Module: MG

Defined in:
doc/API_reference.rb

Overview

MG stands for Motion Game. All classes part of the framework are defined under that module.

Defined Under Namespace

Modules: Events Classes: Action, Animate, Application, Audio, Blink, Button, CheckBox, Color, DelayTime, Director, Draw, FadeIn, FadeOut, FadeTo, File, Follow, GLView, JumpBy, JumpTo, Layout, List, LoadingBar, Menu, MoveBy, MoveTo, Node, Parallax, Particle, Point, RadioButton, RadioButtonGroup, Repeat, RepeatForever, ResolutionPolicy, RotateBy, RotateTo, ScaleBy, ScaleTo, Scene, Scroll, Sequence, Size, SkewBy, SkewTo, Slider, Spawn, Speed, Sprite, Text, TextField, TintBy, TintTo, Web, Widget