Class: Google::Apis::DrivelabelsV2beta::GoogleAppsDriveLabelsV2betaBadgeConfig
- Inherits:
-
Object
- Object
- Google::Apis::DrivelabelsV2beta::GoogleAppsDriveLabelsV2betaBadgeConfig
- Includes:
- Core::Hashable, Core::JsonObjectSupport
- Defined in:
- lib/google/apis/drivelabels_v2beta/classes.rb,
lib/google/apis/drivelabels_v2beta/representations.rb,
lib/google/apis/drivelabels_v2beta/representations.rb
Overview
Badge status of the label.
Instance Attribute Summary collapse
-
#color ⇒ Google::Apis::DrivelabelsV2beta::GoogleTypeColor
Represents a color in the RGBA color space.
-
#priority_override ⇒ Fixnum
Override the default global priority of this badge.
Instance Method Summary collapse
-
#initialize(**args) ⇒ GoogleAppsDriveLabelsV2betaBadgeConfig
constructor
A new instance of GoogleAppsDriveLabelsV2betaBadgeConfig.
-
#update!(**args) ⇒ Object
Update properties of this object.
Constructor Details
#initialize(**args) ⇒ GoogleAppsDriveLabelsV2betaBadgeConfig
Returns a new instance of GoogleAppsDriveLabelsV2betaBadgeConfig.
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# File 'lib/google/apis/drivelabels_v2beta/classes.rb', line 248 def initialize(**args) update!(**args) end |
Instance Attribute Details
#color ⇒ Google::Apis::DrivelabelsV2beta::GoogleTypeColor
Represents a color in the RGBA color space. This representation is designed
for simplicity of conversion to and from color representations in various
languages over compactness. For example, the fields of this representation can
be trivially provided to the constructor of java.awt.Color
in Java; it can
also be trivially provided to UIColor's +colorWithRed:green:blue:alpha
method in iOS; and, with just a little work, it can be easily formatted into a
CSS rgba()
string in JavaScript. This reference page doesn't have
information about the absolute color space that should be used to interpret
the RGB value—for example, sRGB, Adobe RGB, DCI-P3, and BT.2020. By default,
applications should assume the sRGB color space. When color equality needs to
be decided, implementations, unless documented otherwise, treat two colors as
equal if all their red, green, blue, and alpha values each differ by at most
1e-5
. Example (Java): import com.google.type.Color; // ... public static java.
awt.Color fromProto(Color protocolor) float alpha = protocolor.hasAlpha() ?
protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha);
public static
Color toProto(java.awt.Color color) float red = (float) color.getRed();
float green = (float) color.getGreen(); float blue = (float) color.getBlue();
float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
denominator); int alpha = color.getAlpha(); if (alpha != 255)
result.
setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
build()); return resultBuilder.build();
// ... Example (iOS / Obj-C): // ..
. static UIColor* fromProto(Color* protocolor) float red = [protocolor red];
float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
nil)
alpha = [alpha_wrapper value]; return [UIColor colorWithRed:red green:
green blue:blue alpha:alpha];
static Color* toProto(UIColor* color)
CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
blue alpha:&alpha])
return nil; Color* result = [[Color alloc] init]; [
result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
= 0.9999)
[result setAlpha:floatWrapperWithValue(alpha)]; [result
autorelease]; return result;
// ... Example (JavaScript): // ... var
protoToCssColor = function(rgb_color) var redFrac = rgb_color.red || 0.0;
var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color))
return
rgbToCssColor(red, green, blue); var alphaFrac = rgb_color.alpha.value || 0.
0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
', alphaFrac, ')'].join('');
; var rgbToCssColor = function(red, green, blue)
var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
= rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++)
resultBuilder.
push('0'); resultBuilder.push(hexString); return resultBuilder.join('');
; /
/ ...
Corresponds to the JSON property color
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# File 'lib/google/apis/drivelabels_v2beta/classes.rb', line 240 def color @color end |
#priority_override ⇒ Fixnum
Override the default global priority of this badge. When set to 0, the default
priority heuristic is used.
Corresponds to the JSON property priorityOverride
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# File 'lib/google/apis/drivelabels_v2beta/classes.rb', line 246 def priority_override @priority_override end |
Instance Method Details
#update!(**args) ⇒ Object
Update properties of this object
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# File 'lib/google/apis/drivelabels_v2beta/classes.rb', line 253 def update!(**args) @color = args[:color] if args.key?(:color) @priority_override = args[:priority_override] if args.key?(:priority_override) end |