Class: MiniGL::TextHelper

Inherits:
Object
  • Object
show all
Defined in:
lib/minigl/text.rb

Overview

This class provides methods for easily drawing one or multiple lines of text, with control over the text alignment and coloring.

Instance Method Summary collapse

Constructor Details

#initialize(font, line_spacing = 0) ⇒ TextHelper

Creates a TextHelper.

Parameters:

font

A Gosu::Font that will be used to draw the text.

line_spacing

When drawing multiple lines, the distance, in pixels, between each line.



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# File 'lib/minigl/text.rb', line 11

def initialize(font, line_spacing = 0)
  @font = font
  @line_spacing = line_spacing
end

Instance Method Details

#write_breaking(text, x, y, width, mode = :left, color = 0, alpha = 0xff, z_index = 0) ⇒ Object

Draws text, breaking lines when needed and when explicitly caused by the ā€œnā€ character.

Parameters:

text

The text to be drawn. Line breaks are allowed.

x

The horizontal reference for drawing the text. Works like in write_line for the :left, :right and :center modes. For the :justified mode, works the same as for :left.

y

The vertical reference for drawing the text. All text will be drawn from this point down.

width

The maximum width for the lines of text. Line is broken when this width is exceeded.

mode

The alignment of the text. Valid values are :left, :right, :center and :justified.

color

The color of the text, in hexadecimal RRGGBB format.

alpha

The opacity of the text. Valid values vary from 0 (fully transparent) to 255 (fully opaque).

z_index

The z-order to draw the object. Objects with larger z-orders will be drawn on top of the ones with smaller z-orders.



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# File 'lib/minigl/text.rb', line 110

def write_breaking(text, x, y, width, mode = :left, color = 0, alpha = 0xff, z_index = 0)
  color = (alpha << 24) | color
  text.split("\n").each do |p|
    if mode == :justified
      y = write_paragraph_justified p, x, y, width, color, z_index
    else
      rel =
        case mode
        when :left then 0
        when :center then 0.5
        when :right then 1
        else 0
        end
      y = write_paragraph p, x, y, width, rel, color, z_index
    end
  end
end

#write_line(text, x = nil, y = nil, mode = :left, color = 0, alpha = 0xff, effect = nil, effect_color = 0, effect_size = 1, effect_alpha = 0xff, z_index = 0) ⇒ Object

Draws a single line of text.

Parameters:

text

The text to be drawn. No line breaks are allowed.

x

The horizontal reference for drawing the text. If mode is :left, all text will be drawn from this point to the right; if mode is :right, all text will be drawn from this point to the left; and if mode is :center, the text will be equally distributed to the left and to the right of this point.

y

The vertical reference for drawing the text. All text will be drawn from this point down.

mode

The alignment of the text. Valid values are :left, :right and :center.

color

The color of the text, in hexadecimal RRGGBB format.

alpha

The opacity of the text. Valid values vary from 0 (fully transparent) to 255 (fully opaque).

effect

Effect to add to the text. It can be either nil, for no effect, :border for bordered text, or :shadow for shadowed text (the shadow is always placed below and to the right of the text).

effect_color

Color of the effect, if any.

effect_size

Size of the effect, if any. In the case of :border, this will be the width of the border (the border will only look good when effect_size is relatively small, compared to the size of the font); in the case of :shadow, it will be the distance between the text and the shadow.

effect_alpha

Opacity of the effect, if any. For shadows, it is usual to provide less than 255.

z_index

The z-order to draw the object. Objects with larger z-orders will be drawn on top of the ones with smaller z-orders.

Obs.: This method accepts named parameters, but text, x and y are mandatory.



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# File 'lib/minigl/text.rb', line 48

def write_line(text, x = nil, y = nil, mode = :left, color = 0, alpha = 0xff,
               effect = nil, effect_color = 0, effect_size = 1, effect_alpha = 0xff,
               z_index = 0)
  if text.is_a? Hash
    x = text[:x]
    y = text[:y]
    mode = text.fetch(:mode, :left)
    color = text.fetch(:color, 0)
    alpha = text.fetch(:alpha, 0xff)
    effect = text.fetch(:effect, nil)
    effect_color = text.fetch(:effect_color, 0)
    effect_size = text.fetch(:effect_size, 1)
    effect_alpha = text.fetch(:effect_alpha, 0xff)
    z_index = text.fetch(:z_index, 0)
    text = text[:text]
  end

  color = (alpha << 24) | color
  rel =
    case mode
    when :left then 0
    when :center then 0.5
    when :right then 1
    else 0
    end
  if effect
    effect_color = (effect_alpha << 24) | effect_color
    if effect == :border
      @font.draw_rel text, x - effect_size, y - effect_size, z_index, rel, 0, 1, 1, effect_color
      @font.draw_rel text, x, y - effect_size, z_index, rel, 0, 1, 1, effect_color
      @font.draw_rel text, x + effect_size, y - effect_size, z_index, rel, 0, 1, 1, effect_color
      @font.draw_rel text, x + effect_size, y, z_index, rel, 0, 1, 1, effect_color
      @font.draw_rel text, x + effect_size, y + effect_size, z_index, rel, 0, 1, 1, effect_color
      @font.draw_rel text, x, y + effect_size, z_index, rel, 0, 1, 1, effect_color
      @font.draw_rel text, x - effect_size, y + effect_size, z_index, rel, 0, 1, 1, effect_color
      @font.draw_rel text, x - effect_size, y, z_index, rel, 0, 1, 1, effect_color
    elsif effect == :shadow
      @font.draw_rel text, x + effect_size, y + effect_size, z_index, rel, 0, 1, 1, effect_color
    end
  end
  @font.draw_rel text, x, y, z_index, rel, 0, 1, 1, color
end