Class: CloudCrowd::WorkUnit
- Inherits:
-
ActiveRecord::Base
- Object
- ActiveRecord::Base
- CloudCrowd::WorkUnit
- Includes:
- ModelStatus
- Defined in:
- lib/cloud_crowd/models/work_unit.rb
Overview
A WorkUnit is an atomic chunk of work from a job, processing a single input through a single action. The WorkUnits are run in parallel, with each worker daemon processing one at a time. The splitting and merging stages of a job are each run as a single WorkUnit.
Constant Summary collapse
- MAX_RESERVATION =
We use a random number in (0…MAX_RESERVATION) to reserve work units. The size of the maximum signed integer in MySQL – SQLite has no limit.
2147483647
- RESERVATION_LIMIT =
We only reserve a certain number of WorkUnits in a single go, to avoid reserving the entire table.
25
Class Method Summary collapse
-
.cancel_all_reservations ⇒ Object
Cancels all outstanding WorkUnit reservations for all processes.
-
.cancel_reservations(reservation) ⇒ Object
Cancels all outstanding WorkUnit reservations for this process.
-
.distribute_to_nodes ⇒ Object
Attempt to send a list of WorkUnits to nodes with available capacity.
-
.find_by_worker_name(name) ⇒ Object
Look up a WorkUnit by the worker that’s currently processing it.
-
.reserve_available(options = {}) ⇒ Object
Reserves all available WorkUnits for this process.
-
.start(job, action, input, status) ⇒ Object
Convenience method for starting a new WorkUnit.
Instance Method Summary collapse
-
#assign_to(node_record, worker_pid) ⇒ Object
When a Node checks out a WorkUnit, establish the connection between WorkUnit and NodeRecord and record the worker_pid.
-
#fail(output, time_taken) ⇒ Object
Mark this unit as having failed.
-
#finish(result, time_taken) ⇒ Object
Mark this unit as having finished successfully.
-
#parsed_output(out = self.output) ⇒ Object
All output needs to be wrapped in a JSON object for consistency (unfortunately, JSON.parse needs the top-level to be an object or array).
-
#to_json ⇒ Object
The JSON representation of a WorkUnit shares the Job’s options with all its cousin WorkUnits.
-
#try_again ⇒ Object
Ever tried.
Methods included from ModelStatus
#complete?, #display_status, #failed?, included, #incomplete?, #merging?, #processing?, #splitting?, #succeeded?
Class Method Details
.cancel_all_reservations ⇒ Object
Cancels all outstanding WorkUnit reservations for all processes. (Useful in the console for debugging.)
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# File 'lib/cloud_crowd/models/work_unit.rb', line 76 def self.cancel_all_reservations WorkUnit.update_all('reservation = null') end |
.cancel_reservations(reservation) ⇒ Object
Cancels all outstanding WorkUnit reservations for this process.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 70 def self.cancel_reservations(reservation) WorkUnit.reserved(reservation).update_all('reservation = null') end |
.distribute_to_nodes ⇒ Object
Attempt to send a list of WorkUnits to nodes with available capacity. A single central server process stops the same WorkUnit from being distributed to multiple nodes by reserving it first. The algorithm used should be lock-free.
We reserve WorkUnits for this process in chunks of RESERVATION_LIMIT size, and try to match them to Nodes that are capable of handling the Action. WorkUnits get removed from the availability list when they are successfully sent, and Nodes get removed when they are busy or have the action in question disabled.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 40 def self.distribute_to_nodes reservation = nil loop do return unless reservation = WorkUnit.reserve_available(:limit => RESERVATION_LIMIT) work_units = WorkUnit.reserved(reservation) available_nodes = NodeRecord.available while node = available_nodes.shift and unit = work_units.shift do if node.actions.include? unit.action if node.send_work_unit(unit) available_nodes.push(node) unless node.busy? next end end work_units.push(unit) end return if work_units.any? || available_nodes.empty? end ensure WorkUnit.cancel_reservations(reservation) if reservation end |
.find_by_worker_name(name) ⇒ Object
Look up a WorkUnit by the worker that’s currently processing it. Specified by pid@host
.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 82 def self.find_by_worker_name(name) pid, host = name.split('@') node = NodeRecord.find_by_host(host) node && node.work_units.find_by_worker_pid(pid) end |
.reserve_available(options = {}) ⇒ Object
Reserves all available WorkUnits for this process. Returns false if there were none available.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 63 def self.reserve_available(={}) reservation = ActiveSupport::SecureRandom.random_number(MAX_RESERVATION) any = WorkUnit.available.update_all("reservation = #{reservation}", nil, ) > 0 any && reservation end |
.start(job, action, input, status) ⇒ Object
Convenience method for starting a new WorkUnit.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 89 def self.start(job, action, input, status) input = input.to_json unless input.is_a? String self.create(:job => job, :action => action, :input => input, :status => status) end |
Instance Method Details
#assign_to(node_record, worker_pid) ⇒ Object
When a Node checks out a WorkUnit, establish the connection between WorkUnit and NodeRecord and record the worker_pid.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 144 def assign_to(node_record, worker_pid) update_attributes!(:node_record => node_record, :worker_pid => worker_pid) end |
#fail(output, time_taken) ⇒ Object
Mark this unit as having failed. May attempt a retry.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 119 def fail(output, time_taken) tries = self.attempts + 1 return try_again if tries < CloudCrowd.config[:work_unit_retries] update_attributes({ :status => FAILED, :node_record => nil, :worker_pid => nil, :attempts => tries, :output => output, :time => time_taken }) job && job.check_for_completion end |
#finish(result, time_taken) ⇒ Object
Mark this unit as having finished successfully. Splitting work units are handled differently (an optimization) – they immediately fire off all of their resulting WorkUnits for processing, without waiting for the rest of their splitting cousins to complete.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 98 def finish(result, time_taken) if splitting? [parsed_output(result)].flatten.each do |new_input| WorkUnit.start(job, action, new_input, PROCESSING) end self.destroy job.set_next_status if job && job.done_splitting? else update_attributes({ :status => SUCCEEDED, :node_record => nil, :worker_pid => nil, :attempts => attempts + 1, :output => result, :time => time_taken }) job && job.check_for_completion end end |
#parsed_output(out = self.output) ⇒ Object
All output needs to be wrapped in a JSON object for consistency (unfortunately, JSON.parse needs the top-level to be an object or array). Convenience method to provide the parsed version.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 151 def parsed_output(out = self.output) JSON.parse(out)['output'] end |
#to_json ⇒ Object
The JSON representation of a WorkUnit shares the Job’s options with all its cousin WorkUnits.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 157 def to_json { 'id' => self.id, 'job_id' => self.job_id, 'input' => self.input, 'attempts' => self.attempts, 'action' => self.action, 'options' => JSON.parse(self.job.), 'status' => self.status }.to_json end |
#try_again ⇒ Object
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
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# File 'lib/cloud_crowd/models/work_unit.rb', line 134 def try_again update_attributes({ :node_record => nil, :worker_pid => nil, :attempts => self.attempts + 1 }) end |