Class: Gloo::Exec::Dispatch

Inherits:
Object
  • Object
show all
Defined in:
lib/gloo/exec/dispatch.rb

Constant Summary collapse

OBJ_NOT_FOUND_ERR =
'Object was not found: '.freeze

Class Method Summary collapse

Class Method Details

.action(engine, action) ⇒ Object

Dispatch an action.



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# File 'lib/gloo/exec/dispatch.rb', line 46

def self.action( engine, action )
  unless action.valid?
    engine.log.warn "Object #{action.to.name} does not respond to #{action.msg}"
  end

  engine.exec_env.push_action action
  engine.log.debug "Sending message #{action.msg} to #{action.to.name}"
  action.dispatch
  engine.exec_env.pop_action
end

.message(engine, msg, to_obj, params = nil) ⇒ Object

Dispatch the given message to the given object.



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# File 'lib/gloo/exec/dispatch.rb', line 35

def self.message( engine, msg, to_obj, params = nil )
  return unless to_obj
  
  engine.log.debug "Dispatch message #{msg} to #{to_obj.name}"
  a = Gloo::Exec::Action.new msg, to_obj, params
  Gloo::Exec::Dispatch.action( engine, a )
end

.send_message(engine, msg, to_obj_pn, params = nil) ⇒ Object

Send a message to an object of a given name (and path). Once the object is found, the message is dispatched.



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# File 'lib/gloo/exec/dispatch.rb', line 21

def self.send_message( engine, msg, to_obj_pn, params = nil )
  pn = Gloo::Core::Pn.new( engine, to_obj_pn )
  target_obj = pn.resolve

  unless target_obj
    engine.err "#{OBJ_NOT_FOUND_ERR} #{to_obj_pn}"
    return
  end
  Gloo::Exec::Dispatch.message( engine, msg, target_obj, params )
end