Class: Gemwarrior::Shovel
- Defined in:
- lib/gemwarrior/entities/items/shovel.rb
Constant Summary collapse
- DIG_NOISE =
CONSTANTS
'*DIG*'
Instance Attribute Summary
Attributes inherited from Item
Attributes inherited from Entity
#consumable, #describe, #describe_detailed, #description, #display_shopping_cart, #equippable, #equipped, #name, #name_display, #number_of_uses, #takeable, #talkable, #useable, #useable_battle, #used, #used_again
Instance Method Summary collapse
-
#initialize ⇒ Shovel
constructor
A new instance of Shovel.
- #use(world) ⇒ Object
Methods inherited from Item
Methods inherited from Entity
Constructor Details
#initialize ⇒ Shovel
Returns a new instance of Shovel.
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# File 'lib/gemwarrior/entities/items/shovel.rb', line 11 def initialize super self.name = 'shovel' self.name_display = 'Shovel' self.description = 'You can really "dig" this tool, despite its well-worn appearance.' end |
Instance Method Details
#use(world) ⇒ Object
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# File 'lib/gemwarrior/entities/items/shovel.rb', line 19 def use(world) cur_location = world.location_by_coords(world.player.cur_coords) if cur_location.name.eql?('pain_quarry-west') and cur_location.contains_item?('locker_corner') puts 'You bolster yourself and then begin the tedious job of digging the locker out of its several-inch-deep prison of sand with your trusty shovel.' puts Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) puts puts 'You drop the head of the shovel into the ground, lean on it for a moment, and wipe the sweat from your brow. This quarry is really causing you considerable pain.' STDIN.getc Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) Animation.run(phrase: DIG_NOISE) puts puts 'After what feels like several hours, you finally unearth the locker from the ground, open it, and place it next to its previous location.' cur_location.add_item('locker') cur_location.remove_item('locker_corner') { type: 'dmg', data: rand(1..2) } else puts 'You grip the shovel by its handle and thrust it, head-first, into the sky. Huzzah!' { type: nil, data: nil } end end |