Module: OpenGLExt
- Defined in:
- lib/opengl_ext_enum.rb,
lib/opengl_es_ext_enum.rb,
lib/opengl_ext_command.rb,
lib/opengl_es_ext_command.rb
Overview
opengl-bindings
- NOTICE
-
This is an automatically generated file.
Class Method Summary collapse
- .define_ext_command_GL_3DFX_multisample ⇒ Object
- .define_ext_command_GL_3DFX_tbuffer ⇒ Object
- .define_ext_command_GL_3DFX_texture_compression_FXT1 ⇒ Object
- .define_ext_command_GL_AMD_blend_minmax_factor ⇒ Object
- .define_ext_command_GL_AMD_compressed_3DC_texture ⇒ Object
- .define_ext_command_GL_AMD_compressed_ATC_texture ⇒ Object
- .define_ext_command_GL_AMD_conservative_depth ⇒ Object
- .define_ext_command_GL_AMD_debug_output ⇒ Object
- .define_ext_command_GL_AMD_depth_clamp_separate ⇒ Object
- .define_ext_command_GL_AMD_draw_buffers_blend ⇒ Object
- .define_ext_command_GL_AMD_framebuffer_multisample_advanced ⇒ Object
- .define_ext_command_GL_AMD_framebuffer_sample_positions ⇒ Object
- .define_ext_command_GL_AMD_gcn_shader ⇒ Object
- .define_ext_command_GL_AMD_gpu_shader_half_float ⇒ Object
- .define_ext_command_GL_AMD_gpu_shader_int16 ⇒ Object
- .define_ext_command_GL_AMD_gpu_shader_int64 ⇒ Object
- .define_ext_command_GL_AMD_interleaved_elements ⇒ Object
- .define_ext_command_GL_AMD_multi_draw_indirect ⇒ Object
- .define_ext_command_GL_AMD_name_gen_delete ⇒ Object
- .define_ext_command_GL_AMD_occlusion_query_event ⇒ Object
- .define_ext_command_GL_AMD_performance_monitor ⇒ Object
- .define_ext_command_GL_AMD_pinned_memory ⇒ Object
- .define_ext_command_GL_AMD_program_binary_Z400 ⇒ Object
- .define_ext_command_GL_AMD_query_buffer_object ⇒ Object
- .define_ext_command_GL_AMD_sample_positions ⇒ Object
- .define_ext_command_GL_AMD_seamless_cubemap_per_texture ⇒ Object
- .define_ext_command_GL_AMD_shader_atomic_counter_ops ⇒ Object
- .define_ext_command_GL_AMD_shader_ballot ⇒ Object
- .define_ext_command_GL_AMD_shader_explicit_vertex_parameter ⇒ Object
- .define_ext_command_GL_AMD_shader_gpu_shader_half_float_fetch ⇒ Object
- .define_ext_command_GL_AMD_shader_image_load_store_lod ⇒ Object
- .define_ext_command_GL_AMD_shader_stencil_export ⇒ Object
- .define_ext_command_GL_AMD_shader_trinary_minmax ⇒ Object
- .define_ext_command_GL_AMD_sparse_texture ⇒ Object
- .define_ext_command_GL_AMD_stencil_operation_extended ⇒ Object
- .define_ext_command_GL_AMD_texture_gather_bias_lod ⇒ Object
- .define_ext_command_GL_AMD_texture_texture4 ⇒ Object
- .define_ext_command_GL_AMD_transform_feedback3_lines_triangles ⇒ Object
- .define_ext_command_GL_AMD_transform_feedback4 ⇒ Object
- .define_ext_command_GL_AMD_vertex_shader_layer ⇒ Object
- .define_ext_command_GL_AMD_vertex_shader_tessellator ⇒ Object
- .define_ext_command_GL_AMD_vertex_shader_viewport_index ⇒ Object
- .define_ext_command_GL_ANDROID_extension_pack_es31a ⇒ Object
- .define_ext_command_GL_ANGLE_depth_texture ⇒ Object
- .define_ext_command_GL_ANGLE_framebuffer_blit ⇒ Object
- .define_ext_command_GL_ANGLE_framebuffer_multisample ⇒ Object
- .define_ext_command_GL_ANGLE_instanced_arrays ⇒ Object
- .define_ext_command_GL_ANGLE_pack_reverse_row_order ⇒ Object
- .define_ext_command_GL_ANGLE_program_binary ⇒ Object
- .define_ext_command_GL_ANGLE_texture_compression_dxt3 ⇒ Object
- .define_ext_command_GL_ANGLE_texture_compression_dxt5 ⇒ Object
- .define_ext_command_GL_ANGLE_texture_usage ⇒ Object
- .define_ext_command_GL_ANGLE_translated_shader_source ⇒ Object
- .define_ext_command_GL_APPLE_aux_depth_stencil ⇒ Object
- .define_ext_command_GL_APPLE_client_storage ⇒ Object
- .define_ext_command_GL_APPLE_clip_distance ⇒ Object
- .define_ext_command_GL_APPLE_color_buffer_packed_float ⇒ Object
- .define_ext_command_GL_APPLE_copy_texture_levels ⇒ Object
- .define_ext_command_GL_APPLE_element_array ⇒ Object
- .define_ext_command_GL_APPLE_fence ⇒ Object
- .define_ext_command_GL_APPLE_float_pixels ⇒ Object
- .define_ext_command_GL_APPLE_flush_buffer_range ⇒ Object
- .define_ext_command_GL_APPLE_framebuffer_multisample ⇒ Object
- .define_ext_command_GL_APPLE_object_purgeable ⇒ Object
- .define_ext_command_GL_APPLE_rgb_422 ⇒ Object
- .define_ext_command_GL_APPLE_row_bytes ⇒ Object
- .define_ext_command_GL_APPLE_specular_vector ⇒ Object
- .define_ext_command_GL_APPLE_sync ⇒ Object
- .define_ext_command_GL_APPLE_texture_format_BGRA8888 ⇒ Object
- .define_ext_command_GL_APPLE_texture_max_level ⇒ Object
- .define_ext_command_GL_APPLE_texture_packed_float ⇒ Object
- .define_ext_command_GL_APPLE_texture_range ⇒ Object
- .define_ext_command_GL_APPLE_transform_hint ⇒ Object
- .define_ext_command_GL_APPLE_vertex_array_object ⇒ Object
- .define_ext_command_GL_APPLE_vertex_array_range ⇒ Object
- .define_ext_command_GL_APPLE_vertex_program_evaluators ⇒ Object
- .define_ext_command_GL_APPLE_ycbcr_422 ⇒ Object
- .define_ext_command_GL_ARB_arrays_of_arrays ⇒ Object
- .define_ext_command_GL_ARB_base_instance ⇒ Object
- .define_ext_command_GL_ARB_bindless_texture ⇒ Object
- .define_ext_command_GL_ARB_blend_func_extended ⇒ Object
- .define_ext_command_GL_ARB_buffer_storage ⇒ Object
- .define_ext_command_GL_ARB_cl_event ⇒ Object
- .define_ext_command_GL_ARB_clear_buffer_object ⇒ Object
- .define_ext_command_GL_ARB_clear_texture ⇒ Object
- .define_ext_command_GL_ARB_clip_control ⇒ Object
- .define_ext_command_GL_ARB_color_buffer_float ⇒ Object
- .define_ext_command_GL_ARB_compatibility ⇒ Object
- .define_ext_command_GL_ARB_compressed_texture_pixel_storage ⇒ Object
- .define_ext_command_GL_ARB_compute_shader ⇒ Object
- .define_ext_command_GL_ARB_compute_variable_group_size ⇒ Object
- .define_ext_command_GL_ARB_conditional_render_inverted ⇒ Object
- .define_ext_command_GL_ARB_conservative_depth ⇒ Object
- .define_ext_command_GL_ARB_copy_buffer ⇒ Object
- .define_ext_command_GL_ARB_copy_image ⇒ Object
- .define_ext_command_GL_ARB_cull_distance ⇒ Object
- .define_ext_command_GL_ARB_debug_output ⇒ Object
- .define_ext_command_GL_ARB_depth_buffer_float ⇒ Object
- .define_ext_command_GL_ARB_depth_clamp ⇒ Object
- .define_ext_command_GL_ARB_depth_texture ⇒ Object
- .define_ext_command_GL_ARB_derivative_control ⇒ Object
- .define_ext_command_GL_ARB_direct_state_access ⇒ Object
- .define_ext_command_GL_ARB_draw_buffers ⇒ Object
- .define_ext_command_GL_ARB_draw_buffers_blend ⇒ Object
- .define_ext_command_GL_ARB_draw_elements_base_vertex ⇒ Object
- .define_ext_command_GL_ARB_draw_indirect ⇒ Object
- .define_ext_command_GL_ARB_draw_instanced ⇒ Object
- .define_ext_command_GL_ARB_enhanced_layouts ⇒ Object
- .define_ext_command_GL_ARB_ES2_compatibility ⇒ Object
- .define_ext_command_GL_ARB_ES3_1_compatibility ⇒ Object
- .define_ext_command_GL_ARB_ES3_2_compatibility ⇒ Object
- .define_ext_command_GL_ARB_ES3_compatibility ⇒ Object
- .define_ext_command_GL_ARB_explicit_attrib_location ⇒ Object
- .define_ext_command_GL_ARB_explicit_uniform_location ⇒ Object
- .define_ext_command_GL_ARB_fragment_coord_conventions ⇒ Object
- .define_ext_command_GL_ARB_fragment_layer_viewport ⇒ Object
- .define_ext_command_GL_ARB_fragment_program ⇒ Object
- .define_ext_command_GL_ARB_fragment_program_shadow ⇒ Object
- .define_ext_command_GL_ARB_fragment_shader ⇒ Object
- .define_ext_command_GL_ARB_fragment_shader_interlock ⇒ Object
- .define_ext_command_GL_ARB_framebuffer_no_attachments ⇒ Object
- .define_ext_command_GL_ARB_framebuffer_object ⇒ Object
- .define_ext_command_GL_ARB_framebuffer_sRGB ⇒ Object
- .define_ext_command_GL_ARB_geometry_shader4 ⇒ Object
- .define_ext_command_GL_ARB_get_program_binary ⇒ Object
- .define_ext_command_GL_ARB_get_texture_sub_image ⇒ Object
- .define_ext_command_GL_ARB_gl_spirv ⇒ Object
- .define_ext_command_GL_ARB_gpu_shader5 ⇒ Object
- .define_ext_command_GL_ARB_gpu_shader_fp64 ⇒ Object
- .define_ext_command_GL_ARB_gpu_shader_int64 ⇒ Object
- .define_ext_command_GL_ARB_half_float_pixel ⇒ Object
- .define_ext_command_GL_ARB_half_float_vertex ⇒ Object
- .define_ext_command_GL_ARB_imaging ⇒ Object
- .define_ext_command_GL_ARB_indirect_parameters ⇒ Object
- .define_ext_command_GL_ARB_instanced_arrays ⇒ Object
- .define_ext_command_GL_ARB_internalformat_query ⇒ Object
- .define_ext_command_GL_ARB_internalformat_query2 ⇒ Object
- .define_ext_command_GL_ARB_invalidate_subdata ⇒ Object
- .define_ext_command_GL_ARB_map_buffer_alignment ⇒ Object
- .define_ext_command_GL_ARB_map_buffer_range ⇒ Object
- .define_ext_command_GL_ARB_matrix_palette ⇒ Object
- .define_ext_command_GL_ARB_multi_bind ⇒ Object
- .define_ext_command_GL_ARB_multi_draw_indirect ⇒ Object
- .define_ext_command_GL_ARB_multisample ⇒ Object
- .define_ext_command_GL_ARB_multitexture ⇒ Object
- .define_ext_command_GL_ARB_occlusion_query ⇒ Object
- .define_ext_command_GL_ARB_occlusion_query2 ⇒ Object
- .define_ext_command_GL_ARB_parallel_shader_compile ⇒ Object
- .define_ext_command_GL_ARB_pipeline_statistics_query ⇒ Object
- .define_ext_command_GL_ARB_pixel_buffer_object ⇒ Object
- .define_ext_command_GL_ARB_point_parameters ⇒ Object
- .define_ext_command_GL_ARB_point_sprite ⇒ Object
- .define_ext_command_GL_ARB_polygon_offset_clamp ⇒ Object
- .define_ext_command_GL_ARB_post_depth_coverage ⇒ Object
- .define_ext_command_GL_ARB_program_interface_query ⇒ Object
- .define_ext_command_GL_ARB_provoking_vertex ⇒ Object
- .define_ext_command_GL_ARB_query_buffer_object ⇒ Object
- .define_ext_command_GL_ARB_robust_buffer_access_behavior ⇒ Object
- .define_ext_command_GL_ARB_robustness ⇒ Object
- .define_ext_command_GL_ARB_robustness_isolation ⇒ Object
- .define_ext_command_GL_ARB_sample_locations ⇒ Object
- .define_ext_command_GL_ARB_sample_shading ⇒ Object
- .define_ext_command_GL_ARB_sampler_objects ⇒ Object
- .define_ext_command_GL_ARB_seamless_cube_map ⇒ Object
- .define_ext_command_GL_ARB_seamless_cubemap_per_texture ⇒ Object
- .define_ext_command_GL_ARB_separate_shader_objects ⇒ Object
- .define_ext_command_GL_ARB_shader_atomic_counter_ops ⇒ Object
- .define_ext_command_GL_ARB_shader_atomic_counters ⇒ Object
- .define_ext_command_GL_ARB_shader_ballot ⇒ Object
- .define_ext_command_GL_ARB_shader_bit_encoding ⇒ Object
- .define_ext_command_GL_ARB_shader_clock ⇒ Object
- .define_ext_command_GL_ARB_shader_draw_parameters ⇒ Object
- .define_ext_command_GL_ARB_shader_group_vote ⇒ Object
- .define_ext_command_GL_ARB_shader_image_load_store ⇒ Object
- .define_ext_command_GL_ARB_shader_image_size ⇒ Object
- .define_ext_command_GL_ARB_shader_objects ⇒ Object
- .define_ext_command_GL_ARB_shader_precision ⇒ Object
- .define_ext_command_GL_ARB_shader_stencil_export ⇒ Object
- .define_ext_command_GL_ARB_shader_storage_buffer_object ⇒ Object
- .define_ext_command_GL_ARB_shader_subroutine ⇒ Object
- .define_ext_command_GL_ARB_shader_texture_image_samples ⇒ Object
- .define_ext_command_GL_ARB_shader_texture_lod ⇒ Object
- .define_ext_command_GL_ARB_shader_viewport_layer_array ⇒ Object
- .define_ext_command_GL_ARB_shading_language_100 ⇒ Object
- .define_ext_command_GL_ARB_shading_language_420pack ⇒ Object
- .define_ext_command_GL_ARB_shading_language_include ⇒ Object
- .define_ext_command_GL_ARB_shading_language_packing ⇒ Object
- .define_ext_command_GL_ARB_shadow ⇒ Object
- .define_ext_command_GL_ARB_shadow_ambient ⇒ Object
- .define_ext_command_GL_ARB_sparse_buffer ⇒ Object
- .define_ext_command_GL_ARB_sparse_texture ⇒ Object
- .define_ext_command_GL_ARB_sparse_texture2 ⇒ Object
- .define_ext_command_GL_ARB_sparse_texture_clamp ⇒ Object
- .define_ext_command_GL_ARB_spirv_extensions ⇒ Object
- .define_ext_command_GL_ARB_stencil_texturing ⇒ Object
- .define_ext_command_GL_ARB_sync ⇒ Object
- .define_ext_command_GL_ARB_tessellation_shader ⇒ Object
- .define_ext_command_GL_ARB_texture_barrier ⇒ Object
- .define_ext_command_GL_ARB_texture_border_clamp ⇒ Object
- .define_ext_command_GL_ARB_texture_buffer_object ⇒ Object
- .define_ext_command_GL_ARB_texture_buffer_object_rgb32 ⇒ Object
- .define_ext_command_GL_ARB_texture_buffer_range ⇒ Object
- .define_ext_command_GL_ARB_texture_compression ⇒ Object
- .define_ext_command_GL_ARB_texture_compression_bptc ⇒ Object
- .define_ext_command_GL_ARB_texture_compression_rgtc ⇒ Object
- .define_ext_command_GL_ARB_texture_cube_map ⇒ Object
- .define_ext_command_GL_ARB_texture_cube_map_array ⇒ Object
- .define_ext_command_GL_ARB_texture_env_add ⇒ Object
- .define_ext_command_GL_ARB_texture_env_combine ⇒ Object
- .define_ext_command_GL_ARB_texture_env_crossbar ⇒ Object
- .define_ext_command_GL_ARB_texture_env_dot3 ⇒ Object
- .define_ext_command_GL_ARB_texture_filter_anisotropic ⇒ Object
- .define_ext_command_GL_ARB_texture_filter_minmax ⇒ Object
- .define_ext_command_GL_ARB_texture_float ⇒ Object
- .define_ext_command_GL_ARB_texture_gather ⇒ Object
- .define_ext_command_GL_ARB_texture_mirror_clamp_to_edge ⇒ Object
- .define_ext_command_GL_ARB_texture_mirrored_repeat ⇒ Object
- .define_ext_command_GL_ARB_texture_multisample ⇒ Object
- .define_ext_command_GL_ARB_texture_non_power_of_two ⇒ Object
- .define_ext_command_GL_ARB_texture_query_levels ⇒ Object
- .define_ext_command_GL_ARB_texture_query_lod ⇒ Object
- .define_ext_command_GL_ARB_texture_rectangle ⇒ Object
- .define_ext_command_GL_ARB_texture_rg ⇒ Object
- .define_ext_command_GL_ARB_texture_rgb10_a2ui ⇒ Object
- .define_ext_command_GL_ARB_texture_stencil8 ⇒ Object
- .define_ext_command_GL_ARB_texture_storage ⇒ Object
- .define_ext_command_GL_ARB_texture_storage_multisample ⇒ Object
- .define_ext_command_GL_ARB_texture_swizzle ⇒ Object
- .define_ext_command_GL_ARB_texture_view ⇒ Object
- .define_ext_command_GL_ARB_timer_query ⇒ Object
- .define_ext_command_GL_ARB_transform_feedback2 ⇒ Object
- .define_ext_command_GL_ARB_transform_feedback3 ⇒ Object
- .define_ext_command_GL_ARB_transform_feedback_instanced ⇒ Object
- .define_ext_command_GL_ARB_transform_feedback_overflow_query ⇒ Object
- .define_ext_command_GL_ARB_transpose_matrix ⇒ Object
- .define_ext_command_GL_ARB_uniform_buffer_object ⇒ Object
- .define_ext_command_GL_ARB_vertex_array_bgra ⇒ Object
- .define_ext_command_GL_ARB_vertex_array_object ⇒ Object
- .define_ext_command_GL_ARB_vertex_attrib_64bit ⇒ Object
- .define_ext_command_GL_ARB_vertex_attrib_binding ⇒ Object
- .define_ext_command_GL_ARB_vertex_blend ⇒ Object
- .define_ext_command_GL_ARB_vertex_buffer_object ⇒ Object
- .define_ext_command_GL_ARB_vertex_program ⇒ Object
- .define_ext_command_GL_ARB_vertex_shader ⇒ Object
- .define_ext_command_GL_ARB_vertex_type_10f_11f_11f_rev ⇒ Object
- .define_ext_command_GL_ARB_vertex_type_2_10_10_10_rev ⇒ Object
- .define_ext_command_GL_ARB_viewport_array ⇒ Object
- .define_ext_command_GL_ARB_window_pos ⇒ Object
- .define_ext_command_GL_ARM_mali_program_binary ⇒ Object
- .define_ext_command_GL_ARM_mali_shader_binary ⇒ Object
- .define_ext_command_GL_ARM_rgba8 ⇒ Object
- .define_ext_command_GL_ARM_shader_core_properties ⇒ Object
- .define_ext_command_GL_ARM_shader_framebuffer_fetch ⇒ Object
- .define_ext_command_GL_ARM_shader_framebuffer_fetch_depth_stencil ⇒ Object
- .define_ext_command_GL_ARM_texture_unnormalized_coordinates ⇒ Object
- .define_ext_command_GL_ATI_draw_buffers ⇒ Object
- .define_ext_command_GL_ATI_element_array ⇒ Object
- .define_ext_command_GL_ATI_envmap_bumpmap ⇒ Object
- .define_ext_command_GL_ATI_fragment_shader ⇒ Object
- .define_ext_command_GL_ATI_map_object_buffer ⇒ Object
- .define_ext_command_GL_ATI_meminfo ⇒ Object
- .define_ext_command_GL_ATI_pixel_format_float ⇒ Object
- .define_ext_command_GL_ATI_pn_triangles ⇒ Object
- .define_ext_command_GL_ATI_separate_stencil ⇒ Object
- .define_ext_command_GL_ATI_text_fragment_shader ⇒ Object
- .define_ext_command_GL_ATI_texture_env_combine3 ⇒ Object
- .define_ext_command_GL_ATI_texture_float ⇒ Object
- .define_ext_command_GL_ATI_texture_mirror_once ⇒ Object
- .define_ext_command_GL_ATI_vertex_array_object ⇒ Object
- .define_ext_command_GL_ATI_vertex_attrib_array_object ⇒ Object
- .define_ext_command_GL_ATI_vertex_streams ⇒ Object
- .define_ext_command_GL_DMP_program_binary ⇒ Object
- .define_ext_command_GL_DMP_shader_binary ⇒ Object
- .define_ext_command_GL_EXT_422_pixels ⇒ Object
- .define_ext_command_GL_EXT_abgr ⇒ Object
- .define_ext_command_GL_EXT_base_instance ⇒ Object
- .define_ext_command_GL_EXT_bgra ⇒ Object
- .define_ext_command_GL_EXT_bindable_uniform ⇒ Object
- .define_ext_command_GL_EXT_blend_color ⇒ Object
- .define_ext_command_GL_EXT_blend_equation_separate ⇒ Object
- .define_ext_command_GL_EXT_blend_func_extended ⇒ Object
- .define_ext_command_GL_EXT_blend_func_separate ⇒ Object
- .define_ext_command_GL_EXT_blend_logic_op ⇒ Object
- .define_ext_command_GL_EXT_blend_minmax ⇒ Object
- .define_ext_command_GL_EXT_blend_subtract ⇒ Object
- .define_ext_command_GL_EXT_buffer_storage ⇒ Object
- .define_ext_command_GL_EXT_clear_texture ⇒ Object
- .define_ext_command_GL_EXT_clip_control ⇒ Object
- .define_ext_command_GL_EXT_clip_cull_distance ⇒ Object
- .define_ext_command_GL_EXT_clip_volume_hint ⇒ Object
- .define_ext_command_GL_EXT_cmyka ⇒ Object
- .define_ext_command_GL_EXT_color_buffer_float ⇒ Object
- .define_ext_command_GL_EXT_color_buffer_half_float ⇒ Object
- .define_ext_command_GL_EXT_color_subtable ⇒ Object
- .define_ext_command_GL_EXT_compiled_vertex_array ⇒ Object
- .define_ext_command_GL_EXT_conservative_depth ⇒ Object
- .define_ext_command_GL_EXT_convolution ⇒ Object
- .define_ext_command_GL_EXT_coordinate_frame ⇒ Object
- .define_ext_command_GL_EXT_copy_image ⇒ Object
- .define_ext_command_GL_EXT_copy_texture ⇒ Object
- .define_ext_command_GL_EXT_cull_vertex ⇒ Object
- .define_ext_command_GL_EXT_debug_label ⇒ Object
- .define_ext_command_GL_EXT_debug_marker ⇒ Object
- .define_ext_command_GL_EXT_depth_bounds_test ⇒ Object
- .define_ext_command_GL_EXT_depth_clamp ⇒ Object
- .define_ext_command_GL_EXT_direct_state_access ⇒ Object
- .define_ext_command_GL_EXT_discard_framebuffer ⇒ Object
- .define_ext_command_GL_EXT_disjoint_timer_query ⇒ Object
- .define_ext_command_GL_EXT_draw_buffers ⇒ Object
- .define_ext_command_GL_EXT_draw_buffers2 ⇒ Object
- .define_ext_command_GL_EXT_draw_buffers_indexed ⇒ Object
- .define_ext_command_GL_EXT_draw_elements_base_vertex ⇒ Object
- .define_ext_command_GL_EXT_draw_instanced ⇒ Object
- .define_ext_command_GL_EXT_draw_range_elements ⇒ Object
- .define_ext_command_GL_EXT_draw_transform_feedback ⇒ Object
- .define_ext_command_GL_EXT_EGL_image_array ⇒ Object
- .define_ext_command_GL_EXT_EGL_image_storage ⇒ Object
- .define_ext_command_GL_EXT_EGL_image_storage_compression ⇒ Object
- .define_ext_command_GL_EXT_EGL_sync ⇒ Object
- .define_ext_command_GL_EXT_external_buffer ⇒ Object
- .define_ext_command_GL_EXT_float_blend ⇒ Object
- .define_ext_command_GL_EXT_fog_coord ⇒ Object
- .define_ext_command_GL_EXT_fragment_shading_rate ⇒ Object
- .define_ext_command_GL_EXT_framebuffer_blit ⇒ Object
- .define_ext_command_GL_EXT_framebuffer_blit_layers ⇒ Object
- .define_ext_command_GL_EXT_framebuffer_multisample ⇒ Object
- .define_ext_command_GL_EXT_framebuffer_multisample_blit_scaled ⇒ Object
- .define_ext_command_GL_EXT_framebuffer_object ⇒ Object
- .define_ext_command_GL_EXT_framebuffer_sRGB ⇒ Object
- .define_ext_command_GL_EXT_geometry_point_size ⇒ Object
- .define_ext_command_GL_EXT_geometry_shader ⇒ Object
- .define_ext_command_GL_EXT_geometry_shader4 ⇒ Object
- .define_ext_command_GL_EXT_gpu_program_parameters ⇒ Object
- .define_ext_command_GL_EXT_gpu_shader4 ⇒ Object
- .define_ext_command_GL_EXT_gpu_shader5 ⇒ Object
- .define_ext_command_GL_EXT_histogram ⇒ Object
- .define_ext_command_GL_EXT_index_array_formats ⇒ Object
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- .define_ext_command_GL_NV_viewport_array2 ⇒ Object
- .define_ext_command_GL_NV_viewport_swizzle ⇒ Object
- .define_ext_command_GL_NVX_blend_equation_advanced_multi_draw_buffers ⇒ Object
- .define_ext_command_GL_NVX_conditional_render ⇒ Object
- .define_ext_command_GL_NVX_gpu_memory_info ⇒ Object
- .define_ext_command_GL_NVX_gpu_multicast2 ⇒ Object
- .define_ext_command_GL_NVX_linked_gpu_multicast ⇒ Object
- .define_ext_command_GL_NVX_progress_fence ⇒ Object
- .define_ext_command_GL_OES_byte_coordinates ⇒ Object
- .define_ext_command_GL_OES_compressed_ETC1_RGB8_sub_texture ⇒ Object
- .define_ext_command_GL_OES_compressed_ETC1_RGB8_texture ⇒ Object
- .define_ext_command_GL_OES_compressed_paletted_texture ⇒ Object
- .define_ext_command_GL_OES_copy_image ⇒ Object
- .define_ext_command_GL_OES_depth24 ⇒ Object
- .define_ext_command_GL_OES_depth32 ⇒ Object
- .define_ext_command_GL_OES_depth_texture ⇒ Object
- .define_ext_command_GL_OES_draw_buffers_indexed ⇒ Object
- .define_ext_command_GL_OES_draw_elements_base_vertex ⇒ Object
- .define_ext_command_GL_OES_EGL_image ⇒ Object
- .define_ext_command_GL_OES_EGL_image_external ⇒ Object
- .define_ext_command_GL_OES_EGL_image_external_essl3 ⇒ Object
- .define_ext_command_GL_OES_element_index_uint ⇒ Object
- .define_ext_command_GL_OES_fbo_render_mipmap ⇒ Object
- .define_ext_command_GL_OES_fixed_point ⇒ Object
- .define_ext_command_GL_OES_fragment_precision_high ⇒ Object
- .define_ext_command_GL_OES_geometry_point_size ⇒ Object
- .define_ext_command_GL_OES_geometry_shader ⇒ Object
- .define_ext_command_GL_OES_get_program_binary ⇒ Object
- .define_ext_command_GL_OES_gpu_shader5 ⇒ Object
- .define_ext_command_GL_OES_mapbuffer ⇒ Object
- .define_ext_command_GL_OES_packed_depth_stencil ⇒ Object
- .define_ext_command_GL_OES_primitive_bounding_box ⇒ Object
- .define_ext_command_GL_OES_query_matrix ⇒ Object
- .define_ext_command_GL_OES_read_format ⇒ Object
- .define_ext_command_GL_OES_required_internalformat ⇒ Object
- .define_ext_command_GL_OES_rgb8_rgba8 ⇒ Object
- .define_ext_command_GL_OES_sample_shading ⇒ Object
- .define_ext_command_GL_OES_sample_variables ⇒ Object
- .define_ext_command_GL_OES_shader_image_atomic ⇒ Object
- .define_ext_command_GL_OES_shader_io_blocks ⇒ Object
- .define_ext_command_GL_OES_shader_multisample_interpolation ⇒ Object
- .define_ext_command_GL_OES_single_precision ⇒ Object
- .define_ext_command_GL_OES_standard_derivatives ⇒ Object
- .define_ext_command_GL_OES_stencil1 ⇒ Object
- .define_ext_command_GL_OES_stencil4 ⇒ Object
- .define_ext_command_GL_OES_surfaceless_context ⇒ Object
- .define_ext_command_GL_OES_tessellation_point_size ⇒ Object
- .define_ext_command_GL_OES_tessellation_shader ⇒ Object
- .define_ext_command_GL_OES_texture_3D ⇒ Object
- .define_ext_command_GL_OES_texture_border_clamp ⇒ Object
- .define_ext_command_GL_OES_texture_buffer ⇒ Object
- .define_ext_command_GL_OES_texture_compression_astc ⇒ Object
- .define_ext_command_GL_OES_texture_cube_map_array ⇒ Object
- .define_ext_command_GL_OES_texture_float ⇒ Object
- .define_ext_command_GL_OES_texture_float_linear ⇒ Object
- .define_ext_command_GL_OES_texture_half_float ⇒ Object
- .define_ext_command_GL_OES_texture_half_float_linear ⇒ Object
- .define_ext_command_GL_OES_texture_npot ⇒ Object
- .define_ext_command_GL_OES_texture_stencil8 ⇒ Object
- .define_ext_command_GL_OES_texture_storage_multisample_2d_array ⇒ Object
- .define_ext_command_GL_OES_texture_view ⇒ Object
- .define_ext_command_GL_OES_vertex_array_object ⇒ Object
- .define_ext_command_GL_OES_vertex_half_float ⇒ Object
- .define_ext_command_GL_OES_vertex_type_10_10_10_2 ⇒ Object
- .define_ext_command_GL_OES_viewport_array ⇒ Object
- .define_ext_command_GL_OML_interlace ⇒ Object
- .define_ext_command_GL_OML_resample ⇒ Object
- .define_ext_command_GL_OML_subsample ⇒ Object
- .define_ext_command_GL_OVR_multiview ⇒ Object
- .define_ext_command_GL_OVR_multiview2 ⇒ Object
- .define_ext_command_GL_OVR_multiview_multisampled_render_to_texture ⇒ Object
- .define_ext_command_GL_PGI_misc_hints ⇒ Object
- .define_ext_command_GL_PGI_vertex_hints ⇒ Object
- .define_ext_command_GL_QCOM_alpha_test ⇒ Object
- .define_ext_command_GL_QCOM_binning_control ⇒ Object
- .define_ext_command_GL_QCOM_driver_control ⇒ Object
- .define_ext_command_GL_QCOM_extended_get ⇒ Object
- .define_ext_command_GL_QCOM_extended_get2 ⇒ Object
- .define_ext_command_GL_QCOM_frame_extrapolation ⇒ Object
- .define_ext_command_GL_QCOM_framebuffer_foveated ⇒ Object
- .define_ext_command_GL_QCOM_motion_estimation ⇒ Object
- .define_ext_command_GL_QCOM_perfmon_global_mode ⇒ Object
- .define_ext_command_GL_QCOM_render_shared_exponent ⇒ Object
- .define_ext_command_GL_QCOM_render_sRGB_R8_RG8 ⇒ Object
- .define_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent ⇒ Object
- .define_ext_command_GL_QCOM_shader_framebuffer_fetch_rate ⇒ Object
- .define_ext_command_GL_QCOM_shading_rate ⇒ Object
- .define_ext_command_GL_QCOM_texture_foveated ⇒ Object
- .define_ext_command_GL_QCOM_texture_foveated2 ⇒ Object
- .define_ext_command_GL_QCOM_texture_foveated_subsampled_layout ⇒ Object
- .define_ext_command_GL_QCOM_texture_lod_bias ⇒ Object
- .define_ext_command_GL_QCOM_tiled_rendering ⇒ Object
- .define_ext_command_GL_QCOM_writeonly_rendering ⇒ Object
- .define_ext_command_GL_QCOM_ycbcr_degamma ⇒ Object
- .define_ext_command_GL_QCOM_YUV_texture_gather ⇒ Object
- .define_ext_command_GL_REND_screen_coordinates ⇒ Object
- .define_ext_command_GL_S3_s3tc ⇒ Object
- .define_ext_command_GL_SGI_color_matrix ⇒ Object
- .define_ext_command_GL_SGI_color_table ⇒ Object
- .define_ext_command_GL_SGI_texture_color_table ⇒ Object
- .define_ext_command_GL_SGIS_detail_texture ⇒ Object
- .define_ext_command_GL_SGIS_fog_function ⇒ Object
- .define_ext_command_GL_SGIS_generate_mipmap ⇒ Object
- .define_ext_command_GL_SGIS_multisample ⇒ Object
- .define_ext_command_GL_SGIS_pixel_texture ⇒ Object
- .define_ext_command_GL_SGIS_point_line_texgen ⇒ Object
- .define_ext_command_GL_SGIS_point_parameters ⇒ Object
- .define_ext_command_GL_SGIS_sharpen_texture ⇒ Object
- .define_ext_command_GL_SGIS_texture4D ⇒ Object
- .define_ext_command_GL_SGIS_texture_border_clamp ⇒ Object
- .define_ext_command_GL_SGIS_texture_color_mask ⇒ Object
- .define_ext_command_GL_SGIS_texture_edge_clamp ⇒ Object
- .define_ext_command_GL_SGIS_texture_filter4 ⇒ Object
- .define_ext_command_GL_SGIS_texture_lod ⇒ Object
- .define_ext_command_GL_SGIS_texture_select ⇒ Object
- .define_ext_command_GL_SGIX_async ⇒ Object
- .define_ext_command_GL_SGIX_async_histogram ⇒ Object
- .define_ext_command_GL_SGIX_async_pixel ⇒ Object
- .define_ext_command_GL_SGIX_blend_alpha_minmax ⇒ Object
- .define_ext_command_GL_SGIX_calligraphic_fragment ⇒ Object
- .define_ext_command_GL_SGIX_clipmap ⇒ Object
- .define_ext_command_GL_SGIX_convolution_accuracy ⇒ Object
- .define_ext_command_GL_SGIX_depth_pass_instrument ⇒ Object
- .define_ext_command_GL_SGIX_depth_texture ⇒ Object
- .define_ext_command_GL_SGIX_flush_raster ⇒ Object
- .define_ext_command_GL_SGIX_fog_offset ⇒ Object
- .define_ext_command_GL_SGIX_fragment_lighting ⇒ Object
- .define_ext_command_GL_SGIX_framezoom ⇒ Object
- .define_ext_command_GL_SGIX_igloo_interface ⇒ Object
- .define_ext_command_GL_SGIX_instruments ⇒ Object
- .define_ext_command_GL_SGIX_interlace ⇒ Object
- .define_ext_command_GL_SGIX_ir_instrument1 ⇒ Object
- .define_ext_command_GL_SGIX_list_priority ⇒ Object
- .define_ext_command_GL_SGIX_pixel_texture ⇒ Object
- .define_ext_command_GL_SGIX_pixel_tiles ⇒ Object
- .define_ext_command_GL_SGIX_polynomial_ffd ⇒ Object
- .define_ext_command_GL_SGIX_reference_plane ⇒ Object
- .define_ext_command_GL_SGIX_resample ⇒ Object
- .define_ext_command_GL_SGIX_scalebias_hint ⇒ Object
- .define_ext_command_GL_SGIX_shadow ⇒ Object
- .define_ext_command_GL_SGIX_shadow_ambient ⇒ Object
- .define_ext_command_GL_SGIX_sprite ⇒ Object
- .define_ext_command_GL_SGIX_subsample ⇒ Object
- .define_ext_command_GL_SGIX_tag_sample_buffer ⇒ Object
- .define_ext_command_GL_SGIX_texture_add_env ⇒ Object
- .define_ext_command_GL_SGIX_texture_coordinate_clamp ⇒ Object
- .define_ext_command_GL_SGIX_texture_lod_bias ⇒ Object
- .define_ext_command_GL_SGIX_texture_multi_buffer ⇒ Object
- .define_ext_command_GL_SGIX_texture_scale_bias ⇒ Object
- .define_ext_command_GL_SGIX_vertex_preclip ⇒ Object
- .define_ext_command_GL_SGIX_ycrcb ⇒ Object
- .define_ext_command_GL_SGIX_ycrcb_subsample ⇒ Object
- .define_ext_command_GL_SGIX_ycrcba ⇒ Object
- .define_ext_command_GL_SUN_convolution_border_modes ⇒ Object
- .define_ext_command_GL_SUN_global_alpha ⇒ Object
- .define_ext_command_GL_SUN_mesh_array ⇒ Object
- .define_ext_command_GL_SUN_slice_accum ⇒ Object
- .define_ext_command_GL_SUN_triangle_list ⇒ Object
- .define_ext_command_GL_SUN_vertex ⇒ Object
- .define_ext_command_GL_SUNX_constant_data ⇒ Object
- .define_ext_command_GL_VIV_shader_binary ⇒ Object
- .define_ext_command_GL_WIN_phong_shading ⇒ Object
- .define_ext_command_GL_WIN_specular_fog ⇒ Object
- .define_ext_enum_GL_3DFX_multisample ⇒ Object
- .define_ext_enum_GL_3DFX_tbuffer ⇒ Object
- .define_ext_enum_GL_3DFX_texture_compression_FXT1 ⇒ Object
- .define_ext_enum_GL_AMD_blend_minmax_factor ⇒ Object
- .define_ext_enum_GL_AMD_compressed_3DC_texture ⇒ Object
- .define_ext_enum_GL_AMD_compressed_ATC_texture ⇒ Object
- .define_ext_enum_GL_AMD_conservative_depth ⇒ Object
- .define_ext_enum_GL_AMD_debug_output ⇒ Object
- .define_ext_enum_GL_AMD_depth_clamp_separate ⇒ Object
- .define_ext_enum_GL_AMD_draw_buffers_blend ⇒ Object
- .define_ext_enum_GL_AMD_framebuffer_multisample_advanced ⇒ Object
- .define_ext_enum_GL_AMD_framebuffer_sample_positions ⇒ Object
- .define_ext_enum_GL_AMD_gcn_shader ⇒ Object
- .define_ext_enum_GL_AMD_gpu_shader_half_float ⇒ Object
- .define_ext_enum_GL_AMD_gpu_shader_int16 ⇒ Object
- .define_ext_enum_GL_AMD_gpu_shader_int64 ⇒ Object
- .define_ext_enum_GL_AMD_interleaved_elements ⇒ Object
- .define_ext_enum_GL_AMD_multi_draw_indirect ⇒ Object
- .define_ext_enum_GL_AMD_name_gen_delete ⇒ Object
- .define_ext_enum_GL_AMD_occlusion_query_event ⇒ Object
- .define_ext_enum_GL_AMD_performance_monitor ⇒ Object
- .define_ext_enum_GL_AMD_pinned_memory ⇒ Object
- .define_ext_enum_GL_AMD_program_binary_Z400 ⇒ Object
- .define_ext_enum_GL_AMD_query_buffer_object ⇒ Object
- .define_ext_enum_GL_AMD_sample_positions ⇒ Object
- .define_ext_enum_GL_AMD_seamless_cubemap_per_texture ⇒ Object
- .define_ext_enum_GL_AMD_shader_atomic_counter_ops ⇒ Object
- .define_ext_enum_GL_AMD_shader_ballot ⇒ Object
- .define_ext_enum_GL_AMD_shader_explicit_vertex_parameter ⇒ Object
- .define_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch ⇒ Object
- .define_ext_enum_GL_AMD_shader_image_load_store_lod ⇒ Object
- .define_ext_enum_GL_AMD_shader_stencil_export ⇒ Object
- .define_ext_enum_GL_AMD_shader_trinary_minmax ⇒ Object
- .define_ext_enum_GL_AMD_sparse_texture ⇒ Object
- .define_ext_enum_GL_AMD_stencil_operation_extended ⇒ Object
- .define_ext_enum_GL_AMD_texture_gather_bias_lod ⇒ Object
- .define_ext_enum_GL_AMD_texture_texture4 ⇒ Object
- .define_ext_enum_GL_AMD_transform_feedback3_lines_triangles ⇒ Object
- .define_ext_enum_GL_AMD_transform_feedback4 ⇒ Object
- .define_ext_enum_GL_AMD_vertex_shader_layer ⇒ Object
- .define_ext_enum_GL_AMD_vertex_shader_tessellator ⇒ Object
- .define_ext_enum_GL_AMD_vertex_shader_viewport_index ⇒ Object
- .define_ext_enum_GL_ANDROID_extension_pack_es31a ⇒ Object
- .define_ext_enum_GL_ANGLE_depth_texture ⇒ Object
- .define_ext_enum_GL_ANGLE_framebuffer_blit ⇒ Object
- .define_ext_enum_GL_ANGLE_framebuffer_multisample ⇒ Object
- .define_ext_enum_GL_ANGLE_instanced_arrays ⇒ Object
- .define_ext_enum_GL_ANGLE_pack_reverse_row_order ⇒ Object
- .define_ext_enum_GL_ANGLE_program_binary ⇒ Object
- .define_ext_enum_GL_ANGLE_texture_compression_dxt3 ⇒ Object
- .define_ext_enum_GL_ANGLE_texture_compression_dxt5 ⇒ Object
- .define_ext_enum_GL_ANGLE_texture_usage ⇒ Object
- .define_ext_enum_GL_ANGLE_translated_shader_source ⇒ Object
- .define_ext_enum_GL_APPLE_aux_depth_stencil ⇒ Object
- .define_ext_enum_GL_APPLE_client_storage ⇒ Object
- .define_ext_enum_GL_APPLE_clip_distance ⇒ Object
- .define_ext_enum_GL_APPLE_color_buffer_packed_float ⇒ Object
- .define_ext_enum_GL_APPLE_copy_texture_levels ⇒ Object
- .define_ext_enum_GL_APPLE_element_array ⇒ Object
- .define_ext_enum_GL_APPLE_fence ⇒ Object
- .define_ext_enum_GL_APPLE_float_pixels ⇒ Object
- .define_ext_enum_GL_APPLE_flush_buffer_range ⇒ Object
- .define_ext_enum_GL_APPLE_framebuffer_multisample ⇒ Object
- .define_ext_enum_GL_APPLE_object_purgeable ⇒ Object
- .define_ext_enum_GL_APPLE_rgb_422 ⇒ Object
- .define_ext_enum_GL_APPLE_row_bytes ⇒ Object
- .define_ext_enum_GL_APPLE_specular_vector ⇒ Object
- .define_ext_enum_GL_APPLE_sync ⇒ Object
- .define_ext_enum_GL_APPLE_texture_format_BGRA8888 ⇒ Object
- .define_ext_enum_GL_APPLE_texture_max_level ⇒ Object
- .define_ext_enum_GL_APPLE_texture_packed_float ⇒ Object
- .define_ext_enum_GL_APPLE_texture_range ⇒ Object
- .define_ext_enum_GL_APPLE_transform_hint ⇒ Object
- .define_ext_enum_GL_APPLE_vertex_array_object ⇒ Object
- .define_ext_enum_GL_APPLE_vertex_array_range ⇒ Object
- .define_ext_enum_GL_APPLE_vertex_program_evaluators ⇒ Object
- .define_ext_enum_GL_APPLE_ycbcr_422 ⇒ Object
- .define_ext_enum_GL_ARB_arrays_of_arrays ⇒ Object
- .define_ext_enum_GL_ARB_base_instance ⇒ Object
- .define_ext_enum_GL_ARB_bindless_texture ⇒ Object
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- .define_ext_enum_GL_ARB_buffer_storage ⇒ Object
- .define_ext_enum_GL_ARB_cl_event ⇒ Object
- .define_ext_enum_GL_ARB_clear_buffer_object ⇒ Object
- .define_ext_enum_GL_ARB_clear_texture ⇒ Object
- .define_ext_enum_GL_ARB_clip_control ⇒ Object
- .define_ext_enum_GL_ARB_color_buffer_float ⇒ Object
- .define_ext_enum_GL_ARB_compatibility ⇒ Object
- .define_ext_enum_GL_ARB_compressed_texture_pixel_storage ⇒ Object
- .define_ext_enum_GL_ARB_compute_shader ⇒ Object
- .define_ext_enum_GL_ARB_compute_variable_group_size ⇒ Object
- .define_ext_enum_GL_ARB_conditional_render_inverted ⇒ Object
- .define_ext_enum_GL_ARB_conservative_depth ⇒ Object
- .define_ext_enum_GL_ARB_copy_buffer ⇒ Object
- .define_ext_enum_GL_ARB_copy_image ⇒ Object
- .define_ext_enum_GL_ARB_cull_distance ⇒ Object
- .define_ext_enum_GL_ARB_debug_output ⇒ Object
- .define_ext_enum_GL_ARB_depth_buffer_float ⇒ Object
- .define_ext_enum_GL_ARB_depth_clamp ⇒ Object
- .define_ext_enum_GL_ARB_depth_texture ⇒ Object
- .define_ext_enum_GL_ARB_derivative_control ⇒ Object
- .define_ext_enum_GL_ARB_direct_state_access ⇒ Object
- .define_ext_enum_GL_ARB_draw_buffers ⇒ Object
- .define_ext_enum_GL_ARB_draw_buffers_blend ⇒ Object
- .define_ext_enum_GL_ARB_draw_elements_base_vertex ⇒ Object
- .define_ext_enum_GL_ARB_draw_indirect ⇒ Object
- .define_ext_enum_GL_ARB_draw_instanced ⇒ Object
- .define_ext_enum_GL_ARB_enhanced_layouts ⇒ Object
- .define_ext_enum_GL_ARB_ES2_compatibility ⇒ Object
- .define_ext_enum_GL_ARB_ES3_1_compatibility ⇒ Object
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- .define_ext_enum_GL_ARB_ES3_compatibility ⇒ Object
- .define_ext_enum_GL_ARB_explicit_attrib_location ⇒ Object
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- .define_ext_enum_GL_ARB_fragment_program ⇒ Object
- .define_ext_enum_GL_ARB_fragment_program_shadow ⇒ Object
- .define_ext_enum_GL_ARB_fragment_shader ⇒ Object
- .define_ext_enum_GL_ARB_fragment_shader_interlock ⇒ Object
- .define_ext_enum_GL_ARB_framebuffer_no_attachments ⇒ Object
- .define_ext_enum_GL_ARB_framebuffer_object ⇒ Object
- .define_ext_enum_GL_ARB_framebuffer_sRGB ⇒ Object
- .define_ext_enum_GL_ARB_geometry_shader4 ⇒ Object
- .define_ext_enum_GL_ARB_get_program_binary ⇒ Object
- .define_ext_enum_GL_ARB_get_texture_sub_image ⇒ Object
- .define_ext_enum_GL_ARB_gl_spirv ⇒ Object
- .define_ext_enum_GL_ARB_gpu_shader5 ⇒ Object
- .define_ext_enum_GL_ARB_gpu_shader_fp64 ⇒ Object
- .define_ext_enum_GL_ARB_gpu_shader_int64 ⇒ Object
- .define_ext_enum_GL_ARB_half_float_pixel ⇒ Object
- .define_ext_enum_GL_ARB_half_float_vertex ⇒ Object
- .define_ext_enum_GL_ARB_imaging ⇒ Object
- .define_ext_enum_GL_ARB_indirect_parameters ⇒ Object
- .define_ext_enum_GL_ARB_instanced_arrays ⇒ Object
- .define_ext_enum_GL_ARB_internalformat_query ⇒ Object
- .define_ext_enum_GL_ARB_internalformat_query2 ⇒ Object
- .define_ext_enum_GL_ARB_invalidate_subdata ⇒ Object
- .define_ext_enum_GL_ARB_map_buffer_alignment ⇒ Object
- .define_ext_enum_GL_ARB_map_buffer_range ⇒ Object
- .define_ext_enum_GL_ARB_matrix_palette ⇒ Object
- .define_ext_enum_GL_ARB_multi_bind ⇒ Object
- .define_ext_enum_GL_ARB_multi_draw_indirect ⇒ Object
- .define_ext_enum_GL_ARB_multisample ⇒ Object
- .define_ext_enum_GL_ARB_multitexture ⇒ Object
- .define_ext_enum_GL_ARB_occlusion_query ⇒ Object
- .define_ext_enum_GL_ARB_occlusion_query2 ⇒ Object
- .define_ext_enum_GL_ARB_parallel_shader_compile ⇒ Object
- .define_ext_enum_GL_ARB_pipeline_statistics_query ⇒ Object
- .define_ext_enum_GL_ARB_pixel_buffer_object ⇒ Object
- .define_ext_enum_GL_ARB_point_parameters ⇒ Object
- .define_ext_enum_GL_ARB_point_sprite ⇒ Object
- .define_ext_enum_GL_ARB_polygon_offset_clamp ⇒ Object
- .define_ext_enum_GL_ARB_post_depth_coverage ⇒ Object
- .define_ext_enum_GL_ARB_program_interface_query ⇒ Object
- .define_ext_enum_GL_ARB_provoking_vertex ⇒ Object
- .define_ext_enum_GL_ARB_query_buffer_object ⇒ Object
- .define_ext_enum_GL_ARB_robust_buffer_access_behavior ⇒ Object
- .define_ext_enum_GL_ARB_robustness ⇒ Object
- .define_ext_enum_GL_ARB_robustness_isolation ⇒ Object
- .define_ext_enum_GL_ARB_sample_locations ⇒ Object
- .define_ext_enum_GL_ARB_sample_shading ⇒ Object
- .define_ext_enum_GL_ARB_sampler_objects ⇒ Object
- .define_ext_enum_GL_ARB_seamless_cube_map ⇒ Object
- .define_ext_enum_GL_ARB_seamless_cubemap_per_texture ⇒ Object
- .define_ext_enum_GL_ARB_separate_shader_objects ⇒ Object
- .define_ext_enum_GL_ARB_shader_atomic_counter_ops ⇒ Object
- .define_ext_enum_GL_ARB_shader_atomic_counters ⇒ Object
- .define_ext_enum_GL_ARB_shader_ballot ⇒ Object
- .define_ext_enum_GL_ARB_shader_bit_encoding ⇒ Object
- .define_ext_enum_GL_ARB_shader_clock ⇒ Object
- .define_ext_enum_GL_ARB_shader_draw_parameters ⇒ Object
- .define_ext_enum_GL_ARB_shader_group_vote ⇒ Object
- .define_ext_enum_GL_ARB_shader_image_load_store ⇒ Object
- .define_ext_enum_GL_ARB_shader_image_size ⇒ Object
- .define_ext_enum_GL_ARB_shader_objects ⇒ Object
- .define_ext_enum_GL_ARB_shader_precision ⇒ Object
- .define_ext_enum_GL_ARB_shader_stencil_export ⇒ Object
- .define_ext_enum_GL_ARB_shader_storage_buffer_object ⇒ Object
- .define_ext_enum_GL_ARB_shader_subroutine ⇒ Object
- .define_ext_enum_GL_ARB_shader_texture_image_samples ⇒ Object
- .define_ext_enum_GL_ARB_shader_texture_lod ⇒ Object
- .define_ext_enum_GL_ARB_shader_viewport_layer_array ⇒ Object
- .define_ext_enum_GL_ARB_shading_language_100 ⇒ Object
- .define_ext_enum_GL_ARB_shading_language_420pack ⇒ Object
- .define_ext_enum_GL_ARB_shading_language_include ⇒ Object
- .define_ext_enum_GL_ARB_shading_language_packing ⇒ Object
- .define_ext_enum_GL_ARB_shadow ⇒ Object
- .define_ext_enum_GL_ARB_shadow_ambient ⇒ Object
- .define_ext_enum_GL_ARB_sparse_buffer ⇒ Object
- .define_ext_enum_GL_ARB_sparse_texture ⇒ Object
- .define_ext_enum_GL_ARB_sparse_texture2 ⇒ Object
- .define_ext_enum_GL_ARB_sparse_texture_clamp ⇒ Object
- .define_ext_enum_GL_ARB_spirv_extensions ⇒ Object
- .define_ext_enum_GL_ARB_stencil_texturing ⇒ Object
- .define_ext_enum_GL_ARB_sync ⇒ Object
- .define_ext_enum_GL_ARB_tessellation_shader ⇒ Object
- .define_ext_enum_GL_ARB_texture_barrier ⇒ Object
- .define_ext_enum_GL_ARB_texture_border_clamp ⇒ Object
- .define_ext_enum_GL_ARB_texture_buffer_object ⇒ Object
- .define_ext_enum_GL_ARB_texture_buffer_object_rgb32 ⇒ Object
- .define_ext_enum_GL_ARB_texture_buffer_range ⇒ Object
- .define_ext_enum_GL_ARB_texture_compression ⇒ Object
- .define_ext_enum_GL_ARB_texture_compression_bptc ⇒ Object
- .define_ext_enum_GL_ARB_texture_compression_rgtc ⇒ Object
- .define_ext_enum_GL_ARB_texture_cube_map ⇒ Object
- .define_ext_enum_GL_ARB_texture_cube_map_array ⇒ Object
- .define_ext_enum_GL_ARB_texture_env_add ⇒ Object
- .define_ext_enum_GL_ARB_texture_env_combine ⇒ Object
- .define_ext_enum_GL_ARB_texture_env_crossbar ⇒ Object
- .define_ext_enum_GL_ARB_texture_env_dot3 ⇒ Object
- .define_ext_enum_GL_ARB_texture_filter_anisotropic ⇒ Object
- .define_ext_enum_GL_ARB_texture_filter_minmax ⇒ Object
- .define_ext_enum_GL_ARB_texture_float ⇒ Object
- .define_ext_enum_GL_ARB_texture_gather ⇒ Object
- .define_ext_enum_GL_ARB_texture_mirror_clamp_to_edge ⇒ Object
- .define_ext_enum_GL_ARB_texture_mirrored_repeat ⇒ Object
- .define_ext_enum_GL_ARB_texture_multisample ⇒ Object
- .define_ext_enum_GL_ARB_texture_non_power_of_two ⇒ Object
- .define_ext_enum_GL_ARB_texture_query_levels ⇒ Object
- .define_ext_enum_GL_ARB_texture_query_lod ⇒ Object
- .define_ext_enum_GL_ARB_texture_rectangle ⇒ Object
- .define_ext_enum_GL_ARB_texture_rg ⇒ Object
- .define_ext_enum_GL_ARB_texture_rgb10_a2ui ⇒ Object
- .define_ext_enum_GL_ARB_texture_stencil8 ⇒ Object
- .define_ext_enum_GL_ARB_texture_storage ⇒ Object
- .define_ext_enum_GL_ARB_texture_storage_multisample ⇒ Object
- .define_ext_enum_GL_ARB_texture_swizzle ⇒ Object
- .define_ext_enum_GL_ARB_texture_view ⇒ Object
- .define_ext_enum_GL_ARB_timer_query ⇒ Object
- .define_ext_enum_GL_ARB_transform_feedback2 ⇒ Object
- .define_ext_enum_GL_ARB_transform_feedback3 ⇒ Object
- .define_ext_enum_GL_ARB_transform_feedback_instanced ⇒ Object
- .define_ext_enum_GL_ARB_transform_feedback_overflow_query ⇒ Object
- .define_ext_enum_GL_ARB_transpose_matrix ⇒ Object
- .define_ext_enum_GL_ARB_uniform_buffer_object ⇒ Object
- .define_ext_enum_GL_ARB_vertex_array_bgra ⇒ Object
- .define_ext_enum_GL_ARB_vertex_array_object ⇒ Object
- .define_ext_enum_GL_ARB_vertex_attrib_64bit ⇒ Object
- .define_ext_enum_GL_ARB_vertex_attrib_binding ⇒ Object
- .define_ext_enum_GL_ARB_vertex_blend ⇒ Object
- .define_ext_enum_GL_ARB_vertex_buffer_object ⇒ Object
- .define_ext_enum_GL_ARB_vertex_program ⇒ Object
- .define_ext_enum_GL_ARB_vertex_shader ⇒ Object
- .define_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev ⇒ Object
- .define_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev ⇒ Object
- .define_ext_enum_GL_ARB_viewport_array ⇒ Object
- .define_ext_enum_GL_ARB_window_pos ⇒ Object
- .define_ext_enum_GL_ARM_mali_program_binary ⇒ Object
- .define_ext_enum_GL_ARM_mali_shader_binary ⇒ Object
- .define_ext_enum_GL_ARM_rgba8 ⇒ Object
- .define_ext_enum_GL_ARM_shader_core_properties ⇒ Object
- .define_ext_enum_GL_ARM_shader_framebuffer_fetch ⇒ Object
- .define_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil ⇒ Object
- .define_ext_enum_GL_ARM_texture_unnormalized_coordinates ⇒ Object
- .define_ext_enum_GL_ATI_draw_buffers ⇒ Object
- .define_ext_enum_GL_ATI_element_array ⇒ Object
- .define_ext_enum_GL_ATI_envmap_bumpmap ⇒ Object
- .define_ext_enum_GL_ATI_fragment_shader ⇒ Object
- .define_ext_enum_GL_ATI_map_object_buffer ⇒ Object
- .define_ext_enum_GL_ATI_meminfo ⇒ Object
- .define_ext_enum_GL_ATI_pixel_format_float ⇒ Object
- .define_ext_enum_GL_ATI_pn_triangles ⇒ Object
- .define_ext_enum_GL_ATI_separate_stencil ⇒ Object
- .define_ext_enum_GL_ATI_text_fragment_shader ⇒ Object
- .define_ext_enum_GL_ATI_texture_env_combine3 ⇒ Object
- .define_ext_enum_GL_ATI_texture_float ⇒ Object
- .define_ext_enum_GL_ATI_texture_mirror_once ⇒ Object
- .define_ext_enum_GL_ATI_vertex_array_object ⇒ Object
- .define_ext_enum_GL_ATI_vertex_attrib_array_object ⇒ Object
- .define_ext_enum_GL_ATI_vertex_streams ⇒ Object
- .define_ext_enum_GL_DMP_program_binary ⇒ Object
- .define_ext_enum_GL_DMP_shader_binary ⇒ Object
- .define_ext_enum_GL_EXT_422_pixels ⇒ Object
- .define_ext_enum_GL_EXT_abgr ⇒ Object
- .define_ext_enum_GL_EXT_base_instance ⇒ Object
- .define_ext_enum_GL_EXT_bgra ⇒ Object
- .define_ext_enum_GL_EXT_bindable_uniform ⇒ Object
- .define_ext_enum_GL_EXT_blend_color ⇒ Object
- .define_ext_enum_GL_EXT_blend_equation_separate ⇒ Object
- .define_ext_enum_GL_EXT_blend_func_extended ⇒ Object
- .define_ext_enum_GL_EXT_blend_func_separate ⇒ Object
- .define_ext_enum_GL_EXT_blend_logic_op ⇒ Object
- .define_ext_enum_GL_EXT_blend_minmax ⇒ Object
- .define_ext_enum_GL_EXT_blend_subtract ⇒ Object
- .define_ext_enum_GL_EXT_buffer_storage ⇒ Object
- .define_ext_enum_GL_EXT_clear_texture ⇒ Object
- .define_ext_enum_GL_EXT_clip_control ⇒ Object
- .define_ext_enum_GL_EXT_clip_cull_distance ⇒ Object
- .define_ext_enum_GL_EXT_clip_volume_hint ⇒ Object
- .define_ext_enum_GL_EXT_cmyka ⇒ Object
- .define_ext_enum_GL_EXT_color_buffer_float ⇒ Object
- .define_ext_enum_GL_EXT_color_buffer_half_float ⇒ Object
- .define_ext_enum_GL_EXT_color_subtable ⇒ Object
- .define_ext_enum_GL_EXT_compiled_vertex_array ⇒ Object
- .define_ext_enum_GL_EXT_conservative_depth ⇒ Object
- .define_ext_enum_GL_EXT_convolution ⇒ Object
- .define_ext_enum_GL_EXT_coordinate_frame ⇒ Object
- .define_ext_enum_GL_EXT_copy_image ⇒ Object
- .define_ext_enum_GL_EXT_copy_texture ⇒ Object
- .define_ext_enum_GL_EXT_cull_vertex ⇒ Object
- .define_ext_enum_GL_EXT_debug_label ⇒ Object
- .define_ext_enum_GL_EXT_debug_marker ⇒ Object
- .define_ext_enum_GL_EXT_depth_bounds_test ⇒ Object
- .define_ext_enum_GL_EXT_depth_clamp ⇒ Object
- .define_ext_enum_GL_EXT_direct_state_access ⇒ Object
- .define_ext_enum_GL_EXT_discard_framebuffer ⇒ Object
- .define_ext_enum_GL_EXT_disjoint_timer_query ⇒ Object
- .define_ext_enum_GL_EXT_draw_buffers ⇒ Object
- .define_ext_enum_GL_EXT_draw_buffers2 ⇒ Object
- .define_ext_enum_GL_EXT_draw_buffers_indexed ⇒ Object
- .define_ext_enum_GL_EXT_draw_elements_base_vertex ⇒ Object
- .define_ext_enum_GL_EXT_draw_instanced ⇒ Object
- .define_ext_enum_GL_EXT_draw_range_elements ⇒ Object
- .define_ext_enum_GL_EXT_draw_transform_feedback ⇒ Object
- .define_ext_enum_GL_EXT_EGL_image_array ⇒ Object
- .define_ext_enum_GL_EXT_EGL_image_storage ⇒ Object
- .define_ext_enum_GL_EXT_EGL_image_storage_compression ⇒ Object
- .define_ext_enum_GL_EXT_EGL_sync ⇒ Object
- .define_ext_enum_GL_EXT_external_buffer ⇒ Object
- .define_ext_enum_GL_EXT_float_blend ⇒ Object
- .define_ext_enum_GL_EXT_fog_coord ⇒ Object
- .define_ext_enum_GL_EXT_fragment_shading_rate ⇒ Object
- .define_ext_enum_GL_EXT_framebuffer_blit ⇒ Object
- .define_ext_enum_GL_EXT_framebuffer_blit_layers ⇒ Object
- .define_ext_enum_GL_EXT_framebuffer_multisample ⇒ Object
- .define_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled ⇒ Object
- .define_ext_enum_GL_EXT_framebuffer_object ⇒ Object
- .define_ext_enum_GL_EXT_framebuffer_sRGB ⇒ Object
- .define_ext_enum_GL_EXT_geometry_point_size ⇒ Object
- .define_ext_enum_GL_EXT_geometry_shader ⇒ Object
- .define_ext_enum_GL_EXT_geometry_shader4 ⇒ Object
- .define_ext_enum_GL_EXT_gpu_program_parameters ⇒ Object
- .define_ext_enum_GL_EXT_gpu_shader4 ⇒ Object
- .define_ext_enum_GL_EXT_gpu_shader5 ⇒ Object
- .define_ext_enum_GL_EXT_histogram ⇒ Object
- .define_ext_enum_GL_EXT_index_array_formats ⇒ Object
- .define_ext_enum_GL_EXT_index_func ⇒ Object
- .define_ext_enum_GL_EXT_index_material ⇒ Object
- .define_ext_enum_GL_EXT_index_texture ⇒ Object
- .define_ext_enum_GL_EXT_instanced_arrays ⇒ Object
- .define_ext_enum_GL_EXT_light_texture ⇒ Object
- .define_ext_enum_GL_EXT_map_buffer_range ⇒ Object
- .define_ext_enum_GL_EXT_memory_object ⇒ Object
- .define_ext_enum_GL_EXT_memory_object_fd ⇒ Object
- .define_ext_enum_GL_EXT_memory_object_win32 ⇒ Object
- .define_ext_enum_GL_EXT_mesh_shader ⇒ Object
- .define_ext_enum_GL_EXT_misc_attribute ⇒ Object
- .define_ext_enum_GL_EXT_multi_draw_arrays ⇒ Object
- .define_ext_enum_GL_EXT_multi_draw_indirect ⇒ Object
- .define_ext_enum_GL_EXT_multisample ⇒ Object
- .define_ext_enum_GL_EXT_multisampled_compatibility ⇒ Object
- .define_ext_enum_GL_EXT_multisampled_render_to_texture ⇒ Object
- .define_ext_enum_GL_EXT_multisampled_render_to_texture2 ⇒ Object
- .define_ext_enum_GL_EXT_multiview_draw_buffers ⇒ Object
- .define_ext_enum_GL_EXT_multiview_tessellation_geometry_shader ⇒ Object
- .define_ext_enum_GL_EXT_multiview_texture_multisample ⇒ Object
- .define_ext_enum_GL_EXT_multiview_timer_query ⇒ Object
- .define_ext_enum_GL_EXT_occlusion_query_boolean ⇒ Object
- .define_ext_enum_GL_EXT_packed_depth_stencil ⇒ Object
- .define_ext_enum_GL_EXT_packed_float ⇒ Object
- .define_ext_enum_GL_EXT_packed_pixels ⇒ Object
- .define_ext_enum_GL_EXT_paletted_texture ⇒ Object
- .define_ext_enum_GL_EXT_pixel_buffer_object ⇒ Object
- .define_ext_enum_GL_EXT_pixel_transform ⇒ Object
- .define_ext_enum_GL_EXT_pixel_transform_color_table ⇒ Object
- .define_ext_enum_GL_EXT_point_parameters ⇒ Object
- .define_ext_enum_GL_EXT_polygon_offset ⇒ Object
- .define_ext_enum_GL_EXT_polygon_offset_clamp ⇒ Object
- .define_ext_enum_GL_EXT_post_depth_coverage ⇒ Object
- .define_ext_enum_GL_EXT_primitive_bounding_box ⇒ Object
- .define_ext_enum_GL_EXT_protected_textures ⇒ Object
- .define_ext_enum_GL_EXT_provoking_vertex ⇒ Object
- .define_ext_enum_GL_EXT_pvrtc_sRGB ⇒ Object
- .define_ext_enum_GL_EXT_raster_multisample ⇒ Object
- .define_ext_enum_GL_EXT_read_format_bgra ⇒ Object
- .define_ext_enum_GL_EXT_render_snorm ⇒ Object
- .define_ext_enum_GL_EXT_rescale_normal ⇒ Object
- .define_ext_enum_GL_EXT_robustness ⇒ Object
- .define_ext_enum_GL_EXT_secondary_color ⇒ Object
- .define_ext_enum_GL_EXT_semaphore ⇒ Object
- .define_ext_enum_GL_EXT_semaphore_fd ⇒ Object
- .define_ext_enum_GL_EXT_semaphore_win32 ⇒ Object
- .define_ext_enum_GL_EXT_separate_depth_stencil ⇒ Object
- .define_ext_enum_GL_EXT_separate_shader_objects ⇒ Object
- .define_ext_enum_GL_EXT_separate_specular_color ⇒ Object
- .define_ext_enum_GL_EXT_shader_framebuffer_fetch ⇒ Object
- .define_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent ⇒ Object
- .define_ext_enum_GL_EXT_shader_group_vote ⇒ Object
- .define_ext_enum_GL_EXT_shader_image_load_formatted ⇒ Object
- .define_ext_enum_GL_EXT_shader_image_load_store ⇒ Object
- .define_ext_enum_GL_EXT_shader_implicit_conversions ⇒ Object
- .define_ext_enum_GL_EXT_shader_integer_mix ⇒ Object
- .define_ext_enum_GL_EXT_shader_io_blocks ⇒ Object
- .define_ext_enum_GL_EXT_shader_non_constant_global_initializers ⇒ Object
- .define_ext_enum_GL_EXT_shader_pixel_local_storage ⇒ Object
- .define_ext_enum_GL_EXT_shader_pixel_local_storage2 ⇒ Object
- .define_ext_enum_GL_EXT_shader_samples_identical ⇒ Object
- .define_ext_enum_GL_EXT_shader_texture_lod ⇒ Object
- .define_ext_enum_GL_EXT_shader_texture_samples ⇒ Object
- .define_ext_enum_GL_EXT_shadow_funcs ⇒ Object
- .define_ext_enum_GL_EXT_shadow_samplers ⇒ Object
- .define_ext_enum_GL_EXT_shared_texture_palette ⇒ Object
- .define_ext_enum_GL_EXT_sparse_texture ⇒ Object
- .define_ext_enum_GL_EXT_sparse_texture2 ⇒ Object
- .define_ext_enum_GL_EXT_sRGB ⇒ Object
- .define_ext_enum_GL_EXT_sRGB_write_control ⇒ Object
- .define_ext_enum_GL_EXT_stencil_clear_tag ⇒ Object
- .define_ext_enum_GL_EXT_stencil_two_side ⇒ Object
- .define_ext_enum_GL_EXT_stencil_wrap ⇒ Object
- .define_ext_enum_GL_EXT_subtexture ⇒ Object
- .define_ext_enum_GL_EXT_tessellation_point_size ⇒ Object
- .define_ext_enum_GL_EXT_tessellation_shader ⇒ Object
- .define_ext_enum_GL_EXT_texture ⇒ Object
- .define_ext_enum_GL_EXT_texture3D ⇒ Object
- .define_ext_enum_GL_EXT_texture_array ⇒ Object
- .define_ext_enum_GL_EXT_texture_border_clamp ⇒ Object
- .define_ext_enum_GL_EXT_texture_buffer ⇒ Object
- .define_ext_enum_GL_EXT_texture_buffer_object ⇒ Object
- .define_ext_enum_GL_EXT_texture_compression_astc_decode_mode ⇒ Object
- .define_ext_enum_GL_EXT_texture_compression_bptc ⇒ Object
- .define_ext_enum_GL_EXT_texture_compression_dxt1 ⇒ Object
- .define_ext_enum_GL_EXT_texture_compression_latc ⇒ Object
- .define_ext_enum_GL_EXT_texture_compression_rgtc ⇒ Object
- .define_ext_enum_GL_EXT_texture_compression_s3tc ⇒ Object
- .define_ext_enum_GL_EXT_texture_compression_s3tc_srgb ⇒ Object
- .define_ext_enum_GL_EXT_texture_cube_map ⇒ Object
- .define_ext_enum_GL_EXT_texture_cube_map_array ⇒ Object
- .define_ext_enum_GL_EXT_texture_env_add ⇒ Object
- .define_ext_enum_GL_EXT_texture_env_combine ⇒ Object
- .define_ext_enum_GL_EXT_texture_env_dot3 ⇒ Object
- .define_ext_enum_GL_EXT_texture_filter_anisotropic ⇒ Object
- .define_ext_enum_GL_EXT_texture_filter_minmax ⇒ Object
- .define_ext_enum_GL_EXT_texture_format_BGRA8888 ⇒ Object
- .define_ext_enum_GL_EXT_texture_format_sRGB_override ⇒ Object
- .define_ext_enum_GL_EXT_texture_integer ⇒ Object
- .define_ext_enum_GL_EXT_texture_lod_bias ⇒ Object
- .define_ext_enum_GL_EXT_texture_mirror_clamp ⇒ Object
- .define_ext_enum_GL_EXT_texture_mirror_clamp_to_edge ⇒ Object
- .define_ext_enum_GL_EXT_texture_norm16 ⇒ Object
- .define_ext_enum_GL_EXT_texture_object ⇒ Object
- .define_ext_enum_GL_EXT_texture_perturb_normal ⇒ Object
- .define_ext_enum_GL_EXT_texture_query_lod ⇒ Object
- .define_ext_enum_GL_EXT_texture_rg ⇒ Object
- .define_ext_enum_GL_EXT_texture_shadow_lod ⇒ Object
- .define_ext_enum_GL_EXT_texture_shared_exponent ⇒ Object
- .define_ext_enum_GL_EXT_texture_snorm ⇒ Object
- .define_ext_enum_GL_EXT_texture_sRGB ⇒ Object
- .define_ext_enum_GL_EXT_texture_sRGB_decode ⇒ Object
- .define_ext_enum_GL_EXT_texture_sRGB_R8 ⇒ Object
- .define_ext_enum_GL_EXT_texture_sRGB_RG8 ⇒ Object
- .define_ext_enum_GL_EXT_texture_storage ⇒ Object
- .define_ext_enum_GL_EXT_texture_storage_compression ⇒ Object
- .define_ext_enum_GL_EXT_texture_swizzle ⇒ Object
- .define_ext_enum_GL_EXT_texture_type_2_10_10_10_REV ⇒ Object
- .define_ext_enum_GL_EXT_texture_view ⇒ Object
- .define_ext_enum_GL_EXT_timer_query ⇒ Object
- .define_ext_enum_GL_EXT_transform_feedback ⇒ Object
- .define_ext_enum_GL_EXT_unpack_subimage ⇒ Object
- .define_ext_enum_GL_EXT_vertex_array ⇒ Object
- .define_ext_enum_GL_EXT_vertex_array_bgra ⇒ Object
- .define_ext_enum_GL_EXT_vertex_attrib_64bit ⇒ Object
- .define_ext_enum_GL_EXT_vertex_shader ⇒ Object
- .define_ext_enum_GL_EXT_vertex_weighting ⇒ Object
- .define_ext_enum_GL_EXT_win32_keyed_mutex ⇒ Object
- .define_ext_enum_GL_EXT_window_rectangles ⇒ Object
- .define_ext_enum_GL_EXT_x11_sync_object ⇒ Object
- .define_ext_enum_GL_EXT_YUV_target ⇒ Object
- .define_ext_enum_GL_FJ_shader_binary_GCCSO ⇒ Object
- .define_ext_enum_GL_GREMEDY_frame_terminator ⇒ Object
- .define_ext_enum_GL_GREMEDY_string_marker ⇒ Object
- .define_ext_enum_GL_HP_convolution_border_modes ⇒ Object
- .define_ext_enum_GL_HP_image_transform ⇒ Object
- .define_ext_enum_GL_HP_occlusion_test ⇒ Object
- .define_ext_enum_GL_HP_texture_lighting ⇒ Object
- .define_ext_enum_GL_HUAWEI_program_binary ⇒ Object
- .define_ext_enum_GL_HUAWEI_shader_binary ⇒ Object
- .define_ext_enum_GL_IBM_cull_vertex ⇒ Object
- .define_ext_enum_GL_IBM_multimode_draw_arrays ⇒ Object
- .define_ext_enum_GL_IBM_rasterpos_clip ⇒ Object
- .define_ext_enum_GL_IBM_static_data ⇒ Object
- .define_ext_enum_GL_IBM_texture_mirrored_repeat ⇒ Object
- .define_ext_enum_GL_IBM_vertex_array_lists ⇒ Object
- .define_ext_enum_GL_IMG_bindless_texture ⇒ Object
- .define_ext_enum_GL_IMG_framebuffer_downsample ⇒ Object
- .define_ext_enum_GL_IMG_multisampled_render_to_texture ⇒ Object
- .define_ext_enum_GL_IMG_program_binary ⇒ Object
- .define_ext_enum_GL_IMG_read_format ⇒ Object
- .define_ext_enum_GL_IMG_shader_binary ⇒ Object
- .define_ext_enum_GL_IMG_texture_compression_pvrtc ⇒ Object
- .define_ext_enum_GL_IMG_texture_compression_pvrtc2 ⇒ Object
- .define_ext_enum_GL_IMG_texture_filter_cubic ⇒ Object
- .define_ext_enum_GL_INGR_blend_func_separate ⇒ Object
- .define_ext_enum_GL_INGR_color_clamp ⇒ Object
- .define_ext_enum_GL_INGR_interlace_read ⇒ Object
- .define_ext_enum_GL_INTEL_blackhole_render ⇒ Object
- .define_ext_enum_GL_INTEL_conservative_rasterization ⇒ Object
- .define_ext_enum_GL_INTEL_fragment_shader_ordering ⇒ Object
- .define_ext_enum_GL_INTEL_framebuffer_CMAA ⇒ Object
- .define_ext_enum_GL_INTEL_map_texture ⇒ Object
- .define_ext_enum_GL_INTEL_parallel_arrays ⇒ Object
- .define_ext_enum_GL_INTEL_performance_query ⇒ Object
- .define_ext_enum_GL_KHR_blend_equation_advanced ⇒ Object
- .define_ext_enum_GL_KHR_blend_equation_advanced_coherent ⇒ Object
- .define_ext_enum_GL_KHR_context_flush_control ⇒ Object
- .define_ext_enum_GL_KHR_debug ⇒ Object
- .define_ext_enum_GL_KHR_no_error ⇒ Object
- .define_ext_enum_GL_KHR_parallel_shader_compile ⇒ Object
- .define_ext_enum_GL_KHR_robust_buffer_access_behavior ⇒ Object
- .define_ext_enum_GL_KHR_robustness ⇒ Object
- .define_ext_enum_GL_KHR_shader_subgroup ⇒ Object
- .define_ext_enum_GL_KHR_texture_compression_astc_hdr ⇒ Object
- .define_ext_enum_GL_KHR_texture_compression_astc_ldr ⇒ Object
- .define_ext_enum_GL_KHR_texture_compression_astc_sliced_3d ⇒ Object
- .define_ext_enum_GL_MESA_bgra ⇒ Object
- .define_ext_enum_GL_MESA_framebuffer_flip_x ⇒ Object
- .define_ext_enum_GL_MESA_framebuffer_flip_y ⇒ Object
- .define_ext_enum_GL_MESA_framebuffer_swap_xy ⇒ Object
- .define_ext_enum_GL_MESA_pack_invert ⇒ Object
- .define_ext_enum_GL_MESA_program_binary_formats ⇒ Object
- .define_ext_enum_GL_MESA_resize_buffers ⇒ Object
- .define_ext_enum_GL_MESA_sampler_objects ⇒ Object
- .define_ext_enum_GL_MESA_shader_integer_functions ⇒ Object
- .define_ext_enum_GL_MESA_texture_const_bandwidth ⇒ Object
- .define_ext_enum_GL_MESA_tile_raster_order ⇒ Object
- .define_ext_enum_GL_MESA_window_pos ⇒ Object
- .define_ext_enum_GL_MESA_ycbcr_texture ⇒ Object
- .define_ext_enum_GL_MESAX_texture_stack ⇒ Object
- .define_ext_enum_GL_NV_alpha_to_coverage_dither_control ⇒ Object
- .define_ext_enum_GL_NV_bindless_multi_draw_indirect ⇒ Object
- .define_ext_enum_GL_NV_bindless_multi_draw_indirect_count ⇒ Object
- .define_ext_enum_GL_NV_bindless_texture ⇒ Object
- .define_ext_enum_GL_NV_blend_equation_advanced ⇒ Object
- .define_ext_enum_GL_NV_blend_equation_advanced_coherent ⇒ Object
- .define_ext_enum_GL_NV_blend_minmax_factor ⇒ Object
- .define_ext_enum_GL_NV_blend_square ⇒ Object
- .define_ext_enum_GL_NV_clip_space_w_scaling ⇒ Object
- .define_ext_enum_GL_NV_command_list ⇒ Object
- .define_ext_enum_GL_NV_compute_program5 ⇒ Object
- .define_ext_enum_GL_NV_compute_shader_derivatives ⇒ Object
- .define_ext_enum_GL_NV_conditional_render ⇒ Object
- .define_ext_enum_GL_NV_conservative_raster ⇒ Object
- .define_ext_enum_GL_NV_conservative_raster_dilate ⇒ Object
- .define_ext_enum_GL_NV_conservative_raster_pre_snap ⇒ Object
- .define_ext_enum_GL_NV_conservative_raster_pre_snap_triangles ⇒ Object
- .define_ext_enum_GL_NV_conservative_raster_underestimation ⇒ Object
- .define_ext_enum_GL_NV_copy_buffer ⇒ Object
- .define_ext_enum_GL_NV_copy_depth_to_color ⇒ Object
- .define_ext_enum_GL_NV_copy_image ⇒ Object
- .define_ext_enum_GL_NV_coverage_sample ⇒ Object
- .define_ext_enum_GL_NV_deep_texture3D ⇒ Object
- .define_ext_enum_GL_NV_depth_buffer_float ⇒ Object
- .define_ext_enum_GL_NV_depth_clamp ⇒ Object
- .define_ext_enum_GL_NV_depth_nonlinear ⇒ Object
- .define_ext_enum_GL_NV_draw_buffers ⇒ Object
- .define_ext_enum_GL_NV_draw_instanced ⇒ Object
- .define_ext_enum_GL_NV_draw_texture ⇒ Object
- .define_ext_enum_GL_NV_draw_vulkan_image ⇒ Object
- .define_ext_enum_GL_NV_evaluators ⇒ Object
- .define_ext_enum_GL_NV_explicit_attrib_location ⇒ Object
- .define_ext_enum_GL_NV_explicit_multisample ⇒ Object
- .define_ext_enum_GL_NV_fbo_color_attachments ⇒ Object
- .define_ext_enum_GL_NV_fence ⇒ Object
- .define_ext_enum_GL_NV_fill_rectangle ⇒ Object
- .define_ext_enum_GL_NV_float_buffer ⇒ Object
- .define_ext_enum_GL_NV_fog_distance ⇒ Object
- .define_ext_enum_GL_NV_fragment_coverage_to_color ⇒ Object
- .define_ext_enum_GL_NV_fragment_program ⇒ Object
- .define_ext_enum_GL_NV_fragment_program2 ⇒ Object
- .define_ext_enum_GL_NV_fragment_program4 ⇒ Object
- .define_ext_enum_GL_NV_fragment_program_option ⇒ Object
- .define_ext_enum_GL_NV_fragment_shader_barycentric ⇒ Object
- .define_ext_enum_GL_NV_fragment_shader_interlock ⇒ Object
- .define_ext_enum_GL_NV_framebuffer_blit ⇒ Object
- .define_ext_enum_GL_NV_framebuffer_mixed_samples ⇒ Object
- .define_ext_enum_GL_NV_framebuffer_multisample ⇒ Object
- .define_ext_enum_GL_NV_framebuffer_multisample_coverage ⇒ Object
- .define_ext_enum_GL_NV_generate_mipmap_sRGB ⇒ Object
- .define_ext_enum_GL_NV_geometry_program4 ⇒ Object
- .define_ext_enum_GL_NV_geometry_shader4 ⇒ Object
- .define_ext_enum_GL_NV_geometry_shader_passthrough ⇒ Object
- .define_ext_enum_GL_NV_gpu_multicast ⇒ Object
- .define_ext_enum_GL_NV_gpu_program4 ⇒ Object
- .define_ext_enum_GL_NV_gpu_program5 ⇒ Object
- .define_ext_enum_GL_NV_gpu_program5_mem_extended ⇒ Object
- .define_ext_enum_GL_NV_gpu_shader5 ⇒ Object
- .define_ext_enum_GL_NV_half_float ⇒ Object
- .define_ext_enum_GL_NV_image_formats ⇒ Object
- .define_ext_enum_GL_NV_instanced_arrays ⇒ Object
- .define_ext_enum_GL_NV_internalformat_sample_query ⇒ Object
- .define_ext_enum_GL_NV_light_max_exponent ⇒ Object
- .define_ext_enum_GL_NV_memory_attachment ⇒ Object
- .define_ext_enum_GL_NV_memory_object_sparse ⇒ Object
- .define_ext_enum_GL_NV_mesh_shader ⇒ Object
- .define_ext_enum_GL_NV_multisample_coverage ⇒ Object
- .define_ext_enum_GL_NV_multisample_filter_hint ⇒ Object
- .define_ext_enum_GL_NV_non_square_matrices ⇒ Object
- .define_ext_enum_GL_NV_occlusion_query ⇒ Object
- .define_ext_enum_GL_NV_pack_subimage ⇒ Object
- .define_ext_enum_GL_NV_packed_depth_stencil ⇒ Object
- .define_ext_enum_GL_NV_parameter_buffer_object ⇒ Object
- .define_ext_enum_GL_NV_parameter_buffer_object2 ⇒ Object
- .define_ext_enum_GL_NV_path_rendering ⇒ Object
- .define_ext_enum_GL_NV_path_rendering_shared_edge ⇒ Object
- .define_ext_enum_GL_NV_pixel_buffer_object ⇒ Object
- .define_ext_enum_GL_NV_pixel_data_range ⇒ Object
- .define_ext_enum_GL_NV_point_sprite ⇒ Object
- .define_ext_enum_GL_NV_polygon_mode ⇒ Object
- .define_ext_enum_GL_NV_present_video ⇒ Object
- .define_ext_enum_GL_NV_primitive_restart ⇒ Object
- .define_ext_enum_GL_NV_primitive_shading_rate ⇒ Object
- .define_ext_enum_GL_NV_query_resource ⇒ Object
- .define_ext_enum_GL_NV_query_resource_tag ⇒ Object
- .define_ext_enum_GL_NV_read_buffer ⇒ Object
- .define_ext_enum_GL_NV_read_buffer_front ⇒ Object
- .define_ext_enum_GL_NV_read_depth ⇒ Object
- .define_ext_enum_GL_NV_read_depth_stencil ⇒ Object
- .define_ext_enum_GL_NV_read_stencil ⇒ Object
- .define_ext_enum_GL_NV_register_combiners ⇒ Object
- .define_ext_enum_GL_NV_register_combiners2 ⇒ Object
- .define_ext_enum_GL_NV_representative_fragment_test ⇒ Object
- .define_ext_enum_GL_NV_robustness_video_memory_purge ⇒ Object
- .define_ext_enum_GL_NV_sample_locations ⇒ Object
- .define_ext_enum_GL_NV_sample_mask_override_coverage ⇒ Object
- .define_ext_enum_GL_NV_scissor_exclusive ⇒ Object
- .define_ext_enum_GL_NV_shader_atomic_counters ⇒ Object
- .define_ext_enum_GL_NV_shader_atomic_float ⇒ Object
- .define_ext_enum_GL_NV_shader_atomic_float64 ⇒ Object
- .define_ext_enum_GL_NV_shader_atomic_fp16_vector ⇒ Object
- .define_ext_enum_GL_NV_shader_atomic_int64 ⇒ Object
- .define_ext_enum_GL_NV_shader_buffer_load ⇒ Object
- .define_ext_enum_GL_NV_shader_buffer_store ⇒ Object
- .define_ext_enum_GL_NV_shader_noperspective_interpolation ⇒ Object
- .define_ext_enum_GL_NV_shader_storage_buffer_object ⇒ Object
- .define_ext_enum_GL_NV_shader_subgroup_partitioned ⇒ Object
- .define_ext_enum_GL_NV_shader_texture_footprint ⇒ Object
- .define_ext_enum_GL_NV_shader_thread_group ⇒ Object
- .define_ext_enum_GL_NV_shader_thread_shuffle ⇒ Object
- .define_ext_enum_GL_NV_shading_rate_image ⇒ Object
- .define_ext_enum_GL_NV_shadow_samplers_array ⇒ Object
- .define_ext_enum_GL_NV_shadow_samplers_cube ⇒ Object
- .define_ext_enum_GL_NV_sRGB_formats ⇒ Object
- .define_ext_enum_GL_NV_stereo_view_rendering ⇒ Object
- .define_ext_enum_GL_NV_tessellation_program5 ⇒ Object
- .define_ext_enum_GL_NV_texgen_emboss ⇒ Object
- .define_ext_enum_GL_NV_texgen_reflection ⇒ Object
- .define_ext_enum_GL_NV_texture_barrier ⇒ Object
- .define_ext_enum_GL_NV_texture_border_clamp ⇒ Object
- .define_ext_enum_GL_NV_texture_compression_s3tc_update ⇒ Object
- .define_ext_enum_GL_NV_texture_compression_vtc ⇒ Object
- .define_ext_enum_GL_NV_texture_env_combine4 ⇒ Object
- .define_ext_enum_GL_NV_texture_expand_normal ⇒ Object
- .define_ext_enum_GL_NV_texture_multisample ⇒ Object
- .define_ext_enum_GL_NV_texture_npot_2D_mipmap ⇒ Object
- .define_ext_enum_GL_NV_texture_rectangle ⇒ Object
- .define_ext_enum_GL_NV_texture_rectangle_compressed ⇒ Object
- .define_ext_enum_GL_NV_texture_shader ⇒ Object
- .define_ext_enum_GL_NV_texture_shader2 ⇒ Object
- .define_ext_enum_GL_NV_texture_shader3 ⇒ Object
- .define_ext_enum_GL_NV_timeline_semaphore ⇒ Object
- .define_ext_enum_GL_NV_transform_feedback ⇒ Object
- .define_ext_enum_GL_NV_transform_feedback2 ⇒ Object
- .define_ext_enum_GL_NV_uniform_buffer_std430_layout ⇒ Object
- .define_ext_enum_GL_NV_uniform_buffer_unified_memory ⇒ Object
- .define_ext_enum_GL_NV_vdpau_interop ⇒ Object
- .define_ext_enum_GL_NV_vdpau_interop2 ⇒ Object
- .define_ext_enum_GL_NV_vertex_array_range ⇒ Object
- .define_ext_enum_GL_NV_vertex_array_range2 ⇒ Object
- .define_ext_enum_GL_NV_vertex_attrib_integer_64bit ⇒ Object
- .define_ext_enum_GL_NV_vertex_buffer_unified_memory ⇒ Object
- .define_ext_enum_GL_NV_vertex_program ⇒ Object
- .define_ext_enum_GL_NV_vertex_program1_1 ⇒ Object
- .define_ext_enum_GL_NV_vertex_program2 ⇒ Object
- .define_ext_enum_GL_NV_vertex_program2_option ⇒ Object
- .define_ext_enum_GL_NV_vertex_program3 ⇒ Object
- .define_ext_enum_GL_NV_vertex_program4 ⇒ Object
- .define_ext_enum_GL_NV_video_capture ⇒ Object
- .define_ext_enum_GL_NV_viewport_array ⇒ Object
- .define_ext_enum_GL_NV_viewport_array2 ⇒ Object
- .define_ext_enum_GL_NV_viewport_swizzle ⇒ Object
- .define_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers ⇒ Object
- .define_ext_enum_GL_NVX_conditional_render ⇒ Object
- .define_ext_enum_GL_NVX_gpu_memory_info ⇒ Object
- .define_ext_enum_GL_NVX_gpu_multicast2 ⇒ Object
- .define_ext_enum_GL_NVX_linked_gpu_multicast ⇒ Object
- .define_ext_enum_GL_NVX_progress_fence ⇒ Object
- .define_ext_enum_GL_OES_byte_coordinates ⇒ Object
- .define_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture ⇒ Object
- .define_ext_enum_GL_OES_compressed_ETC1_RGB8_texture ⇒ Object
- .define_ext_enum_GL_OES_compressed_paletted_texture ⇒ Object
- .define_ext_enum_GL_OES_copy_image ⇒ Object
- .define_ext_enum_GL_OES_depth24 ⇒ Object
- .define_ext_enum_GL_OES_depth32 ⇒ Object
- .define_ext_enum_GL_OES_depth_texture ⇒ Object
- .define_ext_enum_GL_OES_draw_buffers_indexed ⇒ Object
- .define_ext_enum_GL_OES_draw_elements_base_vertex ⇒ Object
- .define_ext_enum_GL_OES_EGL_image ⇒ Object
- .define_ext_enum_GL_OES_EGL_image_external ⇒ Object
- .define_ext_enum_GL_OES_EGL_image_external_essl3 ⇒ Object
- .define_ext_enum_GL_OES_element_index_uint ⇒ Object
- .define_ext_enum_GL_OES_fbo_render_mipmap ⇒ Object
- .define_ext_enum_GL_OES_fixed_point ⇒ Object
- .define_ext_enum_GL_OES_fragment_precision_high ⇒ Object
- .define_ext_enum_GL_OES_geometry_point_size ⇒ Object
- .define_ext_enum_GL_OES_geometry_shader ⇒ Object
- .define_ext_enum_GL_OES_get_program_binary ⇒ Object
- .define_ext_enum_GL_OES_gpu_shader5 ⇒ Object
- .define_ext_enum_GL_OES_mapbuffer ⇒ Object
- .define_ext_enum_GL_OES_packed_depth_stencil ⇒ Object
- .define_ext_enum_GL_OES_primitive_bounding_box ⇒ Object
- .define_ext_enum_GL_OES_query_matrix ⇒ Object
- .define_ext_enum_GL_OES_read_format ⇒ Object
- .define_ext_enum_GL_OES_required_internalformat ⇒ Object
- .define_ext_enum_GL_OES_rgb8_rgba8 ⇒ Object
- .define_ext_enum_GL_OES_sample_shading ⇒ Object
- .define_ext_enum_GL_OES_sample_variables ⇒ Object
- .define_ext_enum_GL_OES_shader_image_atomic ⇒ Object
- .define_ext_enum_GL_OES_shader_io_blocks ⇒ Object
- .define_ext_enum_GL_OES_shader_multisample_interpolation ⇒ Object
- .define_ext_enum_GL_OES_single_precision ⇒ Object
- .define_ext_enum_GL_OES_standard_derivatives ⇒ Object
- .define_ext_enum_GL_OES_stencil1 ⇒ Object
- .define_ext_enum_GL_OES_stencil4 ⇒ Object
- .define_ext_enum_GL_OES_surfaceless_context ⇒ Object
- .define_ext_enum_GL_OES_tessellation_point_size ⇒ Object
- .define_ext_enum_GL_OES_tessellation_shader ⇒ Object
- .define_ext_enum_GL_OES_texture_3D ⇒ Object
- .define_ext_enum_GL_OES_texture_border_clamp ⇒ Object
- .define_ext_enum_GL_OES_texture_buffer ⇒ Object
- .define_ext_enum_GL_OES_texture_compression_astc ⇒ Object
- .define_ext_enum_GL_OES_texture_cube_map_array ⇒ Object
- .define_ext_enum_GL_OES_texture_float ⇒ Object
- .define_ext_enum_GL_OES_texture_float_linear ⇒ Object
- .define_ext_enum_GL_OES_texture_half_float ⇒ Object
- .define_ext_enum_GL_OES_texture_half_float_linear ⇒ Object
- .define_ext_enum_GL_OES_texture_npot ⇒ Object
- .define_ext_enum_GL_OES_texture_stencil8 ⇒ Object
- .define_ext_enum_GL_OES_texture_storage_multisample_2d_array ⇒ Object
- .define_ext_enum_GL_OES_texture_view ⇒ Object
- .define_ext_enum_GL_OES_vertex_array_object ⇒ Object
- .define_ext_enum_GL_OES_vertex_half_float ⇒ Object
- .define_ext_enum_GL_OES_vertex_type_10_10_10_2 ⇒ Object
- .define_ext_enum_GL_OES_viewport_array ⇒ Object
- .define_ext_enum_GL_OML_interlace ⇒ Object
- .define_ext_enum_GL_OML_resample ⇒ Object
- .define_ext_enum_GL_OML_subsample ⇒ Object
- .define_ext_enum_GL_OVR_multiview ⇒ Object
- .define_ext_enum_GL_OVR_multiview2 ⇒ Object
- .define_ext_enum_GL_OVR_multiview_multisampled_render_to_texture ⇒ Object
- .define_ext_enum_GL_PGI_misc_hints ⇒ Object
- .define_ext_enum_GL_PGI_vertex_hints ⇒ Object
- .define_ext_enum_GL_QCOM_alpha_test ⇒ Object
- .define_ext_enum_GL_QCOM_binning_control ⇒ Object
- .define_ext_enum_GL_QCOM_driver_control ⇒ Object
- .define_ext_enum_GL_QCOM_extended_get ⇒ Object
- .define_ext_enum_GL_QCOM_extended_get2 ⇒ Object
- .define_ext_enum_GL_QCOM_frame_extrapolation ⇒ Object
- .define_ext_enum_GL_QCOM_framebuffer_foveated ⇒ Object
- .define_ext_enum_GL_QCOM_motion_estimation ⇒ Object
- .define_ext_enum_GL_QCOM_perfmon_global_mode ⇒ Object
- .define_ext_enum_GL_QCOM_render_shared_exponent ⇒ Object
- .define_ext_enum_GL_QCOM_render_sRGB_R8_RG8 ⇒ Object
- .define_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent ⇒ Object
- .define_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate ⇒ Object
- .define_ext_enum_GL_QCOM_shading_rate ⇒ Object
- .define_ext_enum_GL_QCOM_texture_foveated ⇒ Object
- .define_ext_enum_GL_QCOM_texture_foveated2 ⇒ Object
- .define_ext_enum_GL_QCOM_texture_foveated_subsampled_layout ⇒ Object
- .define_ext_enum_GL_QCOM_texture_lod_bias ⇒ Object
- .define_ext_enum_GL_QCOM_tiled_rendering ⇒ Object
- .define_ext_enum_GL_QCOM_writeonly_rendering ⇒ Object
- .define_ext_enum_GL_QCOM_ycbcr_degamma ⇒ Object
- .define_ext_enum_GL_QCOM_YUV_texture_gather ⇒ Object
- .define_ext_enum_GL_REND_screen_coordinates ⇒ Object
- .define_ext_enum_GL_S3_s3tc ⇒ Object
- .define_ext_enum_GL_SGI_color_matrix ⇒ Object
- .define_ext_enum_GL_SGI_color_table ⇒ Object
- .define_ext_enum_GL_SGI_texture_color_table ⇒ Object
- .define_ext_enum_GL_SGIS_detail_texture ⇒ Object
- .define_ext_enum_GL_SGIS_fog_function ⇒ Object
- .define_ext_enum_GL_SGIS_generate_mipmap ⇒ Object
- .define_ext_enum_GL_SGIS_multisample ⇒ Object
- .define_ext_enum_GL_SGIS_pixel_texture ⇒ Object
- .define_ext_enum_GL_SGIS_point_line_texgen ⇒ Object
- .define_ext_enum_GL_SGIS_point_parameters ⇒ Object
- .define_ext_enum_GL_SGIS_sharpen_texture ⇒ Object
- .define_ext_enum_GL_SGIS_texture4D ⇒ Object
- .define_ext_enum_GL_SGIS_texture_border_clamp ⇒ Object
- .define_ext_enum_GL_SGIS_texture_color_mask ⇒ Object
- .define_ext_enum_GL_SGIS_texture_edge_clamp ⇒ Object
- .define_ext_enum_GL_SGIS_texture_filter4 ⇒ Object
- .define_ext_enum_GL_SGIS_texture_lod ⇒ Object
- .define_ext_enum_GL_SGIS_texture_select ⇒ Object
- .define_ext_enum_GL_SGIX_async ⇒ Object
- .define_ext_enum_GL_SGIX_async_histogram ⇒ Object
- .define_ext_enum_GL_SGIX_async_pixel ⇒ Object
- .define_ext_enum_GL_SGIX_blend_alpha_minmax ⇒ Object
- .define_ext_enum_GL_SGIX_calligraphic_fragment ⇒ Object
- .define_ext_enum_GL_SGIX_clipmap ⇒ Object
- .define_ext_enum_GL_SGIX_convolution_accuracy ⇒ Object
- .define_ext_enum_GL_SGIX_depth_pass_instrument ⇒ Object
- .define_ext_enum_GL_SGIX_depth_texture ⇒ Object
- .define_ext_enum_GL_SGIX_flush_raster ⇒ Object
- .define_ext_enum_GL_SGIX_fog_offset ⇒ Object
- .define_ext_enum_GL_SGIX_fragment_lighting ⇒ Object
- .define_ext_enum_GL_SGIX_framezoom ⇒ Object
- .define_ext_enum_GL_SGIX_igloo_interface ⇒ Object
- .define_ext_enum_GL_SGIX_instruments ⇒ Object
- .define_ext_enum_GL_SGIX_interlace ⇒ Object
- .define_ext_enum_GL_SGIX_ir_instrument1 ⇒ Object
- .define_ext_enum_GL_SGIX_list_priority ⇒ Object
- .define_ext_enum_GL_SGIX_pixel_texture ⇒ Object
- .define_ext_enum_GL_SGIX_pixel_tiles ⇒ Object
- .define_ext_enum_GL_SGIX_polynomial_ffd ⇒ Object
- .define_ext_enum_GL_SGIX_reference_plane ⇒ Object
- .define_ext_enum_GL_SGIX_resample ⇒ Object
- .define_ext_enum_GL_SGIX_scalebias_hint ⇒ Object
- .define_ext_enum_GL_SGIX_shadow ⇒ Object
- .define_ext_enum_GL_SGIX_shadow_ambient ⇒ Object
- .define_ext_enum_GL_SGIX_sprite ⇒ Object
- .define_ext_enum_GL_SGIX_subsample ⇒ Object
- .define_ext_enum_GL_SGIX_tag_sample_buffer ⇒ Object
- .define_ext_enum_GL_SGIX_texture_add_env ⇒ Object
- .define_ext_enum_GL_SGIX_texture_coordinate_clamp ⇒ Object
- .define_ext_enum_GL_SGIX_texture_lod_bias ⇒ Object
- .define_ext_enum_GL_SGIX_texture_multi_buffer ⇒ Object
- .define_ext_enum_GL_SGIX_texture_scale_bias ⇒ Object
- .define_ext_enum_GL_SGIX_vertex_preclip ⇒ Object
- .define_ext_enum_GL_SGIX_ycrcb ⇒ Object
- .define_ext_enum_GL_SGIX_ycrcb_subsample ⇒ Object
- .define_ext_enum_GL_SGIX_ycrcba ⇒ Object
- .define_ext_enum_GL_SUN_convolution_border_modes ⇒ Object
- .define_ext_enum_GL_SUN_global_alpha ⇒ Object
- .define_ext_enum_GL_SUN_mesh_array ⇒ Object
- .define_ext_enum_GL_SUN_slice_accum ⇒ Object
- .define_ext_enum_GL_SUN_triangle_list ⇒ Object
- .define_ext_enum_GL_SUN_vertex ⇒ Object
- .define_ext_enum_GL_SUNX_constant_data ⇒ Object
- .define_ext_enum_GL_VIV_shader_binary ⇒ Object
- .define_ext_enum_GL_WIN_phong_shading ⇒ Object
- .define_ext_enum_GL_WIN_specular_fog ⇒ Object
-
.get_ext_command_GL_3DFX_multisample ⇒ Object
self.define_ext_command_GL_3DFX_multisample.
