Class: GCPT::BuildReport::Reporter
- Inherits:
-
Object
- Object
- GCPT::BuildReport::Reporter
- Defined in:
- lib/gcpt/build_report/reporter.rb
Instance Method Summary collapse
- #_add_logs(build_log) ⇒ Object
- #_collect_base_info ⇒ Object
- #_collect_build_log ⇒ Object
- #_collect_build_spends ⇒ Object
- #_collect_env_info ⇒ Object
- #_collect_gsdk_info ⇒ Object
- #_collect_project_info ⇒ Object
- #_collect_report_info ⇒ Object
- #_parse_cmd(cmd, args) ⇒ Object
- #_parse_deps_tool(env_info) ⇒ Object
- #_parse_engine(base_info) ⇒ Object
- #_parse_regex(regex, text, group_index) ⇒ Object
- #app_path ⇒ Object
- #find_gsdk_in_app ⇒ Object
- #find_gsdk_in_search_paths ⇒ Object
- #game_config ⇒ Object
- #get_product_plist_value(key) ⇒ Object
-
#initialize ⇒ Reporter
constructor
A new instance of Reporter.
- #plist_content ⇒ Object
- #prepare ⇒ Object
- #product_plist ⇒ Object
- #run ⇒ Object
Constructor Details
#initialize ⇒ Reporter
Returns a new instance of Reporter.
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# File 'lib/gcpt/build_report/reporter.rb', line 12 def initialize() super # @options = options end |
Instance Method Details
#_add_logs(build_log) ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 205 def _add_logs(build_log) # snap if @app_id == '262304' gsdk_dir = Pathname.new(ENV['PROJECT_DIR']).join('GMSDK/gsdk') build_log << 'gsdk_dir:' build_log.concat Dir.children(gsdk_dir) res_file = gsdk_dir.join('gsdk_resources.txt') build_log << 'res file:' build_log << File.read(res_file) end end |
#_collect_base_info ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 94 def _collect_base_info() base_info = BaseInfo.new base_info.app_version = ENV['MARKETING_VERSION'] || get_product_plist_value('CFBundleShortVersionString') base_info.build_version = ENV['CURRENT_PROJECT_VERSION'] || get_product_plist_value('CFBundleVersion') base_info.project_type = @is_app ? 'application' : 'library' base_info.gsdk_version = @gsdk_build_info['version'] # parse region begin base_info.region = 'known' if !game_config.empty? case game_config['serverRegion'] when 10, 20 base_info.region = 'i18n' when 0, nil base_info.region = 'cn' end end end # parse languages Dir.chdir(app_path) do base_info.languages = Dir.glob('*.lproj').map { |name| File.basename(name, '.lproj') }.join(',') end _parse_engine(base_info) base_info end |
#_collect_build_log ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 218 def _collect_build_log() build_log = [] _add_logs(build_log) build_log end |
#_collect_build_spends ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 224 def _collect_build_spends() build_spends = [] build_spends end |
#_collect_env_info ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 158 def _collect_env_info() env_info = ENVInfo.new env_info.env = ENV.keys.sort().map do |name| "#{name}=#{ENV[name]}" end.join("\n") _parse_cmd('sw_vers', []) do |result| env_info.os = _parse_regex(/ProductName:(.*)/, result, 1) env_info.os_version = _parse_regex(/ProductVersion:(.*)/, result, 1) end _parse_cmd('system_profiler', ['SPHardwareDataType']) do |result| env_info.machine = _parse_regex(/Model Identifier:(.*)/, result, 1) env_info.device_id = _parse_regex(/Hardware UUID:(.*)/, result, 1) end _parse_deps_tool(env_info) env_info end |
#_collect_gsdk_info ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 135 def _collect_gsdk_info() sdk_info = GsdkInfo.new sdk_info.build_info = @gsdk_build_info sdk_info end |
#_collect_project_info ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 187 def _collect_project_info() project_info = ProjectInfo.new project_info.info_plist = plist_content project_info.game_config = game_config project_info.build_config = ENV['CONFIGURATION'] project_info.build_settings = @host_target.build_settings(project_info.build_config) # parse entitlement if ENV['CODE_SIGN_ENTITLEMENTS'] entitlement_path = Pathname.new(ENV['PROJECT_DIR']).join(ENV['CODE_SIGN_ENTITLEMENTS']) if entitlement_path.exist? project_info.entitlement = File.read(entitlement_path) end end project_info end |
