Module: Gruesome::Z::ZSCII
- Defined in:
- lib/gruesome/z/zscii.rb
Overview
This translates between the special ZSCII character encoding to ASCII / UNICODE
Constant Summary collapse
- ALPHABET_TABLES =
[ "abcdefghijklmnopqrstuvwxyz", "ABCDEFGHIJKLMNOPQRSTUVWXYZ", " \n0123456789.,!?_#'\"/\\-:()" ]
- V1_A2 =
" 0123456789.,!?_#'\"/\\<-:()"
- UNICODE_TRANSLATION_TABLE =
{ 155 => "\u00e4", 156 => "\u00f6", 157 => "\u00fc", 158 => "\u00c4", 159 => "\u00d6", 160 => "\u00dc", 161 => "\u00df", 162 => "\u00bb", 163 => "\u00ab", 164 => "\u00eb", 165 => "\u00ef", 166 => "\u00ff", 167 => "\u00cb", 168 => "\u00cf", 169 => "\u00e1", 170 => "\u00e9", 171 => "\u00ed", 172 => "\u00f3", 173 => "\u00fa", 174 => "\u00fd", 175 => "\u00c1", 176 => "\u00c9", 177 => "\u00cd", 178 => "\u00d3", 179 => "\u00da", 180 => "\u00dd", 181 => "\u00e0", 182 => "\u00e8", 183 => "\u00ec", 184 => "\u00f2", 185 => "\u00f9", 186 => "\u00c0", 187 => "\u00c8", 188 => "\u00cc", 189 => "\u00d2", 190 => "\u00d9", 191 => "\u00e2", 192 => "\u00ea", 193 => "\u00ee", 194 => "\u00f4", 195 => "\u00fb", 196 => "\u00c2", 197 => "\u00ca", 198 => "\u00ce", 199 => "\u00d4", 200 => "\u00db", 201 => "\u00e5", 202 => "\u00c5", 203 => "\u00f8", 204 => "\u00d8", 205 => "\u00e3", 206 => "\u00f1", 207 => "\u00f5", 208 => "\u00c3", 209 => "\u00d1", 210 => "\u00d5", 211 => "\u00e6", 212 => "\u00c6", 213 => "\u00e7", 214 => "\u00c7", 215 => "\u00fe", 216 => "\u00f0", 217 => "\u00de", 218 => "\u00d0", 219 => "\u00a3", 220 => "\u0153", 221 => "\u0152", 222 => "\u00a1", 223 => "\u00bf" }
Class Method Summary collapse
- .encode(string, version) ⇒ Object
- .encode_to_zchars(string, version) ⇒ Object
-
.eval_alphabet(initial_alphabet, version, codes) ⇒ Object
figure out if a shift lock is pressed and return it.
-
.translate(initial_alphabet, version, zscii_str, abbreviation_table = nil, table = nil) ⇒ Object
return the utf8 string for the given ZSCII code.
-
.translate_char(chr, version) ⇒ Object
Give array of Z-codes.
- .translate_char_to_zchar(chr, version) ⇒ Object
- .translate_Zchar(zchar) ⇒ Object
Class Method Details
.encode(string, version) ⇒ Object
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# File 'lib/gruesome/z/zscii.rb', line 215 def ZSCII.encode(string, version) codes = [] string.each_char do |chr| subcodes = ZSCII.translate_char(chr, version) subcodes.each do |code| codes << code end end # pad codes to be divisible by three # and pad with '5' shift code (codes.length % 3).times do codes << 5 end # encode the z-codes words = [] word = 0 codes.each_with_index do |code, i| if (i % 3) == 0 word = (code & 0b11111) << 10 elsif (i % 3) == 1 word |= (code & 0b11111) << 5 else word |= code & 0b11111 words << word end end # Give single that it is the last word words[-1] |= 0b10000000_00000000 words end |
.encode_to_zchars(string, version) ⇒ Object
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# File 'lib/gruesome/z/zscii.rb', line 206 def ZSCII.encode_to_zchars(string, version) codes = [] string.each_char do |chr| codes << ZSCII.translate_char_to_zchar(chr, version) end codes end |
.eval_alphabet(initial_alphabet, version, codes) ⇒ Object
figure out if a shift lock is pressed and return it
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# File 'lib/gruesome/z/zscii.rb', line 34 def ZSCII.eval_alphabet(initial_alphabet, version, codes) if version < 3 else initial_alphabet end end |
.translate(initial_alphabet, version, zscii_str, abbreviation_table = nil, table = nil) ⇒ Object
return the utf8 string for the given ZSCII code