-
.get_ext_command_GL_3DFX_tbuffer ⇒ Object
self.define_ext_command_GL_3DFX_tbuffer.
-
.get_ext_command_GL_3DFX_texture_compression_FXT1 ⇒ Object
self.define_ext_command_GL_3DFX_texture_compression_FXT1.
-
.get_ext_command_GL_AMD_blend_minmax_factor ⇒ Object
self.define_ext_command_GL_AMD_blend_minmax_factor.
-
.get_ext_command_GL_AMD_compressed_3DC_texture ⇒ Object
self.define_ext_command_GL_AMD_compressed_3DC_texture.
-
.get_ext_command_GL_AMD_compressed_ATC_texture ⇒ Object
self.define_ext_command_GL_AMD_compressed_ATC_texture.
-
.get_ext_command_GL_AMD_conservative_depth ⇒ Object
self.define_ext_command_GL_AMD_conservative_depth.
-
.get_ext_command_GL_AMD_debug_output ⇒ Object
self.define_ext_command_GL_AMD_debug_output.
-
.get_ext_command_GL_AMD_depth_clamp_separate ⇒ Object
self.define_ext_command_GL_AMD_depth_clamp_separate.
-
.get_ext_command_GL_AMD_draw_buffers_blend ⇒ Object
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-
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self.define_ext_command_GL_AMD_framebuffer_multisample_advanced.
-
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self.define_ext_command_GL_AMD_framebuffer_sample_positions.
-
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self.define_ext_command_GL_AMD_gcn_shader.
-
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self.define_ext_command_GL_AMD_gpu_shader_half_float.
-
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self.define_ext_command_GL_AMD_gpu_shader_int16.
-
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self.define_ext_command_GL_AMD_gpu_shader_int64.
-
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self.define_ext_command_GL_AMD_interleaved_elements.
-
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self.define_ext_command_GL_AMD_multi_draw_indirect.
-
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self.define_ext_command_GL_AMD_name_gen_delete.
-
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self.define_ext_command_GL_AMD_occlusion_query_event.
-
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self.define_ext_command_GL_AMD_performance_monitor.
-
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self.define_ext_command_GL_AMD_pinned_memory.
-
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self.define_ext_command_GL_AMD_program_binary_Z400.
-
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self.define_ext_command_GL_AMD_query_buffer_object.
-
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self.define_ext_command_GL_AMD_sample_positions.
-
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self.define_ext_command_GL_AMD_seamless_cubemap_per_texture.
-
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self.define_ext_command_GL_AMD_shader_atomic_counter_ops.
-
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self.define_ext_command_GL_AMD_shader_ballot.
-
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self.define_ext_command_GL_AMD_shader_explicit_vertex_parameter.
-
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self.define_ext_command_GL_AMD_shader_gpu_shader_half_float_fetch.
-
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self.define_ext_command_GL_AMD_shader_image_load_store_lod.
-
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self.define_ext_command_GL_AMD_shader_stencil_export.
-
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self.define_ext_command_GL_AMD_shader_trinary_minmax.
-
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self.define_ext_command_GL_AMD_sparse_texture.
-
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self.define_ext_command_GL_AMD_stencil_operation_extended.
-
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self.define_ext_command_GL_AMD_texture_gather_bias_lod.
-
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self.define_ext_command_GL_AMD_texture_texture4.
-
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self.define_ext_command_GL_AMD_transform_feedback3_lines_triangles.
-
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self.define_ext_command_GL_AMD_transform_feedback4.
-
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self.define_ext_command_GL_AMD_vertex_shader_layer.
-
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self.define_ext_command_GL_AMD_vertex_shader_tessellator.
-
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self.define_ext_command_GL_AMD_vertex_shader_viewport_index.
-
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self.define_ext_command_GL_ANDROID_extension_pack_es31a.
-
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self.define_ext_command_GL_ANGLE_depth_texture.
-
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self.define_ext_command_GL_ANGLE_framebuffer_blit.
-
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self.define_ext_command_GL_ANGLE_framebuffer_multisample.
-
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self.define_ext_command_GL_ANGLE_instanced_arrays.
-
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self.define_ext_command_GL_ANGLE_pack_reverse_row_order.
-
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self.define_ext_command_GL_ANGLE_program_binary.
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self.define_ext_command_GL_ANGLE_texture_compression_dxt3.
-
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self.define_ext_command_GL_ANGLE_texture_compression_dxt5.
-
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self.define_ext_command_GL_ANGLE_texture_usage.
-
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self.define_ext_command_GL_ANGLE_translated_shader_source.
-
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self.define_ext_command_GL_APPLE_aux_depth_stencil.
-
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self.define_ext_command_GL_APPLE_client_storage.
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self.define_ext_command_GL_APPLE_clip_distance.
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self.define_ext_command_GL_APPLE_color_buffer_packed_float.
-
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self.define_ext_command_GL_APPLE_copy_texture_levels.
-
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self.define_ext_command_GL_APPLE_element_array.
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self.define_ext_command_GL_APPLE_fence.
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self.define_ext_command_GL_APPLE_float_pixels.
-
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self.define_ext_command_GL_APPLE_flush_buffer_range.
-
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self.define_ext_command_GL_APPLE_framebuffer_multisample.
-
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self.define_ext_command_GL_APPLE_object_purgeable.
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self.define_ext_command_GL_APPLE_rgb_422.
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self.define_ext_command_GL_APPLE_row_bytes.
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self.define_ext_command_GL_APPLE_specular_vector.
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self.define_ext_command_GL_APPLE_sync.
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self.define_ext_command_GL_APPLE_texture_format_BGRA8888.
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self.define_ext_command_GL_APPLE_texture_max_level.
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self.define_ext_command_GL_APPLE_texture_packed_float.
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self.define_ext_command_GL_APPLE_texture_range.
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self.define_ext_command_GL_APPLE_transform_hint.
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self.define_ext_command_GL_APPLE_vertex_array_object.
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self.define_ext_command_GL_APPLE_vertex_array_range.
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self.define_ext_command_GL_APPLE_vertex_program_evaluators.
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self.define_ext_command_GL_APPLE_ycbcr_422.
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self.define_ext_command_GL_ARB_arrays_of_arrays.
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self.define_ext_command_GL_ARB_bindless_texture.
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self.define_ext_command_GL_ARB_blend_func_extended.
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self.define_ext_command_GL_ARB_buffer_storage.
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self.define_ext_command_GL_ARB_cl_event.
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self.define_ext_command_GL_ARB_clear_texture.
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self.define_ext_command_GL_ARB_clip_control.
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self.define_ext_command_GL_ARB_compressed_texture_pixel_storage.
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self.define_ext_command_GL_ARB_compute_shader.
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self.define_ext_command_GL_ARB_compute_variable_group_size.
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self.define_ext_command_GL_ARB_conditional_render_inverted.
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self.define_ext_command_GL_ARB_conservative_depth.
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self.define_ext_command_GL_ARB_cull_distance.
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self.define_ext_command_GL_ARB_debug_output.
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self.define_ext_command_GL_ARB_derivative_control.
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self.define_ext_command_GL_ARB_draw_buffers.
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self.define_ext_command_GL_ARB_draw_elements_base_vertex.
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self.define_ext_command_GL_ARB_framebuffer_sRGB.
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self.define_ext_command_GL_ARB_geometry_shader4.
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self.define_ext_command_GL_ARB_multi_draw_indirect.
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self.define_ext_command_GL_ARB_multitexture.
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self.define_ext_command_GL_ARB_shader_atomic_counters.
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self.define_ext_command_GL_ARB_shader_clock.
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self.define_ext_command_GL_ARB_shader_image_size.
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self.define_ext_command_GL_ARB_shader_texture_lod.
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self.define_ext_command_GL_ARB_shader_viewport_layer_array.
-
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self.define_ext_command_GL_ARB_shading_language_100.
-
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self.define_ext_command_GL_ARB_shading_language_420pack.
-
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self.define_ext_command_GL_ARB_shading_language_include.
-
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self.define_ext_command_GL_ARB_shading_language_packing.
-
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self.define_ext_command_GL_ARB_shadow.
-
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self.define_ext_command_GL_ARB_shadow_ambient.
-
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self.define_ext_command_GL_ARB_sparse_buffer.
-
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self.define_ext_command_GL_ARB_sparse_texture.
-
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self.define_ext_command_GL_ARB_sparse_texture2.
-
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self.define_ext_command_GL_ARB_sparse_texture_clamp.
-
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self.define_ext_command_GL_ARB_spirv_extensions.
-
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self.define_ext_command_GL_ARB_stencil_texturing.
-
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self.define_ext_command_GL_ARB_sync.
-
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self.define_ext_command_GL_ARB_tessellation_shader.
-
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self.define_ext_command_GL_ARB_texture_barrier.
-
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self.define_ext_command_GL_ARB_texture_border_clamp.
-
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self.define_ext_command_GL_ARB_texture_buffer_object.
-
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self.define_ext_command_GL_ARB_texture_buffer_object_rgb32.
-
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self.define_ext_command_GL_ARB_texture_buffer_range.
-
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self.define_ext_command_GL_ARB_texture_compression.
-
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self.define_ext_command_GL_ARB_texture_compression_bptc.
-
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self.define_ext_command_GL_ARB_texture_compression_rgtc.
-
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self.define_ext_command_GL_ARB_texture_cube_map.
-
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self.define_ext_command_GL_ARB_texture_cube_map_array.
-
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self.define_ext_command_GL_ARB_texture_env_add.
-
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self.define_ext_command_GL_ARB_texture_env_combine.
-
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self.define_ext_command_GL_ARB_texture_env_crossbar.
-
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self.define_ext_command_GL_ARB_texture_env_dot3.
-
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self.define_ext_command_GL_ARB_texture_filter_anisotropic.
-
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self.define_ext_command_GL_ARB_texture_filter_minmax.
-
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self.define_ext_command_GL_ARB_texture_float.
-
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self.define_ext_command_GL_ARB_texture_gather.
-
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self.define_ext_command_GL_ARB_texture_mirror_clamp_to_edge.
-
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self.define_ext_command_GL_ARB_texture_mirrored_repeat.
-
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self.define_ext_command_GL_ARB_texture_multisample.
-
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self.define_ext_command_GL_ARB_texture_non_power_of_two.
-
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self.define_ext_command_GL_ARB_texture_query_levels.
-
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self.define_ext_command_GL_ARB_texture_query_lod.
-
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self.define_ext_command_GL_ARB_texture_rectangle.
-
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self.define_ext_command_GL_ARB_texture_rg.
-
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self.define_ext_command_GL_ARB_texture_rgb10_a2ui.
-
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self.define_ext_command_GL_ARB_texture_stencil8.
-
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self.define_ext_command_GL_ARB_texture_storage.
-
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self.define_ext_command_GL_ARB_texture_storage_multisample.
-
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self.define_ext_command_GL_ARB_texture_swizzle.
-
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self.define_ext_command_GL_ARB_texture_view.
-
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self.define_ext_command_GL_ARB_timer_query.
-
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self.define_ext_command_GL_ARB_transform_feedback2.
-
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self.define_ext_command_GL_ARB_transform_feedback3.
-
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self.define_ext_command_GL_ARB_transform_feedback_instanced.
-
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self.define_ext_command_GL_ARB_transform_feedback_overflow_query.
-
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self.define_ext_command_GL_ARB_transpose_matrix.
-
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self.define_ext_command_GL_ARB_uniform_buffer_object.
-
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self.define_ext_command_GL_ARB_vertex_array_bgra.
-
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self.define_ext_command_GL_ARB_vertex_array_object.
-
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self.define_ext_command_GL_ARB_vertex_attrib_64bit.
-
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self.define_ext_command_GL_ARB_vertex_attrib_binding.
-
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self.define_ext_command_GL_ARB_vertex_blend.
-
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self.define_ext_command_GL_ARB_vertex_buffer_object.
-
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self.define_ext_command_GL_ARB_vertex_program.
-
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self.define_ext_command_GL_ARB_vertex_shader.
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self.define_ext_command_GL_ARB_vertex_type_10f_11f_11f_rev.
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self.define_ext_command_GL_ARB_vertex_type_2_10_10_10_rev.
-
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self.define_ext_command_GL_ARB_viewport_array.
-
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self.define_ext_command_GL_ARB_window_pos.
-
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self.define_ext_command_GL_ARM_mali_program_binary.
-
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self.define_ext_command_GL_ARM_mali_shader_binary.
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self.define_ext_command_GL_ARM_rgba8.
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self.define_ext_command_GL_ARM_shader_core_properties.
-
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self.define_ext_command_GL_ARM_shader_framebuffer_fetch.
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self.define_ext_command_GL_ARM_shader_framebuffer_fetch_depth_stencil.
-
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self.define_ext_command_GL_ARM_texture_unnormalized_coordinates.
-
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self.define_ext_command_GL_ATI_draw_buffers.
-
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self.define_ext_command_GL_ATI_element_array.
-
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self.define_ext_command_GL_ATI_envmap_bumpmap.
-
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self.define_ext_command_GL_ATI_fragment_shader.
-
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self.define_ext_command_GL_ATI_map_object_buffer.
-
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self.define_ext_command_GL_ATI_meminfo.
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self.define_ext_command_GL_ATI_pixel_format_float.
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self.define_ext_command_GL_ATI_pn_triangles.
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self.define_ext_command_GL_ATI_separate_stencil.
-
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self.define_ext_command_GL_ATI_text_fragment_shader.
-
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self.define_ext_command_GL_ATI_texture_env_combine3.
-
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self.define_ext_command_GL_ATI_texture_float.
-
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self.define_ext_command_GL_ATI_texture_mirror_once.
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self.define_ext_command_GL_ATI_vertex_array_object.
-
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self.define_ext_command_GL_ATI_vertex_attrib_array_object.
-
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self.define_ext_command_GL_ATI_vertex_streams.
-
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self.define_ext_command_GL_DMP_program_binary.
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self.define_ext_command_GL_DMP_shader_binary.
-
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self.define_ext_command_GL_EXT_422_pixels.
-
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self.define_ext_command_GL_EXT_abgr.
-
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self.define_ext_command_GL_EXT_base_instance.
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self.define_ext_command_GL_EXT_bgra.
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self.define_ext_command_GL_EXT_bindable_uniform.
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self.define_ext_command_GL_EXT_blend_color.
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self.define_ext_command_GL_EXT_blend_equation_separate.
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self.define_ext_command_GL_EXT_blend_func_extended.
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self.define_ext_command_GL_EXT_blend_func_separate.
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self.define_ext_command_GL_EXT_blend_logic_op.
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self.define_ext_command_GL_EXT_blend_minmax.
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self.define_ext_command_GL_EXT_blend_subtract.
-
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self.define_ext_command_GL_EXT_buffer_storage.
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self.define_ext_command_GL_EXT_clear_texture.
-
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self.define_ext_command_GL_EXT_clip_control.
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self.define_ext_command_GL_EXT_clip_cull_distance.
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self.define_ext_command_GL_EXT_clip_volume_hint.
-
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self.define_ext_command_GL_EXT_cmyka.
-
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self.define_ext_command_GL_EXT_color_buffer_float.
-
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self.define_ext_command_GL_EXT_color_buffer_half_float.
-
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self.define_ext_command_GL_EXT_color_subtable.
-
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self.define_ext_command_GL_EXT_compiled_vertex_array.
-
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self.define_ext_command_GL_EXT_conservative_depth.
-
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self.define_ext_command_GL_EXT_convolution.
-
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self.define_ext_command_GL_EXT_coordinate_frame.
-
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self.define_ext_command_GL_EXT_copy_image.
-
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self.define_ext_command_GL_EXT_copy_texture.
-
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self.define_ext_command_GL_EXT_cull_vertex.
-
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self.define_ext_command_GL_EXT_debug_label.
-
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self.define_ext_command_GL_EXT_debug_marker.
-
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self.define_ext_command_GL_EXT_depth_bounds_test.
-
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self.define_ext_command_GL_EXT_depth_clamp.
-
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self.define_ext_command_GL_EXT_direct_state_access.
-
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self.define_ext_command_GL_EXT_discard_framebuffer.
-
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self.define_ext_command_GL_EXT_disjoint_timer_query.
-
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self.define_ext_command_GL_EXT_draw_buffers.
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self.define_ext_command_GL_EXT_draw_buffers2.
-
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self.define_ext_command_GL_EXT_draw_buffers_indexed.
-
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self.define_ext_command_GL_EXT_draw_elements_base_vertex.
-
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self.define_ext_command_GL_EXT_draw_instanced.
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self.define_ext_command_GL_EXT_draw_range_elements.
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self.define_ext_command_GL_EXT_draw_transform_feedback.
-
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self.define_ext_command_GL_EXT_EGL_image_array.
-
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self.define_ext_command_GL_EXT_EGL_image_storage.
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self.define_ext_command_GL_EXT_EGL_image_storage_compression.
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self.define_ext_command_GL_EXT_EGL_sync.
-
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self.define_ext_command_GL_EXT_external_buffer.
-
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self.define_ext_command_GL_EXT_float_blend.
-
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self.define_ext_command_GL_EXT_fog_coord.
-
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self.define_ext_command_GL_EXT_fragment_shading_rate.
-
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self.define_ext_command_GL_EXT_framebuffer_blit.
-
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self.define_ext_command_GL_EXT_framebuffer_blit_layers.
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self.define_ext_command_GL_EXT_framebuffer_multisample.
-
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self.define_ext_command_GL_EXT_framebuffer_multisample_blit_scaled.
-
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self.define_ext_command_GL_EXT_framebuffer_object.
-
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self.define_ext_command_GL_EXT_framebuffer_sRGB.
-
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self.define_ext_command_GL_EXT_geometry_point_size.
-
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self.define_ext_command_GL_EXT_geometry_shader.
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self.define_ext_command_GL_EXT_geometry_shader4.
-
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self.define_ext_command_GL_EXT_gpu_program_parameters.
-
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self.define_ext_command_GL_EXT_gpu_shader4.
-
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self.define_ext_command_GL_EXT_gpu_shader5.
-
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self.define_ext_command_GL_EXT_histogram.
-
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self.define_ext_command_GL_EXT_index_array_formats.
-
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self.define_ext_command_GL_EXT_index_func.
-
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self.define_ext_command_GL_EXT_index_material.
-
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self.define_ext_command_GL_EXT_index_texture.
-
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self.define_ext_command_GL_EXT_instanced_arrays.
-
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self.define_ext_command_GL_EXT_light_texture.
-
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self.define_ext_command_GL_EXT_map_buffer_range.
-
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self.define_ext_command_GL_EXT_memory_object.
-
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self.define_ext_command_GL_EXT_memory_object_fd.
-
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self.define_ext_command_GL_EXT_memory_object_win32.
-
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self.define_ext_command_GL_EXT_mesh_shader.
-
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self.define_ext_command_GL_EXT_misc_attribute.
-
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self.define_ext_command_GL_EXT_multi_draw_arrays.
-
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self.define_ext_command_GL_EXT_multi_draw_indirect.
-
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self.define_ext_command_GL_EXT_multisample.
-
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self.define_ext_command_GL_EXT_multisampled_compatibility.
-
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self.define_ext_command_GL_EXT_multisampled_render_to_texture.
-
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self.define_ext_command_GL_EXT_multisampled_render_to_texture2.
-
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self.define_ext_command_GL_EXT_multiview_draw_buffers.
-
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self.define_ext_command_GL_EXT_multiview_tessellation_geometry_shader.
-
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self.define_ext_command_GL_EXT_multiview_texture_multisample.
-
.get_ext_command_GL_EXT_multiview_timer_query ⇒ Object
self.define_ext_command_GL_EXT_multiview_timer_query.
-
.get_ext_command_GL_EXT_occlusion_query_boolean ⇒ Object
self.define_ext_command_GL_EXT_occlusion_query_boolean.
-
.get_ext_command_GL_EXT_packed_depth_stencil ⇒ Object
self.define_ext_command_GL_EXT_packed_depth_stencil.
-
.get_ext_command_GL_EXT_packed_float ⇒ Object
self.define_ext_command_GL_EXT_packed_float.
-
.get_ext_command_GL_EXT_packed_pixels ⇒ Object
self.define_ext_command_GL_EXT_packed_pixels.
-
.get_ext_command_GL_EXT_paletted_texture ⇒ Object
self.define_ext_command_GL_EXT_paletted_texture.
-
.get_ext_command_GL_EXT_pixel_buffer_object ⇒ Object
self.define_ext_command_GL_EXT_pixel_buffer_object.
-
.get_ext_command_GL_EXT_pixel_transform ⇒ Object
self.define_ext_command_GL_EXT_pixel_transform.
-
.get_ext_command_GL_EXT_pixel_transform_color_table ⇒ Object
self.define_ext_command_GL_EXT_pixel_transform_color_table.
-
.get_ext_command_GL_EXT_point_parameters ⇒ Object
self.define_ext_command_GL_EXT_point_parameters.
-
.get_ext_command_GL_EXT_polygon_offset ⇒ Object
self.define_ext_command_GL_EXT_polygon_offset.
-
.get_ext_command_GL_EXT_polygon_offset_clamp ⇒ Object
self.define_ext_command_GL_EXT_polygon_offset_clamp.
-
.get_ext_command_GL_EXT_post_depth_coverage ⇒ Object
self.define_ext_command_GL_EXT_post_depth_coverage.
-
.get_ext_command_GL_EXT_primitive_bounding_box ⇒ Object
self.define_ext_command_GL_EXT_primitive_bounding_box.
-
.get_ext_command_GL_EXT_protected_textures ⇒ Object
self.define_ext_command_GL_EXT_protected_textures.
-
.get_ext_command_GL_EXT_provoking_vertex ⇒ Object
self.define_ext_command_GL_EXT_provoking_vertex.
-
.get_ext_command_GL_EXT_pvrtc_sRGB ⇒ Object
self.define_ext_command_GL_EXT_pvrtc_sRGB.
-
.get_ext_command_GL_EXT_raster_multisample ⇒ Object
self.define_ext_command_GL_EXT_raster_multisample.
-
.get_ext_command_GL_EXT_read_format_bgra ⇒ Object
self.define_ext_command_GL_EXT_read_format_bgra.
-
.get_ext_command_GL_EXT_render_snorm ⇒ Object
self.define_ext_command_GL_EXT_render_snorm.
-
.get_ext_command_GL_EXT_rescale_normal ⇒ Object
self.define_ext_command_GL_EXT_rescale_normal.
-
.get_ext_command_GL_EXT_robustness ⇒ Object
self.define_ext_command_GL_EXT_robustness.
-
.get_ext_command_GL_EXT_secondary_color ⇒ Object
self.define_ext_command_GL_EXT_secondary_color.
-
.get_ext_command_GL_EXT_semaphore ⇒ Object
self.define_ext_command_GL_EXT_semaphore.
-
.get_ext_command_GL_EXT_semaphore_fd ⇒ Object
self.define_ext_command_GL_EXT_semaphore_fd.
-
.get_ext_command_GL_EXT_semaphore_win32 ⇒ Object
self.define_ext_command_GL_EXT_semaphore_win32.
-
.get_ext_command_GL_EXT_separate_depth_stencil ⇒ Object
self.define_ext_command_GL_EXT_separate_depth_stencil.
-
.get_ext_command_GL_EXT_separate_shader_objects ⇒ Object
self.define_ext_command_GL_EXT_separate_shader_objects.
-
.get_ext_command_GL_EXT_separate_specular_color ⇒ Object
self.define_ext_command_GL_EXT_separate_specular_color.
-
.get_ext_command_GL_EXT_shader_framebuffer_fetch ⇒ Object
self.define_ext_command_GL_EXT_shader_framebuffer_fetch.
-
.get_ext_command_GL_EXT_shader_framebuffer_fetch_non_coherent ⇒ Object
self.define_ext_command_GL_EXT_shader_framebuffer_fetch_non_coherent.
-
.get_ext_command_GL_EXT_shader_group_vote ⇒ Object
self.define_ext_command_GL_EXT_shader_group_vote.
-
.get_ext_command_GL_EXT_shader_image_load_formatted ⇒ Object
self.define_ext_command_GL_EXT_shader_image_load_formatted.
-
.get_ext_command_GL_EXT_shader_image_load_store ⇒ Object
self.define_ext_command_GL_EXT_shader_image_load_store.
-
.get_ext_command_GL_EXT_shader_implicit_conversions ⇒ Object
self.define_ext_command_GL_EXT_shader_implicit_conversions.
-
.get_ext_command_GL_EXT_shader_integer_mix ⇒ Object
self.define_ext_command_GL_EXT_shader_integer_mix.
-
.get_ext_command_GL_EXT_shader_io_blocks ⇒ Object
self.define_ext_command_GL_EXT_shader_io_blocks.
-
.get_ext_command_GL_EXT_shader_non_constant_global_initializers ⇒ Object
self.define_ext_command_GL_EXT_shader_non_constant_global_initializers.
-
.get_ext_command_GL_EXT_shader_pixel_local_storage ⇒ Object
self.define_ext_command_GL_EXT_shader_pixel_local_storage.
-
.get_ext_command_GL_EXT_shader_pixel_local_storage2 ⇒ Object
self.define_ext_command_GL_EXT_shader_pixel_local_storage2.
-
.get_ext_command_GL_EXT_shader_samples_identical ⇒ Object
self.define_ext_command_GL_EXT_shader_samples_identical.
-
.get_ext_command_GL_EXT_shader_texture_lod ⇒ Object
self.define_ext_command_GL_EXT_shader_texture_lod.
-
.get_ext_command_GL_EXT_shader_texture_samples ⇒ Object
self.define_ext_command_GL_EXT_shader_texture_samples.
-
.get_ext_command_GL_EXT_shadow_funcs ⇒ Object
self.define_ext_command_GL_EXT_shadow_funcs.
-
.get_ext_command_GL_EXT_shadow_samplers ⇒ Object
self.define_ext_command_GL_EXT_shadow_samplers.
-
.get_ext_command_GL_EXT_shared_texture_palette ⇒ Object
self.define_ext_command_GL_EXT_shared_texture_palette.
-
.get_ext_command_GL_EXT_sparse_texture ⇒ Object
self.define_ext_command_GL_EXT_sparse_texture.
-
.get_ext_command_GL_EXT_sparse_texture2 ⇒ Object
self.define_ext_command_GL_EXT_sparse_texture2.
-
.get_ext_command_GL_EXT_sRGB ⇒ Object
self.define_ext_command_GL_EXT_sRGB.
-
.get_ext_command_GL_EXT_sRGB_write_control ⇒ Object
self.define_ext_command_GL_EXT_sRGB_write_control.
-
.get_ext_command_GL_EXT_stencil_clear_tag ⇒ Object
self.define_ext_command_GL_EXT_stencil_clear_tag.
-
.get_ext_command_GL_EXT_stencil_two_side ⇒ Object
self.define_ext_command_GL_EXT_stencil_two_side.
-
.get_ext_command_GL_EXT_stencil_wrap ⇒ Object
self.define_ext_command_GL_EXT_stencil_wrap.
-
.get_ext_command_GL_EXT_subtexture ⇒ Object
self.define_ext_command_GL_EXT_subtexture.
-
.get_ext_command_GL_EXT_tessellation_point_size ⇒ Object
self.define_ext_command_GL_EXT_tessellation_point_size.
-
.get_ext_command_GL_EXT_tessellation_shader ⇒ Object
self.define_ext_command_GL_EXT_tessellation_shader.
-
.get_ext_command_GL_EXT_texture ⇒ Object
self.define_ext_command_GL_EXT_texture.
-
.get_ext_command_GL_EXT_texture3D ⇒ Object
self.define_ext_command_GL_EXT_texture3D.
-
.get_ext_command_GL_EXT_texture_array ⇒ Object
self.define_ext_command_GL_EXT_texture_array.
-
.get_ext_command_GL_EXT_texture_border_clamp ⇒ Object
self.define_ext_command_GL_EXT_texture_border_clamp.
-
.get_ext_command_GL_EXT_texture_buffer ⇒ Object
self.define_ext_command_GL_EXT_texture_buffer.
-
.get_ext_command_GL_EXT_texture_buffer_object ⇒ Object
self.define_ext_command_GL_EXT_texture_buffer_object.
-
.get_ext_command_GL_EXT_texture_compression_astc_decode_mode ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_astc_decode_mode.
-
.get_ext_command_GL_EXT_texture_compression_bptc ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_bptc.
-
.get_ext_command_GL_EXT_texture_compression_dxt1 ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_dxt1.
-
.get_ext_command_GL_EXT_texture_compression_latc ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_latc.
-
.get_ext_command_GL_EXT_texture_compression_rgtc ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_rgtc.
-
.get_ext_command_GL_EXT_texture_compression_s3tc ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_s3tc.
-
.get_ext_command_GL_EXT_texture_compression_s3tc_srgb ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_s3tc_srgb.
-
.get_ext_command_GL_EXT_texture_cube_map ⇒ Object
self.define_ext_command_GL_EXT_texture_cube_map.
-
.get_ext_command_GL_EXT_texture_cube_map_array ⇒ Object
self.define_ext_command_GL_EXT_texture_cube_map_array.
-
.get_ext_command_GL_EXT_texture_env_add ⇒ Object
self.define_ext_command_GL_EXT_texture_env_add.
-
.get_ext_command_GL_EXT_texture_env_combine ⇒ Object
self.define_ext_command_GL_EXT_texture_env_combine.
-
.get_ext_command_GL_EXT_texture_env_dot3 ⇒ Object
self.define_ext_command_GL_EXT_texture_env_dot3.
-
.get_ext_command_GL_EXT_texture_filter_anisotropic ⇒ Object
self.define_ext_command_GL_EXT_texture_filter_anisotropic.
-
.get_ext_command_GL_EXT_texture_filter_minmax ⇒ Object
self.define_ext_command_GL_EXT_texture_filter_minmax.
-
.get_ext_command_GL_EXT_texture_format_BGRA8888 ⇒ Object
self.define_ext_command_GL_EXT_texture_format_BGRA8888.
-
.get_ext_command_GL_EXT_texture_format_sRGB_override ⇒ Object
self.define_ext_command_GL_EXT_texture_format_sRGB_override.
-
.get_ext_command_GL_EXT_texture_integer ⇒ Object
self.define_ext_command_GL_EXT_texture_integer.
-
.get_ext_command_GL_EXT_texture_lod_bias ⇒ Object
self.define_ext_command_GL_EXT_texture_lod_bias.
-
.get_ext_command_GL_EXT_texture_mirror_clamp ⇒ Object
self.define_ext_command_GL_EXT_texture_mirror_clamp.
-
.get_ext_command_GL_EXT_texture_mirror_clamp_to_edge ⇒ Object
self.define_ext_command_GL_EXT_texture_mirror_clamp_to_edge.
-
.get_ext_command_GL_EXT_texture_norm16 ⇒ Object
self.define_ext_command_GL_EXT_texture_norm16.
-
.get_ext_command_GL_EXT_texture_object ⇒ Object
self.define_ext_command_GL_EXT_texture_object.
-
.get_ext_command_GL_EXT_texture_perturb_normal ⇒ Object
self.define_ext_command_GL_EXT_texture_perturb_normal.
-
.get_ext_command_GL_EXT_texture_query_lod ⇒ Object
self.define_ext_command_GL_EXT_texture_query_lod.
-
.get_ext_command_GL_EXT_texture_rg ⇒ Object
self.define_ext_command_GL_EXT_texture_rg.
-
.get_ext_command_GL_EXT_texture_shadow_lod ⇒ Object
self.define_ext_command_GL_EXT_texture_shadow_lod.
-
.get_ext_command_GL_EXT_texture_shared_exponent ⇒ Object
self.define_ext_command_GL_EXT_texture_shared_exponent.
-
.get_ext_command_GL_EXT_texture_snorm ⇒ Object
self.define_ext_command_GL_EXT_texture_snorm.
-
.get_ext_command_GL_EXT_texture_sRGB ⇒ Object
self.define_ext_command_GL_EXT_texture_sRGB.
-
.get_ext_command_GL_EXT_texture_sRGB_decode ⇒ Object
self.define_ext_command_GL_EXT_texture_sRGB_decode.
-
.get_ext_command_GL_EXT_texture_sRGB_R8 ⇒ Object
self.define_ext_command_GL_EXT_texture_sRGB_R8.
-
.get_ext_command_GL_EXT_texture_sRGB_RG8 ⇒ Object
self.define_ext_command_GL_EXT_texture_sRGB_RG8.
-
.get_ext_command_GL_EXT_texture_storage ⇒ Object
self.define_ext_command_GL_EXT_texture_storage.
-
.get_ext_command_GL_EXT_texture_storage_compression ⇒ Object
self.define_ext_command_GL_EXT_texture_storage_compression.
-
.get_ext_command_GL_EXT_texture_swizzle ⇒ Object
self.define_ext_command_GL_EXT_texture_swizzle.
-
.get_ext_command_GL_EXT_texture_type_2_10_10_10_REV ⇒ Object
self.define_ext_command_GL_EXT_texture_type_2_10_10_10_REV.
-
.get_ext_command_GL_EXT_texture_view ⇒ Object
self.define_ext_command_GL_EXT_texture_view.
-
.get_ext_command_GL_EXT_timer_query ⇒ Object
self.define_ext_command_GL_EXT_timer_query.
-
.get_ext_command_GL_EXT_transform_feedback ⇒ Object
self.define_ext_command_GL_EXT_transform_feedback.
-
.get_ext_command_GL_EXT_unpack_subimage ⇒ Object
self.define_ext_command_GL_EXT_unpack_subimage.
-
.get_ext_command_GL_EXT_vertex_array ⇒ Object
self.define_ext_command_GL_EXT_vertex_array.
-
.get_ext_command_GL_EXT_vertex_array_bgra ⇒ Object
self.define_ext_command_GL_EXT_vertex_array_bgra.
-
.get_ext_command_GL_EXT_vertex_attrib_64bit ⇒ Object
self.define_ext_command_GL_EXT_vertex_attrib_64bit.
-
.get_ext_command_GL_EXT_vertex_shader ⇒ Object
self.define_ext_command_GL_EXT_vertex_shader.
-
.get_ext_command_GL_EXT_vertex_weighting ⇒ Object
self.define_ext_command_GL_EXT_vertex_weighting.
-
.get_ext_command_GL_EXT_win32_keyed_mutex ⇒ Object
self.define_ext_command_GL_EXT_win32_keyed_mutex.
-
.get_ext_command_GL_EXT_window_rectangles ⇒ Object
self.define_ext_command_GL_EXT_window_rectangles.
-
.get_ext_command_GL_EXT_x11_sync_object ⇒ Object
self.define_ext_command_GL_EXT_x11_sync_object.
-
.get_ext_command_GL_EXT_YUV_target ⇒ Object
self.define_ext_command_GL_EXT_YUV_target.
-
.get_ext_command_GL_FJ_shader_binary_GCCSO ⇒ Object
self.define_ext_command_GL_FJ_shader_binary_GCCSO.
-
.get_ext_command_GL_GREMEDY_frame_terminator ⇒ Object
self.define_ext_command_GL_GREMEDY_frame_terminator.
-
.get_ext_command_GL_GREMEDY_string_marker ⇒ Object
self.define_ext_command_GL_GREMEDY_string_marker.
-
.get_ext_command_GL_HP_convolution_border_modes ⇒ Object
self.define_ext_command_GL_HP_convolution_border_modes.
-
.get_ext_command_GL_HP_image_transform ⇒ Object
self.define_ext_command_GL_HP_image_transform.
-
.get_ext_command_GL_HP_occlusion_test ⇒ Object
self.define_ext_command_GL_HP_occlusion_test.
-
.get_ext_command_GL_HP_texture_lighting ⇒ Object
self.define_ext_command_GL_HP_texture_lighting.
-
.get_ext_command_GL_HUAWEI_program_binary ⇒ Object
self.define_ext_command_GL_HUAWEI_program_binary.
-
.get_ext_command_GL_HUAWEI_shader_binary ⇒ Object
self.define_ext_command_GL_HUAWEI_shader_binary.
-
.get_ext_command_GL_IBM_cull_vertex ⇒ Object
self.define_ext_command_GL_IBM_cull_vertex.
-
.get_ext_command_GL_IBM_multimode_draw_arrays ⇒ Object
self.define_ext_command_GL_IBM_multimode_draw_arrays.
-
.get_ext_command_GL_IBM_rasterpos_clip ⇒ Object
self.define_ext_command_GL_IBM_rasterpos_clip.
-
.get_ext_command_GL_IBM_static_data ⇒ Object
self.define_ext_command_GL_IBM_static_data.
-
.get_ext_command_GL_IBM_texture_mirrored_repeat ⇒ Object
self.define_ext_command_GL_IBM_texture_mirrored_repeat.
-
.get_ext_command_GL_IBM_vertex_array_lists ⇒ Object
self.define_ext_command_GL_IBM_vertex_array_lists.
-
.get_ext_command_GL_IMG_bindless_texture ⇒ Object
self.define_ext_command_GL_IMG_bindless_texture.
-
.get_ext_command_GL_IMG_framebuffer_downsample ⇒ Object
self.define_ext_command_GL_IMG_framebuffer_downsample.
-
.get_ext_command_GL_IMG_multisampled_render_to_texture ⇒ Object
self.define_ext_command_GL_IMG_multisampled_render_to_texture.
-
.get_ext_command_GL_IMG_program_binary ⇒ Object
self.define_ext_command_GL_IMG_program_binary.
-
.get_ext_command_GL_IMG_read_format ⇒ Object
self.define_ext_command_GL_IMG_read_format.
-
.get_ext_command_GL_IMG_shader_binary ⇒ Object
self.define_ext_command_GL_IMG_shader_binary.
-
.get_ext_command_GL_IMG_texture_compression_pvrtc ⇒ Object
self.define_ext_command_GL_IMG_texture_compression_pvrtc.
-
.get_ext_command_GL_IMG_texture_compression_pvrtc2 ⇒ Object
self.define_ext_command_GL_IMG_texture_compression_pvrtc2.
-
.get_ext_command_GL_IMG_texture_filter_cubic ⇒ Object
self.define_ext_command_GL_IMG_texture_filter_cubic.
-
.get_ext_command_GL_INGR_blend_func_separate ⇒ Object
self.define_ext_command_GL_INGR_blend_func_separate.
-
.get_ext_command_GL_INGR_color_clamp ⇒ Object
self.define_ext_command_GL_INGR_color_clamp.
-
.get_ext_command_GL_INGR_interlace_read ⇒ Object
self.define_ext_command_GL_INGR_interlace_read.
-
.get_ext_command_GL_INTEL_blackhole_render ⇒ Object
self.define_ext_command_GL_INTEL_blackhole_render.
-
.get_ext_command_GL_INTEL_conservative_rasterization ⇒ Object
self.define_ext_command_GL_INTEL_conservative_rasterization.
-
.get_ext_command_GL_INTEL_fragment_shader_ordering ⇒ Object
self.define_ext_command_GL_INTEL_fragment_shader_ordering.
-
.get_ext_command_GL_INTEL_framebuffer_CMAA ⇒ Object
self.define_ext_command_GL_INTEL_framebuffer_CMAA.
-
.get_ext_command_GL_INTEL_map_texture ⇒ Object
self.define_ext_command_GL_INTEL_map_texture.
-
.get_ext_command_GL_INTEL_parallel_arrays ⇒ Object
self.define_ext_command_GL_INTEL_parallel_arrays.
-
.get_ext_command_GL_INTEL_performance_query ⇒ Object
self.define_ext_command_GL_INTEL_performance_query.
-
.get_ext_command_GL_KHR_blend_equation_advanced ⇒ Object
self.define_ext_command_GL_KHR_blend_equation_advanced.
-
.get_ext_command_GL_KHR_blend_equation_advanced_coherent ⇒ Object
self.define_ext_command_GL_KHR_blend_equation_advanced_coherent.
-
.get_ext_command_GL_KHR_context_flush_control ⇒ Object
self.define_ext_command_GL_KHR_context_flush_control.
-
.get_ext_command_GL_KHR_debug ⇒ Object
self.define_ext_command_GL_KHR_debug.
-
.get_ext_command_GL_KHR_no_error ⇒ Object
self.define_ext_command_GL_KHR_no_error.
-
.get_ext_command_GL_KHR_parallel_shader_compile ⇒ Object
self.define_ext_command_GL_KHR_parallel_shader_compile.
-
.get_ext_command_GL_KHR_robust_buffer_access_behavior ⇒ Object
self.define_ext_command_GL_KHR_robust_buffer_access_behavior.
-
.get_ext_command_GL_KHR_robustness ⇒ Object
self.define_ext_command_GL_KHR_robustness.
-
.get_ext_command_GL_KHR_shader_subgroup ⇒ Object
self.define_ext_command_GL_KHR_shader_subgroup.
-
.get_ext_command_GL_KHR_texture_compression_astc_hdr ⇒ Object
self.define_ext_command_GL_KHR_texture_compression_astc_hdr.
-
.get_ext_command_GL_KHR_texture_compression_astc_ldr ⇒ Object
self.define_ext_command_GL_KHR_texture_compression_astc_ldr.
-
.get_ext_command_GL_KHR_texture_compression_astc_sliced_3d ⇒ Object
self.define_ext_command_GL_KHR_texture_compression_astc_sliced_3d.
-
.get_ext_command_GL_MESA_bgra ⇒ Object
self.define_ext_command_GL_MESA_bgra.
-
.get_ext_command_GL_MESA_framebuffer_flip_x ⇒ Object
self.define_ext_command_GL_MESA_framebuffer_flip_x.
-
.get_ext_command_GL_MESA_framebuffer_flip_y ⇒ Object
self.define_ext_command_GL_MESA_framebuffer_flip_y.
-
.get_ext_command_GL_MESA_framebuffer_swap_xy ⇒ Object
self.define_ext_command_GL_MESA_framebuffer_swap_xy.
-
.get_ext_command_GL_MESA_pack_invert ⇒ Object
self.define_ext_command_GL_MESA_pack_invert.
-
.get_ext_command_GL_MESA_program_binary_formats ⇒ Object
self.define_ext_command_GL_MESA_program_binary_formats.
-
.get_ext_command_GL_MESA_resize_buffers ⇒ Object
self.define_ext_command_GL_MESA_resize_buffers.
-
.get_ext_command_GL_MESA_sampler_objects ⇒ Object
self.define_ext_command_GL_MESA_sampler_objects.
-
.get_ext_command_GL_MESA_shader_integer_functions ⇒ Object
self.define_ext_command_GL_MESA_shader_integer_functions.
-
.get_ext_command_GL_MESA_texture_const_bandwidth ⇒ Object
self.define_ext_command_GL_MESA_texture_const_bandwidth.
-
.get_ext_command_GL_MESA_tile_raster_order ⇒ Object
self.define_ext_command_GL_MESA_tile_raster_order.
-
.get_ext_command_GL_MESA_window_pos ⇒ Object
self.define_ext_command_GL_MESA_window_pos.
-
.get_ext_command_GL_MESA_ycbcr_texture ⇒ Object
self.define_ext_command_GL_MESA_ycbcr_texture.
-
.get_ext_command_GL_MESAX_texture_stack ⇒ Object
self.define_ext_command_GL_MESAX_texture_stack.
-
.get_ext_command_GL_NV_alpha_to_coverage_dither_control ⇒ Object
self.define_ext_command_GL_NV_alpha_to_coverage_dither_control.
-
.get_ext_command_GL_NV_bindless_multi_draw_indirect ⇒ Object
self.define_ext_command_GL_NV_bindless_multi_draw_indirect.
-
.get_ext_command_GL_NV_bindless_multi_draw_indirect_count ⇒ Object
self.define_ext_command_GL_NV_bindless_multi_draw_indirect_count.
-
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self.define_ext_command_GL_NV_conservative_raster_pre_snap_triangles.
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-
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self.define_ext_command_GL_OES_get_program_binary.
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.get_ext_command_GL_OES_gpu_shader5 ⇒ Object
self.define_ext_command_GL_OES_gpu_shader5.
-
.get_ext_command_GL_OES_mapbuffer ⇒ Object
self.define_ext_command_GL_OES_mapbuffer.
-
.get_ext_command_GL_OES_packed_depth_stencil ⇒ Object
self.define_ext_command_GL_OES_packed_depth_stencil.
-
.get_ext_command_GL_OES_primitive_bounding_box ⇒ Object
self.define_ext_command_GL_OES_primitive_bounding_box.
-
.get_ext_command_GL_OES_query_matrix ⇒ Object
self.define_ext_command_GL_OES_query_matrix.
-
.get_ext_command_GL_OES_read_format ⇒ Object
self.define_ext_command_GL_OES_read_format.
-
.get_ext_command_GL_OES_required_internalformat ⇒ Object
self.define_ext_command_GL_OES_required_internalformat.
-
.get_ext_command_GL_OES_rgb8_rgba8 ⇒ Object
self.define_ext_command_GL_OES_rgb8_rgba8.
-
.get_ext_command_GL_OES_sample_shading ⇒ Object
self.define_ext_command_GL_OES_sample_shading.
-
.get_ext_command_GL_OES_sample_variables ⇒ Object
self.define_ext_command_GL_OES_sample_variables.
-
.get_ext_command_GL_OES_shader_image_atomic ⇒ Object
self.define_ext_command_GL_OES_shader_image_atomic.
-
.get_ext_command_GL_OES_shader_io_blocks ⇒ Object
self.define_ext_command_GL_OES_shader_io_blocks.
-
.get_ext_command_GL_OES_shader_multisample_interpolation ⇒ Object
self.define_ext_command_GL_OES_shader_multisample_interpolation.
-
.get_ext_command_GL_OES_single_precision ⇒ Object
self.define_ext_command_GL_OES_single_precision.
-
.get_ext_command_GL_OES_standard_derivatives ⇒ Object
self.define_ext_command_GL_OES_standard_derivatives.
-
.get_ext_command_GL_OES_stencil1 ⇒ Object
self.define_ext_command_GL_OES_stencil1.
-
.get_ext_command_GL_OES_stencil4 ⇒ Object
self.define_ext_command_GL_OES_stencil4.
-
.get_ext_command_GL_OES_surfaceless_context ⇒ Object
self.define_ext_command_GL_OES_surfaceless_context.
-
.get_ext_command_GL_OES_tessellation_point_size ⇒ Object
self.define_ext_command_GL_OES_tessellation_point_size.
-
.get_ext_command_GL_OES_tessellation_shader ⇒ Object
self.define_ext_command_GL_OES_tessellation_shader.
-
.get_ext_command_GL_OES_texture_3D ⇒ Object
self.define_ext_command_GL_OES_texture_3D.
-
.get_ext_command_GL_OES_texture_border_clamp ⇒ Object
self.define_ext_command_GL_OES_texture_border_clamp.
-
.get_ext_command_GL_OES_texture_buffer ⇒ Object
self.define_ext_command_GL_OES_texture_buffer.
-
.get_ext_command_GL_OES_texture_compression_astc ⇒ Object
self.define_ext_command_GL_OES_texture_compression_astc.
-
.get_ext_command_GL_OES_texture_cube_map_array ⇒ Object
self.define_ext_command_GL_OES_texture_cube_map_array.
-
.get_ext_command_GL_OES_texture_float ⇒ Object
self.define_ext_command_GL_OES_texture_float.
-
.get_ext_command_GL_OES_texture_float_linear ⇒ Object
self.define_ext_command_GL_OES_texture_float_linear.
-
.get_ext_command_GL_OES_texture_half_float ⇒ Object
self.define_ext_command_GL_OES_texture_half_float.
-
.get_ext_command_GL_OES_texture_half_float_linear ⇒ Object
self.define_ext_command_GL_OES_texture_half_float_linear.
-
.get_ext_command_GL_OES_texture_npot ⇒ Object
self.define_ext_command_GL_OES_texture_npot.
-
.get_ext_command_GL_OES_texture_stencil8 ⇒ Object
self.define_ext_command_GL_OES_texture_stencil8.
-
.get_ext_command_GL_OES_texture_storage_multisample_2d_array ⇒ Object
self.define_ext_command_GL_OES_texture_storage_multisample_2d_array.
-
.get_ext_command_GL_OES_texture_view ⇒ Object
self.define_ext_command_GL_OES_texture_view.
-
.get_ext_command_GL_OES_vertex_array_object ⇒ Object
self.define_ext_command_GL_OES_vertex_array_object.
-
.get_ext_command_GL_OES_vertex_half_float ⇒ Object
self.define_ext_command_GL_OES_vertex_half_float.
-
.get_ext_command_GL_OES_vertex_type_10_10_10_2 ⇒ Object
self.define_ext_command_GL_OES_vertex_type_10_10_10_2.
-
.get_ext_command_GL_OES_viewport_array ⇒ Object
self.define_ext_command_GL_OES_viewport_array.
-
.get_ext_command_GL_OML_interlace ⇒ Object
self.define_ext_command_GL_OML_interlace.
-
.get_ext_command_GL_OML_resample ⇒ Object
self.define_ext_command_GL_OML_resample.
-
.get_ext_command_GL_OML_subsample ⇒ Object
self.define_ext_command_GL_OML_subsample.
-
.get_ext_command_GL_OVR_multiview ⇒ Object
self.define_ext_command_GL_OVR_multiview.
-
.get_ext_command_GL_OVR_multiview2 ⇒ Object
self.define_ext_command_GL_OVR_multiview2.
-
.get_ext_command_GL_OVR_multiview_multisampled_render_to_texture ⇒ Object
self.define_ext_command_GL_OVR_multiview_multisampled_render_to_texture.
-
.get_ext_command_GL_PGI_misc_hints ⇒ Object
self.define_ext_command_GL_PGI_misc_hints.
-
.get_ext_command_GL_PGI_vertex_hints ⇒ Object
self.define_ext_command_GL_PGI_vertex_hints.
-
.get_ext_command_GL_QCOM_alpha_test ⇒ Object
self.define_ext_command_GL_QCOM_alpha_test.
-
.get_ext_command_GL_QCOM_binning_control ⇒ Object
self.define_ext_command_GL_QCOM_binning_control.
-
.get_ext_command_GL_QCOM_driver_control ⇒ Object
self.define_ext_command_GL_QCOM_driver_control.
-
.get_ext_command_GL_QCOM_extended_get ⇒ Object
self.define_ext_command_GL_QCOM_extended_get.
-
.get_ext_command_GL_QCOM_extended_get2 ⇒ Object
self.define_ext_command_GL_QCOM_extended_get2.
-
.get_ext_command_GL_QCOM_frame_extrapolation ⇒ Object
self.define_ext_command_GL_QCOM_frame_extrapolation.
-
.get_ext_command_GL_QCOM_framebuffer_foveated ⇒ Object
self.define_ext_command_GL_QCOM_framebuffer_foveated.
-
.get_ext_command_GL_QCOM_motion_estimation ⇒ Object
self.define_ext_command_GL_QCOM_motion_estimation.
-
.get_ext_command_GL_QCOM_perfmon_global_mode ⇒ Object
self.define_ext_command_GL_QCOM_perfmon_global_mode.
-
.get_ext_command_GL_QCOM_render_shared_exponent ⇒ Object
self.define_ext_command_GL_QCOM_render_shared_exponent.
-
.get_ext_command_GL_QCOM_render_sRGB_R8_RG8 ⇒ Object
self.define_ext_command_GL_QCOM_render_sRGB_R8_RG8.
-
.get_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent ⇒ Object
self.define_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent.
-
.get_ext_command_GL_QCOM_shader_framebuffer_fetch_rate ⇒ Object
self.define_ext_command_GL_QCOM_shader_framebuffer_fetch_rate.
-
.get_ext_command_GL_QCOM_shading_rate ⇒ Object
self.define_ext_command_GL_QCOM_shading_rate.
-
.get_ext_command_GL_QCOM_texture_foveated ⇒ Object
self.define_ext_command_GL_QCOM_texture_foveated.
-
.get_ext_command_GL_QCOM_texture_foveated2 ⇒ Object
self.define_ext_command_GL_QCOM_texture_foveated2.
-
.get_ext_command_GL_QCOM_texture_foveated_subsampled_layout ⇒ Object
self.define_ext_command_GL_QCOM_texture_foveated_subsampled_layout.
-
.get_ext_command_GL_QCOM_texture_lod_bias ⇒ Object
self.define_ext_command_GL_QCOM_texture_lod_bias.
-
.get_ext_command_GL_QCOM_tiled_rendering ⇒ Object
self.define_ext_command_GL_QCOM_tiled_rendering.
-
.get_ext_command_GL_QCOM_writeonly_rendering ⇒ Object
self.define_ext_command_GL_QCOM_writeonly_rendering.
-
.get_ext_command_GL_QCOM_ycbcr_degamma ⇒ Object
self.define_ext_command_GL_QCOM_ycbcr_degamma.
-
.get_ext_command_GL_QCOM_YUV_texture_gather ⇒ Object
self.define_ext_command_GL_QCOM_YUV_texture_gather.
-
.get_ext_command_GL_REND_screen_coordinates ⇒ Object
self.define_ext_command_GL_REND_screen_coordinates.
-
.get_ext_command_GL_S3_s3tc ⇒ Object
self.define_ext_command_GL_S3_s3tc.
-
.get_ext_command_GL_SGI_color_matrix ⇒ Object
self.define_ext_command_GL_SGI_color_matrix.
-
.get_ext_command_GL_SGI_color_table ⇒ Object
self.define_ext_command_GL_SGI_color_table.
-
.get_ext_command_GL_SGI_texture_color_table ⇒ Object
self.define_ext_command_GL_SGI_texture_color_table.
-
.get_ext_command_GL_SGIS_detail_texture ⇒ Object
self.define_ext_command_GL_SGIS_detail_texture.
-
.get_ext_command_GL_SGIS_fog_function ⇒ Object
self.define_ext_command_GL_SGIS_fog_function.
-
.get_ext_command_GL_SGIS_generate_mipmap ⇒ Object
self.define_ext_command_GL_SGIS_generate_mipmap.
-
.get_ext_command_GL_SGIS_multisample ⇒ Object
self.define_ext_command_GL_SGIS_multisample.
-
.get_ext_command_GL_SGIS_pixel_texture ⇒ Object
self.define_ext_command_GL_SGIS_pixel_texture.
-
.get_ext_command_GL_SGIS_point_line_texgen ⇒ Object
self.define_ext_command_GL_SGIS_point_line_texgen.
-
.get_ext_command_GL_SGIS_point_parameters ⇒ Object
self.define_ext_command_GL_SGIS_point_parameters.
-
.get_ext_command_GL_SGIS_sharpen_texture ⇒ Object
self.define_ext_command_GL_SGIS_sharpen_texture.
-
.get_ext_command_GL_SGIS_texture4D ⇒ Object
self.define_ext_command_GL_SGIS_texture4D.
-
.get_ext_command_GL_SGIS_texture_border_clamp ⇒ Object
self.define_ext_command_GL_SGIS_texture_border_clamp.
-
.get_ext_command_GL_SGIS_texture_color_mask ⇒ Object
self.define_ext_command_GL_SGIS_texture_color_mask.
-
.get_ext_command_GL_SGIS_texture_edge_clamp ⇒ Object
self.define_ext_command_GL_SGIS_texture_edge_clamp.
-
.get_ext_command_GL_SGIS_texture_filter4 ⇒ Object
self.define_ext_command_GL_SGIS_texture_filter4.
-
.get_ext_command_GL_SGIS_texture_lod ⇒ Object
self.define_ext_command_GL_SGIS_texture_lod.
-
.get_ext_command_GL_SGIS_texture_select ⇒ Object
self.define_ext_command_GL_SGIS_texture_select.
-
.get_ext_command_GL_SGIX_async ⇒ Object
self.define_ext_command_GL_SGIX_async.
-
.get_ext_command_GL_SGIX_async_histogram ⇒ Object
self.define_ext_command_GL_SGIX_async_histogram.
-
.get_ext_command_GL_SGIX_async_pixel ⇒ Object
self.define_ext_command_GL_SGIX_async_pixel.
-
.get_ext_command_GL_SGIX_blend_alpha_minmax ⇒ Object
self.define_ext_command_GL_SGIX_blend_alpha_minmax.
-
.get_ext_command_GL_SGIX_calligraphic_fragment ⇒ Object
self.define_ext_command_GL_SGIX_calligraphic_fragment.
-
.get_ext_command_GL_SGIX_clipmap ⇒ Object
self.define_ext_command_GL_SGIX_clipmap.
-
.get_ext_command_GL_SGIX_convolution_accuracy ⇒ Object
self.define_ext_command_GL_SGIX_convolution_accuracy.
-
.get_ext_command_GL_SGIX_depth_pass_instrument ⇒ Object
self.define_ext_command_GL_SGIX_depth_pass_instrument.
-
.get_ext_command_GL_SGIX_depth_texture ⇒ Object
self.define_ext_command_GL_SGIX_depth_texture.
-
.get_ext_command_GL_SGIX_flush_raster ⇒ Object
self.define_ext_command_GL_SGIX_flush_raster.
-
.get_ext_command_GL_SGIX_fog_offset ⇒ Object
self.define_ext_command_GL_SGIX_fog_offset.
-
.get_ext_command_GL_SGIX_fragment_lighting ⇒ Object
self.define_ext_command_GL_SGIX_fragment_lighting.
-
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self.define_ext_command_GL_SGIX_framezoom.
-
.get_ext_command_GL_SGIX_igloo_interface ⇒ Object
self.define_ext_command_GL_SGIX_igloo_interface.
-
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self.define_ext_command_GL_SGIX_instruments.
-
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self.define_ext_command_GL_SGIX_interlace.
-
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self.define_ext_command_GL_SGIX_ir_instrument1.
-
.get_ext_command_GL_SGIX_list_priority ⇒ Object
self.define_ext_command_GL_SGIX_list_priority.
-
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self.define_ext_command_GL_SGIX_pixel_texture.
-
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self.define_ext_command_GL_SGIX_pixel_tiles.
-
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self.define_ext_command_GL_SGIX_polynomial_ffd.
-
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self.define_ext_command_GL_SGIX_reference_plane.
-
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self.define_ext_command_GL_SGIX_resample.
-
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self.define_ext_command_GL_SGIX_scalebias_hint.
-
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self.define_ext_command_GL_SGIX_shadow.
-
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self.define_ext_command_GL_SGIX_shadow_ambient.
-
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self.define_ext_command_GL_SGIX_sprite.
-
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self.define_ext_command_GL_SGIX_subsample.
-
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self.define_ext_command_GL_SGIX_tag_sample_buffer.
-
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self.define_ext_command_GL_SGIX_texture_add_env.
-
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self.define_ext_command_GL_SGIX_texture_coordinate_clamp.
-
.get_ext_command_GL_SGIX_texture_lod_bias ⇒ Object
self.define_ext_command_GL_SGIX_texture_lod_bias.
-
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self.define_ext_command_GL_SGIX_texture_multi_buffer.
-
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self.define_ext_command_GL_SGIX_texture_scale_bias.
-
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self.define_ext_command_GL_SGIX_vertex_preclip.
-
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self.define_ext_command_GL_SGIX_ycrcb.
-
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self.define_ext_command_GL_SGIX_ycrcb_subsample.
-
.get_ext_command_GL_SGIX_ycrcba ⇒ Object
self.define_ext_command_GL_SGIX_ycrcba.
-
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self.define_ext_command_GL_SUN_convolution_border_modes.
-
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self.define_ext_command_GL_SUN_global_alpha.
-
.get_ext_command_GL_SUN_mesh_array ⇒ Object
self.define_ext_command_GL_SUN_mesh_array.
-
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self.define_ext_command_GL_SUN_slice_accum.
-
.get_ext_command_GL_SUN_triangle_list ⇒ Object
self.define_ext_command_GL_SUN_triangle_list.
-
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self.define_ext_command_GL_SUN_vertex.
-
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self.define_ext_command_GL_SUNX_constant_data.
-
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self.define_ext_command_GL_VIV_shader_binary.
-
.get_ext_command_GL_WIN_phong_shading ⇒ Object
self.define_ext_command_GL_WIN_phong_shading.
-
.get_ext_command_GL_WIN_specular_fog ⇒ Object
self.define_ext_command_GL_WIN_specular_fog.
-
.get_ext_enum_GL_3DFX_multisample ⇒ Object
self.define_ext_enum_GL_3DFX_multisample.
-
.get_ext_enum_GL_3DFX_tbuffer ⇒ Object
self.define_ext_enum_GL_3DFX_tbuffer.
-
.get_ext_enum_GL_3DFX_texture_compression_FXT1 ⇒ Object
self.define_ext_enum_GL_3DFX_texture_compression_FXT1.
-
.get_ext_enum_GL_AMD_blend_minmax_factor ⇒ Object
self.define_ext_enum_GL_AMD_blend_minmax_factor.
-
.get_ext_enum_GL_AMD_compressed_3DC_texture ⇒ Object
self.define_ext_enum_GL_AMD_compressed_3DC_texture.
-
.get_ext_enum_GL_AMD_compressed_ATC_texture ⇒ Object
self.define_ext_enum_GL_AMD_compressed_ATC_texture.
-
.get_ext_enum_GL_AMD_conservative_depth ⇒ Object
self.define_ext_enum_GL_AMD_conservative_depth.
-
.get_ext_enum_GL_AMD_debug_output ⇒ Object
self.define_ext_enum_GL_AMD_debug_output.
-
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self.define_ext_enum_GL_AMD_depth_clamp_separate.
-
.get_ext_enum_GL_AMD_draw_buffers_blend ⇒ Object
self.define_ext_enum_GL_AMD_draw_buffers_blend.
-
.get_ext_enum_GL_AMD_framebuffer_multisample_advanced ⇒ Object
self.define_ext_enum_GL_AMD_framebuffer_multisample_advanced.
-
.get_ext_enum_GL_AMD_framebuffer_sample_positions ⇒ Object
self.define_ext_enum_GL_AMD_framebuffer_sample_positions.
-
.get_ext_enum_GL_AMD_gcn_shader ⇒ Object
self.define_ext_enum_GL_AMD_gcn_shader.
-
.get_ext_enum_GL_AMD_gpu_shader_half_float ⇒ Object
self.define_ext_enum_GL_AMD_gpu_shader_half_float.
-
.get_ext_enum_GL_AMD_gpu_shader_int16 ⇒ Object
self.define_ext_enum_GL_AMD_gpu_shader_int16.
-
.get_ext_enum_GL_AMD_gpu_shader_int64 ⇒ Object
self.define_ext_enum_GL_AMD_gpu_shader_int64.
-
.get_ext_enum_GL_AMD_interleaved_elements ⇒ Object
self.define_ext_enum_GL_AMD_interleaved_elements.
-
.get_ext_enum_GL_AMD_multi_draw_indirect ⇒ Object
self.define_ext_enum_GL_AMD_multi_draw_indirect.
-
.get_ext_enum_GL_AMD_name_gen_delete ⇒ Object
self.define_ext_enum_GL_AMD_name_gen_delete.
-
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self.define_ext_enum_GL_AMD_occlusion_query_event.
-
.get_ext_enum_GL_AMD_performance_monitor ⇒ Object
self.define_ext_enum_GL_AMD_performance_monitor.
-
.get_ext_enum_GL_AMD_pinned_memory ⇒ Object
self.define_ext_enum_GL_AMD_pinned_memory.
-
.get_ext_enum_GL_AMD_program_binary_Z400 ⇒ Object
self.define_ext_enum_GL_AMD_program_binary_Z400.
-
.get_ext_enum_GL_AMD_query_buffer_object ⇒ Object
self.define_ext_enum_GL_AMD_query_buffer_object.
-
.get_ext_enum_GL_AMD_sample_positions ⇒ Object
self.define_ext_enum_GL_AMD_sample_positions.
-
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self.define_ext_enum_GL_AMD_seamless_cubemap_per_texture.
-
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self.define_ext_enum_GL_AMD_shader_atomic_counter_ops.
-
.get_ext_enum_GL_AMD_shader_ballot ⇒ Object
self.define_ext_enum_GL_AMD_shader_ballot.
-
.get_ext_enum_GL_AMD_shader_explicit_vertex_parameter ⇒ Object
self.define_ext_enum_GL_AMD_shader_explicit_vertex_parameter.
-
.get_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch ⇒ Object
self.define_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch.
-
.get_ext_enum_GL_AMD_shader_image_load_store_lod ⇒ Object
self.define_ext_enum_GL_AMD_shader_image_load_store_lod.
-
.get_ext_enum_GL_AMD_shader_stencil_export ⇒ Object
self.define_ext_enum_GL_AMD_shader_stencil_export.
-
.get_ext_enum_GL_AMD_shader_trinary_minmax ⇒ Object
self.define_ext_enum_GL_AMD_shader_trinary_minmax.
-
.get_ext_enum_GL_AMD_sparse_texture ⇒ Object
self.define_ext_enum_GL_AMD_sparse_texture.
-
.get_ext_enum_GL_AMD_stencil_operation_extended ⇒ Object
self.define_ext_enum_GL_AMD_stencil_operation_extended.
-
.get_ext_enum_GL_AMD_texture_gather_bias_lod ⇒ Object
self.define_ext_enum_GL_AMD_texture_gather_bias_lod.
-
.get_ext_enum_GL_AMD_texture_texture4 ⇒ Object
self.define_ext_enum_GL_AMD_texture_texture4.
-
.get_ext_enum_GL_AMD_transform_feedback3_lines_triangles ⇒ Object
self.define_ext_enum_GL_AMD_transform_feedback3_lines_triangles.
-
.get_ext_enum_GL_AMD_transform_feedback4 ⇒ Object
self.define_ext_enum_GL_AMD_transform_feedback4.
-
.get_ext_enum_GL_AMD_vertex_shader_layer ⇒ Object
self.define_ext_enum_GL_AMD_vertex_shader_layer.
-
.get_ext_enum_GL_AMD_vertex_shader_tessellator ⇒ Object
self.define_ext_enum_GL_AMD_vertex_shader_tessellator.
-
.get_ext_enum_GL_AMD_vertex_shader_viewport_index ⇒ Object
self.define_ext_enum_GL_AMD_vertex_shader_viewport_index.
-
.get_ext_enum_GL_ANDROID_extension_pack_es31a ⇒ Object
self.define_ext_enum_GL_ANDROID_extension_pack_es31a.
-
.get_ext_enum_GL_ANGLE_depth_texture ⇒ Object
self.define_ext_enum_GL_ANGLE_depth_texture.
-
.get_ext_enum_GL_ANGLE_framebuffer_blit ⇒ Object
self.define_ext_enum_GL_ANGLE_framebuffer_blit.
-
.get_ext_enum_GL_ANGLE_framebuffer_multisample ⇒ Object
self.define_ext_enum_GL_ANGLE_framebuffer_multisample.
-
.get_ext_enum_GL_ANGLE_instanced_arrays ⇒ Object
self.define_ext_enum_GL_ANGLE_instanced_arrays.
-
.get_ext_enum_GL_ANGLE_pack_reverse_row_order ⇒ Object
self.define_ext_enum_GL_ANGLE_pack_reverse_row_order.
-
.get_ext_enum_GL_ANGLE_program_binary ⇒ Object
self.define_ext_enum_GL_ANGLE_program_binary.
-
.get_ext_enum_GL_ANGLE_texture_compression_dxt3 ⇒ Object
self.define_ext_enum_GL_ANGLE_texture_compression_dxt3.
-
.get_ext_enum_GL_ANGLE_texture_compression_dxt5 ⇒ Object
self.define_ext_enum_GL_ANGLE_texture_compression_dxt5.
-
.get_ext_enum_GL_ANGLE_texture_usage ⇒ Object
self.define_ext_enum_GL_ANGLE_texture_usage.
-
.get_ext_enum_GL_ANGLE_translated_shader_source ⇒ Object
self.define_ext_enum_GL_ANGLE_translated_shader_source.
-
.get_ext_enum_GL_APPLE_aux_depth_stencil ⇒ Object
self.define_ext_enum_GL_APPLE_aux_depth_stencil.
-
.get_ext_enum_GL_APPLE_client_storage ⇒ Object
self.define_ext_enum_GL_APPLE_client_storage.
-
.get_ext_enum_GL_APPLE_clip_distance ⇒ Object
self.define_ext_enum_GL_APPLE_clip_distance.
-
.get_ext_enum_GL_APPLE_color_buffer_packed_float ⇒ Object
self.define_ext_enum_GL_APPLE_color_buffer_packed_float.
-
.get_ext_enum_GL_APPLE_copy_texture_levels ⇒ Object
self.define_ext_enum_GL_APPLE_copy_texture_levels.
-
.get_ext_enum_GL_APPLE_element_array ⇒ Object
self.define_ext_enum_GL_APPLE_element_array.
-
.get_ext_enum_GL_APPLE_fence ⇒ Object
self.define_ext_enum_GL_APPLE_fence.
-
.get_ext_enum_GL_APPLE_float_pixels ⇒ Object
self.define_ext_enum_GL_APPLE_float_pixels.
-
.get_ext_enum_GL_APPLE_flush_buffer_range ⇒ Object
self.define_ext_enum_GL_APPLE_flush_buffer_range.
-
.get_ext_enum_GL_APPLE_framebuffer_multisample ⇒ Object
self.define_ext_enum_GL_APPLE_framebuffer_multisample.
-
.get_ext_enum_GL_APPLE_object_purgeable ⇒ Object
self.define_ext_enum_GL_APPLE_object_purgeable.
