Class: ImDrawList
- Inherits:
-
FFI::Struct
- Object
- FFI::Struct
- ImDrawList
- Defined in:
- lib/imgui.rb
Overview
Draw command list
- This is the low-level list of polygons that ImGui
-
functions are filling. At the end of the frame,
all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives.
- You can interleave normal ImGui
-
calls and adding primitives to the current draw list.
In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize). You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!)
- Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui
-
functions), if you use this API a lot consider coarse culling your drawn objects.
Class Method Summary collapse
Instance Method Summary collapse
- #_CalcCircleAutoSegmentCount(radius) ⇒ Object
- #_ClearFreeMemory ⇒ Object
- #_OnChangedClipRect ⇒ Object
- #_OnChangedTextureID ⇒ Object
- #_OnChangedVtxOffset ⇒ Object
- #_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step) ⇒ Object
- #_PathArcToN(center, radius, a_min, a_max, num_segments) ⇒ Object
- #_PopUnusedDrawCmd ⇒ Object
- #_ResetForNewFrame ⇒ Object
- #_SetTextureID(texture_id) ⇒ Object
- #_TryMergeDrawCmds ⇒ Object
- #AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments = 0) ⇒ Object
- #AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments = 0) ⇒ Object
- #AddCallback(callback, callback_data) ⇒ Object
- #AddCircle(center, radius, col, num_segments = 0, thickness = 1.0) ⇒ Object
- #AddCircleFilled(center, radius, col, num_segments = 0) ⇒ Object
- #AddConcavePolyFilled(points, num_points, col) ⇒ Object
- #AddConvexPolyFilled(points, num_points, col) ⇒ Object
- #AddDrawCmd ⇒ Object
- #AddEllipse(center, radius, col, rot = 0.0, num_segments = 0, thickness = 1.0) ⇒ Object
- #AddEllipseFilled(center, radius, col, rot = 0.0, num_segments = 0) ⇒ Object
- #AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
- #AddImageQuad(user_texture_id, p1, p2, p3, p4, uv1 = ImVec2.create(0,0), uv2 = ImVec2.create(1,0), uv3 = ImVec2.create(1,1), uv4 = ImVec2.create(0,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
- #AddImageRounded(user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags = 0) ⇒ Object
- #AddLine(p1, p2, col, thickness = 1.0) ⇒ Object
- #AddNgon(center, radius, col, num_segments, thickness = 1.0) ⇒ Object
- #AddNgonFilled(center, radius, col, num_segments) ⇒ Object
- #AddPolyline(points, num_points, col, flags, thickness) ⇒ Object
- #AddQuad(p1, p2, p3, p4, col, thickness = 1.0) ⇒ Object
- #AddQuadFilled(p1, p2, p3, p4, col) ⇒ Object
- #AddRect(p_min, p_max, col, rounding = 0.0, flags = 0, thickness = 1.0) ⇒ Object
- #AddRectFilled(p_min, p_max, col, rounding = 0.0, flags = 0) ⇒ Object
- #AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) ⇒ Object
- #AddText_FontPtr(font, font_size, pos, col, text_begin, text_end = nil, wrap_width = 0.0, cpu_fine_clip_rect = nil) ⇒ Object
- #AddText_Vec2(pos, col, text_begin, text_end = nil) ⇒ Object
- #AddTriangle(p1, p2, p3, col, thickness = 1.0) ⇒ Object
- #AddTriangleFilled(p1, p2, p3, col) ⇒ Object
- #ChannelsMerge ⇒ Object
- #ChannelsSetCurrent(n) ⇒ Object
- #ChannelsSplit(count) ⇒ Object
- #CloneOutput ⇒ Object
- #destroy ⇒ Object
- #GetClipRectMax ⇒ Object
- #GetClipRectMin ⇒ Object
- #PathArcTo(center, radius, a_min, a_max, num_segments = 0) ⇒ Object
- #PathArcToFast(center, radius, a_min_of_12, a_max_of_12) ⇒ Object
- #PathBezierCubicCurveTo(p2, p3, p4, num_segments = 0) ⇒ Object
- #PathBezierQuadraticCurveTo(p2, p3, num_segments = 0) ⇒ Object
- #PathClear ⇒ Object
- #PathEllipticalArcTo(center, radius, rot, a_min, a_max, num_segments = 0) ⇒ Object
- #PathFillConcave(col) ⇒ Object
- #PathFillConvex(col) ⇒ Object
- #PathLineTo(pos) ⇒ Object
- #PathLineToMergeDuplicate(pos) ⇒ Object
- #PathRect(rect_min, rect_max, rounding = 0.0, flags = 0) ⇒ Object
- #PathStroke(col, flags = 0, thickness = 1.0) ⇒ Object
- #PopClipRect ⇒ Object
- #PopTextureID ⇒ Object
- #PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) ⇒ Object
- #PrimRect(a, b, col) ⇒ Object
- #PrimRectUV(a, b, uv_a, uv_b, col) ⇒ Object
- #PrimReserve(idx_count, vtx_count) ⇒ Object
- #PrimUnreserve(idx_count, vtx_count) ⇒ Object
- #PrimVtx(pos, uv, col) ⇒ Object
