Module: AkatsukiFace
- Defined in:
- lib/ext/projector/projector.rb
Constant Summary collapse
- SCALE =
body size: 1040mm 1450mm 1400mm
Vector[1040.0/1450.0, 1.0, 1400.0/1450.0, 1.0]
- FACES =
[ { 'label' => 'loof', 'angle' => -90.0, 'axis' => Vector[1.0, 0.0, 0.0, 1.0], 'texture' => [0.00, 0.00, 0.25, 0.50], # left, top, width, height }, { 'label' => 'front', 'angle' => 0.0, 'axis' => Vector[0.0, 1.0, 0.0, 1.0], 'texture' => [0.00, 0.50, 0.25, 0.50], }, { 'label' => 'floor', 'angle' => +90.0, 'axis' => Vector[1.0, 0.0, 0.0, 1.0], 'texture' => [0.25, 0.00, 0.25, 0.50], }, { 'label' => 'right', 'angle' => +90.0, 'axis' => Vector[0.0, 1.0, 0.0, 1.0], 'texture' => [0.25, 0.50, 0.25, 0.50], }, { 'label' => 'back', 'angle' => +180.0, 'axis' => Vector[0.0, 1.0, 0.0, 1.0], 'texture' => [0.50, 0.50, 0.25, 0.50], }, { 'label' => 'left', 'angle' => +270.0, 'axis' => Vector[0.0, 1.0, 0.0, 1.0], 'texture' => [0.75, 0.50, 0.25, 0.50], }, ]
- MESH =
divide MESH x MESH rectangles per a FACE
2
- VERTEXS =
the modeling unit: right-hand 3d object coordinates
[ Vector[0.0, 0.0, +1.0, 1.0], # left bottom Vector[1.0, 0.0, +1.0, 1.0], # right bottom Vector[1.0, 1.0, +1.0, 1.0], # right top Vector[0.0, 1.0, +1.0, 1.0], # left top ]
- TEXTURES =
the texture unit: left-hand 2d Gtk::DrawingArea coordinates
[ Vector[0.0, 1.0], # left bottom Vector[1.0, 1.0], # right bottom Vector[1.0, 0.0], # right top Vector[0.0, 0.0], # left top ]
Class Method Summary collapse
Class Method Details
.create ⇒ Object
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# File 'lib/ext/projector/projector.rb', line 73 def create scale = Matrix3d::scale(SCALE) divide = MESH.to_f FACES.inject([]) do |list, face| transform = scale * Matrix3d::rotate(face['angle'], face['axis']) (0 ... MESH).to_a.product((0 ... MESH).to_a).each do |part| x, y = part.map{|i| i.to_f } v = VERTEXS.map {|c| transform * Vector[ (c[0] + x) * 2.0 / divide - 1.0, (c[1] + divide - 1.0 - y) * 2.0 / divide - 1.0, c[2], c[3] ] } t = TEXTURES.map {|c| left, top, width, height = face['texture'] Vector[ (c[0] + x) * width / divide + left, (c[1] + y) * height / divide + top ] } # to keep simple calculations on S^{-1}, # we assume s1 - s0 = (s00, 0.0), s2 - s0 = (0.0, s11) # left-bottom triangle counterclockwise # (left, bottom) -> (right, bottom) -> (left, top) list.push({ 'vertex' => [0, 1, 3].map {|i| v[i] }, 'texture' => [0, 1, 3].map {|i| t[i] }, }) # right-top triangle counterclockwise # (right, top) -> (left, top) -> (right, bottom) list.push({ 'vertex' => [2, 3, 1].map {|i| v[i] }, 'texture' => [2, 3, 1].map {|i| t[i] }, }) end list end end |