-
.get_ext_enum_GL_APPLE_rgb_422 ⇒ Object
self.define_ext_enum_GL_APPLE_rgb_422.
-
.get_ext_enum_GL_APPLE_row_bytes ⇒ Object
self.define_ext_enum_GL_APPLE_row_bytes.
-
.get_ext_enum_GL_APPLE_specular_vector ⇒ Object
self.define_ext_enum_GL_APPLE_specular_vector.
-
.get_ext_enum_GL_APPLE_sync ⇒ Object
self.define_ext_enum_GL_APPLE_sync.
-
.get_ext_enum_GL_APPLE_texture_format_BGRA8888 ⇒ Object
self.define_ext_enum_GL_APPLE_texture_format_BGRA8888.
-
.get_ext_enum_GL_APPLE_texture_max_level ⇒ Object
self.define_ext_enum_GL_APPLE_texture_max_level.
-
.get_ext_enum_GL_APPLE_texture_packed_float ⇒ Object
self.define_ext_enum_GL_APPLE_texture_packed_float.
-
.get_ext_enum_GL_APPLE_texture_range ⇒ Object
self.define_ext_enum_GL_APPLE_texture_range.
-
.get_ext_enum_GL_APPLE_transform_hint ⇒ Object
self.define_ext_enum_GL_APPLE_transform_hint.
-
.get_ext_enum_GL_APPLE_vertex_array_object ⇒ Object
self.define_ext_enum_GL_APPLE_vertex_array_object.
-
.get_ext_enum_GL_APPLE_vertex_array_range ⇒ Object
self.define_ext_enum_GL_APPLE_vertex_array_range.
-
.get_ext_enum_GL_APPLE_vertex_program_evaluators ⇒ Object
self.define_ext_enum_GL_APPLE_vertex_program_evaluators.
-
.get_ext_enum_GL_APPLE_ycbcr_422 ⇒ Object
self.define_ext_enum_GL_APPLE_ycbcr_422.
-
.get_ext_enum_GL_ARB_arrays_of_arrays ⇒ Object
self.define_ext_enum_GL_ARB_arrays_of_arrays.
-
.get_ext_enum_GL_ARB_base_instance ⇒ Object
self.define_ext_enum_GL_ARB_base_instance.
-
.get_ext_enum_GL_ARB_bindless_texture ⇒ Object
self.define_ext_enum_GL_ARB_bindless_texture.
-
.get_ext_enum_GL_ARB_blend_func_extended ⇒ Object
self.define_ext_enum_GL_ARB_blend_func_extended.
-
.get_ext_enum_GL_ARB_buffer_storage ⇒ Object
self.define_ext_enum_GL_ARB_buffer_storage.
-
.get_ext_enum_GL_ARB_cl_event ⇒ Object
self.define_ext_enum_GL_ARB_cl_event.
-
.get_ext_enum_GL_ARB_clear_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_clear_buffer_object.
-
.get_ext_enum_GL_ARB_clear_texture ⇒ Object
self.define_ext_enum_GL_ARB_clear_texture.
-
.get_ext_enum_GL_ARB_clip_control ⇒ Object
self.define_ext_enum_GL_ARB_clip_control.
-
.get_ext_enum_GL_ARB_color_buffer_float ⇒ Object
self.define_ext_enum_GL_ARB_color_buffer_float.
-
.get_ext_enum_GL_ARB_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_compatibility.
-
.get_ext_enum_GL_ARB_compressed_texture_pixel_storage ⇒ Object
self.define_ext_enum_GL_ARB_compressed_texture_pixel_storage.
-
.get_ext_enum_GL_ARB_compute_shader ⇒ Object
self.define_ext_enum_GL_ARB_compute_shader.
-
.get_ext_enum_GL_ARB_compute_variable_group_size ⇒ Object
self.define_ext_enum_GL_ARB_compute_variable_group_size.
-
.get_ext_enum_GL_ARB_conditional_render_inverted ⇒ Object
self.define_ext_enum_GL_ARB_conditional_render_inverted.
-
.get_ext_enum_GL_ARB_conservative_depth ⇒ Object
self.define_ext_enum_GL_ARB_conservative_depth.
-
.get_ext_enum_GL_ARB_copy_buffer ⇒ Object
self.define_ext_enum_GL_ARB_copy_buffer.
-
.get_ext_enum_GL_ARB_copy_image ⇒ Object
self.define_ext_enum_GL_ARB_copy_image.
-
.get_ext_enum_GL_ARB_cull_distance ⇒ Object
self.define_ext_enum_GL_ARB_cull_distance.
-
.get_ext_enum_GL_ARB_debug_output ⇒ Object
self.define_ext_enum_GL_ARB_debug_output.
-
.get_ext_enum_GL_ARB_depth_buffer_float ⇒ Object
self.define_ext_enum_GL_ARB_depth_buffer_float.
-
.get_ext_enum_GL_ARB_depth_clamp ⇒ Object
self.define_ext_enum_GL_ARB_depth_clamp.
-
.get_ext_enum_GL_ARB_depth_texture ⇒ Object
self.define_ext_enum_GL_ARB_depth_texture.
-
.get_ext_enum_GL_ARB_derivative_control ⇒ Object
self.define_ext_enum_GL_ARB_derivative_control.
-
.get_ext_enum_GL_ARB_direct_state_access ⇒ Object
self.define_ext_enum_GL_ARB_direct_state_access.
-
.get_ext_enum_GL_ARB_draw_buffers ⇒ Object
self.define_ext_enum_GL_ARB_draw_buffers.
-
.get_ext_enum_GL_ARB_draw_buffers_blend ⇒ Object
self.define_ext_enum_GL_ARB_draw_buffers_blend.
-
.get_ext_enum_GL_ARB_draw_elements_base_vertex ⇒ Object
self.define_ext_enum_GL_ARB_draw_elements_base_vertex.
-
.get_ext_enum_GL_ARB_draw_indirect ⇒ Object
self.define_ext_enum_GL_ARB_draw_indirect.
-
.get_ext_enum_GL_ARB_draw_instanced ⇒ Object
self.define_ext_enum_GL_ARB_draw_instanced.
-
.get_ext_enum_GL_ARB_enhanced_layouts ⇒ Object
self.define_ext_enum_GL_ARB_enhanced_layouts.
-
.get_ext_enum_GL_ARB_ES2_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_ES2_compatibility.
-
.get_ext_enum_GL_ARB_ES3_1_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_ES3_1_compatibility.
-
.get_ext_enum_GL_ARB_ES3_2_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_ES3_2_compatibility.
-
.get_ext_enum_GL_ARB_ES3_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_ES3_compatibility.
-
.get_ext_enum_GL_ARB_explicit_attrib_location ⇒ Object
self.define_ext_enum_GL_ARB_explicit_attrib_location.
-
.get_ext_enum_GL_ARB_explicit_uniform_location ⇒ Object
self.define_ext_enum_GL_ARB_explicit_uniform_location.
-
.get_ext_enum_GL_ARB_fragment_coord_conventions ⇒ Object
self.define_ext_enum_GL_ARB_fragment_coord_conventions.
-
.get_ext_enum_GL_ARB_fragment_layer_viewport ⇒ Object
self.define_ext_enum_GL_ARB_fragment_layer_viewport.
-
.get_ext_enum_GL_ARB_fragment_program ⇒ Object
self.define_ext_enum_GL_ARB_fragment_program.
-
.get_ext_enum_GL_ARB_fragment_program_shadow ⇒ Object
self.define_ext_enum_GL_ARB_fragment_program_shadow.
-
.get_ext_enum_GL_ARB_fragment_shader ⇒ Object
self.define_ext_enum_GL_ARB_fragment_shader.
-
.get_ext_enum_GL_ARB_fragment_shader_interlock ⇒ Object
self.define_ext_enum_GL_ARB_fragment_shader_interlock.
-
.get_ext_enum_GL_ARB_framebuffer_no_attachments ⇒ Object
self.define_ext_enum_GL_ARB_framebuffer_no_attachments.
-
.get_ext_enum_GL_ARB_framebuffer_object ⇒ Object
self.define_ext_enum_GL_ARB_framebuffer_object.
-
.get_ext_enum_GL_ARB_framebuffer_sRGB ⇒ Object
self.define_ext_enum_GL_ARB_framebuffer_sRGB.
-
.get_ext_enum_GL_ARB_geometry_shader4 ⇒ Object
self.define_ext_enum_GL_ARB_geometry_shader4.
-
.get_ext_enum_GL_ARB_get_program_binary ⇒ Object
self.define_ext_enum_GL_ARB_get_program_binary.
-
.get_ext_enum_GL_ARB_get_texture_sub_image ⇒ Object
self.define_ext_enum_GL_ARB_get_texture_sub_image.
-
.get_ext_enum_GL_ARB_gl_spirv ⇒ Object
self.define_ext_enum_GL_ARB_gl_spirv.
-
.get_ext_enum_GL_ARB_gpu_shader5 ⇒ Object
self.define_ext_enum_GL_ARB_gpu_shader5.
-
.get_ext_enum_GL_ARB_gpu_shader_fp64 ⇒ Object
self.define_ext_enum_GL_ARB_gpu_shader_fp64.
-
.get_ext_enum_GL_ARB_gpu_shader_int64 ⇒ Object
self.define_ext_enum_GL_ARB_gpu_shader_int64.
-
.get_ext_enum_GL_ARB_half_float_pixel ⇒ Object
self.define_ext_enum_GL_ARB_half_float_pixel.
-
.get_ext_enum_GL_ARB_half_float_vertex ⇒ Object
self.define_ext_enum_GL_ARB_half_float_vertex.
-
.get_ext_enum_GL_ARB_imaging ⇒ Object
self.define_ext_enum_GL_ARB_imaging.
-
.get_ext_enum_GL_ARB_indirect_parameters ⇒ Object
self.define_ext_enum_GL_ARB_indirect_parameters.
-
.get_ext_enum_GL_ARB_instanced_arrays ⇒ Object
self.define_ext_enum_GL_ARB_instanced_arrays.
-
.get_ext_enum_GL_ARB_internalformat_query ⇒ Object
self.define_ext_enum_GL_ARB_internalformat_query.
-
.get_ext_enum_GL_ARB_internalformat_query2 ⇒ Object
self.define_ext_enum_GL_ARB_internalformat_query2.
-
.get_ext_enum_GL_ARB_invalidate_subdata ⇒ Object
self.define_ext_enum_GL_ARB_invalidate_subdata.
-
.get_ext_enum_GL_ARB_map_buffer_alignment ⇒ Object
self.define_ext_enum_GL_ARB_map_buffer_alignment.
-
.get_ext_enum_GL_ARB_map_buffer_range ⇒ Object
self.define_ext_enum_GL_ARB_map_buffer_range.
-
.get_ext_enum_GL_ARB_matrix_palette ⇒ Object
self.define_ext_enum_GL_ARB_matrix_palette.
-
.get_ext_enum_GL_ARB_multi_bind ⇒ Object
self.define_ext_enum_GL_ARB_multi_bind.
-
.get_ext_enum_GL_ARB_multi_draw_indirect ⇒ Object
self.define_ext_enum_GL_ARB_multi_draw_indirect.
-
.get_ext_enum_GL_ARB_multisample ⇒ Object
self.define_ext_enum_GL_ARB_multisample.
-
.get_ext_enum_GL_ARB_multitexture ⇒ Object
self.define_ext_enum_GL_ARB_multitexture.
-
.get_ext_enum_GL_ARB_occlusion_query ⇒ Object
self.define_ext_enum_GL_ARB_occlusion_query.
-
.get_ext_enum_GL_ARB_occlusion_query2 ⇒ Object
self.define_ext_enum_GL_ARB_occlusion_query2.
-
.get_ext_enum_GL_ARB_parallel_shader_compile ⇒ Object
self.define_ext_enum_GL_ARB_parallel_shader_compile.
-
.get_ext_enum_GL_ARB_pipeline_statistics_query ⇒ Object
self.define_ext_enum_GL_ARB_pipeline_statistics_query.
-
.get_ext_enum_GL_ARB_pixel_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_pixel_buffer_object.
-
.get_ext_enum_GL_ARB_point_parameters ⇒ Object
self.define_ext_enum_GL_ARB_point_parameters.
-
.get_ext_enum_GL_ARB_point_sprite ⇒ Object
self.define_ext_enum_GL_ARB_point_sprite.
-
.get_ext_enum_GL_ARB_polygon_offset_clamp ⇒ Object
self.define_ext_enum_GL_ARB_polygon_offset_clamp.
-
.get_ext_enum_GL_ARB_post_depth_coverage ⇒ Object
self.define_ext_enum_GL_ARB_post_depth_coverage.
-
.get_ext_enum_GL_ARB_program_interface_query ⇒ Object
self.define_ext_enum_GL_ARB_program_interface_query.
-
.get_ext_enum_GL_ARB_provoking_vertex ⇒ Object
self.define_ext_enum_GL_ARB_provoking_vertex.
-
.get_ext_enum_GL_ARB_query_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_query_buffer_object.
-
.get_ext_enum_GL_ARB_robust_buffer_access_behavior ⇒ Object
self.define_ext_enum_GL_ARB_robust_buffer_access_behavior.
-
.get_ext_enum_GL_ARB_robustness ⇒ Object
self.define_ext_enum_GL_ARB_robustness.
-
.get_ext_enum_GL_ARB_robustness_isolation ⇒ Object
self.define_ext_enum_GL_ARB_robustness_isolation.
-
.get_ext_enum_GL_ARB_sample_locations ⇒ Object
self.define_ext_enum_GL_ARB_sample_locations.
-
.get_ext_enum_GL_ARB_sample_shading ⇒ Object
self.define_ext_enum_GL_ARB_sample_shading.
-
.get_ext_enum_GL_ARB_sampler_objects ⇒ Object
self.define_ext_enum_GL_ARB_sampler_objects.
-
.get_ext_enum_GL_ARB_seamless_cube_map ⇒ Object
self.define_ext_enum_GL_ARB_seamless_cube_map.
-
.get_ext_enum_GL_ARB_seamless_cubemap_per_texture ⇒ Object
self.define_ext_enum_GL_ARB_seamless_cubemap_per_texture.
-
.get_ext_enum_GL_ARB_separate_shader_objects ⇒ Object
self.define_ext_enum_GL_ARB_separate_shader_objects.
-
.get_ext_enum_GL_ARB_shader_atomic_counter_ops ⇒ Object
self.define_ext_enum_GL_ARB_shader_atomic_counter_ops.
-
.get_ext_enum_GL_ARB_shader_atomic_counters ⇒ Object
self.define_ext_enum_GL_ARB_shader_atomic_counters.
-
.get_ext_enum_GL_ARB_shader_ballot ⇒ Object
self.define_ext_enum_GL_ARB_shader_ballot.
-
.get_ext_enum_GL_ARB_shader_bit_encoding ⇒ Object
self.define_ext_enum_GL_ARB_shader_bit_encoding.
-
.get_ext_enum_GL_ARB_shader_clock ⇒ Object
self.define_ext_enum_GL_ARB_shader_clock.
-
.get_ext_enum_GL_ARB_shader_draw_parameters ⇒ Object
self.define_ext_enum_GL_ARB_shader_draw_parameters.
-
.get_ext_enum_GL_ARB_shader_group_vote ⇒ Object
self.define_ext_enum_GL_ARB_shader_group_vote.
-
.get_ext_enum_GL_ARB_shader_image_load_store ⇒ Object
self.define_ext_enum_GL_ARB_shader_image_load_store.
-
.get_ext_enum_GL_ARB_shader_image_size ⇒ Object
self.define_ext_enum_GL_ARB_shader_image_size.
-
.get_ext_enum_GL_ARB_shader_objects ⇒ Object
self.define_ext_enum_GL_ARB_shader_objects.
-
.get_ext_enum_GL_ARB_shader_precision ⇒ Object
self.define_ext_enum_GL_ARB_shader_precision.
-
.get_ext_enum_GL_ARB_shader_stencil_export ⇒ Object
self.define_ext_enum_GL_ARB_shader_stencil_export.
-
.get_ext_enum_GL_ARB_shader_storage_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_shader_storage_buffer_object.
-
.get_ext_enum_GL_ARB_shader_subroutine ⇒ Object
self.define_ext_enum_GL_ARB_shader_subroutine.
-
.get_ext_enum_GL_ARB_shader_texture_image_samples ⇒ Object
self.define_ext_enum_GL_ARB_shader_texture_image_samples.
-
.get_ext_enum_GL_ARB_shader_texture_lod ⇒ Object
self.define_ext_enum_GL_ARB_shader_texture_lod.
-
.get_ext_enum_GL_ARB_shader_viewport_layer_array ⇒ Object
self.define_ext_enum_GL_ARB_shader_viewport_layer_array.
-
.get_ext_enum_GL_ARB_shading_language_100 ⇒ Object
self.define_ext_enum_GL_ARB_shading_language_100.
-
.get_ext_enum_GL_ARB_shading_language_420pack ⇒ Object
self.define_ext_enum_GL_ARB_shading_language_420pack.
-
.get_ext_enum_GL_ARB_shading_language_include ⇒ Object
self.define_ext_enum_GL_ARB_shading_language_include.
-
.get_ext_enum_GL_ARB_shading_language_packing ⇒ Object
self.define_ext_enum_GL_ARB_shading_language_packing.
-
.get_ext_enum_GL_ARB_shadow ⇒ Object
self.define_ext_enum_GL_ARB_shadow.
-
.get_ext_enum_GL_ARB_shadow_ambient ⇒ Object
self.define_ext_enum_GL_ARB_shadow_ambient.
-
.get_ext_enum_GL_ARB_sparse_buffer ⇒ Object
self.define_ext_enum_GL_ARB_sparse_buffer.
-
.get_ext_enum_GL_ARB_sparse_texture ⇒ Object
self.define_ext_enum_GL_ARB_sparse_texture.
-
.get_ext_enum_GL_ARB_sparse_texture2 ⇒ Object
self.define_ext_enum_GL_ARB_sparse_texture2.
-
.get_ext_enum_GL_ARB_sparse_texture_clamp ⇒ Object
self.define_ext_enum_GL_ARB_sparse_texture_clamp.
-
.get_ext_enum_GL_ARB_spirv_extensions ⇒ Object
self.define_ext_enum_GL_ARB_spirv_extensions.
-
.get_ext_enum_GL_ARB_stencil_texturing ⇒ Object
self.define_ext_enum_GL_ARB_stencil_texturing.
-
.get_ext_enum_GL_ARB_sync ⇒ Object
self.define_ext_enum_GL_ARB_sync.
-
.get_ext_enum_GL_ARB_tessellation_shader ⇒ Object
self.define_ext_enum_GL_ARB_tessellation_shader.
-
.get_ext_enum_GL_ARB_texture_barrier ⇒ Object
self.define_ext_enum_GL_ARB_texture_barrier.
-
.get_ext_enum_GL_ARB_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_ARB_texture_border_clamp.
-
.get_ext_enum_GL_ARB_texture_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_texture_buffer_object.
-
.get_ext_enum_GL_ARB_texture_buffer_object_rgb32 ⇒ Object
self.define_ext_enum_GL_ARB_texture_buffer_object_rgb32.
-
.get_ext_enum_GL_ARB_texture_buffer_range ⇒ Object
self.define_ext_enum_GL_ARB_texture_buffer_range.
-
.get_ext_enum_GL_ARB_texture_compression ⇒ Object
self.define_ext_enum_GL_ARB_texture_compression.
-
.get_ext_enum_GL_ARB_texture_compression_bptc ⇒ Object
self.define_ext_enum_GL_ARB_texture_compression_bptc.
-
.get_ext_enum_GL_ARB_texture_compression_rgtc ⇒ Object
self.define_ext_enum_GL_ARB_texture_compression_rgtc.
-
.get_ext_enum_GL_ARB_texture_cube_map ⇒ Object
self.define_ext_enum_GL_ARB_texture_cube_map.
-
.get_ext_enum_GL_ARB_texture_cube_map_array ⇒ Object
self.define_ext_enum_GL_ARB_texture_cube_map_array.
-
.get_ext_enum_GL_ARB_texture_env_add ⇒ Object
self.define_ext_enum_GL_ARB_texture_env_add.
-
.get_ext_enum_GL_ARB_texture_env_combine ⇒ Object
self.define_ext_enum_GL_ARB_texture_env_combine.
-
.get_ext_enum_GL_ARB_texture_env_crossbar ⇒ Object
self.define_ext_enum_GL_ARB_texture_env_crossbar.
-
.get_ext_enum_GL_ARB_texture_env_dot3 ⇒ Object
self.define_ext_enum_GL_ARB_texture_env_dot3.
-
.get_ext_enum_GL_ARB_texture_filter_anisotropic ⇒ Object
self.define_ext_enum_GL_ARB_texture_filter_anisotropic.
-
.get_ext_enum_GL_ARB_texture_filter_minmax ⇒ Object
self.define_ext_enum_GL_ARB_texture_filter_minmax.
-
.get_ext_enum_GL_ARB_texture_float ⇒ Object
self.define_ext_enum_GL_ARB_texture_float.
-
.get_ext_enum_GL_ARB_texture_gather ⇒ Object
self.define_ext_enum_GL_ARB_texture_gather.
-
.get_ext_enum_GL_ARB_texture_mirror_clamp_to_edge ⇒ Object
self.define_ext_enum_GL_ARB_texture_mirror_clamp_to_edge.
-
.get_ext_enum_GL_ARB_texture_mirrored_repeat ⇒ Object
self.define_ext_enum_GL_ARB_texture_mirrored_repeat.
-
.get_ext_enum_GL_ARB_texture_multisample ⇒ Object
self.define_ext_enum_GL_ARB_texture_multisample.
-
.get_ext_enum_GL_ARB_texture_non_power_of_two ⇒ Object
self.define_ext_enum_GL_ARB_texture_non_power_of_two.
-
.get_ext_enum_GL_ARB_texture_query_levels ⇒ Object
self.define_ext_enum_GL_ARB_texture_query_levels.
-
.get_ext_enum_GL_ARB_texture_query_lod ⇒ Object
self.define_ext_enum_GL_ARB_texture_query_lod.
-
.get_ext_enum_GL_ARB_texture_rectangle ⇒ Object
self.define_ext_enum_GL_ARB_texture_rectangle.
-
.get_ext_enum_GL_ARB_texture_rg ⇒ Object
self.define_ext_enum_GL_ARB_texture_rg.
-
.get_ext_enum_GL_ARB_texture_rgb10_a2ui ⇒ Object
self.define_ext_enum_GL_ARB_texture_rgb10_a2ui.
-
.get_ext_enum_GL_ARB_texture_stencil8 ⇒ Object
self.define_ext_enum_GL_ARB_texture_stencil8.
-
.get_ext_enum_GL_ARB_texture_storage ⇒ Object
self.define_ext_enum_GL_ARB_texture_storage.
-
.get_ext_enum_GL_ARB_texture_storage_multisample ⇒ Object
self.define_ext_enum_GL_ARB_texture_storage_multisample.
-
.get_ext_enum_GL_ARB_texture_swizzle ⇒ Object
self.define_ext_enum_GL_ARB_texture_swizzle.
-
.get_ext_enum_GL_ARB_texture_view ⇒ Object
self.define_ext_enum_GL_ARB_texture_view.
-
.get_ext_enum_GL_ARB_timer_query ⇒ Object
self.define_ext_enum_GL_ARB_timer_query.
-
.get_ext_enum_GL_ARB_transform_feedback2 ⇒ Object
self.define_ext_enum_GL_ARB_transform_feedback2.
-
.get_ext_enum_GL_ARB_transform_feedback3 ⇒ Object
self.define_ext_enum_GL_ARB_transform_feedback3.
-
.get_ext_enum_GL_ARB_transform_feedback_instanced ⇒ Object
self.define_ext_enum_GL_ARB_transform_feedback_instanced.
-
.get_ext_enum_GL_ARB_transform_feedback_overflow_query ⇒ Object
self.define_ext_enum_GL_ARB_transform_feedback_overflow_query.
-
.get_ext_enum_GL_ARB_transpose_matrix ⇒ Object
self.define_ext_enum_GL_ARB_transpose_matrix.
-
.get_ext_enum_GL_ARB_uniform_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_uniform_buffer_object.
-
.get_ext_enum_GL_ARB_vertex_array_bgra ⇒ Object
self.define_ext_enum_GL_ARB_vertex_array_bgra.
-
.get_ext_enum_GL_ARB_vertex_array_object ⇒ Object
self.define_ext_enum_GL_ARB_vertex_array_object.
-
.get_ext_enum_GL_ARB_vertex_attrib_64bit ⇒ Object
self.define_ext_enum_GL_ARB_vertex_attrib_64bit.
-
.get_ext_enum_GL_ARB_vertex_attrib_binding ⇒ Object
self.define_ext_enum_GL_ARB_vertex_attrib_binding.
-
.get_ext_enum_GL_ARB_vertex_blend ⇒ Object
self.define_ext_enum_GL_ARB_vertex_blend.
-
.get_ext_enum_GL_ARB_vertex_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_vertex_buffer_object.
-
.get_ext_enum_GL_ARB_vertex_program ⇒ Object
self.define_ext_enum_GL_ARB_vertex_program.
-
.get_ext_enum_GL_ARB_vertex_shader ⇒ Object
self.define_ext_enum_GL_ARB_vertex_shader.
-
.get_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev ⇒ Object
self.define_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev.
-
.get_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev ⇒ Object
self.define_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev.
-
.get_ext_enum_GL_ARB_viewport_array ⇒ Object
self.define_ext_enum_GL_ARB_viewport_array.
-
.get_ext_enum_GL_ARB_window_pos ⇒ Object
self.define_ext_enum_GL_ARB_window_pos.
-
.get_ext_enum_GL_ARM_mali_program_binary ⇒ Object
self.define_ext_enum_GL_ARM_mali_program_binary.
-
.get_ext_enum_GL_ARM_mali_shader_binary ⇒ Object
self.define_ext_enum_GL_ARM_mali_shader_binary.
-
.get_ext_enum_GL_ARM_rgba8 ⇒ Object
self.define_ext_enum_GL_ARM_rgba8.
-
.get_ext_enum_GL_ARM_shader_core_properties ⇒ Object
self.define_ext_enum_GL_ARM_shader_core_properties.
-
.get_ext_enum_GL_ARM_shader_framebuffer_fetch ⇒ Object
self.define_ext_enum_GL_ARM_shader_framebuffer_fetch.
-
.get_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil ⇒ Object
self.define_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil.
-
.get_ext_enum_GL_ARM_texture_unnormalized_coordinates ⇒ Object
self.define_ext_enum_GL_ARM_texture_unnormalized_coordinates.
-
.get_ext_enum_GL_ATI_draw_buffers ⇒ Object
self.define_ext_enum_GL_ATI_draw_buffers.
-
.get_ext_enum_GL_ATI_element_array ⇒ Object
self.define_ext_enum_GL_ATI_element_array.
-
.get_ext_enum_GL_ATI_envmap_bumpmap ⇒ Object
self.define_ext_enum_GL_ATI_envmap_bumpmap.
-
.get_ext_enum_GL_ATI_fragment_shader ⇒ Object
self.define_ext_enum_GL_ATI_fragment_shader.
-
.get_ext_enum_GL_ATI_map_object_buffer ⇒ Object
self.define_ext_enum_GL_ATI_map_object_buffer.
-
.get_ext_enum_GL_ATI_meminfo ⇒ Object
self.define_ext_enum_GL_ATI_meminfo.
-
.get_ext_enum_GL_ATI_pixel_format_float ⇒ Object
self.define_ext_enum_GL_ATI_pixel_format_float.
-
.get_ext_enum_GL_ATI_pn_triangles ⇒ Object
self.define_ext_enum_GL_ATI_pn_triangles.
-
.get_ext_enum_GL_ATI_separate_stencil ⇒ Object
self.define_ext_enum_GL_ATI_separate_stencil.
-
.get_ext_enum_GL_ATI_text_fragment_shader ⇒ Object
self.define_ext_enum_GL_ATI_text_fragment_shader.
-
.get_ext_enum_GL_ATI_texture_env_combine3 ⇒ Object
self.define_ext_enum_GL_ATI_texture_env_combine3.
-
.get_ext_enum_GL_ATI_texture_float ⇒ Object
self.define_ext_enum_GL_ATI_texture_float.
-
.get_ext_enum_GL_ATI_texture_mirror_once ⇒ Object
self.define_ext_enum_GL_ATI_texture_mirror_once.
-
.get_ext_enum_GL_ATI_vertex_array_object ⇒ Object
self.define_ext_enum_GL_ATI_vertex_array_object.
-
.get_ext_enum_GL_ATI_vertex_attrib_array_object ⇒ Object
self.define_ext_enum_GL_ATI_vertex_attrib_array_object.
-
.get_ext_enum_GL_ATI_vertex_streams ⇒ Object
self.define_ext_enum_GL_ATI_vertex_streams.
-
.get_ext_enum_GL_DMP_program_binary ⇒ Object
self.define_ext_enum_GL_DMP_program_binary.
-
.get_ext_enum_GL_DMP_shader_binary ⇒ Object
self.define_ext_enum_GL_DMP_shader_binary.
-
.get_ext_enum_GL_EXT_422_pixels ⇒ Object
self.define_ext_enum_GL_EXT_422_pixels.
-
.get_ext_enum_GL_EXT_abgr ⇒ Object
self.define_ext_enum_GL_EXT_abgr.
-
.get_ext_enum_GL_EXT_base_instance ⇒ Object
self.define_ext_enum_GL_EXT_base_instance.
-
.get_ext_enum_GL_EXT_bgra ⇒ Object
self.define_ext_enum_GL_EXT_bgra.
-
.get_ext_enum_GL_EXT_bindable_uniform ⇒ Object
self.define_ext_enum_GL_EXT_bindable_uniform.
-
.get_ext_enum_GL_EXT_blend_color ⇒ Object
self.define_ext_enum_GL_EXT_blend_color.
-
.get_ext_enum_GL_EXT_blend_equation_separate ⇒ Object
self.define_ext_enum_GL_EXT_blend_equation_separate.
-
.get_ext_enum_GL_EXT_blend_func_extended ⇒ Object
self.define_ext_enum_GL_EXT_blend_func_extended.
-
.get_ext_enum_GL_EXT_blend_func_separate ⇒ Object
self.define_ext_enum_GL_EXT_blend_func_separate.
-
.get_ext_enum_GL_EXT_blend_logic_op ⇒ Object
self.define_ext_enum_GL_EXT_blend_logic_op.
-
.get_ext_enum_GL_EXT_blend_minmax ⇒ Object
self.define_ext_enum_GL_EXT_blend_minmax.
-
.get_ext_enum_GL_EXT_blend_subtract ⇒ Object
self.define_ext_enum_GL_EXT_blend_subtract.
-
.get_ext_enum_GL_EXT_buffer_storage ⇒ Object
self.define_ext_enum_GL_EXT_buffer_storage.
-
.get_ext_enum_GL_EXT_clear_texture ⇒ Object
self.define_ext_enum_GL_EXT_clear_texture.
-
.get_ext_enum_GL_EXT_clip_control ⇒ Object
self.define_ext_enum_GL_EXT_clip_control.
-
.get_ext_enum_GL_EXT_clip_cull_distance ⇒ Object
self.define_ext_enum_GL_EXT_clip_cull_distance.
-
.get_ext_enum_GL_EXT_clip_volume_hint ⇒ Object
self.define_ext_enum_GL_EXT_clip_volume_hint.
-
.get_ext_enum_GL_EXT_cmyka ⇒ Object
self.define_ext_enum_GL_EXT_cmyka.
-
.get_ext_enum_GL_EXT_color_buffer_float ⇒ Object
self.define_ext_enum_GL_EXT_color_buffer_float.
-
.get_ext_enum_GL_EXT_color_buffer_half_float ⇒ Object
self.define_ext_enum_GL_EXT_color_buffer_half_float.
-
.get_ext_enum_GL_EXT_color_subtable ⇒ Object
self.define_ext_enum_GL_EXT_color_subtable.
-
.get_ext_enum_GL_EXT_compiled_vertex_array ⇒ Object
self.define_ext_enum_GL_EXT_compiled_vertex_array.
-
.get_ext_enum_GL_EXT_conservative_depth ⇒ Object
self.define_ext_enum_GL_EXT_conservative_depth.
-
.get_ext_enum_GL_EXT_convolution ⇒ Object
self.define_ext_enum_GL_EXT_convolution.
-
.get_ext_enum_GL_EXT_coordinate_frame ⇒ Object
self.define_ext_enum_GL_EXT_coordinate_frame.
-
.get_ext_enum_GL_EXT_copy_image ⇒ Object
self.define_ext_enum_GL_EXT_copy_image.
-
.get_ext_enum_GL_EXT_copy_texture ⇒ Object
self.define_ext_enum_GL_EXT_copy_texture.
-
.get_ext_enum_GL_EXT_cull_vertex ⇒ Object
self.define_ext_enum_GL_EXT_cull_vertex.
-
.get_ext_enum_GL_EXT_debug_label ⇒ Object
self.define_ext_enum_GL_EXT_debug_label.
-
.get_ext_enum_GL_EXT_debug_marker ⇒ Object
self.define_ext_enum_GL_EXT_debug_marker.
-
.get_ext_enum_GL_EXT_depth_bounds_test ⇒ Object
self.define_ext_enum_GL_EXT_depth_bounds_test.
-
.get_ext_enum_GL_EXT_depth_clamp ⇒ Object
self.define_ext_enum_GL_EXT_depth_clamp.
-
.get_ext_enum_GL_EXT_direct_state_access ⇒ Object
self.define_ext_enum_GL_EXT_direct_state_access.
-
.get_ext_enum_GL_EXT_discard_framebuffer ⇒ Object
self.define_ext_enum_GL_EXT_discard_framebuffer.
-
.get_ext_enum_GL_EXT_disjoint_timer_query ⇒ Object
self.define_ext_enum_GL_EXT_disjoint_timer_query.
-
.get_ext_enum_GL_EXT_draw_buffers ⇒ Object
self.define_ext_enum_GL_EXT_draw_buffers.
-
.get_ext_enum_GL_EXT_draw_buffers2 ⇒ Object
self.define_ext_enum_GL_EXT_draw_buffers2.
-
.get_ext_enum_GL_EXT_draw_buffers_indexed ⇒ Object
self.define_ext_enum_GL_EXT_draw_buffers_indexed.
-
.get_ext_enum_GL_EXT_draw_elements_base_vertex ⇒ Object
self.define_ext_enum_GL_EXT_draw_elements_base_vertex.
-
.get_ext_enum_GL_EXT_draw_instanced ⇒ Object
self.define_ext_enum_GL_EXT_draw_instanced.
-
.get_ext_enum_GL_EXT_draw_range_elements ⇒ Object
self.define_ext_enum_GL_EXT_draw_range_elements.
-
.get_ext_enum_GL_EXT_draw_transform_feedback ⇒ Object
self.define_ext_enum_GL_EXT_draw_transform_feedback.
-
.get_ext_enum_GL_EXT_EGL_image_array ⇒ Object
self.define_ext_enum_GL_EXT_EGL_image_array.
-
.get_ext_enum_GL_EXT_EGL_image_storage ⇒ Object
self.define_ext_enum_GL_EXT_EGL_image_storage.
-
.get_ext_enum_GL_EXT_EGL_image_storage_compression ⇒ Object
self.define_ext_enum_GL_EXT_EGL_image_storage_compression.
-
.get_ext_enum_GL_EXT_EGL_sync ⇒ Object
self.define_ext_enum_GL_EXT_EGL_sync.
-
.get_ext_enum_GL_EXT_external_buffer ⇒ Object
self.define_ext_enum_GL_EXT_external_buffer.
-
.get_ext_enum_GL_EXT_float_blend ⇒ Object
self.define_ext_enum_GL_EXT_float_blend.
-
.get_ext_enum_GL_EXT_fog_coord ⇒ Object
self.define_ext_enum_GL_EXT_fog_coord.
-
.get_ext_enum_GL_EXT_fragment_shading_rate ⇒ Object
self.define_ext_enum_GL_EXT_fragment_shading_rate.
-
.get_ext_enum_GL_EXT_framebuffer_blit ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_blit.
-
.get_ext_enum_GL_EXT_framebuffer_blit_layers ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_blit_layers.
-
.get_ext_enum_GL_EXT_framebuffer_multisample ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_multisample.
-
.get_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled.
-
.get_ext_enum_GL_EXT_framebuffer_object ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_object.
-
.get_ext_enum_GL_EXT_framebuffer_sRGB ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_sRGB.
-
.get_ext_enum_GL_EXT_geometry_point_size ⇒ Object
self.define_ext_enum_GL_EXT_geometry_point_size.
-
.get_ext_enum_GL_EXT_geometry_shader ⇒ Object
self.define_ext_enum_GL_EXT_geometry_shader.
-
.get_ext_enum_GL_EXT_geometry_shader4 ⇒ Object
self.define_ext_enum_GL_EXT_geometry_shader4.
-
.get_ext_enum_GL_EXT_gpu_program_parameters ⇒ Object
self.define_ext_enum_GL_EXT_gpu_program_parameters.
-
.get_ext_enum_GL_EXT_gpu_shader4 ⇒ Object
self.define_ext_enum_GL_EXT_gpu_shader4.
-
.get_ext_enum_GL_EXT_gpu_shader5 ⇒ Object
self.define_ext_enum_GL_EXT_gpu_shader5.
-
.get_ext_enum_GL_EXT_histogram ⇒ Object
self.define_ext_enum_GL_EXT_histogram.
-
.get_ext_enum_GL_EXT_index_array_formats ⇒ Object
self.define_ext_enum_GL_EXT_index_array_formats.
-
.get_ext_enum_GL_EXT_index_func ⇒ Object
self.define_ext_enum_GL_EXT_index_func.
-
.get_ext_enum_GL_EXT_index_material ⇒ Object
self.define_ext_enum_GL_EXT_index_material.
-
.get_ext_enum_GL_EXT_index_texture ⇒ Object
self.define_ext_enum_GL_EXT_index_texture.
-
.get_ext_enum_GL_EXT_instanced_arrays ⇒ Object
self.define_ext_enum_GL_EXT_instanced_arrays.
-
.get_ext_enum_GL_EXT_light_texture ⇒ Object
self.define_ext_enum_GL_EXT_light_texture.
-
.get_ext_enum_GL_EXT_map_buffer_range ⇒ Object
self.define_ext_enum_GL_EXT_map_buffer_range.
-
.get_ext_enum_GL_EXT_memory_object ⇒ Object
self.define_ext_enum_GL_EXT_memory_object.
-
.get_ext_enum_GL_EXT_memory_object_fd ⇒ Object
self.define_ext_enum_GL_EXT_memory_object_fd.
-
.get_ext_enum_GL_EXT_memory_object_win32 ⇒ Object
self.define_ext_enum_GL_EXT_memory_object_win32.
-
.get_ext_enum_GL_EXT_mesh_shader ⇒ Object
self.define_ext_enum_GL_EXT_mesh_shader.
-
.get_ext_enum_GL_EXT_misc_attribute ⇒ Object
self.define_ext_enum_GL_EXT_misc_attribute.
-
.get_ext_enum_GL_EXT_multi_draw_arrays ⇒ Object
self.define_ext_enum_GL_EXT_multi_draw_arrays.
-
.get_ext_enum_GL_EXT_multi_draw_indirect ⇒ Object
self.define_ext_enum_GL_EXT_multi_draw_indirect.
-
.get_ext_enum_GL_EXT_multisample ⇒ Object
self.define_ext_enum_GL_EXT_multisample.
-
.get_ext_enum_GL_EXT_multisampled_compatibility ⇒ Object
self.define_ext_enum_GL_EXT_multisampled_compatibility.
-
.get_ext_enum_GL_EXT_multisampled_render_to_texture ⇒ Object
self.define_ext_enum_GL_EXT_multisampled_render_to_texture.
-
.get_ext_enum_GL_EXT_multisampled_render_to_texture2 ⇒ Object
self.define_ext_enum_GL_EXT_multisampled_render_to_texture2.
-
.get_ext_enum_GL_EXT_multiview_draw_buffers ⇒ Object
self.define_ext_enum_GL_EXT_multiview_draw_buffers.
-
.get_ext_enum_GL_EXT_multiview_tessellation_geometry_shader ⇒ Object
self.define_ext_enum_GL_EXT_multiview_tessellation_geometry_shader.
-
.get_ext_enum_GL_EXT_multiview_texture_multisample ⇒ Object
self.define_ext_enum_GL_EXT_multiview_texture_multisample.
-
.get_ext_enum_GL_EXT_multiview_timer_query ⇒ Object
self.define_ext_enum_GL_EXT_multiview_timer_query.
-
.get_ext_enum_GL_EXT_occlusion_query_boolean ⇒ Object
self.define_ext_enum_GL_EXT_occlusion_query_boolean.
-
.get_ext_enum_GL_EXT_packed_depth_stencil ⇒ Object
self.define_ext_enum_GL_EXT_packed_depth_stencil.
-
.get_ext_enum_GL_EXT_packed_float ⇒ Object
self.define_ext_enum_GL_EXT_packed_float.
-
.get_ext_enum_GL_EXT_packed_pixels ⇒ Object
self.define_ext_enum_GL_EXT_packed_pixels.
-
.get_ext_enum_GL_EXT_paletted_texture ⇒ Object
self.define_ext_enum_GL_EXT_paletted_texture.
-
.get_ext_enum_GL_EXT_pixel_buffer_object ⇒ Object
self.define_ext_enum_GL_EXT_pixel_buffer_object.
-
.get_ext_enum_GL_EXT_pixel_transform ⇒ Object
self.define_ext_enum_GL_EXT_pixel_transform.
-
.get_ext_enum_GL_EXT_pixel_transform_color_table ⇒ Object
self.define_ext_enum_GL_EXT_pixel_transform_color_table.
-
.get_ext_enum_GL_EXT_point_parameters ⇒ Object
self.define_ext_enum_GL_EXT_point_parameters.
-
.get_ext_enum_GL_EXT_polygon_offset ⇒ Object
self.define_ext_enum_GL_EXT_polygon_offset.
-
.get_ext_enum_GL_EXT_polygon_offset_clamp ⇒ Object
self.define_ext_enum_GL_EXT_polygon_offset_clamp.
-
.get_ext_enum_GL_EXT_post_depth_coverage ⇒ Object
self.define_ext_enum_GL_EXT_post_depth_coverage.
-
.get_ext_enum_GL_EXT_primitive_bounding_box ⇒ Object
self.define_ext_enum_GL_EXT_primitive_bounding_box.
-
.get_ext_enum_GL_EXT_protected_textures ⇒ Object
self.define_ext_enum_GL_EXT_protected_textures.
-
.get_ext_enum_GL_EXT_provoking_vertex ⇒ Object
self.define_ext_enum_GL_EXT_provoking_vertex.
-
.get_ext_enum_GL_EXT_pvrtc_sRGB ⇒ Object
self.define_ext_enum_GL_EXT_pvrtc_sRGB.
-
.get_ext_enum_GL_EXT_raster_multisample ⇒ Object
self.define_ext_enum_GL_EXT_raster_multisample.
-
.get_ext_enum_GL_EXT_read_format_bgra ⇒ Object
self.define_ext_enum_GL_EXT_read_format_bgra.
-
.get_ext_enum_GL_EXT_render_snorm ⇒ Object
self.define_ext_enum_GL_EXT_render_snorm.
-
.get_ext_enum_GL_EXT_rescale_normal ⇒ Object
self.define_ext_enum_GL_EXT_rescale_normal.
-
.get_ext_enum_GL_EXT_robustness ⇒ Object
self.define_ext_enum_GL_EXT_robustness.
-
.get_ext_enum_GL_EXT_secondary_color ⇒ Object
self.define_ext_enum_GL_EXT_secondary_color.
-
.get_ext_enum_GL_EXT_semaphore ⇒ Object
self.define_ext_enum_GL_EXT_semaphore.
-
.get_ext_enum_GL_EXT_semaphore_fd ⇒ Object
self.define_ext_enum_GL_EXT_semaphore_fd.
-
.get_ext_enum_GL_EXT_semaphore_win32 ⇒ Object
self.define_ext_enum_GL_EXT_semaphore_win32.
-
.get_ext_enum_GL_EXT_separate_depth_stencil ⇒ Object
self.define_ext_enum_GL_EXT_separate_depth_stencil.
-
.get_ext_enum_GL_EXT_separate_shader_objects ⇒ Object
self.define_ext_enum_GL_EXT_separate_shader_objects.
-
.get_ext_enum_GL_EXT_separate_specular_color ⇒ Object
self.define_ext_enum_GL_EXT_separate_specular_color.
-
.get_ext_enum_GL_EXT_shader_framebuffer_fetch ⇒ Object
self.define_ext_enum_GL_EXT_shader_framebuffer_fetch.
-
.get_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent ⇒ Object
self.define_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent.
-
.get_ext_enum_GL_EXT_shader_group_vote ⇒ Object
self.define_ext_enum_GL_EXT_shader_group_vote.
-
.get_ext_enum_GL_EXT_shader_image_load_formatted ⇒ Object
self.define_ext_enum_GL_EXT_shader_image_load_formatted.
-
.get_ext_enum_GL_EXT_shader_image_load_store ⇒ Object
self.define_ext_enum_GL_EXT_shader_image_load_store.
-
.get_ext_enum_GL_EXT_shader_implicit_conversions ⇒ Object
self.define_ext_enum_GL_EXT_shader_implicit_conversions.
-
.get_ext_enum_GL_EXT_shader_integer_mix ⇒ Object
self.define_ext_enum_GL_EXT_shader_integer_mix.
-
.get_ext_enum_GL_EXT_shader_io_blocks ⇒ Object
self.define_ext_enum_GL_EXT_shader_io_blocks.
-
.get_ext_enum_GL_EXT_shader_non_constant_global_initializers ⇒ Object
self.define_ext_enum_GL_EXT_shader_non_constant_global_initializers.
-
.get_ext_enum_GL_EXT_shader_pixel_local_storage ⇒ Object
self.define_ext_enum_GL_EXT_shader_pixel_local_storage.
-
.get_ext_enum_GL_EXT_shader_pixel_local_storage2 ⇒ Object
self.define_ext_enum_GL_EXT_shader_pixel_local_storage2.
-
.get_ext_enum_GL_EXT_shader_samples_identical ⇒ Object
self.define_ext_enum_GL_EXT_shader_samples_identical.
-
.get_ext_enum_GL_EXT_shader_texture_lod ⇒ Object
self.define_ext_enum_GL_EXT_shader_texture_lod.
-
.get_ext_enum_GL_EXT_shader_texture_samples ⇒ Object
self.define_ext_enum_GL_EXT_shader_texture_samples.
-
.get_ext_enum_GL_EXT_shadow_funcs ⇒ Object
self.define_ext_enum_GL_EXT_shadow_funcs.
-
.get_ext_enum_GL_EXT_shadow_samplers ⇒ Object
self.define_ext_enum_GL_EXT_shadow_samplers.
-
.get_ext_enum_GL_EXT_shared_texture_palette ⇒ Object
self.define_ext_enum_GL_EXT_shared_texture_palette.
-
.get_ext_enum_GL_EXT_sparse_texture ⇒ Object
self.define_ext_enum_GL_EXT_sparse_texture.
-
.get_ext_enum_GL_EXT_sparse_texture2 ⇒ Object
self.define_ext_enum_GL_EXT_sparse_texture2.
-
.get_ext_enum_GL_EXT_sRGB ⇒ Object
self.define_ext_enum_GL_EXT_sRGB.
-
.get_ext_enum_GL_EXT_sRGB_write_control ⇒ Object
self.define_ext_enum_GL_EXT_sRGB_write_control.
-
.get_ext_enum_GL_EXT_stencil_clear_tag ⇒ Object
self.define_ext_enum_GL_EXT_stencil_clear_tag.
-
.get_ext_enum_GL_EXT_stencil_two_side ⇒ Object
self.define_ext_enum_GL_EXT_stencil_two_side.
-
.get_ext_enum_GL_EXT_stencil_wrap ⇒ Object
self.define_ext_enum_GL_EXT_stencil_wrap.
-
.get_ext_enum_GL_EXT_subtexture ⇒ Object
self.define_ext_enum_GL_EXT_subtexture.
-
.get_ext_enum_GL_EXT_tessellation_point_size ⇒ Object
self.define_ext_enum_GL_EXT_tessellation_point_size.
-
.get_ext_enum_GL_EXT_tessellation_shader ⇒ Object
self.define_ext_enum_GL_EXT_tessellation_shader.
-
.get_ext_enum_GL_EXT_texture ⇒ Object
self.define_ext_enum_GL_EXT_texture.
-
.get_ext_enum_GL_EXT_texture3D ⇒ Object
self.define_ext_enum_GL_EXT_texture3D.
-
.get_ext_enum_GL_EXT_texture_array ⇒ Object
self.define_ext_enum_GL_EXT_texture_array.
-
.get_ext_enum_GL_EXT_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_EXT_texture_border_clamp.
-
.get_ext_enum_GL_EXT_texture_buffer ⇒ Object
self.define_ext_enum_GL_EXT_texture_buffer.
-
.get_ext_enum_GL_EXT_texture_buffer_object ⇒ Object
self.define_ext_enum_GL_EXT_texture_buffer_object.
-
.get_ext_enum_GL_EXT_texture_compression_astc_decode_mode ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_astc_decode_mode.
-
.get_ext_enum_GL_EXT_texture_compression_bptc ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_bptc.
-
.get_ext_enum_GL_EXT_texture_compression_dxt1 ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_dxt1.
-
.get_ext_enum_GL_EXT_texture_compression_latc ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_latc.
-
.get_ext_enum_GL_EXT_texture_compression_rgtc ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_rgtc.
-
.get_ext_enum_GL_EXT_texture_compression_s3tc ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_s3tc.
-
.get_ext_enum_GL_EXT_texture_compression_s3tc_srgb ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_s3tc_srgb.
-
.get_ext_enum_GL_EXT_texture_cube_map ⇒ Object
self.define_ext_enum_GL_EXT_texture_cube_map.
-
.get_ext_enum_GL_EXT_texture_cube_map_array ⇒ Object
self.define_ext_enum_GL_EXT_texture_cube_map_array.
-
.get_ext_enum_GL_EXT_texture_env_add ⇒ Object
self.define_ext_enum_GL_EXT_texture_env_add.
-
.get_ext_enum_GL_EXT_texture_env_combine ⇒ Object
self.define_ext_enum_GL_EXT_texture_env_combine.
-
.get_ext_enum_GL_EXT_texture_env_dot3 ⇒ Object
self.define_ext_enum_GL_EXT_texture_env_dot3.
-
.get_ext_enum_GL_EXT_texture_filter_anisotropic ⇒ Object
self.define_ext_enum_GL_EXT_texture_filter_anisotropic.
-
.get_ext_enum_GL_EXT_texture_filter_minmax ⇒ Object
self.define_ext_enum_GL_EXT_texture_filter_minmax.
-
.get_ext_enum_GL_EXT_texture_format_BGRA8888 ⇒ Object
self.define_ext_enum_GL_EXT_texture_format_BGRA8888.
-
.get_ext_enum_GL_EXT_texture_format_sRGB_override ⇒ Object
self.define_ext_enum_GL_EXT_texture_format_sRGB_override.
-
.get_ext_enum_GL_EXT_texture_integer ⇒ Object
self.define_ext_enum_GL_EXT_texture_integer.
-
.get_ext_enum_GL_EXT_texture_lod_bias ⇒ Object
self.define_ext_enum_GL_EXT_texture_lod_bias.
-
.get_ext_enum_GL_EXT_texture_mirror_clamp ⇒ Object
self.define_ext_enum_GL_EXT_texture_mirror_clamp.
-
.get_ext_enum_GL_EXT_texture_mirror_clamp_to_edge ⇒ Object
self.define_ext_enum_GL_EXT_texture_mirror_clamp_to_edge.
-
.get_ext_enum_GL_EXT_texture_norm16 ⇒ Object
self.define_ext_enum_GL_EXT_texture_norm16.
-
.get_ext_enum_GL_EXT_texture_object ⇒ Object
self.define_ext_enum_GL_EXT_texture_object.
-
.get_ext_enum_GL_EXT_texture_perturb_normal ⇒ Object
self.define_ext_enum_GL_EXT_texture_perturb_normal.
-
.get_ext_enum_GL_EXT_texture_query_lod ⇒ Object
self.define_ext_enum_GL_EXT_texture_query_lod.
-
.get_ext_enum_GL_EXT_texture_rg ⇒ Object
self.define_ext_enum_GL_EXT_texture_rg.
-
.get_ext_enum_GL_EXT_texture_shadow_lod ⇒ Object
self.define_ext_enum_GL_EXT_texture_shadow_lod.
-
.get_ext_enum_GL_EXT_texture_shared_exponent ⇒ Object
self.define_ext_enum_GL_EXT_texture_shared_exponent.
-
.get_ext_enum_GL_EXT_texture_snorm ⇒ Object
self.define_ext_enum_GL_EXT_texture_snorm.
-
.get_ext_enum_GL_EXT_texture_sRGB ⇒ Object
self.define_ext_enum_GL_EXT_texture_sRGB.
-
.get_ext_enum_GL_EXT_texture_sRGB_decode ⇒ Object
self.define_ext_enum_GL_EXT_texture_sRGB_decode.
-
.get_ext_enum_GL_EXT_texture_sRGB_R8 ⇒ Object
self.define_ext_enum_GL_EXT_texture_sRGB_R8.
-
.get_ext_enum_GL_EXT_texture_sRGB_RG8 ⇒ Object
self.define_ext_enum_GL_EXT_texture_sRGB_RG8.
-
.get_ext_enum_GL_EXT_texture_storage ⇒ Object
self.define_ext_enum_GL_EXT_texture_storage.
-
.get_ext_enum_GL_EXT_texture_storage_compression ⇒ Object
self.define_ext_enum_GL_EXT_texture_storage_compression.
-
.get_ext_enum_GL_EXT_texture_swizzle ⇒ Object
self.define_ext_enum_GL_EXT_texture_swizzle.
-
.get_ext_enum_GL_EXT_texture_type_2_10_10_10_REV ⇒ Object
self.define_ext_enum_GL_EXT_texture_type_2_10_10_10_REV.
-
.get_ext_enum_GL_EXT_texture_view ⇒ Object
self.define_ext_enum_GL_EXT_texture_view.
-
.get_ext_enum_GL_EXT_timer_query ⇒ Object
self.define_ext_enum_GL_EXT_timer_query.
-
.get_ext_enum_GL_EXT_transform_feedback ⇒ Object
self.define_ext_enum_GL_EXT_transform_feedback.
-
.get_ext_enum_GL_EXT_unpack_subimage ⇒ Object
self.define_ext_enum_GL_EXT_unpack_subimage.
-
.get_ext_enum_GL_EXT_vertex_array ⇒ Object
self.define_ext_enum_GL_EXT_vertex_array.
-
.get_ext_enum_GL_EXT_vertex_array_bgra ⇒ Object
self.define_ext_enum_GL_EXT_vertex_array_bgra.
-
.get_ext_enum_GL_EXT_vertex_attrib_64bit ⇒ Object
self.define_ext_enum_GL_EXT_vertex_attrib_64bit.
-
.get_ext_enum_GL_EXT_vertex_shader ⇒ Object
self.define_ext_enum_GL_EXT_vertex_shader.
-
.get_ext_enum_GL_EXT_vertex_weighting ⇒ Object
self.define_ext_enum_GL_EXT_vertex_weighting.
-
.get_ext_enum_GL_EXT_win32_keyed_mutex ⇒ Object
self.define_ext_enum_GL_EXT_win32_keyed_mutex.
-
.get_ext_enum_GL_EXT_window_rectangles ⇒ Object
self.define_ext_enum_GL_EXT_window_rectangles.
-
.get_ext_enum_GL_EXT_x11_sync_object ⇒ Object
self.define_ext_enum_GL_EXT_x11_sync_object.
-
.get_ext_enum_GL_EXT_YUV_target ⇒ Object
self.define_ext_enum_GL_EXT_YUV_target.
-
.get_ext_enum_GL_FJ_shader_binary_GCCSO ⇒ Object
self.define_ext_enum_GL_FJ_shader_binary_GCCSO.
-
.get_ext_enum_GL_GREMEDY_frame_terminator ⇒ Object
self.define_ext_enum_GL_GREMEDY_frame_terminator.
-
.get_ext_enum_GL_GREMEDY_string_marker ⇒ Object
self.define_ext_enum_GL_GREMEDY_string_marker.
-
.get_ext_enum_GL_HP_convolution_border_modes ⇒ Object
self.define_ext_enum_GL_HP_convolution_border_modes.
-
.get_ext_enum_GL_HP_image_transform ⇒ Object
self.define_ext_enum_GL_HP_image_transform.
-
.get_ext_enum_GL_HP_occlusion_test ⇒ Object
self.define_ext_enum_GL_HP_occlusion_test.
-
.get_ext_enum_GL_HP_texture_lighting ⇒ Object
self.define_ext_enum_GL_HP_texture_lighting.
-
.get_ext_enum_GL_HUAWEI_program_binary ⇒ Object
self.define_ext_enum_GL_HUAWEI_program_binary.
-
.get_ext_enum_GL_HUAWEI_shader_binary ⇒ Object
self.define_ext_enum_GL_HUAWEI_shader_binary.
-
.get_ext_enum_GL_IBM_cull_vertex ⇒ Object
self.define_ext_enum_GL_IBM_cull_vertex.
-
.get_ext_enum_GL_IBM_multimode_draw_arrays ⇒ Object
self.define_ext_enum_GL_IBM_multimode_draw_arrays.
-
.get_ext_enum_GL_IBM_rasterpos_clip ⇒ Object
self.define_ext_enum_GL_IBM_rasterpos_clip.
-
.get_ext_enum_GL_IBM_static_data ⇒ Object
self.define_ext_enum_GL_IBM_static_data.
-
.get_ext_enum_GL_IBM_texture_mirrored_repeat ⇒ Object
self.define_ext_enum_GL_IBM_texture_mirrored_repeat.
-
.get_ext_enum_GL_IBM_vertex_array_lists ⇒ Object
self.define_ext_enum_GL_IBM_vertex_array_lists.
-
.get_ext_enum_GL_IMG_bindless_texture ⇒ Object
self.define_ext_enum_GL_IMG_bindless_texture.
-
.get_ext_enum_GL_IMG_framebuffer_downsample ⇒ Object
self.define_ext_enum_GL_IMG_framebuffer_downsample.
-
.get_ext_enum_GL_IMG_multisampled_render_to_texture ⇒ Object
self.define_ext_enum_GL_IMG_multisampled_render_to_texture.
-
.get_ext_enum_GL_IMG_program_binary ⇒ Object
self.define_ext_enum_GL_IMG_program_binary.
-
.get_ext_enum_GL_IMG_read_format ⇒ Object
self.define_ext_enum_GL_IMG_read_format.
-
.get_ext_enum_GL_IMG_shader_binary ⇒ Object
self.define_ext_enum_GL_IMG_shader_binary.
-
.get_ext_enum_GL_IMG_texture_compression_pvrtc ⇒ Object
self.define_ext_enum_GL_IMG_texture_compression_pvrtc.
-
.get_ext_enum_GL_IMG_texture_compression_pvrtc2 ⇒ Object
self.define_ext_enum_GL_IMG_texture_compression_pvrtc2.
-
.get_ext_enum_GL_IMG_texture_filter_cubic ⇒ Object
self.define_ext_enum_GL_IMG_texture_filter_cubic.
-
.get_ext_enum_GL_INGR_blend_func_separate ⇒ Object
self.define_ext_enum_GL_INGR_blend_func_separate.
-
.get_ext_enum_GL_INGR_color_clamp ⇒ Object
self.define_ext_enum_GL_INGR_color_clamp.
-
.get_ext_enum_GL_INGR_interlace_read ⇒ Object
self.define_ext_enum_GL_INGR_interlace_read.
-
.get_ext_enum_GL_INTEL_blackhole_render ⇒ Object
self.define_ext_enum_GL_INTEL_blackhole_render.
-
.get_ext_enum_GL_INTEL_conservative_rasterization ⇒ Object
self.define_ext_enum_GL_INTEL_conservative_rasterization.
-
.get_ext_enum_GL_INTEL_fragment_shader_ordering ⇒ Object
self.define_ext_enum_GL_INTEL_fragment_shader_ordering.
-
.get_ext_enum_GL_INTEL_framebuffer_CMAA ⇒ Object
self.define_ext_enum_GL_INTEL_framebuffer_CMAA.
-
.get_ext_enum_GL_INTEL_map_texture ⇒ Object
self.define_ext_enum_GL_INTEL_map_texture.
-
.get_ext_enum_GL_INTEL_parallel_arrays ⇒ Object
self.define_ext_enum_GL_INTEL_parallel_arrays.
-
.get_ext_enum_GL_INTEL_performance_query ⇒ Object
self.define_ext_enum_GL_INTEL_performance_query.
-
.get_ext_enum_GL_KHR_blend_equation_advanced ⇒ Object
self.define_ext_enum_GL_KHR_blend_equation_advanced.
-
.get_ext_enum_GL_KHR_blend_equation_advanced_coherent ⇒ Object
self.define_ext_enum_GL_KHR_blend_equation_advanced_coherent.
-
.get_ext_enum_GL_KHR_context_flush_control ⇒ Object
self.define_ext_enum_GL_KHR_context_flush_control.
-
.get_ext_enum_GL_KHR_debug ⇒ Object
self.define_ext_enum_GL_KHR_debug.
-
.get_ext_enum_GL_KHR_no_error ⇒ Object
self.define_ext_enum_GL_KHR_no_error.
-
.get_ext_enum_GL_KHR_parallel_shader_compile ⇒ Object
self.define_ext_enum_GL_KHR_parallel_shader_compile.
-
.get_ext_enum_GL_KHR_robust_buffer_access_behavior ⇒ Object
self.define_ext_enum_GL_KHR_robust_buffer_access_behavior.
-
.get_ext_enum_GL_KHR_robustness ⇒ Object
self.define_ext_enum_GL_KHR_robustness.
-
.get_ext_enum_GL_KHR_shader_subgroup ⇒ Object
self.define_ext_enum_GL_KHR_shader_subgroup.
-
.get_ext_enum_GL_KHR_texture_compression_astc_hdr ⇒ Object
self.define_ext_enum_GL_KHR_texture_compression_astc_hdr.
-
.get_ext_enum_GL_KHR_texture_compression_astc_ldr ⇒ Object
self.define_ext_enum_GL_KHR_texture_compression_astc_ldr.
-
.get_ext_enum_GL_KHR_texture_compression_astc_sliced_3d ⇒ Object
self.define_ext_enum_GL_KHR_texture_compression_astc_sliced_3d.
-
.get_ext_enum_GL_MESA_bgra ⇒ Object
self.define_ext_enum_GL_MESA_bgra.
-
.get_ext_enum_GL_MESA_framebuffer_flip_x ⇒ Object
self.define_ext_enum_GL_MESA_framebuffer_flip_x.
-
.get_ext_enum_GL_MESA_framebuffer_flip_y ⇒ Object
self.define_ext_enum_GL_MESA_framebuffer_flip_y.
-
.get_ext_enum_GL_MESA_framebuffer_swap_xy ⇒ Object
self.define_ext_enum_GL_MESA_framebuffer_swap_xy.
-
.get_ext_enum_GL_MESA_pack_invert ⇒ Object
self.define_ext_enum_GL_MESA_pack_invert.
-
.get_ext_enum_GL_MESA_program_binary_formats ⇒ Object
self.define_ext_enum_GL_MESA_program_binary_formats.
-
.get_ext_enum_GL_MESA_resize_buffers ⇒ Object
self.define_ext_enum_GL_MESA_resize_buffers.
-
.get_ext_enum_GL_MESA_sampler_objects ⇒ Object
self.define_ext_enum_GL_MESA_sampler_objects.
-
.get_ext_enum_GL_MESA_shader_integer_functions ⇒ Object
self.define_ext_enum_GL_MESA_shader_integer_functions.
-
.get_ext_enum_GL_MESA_texture_const_bandwidth ⇒ Object
self.define_ext_enum_GL_MESA_texture_const_bandwidth.
-
.get_ext_enum_GL_MESA_tile_raster_order ⇒ Object
self.define_ext_enum_GL_MESA_tile_raster_order.
-
.get_ext_enum_GL_MESA_window_pos ⇒ Object
self.define_ext_enum_GL_MESA_window_pos.
-
.get_ext_enum_GL_MESA_ycbcr_texture ⇒ Object
self.define_ext_enum_GL_MESA_ycbcr_texture.
-
.get_ext_enum_GL_MESAX_texture_stack ⇒ Object
self.define_ext_enum_GL_MESAX_texture_stack.
-
.get_ext_enum_GL_NV_alpha_to_coverage_dither_control ⇒ Object
self.define_ext_enum_GL_NV_alpha_to_coverage_dither_control.
-
.get_ext_enum_GL_NV_bindless_multi_draw_indirect ⇒ Object
self.define_ext_enum_GL_NV_bindless_multi_draw_indirect.
-
.get_ext_enum_GL_NV_bindless_multi_draw_indirect_count ⇒ Object
self.define_ext_enum_GL_NV_bindless_multi_draw_indirect_count.
-
.get_ext_enum_GL_NV_bindless_texture ⇒ Object
self.define_ext_enum_GL_NV_bindless_texture.
-
.get_ext_enum_GL_NV_blend_equation_advanced ⇒ Object
self.define_ext_enum_GL_NV_blend_equation_advanced.
-
.get_ext_enum_GL_NV_blend_equation_advanced_coherent ⇒ Object
self.define_ext_enum_GL_NV_blend_equation_advanced_coherent.
-
.get_ext_enum_GL_NV_blend_minmax_factor ⇒ Object
self.define_ext_enum_GL_NV_blend_minmax_factor.
-
.get_ext_enum_GL_NV_blend_square ⇒ Object
self.define_ext_enum_GL_NV_blend_square.
-
.get_ext_enum_GL_NV_clip_space_w_scaling ⇒ Object
self.define_ext_enum_GL_NV_clip_space_w_scaling.
-
.get_ext_enum_GL_NV_command_list ⇒ Object
self.define_ext_enum_GL_NV_command_list.
-
.get_ext_enum_GL_NV_compute_program5 ⇒ Object
self.define_ext_enum_GL_NV_compute_program5.
-
.get_ext_enum_GL_NV_compute_shader_derivatives ⇒ Object
self.define_ext_enum_GL_NV_compute_shader_derivatives.
-
.get_ext_enum_GL_NV_conditional_render ⇒ Object
self.define_ext_enum_GL_NV_conditional_render.
-
.get_ext_enum_GL_NV_conservative_raster ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster.
-
.get_ext_enum_GL_NV_conservative_raster_dilate ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster_dilate.
-
.get_ext_enum_GL_NV_conservative_raster_pre_snap ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster_pre_snap.
-
.get_ext_enum_GL_NV_conservative_raster_pre_snap_triangles ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster_pre_snap_triangles.
-
.get_ext_enum_GL_NV_conservative_raster_underestimation ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster_underestimation.
-
.get_ext_enum_GL_NV_copy_buffer ⇒ Object
self.define_ext_enum_GL_NV_copy_buffer.
-
.get_ext_enum_GL_NV_copy_depth_to_color ⇒ Object
self.define_ext_enum_GL_NV_copy_depth_to_color.
-
.get_ext_enum_GL_NV_copy_image ⇒ Object
self.define_ext_enum_GL_NV_copy_image.
-
.get_ext_enum_GL_NV_coverage_sample ⇒ Object
self.define_ext_enum_GL_NV_coverage_sample.
-
.get_ext_enum_GL_NV_deep_texture3D ⇒ Object
self.define_ext_enum_GL_NV_deep_texture3D.
-
.get_ext_enum_GL_NV_depth_buffer_float ⇒ Object
self.define_ext_enum_GL_NV_depth_buffer_float.
-
.get_ext_enum_GL_NV_depth_clamp ⇒ Object
self.define_ext_enum_GL_NV_depth_clamp.
-
.get_ext_enum_GL_NV_depth_nonlinear ⇒ Object
self.define_ext_enum_GL_NV_depth_nonlinear.
-
.get_ext_enum_GL_NV_draw_buffers ⇒ Object
self.define_ext_enum_GL_NV_draw_buffers.
-
.get_ext_enum_GL_NV_draw_instanced ⇒ Object
self.define_ext_enum_GL_NV_draw_instanced.
-
.get_ext_enum_GL_NV_draw_texture ⇒ Object
self.define_ext_enum_GL_NV_draw_texture.
-
.get_ext_enum_GL_NV_draw_vulkan_image ⇒ Object
self.define_ext_enum_GL_NV_draw_vulkan_image.
-
.get_ext_enum_GL_NV_evaluators ⇒ Object
self.define_ext_enum_GL_NV_evaluators.
-
.get_ext_enum_GL_NV_explicit_attrib_location ⇒ Object
self.define_ext_enum_GL_NV_explicit_attrib_location.
-
.get_ext_enum_GL_NV_explicit_multisample ⇒ Object
self.define_ext_enum_GL_NV_explicit_multisample.
-
.get_ext_enum_GL_NV_fbo_color_attachments ⇒ Object
self.define_ext_enum_GL_NV_fbo_color_attachments.
-
.get_ext_enum_GL_NV_fence ⇒ Object
self.define_ext_enum_GL_NV_fence.
-
.get_ext_enum_GL_NV_fill_rectangle ⇒ Object
self.define_ext_enum_GL_NV_fill_rectangle.
-
.get_ext_enum_GL_NV_float_buffer ⇒ Object
self.define_ext_enum_GL_NV_float_buffer.
-
.get_ext_enum_GL_NV_fog_distance ⇒ Object
self.define_ext_enum_GL_NV_fog_distance.
-
.get_ext_enum_GL_NV_fragment_coverage_to_color ⇒ Object
self.define_ext_enum_GL_NV_fragment_coverage_to_color.
-
.get_ext_enum_GL_NV_fragment_program ⇒ Object
self.define_ext_enum_GL_NV_fragment_program.
-
.get_ext_enum_GL_NV_fragment_program2 ⇒ Object
self.define_ext_enum_GL_NV_fragment_program2.
-
.get_ext_enum_GL_NV_fragment_program4 ⇒ Object
self.define_ext_enum_GL_NV_fragment_program4.
-
.get_ext_enum_GL_NV_fragment_program_option ⇒ Object
self.define_ext_enum_GL_NV_fragment_program_option.
-
.get_ext_enum_GL_NV_fragment_shader_barycentric ⇒ Object
self.define_ext_enum_GL_NV_fragment_shader_barycentric.
-
.get_ext_enum_GL_NV_fragment_shader_interlock ⇒ Object
self.define_ext_enum_GL_NV_fragment_shader_interlock.
-
.get_ext_enum_GL_NV_framebuffer_blit ⇒ Object
self.define_ext_enum_GL_NV_framebuffer_blit.
-
.get_ext_enum_GL_NV_framebuffer_mixed_samples ⇒ Object
self.define_ext_enum_GL_NV_framebuffer_mixed_samples.
-
.get_ext_enum_GL_NV_framebuffer_multisample ⇒ Object
self.define_ext_enum_GL_NV_framebuffer_multisample.
-
.get_ext_enum_GL_NV_framebuffer_multisample_coverage ⇒ Object
self.define_ext_enum_GL_NV_framebuffer_multisample_coverage.
-
.get_ext_enum_GL_NV_generate_mipmap_sRGB ⇒ Object
self.define_ext_enum_GL_NV_generate_mipmap_sRGB.
-
.get_ext_enum_GL_NV_geometry_program4 ⇒ Object
self.define_ext_enum_GL_NV_geometry_program4.
-
.get_ext_enum_GL_NV_geometry_shader4 ⇒ Object
self.define_ext_enum_GL_NV_geometry_shader4.
-
.get_ext_enum_GL_NV_geometry_shader_passthrough ⇒ Object
self.define_ext_enum_GL_NV_geometry_shader_passthrough.
-
.get_ext_enum_GL_NV_gpu_multicast ⇒ Object
self.define_ext_enum_GL_NV_gpu_multicast.
-
.get_ext_enum_GL_NV_gpu_program4 ⇒ Object
self.define_ext_enum_GL_NV_gpu_program4.
-
.get_ext_enum_GL_NV_gpu_program5 ⇒ Object
self.define_ext_enum_GL_NV_gpu_program5.
-
.get_ext_enum_GL_NV_gpu_program5_mem_extended ⇒ Object
self.define_ext_enum_GL_NV_gpu_program5_mem_extended.
-
.get_ext_enum_GL_NV_gpu_shader5 ⇒ Object
self.define_ext_enum_GL_NV_gpu_shader5.
-
.get_ext_enum_GL_NV_half_float ⇒ Object
self.define_ext_enum_GL_NV_half_float.
-
.get_ext_enum_GL_NV_image_formats ⇒ Object
self.define_ext_enum_GL_NV_image_formats.
-
.get_ext_enum_GL_NV_instanced_arrays ⇒ Object
self.define_ext_enum_GL_NV_instanced_arrays.
-
.get_ext_enum_GL_NV_internalformat_sample_query ⇒ Object
self.define_ext_enum_GL_NV_internalformat_sample_query.
-
.get_ext_enum_GL_NV_light_max_exponent ⇒ Object
self.define_ext_enum_GL_NV_light_max_exponent.
-
.get_ext_enum_GL_NV_memory_attachment ⇒ Object
self.define_ext_enum_GL_NV_memory_attachment.
-
.get_ext_enum_GL_NV_memory_object_sparse ⇒ Object
self.define_ext_enum_GL_NV_memory_object_sparse.
-
.get_ext_enum_GL_NV_mesh_shader ⇒ Object
self.define_ext_enum_GL_NV_mesh_shader.
-
.get_ext_enum_GL_NV_multisample_coverage ⇒ Object
self.define_ext_enum_GL_NV_multisample_coverage.
-
.get_ext_enum_GL_NV_multisample_filter_hint ⇒ Object
self.define_ext_enum_GL_NV_multisample_filter_hint.
-
.get_ext_enum_GL_NV_non_square_matrices ⇒ Object
self.define_ext_enum_GL_NV_non_square_matrices.
-
.get_ext_enum_GL_NV_occlusion_query ⇒ Object
self.define_ext_enum_GL_NV_occlusion_query.
-
.get_ext_enum_GL_NV_pack_subimage ⇒ Object
self.define_ext_enum_GL_NV_pack_subimage.
-
.get_ext_enum_GL_NV_packed_depth_stencil ⇒ Object
self.define_ext_enum_GL_NV_packed_depth_stencil.
-
.get_ext_enum_GL_NV_parameter_buffer_object ⇒ Object
self.define_ext_enum_GL_NV_parameter_buffer_object.
-
.get_ext_enum_GL_NV_parameter_buffer_object2 ⇒ Object
self.define_ext_enum_GL_NV_parameter_buffer_object2.
-
.get_ext_enum_GL_NV_path_rendering ⇒ Object
self.define_ext_enum_GL_NV_path_rendering.
-
.get_ext_enum_GL_NV_path_rendering_shared_edge ⇒ Object
self.define_ext_enum_GL_NV_path_rendering_shared_edge.
-
.get_ext_enum_GL_NV_pixel_buffer_object ⇒ Object
self.define_ext_enum_GL_NV_pixel_buffer_object.
-
.get_ext_enum_GL_NV_pixel_data_range ⇒ Object
self.define_ext_enum_GL_NV_pixel_data_range.
-
.get_ext_enum_GL_NV_point_sprite ⇒ Object
self.define_ext_enum_GL_NV_point_sprite.
-
.get_ext_enum_GL_NV_polygon_mode ⇒ Object
self.define_ext_enum_GL_NV_polygon_mode.
-
.get_ext_enum_GL_NV_present_video ⇒ Object
self.define_ext_enum_GL_NV_present_video.
-
.get_ext_enum_GL_NV_primitive_restart ⇒ Object
self.define_ext_enum_GL_NV_primitive_restart.
-
.get_ext_enum_GL_NV_primitive_shading_rate ⇒ Object
self.define_ext_enum_GL_NV_primitive_shading_rate.
-
.get_ext_enum_GL_NV_query_resource ⇒ Object
self.define_ext_enum_GL_NV_query_resource.
-
.get_ext_enum_GL_NV_query_resource_tag ⇒ Object
self.define_ext_enum_GL_NV_query_resource_tag.
-
.get_ext_enum_GL_NV_read_buffer ⇒ Object
self.define_ext_enum_GL_NV_read_buffer.
-
.get_ext_enum_GL_NV_read_buffer_front ⇒ Object
self.define_ext_enum_GL_NV_read_buffer_front.
-
.get_ext_enum_GL_NV_read_depth ⇒ Object
self.define_ext_enum_GL_NV_read_depth.
-
.get_ext_enum_GL_NV_read_depth_stencil ⇒ Object
self.define_ext_enum_GL_NV_read_depth_stencil.
-
.get_ext_enum_GL_NV_read_stencil ⇒ Object
self.define_ext_enum_GL_NV_read_stencil.
-
.get_ext_enum_GL_NV_register_combiners ⇒ Object
self.define_ext_enum_GL_NV_register_combiners.
-
.get_ext_enum_GL_NV_register_combiners2 ⇒ Object
self.define_ext_enum_GL_NV_register_combiners2.
-
.get_ext_enum_GL_NV_representative_fragment_test ⇒ Object
self.define_ext_enum_GL_NV_representative_fragment_test.
-
.get_ext_enum_GL_NV_robustness_video_memory_purge ⇒ Object
self.define_ext_enum_GL_NV_robustness_video_memory_purge.
-
.get_ext_enum_GL_NV_sample_locations ⇒ Object
self.define_ext_enum_GL_NV_sample_locations.
-
.get_ext_enum_GL_NV_sample_mask_override_coverage ⇒ Object
self.define_ext_enum_GL_NV_sample_mask_override_coverage.
-
.get_ext_enum_GL_NV_scissor_exclusive ⇒ Object
self.define_ext_enum_GL_NV_scissor_exclusive.
-
.get_ext_enum_GL_NV_shader_atomic_counters ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_counters.
-
.get_ext_enum_GL_NV_shader_atomic_float ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_float.
-
.get_ext_enum_GL_NV_shader_atomic_float64 ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_float64.
-
.get_ext_enum_GL_NV_shader_atomic_fp16_vector ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_fp16_vector.
-
.get_ext_enum_GL_NV_shader_atomic_int64 ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_int64.
-
.get_ext_enum_GL_NV_shader_buffer_load ⇒ Object
self.define_ext_enum_GL_NV_shader_buffer_load.
-
.get_ext_enum_GL_NV_shader_buffer_store ⇒ Object
self.define_ext_enum_GL_NV_shader_buffer_store.
-
.get_ext_enum_GL_NV_shader_noperspective_interpolation ⇒ Object
self.define_ext_enum_GL_NV_shader_noperspective_interpolation.
-
.get_ext_enum_GL_NV_shader_storage_buffer_object ⇒ Object
self.define_ext_enum_GL_NV_shader_storage_buffer_object.
-
.get_ext_enum_GL_NV_shader_subgroup_partitioned ⇒ Object
self.define_ext_enum_GL_NV_shader_subgroup_partitioned.
-
.get_ext_enum_GL_NV_shader_texture_footprint ⇒ Object
self.define_ext_enum_GL_NV_shader_texture_footprint.
-
.get_ext_enum_GL_NV_shader_thread_group ⇒ Object
self.define_ext_enum_GL_NV_shader_thread_group.
-
.get_ext_enum_GL_NV_shader_thread_shuffle ⇒ Object
self.define_ext_enum_GL_NV_shader_thread_shuffle.
-
.get_ext_enum_GL_NV_shading_rate_image ⇒ Object
self.define_ext_enum_GL_NV_shading_rate_image.
-
.get_ext_enum_GL_NV_shadow_samplers_array ⇒ Object
self.define_ext_enum_GL_NV_shadow_samplers_array.
-
.get_ext_enum_GL_NV_shadow_samplers_cube ⇒ Object
self.define_ext_enum_GL_NV_shadow_samplers_cube.
-
.get_ext_enum_GL_NV_sRGB_formats ⇒ Object
self.define_ext_enum_GL_NV_sRGB_formats.
-
.get_ext_enum_GL_NV_stereo_view_rendering ⇒ Object
self.define_ext_enum_GL_NV_stereo_view_rendering.
-
.get_ext_enum_GL_NV_tessellation_program5 ⇒ Object
self.define_ext_enum_GL_NV_tessellation_program5.
-
.get_ext_enum_GL_NV_texgen_emboss ⇒ Object
self.define_ext_enum_GL_NV_texgen_emboss.
-
.get_ext_enum_GL_NV_texgen_reflection ⇒ Object
self.define_ext_enum_GL_NV_texgen_reflection.
-
.get_ext_enum_GL_NV_texture_barrier ⇒ Object
self.define_ext_enum_GL_NV_texture_barrier.
-
.get_ext_enum_GL_NV_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_NV_texture_border_clamp.
-
.get_ext_enum_GL_NV_texture_compression_s3tc_update ⇒ Object
self.define_ext_enum_GL_NV_texture_compression_s3tc_update.
-
.get_ext_enum_GL_NV_texture_compression_vtc ⇒ Object
self.define_ext_enum_GL_NV_texture_compression_vtc.
-
.get_ext_enum_GL_NV_texture_env_combine4 ⇒ Object
self.define_ext_enum_GL_NV_texture_env_combine4.
-
.get_ext_enum_GL_NV_texture_expand_normal ⇒ Object
self.define_ext_enum_GL_NV_texture_expand_normal.
-
.get_ext_enum_GL_NV_texture_multisample ⇒ Object
self.define_ext_enum_GL_NV_texture_multisample.
-
.get_ext_enum_GL_NV_texture_npot_2D_mipmap ⇒ Object
self.define_ext_enum_GL_NV_texture_npot_2D_mipmap.
-
.get_ext_enum_GL_NV_texture_rectangle ⇒ Object
self.define_ext_enum_GL_NV_texture_rectangle.
-
.get_ext_enum_GL_NV_texture_rectangle_compressed ⇒ Object
self.define_ext_enum_GL_NV_texture_rectangle_compressed.
-
.get_ext_enum_GL_NV_texture_shader ⇒ Object
self.define_ext_enum_GL_NV_texture_shader.
-
.get_ext_enum_GL_NV_texture_shader2 ⇒ Object
self.define_ext_enum_GL_NV_texture_shader2.
-
.get_ext_enum_GL_NV_texture_shader3 ⇒ Object
self.define_ext_enum_GL_NV_texture_shader3.
-
.get_ext_enum_GL_NV_timeline_semaphore ⇒ Object
self.define_ext_enum_GL_NV_timeline_semaphore.
-
.get_ext_enum_GL_NV_transform_feedback ⇒ Object
self.define_ext_enum_GL_NV_transform_feedback.
-
.get_ext_enum_GL_NV_transform_feedback2 ⇒ Object
self.define_ext_enum_GL_NV_transform_feedback2.
-
.get_ext_enum_GL_NV_uniform_buffer_std430_layout ⇒ Object
self.define_ext_enum_GL_NV_uniform_buffer_std430_layout.
-
.get_ext_enum_GL_NV_uniform_buffer_unified_memory ⇒ Object
self.define_ext_enum_GL_NV_uniform_buffer_unified_memory.
-
.get_ext_enum_GL_NV_vdpau_interop ⇒ Object
self.define_ext_enum_GL_NV_vdpau_interop.
-
.get_ext_enum_GL_NV_vdpau_interop2 ⇒ Object
self.define_ext_enum_GL_NV_vdpau_interop2.
-
.get_ext_enum_GL_NV_vertex_array_range ⇒ Object
self.define_ext_enum_GL_NV_vertex_array_range.
-
.get_ext_enum_GL_NV_vertex_array_range2 ⇒ Object
self.define_ext_enum_GL_NV_vertex_array_range2.
-
.get_ext_enum_GL_NV_vertex_attrib_integer_64bit ⇒ Object
self.define_ext_enum_GL_NV_vertex_attrib_integer_64bit.
-
.get_ext_enum_GL_NV_vertex_buffer_unified_memory ⇒ Object
self.define_ext_enum_GL_NV_vertex_buffer_unified_memory.
-
.get_ext_enum_GL_NV_vertex_program ⇒ Object
self.define_ext_enum_GL_NV_vertex_program.
-
.get_ext_enum_GL_NV_vertex_program1_1 ⇒ Object
self.define_ext_enum_GL_NV_vertex_program1_1.
-
.get_ext_enum_GL_NV_vertex_program2 ⇒ Object
self.define_ext_enum_GL_NV_vertex_program2.
-
.get_ext_enum_GL_NV_vertex_program2_option ⇒ Object
self.define_ext_enum_GL_NV_vertex_program2_option.
-
.get_ext_enum_GL_NV_vertex_program3 ⇒ Object
self.define_ext_enum_GL_NV_vertex_program3.
-
.get_ext_enum_GL_NV_vertex_program4 ⇒ Object
self.define_ext_enum_GL_NV_vertex_program4.
-
.get_ext_enum_GL_NV_video_capture ⇒ Object
self.define_ext_enum_GL_NV_video_capture.
-
.get_ext_enum_GL_NV_viewport_array ⇒ Object
self.define_ext_enum_GL_NV_viewport_array.
-
.get_ext_enum_GL_NV_viewport_array2 ⇒ Object
self.define_ext_enum_GL_NV_viewport_array2.
-
.get_ext_enum_GL_NV_viewport_swizzle ⇒ Object
self.define_ext_enum_GL_NV_viewport_swizzle.
-
.get_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers ⇒ Object
self.define_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers.
-
.get_ext_enum_GL_NVX_conditional_render ⇒ Object
self.define_ext_enum_GL_NVX_conditional_render.
-
.get_ext_enum_GL_NVX_gpu_memory_info ⇒ Object
self.define_ext_enum_GL_NVX_gpu_memory_info.
-
.get_ext_enum_GL_NVX_gpu_multicast2 ⇒ Object
self.define_ext_enum_GL_NVX_gpu_multicast2.