- #PrimWriteIdx(idx) ⇒ Object
- #PrimWriteVtx(pos, uv, col) ⇒ Object
- #PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect = false) ⇒ Object
- #PushClipRectFullScreen ⇒ Object
- #PushTextureID(texture_id) ⇒ Object
Class Method Details
.create(shared_data) ⇒ Object
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# File 'lib/imgui.rb', line 1234 def self.create(shared_data) return ImDrawList.new(ImGui::ImDrawList_ImDrawList(shared_data)) end |
Instance Method Details
#_CalcCircleAutoSegmentCount(radius) ⇒ Object
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# File 'lib/imgui.rb', line 1338 def _CalcCircleAutoSegmentCount(radius) ImGui::ImDrawList__CalcCircleAutoSegmentCount(self, radius) end |
#_ClearFreeMemory ⇒ Object
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# File 'lib/imgui.rb', line 1342 def _ClearFreeMemory() ImGui::ImDrawList__ClearFreeMemory(self) end |
#_OnChangedClipRect ⇒ Object
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# File 'lib/imgui.rb', line 1346 def _OnChangedClipRect() ImGui::ImDrawList__OnChangedClipRect(self) end |
#_OnChangedTextureID ⇒ Object
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# File 'lib/imgui.rb', line 1350 def _OnChangedTextureID() ImGui::ImDrawList__OnChangedTextureID(self) end |
#_OnChangedVtxOffset ⇒ Object
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# File 'lib/imgui.rb', line 1354 def _OnChangedVtxOffset() ImGui::ImDrawList__OnChangedVtxOffset(self) end |
#_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step) ⇒ Object
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# File 'lib/imgui.rb', line 1358 def _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step) ImGui::ImDrawList__PathArcToFastEx(self, center, radius, a_min_sample, a_max_sample, a_step) end |
#_PathArcToN(center, radius, a_min, a_max, num_segments) ⇒ Object
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# File 'lib/imgui.rb', line 1362 def _PathArcToN(center, radius, a_min, a_max, num_segments) ImGui::ImDrawList__PathArcToN(self, center, radius, a_min, a_max, num_segments) end |
#_PopUnusedDrawCmd ⇒ Object
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# File 'lib/imgui.rb', line 1366 def _PopUnusedDrawCmd() ImGui::ImDrawList__PopUnusedDrawCmd(self) end |
#_ResetForNewFrame ⇒ Object
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# File 'lib/imgui.rb', line 1370 def _ResetForNewFrame() ImGui::ImDrawList__ResetForNewFrame(self) end |
#_SetTextureID(texture_id) ⇒ Object
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# File 'lib/imgui.rb', line 1374 def _SetTextureID(texture_id) ImGui::ImDrawList__SetTextureID(self, texture_id) end |
#_TryMergeDrawCmds ⇒ Object
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# File 'lib/imgui.rb', line 1378 def _TryMergeDrawCmds() ImGui::ImDrawList__TryMergeDrawCmds(self) end |
#AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1102 def AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments = 0) ImGui::ImDrawList_AddBezierCubic(self, p1, p2, p3, p4, col, thickness, num_segments) end |
#AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1106 def AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments = 0) ImGui::ImDrawList_AddBezierQuadratic(self, p1, p2, p3, col, thickness, num_segments) end |
#AddCallback(callback, callback_data) ⇒ Object
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# File 'lib/imgui.rb', line 1110 def AddCallback(callback, callback_data) ImGui::ImDrawList_AddCallback(self, callback, callback_data) end |
#AddCircle(center, radius, col, num_segments = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1114 def AddCircle(center, radius, col, num_segments = 0, thickness = 1.0) ImGui::ImDrawList_AddCircle(self, center, radius, col, num_segments, thickness) end |
#AddCircleFilled(center, radius, col, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1118 def AddCircleFilled(center, radius, col, num_segments = 0) ImGui::ImDrawList_AddCircleFilled(self, center, radius, col, num_segments) end |
#AddConcavePolyFilled(points, num_points, col) ⇒ Object
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# File 'lib/imgui.rb', line 1122 def AddConcavePolyFilled(points, num_points, col) ImGui::ImDrawList_AddConcavePolyFilled(self, points, num_points, col) end |
