Class: Mittsu::OpenGLLightRenderer
- Inherits:
-
Object
- Object
- Mittsu::OpenGLLightRenderer
- Defined in:
- lib/mittsu/renderers/opengl/opengl_light_renderer.rb
Constant Summary collapse
- LIGHT_CLASSES =
[ AmbientLight, DirectionalLight, PointLight, SpotLight, HemisphereLight ]
- LIGHT_TYPES =
LIGHT_CLASSES.map { |klass| klass::TYPE }
Instance Attribute Summary collapse
-
#cache ⇒ Object
Returns the value of attribute cache.
-
#lights_need_update ⇒ Object
Returns the value of attribute lights_need_update.
Instance Method Summary collapse
-
#initialize(renderer) ⇒ OpenGLLightRenderer
constructor
A new instance of OpenGLLightRenderer.
- #reset ⇒ Object
- #setup(lights) ⇒ Object
Constructor Details
#initialize(renderer) ⇒ OpenGLLightRenderer
Returns a new instance of OpenGLLightRenderer.
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# File 'lib/mittsu/renderers/opengl/opengl_light_renderer.rb', line 14 def initialize(renderer) @renderer = renderer @lights_need_update = true @cache = {} LIGHT_CLASSES.each { |klass| @cache[klass::TYPE] = klass::Cache.new } end |
Instance Attribute Details
#cache ⇒ Object
Returns the value of attribute cache.
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# File 'lib/mittsu/renderers/opengl/opengl_light_renderer.rb', line 3 def cache @cache end |
#lights_need_update ⇒ Object
Returns the value of attribute lights_need_update.
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# File 'lib/mittsu/renderers/opengl/opengl_light_renderer.rb', line 3 def lights_need_update @lights_need_update end |
Instance Method Details
#reset ⇒ Object
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# File 'lib/mittsu/renderers/opengl/opengl_light_renderer.rb', line 39 def reset @lights_need_update = true end |
#setup(lights) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/opengl_light_renderer.rb', line 23 def setup(lights) @cache.values.each(&:reset) lights.each do |light| next if light.only_shadow light.setup(self) end LIGHT_CLASSES.each do |klass| cache = @cache[klass::TYPE] klass.null_remaining_lights(cache) end @lights_need_update = false end |