Module: Kamelopard::Multicam
- Defined in:
- lib/kamelopard/multicam.rb
Class Method Summary collapse
- .cross_product(v1, v2) ⇒ Object
- .dotprod_angle(a, b, negate = false) ⇒ Object
- .get_camera(heading, tilt, roll, cam_num, cam_angle, cam_count = nil) ⇒ Object
- .get_camera_view(v, cam_num, cam_angle, cam_count = nil) ⇒ Object
- .make_placemark(name, lat, lon, alt, tilt, roll, heading) ⇒ Object
- .rot_x(a) ⇒ Object
- .rot_y(a) ⇒ Object
- .rot_z(a) ⇒ Object
- .same_quadrant(a, b) ⇒ Object
- .test(kml_name = 'multicam_test.kml') ⇒ Object
-
.vector_to_camera(vec, up_vec) ⇒ Object
Vec is the camera vector.
Class Method Details
.cross_product(v1, v2) ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 6 def self.cross_product(v1, v2) x = ( (v1[1] * v2[2]) - (v1[2] * v2[1]) ) y = - ( (v1[0] * v2[2]) - (v1[2] * v2[0]) ) z = ( (v1[0] * v2[1]) - (v1[1] * v2[0]) ) return Vector[x, y, z] end |
.dotprod_angle(a, b, negate = false) ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 13 def self.dotprod_angle(a, b, negate = false) begin d = 180.0 * (Math.acos(a.inner_product(b) / a.r / b.r)) / Math::PI rescue d = 0 #puts "argument was #{a.inner_product(b)}, from vectors #{a} and #{b}" end d = 0 if d.respond_to? :nan? and d.nan? raise "#{a}, #{b}, #{a.inner_product(b)}" if d == Float::INFINITY # Complicating factor: dot product goes from 0 to 180, not 0 to 360. We'll # have to know whether to negate based on external input (like if the # original angle involved was close to the threshold) d = -d if negate return d end |
.get_camera(heading, tilt, roll, cam_num, cam_angle, cam_count = nil) ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 105 def self.get_camera(heading, tilt, roll, cam_num, cam_angle, cam_count = nil) if cam_angle.nil? then cam_angle = cam_num * 360.0 / cam_count else cam_angle = cam_angle * cam_num end # The camera vector is [0,0,1] rotated around the Y axis the amount # of the camera angle camera = rot_y(cam_angle) * Vector[0,0,1] # The up vector is the same for all cameras up = Vector[0,1,0] matrix = rot_z(heading) * rot_x(tilt) * rot_z(roll) (h, t, r) = vector_to_camera(matrix * camera, matrix * up) # XXX What am I getting wrong, to require the negated roll? return [h, t, -1 * r] end |
.get_camera_view(v, cam_num, cam_angle, cam_count = nil) ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 123 def self.get_camera_view(v, cam_num, cam_angle, cam_count = nil) (h, t, r) = get_camera(v.heading, v.tilt, v.roll, cam_num, cam_angle, cam_count) v.heading = h v.tilt = t v.roll = r v end |
.make_placemark(name, lat, lon, alt, tilt, roll, heading) ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 97 def self.make_placemark(name, lat, lon, alt, tilt, roll, heading) p = point(lon, lat, alt, :relativeToGround) l = camera p, :heading => heading, :tilt => tilt, :roll => roll, :altitudeMode => :relativeToGround pl = placemark(name, :geometry => p, :abstractView => l) f = get_folder f << pl end |
.rot_x(a) ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 31 def self.rot_x(a) # This, and the other two rotation matrix functions, must convert # the angle to radians a = a * Math::PI / 180.0 return Matrix[[1, 0, 0], [0, Math.cos(a), -1 * Math.sin(a)], [0, Math.sin(a), Math.cos(a)]] end |
.rot_y(a) ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 38 def self.rot_y(a) a = a * Math::PI / 180.0 return Matrix[[Math.cos(a), 0, Math.sin(a)], [0, 1, 0], [-1 * Math.sin(a), 0, Math.cos(a)]] end |
.rot_z(a) ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 43 def self.rot_z(a) a = a * Math::PI / 180.0 return Matrix[[Math.cos(a), -1 * Math.sin(a), 0], [Math.sin(a), Math.cos(a), 0], [0, 0, 1]] end |
