else article = VOWELS.include?(i[0]) ? 'an' : 'a' item_arr.push("#{article} #{i.to_s.colorize(:yellow)}") end end item_arr[-1].replace("and #{item_arr[-1]}.") return item_list_text << item_arr.join(', ') end end end |
#remove_item(item_name) ⇒ Object
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# File 'lib/gemwarrior/inventory.rb', line 230 def remove_item(item_name) self.items.delete_at(self.items.map(&:name).index(item_name) || self.items.length) unless self.weapon.nil? self.weapon = nil if self.weapon.name.eql?(item_name) end end |
#unequip_item(item_name) ⇒ Object
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# File 'lib/gemwarrior/inventory.rb', line 174 def unequip_item(item_name) if contains_item?(item_name) self.items.each do |i| if i.name.eql?(item_name) if i.equippable i.equipped = false if i.is_weapon self.weapon = nil return "The #{i.name.colorize(:yellow)} has been demoted to unequipped." elsif i.is_armor self.armor = nil return "The #{i.name.colorize(:yellow)} has been demoted to unequipped." end else return ERROR_ITEM_UNEQUIP_NONARMAMENT end end end else ERROR_ITEM_UNEQUIP_INVALID end end |