Class: Gemwarrior::Player
Constant Summary
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- LEVEL_UP_TEXT =
'** LEVEL UP! **'
- REST_FULL_TEXT =
'** HMMMM **'
- REST_NOT_FULL_TEXT =
'** ZZZZZ **'
Instance Attribute Summary collapse
Attributes inherited from Creature
#atk_hi, #atk_lo, #defense, #dexterity, #face, #hands, #hp_cur, #hp_max, #inventory, #level, #mood, #rox, #speak, #use, #xp
Attributes inherited from Entity
#consumable, #describe, #describe_detailed, #description, #display_shopping_cart, #equippable, #equipped, #name, #name_display, #number_of_uses, #takeable, #talkable, #useable, #useable_battle, #used, #used_again
Instance Method Summary
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Methods included from Formatting
#to_hooch, upstyle
check_level, get_ability_description, get_level_stats
Methods inherited from Creature
#describe, #describe_detailed, #initialize
Methods inherited from Entity
#initialize, #puts, #use
Instance Attribute Details
#bosses_killed ⇒ Object
Returns the value of attribute bosses_killed.
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# File 'lib/gemwarrior/entities/player.rb', line 23
def bosses_killed
@bosses_killed
end
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#cur_coords ⇒ Object
Returns the value of attribute cur_coords.
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# File 'lib/gemwarrior/entities/player.rb', line 23
def cur_coords
@cur_coords
end
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#deaths ⇒ Object
Returns the value of attribute deaths.
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# File 'lib/gemwarrior/entities/player.rb', line 23
def deaths
@deaths
end
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#items_taken ⇒ Object
Returns the value of attribute items_taken.
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# File 'lib/gemwarrior/entities/player.rb', line 23
def items_taken
@items_taken
end
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#monsters_killed ⇒ Object
Returns the value of attribute monsters_killed.
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# File 'lib/gemwarrior/entities/player.rb', line 23
def monsters_killed
@monsters_killed
end
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#movements_made ⇒ Object
Returns the value of attribute movements_made.
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# File 'lib/gemwarrior/entities/player.rb', line 23
def movements_made
@movements_made
end
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#rests_taken ⇒ Object
Returns the value of attribute rests_taken.
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# File 'lib/gemwarrior/entities/player.rb', line 23
def rests_taken
@rests_taken
end
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#special_abilities ⇒ Object
Returns the value of attribute special_abilities.
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# File 'lib/gemwarrior/entities/player.rb', line 23
def special_abilities
@special_abilities
end
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Instance Method Details
#at_full_hp? ⇒ Boolean
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# File 'lib/gemwarrior/entities/player.rb', line 361
def at_full_hp?
self.hp_cur == self.hp_max
end
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#attack(world, monster, is_ambush = false) ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 257
def attack(world, monster, is_ambush = false)
if monster.is_dead
{ type: 'message', data: 'That monster is now dead forever and cannot be attacked. You must have done them a good one.' }
else
battle = Battle.new(world: world, player: self, monster: monster)
result = battle.start(false, is_ambush)
if result.eql?('death')
return 'death'
elsif result.eql?('exit')
return 'exit'
else
return result
end
end
end
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#check_self(show_pic = true) ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 48
def check_self(show_pic = true)
unless show_pic == false
print_char_pic
end
weapon_slot = '(unarmed)'
armor_slot = '(unarmored)'
base_atk_lo = self.atk_lo
base_atk_hi = self.atk_hi
base_defense = self.defense
base_dexterity = self.dexterity
net_atk_lo = nil
net_atk_hi = nil
net_defense = nil
net_dexterity = nil
if has_weapon_equipped?
weapon_slot = self.inventory.weapon.name
net_atk_lo = base_atk_lo + self.inventory.weapon.atk_lo
net_atk_hi = base_atk_hi + self.inventory.weapon.atk_hi
net_dexterity = base_dexterity + self.inventory.weapon.dex_mod
end
if has_armor_equipped?
armor_slot = inventory.armor.name
net_defense = base_defense + inventory.armor.defense
end
abilities = ''
if special_abilities.empty?
abilities = " none...yet(?)\n"
else
abilities << "\n"
special_abilities.each do |sp|
abilities << " #{Formatting.upstyle(sp.to_s).ljust(15).colorize(:yellow)}: #{PlayerLevels.get_ability_description(sp)}\n"
end
end
self_text = "\n"
self_text << "NAME : #{self.name.colorize(:green)}\n"
self_text << "LEVEL : #{self.level}\n"
self_text << "EXPERIENCE: #{self.xp}\n"
self_text << "HIT POINTS: #{self.hp_cur}/#{self.hp_max}\n"
self_text << "WEAPON : #{weapon_slot}\n"
self_text << "ARMOR : #{armor_slot}\n"
self_text << "ATTACK : #{base_atk_lo}-#{base_atk_hi}"
self_text << " (#{net_atk_lo}-#{net_atk_hi} w/ #{weapon_slot})".colorize(:yellow) unless net_atk_lo.nil?
