Class: Mittsu::CameraHelper
- Defined in:
- lib/mittsu/extras/helpers/camera_helper.rb
Constant Summary
Constants inherited from Object3D
Instance Attribute Summary collapse
-
#camera ⇒ Object
Returns the value of attribute camera.
-
#geometry ⇒ Object
Returns the value of attribute geometry.
-
#material ⇒ Object
Returns the value of attribute material.
-
#matrix ⇒ Object
Returns the value of attribute matrix.
-
#matrix_auto_update ⇒ Object
Returns the value of attribute matrix_auto_update.
-
#point_map ⇒ Object
Returns the value of attribute point_map.
Attributes inherited from Line
#mode, #morph_target_base, #type
Attributes inherited from Object3D
#cast_shadow, #children, #frustum_culled, #id, #matrix_world, #matrix_world_needs_update, #name, #parent, #position, #quaternion, #receive_shadow, #render_order, #rotation, #rotation_auto_update, #scale, #type, #up, #user_data, #uuid, #visible
Instance Method Summary collapse
-
#initialize(camera) ⇒ CameraHelper
constructor
A new instance of CameraHelper.
- #update_points ⇒ Object
Methods inherited from Line
Methods inherited from Object3D
#add, #apply_matrix, #clone, #get_object_by_id, #get_object_by_name, #get_object_by_property, #get_world_direction, #get_world_position, #get_world_quaternion, #get_world_rotation, #get_world_scale, #local_to_world, #look_at, #print_tree, #raycast, #remove, #rotate_on_axis, #rotate_x, #rotate_y, #rotate_z, #set_rotation_from_axis_angle, #set_rotation_from_euler, #set_rotation_from_matrix, #set_rotation_from_quaternion, #to_json, #to_s, #translate_on_axis, #translate_x, #translate_y, #translate_z, #traverse, #traverse_ancestors, #traverse_visible, #update_matrix, #update_matrix_world, #world_to_local
Methods included from EventDispatcher
#add_event_listener, #dispatch_event, #has_event_listener, #remove_event_listener
Constructor Details
#initialize(camera) ⇒ CameraHelper
Returns a new instance of CameraHelper.
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# File 'lib/mittsu/extras/helpers/camera_helper.rb', line 7 def initialize(camera) @_vector = Vector3.new @_camera = Camera.new @geometry = Geometry.new @material = LineBasicMaterial.new(color: 0xffffff, vertex_colors: FaceColors) @point_map = {} # colors hex_frustrum = 0xffaa00 hex_cone = 0xff0000 hex_up = 0x00aaff hex_target = 0xffffff hex_cross = 0x333333 # near add_line(:n1, :n2, hex_frustrum) add_line(:n2, :n4, hex_frustrum) add_line(:n4, :n3, hex_frustrum) add_line(:n3, :n1, hex_frustrum) # far add_line(:f1, :f2, hex_frustrum) add_line(:f2, :f4, hex_frustrum) add_line(:f4, :f3, hex_frustrum) add_line(:f3, :f1, hex_frustrum) # sides add_line(:n1, :f1, hex_frustrum) add_line(:n2, :f2, hex_frustrum) add_line(:n3, :f3, hex_frustrum) add_line(:n4, :f4, hex_frustrum) # cone add_line(:p, :n1, hex_cone) add_line(:p, :n2, hex_cone) add_line(:p, :n3, hex_cone) add_line(:p, :n4, hex_cone) # up add_line(:u1, :u2, hex_up) add_line(:u2, :u3, hex_up) add_line(:u3, :u1, hex_up) # target add_line(:c, :t, hex_target) add_line(:p, :c, hex_cross) # cross add_line(:cn1, :cn2, hex_cross) add_line(:cn3, :cn4, hex_cross) add_line(:cf1, :cf2, hex_cross) add_line(:cf3, :cf4, hex_cross) super(@geometry, @material, LinePieces) @camera = camera @matrix = camera.matrix_world @matrix_auto_update = false update_points end |
Instance Attribute Details
#camera ⇒ Object
Returns the value of attribute camera.
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# File 'lib/mittsu/extras/helpers/camera_helper.rb', line 5 def camera @camera end |
#geometry ⇒ Object
Returns the value of attribute geometry.
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# File 'lib/mittsu/extras/helpers/camera_helper.rb', line 5 def geometry @geometry end |
#material ⇒ Object
Returns the value of attribute material.
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# File 'lib/mittsu/extras/helpers/camera_helper.rb', line 5 def material @material end |
#matrix ⇒ Object
Returns the value of attribute matrix.
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# File 'lib/mittsu/extras/helpers/camera_helper.rb', line 5 def matrix @matrix end |
#matrix_auto_update ⇒ Object
Returns the value of attribute matrix_auto_update.
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# File 'lib/mittsu/extras/helpers/camera_helper.rb', line 5 def matrix_auto_update @matrix_auto_update end |
#point_map ⇒ Object
Returns the value of attribute point_map.
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# File 'lib/mittsu/extras/helpers/camera_helper.rb', line 5 def point_map @point_map end |
Instance Method Details
#update_points ⇒ Object
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# File 'lib/mittsu/extras/helpers/camera_helper.rb', line 81 def update_points w = 1.0 h = 1.0 # we need just camera projection matrix # world matrix must be identity @_camera.projection_matrix.copy(@camera.projection_matrix) # center / target set_point(:c, 0.0, 0.0, -1.0) set_point(:t, 0.0, 0.0, 1.0) # near set_point(:n1, -w, -h, -1.0) set_point(:n2, w, -h, -1.0) set_point(:n3, -w, h, -1.0) set_point(:n4, w, h, -1.0) # far set_point(:f1, -w, -h, 1.0) set_point(:f2, w, -h, 1.0) set_point(:f3, -w, h, 1.0) set_point(:f4, w, h, 1.0) # up set_point(:u1, w * 0.7, h * 1.1, -1.0) set_point(:u2, -w * 0.7, h * 1.1, -1.0) set_point(:u3, 0.0, h * 2.0, -1.0) # cross set_point(:cf1, -w, 0.0, 1.0) set_point(:cf2, w, 0.0, 1.0) set_point(:cf3, 0.0, -h, 1.0) set_point(:cf4, 0.0, h, 1.0) set_point(:cn1, -w, 0.0, -1.0) set_point(:cn2, w, 0.0, -1.0) set_point(:cn3, 0.0, -h, -1.0) set_point(:cn4, 0.0, h, -1.0) @geometry.vertices_need_update = true end |