Class: Gosu::Image
- Inherits:
-
Object
- Object
- Gosu::Image
- Defined in:
- lib/gosu_android/graphics/image.rb
Class Method Summary collapse
Instance Method Summary collapse
- #draw(x, y, z, factor_x = 1, factor_y = 1, c = Color::WHITE, mode = :default) ⇒ Object
- #draw_rot(x, y, z, angle, center_x = 0.5, center_y = 0.5, factor_x = 1.0, factor_y = 1.0, c = Color::WHITE, mode = :default) ⇒ Object
- #height ⇒ Object
-
#initialize(*args) ⇒ Image
constructor
A new instance of Image.
- #width ⇒ Object
Constructor Details
#initialize(*args) ⇒ Image
Returns a new instance of Image.
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# File 'lib/gosu_android/graphics/image.rb', line 10 def initialize(*args) case args.length #Argument is ImageData when 1 initialize_1 args[0] when 2 if args[1].class == Bitmap initialize_3_bitmap(args[0], args[1]) else initialize_3_file_name(args[0], args[1]) end when 3 if args[1].class == Bitmap initialize_3_bitmap(args[0], args[1], args[2]) else initialize_3_file_name(args[0], args[1], args[2]) end when 6 if args[1].class == Bitmap initialize_7_bitmap(args[0], args[1], args[2], args[3], args[4], args[5]) else initialize_7_file_name(args[0], args[1], args[2], args[3], args[4], args[5]) end when 7 if args[1].class == Bitmap initialize_7_bitmap(args[0], args[1], args[2], args[3], args[4], args[5], args[6]) else initialize_7_file_name(args[0], args[1], args[2], args[3], args[4], args[5], args[6]) end else raise ArgumentError end end |
Class Method Details
.load_tiles(window, bmp, tile_width, tile_height, tileable) ⇒ Object
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# File 'lib/gosu_android/graphics/image.rb', line 120 def self.load_tiles(window, bmp, tile_width, tile_height, tileable) images = [] #If bmp is a file path if bmp.class == String or bmp.class == Fixnum bmp = Gosu::load_image_file(window, bmp) end if (tile_width > 0) tiles_x = bmp.width / tile_width else tiles_x = -tile_width tile_width = bmp.width / tiles_x end if (tile_height > 0) tiles_y = bmp.height / tile_height else tiles_y = -tile_height tile_height = bmp.height / tiles_y end tiles_y.times do |y| tiles_x.times do |x| images.push Image.new(window, bmp, x * tile_width, y * tile_height, tile_width, tile_height, tileable) end end images end |
Instance Method Details
#draw(x, y, z, factor_x = 1, factor_y = 1, c = Color::WHITE, mode = :default) ⇒ Object
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# File 'lib/gosu_android/graphics/image.rb', line 84 def draw(x, y, z, factor_x = 1, factor_y = 1, c = Color::WHITE, mode = :default) x2 = x + width*factor_x y2 = y + height*factor_y @data.draw(x, y, c, x2, y, c, x, y2, c, x2, y2, c, z, AM_MODES[mode]) end |
#draw_rot(x, y, z, angle, center_x = 0.5, center_y = 0.5, factor_x = 1.0, factor_y = 1.0, c = Color::WHITE, mode = :default) ⇒ Object
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# File 'lib/gosu_android/graphics/image.rb', line 90 def draw_rot(x, y, z, angle, center_x = 0.5, center_y = 0.5, factor_x = 1.0, factor_y = 1.0, c = Color::WHITE, mode = :default) size_y = width * factor_x size_y = height * factor_y offs_x = Gosu::offset_x(angle, 1) offs_y = Gosu::offset_y(angle, 1) #Offset to the centers of the original Image's edges when it is rotated #by <angle> degrees. dist_to_left_x = +offs_y * size_y * center_x dist_to_left_y = -offs_x * size_y * center_x dist_to_right_x = -offs_y * size_y * (1 - center_x) dist_to_right_y = +offs_x * size_y * (1 - center_x) dist_to_top_x = +offs_x * size_y * center_y dist_to_top_y = +offs_y * size_y * center_y dist_to_bottom_x = -offs_x * size_y * (1 - center_y) dist_to_bottom_y = -offs_y * size_y * (1 - center_y) @data.draw(x + dist_to_left_x + dist_to_top_x, y + dist_to_left_y + dist_to_top_y, c, x + dist_to_right_x + dist_to_top_x, y + dist_to_right_y + dist_to_top_y, c, x + dist_to_left_x + dist_to_bottom_x, y + dist_to_left_y + dist_to_bottom_y, c, x + dist_to_right_x + dist_to_bottom_x, y + dist_to_right_y + dist_to_bottom_y, c, z, AM_MODES[mode]) end |
#height ⇒ Object
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# File 'lib/gosu_android/graphics/image.rb', line 80 def height @data.height end |
#width ⇒ Object
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# File 'lib/gosu_android/graphics/image.rb', line 76 def width @data.width end |