Class: OneSignal::Player
- Inherits:
-
Object
- Object
- OneSignal::Player
- Defined in:
- lib/onesignal/models/player.rb
Instance Attribute Summary collapse
-
#ad_id ⇒ Object
The ad id for the device’s platform: Android = Advertising Id iOS = identifierForVendor WP8.0 = DeviceUniqueId WP8.1 = AdvertisingId.
-
#amount_spent ⇒ Object
Amount the user has spent in USD, up to two decimal places.
-
#app_id ⇒ Object
Returns the value of attribute app_id.
-
#badge_count ⇒ Object
Current iOS badge count displayed on the app icon NOTE: Not supported for apps created after June 2018, since badge count for apps created after this date are handled on the client.
-
#country ⇒ Object
Country code in the ISO 3166-1 Alpha 2 format.
-
#created_at ⇒ Object
Unixtime when the player joined the game.
-
#device_model ⇒ Object
Device make and model.
-
#device_os ⇒ Object
Device operating system version.
-
#device_type ⇒ Object
Required The device’s platform: 0 = iOS 1 = Android 2 = Amazon 3 = WindowsPhone (MPNS) 4 = Chrome Apps / Extensions 5 = Chrome Web Push 6 = Windows (WNS) 7 = Safari 8 = Firefox 9 = MacOS 10 = Alexa 11 = Email 13 = For Huawei App Gallery Builds SDK Setup.
-
#email_auth_hash ⇒ Object
Email - Only required if you have enabled Identity Verification and device_type is email (11).
-
#external_user_id ⇒ Object
a custom user ID.
-
#external_user_id_auth_hash ⇒ Object
Only required if you have enabled Identity Verification and device_type is NOT 11 email.
-
#game_version ⇒ Object
Version of your app.
-
#id ⇒ Object
The device’s OneSignal ID.
-
#identifier ⇒ Object
Recommended: For Push Notifications, this is the Push Token Identifier from Google or Apple.
-
#invalid_identifier ⇒ Object
If true, this is the equivalent of a user being Unsubscribed.
-
#language ⇒ Object
Language code.
-
#last_active ⇒ Object
Unixtime when the player was last active.
-
#lat ⇒ Object
Latitude of the device, used for geotagging to segment on.
-
#long ⇒ Object
Longitude of the device, used for geotagging to segment on.
-
#notification_types ⇒ Object
1 = subscribed -2 = unsubscribed iOS - These values are set each time the user opens the app from the SDK.
-
#playtime ⇒ Object
Seconds player was running your app.
-
#sdk ⇒ Object
Name and version of the sdk/plugin that’s calling this API method (if any).
-
#session_count ⇒ Object
Number of times the user has played the game, defaults to 1.
-
#tags ⇒ Object
Custom tags for the player.
-
#test_type ⇒ Object
This is used in deciding whether to use your iOS Sandbox or Production push certificate when sending a push when both have been uploaded.
-
#timezone ⇒ Object
Number of seconds away from UTC.
Class Method Summary collapse
-
.acceptable_attributes ⇒ Object
Returns all the JSON keys this model knows about.
-
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
-
.build_from_hash(attributes) ⇒ Object
Builds the object from hash.
-
.openapi_nullable ⇒ Object
List of attributes with nullable: true.
-
.openapi_types ⇒ Object
Attribute type mapping.
Instance Method Summary collapse
-
#==(o) ⇒ Object
Checks equality by comparing each attribute.
-
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type.
-
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash.
-
#build_from_hash(attributes) ⇒ Object
Builds the object from hash.
- #eql?(o) ⇒ Boolean
-
#hash ⇒ Integer
Calculates hash code according to all attributes.
-
#initialize(attributes = {}) ⇒ Player
constructor
Initializes the object.
-
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons.
-
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility).
-
#to_hash ⇒ Hash
Returns the object in the form of hash.
-
#to_s ⇒ String
Returns the string representation of the object.
-
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid.
