Module: Audio

Defined in:
ext/audio.c

Class Method Summary collapse

Class Method Details

.load(file) ⇒ Object



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# File 'ext/audio.c', line 16

VALUE audio_load(VALUE self, VALUE file)
{
  Mix_Chunk *sound = NULL;
  sound = Mix_LoadWAV(StringValueCStr(file));
  if(sound == NULL)
  {
    fprintf(stderr, "Unable to load WAV file: %s\n", Mix_GetError());
  }

  sounds[0] = sound;
  sound_count++;

  return rb_int2inum(sound_count - 1);
}

.pause(channel_id) ⇒ Object



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# File 'ext/audio.c', line 43

VALUE audio_pause(VALUE self, VALUE channel_id)
{
  Mix_Pause(NUM2INT(channel_id));
  return Qnil;
}

.play(channel_id, clip) ⇒ Object



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# File 'ext/audio.c', line 9

VALUE audio_play(VALUE self, VALUE channel_id, VALUE clip)
{
  Mix_Chunk *sound = sounds[NUM2INT(clip)];
  int channel = Mix_PlayChannel(NUM2INT(channel_id), sound, 0);
  return rb_int2inum(channel);
}

.resume(channel_id) ⇒ Object



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# File 'ext/audio.c', line 49

VALUE audio_resume(VALUE self, VALUE channel_id)
{
  Mix_Resume(NUM2INT(channel_id));
  return Qnil;
}

.set_pos(channel_id, angle, distance) ⇒ Object



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# File 'ext/audio.c', line 31

VALUE audio_set_pos(VALUE self, VALUE channel_id, VALUE angle, VALUE distance)
{
  Mix_SetPosition(NUM2INT(channel_id), NUM2INT(angle), NUM2INT(distance));
  return Qnil;
}

.set_volume(channel_id, volume) ⇒ Object



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# File 'ext/audio.c', line 55

VALUE audio_set_volume(VALUE self, VALUE channel_id, VALUE volume)
{
  Mix_Volume(NUM2INT(channel_id), NUM2INT(volume));
  return Qnil;
}

.stop(channel_id) ⇒ Object



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# File 'ext/audio.c', line 37

VALUE audio_stop(VALUE self, VALUE channel_id)
{
  Mix_HaltChannel(NUM2INT(channel_id));
  return Qnil;
}