Class: LeagueApi::Util

Inherits:
Object
  • Object
show all
Defined in:
lib/league_api/util.rb

Class Method Summary collapse

Class Method Details

.get_game_stats(game) ⇒ Object

Pass in stats from game info and get an readable stat hash to iterate on



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# File 'lib/league_api/util.rb', line 11

def self.get_game_stats(game)
  s = {}
  #manually add every stat we want
  s["Gold Earned"] = game["goldEarned"]
  s["Minions Killed"] = game["minionsKilled"]

  s["Total Damage"] = game["totalDamageDealt"]
  s["Total Damage Taken"] = game["totalDamageTaken"]

  s["Killing Sprees"] = game["killingSprees"]
  s["Largest Killing Sprees"] = game["largestKillingSpree"]
  s["Neutral Minions Killed"] = game["neutralMinionsKilled"]
  s["Largest Multikill"] = game["largestMultiKill"]

  s["Physical Damage Dealt"] = game["physicalDamageDealtPlayer"]
  s["Magic Damage Dealt"] = game["magicDamageDealtPlayer"]
  s["Physical Damage To Champions"] = game["physicalDamageDealtToChampions"]
  s["Magic Damage To Champions"] = game["magicDamageDealtToChampions"]
  s["Total Damage To Champions"] = game["totalDamageDealtToChampions"]
  s["True Damage Dealt"] = game["trueDamageDealtPlayer"]
  s["True Damage To Champions"] = game["trueDamageDealtToChampions"]
  s["True Damage Taken"] = game["trueDamageTaken"]
  s["Physical Damage Taken"] = game["physicalDamageTaken"]
  s["Magic Damage Taken"] = game["magicDamageTaken"]
  s["Total Healing"] = game["totalHeal"]

  s["Turrets Killed"] = game["turretsKilled"]
  s["Minions Killed in Enemy Jungle"] = game["neutralMinionsKilledEnemyJungle"]
  s["Minions Killed in Your Jungle"] = game["neutralMinionsKilledYourJungle"]
  s["Gold Spent"] = game["goldSpent"]

  s["Vision Wards Purchased"] = game["visionWardsBought"]
  s["Wards Placed"] = game["wardPlaced"]
  #TODO: Needs a more accurate descriptions (milli seconds)
  s["Crowd Control Dealt"] = game["totalTimeCrowdControlDealt"]

  s
end

.get_item_list(stats) ⇒ Object



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# File 'lib/league_api/util.rb', line 64

def self.get_item_list(stats)
  raw_list = get_raw_item_list(stats)
  item_list = []

  7.times do |i|
    if raw_list[i].nil?
      item_list[i] = "None" if raw_list[i].nil?
    else
      item_list[i] = LeagueApi::Static.get_item_by_id(raw_list[i])["name"] if raw_list[i]
    end
  end

  item_list
end

.get_raw_item_list(stats) ⇒ Object



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# File 'lib/league_api/util.rb', line 54

def self.get_raw_item_list(stats)
  item_list =  []

  7.times do |i|
      item_list[i] = stats["item#{i}"]
  end

  item_list
end

.organize_players(players) ⇒ Object

Takes fellow_player hash from game info and splits into team 1 and team 2 (prepend lookup team1)



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# File 'lib/league_api/util.rb', line 6

def self.organize_players(players)
  players.sort! { |x,y| x["teamId"] <=> y["teamId"]}
end

.requestsObject



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# File 'lib/league_api/util.rb', line 50

def self.requests
  %w( organize_players(player_list) get_game_stats(game_stats_hash) )
end