Constructor Details
#initialize(attributes = {}) ⇒ Player
Initializes the object
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# File 'lib/onesignal/models/player.rb', line 179 def initialize(attributes = {}) if (!attributes.is_a?(Hash)) fail ArgumentError, "The input argument (attributes) must be a hash in `OneSignal::Player` initialize method" end # check to see if the attribute exists and convert string to symbol for hash key attributes = attributes.each_with_object({}) { |(k, v), h| if (!self.class.attribute_map.key?(k.to_sym)) fail ArgumentError, "`#{k}` is not a valid attribute in `OneSignal::Player`. Please check the name to make sure it's valid. List of attributes: " + self.class.attribute_map.keys.inspect end h[k.to_sym] = v } if attributes.key?(:'id') self.id = attributes[:'id'] end if attributes.key?(:'invalid_identifier') self.invalid_identifier = attributes[:'invalid_identifier'] end if attributes.key?(:'app_id') self.app_id = attributes[:'app_id'] end if attributes.key?(:'device_type') self.device_type = attributes[:'device_type'] end if attributes.key?(:'external_user_id') self.external_user_id = attributes[:'external_user_id'] end if attributes.key?(:'external_user_id_auth_hash') self.external_user_id_auth_hash = attributes[:'external_user_id_auth_hash'] end if attributes.key?(:'email_auth_hash') self.email_auth_hash = attributes[:'email_auth_hash'] end if attributes.key?(:'identifier') self.identifier = attributes[:'identifier'] end if attributes.key?(:'language') self.language = attributes[:'language'] end if attributes.key?(:'timezone') self.timezone = attributes[:'timezone'] end if attributes.key?(:'game_version') self.game_version = attributes[:'game_version'] end if attributes.key?(:'device_model') self.device_model = attributes[:'device_model'] end if attributes.key?(:'device_os') self.device_os = attributes[:'device_os'] end if attributes.key?(:'ad_id') self.ad_id = attributes[:'ad_id'] end if attributes.key?(:'sdk') self.sdk = attributes[:'sdk'] end if attributes.key?(:'session_count') self.session_count = attributes[:'session_count'] end if attributes.key?(:'tags') self. = attributes[:'tags'] end if attributes.key?(:'amount_spent') self.amount_spent = attributes[:'amount_spent'] end if attributes.key?(:'created_at') self.created_at = attributes[:'created_at'] end if attributes.key?(:'playtime') self.playtime = attributes[:'playtime'] end if attributes.key?(:'badge_count') self.badge_count = attributes[:'badge_count'] end if attributes.key?(:'last_active') self.last_active = attributes[:'last_active'] end if attributes.key?(:'notification_types') self.notification_types = attributes[:'notification_types'] end if attributes.key?(:'test_type') self.test_type = attributes[:'test_type'] end if attributes.key?(:'long') self.long = attributes[:'long'] end if attributes.key?(:'lat') self.lat = attributes[:'lat'] end if attributes.key?(:'country') self.country = attributes[:'country'] end end |
Instance Attribute Details
#ad_id ⇒ Object
The ad id for the device’s platform: Android = Advertising Id iOS = identifierForVendor WP8.0 = DeviceUniqueId WP8.1 = AdvertisingId
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# File 'lib/onesignal/models/player.rb', line 57 def ad_id @ad_id end |
#amount_spent ⇒ Object
Amount the user has spent in USD, up to two decimal places
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# File 'lib/onesignal/models/player.rb', line 69 def amount_spent @amount_spent end |
#app_id ⇒ Object
Returns the value of attribute app_id.
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# File 'lib/onesignal/models/player.rb', line 24 def app_id @app_id end |
#badge_count ⇒ Object
Current iOS badge count displayed on the app icon NOTE: Not supported for apps created after June 2018, since badge count for apps created after this date are handled on the client.
