Class: ImDrawList
- Inherits:
-
FFI::Struct
- Object
- FFI::Struct
- ImDrawList
- Defined in:
- lib/imgui.rb
Overview
Draw command list
- This is the low-level list of polygons that ImGui
-
functions are filling. At the end of the frame,
all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives.
- You can interleave normal ImGui
-
calls and adding primitives to the current draw list.
In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize). You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!)
- Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui
-
functions), if you use this API a lot consider coarse culling your drawn objects.
Class Method Summary collapse
Instance Method Summary collapse
- #_CalcCircleAutoSegmentCount(radius) ⇒ Object
- #_ClearFreeMemory ⇒ Object
- #_OnChangedClipRect ⇒ Object
- #_OnChangedTextureID ⇒ Object
- #_OnChangedVtxOffset ⇒ Object
- #_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step) ⇒ Object
- #_PathArcToN(center, radius, a_min, a_max, num_segments) ⇒ Object
- #_PopUnusedDrawCmd ⇒ Object
- #_ResetForNewFrame ⇒ Object
- #_TryMergeDrawCmds ⇒ Object
- #AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments = 0) ⇒ Object
- #AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments = 0) ⇒ Object
- #AddCallback(callback, callback_data) ⇒ Object
- #AddCircle(center, radius, col, num_segments = 0, thickness = 1.0) ⇒ Object
- #AddCircleFilled(center, radius, col, num_segments = 0) ⇒ Object
- #AddConvexPolyFilled(points, num_points, col) ⇒ Object
- #AddDrawCmd ⇒ Object
- #AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
- #AddImageQuad(user_texture_id, p1, p2, p3, p4, uv1 = ImVec2.create(0,0), uv2 = ImVec2.create(1,0), uv3 = ImVec2.create(1,1), uv4 = ImVec2.create(0,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
- #AddImageRounded(user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags = 0) ⇒ Object
- #AddLine(p1, p2, col, thickness = 1.0) ⇒ Object
- #AddNgon(center, radius, col, num_segments, thickness = 1.0) ⇒ Object
- #AddNgonFilled(center, radius, col, num_segments) ⇒ Object
- #AddPolyline(points, num_points, col, flags, thickness) ⇒ Object
- #AddQuad(p1, p2, p3, p4, col, thickness = 1.0) ⇒ Object
- #AddQuadFilled(p1, p2, p3, p4, col) ⇒ Object
- #AddRect(p_min, p_max, col, rounding = 0.0, flags = 0, thickness = 1.0) ⇒ Object
- #AddRectFilled(p_min, p_max, col, rounding = 0.0, flags = 0) ⇒ Object
- #AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) ⇒ Object
- #AddText_FontPtr(font, font_size, pos, col, text_begin, text_end = nil, wrap_width = 0.0, cpu_fine_clip_rect = nil) ⇒ Object
- #AddText_Vec2(pos, col, text_begin, text_end = nil) ⇒ Object
- #AddTriangle(p1, p2, p3, col, thickness = 1.0) ⇒ Object
- #AddTriangleFilled(p1, p2, p3, col) ⇒ Object
- #ChannelsMerge ⇒ Object
- #ChannelsSetCurrent(n) ⇒ Object
- #ChannelsSplit(count) ⇒ Object
- #CloneOutput ⇒ Object
- #destroy ⇒ Object
- #GetClipRectMax ⇒ Object
- #GetClipRectMin ⇒ Object
- #PathArcTo(center, radius, a_min, a_max, num_segments = 0) ⇒ Object
- #PathArcToFast(center, radius, a_min_of_12, a_max_of_12) ⇒ Object
- #PathBezierCubicCurveTo(p2, p3, p4, num_segments = 0) ⇒ Object
- #PathBezierQuadraticCurveTo(p2, p3, num_segments = 0) ⇒ Object
- #PathClear ⇒ Object
- #PathFillConvex(col) ⇒ Object
- #PathLineTo(pos) ⇒ Object
- #PathLineToMergeDuplicate(pos) ⇒ Object
- #PathRect(rect_min, rect_max, rounding = 0.0, flags = 0) ⇒ Object
- #PathStroke(col, flags = 0, thickness = 1.0) ⇒ Object
- #PopClipRect ⇒ Object
- #PopTextureID ⇒ Object
- #PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) ⇒ Object
- #PrimRect(a, b, col) ⇒ Object
- #PrimRectUV(a, b, uv_a, uv_b, col) ⇒ Object
- #PrimReserve(idx_count, vtx_count) ⇒ Object
- #PrimUnreserve(idx_count, vtx_count) ⇒ Object
- #PrimVtx(pos, uv, col) ⇒ Object
- #PrimWriteIdx(idx) ⇒ Object