-
.get_ext_enum_GL_NVX_linked_gpu_multicast ⇒ Object
self.define_ext_enum_GL_NVX_linked_gpu_multicast.
-
.get_ext_enum_GL_NVX_progress_fence ⇒ Object
self.define_ext_enum_GL_NVX_progress_fence.
-
.get_ext_enum_GL_OES_byte_coordinates ⇒ Object
self.define_ext_enum_GL_OES_byte_coordinates.
-
.get_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture ⇒ Object
self.define_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture.
-
.get_ext_enum_GL_OES_compressed_ETC1_RGB8_texture ⇒ Object
self.define_ext_enum_GL_OES_compressed_ETC1_RGB8_texture.
-
.get_ext_enum_GL_OES_compressed_paletted_texture ⇒ Object
self.define_ext_enum_GL_OES_compressed_paletted_texture.
-
.get_ext_enum_GL_OES_copy_image ⇒ Object
self.define_ext_enum_GL_OES_copy_image.
-
.get_ext_enum_GL_OES_depth24 ⇒ Object
self.define_ext_enum_GL_OES_depth24.
-
.get_ext_enum_GL_OES_depth32 ⇒ Object
self.define_ext_enum_GL_OES_depth32.
-
.get_ext_enum_GL_OES_depth_texture ⇒ Object
self.define_ext_enum_GL_OES_depth_texture.
-
.get_ext_enum_GL_OES_draw_buffers_indexed ⇒ Object
self.define_ext_enum_GL_OES_draw_buffers_indexed.
-
.get_ext_enum_GL_OES_draw_elements_base_vertex ⇒ Object
self.define_ext_enum_GL_OES_draw_elements_base_vertex.
-
.get_ext_enum_GL_OES_EGL_image ⇒ Object
self.define_ext_enum_GL_OES_EGL_image.
-
.get_ext_enum_GL_OES_EGL_image_external ⇒ Object
self.define_ext_enum_GL_OES_EGL_image_external.
-
.get_ext_enum_GL_OES_EGL_image_external_essl3 ⇒ Object
self.define_ext_enum_GL_OES_EGL_image_external_essl3.
-
.get_ext_enum_GL_OES_element_index_uint ⇒ Object
self.define_ext_enum_GL_OES_element_index_uint.
-
.get_ext_enum_GL_OES_fbo_render_mipmap ⇒ Object
self.define_ext_enum_GL_OES_fbo_render_mipmap.
-
.get_ext_enum_GL_OES_fixed_point ⇒ Object
self.define_ext_enum_GL_OES_fixed_point.
-
.get_ext_enum_GL_OES_fragment_precision_high ⇒ Object
self.define_ext_enum_GL_OES_fragment_precision_high.
-
.get_ext_enum_GL_OES_geometry_point_size ⇒ Object
self.define_ext_enum_GL_OES_geometry_point_size.
-
.get_ext_enum_GL_OES_geometry_shader ⇒ Object
self.define_ext_enum_GL_OES_geometry_shader.
-
.get_ext_enum_GL_OES_get_program_binary ⇒ Object
self.define_ext_enum_GL_OES_get_program_binary.
-
.get_ext_enum_GL_OES_gpu_shader5 ⇒ Object
self.define_ext_enum_GL_OES_gpu_shader5.
-
.get_ext_enum_GL_OES_mapbuffer ⇒ Object
self.define_ext_enum_GL_OES_mapbuffer.
-
.get_ext_enum_GL_OES_packed_depth_stencil ⇒ Object
self.define_ext_enum_GL_OES_packed_depth_stencil.
-
.get_ext_enum_GL_OES_primitive_bounding_box ⇒ Object
self.define_ext_enum_GL_OES_primitive_bounding_box.
-
.get_ext_enum_GL_OES_query_matrix ⇒ Object
self.define_ext_enum_GL_OES_query_matrix.
-
.get_ext_enum_GL_OES_read_format ⇒ Object
self.define_ext_enum_GL_OES_read_format.
-
.get_ext_enum_GL_OES_required_internalformat ⇒ Object
self.define_ext_enum_GL_OES_required_internalformat.
-
.get_ext_enum_GL_OES_rgb8_rgba8 ⇒ Object
self.define_ext_enum_GL_OES_rgb8_rgba8.
-
.get_ext_enum_GL_OES_sample_shading ⇒ Object
self.define_ext_enum_GL_OES_sample_shading.
-
.get_ext_enum_GL_OES_sample_variables ⇒ Object
self.define_ext_enum_GL_OES_sample_variables.
-
.get_ext_enum_GL_OES_shader_image_atomic ⇒ Object
self.define_ext_enum_GL_OES_shader_image_atomic.
-
.get_ext_enum_GL_OES_shader_io_blocks ⇒ Object
self.define_ext_enum_GL_OES_shader_io_blocks.
-
.get_ext_enum_GL_OES_shader_multisample_interpolation ⇒ Object
self.define_ext_enum_GL_OES_shader_multisample_interpolation.
-
.get_ext_enum_GL_OES_single_precision ⇒ Object
self.define_ext_enum_GL_OES_single_precision.
-
.get_ext_enum_GL_OES_standard_derivatives ⇒ Object
self.define_ext_enum_GL_OES_standard_derivatives.
-
.get_ext_enum_GL_OES_stencil1 ⇒ Object
self.define_ext_enum_GL_OES_stencil1.
-
.get_ext_enum_GL_OES_stencil4 ⇒ Object
self.define_ext_enum_GL_OES_stencil4.
-
.get_ext_enum_GL_OES_surfaceless_context ⇒ Object
self.define_ext_enum_GL_OES_surfaceless_context.
-
.get_ext_enum_GL_OES_tessellation_point_size ⇒ Object
self.define_ext_enum_GL_OES_tessellation_point_size.
-
.get_ext_enum_GL_OES_tessellation_shader ⇒ Object
self.define_ext_enum_GL_OES_tessellation_shader.
-
.get_ext_enum_GL_OES_texture_3D ⇒ Object
self.define_ext_enum_GL_OES_texture_3D.
-
.get_ext_enum_GL_OES_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_OES_texture_border_clamp.
-
.get_ext_enum_GL_OES_texture_buffer ⇒ Object
self.define_ext_enum_GL_OES_texture_buffer.
-
.get_ext_enum_GL_OES_texture_compression_astc ⇒ Object
self.define_ext_enum_GL_OES_texture_compression_astc.
-
.get_ext_enum_GL_OES_texture_cube_map_array ⇒ Object
self.define_ext_enum_GL_OES_texture_cube_map_array.
-
.get_ext_enum_GL_OES_texture_float ⇒ Object
self.define_ext_enum_GL_OES_texture_float.
-
.get_ext_enum_GL_OES_texture_float_linear ⇒ Object
self.define_ext_enum_GL_OES_texture_float_linear.
-
.get_ext_enum_GL_OES_texture_half_float ⇒ Object
self.define_ext_enum_GL_OES_texture_half_float.
-
.get_ext_enum_GL_OES_texture_half_float_linear ⇒ Object
self.define_ext_enum_GL_OES_texture_half_float_linear.
-
.get_ext_enum_GL_OES_texture_npot ⇒ Object
self.define_ext_enum_GL_OES_texture_npot.
-
.get_ext_enum_GL_OES_texture_stencil8 ⇒ Object
self.define_ext_enum_GL_OES_texture_stencil8.
-
.get_ext_enum_GL_OES_texture_storage_multisample_2d_array ⇒ Object
self.define_ext_enum_GL_OES_texture_storage_multisample_2d_array.
-
.get_ext_enum_GL_OES_texture_view ⇒ Object
self.define_ext_enum_GL_OES_texture_view.
-
.get_ext_enum_GL_OES_vertex_array_object ⇒ Object
self.define_ext_enum_GL_OES_vertex_array_object.
-
.get_ext_enum_GL_OES_vertex_half_float ⇒ Object
self.define_ext_enum_GL_OES_vertex_half_float.
-
.get_ext_enum_GL_OES_vertex_type_10_10_10_2 ⇒ Object
self.define_ext_enum_GL_OES_vertex_type_10_10_10_2.
-
.get_ext_enum_GL_OES_viewport_array ⇒ Object
self.define_ext_enum_GL_OES_viewport_array.
-
.get_ext_enum_GL_OML_interlace ⇒ Object
self.define_ext_enum_GL_OML_interlace.
-
.get_ext_enum_GL_OML_resample ⇒ Object
self.define_ext_enum_GL_OML_resample.
-
.get_ext_enum_GL_OML_subsample ⇒ Object
self.define_ext_enum_GL_OML_subsample.
-
.get_ext_enum_GL_OVR_multiview ⇒ Object
self.define_ext_enum_GL_OVR_multiview.
-
.get_ext_enum_GL_OVR_multiview2 ⇒ Object
self.define_ext_enum_GL_OVR_multiview2.
-
.get_ext_enum_GL_OVR_multiview_multisampled_render_to_texture ⇒ Object
self.define_ext_enum_GL_OVR_multiview_multisampled_render_to_texture.
-
.get_ext_enum_GL_PGI_misc_hints ⇒ Object
self.define_ext_enum_GL_PGI_misc_hints.
-
.get_ext_enum_GL_PGI_vertex_hints ⇒ Object
self.define_ext_enum_GL_PGI_vertex_hints.
-
.get_ext_enum_GL_QCOM_alpha_test ⇒ Object
self.define_ext_enum_GL_QCOM_alpha_test.
-
.get_ext_enum_GL_QCOM_binning_control ⇒ Object
self.define_ext_enum_GL_QCOM_binning_control.
-
.get_ext_enum_GL_QCOM_driver_control ⇒ Object
self.define_ext_enum_GL_QCOM_driver_control.
-
.get_ext_enum_GL_QCOM_extended_get ⇒ Object
self.define_ext_enum_GL_QCOM_extended_get.
-
.get_ext_enum_GL_QCOM_extended_get2 ⇒ Object
self.define_ext_enum_GL_QCOM_extended_get2.
-
.get_ext_enum_GL_QCOM_frame_extrapolation ⇒ Object
self.define_ext_enum_GL_QCOM_frame_extrapolation.
-
.get_ext_enum_GL_QCOM_framebuffer_foveated ⇒ Object
self.define_ext_enum_GL_QCOM_framebuffer_foveated.
-
.get_ext_enum_GL_QCOM_motion_estimation ⇒ Object
self.define_ext_enum_GL_QCOM_motion_estimation.
-
.get_ext_enum_GL_QCOM_perfmon_global_mode ⇒ Object
self.define_ext_enum_GL_QCOM_perfmon_global_mode.
-
.get_ext_enum_GL_QCOM_render_shared_exponent ⇒ Object
self.define_ext_enum_GL_QCOM_render_shared_exponent.
-
.get_ext_enum_GL_QCOM_render_sRGB_R8_RG8 ⇒ Object
self.define_ext_enum_GL_QCOM_render_sRGB_R8_RG8.
-
.get_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent ⇒ Object
self.define_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent.
-
.get_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate ⇒ Object
self.define_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate.
-
.get_ext_enum_GL_QCOM_shading_rate ⇒ Object
self.define_ext_enum_GL_QCOM_shading_rate.
-
.get_ext_enum_GL_QCOM_texture_foveated ⇒ Object
self.define_ext_enum_GL_QCOM_texture_foveated.
-
.get_ext_enum_GL_QCOM_texture_foveated2 ⇒ Object
self.define_ext_enum_GL_QCOM_texture_foveated2.
-
.get_ext_enum_GL_QCOM_texture_foveated_subsampled_layout ⇒ Object
self.define_ext_enum_GL_QCOM_texture_foveated_subsampled_layout.
-
.get_ext_enum_GL_QCOM_texture_lod_bias ⇒ Object
self.define_ext_enum_GL_QCOM_texture_lod_bias.
-
.get_ext_enum_GL_QCOM_tiled_rendering ⇒ Object
self.define_ext_enum_GL_QCOM_tiled_rendering.
-
.get_ext_enum_GL_QCOM_writeonly_rendering ⇒ Object
self.define_ext_enum_GL_QCOM_writeonly_rendering.
-
.get_ext_enum_GL_QCOM_ycbcr_degamma ⇒ Object
self.define_ext_enum_GL_QCOM_ycbcr_degamma.
-
.get_ext_enum_GL_QCOM_YUV_texture_gather ⇒ Object
self.define_ext_enum_GL_QCOM_YUV_texture_gather.
-
.get_ext_enum_GL_REND_screen_coordinates ⇒ Object
self.define_ext_enum_GL_REND_screen_coordinates.
-
.get_ext_enum_GL_S3_s3tc ⇒ Object
self.define_ext_enum_GL_S3_s3tc.
-
.get_ext_enum_GL_SGI_color_matrix ⇒ Object
self.define_ext_enum_GL_SGI_color_matrix.
-
.get_ext_enum_GL_SGI_color_table ⇒ Object
self.define_ext_enum_GL_SGI_color_table.
-
.get_ext_enum_GL_SGI_texture_color_table ⇒ Object
self.define_ext_enum_GL_SGI_texture_color_table.
-
.get_ext_enum_GL_SGIS_detail_texture ⇒ Object
self.define_ext_enum_GL_SGIS_detail_texture.
-
.get_ext_enum_GL_SGIS_fog_function ⇒ Object
self.define_ext_enum_GL_SGIS_fog_function.
-
.get_ext_enum_GL_SGIS_generate_mipmap ⇒ Object
self.define_ext_enum_GL_SGIS_generate_mipmap.
-
.get_ext_enum_GL_SGIS_multisample ⇒ Object
self.define_ext_enum_GL_SGIS_multisample.
-
.get_ext_enum_GL_SGIS_pixel_texture ⇒ Object
self.define_ext_enum_GL_SGIS_pixel_texture.
-
.get_ext_enum_GL_SGIS_point_line_texgen ⇒ Object
self.define_ext_enum_GL_SGIS_point_line_texgen.
-
.get_ext_enum_GL_SGIS_point_parameters ⇒ Object
self.define_ext_enum_GL_SGIS_point_parameters.
-
.get_ext_enum_GL_SGIS_sharpen_texture ⇒ Object
self.define_ext_enum_GL_SGIS_sharpen_texture.
-
.get_ext_enum_GL_SGIS_texture4D ⇒ Object
self.define_ext_enum_GL_SGIS_texture4D.
-
.get_ext_enum_GL_SGIS_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_SGIS_texture_border_clamp.
-
.get_ext_enum_GL_SGIS_texture_color_mask ⇒ Object
self.define_ext_enum_GL_SGIS_texture_color_mask.
-
.get_ext_enum_GL_SGIS_texture_edge_clamp ⇒ Object
self.define_ext_enum_GL_SGIS_texture_edge_clamp.
-
.get_ext_enum_GL_SGIS_texture_filter4 ⇒ Object
self.define_ext_enum_GL_SGIS_texture_filter4.
-
.get_ext_enum_GL_SGIS_texture_lod ⇒ Object
self.define_ext_enum_GL_SGIS_texture_lod.
-
.get_ext_enum_GL_SGIS_texture_select ⇒ Object
self.define_ext_enum_GL_SGIS_texture_select.
-
.get_ext_enum_GL_SGIX_async ⇒ Object
self.define_ext_enum_GL_SGIX_async.
-
.get_ext_enum_GL_SGIX_async_histogram ⇒ Object
self.define_ext_enum_GL_SGIX_async_histogram.
-
.get_ext_enum_GL_SGIX_async_pixel ⇒ Object
self.define_ext_enum_GL_SGIX_async_pixel.
-
.get_ext_enum_GL_SGIX_blend_alpha_minmax ⇒ Object
self.define_ext_enum_GL_SGIX_blend_alpha_minmax.
-
.get_ext_enum_GL_SGIX_calligraphic_fragment ⇒ Object
self.define_ext_enum_GL_SGIX_calligraphic_fragment.
-
.get_ext_enum_GL_SGIX_clipmap ⇒ Object
self.define_ext_enum_GL_SGIX_clipmap.
-
.get_ext_enum_GL_SGIX_convolution_accuracy ⇒ Object
self.define_ext_enum_GL_SGIX_convolution_accuracy.
-
.get_ext_enum_GL_SGIX_depth_pass_instrument ⇒ Object
self.define_ext_enum_GL_SGIX_depth_pass_instrument.
-
.get_ext_enum_GL_SGIX_depth_texture ⇒ Object
self.define_ext_enum_GL_SGIX_depth_texture.
-
.get_ext_enum_GL_SGIX_flush_raster ⇒ Object
self.define_ext_enum_GL_SGIX_flush_raster.
-
.get_ext_enum_GL_SGIX_fog_offset ⇒ Object
self.define_ext_enum_GL_SGIX_fog_offset.
-
.get_ext_enum_GL_SGIX_fragment_lighting ⇒ Object
self.define_ext_enum_GL_SGIX_fragment_lighting.
-
.get_ext_enum_GL_SGIX_framezoom ⇒ Object
self.define_ext_enum_GL_SGIX_framezoom.
-
.get_ext_enum_GL_SGIX_igloo_interface ⇒ Object
self.define_ext_enum_GL_SGIX_igloo_interface.
-
.get_ext_enum_GL_SGIX_instruments ⇒ Object
self.define_ext_enum_GL_SGIX_instruments.
-
.get_ext_enum_GL_SGIX_interlace ⇒ Object
self.define_ext_enum_GL_SGIX_interlace.
-
.get_ext_enum_GL_SGIX_ir_instrument1 ⇒ Object
self.define_ext_enum_GL_SGIX_ir_instrument1.
-
.get_ext_enum_GL_SGIX_list_priority ⇒ Object
self.define_ext_enum_GL_SGIX_list_priority.
-
.get_ext_enum_GL_SGIX_pixel_texture ⇒ Object
self.define_ext_enum_GL_SGIX_pixel_texture.
-
.get_ext_enum_GL_SGIX_pixel_tiles ⇒ Object
self.define_ext_enum_GL_SGIX_pixel_tiles.
-
.get_ext_enum_GL_SGIX_polynomial_ffd ⇒ Object
self.define_ext_enum_GL_SGIX_polynomial_ffd.
-
.get_ext_enum_GL_SGIX_reference_plane ⇒ Object
self.define_ext_enum_GL_SGIX_reference_plane.
-
.get_ext_enum_GL_SGIX_resample ⇒ Object
self.define_ext_enum_GL_SGIX_resample.
-
.get_ext_enum_GL_SGIX_scalebias_hint ⇒ Object
self.define_ext_enum_GL_SGIX_scalebias_hint.
-
.get_ext_enum_GL_SGIX_shadow ⇒ Object
self.define_ext_enum_GL_SGIX_shadow.
-
.get_ext_enum_GL_SGIX_shadow_ambient ⇒ Object
self.define_ext_enum_GL_SGIX_shadow_ambient.
-
.get_ext_enum_GL_SGIX_sprite ⇒ Object
self.define_ext_enum_GL_SGIX_sprite.
-
.get_ext_enum_GL_SGIX_subsample ⇒ Object
self.define_ext_enum_GL_SGIX_subsample.
-
.get_ext_enum_GL_SGIX_tag_sample_buffer ⇒ Object
self.define_ext_enum_GL_SGIX_tag_sample_buffer.
-
.get_ext_enum_GL_SGIX_texture_add_env ⇒ Object
self.define_ext_enum_GL_SGIX_texture_add_env.
-
.get_ext_enum_GL_SGIX_texture_coordinate_clamp ⇒ Object
self.define_ext_enum_GL_SGIX_texture_coordinate_clamp.
-
.get_ext_enum_GL_SGIX_texture_lod_bias ⇒ Object
self.define_ext_enum_GL_SGIX_texture_lod_bias.
-
.get_ext_enum_GL_SGIX_texture_multi_buffer ⇒ Object
self.define_ext_enum_GL_SGIX_texture_multi_buffer.
-
.get_ext_enum_GL_SGIX_texture_scale_bias ⇒ Object
self.define_ext_enum_GL_SGIX_texture_scale_bias.
-
.get_ext_enum_GL_SGIX_vertex_preclip ⇒ Object
self.define_ext_enum_GL_SGIX_vertex_preclip.
-
.get_ext_enum_GL_SGIX_ycrcb ⇒ Object
self.define_ext_enum_GL_SGIX_ycrcb.
-
.get_ext_enum_GL_SGIX_ycrcb_subsample ⇒ Object
self.define_ext_enum_GL_SGIX_ycrcb_subsample.
-
.get_ext_enum_GL_SGIX_ycrcba ⇒ Object
self.define_ext_enum_GL_SGIX_ycrcba.
-
.get_ext_enum_GL_SUN_convolution_border_modes ⇒ Object
self.define_ext_enum_GL_SUN_convolution_border_modes.
-
.get_ext_enum_GL_SUN_global_alpha ⇒ Object
self.define_ext_enum_GL_SUN_global_alpha.
-
.get_ext_enum_GL_SUN_mesh_array ⇒ Object
self.define_ext_enum_GL_SUN_mesh_array.
-
.get_ext_enum_GL_SUN_slice_accum ⇒ Object
self.define_ext_enum_GL_SUN_slice_accum.
-
.get_ext_enum_GL_SUN_triangle_list ⇒ Object
self.define_ext_enum_GL_SUN_triangle_list.
-
.get_ext_enum_GL_SUN_vertex ⇒ Object
self.define_ext_enum_GL_SUN_vertex.
-
.get_ext_enum_GL_SUNX_constant_data ⇒ Object
self.define_ext_enum_GL_SUNX_constant_data.
-
.get_ext_enum_GL_VIV_shader_binary ⇒ Object
self.define_ext_enum_GL_VIV_shader_binary.
-
.get_ext_enum_GL_WIN_phong_shading ⇒ Object
self.define_ext_enum_GL_WIN_phong_shading.
-
.get_ext_enum_GL_WIN_specular_fog ⇒ Object
self.define_ext_enum_GL_WIN_specular_fog.
Class Method Details
.define_ext_command_GL_3DFX_multisample ⇒ Object
11 12 |
# File 'lib/opengl_ext_command.rb', line 11 def self.define_ext_command_GL_3DFX_multisample end |
.define_ext_command_GL_3DFX_tbuffer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20 def self.define_ext_command_GL_3DFX_tbuffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTbufferMask3DFX] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTbufferMask3DFX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTbufferMask3DFX(_mask_)\n f = OpenGL::get_command(:glTbufferMask3DFX)\n f.call(_mask_)\n end\n SRC\nend\n") |
.define_ext_command_GL_3DFX_texture_compression_FXT1 ⇒ Object
38 39 |
# File 'lib/opengl_ext_command.rb', line 38 def self.define_ext_command_GL_3DFX_texture_compression_FXT1 end |
.define_ext_command_GL_AMD_blend_minmax_factor ⇒ Object
47 48 |
# File 'lib/opengl_ext_command.rb', line 47 def self.define_ext_command_GL_AMD_blend_minmax_factor end |
.define_ext_command_GL_AMD_compressed_3DC_texture ⇒ Object
11 12 |
# File 'lib/opengl_es_ext_command.rb', line 11 def self.define_ext_command_GL_AMD_compressed_3DC_texture end |
.define_ext_command_GL_AMD_compressed_ATC_texture ⇒ Object
20 21 |
# File 'lib/opengl_es_ext_command.rb', line 20 def self.define_ext_command_GL_AMD_compressed_ATC_texture end |
.define_ext_command_GL_AMD_conservative_depth ⇒ Object
56 57 |
# File 'lib/opengl_ext_command.rb', line 56 def self.define_ext_command_GL_AMD_conservative_depth end |
.define_ext_command_GL_AMD_debug_output ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 65 def self.define_ext_command_GL_AMD_debug_output OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageEnableAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageEnableAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDebugMessageEnableAMD(_category_, _severity_, _count_, _ids_, _enabled_)\n f = OpenGL::get_command(:glDebugMessageEnableAMD)\n f.call(_category_, _severity_, _count_, _ids_, _enabled_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageInsertAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageInsertAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDebugMessageInsertAMD(_category_, _severity_, _id_, _length_, _buf_)\n f = OpenGL::get_command(:glDebugMessageInsertAMD)\n f.call(_category_, _severity_, _id_, _length_, _buf_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageCallbackAMD] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageCallbackAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDebugMessageCallbackAMD(_callback_, _userParam_)\n f = OpenGL::get_command(:glDebugMessageCallbackAMD)\n f.call(_callback_, _userParam_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDebugMessageLogAMD] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDebugMessageLogAMD] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetDebugMessageLogAMD(_count_, _bufSize_, _categories_, _severities_, _ids_, _lengths_, _message_)\n f = OpenGL::get_command(:glGetDebugMessageLogAMD)\n f.call(_count_, _bufSize_, _categories_, _severities_, _ids_, _lengths_, _message_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_depth_clamp_separate ⇒ Object
113 114 |
# File 'lib/opengl_ext_command.rb', line 113 def self.define_ext_command_GL_AMD_depth_clamp_separate end |
.define_ext_command_GL_AMD_draw_buffers_blend ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 122 def self.define_ext_command_GL_AMD_draw_buffers_blend OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFuncIndexedAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFuncIndexedAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendFuncIndexedAMD(_buf_, _src_, _dst_)\n f = OpenGL::get_command(:glBlendFuncIndexedAMD)\n f.call(_buf_, _src_, _dst_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFuncSeparateIndexedAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFuncSeparateIndexedAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendFuncSeparateIndexedAMD(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)\n f = OpenGL::get_command(:glBlendFuncSeparateIndexedAMD)\n f.call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationIndexedAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationIndexedAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendEquationIndexedAMD(_buf_, _mode_)\n f = OpenGL::get_command(:glBlendEquationIndexedAMD)\n f.call(_buf_, _mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationSeparateIndexedAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationSeparateIndexedAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendEquationSeparateIndexedAMD(_buf_, _modeRGB_, _modeAlpha_)\n f = OpenGL::get_command(:glBlendEquationSeparateIndexedAMD)\n f.call(_buf_, _modeRGB_, _modeAlpha_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_framebuffer_multisample_advanced ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 170 def self.define_ext_command_GL_AMD_framebuffer_multisample_advanced OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisampleAdvancedAMD] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisampleAdvancedAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRenderbufferStorageMultisampleAdvancedAMD(_target_, _samples_, _storageSamples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageMultisampleAdvancedAMD)\n f.call(_target_, _samples_, _storageSamples_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedRenderbufferStorageMultisampleAdvancedAMD] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedRenderbufferStorageMultisampleAdvancedAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedRenderbufferStorageMultisampleAdvancedAMD(_renderbuffer_, _samples_, _storageSamples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glNamedRenderbufferStorageMultisampleAdvancedAMD)\n f.call(_renderbuffer_, _samples_, _storageSamples_, _internalformat_, _width_, _height_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_framebuffer_sample_positions ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 198 def self.define_ext_command_GL_AMD_framebuffer_sample_positions OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferSamplePositionsfvAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferSamplePositionsfvAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferSamplePositionsfvAMD(_target_, _numsamples_, _pixelindex_, _values_)\n f = OpenGL::get_command(:glFramebufferSamplePositionsfvAMD)\n f.call(_target_, _numsamples_, _pixelindex_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferSamplePositionsfvAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferSamplePositionsfvAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferSamplePositionsfvAMD(_framebuffer_, _numsamples_, _pixelindex_, _values_)\n f = OpenGL::get_command(:glNamedFramebufferSamplePositionsfvAMD)\n f.call(_framebuffer_, _numsamples_, _pixelindex_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFramebufferParameterfvAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFramebufferParameterfvAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFramebufferParameterfvAMD(_target_, _pname_, _numsamples_, _pixelindex_, _size_, _values_)\n f = OpenGL::get_command(:glGetFramebufferParameterfvAMD)\n f.call(_target_, _pname_, _numsamples_, _pixelindex_, _size_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedFramebufferParameterfvAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedFramebufferParameterfvAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedFramebufferParameterfvAMD(_framebuffer_, _pname_, _numsamples_, _pixelindex_, _size_, _values_)\n f = OpenGL::get_command(:glGetNamedFramebufferParameterfvAMD)\n f.call(_framebuffer_, _pname_, _numsamples_, _pixelindex_, _size_, _values_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_gcn_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 246 def self.define_ext_command_GL_AMD_gcn_shader end |
.define_ext_command_GL_AMD_gpu_shader_half_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 255 def self.define_ext_command_GL_AMD_gpu_shader_half_float end |
.define_ext_command_GL_AMD_gpu_shader_int16 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 264 def self.define_ext_command_GL_AMD_gpu_shader_int16 end |
.define_ext_command_GL_AMD_gpu_shader_int64 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 273 def self.define_ext_command_GL_AMD_gpu_shader_int64 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1i64NV] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1i64NV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glUniform1i64NV(_location_, _x_)\n f = OpenGL::get_command(:glUniform1i64NV)\n f.call(_location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2i64NV] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2i64NV(_location_, _x_, _y_)\n f = OpenGL::get_command(:glUniform2i64NV)\n f.call(_location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3i64NV] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3i64NV(_location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glUniform3i64NV)\n f.call(_location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4i64NV] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4i64NV(_location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glUniform4i64NV)\n f.call(_location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1i64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1i64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1i64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2i64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2i64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2i64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3i64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3i64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3i64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4i64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4i64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4i64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1ui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1ui64NV(_location_, _x_)\n f = OpenGL::get_command(:glUniform1ui64NV)\n f.call(_location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2ui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2ui64NV(_location_, _x_, _y_)\n f = OpenGL::get_command(:glUniform2ui64NV)\n f.call(_location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3ui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3ui64NV(_location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glUniform3ui64NV)\n f.call(_location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4ui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4ui64NV(_location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glUniform4ui64NV)\n f.call(_location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1ui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1ui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1ui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2ui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2ui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2ui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3ui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3ui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3ui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4ui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4ui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4ui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformi64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformi64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformi64vNV(_program_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformi64vNV)\n f.call(_program_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformui64vNV(_program_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformui64vNV)\n f.call(_program_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1i64NV(_program_, _location_, _x_)\n f = OpenGL::get_command(:glProgramUniform1i64NV)\n f.call(_program_, _location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2i64NV(_program_, _location_, _x_, _y_)\n f = OpenGL::get_command(:glProgramUniform2i64NV)\n f.call(_program_, _location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3i64NV(_program_, _location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glProgramUniform3i64NV)\n f.call(_program_, _location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4i64NV(_program_, _location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramUniform4i64NV)\n f.call(_program_, _location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1i64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1i64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2i64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2i64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3i64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3i64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4i64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4i64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1ui64NV(_program_, _location_, _x_)\n f = OpenGL::get_command(:glProgramUniform1ui64NV)\n f.call(_program_, _location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2ui64NV(_program_, _location_, _x_, _y_)\n f = OpenGL::get_command(:glProgramUniform2ui64NV)\n f.call(_program_, _location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3ui64NV(_program_, _location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glProgramUniform3ui64NV)\n f.call(_program_, _location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4ui64NV(_program_, _location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramUniform4ui64NV)\n f.call(_program_, _location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1ui64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1ui64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2ui64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2ui64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3ui64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3ui64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4ui64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4ui64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_interleaved_elements ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 621 def self.define_ext_command_GL_AMD_interleaved_elements OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribParameteriAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribParameteriAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttribParameteriAMD(_index_, _pname_, _param_)\n f = OpenGL::get_command(:glVertexAttribParameteriAMD)\n f.call(_index_, _pname_, _param_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_multi_draw_indirect ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 639 def self.define_ext_command_GL_AMD_multi_draw_indirect OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawArraysIndirectAMD] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawArraysIndirectAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMultiDrawArraysIndirectAMD(_mode_, _indirect_, _primcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawArraysIndirectAMD)\n f.call(_mode_, _indirect_, _primcount_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsIndirectAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsIndirectAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsIndirectAMD(_mode_, _type_, _indirect_, _primcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawElementsIndirectAMD)\n f.call(_mode_, _type_, _indirect_, _primcount_, _stride_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_name_gen_delete ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 667 def self.define_ext_command_GL_AMD_name_gen_delete OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenNamesAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenNamesAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGenNamesAMD(_identifier_, _num_, _names_)\n f = OpenGL::get_command(:glGenNamesAMD)\n f.call(_identifier_, _num_, _names_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteNamesAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteNamesAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteNamesAMD(_identifier_, _num_, _names_)\n f = OpenGL::get_command(:glDeleteNamesAMD)\n f.call(_identifier_, _num_, _names_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsNameAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsNameAMD] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsNameAMD(_identifier_, _name_)\n f = OpenGL::get_command(:glIsNameAMD)\n f.call(_identifier_, _name_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_occlusion_query_event ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 705 def self.define_ext_command_GL_AMD_occlusion_query_event OpenGL::GL_FUNCTIONS_ARGS_MAP[:glQueryObjectParameteruiAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glQueryObjectParameteruiAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glQueryObjectParameteruiAMD(_target_, _id_, _pname_, _param_)\n f = OpenGL::get_command(:glQueryObjectParameteruiAMD)\n f.call(_target_, _id_, _pname_, _param_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_performance_monitor ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 723 def self.define_ext_command_GL_AMD_performance_monitor OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfMonitorGroupsAMD] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfMonitorGroupsAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetPerfMonitorGroupsAMD(_numGroups_, _groupsSize_, _groups_)\n f = OpenGL::get_command(:glGetPerfMonitorGroupsAMD)\n f.call(_numGroups_, _groupsSize_, _groups_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfMonitorCountersAMD] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfMonitorCountersAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPerfMonitorCountersAMD(_group_, _numCounters_, _maxActiveCounters_, _counterSize_, _counters_)\n f = OpenGL::get_command(:glGetPerfMonitorCountersAMD)\n f.call(_group_, _numCounters_, _maxActiveCounters_, _counterSize_, _counters_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfMonitorGroupStringAMD] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfMonitorGroupStringAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPerfMonitorGroupStringAMD(_group_, _bufSize_, _length_, _groupString_)\n f = OpenGL::get_command(:glGetPerfMonitorGroupStringAMD)\n f.call(_group_, _bufSize_, _length_, _groupString_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfMonitorCounterStringAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfMonitorCounterStringAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPerfMonitorCounterStringAMD(_group_, _counter_, _bufSize_, _length_, _counterString_)\n f = OpenGL::get_command(:glGetPerfMonitorCounterStringAMD)\n f.call(_group_, _counter_, _bufSize_, _length_, _counterString_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfMonitorCounterInfoAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfMonitorCounterInfoAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPerfMonitorCounterInfoAMD(_group_, _counter_, _pname_, _data_)\n f = OpenGL::get_command(:glGetPerfMonitorCounterInfoAMD)\n f.call(_group_, _counter_, _pname_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenPerfMonitorsAMD] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenPerfMonitorsAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenPerfMonitorsAMD(_n_, _monitors_)\n f = OpenGL::get_command(:glGenPerfMonitorsAMD)\n f.call(_n_, _monitors_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeletePerfMonitorsAMD] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeletePerfMonitorsAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeletePerfMonitorsAMD(_n_, _monitors_)\n f = OpenGL::get_command(:glDeletePerfMonitorsAMD)\n f.call(_n_, _monitors_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSelectPerfMonitorCountersAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSelectPerfMonitorCountersAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSelectPerfMonitorCountersAMD(_monitor_, _enable_, _group_, _numCounters_, _counterList_)\n f = OpenGL::get_command(:glSelectPerfMonitorCountersAMD)\n f.call(_monitor_, _enable_, _group_, _numCounters_, _counterList_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginPerfMonitorAMD] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginPerfMonitorAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBeginPerfMonitorAMD(_monitor_)\n f = OpenGL::get_command(:glBeginPerfMonitorAMD)\n f.call(_monitor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndPerfMonitorAMD] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndPerfMonitorAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndPerfMonitorAMD(_monitor_)\n f = OpenGL::get_command(:glEndPerfMonitorAMD)\n f.call(_monitor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfMonitorCounterDataAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfMonitorCounterDataAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPerfMonitorCounterDataAMD(_monitor_, _pname_, _dataSize_, _data_, _bytesWritten_)\n f = OpenGL::get_command(:glGetPerfMonitorCounterDataAMD)\n f.call(_monitor_, _pname_, _dataSize_, _data_, _bytesWritten_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_pinned_memory ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 841 def self.define_ext_command_GL_AMD_pinned_memory end |
.define_ext_command_GL_AMD_program_binary_Z400 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 175 def self.define_ext_command_GL_AMD_program_binary_Z400 end |
.define_ext_command_GL_AMD_query_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 850 def self.define_ext_command_GL_AMD_query_buffer_object end |
.define_ext_command_GL_AMD_sample_positions ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 859 def self.define_ext_command_GL_AMD_sample_positions OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSetMultisamplefvAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSetMultisamplefvAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSetMultisamplefvAMD(_pname_, _index_, _val_)\n f = OpenGL::get_command(:glSetMultisamplefvAMD)\n f.call(_pname_, _index_, _val_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_seamless_cubemap_per_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 877 def self.define_ext_command_GL_AMD_seamless_cubemap_per_texture end |
.define_ext_command_GL_AMD_shader_atomic_counter_ops ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 886 def self.define_ext_command_GL_AMD_shader_atomic_counter_ops end |
.define_ext_command_GL_AMD_shader_ballot ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 895 def self.define_ext_command_GL_AMD_shader_ballot end |
.define_ext_command_GL_AMD_shader_explicit_vertex_parameter ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 940 def self.define_ext_command_GL_AMD_shader_explicit_vertex_parameter end |
.define_ext_command_GL_AMD_shader_gpu_shader_half_float_fetch ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 904 def self.define_ext_command_GL_AMD_shader_gpu_shader_half_float_fetch end |
.define_ext_command_GL_AMD_shader_image_load_store_lod ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 913 def self.define_ext_command_GL_AMD_shader_image_load_store_lod end |
.define_ext_command_GL_AMD_shader_stencil_export ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 922 def self.define_ext_command_GL_AMD_shader_stencil_export end |
.define_ext_command_GL_AMD_shader_trinary_minmax ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 931 def self.define_ext_command_GL_AMD_shader_trinary_minmax end |
.define_ext_command_GL_AMD_sparse_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 949 def self.define_ext_command_GL_AMD_sparse_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorageSparseAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorageSparseAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexStorageSparseAMD(_target_, _internalFormat_, _width_, _height_, _depth_, _layers_, _flags_)\n f = OpenGL::get_command(:glTexStorageSparseAMD)\n f.call(_target_, _internalFormat_, _width_, _height_, _depth_, _layers_, _flags_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorageSparseAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorageSparseAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorageSparseAMD(_texture_, _target_, _internalFormat_, _width_, _height_, _depth_, _layers_, _flags_)\n f = OpenGL::get_command(:glTextureStorageSparseAMD)\n f.call(_texture_, _target_, _internalFormat_, _width_, _height_, _depth_, _layers_, _flags_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_stencil_operation_extended ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 977 def self.define_ext_command_GL_AMD_stencil_operation_extended OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilOpValueAMD] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilOpValueAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glStencilOpValueAMD(_face_, _value_)\n f = OpenGL::get_command(:glStencilOpValueAMD)\n f.call(_face_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_texture_gather_bias_lod ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 995 def self.define_ext_command_GL_AMD_texture_gather_bias_lod end |
.define_ext_command_GL_AMD_texture_texture4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1004 def self.define_ext_command_GL_AMD_texture_texture4 end |
.define_ext_command_GL_AMD_transform_feedback3_lines_triangles ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1013 def self.define_ext_command_GL_AMD_transform_feedback3_lines_triangles end |
.define_ext_command_GL_AMD_transform_feedback4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1022 def self.define_ext_command_GL_AMD_transform_feedback4 end |
.define_ext_command_GL_AMD_vertex_shader_layer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1031 def self.define_ext_command_GL_AMD_vertex_shader_layer end |
.define_ext_command_GL_AMD_vertex_shader_tessellator ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1040 def self.define_ext_command_GL_AMD_vertex_shader_tessellator OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTessellationFactorAMD] = [Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTessellationFactorAMD] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTessellationFactorAMD(_factor_)\n f = OpenGL::get_command(:glTessellationFactorAMD)\n f.call(_factor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTessellationModeAMD] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTessellationModeAMD] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTessellationModeAMD(_mode_)\n f = OpenGL::get_command(:glTessellationModeAMD)\n f.call(_mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_AMD_vertex_shader_viewport_index ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1068 def self. end |
.define_ext_command_GL_ANDROID_extension_pack_es31a ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 184 def self.define_ext_command_GL_ANDROID_extension_pack_es31a end |
.define_ext_command_GL_ANGLE_depth_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 193 def self.define_ext_command_GL_ANGLE_depth_texture end |
.define_ext_command_GL_ANGLE_framebuffer_blit ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 202 def self.define_ext_command_GL_ANGLE_framebuffer_blit OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlitFramebufferANGLE] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlitFramebufferANGLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlitFramebufferANGLE(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n f = OpenGL::get_command(:glBlitFramebufferANGLE)\n f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ANGLE_framebuffer_multisample ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 220 def self.define_ext_command_GL_ANGLE_framebuffer_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisampleANGLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisampleANGLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRenderbufferStorageMultisampleANGLE(_target_, _samples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageMultisampleANGLE)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ANGLE_instanced_arrays ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 238 def self.define_ext_command_GL_ANGLE_instanced_arrays OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstancedANGLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstancedANGLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawArraysInstancedANGLE(_mode_, _first_, _count_, _primcount_)\n f = OpenGL::get_command(:glDrawArraysInstancedANGLE)\n f.call(_mode_, _first_, _count_, _primcount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedANGLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedANGLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedANGLE(_mode_, _count_, _type_, _indices_, _primcount_)\n f = OpenGL::get_command(:glDrawElementsInstancedANGLE)\n f.call(_mode_, _count_, _type_, _indices_, _primcount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribDivisorANGLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribDivisorANGLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribDivisorANGLE(_index_, _divisor_)\n f = OpenGL::get_command(:glVertexAttribDivisorANGLE)\n f.call(_index_, _divisor_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ANGLE_pack_reverse_row_order ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 276 def self.define_ext_command_GL_ANGLE_pack_reverse_row_order end |
.define_ext_command_GL_ANGLE_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 285 def self.define_ext_command_GL_ANGLE_program_binary end |
.define_ext_command_GL_ANGLE_texture_compression_dxt3 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 294 def self.define_ext_command_GL_ANGLE_texture_compression_dxt3 end |
.define_ext_command_GL_ANGLE_texture_compression_dxt5 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 303 def self.define_ext_command_GL_ANGLE_texture_compression_dxt5 end |
.define_ext_command_GL_ANGLE_texture_usage ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 312 def self.define_ext_command_GL_ANGLE_texture_usage end |
.define_ext_command_GL_ANGLE_translated_shader_source ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 321 def self.define_ext_command_GL_ANGLE_translated_shader_source OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTranslatedShaderSourceANGLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTranslatedShaderSourceANGLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetTranslatedShaderSourceANGLE(_shader_, _bufSize_, _length_, _source_)\n f = OpenGL::get_command(:glGetTranslatedShaderSourceANGLE)\n f.call(_shader_, _bufSize_, _length_, _source_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_aux_depth_stencil ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1077 def self.define_ext_command_GL_APPLE_aux_depth_stencil end |
.define_ext_command_GL_APPLE_client_storage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1086 def self.define_ext_command_GL_APPLE_client_storage end |
.define_ext_command_GL_APPLE_clip_distance ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 339 def self.define_ext_command_GL_APPLE_clip_distance end |
.define_ext_command_GL_APPLE_color_buffer_packed_float ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 348 def self.define_ext_command_GL_APPLE_color_buffer_packed_float end |
.define_ext_command_GL_APPLE_copy_texture_levels ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 357 def self.define_ext_command_GL_APPLE_copy_texture_levels OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTextureLevelsAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTextureLevelsAPPLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCopyTextureLevelsAPPLE(_destinationTexture_, _sourceTexture_, _sourceBaseLevel_, _sourceLevelCount_)\n f = OpenGL::get_command(:glCopyTextureLevelsAPPLE)\n f.call(_destinationTexture_, _sourceTexture_, _sourceBaseLevel_, _sourceLevelCount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_element_array ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1095 def self.define_ext_command_GL_APPLE_element_array OpenGL::GL_FUNCTIONS_ARGS_MAP[:glElementPointerAPPLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glElementPointerAPPLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glElementPointerAPPLE(_type_, _pointer_)\n f = OpenGL::get_command(:glElementPointerAPPLE)\n f.call(_type_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementArrayAPPLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementArrayAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementArrayAPPLE(_mode_, _first_, _count_)\n f = OpenGL::get_command(:glDrawElementArrayAPPLE)\n f.call(_mode_, _first_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawRangeElementArrayAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawRangeElementArrayAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawRangeElementArrayAPPLE(_mode_, _start_, _end_, _first_, _count_)\n f = OpenGL::get_command(:glDrawRangeElementArrayAPPLE)\n f.call(_mode_, _start_, _end_, _first_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementArrayAPPLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementArrayAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementArrayAPPLE(_mode_, _first_, _count_, _primcount_)\n f = OpenGL::get_command(:glMultiDrawElementArrayAPPLE)\n f.call(_mode_, _first_, _count_, _primcount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawRangeElementArrayAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawRangeElementArrayAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawRangeElementArrayAPPLE(_mode_, _start_, _end_, _first_, _count_, _primcount_)\n f = OpenGL::get_command(:glMultiDrawRangeElementArrayAPPLE)\n f.call(_mode_, _start_, _end_, _first_, _count_, _primcount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_fence ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1153 def self.define_ext_command_GL_APPLE_fence OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenFencesAPPLE] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenFencesAPPLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGenFencesAPPLE(_n_, _fences_)\n f = OpenGL::get_command(:glGenFencesAPPLE)\n f.call(_n_, _fences_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteFencesAPPLE] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteFencesAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteFencesAPPLE(_n_, _fences_)\n f = OpenGL::get_command(:glDeleteFencesAPPLE)\n f.call(_n_, _fences_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSetFenceAPPLE] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSetFenceAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSetFenceAPPLE(_fence_)\n f = OpenGL::get_command(:glSetFenceAPPLE)\n f.call(_fence_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsFenceAPPLE] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsFenceAPPLE] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsFenceAPPLE(_fence_)\n f = OpenGL::get_command(:glIsFenceAPPLE)\n f.call(_fence_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTestFenceAPPLE] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTestFenceAPPLE] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glTestFenceAPPLE(_fence_)\n f = OpenGL::get_command(:glTestFenceAPPLE)\n f.call(_fence_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFinishFenceAPPLE] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFinishFenceAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFinishFenceAPPLE(_fence_)\n f = OpenGL::get_command(:glFinishFenceAPPLE)\n f.call(_fence_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTestObjectAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTestObjectAPPLE] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glTestObjectAPPLE(_object_, _name_)\n f = OpenGL::get_command(:glTestObjectAPPLE)\n f.call(_object_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFinishObjectAPPLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFinishObjectAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFinishObjectAPPLE(_object_, _name_)\n f = OpenGL::get_command(:glFinishObjectAPPLE)\n f.call(_object_, _name_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_float_pixels ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1241 def self.define_ext_command_GL_APPLE_float_pixels end |
.define_ext_command_GL_APPLE_flush_buffer_range ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1250 def self.define_ext_command_GL_APPLE_flush_buffer_range OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferParameteriAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferParameteriAPPLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBufferParameteriAPPLE(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glBufferParameteriAPPLE)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushMappedBufferRangeAPPLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushMappedBufferRangeAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFlushMappedBufferRangeAPPLE(_target_, _offset_, _size_)\n f = OpenGL::get_command(:glFlushMappedBufferRangeAPPLE)\n f.call(_target_, _offset_, _size_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_framebuffer_multisample ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 375 def self.define_ext_command_GL_APPLE_framebuffer_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisampleAPPLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisampleAPPLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRenderbufferStorageMultisampleAPPLE(_target_, _samples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageMultisampleAPPLE)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResolveMultisampleFramebufferAPPLE] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResolveMultisampleFramebufferAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glResolveMultisampleFramebufferAPPLE()\n f = OpenGL::get_command(:glResolveMultisampleFramebufferAPPLE)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_object_purgeable ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1278 def self.define_ext_command_GL_APPLE_object_purgeable OpenGL::GL_FUNCTIONS_ARGS_MAP[:glObjectPurgeableAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glObjectPurgeableAPPLE] = -Fiddle::TYPE_INT OpenGL.module_eval(" def glObjectPurgeableAPPLE(_objectType_, _name_, _option_)\n f = OpenGL::get_command(:glObjectPurgeableAPPLE)\n f.call(_objectType_, _name_, _option_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glObjectUnpurgeableAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glObjectUnpurgeableAPPLE] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glObjectUnpurgeableAPPLE(_objectType_, _name_, _option_)\n f = OpenGL::get_command(:glObjectUnpurgeableAPPLE)\n f.call(_objectType_, _name_, _option_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectParameterivAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectParameterivAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectParameterivAPPLE(_objectType_, _name_, _pname_, _params_)\n f = OpenGL::get_command(:glGetObjectParameterivAPPLE)\n f.call(_objectType_, _name_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_rgb_422 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1316 def self.define_ext_command_GL_APPLE_rgb_422 end |
.define_ext_command_GL_APPLE_row_bytes ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1325 def self.define_ext_command_GL_APPLE_row_bytes end |
.define_ext_command_GL_APPLE_specular_vector ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1334 def self.define_ext_command_GL_APPLE_specular_vector end |
.define_ext_command_GL_APPLE_sync ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 412 def self.define_ext_command_GL_APPLE_sync OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFenceSyncAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFenceSyncAPPLE] = Fiddle::TYPE_VOIDP OpenGL.module_eval(" def glFenceSyncAPPLE(_condition_, _flags_)\n f = OpenGL::get_command(:glFenceSyncAPPLE)\n f.call(_condition_, _flags_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsSyncAPPLE] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsSyncAPPLE] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsSyncAPPLE(_sync_)\n f = OpenGL::get_command(:glIsSyncAPPLE)\n f.call(_sync_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteSyncAPPLE] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteSyncAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteSyncAPPLE(_sync_)\n f = OpenGL::get_command(:glDeleteSyncAPPLE)\n f.call(_sync_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClientWaitSyncAPPLE] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClientWaitSyncAPPLE] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glClientWaitSyncAPPLE(_sync_, _flags_, _timeout_)\n f = OpenGL::get_command(:glClientWaitSyncAPPLE)\n f.call(_sync_, _flags_, _timeout_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWaitSyncAPPLE] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWaitSyncAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWaitSyncAPPLE(_sync_, _flags_, _timeout_)\n f = OpenGL::get_command(:glWaitSyncAPPLE)\n f.call(_sync_, _flags_, _timeout_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInteger64vAPPLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInteger64vAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetInteger64vAPPLE(_pname_, _params_)\n f = OpenGL::get_command(:glGetInteger64vAPPLE)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSyncivAPPLE] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSyncivAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSyncivAPPLE(_sync_, _pname_, _count_, _length_, _values_)\n f = OpenGL::get_command(:glGetSyncivAPPLE)\n f.call(_sync_, _pname_, _count_, _length_, _values_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_texture_format_BGRA8888 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 490 def self.define_ext_command_GL_APPLE_texture_format_BGRA8888 end |
.define_ext_command_GL_APPLE_texture_max_level ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 499 def self.define_ext_command_GL_APPLE_texture_max_level end |
.define_ext_command_GL_APPLE_texture_packed_float ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 508 def self.define_ext_command_GL_APPLE_texture_packed_float end |
.define_ext_command_GL_APPLE_texture_range ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1343 def self.define_ext_command_GL_APPLE_texture_range OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureRangeAPPLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureRangeAPPLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTextureRangeAPPLE(_target_, _length_, _pointer_)\n f = OpenGL::get_command(:glTextureRangeAPPLE)\n f.call(_target_, _length_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterPointervAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterPointervAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexParameterPointervAPPLE(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexParameterPointervAPPLE)\n f.call(_target_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_transform_hint ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1371 def self.define_ext_command_GL_APPLE_transform_hint end |
.define_ext_command_GL_APPLE_vertex_array_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1380 def self.define_ext_command_GL_APPLE_vertex_array_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindVertexArrayAPPLE] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindVertexArrayAPPLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindVertexArrayAPPLE(_array_)\n f = OpenGL::get_command(:glBindVertexArrayAPPLE)\n f.call(_array_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteVertexArraysAPPLE] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteVertexArraysAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteVertexArraysAPPLE(_n_, _arrays_)\n f = OpenGL::get_command(:glDeleteVertexArraysAPPLE)\n f.call(_n_, _arrays_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenVertexArraysAPPLE] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenVertexArraysAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenVertexArraysAPPLE(_n_, _arrays_)\n f = OpenGL::get_command(:glGenVertexArraysAPPLE)\n f.call(_n_, _arrays_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsVertexArrayAPPLE] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsVertexArrayAPPLE] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsVertexArrayAPPLE(_array_)\n f = OpenGL::get_command(:glIsVertexArrayAPPLE)\n f.call(_array_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_vertex_array_range ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1428 def self.define_ext_command_GL_APPLE_vertex_array_range OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayRangeAPPLE] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayRangeAPPLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexArrayRangeAPPLE(_length_, _pointer_)\n f = OpenGL::get_command(:glVertexArrayRangeAPPLE)\n f.call(_length_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushVertexArrayRangeAPPLE] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushVertexArrayRangeAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFlushVertexArrayRangeAPPLE(_length_, _pointer_)\n f = OpenGL::get_command(:glFlushVertexArrayRangeAPPLE)\n f.call(_length_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayParameteriAPPLE] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayParameteriAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayParameteriAPPLE(_pname_, _param_)\n f = OpenGL::get_command(:glVertexArrayParameteriAPPLE)\n f.call(_pname_, _param_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_vertex_program_evaluators ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1466 def self.define_ext_command_GL_APPLE_vertex_program_evaluators OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableVertexAttribAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableVertexAttribAPPLE] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glEnableVertexAttribAPPLE(_index_, _pname_)\n f = OpenGL::get_command(:glEnableVertexAttribAPPLE)\n f.call(_index_, _pname_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableVertexAttribAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableVertexAttribAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableVertexAttribAPPLE(_index_, _pname_)\n f = OpenGL::get_command(:glDisableVertexAttribAPPLE)\n f.call(_index_, _pname_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsVertexAttribEnabledAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsVertexAttribEnabledAPPLE] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsVertexAttribEnabledAPPLE(_index_, _pname_)\n f = OpenGL::get_command(:glIsVertexAttribEnabledAPPLE)\n f.call(_index_, _pname_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapVertexAttrib1dAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapVertexAttrib1dAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMapVertexAttrib1dAPPLE(_index_, _size_, _u1_, _u2_, _stride_, _order_, _points_)\n f = OpenGL::get_command(:glMapVertexAttrib1dAPPLE)\n f.call(_index_, _size_, _u1_, _u2_, _stride_, _order_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapVertexAttrib1fAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapVertexAttrib1fAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMapVertexAttrib1fAPPLE(_index_, _size_, _u1_, _u2_, _stride_, _order_, _points_)\n f = OpenGL::get_command(:glMapVertexAttrib1fAPPLE)\n f.call(_index_, _size_, _u1_, _u2_, _stride_, _order_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapVertexAttrib2dAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapVertexAttrib2dAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMapVertexAttrib2dAPPLE(_index_, _size_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)\n f = OpenGL::get_command(:glMapVertexAttrib2dAPPLE)\n f.call(_index_, _size_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapVertexAttrib2fAPPLE] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapVertexAttrib2fAPPLE] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMapVertexAttrib2fAPPLE(_index_, _size_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)\n f = OpenGL::get_command(:glMapVertexAttrib2fAPPLE)\n f.call(_index_, _size_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)\n end\n SRC\nend\n") |
.define_ext_command_GL_APPLE_ycbcr_422 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1544 def self.define_ext_command_GL_APPLE_ycbcr_422 end |
.define_ext_command_GL_ARB_arrays_of_arrays ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1656 def self.define_ext_command_GL_ARB_arrays_of_arrays end |
.define_ext_command_GL_ARB_base_instance ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1665 def self.define_ext_command_GL_ARB_base_instance OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstancedBaseInstance] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstancedBaseInstance] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_)\n f = OpenGL::get_command(:glDrawArraysInstancedBaseInstance)\n f.call(_mode_, _first_, _count_, _instancecount_, _baseinstance_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseInstance] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseInstance] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)\n f = OpenGL::get_command(:glDrawElementsInstancedBaseInstance)\n f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseVertexBaseInstance] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseVertexBaseInstance] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)\n f = OpenGL::get_command(:glDrawElementsInstancedBaseVertexBaseInstance)\n f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_bindless_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1703 def self.define_ext_command_GL_ARB_bindless_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureHandleARB] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureHandleARB] = -Fiddle::TYPE_LONG_LONG OpenGL.module_eval(" def glGetTextureHandleARB(_texture_)\n f = OpenGL::get_command(:glGetTextureHandleARB)\n f.call(_texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureSamplerHandleARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureSamplerHandleARB] = -Fiddle::TYPE_LONG_LONG\n OpenGL.module_eval(<<-SRC)\n def glGetTextureSamplerHandleARB(_texture_, _sampler_)\n f = OpenGL::get_command(:glGetTextureSamplerHandleARB)\n f.call(_texture_, _sampler_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeTextureHandleResidentARB] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeTextureHandleResidentARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeTextureHandleResidentARB(_handle_)\n f = OpenGL::get_command(:glMakeTextureHandleResidentARB)\n f.call(_handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeTextureHandleNonResidentARB] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeTextureHandleNonResidentARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeTextureHandleNonResidentARB(_handle_)\n f = OpenGL::get_command(:glMakeTextureHandleNonResidentARB)\n f.call(_handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetImageHandleARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetImageHandleARB] = -Fiddle::TYPE_LONG_LONG\n OpenGL.module_eval(<<-SRC)\n def glGetImageHandleARB(_texture_, _level_, _layered_, _layer_, _format_)\n f = OpenGL::get_command(:glGetImageHandleARB)\n f.call(_texture_, _level_, _layered_, _layer_, _format_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeImageHandleResidentARB] = [-Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeImageHandleResidentARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeImageHandleResidentARB(_handle_, _access_)\n f = OpenGL::get_command(:glMakeImageHandleResidentARB)\n f.call(_handle_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeImageHandleNonResidentARB] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeImageHandleNonResidentARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeImageHandleNonResidentARB(_handle_)\n f = OpenGL::get_command(:glMakeImageHandleNonResidentARB)\n f.call(_handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformHandleui64ARB] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformHandleui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformHandleui64ARB(_location_, _value_)\n f = OpenGL::get_command(:glUniformHandleui64ARB)\n f.call(_location_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformHandleui64vARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformHandleui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformHandleui64vARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniformHandleui64vARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformHandleui64ARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformHandleui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformHandleui64ARB(_program_, _location_, _value_)\n f = OpenGL::get_command(:glProgramUniformHandleui64ARB)\n f.call(_program_, _location_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformHandleui64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformHandleui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformHandleui64vARB(_program_, _location_, _count_, _values_)\n f = OpenGL::get_command(:glProgramUniformHandleui64vARB)\n f.call(_program_, _location_, _count_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsTextureHandleResidentARB] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsTextureHandleResidentARB] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsTextureHandleResidentARB(_handle_)\n f = OpenGL::get_command(:glIsTextureHandleResidentARB)\n f.call(_handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsImageHandleResidentARB] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsImageHandleResidentARB] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsImageHandleResidentARB(_handle_)\n f = OpenGL::get_command(:glIsImageHandleResidentARB)\n f.call(_handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1ui64ARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1ui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL1ui64ARB(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttribL1ui64ARB)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1ui64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1ui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL1ui64vARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL1ui64vARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribLui64vARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribLui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribLui64vARB(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribLui64vARB)\n f.call(_index_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_blend_func_extended ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1871 def self.define_ext_command_GL_ARB_blend_func_extended OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindFragDataLocationIndexed] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindFragDataLocationIndexed] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_)\n f = OpenGL::get_command(:glBindFragDataLocationIndexed)\n f.call(_program_, _colorNumber_, _index_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFragDataIndex] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFragDataIndex] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetFragDataIndex(_program_, _name_)\n f = OpenGL::get_command(:glGetFragDataIndex)\n f.call(_program_, _name_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_buffer_storage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1899 def self.define_ext_command_GL_ARB_buffer_storage OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferStorage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferStorage] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBufferStorage(_target_, _size_, _data_, _flags_)\n f = OpenGL::get_command(:glBufferStorage)\n f.call(_target_, _size_, _data_, _flags_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_cl_event ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1917 def self.define_ext_command_GL_ARB_cl_event OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateSyncFromCLeventARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateSyncFromCLeventARB] = Fiddle::TYPE_VOIDP OpenGL.module_eval(" def glCreateSyncFromCLeventARB(_context_, _event_, _flags_)\n f = OpenGL::get_command(:glCreateSyncFromCLeventARB)\n f.call(_context_, _event_, _flags_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_clear_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1935 def self.define_ext_command_GL_ARB_clear_buffer_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearBufferData] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearBufferData] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glClearBufferData(_target_, _internalformat_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearBufferData)\n f.call(_target_, _internalformat_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearBufferSubData] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearBufferSubData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearBufferSubData)\n f.call(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_clear_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1963 def self.define_ext_command_GL_ARB_clear_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearTexImage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearTexImage] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glClearTexImage(_texture_, _level_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearTexImage)\n f.call(_texture_, _level_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearTexSubImage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearTexSubImage] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearTexSubImage)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_clip_control ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1991 def self.define_ext_command_GL_ARB_clip_control OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClipControl] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClipControl] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glClipControl(_origin_, _depth_)\n f = OpenGL::get_command(:glClipControl)\n f.call(_origin_, _depth_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_color_buffer_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2009 def self.define_ext_command_GL_ARB_color_buffer_float OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClampColorARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClampColorARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glClampColorARB(_target_, _clamp_)\n f = OpenGL::get_command(:glClampColorARB)\n f.call(_target_, _clamp_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_compatibility ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2027 def self.define_ext_command_GL_ARB_compatibility end |
.define_ext_command_GL_ARB_compressed_texture_pixel_storage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2036 def self.define_ext_command_GL_ARB_compressed_texture_pixel_storage end |
.define_ext_command_GL_ARB_compute_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2045 def self.define_ext_command_GL_ARB_compute_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDispatchCompute] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDispatchCompute] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_)\n f = OpenGL::get_command(:glDispatchCompute)\n f.call(_num_groups_x_, _num_groups_y_, _num_groups_z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDispatchComputeIndirect] = [Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDispatchComputeIndirect] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDispatchComputeIndirect(_indirect_)\n f = OpenGL::get_command(:glDispatchComputeIndirect)\n f.call(_indirect_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_compute_variable_group_size ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2073 def self.define_ext_command_GL_ARB_compute_variable_group_size OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDispatchComputeGroupSizeARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDispatchComputeGroupSizeARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDispatchComputeGroupSizeARB(_num_groups_x_, _num_groups_y_, _num_groups_z_, _group_size_x_, _group_size_y_, _group_size_z_)\n f = OpenGL::get_command(:glDispatchComputeGroupSizeARB)\n f.call(_num_groups_x_, _num_groups_y_, _num_groups_z_, _group_size_x_, _group_size_y_, _group_size_z_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_conditional_render_inverted ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2091 def self.define_ext_command_GL_ARB_conditional_render_inverted end |
.define_ext_command_GL_ARB_conservative_depth ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2100 def self.define_ext_command_GL_ARB_conservative_depth end |
.define_ext_command_GL_ARB_copy_buffer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2109 def self.define_ext_command_GL_ARB_copy_buffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyBufferSubData] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyBufferSubData] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)\n f = OpenGL::get_command(:glCopyBufferSubData)\n f.call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_copy_image ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2127 def self.define_ext_command_GL_ARB_copy_image OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyImageSubData] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyImageSubData] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)\n f = OpenGL::get_command(:glCopyImageSubData)\n f.call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_cull_distance ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2145 def self.define_ext_command_GL_ARB_cull_distance end |
.define_ext_command_GL_ARB_debug_output ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2154 def self.define_ext_command_GL_ARB_debug_output OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageControlARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageControlARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDebugMessageControlARB(_source_, _type_, _severity_, _count_, _ids_, _enabled_)\n f = OpenGL::get_command(:glDebugMessageControlARB)\n f.call(_source_, _type_, _severity_, _count_, _ids_, _enabled_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageInsertARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageInsertARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDebugMessageInsertARB(_source_, _type_, _id_, _severity_, _length_, _buf_)\n f = OpenGL::get_command(:glDebugMessageInsertARB)\n f.call(_source_, _type_, _id_, _severity_, _length_, _buf_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageCallbackARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageCallbackARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDebugMessageCallbackARB(_callback_, _userParam_)\n f = OpenGL::get_command(:glDebugMessageCallbackARB)\n f.call(_callback_, _userParam_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDebugMessageLogARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDebugMessageLogARB] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetDebugMessageLogARB(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)\n f = OpenGL::get_command(:glGetDebugMessageLogARB)\n f.call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_depth_buffer_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2202 def self.define_ext_command_GL_ARB_depth_buffer_float end |
.define_ext_command_GL_ARB_depth_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2211 def self.define_ext_command_GL_ARB_depth_clamp end |
.define_ext_command_GL_ARB_depth_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2220 def self.define_ext_command_GL_ARB_depth_texture end |
.define_ext_command_GL_ARB_derivative_control ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2229 def self.define_ext_command_GL_ARB_derivative_control end |
.define_ext_command_GL_ARB_direct_state_access ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 2238 def self.define_ext_command_GL_ARB_direct_state_access OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateTransformFeedbacks] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateTransformFeedbacks] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCreateTransformFeedbacks(_n_, _ids_)\n f = OpenGL::get_command(:glCreateTransformFeedbacks)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTransformFeedbackBufferBase] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTransformFeedbackBufferBase] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTransformFeedbackBufferBase(_xfb_, _index_, _buffer_)\n f = OpenGL::get_command(:glTransformFeedbackBufferBase)\n f.call(_xfb_, _index_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTransformFeedbackBufferRange] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTransformFeedbackBufferRange] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_)\n f = OpenGL::get_command(:glTransformFeedbackBufferRange)\n f.call(_xfb_, _index_, _buffer_, _offset_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTransformFeedbackiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTransformFeedbackiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTransformFeedbackiv(_xfb_, _pname_, _param_)\n f = OpenGL::get_command(:glGetTransformFeedbackiv)\n f.call(_xfb_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTransformFeedbacki_v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTransformFeedbacki_v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_)\n f = OpenGL::get_command(:glGetTransformFeedbacki_v)\n f.call(_xfb_, _pname_, _index_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTransformFeedbacki64_v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTransformFeedbacki64_v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_)\n f = OpenGL::get_command(:glGetTransformFeedbacki64_v)\n f.call(_xfb_, _pname_, _index_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateBuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateBuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateBuffers(_n_, _buffers_)\n f = OpenGL::get_command(:glCreateBuffers)\n f.call(_n_, _buffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferStorage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferStorage] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferStorage(_buffer_, _size_, _data_, _flags_)\n f = OpenGL::get_command(:glNamedBufferStorage)\n f.call(_buffer_, _size_, _data_, _flags_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferData] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferData(_buffer_, _size_, _data_, _usage_)\n f = OpenGL::get_command(:glNamedBufferData)\n f.call(_buffer_, _size_, _data_, _usage_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferSubData] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferSubData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferSubData(_buffer_, _offset_, _size_, _data_)\n f = OpenGL::get_command(:glNamedBufferSubData)\n f.call(_buffer_, _offset_, _size_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyNamedBufferSubData] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyNamedBufferSubData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)\n f = OpenGL::get_command(:glCopyNamedBufferSubData)\n f.call(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearNamedBufferData] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearNamedBufferData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearNamedBufferData)\n f.call(_buffer_, _internalformat_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearNamedBufferSubData] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearNamedBufferSubData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearNamedBufferSubData)\n f.call(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapNamedBuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapNamedBuffer] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glMapNamedBuffer(_buffer_, _access_)\n f = OpenGL::get_command(:glMapNamedBuffer)\n f.call(_buffer_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapNamedBufferRange] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapNamedBufferRange] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glMapNamedBufferRange(_buffer_, _offset_, _length_, _access_)\n f = OpenGL::get_command(:glMapNamedBufferRange)\n f.call(_buffer_, _offset_, _length_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUnmapNamedBuffer] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUnmapNamedBuffer] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glUnmapNamedBuffer(_buffer_)\n f = OpenGL::get_command(:glUnmapNamedBuffer)\n f.call(_buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushMappedNamedBufferRange] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushMappedNamedBufferRange] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFlushMappedNamedBufferRange(_buffer_, _offset_, _length_)\n f = OpenGL::get_command(:glFlushMappedNamedBufferRange)\n f.call(_buffer_, _offset_, _length_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedBufferParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedBufferParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedBufferParameteriv(_buffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedBufferParameteriv)\n f.call(_buffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedBufferParameteri64v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedBufferParameteri64v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedBufferParameteri64v(_buffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedBufferParameteri64v)\n f.call(_buffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedBufferPointerv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedBufferPointerv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedBufferPointerv(_buffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedBufferPointerv)\n f.call(_buffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedBufferSubData] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedBufferSubData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedBufferSubData(_buffer_, _offset_, _size_, _data_)\n f = OpenGL::get_command(:glGetNamedBufferSubData)\n f.call(_buffer_, _offset_, _size_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateFramebuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateFramebuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateFramebuffers(_n_, _framebuffers_)\n f = OpenGL::get_command(:glCreateFramebuffers)\n f.call(_n_, _framebuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferRenderbuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferRenderbuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)\n f = OpenGL::get_command(:glNamedFramebufferRenderbuffer)\n f.call(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferParameteri] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferParameteri] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferParameteri(_framebuffer_, _pname_, _param_)\n f = OpenGL::get_command(:glNamedFramebufferParameteri)\n f.call(_framebuffer_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferTexture] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferTexture] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_)\n f = OpenGL::get_command(:glNamedFramebufferTexture)\n f.call(_framebuffer_, _attachment_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferTextureLayer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferTextureLayer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_)\n f = OpenGL::get_command(:glNamedFramebufferTextureLayer)\n f.call(_framebuffer_, _attachment_, _texture_, _level_, _layer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferDrawBuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferDrawBuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferDrawBuffer(_framebuffer_, _buf_)\n f = OpenGL::get_command(:glNamedFramebufferDrawBuffer)\n f.call(_framebuffer_, _buf_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferDrawBuffers] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferDrawBuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_)\n f = OpenGL::get_command(:glNamedFramebufferDrawBuffers)\n f.call(_framebuffer_, _n_, _bufs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferReadBuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferReadBuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferReadBuffer(_framebuffer_, _src_)\n f = OpenGL::get_command(:glNamedFramebufferReadBuffer)\n f.call(_framebuffer_, _src_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInvalidateNamedFramebufferData] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInvalidateNamedFramebufferData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_)\n f = OpenGL::get_command(:glInvalidateNamedFramebufferData)\n f.call(_framebuffer_, _numAttachments_, _attachments_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInvalidateNamedFramebufferSubData] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInvalidateNamedFramebufferSubData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glInvalidateNamedFramebufferSubData)\n f.call(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearNamedFramebufferiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearNamedFramebufferiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)\n f = OpenGL::get_command(:glClearNamedFramebufferiv)\n f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearNamedFramebufferuiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearNamedFramebufferuiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)\n f = OpenGL::get_command(:glClearNamedFramebufferuiv)\n f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearNamedFramebufferfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearNamedFramebufferfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_)\n f = OpenGL::get_command(:glClearNamedFramebufferfv)\n f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearNamedFramebufferfi] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearNamedFramebufferfi] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_)\n f = OpenGL::get_command(:glClearNamedFramebufferfi)\n f.call(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlitNamedFramebuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlitNamedFramebuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n f = OpenGL::get_command(:glBlitNamedFramebuffer)\n f.call(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCheckNamedFramebufferStatus] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCheckNamedFramebufferStatus] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glCheckNamedFramebufferStatus(_framebuffer_, _target_)\n f = OpenGL::get_command(:glCheckNamedFramebufferStatus)\n f.call(_framebuffer_, _target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedFramebufferParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedFramebufferParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_)\n f = OpenGL::get_command(:glGetNamedFramebufferParameteriv)\n f.call(_framebuffer_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedFramebufferAttachmentParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedFramebufferAttachmentParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedFramebufferAttachmentParameteriv)\n f.call(_framebuffer_, _attachment_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateRenderbuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateRenderbuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateRenderbuffers(_n_, _renderbuffers_)\n f = OpenGL::get_command(:glCreateRenderbuffers)\n f.call(_n_, _renderbuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedRenderbufferStorage] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedRenderbufferStorage] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glNamedRenderbufferStorage)\n f.call(_renderbuffer_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedRenderbufferStorageMultisample] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedRenderbufferStorageMultisample] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glNamedRenderbufferStorageMultisample)\n f.call(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedRenderbufferParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedRenderbufferParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedRenderbufferParameteriv)\n f.call(_renderbuffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateTextures] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateTextures] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateTextures(_target_, _n_, _textures_)\n f = OpenGL::get_command(:glCreateTextures)\n f.call(_target_, _n_, _textures_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureBuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureBuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureBuffer(_texture_, _internalformat_, _buffer_)\n f = OpenGL::get_command(:glTextureBuffer)\n f.call(_texture_, _internalformat_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureBufferRange] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureBufferRange] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_)\n f = OpenGL::get_command(:glTextureBufferRange)\n f.call(_texture_, _internalformat_, _buffer_, _offset_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage1D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage1D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage1D(_texture_, _levels_, _internalformat_, _width_)\n f = OpenGL::get_command(:glTextureStorage1D)\n f.call(_texture_, _levels_, _internalformat_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage2D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage2D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glTextureStorage2D)\n f.call(_texture_, _levels_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage3D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage3D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_)\n f = OpenGL::get_command(:glTextureStorage3D)\n f.call(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage2DMultisample] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage2DMultisample] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glTextureStorage2DMultisample)\n f.call(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage3DMultisample] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage3DMultisample] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glTextureStorage3DMultisample)\n f.call(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureSubImage1D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureSubImage1D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTextureSubImage1D)\n f.call(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureSubImage2D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureSubImage2D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTextureSubImage2D)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureSubImage3D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureSubImage3D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTextureSubImage3D)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTextureSubImage1D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTextureSubImage1D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTextureSubImage1D)\n f.call(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTextureSubImage2D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTextureSubImage2D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTextureSubImage2D)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTextureSubImage3D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTextureSubImage3D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTextureSubImage3D)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTextureSubImage1D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTextureSubImage1D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyTextureSubImage1D)\n f.call(_texture_, _level_, _xoffset_, _x_, _y_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTextureSubImage2D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTextureSubImage2D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyTextureSubImage2D)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTextureSubImage3D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTextureSubImage3D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyTextureSubImage3D)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameterf] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameterf] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameterf(_texture_, _pname_, _param_)\n f = OpenGL::get_command(:glTextureParameterf)\n f.call(_texture_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameterfv(_texture_, _pname_, _param_)\n f = OpenGL::get_command(:glTextureParameterfv)\n f.call(_texture_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameteri] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameteri] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameteri(_texture_, _pname_, _param_)\n f = OpenGL::get_command(:glTextureParameteri)\n f.call(_texture_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameterIiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameterIiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameterIiv(_texture_, _pname_, _params_)\n f = OpenGL::get_command(:glTextureParameterIiv)\n f.call(_texture_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameterIuiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameterIuiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameterIuiv(_texture_, _pname_, _params_)\n f = OpenGL::get_command(:glTextureParameterIuiv)\n f.call(_texture_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameteriv(_texture_, _pname_, _param_)\n f = OpenGL::get_command(:glTextureParameteriv)\n f.call(_texture_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenerateTextureMipmap] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenerateTextureMipmap] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenerateTextureMipmap(_texture_)\n f = OpenGL::get_command(:glGenerateTextureMipmap)\n f.call(_texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindTextureUnit] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindTextureUnit] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindTextureUnit(_unit_, _texture_)\n f = OpenGL::get_command(:glBindTextureUnit)\n f.call(_unit_, _texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureImage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureImage] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_)\n f = OpenGL::get_command(:glGetTextureImage)\n f.call(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCompressedTextureImage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCompressedTextureImage] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_)\n f = OpenGL::get_command(:glGetCompressedTextureImage)\n f.call(_texture_, _level_, _bufSize_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureLevelParameterfv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureLevelParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureLevelParameterfv)\n f.call(_texture_, _level_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureLevelParameteriv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureLevelParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureLevelParameteriv)\n f.call(_texture_, _level_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureParameterfv(_texture_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureParameterfv)\n f.call(_texture_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureParameterIiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureParameterIiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureParameterIiv(_texture_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureParameterIiv)\n f.call(_texture_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureParameterIuiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureParameterIuiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureParameterIuiv(_texture_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureParameterIuiv)\n f.call(_texture_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureParameteriv(_texture_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureParameteriv)\n f.call(_texture_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateVertexArrays] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateVertexArrays] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateVertexArrays(_n_, _arrays_)\n f = OpenGL::get_command(:glCreateVertexArrays)\n f.call(_n_, _arrays_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableVertexArrayAttrib] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableVertexArrayAttrib] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableVertexArrayAttrib(_vaobj_, _index_)\n f = OpenGL::get_command(:glDisableVertexArrayAttrib)\n f.call(_vaobj_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableVertexArrayAttrib] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableVertexArrayAttrib] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableVertexArrayAttrib(_vaobj_, _index_)\n f = OpenGL::get_command(:glEnableVertexArrayAttrib)\n f.call(_vaobj_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayElementBuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayElementBuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayElementBuffer(_vaobj_, _buffer_)\n f = OpenGL::get_command(:glVertexArrayElementBuffer)\n f.call(_vaobj_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexBuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexBuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)\n f = OpenGL::get_command(:glVertexArrayVertexBuffer)\n f.call(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexBuffers] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexBuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_)\n f = OpenGL::get_command(:glVertexArrayVertexBuffers)\n f.call(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayAttribBinding] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayAttribBinding] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_)\n f = OpenGL::get_command(:glVertexArrayAttribBinding)\n f.call(_vaobj_, _attribindex_, _bindingindex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayAttribFormat] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayAttribFormat] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)\n f = OpenGL::get_command(:glVertexArrayAttribFormat)\n f.call(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayAttribIFormat] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayAttribIFormat] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)\n f = OpenGL::get_command(:glVertexArrayAttribIFormat)\n f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayAttribLFormat] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayAttribLFormat] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)\n f = OpenGL::get_command(:glVertexArrayAttribLFormat)\n f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayBindingDivisor] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayBindingDivisor] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_)\n f = OpenGL::get_command(:glVertexArrayBindingDivisor)\n f.call(_vaobj_, _bindingindex_, _divisor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexArrayiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexArrayiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexArrayiv(_vaobj_, _pname_, _param_)\n f = OpenGL::get_command(:glGetVertexArrayiv)\n f.call(_vaobj_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexArrayIndexediv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexArrayIndexediv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_)\n f = OpenGL::get_command(:glGetVertexArrayIndexediv)\n f.call(_vaobj_, _index_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexArrayIndexed64iv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexArrayIndexed64iv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_)\n f = OpenGL::get_command(:glGetVertexArrayIndexed64iv)\n f.call(_vaobj_, _index_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateSamplers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateSamplers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateSamplers(_n_, _samplers_)\n f = OpenGL::get_command(:glCreateSamplers)\n f.call(_n_, _samplers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateProgramPipelines] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateProgramPipelines] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateProgramPipelines(_n_, _pipelines_)\n f = OpenGL::get_command(:glCreateProgramPipelines)\n f.call(_n_, _pipelines_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateQueries] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateQueries] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateQueries(_target_, _n_, _ids_)\n f = OpenGL::get_command(:glCreateQueries)\n f.call(_target_, _n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryBufferObjecti64v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryBufferObjecti64v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_)\n f = OpenGL::get_command(:glGetQueryBufferObjecti64v)\n f.call(_id_, _buffer_, _pname_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryBufferObjectiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryBufferObjectiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_)\n f = OpenGL::get_command(:glGetQueryBufferObjectiv)\n f.call(_id_, _buffer_, _pname_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryBufferObjectui64v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryBufferObjectui64v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_)\n f = OpenGL::get_command(:glGetQueryBufferObjectui64v)\n f.call(_id_, _buffer_, _pname_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryBufferObjectuiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryBufferObjectuiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_)\n f = OpenGL::get_command(:glGetQueryBufferObjectuiv)\n f.call(_id_, _buffer_, _pname_, _offset_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_draw_buffers ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3216 def self.define_ext_command_GL_ARB_draw_buffers OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawBuffersARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawBuffersARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawBuffersARB(_n_, _bufs_)\n f = OpenGL::get_command(:glDrawBuffersARB)\n f.call(_n_, _bufs_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_draw_buffers_blend ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3234 def self.define_ext_command_GL_ARB_draw_buffers_blend OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationiARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationiARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendEquationiARB(_buf_, _mode_)\n f = OpenGL::get_command(:glBlendEquationiARB)\n f.call(_buf_, _mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationSeparateiARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationSeparateiARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendEquationSeparateiARB(_buf_, _modeRGB_, _modeAlpha_)\n f = OpenGL::get_command(:glBlendEquationSeparateiARB)\n f.call(_buf_, _modeRGB_, _modeAlpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFunciARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFunciARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendFunciARB(_buf_, _src_, _dst_)\n f = OpenGL::get_command(:glBlendFunciARB)\n f.call(_buf_, _src_, _dst_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFuncSeparateiARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFuncSeparateiARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendFuncSeparateiARB(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)\n f = OpenGL::get_command(:glBlendFuncSeparateiARB)\n f.call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_draw_elements_base_vertex ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3282 def self.define_ext_command_GL_ARB_draw_elements_base_vertex OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsBaseVertex] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsBaseVertex] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_)\n f = OpenGL::get_command(:glDrawElementsBaseVertex)\n f.call(_mode_, _count_, _type_, _indices_, _basevertex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawRangeElementsBaseVertex] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawRangeElementsBaseVertex] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)\n f = OpenGL::get_command(:glDrawRangeElementsBaseVertex)\n f.call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseVertex] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseVertex] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)\n f = OpenGL::get_command(:glDrawElementsInstancedBaseVertex)\n f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsBaseVertex] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsBaseVertex] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)\n f = OpenGL::get_command(:glMultiDrawElementsBaseVertex)\n f.call(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_draw_indirect ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3330 def self.define_ext_command_GL_ARB_draw_indirect OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawArraysIndirect] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysIndirect] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawArraysIndirect(_mode_, _indirect_)\n f = OpenGL::get_command(:glDrawArraysIndirect)\n f.call(_mode_, _indirect_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsIndirect] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsIndirect] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsIndirect(_mode_, _type_, _indirect_)\n f = OpenGL::get_command(:glDrawElementsIndirect)\n f.call(_mode_, _type_, _indirect_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_draw_instanced ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3358 def self.define_ext_command_GL_ARB_draw_instanced OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstancedARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstancedARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawArraysInstancedARB(_mode_, _first_, _count_, _primcount_)\n f = OpenGL::get_command(:glDrawArraysInstancedARB)\n f.call(_mode_, _first_, _count_, _primcount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedARB(_mode_, _count_, _type_, _indices_, _primcount_)\n f = OpenGL::get_command(:glDrawElementsInstancedARB)\n f.call(_mode_, _count_, _type_, _indices_, _primcount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_enhanced_layouts ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3386 def self.define_ext_command_GL_ARB_enhanced_layouts end |
.define_ext_command_GL_ARB_ES2_compatibility ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1553 def self.define_ext_command_GL_ARB_ES2_compatibility OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReleaseShaderCompiler] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReleaseShaderCompiler] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glReleaseShaderCompiler()\n f = OpenGL::get_command(:glReleaseShaderCompiler)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShaderBinary] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShaderBinary] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_)\n f = OpenGL::get_command(:glShaderBinary)\n f.call(_count_, _shaders_, _binaryFormat_, _binary_, _length_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetShaderPrecisionFormat] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetShaderPrecisionFormat] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_)\n f = OpenGL::get_command(:glGetShaderPrecisionFormat)\n f.call(_shadertype_, _precisiontype_, _range_, _precision_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangef] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangef] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangef(_n_, _f_)\n f = OpenGL::get_command(:glDepthRangef)\n f.call(_n_, _f_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearDepthf] = [Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearDepthf] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearDepthf(_d_)\n f = OpenGL::get_command(:glClearDepthf)\n f.call(_d_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_ES3_1_compatibility ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1611 def self.define_ext_command_GL_ARB_ES3_1_compatibility OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMemoryBarrierByRegion] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMemoryBarrierByRegion] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMemoryBarrierByRegion(_barriers_)\n f = OpenGL::get_command(:glMemoryBarrierByRegion)\n f.call(_barriers_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_ES3_2_compatibility ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1629 def self.define_ext_command_GL_ARB_ES3_2_compatibility OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPrimitiveBoundingBoxARB] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPrimitiveBoundingBoxARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPrimitiveBoundingBoxARB(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)\n f = OpenGL::get_command(:glPrimitiveBoundingBoxARB)\n f.call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_ES3_compatibility ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 1647 def self.define_ext_command_GL_ARB_ES3_compatibility end |
.define_ext_command_GL_ARB_explicit_attrib_location ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3395 def self.define_ext_command_GL_ARB_explicit_attrib_location end |
.define_ext_command_GL_ARB_explicit_uniform_location ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3404 def self.define_ext_command_GL_ARB_explicit_uniform_location end |
.define_ext_command_GL_ARB_fragment_coord_conventions ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3413 def self.define_ext_command_GL_ARB_fragment_coord_conventions end |
.define_ext_command_GL_ARB_fragment_layer_viewport ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3422 def self. end |
.define_ext_command_GL_ARB_fragment_program ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3431 def self.define_ext_command_GL_ARB_fragment_program OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramStringARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramStringARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProgramStringARB(_target_, _format_, _len_, _string_)\n f = OpenGL::get_command(:glProgramStringARB)\n f.call(_target_, _format_, _len_, _string_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindProgramARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindProgramARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindProgramARB(_target_, _program_)\n f = OpenGL::get_command(:glBindProgramARB)\n f.call(_target_, _program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteProgramsARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteProgramsARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteProgramsARB(_n_, _programs_)\n f = OpenGL::get_command(:glDeleteProgramsARB)\n f.call(_n_, _programs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenProgramsARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenProgramsARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenProgramsARB(_n_, _programs_)\n f = OpenGL::get_command(:glGenProgramsARB)\n f.call(_n_, _programs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameter4dARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameter4dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameter4dARB(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramEnvParameter4dARB)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameter4dvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameter4dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameter4dvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramEnvParameter4dvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameter4fARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameter4fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameter4fARB(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramEnvParameter4fARB)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameter4fvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameter4fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameter4fvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramEnvParameter4fvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameter4dARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameter4dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameter4dARB(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramLocalParameter4dARB)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameter4dvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameter4dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameter4dvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramLocalParameter4dvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameter4fARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameter4fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameter4fARB(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramLocalParameter4fARB)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameter4fvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameter4fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameter4fvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramLocalParameter4fvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramEnvParameterdvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramEnvParameterdvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramEnvParameterdvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramEnvParameterdvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramEnvParameterfvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramEnvParameterfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramEnvParameterfvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramEnvParameterfvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramLocalParameterdvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramLocalParameterdvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramLocalParameterdvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramLocalParameterdvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramLocalParameterfvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramLocalParameterfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramLocalParameterfvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramLocalParameterfvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramivARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramivARB(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetProgramivARB)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramStringARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramStringARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramStringARB(_target_, _pname_, _string_)\n f = OpenGL::get_command(:glGetProgramStringARB)\n f.call(_target_, _pname_, _string_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsProgramARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsProgramARB] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsProgramARB(_program_)\n f = OpenGL::get_command(:glIsProgramARB)\n f.call(_program_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_fragment_program_shadow ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3629 def self.define_ext_command_GL_ARB_fragment_program_shadow end |
.define_ext_command_GL_ARB_fragment_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3638 def self.define_ext_command_GL_ARB_fragment_shader end |
.define_ext_command_GL_ARB_fragment_shader_interlock ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3647 def self.define_ext_command_GL_ARB_fragment_shader_interlock end |
.define_ext_command_GL_ARB_framebuffer_no_attachments ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3656 def self. OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferParameteri] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferParameteri] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferParameteri(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glFramebufferParameteri)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFramebufferParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFramebufferParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFramebufferParameteriv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFramebufferParameteriv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_framebuffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3684 def self.define_ext_command_GL_ARB_framebuffer_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsRenderbuffer] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsRenderbuffer] = -Fiddle::TYPE_CHAR OpenGL.module_eval(" def glIsRenderbuffer(_renderbuffer_)\n f = OpenGL::get_command(:glIsRenderbuffer)\n f.call(_renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindRenderbuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindRenderbuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindRenderbuffer(_target_, _renderbuffer_)\n f = OpenGL::get_command(:glBindRenderbuffer)\n f.call(_target_, _renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteRenderbuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteRenderbuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteRenderbuffers(_n_, _renderbuffers_)\n f = OpenGL::get_command(:glDeleteRenderbuffers)\n f.call(_n_, _renderbuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenRenderbuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenRenderbuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenRenderbuffers(_n_, _renderbuffers_)\n f = OpenGL::get_command(:glGenRenderbuffers)\n f.call(_n_, _renderbuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorage] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorage] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRenderbufferStorage(_target_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorage)\n f.call(_target_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetRenderbufferParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetRenderbufferParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetRenderbufferParameteriv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetRenderbufferParameteriv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsFramebuffer] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsFramebuffer] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsFramebuffer(_framebuffer_)\n f = OpenGL::get_command(:glIsFramebuffer)\n f.call(_framebuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindFramebuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindFramebuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindFramebuffer(_target_, _framebuffer_)\n f = OpenGL::get_command(:glBindFramebuffer)\n f.call(_target_, _framebuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteFramebuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteFramebuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteFramebuffers(_n_, _framebuffers_)\n f = OpenGL::get_command(:glDeleteFramebuffers)\n f.call(_n_, _framebuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenFramebuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenFramebuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenFramebuffers(_n_, _framebuffers_)\n f = OpenGL::get_command(:glGenFramebuffers)\n f.call(_n_, _framebuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCheckFramebufferStatus] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCheckFramebufferStatus] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glCheckFramebufferStatus(_target_)\n f = OpenGL::get_command(:glCheckFramebufferStatus)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture1D] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture1D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_)\n f = OpenGL::get_command(:glFramebufferTexture1D)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture2D] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture2D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_)\n f = OpenGL::get_command(:glFramebufferTexture2D)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture3D] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture3D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)\n f = OpenGL::get_command(:glFramebufferTexture3D)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferRenderbuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferRenderbuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)\n f = OpenGL::get_command(:glFramebufferRenderbuffer)\n f.call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFramebufferAttachmentParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFramebufferAttachmentParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFramebufferAttachmentParameteriv)\n f.call(_target_, _attachment_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenerateMipmap] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenerateMipmap] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenerateMipmap(_target_)\n f = OpenGL::get_command(:glGenerateMipmap)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlitFramebuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlitFramebuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n f = OpenGL::get_command(:glBlitFramebuffer)\n f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisample] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisample] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageMultisample)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureLayer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureLayer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_)\n f = OpenGL::get_command(:glFramebufferTextureLayer)\n f.call(_target_, _attachment_, _texture_, _level_, _layer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_framebuffer_sRGB ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3892 def self.define_ext_command_GL_ARB_framebuffer_sRGB end |
.define_ext_command_GL_ARB_geometry_shader4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3901 def self.define_ext_command_GL_ARB_geometry_shader4 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameteriARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameteriARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProgramParameteriARB(_program_, _pname_, _value_)\n f = OpenGL::get_command(:glProgramParameteriARB)\n f.call(_program_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTextureARB(_target_, _attachment_, _texture_, _level_)\n f = OpenGL::get_command(:glFramebufferTextureARB)\n f.call(_target_, _attachment_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureLayerARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureLayerARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTextureLayerARB(_target_, _attachment_, _texture_, _level_, _layer_)\n f = OpenGL::get_command(:glFramebufferTextureLayerARB)\n f.call(_target_, _attachment_, _texture_, _level_, _layer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureFaceARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureFaceARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTextureFaceARB(_target_, _attachment_, _texture_, _level_, _face_)\n f = OpenGL::get_command(:glFramebufferTextureFaceARB)\n f.call(_target_, _attachment_, _texture_, _level_, _face_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_get_program_binary ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3949 def self.define_ext_command_GL_ARB_get_program_binary OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramBinary] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramBinary] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)\n f = OpenGL::get_command(:glGetProgramBinary)\n f.call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramBinary] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramBinary] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramBinary(_program_, _binaryFormat_, _binary_, _length_)\n f = OpenGL::get_command(:glProgramBinary)\n f.call(_program_, _binaryFormat_, _binary_, _length_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameteri] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameteri] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramParameteri(_program_, _pname_, _value_)\n f = OpenGL::get_command(:glProgramParameteri)\n f.call(_program_, _pname_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_get_texture_sub_image ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 3987 def self.define_ext_command_GL_ARB_get_texture_sub_image OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureSubImage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureSubImage] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_)\n f = OpenGL::get_command(:glGetTextureSubImage)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCompressedTextureSubImage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCompressedTextureSubImage] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_)\n f = OpenGL::get_command(:glGetCompressedTextureSubImage)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_gl_spirv ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 4015 def self.define_ext_command_GL_ARB_gl_spirv OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSpecializeShaderARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSpecializeShaderARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSpecializeShaderARB(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_)\n f = OpenGL::get_command(:glSpecializeShaderARB)\n f.call(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_gpu_shader5 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 4033 def self.define_ext_command_GL_ARB_gpu_shader5 end |
.define_ext_command_GL_ARB_gpu_shader_fp64 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 4042 def self.define_ext_command_GL_ARB_gpu_shader_fp64 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1d] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glUniform1d(_location_, _x_)\n f = OpenGL::get_command(:glUniform1d)\n f.call(_location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2d(_location_, _x_, _y_)\n f = OpenGL::get_command(:glUniform2d)\n f.call(_location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3d(_location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glUniform3d)\n f.call(_location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4d(_location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glUniform4d)\n f.call(_location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1dv(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1dv)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2dv(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2dv)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3dv(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3dv)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4dv(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4dv)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix2dv(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix2dv)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix3dv(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix3dv)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix4dv(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix4dv)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2x3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2x3dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix2x3dv(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix2x3dv)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2x4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2x4dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix2x4dv(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix2x4dv)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3x2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3x2dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix3x2dv(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix3x2dv)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3x4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3x4dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix3x4dv(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix3x4dv)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4x2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4x2dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix4x2dv(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix4x2dv)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4x3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4x3dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix4x3dv(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix4x3dv)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformdv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformdv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformdv(_program_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformdv)\n f.call(_program_, _location_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_gpu_shader_int64 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 4230 def self.define_ext_command_GL_ARB_gpu_shader_int64 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1i64ARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1i64ARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glUniform1i64ARB(_location_, _x_)\n f = OpenGL::get_command(:glUniform1i64ARB)\n f.call(_location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2i64ARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2i64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2i64ARB(_location_, _x_, _y_)\n f = OpenGL::get_command(:glUniform2i64ARB)\n f.call(_location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3i64ARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3i64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3i64ARB(_location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glUniform3i64ARB)\n f.call(_location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4i64ARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4i64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4i64ARB(_location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glUniform4i64ARB)\n f.call(_location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1i64vARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1i64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1i64vARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1i64vARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2i64vARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2i64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2i64vARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2i64vARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3i64vARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3i64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3i64vARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3i64vARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4i64vARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4i64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4i64vARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4i64vARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1ui64ARB] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1ui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1ui64ARB(_location_, _x_)\n f = OpenGL::get_command(:glUniform1ui64ARB)\n f.call(_location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2ui64ARB] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2ui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2ui64ARB(_location_, _x_, _y_)\n f = OpenGL::get_command(:glUniform2ui64ARB)\n f.call(_location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3ui64ARB] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3ui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3ui64ARB(_location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glUniform3ui64ARB)\n f.call(_location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4ui64ARB] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4ui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4ui64ARB(_location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glUniform4ui64ARB)\n f.call(_location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1ui64vARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1ui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1ui64vARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1ui64vARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2ui64vARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2ui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2ui64vARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2ui64vARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3ui64vARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3ui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3ui64vARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3ui64vARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4ui64vARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4ui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4ui64vARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4ui64vARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformi64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformi64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformi64vARB(_program_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformi64vARB)\n f.call(_program_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformui64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformui64vARB(_program_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformui64vARB)\n f.call(_program_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformi64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformi64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformi64vARB(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformi64vARB)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformui64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformui64vARB(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformui64vARB)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1i64ARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1i64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1i64ARB(_program_, _location_, _x_)\n f = OpenGL::get_command(:glProgramUniform1i64ARB)\n f.call(_program_, _location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2i64ARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2i64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2i64ARB(_program_, _location_, _x_, _y_)\n f = OpenGL::get_command(:glProgramUniform2i64ARB)\n f.call(_program_, _location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3i64ARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3i64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3i64ARB(_program_, _location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glProgramUniform3i64ARB)\n f.call(_program_, _location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4i64ARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4i64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4i64ARB(_program_, _location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramUniform4i64ARB)\n f.call(_program_, _location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1i64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1i64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1i64vARB(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1i64vARB)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2i64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2i64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2i64vARB(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2i64vARB)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3i64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3i64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3i64vARB(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3i64vARB)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4i64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4i64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4i64vARB(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4i64vARB)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ui64ARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1ui64ARB(_program_, _location_, _x_)\n f = OpenGL::get_command(:glProgramUniform1ui64ARB)\n f.call(_program_, _location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ui64ARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2ui64ARB(_program_, _location_, _x_, _y_)\n f = OpenGL::get_command(:glProgramUniform2ui64ARB)\n f.call(_program_, _location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ui64ARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3ui64ARB(_program_, _location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glProgramUniform3ui64ARB)\n f.call(_program_, _location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ui64ARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ui64ARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4ui64ARB(_program_, _location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramUniform4ui64ARB)\n f.call(_program_, _location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ui64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1ui64vARB(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1ui64vARB)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ui64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2ui64vARB(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2ui64vARB)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ui64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3ui64vARB(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3ui64vARB)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ui64vARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ui64vARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4ui64vARB(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4ui64vARB)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_half_float_pixel ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 4598 def self.define_ext_command_GL_ARB_half_float_pixel end |