self_text << "\n"
self_text << "DEFENSE : #{base_defense}"
self_text << " (#{net_defense} w/ #{armor_slot})".colorize(:yellow) unless net_defense.nil?
self_text << "\n"
self_text << "DEXTERITY : #{self.dexterity}"
self_text << " (#{net_dexterity} w/ #{weapon_slot})".colorize(:yellow) unless net_dexterity.nil?
self_text << "\n"
self_text << "ABILITIES :"
self_text << "#{abilities}"
self_text << "INVENTORY : #{self.inventory.contents}\n"
if GameOptions.data['debug_mode']
self_text << "\n"
self_text << "[DEBUG STUFF]\n"
self_text << ">> POSITION : #{self.cur_coords.values.to_a}\n"
self_text << ">> GOD_MODE : #{GameOptions.data['god_mode']}\n"
self_text << ">> BEAST_MODE : #{GameOptions.data['beast_mode']}\n"
self_text << ">> MONSTERS_KILLED: #{self.monsters_killed}\n"
self_text << ">> BOSSES_KILLED : #{self.bosses_killed}\n"
self_text << ">> ITEMS_TAKEN : #{self.items_taken}\n"
self_text << ">> MOVEMENTS_MADE : #{self.movements_made}\n"
self_text << ">> RESTS_TAKEN : #{self.rests_taken}\n"
self_text << ">> DEATHS : #{self.deaths}\n"
end
self_text << "\n"
self_text << "[#{"Your Story".colorize(:yellow)}]\n#{self.description}"
self_text << "\n\n"
self_text << "[#{"Current Status".colorize(:yellow)}]\nBreathing, non-naked, with a #{self.face.colorize(:yellow)} face, #{self.hands.colorize(:yellow)} hands, and feeling, generally, #{self.mood.colorize(:yellow)}."
self_text << "\n"
end
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#cur_weapon_name ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 281
def cur_weapon_name
if has_weapon_equipped?
return " with your #{inventory.weapon.name}"
else
return nil
end
end
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#go(world, direction) ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 215
def go(world, direction)
case direction
when 'north', 'n'
self.cur_coords = {
x: cur_coords[:x],
y: cur_coords[:y]+1,
z: cur_coords[:z]
}
direction_cue = :player_travel_north
direction_text = '^^^'
when 'east', 'e'
self.cur_coords = {
x: cur_coords[:x]+1,
y: cur_coords[:y],
z: cur_coords[:z]
}
direction_cue = :player_travel_east
direction_text = '>>>'
when 'south', 's'
self.cur_coords = {
x: cur_coords[:x],
y: cur_coords[:y]-1,
z: cur_coords[:z]
}
direction_cue = :player_travel_south
direction_text = 'vvv'
when 'west', 'w'
self.cur_coords = {
x: cur_coords[:x]-1,
y: cur_coords[:y],
z: cur_coords[:z]
}
direction_cue = :player_travel_west
direction_text = '<<<'
end
world.location_by_coords(self.cur_coords).visited = true
print_traveling_text(direction_cue, direction_text)
self.movements_made += 1
end
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#has_armor_equipped? ⇒ Boolean
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# File 'lib/gemwarrior/entities/player.rb', line 277
def has_armor_equipped?
self.inventory.armor
end
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#has_weapon_equipped? ⇒ Boolean
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# File 'lib/gemwarrior/entities/player.rb', line 273
def has_weapon_equipped?
self.inventory.weapon
end
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#heal_damage(dmg) ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 297
def heal_damage(dmg)
self.hp_cur = self.hp_cur + dmg.to_i
if self.hp_cur > self.hp_max
self.hp_cur = self.hp_max
end
end
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#list_inventory ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 211
def list_inventory
inventory.list_contents
end
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#modify_name ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 196
def modify_name
print 'Enter new name: '
new_name = gets.chomp!
if new_name.length <= 0
return "You continue on as #{name}."
elsif new_name.length < 3 || new_name.length > 10
return "'#{new_name}' is an invalid length. Make it between 3 and 10 characters, please."
else
self.name = Formatting::upstyle(new_name)
return "New name, '#{name}', accepted."
end
end
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#rest(world, tent_uses = 0, ensure_fight = false) ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 133
def rest(world, tent_uses = 0, ensure_fight = false)
if ensure_fight
battle = Battle.new(world: world, player: self, monster: GameMonsters.data[rand(0..GameMonsters.data.length-1)].clone)
result = battle.start(is_arena = false, is_event = true)
if result.eql?('death')
return 'death'
else
return
end
end
cur_loc = world.location_by_coords(cur_coords)
if cur_loc.should_spawn_monster?