- #PrimWriteVtx(pos, uv, col) ⇒ Object
- #PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect = false) ⇒ Object
- #PushClipRectFullScreen ⇒ Object
- #PushTextureID(texture_id) ⇒ Object
Class Method Details
.create(shared_data) ⇒ Object
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# File 'lib/imgui.rb', line 1043 def self.create(shared_data) return ImDrawList.new(ImGui::ImDrawList_ImDrawList(shared_data)) end |
Instance Method Details
#_CalcCircleAutoSegmentCount(radius) ⇒ Object
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# File 'lib/imgui.rb', line 1139 def _CalcCircleAutoSegmentCount(radius) ImGui::ImDrawList__CalcCircleAutoSegmentCount(self, radius) end |
#_ClearFreeMemory ⇒ Object
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# File 'lib/imgui.rb', line 1143 def _ClearFreeMemory() ImGui::ImDrawList__ClearFreeMemory(self) end |
#_OnChangedClipRect ⇒ Object
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# File 'lib/imgui.rb', line 1147 def _OnChangedClipRect() ImGui::ImDrawList__OnChangedClipRect(self) end |
#_OnChangedTextureID ⇒ Object
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# File 'lib/imgui.rb', line 1151 def _OnChangedTextureID() ImGui::ImDrawList__OnChangedTextureID(self) end |
#_OnChangedVtxOffset ⇒ Object
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# File 'lib/imgui.rb', line 1155 def _OnChangedVtxOffset() ImGui::ImDrawList__OnChangedVtxOffset(self) end |
#_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step) ⇒ Object
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# File 'lib/imgui.rb', line 1159 def _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step) ImGui::ImDrawList__PathArcToFastEx(self, center, radius, a_min_sample, a_max_sample, a_step) end |
#_PathArcToN(center, radius, a_min, a_max, num_segments) ⇒ Object
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# File 'lib/imgui.rb', line 1163 def _PathArcToN(center, radius, a_min, a_max, num_segments) ImGui::ImDrawList__PathArcToN(self, center, radius, a_min, a_max, num_segments) end |
#_PopUnusedDrawCmd ⇒ Object
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# File 'lib/imgui.rb', line 1167 def _PopUnusedDrawCmd() ImGui::ImDrawList__PopUnusedDrawCmd(self) end |
#_ResetForNewFrame ⇒ Object
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# File 'lib/imgui.rb', line 1171 def _ResetForNewFrame() ImGui::ImDrawList__ResetForNewFrame(self) end |
#_TryMergeDrawCmds ⇒ Object
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# File 'lib/imgui.rb', line 1175 def _TryMergeDrawCmds() ImGui::ImDrawList__TryMergeDrawCmds(self) end |
#AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 923 def AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments = 0) ImGui::ImDrawList_AddBezierCubic(self, p1, p2, p3, p4, col, thickness, num_segments) end |
#AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 927 def AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments = 0) ImGui::ImDrawList_AddBezierQuadratic(self, p1, p2, p3, col, thickness, num_segments) end |
#AddCallback(callback, callback_data) ⇒ Object
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# File 'lib/imgui.rb', line 931 def AddCallback(callback, callback_data) ImGui::ImDrawList_AddCallback(self, callback, callback_data) end |
#AddCircle(center, radius, col, num_segments = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 935 def AddCircle(center, radius, col, num_segments = 0, thickness = 1.0) ImGui::ImDrawList_AddCircle(self, center, radius, col, num_segments, thickness) end |
#AddCircleFilled(center, radius, col, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 939 def AddCircleFilled(center, radius, col, num_segments = 0) ImGui::ImDrawList_AddCircleFilled(self, center, radius, col, num_segments) end |
#AddConvexPolyFilled(points, num_points, col) ⇒ Object
