Class: Mittsu::SpotLight
- Defined in:
- lib/mittsu/lights/spot_light.rb
Constant Summary
Constants inherited from Object3D
Instance Attribute Summary collapse
-
#angle ⇒ Object
Returns the value of attribute angle.
-
#cast_shadow ⇒ Object
Returns the value of attribute cast_shadow.
-
#decay ⇒ Object
Returns the value of attribute decay.
-
#exponent ⇒ Object
Returns the value of attribute exponent.
-
#shadow_bias ⇒ Object
Returns the value of attribute shadow_bias.
-
#shadow_camera ⇒ Object
Returns the value of attribute shadow_camera.
-
#shadow_camera_far ⇒ Object
Returns the value of attribute shadow_camera_far.
-
#shadow_camera_fov ⇒ Object
Returns the value of attribute shadow_camera_fov.
-
#shadow_camera_near ⇒ Object
Returns the value of attribute shadow_camera_near.
-
#shadow_camera_visible ⇒ Object
Returns the value of attribute shadow_camera_visible.
-
#shadow_darkness ⇒ Object
Returns the value of attribute shadow_darkness.
-
#shadow_map ⇒ Object
Returns the value of attribute shadow_map.
-
#shadow_map_height ⇒ Object
Returns the value of attribute shadow_map_height.
-
#shadow_map_size ⇒ Object
Returns the value of attribute shadow_map_size.
-
#shadow_map_width ⇒ Object
Returns the value of attribute shadow_map_width.
-
#shadow_matrix ⇒ Object
Returns the value of attribute shadow_matrix.
-
#target ⇒ Object
Returns the value of attribute target.
Attributes inherited from Light
#color, #distance, #intensity, #only_shadow
Attributes inherited from Object3D
#children, #frustum_culled, #geometry, #id, #matrix, #matrix_auto_update, #matrix_world, #matrix_world_needs_update, #name, #parent, #position, #quaternion, #receive_shadow, #render_order, #rotation, #rotation_auto_update, #scale, #type, #up, #user_data, #uuid, #visible
Instance Method Summary collapse
- #clone ⇒ Object
-
#initialize(color = nil, intensity = 1.0, distance = 0.0, angle = (::Math::PI / 3.0), exponent = 10.0, decay = 1.0) ⇒ SpotLight
constructor
A new instance of SpotLight.
- #is_virtual=(value) ⇒ Object
- #virtual? ⇒ Boolean
Methods inherited from Object3D
#add, #apply_matrix, #get_object_by_id, #get_object_by_name, #get_object_by_property, #get_world_direction, #get_world_position, #get_world_quaternion, #get_world_rotation, #get_world_scale, #local_to_world, #look_at, #print_tree, #raycast, #remove, #rotate_on_axis, #rotate_x, #rotate_y, #rotate_z, #set_rotation_from_axis_angle, #set_rotation_from_euler, #set_rotation_from_matrix, #set_rotation_from_quaternion, #to_json, #to_s, #translate_on_axis, #translate_x, #translate_y, #translate_z, #traverse, #traverse_ancestors, #traverse_visible, #update_matrix, #update_matrix_world, #world_to_local
Methods included from EventDispatcher
#add_event_listener, #dispatch_event, #has_event_listener, #remove_event_listener
Constructor Details
#initialize(color = nil, intensity = 1.0, distance = 0.0, angle = (::Math::PI / 3.0), exponent = 10.0, decay = 1.0) ⇒ SpotLight
Returns a new instance of SpotLight.
23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
# File 'lib/mittsu/lights/spot_light.rb', line 23 def initialize(color = nil, intensity = 1.0, distance = 0.0, angle = (::Math::PI / 3.0), exponent = 10.0, decay = 1.0) super(color) @type = 'SpotLight' @position.set( 0, 1, 0 ) @target = Object3D.new @intensity = intensity @distance = distance @angle = angle @exponent = exponent @decay = decay # for physically correct lights, should be 2. @cast_shadow = false @only_shadow = false # @shadow_camera_near = 50.0 @shadow_camera_far = 5000.0 @shadow_camera_fov = 50.0 @shadow_camera_visible = false @shadow_bias = 0 @shadow_darkness = 0.5 @shadow_map_width = 512 @shadow_map_height = 512 # @shadow_map = nil @shadow_map_size = nil @shadow_camera = nil @shadow_matrix = nil end |
Instance Attribute Details
#angle ⇒ Object
Returns the value of attribute angle.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def angle @angle end |
#cast_shadow ⇒ Object
Returns the value of attribute cast_shadow.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def cast_shadow @cast_shadow end |
#decay ⇒ Object
Returns the value of attribute decay.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def decay @decay end |
#exponent ⇒ Object
Returns the value of attribute exponent.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def exponent @exponent end |
#shadow_bias ⇒ Object
Returns the value of attribute shadow_bias.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_bias @shadow_bias end |
#shadow_camera ⇒ Object
Returns the value of attribute shadow_camera.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_camera @shadow_camera end |
#shadow_camera_far ⇒ Object
Returns the value of attribute shadow_camera_far.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_camera_far @shadow_camera_far end |
#shadow_camera_fov ⇒ Object
Returns the value of attribute shadow_camera_fov.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_camera_fov @shadow_camera_fov end |
#shadow_camera_near ⇒ Object
Returns the value of attribute shadow_camera_near.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_camera_near @shadow_camera_near end |
#shadow_camera_visible ⇒ Object
Returns the value of attribute shadow_camera_visible.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_camera_visible @shadow_camera_visible end |
#shadow_darkness ⇒ Object
Returns the value of attribute shadow_darkness.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_darkness @shadow_darkness end |
#shadow_map ⇒ Object
Returns the value of attribute shadow_map.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_map @shadow_map end |
#shadow_map_height ⇒ Object
Returns the value of attribute shadow_map_height.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_map_height @shadow_map_height end |
#shadow_map_size ⇒ Object
Returns the value of attribute shadow_map_size.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_map_size @shadow_map_size end |
#shadow_map_width ⇒ Object
Returns the value of attribute shadow_map_width.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_map_width @shadow_map_width end |
#shadow_matrix ⇒ Object
Returns the value of attribute shadow_matrix.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def shadow_matrix @shadow_matrix end |
#target ⇒ Object
Returns the value of attribute target.
5 6 7 |
# File 'lib/mittsu/lights/spot_light.rb', line 5 def target @target end |
Instance Method Details
#clone ⇒ Object
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 |
# File 'lib/mittsu/lights/spot_light.rb', line 70 def clone light = SpotLight.new super(light) light.target = @target.clone light.intensity = @intensity light.distance = @distance light.angle = @angle light.exponent = @exponent light.decay = @decay light.cast_shadow = @cast_shadow light.only_shadow = @only_shadow # light.shadow_camera_near = @shadow_camera_near light.shadow_camera_far = @shadow_camera_far light.shadow_camera_fov = @shadow_camera_fov light.shadow_camera_visible = @shadow_camera_visible light.shadow_bias = @shadow_bias light.shadow_darkness = @shadow_darkness light.shadow_map_width = @shadow_map_width light.shadow_map_height = @shadow_map_height return light end |
#is_virtual=(value) ⇒ Object
66 67 68 |
# File 'lib/mittsu/lights/spot_light.rb', line 66 def is_virtual=(value) @is_virtual = value end |
#virtual? ⇒ Boolean
62 63 64 |
# File 'lib/mittsu/lights/spot_light.rb', line 62 def virtual? @is_virtual end |