.define_ext_command_GL_ARB_half_float_vertex ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 4607 def self.define_ext_command_GL_ARB_half_float_vertex end |
.define_ext_command_GL_ARB_imaging ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 4616 def self.define_ext_command_GL_ARB_imaging OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendColor] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendColor] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendColor(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glBlendColor)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquation] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquation] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendEquation(_mode_)\n f = OpenGL::get_command(:glBlendEquation)\n f.call(_mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorTable] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorTable] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorTable(_target_, _internalformat_, _width_, _format_, _type_, _table_)\n f = OpenGL::get_command(:glColorTable)\n f.call(_target_, _internalformat_, _width_, _format_, _type_, _table_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorTableParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorTableParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorTableParameterfv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glColorTableParameterfv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorTableParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorTableParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorTableParameteriv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glColorTableParameteriv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyColorTable] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyColorTable] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyColorTable(_target_, _internalformat_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyColorTable)\n f.call(_target_, _internalformat_, _x_, _y_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetColorTable] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetColorTable] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetColorTable(_target_, _format_, _type_, _table_)\n f = OpenGL::get_command(:glGetColorTable)\n f.call(_target_, _format_, _type_, _table_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetColorTableParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetColorTableParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetColorTableParameterfv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetColorTableParameterfv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetColorTableParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetColorTableParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetColorTableParameteriv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetColorTableParameteriv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorSubTable] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorSubTable] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorSubTable(_target_, _start_, _count_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glColorSubTable)\n f.call(_target_, _start_, _count_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyColorSubTable] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyColorSubTable] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyColorSubTable(_target_, _start_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyColorSubTable)\n f.call(_target_, _start_, _x_, _y_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionFilter1D] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionFilter1D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionFilter1D(_target_, _internalformat_, _width_, _format_, _type_, _image_)\n f = OpenGL::get_command(:glConvolutionFilter1D)\n f.call(_target_, _internalformat_, _width_, _format_, _type_, _image_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionFilter2D] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionFilter2D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionFilter2D(_target_, _internalformat_, _width_, _height_, _format_, _type_, _image_)\n f = OpenGL::get_command(:glConvolutionFilter2D)\n f.call(_target_, _internalformat_, _width_, _height_, _format_, _type_, _image_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameterf] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameterf] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameterf(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glConvolutionParameterf)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameterfv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glConvolutionParameterfv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameteri] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameteri] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameteri(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glConvolutionParameteri)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameteriv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glConvolutionParameteriv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyConvolutionFilter1D] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyConvolutionFilter1D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyConvolutionFilter1D(_target_, _internalformat_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyConvolutionFilter1D)\n f.call(_target_, _internalformat_, _x_, _y_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyConvolutionFilter2D] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyConvolutionFilter2D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyConvolutionFilter2D(_target_, _internalformat_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyConvolutionFilter2D)\n f.call(_target_, _internalformat_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetConvolutionFilter] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetConvolutionFilter] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetConvolutionFilter(_target_, _format_, _type_, _image_)\n f = OpenGL::get_command(:glGetConvolutionFilter)\n f.call(_target_, _format_, _type_, _image_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetConvolutionParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetConvolutionParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetConvolutionParameterfv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetConvolutionParameterfv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetConvolutionParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetConvolutionParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetConvolutionParameteriv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetConvolutionParameteriv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSeparableFilter] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSeparableFilter] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSeparableFilter(_target_, _format_, _type_, _row_, _column_, _span_)\n f = OpenGL::get_command(:glGetSeparableFilter)\n f.call(_target_, _format_, _type_, _row_, _column_, _span_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSeparableFilter2D] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSeparableFilter2D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSeparableFilter2D(_target_, _internalformat_, _width_, _height_, _format_, _type_, _row_, _column_)\n f = OpenGL::get_command(:glSeparableFilter2D)\n f.call(_target_, _internalformat_, _width_, _height_, _format_, _type_, _row_, _column_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetHistogram] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetHistogram] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetHistogram(_target_, _reset_, _format_, _type_, _values_)\n f = OpenGL::get_command(:glGetHistogram)\n f.call(_target_, _reset_, _format_, _type_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetHistogramParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetHistogramParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetHistogramParameterfv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetHistogramParameterfv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetHistogramParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetHistogramParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetHistogramParameteriv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetHistogramParameteriv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMinmax] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMinmax] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMinmax(_target_, _reset_, _format_, _type_, _values_)\n f = OpenGL::get_command(:glGetMinmax)\n f.call(_target_, _reset_, _format_, _type_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMinmaxParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMinmaxParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMinmaxParameterfv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMinmaxParameterfv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMinmaxParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMinmaxParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMinmaxParameteriv(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMinmaxParameteriv)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glHistogram] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glHistogram] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glHistogram(_target_, _width_, _internalformat_, _sink_)\n f = OpenGL::get_command(:glHistogram)\n f.call(_target_, _width_, _internalformat_, _sink_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMinmax] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMinmax] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMinmax(_target_, _internalformat_, _sink_)\n f = OpenGL::get_command(:glMinmax)\n f.call(_target_, _internalformat_, _sink_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResetHistogram] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResetHistogram] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glResetHistogram(_target_)\n f = OpenGL::get_command(:glResetHistogram)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResetMinmax] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResetMinmax] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glResetMinmax(_target_)\n f = OpenGL::get_command(:glResetMinmax)\n f.call(_target_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_indirect_parameters ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 4964 def self.define_ext_command_GL_ARB_indirect_parameters OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawArraysIndirectCountARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawArraysIndirectCountARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMultiDrawArraysIndirectCountARB(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawArraysIndirectCountARB)\n f.call(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsIndirectCountARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsIndirectCountARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsIndirectCountARB(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawElementsIndirectCountARB)\n f.call(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_instanced_arrays ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 4992 def self.define_ext_command_GL_ARB_instanced_arrays OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribDivisorARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribDivisorARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttribDivisorARB(_index_, _divisor_)\n f = OpenGL::get_command(:glVertexAttribDivisorARB)\n f.call(_index_, _divisor_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_internalformat_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5010 def self.define_ext_command_GL_ARB_internalformat_query OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInternalformativ] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInternalformativ] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_)\n f = OpenGL::get_command(:glGetInternalformativ)\n f.call(_target_, _internalformat_, _pname_, _count_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_internalformat_query2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5028 def self.define_ext_command_GL_ARB_internalformat_query2 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInternalformati64v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInternalformati64v] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetInternalformati64v(_target_, _internalformat_, _pname_, _count_, _params_)\n f = OpenGL::get_command(:glGetInternalformati64v)\n f.call(_target_, _internalformat_, _pname_, _count_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_invalidate_subdata ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5046 def self.define_ext_command_GL_ARB_invalidate_subdata OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInvalidateTexSubImage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInvalidateTexSubImage] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glInvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)\n f = OpenGL::get_command(:glInvalidateTexSubImage)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInvalidateTexImage] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInvalidateTexImage] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInvalidateTexImage(_texture_, _level_)\n f = OpenGL::get_command(:glInvalidateTexImage)\n f.call(_texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInvalidateBufferSubData] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInvalidateBufferSubData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInvalidateBufferSubData(_buffer_, _offset_, _length_)\n f = OpenGL::get_command(:glInvalidateBufferSubData)\n f.call(_buffer_, _offset_, _length_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInvalidateBufferData] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInvalidateBufferData] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInvalidateBufferData(_buffer_)\n f = OpenGL::get_command(:glInvalidateBufferData)\n f.call(_buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInvalidateFramebuffer] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInvalidateFramebuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInvalidateFramebuffer(_target_, _numAttachments_, _attachments_)\n f = OpenGL::get_command(:glInvalidateFramebuffer)\n f.call(_target_, _numAttachments_, _attachments_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInvalidateSubFramebuffer] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInvalidateSubFramebuffer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glInvalidateSubFramebuffer)\n f.call(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_map_buffer_alignment ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5114 def self.define_ext_command_GL_ARB_map_buffer_alignment end |
.define_ext_command_GL_ARB_map_buffer_range ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5123 def self.define_ext_command_GL_ARB_map_buffer_range OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapBufferRange] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapBufferRange] = Fiddle::TYPE_VOIDP OpenGL.module_eval(" def glMapBufferRange(_target_, _offset_, _length_, _access_)\n f = OpenGL::get_command(:glMapBufferRange)\n f.call(_target_, _offset_, _length_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushMappedBufferRange] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushMappedBufferRange] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFlushMappedBufferRange(_target_, _offset_, _length_)\n f = OpenGL::get_command(:glFlushMappedBufferRange)\n f.call(_target_, _offset_, _length_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_matrix_palette ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5151 def self.define_ext_command_GL_ARB_matrix_palette OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCurrentPaletteMatrixARB] = [Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCurrentPaletteMatrixARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCurrentPaletteMatrixARB(_index_)\n f = OpenGL::get_command(:glCurrentPaletteMatrixARB)\n f.call(_index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixIndexubvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixIndexubvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixIndexubvARB(_size_, _indices_)\n f = OpenGL::get_command(:glMatrixIndexubvARB)\n f.call(_size_, _indices_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixIndexusvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixIndexusvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixIndexusvARB(_size_, _indices_)\n f = OpenGL::get_command(:glMatrixIndexusvARB)\n f.call(_size_, _indices_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixIndexuivARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixIndexuivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixIndexuivARB(_size_, _indices_)\n f = OpenGL::get_command(:glMatrixIndexuivARB)\n f.call(_size_, _indices_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixIndexPointerARB] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixIndexPointerARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixIndexPointerARB(_size_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glMatrixIndexPointerARB)\n f.call(_size_, _type_, _stride_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_multi_bind ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5209 def self.define_ext_command_GL_ARB_multi_bind OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBuffersBase] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBuffersBase] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindBuffersBase(_target_, _first_, _count_, _buffers_)\n f = OpenGL::get_command(:glBindBuffersBase)\n f.call(_target_, _first_, _count_, _buffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBuffersRange] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBuffersRange] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)\n f = OpenGL::get_command(:glBindBuffersRange)\n f.call(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindTextures] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindTextures] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindTextures(_first_, _count_, _textures_)\n f = OpenGL::get_command(:glBindTextures)\n f.call(_first_, _count_, _textures_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindSamplers] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindSamplers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindSamplers(_first_, _count_, _samplers_)\n f = OpenGL::get_command(:glBindSamplers)\n f.call(_first_, _count_, _samplers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindImageTextures] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindImageTextures] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindImageTextures(_first_, _count_, _textures_)\n f = OpenGL::get_command(:glBindImageTextures)\n f.call(_first_, _count_, _textures_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindVertexBuffers] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindVertexBuffers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_)\n f = OpenGL::get_command(:glBindVertexBuffers)\n f.call(_first_, _count_, _buffers_, _offsets_, _strides_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_multi_draw_indirect ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5277 def self.define_ext_command_GL_ARB_multi_draw_indirect OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawArraysIndirect] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawArraysIndirect] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawArraysIndirect)\n f.call(_mode_, _indirect_, _drawcount_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsIndirect] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsIndirect] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawElementsIndirect)\n f.call(_mode_, _type_, _indirect_, _drawcount_, _stride_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5305 def self.define_ext_command_GL_ARB_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSampleCoverageARB] = [Fiddle::TYPE_FLOAT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSampleCoverageARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSampleCoverageARB(_value_, _invert_)\n f = OpenGL::get_command(:glSampleCoverageARB)\n f.call(_value_, _invert_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_multitexture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5323 def self.define_ext_command_GL_ARB_multitexture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glActiveTextureARB] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glActiveTextureARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glActiveTextureARB(_texture_)\n f = OpenGL::get_command(:glActiveTextureARB)\n f.call(_texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClientActiveTextureARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClientActiveTextureARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClientActiveTextureARB(_texture_)\n f = OpenGL::get_command(:glClientActiveTextureARB)\n f.call(_texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1dARB(_target_, _s_)\n f = OpenGL::get_command(:glMultiTexCoord1dARB)\n f.call(_target_, _s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1dvARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord1dvARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1fARB(_target_, _s_)\n f = OpenGL::get_command(:glMultiTexCoord1fARB)\n f.call(_target_, _s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1fvARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord1fvARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1iARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1iARB(_target_, _s_)\n f = OpenGL::get_command(:glMultiTexCoord1iARB)\n f.call(_target_, _s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1ivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1ivARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord1ivARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1sARB(_target_, _s_)\n f = OpenGL::get_command(:glMultiTexCoord1sARB)\n f.call(_target_, _s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1svARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord1svARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2dARB(_target_, _s_, _t_)\n f = OpenGL::get_command(:glMultiTexCoord2dARB)\n f.call(_target_, _s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2dvARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord2dvARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2fARB(_target_, _s_, _t_)\n f = OpenGL::get_command(:glMultiTexCoord2fARB)\n f.call(_target_, _s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2fvARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord2fvARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2iARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2iARB(_target_, _s_, _t_)\n f = OpenGL::get_command(:glMultiTexCoord2iARB)\n f.call(_target_, _s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2ivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2ivARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord2ivARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2sARB(_target_, _s_, _t_)\n f = OpenGL::get_command(:glMultiTexCoord2sARB)\n f.call(_target_, _s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2svARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord2svARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3dARB(_target_, _s_, _t_, _r_)\n f = OpenGL::get_command(:glMultiTexCoord3dARB)\n f.call(_target_, _s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3dvARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord3dvARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3fARB(_target_, _s_, _t_, _r_)\n f = OpenGL::get_command(:glMultiTexCoord3fARB)\n f.call(_target_, _s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3fvARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord3fvARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3iARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3iARB(_target_, _s_, _t_, _r_)\n f = OpenGL::get_command(:glMultiTexCoord3iARB)\n f.call(_target_, _s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3ivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3ivARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord3ivARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3sARB(_target_, _s_, _t_, _r_)\n f = OpenGL::get_command(:glMultiTexCoord3sARB)\n f.call(_target_, _s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3svARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord3svARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4dARB(_target_, _s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glMultiTexCoord4dARB)\n f.call(_target_, _s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4dvARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord4dvARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4fARB(_target_, _s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glMultiTexCoord4fARB)\n f.call(_target_, _s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4fvARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord4fvARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4iARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4iARB(_target_, _s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glMultiTexCoord4iARB)\n f.call(_target_, _s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4ivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4ivARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord4ivARB)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4sARB(_target_, _s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glMultiTexCoord4sARB)\n f.call(_target_, _s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4svARB(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord4svARB)\n f.call(_target_, _v_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_occlusion_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5671 def self.define_ext_command_GL_ARB_occlusion_query OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenQueriesARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenQueriesARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGenQueriesARB(_n_, _ids_)\n f = OpenGL::get_command(:glGenQueriesARB)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteQueriesARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteQueriesARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteQueriesARB(_n_, _ids_)\n f = OpenGL::get_command(:glDeleteQueriesARB)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsQueryARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsQueryARB] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsQueryARB(_id_)\n f = OpenGL::get_command(:glIsQueryARB)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginQueryARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginQueryARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBeginQueryARB(_target_, _id_)\n f = OpenGL::get_command(:glBeginQueryARB)\n f.call(_target_, _id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndQueryARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndQueryARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndQueryARB(_target_)\n f = OpenGL::get_command(:glEndQueryARB)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryivARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryivARB(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryivARB)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectivARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjectivARB(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjectivARB)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectuivARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectuivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjectuivARB(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjectuivARB)\n f.call(_id_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_occlusion_query2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5759 def self.define_ext_command_GL_ARB_occlusion_query2 end |
.define_ext_command_GL_ARB_parallel_shader_compile ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5768 def self.define_ext_command_GL_ARB_parallel_shader_compile OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMaxShaderCompilerThreadsARB] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMaxShaderCompilerThreadsARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMaxShaderCompilerThreadsARB(_count_)\n f = OpenGL::get_command(:glMaxShaderCompilerThreadsARB)\n f.call(_count_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_pipeline_statistics_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5786 def self.define_ext_command_GL_ARB_pipeline_statistics_query end |
.define_ext_command_GL_ARB_pixel_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5795 def self.define_ext_command_GL_ARB_pixel_buffer_object end |
.define_ext_command_GL_ARB_point_parameters ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5804 def self.define_ext_command_GL_ARB_point_parameters OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameterfARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameterfARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPointParameterfARB(_pname_, _param_)\n f = OpenGL::get_command(:glPointParameterfARB)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameterfvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameterfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPointParameterfvARB(_pname_, _params_)\n f = OpenGL::get_command(:glPointParameterfvARB)\n f.call(_pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_point_sprite ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5832 def self.define_ext_command_GL_ARB_point_sprite end |
.define_ext_command_GL_ARB_polygon_offset_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5841 def self.define_ext_command_GL_ARB_polygon_offset_clamp OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPolygonOffsetClamp] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPolygonOffsetClamp] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPolygonOffsetClamp(_factor_, _units_, _clamp_)\n f = OpenGL::get_command(:glPolygonOffsetClamp)\n f.call(_factor_, _units_, _clamp_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_post_depth_coverage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5859 def self.define_ext_command_GL_ARB_post_depth_coverage end |
.define_ext_command_GL_ARB_program_interface_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5868 def self.define_ext_command_GL_ARB_program_interface_query OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramInterfaceiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramInterfaceiv] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_)\n f = OpenGL::get_command(:glGetProgramInterfaceiv)\n f.call(_program_, _programInterface_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceIndex] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceIndex] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetProgramResourceIndex(_program_, _programInterface_, _name_)\n f = OpenGL::get_command(:glGetProgramResourceIndex)\n f.call(_program_, _programInterface_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceName] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceName] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)\n f = OpenGL::get_command(:glGetProgramResourceName)\n f.call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)\n f = OpenGL::get_command(:glGetProgramResourceiv)\n f.call(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceLocation] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceLocation] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetProgramResourceLocation(_program_, _programInterface_, _name_)\n f = OpenGL::get_command(:glGetProgramResourceLocation)\n f.call(_program_, _programInterface_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceLocationIndex] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceLocationIndex] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetProgramResourceLocationIndex(_program_, _programInterface_, _name_)\n f = OpenGL::get_command(:glGetProgramResourceLocationIndex)\n f.call(_program_, _programInterface_, _name_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_provoking_vertex ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5936 def self.define_ext_command_GL_ARB_provoking_vertex OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProvokingVertex] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProvokingVertex] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProvokingVertex(_mode_)\n f = OpenGL::get_command(:glProvokingVertex)\n f.call(_mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_query_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5954 def self.define_ext_command_GL_ARB_query_buffer_object end |
.define_ext_command_GL_ARB_robust_buffer_access_behavior ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5963 def self.define_ext_command_GL_ARB_robust_buffer_access_behavior end |
.define_ext_command_GL_ARB_robustness ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 5972 def self.define_ext_command_GL_ARB_robustness OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetGraphicsResetStatusARB] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetGraphicsResetStatusARB] = -Fiddle::TYPE_INT OpenGL.module_eval(" def glGetGraphicsResetStatusARB()\n f = OpenGL::get_command(:glGetGraphicsResetStatusARB)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnTexImageARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnTexImageARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnTexImageARB(_target_, _level_, _format_, _type_, _bufSize_, _img_)\n f = OpenGL::get_command(:glGetnTexImageARB)\n f.call(_target_, _level_, _format_, _type_, _bufSize_, _img_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReadnPixelsARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReadnPixelsARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReadnPixelsARB(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)\n f = OpenGL::get_command(:glReadnPixelsARB)\n f.call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnCompressedTexImageARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnCompressedTexImageARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnCompressedTexImageARB(_target_, _lod_, _bufSize_, _img_)\n f = OpenGL::get_command(:glGetnCompressedTexImageARB)\n f.call(_target_, _lod_, _bufSize_, _img_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformfvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformfvARB(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformfvARB)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformivARB(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformivARB)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformuivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformuivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformuivARB(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformuivARB)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformdvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformdvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformdvARB(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformdvARB)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnMapdvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnMapdvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnMapdvARB(_target_, _query_, _bufSize_, _v_)\n f = OpenGL::get_command(:glGetnMapdvARB)\n f.call(_target_, _query_, _bufSize_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnMapfvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnMapfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnMapfvARB(_target_, _query_, _bufSize_, _v_)\n f = OpenGL::get_command(:glGetnMapfvARB)\n f.call(_target_, _query_, _bufSize_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnMapivARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnMapivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnMapivARB(_target_, _query_, _bufSize_, _v_)\n f = OpenGL::get_command(:glGetnMapivARB)\n f.call(_target_, _query_, _bufSize_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnPixelMapfvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnPixelMapfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnPixelMapfvARB(_map_, _bufSize_, _values_)\n f = OpenGL::get_command(:glGetnPixelMapfvARB)\n f.call(_map_, _bufSize_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnPixelMapuivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnPixelMapuivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnPixelMapuivARB(_map_, _bufSize_, _values_)\n f = OpenGL::get_command(:glGetnPixelMapuivARB)\n f.call(_map_, _bufSize_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnPixelMapusvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnPixelMapusvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnPixelMapusvARB(_map_, _bufSize_, _values_)\n f = OpenGL::get_command(:glGetnPixelMapusvARB)\n f.call(_map_, _bufSize_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnPolygonStippleARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnPolygonStippleARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnPolygonStippleARB(_bufSize_, _pattern_)\n f = OpenGL::get_command(:glGetnPolygonStippleARB)\n f.call(_bufSize_, _pattern_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnColorTableARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnColorTableARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnColorTableARB(_target_, _format_, _type_, _bufSize_, _table_)\n f = OpenGL::get_command(:glGetnColorTableARB)\n f.call(_target_, _format_, _type_, _bufSize_, _table_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnConvolutionFilterARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnConvolutionFilterARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnConvolutionFilterARB(_target_, _format_, _type_, _bufSize_, _image_)\n f = OpenGL::get_command(:glGetnConvolutionFilterARB)\n f.call(_target_, _format_, _type_, _bufSize_, _image_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnSeparableFilterARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnSeparableFilterARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnSeparableFilterARB(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_)\n f = OpenGL::get_command(:glGetnSeparableFilterARB)\n f.call(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnHistogramARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnHistogramARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnHistogramARB(_target_, _reset_, _format_, _type_, _bufSize_, _values_)\n f = OpenGL::get_command(:glGetnHistogramARB)\n f.call(_target_, _reset_, _format_, _type_, _bufSize_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnMinmaxARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnMinmaxARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnMinmaxARB(_target_, _reset_, _format_, _type_, _bufSize_, _values_)\n f = OpenGL::get_command(:glGetnMinmaxARB)\n f.call(_target_, _reset_, _format_, _type_, _bufSize_, _values_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_robustness_isolation ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 6180 def self.define_ext_command_GL_ARB_robustness_isolation end |
.define_ext_command_GL_ARB_sample_locations ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 6189 def self.define_ext_command_GL_ARB_sample_locations OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferSampleLocationsfvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferSampleLocationsfvARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferSampleLocationsfvARB(_target_, _start_, _count_, _v_)\n f = OpenGL::get_command(:glFramebufferSampleLocationsfvARB)\n f.call(_target_, _start_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferSampleLocationsfvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferSampleLocationsfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferSampleLocationsfvARB(_framebuffer_, _start_, _count_, _v_)\n f = OpenGL::get_command(:glNamedFramebufferSampleLocationsfvARB)\n f.call(_framebuffer_, _start_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEvaluateDepthValuesARB] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEvaluateDepthValuesARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEvaluateDepthValuesARB()\n f = OpenGL::get_command(:glEvaluateDepthValuesARB)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_sample_shading ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 6227 def self.define_ext_command_GL_ARB_sample_shading OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMinSampleShadingARB] = [Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMinSampleShadingARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMinSampleShadingARB(_value_)\n f = OpenGL::get_command(:glMinSampleShadingARB)\n f.call(_value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_sampler_objects ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 6245 def self.define_ext_command_GL_ARB_sampler_objects OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenSamplers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenSamplers] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGenSamplers(_count_, _samplers_)\n f = OpenGL::get_command(:glGenSamplers)\n f.call(_count_, _samplers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteSamplers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteSamplers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteSamplers(_count_, _samplers_)\n f = OpenGL::get_command(:glDeleteSamplers)\n f.call(_count_, _samplers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsSampler] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsSampler] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsSampler(_sampler_)\n f = OpenGL::get_command(:glIsSampler)\n f.call(_sampler_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindSampler] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindSampler] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindSampler(_unit_, _sampler_)\n f = OpenGL::get_command(:glBindSampler)\n f.call(_unit_, _sampler_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameteri] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameteri] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameteri(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameteri)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameteriv(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameteriv)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterf] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterf] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterf(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterf)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterfv(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterfv)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterIiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterIiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterIiv(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterIiv)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterIuiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterIuiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterIuiv(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterIuiv)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameteriv(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameteriv)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterIiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterIiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameterIiv(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameterIiv)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameterfv(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameterfv)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterIuiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterIuiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameterIuiv(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameterIuiv)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_seamless_cube_map ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 6393 def self.define_ext_command_GL_ARB_seamless_cube_map end |
.define_ext_command_GL_ARB_seamless_cubemap_per_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 6402 def self.define_ext_command_GL_ARB_seamless_cubemap_per_texture end |
.define_ext_command_GL_ARB_separate_shader_objects ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 6411 def self.define_ext_command_GL_ARB_separate_shader_objects OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUseProgramStages] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUseProgramStages] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glUseProgramStages(_pipeline_, _stages_, _program_)\n f = OpenGL::get_command(:glUseProgramStages)\n f.call(_pipeline_, _stages_, _program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glActiveShaderProgram] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glActiveShaderProgram] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glActiveShaderProgram(_pipeline_, _program_)\n f = OpenGL::get_command(:glActiveShaderProgram)\n f.call(_pipeline_, _program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateShaderProgramv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateShaderProgramv] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glCreateShaderProgramv(_type_, _count_, _strings_)\n f = OpenGL::get_command(:glCreateShaderProgramv)\n f.call(_type_, _count_, _strings_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindProgramPipeline] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindProgramPipeline] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindProgramPipeline(_pipeline_)\n f = OpenGL::get_command(:glBindProgramPipeline)\n f.call(_pipeline_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteProgramPipelines] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteProgramPipelines] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteProgramPipelines(_n_, _pipelines_)\n f = OpenGL::get_command(:glDeleteProgramPipelines)\n f.call(_n_, _pipelines_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenProgramPipelines] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenProgramPipelines] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenProgramPipelines(_n_, _pipelines_)\n f = OpenGL::get_command(:glGenProgramPipelines)\n f.call(_n_, _pipelines_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsProgramPipeline] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsProgramPipeline] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsProgramPipeline(_pipeline_)\n f = OpenGL::get_command(:glIsProgramPipeline)\n f.call(_pipeline_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramPipelineiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramPipelineiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramPipelineiv(_pipeline_, _pname_, _params_)\n f = OpenGL::get_command(:glGetProgramPipelineiv)\n f.call(_pipeline_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameteri] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameteri] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramParameteri(_program_, _pname_, _value_)\n f = OpenGL::get_command(:glProgramParameteri)\n f.call(_program_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1i] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1i] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1i(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1i)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1iv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1iv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1iv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1iv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1f] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1f] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1f(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1f)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1fv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1fv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1d] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1d(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1d)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1dv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1dv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ui] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1ui(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1ui)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1uiv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1uiv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2i] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2i] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2i(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2i)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2iv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2iv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2iv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2iv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2f] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2f] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2f(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2f)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2fv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2fv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2d] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2d(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2d)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2dv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2dv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ui] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2ui(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2ui)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2uiv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2uiv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3i] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3i] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3i)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3iv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3iv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3iv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3iv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3f] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3f] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3f)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3fv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3fv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3d] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3d)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3dv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3dv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ui] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3ui)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3uiv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3uiv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4i] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4i] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4i)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4iv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4iv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4iv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4iv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4f] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4f] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4f)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4fv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4fv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4d] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4d)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4dv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4dv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ui] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4ui)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4uiv(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4uiv)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2fv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3fv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4fv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2dv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3dv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4dv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x3fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x3fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x3fv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x2fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x2fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x2fv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x4fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x4fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x4fv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x2fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x2fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x2fv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x4fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x4fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x4fv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x3fv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x3fv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x3fv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x3dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x3dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x3dv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x2dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x2dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x2dv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x4dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x4dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x4dv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x2dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x2dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x2dv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x4dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x4dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x4dv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x3dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x3dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x3dv)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glValidateProgramPipeline] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glValidateProgramPipeline] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glValidateProgramPipeline(_pipeline_)\n f = OpenGL::get_command(:glValidateProgramPipeline)\n f.call(_pipeline_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramPipelineInfoLog] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramPipelineInfoLog] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_)\n f = OpenGL::get_command(:glGetProgramPipelineInfoLog)\n f.call(_pipeline_, _bufSize_, _length_, _infoLog_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_shader_atomic_counter_ops ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7029 def self.define_ext_command_GL_ARB_shader_atomic_counter_ops end |
.define_ext_command_GL_ARB_shader_atomic_counters ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7038 def self.define_ext_command_GL_ARB_shader_atomic_counters OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveAtomicCounterBufferiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveAtomicCounterBufferiv] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_)\n f = OpenGL::get_command(:glGetActiveAtomicCounterBufferiv)\n f.call(_program_, _bufferIndex_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_shader_ballot ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7056 def self.define_ext_command_GL_ARB_shader_ballot end |
.define_ext_command_GL_ARB_shader_bit_encoding ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7065 def self.define_ext_command_GL_ARB_shader_bit_encoding end |
.define_ext_command_GL_ARB_shader_clock ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7074 def self.define_ext_command_GL_ARB_shader_clock end |
.define_ext_command_GL_ARB_shader_draw_parameters ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7083 def self.define_ext_command_GL_ARB_shader_draw_parameters end |
.define_ext_command_GL_ARB_shader_group_vote ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7092 def self.define_ext_command_GL_ARB_shader_group_vote end |
.define_ext_command_GL_ARB_shader_image_load_store ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7101 def self.define_ext_command_GL_ARB_shader_image_load_store OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindImageTexture] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindImageTexture] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)\n f = OpenGL::get_command(:glBindImageTexture)\n f.call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMemoryBarrier] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMemoryBarrier] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMemoryBarrier(_barriers_)\n f = OpenGL::get_command(:glMemoryBarrier)\n f.call(_barriers_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_shader_image_size ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7129 def self.define_ext_command_GL_ARB_shader_image_size end |
.define_ext_command_GL_ARB_shader_objects ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7138 def self.define_ext_command_GL_ARB_shader_objects OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteObjectARB] = [Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteObjectARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDeleteObjectARB(_obj_)\n f = OpenGL::get_command(:glDeleteObjectARB)\n f.call(_obj_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetHandleARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetHandleARB] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glGetHandleARB(_pname_)\n f = OpenGL::get_command(:glGetHandleARB)\n f.call(_pname_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDetachObjectARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDetachObjectARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDetachObjectARB(_containerObj_, _attachedObj_)\n f = OpenGL::get_command(:glDetachObjectARB)\n f.call(_containerObj_, _attachedObj_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateShaderObjectARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateShaderObjectARB] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glCreateShaderObjectARB(_shaderType_)\n f = OpenGL::get_command(:glCreateShaderObjectARB)\n f.call(_shaderType_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShaderSourceARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShaderSourceARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShaderSourceARB(_shaderObj_, _count_, _string_, _length_)\n f = OpenGL::get_command(:glShaderSourceARB)\n f.call(_shaderObj_, _count_, _string_, _length_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompileShaderARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompileShaderARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompileShaderARB(_shaderObj_)\n f = OpenGL::get_command(:glCompileShaderARB)\n f.call(_shaderObj_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateProgramObjectARB] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateProgramObjectARB] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glCreateProgramObjectARB()\n f = OpenGL::get_command(:glCreateProgramObjectARB)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAttachObjectARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAttachObjectARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glAttachObjectARB(_containerObj_, _obj_)\n f = OpenGL::get_command(:glAttachObjectARB)\n f.call(_containerObj_, _obj_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLinkProgramARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLinkProgramARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLinkProgramARB(_programObj_)\n f = OpenGL::get_command(:glLinkProgramARB)\n f.call(_programObj_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUseProgramObjectARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUseProgramObjectARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUseProgramObjectARB(_programObj_)\n f = OpenGL::get_command(:glUseProgramObjectARB)\n f.call(_programObj_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glValidateProgramARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glValidateProgramARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glValidateProgramARB(_programObj_)\n f = OpenGL::get_command(:glValidateProgramARB)\n f.call(_programObj_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1fARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1fARB(_location_, _v0_)\n f = OpenGL::get_command(:glUniform1fARB)\n f.call(_location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2fARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2fARB(_location_, _v0_, _v1_)\n f = OpenGL::get_command(:glUniform2fARB)\n f.call(_location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3fARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3fARB(_location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glUniform3fARB)\n f.call(_location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4fARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4fARB(_location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glUniform4fARB)\n f.call(_location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1iARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1iARB(_location_, _v0_)\n f = OpenGL::get_command(:glUniform1iARB)\n f.call(_location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2iARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2iARB(_location_, _v0_, _v1_)\n f = OpenGL::get_command(:glUniform2iARB)\n f.call(_location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3iARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3iARB(_location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glUniform3iARB)\n f.call(_location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4iARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4iARB(_location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glUniform4iARB)\n f.call(_location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1fvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1fvARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1fvARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2fvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2fvARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2fvARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3fvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3fvARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3fvARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4fvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4fvARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4fvARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1ivARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1ivARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1ivARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2ivARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2ivARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2ivARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3ivARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3ivARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3ivARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4ivARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4ivARB(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4ivARB)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2fvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix2fvARB(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix2fvARB)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3fvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix3fvARB(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix3fvARB)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4fvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix4fvARB(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix4fvARB)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectParameterfvARB] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectParameterfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectParameterfvARB(_obj_, _pname_, _params_)\n f = OpenGL::get_command(:glGetObjectParameterfvARB)\n f.call(_obj_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectParameterivARB] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectParameterivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectParameterivARB(_obj_, _pname_, _params_)\n f = OpenGL::get_command(:glGetObjectParameterivARB)\n f.call(_obj_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInfoLogARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInfoLogARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetInfoLogARB(_obj_, _maxLength_, _length_, _infoLog_)\n f = OpenGL::get_command(:glGetInfoLogARB)\n f.call(_obj_, _maxLength_, _length_, _infoLog_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetAttachedObjectsARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetAttachedObjectsARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetAttachedObjectsARB(_containerObj_, _maxCount_, _count_, _obj_)\n f = OpenGL::get_command(:glGetAttachedObjectsARB)\n f.call(_containerObj_, _maxCount_, _count_, _obj_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformLocationARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformLocationARB] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetUniformLocationARB(_programObj_, _name_)\n f = OpenGL::get_command(:glGetUniformLocationARB)\n f.call(_programObj_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniformARB] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniformARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveUniformARB(_programObj_, _index_, _maxLength_, _length_, _size_, _type_, _name_)\n f = OpenGL::get_command(:glGetActiveUniformARB)\n f.call(_programObj_, _index_, _maxLength_, _length_, _size_, _type_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformfvARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformfvARB(_programObj_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformfvARB)\n f.call(_programObj_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformivARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformivARB(_programObj_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformivARB)\n f.call(_programObj_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetShaderSourceARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetShaderSourceARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetShaderSourceARB(_obj_, _maxLength_, _length_, _source_)\n f = OpenGL::get_command(:glGetShaderSourceARB)\n f.call(_obj_, _maxLength_, _length_, _source_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_shader_precision ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7536 def self.define_ext_command_GL_ARB_shader_precision end |
.define_ext_command_GL_ARB_shader_stencil_export ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7545 def self.define_ext_command_GL_ARB_shader_stencil_export end |
.define_ext_command_GL_ARB_shader_storage_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7554 def self.define_ext_command_GL_ARB_shader_storage_buffer_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShaderStorageBlockBinding] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShaderStorageBlockBinding] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_)\n f = OpenGL::get_command(:glShaderStorageBlockBinding)\n f.call(_program_, _storageBlockIndex_, _storageBlockBinding_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_shader_subroutine ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7572 def self.define_ext_command_GL_ARB_shader_subroutine OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSubroutineUniformLocation] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSubroutineUniformLocation] = Fiddle::TYPE_INT OpenGL.module_eval(" def glGetSubroutineUniformLocation(_program_, _shadertype_, _name_)\n f = OpenGL::get_command(:glGetSubroutineUniformLocation)\n f.call(_program_, _shadertype_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSubroutineIndex] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSubroutineIndex] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetSubroutineIndex(_program_, _shadertype_, _name_)\n f = OpenGL::get_command(:glGetSubroutineIndex)\n f.call(_program_, _shadertype_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveSubroutineUniformiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveSubroutineUniformiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_)\n f = OpenGL::get_command(:glGetActiveSubroutineUniformiv)\n f.call(_program_, _shadertype_, _index_, _pname_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveSubroutineUniformName] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveSubroutineUniformName] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)\n f = OpenGL::get_command(:glGetActiveSubroutineUniformName)\n f.call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveSubroutineName] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveSubroutineName] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveSubroutineName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)\n f = OpenGL::get_command(:glGetActiveSubroutineName)\n f.call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformSubroutinesuiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformSubroutinesuiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformSubroutinesuiv(_shadertype_, _count_, _indices_)\n f = OpenGL::get_command(:glUniformSubroutinesuiv)\n f.call(_shadertype_, _count_, _indices_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformSubroutineuiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformSubroutineuiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformSubroutineuiv(_shadertype_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformSubroutineuiv)\n f.call(_shadertype_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramStageiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramStageiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramStageiv(_program_, _shadertype_, _pname_, _values_)\n f = OpenGL::get_command(:glGetProgramStageiv)\n f.call(_program_, _shadertype_, _pname_, _values_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_shader_texture_image_samples ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7660 def self.define_ext_command_GL_ARB_shader_texture_image_samples end |
.define_ext_command_GL_ARB_shader_texture_lod ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7669 def self.define_ext_command_GL_ARB_shader_texture_lod end |
.define_ext_command_GL_ARB_shader_viewport_layer_array ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7678 def self. end |
.define_ext_command_GL_ARB_shading_language_100 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7687 def self.define_ext_command_GL_ARB_shading_language_100 end |
.define_ext_command_GL_ARB_shading_language_420pack ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7696 def self.define_ext_command_GL_ARB_shading_language_420pack end |
.define_ext_command_GL_ARB_shading_language_include ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7705 def self.define_ext_command_GL_ARB_shading_language_include OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedStringARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedStringARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glNamedStringARB(_type_, _namelen_, _name_, _stringlen_, _string_)\n f = OpenGL::get_command(:glNamedStringARB)\n f.call(_type_, _namelen_, _name_, _stringlen_, _string_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteNamedStringARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteNamedStringARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteNamedStringARB(_namelen_, _name_)\n f = OpenGL::get_command(:glDeleteNamedStringARB)\n f.call(_namelen_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompileShaderIncludeARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompileShaderIncludeARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompileShaderIncludeARB(_shader_, _count_, _path_, _length_)\n f = OpenGL::get_command(:glCompileShaderIncludeARB)\n f.call(_shader_, _count_, _path_, _length_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsNamedStringARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsNamedStringARB] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsNamedStringARB(_namelen_, _name_)\n f = OpenGL::get_command(:glIsNamedStringARB)\n f.call(_namelen_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedStringARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedStringARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedStringARB(_namelen_, _name_, _bufSize_, _stringlen_, _string_)\n f = OpenGL::get_command(:glGetNamedStringARB)\n f.call(_namelen_, _name_, _bufSize_, _stringlen_, _string_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedStringivARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedStringivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedStringivARB(_namelen_, _name_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedStringivARB)\n f.call(_namelen_, _name_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_shading_language_packing ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7773 def self.define_ext_command_GL_ARB_shading_language_packing end |
.define_ext_command_GL_ARB_shadow ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7782 def self.define_ext_command_GL_ARB_shadow end |
.define_ext_command_GL_ARB_shadow_ambient ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7791 def self.define_ext_command_GL_ARB_shadow_ambient end |
.define_ext_command_GL_ARB_sparse_buffer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7800 def self.define_ext_command_GL_ARB_sparse_buffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferPageCommitmentARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferPageCommitmentARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBufferPageCommitmentARB(_target_, _offset_, _size_, _commit_)\n f = OpenGL::get_command(:glBufferPageCommitmentARB)\n f.call(_target_, _offset_, _size_, _commit_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferPageCommitmentEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferPageCommitmentEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferPageCommitmentEXT(_buffer_, _offset_, _size_, _commit_)\n f = OpenGL::get_command(:glNamedBufferPageCommitmentEXT)\n f.call(_buffer_, _offset_, _size_, _commit_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferPageCommitmentARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferPageCommitmentARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferPageCommitmentARB(_buffer_, _offset_, _size_, _commit_)\n f = OpenGL::get_command(:glNamedBufferPageCommitmentARB)\n f.call(_buffer_, _offset_, _size_, _commit_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_sparse_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7838 def self.define_ext_command_GL_ARB_sparse_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexPageCommitmentARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexPageCommitmentARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexPageCommitmentARB(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _commit_)\n f = OpenGL::get_command(:glTexPageCommitmentARB)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _commit_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_sparse_texture2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7856 def self.define_ext_command_GL_ARB_sparse_texture2 end |
.define_ext_command_GL_ARB_sparse_texture_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7865 def self.define_ext_command_GL_ARB_sparse_texture_clamp end |
.define_ext_command_GL_ARB_spirv_extensions ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7874 def self.define_ext_command_GL_ARB_spirv_extensions end |
.define_ext_command_GL_ARB_stencil_texturing ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7883 def self.define_ext_command_GL_ARB_stencil_texturing end |
.define_ext_command_GL_ARB_sync ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7892 def self.define_ext_command_GL_ARB_sync OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFenceSync] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFenceSync] = Fiddle::TYPE_VOIDP OpenGL.module_eval(" def glFenceSync(_condition_, _flags_)\n f = OpenGL::get_command(:glFenceSync)\n f.call(_condition_, _flags_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsSync] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsSync] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsSync(_sync_)\n f = OpenGL::get_command(:glIsSync)\n f.call(_sync_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteSync] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteSync] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteSync(_sync_)\n f = OpenGL::get_command(:glDeleteSync)\n f.call(_sync_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClientWaitSync] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClientWaitSync] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glClientWaitSync(_sync_, _flags_, _timeout_)\n f = OpenGL::get_command(:glClientWaitSync)\n f.call(_sync_, _flags_, _timeout_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWaitSync] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWaitSync] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWaitSync(_sync_, _flags_, _timeout_)\n f = OpenGL::get_command(:glWaitSync)\n f.call(_sync_, _flags_, _timeout_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInteger64v] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInteger64v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetInteger64v(_pname_, _data_)\n f = OpenGL::get_command(:glGetInteger64v)\n f.call(_pname_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSynciv] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSynciv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSynciv(_sync_, _pname_, _count_, _length_, _values_)\n f = OpenGL::get_command(:glGetSynciv)\n f.call(_sync_, _pname_, _count_, _length_, _values_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_tessellation_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7970 def self.define_ext_command_GL_ARB_tessellation_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPatchParameteri] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPatchParameteri] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPatchParameteri(_pname_, _value_)\n f = OpenGL::get_command(:glPatchParameteri)\n f.call(_pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPatchParameterfv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPatchParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPatchParameterfv(_pname_, _values_)\n f = OpenGL::get_command(:glPatchParameterfv)\n f.call(_pname_, _values_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_texture_barrier ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 7998 def self. OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureBarrier] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureBarrier] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTextureBarrier()\n f = OpenGL::get_command(:glTextureBarrier)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_texture_border_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8016 def self.define_ext_command_GL_ARB_texture_border_clamp end |
.define_ext_command_GL_ARB_texture_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8025 def self.define_ext_command_GL_ARB_texture_buffer_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexBufferARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexBufferARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexBufferARB(_target_, _internalformat_, _buffer_)\n f = OpenGL::get_command(:glTexBufferARB)\n f.call(_target_, _internalformat_, _buffer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_texture_buffer_object_rgb32 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8043 def self.define_ext_command_GL_ARB_texture_buffer_object_rgb32 end |
.define_ext_command_GL_ARB_texture_buffer_range ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8052 def self.define_ext_command_GL_ARB_texture_buffer_range OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexBufferRange] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexBufferRange] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_)\n f = OpenGL::get_command(:glTexBufferRange)\n f.call(_target_, _internalformat_, _buffer_, _offset_, _size_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_texture_compression ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8070 def self.define_ext_command_GL_ARB_texture_compression OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTexImage3DARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexImage3DARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCompressedTexImage3DARB(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTexImage3DARB)\n f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTexImage2DARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexImage2DARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTexImage2DARB(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTexImage2DARB)\n f.call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTexImage1DARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexImage1DARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTexImage1DARB(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTexImage1DARB)\n f.call(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTexSubImage3DARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexSubImage3DARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTexSubImage3DARB(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTexSubImage3DARB)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTexSubImage2DARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexSubImage2DARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTexSubImage2DARB(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTexSubImage2DARB)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTexSubImage1DARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexSubImage1DARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTexSubImage1DARB(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTexSubImage1DARB)\n f.call(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCompressedTexImageARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCompressedTexImageARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCompressedTexImageARB(_target_, _level_, _img_)\n f = OpenGL::get_command(:glGetCompressedTexImageARB)\n f.call(_target_, _level_, _img_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_texture_compression_bptc ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8148 def self.define_ext_command_GL_ARB_texture_compression_bptc end |
.define_ext_command_GL_ARB_texture_compression_rgtc ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8157 def self.define_ext_command_GL_ARB_texture_compression_rgtc end |
.define_ext_command_GL_ARB_texture_cube_map ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8166 def self.define_ext_command_GL_ARB_texture_cube_map end |
.define_ext_command_GL_ARB_texture_cube_map_array ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8175 def self.define_ext_command_GL_ARB_texture_cube_map_array end |
.define_ext_command_GL_ARB_texture_env_add ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8184 def self.define_ext_command_GL_ARB_texture_env_add end |
.define_ext_command_GL_ARB_texture_env_combine ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8193 def self.define_ext_command_GL_ARB_texture_env_combine end |
.define_ext_command_GL_ARB_texture_env_crossbar ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8202 def self. end |
.define_ext_command_GL_ARB_texture_env_dot3 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8211 def self.define_ext_command_GL_ARB_texture_env_dot3 end |
.define_ext_command_GL_ARB_texture_filter_anisotropic ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8220 def self.define_ext_command_GL_ARB_texture_filter_anisotropic end |
.define_ext_command_GL_ARB_texture_filter_minmax ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8229 def self.define_ext_command_GL_ARB_texture_filter_minmax end |
.define_ext_command_GL_ARB_texture_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8238 def self.define_ext_command_GL_ARB_texture_float end |
.define_ext_command_GL_ARB_texture_gather ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8247 def self.define_ext_command_GL_ARB_texture_gather end |
.define_ext_command_GL_ARB_texture_mirror_clamp_to_edge ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8256 def self.define_ext_command_GL_ARB_texture_mirror_clamp_to_edge end |
.define_ext_command_GL_ARB_texture_mirrored_repeat ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8265 def self.define_ext_command_GL_ARB_texture_mirrored_repeat end |
.define_ext_command_GL_ARB_texture_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8274 def self.define_ext_command_GL_ARB_texture_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexImage2DMultisample] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexImage2DMultisample] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glTexImage2DMultisample)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexImage3DMultisample] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexImage3DMultisample] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glTexImage3DMultisample)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultisamplefv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultisamplefv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultisamplefv(_pname_, _index_, _val_)\n f = OpenGL::get_command(:glGetMultisamplefv)\n f.call(_pname_, _index_, _val_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSampleMaski] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSampleMaski] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSampleMaski(_maskNumber_, _mask_)\n f = OpenGL::get_command(:glSampleMaski)\n f.call(_maskNumber_, _mask_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_texture_non_power_of_two ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8322 def self.define_ext_command_GL_ARB_texture_non_power_of_two end |
.define_ext_command_GL_ARB_texture_query_levels ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8331 def self.define_ext_command_GL_ARB_texture_query_levels end |
.define_ext_command_GL_ARB_texture_query_lod ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8340 def self.define_ext_command_GL_ARB_texture_query_lod end |
.define_ext_command_GL_ARB_texture_rectangle ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8349 def self.define_ext_command_GL_ARB_texture_rectangle end |
.define_ext_command_GL_ARB_texture_rg ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8358 def self.define_ext_command_GL_ARB_texture_rg end |
.define_ext_command_GL_ARB_texture_rgb10_a2ui ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8367 def self.define_ext_command_GL_ARB_texture_rgb10_a2ui end |
.define_ext_command_GL_ARB_texture_stencil8 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8376 def self.define_ext_command_GL_ARB_texture_stencil8 end |
.define_ext_command_GL_ARB_texture_storage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8385 def self.define_ext_command_GL_ARB_texture_storage OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorage1D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorage1D] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexStorage1D(_target_, _levels_, _internalformat_, _width_)\n f = OpenGL::get_command(:glTexStorage1D)\n f.call(_target_, _levels_, _internalformat_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorage2D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorage2D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glTexStorage2D)\n f.call(_target_, _levels_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorage3D] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorage3D] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)\n f = OpenGL::get_command(:glTexStorage3D)\n f.call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_texture_storage_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8423 def self.define_ext_command_GL_ARB_texture_storage_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorage2DMultisample] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorage2DMultisample] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glTexStorage2DMultisample)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorage3DMultisample] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorage3DMultisample] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glTexStorage3DMultisample)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_texture_swizzle ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8451 def self.define_ext_command_GL_ARB_texture_swizzle end |
.define_ext_command_GL_ARB_texture_view ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8460 def self.define_ext_command_GL_ARB_texture_view OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureView] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureView] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)\n f = OpenGL::get_command(:glTextureView)\n f.call(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_timer_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8478 def self.define_ext_command_GL_ARB_timer_query OpenGL::GL_FUNCTIONS_ARGS_MAP[:glQueryCounter] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glQueryCounter] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glQueryCounter(_id_, _target_)\n f = OpenGL::get_command(:glQueryCounter)\n f.call(_id_, _target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjecti64v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjecti64v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjecti64v(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjecti64v)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectui64v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectui64v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjectui64v(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjectui64v)\n f.call(_id_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_transform_feedback2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8516 def self.define_ext_command_GL_ARB_transform_feedback2 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindTransformFeedback] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindTransformFeedback] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindTransformFeedback(_target_, _id_)\n f = OpenGL::get_command(:glBindTransformFeedback)\n f.call(_target_, _id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteTransformFeedbacks] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteTransformFeedbacks] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteTransformFeedbacks(_n_, _ids_)\n f = OpenGL::get_command(:glDeleteTransformFeedbacks)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenTransformFeedbacks] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenTransformFeedbacks] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenTransformFeedbacks(_n_, _ids_)\n f = OpenGL::get_command(:glGenTransformFeedbacks)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsTransformFeedback] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsTransformFeedback] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsTransformFeedback(_id_)\n f = OpenGL::get_command(:glIsTransformFeedback)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPauseTransformFeedback] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPauseTransformFeedback] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPauseTransformFeedback()\n f = OpenGL::get_command(:glPauseTransformFeedback)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResumeTransformFeedback] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResumeTransformFeedback] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glResumeTransformFeedback()\n f = OpenGL::get_command(:glResumeTransformFeedback)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedback] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedback] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawTransformFeedback(_mode_, _id_)\n f = OpenGL::get_command(:glDrawTransformFeedback)\n f.call(_mode_, _id_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_transform_feedback3 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8594 def self.define_ext_command_GL_ARB_transform_feedback3 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedbackStream] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedbackStream] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawTransformFeedbackStream(_mode_, _id_, _stream_)\n f = OpenGL::get_command(:glDrawTransformFeedbackStream)\n f.call(_mode_, _id_, _stream_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginQueryIndexed] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginQueryIndexed] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBeginQueryIndexed(_target_, _index_, _id_)\n f = OpenGL::get_command(:glBeginQueryIndexed)\n f.call(_target_, _index_, _id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndQueryIndexed] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndQueryIndexed] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndQueryIndexed(_target_, _index_)\n f = OpenGL::get_command(:glEndQueryIndexed)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryIndexediv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryIndexediv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryIndexediv(_target_, _index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryIndexediv)\n f.call(_target_, _index_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_transform_feedback_instanced ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8642 def self.define_ext_command_GL_ARB_transform_feedback_instanced OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedbackInstanced] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedbackInstanced] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_)\n f = OpenGL::get_command(:glDrawTransformFeedbackInstanced)\n f.call(_mode_, _id_, _instancecount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedbackStreamInstanced] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedbackStreamInstanced] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_)\n f = OpenGL::get_command(:glDrawTransformFeedbackStreamInstanced)\n f.call(_mode_, _id_, _stream_, _instancecount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_transform_feedback_overflow_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8670 def self.define_ext_command_GL_ARB_transform_feedback_overflow_query end |
.define_ext_command_GL_ARB_transpose_matrix ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8679 def self.define_ext_command_GL_ARB_transpose_matrix OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLoadTransposeMatrixfARB] = [Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLoadTransposeMatrixfARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glLoadTransposeMatrixfARB(_m_)\n f = OpenGL::get_command(:glLoadTransposeMatrixfARB)\n f.call(_m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLoadTransposeMatrixdARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLoadTransposeMatrixdARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLoadTransposeMatrixdARB(_m_)\n f = OpenGL::get_command(:glLoadTransposeMatrixdARB)\n f.call(_m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultTransposeMatrixfARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultTransposeMatrixfARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultTransposeMatrixfARB(_m_)\n f = OpenGL::get_command(:glMultTransposeMatrixfARB)\n f.call(_m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultTransposeMatrixdARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultTransposeMatrixdARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultTransposeMatrixdARB(_m_)\n f = OpenGL::get_command(:glMultTransposeMatrixdARB)\n f.call(_m_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_uniform_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8727 def self.define_ext_command_GL_ARB_uniform_buffer_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformIndices] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformIndices] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)\n f = OpenGL::get_command(:glGetUniformIndices)\n f.call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniformsiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniformsiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)\n f = OpenGL::get_command(:glGetActiveUniformsiv)\n f.call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniformName] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniformName] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)\n f = OpenGL::get_command(:glGetActiveUniformName)\n f.call(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformBlockIndex] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformBlockIndex] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetUniformBlockIndex(_program_, _uniformBlockName_)\n f = OpenGL::get_command(:glGetUniformBlockIndex)\n f.call(_program_, _uniformBlockName_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniformBlockiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniformBlockiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_)\n f = OpenGL::get_command(:glGetActiveUniformBlockiv)\n f.call(_program_, _uniformBlockIndex_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniformBlockName] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniformBlockName] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)\n f = OpenGL::get_command(:glGetActiveUniformBlockName)\n f.call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformBlockBinding] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformBlockBinding] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_)\n f = OpenGL::get_command(:glUniformBlockBinding)\n f.call(_program_, _uniformBlockIndex_, _uniformBlockBinding_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBufferRange] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBufferRange] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindBufferRange(_target_, _index_, _buffer_, _offset_, _size_)\n f = OpenGL::get_command(:glBindBufferRange)\n f.call(_target_, _index_, _buffer_, _offset_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBufferBase] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBufferBase] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindBufferBase(_target_, _index_, _buffer_)\n f = OpenGL::get_command(:glBindBufferBase)\n f.call(_target_, _index_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetIntegeri_v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetIntegeri_v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetIntegeri_v(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetIntegeri_v)\n f.call(_target_, _index_, _data_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_vertex_array_bgra ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8835 def self.define_ext_command_GL_ARB_vertex_array_bgra end |
.define_ext_command_GL_ARB_vertex_array_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8844 def self.define_ext_command_GL_ARB_vertex_array_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindVertexArray] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindVertexArray] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindVertexArray(_array_)\n f = OpenGL::get_command(:glBindVertexArray)\n f.call(_array_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteVertexArrays] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteVertexArrays] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteVertexArrays(_n_, _arrays_)\n f = OpenGL::get_command(:glDeleteVertexArrays)\n f.call(_n_, _arrays_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenVertexArrays] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenVertexArrays] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenVertexArrays(_n_, _arrays_)\n f = OpenGL::get_command(:glGenVertexArrays)\n f.call(_n_, _arrays_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsVertexArray] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsVertexArray] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsVertexArray(_array_)\n f = OpenGL::get_command(:glIsVertexArray)\n f.call(_array_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_vertex_attrib_64bit ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 8892 def self.define_ext_command_GL_ARB_vertex_attrib_64bit OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1d] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1d] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttribL1d(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttribL1d)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2d] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL2d(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttribL2d)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3d] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL3d(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttribL3d)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4d] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4d] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL4d(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttribL4d)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL1dv(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL1dv)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL2dv(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL2dv)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL3dv(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL3dv)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4dv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4dv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL4dv(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL4dv)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribLPointer] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribLPointer] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glVertexAttribLPointer)\n f.call(_index_, _size_, _type_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribLdv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribLdv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribLdv(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribLdv)\n f.call(_index_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_vertex_attrib_binding ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 9000 def self.define_ext_command_GL_ARB_vertex_attrib_binding OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindVertexBuffer] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindVertexBuffer] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_)\n f = OpenGL::get_command(:glBindVertexBuffer)\n f.call(_bindingindex_, _buffer_, _offset_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribFormat] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribFormat] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)\n f = OpenGL::get_command(:glVertexAttribFormat)\n f.call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribIFormat] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribIFormat] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_)\n f = OpenGL::get_command(:glVertexAttribIFormat)\n f.call(_attribindex_, _size_, _type_, _relativeoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribLFormat] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribLFormat] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_)\n f = OpenGL::get_command(:glVertexAttribLFormat)\n f.call(_attribindex_, _size_, _type_, _relativeoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribBinding] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribBinding] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribBinding(_attribindex_, _bindingindex_)\n f = OpenGL::get_command(:glVertexAttribBinding)\n f.call(_attribindex_, _bindingindex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexBindingDivisor] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexBindingDivisor] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexBindingDivisor(_bindingindex_, _divisor_)\n f = OpenGL::get_command(:glVertexBindingDivisor)\n f.call(_bindingindex_, _divisor_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_vertex_blend ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 9068 def self.define_ext_command_GL_ARB_vertex_blend OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightbvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightbvARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glWeightbvARB(_size_, _weights_)\n f = OpenGL::get_command(:glWeightbvARB)\n f.call(_size_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightsvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightsvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWeightsvARB(_size_, _weights_)\n f = OpenGL::get_command(:glWeightsvARB)\n f.call(_size_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightivARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWeightivARB(_size_, _weights_)\n f = OpenGL::get_command(:glWeightivARB)\n f.call(_size_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightfvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWeightfvARB(_size_, _weights_)\n f = OpenGL::get_command(:glWeightfvARB)\n f.call(_size_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightdvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightdvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWeightdvARB(_size_, _weights_)\n f = OpenGL::get_command(:glWeightdvARB)\n f.call(_size_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightubvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightubvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWeightubvARB(_size_, _weights_)\n f = OpenGL::get_command(:glWeightubvARB)\n f.call(_size_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightusvARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightusvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWeightusvARB(_size_, _weights_)\n f = OpenGL::get_command(:glWeightusvARB)\n f.call(_size_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightuivARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightuivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWeightuivARB(_size_, _weights_)\n f = OpenGL::get_command(:glWeightuivARB)\n f.call(_size_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightPointerARB] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightPointerARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWeightPointerARB(_size_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glWeightPointerARB)\n f.call(_size_, _type_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexBlendARB] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexBlendARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexBlendARB(_count_)\n f = OpenGL::get_command(:glVertexBlendARB)\n f.call(_count_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_vertex_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 9176 def self.define_ext_command_GL_ARB_vertex_buffer_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBufferARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBufferARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindBufferARB(_target_, _buffer_)\n f = OpenGL::get_command(:glBindBufferARB)\n f.call(_target_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteBuffersARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteBuffersARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteBuffersARB(_n_, _buffers_)\n f = OpenGL::get_command(:glDeleteBuffersARB)\n f.call(_n_, _buffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenBuffersARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenBuffersARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenBuffersARB(_n_, _buffers_)\n f = OpenGL::get_command(:glGenBuffersARB)\n f.call(_n_, _buffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsBufferARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsBufferARB] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsBufferARB(_buffer_)\n f = OpenGL::get_command(:glIsBufferARB)\n f.call(_buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferDataARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferDataARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBufferDataARB(_target_, _size_, _data_, _usage_)\n f = OpenGL::get_command(:glBufferDataARB)\n f.call(_target_, _size_, _data_, _usage_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferSubDataARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferSubDataARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBufferSubDataARB(_target_, _offset_, _size_, _data_)\n f = OpenGL::get_command(:glBufferSubDataARB)\n f.call(_target_, _offset_, _size_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetBufferSubDataARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetBufferSubDataARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetBufferSubDataARB(_target_, _offset_, _size_, _data_)\n f = OpenGL::get_command(:glGetBufferSubDataARB)\n f.call(_target_, _offset_, _size_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapBufferARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapBufferARB] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glMapBufferARB(_target_, _access_)\n f = OpenGL::get_command(:glMapBufferARB)\n f.call(_target_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUnmapBufferARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUnmapBufferARB] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glUnmapBufferARB(_target_)\n f = OpenGL::get_command(:glUnmapBufferARB)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetBufferParameterivARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetBufferParameterivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetBufferParameterivARB(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetBufferParameterivARB)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetBufferPointervARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetBufferPointervARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetBufferPointervARB(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetBufferPointervARB)\n f.call(_target_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_vertex_program ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 9294 def self.define_ext_command_GL_ARB_vertex_program OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1dARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttrib1dARB(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1dARB)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1dvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1dvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1fARB(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1fARB)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1fvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1fvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1sARB(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1sARB)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1svARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1svARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2dARB(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2dARB)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2dvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2dvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2fARB(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2fARB)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2fvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2fvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2sARB(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2sARB)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2svARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2svARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3dARB(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3dARB)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3dvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3dvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3fARB(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3fARB)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3fvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3fvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3sARB(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3sARB)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3svARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3svARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NbvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NbvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NbvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NbvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NivARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NivARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NsvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NsvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NsvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NsvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NubARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NubARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NubARB(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4NubARB)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NubvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NubvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NubvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NubvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NuivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NuivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NuivARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NuivARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NusvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NusvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NusvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NusvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4bvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4bvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4bvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4bvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4dARB(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4dARB)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4dvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4dvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4fARB(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4fARB)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4fvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4fvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4ivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4ivARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4ivARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4sARB(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4sARB)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4svARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4svARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4ubvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4ubvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4ubvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4ubvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4uivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4uivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4uivARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4uivARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4usvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4usvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4usvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4usvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribPointerARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribPointerARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribPointerARB(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)\n f = OpenGL::get_command(:glVertexAttribPointerARB)\n f.call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableVertexAttribArrayARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableVertexAttribArrayARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableVertexAttribArrayARB(_index_)\n f = OpenGL::get_command(:glEnableVertexAttribArrayARB)\n f.call(_index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableVertexAttribArrayARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableVertexAttribArrayARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableVertexAttribArrayARB(_index_)\n f = OpenGL::get_command(:glDisableVertexAttribArrayARB)\n f.call(_index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramStringARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramStringARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramStringARB(_target_, _format_, _len_, _string_)\n f = OpenGL::get_command(:glProgramStringARB)\n f.call(_target_, _format_, _len_, _string_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindProgramARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindProgramARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindProgramARB(_target_, _program_)\n f = OpenGL::get_command(:glBindProgramARB)\n f.call(_target_, _program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteProgramsARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteProgramsARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteProgramsARB(_n_, _programs_)\n f = OpenGL::get_command(:glDeleteProgramsARB)\n f.call(_n_, _programs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenProgramsARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenProgramsARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenProgramsARB(_n_, _programs_)\n f = OpenGL::get_command(:glGenProgramsARB)\n f.call(_n_, _programs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameter4dARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameter4dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameter4dARB(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramEnvParameter4dARB)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameter4dvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameter4dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameter4dvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramEnvParameter4dvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameter4fARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameter4fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameter4fARB(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramEnvParameter4fARB)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameter4fvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameter4fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameter4fvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramEnvParameter4fvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameter4dARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameter4dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameter4dARB(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramLocalParameter4dARB)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameter4dvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameter4dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameter4dvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramLocalParameter4dvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameter4fARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameter4fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameter4fARB(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramLocalParameter4fARB)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameter4fvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameter4fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameter4fvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramLocalParameter4fvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramEnvParameterdvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramEnvParameterdvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramEnvParameterdvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramEnvParameterdvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramEnvParameterfvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramEnvParameterfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramEnvParameterfvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramEnvParameterfvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramLocalParameterdvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramLocalParameterdvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramLocalParameterdvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramLocalParameterdvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramLocalParameterfvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramLocalParameterfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramLocalParameterfvARB(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramLocalParameterfvARB)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramivARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramivARB(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetProgramivARB)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramStringARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramStringARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramStringARB(_target_, _pname_, _string_)\n f = OpenGL::get_command(:glGetProgramStringARB)\n f.call(_target_, _pname_, _string_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribdvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribdvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribdvARB(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribdvARB)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribfvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribfvARB(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribfvARB)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribivARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribivARB(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribivARB)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribPointervARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribPointervARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribPointervARB(_index_, _pname_, _pointer_)\n f = OpenGL::get_command(:glGetVertexAttribPointervARB)\n f.call(_index_, _pname_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsProgramARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsProgramARB] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsProgramARB(_program_)\n f = OpenGL::get_command(:glIsProgramARB)\n f.call(_program_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_vertex_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 9922 def self.define_ext_command_GL_ARB_vertex_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1fARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttrib1fARB(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1fARB)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1sARB(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1sARB)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1dARB(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1dARB)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2fARB(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2fARB)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2sARB(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2sARB)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2dARB(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2dARB)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3fARB(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3fARB)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3sARB(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3sARB)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3dARB(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3dARB)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4fARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4fARB(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4fARB)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4sARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4sARB(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4sARB)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4dARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4dARB(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4dARB)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NubARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NubARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NubARB(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4NubARB)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1fvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1fvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1svARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1svARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1dvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1dvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2fvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2fvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2svARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2svARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2dvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2dvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3fvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3fvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3svARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3svARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3dvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3dvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4fvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4fvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4fvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4svARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4svARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4svARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4dvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4dvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4dvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4ivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4ivARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4ivARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4bvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4bvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4bvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4bvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4ubvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4ubvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4ubvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4ubvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4usvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4usvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4usvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4usvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4uivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4uivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4uivARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4uivARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NbvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NbvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NbvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NbvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NsvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NsvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NsvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NsvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NivARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NivARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NubvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NubvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NubvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NubvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NusvARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NusvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NusvARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NusvARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4NuivARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4NuivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4NuivARB(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4NuivARB)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribPointerARB] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribPointerARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribPointerARB(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)\n f = OpenGL::get_command(:glVertexAttribPointerARB)\n f.call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableVertexAttribArrayARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableVertexAttribArrayARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableVertexAttribArrayARB(_index_)\n f = OpenGL::get_command(:glEnableVertexAttribArrayARB)\n f.call(_index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableVertexAttribArrayARB] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableVertexAttribArrayARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableVertexAttribArrayARB(_index_)\n f = OpenGL::get_command(:glDisableVertexAttribArrayARB)\n f.call(_index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindAttribLocationARB] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindAttribLocationARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindAttribLocationARB(_programObj_, _index_, _name_)\n f = OpenGL::get_command(:glBindAttribLocationARB)\n f.call(_programObj_, _index_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveAttribARB] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveAttribARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveAttribARB(_programObj_, _index_, _maxLength_, _length_, _size_, _type_, _name_)\n f = OpenGL::get_command(:glGetActiveAttribARB)\n f.call(_programObj_, _index_, _maxLength_, _length_, _size_, _type_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetAttribLocationARB] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetAttribLocationARB] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetAttribLocationARB(_programObj_, _name_)\n f = OpenGL::get_command(:glGetAttribLocationARB)\n f.call(_programObj_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribdvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribdvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribdvARB(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribdvARB)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribfvARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribfvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribfvARB(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribfvARB)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribivARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribivARB(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribivARB)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribPointervARB] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribPointervARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribPointervARB(_index_, _pname_, _pointer_)\n f = OpenGL::get_command(:glGetVertexAttribPointervARB)\n f.call(_index_, _pname_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_vertex_type_10f_11f_11f_rev ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 10390 def self.define_ext_command_GL_ARB_vertex_type_10f_11f_11f_rev end |
