Class: Gruff::Scene
Overview
A scene is a non-linear graph that assembles layers together to tell a story. Layers are folders with appropriately named files (see below). You can group layers and control them together or just set their values individually.
Examples:
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A city scene that changes with the time of day and the weather conditions.
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A traffic map that shows red lines on streets that are crowded and green on free-flowing ones.
Usage:
g = Gruff::Scene.new("500x100", "path/to/city_scene_directory")
# Define order of layers, back to front
g.layers = %w(background haze sky clouds)
# Define groups that will be controlled by the same input
g.weather_group = %w(clouds)
g.time_group = %w(background sky)
# Set values for the layers or groups
g.weather = "cloudy"
g.time = Time.now
g.haze = true
# Write the final graph to disk
g.write "hazy_daytime_city_scene.png"
There are several rules that will magically select a layer when possible.
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Numbered files will be selected according to the closest value that is less than the input value.
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‘true.png’ and ‘false.png’ will be used as booleans.
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Other named files will be used if the input matches the filename (without the filetype extension).
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If there is a file named ‘default.png’, it will be used unless other input values are set for the corresponding layer.
Constant Summary
Constants inherited from Base
Base::DATA_COLOR_INDEX, Base::DATA_LABEL_INDEX, Base::DATA_VALUES_INDEX, Base::DATA_VALUES_X_INDEX, Base::DEBUG, Base::DEFAULT_MARGIN, Base::DEFAULT_TARGET_WIDTH, Base::LABEL_MARGIN, Base::LEGEND_MARGIN, Base::THOUSAND_SEPARATOR
Instance Attribute Summary collapse
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#layers ⇒ Object
An array listing the foldernames that will be rendered, from back to front.
Attributes inherited from Base
#additional_line_values, #bold_title, #bottom_margin, #center_labels_over_point, #colors, #font, #font_color, #has_left_labels, #hide_legend, #hide_line_markers, #hide_line_numbers, #hide_title, #label_formatting, #label_max_size, #label_stagger_height, #label_truncation_style, #labels, #left_margin, #legend_at_bottom, #legend_box_size, #legend_font_size, #legend_margin, #marker_color, #marker_count, #marker_font_size, #marker_shadow_color, #maximum_value, #minimum_value, #no_data_message, #right_margin, #show_labels_for_bar_values, #sort, #sorted_drawing, #stacked, #title, #title_font, #title_font_size, #title_margin, #top_margin, #use_data_label, #x_axis_increment, #x_axis_label, #y_axis_increment, #y_axis_label
Instance Method Summary collapse
- #draw ⇒ Object
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#initialize(target_width, base_dir) ⇒ Scene
constructor
A new instance of Scene.
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#method_missing(method_name, *args) ⇒ Object
Group layers to input values.
Methods inherited from Base
#add_color, #data, #initialize_ivars, #margins=, #replace_colors, #theme=, #theme_37signals, #theme_greyscale, #theme_keynote, #theme_odeo, #theme_pastel, #theme_rails_keynote, #to_blob, #write
Methods included from Deprecated
#graph_height, #graph_left, #graph_top, #graph_width, #scale_measurements, #total_height
Constructor Details
#initialize(target_width, base_dir) ⇒ Scene
Returns a new instance of Scene.
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# File 'lib/gruff/scene.rb', line 50 def initialize(target_width, base_dir) @base_dir = base_dir @groups = {} @layers = [] super target_width end |
Dynamic Method Handling
This class handles dynamic methods through the method_missing method
#method_missing(method_name, *args) ⇒ Object
Group layers to input values
g.weather_group = ["sky", "sea", "clouds"]
Set input values
g.weather = "cloudy"
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# File 'lib/gruff/scene.rb', line 78 def method_missing(method_name, *args) case method_name.to_s when /^(\w+)_group=$/ add_group $1, *args return when /^(\w+)=$/ set_input $1, args.first return end super end |
Instance Attribute Details
#layers ⇒ Object
An array listing the foldernames that will be rendered, from back to front.
g.layers = %w(sky clouds buildings street people)
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# File 'lib/gruff/scene.rb', line 48 def layers @layers end |
Instance Method Details
#draw ⇒ Object
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# File 'lib/gruff/scene.rb', line 57 def draw # Join all the custom paths and filter out the empty ones image_paths = @layers.map { |layer| layer.path }.select { |path| !path.empty? } images = Magick::ImageList.new(*image_paths) @base_image = images.flatten_images end |