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# File 'lib/onesignal/models/player.rb', line 78 def badge_count @badge_count end |
#country ⇒ Object
Country code in the ISO 3166-1 Alpha 2 format
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# File 'lib/onesignal/models/player.rb', line 96 def country @country end |
#created_at ⇒ Object
Unixtime when the player joined the game
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# File 'lib/onesignal/models/player.rb', line 72 def created_at @created_at end |
#device_model ⇒ Object
Device make and model. Example: iPhone5,1
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# File 'lib/onesignal/models/player.rb', line 51 def device_model @device_model end |
#device_os ⇒ Object
Device operating system version. Example: 7.0.4
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# File 'lib/onesignal/models/player.rb', line 54 def device_os @device_os end |
#device_type ⇒ Object
Required The device’s platform: 0 = iOS 1 = Android 2 = Amazon 3 = WindowsPhone (MPNS) 4 = Chrome Apps / Extensions 5 = Chrome Web Push 6 = Windows (WNS) 7 = Safari 8 = Firefox 9 = MacOS 10 = Alexa 11 = Email 13 = For Huawei App Gallery Builds SDK Setup. Not for Huawei Devices using FCM 14 = SMS
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# File 'lib/onesignal/models/player.rb', line 27 def device_type @device_type end |
#email_auth_hash ⇒ Object
Email - Only required if you have enabled Identity Verification and device_type is email (11).
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# File 'lib/onesignal/models/player.rb', line 36 def email_auth_hash @email_auth_hash end |
#external_user_id ⇒ Object
a custom user ID
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# File 'lib/onesignal/models/player.rb', line 30 def external_user_id @external_user_id end |
#external_user_id_auth_hash ⇒ Object
Only required if you have enabled Identity Verification and device_type is NOT 11 email.
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# File 'lib/onesignal/models/player.rb', line 33 def external_user_id_auth_hash @external_user_id_auth_hash end |
#game_version ⇒ Object
Version of your app. Example: 1.1
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# File 'lib/onesignal/models/player.rb', line 48 def game_version @game_version end |
#id ⇒ Object
The device’s OneSignal ID
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# File 'lib/onesignal/models/player.rb', line 19 def id @id end |
#identifier ⇒ Object
Recommended: For Push Notifications, this is the Push Token Identifier from Google or Apple. For Apple Push identifiers, you must strip all non alphanumeric characters. Examples: iOS: 7abcd558f29d0b1f048083e2834ad8ea4b3d87d8ad9c088b33c132706ff445f0 Android: APA91bHbYHk7aq-Uam_2pyJ2qbZvqllyyh2wjfPRaw5gLEX2SUlQBRvOc6sck1sa7H7nGeLNlDco8lXj83HWWwzV… For Email Addresses, set the full email address [email protected] and make sure to set device_type to 11.
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# File 'lib/onesignal/models/player.rb', line 39 def identifier @identifier end |
#invalid_identifier ⇒ Object
If true, this is the equivalent of a user being Unsubscribed
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# File 'lib/onesignal/models/player.rb', line 22 def invalid_identifier @invalid_identifier end |
#language ⇒ Object
Language code. Typically lower case two letters, except for Chinese where it must be one of zh-Hans or zh-Hant. Example: en
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# File 'lib/onesignal/models/player.rb', line 42 def language @language end |
#last_active ⇒ Object
Unixtime when the player was last active
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# File 'lib/onesignal/models/player.rb', line 81 def last_active @last_active end |
#lat ⇒ Object
Latitude of the device, used for geotagging to segment on.
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# File 'lib/onesignal/models/player.rb', line 93 def lat @lat end |
#long ⇒ Object
Longitude of the device, used for geotagging to segment on.
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# File 'lib/onesignal/models/player.rb', line 90 def long @long end |
#notification_types ⇒ Object
1 = subscribed -2 = unsubscribed iOS - These values are set each time the user opens the app from the SDK. Use the SDK function set Subscription instead. Android - You may set this but you can no longer use the SDK method setSubscription later in your app as it will create synchronization issues.
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# File 'lib/onesignal/models/player.rb', line 84 def notification_types @notification_types end |
#playtime ⇒ Object
Seconds player was running your app.
