Class: Mittsu::MeshLambertMaterial
- Defined in:
- lib/mittsu/materials/mesh_lambert_material.rb
Overview
parameters:
color: <hex>,
emissive: <hex>,
opacity: <float>,
map: Texture.new( <Image> ),
light_map: Texture.( <Image> ),
specular_map: Texture.new( <Image> ),
alpha_map: Texture.new( <Image> ),
env_map: TextureCube.new( [posx, negx, posy, negy, posz, negz]),
combine: Multiply,
reflectivity: <float>,
refraction_ratio: <float>,
shading: SmoothShading,
blending: NormalBlending,
depth_test: <bool>,
depth_write: <bool>,
wireframe: <boolean>,
wireframe_linewidth: <float>,
vertex_colors: NoColors / VertexColors / FaceColors,
skinning: <bool>,
morph_targets: <bool>,
morph_normals: <bool>,
fog: <bool>
Instance Attribute Summary collapse
-
#emissive ⇒ Object
Returns the value of attribute emissive.
-
#shading ⇒ Object
Returns the value of attribute shading.
-
#wireframe_linecap ⇒ Object
Returns the value of attribute wireframe_linecap.
-
#wireframe_linejoin ⇒ Object
Returns the value of attribute wireframe_linejoin.
-
#wireframe_linewidth ⇒ Object
Returns the value of attribute wireframe_linewidth.
Attributes inherited from Material
#alpha_map, #alpha_test, #attributes, #blend_dst, #blend_dst_alpha, #blend_equation, #blend_equation_alpha, #blend_src, #blend_src_alpha, #blending, #bump_map, #color, #color_write, #combine, #default_attribute_values, #defines, #depth_test, #depth_write, #env_map, #fog, #fragment_shader, #id, #light_map, #lights, #map, #metal, #morph_normals, #morph_targets, #name, #normal_map, #opacity, #overdraw, #polygon_offset, #polygon_offset_factor, #polygon_offset_units, #program, #reflectivity, #refraction_ratio, #side, #size_attenuation, #skinning, #specular_map, #transparent, #type, #uniforms, #uuid, #vertex_colors, #vertex_shader, #visible, #wireframe, #wrap_around
Instance Method Summary collapse
- #clone ⇒ Object
-
#initialize(parameters = {}) ⇒ MeshLambertMaterial
constructor
A new instance of MeshLambertMaterial.
Methods inherited from Material
#dispose, #needs_update=, #needs_update?, #set_values, #to_json, #update
Methods included from EventDispatcher
#add_event_listener, #dispatch_event, #has_event_listener, #remove_event_listener
Constructor Details
#initialize(parameters = {}) ⇒ MeshLambertMaterial
Returns a new instance of MeshLambertMaterial.
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# File 'lib/mittsu/materials/mesh_lambert_material.rb', line 42 def initialize(parameters = {}) super() @type = 'MeshLambertMaterial' @color = Color.new(0xffffff) # diffuse @emissive = Color.new(0x000000) @wrap_around = false @wrap_rbg = Vector3.new(1.0, 1.0, 1.0) @map = nil @light_map = nil @specular_map = nil @alpha_map = nil @env_map = nil @combine = MultiplyOperation @reflectivity = 1.0 @refraction_ratio = 0.98 @fog = true @shading = SmoothShading @wireframe = false @wireframe_linewidth = 1.0 @wireframe_linecap = :round @wireframe_linejoin = :round @vertex_colors = NoColors @skinning = false @morph_targets = false @morph_normals = false self.set_values(parameters) end |
Instance Attribute Details
#emissive ⇒ Object
Returns the value of attribute emissive.
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# File 'lib/mittsu/materials/mesh_lambert_material.rb', line 40 def emissive @emissive end |
#shading ⇒ Object
Returns the value of attribute shading.
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# File 'lib/mittsu/materials/mesh_lambert_material.rb', line 40 def shading @shading end |
#wireframe_linecap ⇒ Object
Returns the value of attribute wireframe_linecap.
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# File 'lib/mittsu/materials/mesh_lambert_material.rb', line 40 def wireframe_linecap @wireframe_linecap end |
#wireframe_linejoin ⇒ Object
Returns the value of attribute wireframe_linejoin.
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# File 'lib/mittsu/materials/mesh_lambert_material.rb', line 40 def wireframe_linejoin @wireframe_linejoin end |
#wireframe_linewidth ⇒ Object
Returns the value of attribute wireframe_linewidth.
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# File 'lib/mittsu/materials/mesh_lambert_material.rb', line 40 def wireframe_linewidth @wireframe_linewidth end |
Instance Method Details
#clone ⇒ Object
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# File 'lib/mittsu/materials/mesh_lambert_material.rb', line 84 def clone material = MeshLambertMaterial.new super(material) material.color.copy(@color) material.emissive.copy(@color) material.wrap_around = @wrap_around material.wrap_rgb.copy(@wrap_rbg) material.map = @map material.light_map = @light_map material.specular_map = @specular_map material.alpha_map = @alpha_map material.env_map = @env_map material.combine = @combine material.reflectivity = @reflectivity material.refraction_ratio = @refraction_ratio material.fog = @fog material.shading = @shading material.wireframe = @wireframe material.wireframe_linewidth = @wireframe_linewidth material.wireframe_linecap = @wireframe_linecap material.wireframe_linejoin = @wireframe_linejoin material.vertex_colors = @vertex_colors material.skinning = @skinning material.morph_targets = @morph_targets material.morph_normals = @morph_normals material end |