Class: Navy::Captain
Defined Under Namespace
Constant Summary collapse
- OFFICERS =
This hash maps PIDs to Officers
{}
- RESPAWNS =
{}
- SELF_PIPE =
[]
- SIG_QUEUE =
signal queue used for self-piping
[]
- QUEUE_SIGS =
list of signals we care about and trap in admiral.
[ :WINCH, :QUIT, :INT, :TERM, :USR1, :USR2, :HUP, :TTIN, :TTOU ]
Instance Attribute Summary collapse
-
#admiral ⇒ Object
readonly
Returns the value of attribute admiral.
-
#captain_pid ⇒ Object
Returns the value of attribute captain_pid.
-
#label ⇒ Object
Returns the value of attribute label.
-
#officer_count ⇒ Object
Returns the value of attribute officer_count.
-
#officer_fire_and_forget ⇒ Object
Returns the value of attribute officer_fire_and_forget.
-
#officer_job ⇒ Object
Returns the value of attribute officer_job.
-
#options ⇒ Object
readonly
Returns the value of attribute options.
Attributes inherited from Rank
#after_fork, #after_stop, #before_fork, #before_stop, #current_stderr, #current_stdout, #heartbeat, #logger, #orders, #orig_stderr, #orig_stdout, #patience, #pid, #post_fork, #preload, #reexec_pid, #respawn_limit, #respawn_limit_seconds, #stderr_path, #stdout_path, #timeout
Instance Method Summary collapse
- #==(other_label) ⇒ Object
-
#initialize(admiral, label, config, options = {}) ⇒ Captain
constructor
A new instance of Captain.
- #join ⇒ Object
- #start ⇒ Object
-
#stop(graceful = true) ⇒ Object
Terminates all captains, but does not exit admiral process.
Constructor Details
#initialize(admiral, label, config, options = {}) ⇒ Captain
Returns a new instance of Captain.
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# File 'lib/navy/captain.rb', line 18 def initialize(admiral, label, config, = {}) self.orig_stderr = $stderr.dup self.orig_stdout = $stdout.dup @options = .dup @options[:use_defaults] = true @options[:config_file] = config self.orders = Navy::Captain::Orders.new(self.class, @options) @options.merge!(orders.set) @admiral, @label = admiral, label orders.give!(self, except: [ :stderr_path, :stdout_path ]) end |
Instance Attribute Details
#admiral ⇒ Object (readonly)
Returns the value of attribute admiral.
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# File 'lib/navy/captain.rb', line 16 def admiral @admiral end |
#captain_pid ⇒ Object
Returns the value of attribute captain_pid.
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# File 'lib/navy/captain.rb', line 15 def captain_pid @captain_pid end |
#label ⇒ Object
Returns the value of attribute label.
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# File 'lib/navy/captain.rb', line 15 def label @label end |
#officer_count ⇒ Object
Returns the value of attribute officer_count.
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# File 'lib/navy/captain.rb', line 15 def officer_count @officer_count end |
#officer_fire_and_forget ⇒ Object
Returns the value of attribute officer_fire_and_forget.
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# File 'lib/navy/captain.rb', line 15 def officer_fire_and_forget @officer_fire_and_forget end |
#officer_job ⇒ Object
Returns the value of attribute officer_job.
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# File 'lib/navy/captain.rb', line 15 def officer_job @officer_job end |
#options ⇒ Object (readonly)
Returns the value of attribute options.
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# File 'lib/navy/captain.rb', line 16 def @options end |
Instance Method Details
#==(other_label) ⇒ Object
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# File 'lib/navy/captain.rb', line 33 def ==(other_label) @label == other_label end |
#join ⇒ Object
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# File 'lib/navy/captain.rb', line 58 def join respawn = true last_check = Time.now proc_name "captain[#{label}]" logger.info "captain[#{label}] process ready" begin reap_all_officers case SIG_QUEUE.shift when nil # logger.info "captain[#{label}] heartbeat" # avoid murdering workers after our master process (or the # machine) comes out of suspend/hibernation if (last_check + @timeout) >= (last_check = Time.now) heartbeat.call(self) if heartbeat sleep_time = murder_lazy_officers logger.debug("would normally murder lazy officers") if $DEBUG else sleep_time = @timeout/2.0 + 1 logger.debug("waiting #{sleep_time}s after suspend/hibernation") end maintain_officer_count if respawn captain_sleep(sleep_time) when :QUIT # graceful shutdown break when :TERM, :INT # immediate shutdown stop(false) break when :USR1 # rotate logs logger.info "captain[#{label}] reopening logs..." Navy::Util.reopen_logs logger.info "captaion[#{label}] done reopening logs" kill_each_officer(:USR1) when :WINCH # if Unicorn::Configurator::RACKUP[:daemonized] # respawn = false # logger.info "gracefully stopping all workers" # kill_each_worker(:QUIT) # self.worker_processes = 0 # else logger.info "SIGWINCH ignored because we're not daemonized" # end when :TTIN respawn = true self.officer_count += 1 when :TTOU self.officer_count -= 1 if self.officer_count > 0 when :HUP respawn = true # if config.config_file # load_config! # else # exec binary and exit if there's no config file logger.info "config_file not present, reexecuting binary" reexec # end end rescue => e Navy.log_error(logger, "captain[#{label}] loop error", e) end while true stop # gracefully shutdown all captains on our way out logger.info "captain[#{label}] complete" end |
#start ⇒ Object
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# File 'lib/navy/captain.rb', line 37 def start init_self_pipe! QUEUE_SIGS.each do |sig| trap(sig) do if $DEBUG logger.debug "captain[#{label}] received #{sig}" end SIG_QUEUE << sig awaken_captain end end trap(:CHLD) { awaken_captain } logger.info "captain[#{label}] starting" self.captain_pid = $$ preload.call(self) if preload spawn_missing_officers self end |
#stop(graceful = true) ⇒ Object
Terminates all captains, but does not exit admiral process
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# File 'lib/navy/captain.rb', line 123 def stop(graceful = true) before_stop.call(self, graceful) if before_stop limit = Time.now + patience until OFFICERS.empty? || (n = Time.now) > limit kill_each_officer(graceful ? :QUIT : :TERM, officer_fire_and_forget) sleep(0.1) reap_all_officers end if n and n > limit logger.debug "captain=#{label} patience exceeded by #{n - limit} seconds (limit #{patience} seconds)" if $DEBUG end kill_each_officer(:KILL) after_stop.call(self, graceful) if after_stop end |