Module: Metro
- Extended by:
- Metro, GosuConstants
- Included in:
- Metro
- Defined in:
- lib/metro.rb,
lib/metro/font.rb,
lib/metro/game.rb,
lib/metro/song.rb,
lib/metro/image.rb,
lib/metro/scene.rb,
lib/metro/sample.rb,
lib/metro/scenes.rb,
lib/metro/window.rb,
lib/commands/thor.rb,
lib/metro/version.rb,
lib/metro/game/dsl.rb,
lib/metro/animation.rb,
lib/metro/asset_path.rb,
lib/metro/views/view.rb,
lib/metro/units/point.rb,
lib/metro/units/scale.rb,
lib/metro/models/draws.rb,
lib/metro/models/model.rb,
lib/metro/units/bounds.rb,
lib/metro/missing_scene.rb,
lib/metro/models/models.rb,
lib/metro/models/ui/fps.rb,
lib/metro/views/no_view.rb,
lib/metro/views/parsers.rb,
lib/metro/views/writers.rb,
lib/metro/models/ui/menu.rb,
lib/metro/events/controls.rb,
lib/metro/events/hit_list.rb,
lib/metro/models/ui/image.rb,
lib/metro/models/ui/label.rb,
lib/metro/views/json_view.rb,
lib/metro/views/yaml_view.rb,
lib/commands/generate_game.rb,
lib/commands/generate_view.rb,
lib/metro/models/ui/border.rb,
lib/metro/models/ui/sprite.rb,
lib/metro/units/dimensions.rb,
lib/metro/views/scene_view.rb,
lib/commands/generate_model.rb,
lib/commands/generate_scene.rb,
lib/gosu_ext/gosu_constants.rb,
lib/metro/events/event_data.rb,
lib/metro/events/has_events.rb,
lib/metro/models/audio/song.rb,
lib/metro/models/ui/generic.rb,
lib/metro/events/event_relay.rb,
lib/metro/models/ui/tile_map.rb,
lib/metro/parameters/options.rb,
lib/metro/models/ui/rectangle.rb,
lib/metro/events/event_factory.rb,
lib/metro/models/model_factory.rb,
lib/metro/events/unknown_sender.rb,
lib/metro/models/ui/grid_drawer.rb,
lib/metro/models/ui/model_label.rb,
lib/metro/units/rectangle_bounds.rb,
lib/metro/animation/easing/easing.rb,
lib/metro/animation/easing/linear.rb,
lib/metro/events/event_dictionary.rb,
lib/metro/models/key_value_coding.rb,
lib/metro/models/ui/model_labeler.rb,
lib/setup_handlers/game_execution.rb,
lib/metro/animation/easing/ease_in.rb,
lib/metro/animation/has_animations.rb,
lib/metro/models/ui/tmx/tile_layer.rb,
lib/setup_handlers/exit_if_dry_run.rb,
lib/setup_handlers/load_game_files.rb,
lib/metro/animation/scene_animation.rb,
lib/metro/events/control_definition.rb,
lib/metro/models/ui/animated_sprite.rb,
lib/metro/events/event_state_manager.rb,
lib/metro/models/properties/property.rb,
lib/metro/animation/animation_factory.rb,
lib/metro/animation/implicit_animation.rb,
lib/metro/transitions/transition_scene.rb,
lib/metro/animation/on_update_operation.rb,
lib/metro/transitions/scene_transitions.rb,
lib/metro/units/calculation_validations.rb,
lib/metro/models/properties/font_property.rb,
lib/metro/models/properties/song_property.rb,
lib/metro/models/properties/text_property.rb,
lib/setup_handlers/move_to_game_directory.rb,
lib/metro/animation/after_interval_factory.rb,
lib/metro/models/properties/array_property.rb,
lib/metro/models/properties/color_property.rb,
lib/metro/models/properties/image_property.rb,
lib/metro/models/properties/model_property.rb,
lib/metro/models/properties/property_owner.rb,
lib/metro/models/properties/scale_property.rb,
lib/metro/models/ui/tmx/isometric_position.rb,
lib/setup_handlers/load_game_configuration.rb,
lib/metro/models/properties/sample_property.rb,
lib/metro/models/ui/tmx/orthogonal_position.rb,
lib/metro/transitions/edit_transition_scene.rb,
lib/metro/transitions/fade_transition_scene.rb,
lib/metro/models/properties/boolean_property.rb,
lib/metro/models/properties/numeric_property.rb,
lib/metro/models/properties/position_property.rb,
lib/metro/parameters/command_line_args_parser.rb,
lib/metro/models/properties/animation_property.rb,
lib/metro/models/properties/dimensions_property.rb,
lib/setup_handlers/reload_game_on_game_file_changes.rb,
lib/metro/models/properties/options_property/options.rb,
lib/metro/models/properties/options_property/no_option.rb,
lib/metro/models/properties/options_property/options_property.rb
Defined Under Namespace
Modules: Audio, Draws, EventDictionary, Game, GosuConstants, HasAnimations, HasEvents, KeyValueCoding, Models, Parameters, PropertyOwner, SceneAnimation, SceneTransitions, SceneView, Scenes, SetupHandlers, Tmx, UI, Units, Views Classes: AfterIntervalFactory, Animation, AnimationFactory, AssetPath, ControlDefinition, Controls, Easing, EditTransitionScene, EventData, EventFactory, EventRelay, EventStateManager, FadeTransitionScene, Font, GenerateGame, GenerateModel, GenerateScene, GenerateView, Generator, HitList, Image, ImplicitAnimation, MissingScene, Model, ModelFactory, OnUpdateOperation, PropertyDefinition, Sample, Scene, Song, Thor, TransitionScene, UnknownGenerator, UnknownSender, View, Window
Constant Summary collapse
- VERSION =
"0.3.5"
- WEBSITE =
"https://github.com/burtlo/metro"
- CONTACT_EMAILS =
["[email protected]"]
Class Method Summary collapse
Instance Method Summary collapse
-
#asset_dir ⇒ String
The filepath to the Metro assets.