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# File 'lib/onesignal/models/player.rb', line 75 def playtime @playtime end |
#sdk ⇒ Object
Name and version of the sdk/plugin that’s calling this API method (if any)
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# File 'lib/onesignal/models/player.rb', line 60 def sdk @sdk end |
#session_count ⇒ Object
Number of times the user has played the game, defaults to 1
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# File 'lib/onesignal/models/player.rb', line 63 def session_count @session_count end |
#tags ⇒ Object
Custom tags for the player. Only support string and integer key value pairs. Does not support arrays or other nested objects. Setting a tag value to null or an empty string will remove the tag. Example: "foo":"bar","this":"that" Limitations: - 100 tags per call - Android SDK users: tags cannot be removed or changed via API if set through SDK sendTag methods. Recommended to only tag devices with 1 kilobyte of data Please consider using your own Database to save more than 1 kilobyte of data. See: Internal Database & CRM
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# File 'lib/onesignal/models/player.rb', line 66 def @tags end |
#test_type ⇒ Object
This is used in deciding whether to use your iOS Sandbox or Production push certificate when sending a push when both have been uploaded. Set to the iOS provisioning profile that was used to build your app. 1 = Development 2 = Ad-Hoc Omit this field for App Store builds.
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# File 'lib/onesignal/models/player.rb', line 87 def test_type @test_type end |
#timezone ⇒ Object
Number of seconds away from UTC. Example: -28800
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# File 'lib/onesignal/models/player.rb', line 45 def timezone @timezone end |
Class Method Details
.acceptable_attributes ⇒ Object
Returns all the JSON keys this model knows about
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# File 'lib/onesignal/models/player.rb', line 132 def self.acceptable_attributes attribute_map.values end |
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
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# File 'lib/onesignal/models/player.rb', line 99 def self.attribute_map { :'id' => :'id', :'invalid_identifier' => :'invalid_identifier', :'app_id' => :'app_id', :'device_type' => :'device_type', :'external_user_id' => :'external_user_id', :'external_user_id_auth_hash' => :'external_user_id_auth_hash', :'email_auth_hash' => :'email_auth_hash', :'identifier' => :'identifier', :'language' => :'language', :'timezone' => :'timezone', :'game_version' => :'game_version', :'device_model' => :'device_model', :'device_os' => :'device_os', :'ad_id' => :'ad_id', :'sdk' => :'sdk', :'session_count' => :'session_count', :'tags' => :'tags', :'amount_spent' => :'amount_spent', :'created_at' => :'created_at', :'playtime' => :'playtime', :'badge_count' => :'badge_count', :'last_active' => :'last_active', :'notification_types' => :'notification_types', :'test_type' => :'test_type', :'long' => :'long', :'lat' => :'lat', :'country' => :'country' } end |
.build_from_hash(attributes) ⇒ Object
Builds the object from hash
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# File 'lib/onesignal/models/player.rb', line 373 def self.build_from_hash(attributes) new.build_from_hash(attributes) end |
.openapi_nullable ⇒ Object
List of attributes with nullable: true
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# File 'lib/onesignal/models/player.rb', line 170 def self.openapi_nullable Set.new([ :'timezone', :'test_type', ]) end |
.openapi_types ⇒ Object
Attribute type mapping.
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# File 'lib/onesignal/models/player.rb', line 137 def self.openapi_types { :'id' => :'String', :'invalid_identifier' => :'Boolean', :'app_id' => :'String', :'device_type' => :'Integer', :'external_user_id' => :'String', :'external_user_id_auth_hash' => :'String', :'email_auth_hash' => :'String', :'identifier' => :'String', :'language' => :'String', :'timezone' => :'Integer', :'game_version' => :'String', :'device_model' => :'String', :'device_os' => :'String', :'ad_id' => :'String', :'sdk' => :'String', :'session_count' => :'Integer', :'tags' => :'Object', :'amount_spent' => :'Float', :'created_at' => :'Integer', :'playtime' => :'Integer', :'badge_count' => :'Integer', :'last_active' => :'Integer', :'notification_types' => :'Integer', :'test_type' => :'Integer', :'long' => :'Float', :'lat' => :'Float', :'country' => :'String' } end |
Instance Method Details
#==(o) ⇒ Object
Checks equality by comparing each attribute.
