Class: MarkdownIt::RulesBlock::Table

Inherits:
Object
  • Object
show all
Extended by:
Common::Utils
Defined in:
lib/motion-markdown-it/rules_block/table.rb

Constant Summary

Constants included from Common::Utils

Common::Utils::DIGITAL_ENTITY_TEST_RE, Common::Utils::ENTITY_RE, Common::Utils::HTML_ESCAPE_REPLACE_RE, Common::Utils::HTML_ESCAPE_TEST_RE, Common::Utils::HTML_REPLACEMENTS, Common::Utils::REGEXP_ESCAPE_RE, Common::Utils::UNESCAPE_ALL_RE, Common::Utils::UNESCAPE_MD_RE, Common::Utils::UNICODE_PUNCT_RE

Class Method Summary collapse

Methods included from Common::Utils

arrayReplaceAt, assign, charCodeAt, escapeHtml, escapeRE, fromCharCode, fromCodePoint, isMdAsciiPunct, isPunctChar, isSpace, isValidEntityCode, isWhiteSpace, normalizeReference, replaceEntityPattern, unescapeAll, unescapeMd

Class Method Details

.escapedSplit(str) ⇒ Object




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# File 'lib/motion-markdown-it/rules_block/table.rb', line 17

def self.escapedSplit(str)
  result       = []
  pos          = 0
  max          = str.length
  isEscaped    = false
  lastPos      = 0
  current      = ''

  ch           = charCodeAt(str, pos)

  while (pos < max)
    if ch == 0x7c  # |
      if (!isEscaped)
        # pipe separating cells, '|'
        result.push(current + str[lastPos...pos])
        current = ''
        lastPos = pos + 1
      else
        # escaped pipe, '\|'
        current += str[lastPos...(pos - 1)]
        lastPos = pos
      end
    end

    isEscaped = (ch == 0x5c)   # '\'
    pos += 1

    ch = charCodeAt(str, pos)
  end

  result.push(current + str[lastPos..-1])

  return result
end

.getLine(state, line) ⇒ Object




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# File 'lib/motion-markdown-it/rules_block/table.rb', line 9

def self.getLine(state, line)
  pos = state.bMarks[line] + state.tShift[line]
  max = state.eMarks[line]

  return state.src[pos, max - pos]
end

.table(state, startLine, endLine, silent) ⇒ Object




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# File 'lib/motion-markdown-it/rules_block/table.rb', line 53

def self.table(state, startLine, endLine, silent)
  # should have at least two lines
  return false if (startLine + 2 > endLine)

  nextLine = startLine + 1

  return false if (state.sCount[nextLine] < state.blkIndent)

  # if it's indented more than 3 spaces, it should be a code block
  return false if state.sCount[nextLine] - state.blkIndent >= 4

  # first character of the second line should be '|', '-', ':',
  # and no other characters are allowed but spaces;
  # basically, this is the equivalent of /^[-:|][-:|\s]*$/ regexp

  pos = state.bMarks[nextLine] + state.tShift[nextLine]
  return false if (pos >= state.eMarks[nextLine])

  firstCh = charCodeAt(state.src, pos)
  pos += 1
  return false if (firstCh != 0x7C && firstCh != 0x2D && firstCh != 0x3A) # | or  - or :

  return false if (pos >= state.eMarks[nextLine])

  secondCh = charCodeAt(state.src, pos)
  pos += 1
  return false if (secondCh != 0x7C && secondCh != 0x2D && secondCh != 0x3A && !isSpace(secondCh)) # | or  - or :