.same_quadrant(a, b) ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 48 def self.same_quadrant(a, b) (0..2).each do |i| return false if (a[i] > 0 and b[i] < 0) or (a[i] < 0 and b[i] > 0) end return true end |
.test(kml_name = 'multicam_test.kml') ⇒ Object
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# File 'lib/kamelopard/multicam.rb', line 131 def self.test(kml_name = 'multicam_test.kml') name_document 'tourvid' get_document().open = 1 [:roll, :tilt, :heading].each do |which| camera = Vector[0,0,1] heading = 0 tilt = 45 roll = 0 lat = 40 lon = -111 alt = 100 puts "------------------" puts "Running #{which}" folder which.to_s get_folder().open = 1 up = Vector[0,1,0] (0..36).each do |i| if which == :roll then roll = -180 + i * 10 heading = 23 elsif which == :heading then heading = i * 10 heading = heading - 360 if heading >= 180 else tilt = i * 5 end # This has been verified visually as the right matrix matrix = rot_z(heading) * rot_x(tilt) * rot_z(roll) trans_up = matrix * up trans_cam = matrix * camera trans_cross = cross_product(trans_cam, trans_up) (screen_head, screen_tilt, screen_roll) = vector_to_camera(trans_cam, trans_up) diff_limit = 3 a = dotprod_angle(trans_up, trans_cam) if ((heading - screen_head).abs > diff_limit or (tilt - screen_tilt).abs > diff_limit or (roll - screen_roll).abs > diff_limit) then #if which == :roll then puts " PLACEMARK #{i}" # puts " Camera vector: #{trans_cam}, mag: #{trans_cam.r}" # puts " Up vector: #{trans_up}, mag: #{trans_up.r}" # puts " Cross prod: #{trans_cross}, mag: #{trans_cross.r}" puts " UpZ: #{trans_up[2]}" puts " Orig H/T/R: #{heading}/#{tilt}/#{roll}" puts " Screen H/T/R: #{screen_head}/#{screen_tilt}/#{screen_roll}" end make_placemark(i, lat, lon, alt, screen_tilt, screen_roll, screen_head) end puts write_kml_to kml_name end end |
.vector_to_camera(vec, up_vec) ⇒ Object
Vec is the camera vector. up_vec is the vector out the top of the camera
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# File 'lib/kamelopard/multicam.rb', line 56 def self.vector_to_camera(vec, up_vec) # The heading is the angle between two planes, the first formed by the # camera vector and the original Z axis, and the second formed by the # original Y and Z axes. This angle between two planes is the same # as the angle between their two normals. The normal of the first # plane is the cross product of the two vector, and that of the # second is simply the X axis. The first cross product will be zero # if the camera position vector is parallel to the Z axis; in that # case we want the angle between the up vector and the y axis # This will only find values up to 180 degrees, and won't # distinguish direction correctly. For that, look at the Z # component of the cross product of the two normals. cam_z_norm = cross_product(vec, Vector[0,0,-1]) if cam_z_norm.r == 0 heading = dotprod_angle(up_vec, Vector[0,1,0], (cross_product(up_vec, Vector[0,1,0])[2] > 0)) else heading = dotprod_angle(cam_z_norm, Vector[1,0,0], (cross_product(cam_z_norm, Vector[1,0,0])[2] > 0)) end # Tilt is calculated from the vector alone, and is the angle between it and # the original Z axis, calculated via the dot product tilt = dotprod_angle(vec, Vector[0,0,1]) # For roll, take the original UP vector, and now that I've got # valid heading and tilt, transform it by those values. Take the # angle between it and my current UP vector. Make it negative if # their cross product, up vector first, isn't the same direction as # the camera vector. transformed_up = rot_z(heading) * rot_x(tilt) * Vector[0,1,0] if cross_product(up_vec, transformed_up).r == 0 negate = ! (same_quadrant(up_vec, transformed_up)) else negate = same_quadrant(vec, cross_product(up_vec, transformed_up)) end roll = dotprod_angle(up_vec, transformed_up, negate) return [heading, tilt, roll] end |