#_collect_report_info ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 229 def _collect_report_info() report_info = ReportInfo.new report_info.application_id = ENV['PRODUCT_BUNDLE_IDENTIFIER'] || get_product_plist_value('CFBundleIdentifier') @app_id = game_config['appId'] report_info.app_id = @app_id report_info.base_info = self._collect_base_info() report_info.gsdk_info = self._collect_gsdk_info() report_info.env_info = self._collect_env_info() report_info.project_info = self._collect_project_info() report_info.build_log = self._collect_build_log() report_info.build_spends = self._collect_build_spends() report_info.build_result = 'success' report_info end |
#_parse_cmd(cmd, args) ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 151 def _parse_cmd(cmd, args) result = Executable.execute_command(cmd, args, false) if result && block_given? yield result end end |
#_parse_deps_tool(env_info) ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 180 def _parse_deps_tool(env_info) env_info.deps_tool = 'unknown' if ENV['PODS_ROOT'] && File.exist?(ENV['PODS_ROOT']) env_info.deps_tool = 'cocoapods' end end |
#_parse_engine(base_info) ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 126 def _parse_engine(base_info) build_settings = @host_target.build_settings(ENV['CONFIGURATION']) base_info.engine_type = 'unknown' if build_settings['UNITY_RUNTIME_VERSION'] base_info.engine_type = 'unity' base_info.engine_version = build_settings['UNITY_RUNTIME_VERSION'] end end |
#_parse_regex(regex, text, group_index) ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 141 def _parse_regex(regex, text, group_index) if text result = regex.match(text)[group_index] if result return result.strip end end nil end |
#app_path ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 90 def app_path() ENV['CODESIGNING_FOLDER_PATH'] end |
#find_gsdk_in_app ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 38 def find_gsdk_in_app() framework__path = Pathname.new(@product_path).join('Frameworks/BD_GameSDK_iOS.framework') framework__path.exist? && framework__path || nil end |
#find_gsdk_in_search_paths ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 43 def find_gsdk_in_search_paths() paths = Helper::split_build_setting_array_to_string(ENV['FRAMEWORK_SEARCH_PATHS']) || [] paths.find { |pa| if pa[0] == '"' && pa[-1] == '"' pa = pa[1...-1] end Pathname.new(pa).join('BD_GameSDK_iOS.framework').exist? } end |
#game_config ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 86 def game_config() product_plist && product_plist['GameConfig'] || {} end |
#get_product_plist_value(key) ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 78 def get_product_plist_value(key) value = product_plist[key] if value && value.include?('$') value = `echo #{value}`.strip end value end |
#plist_content ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 59 def plist_content() plist_path = ENV['PRODUCT_SETTINGS_PATH'] begin File.read(plist_path) rescue end end |
#prepare ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 17 def prepare() @is_app = ENV['MACH_O_TYPE'] == 'mh_execute' @product_path = ENV['CODESIGNING_FOLDER_PATH'] @gsdk_build_info = {} gsdk_framework_path = @is_app && find_gsdk_in_app || find_gsdk_in_search_paths if gsdk_framework_path plist_path = gsdk_framework_path.join('Info.plist') plist = Helper::read_plist_from_path(plist_path) for key in %w[build_id dsl version resion source] value = plist["gsdk_#{key}"] if value @gsdk_build_info[key] = value end end end @project = Xcodeproj::Project.open(ENV['PROJECT_FILE_PATH']) @host_target = @project.targets.find { |target| target.name == ENV['TARGET_NAME'] } end |
#product_plist ⇒ Object
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# File 'lib/gcpt/build_report/reporter.rb', line 67 def product_plist @product_plist ||= begin plist_path = ENV['PRODUCT_SETTINGS_PATH'] begin Xcodeproj::Plist::read_from_path(plist_path) rescue return {} end end end |