Class: MarkdownIt::RulesInline::Escape
- Inherits:
-
Object
- Object
- MarkdownIt::RulesInline::Escape
- Extended by:
- Common::Utils
- Defined in:
- lib/motion-markdown-it/rules_inline/escape.rb
Constant Summary collapse
- ESCAPED =
[]
Constants included from Common::Utils
Common::Utils::DIGITAL_ENTITY_TEST_RE, Common::Utils::ENTITY_RE, Common::Utils::HTML_ESCAPE_REPLACE_RE, Common::Utils::HTML_ESCAPE_TEST_RE, Common::Utils::HTML_REPLACEMENTS, Common::Utils::REGEXP_ESCAPE_RE, Common::Utils::UNESCAPE_ALL_RE, Common::Utils::UNESCAPE_MD_RE, Common::Utils::UNICODE_PUNCT_RE
Class Method Summary collapse
-
.escape(state, silent) ⇒ Object
——————————————————————————.
Methods included from Common::Utils
arrayReplaceAt, assign, escapeHtml, escapeRE, fromCharCode, fromCodePoint, isMdAsciiPunct, isPunctChar, isSpace, isValidEntityCode, isWhiteSpace, normalizeReference, replaceEntityPattern, unescapeAll, unescapeMd
Class Method Details
.escape(state, silent) ⇒ Object
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# File 'lib/motion-markdown-it/rules_inline/escape.rb', line 16 def self.escape(state, silent) pos = state.pos max = state.posMax return false if state.src.charCodeAt(pos) != 0x5C # \ pos += 1 if pos < max ch = state.src.charCodeAt(pos) if ch < 256 && ESCAPED[ch] != 0 state.pending += state.src[pos] if !silent state.pos += 2 return true end if ch == 0x0A if !silent state.push('hardbreak', 'br', 0) end pos += 1 # skip leading whitespaces from next line while pos < max ch = state.src.charCodeAt(pos) break if !isSpace(ch) pos += 1 end state.pos = pos return true end end state.pending += '\\' if !silent state.pos += 1 return true end |