#AddConvexPolyFilled(points, num_points, col) ⇒ Object
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# File 'lib/imgui.rb', line 1126 def AddConvexPolyFilled(points, num_points, col) ImGui::ImDrawList_AddConvexPolyFilled(self, points, num_points, col) end |
#AddDrawCmd ⇒ Object
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# File 'lib/imgui.rb', line 1130 def AddDrawCmd() ImGui::ImDrawList_AddDrawCmd(self) end |
#AddEllipse(center, radius, col, rot = 0.0, num_segments = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1134 def AddEllipse(center, radius, col, rot = 0.0, num_segments = 0, thickness = 1.0) ImGui::ImDrawList_AddEllipse(self, center, radius, col, rot, num_segments, thickness) end |
#AddEllipseFilled(center, radius, col, rot = 0.0, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1138 def AddEllipseFilled(center, radius, col, rot = 0.0, num_segments = 0) ImGui::ImDrawList_AddEllipseFilled(self, center, radius, col, rot, num_segments) end |
#AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
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# File 'lib/imgui.rb', line 1142 def AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255)) ImGui::ImDrawList_AddImage(self, user_texture_id, p_min, p_max, uv_min, uv_max, col) end |
#AddImageQuad(user_texture_id, p1, p2, p3, p4, uv1 = ImVec2.create(0,0), uv2 = ImVec2.create(1,0), uv3 = ImVec2.create(1,1), uv4 = ImVec2.create(0,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
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# File 'lib/imgui.rb', line 1146 def AddImageQuad(user_texture_id, p1, p2, p3, p4, uv1 = ImVec2.create(0,0), uv2 = ImVec2.create(1,0), uv3 = ImVec2.create(1,1), uv4 = ImVec2.create(0,1), col = ImColor.col32(255,255,255,255)) ImGui::ImDrawList_AddImageQuad(self, user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col) end |
#AddImageRounded(user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1150 def AddImageRounded(user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags = 0) ImGui::ImDrawList_AddImageRounded(self, user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags) end |
#AddLine(p1, p2, col, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1154 def AddLine(p1, p2, col, thickness = 1.0) ImGui::ImDrawList_AddLine(self, p1, p2, col, thickness) end |
#AddNgon(center, radius, col, num_segments, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1158 def AddNgon(center, radius, col, num_segments, thickness = 1.0) ImGui::ImDrawList_AddNgon(self, center, radius, col, num_segments, thickness) end |
#AddNgonFilled(center, radius, col, num_segments) ⇒ Object
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# File 'lib/imgui.rb', line 1162 def AddNgonFilled(center, radius, col, num_segments) ImGui::ImDrawList_AddNgonFilled(self, center, radius, col, num_segments) end |
#AddPolyline(points, num_points, col, flags, thickness) ⇒ Object
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# File 'lib/imgui.rb', line 1166 def AddPolyline(points, num_points, col, flags, thickness) ImGui::ImDrawList_AddPolyline(self, points, num_points, col, flags, thickness) end |
#AddQuad(p1, p2, p3, p4, col, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1170 def AddQuad(p1, p2, p3, p4, col, thickness = 1.0) ImGui::ImDrawList_AddQuad(self, p1, p2, p3, p4, col, thickness) end |
#AddQuadFilled(p1, p2, p3, p4, col) ⇒ Object
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# File 'lib/imgui.rb', line 1174 def AddQuadFilled(p1, p2, p3, p4, col) ImGui::ImDrawList_AddQuadFilled(self, p1, p2, p3, p4, col) end |
#AddRect(p_min, p_max, col, rounding = 0.0, flags = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1178 def AddRect(p_min, p_max, col, rounding = 0.0, flags = 0, thickness = 1.0) ImGui::ImDrawList_AddRect(self, p_min, p_max, col, rounding, flags, thickness) end |
#AddRectFilled(p_min, p_max, col, rounding = 0.0, flags = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1182 def AddRectFilled(p_min, p_max, col, rounding = 0.0, flags = 0) ImGui::ImDrawList_AddRectFilled(self, p_min, p_max, col, rounding, flags) end |
#AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) ⇒ Object
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# File 'lib/imgui.rb', line 1186 def AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) ImGui::ImDrawList_AddRectFilledMultiColor(self, p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) end |
#AddText_FontPtr(font, font_size, pos, col, text_begin, text_end = nil, wrap_width = 0.0, cpu_fine_clip_rect = nil) ⇒ Object
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# File 'lib/imgui.rb', line 1194 def AddText_FontPtr(font, font_size, pos, col, text_begin, text_end = nil, wrap_width = 0.0, cpu_fine_clip_rect = nil) ImGui::ImDrawList_AddText_FontPtr(self, font, font_size, pos, col, text_begin, text_end, wrap_width, cpu_fine_clip_rect) end |
#AddText_Vec2(pos, col, text_begin, text_end = nil) ⇒ Object
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# File 'lib/imgui.rb', line 1190 def AddText_Vec2(pos, col, text_begin, text_end = nil) ImGui::ImDrawList_AddText_Vec2(self, pos, col, text_begin, text_end) end |
#AddTriangle(p1, p2, p3, col, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1198 def AddTriangle(p1, p2, p3, col, thickness = 1.0) ImGui::ImDrawList_AddTriangle(self, p1, p2, p3, col, thickness) end |
#AddTriangleFilled(p1, p2, p3, col) ⇒ Object
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# File 'lib/imgui.rb', line 1202 def AddTriangleFilled(p1, p2, p3, col) ImGui::ImDrawList_AddTriangleFilled(self, p1, p2, p3, col) end |
#ChannelsMerge ⇒ Object
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# File 'lib/imgui.rb', line 1206 def ChannelsMerge() ImGui::ImDrawList_ChannelsMerge(self) end |
#ChannelsSetCurrent(n) ⇒ Object
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# File 'lib/imgui.rb', line 1210 def ChannelsSetCurrent(n) ImGui::ImDrawList_ChannelsSetCurrent(self, n) end |
#ChannelsSplit(count) ⇒ Object
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# File 'lib/imgui.rb', line 1214 def ChannelsSplit(count) ImGui::ImDrawList_ChannelsSplit(self, count) end |
#CloneOutput ⇒ Object
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# File 'lib/imgui.rb', line 1218 def CloneOutput() ImGui::ImDrawList_CloneOutput(self) end |
#destroy ⇒ Object
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# File 'lib/imgui.rb', line 1382 def destroy() ImGui::ImDrawList_destroy(self) end |
#GetClipRectMax ⇒ Object
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# File 'lib/imgui.rb', line 1222 def GetClipRectMax() pOut = ImVec2.new ImGui::ImDrawList_GetClipRectMax(pOut, self) return pOut end |
#GetClipRectMin ⇒ Object
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# File 'lib/imgui.rb', line 1228 def GetClipRectMin() pOut = ImVec2.new ImGui::ImDrawList_GetClipRectMin(pOut, self) return pOut end |
#PathArcTo(center, radius, a_min, a_max, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1238 def PathArcTo(center, radius, a_min, a_max, num_segments = 0) ImGui::ImDrawList_PathArcTo(self, center, radius, a_min, a_max, num_segments) end |
#PathArcToFast(center, radius, a_min_of_12, a_max_of_12) ⇒ Object
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# File 'lib/imgui.rb', line 1242 def PathArcToFast(center, radius, a_min_of_12, a_max_of_12) ImGui::ImDrawList_PathArcToFast(self, center, radius, a_min_of_12, a_max_of_12) end |
#PathBezierCubicCurveTo(p2, p3, p4, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1246 def PathBezierCubicCurveTo(p2, p3, p4, num_segments = 0) ImGui::ImDrawList_PathBezierCubicCurveTo(self, p2, p3, p4, num_segments) end |
#PathBezierQuadraticCurveTo(p2, p3, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1250 def PathBezierQuadraticCurveTo(p2, p3, num_segments = 0) ImGui::ImDrawList_PathBezierQuadraticCurveTo(self, p2, p3, num_segments) end |
#PathClear ⇒ Object
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# File 'lib/imgui.rb', line 1254 def PathClear() ImGui::ImDrawList_PathClear(self) end |
#PathEllipticalArcTo(center, radius, rot, a_min, a_max, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1258 def PathEllipticalArcTo(center, radius, rot, a_min, a_max, num_segments = 0) ImGui::ImDrawList_PathEllipticalArcTo(self, center, radius, rot, a_min, a_max, num_segments) end |