-
#executable_path ⇒ String
The filepath to the Metro executable.
-
#game_has_valid_code? ⇒ TrueClass, FalseClass
When called the game-related code will be loaded in a sub-process to see if the code is valid.
-
#register_setup_handler(handler) ⇒ Object
Register a setup handler.
-
#reload! ⇒ Object
When called all the game-related code will be unloaded and reloaded.
-
#run(*parameters) ⇒ Object
Run will load the contents of the game contents and game files within the current working directory and start the game.
-
#setup_handlers ⇒ Array
An array of all the handlers that will be executed prior to the game being launched.
-
#start_game ⇒ Object
Start the game by lanunching a window with the game configuration and data that has been loaded.
Methods included from GosuConstants
add, extended, find_all_constants_with_prefix, gamepad_events, gosu, keyboard_events, mouse_events
Class Method Details
.changes_for_version(version) ⇒ Object
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# File 'lib/metro/version.rb', line 6 def self.changes_for_version(version) change = Struct::Changes.new(nil,[]) grab_changes = false changelog_filename = "#{File.dirname(__FILE__)}/../../changelog.md" File.open(changelog_filename,'r') do |file| while (line = file.gets) do if line =~ /^##\s*#{version.gsub('.','\.')}\s*\/\s*(.+)\s*$/ grab_changes = true change.date = $1.strip elsif line =~ /^##\s*.+$/ grab_changes = false elsif grab_changes change.changes.push line end end end change end |
Instance Method Details
#asset_dir ⇒ String
Returns the filepath to the Metro assets.
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# File 'lib/metro.rb', line 65 def asset_dir File.join File.dirname(__FILE__), "assets" end |
#executable_path ⇒ String
Returns the filepath to the Metro executable.
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# File 'lib/metro.rb', line 58 def executable_path File.absolute_path File.join(File.dirname(__FILE__), "..", "bin", "metro") end |
#game_has_valid_code? ⇒ TrueClass, FalseClass
When called the game-related code will be loaded in a sub-process to see if the code is valid. This is used in tandem with #reload and should be called prior to ensure that the code that is replacing the current code is valid.
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# File 'lib/metro.rb', line 128 def game_has_valid_code? execution = SetupHandlers::LoadGameFiles.new.launch_game_in_dry_run_mode if execution.invalid? error! 'error.unloadable_source', output: execution.output, exit: false end execution.valid? end |
#register_setup_handler(handler) ⇒ Object
Register a setup handler. While this method is present, it is far too late for game code to be executed as these pregame handlers will already have started executing. This allows for modularity within the Metro library with the possibility that this functionality could become available to individual games if the load process were to be updated.
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# File 'lib/metro.rb', line 84 def register_setup_handler(handler) setup_handlers.push handler end |
#reload! ⇒ Object
When called all the game-related code will be unloaded and reloaded. Providding an opportunity for a game author to tweak the code without having to restart the game.
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# File 'lib/metro.rb', line 115 def reload! SetupHandlers::LoadGameFiles.new.load_game_files! end |
#run(*parameters) ⇒ Object
Run will load the contents of the game contents and game files within the current working directory and start the game.
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# File 'lib/metro.rb', line 96 def run(*parameters) = Parameters::CommandLineArgsParser.parse(parameters) setup_handlers.each { |handler| handler.setup() } start_game end |
#setup_handlers ⇒ Array
Returns an array of all the handlers that will be executed prior to the game being launched.
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# File 'lib/metro.rb', line 73 def setup_handlers @setup_handlers ||= [] end |