Class: Honeybee::EnergyWindowMaterialShade
- Inherits:
-
ModelObject
- Object
- ModelObject
- Honeybee::EnergyWindowMaterialShade
- Defined in:
- lib/honeybee/material/window_shade.rb,
lib/to_openstudio/material/window_shade.rb
Instance Attribute Summary
Attributes inherited from ModelObject
#errors, #openstudio_object, #warnings
Instance Method Summary collapse
- #defaults ⇒ Object
- #find_existing_openstudio_object(openstudio_model) ⇒ Object
- #to_openstudio(openstudio_model) ⇒ Object
Methods inherited from ModelObject
#allowable_types, clean_identifier, clean_name, #initialize, #method_missing, read_from_disk, truncate
Constructor Details
This class inherits a constructor from Honeybee::ModelObject
Dynamic Method Handling
This class handles dynamic methods through the method_missing method in the class Honeybee::ModelObject
Instance Method Details
#defaults ⇒ Object
37 38 39 |
# File 'lib/honeybee/material/window_shade.rb', line 37 def defaults @@schema[:components][:schemas][:EnergyWindowMaterialShade][:properties] end |
#find_existing_openstudio_object(openstudio_model) ⇒ Object
39 40 41 42 43 |
# File 'lib/to_openstudio/material/window_shade.rb', line 39 def find_existing_openstudio_object(openstudio_model) object = openstudio_model.getShadeByName(@hash[:identifier]) return object.get if object.is_initialized nil end |
#to_openstudio(openstudio_model) ⇒ Object
45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
# File 'lib/to_openstudio/material/window_shade.rb', line 45 def to_openstudio(openstudio_model) # create openstudio shade object os_shade_mat = OpenStudio::Model::Shade.new(openstudio_model) os_shade_mat.setName(@hash[:identifier]) unless @hash[:display_name].nil? os_shade_mat.setDisplayName(@hash[:display_name]) end # assign solar transmittance if @hash[:solar_transmittance] os_shade_mat.setSolarTransmittance(@hash[:solar_transmittance]) else os_shade_mat.setSolarTransmittance(defaults[:solar_transmittance][:default]) end # assign solar reflectance if @hash[:solar_reflectance] os_shade_mat.setSolarReflectance(@hash[:solar_reflectance]) else os_shade_mat.setSolarReflectance(defaults[:solar_reflectance][:default]) end # assign visible transmittance if @hash[:visible_transmittance] os_shade_mat.setVisibleTransmittance(@hash[:visible_transmittance]) else os_shade_mat.setVisibleTransmittance(defaults[:visible_transmittance][:default]) end # assign visible reflectance if @hash[:visible_reflectance] os_shade_mat.setVisibleReflectance(@hash[:visible_reflectance]) else os_shade_mat.setVisibleReflectance(defaults[:visible_reflectance][:default]) end # assign emissivity if @hash[:emissivity] os_shade_mat.setThermalHemisphericalEmissivity(@hash[:emissivity]) else os_shade_mat.setThermalHemisphericalEmissivity(defaults[:emissivity][:default]) end # assign infrared transmittance if @hash[:infrared_transmittance] os_shade_mat.setThermalTransmittance(@hash[:infrared_transmittance]) else os_shade_mat.setThermalTransmittance(defaults[:infrared_transmittance][:default]) end # assign thickness if @hash[:thickness] os_shade_mat.setThickness(@hash[:thickness]) else os_shade_mat.setThickness(defaults[:thickness][:default]) end # assign conductivity if @hash[:conductivity] os_shade_mat.setConductivity(@hash[:conductivity]) else os_shade_mat.setConductivity(defaults[:conductivity][:default]) end # assign distance to glass if @hash[:distance_to_glass] os_shade_mat.setShadetoGlassDistance(@hash[:distance_to_glass]) else os_shade_mat.setShadetoGlassDistance(defaults[:distance_to_glass][:default]) end # assign top opening multiplier if @hash[:top_opening_multiplier] os_shade_mat.setTopOpeningMultiplier(@hash[:top_opening_multiplier]) else os_shade_mat.setTopOpeningMultiplier(defaults[:top_opening_multiplier][:default]) end # assign bottom opening multiplier if @hash[:bottom_opening_multiplier] os_shade_mat.setBottomOpeningMultiplier(@hash[:bottom_opening_multiplier]) else os_shade_mat.setBottomOpeningMultiplier(defaults[:bottom_opening_multiplier][:default]) end # assign left opening multiplier if @hash[:left_opening_multiplier] os_shade_mat.setLeftSideOpeningMultiplier(@hash[:left_opening_multiplier]) else os_shade_mat.setLeftSideOpeningMultiplier(defaults[:left_opening_multiplier][:default]) end # assign right opening muliplier if @hash[:right_opening_multiplier] os_shade_mat.setRightSideOpeningMultiplier(@hash[:right_opening_multiplier]) else os_shade_mat.setRightSideOpeningMultiplier(defaults[:right_opening_multiplier][:default]) end # assign airflow permeability if @hash[:airflow_permeability] os_shade_mat.setAirflowPermeability(@hash[:airflow_permeability]) else os_shade_mat.setAirflowPermeability(defaults[:airflow_permeability][:default]) end os_shade_mat end |