Class: MarkdownIt::RulesInline::Newline
- Inherits:
-
Object
- Object
- MarkdownIt::RulesInline::Newline
- Extended by:
- Common::Utils
- Defined in:
- lib/motion-markdown-it/rules_inline/newline.rb
Constant Summary
Constants included from Common::Utils
Common::Utils::DIGITAL_ENTITY_TEST_RE, Common::Utils::ENTITY_RE, Common::Utils::HTML_ESCAPE_REPLACE_RE, Common::Utils::HTML_ESCAPE_TEST_RE, Common::Utils::HTML_REPLACEMENTS, Common::Utils::REGEXP_ESCAPE_RE, Common::Utils::UNESCAPE_ALL_RE, Common::Utils::UNESCAPE_MD_RE, Common::Utils::UNICODE_PUNCT_RE
Class Method Summary collapse
-
.newline(state, silent) ⇒ Object
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Methods included from Common::Utils
arrayReplaceAt, assign, escapeHtml, escapeRE, fromCharCode, fromCodePoint, isMdAsciiPunct, isPunctChar, isSpace, isValidEntityCode, isWhiteSpace, normalizeReference, replaceEntityPattern, unescapeAll, unescapeMd
Class Method Details
.newline(state, silent) ⇒ Object
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# File 'lib/motion-markdown-it/rules_inline/newline.rb', line 9 def self.newline(state, silent) pos = state.pos return false if state.src.charCodeAt(pos) != 0x0A # \n pmax = state.pending.length - 1 max = state.posMax # ' \n' -> hardbreak # Lookup in pending chars is bad practice! Don't copy to other rules! # Pending string is stored in concat mode, indexed lookups will cause # convertion to flat mode. if !silent if pmax >= 0 && state.pending.charCodeAt(pmax) == 0x20 if pmax >= 1 && state.pending.charCodeAt(pmax - 1) == 0x20 state.pending = state.pending.sub(/ +$/, '') state.push('hardbreak', 'br', 0) else state.pending = state.pending.slice(0...-1) state.push('softbreak', 'br', 0) end else state.push('softbreak', 'br', 0) end end pos += 1 # skip heading spaces for next line while pos < max && isSpace(state.src.charCodeAt(pos)) pos += 1 end state.pos = pos return true end |