Class: SDL::Screen
Class Method Summary collapse
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.open(w_, h_, bpp_, flags_) ⇒ Object
// SDL::Screen methods:.
Methods inherited from Surface
#[], #format, #h, load, #make_collision_map, #transform, #w
Class Method Details
.open(w_, h_, bpp_, flags_) ⇒ Object
// SDL::Screen methods:
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# File 'ext/sdl/sdl.c', line 402
static VALUE Screen_s_open(VALUE klass, VALUE w_, VALUE h_, VALUE bpp_, VALUE flags_) {
UNUSED(klass);
int w = NUM2INT(w_);
int h = NUM2INT(h_);
int bpp = NUM2INT(bpp_);
Uint32 flags = NUM2UINT32(flags_);
if (!bpp) bpp = 32; // TODO: remove bpp option and always be 32?
SDL_Window *window =
SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
w, h,
flags);
if (!window) FAILURE("Screen.open(CreateWindow)");
SDL_Renderer *renderer =
SDL_CreateRenderer(window, -1,
SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_ACCELERATED);
if (!renderer) FAILURE("Screen.open(CreateRenderer)");
// bumps the refcount and returns the same thing
SDL_PixelFormat *format = SDL_AllocFormat(SDL_PIXELFORMAT_RGBA32);
if (!format)
rb_raise(eSDLError, "SDL_AllocFormat freaked out.");
VALUE vrenderer = TypedData_Wrap_Struct(cRenderer, &_Renderer_type, renderer);
VALUE vwindow = TypedData_Wrap_Struct(cWindow, &_Window_type, window);
VALUE vformat = TypedData_Wrap_Struct(cPixelFormat, &_PixelFormat_type, format);
rb_ivar_set(vrenderer, id_iv_window, vwindow);
rb_ivar_set(vrenderer, id_iv_format, vformat);
return vrenderer;
}
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