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# File 'lib/imgui.rb', line 943 def AddConvexPolyFilled(points, num_points, col) ImGui::ImDrawList_AddConvexPolyFilled(self, points, num_points, col) end |
#AddDrawCmd ⇒ Object
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# File 'lib/imgui.rb', line 947 def AddDrawCmd() ImGui::ImDrawList_AddDrawCmd(self) end |
#AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
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# File 'lib/imgui.rb', line 951 def AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255)) ImGui::ImDrawList_AddImage(self, user_texture_id, p_min, p_max, uv_min, uv_max, col) end |
#AddImageQuad(user_texture_id, p1, p2, p3, p4, uv1 = ImVec2.create(0,0), uv2 = ImVec2.create(1,0), uv3 = ImVec2.create(1,1), uv4 = ImVec2.create(0,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
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# File 'lib/imgui.rb', line 955 def AddImageQuad(user_texture_id, p1, p2, p3, p4, uv1 = ImVec2.create(0,0), uv2 = ImVec2.create(1,0), uv3 = ImVec2.create(1,1), uv4 = ImVec2.create(0,1), col = ImColor.col32(255,255,255,255)) ImGui::ImDrawList_AddImageQuad(self, user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col) end |
#AddImageRounded(user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags = 0) ⇒ Object
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# File 'lib/imgui.rb', line 959 def AddImageRounded(user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags = 0) ImGui::ImDrawList_AddImageRounded(self, user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags) end |
#AddLine(p1, p2, col, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 963 def AddLine(p1, p2, col, thickness = 1.0) ImGui::ImDrawList_AddLine(self, p1, p2, col, thickness) end |
#AddNgon(center, radius, col, num_segments, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 967 def AddNgon(center, radius, col, num_segments, thickness = 1.0) ImGui::ImDrawList_AddNgon(self, center, radius, col, num_segments, thickness) end |
#AddNgonFilled(center, radius, col, num_segments) ⇒ Object
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# File 'lib/imgui.rb', line 971 def AddNgonFilled(center, radius, col, num_segments) ImGui::ImDrawList_AddNgonFilled(self, center, radius, col, num_segments) end |
#AddPolyline(points, num_points, col, flags, thickness) ⇒ Object
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# File 'lib/imgui.rb', line 975 def AddPolyline(points, num_points, col, flags, thickness) ImGui::ImDrawList_AddPolyline(self, points, num_points, col, flags, thickness) end |
#AddQuad(p1, p2, p3, p4, col, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 979 def AddQuad(p1, p2, p3, p4, col, thickness = 1.0) ImGui::ImDrawList_AddQuad(self, p1, p2, p3, p4, col, thickness) end |
#AddQuadFilled(p1, p2, p3, p4, col) ⇒ Object
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# File 'lib/imgui.rb', line 983 def AddQuadFilled(p1, p2, p3, p4, col) ImGui::ImDrawList_AddQuadFilled(self, p1, p2, p3, p4, col) end |
#AddRect(p_min, p_max, col, rounding = 0.0, flags = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 987 def AddRect(p_min, p_max, col, rounding = 0.0, flags = 0, thickness = 1.0) ImGui::ImDrawList_AddRect(self, p_min, p_max, col, rounding, flags, thickness) end |
#AddRectFilled(p_min, p_max, col, rounding = 0.0, flags = 0) ⇒ Object
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# File 'lib/imgui.rb', line 991 def AddRectFilled(p_min, p_max, col, rounding = 0.0, flags = 0) ImGui::ImDrawList_AddRectFilled(self, p_min, p_max, col, rounding, flags) end |
#AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) ⇒ Object
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# File 'lib/imgui.rb', line 995 def AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) ImGui::ImDrawList_AddRectFilledMultiColor(self, p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) end |