chance_of_ambush = rand(0..100)
if chance_of_ambush < 25
battle = Battle.new(world: world, player: self, monster: cur_loc.monsters_abounding[rand(0..cur_loc.monsters_abounding.length-1)].clone)
return battle.start(is_arena = false, is_event = true)
end
end
self.rests_taken += 1
hours = rand(1..23)
minutes = rand(1..59)
seconds = rand(1..59)
hours_text = hours == 1 ? 'hour' : 'hours'
mins_text = minutes == 1 ? 'minute' : 'minutes'
secs_text = seconds == 1 ? 'second' : 'seconds'
if tent_uses > 0
if self.at_full_hp?
Animation.run(phrase: REST_FULL_TEXT)
return 'Despite feeling just fine, health-wise, you decide to set up camp for the ni--well, actually, after a few minutes you realize you don\'t need to sleep and pack things up again, ready to go.'
else
Animation.run(phrase: REST_NOT_FULL_TEXT)
self.hp_cur = self.hp_max
status_text = "You brandish the trusty magical canvas and, with a flick of the wrist, your home for the evening is set up. Approximately #{hours} #{hours_text}, #{minutes} #{mins_text}, and #{seconds} #{secs_text} later, you wake up, fully rested, ready for adventure.\n"
status_text << ">> You regain all of your hit points.".colorize(:green)
return status_text
end
else
if self.at_full_hp?
Animation.run(phrase: REST_FULL_TEXT)
return 'You sit down on the ground, make some notes on the back of your hand, test the air, and then return to standing, back at it all again.'
else
Animation.run(phrase: REST_NOT_FULL_TEXT)
self.hp_cur = self.hp_cur.to_i + rand(3..5)
self.hp_cur = self.hp_max if self.hp_cur > self.hp_max
status_text = "You lie down somewhere quasi-flat and after a few moments, due to extreme exhaustion, you fall into a deep, yet troubled, slumber. Approximately #{hours} #{hours_text}, #{minutes} #{mins_text}, and #{seconds} #{secs_text} later, you wake up with a start. Upon getting to your feet you look around, notice you feel somewhat better, and wonder why you dreamt about #{WordList.new('noun-plural').get_random_value}.\n"
status_text << ">> You regain a few hit points.".colorize(:green)
return status_text
end
end
end
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#take_damage(dmg) ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 289
def take_damage(dmg)
self.hp_cur = self.hp_cur - dmg.to_i
if hp_cur <= 0
return player_death
end
end
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#update_stats(trigger) ⇒ Object
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# File 'lib/gemwarrior/entities/player.rb', line 304
def update_stats(trigger)
old_player_level = PlayerLevels::check_level(self.xp)
case
when trigger[:reason].eql?(:monster)
monster = trigger[:value]
self.xp += monster.xp
self.rox += monster.rox
monster_items = monster.inventory.items
unless monster_items.nil?
self.inventory.items.concat monster_items unless monster_items.empty?
end
when trigger[:reason].eql?(:xp)
self.xp += trigger[:value]
when trigger[:reason].eql?(:level_bump)
next_player_level = old_player_level + trigger[:value]
self.xp = PlayerLevels::get_level_stats(next_player_level)[:xp_start]
end
new_player_level = PlayerLevels::check_level(self.xp)
level_climb = new_player_level - old_player_level
if level_climb >= 1
level_to_get = old_player_level
level_climb.times do
level_to_get += 1
Audio.play_synth(:player_level_up)
Animation.run(phrase: LEVEL_UP_TEXT)
new_stats = PlayerLevels::get_level_stats(level_to_get)
self.level = new_stats[:level]
puts "You are now level #{self.level.to_s.colorize(:green)}!"
self.hp_cur = new_stats[:hp_max]
self.hp_max = new_stats[:hp_max]
puts "You now have #{self.hp_max.to_s.colorize(:green)} hit points!"
self.atk_lo = new_stats[:atk_lo]
self.atk_hi = new_stats[:atk_hi]
puts "You now have an attack of #{self.atk_lo.to_s.colorize(:green)}-#{self.atk_hi.to_s.colorize(:green)}!"
self.defense = new_stats[:defense]
puts "You now have #{self.defense.to_s.colorize(:green)} defensive points!"
self.dexterity = new_stats[:dexterity]
puts "You now have #{self.dexterity.to_s.colorize(:green)} dexterity points!"
unless new_stats[:special_abilities].nil?
unless self.special_abilities.include?(new_stats[:special_abilities])
self.special_abilities.push(new_stats[:special_abilities])
puts "You learned a new ability: #{Formatting::upstyle(new_stats[:special_abilities]).colorize(:green)}!"
end
end
STDIN.getc
end
end
end
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