.define_ext_command_GL_ARB_vertex_type_2_10_10_10_rev ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 10399 def self.define_ext_command_GL_ARB_vertex_type_2_10_10_10_rev OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP1ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP1ui] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttribP1ui(_index_, _type_, _normalized_, _value_)\n f = OpenGL::get_command(:glVertexAttribP1ui)\n f.call(_index_, _type_, _normalized_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP1uiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP1uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribP1uiv(_index_, _type_, _normalized_, _value_)\n f = OpenGL::get_command(:glVertexAttribP1uiv)\n f.call(_index_, _type_, _normalized_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP2ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP2ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribP2ui(_index_, _type_, _normalized_, _value_)\n f = OpenGL::get_command(:glVertexAttribP2ui)\n f.call(_index_, _type_, _normalized_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP2uiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP2uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribP2uiv(_index_, _type_, _normalized_, _value_)\n f = OpenGL::get_command(:glVertexAttribP2uiv)\n f.call(_index_, _type_, _normalized_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP3ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP3ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribP3ui(_index_, _type_, _normalized_, _value_)\n f = OpenGL::get_command(:glVertexAttribP3ui)\n f.call(_index_, _type_, _normalized_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP3uiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP3uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribP3uiv(_index_, _type_, _normalized_, _value_)\n f = OpenGL::get_command(:glVertexAttribP3uiv)\n f.call(_index_, _type_, _normalized_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP4ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP4ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribP4ui(_index_, _type_, _normalized_, _value_)\n f = OpenGL::get_command(:glVertexAttribP4ui)\n f.call(_index_, _type_, _normalized_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP4uiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP4uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribP4uiv(_index_, _type_, _normalized_, _value_)\n f = OpenGL::get_command(:glVertexAttribP4uiv)\n f.call(_index_, _type_, _normalized_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexP2ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexP2ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexP2ui(_type_, _value_)\n f = OpenGL::get_command(:glVertexP2ui)\n f.call(_type_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexP2uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexP2uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexP2uiv(_type_, _value_)\n f = OpenGL::get_command(:glVertexP2uiv)\n f.call(_type_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexP3ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexP3ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexP3ui(_type_, _value_)\n f = OpenGL::get_command(:glVertexP3ui)\n f.call(_type_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexP3uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexP3uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexP3uiv(_type_, _value_)\n f = OpenGL::get_command(:glVertexP3uiv)\n f.call(_type_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexP4ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexP4ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexP4ui(_type_, _value_)\n f = OpenGL::get_command(:glVertexP4ui)\n f.call(_type_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexP4uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexP4uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexP4uiv(_type_, _value_)\n f = OpenGL::get_command(:glVertexP4uiv)\n f.call(_type_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordP1ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP1ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordP1ui(_type_, _coords_)\n f = OpenGL::get_command(:glTexCoordP1ui)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordP1uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP1uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordP1uiv(_type_, _coords_)\n f = OpenGL::get_command(:glTexCoordP1uiv)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordP2ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP2ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordP2ui(_type_, _coords_)\n f = OpenGL::get_command(:glTexCoordP2ui)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordP2uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP2uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordP2uiv(_type_, _coords_)\n f = OpenGL::get_command(:glTexCoordP2uiv)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordP3ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP3ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordP3ui(_type_, _coords_)\n f = OpenGL::get_command(:glTexCoordP3ui)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordP3uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP3uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordP3uiv(_type_, _coords_)\n f = OpenGL::get_command(:glTexCoordP3uiv)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordP4ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP4ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordP4ui(_type_, _coords_)\n f = OpenGL::get_command(:glTexCoordP4ui)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordP4uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP4uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordP4uiv(_type_, _coords_)\n f = OpenGL::get_command(:glTexCoordP4uiv)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP1ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP1ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoordP1ui(_texture_, _type_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoordP1ui)\n f.call(_texture_, _type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP1uiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP1uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoordP1uiv(_texture_, _type_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoordP1uiv)\n f.call(_texture_, _type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP2ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP2ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoordP2ui(_texture_, _type_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoordP2ui)\n f.call(_texture_, _type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP2uiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP2uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoordP2uiv(_texture_, _type_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoordP2uiv)\n f.call(_texture_, _type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP3ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP3ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoordP3ui(_texture_, _type_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoordP3ui)\n f.call(_texture_, _type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP3uiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP3uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoordP3uiv(_texture_, _type_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoordP3uiv)\n f.call(_texture_, _type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP4ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP4ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoordP4ui(_texture_, _type_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoordP4ui)\n f.call(_texture_, _type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP4uiv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP4uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoordP4uiv(_texture_, _type_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoordP4uiv)\n f.call(_texture_, _type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalP3ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalP3ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalP3ui(_type_, _coords_)\n f = OpenGL::get_command(:glNormalP3ui)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalP3uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalP3uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalP3uiv(_type_, _coords_)\n f = OpenGL::get_command(:glNormalP3uiv)\n f.call(_type_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorP3ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorP3ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorP3ui(_type_, _color_)\n f = OpenGL::get_command(:glColorP3ui)\n f.call(_type_, _color_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorP3uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorP3uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorP3uiv(_type_, _color_)\n f = OpenGL::get_command(:glColorP3uiv)\n f.call(_type_, _color_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorP4ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorP4ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorP4ui(_type_, _color_)\n f = OpenGL::get_command(:glColorP4ui)\n f.call(_type_, _color_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorP4uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorP4uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorP4uiv(_type_, _color_)\n f = OpenGL::get_command(:glColorP4uiv)\n f.call(_type_, _color_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColorP3ui] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColorP3ui] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColorP3ui(_type_, _color_)\n f = OpenGL::get_command(:glSecondaryColorP3ui)\n f.call(_type_, _color_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColorP3uiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColorP3uiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColorP3uiv(_type_, _color_)\n f = OpenGL::get_command(:glSecondaryColorP3uiv)\n f.call(_type_, _color_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_viewport_array ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 10787 def self. OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportArrayv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportArrayv] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glViewportArrayv(_first_, _count_, _v_)\n f = OpenGL::get_command(:glViewportArrayv)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportIndexedf] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportIndexedf] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glViewportIndexedf(_index_, _x_, _y_, _w_, _h_)\n f = OpenGL::get_command(:glViewportIndexedf)\n f.call(_index_, _x_, _y_, _w_, _h_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportIndexedfv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportIndexedfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glViewportIndexedfv(_index_, _v_)\n f = OpenGL::get_command(:glViewportIndexedfv)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorArrayv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorArrayv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorArrayv(_first_, _count_, _v_)\n f = OpenGL::get_command(:glScissorArrayv)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorIndexed] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorIndexed] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorIndexed(_index_, _left_, _bottom_, _width_, _height_)\n f = OpenGL::get_command(:glScissorIndexed)\n f.call(_index_, _left_, _bottom_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorIndexedv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorIndexedv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorIndexedv(_index_, _v_)\n f = OpenGL::get_command(:glScissorIndexedv)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangeArrayv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeArrayv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangeArrayv(_first_, _count_, _v_)\n f = OpenGL::get_command(:glDepthRangeArrayv)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangeIndexed] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeIndexed] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangeIndexed(_index_, _n_, _f_)\n f = OpenGL::get_command(:glDepthRangeIndexed)\n f.call(_index_, _n_, _f_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFloati_v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFloati_v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFloati_v(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetFloati_v)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDoublei_v] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDoublei_v] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetDoublei_v(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetDoublei_v)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangeArraydvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeArraydvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangeArraydvNV(_first_, _count_, _v_)\n f = OpenGL::get_command(:glDepthRangeArraydvNV)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangeIndexeddNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeIndexeddNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangeIndexeddNV(_index_, _n_, _f_)\n f = OpenGL::get_command(:glDepthRangeIndexeddNV)\n f.call(_index_, _n_, _f_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARB_window_pos ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 10915 def self.define_ext_command_GL_ARB_window_pos OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2dARB] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2dARB] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glWindowPos2dARB(_x_, _y_)\n f = OpenGL::get_command(:glWindowPos2dARB)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2dvARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2dvARB(_v_)\n f = OpenGL::get_command(:glWindowPos2dvARB)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2fARB] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2fARB(_x_, _y_)\n f = OpenGL::get_command(:glWindowPos2fARB)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2fvARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2fvARB(_v_)\n f = OpenGL::get_command(:glWindowPos2fvARB)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2iARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2iARB(_x_, _y_)\n f = OpenGL::get_command(:glWindowPos2iARB)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2ivARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2ivARB(_v_)\n f = OpenGL::get_command(:glWindowPos2ivARB)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2sARB] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2sARB(_x_, _y_)\n f = OpenGL::get_command(:glWindowPos2sARB)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2svARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2svARB(_v_)\n f = OpenGL::get_command(:glWindowPos2svARB)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3dARB] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3dARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3dARB(_x_, _y_, _z_)\n f = OpenGL::get_command(:glWindowPos3dARB)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3dvARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3dvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3dvARB(_v_)\n f = OpenGL::get_command(:glWindowPos3dvARB)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3fARB] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3fARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3fARB(_x_, _y_, _z_)\n f = OpenGL::get_command(:glWindowPos3fARB)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3fvARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3fvARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3fvARB(_v_)\n f = OpenGL::get_command(:glWindowPos3fvARB)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3iARB] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3iARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3iARB(_x_, _y_, _z_)\n f = OpenGL::get_command(:glWindowPos3iARB)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3ivARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3ivARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3ivARB(_v_)\n f = OpenGL::get_command(:glWindowPos3ivARB)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3sARB] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3sARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3sARB(_x_, _y_, _z_)\n f = OpenGL::get_command(:glWindowPos3sARB)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3svARB] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3svARB] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3svARB(_v_)\n f = OpenGL::get_command(:glWindowPos3svARB)\n f.call(_v_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARM_mali_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 517 def self.define_ext_command_GL_ARM_mali_program_binary end |
.define_ext_command_GL_ARM_mali_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 526 def self.define_ext_command_GL_ARM_mali_shader_binary end |
.define_ext_command_GL_ARM_rgba8 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 535 def self.define_ext_command_GL_ARM_rgba8 end |
.define_ext_command_GL_ARM_shader_core_properties ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 544 def self.define_ext_command_GL_ARM_shader_core_properties OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMaxActiveShaderCoresARM] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMaxActiveShaderCoresARM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMaxActiveShaderCoresARM(_count_)\n f = OpenGL::get_command(:glMaxActiveShaderCoresARM)\n f.call(_count_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ARM_shader_framebuffer_fetch ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 562 def self.define_ext_command_GL_ARM_shader_framebuffer_fetch end |
.define_ext_command_GL_ARM_shader_framebuffer_fetch_depth_stencil ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 571 def self.define_ext_command_GL_ARM_shader_framebuffer_fetch_depth_stencil end |
.define_ext_command_GL_ARM_texture_unnormalized_coordinates ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 580 def self.define_ext_command_GL_ARM_texture_unnormalized_coordinates end |
.define_ext_command_GL_ATI_draw_buffers ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11083 def self.define_ext_command_GL_ATI_draw_buffers OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawBuffersATI] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawBuffersATI] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawBuffersATI(_n_, _bufs_)\n f = OpenGL::get_command(:glDrawBuffersATI)\n f.call(_n_, _bufs_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ATI_element_array ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11101 def self.define_ext_command_GL_ATI_element_array OpenGL::GL_FUNCTIONS_ARGS_MAP[:glElementPointerATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glElementPointerATI] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glElementPointerATI(_type_, _pointer_)\n f = OpenGL::get_command(:glElementPointerATI)\n f.call(_type_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementArrayATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementArrayATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementArrayATI(_mode_, _count_)\n f = OpenGL::get_command(:glDrawElementArrayATI)\n f.call(_mode_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawRangeElementArrayATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawRangeElementArrayATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawRangeElementArrayATI(_mode_, _start_, _end_, _count_)\n f = OpenGL::get_command(:glDrawRangeElementArrayATI)\n f.call(_mode_, _start_, _end_, _count_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ATI_envmap_bumpmap ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11139 def self.define_ext_command_GL_ATI_envmap_bumpmap OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexBumpParameterivATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexBumpParameterivATI] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexBumpParameterivATI(_pname_, _param_)\n f = OpenGL::get_command(:glTexBumpParameterivATI)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexBumpParameterfvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexBumpParameterfvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexBumpParameterfvATI(_pname_, _param_)\n f = OpenGL::get_command(:glTexBumpParameterfvATI)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexBumpParameterivATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexBumpParameterivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexBumpParameterivATI(_pname_, _param_)\n f = OpenGL::get_command(:glGetTexBumpParameterivATI)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexBumpParameterfvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexBumpParameterfvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexBumpParameterfvATI(_pname_, _param_)\n f = OpenGL::get_command(:glGetTexBumpParameterfvATI)\n f.call(_pname_, _param_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ATI_fragment_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11187 def self.define_ext_command_GL_ATI_fragment_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenFragmentShadersATI] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenFragmentShadersATI] = -Fiddle::TYPE_INT OpenGL.module_eval(" def glGenFragmentShadersATI(_range_)\n f = OpenGL::get_command(:glGenFragmentShadersATI)\n f.call(_range_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindFragmentShaderATI] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindFragmentShaderATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindFragmentShaderATI(_id_)\n f = OpenGL::get_command(:glBindFragmentShaderATI)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteFragmentShaderATI] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteFragmentShaderATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteFragmentShaderATI(_id_)\n f = OpenGL::get_command(:glDeleteFragmentShaderATI)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginFragmentShaderATI] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginFragmentShaderATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBeginFragmentShaderATI()\n f = OpenGL::get_command(:glBeginFragmentShaderATI)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndFragmentShaderATI] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndFragmentShaderATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndFragmentShaderATI()\n f = OpenGL::get_command(:glEndFragmentShaderATI)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPassTexCoordATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPassTexCoordATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPassTexCoordATI(_dst_, _coord_, _swizzle_)\n f = OpenGL::get_command(:glPassTexCoordATI)\n f.call(_dst_, _coord_, _swizzle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSampleMapATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSampleMapATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSampleMapATI(_dst_, _interp_, _swizzle_)\n f = OpenGL::get_command(:glSampleMapATI)\n f.call(_dst_, _interp_, _swizzle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorFragmentOp1ATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorFragmentOp1ATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorFragmentOp1ATI(_op_, _dst_, _dstMask_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_)\n f = OpenGL::get_command(:glColorFragmentOp1ATI)\n f.call(_op_, _dst_, _dstMask_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorFragmentOp2ATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorFragmentOp2ATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorFragmentOp2ATI(_op_, _dst_, _dstMask_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_, _arg2_, _arg2Rep_, _arg2Mod_)\n f = OpenGL::get_command(:glColorFragmentOp2ATI)\n f.call(_op_, _dst_, _dstMask_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_, _arg2_, _arg2Rep_, _arg2Mod_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorFragmentOp3ATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorFragmentOp3ATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorFragmentOp3ATI(_op_, _dst_, _dstMask_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_, _arg2_, _arg2Rep_, _arg2Mod_, _arg3_, _arg3Rep_, _arg3Mod_)\n f = OpenGL::get_command(:glColorFragmentOp3ATI)\n f.call(_op_, _dst_, _dstMask_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_, _arg2_, _arg2Rep_, _arg2Mod_, _arg3_, _arg3Rep_, _arg3Mod_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAlphaFragmentOp1ATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAlphaFragmentOp1ATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glAlphaFragmentOp1ATI(_op_, _dst_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_)\n f = OpenGL::get_command(:glAlphaFragmentOp1ATI)\n f.call(_op_, _dst_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAlphaFragmentOp2ATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAlphaFragmentOp2ATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glAlphaFragmentOp2ATI(_op_, _dst_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_, _arg2_, _arg2Rep_, _arg2Mod_)\n f = OpenGL::get_command(:glAlphaFragmentOp2ATI)\n f.call(_op_, _dst_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_, _arg2_, _arg2Rep_, _arg2Mod_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAlphaFragmentOp3ATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAlphaFragmentOp3ATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glAlphaFragmentOp3ATI(_op_, _dst_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_, _arg2_, _arg2Rep_, _arg2Mod_, _arg3_, _arg3Rep_, _arg3Mod_)\n f = OpenGL::get_command(:glAlphaFragmentOp3ATI)\n f.call(_op_, _dst_, _dstMod_, _arg1_, _arg1Rep_, _arg1Mod_, _arg2_, _arg2Rep_, _arg2Mod_, _arg3_, _arg3Rep_, _arg3Mod_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSetFragmentShaderConstantATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSetFragmentShaderConstantATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSetFragmentShaderConstantATI(_dst_, _value_)\n f = OpenGL::get_command(:glSetFragmentShaderConstantATI)\n f.call(_dst_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ATI_map_object_buffer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11335 def self.define_ext_command_GL_ATI_map_object_buffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapObjectBufferATI] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapObjectBufferATI] = Fiddle::TYPE_VOIDP OpenGL.module_eval(" def glMapObjectBufferATI(_buffer_)\n f = OpenGL::get_command(:glMapObjectBufferATI)\n f.call(_buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUnmapObjectBufferATI] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUnmapObjectBufferATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUnmapObjectBufferATI(_buffer_)\n f = OpenGL::get_command(:glUnmapObjectBufferATI)\n f.call(_buffer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ATI_meminfo ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11363 def self.define_ext_command_GL_ATI_meminfo end |
.define_ext_command_GL_ATI_pixel_format_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11372 def self.define_ext_command_GL_ATI_pixel_format_float end |
.define_ext_command_GL_ATI_pn_triangles ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11381 def self.define_ext_command_GL_ATI_pn_triangles OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPNTrianglesiATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPNTrianglesiATI] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPNTrianglesiATI(_pname_, _param_)\n f = OpenGL::get_command(:glPNTrianglesiATI)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPNTrianglesfATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPNTrianglesfATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPNTrianglesfATI(_pname_, _param_)\n f = OpenGL::get_command(:glPNTrianglesfATI)\n f.call(_pname_, _param_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ATI_separate_stencil ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11409 def self.define_ext_command_GL_ATI_separate_stencil OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilOpSeparateATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilOpSeparateATI] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glStencilOpSeparateATI(_face_, _sfail_, _dpfail_, _dppass_)\n f = OpenGL::get_command(:glStencilOpSeparateATI)\n f.call(_face_, _sfail_, _dpfail_, _dppass_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilFuncSeparateATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilFuncSeparateATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStencilFuncSeparateATI(_frontfunc_, _backfunc_, _ref_, _mask_)\n f = OpenGL::get_command(:glStencilFuncSeparateATI)\n f.call(_frontfunc_, _backfunc_, _ref_, _mask_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ATI_text_fragment_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11437 def self.define_ext_command_GL_ATI_text_fragment_shader end |
.define_ext_command_GL_ATI_texture_env_combine3 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11446 def self.define_ext_command_GL_ATI_texture_env_combine3 end |
.define_ext_command_GL_ATI_texture_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11455 def self.define_ext_command_GL_ATI_texture_float end |
.define_ext_command_GL_ATI_texture_mirror_once ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11464 def self.define_ext_command_GL_ATI_texture_mirror_once end |
.define_ext_command_GL_ATI_vertex_array_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11473 def self.define_ext_command_GL_ATI_vertex_array_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNewObjectBufferATI] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNewObjectBufferATI] = -Fiddle::TYPE_INT OpenGL.module_eval(" def glNewObjectBufferATI(_size_, _pointer_, _usage_)\n f = OpenGL::get_command(:glNewObjectBufferATI)\n f.call(_size_, _pointer_, _usage_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsObjectBufferATI] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsObjectBufferATI] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsObjectBufferATI(_buffer_)\n f = OpenGL::get_command(:glIsObjectBufferATI)\n f.call(_buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUpdateObjectBufferATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUpdateObjectBufferATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUpdateObjectBufferATI(_buffer_, _offset_, _size_, _pointer_, _preserve_)\n f = OpenGL::get_command(:glUpdateObjectBufferATI)\n f.call(_buffer_, _offset_, _size_, _pointer_, _preserve_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectBufferfvATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectBufferfvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectBufferfvATI(_buffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetObjectBufferfvATI)\n f.call(_buffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectBufferivATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectBufferivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectBufferivATI(_buffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetObjectBufferivATI)\n f.call(_buffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFreeObjectBufferATI] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFreeObjectBufferATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFreeObjectBufferATI(_buffer_)\n f = OpenGL::get_command(:glFreeObjectBufferATI)\n f.call(_buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glArrayObjectATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glArrayObjectATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glArrayObjectATI(_array_, _size_, _type_, _stride_, _buffer_, _offset_)\n f = OpenGL::get_command(:glArrayObjectATI)\n f.call(_array_, _size_, _type_, _stride_, _buffer_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetArrayObjectfvATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetArrayObjectfvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetArrayObjectfvATI(_array_, _pname_, _params_)\n f = OpenGL::get_command(:glGetArrayObjectfvATI)\n f.call(_array_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetArrayObjectivATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetArrayObjectivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetArrayObjectivATI(_array_, _pname_, _params_)\n f = OpenGL::get_command(:glGetArrayObjectivATI)\n f.call(_array_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantArrayObjectATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantArrayObjectATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantArrayObjectATI(_id_, _type_, _stride_, _buffer_, _offset_)\n f = OpenGL::get_command(:glVariantArrayObjectATI)\n f.call(_id_, _type_, _stride_, _buffer_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVariantArrayObjectfvATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVariantArrayObjectfvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVariantArrayObjectfvATI(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVariantArrayObjectfvATI)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVariantArrayObjectivATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVariantArrayObjectivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVariantArrayObjectivATI(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVariantArrayObjectivATI)\n f.call(_id_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ATI_vertex_attrib_array_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11601 def self.define_ext_command_GL_ATI_vertex_attrib_array_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribArrayObjectATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribArrayObjectATI] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttribArrayObjectATI(_index_, _size_, _type_, _normalized_, _stride_, _buffer_, _offset_)\n f = OpenGL::get_command(:glVertexAttribArrayObjectATI)\n f.call(_index_, _size_, _type_, _normalized_, _stride_, _buffer_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribArrayObjectfvATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribArrayObjectfvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribArrayObjectfvATI(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribArrayObjectfvATI)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribArrayObjectivATI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribArrayObjectivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribArrayObjectivATI(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribArrayObjectivATI)\n f.call(_index_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_ATI_vertex_streams ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 11639 def self.define_ext_command_GL_ATI_vertex_streams OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream1sATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream1sATI] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexStream1sATI(_stream_, _x_)\n f = OpenGL::get_command(:glVertexStream1sATI)\n f.call(_stream_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream1svATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream1svATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream1svATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream1svATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream1iATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream1iATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream1iATI(_stream_, _x_)\n f = OpenGL::get_command(:glVertexStream1iATI)\n f.call(_stream_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream1ivATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream1ivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream1ivATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream1ivATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream1fATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream1fATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream1fATI(_stream_, _x_)\n f = OpenGL::get_command(:glVertexStream1fATI)\n f.call(_stream_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream1fvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream1fvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream1fvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream1fvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream1dATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream1dATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream1dATI(_stream_, _x_)\n f = OpenGL::get_command(:glVertexStream1dATI)\n f.call(_stream_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream1dvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream1dvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream1dvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream1dvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream2sATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream2sATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream2sATI(_stream_, _x_, _y_)\n f = OpenGL::get_command(:glVertexStream2sATI)\n f.call(_stream_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream2svATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream2svATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream2svATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream2svATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream2iATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream2iATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream2iATI(_stream_, _x_, _y_)\n f = OpenGL::get_command(:glVertexStream2iATI)\n f.call(_stream_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream2ivATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream2ivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream2ivATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream2ivATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream2fATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream2fATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream2fATI(_stream_, _x_, _y_)\n f = OpenGL::get_command(:glVertexStream2fATI)\n f.call(_stream_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream2fvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream2fvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream2fvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream2fvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream2dATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream2dATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream2dATI(_stream_, _x_, _y_)\n f = OpenGL::get_command(:glVertexStream2dATI)\n f.call(_stream_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream2dvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream2dvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream2dvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream2dvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream3sATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream3sATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream3sATI(_stream_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexStream3sATI)\n f.call(_stream_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream3svATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream3svATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream3svATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream3svATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream3iATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream3iATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream3iATI(_stream_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexStream3iATI)\n f.call(_stream_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream3ivATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream3ivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream3ivATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream3ivATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream3fATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream3fATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream3fATI(_stream_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexStream3fATI)\n f.call(_stream_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream3fvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream3fvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream3fvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream3fvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream3dATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream3dATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream3dATI(_stream_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexStream3dATI)\n f.call(_stream_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream3dvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream3dvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream3dvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream3dvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream4sATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream4sATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream4sATI(_stream_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexStream4sATI)\n f.call(_stream_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream4svATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream4svATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream4svATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream4svATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream4iATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream4iATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream4iATI(_stream_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexStream4iATI)\n f.call(_stream_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream4ivATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream4ivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream4ivATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream4ivATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream4fATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream4fATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream4fATI(_stream_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexStream4fATI)\n f.call(_stream_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream4fvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream4fvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream4fvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream4fvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream4dATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream4dATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream4dATI(_stream_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexStream4dATI)\n f.call(_stream_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexStream4dvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexStream4dvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexStream4dvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glVertexStream4dvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3bATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3bATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3bATI(_stream_, _nx_, _ny_, _nz_)\n f = OpenGL::get_command(:glNormalStream3bATI)\n f.call(_stream_, _nx_, _ny_, _nz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3bvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3bvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3bvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glNormalStream3bvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3sATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3sATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3sATI(_stream_, _nx_, _ny_, _nz_)\n f = OpenGL::get_command(:glNormalStream3sATI)\n f.call(_stream_, _nx_, _ny_, _nz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3svATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3svATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3svATI(_stream_, _coords_)\n f = OpenGL::get_command(:glNormalStream3svATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3iATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3iATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3iATI(_stream_, _nx_, _ny_, _nz_)\n f = OpenGL::get_command(:glNormalStream3iATI)\n f.call(_stream_, _nx_, _ny_, _nz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3ivATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3ivATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3ivATI(_stream_, _coords_)\n f = OpenGL::get_command(:glNormalStream3ivATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3fATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3fATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3fATI(_stream_, _nx_, _ny_, _nz_)\n f = OpenGL::get_command(:glNormalStream3fATI)\n f.call(_stream_, _nx_, _ny_, _nz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3fvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3fvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3fvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glNormalStream3fvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3dATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3dATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3dATI(_stream_, _nx_, _ny_, _nz_)\n f = OpenGL::get_command(:glNormalStream3dATI)\n f.call(_stream_, _nx_, _ny_, _nz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalStream3dvATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalStream3dvATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalStream3dvATI(_stream_, _coords_)\n f = OpenGL::get_command(:glNormalStream3dvATI)\n f.call(_stream_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClientActiveVertexStreamATI] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClientActiveVertexStreamATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClientActiveVertexStreamATI(_stream_)\n f = OpenGL::get_command(:glClientActiveVertexStreamATI)\n f.call(_stream_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexBlendEnviATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexBlendEnviATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexBlendEnviATI(_pname_, _param_)\n f = OpenGL::get_command(:glVertexBlendEnviATI)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexBlendEnvfATI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexBlendEnvfATI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexBlendEnvfATI(_pname_, _param_)\n f = OpenGL::get_command(:glVertexBlendEnvfATI)\n f.call(_pname_, _param_)\n end\n SRC\nend\n") |
.define_ext_command_GL_DMP_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 589 def self.define_ext_command_GL_DMP_program_binary end |
.define_ext_command_GL_DMP_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 598 def self.define_ext_command_GL_DMP_shader_binary end |
.define_ext_command_GL_EXT_422_pixels ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12097 def self.define_ext_command_GL_EXT_422_pixels end |
.define_ext_command_GL_EXT_abgr ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12143 def self.define_ext_command_GL_EXT_abgr end |
.define_ext_command_GL_EXT_base_instance ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 662 def self.define_ext_command_GL_EXT_base_instance OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstancedBaseInstanceEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstancedBaseInstanceEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawArraysInstancedBaseInstanceEXT(_mode_, _first_, _count_, _instancecount_, _baseinstance_)\n f = OpenGL::get_command(:glDrawArraysInstancedBaseInstanceEXT)\n f.call(_mode_, _first_, _count_, _instancecount_, _baseinstance_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseInstanceEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseInstanceEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedBaseInstanceEXT(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)\n f = OpenGL::get_command(:glDrawElementsInstancedBaseInstanceEXT)\n f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseVertexBaseInstanceEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseVertexBaseInstanceEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedBaseVertexBaseInstanceEXT(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)\n f = OpenGL::get_command(:glDrawElementsInstancedBaseVertexBaseInstanceEXT)\n f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_bgra ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12152 def self.define_ext_command_GL_EXT_bgra end |
.define_ext_command_GL_EXT_bindable_uniform ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12161 def self.define_ext_command_GL_EXT_bindable_uniform OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformBufferEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformBufferEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glUniformBufferEXT(_program_, _location_, _buffer_)\n f = OpenGL::get_command(:glUniformBufferEXT)\n f.call(_program_, _location_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformBufferSizeEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformBufferSizeEXT] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetUniformBufferSizeEXT(_program_, _location_)\n f = OpenGL::get_command(:glGetUniformBufferSizeEXT)\n f.call(_program_, _location_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformOffsetEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformOffsetEXT] = Fiddle::TYPE_PTRDIFF_T\n OpenGL.module_eval(<<-SRC)\n def glGetUniformOffsetEXT(_program_, _location_)\n f = OpenGL::get_command(:glGetUniformOffsetEXT)\n f.call(_program_, _location_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_blend_color ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12199 def self.define_ext_command_GL_EXT_blend_color OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendColorEXT] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendColorEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendColorEXT(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glBlendColorEXT)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_blend_equation_separate ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12217 def self.define_ext_command_GL_EXT_blend_equation_separate OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationSeparateEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationSeparateEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendEquationSeparateEXT(_modeRGB_, _modeAlpha_)\n f = OpenGL::get_command(:glBlendEquationSeparateEXT)\n f.call(_modeRGB_, _modeAlpha_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_blend_func_extended ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 700 def self.define_ext_command_GL_EXT_blend_func_extended OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindFragDataLocationIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindFragDataLocationIndexedEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindFragDataLocationIndexedEXT(_program_, _colorNumber_, _index_, _name_)\n f = OpenGL::get_command(:glBindFragDataLocationIndexedEXT)\n f.call(_program_, _colorNumber_, _index_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindFragDataLocationEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindFragDataLocationEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindFragDataLocationEXT(_program_, _color_, _name_)\n f = OpenGL::get_command(:glBindFragDataLocationEXT)\n f.call(_program_, _color_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceLocationIndexEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceLocationIndexEXT] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetProgramResourceLocationIndexEXT(_program_, _programInterface_, _name_)\n f = OpenGL::get_command(:glGetProgramResourceLocationIndexEXT)\n f.call(_program_, _programInterface_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFragDataIndexEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFragDataIndexEXT] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetFragDataIndexEXT(_program_, _name_)\n f = OpenGL::get_command(:glGetFragDataIndexEXT)\n f.call(_program_, _name_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_blend_func_separate ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12235 def self.define_ext_command_GL_EXT_blend_func_separate OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFuncSeparateEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFuncSeparateEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendFuncSeparateEXT(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)\n f = OpenGL::get_command(:glBlendFuncSeparateEXT)\n f.call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_blend_logic_op ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12253 def self.define_ext_command_GL_EXT_blend_logic_op end |
.define_ext_command_GL_EXT_blend_minmax ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12262 def self.define_ext_command_GL_EXT_blend_minmax OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationEXT] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendEquationEXT(_mode_)\n f = OpenGL::get_command(:glBlendEquationEXT)\n f.call(_mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_blend_subtract ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12280 def self.define_ext_command_GL_EXT_blend_subtract end |
.define_ext_command_GL_EXT_buffer_storage ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 766 def self.define_ext_command_GL_EXT_buffer_storage OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferStorageEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferStorageEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBufferStorageEXT(_target_, _size_, _data_, _flags_)\n f = OpenGL::get_command(:glBufferStorageEXT)\n f.call(_target_, _size_, _data_, _flags_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_clear_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 784 def self.define_ext_command_GL_EXT_clear_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearTexImageEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearTexImageEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glClearTexImageEXT(_texture_, _level_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearTexImageEXT)\n f.call(_texture_, _level_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearTexSubImageEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearTexSubImageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearTexSubImageEXT(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearTexSubImageEXT)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_clip_control ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 812 def self.define_ext_command_GL_EXT_clip_control OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClipControlEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClipControlEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glClipControlEXT(_origin_, _depth_)\n f = OpenGL::get_command(:glClipControlEXT)\n f.call(_origin_, _depth_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_clip_cull_distance ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 830 def self.define_ext_command_GL_EXT_clip_cull_distance end |
.define_ext_command_GL_EXT_clip_volume_hint ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12289 def self.define_ext_command_GL_EXT_clip_volume_hint end |
.define_ext_command_GL_EXT_cmyka ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12298 def self.define_ext_command_GL_EXT_cmyka end |
.define_ext_command_GL_EXT_color_buffer_float ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 839 def self.define_ext_command_GL_EXT_color_buffer_float end |
.define_ext_command_GL_EXT_color_buffer_half_float ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 848 def self.define_ext_command_GL_EXT_color_buffer_half_float end |
.define_ext_command_GL_EXT_color_subtable ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12307 def self.define_ext_command_GL_EXT_color_subtable OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorSubTableEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorSubTableEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glColorSubTableEXT(_target_, _start_, _count_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glColorSubTableEXT)\n f.call(_target_, _start_, _count_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyColorSubTableEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyColorSubTableEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyColorSubTableEXT(_target_, _start_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyColorSubTableEXT)\n f.call(_target_, _start_, _x_, _y_, _width_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_compiled_vertex_array ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12335 def self.define_ext_command_GL_EXT_compiled_vertex_array OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLockArraysEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLockArraysEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glLockArraysEXT(_first_, _count_)\n f = OpenGL::get_command(:glLockArraysEXT)\n f.call(_first_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUnlockArraysEXT] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUnlockArraysEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUnlockArraysEXT()\n f = OpenGL::get_command(:glUnlockArraysEXT)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_conservative_depth ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 857 def self.define_ext_command_GL_EXT_conservative_depth end |
.define_ext_command_GL_EXT_convolution ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12363 def self.define_ext_command_GL_EXT_convolution OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionFilter1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionFilter1DEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glConvolutionFilter1DEXT(_target_, _internalformat_, _width_, _format_, _type_, _image_)\n f = OpenGL::get_command(:glConvolutionFilter1DEXT)\n f.call(_target_, _internalformat_, _width_, _format_, _type_, _image_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionFilter2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionFilter2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionFilter2DEXT(_target_, _internalformat_, _width_, _height_, _format_, _type_, _image_)\n f = OpenGL::get_command(:glConvolutionFilter2DEXT)\n f.call(_target_, _internalformat_, _width_, _height_, _format_, _type_, _image_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameterfEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameterfEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameterfEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glConvolutionParameterfEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameterfvEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glConvolutionParameterfvEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameteriEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameteriEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameteriEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glConvolutionParameteriEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameterivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glConvolutionParameterivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyConvolutionFilter1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyConvolutionFilter1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyConvolutionFilter1DEXT(_target_, _internalformat_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyConvolutionFilter1DEXT)\n f.call(_target_, _internalformat_, _x_, _y_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyConvolutionFilter2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyConvolutionFilter2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyConvolutionFilter2DEXT(_target_, _internalformat_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyConvolutionFilter2DEXT)\n f.call(_target_, _internalformat_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetConvolutionFilterEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetConvolutionFilterEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetConvolutionFilterEXT(_target_, _format_, _type_, _image_)\n f = OpenGL::get_command(:glGetConvolutionFilterEXT)\n f.call(_target_, _format_, _type_, _image_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetConvolutionParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetConvolutionParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetConvolutionParameterfvEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetConvolutionParameterfvEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetConvolutionParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetConvolutionParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetConvolutionParameterivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetConvolutionParameterivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSeparableFilterEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSeparableFilterEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSeparableFilterEXT(_target_, _format_, _type_, _row_, _column_, _span_)\n f = OpenGL::get_command(:glGetSeparableFilterEXT)\n f.call(_target_, _format_, _type_, _row_, _column_, _span_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSeparableFilter2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSeparableFilter2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSeparableFilter2DEXT(_target_, _internalformat_, _width_, _height_, _format_, _type_, _row_, _column_)\n f = OpenGL::get_command(:glSeparableFilter2DEXT)\n f.call(_target_, _internalformat_, _width_, _height_, _format_, _type_, _row_, _column_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_coordinate_frame ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12501 def self.define_ext_command_GL_EXT_coordinate_frame OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3bEXT] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3bEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTangent3bEXT(_tx_, _ty_, _tz_)\n f = OpenGL::get_command(:glTangent3bEXT)\n f.call(_tx_, _ty_, _tz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3bvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3bvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangent3bvEXT(_v_)\n f = OpenGL::get_command(:glTangent3bvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3dEXT] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangent3dEXT(_tx_, _ty_, _tz_)\n f = OpenGL::get_command(:glTangent3dEXT)\n f.call(_tx_, _ty_, _tz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3dvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangent3dvEXT(_v_)\n f = OpenGL::get_command(:glTangent3dvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3fEXT] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangent3fEXT(_tx_, _ty_, _tz_)\n f = OpenGL::get_command(:glTangent3fEXT)\n f.call(_tx_, _ty_, _tz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3fvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangent3fvEXT(_v_)\n f = OpenGL::get_command(:glTangent3fvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3iEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangent3iEXT(_tx_, _ty_, _tz_)\n f = OpenGL::get_command(:glTangent3iEXT)\n f.call(_tx_, _ty_, _tz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3ivEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangent3ivEXT(_v_)\n f = OpenGL::get_command(:glTangent3ivEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3sEXT] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3sEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangent3sEXT(_tx_, _ty_, _tz_)\n f = OpenGL::get_command(:glTangent3sEXT)\n f.call(_tx_, _ty_, _tz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangent3svEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangent3svEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangent3svEXT(_v_)\n f = OpenGL::get_command(:glTangent3svEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3bEXT] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3bEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3bEXT(_bx_, _by_, _bz_)\n f = OpenGL::get_command(:glBinormal3bEXT)\n f.call(_bx_, _by_, _bz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3bvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3bvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3bvEXT(_v_)\n f = OpenGL::get_command(:glBinormal3bvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3dEXT] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3dEXT(_bx_, _by_, _bz_)\n f = OpenGL::get_command(:glBinormal3dEXT)\n f.call(_bx_, _by_, _bz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3dvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3dvEXT(_v_)\n f = OpenGL::get_command(:glBinormal3dvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3fEXT] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3fEXT(_bx_, _by_, _bz_)\n f = OpenGL::get_command(:glBinormal3fEXT)\n f.call(_bx_, _by_, _bz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3fvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3fvEXT(_v_)\n f = OpenGL::get_command(:glBinormal3fvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3iEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3iEXT(_bx_, _by_, _bz_)\n f = OpenGL::get_command(:glBinormal3iEXT)\n f.call(_bx_, _by_, _bz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3ivEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3ivEXT(_v_)\n f = OpenGL::get_command(:glBinormal3ivEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3sEXT] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3sEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3sEXT(_bx_, _by_, _bz_)\n f = OpenGL::get_command(:glBinormal3sEXT)\n f.call(_bx_, _by_, _bz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormal3svEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormal3svEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormal3svEXT(_v_)\n f = OpenGL::get_command(:glBinormal3svEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTangentPointerEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTangentPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTangentPointerEXT(_type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glTangentPointerEXT)\n f.call(_type_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBinormalPointerEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBinormalPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBinormalPointerEXT(_type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glBinormalPointerEXT)\n f.call(_type_, _stride_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_copy_image ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 866 def self.define_ext_command_GL_EXT_copy_image OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyImageSubDataEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyImageSubDataEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCopyImageSubDataEXT(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)\n f = OpenGL::get_command(:glCopyImageSubDataEXT)\n f.call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_copy_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12729 def self.define_ext_command_GL_EXT_copy_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTexImage1DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTexImage1DEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCopyTexImage1DEXT(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)\n f = OpenGL::get_command(:glCopyTexImage1DEXT)\n f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTexImage2DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTexImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTexImage2DEXT(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)\n f = OpenGL::get_command(:glCopyTexImage2DEXT)\n f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTexSubImage1DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTexSubImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTexSubImage1DEXT(_target_, _level_, _xoffset_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyTexSubImage1DEXT)\n f.call(_target_, _level_, _xoffset_, _x_, _y_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTexSubImage2DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTexSubImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTexSubImage2DEXT(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyTexSubImage2DEXT)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTexSubImage3DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTexSubImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTexSubImage3DEXT(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyTexSubImage3DEXT)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_cull_vertex ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12787 def self.define_ext_command_GL_EXT_cull_vertex OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCullParameterdvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCullParameterdvEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCullParameterdvEXT(_pname_, _params_)\n f = OpenGL::get_command(:glCullParameterdvEXT)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCullParameterfvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCullParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCullParameterfvEXT(_pname_, _params_)\n f = OpenGL::get_command(:glCullParameterfvEXT)\n f.call(_pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_debug_label ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12815 def self.define_ext_command_GL_EXT_debug_label OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLabelObjectEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLabelObjectEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glLabelObjectEXT(_type_, _object_, _length_, _label_)\n f = OpenGL::get_command(:glLabelObjectEXT)\n f.call(_type_, _object_, _length_, _label_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectLabelEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectLabelEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectLabelEXT(_type_, _object_, _bufSize_, _length_, _label_)\n f = OpenGL::get_command(:glGetObjectLabelEXT)\n f.call(_type_, _object_, _bufSize_, _length_, _label_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_debug_marker ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12843 def self.define_ext_command_GL_EXT_debug_marker OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInsertEventMarkerEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInsertEventMarkerEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glInsertEventMarkerEXT(_length_, _marker_)\n f = OpenGL::get_command(:glInsertEventMarkerEXT)\n f.call(_length_, _marker_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPushGroupMarkerEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPushGroupMarkerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPushGroupMarkerEXT(_length_, _marker_)\n f = OpenGL::get_command(:glPushGroupMarkerEXT)\n f.call(_length_, _marker_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPopGroupMarkerEXT] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPopGroupMarkerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPopGroupMarkerEXT()\n f = OpenGL::get_command(:glPopGroupMarkerEXT)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_depth_bounds_test ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12881 def self.define_ext_command_GL_EXT_depth_bounds_test OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthBoundsEXT] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthBoundsEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDepthBoundsEXT(_zmin_, _zmax_)\n f = OpenGL::get_command(:glDepthBoundsEXT)\n f.call(_zmin_, _zmax_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_depth_clamp ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 950 def self.define_ext_command_GL_EXT_depth_clamp end |
.define_ext_command_GL_EXT_direct_state_access ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12899 def self.define_ext_command_GL_EXT_direct_state_access OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoadfEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoadfEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMatrixLoadfEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixLoadfEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoaddEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoaddEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoaddEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixLoaddEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMultfEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMultfEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMultfEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixMultfEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMultdEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMultdEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMultdEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixMultdEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoadIdentityEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoadIdentityEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoadIdentityEXT(_mode_)\n f = OpenGL::get_command(:glMatrixLoadIdentityEXT)\n f.call(_mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixRotatefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixRotatefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixRotatefEXT(_mode_, _angle_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixRotatefEXT)\n f.call(_mode_, _angle_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixRotatedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixRotatedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixRotatedEXT(_mode_, _angle_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixRotatedEXT)\n f.call(_mode_, _angle_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixScalefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixScalefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixScalefEXT(_mode_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixScalefEXT)\n f.call(_mode_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixScaledEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixScaledEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixScaledEXT(_mode_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixScaledEXT)\n f.call(_mode_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixTranslatefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixTranslatefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixTranslatefEXT(_mode_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixTranslatefEXT)\n f.call(_mode_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixTranslatedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixTranslatedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixTranslatedEXT(_mode_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixTranslatedEXT)\n f.call(_mode_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixFrustumEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixFrustumEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixFrustumEXT(_mode_, _left_, _right_, _bottom_, _top_, _zNear_, _zFar_)\n f = OpenGL::get_command(:glMatrixFrustumEXT)\n f.call(_mode_, _left_, _right_, _bottom_, _top_, _zNear_, _zFar_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixOrthoEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixOrthoEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixOrthoEXT(_mode_, _left_, _right_, _bottom_, _top_, _zNear_, _zFar_)\n f = OpenGL::get_command(:glMatrixOrthoEXT)\n f.call(_mode_, _left_, _right_, _bottom_, _top_, _zNear_, _zFar_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixPopEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixPopEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixPopEXT(_mode_)\n f = OpenGL::get_command(:glMatrixPopEXT)\n f.call(_mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixPushEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixPushEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixPushEXT(_mode_)\n f = OpenGL::get_command(:glMatrixPushEXT)\n f.call(_mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClientAttribDefaultEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClientAttribDefaultEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClientAttribDefaultEXT(_mask_)\n f = OpenGL::get_command(:glClientAttribDefaultEXT)\n f.call(_mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPushClientAttribDefaultEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPushClientAttribDefaultEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPushClientAttribDefaultEXT(_mask_)\n f = OpenGL::get_command(:glPushClientAttribDefaultEXT)\n f.call(_mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameterfEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameterfEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameterfEXT(_texture_, _target_, _pname_, _param_)\n f = OpenGL::get_command(:glTextureParameterfEXT)\n f.call(_texture_, _target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameterfvEXT(_texture_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glTextureParameterfvEXT)\n f.call(_texture_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameteriEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameteriEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameteriEXT(_texture_, _target_, _pname_, _param_)\n f = OpenGL::get_command(:glTextureParameteriEXT)\n f.call(_texture_, _target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameterivEXT(_texture_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glTextureParameterivEXT)\n f.call(_texture_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureImage1DEXT(_texture_, _target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTextureImage1DEXT)\n f.call(_texture_, _target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureImage2DEXT(_texture_, _target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTextureImage2DEXT)\n f.call(_texture_, _target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureSubImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureSubImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureSubImage1DEXT(_texture_, _target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTextureSubImage1DEXT)\n f.call(_texture_, _target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureSubImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureSubImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureSubImage2DEXT(_texture_, _target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTextureSubImage2DEXT)\n f.call(_texture_, _target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTextureImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTextureImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTextureImage1DEXT(_texture_, _target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)\n f = OpenGL::get_command(:glCopyTextureImage1DEXT)\n f.call(_texture_, _target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTextureImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTextureImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTextureImage2DEXT(_texture_, _target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)\n f = OpenGL::get_command(:glCopyTextureImage2DEXT)\n f.call(_texture_, _target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTextureSubImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTextureSubImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTextureSubImage1DEXT(_texture_, _target_, _level_, _xoffset_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyTextureSubImage1DEXT)\n f.call(_texture_, _target_, _level_, _xoffset_, _x_, _y_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTextureSubImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTextureSubImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTextureSubImage2DEXT(_texture_, _target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyTextureSubImage2DEXT)\n f.call(_texture_, _target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureImageEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureImageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureImageEXT(_texture_, _target_, _level_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glGetTextureImageEXT)\n f.call(_texture_, _target_, _level_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureParameterfvEXT(_texture_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureParameterfvEXT)\n f.call(_texture_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureParameterivEXT(_texture_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureParameterivEXT)\n f.call(_texture_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureLevelParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureLevelParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureLevelParameterfvEXT(_texture_, _target_, _level_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureLevelParameterfvEXT)\n f.call(_texture_, _target_, _level_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureLevelParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureLevelParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureLevelParameterivEXT(_texture_, _target_, _level_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureLevelParameterivEXT)\n f.call(_texture_, _target_, _level_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureImage3DEXT(_texture_, _target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTextureImage3DEXT)\n f.call(_texture_, _target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureSubImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureSubImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureSubImage3DEXT(_texture_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTextureSubImage3DEXT)\n f.call(_texture_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTextureSubImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTextureSubImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTextureSubImage3DEXT(_texture_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyTextureSubImage3DEXT)\n f.call(_texture_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindMultiTextureEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindMultiTextureEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindMultiTextureEXT(_texunit_, _target_, _texture_)\n f = OpenGL::get_command(:glBindMultiTextureEXT)\n f.call(_texunit_, _target_, _texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordPointerEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoordPointerEXT(_texunit_, _size_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glMultiTexCoordPointerEXT)\n f.call(_texunit_, _size_, _type_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexEnvfEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexEnvfEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexEnvfEXT(_texunit_, _target_, _pname_, _param_)\n f = OpenGL::get_command(:glMultiTexEnvfEXT)\n f.call(_texunit_, _target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexEnvfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexEnvfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexEnvfvEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glMultiTexEnvfvEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexEnviEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexEnviEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexEnviEXT(_texunit_, _target_, _pname_, _param_)\n f = OpenGL::get_command(:glMultiTexEnviEXT)\n f.call(_texunit_, _target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexEnvivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexEnvivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexEnvivEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glMultiTexEnvivEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexGendEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexGendEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexGendEXT(_texunit_, _coord_, _pname_, _param_)\n f = OpenGL::get_command(:glMultiTexGendEXT)\n f.call(_texunit_, _coord_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexGendvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexGendvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexGendvEXT(_texunit_, _coord_, _pname_, _params_)\n f = OpenGL::get_command(:glMultiTexGendvEXT)\n f.call(_texunit_, _coord_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexGenfEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexGenfEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexGenfEXT(_texunit_, _coord_, _pname_, _param_)\n f = OpenGL::get_command(:glMultiTexGenfEXT)\n f.call(_texunit_, _coord_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexGenfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexGenfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexGenfvEXT(_texunit_, _coord_, _pname_, _params_)\n f = OpenGL::get_command(:glMultiTexGenfvEXT)\n f.call(_texunit_, _coord_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexGeniEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexGeniEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexGeniEXT(_texunit_, _coord_, _pname_, _param_)\n f = OpenGL::get_command(:glMultiTexGeniEXT)\n f.call(_texunit_, _coord_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexGenivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexGenivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexGenivEXT(_texunit_, _coord_, _pname_, _params_)\n f = OpenGL::get_command(:glMultiTexGenivEXT)\n f.call(_texunit_, _coord_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexEnvfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexEnvfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexEnvfvEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexEnvfvEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexEnvivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexEnvivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexEnvivEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexEnvivEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexGendvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexGendvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexGendvEXT(_texunit_, _coord_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexGendvEXT)\n f.call(_texunit_, _coord_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexGenfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexGenfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexGenfvEXT(_texunit_, _coord_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexGenfvEXT)\n f.call(_texunit_, _coord_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexGenivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexGenivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexGenivEXT(_texunit_, _coord_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexGenivEXT)\n f.call(_texunit_, _coord_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexParameteriEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexParameteriEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexParameteriEXT(_texunit_, _target_, _pname_, _param_)\n f = OpenGL::get_command(:glMultiTexParameteriEXT)\n f.call(_texunit_, _target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexParameterivEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glMultiTexParameterivEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexParameterfEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexParameterfEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexParameterfEXT(_texunit_, _target_, _pname_, _param_)\n f = OpenGL::get_command(:glMultiTexParameterfEXT)\n f.call(_texunit_, _target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexParameterfvEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glMultiTexParameterfvEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexImage1DEXT(_texunit_, _target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glMultiTexImage1DEXT)\n f.call(_texunit_, _target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexImage2DEXT(_texunit_, _target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glMultiTexImage2DEXT)\n f.call(_texunit_, _target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexSubImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexSubImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexSubImage1DEXT(_texunit_, _target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glMultiTexSubImage1DEXT)\n f.call(_texunit_, _target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexSubImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexSubImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexSubImage2DEXT(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glMultiTexSubImage2DEXT)\n f.call(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyMultiTexImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyMultiTexImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyMultiTexImage1DEXT(_texunit_, _target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)\n f = OpenGL::get_command(:glCopyMultiTexImage1DEXT)\n f.call(_texunit_, _target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyMultiTexImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyMultiTexImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyMultiTexImage2DEXT(_texunit_, _target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)\n f = OpenGL::get_command(:glCopyMultiTexImage2DEXT)\n f.call(_texunit_, _target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyMultiTexSubImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyMultiTexSubImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyMultiTexSubImage1DEXT(_texunit_, _target_, _level_, _xoffset_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyMultiTexSubImage1DEXT)\n f.call(_texunit_, _target_, _level_, _xoffset_, _x_, _y_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyMultiTexSubImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyMultiTexSubImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyMultiTexSubImage2DEXT(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyMultiTexSubImage2DEXT)\n f.call(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexImageEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexImageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexImageEXT(_texunit_, _target_, _level_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glGetMultiTexImageEXT)\n f.call(_texunit_, _target_, _level_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexParameterfvEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexParameterfvEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexParameterivEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexParameterivEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexLevelParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexLevelParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexLevelParameterfvEXT(_texunit_, _target_, _level_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexLevelParameterfvEXT)\n f.call(_texunit_, _target_, _level_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexLevelParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexLevelParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexLevelParameterivEXT(_texunit_, _target_, _level_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexLevelParameterivEXT)\n f.call(_texunit_, _target_, _level_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexImage3DEXT(_texunit_, _target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glMultiTexImage3DEXT)\n f.call(_texunit_, _target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexSubImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexSubImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexSubImage3DEXT(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glMultiTexSubImage3DEXT)\n f.call(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyMultiTexSubImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyMultiTexSubImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyMultiTexSubImage3DEXT(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyMultiTexSubImage3DEXT)\n f.call(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableClientStateIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableClientStateIndexedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableClientStateIndexedEXT(_array_, _index_)\n f = OpenGL::get_command(:glEnableClientStateIndexedEXT)\n f.call(_array_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableClientStateIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableClientStateIndexedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableClientStateIndexedEXT(_array_, _index_)\n f = OpenGL::get_command(:glDisableClientStateIndexedEXT)\n f.call(_array_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFloatIndexedvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFloatIndexedvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFloatIndexedvEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetFloatIndexedvEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDoubleIndexedvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDoubleIndexedvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetDoubleIndexedvEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetDoubleIndexedvEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPointerIndexedvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPointerIndexedvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPointerIndexedvEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetPointerIndexedvEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableIndexedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableIndexedEXT(_target_, _index_)\n f = OpenGL::get_command(:glEnableIndexedEXT)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableIndexedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableIndexedEXT(_target_, _index_)\n f = OpenGL::get_command(:glDisableIndexedEXT)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsEnabledIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsEnabledIndexedEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsEnabledIndexedEXT(_target_, _index_)\n f = OpenGL::get_command(:glIsEnabledIndexedEXT)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetIntegerIndexedvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetIntegerIndexedvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetIntegerIndexedvEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetIntegerIndexedvEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetBooleanIndexedvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetBooleanIndexedvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetBooleanIndexedvEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetBooleanIndexedvEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTextureImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTextureImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTextureImage3DEXT(_texture_, _target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedTextureImage3DEXT)\n f.call(_texture_, _target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTextureImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTextureImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTextureImage2DEXT(_texture_, _target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedTextureImage2DEXT)\n f.call(_texture_, _target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTextureImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTextureImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTextureImage1DEXT(_texture_, _target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedTextureImage1DEXT)\n f.call(_texture_, _target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTextureSubImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTextureSubImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTextureSubImage3DEXT(_texture_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedTextureSubImage3DEXT)\n f.call(_texture_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTextureSubImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTextureSubImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTextureSubImage2DEXT(_texture_, _target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedTextureSubImage2DEXT)\n f.call(_texture_, _target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTextureSubImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTextureSubImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTextureSubImage1DEXT(_texture_, _target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedTextureSubImage1DEXT)\n f.call(_texture_, _target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCompressedTextureImageEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCompressedTextureImageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCompressedTextureImageEXT(_texture_, _target_, _lod_, _img_)\n f = OpenGL::get_command(:glGetCompressedTextureImageEXT)\n f.call(_texture_, _target_, _lod_, _img_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedMultiTexImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedMultiTexImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedMultiTexImage3DEXT(_texunit_, _target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedMultiTexImage3DEXT)\n f.call(_texunit_, _target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedMultiTexImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedMultiTexImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedMultiTexImage2DEXT(_texunit_, _target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedMultiTexImage2DEXT)\n f.call(_texunit_, _target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedMultiTexImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedMultiTexImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedMultiTexImage1DEXT(_texunit_, _target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedMultiTexImage1DEXT)\n f.call(_texunit_, _target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedMultiTexSubImage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedMultiTexSubImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedMultiTexSubImage3DEXT(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedMultiTexSubImage3DEXT)\n f.call(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedMultiTexSubImage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedMultiTexSubImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedMultiTexSubImage2DEXT(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedMultiTexSubImage2DEXT)\n f.call(_texunit_, _target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedMultiTexSubImage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedMultiTexSubImage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedMultiTexSubImage1DEXT(_texunit_, _target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _bits_)\n f = OpenGL::get_command(:glCompressedMultiTexSubImage1DEXT)\n f.call(_texunit_, _target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _bits_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCompressedMultiTexImageEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCompressedMultiTexImageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCompressedMultiTexImageEXT(_texunit_, _target_, _lod_, _img_)\n f = OpenGL::get_command(:glGetCompressedMultiTexImageEXT)\n f.call(_texunit_, _target_, _lod_, _img_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoadTransposefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoadTransposefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoadTransposefEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixLoadTransposefEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoadTransposedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoadTransposedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoadTransposedEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixLoadTransposedEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMultTransposefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMultTransposefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMultTransposefEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixMultTransposefEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMultTransposedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMultTransposedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMultTransposedEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixMultTransposedEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferDataEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferDataEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferDataEXT(_buffer_, _size_, _data_, _usage_)\n f = OpenGL::get_command(:glNamedBufferDataEXT)\n f.call(_buffer_, _size_, _data_, _usage_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferSubDataEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferSubDataEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferSubDataEXT(_buffer_, _offset_, _size_, _data_)\n f = OpenGL::get_command(:glNamedBufferSubDataEXT)\n f.call(_buffer_, _offset_, _size_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapNamedBufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapNamedBufferEXT] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glMapNamedBufferEXT(_buffer_, _access_)\n f = OpenGL::get_command(:glMapNamedBufferEXT)\n f.call(_buffer_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUnmapNamedBufferEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUnmapNamedBufferEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glUnmapNamedBufferEXT(_buffer_)\n f = OpenGL::get_command(:glUnmapNamedBufferEXT)\n f.call(_buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedBufferParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedBufferParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedBufferParameterivEXT(_buffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedBufferParameterivEXT)\n f.call(_buffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedBufferPointervEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedBufferPointervEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedBufferPointervEXT(_buffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedBufferPointervEXT)\n f.call(_buffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedBufferSubDataEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedBufferSubDataEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedBufferSubDataEXT(_buffer_, _offset_, _size_, _data_)\n f = OpenGL::get_command(:glGetNamedBufferSubDataEXT)\n f.call(_buffer_, _offset_, _size_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1fEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1fEXT(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1fEXT)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2fEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2fEXT(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2fEXT)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3fEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3fEXT(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3fEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4fEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4fEXT(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4fEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1iEXT(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1iEXT)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2iEXT(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2iEXT)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3iEXT(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3iEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4iEXT(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4iEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1fvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1fvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2fvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2fvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3fvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3fvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4fvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4fvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1ivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1ivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2ivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2ivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3ivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3ivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4ivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4ivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x3fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x3fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x3fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x2fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x2fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x2fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x2fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x4fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x4fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x4fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x2fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x2fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x2fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x2fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x4fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x4fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x4fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x3fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x3fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x3fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureBufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureBufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureBufferEXT(_texture_, _target_, _internalformat_, _buffer_)\n f = OpenGL::get_command(:glTextureBufferEXT)\n f.call(_texture_, _target_, _internalformat_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexBufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexBufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexBufferEXT(_texunit_, _target_, _internalformat_, _buffer_)\n f = OpenGL::get_command(:glMultiTexBufferEXT)\n f.call(_texunit_, _target_, _internalformat_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameterIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameterIivEXT(_texture_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glTextureParameterIivEXT)\n f.call(_texture_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureParameterIuivEXT(_texture_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glTextureParameterIuivEXT)\n f.call(_texture_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureParameterIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureParameterIivEXT(_texture_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureParameterIivEXT)\n f.call(_texture_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTextureParameterIuivEXT(_texture_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTextureParameterIuivEXT)\n f.call(_texture_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexParameterIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexParameterIivEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glMultiTexParameterIivEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexParameterIuivEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glMultiTexParameterIuivEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexParameterIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexParameterIivEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexParameterIivEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultiTexParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultiTexParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMultiTexParameterIuivEXT(_texunit_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMultiTexParameterIuivEXT)\n f.call(_texunit_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1uiEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1uiEXT(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1uiEXT)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2uiEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2uiEXT(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2uiEXT)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3uiEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3uiEXT(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3uiEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4uiEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4uiEXT(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4uiEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1uivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1uivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2uivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2uivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3uivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3uivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4uivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4uivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParameters4fvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParameters4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParameters4fvEXT(_program_, _target_, _index_, _count_, _params_)\n f = OpenGL::get_command(:glNamedProgramLocalParameters4fvEXT)\n f.call(_program_, _target_, _index_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParameterI4iEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParameterI4iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParameterI4iEXT(_program_, _target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glNamedProgramLocalParameterI4iEXT)\n f.call(_program_, _target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParameterI4ivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParameterI4ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParameterI4ivEXT(_program_, _target_, _index_, _params_)\n f = OpenGL::get_command(:glNamedProgramLocalParameterI4ivEXT)\n f.call(_program_, _target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParametersI4ivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParametersI4ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParametersI4ivEXT(_program_, _target_, _index_, _count_, _params_)\n f = OpenGL::get_command(:glNamedProgramLocalParametersI4ivEXT)\n f.call(_program_, _target_, _index_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParameterI4uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParameterI4uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParameterI4uiEXT(_program_, _target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glNamedProgramLocalParameterI4uiEXT)\n f.call(_program_, _target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParameterI4uivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParameterI4uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParameterI4uivEXT(_program_, _target_, _index_, _params_)\n f = OpenGL::get_command(:glNamedProgramLocalParameterI4uivEXT)\n f.call(_program_, _target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParametersI4uivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParametersI4uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParametersI4uivEXT(_program_, _target_, _index_, _count_, _params_)\n f = OpenGL::get_command(:glNamedProgramLocalParametersI4uivEXT)\n f.call(_program_, _target_, _index_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedProgramLocalParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedProgramLocalParameterIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedProgramLocalParameterIivEXT(_program_, _target_, _index_, _params_)\n f = OpenGL::get_command(:glGetNamedProgramLocalParameterIivEXT)\n f.call(_program_, _target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedProgramLocalParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedProgramLocalParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedProgramLocalParameterIuivEXT(_program_, _target_, _index_, _params_)\n f = OpenGL::get_command(:glGetNamedProgramLocalParameterIuivEXT)\n f.call(_program_, _target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableClientStateiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableClientStateiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableClientStateiEXT(_array_, _index_)\n f = OpenGL::get_command(:glEnableClientStateiEXT)\n f.call(_array_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableClientStateiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableClientStateiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableClientStateiEXT(_array_, _index_)\n f = OpenGL::get_command(:glDisableClientStateiEXT)\n f.call(_array_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFloati_vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFloati_vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFloati_vEXT(_pname_, _index_, _params_)\n f = OpenGL::get_command(:glGetFloati_vEXT)\n f.call(_pname_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDoublei_vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDoublei_vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetDoublei_vEXT(_pname_, _index_, _params_)\n f = OpenGL::get_command(:glGetDoublei_vEXT)\n f.call(_pname_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPointeri_vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPointeri_vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPointeri_vEXT(_pname_, _index_, _params_)\n f = OpenGL::get_command(:glGetPointeri_vEXT)\n f.call(_pname_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramStringEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramStringEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramStringEXT(_program_, _target_, _format_, _len_, _string_)\n f = OpenGL::get_command(:glNamedProgramStringEXT)\n f.call(_program_, _target_, _format_, _len_, _string_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParameter4dEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParameter4dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParameter4dEXT(_program_, _target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glNamedProgramLocalParameter4dEXT)\n f.call(_program_, _target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParameter4dvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParameter4dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParameter4dvEXT(_program_, _target_, _index_, _params_)\n f = OpenGL::get_command(:glNamedProgramLocalParameter4dvEXT)\n f.call(_program_, _target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParameter4fEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParameter4fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParameter4fEXT(_program_, _target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glNamedProgramLocalParameter4fEXT)\n f.call(_program_, _target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedProgramLocalParameter4fvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedProgramLocalParameter4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedProgramLocalParameter4fvEXT(_program_, _target_, _index_, _params_)\n f = OpenGL::get_command(:glNamedProgramLocalParameter4fvEXT)\n f.call(_program_, _target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedProgramLocalParameterdvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedProgramLocalParameterdvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedProgramLocalParameterdvEXT(_program_, _target_, _index_, _params_)\n f = OpenGL::get_command(:glGetNamedProgramLocalParameterdvEXT)\n f.call(_program_, _target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedProgramLocalParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedProgramLocalParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedProgramLocalParameterfvEXT(_program_, _target_, _index_, _params_)\n f = OpenGL::get_command(:glGetNamedProgramLocalParameterfvEXT)\n f.call(_program_, _target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedProgramivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedProgramivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedProgramivEXT(_program_, _target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedProgramivEXT)\n f.call(_program_, _target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedProgramStringEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedProgramStringEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedProgramStringEXT(_program_, _target_, _pname_, _string_)\n f = OpenGL::get_command(:glGetNamedProgramStringEXT)\n f.call(_program_, _target_, _pname_, _string_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedRenderbufferStorageEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedRenderbufferStorageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedRenderbufferStorageEXT(_renderbuffer_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glNamedRenderbufferStorageEXT)\n f.call(_renderbuffer_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedRenderbufferParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedRenderbufferParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedRenderbufferParameterivEXT(_renderbuffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedRenderbufferParameterivEXT)\n f.call(_renderbuffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedRenderbufferStorageMultisampleEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedRenderbufferStorageMultisampleEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedRenderbufferStorageMultisampleEXT(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glNamedRenderbufferStorageMultisampleEXT)\n f.call(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedRenderbufferStorageMultisampleCoverageEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedRenderbufferStorageMultisampleCoverageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedRenderbufferStorageMultisampleCoverageEXT(_renderbuffer_, _coverageSamples_, _colorSamples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glNamedRenderbufferStorageMultisampleCoverageEXT)\n f.call(_renderbuffer_, _coverageSamples_, _colorSamples_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCheckNamedFramebufferStatusEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCheckNamedFramebufferStatusEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glCheckNamedFramebufferStatusEXT(_framebuffer_, _target_)\n f = OpenGL::get_command(:glCheckNamedFramebufferStatusEXT)\n f.call(_framebuffer_, _target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferTexture1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferTexture1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferTexture1DEXT(_framebuffer_, _attachment_, _textarget_, _texture_, _level_)\n f = OpenGL::get_command(:glNamedFramebufferTexture1DEXT)\n f.call(_framebuffer_, _attachment_, _textarget_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferTexture2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferTexture2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferTexture2DEXT(_framebuffer_, _attachment_, _textarget_, _texture_, _level_)\n f = OpenGL::get_command(:glNamedFramebufferTexture2DEXT)\n f.call(_framebuffer_, _attachment_, _textarget_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferTexture3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferTexture3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferTexture3DEXT(_framebuffer_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)\n f = OpenGL::get_command(:glNamedFramebufferTexture3DEXT)\n f.call(_framebuffer_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferRenderbufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferRenderbufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferRenderbufferEXT(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)\n f = OpenGL::get_command(:glNamedFramebufferRenderbufferEXT)\n f.call(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedFramebufferAttachmentParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedFramebufferAttachmentParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedFramebufferAttachmentParameterivEXT(_framebuffer_, _attachment_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedFramebufferAttachmentParameterivEXT)\n f.call(_framebuffer_, _attachment_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenerateTextureMipmapEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenerateTextureMipmapEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenerateTextureMipmapEXT(_texture_, _target_)\n f = OpenGL::get_command(:glGenerateTextureMipmapEXT)\n f.call(_texture_, _target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenerateMultiTexMipmapEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenerateMultiTexMipmapEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenerateMultiTexMipmapEXT(_texunit_, _target_)\n f = OpenGL::get_command(:glGenerateMultiTexMipmapEXT)\n f.call(_texunit_, _target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferDrawBufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferDrawBufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferDrawBufferEXT(_framebuffer_, _mode_)\n f = OpenGL::get_command(:glFramebufferDrawBufferEXT)\n f.call(_framebuffer_, _mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferDrawBuffersEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferDrawBuffersEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferDrawBuffersEXT(_framebuffer_, _n_, _bufs_)\n f = OpenGL::get_command(:glFramebufferDrawBuffersEXT)\n f.call(_framebuffer_, _n_, _bufs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferReadBufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferReadBufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferReadBufferEXT(_framebuffer_, _mode_)\n f = OpenGL::get_command(:glFramebufferReadBufferEXT)\n f.call(_framebuffer_, _mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFramebufferParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFramebufferParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFramebufferParameterivEXT(_framebuffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFramebufferParameterivEXT)\n f.call(_framebuffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedCopyBufferSubDataEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedCopyBufferSubDataEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedCopyBufferSubDataEXT(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)\n f = OpenGL::get_command(:glNamedCopyBufferSubDataEXT)\n f.call(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferTextureEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferTextureEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferTextureEXT(_framebuffer_, _attachment_, _texture_, _level_)\n f = OpenGL::get_command(:glNamedFramebufferTextureEXT)\n f.call(_framebuffer_, _attachment_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferTextureLayerEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferTextureLayerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferTextureLayerEXT(_framebuffer_, _attachment_, _texture_, _level_, _layer_)\n f = OpenGL::get_command(:glNamedFramebufferTextureLayerEXT)\n f.call(_framebuffer_, _attachment_, _texture_, _level_, _layer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferTextureFaceEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferTextureFaceEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferTextureFaceEXT(_framebuffer_, _attachment_, _texture_, _level_, _face_)\n f = OpenGL::get_command(:glNamedFramebufferTextureFaceEXT)\n f.call(_framebuffer_, _attachment_, _texture_, _level_, _face_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureRenderbufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureRenderbufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureRenderbufferEXT(_texture_, _target_, _renderbuffer_)\n f = OpenGL::get_command(:glTextureRenderbufferEXT)\n f.call(_texture_, _target_, _renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexRenderbufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexRenderbufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexRenderbufferEXT(_texunit_, _target_, _renderbuffer_)\n f = OpenGL::get_command(:glMultiTexRenderbufferEXT)\n f.call(_texunit_, _target_, _renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexOffsetEXT(_vaobj_, _buffer_, _size_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayVertexOffsetEXT)\n f.call(_vaobj_, _buffer_, _size_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayColorOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayColorOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayColorOffsetEXT(_vaobj_, _buffer_, _size_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayColorOffsetEXT)\n f.call(_vaobj_, _buffer_, _size_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayEdgeFlagOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayEdgeFlagOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayEdgeFlagOffsetEXT(_vaobj_, _buffer_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayEdgeFlagOffsetEXT)\n f.call(_vaobj_, _buffer_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayIndexOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayIndexOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayIndexOffsetEXT(_vaobj_, _buffer_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayIndexOffsetEXT)\n f.call(_vaobj_, _buffer_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayNormalOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayNormalOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayNormalOffsetEXT(_vaobj_, _buffer_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayNormalOffsetEXT)\n f.call(_vaobj_, _buffer_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayTexCoordOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayTexCoordOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayTexCoordOffsetEXT(_vaobj_, _buffer_, _size_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayTexCoordOffsetEXT)\n f.call(_vaobj_, _buffer_, _size_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayMultiTexCoordOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayMultiTexCoordOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayMultiTexCoordOffsetEXT(_vaobj_, _buffer_, _texunit_, _size_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayMultiTexCoordOffsetEXT)\n f.call(_vaobj_, _buffer_, _texunit_, _size_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayFogCoordOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayFogCoordOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayFogCoordOffsetEXT(_vaobj_, _buffer_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayFogCoordOffsetEXT)\n f.call(_vaobj_, _buffer_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArraySecondaryColorOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArraySecondaryColorOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArraySecondaryColorOffsetEXT(_vaobj_, _buffer_, _size_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArraySecondaryColorOffsetEXT)\n f.call(_vaobj_, _buffer_, _size_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexAttribOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexAttribOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexAttribOffsetEXT(_vaobj_, _buffer_, _index_, _size_, _type_, _normalized_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayVertexAttribOffsetEXT)\n f.call(_vaobj_, _buffer_, _index_, _size_, _type_, _normalized_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexAttribIOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexAttribIOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexAttribIOffsetEXT(_vaobj_, _buffer_, _index_, _size_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayVertexAttribIOffsetEXT)\n f.call(_vaobj_, _buffer_, _index_, _size_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableVertexArrayEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableVertexArrayEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableVertexArrayEXT(_vaobj_, _array_)\n f = OpenGL::get_command(:glEnableVertexArrayEXT)\n f.call(_vaobj_, _array_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableVertexArrayEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableVertexArrayEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableVertexArrayEXT(_vaobj_, _array_)\n f = OpenGL::get_command(:glDisableVertexArrayEXT)\n f.call(_vaobj_, _array_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableVertexArrayAttribEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableVertexArrayAttribEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableVertexArrayAttribEXT(_vaobj_, _index_)\n f = OpenGL::get_command(:glEnableVertexArrayAttribEXT)\n f.call(_vaobj_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableVertexArrayAttribEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableVertexArrayAttribEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableVertexArrayAttribEXT(_vaobj_, _index_)\n f = OpenGL::get_command(:glDisableVertexArrayAttribEXT)\n f.call(_vaobj_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexArrayIntegervEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexArrayIntegervEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexArrayIntegervEXT(_vaobj_, _pname_, _param_)\n f = OpenGL::get_command(:glGetVertexArrayIntegervEXT)\n f.call(_vaobj_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexArrayPointervEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexArrayPointervEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexArrayPointervEXT(_vaobj_, _pname_, _param_)\n f = OpenGL::get_command(:glGetVertexArrayPointervEXT)\n f.call(_vaobj_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexArrayIntegeri_vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexArrayIntegeri_vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexArrayIntegeri_vEXT(_vaobj_, _index_, _pname_, _param_)\n f = OpenGL::get_command(:glGetVertexArrayIntegeri_vEXT)\n f.call(_vaobj_, _index_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexArrayPointeri_vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexArrayPointeri_vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexArrayPointeri_vEXT(_vaobj_, _index_, _pname_, _param_)\n f = OpenGL::get_command(:glGetVertexArrayPointeri_vEXT)\n f.call(_vaobj_, _index_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapNamedBufferRangeEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapNamedBufferRangeEXT] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glMapNamedBufferRangeEXT(_buffer_, _offset_, _length_, _access_)\n f = OpenGL::get_command(:glMapNamedBufferRangeEXT)\n f.call(_buffer_, _offset_, _length_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushMappedNamedBufferRangeEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushMappedNamedBufferRangeEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFlushMappedNamedBufferRangeEXT(_buffer_, _offset_, _length_)\n f = OpenGL::get_command(:glFlushMappedNamedBufferRangeEXT)\n f.call(_buffer_, _offset_, _length_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferStorageEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferStorageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferStorageEXT(_buffer_, _size_, _data_, _flags_)\n f = OpenGL::get_command(:glNamedBufferStorageEXT)\n f.call(_buffer_, _size_, _data_, _flags_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearNamedBufferDataEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearNamedBufferDataEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearNamedBufferDataEXT(_buffer_, _internalformat_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearNamedBufferDataEXT)\n f.call(_buffer_, _internalformat_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearNamedBufferSubDataEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearNamedBufferSubDataEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearNamedBufferSubDataEXT(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glClearNamedBufferSubDataEXT)\n f.call(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferParameteriEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferParameteriEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferParameteriEXT(_framebuffer_, _pname_, _param_)\n f = OpenGL::get_command(:glNamedFramebufferParameteriEXT)\n f.call(_framebuffer_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedFramebufferParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedFramebufferParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedFramebufferParameterivEXT(_framebuffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedFramebufferParameterivEXT)\n f.call(_framebuffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1dEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1dEXT(_program_, _location_, _x_)\n f = OpenGL::get_command(:glProgramUniform1dEXT)\n f.call(_program_, _location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2dEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2dEXT(_program_, _location_, _x_, _y_)\n f = OpenGL::get_command(:glProgramUniform2dEXT)\n f.call(_program_, _location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3dEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3dEXT(_program_, _location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glProgramUniform3dEXT)\n f.call(_program_, _location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4dEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4dEXT(_program_, _location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramUniform4dEXT)\n f.call(_program_, _location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1dvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1dvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2dvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2dvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3dvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3dvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4dvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4dvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2dvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2dvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3dvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3dvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4dvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4dvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x3dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x3dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x3dvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x3dvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x4dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x4dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x4dvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x4dvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x2dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x2dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x2dvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x2dvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x4dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x4dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x4dvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x4dvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x2dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x2dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x2dvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x2dvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x3dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x3dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x3dvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x3dvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureBufferRangeEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureBufferRangeEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureBufferRangeEXT(_texture_, _target_, _internalformat_, _buffer_, _offset_, _size_)\n f = OpenGL::get_command(:glTextureBufferRangeEXT)\n f.call(_texture_, _target_, _internalformat_, _buffer_, _offset_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage1DEXT(_texture_, _target_, _levels_, _internalformat_, _width_)\n f = OpenGL::get_command(:glTextureStorage1DEXT)\n f.call(_texture_, _target_, _levels_, _internalformat_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage2DEXT(_texture_, _target_, _levels_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glTextureStorage2DEXT)\n f.call(_texture_, _target_, _levels_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage3DEXT(_texture_, _target_, _levels_, _internalformat_, _width_, _height_, _depth_)\n f = OpenGL::get_command(:glTextureStorage3DEXT)\n f.call(_texture_, _target_, _levels_, _internalformat_, _width_, _height_, _depth_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage2DMultisampleEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage2DMultisampleEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage2DMultisampleEXT(_texture_, _target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glTextureStorage2DMultisampleEXT)\n f.call(_texture_, _target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage3DMultisampleEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage3DMultisampleEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage3DMultisampleEXT(_texture_, _target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glTextureStorage3DMultisampleEXT)\n f.call(_texture_, _target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayBindVertexBufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayBindVertexBufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayBindVertexBufferEXT(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)\n f = OpenGL::get_command(:glVertexArrayBindVertexBufferEXT)\n f.call(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexAttribFormatEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexAttribFormatEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexAttribFormatEXT(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)\n f = OpenGL::get_command(:glVertexArrayVertexAttribFormatEXT)\n f.call(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexAttribIFormatEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexAttribIFormatEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexAttribIFormatEXT(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)\n f = OpenGL::get_command(:glVertexArrayVertexAttribIFormatEXT)\n f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexAttribLFormatEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexAttribLFormatEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexAttribLFormatEXT(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)\n f = OpenGL::get_command(:glVertexArrayVertexAttribLFormatEXT)\n f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexAttribBindingEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexAttribBindingEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexAttribBindingEXT(_vaobj_, _attribindex_, _bindingindex_)\n f = OpenGL::get_command(:glVertexArrayVertexAttribBindingEXT)\n f.call(_vaobj_, _attribindex_, _bindingindex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexBindingDivisorEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexBindingDivisorEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexBindingDivisorEXT(_vaobj_, _bindingindex_, _divisor_)\n f = OpenGL::get_command(:glVertexArrayVertexBindingDivisorEXT)\n f.call(_vaobj_, _bindingindex_, _divisor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexAttribLOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexAttribLOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexAttribLOffsetEXT(_vaobj_, _buffer_, _index_, _size_, _type_, _stride_, _offset_)\n f = OpenGL::get_command(:glVertexArrayVertexAttribLOffsetEXT)\n f.call(_vaobj_, _buffer_, _index_, _size_, _type_, _stride_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexturePageCommitmentEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexturePageCommitmentEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexturePageCommitmentEXT(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _commit_)\n f = OpenGL::get_command(:glTexturePageCommitmentEXT)\n f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _commit_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayVertexAttribDivisorEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayVertexAttribDivisorEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayVertexAttribDivisorEXT(_vaobj_, _index_, _divisor_)\n f = OpenGL::get_command(:glVertexArrayVertexAttribDivisorEXT)\n f.call(_vaobj_, _index_, _divisor_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_discard_framebuffer ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 959 def self.define_ext_command_GL_EXT_discard_framebuffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDiscardFramebufferEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDiscardFramebufferEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDiscardFramebufferEXT(_target_, _numAttachments_, _attachments_)\n f = OpenGL::get_command(:glDiscardFramebufferEXT)\n f.call(_target_, _numAttachments_, _attachments_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_disjoint_timer_query ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 977 def self.define_ext_command_GL_EXT_disjoint_timer_query OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenQueriesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenQueriesEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGenQueriesEXT(_n_, _ids_)\n f = OpenGL::get_command(:glGenQueriesEXT)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteQueriesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteQueriesEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteQueriesEXT(_n_, _ids_)\n f = OpenGL::get_command(:glDeleteQueriesEXT)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsQueryEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsQueryEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsQueryEXT(_id_)\n f = OpenGL::get_command(:glIsQueryEXT)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginQueryEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginQueryEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBeginQueryEXT(_target_, _id_)\n f = OpenGL::get_command(:glBeginQueryEXT)\n f.call(_target_, _id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndQueryEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndQueryEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndQueryEXT(_target_)\n f = OpenGL::get_command(:glEndQueryEXT)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glQueryCounterEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glQueryCounterEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glQueryCounterEXT(_id_, _target_)\n f = OpenGL::get_command(:glQueryCounterEXT)\n f.call(_id_, _target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjectivEXT(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjectivEXT)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjectuivEXT(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjectuivEXT)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjecti64vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjecti64vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjecti64vEXT(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjecti64vEXT)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectui64vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectui64vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjectui64vEXT(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjectui64vEXT)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInteger64vEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInteger64vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetInteger64vEXT(_pname_, _data_)\n f = OpenGL::get_command(:glGetInteger64vEXT)\n f.call(_pname_, _data_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_draw_buffers ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1105 def self.define_ext_command_GL_EXT_draw_buffers OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawBuffersEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawBuffersEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawBuffersEXT(_n_, _bufs_)\n f = OpenGL::get_command(:glDrawBuffersEXT)\n f.call(_n_, _bufs_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_draw_buffers2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15457 def self.define_ext_command_GL_EXT_draw_buffers2 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorMaskIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorMaskIndexedEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glColorMaskIndexedEXT(_index_, _r_, _g_, _b_, _a_)\n f = OpenGL::get_command(:glColorMaskIndexedEXT)\n f.call(_index_, _r_, _g_, _b_, _a_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetBooleanIndexedvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetBooleanIndexedvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetBooleanIndexedvEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetBooleanIndexedvEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetIntegerIndexedvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetIntegerIndexedvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetIntegerIndexedvEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetIntegerIndexedvEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableIndexedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableIndexedEXT(_target_, _index_)\n f = OpenGL::get_command(:glEnableIndexedEXT)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableIndexedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableIndexedEXT(_target_, _index_)\n f = OpenGL::get_command(:glDisableIndexedEXT)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsEnabledIndexedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsEnabledIndexedEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsEnabledIndexedEXT(_target_, _index_)\n f = OpenGL::get_command(:glIsEnabledIndexedEXT)\n f.call(_target_, _index_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_draw_buffers_indexed ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1123 def self.define_ext_command_GL_EXT_draw_buffers_indexed OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableiEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glEnableiEXT(_target_, _index_)\n f = OpenGL::get_command(:glEnableiEXT)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableiEXT(_target_, _index_)\n f = OpenGL::get_command(:glDisableiEXT)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendEquationiEXT(_buf_, _mode_)\n f = OpenGL::get_command(:glBlendEquationiEXT)\n f.call(_buf_, _mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationSeparateiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationSeparateiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendEquationSeparateiEXT(_buf_, _modeRGB_, _modeAlpha_)\n f = OpenGL::get_command(:glBlendEquationSeparateiEXT)\n f.call(_buf_, _modeRGB_, _modeAlpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFunciEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFunciEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendFunciEXT(_buf_, _src_, _dst_)\n f = OpenGL::get_command(:glBlendFunciEXT)\n f.call(_buf_, _src_, _dst_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFuncSeparateiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFuncSeparateiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendFuncSeparateiEXT(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)\n f = OpenGL::get_command(:glBlendFuncSeparateiEXT)\n f.call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorMaskiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorMaskiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorMaskiEXT(_index_, _r_, _g_, _b_, _a_)\n f = OpenGL::get_command(:glColorMaskiEXT)\n f.call(_index_, _r_, _g_, _b_, _a_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsEnablediEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsEnablediEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsEnablediEXT(_target_, _index_)\n f = OpenGL::get_command(:glIsEnablediEXT)\n f.call(_target_, _index_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_draw_elements_base_vertex ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1211 def self.define_ext_command_GL_EXT_draw_elements_base_vertex OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsBaseVertexEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsBaseVertexEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawElementsBaseVertexEXT(_mode_, _count_, _type_, _indices_, _basevertex_)\n f = OpenGL::get_command(:glDrawElementsBaseVertexEXT)\n f.call(_mode_, _count_, _type_, _indices_, _basevertex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawRangeElementsBaseVertexEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawRangeElementsBaseVertexEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawRangeElementsBaseVertexEXT(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)\n f = OpenGL::get_command(:glDrawRangeElementsBaseVertexEXT)\n f.call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseVertexEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseVertexEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedBaseVertexEXT(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)\n f = OpenGL::get_command(:glDrawElementsInstancedBaseVertexEXT)\n f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsBaseVertexEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsBaseVertexEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsBaseVertexEXT(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)\n f = OpenGL::get_command(:glMultiDrawElementsBaseVertexEXT)\n f.call(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_draw_instanced ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15525 def self.define_ext_command_GL_EXT_draw_instanced OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstancedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstancedEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawArraysInstancedEXT(_mode_, _start_, _count_, _primcount_)\n f = OpenGL::get_command(:glDrawArraysInstancedEXT)\n f.call(_mode_, _start_, _count_, _primcount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedEXT(_mode_, _count_, _type_, _indices_, _primcount_)\n f = OpenGL::get_command(:glDrawElementsInstancedEXT)\n f.call(_mode_, _count_, _type_, _indices_, _primcount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_draw_range_elements ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15553 def self.define_ext_command_GL_EXT_draw_range_elements OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawRangeElementsEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawRangeElementsEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawRangeElementsEXT(_mode_, _start_, _end_, _count_, _type_, _indices_)\n f = OpenGL::get_command(:glDrawRangeElementsEXT)\n f.call(_mode_, _start_, _end_, _count_, _type_, _indices_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_draw_transform_feedback ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1287 def self.define_ext_command_GL_EXT_draw_transform_feedback OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedbackEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedbackEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawTransformFeedbackEXT(_mode_, _id_)\n f = OpenGL::get_command(:glDrawTransformFeedbackEXT)\n f.call(_mode_, _id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedbackInstancedEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedbackInstancedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawTransformFeedbackInstancedEXT(_mode_, _id_, _instancecount_)\n f = OpenGL::get_command(:glDrawTransformFeedbackInstancedEXT)\n f.call(_mode_, _id_, _instancecount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_EGL_image_array ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 607 def self.define_ext_command_GL_EXT_EGL_image_array end |