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# File 'lib/onesignal/models/player.rb', line 326 def ==(o) return true if self.equal?(o) self.class == o.class && id == o.id && invalid_identifier == o.invalid_identifier && app_id == o.app_id && device_type == o.device_type && external_user_id == o.external_user_id && external_user_id_auth_hash == o.external_user_id_auth_hash && email_auth_hash == o.email_auth_hash && identifier == o.identifier && language == o.language && timezone == o.timezone && game_version == o.game_version && device_model == o.device_model && device_os == o.device_os && ad_id == o.ad_id && sdk == o.sdk && session_count == o.session_count && == o. && amount_spent == o.amount_spent && created_at == o.created_at && playtime == o.playtime && badge_count == o.badge_count && last_active == o.last_active && notification_types == o.notification_types && test_type == o.test_type && long == o.long && lat == o.lat && country == o.country end |
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type
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# File 'lib/onesignal/models/player.rb', line 404 def _deserialize(type, value) case type.to_sym when :Time Time.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :Boolean if value.to_s =~ /\A(true|t|yes|y|1)\z/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?<inner_type>.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model # models (e.g. Pet) or oneOf klass = OneSignal.const_get(type) klass.respond_to?(:openapi_one_of) ? klass.build(value) : klass.build_from_hash(value) end end |
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value
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# File 'lib/onesignal/models/player.rb', line 475 def _to_hash(value) if value.is_a?(Array) value.compact.map { |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end |
#build_from_hash(attributes) ⇒ Object
Builds the object from hash
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# File 'lib/onesignal/models/player.rb', line 380 def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) attributes = attributes.transform_keys(&:to_sym) self.class.openapi_types.each_pair do |key, type| if attributes[self.class.attribute_map[key]].nil? && self.class.openapi_nullable.include?(key) self.send("#{key}=", nil) elsif type =~ /\AArray<(.*)>/i # check to ensure the input is an array given that the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map { |v| _deserialize($1, v) }) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end end self end |
#eql?(o) ⇒ Boolean
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# File 'lib/onesignal/models/player.rb', line 360 def eql?(o) self == o end |
#hash ⇒ Integer
Calculates hash code according to all attributes.
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# File 'lib/onesignal/models/player.rb', line 366 def hash [id, invalid_identifier, app_id, device_type, external_user_id, external_user_id_auth_hash, email_auth_hash, identifier, language, timezone, game_version, device_model, device_os, ad_id, sdk, session_count, , amount_spent, created_at, playtime, badge_count, last_active, notification_types, test_type, long, lat, country].hash end |
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons. Usually used together with valid?
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# File 'lib/onesignal/models/player.rb', line 303 def list_invalid_properties invalid_properties = Array.new if @id.nil? invalid_properties.push('invalid value for "id", id cannot be nil.') end if @device_type.nil? invalid_properties.push('invalid value for "device_type", device_type cannot be nil.') end invalid_properties end |
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility)
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# File 'lib/onesignal/models/player.rb', line 451 def to_body to_hash end |
#to_hash ⇒ Hash
Returns the object in the form of hash
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# File 'lib/onesignal/models/player.rb', line 457 def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) if value.nil? is_nullable = self.class.openapi_nullable.include?(attr) next if !is_nullable || (is_nullable && !instance_variable_defined?(:"@#{attr}")) end hash[param] = _to_hash(value) end hash end |
#to_s ⇒ String
Returns the string representation of the object
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# File 'lib/onesignal/models/player.rb', line 445 def to_s to_hash.to_s end |
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid
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# File 'lib/onesignal/models/player.rb', line 318 def valid? return false if @id.nil? return false if @device_type.nil? true end |