#AddText_FontPtr(font, font_size, pos, col, text_begin, text_end = nil, wrap_width = 0.0, cpu_fine_clip_rect = nil) ⇒ Object
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# File 'lib/imgui.rb', line 1003 def AddText_FontPtr(font, font_size, pos, col, text_begin, text_end = nil, wrap_width = 0.0, cpu_fine_clip_rect = nil) ImGui::ImDrawList_AddText_FontPtr(self, font, font_size, pos, col, text_begin, text_end, wrap_width, cpu_fine_clip_rect) end |
#AddText_Vec2(pos, col, text_begin, text_end = nil) ⇒ Object
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# File 'lib/imgui.rb', line 999 def AddText_Vec2(pos, col, text_begin, text_end = nil) ImGui::ImDrawList_AddText_Vec2(self, pos, col, text_begin, text_end) end |
#AddTriangle(p1, p2, p3, col, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1007 def AddTriangle(p1, p2, p3, col, thickness = 1.0) ImGui::ImDrawList_AddTriangle(self, p1, p2, p3, col, thickness) end |
#AddTriangleFilled(p1, p2, p3, col) ⇒ Object
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# File 'lib/imgui.rb', line 1011 def AddTriangleFilled(p1, p2, p3, col) ImGui::ImDrawList_AddTriangleFilled(self, p1, p2, p3, col) end |
#ChannelsMerge ⇒ Object
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# File 'lib/imgui.rb', line 1015 def ChannelsMerge() ImGui::ImDrawList_ChannelsMerge(self) end |
#ChannelsSetCurrent(n) ⇒ Object
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# File 'lib/imgui.rb', line 1019 def ChannelsSetCurrent(n) ImGui::ImDrawList_ChannelsSetCurrent(self, n) end |
#ChannelsSplit(count) ⇒ Object
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# File 'lib/imgui.rb', line 1023 def ChannelsSplit(count) ImGui::ImDrawList_ChannelsSplit(self, count) end |
#CloneOutput ⇒ Object
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# File 'lib/imgui.rb', line 1027 def CloneOutput() ImGui::ImDrawList_CloneOutput(self) end |
#destroy ⇒ Object
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# File 'lib/imgui.rb', line 1179 def destroy() ImGui::ImDrawList_destroy(self) end |
#GetClipRectMax ⇒ Object
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# File 'lib/imgui.rb', line 1031 def GetClipRectMax() pOut = ImVec2.new ImGui::ImDrawList_GetClipRectMax(pOut, self) return pOut end |
#GetClipRectMin ⇒ Object
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# File 'lib/imgui.rb', line 1037 def GetClipRectMin() pOut = ImVec2.new ImGui::ImDrawList_GetClipRectMin(pOut, self) return pOut end |
#PathArcTo(center, radius, a_min, a_max, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1047 def PathArcTo(center, radius, a_min, a_max, num_segments = 0) ImGui::ImDrawList_PathArcTo(self, center, radius, a_min, a_max, num_segments) end |
#PathArcToFast(center, radius, a_min_of_12, a_max_of_12) ⇒ Object
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# File 'lib/imgui.rb', line 1051 def PathArcToFast(center, radius, a_min_of_12, a_max_of_12) ImGui::ImDrawList_PathArcToFast(self, center, radius, a_min_of_12, a_max_of_12) end |
#PathBezierCubicCurveTo(p2, p3, p4, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1055 def PathBezierCubicCurveTo(p2, p3, p4, num_segments = 0) ImGui::ImDrawList_PathBezierCubicCurveTo(self, p2, p3, p4, num_segments) end |
#PathBezierQuadraticCurveTo(p2, p3, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1059 def PathBezierQuadraticCurveTo(p2, p3, num_segments = 0) ImGui::ImDrawList_PathBezierQuadraticCurveTo(self, p2, p3, num_segments) end |
#PathClear ⇒ Object
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# File 'lib/imgui.rb', line 1063 def PathClear() ImGui::ImDrawList_PathClear(self) end |
#PathFillConvex(col) ⇒ Object