.define_ext_command_GL_EXT_EGL_image_storage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12106 def self.define_ext_command_GL_EXT_EGL_image_storage OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEGLImageTargetTexStorageEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEGLImageTargetTexStorageEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glEGLImageTargetTexStorageEXT(_target_, _image_, _attrib_list_)\n f = OpenGL::get_command(:glEGLImageTargetTexStorageEXT)\n f.call(_target_, _image_, _attrib_list_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEGLImageTargetTextureStorageEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEGLImageTargetTextureStorageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEGLImageTargetTextureStorageEXT(_texture_, _image_, _attrib_list_)\n f = OpenGL::get_command(:glEGLImageTargetTextureStorageEXT)\n f.call(_texture_, _image_, _attrib_list_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_EGL_image_storage_compression ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 644 def self.define_ext_command_GL_EXT_EGL_image_storage_compression end |
.define_ext_command_GL_EXT_EGL_sync ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 12134 def self.define_ext_command_GL_EXT_EGL_sync end |
.define_ext_command_GL_EXT_external_buffer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15571 def self.define_ext_command_GL_EXT_external_buffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferStorageExternalEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferStorageExternalEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBufferStorageExternalEXT(_target_, _offset_, _size_, _clientBuffer_, _flags_)\n f = OpenGL::get_command(:glBufferStorageExternalEXT)\n f.call(_target_, _offset_, _size_, _clientBuffer_, _flags_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferStorageExternalEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferStorageExternalEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferStorageExternalEXT(_buffer_, _offset_, _size_, _clientBuffer_, _flags_)\n f = OpenGL::get_command(:glNamedBufferStorageExternalEXT)\n f.call(_buffer_, _offset_, _size_, _clientBuffer_, _flags_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_float_blend ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1343 def self.define_ext_command_GL_EXT_float_blend end |
.define_ext_command_GL_EXT_fog_coord ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15599 def self.define_ext_command_GL_EXT_fog_coord OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogCoordfEXT] = [Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogCoordfEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFogCoordfEXT(_coord_)\n f = OpenGL::get_command(:glFogCoordfEXT)\n f.call(_coord_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogCoordfvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogCoordfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogCoordfvEXT(_coord_)\n f = OpenGL::get_command(:glFogCoordfvEXT)\n f.call(_coord_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogCoorddEXT] = [Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogCoorddEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogCoorddEXT(_coord_)\n f = OpenGL::get_command(:glFogCoorddEXT)\n f.call(_coord_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogCoorddvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogCoorddvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogCoorddvEXT(_coord_)\n f = OpenGL::get_command(:glFogCoorddvEXT)\n f.call(_coord_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogCoordPointerEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogCoordPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogCoordPointerEXT(_type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glFogCoordPointerEXT)\n f.call(_type_, _stride_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_fragment_shading_rate ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15657 def self.define_ext_command_GL_EXT_fragment_shading_rate OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFragmentShadingRatesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFragmentShadingRatesEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetFragmentShadingRatesEXT(_samples_, _maxCount_, _count_, _shadingRates_)\n f = OpenGL::get_command(:glGetFragmentShadingRatesEXT)\n f.call(_samples_, _maxCount_, _count_, _shadingRates_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShadingRateEXT(_rate_)\n f = OpenGL::get_command(:glShadingRateEXT)\n f.call(_rate_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateCombinerOpsEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateCombinerOpsEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShadingRateCombinerOpsEXT(_combinerOp0_, _combinerOp1_)\n f = OpenGL::get_command(:glShadingRateCombinerOpsEXT)\n f.call(_combinerOp0_, _combinerOp1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferShadingRateEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferShadingRateEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferShadingRateEXT(_target_, _attachment_, _texture_, _baseLayer_, _numLayers_, _texelWidth_, _texelHeight_)\n f = OpenGL::get_command(:glFramebufferShadingRateEXT)\n f.call(_target_, _attachment_, _texture_, _baseLayer_, _numLayers_, _texelWidth_, _texelHeight_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_framebuffer_blit ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15705 def self.define_ext_command_GL_EXT_framebuffer_blit OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlitFramebufferEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlitFramebufferEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlitFramebufferEXT(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n f = OpenGL::get_command(:glBlitFramebufferEXT)\n f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_framebuffer_blit_layers ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15723 def self.define_ext_command_GL_EXT_framebuffer_blit_layers OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlitFramebufferLayersEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlitFramebufferLayersEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlitFramebufferLayersEXT(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n f = OpenGL::get_command(:glBlitFramebufferLayersEXT)\n f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlitFramebufferLayerEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlitFramebufferLayerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlitFramebufferLayerEXT(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _srcLayer_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _dstLayer_, _mask_, _filter_)\n f = OpenGL::get_command(:glBlitFramebufferLayerEXT)\n f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _srcLayer_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _dstLayer_, _mask_, _filter_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_framebuffer_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15751 def self.define_ext_command_GL_EXT_framebuffer_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisampleEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisampleEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRenderbufferStorageMultisampleEXT(_target_, _samples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageMultisampleEXT)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_framebuffer_multisample_blit_scaled ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15769 def self.define_ext_command_GL_EXT_framebuffer_multisample_blit_scaled end |
.define_ext_command_GL_EXT_framebuffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15778 def self.define_ext_command_GL_EXT_framebuffer_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsRenderbufferEXT] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsRenderbufferEXT] = -Fiddle::TYPE_CHAR OpenGL.module_eval(" def glIsRenderbufferEXT(_renderbuffer_)\n f = OpenGL::get_command(:glIsRenderbufferEXT)\n f.call(_renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindRenderbufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindRenderbufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindRenderbufferEXT(_target_, _renderbuffer_)\n f = OpenGL::get_command(:glBindRenderbufferEXT)\n f.call(_target_, _renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteRenderbuffersEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteRenderbuffersEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteRenderbuffersEXT(_n_, _renderbuffers_)\n f = OpenGL::get_command(:glDeleteRenderbuffersEXT)\n f.call(_n_, _renderbuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenRenderbuffersEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenRenderbuffersEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenRenderbuffersEXT(_n_, _renderbuffers_)\n f = OpenGL::get_command(:glGenRenderbuffersEXT)\n f.call(_n_, _renderbuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRenderbufferStorageEXT(_target_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageEXT)\n f.call(_target_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetRenderbufferParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetRenderbufferParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetRenderbufferParameterivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetRenderbufferParameterivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsFramebufferEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsFramebufferEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsFramebufferEXT(_framebuffer_)\n f = OpenGL::get_command(:glIsFramebufferEXT)\n f.call(_framebuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindFramebufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindFramebufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindFramebufferEXT(_target_, _framebuffer_)\n f = OpenGL::get_command(:glBindFramebufferEXT)\n f.call(_target_, _framebuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteFramebuffersEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteFramebuffersEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteFramebuffersEXT(_n_, _framebuffers_)\n f = OpenGL::get_command(:glDeleteFramebuffersEXT)\n f.call(_n_, _framebuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenFramebuffersEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenFramebuffersEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenFramebuffersEXT(_n_, _framebuffers_)\n f = OpenGL::get_command(:glGenFramebuffersEXT)\n f.call(_n_, _framebuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCheckFramebufferStatusEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCheckFramebufferStatusEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glCheckFramebufferStatusEXT(_target_)\n f = OpenGL::get_command(:glCheckFramebufferStatusEXT)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTexture1DEXT(_target_, _attachment_, _textarget_, _texture_, _level_)\n f = OpenGL::get_command(:glFramebufferTexture1DEXT)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTexture2DEXT(_target_, _attachment_, _textarget_, _texture_, _level_)\n f = OpenGL::get_command(:glFramebufferTexture2DEXT)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTexture3DEXT(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)\n f = OpenGL::get_command(:glFramebufferTexture3DEXT)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferRenderbufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferRenderbufferEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferRenderbufferEXT(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)\n f = OpenGL::get_command(:glFramebufferRenderbufferEXT)\n f.call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFramebufferAttachmentParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFramebufferAttachmentParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFramebufferAttachmentParameterivEXT(_target_, _attachment_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFramebufferAttachmentParameterivEXT)\n f.call(_target_, _attachment_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenerateMipmapEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenerateMipmapEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenerateMipmapEXT(_target_)\n f = OpenGL::get_command(:glGenerateMipmapEXT)\n f.call(_target_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_framebuffer_sRGB ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15956 def self.define_ext_command_GL_EXT_framebuffer_sRGB end |
.define_ext_command_GL_EXT_geometry_point_size ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1428 def self.define_ext_command_GL_EXT_geometry_point_size end |
.define_ext_command_GL_EXT_geometry_shader ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1437 def self.define_ext_command_GL_EXT_geometry_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferTextureEXT(_target_, _attachment_, _texture_, _level_)\n f = OpenGL::get_command(:glFramebufferTextureEXT)\n f.call(_target_, _attachment_, _texture_, _level_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_geometry_shader4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15965 def self.define_ext_command_GL_EXT_geometry_shader4 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameteriEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameteriEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProgramParameteriEXT(_program_, _pname_, _value_)\n f = OpenGL::get_command(:glProgramParameteriEXT)\n f.call(_program_, _pname_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_gpu_program_parameters ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 15983 def self.define_ext_command_GL_EXT_gpu_program_parameters OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameters4fvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameters4fvEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProgramEnvParameters4fvEXT(_target_, _index_, _count_, _params_)\n f = OpenGL::get_command(:glProgramEnvParameters4fvEXT)\n f.call(_target_, _index_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameters4fvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameters4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameters4fvEXT(_target_, _index_, _count_, _params_)\n f = OpenGL::get_command(:glProgramLocalParameters4fvEXT)\n f.call(_target_, _index_, _count_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_gpu_shader4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16011 def self.define_ext_command_GL_EXT_gpu_shader4 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformuivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformuivEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetUniformuivEXT(_program_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformuivEXT)\n f.call(_program_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindFragDataLocationEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindFragDataLocationEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindFragDataLocationEXT(_program_, _color_, _name_)\n f = OpenGL::get_command(:glBindFragDataLocationEXT)\n f.call(_program_, _color_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFragDataLocationEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFragDataLocationEXT] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetFragDataLocationEXT(_program_, _name_)\n f = OpenGL::get_command(:glGetFragDataLocationEXT)\n f.call(_program_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1uiEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1uiEXT(_location_, _v0_)\n f = OpenGL::get_command(:glUniform1uiEXT)\n f.call(_location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2uiEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2uiEXT(_location_, _v0_, _v1_)\n f = OpenGL::get_command(:glUniform2uiEXT)\n f.call(_location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3uiEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3uiEXT(_location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glUniform3uiEXT)\n f.call(_location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4uiEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4uiEXT(_location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glUniform4uiEXT)\n f.call(_location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1uivEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1uivEXT(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1uivEXT)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2uivEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2uivEXT(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2uivEXT)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3uivEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3uivEXT(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3uivEXT)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4uivEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4uivEXT(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4uivEXT)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI1iEXT(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttribI1iEXT)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI2iEXT(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttribI2iEXT)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI3iEXT(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttribI3iEXT)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4iEXT(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttribI4iEXT)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI1uiEXT(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttribI1uiEXT)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI2uiEXT(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttribI2uiEXT)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI3uiEXT(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttribI3uiEXT)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4uiEXT(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttribI4uiEXT)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI1ivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI1ivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI2ivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI2ivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI3ivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI3ivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4ivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4ivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI1uivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI1uivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI2uivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI2uivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI3uivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI3uivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4uivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4uivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4bvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4bvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4bvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4bvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4svEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4svEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4svEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4svEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4ubvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4ubvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4ubvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4ubvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4usvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4usvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4usvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4usvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribIPointerEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribIPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribIPointerEXT(_index_, _size_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glVertexAttribIPointerEXT)\n f.call(_index_, _size_, _type_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribIivEXT(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribIivEXT)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribIuivEXT(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribIuivEXT)\n f.call(_index_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_gpu_shader5 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1455 def self.define_ext_command_GL_EXT_gpu_shader5 end |
.define_ext_command_GL_EXT_histogram ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16359 def self.define_ext_command_GL_EXT_histogram OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetHistogramEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetHistogramEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetHistogramEXT(_target_, _reset_, _format_, _type_, _values_)\n f = OpenGL::get_command(:glGetHistogramEXT)\n f.call(_target_, _reset_, _format_, _type_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetHistogramParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetHistogramParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetHistogramParameterfvEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetHistogramParameterfvEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetHistogramParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetHistogramParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetHistogramParameterivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetHistogramParameterivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMinmaxEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMinmaxEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMinmaxEXT(_target_, _reset_, _format_, _type_, _values_)\n f = OpenGL::get_command(:glGetMinmaxEXT)\n f.call(_target_, _reset_, _format_, _type_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMinmaxParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMinmaxParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMinmaxParameterfvEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMinmaxParameterfvEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMinmaxParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMinmaxParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMinmaxParameterivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMinmaxParameterivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glHistogramEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glHistogramEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glHistogramEXT(_target_, _width_, _internalformat_, _sink_)\n f = OpenGL::get_command(:glHistogramEXT)\n f.call(_target_, _width_, _internalformat_, _sink_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMinmaxEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMinmaxEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMinmaxEXT(_target_, _internalformat_, _sink_)\n f = OpenGL::get_command(:glMinmaxEXT)\n f.call(_target_, _internalformat_, _sink_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResetHistogramEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResetHistogramEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glResetHistogramEXT(_target_)\n f = OpenGL::get_command(:glResetHistogramEXT)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResetMinmaxEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResetMinmaxEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glResetMinmaxEXT(_target_)\n f = OpenGL::get_command(:glResetMinmaxEXT)\n f.call(_target_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_index_array_formats ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16467 def self.define_ext_command_GL_EXT_index_array_formats end |
.define_ext_command_GL_EXT_index_func ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16476 def self.define_ext_command_GL_EXT_index_func OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIndexFuncEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIndexFuncEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glIndexFuncEXT(_func_, _ref_)\n f = OpenGL::get_command(:glIndexFuncEXT)\n f.call(_func_, _ref_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_index_material ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16494 def self.define_ext_command_GL_EXT_index_material OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIndexMaterialEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIndexMaterialEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glIndexMaterialEXT(_face_, _mode_)\n f = OpenGL::get_command(:glIndexMaterialEXT)\n f.call(_face_, _mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_index_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16512 def self.define_ext_command_GL_EXT_index_texture end |
.define_ext_command_GL_EXT_instanced_arrays ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1464 def self.define_ext_command_GL_EXT_instanced_arrays OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstancedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstancedEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawArraysInstancedEXT(_mode_, _start_, _count_, _primcount_)\n f = OpenGL::get_command(:glDrawArraysInstancedEXT)\n f.call(_mode_, _start_, _count_, _primcount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedEXT(_mode_, _count_, _type_, _indices_, _primcount_)\n f = OpenGL::get_command(:glDrawElementsInstancedEXT)\n f.call(_mode_, _count_, _type_, _indices_, _primcount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribDivisorEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribDivisorEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribDivisorEXT(_index_, _divisor_)\n f = OpenGL::get_command(:glVertexAttribDivisorEXT)\n f.call(_index_, _divisor_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_light_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16521 def self.define_ext_command_GL_EXT_light_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glApplyTextureEXT] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glApplyTextureEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glApplyTextureEXT(_mode_)\n f = OpenGL::get_command(:glApplyTextureEXT)\n f.call(_mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureLightEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureLightEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureLightEXT(_pname_)\n f = OpenGL::get_command(:glTextureLightEXT)\n f.call(_pname_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureMaterialEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureMaterialEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureMaterialEXT(_face_, _mode_)\n f = OpenGL::get_command(:glTextureMaterialEXT)\n f.call(_face_, _mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_map_buffer_range ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1502 def self.define_ext_command_GL_EXT_map_buffer_range OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapBufferRangeEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapBufferRangeEXT] = Fiddle::TYPE_VOIDP OpenGL.module_eval(" def glMapBufferRangeEXT(_target_, _offset_, _length_, _access_)\n f = OpenGL::get_command(:glMapBufferRangeEXT)\n f.call(_target_, _offset_, _length_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushMappedBufferRangeEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushMappedBufferRangeEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFlushMappedBufferRangeEXT(_target_, _offset_, _length_)\n f = OpenGL::get_command(:glFlushMappedBufferRangeEXT)\n f.call(_target_, _offset_, _length_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_memory_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16559 def self.define_ext_command_GL_EXT_memory_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUnsignedBytevEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUnsignedBytevEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetUnsignedBytevEXT(_pname_, _data_)\n f = OpenGL::get_command(:glGetUnsignedBytevEXT)\n f.call(_pname_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUnsignedBytei_vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUnsignedBytei_vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUnsignedBytei_vEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetUnsignedBytei_vEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteMemoryObjectsEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteMemoryObjectsEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteMemoryObjectsEXT(_n_, _memoryObjects_)\n f = OpenGL::get_command(:glDeleteMemoryObjectsEXT)\n f.call(_n_, _memoryObjects_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsMemoryObjectEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsMemoryObjectEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsMemoryObjectEXT(_memoryObject_)\n f = OpenGL::get_command(:glIsMemoryObjectEXT)\n f.call(_memoryObject_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateMemoryObjectsEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateMemoryObjectsEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateMemoryObjectsEXT(_n_, _memoryObjects_)\n f = OpenGL::get_command(:glCreateMemoryObjectsEXT)\n f.call(_n_, _memoryObjects_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMemoryObjectParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMemoryObjectParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMemoryObjectParameterivEXT(_memoryObject_, _pname_, _params_)\n f = OpenGL::get_command(:glMemoryObjectParameterivEXT)\n f.call(_memoryObject_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMemoryObjectParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMemoryObjectParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMemoryObjectParameterivEXT(_memoryObject_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMemoryObjectParameterivEXT)\n f.call(_memoryObject_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorageMem2DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorageMem2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorageMem2DEXT(_target_, _levels_, _internalFormat_, _width_, _height_, _memory_, _offset_)\n f = OpenGL::get_command(:glTexStorageMem2DEXT)\n f.call(_target_, _levels_, _internalFormat_, _width_, _height_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorageMem2DMultisampleEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorageMem2DMultisampleEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorageMem2DMultisampleEXT(_target_, _samples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_, _memory_, _offset_)\n f = OpenGL::get_command(:glTexStorageMem2DMultisampleEXT)\n f.call(_target_, _samples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorageMem3DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorageMem3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorageMem3DEXT(_target_, _levels_, _internalFormat_, _width_, _height_, _depth_, _memory_, _offset_)\n f = OpenGL::get_command(:glTexStorageMem3DEXT)\n f.call(_target_, _levels_, _internalFormat_, _width_, _height_, _depth_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorageMem3DMultisampleEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorageMem3DMultisampleEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorageMem3DMultisampleEXT(_target_, _samples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_, _memory_, _offset_)\n f = OpenGL::get_command(:glTexStorageMem3DMultisampleEXT)\n f.call(_target_, _samples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferStorageMemEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferStorageMemEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBufferStorageMemEXT(_target_, _size_, _memory_, _offset_)\n f = OpenGL::get_command(:glBufferStorageMemEXT)\n f.call(_target_, _size_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorageMem2DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorageMem2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorageMem2DEXT(_texture_, _levels_, _internalFormat_, _width_, _height_, _memory_, _offset_)\n f = OpenGL::get_command(:glTextureStorageMem2DEXT)\n f.call(_texture_, _levels_, _internalFormat_, _width_, _height_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorageMem2DMultisampleEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorageMem2DMultisampleEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorageMem2DMultisampleEXT(_texture_, _samples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_, _memory_, _offset_)\n f = OpenGL::get_command(:glTextureStorageMem2DMultisampleEXT)\n f.call(_texture_, _samples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorageMem3DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorageMem3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorageMem3DEXT(_texture_, _levels_, _internalFormat_, _width_, _height_, _depth_, _memory_, _offset_)\n f = OpenGL::get_command(:glTextureStorageMem3DEXT)\n f.call(_texture_, _levels_, _internalFormat_, _width_, _height_, _depth_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorageMem3DMultisampleEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorageMem3DMultisampleEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorageMem3DMultisampleEXT(_texture_, _samples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_, _memory_, _offset_)\n f = OpenGL::get_command(:glTextureStorageMem3DMultisampleEXT)\n f.call(_texture_, _samples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferStorageMemEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferStorageMemEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferStorageMemEXT(_buffer_, _size_, _memory_, _offset_)\n f = OpenGL::get_command(:glNamedBufferStorageMemEXT)\n f.call(_buffer_, _size_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorageMem1DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorageMem1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorageMem1DEXT(_target_, _levels_, _internalFormat_, _width_, _memory_, _offset_)\n f = OpenGL::get_command(:glTexStorageMem1DEXT)\n f.call(_target_, _levels_, _internalFormat_, _width_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorageMem1DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorageMem1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorageMem1DEXT(_texture_, _levels_, _internalFormat_, _width_, _memory_, _offset_)\n f = OpenGL::get_command(:glTextureStorageMem1DEXT)\n f.call(_texture_, _levels_, _internalFormat_, _width_, _memory_, _offset_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_memory_object_fd ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16757 def self.define_ext_command_GL_EXT_memory_object_fd OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImportMemoryFdEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImportMemoryFdEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glImportMemoryFdEXT(_memory_, _size_, _handleType_, _fd_)\n f = OpenGL::get_command(:glImportMemoryFdEXT)\n f.call(_memory_, _size_, _handleType_, _fd_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_memory_object_win32 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16775 def self.define_ext_command_GL_EXT_memory_object_win32 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImportMemoryWin32HandleEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImportMemoryWin32HandleEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glImportMemoryWin32HandleEXT(_memory_, _size_, _handleType_, _handle_)\n f = OpenGL::get_command(:glImportMemoryWin32HandleEXT)\n f.call(_memory_, _size_, _handleType_, _handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImportMemoryWin32NameEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImportMemoryWin32NameEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glImportMemoryWin32NameEXT(_memory_, _size_, _handleType_, _name_)\n f = OpenGL::get_command(:glImportMemoryWin32NameEXT)\n f.call(_memory_, _size_, _handleType_, _name_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_mesh_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16803 def self.define_ext_command_GL_EXT_mesh_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawMeshTasksEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawMeshTasksEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawMeshTasksEXT(_num_groups_x_, _num_groups_y_, _num_groups_z_)\n f = OpenGL::get_command(:glDrawMeshTasksEXT)\n f.call(_num_groups_x_, _num_groups_y_, _num_groups_z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawMeshTasksIndirectEXT] = [Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawMeshTasksIndirectEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawMeshTasksIndirectEXT(_indirect_)\n f = OpenGL::get_command(:glDrawMeshTasksIndirectEXT)\n f.call(_indirect_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawMeshTasksIndirectEXT] = [Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawMeshTasksIndirectEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawMeshTasksIndirectEXT(_indirect_, _drawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawMeshTasksIndirectEXT)\n f.call(_indirect_, _drawcount_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawMeshTasksIndirectCountEXT] = [Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawMeshTasksIndirectCountEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawMeshTasksIndirectCountEXT(_indirect_, _drawcount_, _maxdrawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawMeshTasksIndirectCountEXT)\n f.call(_indirect_, _drawcount_, _maxdrawcount_, _stride_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_misc_attribute ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16851 def self.define_ext_command_GL_EXT_misc_attribute end |
.define_ext_command_GL_EXT_multi_draw_arrays ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16860 def self.define_ext_command_GL_EXT_multi_draw_arrays OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawArraysEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawArraysEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMultiDrawArraysEXT(_mode_, _first_, _count_, _primcount_)\n f = OpenGL::get_command(:glMultiDrawArraysEXT)\n f.call(_mode_, _first_, _count_, _primcount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsEXT(_mode_, _count_, _type_, _indices_, _primcount_)\n f = OpenGL::get_command(:glMultiDrawElementsEXT)\n f.call(_mode_, _count_, _type_, _indices_, _primcount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_multi_draw_indirect ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1850 def self.define_ext_command_GL_EXT_multi_draw_indirect OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawArraysIndirectEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawArraysIndirectEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMultiDrawArraysIndirectEXT(_mode_, _indirect_, _drawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawArraysIndirectEXT)\n f.call(_mode_, _indirect_, _drawcount_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsIndirectEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsIndirectEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsIndirectEXT(_mode_, _type_, _indirect_, _drawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawElementsIndirectEXT)\n f.call(_mode_, _type_, _indirect_, _drawcount_, _stride_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16888 def self.define_ext_command_GL_EXT_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSampleMaskEXT] = [Fiddle::TYPE_FLOAT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSampleMaskEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSampleMaskEXT(_value_, _invert_)\n f = OpenGL::get_command(:glSampleMaskEXT)\n f.call(_value_, _invert_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplePatternEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplePatternEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplePatternEXT(_pattern_)\n f = OpenGL::get_command(:glSamplePatternEXT)\n f.call(_pattern_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_multisampled_compatibility ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1878 def self.define_ext_command_GL_EXT_multisampled_compatibility end |
.define_ext_command_GL_EXT_multisampled_render_to_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1887 def self.define_ext_command_GL_EXT_multisampled_render_to_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisampleEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisampleEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRenderbufferStorageMultisampleEXT(_target_, _samples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageMultisampleEXT)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture2DMultisampleEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture2DMultisampleEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTexture2DMultisampleEXT(_target_, _attachment_, _textarget_, _texture_, _level_, _samples_)\n f = OpenGL::get_command(:glFramebufferTexture2DMultisampleEXT)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_, _samples_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_multisampled_render_to_texture2 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1915 def self.define_ext_command_GL_EXT_multisampled_render_to_texture2 end |
.define_ext_command_GL_EXT_multiview_draw_buffers ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1924 def self.define_ext_command_GL_EXT_multiview_draw_buffers OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReadBufferIndexedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReadBufferIndexedEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glReadBufferIndexedEXT(_src_, _index_)\n f = OpenGL::get_command(:glReadBufferIndexedEXT)\n f.call(_src_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawBuffersIndexedEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawBuffersIndexedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawBuffersIndexedEXT(_n_, _location_, _indices_)\n f = OpenGL::get_command(:glDrawBuffersIndexedEXT)\n f.call(_n_, _location_, _indices_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetIntegeri_vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetIntegeri_vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetIntegeri_vEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetIntegeri_vEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_multiview_tessellation_geometry_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16916 def self.define_ext_command_GL_EXT_multiview_tessellation_geometry_shader end |
.define_ext_command_GL_EXT_multiview_texture_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16925 def self.define_ext_command_GL_EXT_multiview_texture_multisample end |
.define_ext_command_GL_EXT_multiview_timer_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16934 def self.define_ext_command_GL_EXT_multiview_timer_query end |
.define_ext_command_GL_EXT_occlusion_query_boolean ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 1989 def self.define_ext_command_GL_EXT_occlusion_query_boolean OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenQueriesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenQueriesEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGenQueriesEXT(_n_, _ids_)\n f = OpenGL::get_command(:glGenQueriesEXT)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteQueriesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteQueriesEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteQueriesEXT(_n_, _ids_)\n f = OpenGL::get_command(:glDeleteQueriesEXT)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsQueryEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsQueryEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsQueryEXT(_id_)\n f = OpenGL::get_command(:glIsQueryEXT)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginQueryEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginQueryEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBeginQueryEXT(_target_, _id_)\n f = OpenGL::get_command(:glBeginQueryEXT)\n f.call(_target_, _id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndQueryEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndQueryEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndQueryEXT(_target_)\n f = OpenGL::get_command(:glEndQueryEXT)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjectuivEXT(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjectuivEXT)\n f.call(_id_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_packed_depth_stencil ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16943 def self.define_ext_command_GL_EXT_packed_depth_stencil end |
.define_ext_command_GL_EXT_packed_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16952 def self.define_ext_command_GL_EXT_packed_float end |
.define_ext_command_GL_EXT_packed_pixels ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16961 def self.define_ext_command_GL_EXT_packed_pixels end |
.define_ext_command_GL_EXT_paletted_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 16970 def self.define_ext_command_GL_EXT_paletted_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorTableEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorTableEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glColorTableEXT(_target_, _internalFormat_, _width_, _format_, _type_, _table_)\n f = OpenGL::get_command(:glColorTableEXT)\n f.call(_target_, _internalFormat_, _width_, _format_, _type_, _table_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetColorTableEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetColorTableEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetColorTableEXT(_target_, _format_, _type_, _data_)\n f = OpenGL::get_command(:glGetColorTableEXT)\n f.call(_target_, _format_, _type_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetColorTableParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetColorTableParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetColorTableParameterivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetColorTableParameterivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetColorTableParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetColorTableParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetColorTableParameterfvEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetColorTableParameterfvEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_pixel_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17018 def self.define_ext_command_GL_EXT_pixel_buffer_object end |
.define_ext_command_GL_EXT_pixel_transform ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17027 def self.define_ext_command_GL_EXT_pixel_transform OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTransformParameteriEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTransformParameteriEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPixelTransformParameteriEXT(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glPixelTransformParameteriEXT)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTransformParameterfEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTransformParameterfEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelTransformParameterfEXT(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glPixelTransformParameterfEXT)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTransformParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTransformParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelTransformParameterivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glPixelTransformParameterivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTransformParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTransformParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelTransformParameterfvEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glPixelTransformParameterfvEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPixelTransformParameterivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPixelTransformParameterivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPixelTransformParameterivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetPixelTransformParameterivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPixelTransformParameterfvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPixelTransformParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPixelTransformParameterfvEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetPixelTransformParameterfvEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_pixel_transform_color_table ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17095 def self.define_ext_command_GL_EXT_pixel_transform_color_table end |
.define_ext_command_GL_EXT_point_parameters ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17104 def self.define_ext_command_GL_EXT_point_parameters OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameterfEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameterfEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPointParameterfEXT(_pname_, _param_)\n f = OpenGL::get_command(:glPointParameterfEXT)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameterfvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameterfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPointParameterfvEXT(_pname_, _params_)\n f = OpenGL::get_command(:glPointParameterfvEXT)\n f.call(_pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_polygon_offset ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17132 def self.define_ext_command_GL_EXT_polygon_offset OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPolygonOffsetEXT] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPolygonOffsetEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPolygonOffsetEXT(_factor_, _bias_)\n f = OpenGL::get_command(:glPolygonOffsetEXT)\n f.call(_factor_, _bias_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_polygon_offset_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17150 def self.define_ext_command_GL_EXT_polygon_offset_clamp OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPolygonOffsetClampEXT] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPolygonOffsetClampEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPolygonOffsetClampEXT(_factor_, _units_, _clamp_)\n f = OpenGL::get_command(:glPolygonOffsetClampEXT)\n f.call(_factor_, _units_, _clamp_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_post_depth_coverage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17168 def self.define_ext_command_GL_EXT_post_depth_coverage end |
.define_ext_command_GL_EXT_primitive_bounding_box ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2094 def self.define_ext_command_GL_EXT_primitive_bounding_box OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPrimitiveBoundingBoxEXT] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPrimitiveBoundingBoxEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPrimitiveBoundingBoxEXT(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)\n f = OpenGL::get_command(:glPrimitiveBoundingBoxEXT)\n f.call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_protected_textures ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2112 def self.define_ext_command_GL_EXT_protected_textures end |
.define_ext_command_GL_EXT_provoking_vertex ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17177 def self.define_ext_command_GL_EXT_provoking_vertex OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProvokingVertexEXT] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProvokingVertexEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProvokingVertexEXT(_mode_)\n f = OpenGL::get_command(:glProvokingVertexEXT)\n f.call(_mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_pvrtc_sRGB ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2121 def self.define_ext_command_GL_EXT_pvrtc_sRGB end |
.define_ext_command_GL_EXT_raster_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17195 def self.define_ext_command_GL_EXT_raster_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRasterSamplesEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRasterSamplesEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRasterSamplesEXT(_samples_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glRasterSamplesEXT)\n f.call(_samples_, _fixedsamplelocations_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_read_format_bgra ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2148 def self.define_ext_command_GL_EXT_read_format_bgra end |
.define_ext_command_GL_EXT_render_snorm ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2157 def self.define_ext_command_GL_EXT_render_snorm end |
.define_ext_command_GL_EXT_rescale_normal ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17213 def self.define_ext_command_GL_EXT_rescale_normal end |
.define_ext_command_GL_EXT_robustness ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2166 def self.define_ext_command_GL_EXT_robustness OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetGraphicsResetStatusEXT] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetGraphicsResetStatusEXT] = -Fiddle::TYPE_INT OpenGL.module_eval(" def glGetGraphicsResetStatusEXT()\n f = OpenGL::get_command(:glGetGraphicsResetStatusEXT)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReadnPixelsEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReadnPixelsEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReadnPixelsEXT(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)\n f = OpenGL::get_command(:glReadnPixelsEXT)\n f.call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformfvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformfvEXT(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformfvEXT)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformivEXT(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformivEXT)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_secondary_color ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17366 def self.define_ext_command_GL_EXT_secondary_color OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3bEXT] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3bEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSecondaryColor3bEXT(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glSecondaryColor3bEXT)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3bvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3bvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3bvEXT(_v_)\n f = OpenGL::get_command(:glSecondaryColor3bvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3dEXT] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3dEXT(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glSecondaryColor3dEXT)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3dvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3dvEXT(_v_)\n f = OpenGL::get_command(:glSecondaryColor3dvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3fEXT] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3fEXT(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glSecondaryColor3fEXT)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3fvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3fvEXT(_v_)\n f = OpenGL::get_command(:glSecondaryColor3fvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3iEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3iEXT(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glSecondaryColor3iEXT)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3ivEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3ivEXT(_v_)\n f = OpenGL::get_command(:glSecondaryColor3ivEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3sEXT] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3sEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3sEXT(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glSecondaryColor3sEXT)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3svEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3svEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3svEXT(_v_)\n f = OpenGL::get_command(:glSecondaryColor3svEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3ubEXT] = [-Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3ubEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3ubEXT(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glSecondaryColor3ubEXT)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3ubvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3ubvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3ubvEXT(_v_)\n f = OpenGL::get_command(:glSecondaryColor3ubvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3uiEXT(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glSecondaryColor3uiEXT)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3uivEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3uivEXT(_v_)\n f = OpenGL::get_command(:glSecondaryColor3uivEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3usEXT] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3usEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3usEXT(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glSecondaryColor3usEXT)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3usvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3usvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3usvEXT(_v_)\n f = OpenGL::get_command(:glSecondaryColor3usvEXT)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColorPointerEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColorPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColorPointerEXT(_size_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glSecondaryColorPointerEXT)\n f.call(_size_, _type_, _stride_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_semaphore ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17222 def self.define_ext_command_GL_EXT_semaphore OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUnsignedBytevEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUnsignedBytevEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetUnsignedBytevEXT(_pname_, _data_)\n f = OpenGL::get_command(:glGetUnsignedBytevEXT)\n f.call(_pname_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUnsignedBytei_vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUnsignedBytei_vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUnsignedBytei_vEXT(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetUnsignedBytei_vEXT)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenSemaphoresEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenSemaphoresEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenSemaphoresEXT(_n_, _semaphores_)\n f = OpenGL::get_command(:glGenSemaphoresEXT)\n f.call(_n_, _semaphores_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteSemaphoresEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteSemaphoresEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteSemaphoresEXT(_n_, _semaphores_)\n f = OpenGL::get_command(:glDeleteSemaphoresEXT)\n f.call(_n_, _semaphores_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsSemaphoreEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsSemaphoreEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsSemaphoreEXT(_semaphore_)\n f = OpenGL::get_command(:glIsSemaphoreEXT)\n f.call(_semaphore_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSemaphoreParameterui64vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSemaphoreParameterui64vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSemaphoreParameterui64vEXT(_semaphore_, _pname_, _params_)\n f = OpenGL::get_command(:glSemaphoreParameterui64vEXT)\n f.call(_semaphore_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSemaphoreParameterui64vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSemaphoreParameterui64vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSemaphoreParameterui64vEXT(_semaphore_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSemaphoreParameterui64vEXT)\n f.call(_semaphore_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWaitSemaphoreEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWaitSemaphoreEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWaitSemaphoreEXT(_semaphore_, _numBufferBarriers_, _buffers_, _numTextureBarriers_, _textures_, _srcLayouts_)\n f = OpenGL::get_command(:glWaitSemaphoreEXT)\n f.call(_semaphore_, _numBufferBarriers_, _buffers_, _numTextureBarriers_, _textures_, _srcLayouts_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSignalSemaphoreEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSignalSemaphoreEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSignalSemaphoreEXT(_semaphore_, _numBufferBarriers_, _buffers_, _numTextureBarriers_, _textures_, _dstLayouts_)\n f = OpenGL::get_command(:glSignalSemaphoreEXT)\n f.call(_semaphore_, _numBufferBarriers_, _buffers_, _numTextureBarriers_, _textures_, _dstLayouts_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_semaphore_fd ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17320 def self.define_ext_command_GL_EXT_semaphore_fd OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImportSemaphoreFdEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImportSemaphoreFdEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glImportSemaphoreFdEXT(_semaphore_, _handleType_, _fd_)\n f = OpenGL::get_command(:glImportSemaphoreFdEXT)\n f.call(_semaphore_, _handleType_, _fd_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_semaphore_win32 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17338 def self.define_ext_command_GL_EXT_semaphore_win32 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImportSemaphoreWin32HandleEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImportSemaphoreWin32HandleEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glImportSemaphoreWin32HandleEXT(_semaphore_, _handleType_, _handle_)\n f = OpenGL::get_command(:glImportSemaphoreWin32HandleEXT)\n f.call(_semaphore_, _handleType_, _handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImportSemaphoreWin32NameEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImportSemaphoreWin32NameEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glImportSemaphoreWin32NameEXT(_semaphore_, _handleType_, _name_)\n f = OpenGL::get_command(:glImportSemaphoreWin32NameEXT)\n f.call(_semaphore_, _handleType_, _name_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_separate_depth_stencil ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2376 def self.define_ext_command_GL_EXT_separate_depth_stencil end |
.define_ext_command_GL_EXT_separate_shader_objects ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 17544 def self.define_ext_command_GL_EXT_separate_shader_objects OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUseShaderProgramEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUseShaderProgramEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glUseShaderProgramEXT(_type_, _program_)\n f = OpenGL::get_command(:glUseShaderProgramEXT)\n f.call(_type_, _program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glActiveProgramEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glActiveProgramEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glActiveProgramEXT(_program_)\n f = OpenGL::get_command(:glActiveProgramEXT)\n f.call(_program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateShaderProgramEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateShaderProgramEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glCreateShaderProgramEXT(_type_, _string_)\n f = OpenGL::get_command(:glCreateShaderProgramEXT)\n f.call(_type_, _string_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glActiveShaderProgramEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glActiveShaderProgramEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glActiveShaderProgramEXT(_pipeline_, _program_)\n f = OpenGL::get_command(:glActiveShaderProgramEXT)\n f.call(_pipeline_, _program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindProgramPipelineEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindProgramPipelineEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindProgramPipelineEXT(_pipeline_)\n f = OpenGL::get_command(:glBindProgramPipelineEXT)\n f.call(_pipeline_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateShaderProgramvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateShaderProgramvEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glCreateShaderProgramvEXT(_type_, _count_, _strings_)\n f = OpenGL::get_command(:glCreateShaderProgramvEXT)\n f.call(_type_, _count_, _strings_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteProgramPipelinesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteProgramPipelinesEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteProgramPipelinesEXT(_n_, _pipelines_)\n f = OpenGL::get_command(:glDeleteProgramPipelinesEXT)\n f.call(_n_, _pipelines_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenProgramPipelinesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenProgramPipelinesEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenProgramPipelinesEXT(_n_, _pipelines_)\n f = OpenGL::get_command(:glGenProgramPipelinesEXT)\n f.call(_n_, _pipelines_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramPipelineInfoLogEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramPipelineInfoLogEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramPipelineInfoLogEXT(_pipeline_, _bufSize_, _length_, _infoLog_)\n f = OpenGL::get_command(:glGetProgramPipelineInfoLogEXT)\n f.call(_pipeline_, _bufSize_, _length_, _infoLog_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramPipelineivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramPipelineivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramPipelineivEXT(_pipeline_, _pname_, _params_)\n f = OpenGL::get_command(:glGetProgramPipelineivEXT)\n f.call(_pipeline_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsProgramPipelineEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsProgramPipelineEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsProgramPipelineEXT(_pipeline_)\n f = OpenGL::get_command(:glIsProgramPipelineEXT)\n f.call(_pipeline_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameteriEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameteriEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramParameteriEXT(_program_, _pname_, _value_)\n f = OpenGL::get_command(:glProgramParameteriEXT)\n f.call(_program_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1fEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1fEXT(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1fEXT)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1fvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1fvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1iEXT(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1iEXT)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1ivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1ivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2fEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2fEXT(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2fEXT)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2fvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2fvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2iEXT(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2iEXT)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2ivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2ivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3fEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3fEXT(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3fEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3fvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3fvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3iEXT(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3iEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3ivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3ivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4fEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4fEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4fEXT(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4fEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4fvEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4fvEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4iEXT(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4iEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4ivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4ivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUseProgramStagesEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUseProgramStagesEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUseProgramStagesEXT(_pipeline_, _stages_, _program_)\n f = OpenGL::get_command(:glUseProgramStagesEXT)\n f.call(_pipeline_, _stages_, _program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glValidateProgramPipelineEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glValidateProgramPipelineEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glValidateProgramPipelineEXT(_pipeline_)\n f = OpenGL::get_command(:glValidateProgramPipelineEXT)\n f.call(_pipeline_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1uiEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1uiEXT(_program_, _location_, _v0_)\n f = OpenGL::get_command(:glProgramUniform1uiEXT)\n f.call(_program_, _location_, _v0_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2uiEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2uiEXT(_program_, _location_, _v0_, _v1_)\n f = OpenGL::get_command(:glProgramUniform2uiEXT)\n f.call(_program_, _location_, _v0_, _v1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3uiEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3uiEXT(_program_, _location_, _v0_, _v1_, _v2_)\n f = OpenGL::get_command(:glProgramUniform3uiEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4uiEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4uiEXT(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n f = OpenGL::get_command(:glProgramUniform4uiEXT)\n f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1uivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1uivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2uivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2uivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3uivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3uivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4uivEXT(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4uivEXT)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x3fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x3fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x3fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x2fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x2fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x2fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x2fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x4fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix2x4fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix2x4fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x2fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x2fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x2fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x2fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x4fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x4fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix3x4fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix3x4fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x3fvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x3fvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformMatrix4x3fvEXT(_program_, _location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glProgramUniformMatrix4x3fvEXT)\n f.call(_program_, _location_, _count_, _transpose_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_separate_specular_color ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18022 def self.define_ext_command_GL_EXT_separate_specular_color end |
.define_ext_command_GL_EXT_shader_framebuffer_fetch ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18031 def self.define_ext_command_GL_EXT_shader_framebuffer_fetch end |
.define_ext_command_GL_EXT_shader_framebuffer_fetch_non_coherent ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18040 def self.define_ext_command_GL_EXT_shader_framebuffer_fetch_non_coherent OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferFetchBarrierEXT] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferFetchBarrierEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferFetchBarrierEXT()\n f = OpenGL::get_command(:glFramebufferFetchBarrierEXT)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_shader_group_vote ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2890 def self.define_ext_command_GL_EXT_shader_group_vote end |
.define_ext_command_GL_EXT_shader_image_load_formatted ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18058 def self.define_ext_command_GL_EXT_shader_image_load_formatted end |
.define_ext_command_GL_EXT_shader_image_load_store ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18067 def self.define_ext_command_GL_EXT_shader_image_load_store OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindImageTextureEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindImageTextureEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindImageTextureEXT(_index_, _texture_, _level_, _layered_, _layer_, _access_, _format_)\n f = OpenGL::get_command(:glBindImageTextureEXT)\n f.call(_index_, _texture_, _level_, _layered_, _layer_, _access_, _format_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMemoryBarrierEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMemoryBarrierEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMemoryBarrierEXT(_barriers_)\n f = OpenGL::get_command(:glMemoryBarrierEXT)\n f.call(_barriers_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_shader_implicit_conversions ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2899 def self.define_ext_command_GL_EXT_shader_implicit_conversions end |
.define_ext_command_GL_EXT_shader_integer_mix ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18095 def self.define_ext_command_GL_EXT_shader_integer_mix end |
.define_ext_command_GL_EXT_shader_io_blocks ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2917 def self.define_ext_command_GL_EXT_shader_io_blocks end |
.define_ext_command_GL_EXT_shader_non_constant_global_initializers ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2926 def self.define_ext_command_GL_EXT_shader_non_constant_global_initializers end |
.define_ext_command_GL_EXT_shader_pixel_local_storage ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2935 def self.define_ext_command_GL_EXT_shader_pixel_local_storage end |
.define_ext_command_GL_EXT_shader_pixel_local_storage2 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2944 def self.define_ext_command_GL_EXT_shader_pixel_local_storage2 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferPixelLocalStorageSizeEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferPixelLocalStorageSizeEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferPixelLocalStorageSizeEXT(_target_, _size_)\n f = OpenGL::get_command(:glFramebufferPixelLocalStorageSizeEXT)\n f.call(_target_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFramebufferPixelLocalStorageSizeEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFramebufferPixelLocalStorageSizeEXT] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetFramebufferPixelLocalStorageSizeEXT(_target_)\n f = OpenGL::get_command(:glGetFramebufferPixelLocalStorageSizeEXT)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearPixelLocalStorageuiEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearPixelLocalStorageuiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearPixelLocalStorageuiEXT(_offset_, _n_, _values_)\n f = OpenGL::get_command(:glClearPixelLocalStorageuiEXT)\n f.call(_offset_, _n_, _values_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_shader_samples_identical ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18104 def self.define_ext_command_GL_EXT_shader_samples_identical end |
.define_ext_command_GL_EXT_shader_texture_lod ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2991 def self.define_ext_command_GL_EXT_shader_texture_lod end |
.define_ext_command_GL_EXT_shader_texture_samples ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3000 def self.define_ext_command_GL_EXT_shader_texture_samples end |
.define_ext_command_GL_EXT_shadow_funcs ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18113 def self.define_ext_command_GL_EXT_shadow_funcs end |
.define_ext_command_GL_EXT_shadow_samplers ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3009 def self.define_ext_command_GL_EXT_shadow_samplers end |
.define_ext_command_GL_EXT_shared_texture_palette ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18122 def self.define_ext_command_GL_EXT_shared_texture_palette end |
.define_ext_command_GL_EXT_sparse_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3018 def self.define_ext_command_GL_EXT_sparse_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexPageCommitmentEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexPageCommitmentEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexPageCommitmentEXT(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _commit_)\n f = OpenGL::get_command(:glTexPageCommitmentEXT)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _commit_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_sparse_texture2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18131 def self.define_ext_command_GL_EXT_sparse_texture2 end |
.define_ext_command_GL_EXT_sRGB ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2358 def self.define_ext_command_GL_EXT_sRGB end |
.define_ext_command_GL_EXT_sRGB_write_control ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 2367 def self.define_ext_command_GL_EXT_sRGB_write_control end |
.define_ext_command_GL_EXT_stencil_clear_tag ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18140 def self.define_ext_command_GL_EXT_stencil_clear_tag OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilClearTagEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilClearTagEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glStencilClearTagEXT(_stencilTagBits_, _stencilClearTag_)\n f = OpenGL::get_command(:glStencilClearTagEXT)\n f.call(_stencilTagBits_, _stencilClearTag_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_stencil_two_side ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18158 def self.define_ext_command_GL_EXT_stencil_two_side OpenGL::GL_FUNCTIONS_ARGS_MAP[:glActiveStencilFaceEXT] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glActiveStencilFaceEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glActiveStencilFaceEXT(_face_)\n f = OpenGL::get_command(:glActiveStencilFaceEXT)\n f.call(_face_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_stencil_wrap ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18176 def self.define_ext_command_GL_EXT_stencil_wrap end |
.define_ext_command_GL_EXT_subtexture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18185 def self.define_ext_command_GL_EXT_subtexture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexSubImage1DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexSubImage1DEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexSubImage1DEXT(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTexSubImage1DEXT)\n f.call(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexSubImage2DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexSubImage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexSubImage2DEXT(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTexSubImage2DEXT)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_tessellation_point_size ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3045 def self.define_ext_command_GL_EXT_tessellation_point_size end |
.define_ext_command_GL_EXT_tessellation_shader ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3054 def self.define_ext_command_GL_EXT_tessellation_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPatchParameteriEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPatchParameteriEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPatchParameteriEXT(_pname_, _value_)\n f = OpenGL::get_command(:glPatchParameteriEXT)\n f.call(_pname_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18213 def self.define_ext_command_GL_EXT_texture end |
.define_ext_command_GL_EXT_texture3D ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18222 def self.define_ext_command_GL_EXT_texture3D OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexImage3DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexImage3DEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexImage3DEXT(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTexImage3DEXT)\n f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexSubImage3DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexSubImage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexSubImage3DEXT(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTexSubImage3DEXT)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_array ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18250 def self.define_ext_command_GL_EXT_texture_array OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureLayerEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureLayerEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferTextureLayerEXT(_target_, _attachment_, _texture_, _level_, _layer_)\n f = OpenGL::get_command(:glFramebufferTextureLayerEXT)\n f.call(_target_, _attachment_, _texture_, _level_, _layer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_border_clamp ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3072 def self.define_ext_command_GL_EXT_texture_border_clamp OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexParameterIivEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexParameterIivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glTexParameterIivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexParameterIuivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glTexParameterIuivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexParameterIivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexParameterIivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexParameterIuivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexParameterIuivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterIivEXT(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterIivEXT)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterIuivEXT(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterIuivEXT)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameterIivEXT(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameterIivEXT)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameterIuivEXT(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameterIuivEXT)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_buffer ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3160 def self.define_ext_command_GL_EXT_texture_buffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexBufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexBufferEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexBufferEXT(_target_, _internalformat_, _buffer_)\n f = OpenGL::get_command(:glTexBufferEXT)\n f.call(_target_, _internalformat_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexBufferRangeEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexBufferRangeEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexBufferRangeEXT(_target_, _internalformat_, _buffer_, _offset_, _size_)\n f = OpenGL::get_command(:glTexBufferRangeEXT)\n f.call(_target_, _internalformat_, _buffer_, _offset_, _size_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18268 def self.define_ext_command_GL_EXT_texture_buffer_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexBufferEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexBufferEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexBufferEXT(_target_, _internalformat_, _buffer_)\n f = OpenGL::get_command(:glTexBufferEXT)\n f.call(_target_, _internalformat_, _buffer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_compression_astc_decode_mode ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3188 def self.define_ext_command_GL_EXT_texture_compression_astc_decode_mode end |
.define_ext_command_GL_EXT_texture_compression_bptc ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3197 def self.define_ext_command_GL_EXT_texture_compression_bptc end |
.define_ext_command_GL_EXT_texture_compression_dxt1 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3206 def self.define_ext_command_GL_EXT_texture_compression_dxt1 end |
.define_ext_command_GL_EXT_texture_compression_latc ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18286 def self.define_ext_command_GL_EXT_texture_compression_latc end |
.define_ext_command_GL_EXT_texture_compression_rgtc ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18295 def self.define_ext_command_GL_EXT_texture_compression_rgtc end |
.define_ext_command_GL_EXT_texture_compression_s3tc ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18304 def self.define_ext_command_GL_EXT_texture_compression_s3tc end |
.define_ext_command_GL_EXT_texture_compression_s3tc_srgb ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3233 def self.define_ext_command_GL_EXT_texture_compression_s3tc_srgb end |
.define_ext_command_GL_EXT_texture_cube_map ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18313 def self.define_ext_command_GL_EXT_texture_cube_map end |
.define_ext_command_GL_EXT_texture_cube_map_array ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3242 def self.define_ext_command_GL_EXT_texture_cube_map_array end |
.define_ext_command_GL_EXT_texture_env_add ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18322 def self.define_ext_command_GL_EXT_texture_env_add end |
.define_ext_command_GL_EXT_texture_env_combine ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18331 def self.define_ext_command_GL_EXT_texture_env_combine end |
.define_ext_command_GL_EXT_texture_env_dot3 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18340 def self.define_ext_command_GL_EXT_texture_env_dot3 end |
.define_ext_command_GL_EXT_texture_filter_anisotropic ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18349 def self.define_ext_command_GL_EXT_texture_filter_anisotropic end |
.define_ext_command_GL_EXT_texture_filter_minmax ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18358 def self.define_ext_command_GL_EXT_texture_filter_minmax end |
.define_ext_command_GL_EXT_texture_format_BGRA8888 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3269 def self.define_ext_command_GL_EXT_texture_format_BGRA8888 end |
.define_ext_command_GL_EXT_texture_format_sRGB_override ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3278 def self.define_ext_command_GL_EXT_texture_format_sRGB_override end |
.define_ext_command_GL_EXT_texture_integer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18367 def self.define_ext_command_GL_EXT_texture_integer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexParameterIivEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexParameterIivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glTexParameterIivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexParameterIuivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glTexParameterIuivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexParameterIivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexParameterIivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexParameterIuivEXT(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexParameterIuivEXT)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearColorIiEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearColorIiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearColorIiEXT(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glClearColorIiEXT)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearColorIuiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearColorIuiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearColorIuiEXT(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glClearColorIuiEXT)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_lod_bias ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18435 def self.define_ext_command_GL_EXT_texture_lod_bias end |
.define_ext_command_GL_EXT_texture_mirror_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18444 def self.define_ext_command_GL_EXT_texture_mirror_clamp end |
.define_ext_command_GL_EXT_texture_mirror_clamp_to_edge ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3287 def self.define_ext_command_GL_EXT_texture_mirror_clamp_to_edge end |
.define_ext_command_GL_EXT_texture_norm16 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3296 def self.define_ext_command_GL_EXT_texture_norm16 end |
.define_ext_command_GL_EXT_texture_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18453 def self.define_ext_command_GL_EXT_texture_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAreTexturesResidentEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAreTexturesResidentEXT] = -Fiddle::TYPE_CHAR OpenGL.module_eval(" def glAreTexturesResidentEXT(_n_, _textures_, _residences_)\n f = OpenGL::get_command(:glAreTexturesResidentEXT)\n f.call(_n_, _textures_, _residences_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindTextureEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindTextureEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindTextureEXT(_target_, _texture_)\n f = OpenGL::get_command(:glBindTextureEXT)\n f.call(_target_, _texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteTexturesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteTexturesEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteTexturesEXT(_n_, _textures_)\n f = OpenGL::get_command(:glDeleteTexturesEXT)\n f.call(_n_, _textures_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenTexturesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenTexturesEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenTexturesEXT(_n_, _textures_)\n f = OpenGL::get_command(:glGenTexturesEXT)\n f.call(_n_, _textures_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsTextureEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsTextureEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsTextureEXT(_texture_)\n f = OpenGL::get_command(:glIsTextureEXT)\n f.call(_texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPrioritizeTexturesEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPrioritizeTexturesEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPrioritizeTexturesEXT(_n_, _textures_, _priorities_)\n f = OpenGL::get_command(:glPrioritizeTexturesEXT)\n f.call(_n_, _textures_, _priorities_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_perturb_normal ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18521 def self.define_ext_command_GL_EXT_texture_perturb_normal OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureNormalEXT] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureNormalEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTextureNormalEXT(_mode_)\n f = OpenGL::get_command(:glTextureNormalEXT)\n f.call(_mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_query_lod ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3305 def self.define_ext_command_GL_EXT_texture_query_lod end |
.define_ext_command_GL_EXT_texture_rg ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3314 def self.define_ext_command_GL_EXT_texture_rg end |
.define_ext_command_GL_EXT_texture_shadow_lod ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18575 def self.define_ext_command_GL_EXT_texture_shadow_lod end |
.define_ext_command_GL_EXT_texture_shared_exponent ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18584 def self.define_ext_command_GL_EXT_texture_shared_exponent end |
.define_ext_command_GL_EXT_texture_snorm ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18593 def self.define_ext_command_GL_EXT_texture_snorm end |
.define_ext_command_GL_EXT_texture_sRGB ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18539 def self.define_ext_command_GL_EXT_texture_sRGB end |
.define_ext_command_GL_EXT_texture_sRGB_decode ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18566 def self.define_ext_command_GL_EXT_texture_sRGB_decode end |
.define_ext_command_GL_EXT_texture_sRGB_R8 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18548 def self.define_ext_command_GL_EXT_texture_sRGB_R8 end |
.define_ext_command_GL_EXT_texture_sRGB_RG8 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18557 def self.define_ext_command_GL_EXT_texture_sRGB_RG8 end |
.define_ext_command_GL_EXT_texture_storage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18602 def self.define_ext_command_GL_EXT_texture_storage OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorage1DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorage1DEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexStorage1DEXT(_target_, _levels_, _internalformat_, _width_)\n f = OpenGL::get_command(:glTexStorage1DEXT)\n f.call(_target_, _levels_, _internalformat_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorage2DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorage2DEXT(_target_, _levels_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glTexStorage2DEXT)\n f.call(_target_, _levels_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorage3DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorage3DEXT(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)\n f = OpenGL::get_command(:glTexStorage3DEXT)\n f.call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage1DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage1DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage1DEXT(_texture_, _target_, _levels_, _internalformat_, _width_)\n f = OpenGL::get_command(:glTextureStorage1DEXT)\n f.call(_texture_, _target_, _levels_, _internalformat_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage2DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage2DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage2DEXT(_texture_, _target_, _levels_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glTextureStorage2DEXT)\n f.call(_texture_, _target_, _levels_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureStorage3DEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureStorage3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureStorage3DEXT(_texture_, _target_, _levels_, _internalformat_, _width_, _height_, _depth_)\n f = OpenGL::get_command(:glTextureStorage3DEXT)\n f.call(_texture_, _target_, _levels_, _internalformat_, _width_, _height_, _depth_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_storage_compression ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3427 def self.define_ext_command_GL_EXT_texture_storage_compression OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorageAttribs2DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorageAttribs2DEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexStorageAttribs2DEXT(_target_, _levels_, _internalformat_, _width_, _height_, _attrib_list_)\n f = OpenGL::get_command(:glTexStorageAttribs2DEXT)\n f.call(_target_, _levels_, _internalformat_, _width_, _height_, _attrib_list_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorageAttribs3DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorageAttribs3DEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexStorageAttribs3DEXT(_target_, _levels_, _internalformat_, _width_, _height_, _depth_, _attrib_list_)\n f = OpenGL::get_command(:glTexStorageAttribs3DEXT)\n f.call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_, _attrib_list_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_texture_swizzle ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18670 def self.define_ext_command_GL_EXT_texture_swizzle end |
.define_ext_command_GL_EXT_texture_type_2_10_10_10_REV ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3455 def self.define_ext_command_GL_EXT_texture_type_2_10_10_10_REV end |
.define_ext_command_GL_EXT_texture_view ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3464 def self.define_ext_command_GL_EXT_texture_view OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureViewEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureViewEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTextureViewEXT(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)\n f = OpenGL::get_command(:glTextureViewEXT)\n f.call(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_timer_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18717 def self.define_ext_command_GL_EXT_timer_query OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjecti64vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjecti64vEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetQueryObjecti64vEXT(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjecti64vEXT)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectui64vEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectui64vEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetQueryObjectui64vEXT(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetQueryObjectui64vEXT)\n f.call(_id_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_transform_feedback ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18745 def self.define_ext_command_GL_EXT_transform_feedback OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginTransformFeedbackEXT] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginTransformFeedbackEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBeginTransformFeedbackEXT(_primitiveMode_)\n f = OpenGL::get_command(:glBeginTransformFeedbackEXT)\n f.call(_primitiveMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndTransformFeedbackEXT] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndTransformFeedbackEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndTransformFeedbackEXT()\n f = OpenGL::get_command(:glEndTransformFeedbackEXT)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBufferRangeEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBufferRangeEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindBufferRangeEXT(_target_, _index_, _buffer_, _offset_, _size_)\n f = OpenGL::get_command(:glBindBufferRangeEXT)\n f.call(_target_, _index_, _buffer_, _offset_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBufferOffsetEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBufferOffsetEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindBufferOffsetEXT(_target_, _index_, _buffer_, _offset_)\n f = OpenGL::get_command(:glBindBufferOffsetEXT)\n f.call(_target_, _index_, _buffer_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBufferBaseEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBufferBaseEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindBufferBaseEXT(_target_, _index_, _buffer_)\n f = OpenGL::get_command(:glBindBufferBaseEXT)\n f.call(_target_, _index_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTransformFeedbackVaryingsEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTransformFeedbackVaryingsEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTransformFeedbackVaryingsEXT(_program_, _count_, _varyings_, _bufferMode_)\n f = OpenGL::get_command(:glTransformFeedbackVaryingsEXT)\n f.call(_program_, _count_, _varyings_, _bufferMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTransformFeedbackVaryingEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTransformFeedbackVaryingEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTransformFeedbackVaryingEXT(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)\n f = OpenGL::get_command(:glGetTransformFeedbackVaryingEXT)\n f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_unpack_subimage ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3520 def self.define_ext_command_GL_EXT_unpack_subimage end |
.define_ext_command_GL_EXT_vertex_array ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18823 def self.define_ext_command_GL_EXT_vertex_array OpenGL::GL_FUNCTIONS_ARGS_MAP[:glArrayElementEXT] = [Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glArrayElementEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glArrayElementEXT(_i_)\n f = OpenGL::get_command(:glArrayElementEXT)\n f.call(_i_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorPointerEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorPointerEXT(_size_, _type_, _stride_, _count_, _pointer_)\n f = OpenGL::get_command(:glColorPointerEXT)\n f.call(_size_, _type_, _stride_, _count_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawArraysEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawArraysEXT(_mode_, _first_, _count_)\n f = OpenGL::get_command(:glDrawArraysEXT)\n f.call(_mode_, _first_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEdgeFlagPointerEXT] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEdgeFlagPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEdgeFlagPointerEXT(_stride_, _count_, _pointer_)\n f = OpenGL::get_command(:glEdgeFlagPointerEXT)\n f.call(_stride_, _count_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPointervEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPointervEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPointervEXT(_pname_, _params_)\n f = OpenGL::get_command(:glGetPointervEXT)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIndexPointerEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIndexPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glIndexPointerEXT(_type_, _stride_, _count_, _pointer_)\n f = OpenGL::get_command(:glIndexPointerEXT)\n f.call(_type_, _stride_, _count_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalPointerEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalPointerEXT(_type_, _stride_, _count_, _pointer_)\n f = OpenGL::get_command(:glNormalPointerEXT)\n f.call(_type_, _stride_, _count_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordPointerEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordPointerEXT(_size_, _type_, _stride_, _count_, _pointer_)\n f = OpenGL::get_command(:glTexCoordPointerEXT)\n f.call(_size_, _type_, _stride_, _count_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexPointerEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexPointerEXT(_size_, _type_, _stride_, _count_, _pointer_)\n f = OpenGL::get_command(:glVertexPointerEXT)\n f.call(_size_, _type_, _stride_, _count_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_vertex_array_bgra ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18921 def self.define_ext_command_GL_EXT_vertex_array_bgra end |
.define_ext_command_GL_EXT_vertex_attrib_64bit ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18930 def self.define_ext_command_GL_EXT_vertex_attrib_64bit OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1dEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1dEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttribL1dEXT(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttribL1dEXT)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2dEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL2dEXT(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttribL2dEXT)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3dEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL3dEXT(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttribL3dEXT)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4dEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4dEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL4dEXT(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttribL4dEXT)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL1dvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL1dvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL2dvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL2dvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL3dvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL3dvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4dvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4dvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL4dvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL4dvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribLPointerEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribLPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribLPointerEXT(_index_, _size_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glVertexAttribLPointerEXT)\n f.call(_index_, _size_, _type_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribLdvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribLdvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribLdvEXT(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribLdvEXT)\n f.call(_index_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_vertex_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19038 def self.define_ext_command_GL_EXT_vertex_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginVertexShaderEXT] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginVertexShaderEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBeginVertexShaderEXT()\n f = OpenGL::get_command(:glBeginVertexShaderEXT)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndVertexShaderEXT] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndVertexShaderEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndVertexShaderEXT()\n f = OpenGL::get_command(:glEndVertexShaderEXT)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindVertexShaderEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindVertexShaderEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindVertexShaderEXT(_id_)\n f = OpenGL::get_command(:glBindVertexShaderEXT)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenVertexShadersEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenVertexShadersEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGenVertexShadersEXT(_range_)\n f = OpenGL::get_command(:glGenVertexShadersEXT)\n f.call(_range_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteVertexShaderEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteVertexShaderEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteVertexShaderEXT(_id_)\n f = OpenGL::get_command(:glDeleteVertexShaderEXT)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShaderOp1EXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShaderOp1EXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShaderOp1EXT(_op_, _res_, _arg1_)\n f = OpenGL::get_command(:glShaderOp1EXT)\n f.call(_op_, _res_, _arg1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShaderOp2EXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShaderOp2EXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShaderOp2EXT(_op_, _res_, _arg1_, _arg2_)\n f = OpenGL::get_command(:glShaderOp2EXT)\n f.call(_op_, _res_, _arg1_, _arg2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShaderOp3EXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShaderOp3EXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShaderOp3EXT(_op_, _res_, _arg1_, _arg2_, _arg3_)\n f = OpenGL::get_command(:glShaderOp3EXT)\n f.call(_op_, _res_, _arg1_, _arg2_, _arg3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSwizzleEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSwizzleEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSwizzleEXT(_res_, _in_, _outX_, _outY_, _outZ_, _outW_)\n f = OpenGL::get_command(:glSwizzleEXT)\n f.call(_res_, _in_, _outX_, _outY_, _outZ_, _outW_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWriteMaskEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWriteMaskEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWriteMaskEXT(_res_, _in_, _outX_, _outY_, _outZ_, _outW_)\n f = OpenGL::get_command(:glWriteMaskEXT)\n f.call(_res_, _in_, _outX_, _outY_, _outZ_, _outW_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInsertComponentEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInsertComponentEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInsertComponentEXT(_res_, _src_, _num_)\n f = OpenGL::get_command(:glInsertComponentEXT)\n f.call(_res_, _src_, _num_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtractComponentEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtractComponentEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtractComponentEXT(_res_, _src_, _num_)\n f = OpenGL::get_command(:glExtractComponentEXT)\n f.call(_res_, _src_, _num_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenSymbolsEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenSymbolsEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGenSymbolsEXT(_datatype_, _storagetype_, _range_, _components_)\n f = OpenGL::get_command(:glGenSymbolsEXT)\n f.call(_datatype_, _storagetype_, _range_, _components_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSetInvariantEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSetInvariantEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSetInvariantEXT(_id_, _type_, _addr_)\n f = OpenGL::get_command(:glSetInvariantEXT)\n f.call(_id_, _type_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSetLocalConstantEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSetLocalConstantEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSetLocalConstantEXT(_id_, _type_, _addr_)\n f = OpenGL::get_command(:glSetLocalConstantEXT)\n f.call(_id_, _type_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantbvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantbvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantbvEXT(_id_, _addr_)\n f = OpenGL::get_command(:glVariantbvEXT)\n f.call(_id_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantsvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantsvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantsvEXT(_id_, _addr_)\n f = OpenGL::get_command(:glVariantsvEXT)\n f.call(_id_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantivEXT(_id_, _addr_)\n f = OpenGL::get_command(:glVariantivEXT)\n f.call(_id_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantfvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantfvEXT(_id_, _addr_)\n f = OpenGL::get_command(:glVariantfvEXT)\n f.call(_id_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantdvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantdvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantdvEXT(_id_, _addr_)\n f = OpenGL::get_command(:glVariantdvEXT)\n f.call(_id_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantubvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantubvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantubvEXT(_id_, _addr_)\n f = OpenGL::get_command(:glVariantubvEXT)\n f.call(_id_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantusvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantusvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantusvEXT(_id_, _addr_)\n f = OpenGL::get_command(:glVariantusvEXT)\n f.call(_id_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantuivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantuivEXT(_id_, _addr_)\n f = OpenGL::get_command(:glVariantuivEXT)\n f.call(_id_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVariantPointerEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVariantPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVariantPointerEXT(_id_, _type_, _stride_, _addr_)\n f = OpenGL::get_command(:glVariantPointerEXT)\n f.call(_id_, _type_, _stride_, _addr_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableVariantClientStateEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableVariantClientStateEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableVariantClientStateEXT(_id_)\n f = OpenGL::get_command(:glEnableVariantClientStateEXT)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableVariantClientStateEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableVariantClientStateEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableVariantClientStateEXT(_id_)\n f = OpenGL::get_command(:glDisableVariantClientStateEXT)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindLightParameterEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindLightParameterEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glBindLightParameterEXT(_light_, _value_)\n f = OpenGL::get_command(:glBindLightParameterEXT)\n f.call(_light_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindMaterialParameterEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindMaterialParameterEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glBindMaterialParameterEXT(_face_, _value_)\n f = OpenGL::get_command(:glBindMaterialParameterEXT)\n f.call(_face_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindTexGenParameterEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindTexGenParameterEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glBindTexGenParameterEXT(_unit_, _coord_, _value_)\n f = OpenGL::get_command(:glBindTexGenParameterEXT)\n f.call(_unit_, _coord_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindTextureUnitParameterEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindTextureUnitParameterEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glBindTextureUnitParameterEXT(_unit_, _value_)\n f = OpenGL::get_command(:glBindTextureUnitParameterEXT)\n f.call(_unit_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindParameterEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindParameterEXT] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glBindParameterEXT(_value_)\n f = OpenGL::get_command(:glBindParameterEXT)\n f.call(_value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsVariantEnabledEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsVariantEnabledEXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsVariantEnabledEXT(_id_, _cap_)\n f = OpenGL::get_command(:glIsVariantEnabledEXT)\n f.call(_id_, _cap_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVariantBooleanvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVariantBooleanvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVariantBooleanvEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetVariantBooleanvEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVariantIntegervEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVariantIntegervEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVariantIntegervEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetVariantIntegervEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVariantFloatvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVariantFloatvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVariantFloatvEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetVariantFloatvEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVariantPointervEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVariantPointervEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVariantPointervEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetVariantPointervEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInvariantBooleanvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInvariantBooleanvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetInvariantBooleanvEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetInvariantBooleanvEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInvariantIntegervEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInvariantIntegervEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetInvariantIntegervEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetInvariantIntegervEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInvariantFloatvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInvariantFloatvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetInvariantFloatvEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetInvariantFloatvEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetLocalConstantBooleanvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetLocalConstantBooleanvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetLocalConstantBooleanvEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetLocalConstantBooleanvEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetLocalConstantIntegervEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetLocalConstantIntegervEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetLocalConstantIntegervEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetLocalConstantIntegervEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetLocalConstantFloatvEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetLocalConstantFloatvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetLocalConstantFloatvEXT(_id_, _value_, _data_)\n f = OpenGL::get_command(:glGetLocalConstantFloatvEXT)\n f.call(_id_, _value_, _data_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_vertex_weighting ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19466 def self.define_ext_command_GL_EXT_vertex_weighting OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexWeightfEXT] = [Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexWeightfEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexWeightfEXT(_weight_)\n f = OpenGL::get_command(:glVertexWeightfEXT)\n f.call(_weight_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexWeightfvEXT] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexWeightfvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexWeightfvEXT(_weight_)\n f = OpenGL::get_command(:glVertexWeightfvEXT)\n f.call(_weight_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexWeightPointerEXT] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexWeightPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexWeightPointerEXT(_size_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glVertexWeightPointerEXT)\n f.call(_size_, _type_, _stride_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_win32_keyed_mutex ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19504 def self.define_ext_command_GL_EXT_win32_keyed_mutex OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAcquireKeyedMutexWin32EXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAcquireKeyedMutexWin32EXT] = -Fiddle::TYPE_CHAR OpenGL.module_eval(" def glAcquireKeyedMutexWin32EXT(_memory_, _key_, _timeout_)\n f = OpenGL::get_command(:glAcquireKeyedMutexWin32EXT)\n f.call(_memory_, _key_, _timeout_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReleaseKeyedMutexWin32EXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReleaseKeyedMutexWin32EXT] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glReleaseKeyedMutexWin32EXT(_memory_, _key_)\n f = OpenGL::get_command(:glReleaseKeyedMutexWin32EXT)\n f.call(_memory_, _key_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_window_rectangles ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19532 def self.define_ext_command_GL_EXT_window_rectangles OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowRectanglesEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowRectanglesEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glWindowRectanglesEXT(_mode_, _count_, _box_)\n f = OpenGL::get_command(:glWindowRectanglesEXT)\n f.call(_mode_, _count_, _box_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_x11_sync_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19550 def self.define_ext_command_GL_EXT_x11_sync_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImportSyncEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImportSyncEXT] = Fiddle::TYPE_VOIDP OpenGL.module_eval(" def glImportSyncEXT(_external_sync_type_, _external_sync_, _flags_)\n f = OpenGL::get_command(:glImportSyncEXT)\n f.call(_external_sync_type_, _external_sync_, _flags_)\n end\n SRC\nend\n") |
.define_ext_command_GL_EXT_YUV_target ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 653 def self.define_ext_command_GL_EXT_YUV_target end |
.define_ext_command_GL_FJ_shader_binary_GCCSO ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3575 def self.define_ext_command_GL_FJ_shader_binary_GCCSO end |
.define_ext_command_GL_GREMEDY_frame_terminator ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19568 def self.define_ext_command_GL_GREMEDY_frame_terminator OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFrameTerminatorGREMEDY] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFrameTerminatorGREMEDY] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFrameTerminatorGREMEDY()\n f = OpenGL::get_command(:glFrameTerminatorGREMEDY)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_GREMEDY_string_marker ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19586 def self.define_ext_command_GL_GREMEDY_string_marker OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStringMarkerGREMEDY] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStringMarkerGREMEDY] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glStringMarkerGREMEDY(_len_, _string_)\n f = OpenGL::get_command(:glStringMarkerGREMEDY)\n f.call(_len_, _string_)\n end\n SRC\nend\n") |
.define_ext_command_GL_HP_convolution_border_modes ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19604 def self.define_ext_command_GL_HP_convolution_border_modes end |
.define_ext_command_GL_HP_image_transform ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19613 def self.define_ext_command_GL_HP_image_transform OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImageTransformParameteriHP] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImageTransformParameteriHP] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glImageTransformParameteriHP(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glImageTransformParameteriHP)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImageTransformParameterfHP] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImageTransformParameterfHP] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glImageTransformParameterfHP(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glImageTransformParameterfHP)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImageTransformParameterivHP] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImageTransformParameterivHP] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glImageTransformParameterivHP(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glImageTransformParameterivHP)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glImageTransformParameterfvHP] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glImageTransformParameterfvHP] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glImageTransformParameterfvHP(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glImageTransformParameterfvHP)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetImageTransformParameterivHP] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetImageTransformParameterivHP] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetImageTransformParameterivHP(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetImageTransformParameterivHP)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetImageTransformParameterfvHP] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetImageTransformParameterfvHP] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetImageTransformParameterfvHP(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetImageTransformParameterfvHP)\n f.call(_target_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_HP_occlusion_test ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19681 def self.define_ext_command_GL_HP_occlusion_test end |
.define_ext_command_GL_HP_texture_lighting ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19690 def self.define_ext_command_GL_HP_texture_lighting end |
.define_ext_command_GL_HUAWEI_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3584 def self.define_ext_command_GL_HUAWEI_program_binary end |
.define_ext_command_GL_HUAWEI_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3593 def self.define_ext_command_GL_HUAWEI_shader_binary end |
.define_ext_command_GL_IBM_cull_vertex ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19699 def self.define_ext_command_GL_IBM_cull_vertex end |
.define_ext_command_GL_IBM_multimode_draw_arrays ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19708 def self.define_ext_command_GL_IBM_multimode_draw_arrays OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiModeDrawArraysIBM] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiModeDrawArraysIBM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMultiModeDrawArraysIBM(_mode_, _first_, _count_, _primcount_, _modestride_)\n f = OpenGL::get_command(:glMultiModeDrawArraysIBM)\n f.call(_mode_, _first_, _count_, _primcount_, _modestride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiModeDrawElementsIBM] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiModeDrawElementsIBM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiModeDrawElementsIBM(_mode_, _count_, _type_, _indices_, _primcount_, _modestride_)\n f = OpenGL::get_command(:glMultiModeDrawElementsIBM)\n f.call(_mode_, _count_, _type_, _indices_, _primcount_, _modestride_)\n end\n SRC\nend\n") |
.define_ext_command_GL_IBM_rasterpos_clip ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19736 def self.define_ext_command_GL_IBM_rasterpos_clip end |
.define_ext_command_GL_IBM_static_data ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19745 def self.define_ext_command_GL_IBM_static_data OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushStaticDataIBM] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushStaticDataIBM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFlushStaticDataIBM(_target_)\n f = OpenGL::get_command(:glFlushStaticDataIBM)\n f.call(_target_)\n end\n SRC\nend\n") |
.define_ext_command_GL_IBM_texture_mirrored_repeat ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19763 def self.define_ext_command_GL_IBM_texture_mirrored_repeat end |
.define_ext_command_GL_IBM_vertex_array_lists ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19772 def self.define_ext_command_GL_IBM_vertex_array_lists OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorPointerListIBM] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorPointerListIBM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glColorPointerListIBM(_size_, _type_, _stride_, _pointer_, _ptrstride_)\n f = OpenGL::get_command(:glColorPointerListIBM)\n f.call(_size_, _type_, _stride_, _pointer_, _ptrstride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColorPointerListIBM] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColorPointerListIBM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColorPointerListIBM(_size_, _type_, _stride_, _pointer_, _ptrstride_)\n f = OpenGL::get_command(:glSecondaryColorPointerListIBM)\n f.call(_size_, _type_, _stride_, _pointer_, _ptrstride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEdgeFlagPointerListIBM] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEdgeFlagPointerListIBM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEdgeFlagPointerListIBM(_stride_, _pointer_, _ptrstride_)\n f = OpenGL::get_command(:glEdgeFlagPointerListIBM)\n f.call(_stride_, _pointer_, _ptrstride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogCoordPointerListIBM] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogCoordPointerListIBM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogCoordPointerListIBM(_type_, _stride_, _pointer_, _ptrstride_)\n f = OpenGL::get_command(:glFogCoordPointerListIBM)\n f.call(_type_, _stride_, _pointer_, _ptrstride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIndexPointerListIBM] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIndexPointerListIBM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glIndexPointerListIBM(_type_, _stride_, _pointer_, _ptrstride_)\n f = OpenGL::get_command(:glIndexPointerListIBM)\n f.call(_type_, _stride_, _pointer_, _ptrstride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalPointerListIBM] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalPointerListIBM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalPointerListIBM(_type_, _stride_, _pointer_, _ptrstride_)\n f = OpenGL::get_command(:glNormalPointerListIBM)\n f.call(_type_, _stride_, _pointer_, _ptrstride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordPointerListIBM] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordPointerListIBM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordPointerListIBM(_size_, _type_, _stride_, _pointer_, _ptrstride_)\n f = OpenGL::get_command(:glTexCoordPointerListIBM)\n f.call(_size_, _type_, _stride_, _pointer_, _ptrstride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexPointerListIBM] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexPointerListIBM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexPointerListIBM(_size_, _type_, _stride_, _pointer_, _ptrstride_)\n f = OpenGL::get_command(:glVertexPointerListIBM)\n f.call(_size_, _type_, _stride_, _pointer_, _ptrstride_)\n end\n SRC\nend\n") |
.define_ext_command_GL_IMG_bindless_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3602 def self.define_ext_command_GL_IMG_bindless_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureHandleIMG] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureHandleIMG] = -Fiddle::TYPE_LONG_LONG OpenGL.module_eval(" def glGetTextureHandleIMG(_texture_)\n f = OpenGL::get_command(:glGetTextureHandleIMG)\n f.call(_texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureSamplerHandleIMG] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureSamplerHandleIMG] = -Fiddle::TYPE_LONG_LONG\n OpenGL.module_eval(<<-SRC)\n def glGetTextureSamplerHandleIMG(_texture_, _sampler_)\n f = OpenGL::get_command(:glGetTextureSamplerHandleIMG)\n f.call(_texture_, _sampler_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformHandleui64IMG] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformHandleui64IMG] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformHandleui64IMG(_location_, _value_)\n f = OpenGL::get_command(:glUniformHandleui64IMG)\n f.call(_location_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformHandleui64vIMG] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformHandleui64vIMG] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformHandleui64vIMG(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniformHandleui64vIMG)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformHandleui64IMG] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformHandleui64IMG] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformHandleui64IMG(_program_, _location_, _value_)\n f = OpenGL::get_command(:glProgramUniformHandleui64IMG)\n f.call(_program_, _location_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformHandleui64vIMG] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformHandleui64vIMG] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformHandleui64vIMG(_program_, _location_, _count_, _values_)\n f = OpenGL::get_command(:glProgramUniformHandleui64vIMG)\n f.call(_program_, _location_, _count_, _values_)\n end\n SRC\nend\n") |
