Class: Mittsu::CircleGeometry
- Defined in:
- lib/mittsu/extras/geometries/circle_geometry.rb
Constant Summary
Constants included from OpenGLGeometryLike
OpenGLGeometryLike::CONST_BUFFER_NAMES
Instance Attribute Summary
Attributes inherited from Geometry
#bounding_box, #bounding_sphere, #colors, #dynamic, #face_vertex_uvs, #faces, #groups, #has_tangents, #id, #initted, #line_distances, #morph_colors, #morph_normals, #morph_targets, #name, #skin_indices, #skin_weights, #type, #uuid, #vertices
Attributes included from OpenGLGeometryLike
#custom_attributes_list, #face_count, #faces3, #initted_arrays, #line_count, #morph_normals_arrays, #morph_normals_buffers, #morph_targets_arrays, #morph_targets_buffers, #num_morph_normals, #num_morph_targets, #num_vertices, #particle_count, #renderer, #type_array, #vertex_array_object
Instance Method Summary collapse
-
#initialize(radius = 50.0, segments = 8, theta_start = 0.0, theta_length = (::Math::PI * 2.0)) ⇒ CircleGeometry
constructor
A new instance of CircleGeometry.
Methods inherited from Geometry
#apply_matrix, #center, #clone, #compute_bounding_box, #compute_bounding_sphere, #compute_face_normals, #compute_line_distances, #compute_morph_normals, #compute_tangents, #compute_vertex_normals, #create_line_buffers, #create_particle_buffers, #dispose, #from_buffer_geometry, #init_geometry_groups, #init_line_buffers, #init_particle_buffers, #merge, #merge_mesh, #merge_vertices, #set_line_buffers, #set_particle_buffers, #to_json
Methods included from OpenGLGeometryLike
#bind_vertex_array_object, #update_other_buffers, #update_vertex_buffer
Methods included from EventDispatcher
#add_event_listener, #dispatch_event, #has_event_listener, #remove_event_listener
Constructor Details
#initialize(radius = 50.0, segments = 8, theta_start = 0.0, theta_length = (::Math::PI * 2.0)) ⇒ CircleGeometry
Returns a new instance of CircleGeometry.
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# File 'lib/mittsu/extras/geometries/circle_geometry.rb', line 6 def initialize(radius = 50.0, segments = 8, theta_start = 0.0, theta_length = (::Math::PI * 2.0)) super() @type = 'CircleGeometry' @parameters = { radius: radius, segments: segments, theta_start: theta_start, theta_length: theta_length } segments = [3, segments].max center = Vector3.new center_uv = Vector2.new(0.5, 0.5) @vertices << center uvs = [center_uv] for i in 0..segments do vertex = Vector3.new segment = theta_start + i.to_f / segments.to_f * theta_length vertex.x = radius * ::Math.cos(segment) vertex.y = radius * ::Math.sin(segment) @vertices << vertex uvs << Vector2.new((vertex.x / radius + 1.0) / 2.0, (vertex.y / radius + 1.0) / 2.0) end n = Vector3.new for i in 1..segments do @faces << Face3.new(i, i + 1, 0, [n.clone, n.clone, n.clone]) @face_vertex_uvs[0] << [uvs[i].clone, uvs[i + 1].clone, center_uv.clone] end compute_face_normals @bounding_sphere = Sphere.new(Vector3.new, radius) end |