Module: Mittsu::OpenGLMaterialBasics
- Included in:
- MeshBasicMaterial, MeshLambertMaterial, MeshPhongMaterial
- Defined in:
- lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb
Instance Method Summary collapse
- #get_uv_scale_map ⇒ Object
- #refresh_env_map_uniforms(uniforms) ⇒ Object
- #refresh_map_uniforms(uniforms) ⇒ Object
- #refresh_other_uniforms(uniforms) ⇒ Object
- #refresh_uniforms_basic(uniforms) ⇒ Object
Instance Method Details
#get_uv_scale_map ⇒ Object
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# File 'lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb', line 49 def get_uv_scale_map map || specular_map || normal_map || bump_map || alpha_map end |
#refresh_env_map_uniforms(uniforms) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb', line 26 def refresh_env_map_uniforms(uniforms) uv_scale_map = get_uv_scale_map if uv_scale_map offset = uv_scale_map.offset repeat = uv_scale_map.repeat uniforms['offsetRepeat'].value.set(offset.x, offset.y, repeat.x, repeat.y) end uniforms['envMap'].value = env_map # TODO: when OpenGLRenderTargetCube exists # uniforms['flipEnvMap'].value = envMap.is_a?(OpenGLRenderTargetCube) ? 1 : - 1 end |
#refresh_map_uniforms(uniforms) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb', line 9 def refresh_map_uniforms(uniforms) uniforms['map'].value = map uniforms['lightMap'].value = light_map uniforms['specularMap'].value = specular_map uniforms['alphaMap'].value = alpha_map if bump_map uniforms['bumpMap'].value = bump_map uniforms['bumpScale'].value = bump_scale end if normal_map uniforms['normalMap'].value = normal_map uniforms['normalScale'].value.copy(normal_scale) end end |
#refresh_other_uniforms(uniforms) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb', line 41 def refresh_other_uniforms(uniforms) uniforms['opacity'].value = opacity uniforms['diffuse'].value = color uniforms['reflectivity'].value = reflectivity uniforms['refractionRatio'].value = refraction_ratio end |
#refresh_uniforms_basic(uniforms) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb', line 3 def refresh_uniforms_basic(uniforms) refresh_map_uniforms(uniforms) refresh_env_map_uniforms(uniforms) refresh_other_uniforms(uniforms) end |