#PathFillConcave(col) ⇒ Object
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# File 'lib/imgui.rb', line 1262 def PathFillConcave(col) ImGui::ImDrawList_PathFillConcave(self, col) end |
#PathFillConvex(col) ⇒ Object
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# File 'lib/imgui.rb', line 1266 def PathFillConvex(col) ImGui::ImDrawList_PathFillConvex(self, col) end |
#PathLineTo(pos) ⇒ Object
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# File 'lib/imgui.rb', line 1270 def PathLineTo(pos) ImGui::ImDrawList_PathLineTo(self, pos) end |
#PathLineToMergeDuplicate(pos) ⇒ Object
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# File 'lib/imgui.rb', line 1274 def PathLineToMergeDuplicate(pos) ImGui::ImDrawList_PathLineToMergeDuplicate(self, pos) end |
#PathRect(rect_min, rect_max, rounding = 0.0, flags = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1278 def PathRect(rect_min, rect_max, rounding = 0.0, flags = 0) ImGui::ImDrawList_PathRect(self, rect_min, rect_max, rounding, flags) end |
#PathStroke(col, flags = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1282 def PathStroke(col, flags = 0, thickness = 1.0) ImGui::ImDrawList_PathStroke(self, col, flags, thickness) end |
#PopClipRect ⇒ Object
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# File 'lib/imgui.rb', line 1286 def PopClipRect() ImGui::ImDrawList_PopClipRect(self) end |
#PopTextureID ⇒ Object
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# File 'lib/imgui.rb', line 1290 def PopTextureID() ImGui::ImDrawList_PopTextureID(self) end |
#PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) ⇒ Object
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# File 'lib/imgui.rb', line 1294 def PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) ImGui::ImDrawList_PrimQuadUV(self, a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) end |
#PrimRect(a, b, col) ⇒ Object
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# File 'lib/imgui.rb', line 1298 def PrimRect(a, b, col) ImGui::ImDrawList_PrimRect(self, a, b, col) end |
#PrimRectUV(a, b, uv_a, uv_b, col) ⇒ Object
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# File 'lib/imgui.rb', line 1302 def PrimRectUV(a, b, uv_a, uv_b, col) ImGui::ImDrawList_PrimRectUV(self, a, b, uv_a, uv_b, col) end |
#PrimReserve(idx_count, vtx_count) ⇒ Object
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# File 'lib/imgui.rb', line 1306 def PrimReserve(idx_count, vtx_count) ImGui::ImDrawList_PrimReserve(self, idx_count, vtx_count) end |
#PrimUnreserve(idx_count, vtx_count) ⇒ Object
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# File 'lib/imgui.rb', line 1310 def PrimUnreserve(idx_count, vtx_count) ImGui::ImDrawList_PrimUnreserve(self, idx_count, vtx_count) end |
#PrimVtx(pos, uv, col) ⇒ Object
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# File 'lib/imgui.rb', line 1314 def PrimVtx(pos, uv, col) ImGui::ImDrawList_PrimVtx(self, pos, uv, col) end |
#PrimWriteIdx(idx) ⇒ Object
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# File 'lib/imgui.rb', line 1318 def PrimWriteIdx(idx) ImGui::ImDrawList_PrimWriteIdx(self, idx) end |
#PrimWriteVtx(pos, uv, col) ⇒ Object
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# File 'lib/imgui.rb', line 1322 def PrimWriteVtx(pos, uv, col) ImGui::ImDrawList_PrimWriteVtx(self, pos, uv, col) end |
#PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect = false) ⇒ Object
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# File 'lib/imgui.rb', line 1326 def PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect = false) ImGui::ImDrawList_PushClipRect(self, clip_rect_min, clip_rect_max, intersect_with_current_clip_rect) end |
#PushClipRectFullScreen ⇒ Object
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# File 'lib/imgui.rb', line 1330 def PushClipRectFullScreen() ImGui::ImDrawList_PushClipRectFullScreen(self) end |
#PushTextureID(texture_id) ⇒ Object
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# File 'lib/imgui.rb', line 1334 def PushTextureID(texture_id) ImGui::ImDrawList_PushTextureID(self, texture_id) end |