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# File 'lib/gruesome/z/zscii.rb', line 252 def ZSCII.translate(initial_alphabet, version, zscii_str, abbreviation_table = nil, table = nil) str = "" alphabet = initial_alphabet # for abbreviations next_is_abbrev = false abbrev_alphabet = 0 # for 10-bit characters next_is_big_char_top = false next_is_big_char_bottom = false big_char = 0 zscii_str.each do |c| if next_is_big_char_top next_is_big_char_top = false next_is_big_char_bottom = true big_char = c elsif next_is_big_char_bottom next_is_big_char_bottom = false big_char = big_char << 5 big_char |= c str += translate_Zchar(big_char) elsif next_is_abbrev next_is_abbrev = false str += abbreviation_table.lookup(abbrev_alphabet, c, 0) elsif (version < 3 and c == 2) or c == 4 # handle shift characters alphabet = (alphabet + 1) % 3 if version < 3 and c == 2 initial_alphabet = alphabet end elsif (version < 3 and c == 3) or c == 5 # handle shift characters alphabet = (alphabet - 1) % 3 if version < 3 and c == 3 initial_alphabet = alphabet end elsif (version >= 2 and c == 1) or (version >= 3 and (c == 2 or c == 3)) # the next code will decide the character to pull from the table if abbreviation_table != nil next_is_abbrev = true abbrev_alphabet = c - 1 end else # translate character if alphabet == 2 and c == 6 # 10 bit ZSCII code follows # next c gives top 5 bits # c after that gives bottom 5 bits next_is_big_char_top = true elsif c == 0 # space str += " " elsif version == 1 and c == 1 # newline str += "\n" elsif version == 1 and alphabet == 2 alphabet_char_idx = c - 6 str += V1_A2[alphabet_char_idx] elsif version <= 4 or table == nil # normal translation # c will always be > 5 here alphabet_char_idx = c - 6 str += ALPHABET_TABLES[alphabet][alphabet_char_idx] elsif version >= 5 # table is not nil, use it to determine the letter # XXX: Use included table (array of three strings) end end if c < 2 or c > 5 alphabet = initial_alphabet end end return str end |
.translate_char(chr, version) ⇒ Object
Give array of Z-codes
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# File 'lib/gruesome/z/zscii.rb', line 71 def ZSCII.translate_char(chr, version) ret = [] if chr >= 'a'[0] and chr <= 'z'[0] # A0 chr = chr.getbyte(0) - 'a'.getbyte(0) chr += 6 ret << chr elsif chr >= 'A'[0] and chr <= 'Z'[0] # A1 chr = chr.getbyte(0) - 'A'.getbyte(0) chr += 6 ret << 4 ret << chr elsif chr == " " ret << 0 elsif chr == "\n" if version == 1 # use 10-bit code since newline is not in the alphabet 2 ret << 5 ret << 6 ret << 0 ret << 13 else ret << 5 ret << 7 end elsif chr >= '0'[0] and chr <= '9'[0] chr = chr[0] - '0'[0] if version == 1 chr += 7 else chr += 8 end ret << 5 ret << chr elsif chr == "." ret << 5 if version == 1 ret << 17 else ret << 18 end elsif chr == "," ret << 5 if version == 1 ret << 18 else ret << 19 end elsif chr == "!" ret << 5 if version == 1 ret << 19 else ret << 20 end elsif chr == "?" ret << 5 if version == 1 ret << 20 else ret << 21 end elsif chr == "_" ret << 5 if version == 1 ret << 21 else ret << 22 end elsif chr == "#" ret << 5 if version == 1 ret << 22 else ret << 23 end elsif chr == "'" ret << 5 if version == 1 ret << 23 else ret << 24 end elsif chr == "\"" ret << 5 if version == 1 ret << 24 else ret << 25 end elsif chr == "/" ret << 5 if version == 1 ret << 25 else ret << 26 end elsif chr == "\\" ret << 5 if version == 1 ret << 26 else ret << 27 end elsif chr == "<" if version == 1 ret << 5 ret << 27 else # use 10-bit ret << 5 ret << 6 ret << 0 ret << '<'[0] end elsif chr == "-" ret << 5 ret << 28 elsif chr == ":" ret << 5 ret << 29 elsif chr == "(" ret << 5 ret << 30 elsif chr == ")" ret << 5 ret << 30 end # TODO: Unicode ret end |
.translate_char_to_zchar(chr, version) ⇒ Object
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# File 'lib/gruesome/z/zscii.rb', line 55 def ZSCII.translate_char_to_zchar(chr, version) if chr == "\t" 9 elsif chr == " " 11 elsif chr == "\n" 13 elsif chr.getbyte(0) >= 32 and chr.getbyte(0) <= 126 chr.getbyte(0) else # XXX: Unicode Translation Table reversed "?".getbyte(0) end end |
.translate_Zchar(zchar) ⇒ Object
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# File 'lib/gruesome/z/zscii.rb', line 41 def ZSCII.translate_Zchar(zchar) if zchar == 9 "\t" elsif zchar == 11 " " elsif zchar == 13 "\n" elsif zchar >= 32 and zchar <= 126 zchar.chr elsif zchar >= 155 and zchar <= 223 UNICODE_TRANSLATION_TABLE[zchar] end end |