Class: CanvasMap
- Inherits:
-
Gtk::VBox
- Object
- Gtk::VBox
- CanvasMap
- Defined in:
- lib/gui/canvas_map.rb
Instance Method Summary collapse
- #background_image_isset? ⇒ Boolean
- #bounds ⇒ Object
- #fullscreen? ⇒ Boolean
- #get_root ⇒ Object
- #get_selected_node ⇒ Object
- #grab_focus ⇒ Object
-
#initialize ⇒ CanvasMap
constructor
A new instance of CanvasMap.
-
#item_at(x, y) ⇒ Object
return the visible item at position (x,y) or nil.
- #key_press(canvas, event) ⇒ Object
- #nb_selected ⇒ Object
- #node_view_zoom_in ⇒ Object
- #node_view_zoom_out ⇒ Object
- #redraw_all ⇒ Object
-
#set_background_image(image_file) ⇒ Object
set the background image.
-
#set_rgb(r, g, b) ⇒ Object
set canvas background color.
- #set_size(w, h) ⇒ Object
- #toggle_fullscreen ⇒ Object
-
#unset_background_image ⇒ Object
unset the background image.
Constructor Details
#initialize ⇒ CanvasMap
Returns a new instance of CanvasMap.
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# File 'lib/gui/canvas_map.rb', line 260 def initialize() super() @bg_image_enable=false @dragging = false @cursor_x=nil @cursor_y=nil @drawing_selection=false @selection=nil @fullscreen=false show() # Create the canvas @canvas = Goo::Canvas.new #here we set the background color set_rgb($config.rgb[0].to_f, $config.rgb[1].to_f, $config.rgb[2].to_f) # Setup canvas items root = @canvas.root_item # Layout the stuff table = Gtk::Table.new(2, 2, false) pack_start(table,true) table.show() table.attach(@canvas, 0, 1, 0, 1, Gtk::EXPAND | Gtk::FILL | Gtk::SHRINK, Gtk::EXPAND | Gtk::FILL | Gtk::SHRINK, 0, 0) @canvas.show() @canvas.signal_connect_after("key_press_event") do |item, event| if !busy?() key_press(item, event) end end @canvas.signal_connect("scroll_event") do |w, event| if !busy?() if event.state & Gdk::Window::CONTROL_MASK == Gdk::Window::CONTROL_MASK case event.direction when Gdk::EventScroll::UP node_view_zoom_in() when Gdk::EventScroll::DOWN node_view_zoom_out() end end end #use update to cute scroll_event forwarding @canvas.root_item @canvas.update() end @canvas.signal_connect("button_press_event") do |w, event| if busy?() next end #puts "in canvas button press #{w}" xw, yw = w.convert_to_pixels(event.x,event.y) cvitem=item_at(xw, yw) if (cvitem == nil) || (cvitem.parent == @bg_img if defined?(@bg_img)) if event.state & Gdk::Window::CONTROL_MASK != Gdk::Window::CONTROL_MASK if $map == nil $network[ROOTMAPADDR].node_view.unselect() else $canvas.get_selected_node().each {|n| n.node_view.unselect() } end end if (event.event_type == Gdk::Event::BUTTON_PRESS) #puts "event button #{event.button}" if event. == 8 set_map($network[$map].map) unless $map == nil end if event. == 9 if $map == nil set_map(ROOTMAPADDR) else if $network[get_map()].nb_network == 1 $network[get_map()].network.each_key {|k| set_map(k)} end end end if event. == 3 #right click #show popup menu b = event. t = event.time = Gtk::Menu.new add_node=Gtk::ImageMenuItem.new("Add node") image_add_node = Gtk::Image.new() image_add_node.set_stock(Gtk::Stock::ADD) add_node.set_image(image_add_node) .append(add_node) if get_map() != nil =Gtk::Menu.new .append(add_host=Gtk::MenuItem.new("Add host")) add_host.signal_connect('button-press-event') { addnodewin .destroy } .append(add_host_range_item=Gtk::MenuItem.new("Add host range")) add_host_range_item.signal_connect('button-press-event') { add_host_range .destroy } .append(add_network=Gtk::MenuItem.new("Add network")) add_network.signal_connect('button-press-event') { addnetworkwin .destroy } end add_node.() find_node=Gtk::ImageMenuItem.new("Find node") image_find_node = Gtk::Image.new() image_find_node.set_stock(Gtk::Stock::FIND) find_node.set_image(image_find_node) .append(find_node) if $event_win.visible? .append(ewin_hide=Gtk::MenuItem.new("Hide event log")) else .append(ewin_show=Gtk::MenuItem.new("Show event log")) end .append(layout_grid=Gtk::MenuItem.new("Grid layout")) map_up=Gtk::ImageMenuItem.new("Go up") image_map_up = Gtk::Image.new() image_map_up.set_stock(Gtk::Stock::GO_UP) map_up.set_image(image_map_up) .append(map_up) if $canvas.fullscreen?