Class: Money::Allocation
- Inherits:
-
Object
- Object
- Money::Allocation
- Defined in:
- lib/money/money/allocation.rb
Class Method Summary collapse
-
.convert_to_big_decimal(number) ⇒ BigDecimal
Converts a given number to BigDecimal.
-
.generate(amount, parts, whole_amounts = true) ⇒ Array<Numeric>
Splits a given amount in parts.
Class Method Details
.convert_to_big_decimal(number) ⇒ BigDecimal
Converts a given number to BigDecimal. This method supports inputs of BigDecimal, Rational, and other numeric types by ensuring they are all returned as BigDecimal instances for consistent handling.
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# File 'lib/money/money/allocation.rb', line 58 def self.convert_to_big_decimal(number) if number.is_a? BigDecimal number elsif number.is_a? Rational BigDecimal(number.to_f.to_s) else BigDecimal(number.to_s) end end |
.generate(amount, parts, whole_amounts = true) ⇒ Array<Numeric>
Splits a given amount in parts. The allocation is based on the parts’ proportions or evenly if parts are numerically specified.
The results should always add up to the original amount.
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# File 'lib/money/money/allocation.rb', line 16 def self.generate(amount, parts, whole_amounts = true) parts = if parts.is_a?(Numeric) Array.new(parts, 1) elsif parts.all?(&:zero?) Array.new(parts.count, 1) else parts.dup end raise ArgumentError, 'need at least one part' if parts.empty? if [amount, *parts].any? { |i| i.is_a?(BigDecimal) || i.is_a?(Float) || i.is_a?(Rational) } amount = convert_to_big_decimal(amount) parts.map! { |p| convert_to_big_decimal(p) } end result = [] remaining_amount = amount until parts.empty? do parts_sum = parts.inject(0, :+) part = parts.pop current_split = 0 if parts_sum > 0 current_split = remaining_amount * part / parts_sum current_split = current_split.truncate if whole_amounts end result.unshift current_split remaining_amount -= current_split end result end |