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# File 'lib/imgui.rb', line 1067 def PathFillConvex(col) ImGui::ImDrawList_PathFillConvex(self, col) end |
#PathLineTo(pos) ⇒ Object
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# File 'lib/imgui.rb', line 1071 def PathLineTo(pos) ImGui::ImDrawList_PathLineTo(self, pos) end |
#PathLineToMergeDuplicate(pos) ⇒ Object
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# File 'lib/imgui.rb', line 1075 def PathLineToMergeDuplicate(pos) ImGui::ImDrawList_PathLineToMergeDuplicate(self, pos) end |
#PathRect(rect_min, rect_max, rounding = 0.0, flags = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1079 def PathRect(rect_min, rect_max, rounding = 0.0, flags = 0) ImGui::ImDrawList_PathRect(self, rect_min, rect_max, rounding, flags) end |
#PathStroke(col, flags = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1083 def PathStroke(col, flags = 0, thickness = 1.0) ImGui::ImDrawList_PathStroke(self, col, flags, thickness) end |
#PopClipRect ⇒ Object
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# File 'lib/imgui.rb', line 1087 def PopClipRect() ImGui::ImDrawList_PopClipRect(self) end |
#PopTextureID ⇒ Object
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# File 'lib/imgui.rb', line 1091 def PopTextureID() ImGui::ImDrawList_PopTextureID(self) end |
#PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) ⇒ Object
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# File 'lib/imgui.rb', line 1095 def PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) ImGui::ImDrawList_PrimQuadUV(self, a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) end |
#PrimRect(a, b, col) ⇒ Object
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# File 'lib/imgui.rb', line 1099 def PrimRect(a, b, col) ImGui::ImDrawList_PrimRect(self, a, b, col) end |
#PrimRectUV(a, b, uv_a, uv_b, col) ⇒ Object
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# File 'lib/imgui.rb', line 1103 def PrimRectUV(a, b, uv_a, uv_b, col) ImGui::ImDrawList_PrimRectUV(self, a, b, uv_a, uv_b, col) end |
#PrimReserve(idx_count, vtx_count) ⇒ Object
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# File 'lib/imgui.rb', line 1107 def PrimReserve(idx_count, vtx_count) ImGui::ImDrawList_PrimReserve(self, idx_count, vtx_count) end |
#PrimUnreserve(idx_count, vtx_count) ⇒ Object
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# File 'lib/imgui.rb', line 1111 def PrimUnreserve(idx_count, vtx_count) ImGui::ImDrawList_PrimUnreserve(self, idx_count, vtx_count) end |
#PrimVtx(pos, uv, col) ⇒ Object
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# File 'lib/imgui.rb', line 1115 def PrimVtx(pos, uv, col) ImGui::ImDrawList_PrimVtx(self, pos, uv, col) end |
#PrimWriteIdx(idx) ⇒ Object
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# File 'lib/imgui.rb', line 1119 def PrimWriteIdx(idx) ImGui::ImDrawList_PrimWriteIdx(self, idx) end |
#PrimWriteVtx(pos, uv, col) ⇒ Object
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# File 'lib/imgui.rb', line 1123 def PrimWriteVtx(pos, uv, col) ImGui::ImDrawList_PrimWriteVtx(self, pos, uv, col) end |
#PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect = false) ⇒ Object
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# File 'lib/imgui.rb', line 1127 def PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect = false) ImGui::ImDrawList_PushClipRect(self, clip_rect_min, clip_rect_max, intersect_with_current_clip_rect) end |
#PushClipRectFullScreen ⇒ Object
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# File 'lib/imgui.rb', line 1131 def PushClipRectFullScreen() ImGui::ImDrawList_PushClipRectFullScreen(self) end |
#PushTextureID(texture_id) ⇒ Object
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# File 'lib/imgui.rb', line 1135 def PushTextureID(texture_id) ImGui::ImDrawList_PushTextureID(self, texture_id) end |