  # if first character is '-', then second character must not be a space
  # (due to parsing ambiguity with list)
  return false if (firstCh === 0x2D && isSpace(secondCh)) # - 

  while pos < state.eMarks[nextLine]
    ch = charCodeAt(state.src, pos)
    return false if (ch != 0x7C && ch != 0x2D && ch != 0x3A && !isSpace(ch)) # | or - or :

    pos += 1
  end

  lineText = getLine(state, startLine + 1)

  columns = lineText.split('|')
  aligns = []
  (0...columns.length).each do |i|
    t = columns[i].strip
    if t.empty?
      # allow empty columns before and after table, but not in between columns
      # e.g. allow ` |---| `, disallow ` ---||--- `
      if (i == 0 || i == columns.length - 1)
        next
      else
        return false
      end
    end

    return false if (/^:?-+:?$/ =~ t).nil?
    if (charCodeAt(t, t.length - 1) == 0x3A)  # ':'
      aligns.push(charCodeAt(t, 0) == 0x3A ? 'center' : 'right')
    elsif (charCodeAt(t, 0) == 0x3A)
      aligns.push('left')
    else
      aligns.push('')
    end
  end

  lineText = getLine(state, startLine).strip
  return false if !lineText.include?('|')
  return false if state.sCount[startLine] - state.blkIndent >= 4
  columns = self.escapedSplit(lineText)

  columns.shift if (columns.length && columns[0] == '') 
  columns.pop if (columns.length && columns[columns.length - 1] == '')

  # header row will define an amount of columns in the entire table,
  # and align row should be exactly the same (the rest of the rows can differ)
  columnCount = columns.length
  return false if columnCount == 0 || columnCount != aligns.length

  return true  if silent

  oldParentType = state.parentType
  state.parentType = 'table'

  # use 'blockquote' lists for termination because it's
  # the most similar to tables
  terminatorRules = state.md.block.ruler.getRules('blockquote')

  token     = state.push('table_open', 'table', 1)
  token.map = tableLines = [ startLine, 0 ]

  token     = state.push('thead_open', 'thead', 1)
  token.map = [ startLine, startLine + 1 ]

  token     = state.push('tr_open', 'tr', 1)
  token.map = [ startLine, startLine + 1 ]

  (0...columns.length).each do |i|
    token          = state.push('th_open', 'th', 1)
    unless aligns[i].empty?
      token.attrs  = [ [ 'style', 'text-align:' + aligns[i] ] ]
    end

    token          = state.push('inline', '', 0)
    token.content  = columns[i].strip
    token.children = []

    token          = state.push('th_close', 'th', -1)
  end

  token     = state.push('tr_close', 'tr', -1)
  token     = state.push('thead_close', 'thead', -1)

  nextLine = startLine + 2
  while nextLine < endLine
    break if (state.sCount[nextLine] < state.blkIndent)

    terminate = false
    (0...terminatorRules.length).each do |i|
      if (terminatorRules[i].call(state, nextLine, endLine, true))
        terminate = true
        break
      end
    end

    break if (terminate)

    lineText = getLine(state, nextLine).strip
    break if lineText.empty?
    break if state.sCount[nextLine] - state.blkIndent >= 4
    columns = self.escapedSplit(lineText)
    columns.shift if (columns.length && columns[0] == '')
    columns.pop if (columns.length && columns[columns.length - 1] == '')

    if (nextLine == startLine + 2)
      token     = state.push('tbody_open', 'tbody', 1)
      token.map = tbodyLines = [ startLine + 2, 0 ]
    end

    token     = state.push('tr_open', 'tr', 1)
    token.map = [ nextLine, nextLine + 1 ]

    (0...columnCount).each do |i|
      token          = state.push('td_open', 'td', 1)
      token.map      = [ nextLine, nextLine + 1 ]
      unless aligns[i].empty?
        token.attrs  = [ [ 'style', 'text-align:' + aligns[i] ] ]
      end

      token          = state.push('inline', '', 0)
      token.content  = columns[i] ? columns[i].strip : ''
      token.children = []

      token          = state.push('td_close', 'td', -1)
    end
    token = state.push('tr_close', 'tr', -1)
    nextLine += 1
  end

  if (tbodyLines)
    token = state.push('tbody_close', 'tbody', -1)
    tbodyLines[1] = nextLine
  end

  token = state.push('table_close', 'table', -1)
  tableLines[1] = nextLine

  state.parentType = oldParentType
  state.line = nextLine
  return true
end