() .append(Gtk::SeparatorMenuItem.new) .append(exit_fullscreen=Gtk::MenuItem.new("Unfullscreen")) exit_fullscreen.signal_connect('button-press-event') { toggle_fullscreen() .destroy } end if $map == nil layout_grid.set_sensitive(false) map_up.set_sensitive(false) add_node.set_sensitive(false) end .show_all .popup(nil,nil,b,t) find_node.signal_connect('button-press-event') { findnodewin .destroy } if (ewin_hide) ewin_hide.signal_connect('button-press-event') { $event_win.hide() .destroy } end if (ewin_show) ewin_show.signal_connect('button-press-event') { $event_win.show() .destroy } end layout_grid.signal_connect('button-press-event') { layout_grid($map) .destroy } map_up.signal_connect('button-press-event') { if $map != nil set_map($network[$map].map) end .destroy } else #draw selection with other button @drawing_selection=true @cursor_x=event.x @cursor_y=event.y end end end end @canvas.signal_connect_after("button_release_event") do |w, event| if busy?() next end #puts "here canvas signal connect button release" if @drawing_selection #we select node in rectangle selection cursor_x, cursor_y = w.convert_to_pixels(@cursor_x,@cursor_y) x2, y2 = w.convert_to_pixels(event.x,event.y) if cursor_x>x2 xpos=x2.to_i x2=cursor_x else xpos=cursor_x.to_i end while xpos < x2.to_i if cursor_y>y2 ypos=y2.to_i y2=cursor_y else ypos=cursor_y.to_i end while ypos < y2.to_i if $map == nil node=$network[ROOTMAPADDR] if xpos<node.x && x2>node.x+$config.pixmap_size && ypos<node.y && y2>node.y+$config.pixmap_size+10 #pos point is in node zone node.node_view.select() end else $network[get_map()].get_node().each_value {|node| if xpos<node.x && x2>node.x+$config.pixmap_size && ypos<node.y && y2>node.y+$config.pixmap_size+10 #pos point is in node zone node.node_view.select() end } end ypos+=$config.pixmap_size+10 end xpos+=$config.pixmap_size end @drawing_selection=false end #hide rectangle selection @selection.visibility = Goo::CanvasItem::HIDDEN unless @selection == nil #redraw links cause nodes have moved node_tmp=nil get_selected_node().each {|n| node_tmp=n if n.nb_links > 0 n.get_links().each {|lnk| lnk.remove_link lnk.display() } end } end @canvas.signal_connect("motion_notify_event") do |w, event| if busy?() next end if @drawing_selection @selection.visibility = Goo::CanvasItem::HIDDEN unless @selection == nil cursor_x, cursor_y = w.convert_to_pixels(@cursor_x,@cursor_y) x2, y2 = w.convert_to_pixels(event.x,event.y) @selection=Goo::CanvasRect.new(root, cursor_x, cursor_y, x2 - cursor_x, y2 - cursor_y, :stroke_color => "red", :line_width => 1.0) end end end |
Instance Method Details
#background_image_isset? ⇒ Boolean
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# File 'lib/gui/canvas_map.rb', line 62 def background_image_isset?() return @bg_image_enable end |
#bounds ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 24 def bounds() return @canvas.bounds end |
#fullscreen? ⇒ Boolean
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# File 'lib/gui/canvas_map.rb', line 8 def fullscreen?() return @fullscreen==true end |
#get_root ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 235 def get_root() @canvas.root_item end |
#get_selected_node ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 76 def get_selected_node() nodeselected=[] if $map != nil tmp_node=$network[get_map()] if tmp_node tmp_node.get_node().each_value {|n| if n.node_view and n.node_view.selected?() nodeselected.push(n) end } end else if $network[ROOTMAPADDR] and $network[ROOTMAPADDR].node_view.selected?() nodeselected.push($network[ROOTMAPADDR]) end end return nodeselected end |
#grab_focus ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 231 def grab_focus() @canvas.grab_focus(get_root()) end |
#item_at(x, y) ⇒ Object
return the visible item at position (x,y) or nil
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# File 'lib/gui/canvas_map.rb', line 52 def item_at(x, y) cvitem = @canvas.get_item_at(x, y, true) if cvitem if !(cvitem.visibility == Goo::CanvasItem::VISIBLE) cvitem = nil end end return cvitem end |
#key_press(canvas, event) ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 135 def key_press(canvas, event) estring=Gdk::Keyval.to_name(event.keyval) #print "canvas key code: ",event.keyval," = ",estring,"\n" x, y = [canvas.x1,canvas.y1] case event.keyval when Gdk::Keyval::GDK_KP_Add node_view_zoom_in() when Gdk::Keyval::GDK_plus node_view_zoom_in() when Gdk::Keyval::GDK_KP_Subtract node_view_zoom_out() when Gdk::Keyval::GDK_minus node_view_zoom_out() when Gdk::Keyval::GDK_Delete del_selected_node() when Gdk::Keyval::GDK_d del_selected_node() when Gdk::Keyval::GDK_i #up get_selected_node().each {|n| n.node_view.move_up() } when Gdk::Keyval::GDK_k #down get_selected_node().each {|n| n.node_view.move_down() } when Gdk::Keyval::GDK_j #left get_selected_node().each {|n| n.node_view.move_left() } when Gdk::Keyval::GDK_l #right get_selected_node().each {|n| n.node_view.move_right() } when Gdk::Keyval::GDK_Up #canvas root group scroll_to or translate are pain in the ass to handle #so we are just here moving each node one by one ... if $map.nil? $network[ROOTMAPADDR].node_view.move_up() else $network[$map].get_node().each_value {|node| node.node_view.move_up() } end when Gdk::Keyval::GDK_Down if $map.nil? $network[ROOTMAPADDR].node_view.move_down() else $network[$map].get_node().each_value {|node| node.node_view.move_down() } end when Gdk::Keyval::GDK_Left if $map.nil? $network[ROOTMAPADDR].node_view.move_left() else $network[$map].get_node().each_value {|node| node.node_view.move_left() } end when Gdk::Keyval::GDK_Right if $map.nil? $network[ROOTMAPADDR].node_view.move_right() else $network[$map].get_node().each_value {|node| node.node_view.move_right() } end when Gdk::Keyval::GDK_Page_Up set_map($network[$map].map) unless $map == nil when Gdk::Keyval::GDK_Page_Down if $map == nil set_map(ROOTMAPADDR) else if $network[get_map()].nb_network == 1 $network[get_map()].network.each_key {|k| set_map(k)} else #$canvas.get_selected_node().each {|n| #if n.class == Network #$network[get_map()].network.each_key {|k| set_map(n)} #break #end #} end end when Gdk::Keyval::GDK_f toggle_fullscreen() when Gdk::Keyval::GDK_F7 DebugWindow.new end end |
#nb_selected ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 127 def nb_selected() tmp=get_selected_node() if tmp return get_selected_node().size() end return 0 end |
#node_view_zoom_in ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 95 def node_view_zoom_in() if $map == nil $config.pixmap_size+=5 $network[ROOTMAPADDR].node_view.resize() else if $network[get_map()].node_size == nil $network[get_map()].node_size=$config.pixmap_size+5 else $network[get_map()].node_size+=5 end $network[get_map()].get_node().each_value {|n| n.node_view.resize() if n.node_view } end end |
#node_view_zoom_out ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 111 def node_view_zoom_out() if $map == nil $config.pixmap_size-=5 unless $config.pixmap_size < 10 $network[ROOTMAPADDR].node_view.resize() else if $network[get_map()].node_size == nil $network[get_map()].node_size=$config.pixmap_size-5 unless $config.pixmap_size < 10 else $network[get_map()].node_size-=5 unless $network[get_map()].node_size < 10 end $network[get_map()].get_node().each_value {|n| n.node_view.resize() if n.node_view } end end |
#redraw_all ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 239 def redraw_all() @canvas.update() end |
#set_background_image(image_file) ⇒ Object
set the background image
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# File 'lib/gui/canvas_map.rb', line 31 def set_background_image(image_file) if !defined?(@bg_img) || (@bg_img == nil) @bg_img=Goo::CanvasGroup.new(@canvas.root_item,{:x => 0.0,:y => 0.0}) end if (image_file != nil) && FileTest.exist?(image_file) im=Gdk::Pixbuf.new(image_file) @bg_img.lower(nil) if defined?(@img) && (@img != nil) @img.visibility = Goo::CanvasItem::HIDDEN @img.parent.remove_child(@img) end @img=Goo::CanvasImage.new(@bg_img, im, 0, 0,:width => @canvas.x2 - @canvas.x1, :height=> @canvas.y2 - @canvas.y1, :scale_to_fit => true) @img.lower(nil) @bg_img.visibility = Goo::CanvasItem::VISIBLE @bg_image_enable=true end end |
#set_rgb(r, g, b) ⇒ Object
set canvas background color
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# File 'lib/gui/canvas_map.rb', line 246 def set_rgb(r, g, b) #convert the r g b color in a gdk color object, #then transform it to a rgb hex value then an int @canvas.background_color_rgb = Integer("0x#{rgb_to_hex_color(Gdk::Color.new(r, g, b))}") end |
#set_size(w, h) ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 252 def set_size(w, h) if @bg_image_enable && (@img != nil) @img.width = @canvas.x2 - @canvas.x1 @img.height = @canvas.y2 - @canvas.y1 end @canvas.set_bounds(0, 0, get_map_width(), get_map_height()) if $win end |
#toggle_fullscreen ⇒ Object
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# File 'lib/gui/canvas_map.rb', line 12 def toggle_fullscreen() if @fullscreen == false @fullscreen=true $win.() $win.fullscreen() else @fullscreen=false $win.() $win.unfullscreen() end end |
#unset_background_image ⇒ Object
unset the background image
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# File 'lib/gui/canvas_map.rb', line 69 def unset_background_image() if defined?(@bg_img) @bg_img.visibility = Goo::CanvasItem::HIDDEN unless @bg_img==nil @bg_image_enable = false end end |