Class: Activity
- Inherits:
-
Object
- Object
- Activity
- Defined in:
- lib/gl_tail/activity.rb
Overview
gl_tail.rb - OpenGL visualization of your server traffic Copyright 2007 Erlend Simonsen <[email protected]>
Licensed under the GNU General Public License v2 (see LICENSE)
Instance Attribute Summary collapse
-
#color ⇒ Object
Returns the value of attribute color.
-
#message ⇒ Object
Returns the value of attribute message.
-
#size ⇒ Object
Returns the value of attribute size.
-
#type ⇒ Object
Returns the value of attribute type.
-
#wx ⇒ Object
Returns the value of attribute wx.
-
#wy ⇒ Object
Returns the value of attribute wy.
-
#wz ⇒ Object
Returns the value of attribute wz.
-
#x ⇒ Object
Returns the value of attribute x.
-
#xi ⇒ Object
Returns the value of attribute xi.
-
#y ⇒ Object
Returns the value of attribute y.
-
#yi ⇒ Object
Returns the value of attribute yi.
-
#z ⇒ Object
Returns the value of attribute z.
-
#zi ⇒ Object
Returns the value of attribute zi.
Instance Method Summary collapse
-
#initialize(message, x, y, z, color, size, type = 0) ⇒ Activity
constructor
A new instance of Activity.
- #render(engine) ⇒ Object
Constructor Details
#initialize(message, x, y, z, color, size, type = 0) ⇒ Activity
Returns a new instance of Activity.
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# File 'lib/gl_tail/activity.rb', line 11 def initialize(, x, y, z, color, size, type = 0) @message = @x, @y, @z = x, y, z # @xi, @yi, @zi = 0.012 + (rand(100)/100.0 ) * 0.0012 , 0.002 + (rand(1000)/1000.0 ) * 0.002, 0 @xi, @yi, @zi = 0.006 , 0.0013, 0 if @x >= 0.0 @xi = -@xi end @xi = (rand(100)/100.0 * 0.002) - 0.001 if type == 2 @yi = (rand(100)/100.0 * 0.002) - 0.001 if type == 2 @color = color @size = size @type = type @rx, @ry, @rz = rand(360), rand(360), 0 end |
Instance Attribute Details
#color ⇒ Object
Returns the value of attribute color.
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# File 'lib/gl_tail/activity.rb', line 9 def color @color end |
#message ⇒ Object
Returns the value of attribute message.
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# File 'lib/gl_tail/activity.rb', line 9 def @message end |
#size ⇒ Object
Returns the value of attribute size.
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# File 'lib/gl_tail/activity.rb', line 9 def size @size end |
#type ⇒ Object
Returns the value of attribute type.
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# File 'lib/gl_tail/activity.rb', line 9 def type @type end |
#wx ⇒ Object
Returns the value of attribute wx.
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# File 'lib/gl_tail/activity.rb', line 8 def wx @wx end |
#wy ⇒ Object
Returns the value of attribute wy.
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# File 'lib/gl_tail/activity.rb', line 8 def wy @wy end |
#wz ⇒ Object
Returns the value of attribute wz.
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# File 'lib/gl_tail/activity.rb', line 8 def wz @wz end |
#x ⇒ Object
Returns the value of attribute x.
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# File 'lib/gl_tail/activity.rb', line 8 def x @x end |
#xi ⇒ Object
Returns the value of attribute xi.
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# File 'lib/gl_tail/activity.rb', line 8 def xi @xi end |
#y ⇒ Object
Returns the value of attribute y.
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# File 'lib/gl_tail/activity.rb', line 8 def y @y end |
#yi ⇒ Object
Returns the value of attribute yi.
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# File 'lib/gl_tail/activity.rb', line 8 def yi @yi end |
#z ⇒ Object
Returns the value of attribute z.
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# File 'lib/gl_tail/activity.rb', line 8 def z @z end |
#zi ⇒ Object
Returns the value of attribute zi.
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# File 'lib/gl_tail/activity.rb', line 8 def zi @zi end |
Instance Method Details
#render(engine) ⇒ Object
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# File 'lib/gl_tail/activity.rb', line 31 def render(engine) if @type != 5 if engine.screen.wanted_fps == 0 @x += @xi @y += @yi @yi = @yi - 0.00008 else @fps_mod ||= (60.0 / engine.screen.wanted_fps) @x += @xi * @fps_mod @y += @yi * @fps_mod @yi = @yi - 0.00008 * @fps_mod end # @yi = @yi * 1.01 # @xi = @xi * 0.9995 if @y - @size/2 < -engine.screen.top @y = -engine.screen.top + @size/2 @yi = -@yi * 0.7 @x = 30.0 if(@type == 2 || (engine.screen.bounce.nil? || engine.screen.bounce == false ) ) end else dy = @wy - @y if dy.abs < 0.001 @y = @wy else @y += dy / 20 end dx = @wx - @x if dx.abs < 0.001 @x = @wx else @x += dx / 20 end if @x == @wx @x = 20.0 end end glPushMatrix() glColor(@color) if @type == 0 || @type == 5 glTranslate(@x, @y, @z) if engine.screen.mode == 1 glRotatef(@rx, 1.0, 0.0, 0.0) glRotatef(@ry, 0.0, 1.0, 0.0) @rx += 2 @ry += 1 unless BlobStore.has(@size) list = glGenLists(1) glNewList(list, GL_COMPILE) glBegin(GL_QUADS) glVertex3f(-@size, @size, 0) glVertex3f( @size, @size, 0) glVertex3f( @size, -@size, 0) glVertex3f(-@size, -@size, 0) glEnd glEndList() BlobStore.put(@size,list) end else unless BlobStore.has(@size) list = glGenLists(1) glNewList(list, GL_COMPILE) tmp = 10 + 10 * ((@size-engine.screen.min_blob_size)/engine.screen.max_blob_size) glutSolidSphere(@size, tmp, 2) glEndList() BlobStore.put(@size,list) end end glCallList(BlobStore.get(@size)) elsif @type == 1 glTranslate(@x, @y, @z) glRotatef(@rx, 1.0, 0.0, 0.0) glRotatef(@ry, 0.0, 1.0, 0.0) @rx += 2 @ry += 1 unless BlobStore.has(@size.to_s) list = glGenLists(1) glNewList(list, GL_COMPILE) glBegin(GL_QUADS) glVertex3f(-@size, @size, 0) glVertex3f( @size, @size, 0) glVertex3f( @size, -@size, 0) glVertex3f(-@size, -@size, 0) glEnd glEndList() BlobStore.put(@size.to_s,list) end glCallList(BlobStore.get(@size.to_s)) elsif @type == 2 glTranslate(@x, @y, @z) glRasterPos(0.0, 0.0) engine.render_string(@message) end glPopMatrix() end |