.define_ext_command_GL_IMG_framebuffer_downsample ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3670 def self.define_ext_command_GL_IMG_framebuffer_downsample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture2DDownsampleIMG] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture2DDownsampleIMG] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferTexture2DDownsampleIMG(_target_, _attachment_, _textarget_, _texture_, _level_, _xscale_, _yscale_)\n f = OpenGL::get_command(:glFramebufferTexture2DDownsampleIMG)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_, _xscale_, _yscale_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureLayerDownsampleIMG] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureLayerDownsampleIMG] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTextureLayerDownsampleIMG(_target_, _attachment_, _texture_, _level_, _layer_, _xscale_, _yscale_)\n f = OpenGL::get_command(:glFramebufferTextureLayerDownsampleIMG)\n f.call(_target_, _attachment_, _texture_, _level_, _layer_, _xscale_, _yscale_)\n end\n SRC\nend\n") |
.define_ext_command_GL_IMG_multisampled_render_to_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3698 def self.define_ext_command_GL_IMG_multisampled_render_to_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisampleIMG] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisampleIMG] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRenderbufferStorageMultisampleIMG(_target_, _samples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageMultisampleIMG)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture2DMultisampleIMG] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture2DMultisampleIMG] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTexture2DMultisampleIMG(_target_, _attachment_, _textarget_, _texture_, _level_, _samples_)\n f = OpenGL::get_command(:glFramebufferTexture2DMultisampleIMG)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_, _samples_)\n end\n SRC\nend\n") |
.define_ext_command_GL_IMG_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3726 def self.define_ext_command_GL_IMG_program_binary end |
.define_ext_command_GL_IMG_read_format ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3735 def self.define_ext_command_GL_IMG_read_format end |
.define_ext_command_GL_IMG_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3744 def self.define_ext_command_GL_IMG_shader_binary end |
.define_ext_command_GL_IMG_texture_compression_pvrtc ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3753 def self.define_ext_command_GL_IMG_texture_compression_pvrtc end |
.define_ext_command_GL_IMG_texture_compression_pvrtc2 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3762 def self.define_ext_command_GL_IMG_texture_compression_pvrtc2 end |
.define_ext_command_GL_IMG_texture_filter_cubic ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 3771 def self.define_ext_command_GL_IMG_texture_filter_cubic end |
.define_ext_command_GL_INGR_blend_func_separate ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19860 def self.define_ext_command_GL_INGR_blend_func_separate OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFuncSeparateINGR] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFuncSeparateINGR] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendFuncSeparateINGR(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)\n f = OpenGL::get_command(:glBlendFuncSeparateINGR)\n f.call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)\n end\n SRC\nend\n") |
.define_ext_command_GL_INGR_color_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19878 def self.define_ext_command_GL_INGR_color_clamp end |
.define_ext_command_GL_INGR_interlace_read ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19887 def self.define_ext_command_GL_INGR_interlace_read end |
.define_ext_command_GL_INTEL_blackhole_render ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19970 def self.define_ext_command_GL_INTEL_blackhole_render end |
.define_ext_command_GL_INTEL_conservative_rasterization ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19896 def self.define_ext_command_GL_INTEL_conservative_rasterization end |
.define_ext_command_GL_INTEL_fragment_shader_ordering ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19905 def self.define_ext_command_GL_INTEL_fragment_shader_ordering end |
.define_ext_command_GL_INTEL_framebuffer_CMAA ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19914 def self.define_ext_command_GL_INTEL_framebuffer_CMAA OpenGL::GL_FUNCTIONS_ARGS_MAP[:glApplyFramebufferAttachmentCMAAINTEL] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glApplyFramebufferAttachmentCMAAINTEL] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glApplyFramebufferAttachmentCMAAINTEL()\n f = OpenGL::get_command(:glApplyFramebufferAttachmentCMAAINTEL)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_INTEL_map_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19932 def self.define_ext_command_GL_INTEL_map_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSyncTextureINTEL] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSyncTextureINTEL] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSyncTextureINTEL(_texture_)\n f = OpenGL::get_command(:glSyncTextureINTEL)\n f.call(_texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUnmapTexture2DINTEL] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUnmapTexture2DINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUnmapTexture2DINTEL(_texture_, _level_)\n f = OpenGL::get_command(:glUnmapTexture2DINTEL)\n f.call(_texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapTexture2DINTEL] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapTexture2DINTEL] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glMapTexture2DINTEL(_texture_, _level_, _access_, _stride_, _layout_)\n f = OpenGL::get_command(:glMapTexture2DINTEL)\n f.call(_texture_, _level_, _access_, _stride_, _layout_)\n end\n SRC\nend\n") |
.define_ext_command_GL_INTEL_parallel_arrays ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 19979 def self.define_ext_command_GL_INTEL_parallel_arrays OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexPointervINTEL] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexPointervINTEL] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexPointervINTEL(_size_, _type_, _pointer_)\n f = OpenGL::get_command(:glVertexPointervINTEL)\n f.call(_size_, _type_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalPointervINTEL] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalPointervINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalPointervINTEL(_type_, _pointer_)\n f = OpenGL::get_command(:glNormalPointervINTEL)\n f.call(_type_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorPointervINTEL] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorPointervINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorPointervINTEL(_size_, _type_, _pointer_)\n f = OpenGL::get_command(:glColorPointervINTEL)\n f.call(_size_, _type_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordPointervINTEL] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordPointervINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordPointervINTEL(_size_, _type_, _pointer_)\n f = OpenGL::get_command(:glTexCoordPointervINTEL)\n f.call(_size_, _type_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_INTEL_performance_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20027 def self.define_ext_command_GL_INTEL_performance_query OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginPerfQueryINTEL] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginPerfQueryINTEL] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBeginPerfQueryINTEL(_queryHandle_)\n f = OpenGL::get_command(:glBeginPerfQueryINTEL)\n f.call(_queryHandle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreatePerfQueryINTEL] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreatePerfQueryINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreatePerfQueryINTEL(_queryId_, _queryHandle_)\n f = OpenGL::get_command(:glCreatePerfQueryINTEL)\n f.call(_queryId_, _queryHandle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeletePerfQueryINTEL] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeletePerfQueryINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeletePerfQueryINTEL(_queryHandle_)\n f = OpenGL::get_command(:glDeletePerfQueryINTEL)\n f.call(_queryHandle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndPerfQueryINTEL] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndPerfQueryINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndPerfQueryINTEL(_queryHandle_)\n f = OpenGL::get_command(:glEndPerfQueryINTEL)\n f.call(_queryHandle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFirstPerfQueryIdINTEL] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFirstPerfQueryIdINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFirstPerfQueryIdINTEL(_queryId_)\n f = OpenGL::get_command(:glGetFirstPerfQueryIdINTEL)\n f.call(_queryId_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNextPerfQueryIdINTEL] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNextPerfQueryIdINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNextPerfQueryIdINTEL(_queryId_, _nextQueryId_)\n f = OpenGL::get_command(:glGetNextPerfQueryIdINTEL)\n f.call(_queryId_, _nextQueryId_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfCounterInfoINTEL] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfCounterInfoINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPerfCounterInfoINTEL(_queryId_, _counterId_, _counterNameLength_, _counterName_, _counterDescLength_, _counterDesc_, _counterOffset_, _counterDataSize_, _counterTypeEnum_, _counterDataTypeEnum_, _rawCounterMaxValue_)\n f = OpenGL::get_command(:glGetPerfCounterInfoINTEL)\n f.call(_queryId_, _counterId_, _counterNameLength_, _counterName_, _counterDescLength_, _counterDesc_, _counterOffset_, _counterDataSize_, _counterTypeEnum_, _counterDataTypeEnum_, _rawCounterMaxValue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfQueryDataINTEL] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfQueryDataINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPerfQueryDataINTEL(_queryHandle_, _flags_, _dataSize_, _data_, _bytesWritten_)\n f = OpenGL::get_command(:glGetPerfQueryDataINTEL)\n f.call(_queryHandle_, _flags_, _dataSize_, _data_, _bytesWritten_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfQueryIdByNameINTEL] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfQueryIdByNameINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPerfQueryIdByNameINTEL(_queryName_, _queryId_)\n f = OpenGL::get_command(:glGetPerfQueryIdByNameINTEL)\n f.call(_queryName_, _queryId_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPerfQueryInfoINTEL] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPerfQueryInfoINTEL] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPerfQueryInfoINTEL(_queryId_, _queryNameLength_, _queryName_, _dataSize_, _noCounters_, _noInstances_, _capsMask_)\n f = OpenGL::get_command(:glGetPerfQueryInfoINTEL)\n f.call(_queryId_, _queryNameLength_, _queryName_, _dataSize_, _noCounters_, _noInstances_, _capsMask_)\n end\n SRC\nend\n") |
.define_ext_command_GL_KHR_blend_equation_advanced ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20135 def self.define_ext_command_GL_KHR_blend_equation_advanced OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendBarrierKHR] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendBarrierKHR] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendBarrierKHR()\n f = OpenGL::get_command(:glBlendBarrierKHR)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_KHR_blend_equation_advanced_coherent ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20153 def self.define_ext_command_GL_KHR_blend_equation_advanced_coherent end |
.define_ext_command_GL_KHR_context_flush_control ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20162 def self.define_ext_command_GL_KHR_context_flush_control end |
.define_ext_command_GL_KHR_debug ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20171 def self.define_ext_command_GL_KHR_debug OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageControl] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageControl] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_)\n f = OpenGL::get_command(:glDebugMessageControl)\n f.call(_source_, _type_, _severity_, _count_, _ids_, _enabled_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageInsert] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageInsert] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_)\n f = OpenGL::get_command(:glDebugMessageInsert)\n f.call(_source_, _type_, _id_, _severity_, _length_, _buf_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageCallback] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageCallback] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDebugMessageCallback(_callback_, _userParam_)\n f = OpenGL::get_command(:glDebugMessageCallback)\n f.call(_callback_, _userParam_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDebugMessageLog] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDebugMessageLog] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)\n f = OpenGL::get_command(:glGetDebugMessageLog)\n f.call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPushDebugGroup] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPushDebugGroup] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPushDebugGroup(_source_, _id_, _length_, _message_)\n f = OpenGL::get_command(:glPushDebugGroup)\n f.call(_source_, _id_, _length_, _message_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPopDebugGroup] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPopDebugGroup] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPopDebugGroup()\n f = OpenGL::get_command(:glPopDebugGroup)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glObjectLabel] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glObjectLabel] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glObjectLabel(_identifier_, _name_, _length_, _label_)\n f = OpenGL::get_command(:glObjectLabel)\n f.call(_identifier_, _name_, _length_, _label_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectLabel] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectLabel] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_)\n f = OpenGL::get_command(:glGetObjectLabel)\n f.call(_identifier_, _name_, _bufSize_, _length_, _label_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glObjectPtrLabel] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glObjectPtrLabel] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glObjectPtrLabel(_ptr_, _length_, _label_)\n f = OpenGL::get_command(:glObjectPtrLabel)\n f.call(_ptr_, _length_, _label_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectPtrLabel] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectPtrLabel] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_)\n f = OpenGL::get_command(:glGetObjectPtrLabel)\n f.call(_ptr_, _bufSize_, _length_, _label_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPointerv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPointerv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPointerv(_pname_, _params_)\n f = OpenGL::get_command(:glGetPointerv)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageControlKHR] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageControlKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDebugMessageControlKHR(_source_, _type_, _severity_, _count_, _ids_, _enabled_)\n f = OpenGL::get_command(:glDebugMessageControlKHR)\n f.call(_source_, _type_, _severity_, _count_, _ids_, _enabled_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageInsertKHR] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageInsertKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDebugMessageInsertKHR(_source_, _type_, _id_, _severity_, _length_, _buf_)\n f = OpenGL::get_command(:glDebugMessageInsertKHR)\n f.call(_source_, _type_, _id_, _severity_, _length_, _buf_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDebugMessageCallbackKHR] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageCallbackKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDebugMessageCallbackKHR(_callback_, _userParam_)\n f = OpenGL::get_command(:glDebugMessageCallbackKHR)\n f.call(_callback_, _userParam_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDebugMessageLogKHR] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDebugMessageLogKHR] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetDebugMessageLogKHR(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)\n f = OpenGL::get_command(:glGetDebugMessageLogKHR)\n f.call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPushDebugGroupKHR] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPushDebugGroupKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPushDebugGroupKHR(_source_, _id_, _length_, _message_)\n f = OpenGL::get_command(:glPushDebugGroupKHR)\n f.call(_source_, _id_, _length_, _message_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPopDebugGroupKHR] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPopDebugGroupKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPopDebugGroupKHR()\n f = OpenGL::get_command(:glPopDebugGroupKHR)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glObjectLabelKHR] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glObjectLabelKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glObjectLabelKHR(_identifier_, _name_, _length_, _label_)\n f = OpenGL::get_command(:glObjectLabelKHR)\n f.call(_identifier_, _name_, _length_, _label_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectLabelKHR] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectLabelKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectLabelKHR(_identifier_, _name_, _bufSize_, _length_, _label_)\n f = OpenGL::get_command(:glGetObjectLabelKHR)\n f.call(_identifier_, _name_, _bufSize_, _length_, _label_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glObjectPtrLabelKHR] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glObjectPtrLabelKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glObjectPtrLabelKHR(_ptr_, _length_, _label_)\n f = OpenGL::get_command(:glObjectPtrLabelKHR)\n f.call(_ptr_, _length_, _label_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetObjectPtrLabelKHR] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetObjectPtrLabelKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetObjectPtrLabelKHR(_ptr_, _bufSize_, _length_, _label_)\n f = OpenGL::get_command(:glGetObjectPtrLabelKHR)\n f.call(_ptr_, _bufSize_, _length_, _label_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPointervKHR] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPointervKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPointervKHR(_pname_, _params_)\n f = OpenGL::get_command(:glGetPointervKHR)\n f.call(_pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_KHR_no_error ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20399 def self.define_ext_command_GL_KHR_no_error end |
.define_ext_command_GL_KHR_parallel_shader_compile ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20561 def self.define_ext_command_GL_KHR_parallel_shader_compile OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMaxShaderCompilerThreadsKHR] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMaxShaderCompilerThreadsKHR] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMaxShaderCompilerThreadsKHR(_count_)\n f = OpenGL::get_command(:glMaxShaderCompilerThreadsKHR)\n f.call(_count_)\n end\n SRC\nend\n") |
.define_ext_command_GL_KHR_robust_buffer_access_behavior ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20408 def self.define_ext_command_GL_KHR_robust_buffer_access_behavior end |
.define_ext_command_GL_KHR_robustness ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20417 def self.define_ext_command_GL_KHR_robustness OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetGraphicsResetStatus] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetGraphicsResetStatus] = -Fiddle::TYPE_INT OpenGL.module_eval(" def glGetGraphicsResetStatus()\n f = OpenGL::get_command(:glGetGraphicsResetStatus)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReadnPixels] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReadnPixels] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)\n f = OpenGL::get_command(:glReadnPixels)\n f.call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformfv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformfv(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformfv)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformiv(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformiv)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformuiv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformuiv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformuiv(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformuiv)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetGraphicsResetStatusKHR] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetGraphicsResetStatusKHR] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetGraphicsResetStatusKHR()\n f = OpenGL::get_command(:glGetGraphicsResetStatusKHR)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReadnPixelsKHR] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReadnPixelsKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReadnPixelsKHR(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)\n f = OpenGL::get_command(:glReadnPixelsKHR)\n f.call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformfvKHR] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformfvKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformfvKHR(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformfvKHR)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformivKHR] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformivKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformivKHR(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformivKHR)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetnUniformuivKHR] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetnUniformuivKHR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetnUniformuivKHR(_program_, _location_, _bufSize_, _params_)\n f = OpenGL::get_command(:glGetnUniformuivKHR)\n f.call(_program_, _location_, _bufSize_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_KHR_shader_subgroup ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20525 def self.define_ext_command_GL_KHR_shader_subgroup end |
.define_ext_command_GL_KHR_texture_compression_astc_hdr ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20534 def self.define_ext_command_GL_KHR_texture_compression_astc_hdr end |
.define_ext_command_GL_KHR_texture_compression_astc_ldr ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20543 def self.define_ext_command_GL_KHR_texture_compression_astc_ldr end |
.define_ext_command_GL_KHR_texture_compression_astc_sliced_3d ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20552 def self.define_ext_command_GL_KHR_texture_compression_astc_sliced_3d end |
.define_ext_command_GL_MESA_bgra ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 4368 def self.define_ext_command_GL_MESA_bgra end |
.define_ext_command_GL_MESA_framebuffer_flip_x ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20588 def self.define_ext_command_GL_MESA_framebuffer_flip_x end |
.define_ext_command_GL_MESA_framebuffer_flip_y ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20597 def self.define_ext_command_GL_MESA_framebuffer_flip_y OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferParameteriMESA] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferParameteriMESA] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferParameteriMESA(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glFramebufferParameteriMESA)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFramebufferParameterivMESA] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFramebufferParameterivMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFramebufferParameterivMESA(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFramebufferParameterivMESA)\n f.call(_target_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_MESA_framebuffer_swap_xy ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20625 def self.define_ext_command_GL_MESA_framebuffer_swap_xy end |
.define_ext_command_GL_MESA_pack_invert ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20634 def self.define_ext_command_GL_MESA_pack_invert end |
.define_ext_command_GL_MESA_program_binary_formats ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20643 def self.define_ext_command_GL_MESA_program_binary_formats end |
.define_ext_command_GL_MESA_resize_buffers ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20652 def self.define_ext_command_GL_MESA_resize_buffers OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResizeBuffersMESA] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResizeBuffersMESA] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glResizeBuffersMESA()\n f = OpenGL::get_command(:glResizeBuffersMESA)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_MESA_sampler_objects ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 4432 def self.define_ext_command_GL_MESA_sampler_objects OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenSamplers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenSamplers] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGenSamplers(_count_, _samplers_)\n f = OpenGL::get_command(:glGenSamplers)\n f.call(_count_, _samplers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteSamplers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteSamplers] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteSamplers(_count_, _samplers_)\n f = OpenGL::get_command(:glDeleteSamplers)\n f.call(_count_, _samplers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsSampler] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsSampler] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsSampler(_sampler_)\n f = OpenGL::get_command(:glIsSampler)\n f.call(_sampler_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindSampler] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindSampler] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindSampler(_unit_, _sampler_)\n f = OpenGL::get_command(:glBindSampler)\n f.call(_unit_, _sampler_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameteri] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameteri] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameteri(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameteri)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameteriv(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameteriv)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterf] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterf] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterf(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterf)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterfv(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterfv)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameteriv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameteriv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameteriv(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameteriv)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterfv] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterfv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameterfv(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameterfv)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_MESA_shader_integer_functions ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20670 def self.define_ext_command_GL_MESA_shader_integer_functions end |
.define_ext_command_GL_MESA_texture_const_bandwidth ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20679 def self.define_ext_command_GL_MESA_texture_const_bandwidth end |
.define_ext_command_GL_MESA_tile_raster_order ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20688 def self.define_ext_command_GL_MESA_tile_raster_order end |
.define_ext_command_GL_MESA_window_pos ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20697 def self.define_ext_command_GL_MESA_window_pos OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2dMESA] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2dMESA] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glWindowPos2dMESA(_x_, _y_)\n f = OpenGL::get_command(:glWindowPos2dMESA)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2dvMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2dvMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2dvMESA(_v_)\n f = OpenGL::get_command(:glWindowPos2dvMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2fMESA] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2fMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2fMESA(_x_, _y_)\n f = OpenGL::get_command(:glWindowPos2fMESA)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2fvMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2fvMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2fvMESA(_v_)\n f = OpenGL::get_command(:glWindowPos2fvMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2iMESA] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2iMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2iMESA(_x_, _y_)\n f = OpenGL::get_command(:glWindowPos2iMESA)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2ivMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2ivMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2ivMESA(_v_)\n f = OpenGL::get_command(:glWindowPos2ivMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2sMESA] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2sMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2sMESA(_x_, _y_)\n f = OpenGL::get_command(:glWindowPos2sMESA)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos2svMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2svMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos2svMESA(_v_)\n f = OpenGL::get_command(:glWindowPos2svMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3dMESA] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3dMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3dMESA(_x_, _y_, _z_)\n f = OpenGL::get_command(:glWindowPos3dMESA)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3dvMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3dvMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3dvMESA(_v_)\n f = OpenGL::get_command(:glWindowPos3dvMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3fMESA] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3fMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3fMESA(_x_, _y_, _z_)\n f = OpenGL::get_command(:glWindowPos3fMESA)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3fvMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3fvMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3fvMESA(_v_)\n f = OpenGL::get_command(:glWindowPos3fvMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3iMESA] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3iMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3iMESA(_x_, _y_, _z_)\n f = OpenGL::get_command(:glWindowPos3iMESA)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3ivMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3ivMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3ivMESA(_v_)\n f = OpenGL::get_command(:glWindowPos3ivMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3sMESA] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3sMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3sMESA(_x_, _y_, _z_)\n f = OpenGL::get_command(:glWindowPos3sMESA)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos3svMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3svMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos3svMESA(_v_)\n f = OpenGL::get_command(:glWindowPos3svMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos4dMESA] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos4dMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos4dMESA(_x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glWindowPos4dMESA)\n f.call(_x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos4dvMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos4dvMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos4dvMESA(_v_)\n f = OpenGL::get_command(:glWindowPos4dvMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos4fMESA] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos4fMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos4fMESA(_x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glWindowPos4fMESA)\n f.call(_x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos4fvMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos4fvMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos4fvMESA(_v_)\n f = OpenGL::get_command(:glWindowPos4fvMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos4iMESA] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos4iMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos4iMESA(_x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glWindowPos4iMESA)\n f.call(_x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos4ivMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos4ivMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos4ivMESA(_v_)\n f = OpenGL::get_command(:glWindowPos4ivMESA)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos4sMESA] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos4sMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos4sMESA(_x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glWindowPos4sMESA)\n f.call(_x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWindowPos4svMESA] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWindowPos4svMESA] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWindowPos4svMESA(_v_)\n f = OpenGL::get_command(:glWindowPos4svMESA)\n f.call(_v_)\n end\n SRC\nend\n") |
.define_ext_command_GL_MESA_ycbcr_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20945 def self.define_ext_command_GL_MESA_ycbcr_texture end |
.define_ext_command_GL_MESAX_texture_stack ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20579 def self.define_ext_command_GL_MESAX_texture_stack end |
.define_ext_command_GL_NV_alpha_to_coverage_dither_control ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21038 def self.define_ext_command_GL_NV_alpha_to_coverage_dither_control OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAlphaToCoverageDitherControlNV] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAlphaToCoverageDitherControlNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glAlphaToCoverageDitherControlNV(_mode_)\n f = OpenGL::get_command(:glAlphaToCoverageDitherControlNV)\n f.call(_mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_bindless_multi_draw_indirect ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21056 def self.define_ext_command_GL_NV_bindless_multi_draw_indirect OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawArraysIndirectBindlessNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawArraysIndirectBindlessNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMultiDrawArraysIndirectBindlessNV(_mode_, _indirect_, _drawCount_, _stride_, _vertexBufferCount_)\n f = OpenGL::get_command(:glMultiDrawArraysIndirectBindlessNV)\n f.call(_mode_, _indirect_, _drawCount_, _stride_, _vertexBufferCount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsIndirectBindlessNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsIndirectBindlessNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsIndirectBindlessNV(_mode_, _type_, _indirect_, _drawCount_, _stride_, _vertexBufferCount_)\n f = OpenGL::get_command(:glMultiDrawElementsIndirectBindlessNV)\n f.call(_mode_, _type_, _indirect_, _drawCount_, _stride_, _vertexBufferCount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_bindless_multi_draw_indirect_count ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21084 def self.define_ext_command_GL_NV_bindless_multi_draw_indirect_count OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawArraysIndirectBindlessCountNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawArraysIndirectBindlessCountNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMultiDrawArraysIndirectBindlessCountNV(_mode_, _indirect_, _drawCount_, _maxDrawCount_, _stride_, _vertexBufferCount_)\n f = OpenGL::get_command(:glMultiDrawArraysIndirectBindlessCountNV)\n f.call(_mode_, _indirect_, _drawCount_, _maxDrawCount_, _stride_, _vertexBufferCount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsIndirectBindlessCountNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsIndirectBindlessCountNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsIndirectBindlessCountNV(_mode_, _type_, _indirect_, _drawCount_, _maxDrawCount_, _stride_, _vertexBufferCount_)\n f = OpenGL::get_command(:glMultiDrawElementsIndirectBindlessCountNV)\n f.call(_mode_, _type_, _indirect_, _drawCount_, _maxDrawCount_, _stride_, _vertexBufferCount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_bindless_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21112 def self.define_ext_command_GL_NV_bindless_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureHandleNV] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureHandleNV] = -Fiddle::TYPE_LONG_LONG OpenGL.module_eval(" def glGetTextureHandleNV(_texture_)\n f = OpenGL::get_command(:glGetTextureHandleNV)\n f.call(_texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTextureSamplerHandleNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTextureSamplerHandleNV] = -Fiddle::TYPE_LONG_LONG\n OpenGL.module_eval(<<-SRC)\n def glGetTextureSamplerHandleNV(_texture_, _sampler_)\n f = OpenGL::get_command(:glGetTextureSamplerHandleNV)\n f.call(_texture_, _sampler_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeTextureHandleResidentNV] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeTextureHandleResidentNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeTextureHandleResidentNV(_handle_)\n f = OpenGL::get_command(:glMakeTextureHandleResidentNV)\n f.call(_handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeTextureHandleNonResidentNV] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeTextureHandleNonResidentNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeTextureHandleNonResidentNV(_handle_)\n f = OpenGL::get_command(:glMakeTextureHandleNonResidentNV)\n f.call(_handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetImageHandleNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetImageHandleNV] = -Fiddle::TYPE_LONG_LONG\n OpenGL.module_eval(<<-SRC)\n def glGetImageHandleNV(_texture_, _level_, _layered_, _layer_, _format_)\n f = OpenGL::get_command(:glGetImageHandleNV)\n f.call(_texture_, _level_, _layered_, _layer_, _format_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeImageHandleResidentNV] = [-Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeImageHandleResidentNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeImageHandleResidentNV(_handle_, _access_)\n f = OpenGL::get_command(:glMakeImageHandleResidentNV)\n f.call(_handle_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeImageHandleNonResidentNV] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeImageHandleNonResidentNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeImageHandleNonResidentNV(_handle_)\n f = OpenGL::get_command(:glMakeImageHandleNonResidentNV)\n f.call(_handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformHandleui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformHandleui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformHandleui64NV(_location_, _value_)\n f = OpenGL::get_command(:glUniformHandleui64NV)\n f.call(_location_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformHandleui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformHandleui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformHandleui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniformHandleui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformHandleui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformHandleui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformHandleui64NV(_program_, _location_, _value_)\n f = OpenGL::get_command(:glProgramUniformHandleui64NV)\n f.call(_program_, _location_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformHandleui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformHandleui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformHandleui64vNV(_program_, _location_, _count_, _values_)\n f = OpenGL::get_command(:glProgramUniformHandleui64vNV)\n f.call(_program_, _location_, _count_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsTextureHandleResidentNV] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsTextureHandleResidentNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsTextureHandleResidentNV(_handle_)\n f = OpenGL::get_command(:glIsTextureHandleResidentNV)\n f.call(_handle_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsImageHandleResidentNV] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsImageHandleResidentNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsImageHandleResidentNV(_handle_)\n f = OpenGL::get_command(:glIsImageHandleResidentNV)\n f.call(_handle_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_blend_equation_advanced ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21250 def self.define_ext_command_GL_NV_blend_equation_advanced OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendParameteriNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendParameteriNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlendParameteriNV(_pname_, _value_)\n f = OpenGL::get_command(:glBlendParameteriNV)\n f.call(_pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendBarrierNV] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendBarrierNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendBarrierNV()\n f = OpenGL::get_command(:glBlendBarrierNV)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_blend_equation_advanced_coherent ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21278 def self.define_ext_command_GL_NV_blend_equation_advanced_coherent end |
.define_ext_command_GL_NV_blend_minmax_factor ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21287 def self.define_ext_command_GL_NV_blend_minmax_factor end |
.define_ext_command_GL_NV_blend_square ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21296 def self.define_ext_command_GL_NV_blend_square end |
.define_ext_command_GL_NV_clip_space_w_scaling ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21305 def self.define_ext_command_GL_NV_clip_space_w_scaling OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportPositionWScaleNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportPositionWScaleNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glViewportPositionWScaleNV(_index_, _xcoeff_, _ycoeff_)\n f = OpenGL::get_command(:glViewportPositionWScaleNV)\n f.call(_index_, _xcoeff_, _ycoeff_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_command_list ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21323 def self.define_ext_command_GL_NV_command_list OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateStatesNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateStatesNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCreateStatesNV(_n_, _states_)\n f = OpenGL::get_command(:glCreateStatesNV)\n f.call(_n_, _states_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteStatesNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteStatesNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteStatesNV(_n_, _states_)\n f = OpenGL::get_command(:glDeleteStatesNV)\n f.call(_n_, _states_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsStateNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsStateNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsStateNV(_state_)\n f = OpenGL::get_command(:glIsStateNV)\n f.call(_state_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStateCaptureNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStateCaptureNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStateCaptureNV(_state_, _mode_)\n f = OpenGL::get_command(:glStateCaptureNV)\n f.call(_state_, _mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCommandHeaderNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCommandHeaderNV] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetCommandHeaderNV(_tokenID_, _size_)\n f = OpenGL::get_command(:glGetCommandHeaderNV)\n f.call(_tokenID_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetStageIndexNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetStageIndexNV] = -Fiddle::TYPE_SHORT\n OpenGL.module_eval(<<-SRC)\n def glGetStageIndexNV(_shadertype_)\n f = OpenGL::get_command(:glGetStageIndexNV)\n f.call(_shadertype_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawCommandsNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawCommandsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawCommandsNV(_primitiveMode_, _buffer_, _indirects_, _sizes_, _count_)\n f = OpenGL::get_command(:glDrawCommandsNV)\n f.call(_primitiveMode_, _buffer_, _indirects_, _sizes_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawCommandsAddressNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawCommandsAddressNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawCommandsAddressNV(_primitiveMode_, _indirects_, _sizes_, _count_)\n f = OpenGL::get_command(:glDrawCommandsAddressNV)\n f.call(_primitiveMode_, _indirects_, _sizes_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawCommandsStatesNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawCommandsStatesNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawCommandsStatesNV(_buffer_, _indirects_, _sizes_, _states_, _fbos_, _count_)\n f = OpenGL::get_command(:glDrawCommandsStatesNV)\n f.call(_buffer_, _indirects_, _sizes_, _states_, _fbos_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawCommandsStatesAddressNV] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawCommandsStatesAddressNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawCommandsStatesAddressNV(_indirects_, _sizes_, _states_, _fbos_, _count_)\n f = OpenGL::get_command(:glDrawCommandsStatesAddressNV)\n f.call(_indirects_, _sizes_, _states_, _fbos_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateCommandListsNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateCommandListsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCreateCommandListsNV(_n_, _lists_)\n f = OpenGL::get_command(:glCreateCommandListsNV)\n f.call(_n_, _lists_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteCommandListsNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteCommandListsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteCommandListsNV(_n_, _lists_)\n f = OpenGL::get_command(:glDeleteCommandListsNV)\n f.call(_n_, _lists_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsCommandListNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsCommandListNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsCommandListNV(_list_)\n f = OpenGL::get_command(:glIsCommandListNV)\n f.call(_list_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glListDrawCommandsStatesClientNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glListDrawCommandsStatesClientNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glListDrawCommandsStatesClientNV(_list_, _segment_, _indirects_, _sizes_, _states_, _fbos_, _count_)\n f = OpenGL::get_command(:glListDrawCommandsStatesClientNV)\n f.call(_list_, _segment_, _indirects_, _sizes_, _states_, _fbos_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCommandListSegmentsNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCommandListSegmentsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCommandListSegmentsNV(_list_, _segments_)\n f = OpenGL::get_command(:glCommandListSegmentsNV)\n f.call(_list_, _segments_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompileCommandListNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompileCommandListNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompileCommandListNV(_list_)\n f = OpenGL::get_command(:glCompileCommandListNV)\n f.call(_list_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCallCommandListNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCallCommandListNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCallCommandListNV(_list_)\n f = OpenGL::get_command(:glCallCommandListNV)\n f.call(_list_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_compute_program5 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21501 def self.define_ext_command_GL_NV_compute_program5 end |
.define_ext_command_GL_NV_compute_shader_derivatives ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21510 def self.define_ext_command_GL_NV_compute_shader_derivatives end |
.define_ext_command_GL_NV_conditional_render ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21519 def self.define_ext_command_GL_NV_conditional_render OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginConditionalRenderNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginConditionalRenderNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBeginConditionalRenderNV(_id_, _mode_)\n f = OpenGL::get_command(:glBeginConditionalRenderNV)\n f.call(_id_, _mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndConditionalRenderNV] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndConditionalRenderNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndConditionalRenderNV()\n f = OpenGL::get_command(:glEndConditionalRenderNV)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_conservative_raster ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21547 def self.define_ext_command_GL_NV_conservative_raster OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSubpixelPrecisionBiasNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSubpixelPrecisionBiasNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSubpixelPrecisionBiasNV(_xbits_, _ybits_)\n f = OpenGL::get_command(:glSubpixelPrecisionBiasNV)\n f.call(_xbits_, _ybits_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_conservative_raster_dilate ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21565 def self.define_ext_command_GL_NV_conservative_raster_dilate OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConservativeRasterParameterfNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConservativeRasterParameterfNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glConservativeRasterParameterfNV(_pname_, _value_)\n f = OpenGL::get_command(:glConservativeRasterParameterfNV)\n f.call(_pname_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_conservative_raster_pre_snap ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21583 def self.define_ext_command_GL_NV_conservative_raster_pre_snap end |
.define_ext_command_GL_NV_conservative_raster_pre_snap_triangles ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21592 def self.define_ext_command_GL_NV_conservative_raster_pre_snap_triangles OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConservativeRasterParameteriNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConservativeRasterParameteriNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glConservativeRasterParameteriNV(_pname_, _param_)\n f = OpenGL::get_command(:glConservativeRasterParameteriNV)\n f.call(_pname_, _param_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_conservative_raster_underestimation ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21610 def self.define_ext_command_GL_NV_conservative_raster_underestimation end |
.define_ext_command_GL_NV_copy_buffer ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 4851 def self.define_ext_command_GL_NV_copy_buffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyBufferSubDataNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyBufferSubDataNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCopyBufferSubDataNV(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)\n f = OpenGL::get_command(:glCopyBufferSubDataNV)\n f.call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_copy_depth_to_color ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21619 def self.define_ext_command_GL_NV_copy_depth_to_color end |
.define_ext_command_GL_NV_copy_image ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21628 def self.define_ext_command_GL_NV_copy_image OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyImageSubDataNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyImageSubDataNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCopyImageSubDataNV(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _width_, _height_, _depth_)\n f = OpenGL::get_command(:glCopyImageSubDataNV)\n f.call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _width_, _height_, _depth_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_coverage_sample ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 4869 def self.define_ext_command_GL_NV_coverage_sample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCoverageMaskNV] = [-Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCoverageMaskNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCoverageMaskNV(_mask_)\n f = OpenGL::get_command(:glCoverageMaskNV)\n f.call(_mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCoverageOperationNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCoverageOperationNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCoverageOperationNV(_operation_)\n f = OpenGL::get_command(:glCoverageOperationNV)\n f.call(_operation_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_deep_texture3D ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21646 def self.define_ext_command_GL_NV_deep_texture3D end |
.define_ext_command_GL_NV_depth_buffer_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21655 def self.define_ext_command_GL_NV_depth_buffer_float OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangedNV] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangedNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDepthRangedNV(_zNear_, _zFar_)\n f = OpenGL::get_command(:glDepthRangedNV)\n f.call(_zNear_, _zFar_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearDepthdNV] = [Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearDepthdNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearDepthdNV(_depth_)\n f = OpenGL::get_command(:glClearDepthdNV)\n f.call(_depth_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthBoundsdNV] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthBoundsdNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthBoundsdNV(_zmin_, _zmax_)\n f = OpenGL::get_command(:glDepthBoundsdNV)\n f.call(_zmin_, _zmax_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_depth_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21693 def self.define_ext_command_GL_NV_depth_clamp end |
.define_ext_command_GL_NV_depth_nonlinear ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 4897 def self.define_ext_command_GL_NV_depth_nonlinear end |
.define_ext_command_GL_NV_draw_buffers ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 4906 def self.define_ext_command_GL_NV_draw_buffers OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawBuffersNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawBuffersNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawBuffersNV(_n_, _bufs_)\n f = OpenGL::get_command(:glDrawBuffersNV)\n f.call(_n_, _bufs_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_draw_instanced ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 4924 def self.define_ext_command_GL_NV_draw_instanced OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstancedNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstancedNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawArraysInstancedNV(_mode_, _first_, _count_, _primcount_)\n f = OpenGL::get_command(:glDrawArraysInstancedNV)\n f.call(_mode_, _first_, _count_, _primcount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedNV(_mode_, _count_, _type_, _indices_, _primcount_)\n f = OpenGL::get_command(:glDrawElementsInstancedNV)\n f.call(_mode_, _count_, _type_, _indices_, _primcount_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_draw_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21702 def self.define_ext_command_GL_NV_draw_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawTextureNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawTextureNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawTextureNV(_texture_, _sampler_, _x0_, _y0_, _x1_, _y1_, _z_, _s0_, _t0_, _s1_, _t1_)\n f = OpenGL::get_command(:glDrawTextureNV)\n f.call(_texture_, _sampler_, _x0_, _y0_, _x1_, _y1_, _z_, _s0_, _t0_, _s1_, _t1_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_draw_vulkan_image ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21720 def self.define_ext_command_GL_NV_draw_vulkan_image OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawVkImageNV] = [-Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawVkImageNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawVkImageNV(_vkImage_, _sampler_, _x0_, _y0_, _x1_, _y1_, _z_, _s0_, _t0_, _s1_, _t1_)\n f = OpenGL::get_command(:glDrawVkImageNV)\n f.call(_vkImage_, _sampler_, _x0_, _y0_, _x1_, _y1_, _z_, _s0_, _t0_, _s1_, _t1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVkProcAddrNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVkProcAddrNV] = Fiddle::TYPE_VOIDP\n OpenGL.module_eval(<<-SRC)\n def glGetVkProcAddrNV(_name_)\n f = OpenGL::get_command(:glGetVkProcAddrNV)\n f.call(_name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWaitVkSemaphoreNV] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWaitVkSemaphoreNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWaitVkSemaphoreNV(_vkSemaphore_)\n f = OpenGL::get_command(:glWaitVkSemaphoreNV)\n f.call(_vkSemaphore_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSignalVkSemaphoreNV] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSignalVkSemaphoreNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSignalVkSemaphoreNV(_vkSemaphore_)\n f = OpenGL::get_command(:glSignalVkSemaphoreNV)\n f.call(_vkSemaphore_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSignalVkFenceNV] = [-Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSignalVkFenceNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSignalVkFenceNV(_vkFence_)\n f = OpenGL::get_command(:glSignalVkFenceNV)\n f.call(_vkFence_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_evaluators ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21778 def self.define_ext_command_GL_NV_evaluators OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapControlPointsNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapControlPointsNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMapControlPointsNV(_target_, _index_, _type_, _ustride_, _vstride_, _uorder_, _vorder_, _packed_, _points_)\n f = OpenGL::get_command(:glMapControlPointsNV)\n f.call(_target_, _index_, _type_, _ustride_, _vstride_, _uorder_, _vorder_, _packed_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMapParameterivNV(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glMapParameterivNV)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMapParameterfvNV(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glMapParameterfvNV)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMapControlPointsNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMapControlPointsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMapControlPointsNV(_target_, _index_, _type_, _ustride_, _vstride_, _packed_, _points_)\n f = OpenGL::get_command(:glGetMapControlPointsNV)\n f.call(_target_, _index_, _type_, _ustride_, _vstride_, _packed_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMapParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMapParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMapParameterivNV(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMapParameterivNV)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMapParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMapParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMapParameterfvNV(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMapParameterfvNV)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMapAttribParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMapAttribParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMapAttribParameterivNV(_target_, _index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMapAttribParameterivNV)\n f.call(_target_, _index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMapAttribParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMapAttribParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMapAttribParameterfvNV(_target_, _index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMapAttribParameterfvNV)\n f.call(_target_, _index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEvalMapsNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEvalMapsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEvalMapsNV(_target_, _mode_)\n f = OpenGL::get_command(:glEvalMapsNV)\n f.call(_target_, _mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_explicit_attrib_location ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 5010 def self.define_ext_command_GL_NV_explicit_attrib_location end |
.define_ext_command_GL_NV_explicit_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21876 def self.define_ext_command_GL_NV_explicit_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMultisamplefvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMultisamplefvNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetMultisamplefvNV(_pname_, _index_, _val_)\n f = OpenGL::get_command(:glGetMultisamplefvNV)\n f.call(_pname_, _index_, _val_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSampleMaskIndexedNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSampleMaskIndexedNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSampleMaskIndexedNV(_index_, _mask_)\n f = OpenGL::get_command(:glSampleMaskIndexedNV)\n f.call(_index_, _mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexRenderbufferNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexRenderbufferNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexRenderbufferNV(_target_, _renderbuffer_)\n f = OpenGL::get_command(:glTexRenderbufferNV)\n f.call(_target_, _renderbuffer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_fbo_color_attachments ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 5019 def self. end |
.define_ext_command_GL_NV_fence ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21914 def self.define_ext_command_GL_NV_fence OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteFencesNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteFencesNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDeleteFencesNV(_n_, _fences_)\n f = OpenGL::get_command(:glDeleteFencesNV)\n f.call(_n_, _fences_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenFencesNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenFencesNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenFencesNV(_n_, _fences_)\n f = OpenGL::get_command(:glGenFencesNV)\n f.call(_n_, _fences_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsFenceNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsFenceNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsFenceNV(_fence_)\n f = OpenGL::get_command(:glIsFenceNV)\n f.call(_fence_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTestFenceNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTestFenceNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glTestFenceNV(_fence_)\n f = OpenGL::get_command(:glTestFenceNV)\n f.call(_fence_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFenceivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFenceivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFenceivNV(_fence_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFenceivNV)\n f.call(_fence_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFinishFenceNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFinishFenceNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFinishFenceNV(_fence_)\n f = OpenGL::get_command(:glFinishFenceNV)\n f.call(_fence_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSetFenceNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSetFenceNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSetFenceNV(_fence_, _condition_)\n f = OpenGL::get_command(:glSetFenceNV)\n f.call(_fence_, _condition_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_fill_rectangle ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21992 def self.define_ext_command_GL_NV_fill_rectangle end |
.define_ext_command_GL_NV_float_buffer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22001 def self.define_ext_command_GL_NV_float_buffer end |
.define_ext_command_GL_NV_fog_distance ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22010 def self.define_ext_command_GL_NV_fog_distance end |
.define_ext_command_GL_NV_fragment_coverage_to_color ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22019 def self.define_ext_command_GL_NV_fragment_coverage_to_color OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentCoverageColorNV] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentCoverageColorNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFragmentCoverageColorNV(_color_)\n f = OpenGL::get_command(:glFragmentCoverageColorNV)\n f.call(_color_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_fragment_program ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22037 def self.define_ext_command_GL_NV_fragment_program OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramNamedParameter4fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramNamedParameter4fNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProgramNamedParameter4fNV(_id_, _len_, _name_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramNamedParameter4fNV)\n f.call(_id_, _len_, _name_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramNamedParameter4fvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramNamedParameter4fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramNamedParameter4fvNV(_id_, _len_, _name_, _v_)\n f = OpenGL::get_command(:glProgramNamedParameter4fvNV)\n f.call(_id_, _len_, _name_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramNamedParameter4dNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramNamedParameter4dNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramNamedParameter4dNV(_id_, _len_, _name_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramNamedParameter4dNV)\n f.call(_id_, _len_, _name_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramNamedParameter4dvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramNamedParameter4dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramNamedParameter4dvNV(_id_, _len_, _name_, _v_)\n f = OpenGL::get_command(:glProgramNamedParameter4dvNV)\n f.call(_id_, _len_, _name_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramNamedParameterfvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramNamedParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramNamedParameterfvNV(_id_, _len_, _name_, _params_)\n f = OpenGL::get_command(:glGetProgramNamedParameterfvNV)\n f.call(_id_, _len_, _name_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramNamedParameterdvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramNamedParameterdvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramNamedParameterdvNV(_id_, _len_, _name_, _params_)\n f = OpenGL::get_command(:glGetProgramNamedParameterdvNV)\n f.call(_id_, _len_, _name_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_fragment_program2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22105 def self.define_ext_command_GL_NV_fragment_program2 end |
.define_ext_command_GL_NV_fragment_program4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22114 def self.define_ext_command_GL_NV_fragment_program4 end |
.define_ext_command_GL_NV_fragment_program_option ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22123 def self.define_ext_command_GL_NV_fragment_program_option end |
.define_ext_command_GL_NV_fragment_shader_barycentric ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22132 def self. end |
.define_ext_command_GL_NV_fragment_shader_interlock ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22141 def self.define_ext_command_GL_NV_fragment_shader_interlock end |
.define_ext_command_GL_NV_framebuffer_blit ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 5151 def self.define_ext_command_GL_NV_framebuffer_blit OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlitFramebufferNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlitFramebufferNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBlitFramebufferNV(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n f = OpenGL::get_command(:glBlitFramebufferNV)\n f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_framebuffer_mixed_samples ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22150 def self.define_ext_command_GL_NV_framebuffer_mixed_samples OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRasterSamplesEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRasterSamplesEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRasterSamplesEXT(_samples_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glRasterSamplesEXT)\n f.call(_samples_, _fixedsamplelocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCoverageModulationTableNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCoverageModulationTableNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCoverageModulationTableNV(_n_, _v_)\n f = OpenGL::get_command(:glCoverageModulationTableNV)\n f.call(_n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCoverageModulationTableNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCoverageModulationTableNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCoverageModulationTableNV(_bufSize_, _v_)\n f = OpenGL::get_command(:glGetCoverageModulationTableNV)\n f.call(_bufSize_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCoverageModulationNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCoverageModulationNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCoverageModulationNV(_components_)\n f = OpenGL::get_command(:glCoverageModulationNV)\n f.call(_components_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_framebuffer_multisample ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 5217 def self.define_ext_command_GL_NV_framebuffer_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisampleNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisampleNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRenderbufferStorageMultisampleNV(_target_, _samples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageMultisampleNV)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_framebuffer_multisample_coverage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22198 def self.define_ext_command_GL_NV_framebuffer_multisample_coverage OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisampleCoverageNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisampleCoverageNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRenderbufferStorageMultisampleCoverageNV(_target_, _coverageSamples_, _colorSamples_, _internalformat_, _width_, _height_)\n f = OpenGL::get_command(:glRenderbufferStorageMultisampleCoverageNV)\n f.call(_target_, _coverageSamples_, _colorSamples_, _internalformat_, _width_, _height_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_generate_mipmap_sRGB ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 5235 def self.define_ext_command_GL_NV_generate_mipmap_sRGB end |
.define_ext_command_GL_NV_geometry_program4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22216 def self.define_ext_command_GL_NV_geometry_program4 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramVertexLimitNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramVertexLimitNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProgramVertexLimitNV(_target_, _limit_)\n f = OpenGL::get_command(:glProgramVertexLimitNV)\n f.call(_target_, _limit_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTextureEXT(_target_, _attachment_, _texture_, _level_)\n f = OpenGL::get_command(:glFramebufferTextureEXT)\n f.call(_target_, _attachment_, _texture_, _level_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureLayerEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureLayerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTextureLayerEXT(_target_, _attachment_, _texture_, _level_, _layer_)\n f = OpenGL::get_command(:glFramebufferTextureLayerEXT)\n f.call(_target_, _attachment_, _texture_, _level_, _layer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureFaceEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureFaceEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTextureFaceEXT(_target_, _attachment_, _texture_, _level_, _face_)\n f = OpenGL::get_command(:glFramebufferTextureFaceEXT)\n f.call(_target_, _attachment_, _texture_, _level_, _face_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_geometry_shader4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22264 def self.define_ext_command_GL_NV_geometry_shader4 end |
.define_ext_command_GL_NV_geometry_shader_passthrough ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22273 def self.define_ext_command_GL_NV_geometry_shader_passthrough end |
.define_ext_command_GL_NV_gpu_multicast ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23320 def self.define_ext_command_GL_NV_gpu_multicast OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRenderGpuMaskNV] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRenderGpuMaskNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glRenderGpuMaskNV(_mask_)\n f = OpenGL::get_command(:glRenderGpuMaskNV)\n f.call(_mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastBufferSubDataNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastBufferSubDataNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastBufferSubDataNV(_gpuMask_, _buffer_, _offset_, _size_, _data_)\n f = OpenGL::get_command(:glMulticastBufferSubDataNV)\n f.call(_gpuMask_, _buffer_, _offset_, _size_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastCopyBufferSubDataNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastCopyBufferSubDataNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastCopyBufferSubDataNV(_readGpu_, _writeGpuMask_, _readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)\n f = OpenGL::get_command(:glMulticastCopyBufferSubDataNV)\n f.call(_readGpu_, _writeGpuMask_, _readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastCopyImageSubDataNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastCopyImageSubDataNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastCopyImageSubDataNV(_srcGpu_, _dstGpuMask_, _srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)\n f = OpenGL::get_command(:glMulticastCopyImageSubDataNV)\n f.call(_srcGpu_, _dstGpuMask_, _srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastBlitFramebufferNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastBlitFramebufferNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastBlitFramebufferNV(_srcGpu_, _dstGpu_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n f = OpenGL::get_command(:glMulticastBlitFramebufferNV)\n f.call(_srcGpu_, _dstGpu_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastFramebufferSampleLocationsfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastFramebufferSampleLocationsfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastFramebufferSampleLocationsfvNV(_gpu_, _framebuffer_, _start_, _count_, _v_)\n f = OpenGL::get_command(:glMulticastFramebufferSampleLocationsfvNV)\n f.call(_gpu_, _framebuffer_, _start_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastBarrierNV] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastBarrierNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastBarrierNV()\n f = OpenGL::get_command(:glMulticastBarrierNV)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastWaitSyncNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastWaitSyncNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastWaitSyncNV(_signalGpu_, _waitGpuMask_)\n f = OpenGL::get_command(:glMulticastWaitSyncNV)\n f.call(_signalGpu_, _waitGpuMask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastGetQueryObjectivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastGetQueryObjectivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastGetQueryObjectivNV(_gpu_, _id_, _pname_, _params_)\n f = OpenGL::get_command(:glMulticastGetQueryObjectivNV)\n f.call(_gpu_, _id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastGetQueryObjectuivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastGetQueryObjectuivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastGetQueryObjectuivNV(_gpu_, _id_, _pname_, _params_)\n f = OpenGL::get_command(:glMulticastGetQueryObjectuivNV)\n f.call(_gpu_, _id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastGetQueryObjecti64vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastGetQueryObjecti64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastGetQueryObjecti64vNV(_gpu_, _id_, _pname_, _params_)\n f = OpenGL::get_command(:glMulticastGetQueryObjecti64vNV)\n f.call(_gpu_, _id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastGetQueryObjectui64vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastGetQueryObjectui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastGetQueryObjectui64vNV(_gpu_, _id_, _pname_, _params_)\n f = OpenGL::get_command(:glMulticastGetQueryObjectui64vNV)\n f.call(_gpu_, _id_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_gpu_program4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22282 def self.define_ext_command_GL_NV_gpu_program4 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameterI4iNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameterI4iNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProgramLocalParameterI4iNV(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramLocalParameterI4iNV)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameterI4ivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameterI4ivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameterI4ivNV(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramLocalParameterI4ivNV)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParametersI4ivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParametersI4ivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParametersI4ivNV(_target_, _index_, _count_, _params_)\n f = OpenGL::get_command(:glProgramLocalParametersI4ivNV)\n f.call(_target_, _index_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameterI4uiNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameterI4uiNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameterI4uiNV(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramLocalParameterI4uiNV)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParameterI4uivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParameterI4uivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParameterI4uivNV(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramLocalParameterI4uivNV)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramLocalParametersI4uivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramLocalParametersI4uivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramLocalParametersI4uivNV(_target_, _index_, _count_, _params_)\n f = OpenGL::get_command(:glProgramLocalParametersI4uivNV)\n f.call(_target_, _index_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameterI4iNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameterI4iNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameterI4iNV(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramEnvParameterI4iNV)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameterI4ivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameterI4ivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameterI4ivNV(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramEnvParameterI4ivNV)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParametersI4ivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParametersI4ivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParametersI4ivNV(_target_, _index_, _count_, _params_)\n f = OpenGL::get_command(:glProgramEnvParametersI4ivNV)\n f.call(_target_, _index_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameterI4uiNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameterI4uiNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameterI4uiNV(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramEnvParameterI4uiNV)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParameterI4uivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParameterI4uivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParameterI4uivNV(_target_, _index_, _params_)\n f = OpenGL::get_command(:glProgramEnvParameterI4uivNV)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramEnvParametersI4uivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramEnvParametersI4uivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramEnvParametersI4uivNV(_target_, _index_, _count_, _params_)\n f = OpenGL::get_command(:glProgramEnvParametersI4uivNV)\n f.call(_target_, _index_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramLocalParameterIivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramLocalParameterIivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramLocalParameterIivNV(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramLocalParameterIivNV)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramLocalParameterIuivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramLocalParameterIuivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramLocalParameterIuivNV(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramLocalParameterIuivNV)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramEnvParameterIivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramEnvParameterIivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramEnvParameterIivNV(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramEnvParameterIivNV)\n f.call(_target_, _index_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramEnvParameterIuivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramEnvParameterIuivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramEnvParameterIuivNV(_target_, _index_, _params_)\n f = OpenGL::get_command(:glGetProgramEnvParameterIuivNV)\n f.call(_target_, _index_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_gpu_program5 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22450 def self.define_ext_command_GL_NV_gpu_program5 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramSubroutineParametersuivNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramSubroutineParametersuivNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProgramSubroutineParametersuivNV(_target_, _count_, _params_)\n f = OpenGL::get_command(:glProgramSubroutineParametersuivNV)\n f.call(_target_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramSubroutineParameteruivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramSubroutineParameteruivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramSubroutineParameteruivNV(_target_, _index_, _param_)\n f = OpenGL::get_command(:glGetProgramSubroutineParameteruivNV)\n f.call(_target_, _index_, _param_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_gpu_program5_mem_extended ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22478 def self.define_ext_command_GL_NV_gpu_program5_mem_extended end |
.define_ext_command_GL_NV_gpu_shader5 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22487 def self.define_ext_command_GL_NV_gpu_shader5 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1i64NV] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1i64NV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glUniform1i64NV(_location_, _x_)\n f = OpenGL::get_command(:glUniform1i64NV)\n f.call(_location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2i64NV] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2i64NV(_location_, _x_, _y_)\n f = OpenGL::get_command(:glUniform2i64NV)\n f.call(_location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3i64NV] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3i64NV(_location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glUniform3i64NV)\n f.call(_location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4i64NV] = [Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4i64NV(_location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glUniform4i64NV)\n f.call(_location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1i64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1i64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1i64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2i64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2i64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2i64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3i64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3i64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3i64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4i64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4i64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4i64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1ui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1ui64NV(_location_, _x_)\n f = OpenGL::get_command(:glUniform1ui64NV)\n f.call(_location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2ui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2ui64NV(_location_, _x_, _y_)\n f = OpenGL::get_command(:glUniform2ui64NV)\n f.call(_location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3ui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3ui64NV(_location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glUniform3ui64NV)\n f.call(_location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4ui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4ui64NV(_location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glUniform4ui64NV)\n f.call(_location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform1ui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform1ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform1ui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform1ui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform2ui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform2ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform2ui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform2ui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform3ui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform3ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform3ui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform3ui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniform4ui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniform4ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniform4ui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniform4ui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformi64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformi64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformi64vNV(_program_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformi64vNV)\n f.call(_program_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1i64NV(_program_, _location_, _x_)\n f = OpenGL::get_command(:glProgramUniform1i64NV)\n f.call(_program_, _location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2i64NV(_program_, _location_, _x_, _y_)\n f = OpenGL::get_command(:glProgramUniform2i64NV)\n f.call(_program_, _location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3i64NV(_program_, _location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glProgramUniform3i64NV)\n f.call(_program_, _location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4i64NV(_program_, _location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramUniform4i64NV)\n f.call(_program_, _location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1i64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1i64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2i64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2i64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3i64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3i64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4i64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4i64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1ui64NV(_program_, _location_, _x_)\n f = OpenGL::get_command(:glProgramUniform1ui64NV)\n f.call(_program_, _location_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2ui64NV(_program_, _location_, _x_, _y_)\n f = OpenGL::get_command(:glProgramUniform2ui64NV)\n f.call(_program_, _location_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3ui64NV(_program_, _location_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glProgramUniform3ui64NV)\n f.call(_program_, _location_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4ui64NV(_program_, _location_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramUniform4ui64NV)\n f.call(_program_, _location_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform1ui64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform1ui64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform2ui64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform2ui64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform3ui64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform3ui64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniform4ui64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniform4ui64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_half_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 22825 def self.define_ext_command_GL_NV_half_float OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex2hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex2hNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertex2hNV(_x_, _y_)\n f = OpenGL::get_command(:glVertex2hNV)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex2hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex2hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex2hvNV(_v_)\n f = OpenGL::get_command(:glVertex2hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex3hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex3hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex3hNV(_x_, _y_, _z_)\n f = OpenGL::get_command(:glVertex3hNV)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex3hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex3hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex3hvNV(_v_)\n f = OpenGL::get_command(:glVertex3hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex4hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex4hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex4hNV(_x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertex4hNV)\n f.call(_x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex4hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex4hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex4hvNV(_v_)\n f = OpenGL::get_command(:glVertex4hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormal3hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormal3hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormal3hNV(_nx_, _ny_, _nz_)\n f = OpenGL::get_command(:glNormal3hNV)\n f.call(_nx_, _ny_, _nz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormal3hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormal3hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormal3hvNV(_v_)\n f = OpenGL::get_command(:glNormal3hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor3hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor3hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor3hNV(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glColor3hNV)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor3hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor3hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor3hvNV(_v_)\n f = OpenGL::get_command(:glColor3hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor4hNV(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glColor4hNV)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor4hvNV(_v_)\n f = OpenGL::get_command(:glColor4hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord1hNV] = [-Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord1hNV(_s_)\n f = OpenGL::get_command(:glTexCoord1hNV)\n f.call(_s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord1hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord1hvNV(_v_)\n f = OpenGL::get_command(:glTexCoord1hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2hNV(_s_, _t_)\n f = OpenGL::get_command(:glTexCoord2hNV)\n f.call(_s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2hvNV(_v_)\n f = OpenGL::get_command(:glTexCoord2hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord3hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord3hNV(_s_, _t_, _r_)\n f = OpenGL::get_command(:glTexCoord3hNV)\n f.call(_s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord3hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord3hvNV(_v_)\n f = OpenGL::get_command(:glTexCoord3hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4hNV(_s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glTexCoord4hNV)\n f.call(_s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4hvNV(_v_)\n f = OpenGL::get_command(:glTexCoord4hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1hNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1hNV(_target_, _s_)\n f = OpenGL::get_command(:glMultiTexCoord1hNV)\n f.call(_target_, _s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1hvNV(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord1hvNV)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2hNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2hNV(_target_, _s_, _t_)\n f = OpenGL::get_command(:glMultiTexCoord2hNV)\n f.call(_target_, _s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2hvNV(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord2hvNV)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3hNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3hNV(_target_, _s_, _t_, _r_)\n f = OpenGL::get_command(:glMultiTexCoord3hNV)\n f.call(_target_, _s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3hvNV(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord3hvNV)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4hNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4hNV(_target_, _s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glMultiTexCoord4hNV)\n f.call(_target_, _s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4hvNV(_target_, _v_)\n f = OpenGL::get_command(:glMultiTexCoord4hvNV)\n f.call(_target_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1hNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1hNV(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1hNV)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1hvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1hvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2hNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2hNV(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2hNV)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2hvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2hvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3hNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3hNV(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3hNV)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3hvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3hvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4hNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4hNV(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4hNV)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4hvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4hvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs1hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs1hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs1hvNV(_index_, _n_, _v_)\n f = OpenGL::get_command(:glVertexAttribs1hvNV)\n f.call(_index_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs2hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs2hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs2hvNV(_index_, _n_, _v_)\n f = OpenGL::get_command(:glVertexAttribs2hvNV)\n f.call(_index_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs3hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs3hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs3hvNV(_index_, _n_, _v_)\n f = OpenGL::get_command(:glVertexAttribs3hvNV)\n f.call(_index_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs4hvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs4hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs4hvNV(_index_, _n_, _v_)\n f = OpenGL::get_command(:glVertexAttribs4hvNV)\n f.call(_index_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogCoordhNV] = [-Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogCoordhNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogCoordhNV(_fog_)\n f = OpenGL::get_command(:glFogCoordhNV)\n f.call(_fog_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogCoordhvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogCoordhvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogCoordhvNV(_fog_)\n f = OpenGL::get_command(:glFogCoordhvNV)\n f.call(_fog_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3hNV] = [-Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT, -Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3hNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3hNV(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glSecondaryColor3hNV)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3hvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3hvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColor3hvNV(_v_)\n f = OpenGL::get_command(:glSecondaryColor3hvNV)\n f.call(_v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexWeighthNV] = [-Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexWeighthNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexWeighthNV(_weight_)\n f = OpenGL::get_command(:glVertexWeighthNV)\n f.call(_weight_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexWeighthvNV] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexWeighthvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexWeighthvNV(_weight_)\n f = OpenGL::get_command(:glVertexWeighthvNV)\n f.call(_weight_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_image_formats ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 5591 def self.define_ext_command_GL_NV_image_formats end |
.define_ext_command_GL_NV_instanced_arrays ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 5600 def self.define_ext_command_GL_NV_instanced_arrays OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribDivisorNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribDivisorNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttribDivisorNV(_index_, _divisor_)\n f = OpenGL::get_command(:glVertexAttribDivisorNV)\n f.call(_index_, _divisor_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_internalformat_sample_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23293 def self.define_ext_command_GL_NV_internalformat_sample_query OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInternalformatSampleivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInternalformatSampleivNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetInternalformatSampleivNV(_target_, _internalformat_, _samples_, _pname_, _count_, _params_)\n f = OpenGL::get_command(:glGetInternalformatSampleivNV)\n f.call(_target_, _internalformat_, _samples_, _pname_, _count_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_light_max_exponent ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23311 def self.define_ext_command_GL_NV_light_max_exponent end |
.define_ext_command_GL_NV_memory_attachment ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23564 def self. OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMemoryObjectDetachedResourcesuivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMemoryObjectDetachedResourcesuivNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetMemoryObjectDetachedResourcesuivNV(_memory_, _pname_, _first_, _count_, _params_)\n f = OpenGL::get_command(:glGetMemoryObjectDetachedResourcesuivNV)\n f.call(_memory_, _pname_, _first_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResetMemoryObjectParameterNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResetMemoryObjectParameterNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glResetMemoryObjectParameterNV(_memory_, _pname_)\n f = OpenGL::get_command(:glResetMemoryObjectParameterNV)\n f.call(_memory_, _pname_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexAttachMemoryNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexAttachMemoryNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexAttachMemoryNV(_target_, _memory_, _offset_)\n f = OpenGL::get_command(:glTexAttachMemoryNV)\n f.call(_target_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferAttachMemoryNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferAttachMemoryNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBufferAttachMemoryNV(_target_, _memory_, _offset_)\n f = OpenGL::get_command(:glBufferAttachMemoryNV)\n f.call(_target_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureAttachMemoryNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureAttachMemoryNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureAttachMemoryNV(_texture_, _memory_, _offset_)\n f = OpenGL::get_command(:glTextureAttachMemoryNV)\n f.call(_texture_, _memory_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferAttachMemoryNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferAttachMemoryNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferAttachMemoryNV(_buffer_, _memory_, _offset_)\n f = OpenGL::get_command(:glNamedBufferAttachMemoryNV)\n f.call(_buffer_, _memory_, _offset_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_memory_object_sparse ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23632 def self.define_ext_command_GL_NV_memory_object_sparse OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferPageCommitmentMemNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferPageCommitmentMemNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBufferPageCommitmentMemNV(_target_, _offset_, _size_, _memory_, _memOffset_, _commit_)\n f = OpenGL::get_command(:glBufferPageCommitmentMemNV)\n f.call(_target_, _offset_, _size_, _memory_, _memOffset_, _commit_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexPageCommitmentMemNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexPageCommitmentMemNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexPageCommitmentMemNV(_target_, _layer_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _memory_, _offset_, _commit_)\n f = OpenGL::get_command(:glTexPageCommitmentMemNV)\n f.call(_target_, _layer_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _memory_, _offset_, _commit_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedBufferPageCommitmentMemNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedBufferPageCommitmentMemNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedBufferPageCommitmentMemNV(_buffer_, _offset_, _size_, _memory_, _memOffset_, _commit_)\n f = OpenGL::get_command(:glNamedBufferPageCommitmentMemNV)\n f.call(_buffer_, _offset_, _size_, _memory_, _memOffset_, _commit_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexturePageCommitmentMemNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexturePageCommitmentMemNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexturePageCommitmentMemNV(_texture_, _layer_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _memory_, _offset_, _commit_)\n f = OpenGL::get_command(:glTexturePageCommitmentMemNV)\n f.call(_texture_, _layer_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _memory_, _offset_, _commit_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_mesh_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23680 def self.define_ext_command_GL_NV_mesh_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawMeshTasksNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawMeshTasksNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawMeshTasksNV(_first_, _count_)\n f = OpenGL::get_command(:glDrawMeshTasksNV)\n f.call(_first_, _count_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawMeshTasksIndirectNV] = [Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawMeshTasksIndirectNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawMeshTasksIndirectNV(_indirect_)\n f = OpenGL::get_command(:glDrawMeshTasksIndirectNV)\n f.call(_indirect_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawMeshTasksIndirectNV] = [Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawMeshTasksIndirectNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawMeshTasksIndirectNV(_indirect_, _drawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawMeshTasksIndirectNV)\n f.call(_indirect_, _drawcount_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawMeshTasksIndirectCountNV] = [Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawMeshTasksIndirectCountNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawMeshTasksIndirectCountNV(_indirect_, _drawcount_, _maxdrawcount_, _stride_)\n f = OpenGL::get_command(:glMultiDrawMeshTasksIndirectCountNV)\n f.call(_indirect_, _drawcount_, _maxdrawcount_, _stride_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_multisample_coverage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23728 def self.define_ext_command_GL_NV_multisample_coverage end |
.define_ext_command_GL_NV_multisample_filter_hint ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23737 def self.define_ext_command_GL_NV_multisample_filter_hint end |
.define_ext_command_GL_NV_non_square_matrices ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 5800 def self.define_ext_command_GL_NV_non_square_matrices OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2x3fvNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2x3fvNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glUniformMatrix2x3fvNV(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix2x3fvNV)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3x2fvNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3x2fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix3x2fvNV(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix3x2fvNV)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2x4fvNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2x4fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix2x4fvNV(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix2x4fvNV)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4x2fvNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4x2fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix4x2fvNV(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix4x2fvNV)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3x4fvNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3x4fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix3x4fvNV(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix3x4fvNV)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4x3fvNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4x3fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformMatrix4x3fvNV(_location_, _count_, _transpose_, _value_)\n f = OpenGL::get_command(:glUniformMatrix4x3fvNV)\n f.call(_location_, _count_, _transpose_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_occlusion_query ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23746 def self.define_ext_command_GL_NV_occlusion_query OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenOcclusionQueriesNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenOcclusionQueriesNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGenOcclusionQueriesNV(_n_, _ids_)\n f = OpenGL::get_command(:glGenOcclusionQueriesNV)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteOcclusionQueriesNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteOcclusionQueriesNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteOcclusionQueriesNV(_n_, _ids_)\n f = OpenGL::get_command(:glDeleteOcclusionQueriesNV)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsOcclusionQueryNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsOcclusionQueryNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsOcclusionQueryNV(_id_)\n f = OpenGL::get_command(:glIsOcclusionQueryNV)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginOcclusionQueryNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginOcclusionQueryNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBeginOcclusionQueryNV(_id_)\n f = OpenGL::get_command(:glBeginOcclusionQueryNV)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndOcclusionQueryNV] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndOcclusionQueryNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndOcclusionQueryNV()\n f = OpenGL::get_command(:glEndOcclusionQueryNV)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetOcclusionQueryivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetOcclusionQueryivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetOcclusionQueryivNV(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetOcclusionQueryivNV)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetOcclusionQueryuivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetOcclusionQueryuivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetOcclusionQueryuivNV(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetOcclusionQueryuivNV)\n f.call(_id_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_pack_subimage ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7239 def self.define_ext_command_GL_NV_pack_subimage end |
.define_ext_command_GL_NV_packed_depth_stencil ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23824 def self.define_ext_command_GL_NV_packed_depth_stencil end |
.define_ext_command_GL_NV_parameter_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23833 def self.define_ext_command_GL_NV_parameter_buffer_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramBufferParametersfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramBufferParametersfvNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glProgramBufferParametersfvNV(_target_, _bindingIndex_, _wordIndex_, _count_, _params_)\n f = OpenGL::get_command(:glProgramBufferParametersfvNV)\n f.call(_target_, _bindingIndex_, _wordIndex_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramBufferParametersIivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramBufferParametersIivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramBufferParametersIivNV(_target_, _bindingIndex_, _wordIndex_, _count_, _params_)\n f = OpenGL::get_command(:glProgramBufferParametersIivNV)\n f.call(_target_, _bindingIndex_, _wordIndex_, _count_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramBufferParametersIuivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramBufferParametersIuivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramBufferParametersIuivNV(_target_, _bindingIndex_, _wordIndex_, _count_, _params_)\n f = OpenGL::get_command(:glProgramBufferParametersIuivNV)\n f.call(_target_, _bindingIndex_, _wordIndex_, _count_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_parameter_buffer_object2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23871 def self.define_ext_command_GL_NV_parameter_buffer_object2 end |
.define_ext_command_GL_NV_path_rendering ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23880 def self.define_ext_command_GL_NV_path_rendering OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenPathsNV] = [Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenPathsNV] = -Fiddle::TYPE_INT OpenGL.module_eval(" def glGenPathsNV(_range_)\n f = OpenGL::get_command(:glGenPathsNV)\n f.call(_range_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeletePathsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeletePathsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeletePathsNV(_path_, _range_)\n f = OpenGL::get_command(:glDeletePathsNV)\n f.call(_path_, _range_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsPathNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsPathNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsPathNV(_path_)\n f = OpenGL::get_command(:glIsPathNV)\n f.call(_path_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathCommandsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathCommandsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathCommandsNV(_path_, _numCommands_, _commands_, _numCoords_, _coordType_, _coords_)\n f = OpenGL::get_command(:glPathCommandsNV)\n f.call(_path_, _numCommands_, _commands_, _numCoords_, _coordType_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathCoordsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathCoordsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathCoordsNV(_path_, _numCoords_, _coordType_, _coords_)\n f = OpenGL::get_command(:glPathCoordsNV)\n f.call(_path_, _numCoords_, _coordType_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathSubCommandsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathSubCommandsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathSubCommandsNV(_path_, _commandStart_, _commandsToDelete_, _numCommands_, _commands_, _numCoords_, _coordType_, _coords_)\n f = OpenGL::get_command(:glPathSubCommandsNV)\n f.call(_path_, _commandStart_, _commandsToDelete_, _numCommands_, _commands_, _numCoords_, _coordType_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathSubCoordsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathSubCoordsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathSubCoordsNV(_path_, _coordStart_, _numCoords_, _coordType_, _coords_)\n f = OpenGL::get_command(:glPathSubCoordsNV)\n f.call(_path_, _coordStart_, _numCoords_, _coordType_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathStringNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathStringNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathStringNV(_path_, _format_, _length_, _pathString_)\n f = OpenGL::get_command(:glPathStringNV)\n f.call(_path_, _format_, _length_, _pathString_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathGlyphsNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathGlyphsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathGlyphsNV(_firstPathName_, _fontTarget_, _fontName_, _fontStyle_, _numGlyphs_, _type_, _charcodes_, _handleMissingGlyphs_, _pathParameterTemplate_, _emScale_)\n f = OpenGL::get_command(:glPathGlyphsNV)\n f.call(_firstPathName_, _fontTarget_, _fontName_, _fontStyle_, _numGlyphs_, _type_, _charcodes_, _handleMissingGlyphs_, _pathParameterTemplate_, _emScale_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathGlyphRangeNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathGlyphRangeNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathGlyphRangeNV(_firstPathName_, _fontTarget_, _fontName_, _fontStyle_, _firstGlyph_, _numGlyphs_, _handleMissingGlyphs_, _pathParameterTemplate_, _emScale_)\n f = OpenGL::get_command(:glPathGlyphRangeNV)\n f.call(_firstPathName_, _fontTarget_, _fontName_, _fontStyle_, _firstGlyph_, _numGlyphs_, _handleMissingGlyphs_, _pathParameterTemplate_, _emScale_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWeightPathsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWeightPathsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWeightPathsNV(_resultPath_, _numPaths_, _paths_, _weights_)\n f = OpenGL::get_command(:glWeightPathsNV)\n f.call(_resultPath_, _numPaths_, _paths_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyPathNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyPathNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyPathNV(_resultPath_, _srcPath_)\n f = OpenGL::get_command(:glCopyPathNV)\n f.call(_resultPath_, _srcPath_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInterpolatePathsNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInterpolatePathsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInterpolatePathsNV(_resultPath_, _pathA_, _pathB_, _weight_)\n f = OpenGL::get_command(:glInterpolatePathsNV)\n f.call(_resultPath_, _pathA_, _pathB_, _weight_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTransformPathNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTransformPathNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTransformPathNV(_resultPath_, _srcPath_, _transformType_, _transformValues_)\n f = OpenGL::get_command(:glTransformPathNV)\n f.call(_resultPath_, _srcPath_, _transformType_, _transformValues_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathParameterivNV(_path_, _pname_, _value_)\n f = OpenGL::get_command(:glPathParameterivNV)\n f.call(_path_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathParameteriNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathParameteriNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathParameteriNV(_path_, _pname_, _value_)\n f = OpenGL::get_command(:glPathParameteriNV)\n f.call(_path_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathParameterfvNV(_path_, _pname_, _value_)\n f = OpenGL::get_command(:glPathParameterfvNV)\n f.call(_path_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathParameterfNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathParameterfNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathParameterfNV(_path_, _pname_, _value_)\n f = OpenGL::get_command(:glPathParameterfNV)\n f.call(_path_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathDashArrayNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathDashArrayNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathDashArrayNV(_path_, _dashCount_, _dashArray_)\n f = OpenGL::get_command(:glPathDashArrayNV)\n f.call(_path_, _dashCount_, _dashArray_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathStencilFuncNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathStencilFuncNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathStencilFuncNV(_func_, _ref_, _mask_)\n f = OpenGL::get_command(:glPathStencilFuncNV)\n f.call(_func_, _ref_, _mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathStencilDepthOffsetNV] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathStencilDepthOffsetNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathStencilDepthOffsetNV(_factor_, _units_)\n f = OpenGL::get_command(:glPathStencilDepthOffsetNV)\n f.call(_factor_, _units_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilFillPathNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilFillPathNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStencilFillPathNV(_path_, _fillMode_, _mask_)\n f = OpenGL::get_command(:glStencilFillPathNV)\n f.call(_path_, _fillMode_, _mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilStrokePathNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilStrokePathNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStencilStrokePathNV(_path_, _reference_, _mask_)\n f = OpenGL::get_command(:glStencilStrokePathNV)\n f.call(_path_, _reference_, _mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilFillPathInstancedNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilFillPathInstancedNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStencilFillPathInstancedNV(_numPaths_, _pathNameType_, _paths_, _pathBase_, _fillMode_, _mask_, _transformType_, _transformValues_)\n f = OpenGL::get_command(:glStencilFillPathInstancedNV)\n f.call(_numPaths_, _pathNameType_, _paths_, _pathBase_, _fillMode_, _mask_, _transformType_, _transformValues_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilStrokePathInstancedNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilStrokePathInstancedNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStencilStrokePathInstancedNV(_numPaths_, _pathNameType_, _paths_, _pathBase_, _reference_, _mask_, _transformType_, _transformValues_)\n f = OpenGL::get_command(:glStencilStrokePathInstancedNV)\n f.call(_numPaths_, _pathNameType_, _paths_, _pathBase_, _reference_, _mask_, _transformType_, _transformValues_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathCoverDepthFuncNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathCoverDepthFuncNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathCoverDepthFuncNV(_func_)\n f = OpenGL::get_command(:glPathCoverDepthFuncNV)\n f.call(_func_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCoverFillPathNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCoverFillPathNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCoverFillPathNV(_path_, _coverMode_)\n f = OpenGL::get_command(:glCoverFillPathNV)\n f.call(_path_, _coverMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCoverStrokePathNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCoverStrokePathNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCoverStrokePathNV(_path_, _coverMode_)\n f = OpenGL::get_command(:glCoverStrokePathNV)\n f.call(_path_, _coverMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCoverFillPathInstancedNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCoverFillPathInstancedNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCoverFillPathInstancedNV(_numPaths_, _pathNameType_, _paths_, _pathBase_, _coverMode_, _transformType_, _transformValues_)\n f = OpenGL::get_command(:glCoverFillPathInstancedNV)\n f.call(_numPaths_, _pathNameType_, _paths_, _pathBase_, _coverMode_, _transformType_, _transformValues_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCoverStrokePathInstancedNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCoverStrokePathInstancedNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCoverStrokePathInstancedNV(_numPaths_, _pathNameType_, _paths_, _pathBase_, _coverMode_, _transformType_, _transformValues_)\n f = OpenGL::get_command(:glCoverStrokePathInstancedNV)\n f.call(_numPaths_, _pathNameType_, _paths_, _pathBase_, _coverMode_, _transformType_, _transformValues_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathParameterivNV(_path_, _pname_, _value_)\n f = OpenGL::get_command(:glGetPathParameterivNV)\n f.call(_path_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathParameterfvNV(_path_, _pname_, _value_)\n f = OpenGL::get_command(:glGetPathParameterfvNV)\n f.call(_path_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathCommandsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathCommandsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathCommandsNV(_path_, _commands_)\n f = OpenGL::get_command(:glGetPathCommandsNV)\n f.call(_path_, _commands_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathCoordsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathCoordsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathCoordsNV(_path_, _coords_)\n f = OpenGL::get_command(:glGetPathCoordsNV)\n f.call(_path_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathDashArrayNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathDashArrayNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathDashArrayNV(_path_, _dashArray_)\n f = OpenGL::get_command(:glGetPathDashArrayNV)\n f.call(_path_, _dashArray_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathMetricsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathMetricsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathMetricsNV(_metricQueryMask_, _numPaths_, _pathNameType_, _paths_, _pathBase_, _stride_, _metrics_)\n f = OpenGL::get_command(:glGetPathMetricsNV)\n f.call(_metricQueryMask_, _numPaths_, _pathNameType_, _paths_, _pathBase_, _stride_, _metrics_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathMetricRangeNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathMetricRangeNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathMetricRangeNV(_metricQueryMask_, _firstPathName_, _numPaths_, _stride_, _metrics_)\n f = OpenGL::get_command(:glGetPathMetricRangeNV)\n f.call(_metricQueryMask_, _firstPathName_, _numPaths_, _stride_, _metrics_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathSpacingNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathSpacingNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathSpacingNV(_pathListMode_, _numPaths_, _pathNameType_, _paths_, _pathBase_, _advanceScale_, _kerningScale_, _transformType_, _returnedSpacing_)\n f = OpenGL::get_command(:glGetPathSpacingNV)\n f.call(_pathListMode_, _numPaths_, _pathNameType_, _paths_, _pathBase_, _advanceScale_, _kerningScale_, _transformType_, _returnedSpacing_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsPointInFillPathNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsPointInFillPathNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsPointInFillPathNV(_path_, _mask_, _x_, _y_)\n f = OpenGL::get_command(:glIsPointInFillPathNV)\n f.call(_path_, _mask_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsPointInStrokePathNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsPointInStrokePathNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsPointInStrokePathNV(_path_, _x_, _y_)\n f = OpenGL::get_command(:glIsPointInStrokePathNV)\n f.call(_path_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathLengthNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathLengthNV] = Fiddle::TYPE_FLOAT\n OpenGL.module_eval(<<-SRC)\n def glGetPathLengthNV(_path_, _startSegment_, _numSegments_)\n f = OpenGL::get_command(:glGetPathLengthNV)\n f.call(_path_, _startSegment_, _numSegments_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointAlongPathNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointAlongPathNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glPointAlongPathNV(_path_, _startSegment_, _numSegments_, _distance_, _x_, _y_, _tangentX_, _tangentY_)\n f = OpenGL::get_command(:glPointAlongPathNV)\n f.call(_path_, _startSegment_, _numSegments_, _distance_, _x_, _y_, _tangentX_, _tangentY_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoad3x2fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoad3x2fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoad3x2fNV(_matrixMode_, _m_)\n f = OpenGL::get_command(:glMatrixLoad3x2fNV)\n f.call(_matrixMode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoad3x3fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoad3x3fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoad3x3fNV(_matrixMode_, _m_)\n f = OpenGL::get_command(:glMatrixLoad3x3fNV)\n f.call(_matrixMode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoadTranspose3x3fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoadTranspose3x3fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoadTranspose3x3fNV(_matrixMode_, _m_)\n f = OpenGL::get_command(:glMatrixLoadTranspose3x3fNV)\n f.call(_matrixMode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMult3x2fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMult3x2fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMult3x2fNV(_matrixMode_, _m_)\n f = OpenGL::get_command(:glMatrixMult3x2fNV)\n f.call(_matrixMode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMult3x3fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMult3x3fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMult3x3fNV(_matrixMode_, _m_)\n f = OpenGL::get_command(:glMatrixMult3x3fNV)\n f.call(_matrixMode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMultTranspose3x3fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMultTranspose3x3fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMultTranspose3x3fNV(_matrixMode_, _m_)\n f = OpenGL::get_command(:glMatrixMultTranspose3x3fNV)\n f.call(_matrixMode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilThenCoverFillPathNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilThenCoverFillPathNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStencilThenCoverFillPathNV(_path_, _fillMode_, _mask_, _coverMode_)\n f = OpenGL::get_command(:glStencilThenCoverFillPathNV)\n f.call(_path_, _fillMode_, _mask_, _coverMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilThenCoverStrokePathNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilThenCoverStrokePathNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStencilThenCoverStrokePathNV(_path_, _reference_, _mask_, _coverMode_)\n f = OpenGL::get_command(:glStencilThenCoverStrokePathNV)\n f.call(_path_, _reference_, _mask_, _coverMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilThenCoverFillPathInstancedNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilThenCoverFillPathInstancedNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStencilThenCoverFillPathInstancedNV(_numPaths_, _pathNameType_, _paths_, _pathBase_, _fillMode_, _mask_, _coverMode_, _transformType_, _transformValues_)\n f = OpenGL::get_command(:glStencilThenCoverFillPathInstancedNV)\n f.call(_numPaths_, _pathNameType_, _paths_, _pathBase_, _fillMode_, _mask_, _coverMode_, _transformType_, _transformValues_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStencilThenCoverStrokePathInstancedNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStencilThenCoverStrokePathInstancedNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStencilThenCoverStrokePathInstancedNV(_numPaths_, _pathNameType_, _paths_, _pathBase_, _reference_, _mask_, _coverMode_, _transformType_, _transformValues_)\n f = OpenGL::get_command(:glStencilThenCoverStrokePathInstancedNV)\n f.call(_numPaths_, _pathNameType_, _paths_, _pathBase_, _reference_, _mask_, _coverMode_, _transformType_, _transformValues_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathGlyphIndexRangeNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathGlyphIndexRangeNV] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glPathGlyphIndexRangeNV(_fontTarget_, _fontName_, _fontStyle_, _pathParameterTemplate_, _emScale_, _baseAndCount_)\n f = OpenGL::get_command(:glPathGlyphIndexRangeNV)\n f.call(_fontTarget_, _fontName_, _fontStyle_, _pathParameterTemplate_, _emScale_, _baseAndCount_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathGlyphIndexArrayNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathGlyphIndexArrayNV] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glPathGlyphIndexArrayNV(_firstPathName_, _fontTarget_, _fontName_, _fontStyle_, _firstGlyphIndex_, _numGlyphs_, _pathParameterTemplate_, _emScale_)\n f = OpenGL::get_command(:glPathGlyphIndexArrayNV)\n f.call(_firstPathName_, _fontTarget_, _fontName_, _fontStyle_, _firstGlyphIndex_, _numGlyphs_, _pathParameterTemplate_, _emScale_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathMemoryGlyphIndexArrayNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathMemoryGlyphIndexArrayNV] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glPathMemoryGlyphIndexArrayNV(_firstPathName_, _fontTarget_, _fontSize_, _fontData_, _faceIndex_, _firstGlyphIndex_, _numGlyphs_, _pathParameterTemplate_, _emScale_)\n f = OpenGL::get_command(:glPathMemoryGlyphIndexArrayNV)\n f.call(_firstPathName_, _fontTarget_, _fontSize_, _fontData_, _faceIndex_, _firstGlyphIndex_, _numGlyphs_, _pathParameterTemplate_, _emScale_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramPathFragmentInputGenNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramPathFragmentInputGenNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramPathFragmentInputGenNV(_program_, _location_, _genMode_, _components_, _coeffs_)\n f = OpenGL::get_command(:glProgramPathFragmentInputGenNV)\n f.call(_program_, _location_, _genMode_, _components_, _coeffs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourcefvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourcefvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramResourcefvNV(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)\n f = OpenGL::get_command(:glGetProgramResourcefvNV)\n f.call(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathColorGenNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathColorGenNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathColorGenNV(_color_, _genMode_, _colorFormat_, _coeffs_)\n f = OpenGL::get_command(:glPathColorGenNV)\n f.call(_color_, _genMode_, _colorFormat_, _coeffs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathTexGenNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathTexGenNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathTexGenNV(_texCoordSet_, _genMode_, _components_, _coeffs_)\n f = OpenGL::get_command(:glPathTexGenNV)\n f.call(_texCoordSet_, _genMode_, _components_, _coeffs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPathFogGenNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPathFogGenNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPathFogGenNV(_genMode_)\n f = OpenGL::get_command(:glPathFogGenNV)\n f.call(_genMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathColorGenivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathColorGenivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathColorGenivNV(_color_, _pname_, _value_)\n f = OpenGL::get_command(:glGetPathColorGenivNV)\n f.call(_color_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathColorGenfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathColorGenfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathColorGenfvNV(_color_, _pname_, _value_)\n f = OpenGL::get_command(:glGetPathColorGenfvNV)\n f.call(_color_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathTexGenivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathTexGenivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathTexGenivNV(_texCoordSet_, _pname_, _value_)\n f = OpenGL::get_command(:glGetPathTexGenivNV)\n f.call(_texCoordSet_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPathTexGenfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPathTexGenfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPathTexGenfvNV(_texCoordSet_, _pname_, _value_)\n f = OpenGL::get_command(:glGetPathTexGenfvNV)\n f.call(_texCoordSet_, _pname_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixFrustumEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixFrustumEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixFrustumEXT(_mode_, _left_, _right_, _bottom_, _top_, _zNear_, _zFar_)\n f = OpenGL::get_command(:glMatrixFrustumEXT)\n f.call(_mode_, _left_, _right_, _bottom_, _top_, _zNear_, _zFar_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoadIdentityEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoadIdentityEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoadIdentityEXT(_mode_)\n f = OpenGL::get_command(:glMatrixLoadIdentityEXT)\n f.call(_mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoadTransposefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoadTransposefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoadTransposefEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixLoadTransposefEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoadTransposedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoadTransposedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoadTransposedEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixLoadTransposedEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoadfEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoadfEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoadfEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixLoadfEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixLoaddEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixLoaddEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixLoaddEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixLoaddEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMultTransposefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMultTransposefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMultTransposefEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixMultTransposefEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMultTransposedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMultTransposedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMultTransposedEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixMultTransposedEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMultfEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMultfEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMultfEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixMultfEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixMultdEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixMultdEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixMultdEXT(_mode_, _m_)\n f = OpenGL::get_command(:glMatrixMultdEXT)\n f.call(_mode_, _m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixOrthoEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixOrthoEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixOrthoEXT(_mode_, _left_, _right_, _bottom_, _top_, _zNear_, _zFar_)\n f = OpenGL::get_command(:glMatrixOrthoEXT)\n f.call(_mode_, _left_, _right_, _bottom_, _top_, _zNear_, _zFar_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixPopEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixPopEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixPopEXT(_mode_)\n f = OpenGL::get_command(:glMatrixPopEXT)\n f.call(_mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixPushEXT] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixPushEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixPushEXT(_mode_)\n f = OpenGL::get_command(:glMatrixPushEXT)\n f.call(_mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixRotatefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixRotatefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixRotatefEXT(_mode_, _angle_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixRotatefEXT)\n f.call(_mode_, _angle_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixRotatedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixRotatedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixRotatedEXT(_mode_, _angle_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixRotatedEXT)\n f.call(_mode_, _angle_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixScalefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixScalefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixScalefEXT(_mode_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixScalefEXT)\n f.call(_mode_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixScaledEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixScaledEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixScaledEXT(_mode_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixScaledEXT)\n f.call(_mode_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixTranslatefEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixTranslatefEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixTranslatefEXT(_mode_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixTranslatefEXT)\n f.call(_mode_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMatrixTranslatedEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMatrixTranslatedEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMatrixTranslatedEXT(_mode_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glMatrixTranslatedEXT)\n f.call(_mode_, _x_, _y_, _z_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_path_rendering_shared_edge ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 24718 def self.define_ext_command_GL_NV_path_rendering_shared_edge end |
.define_ext_command_GL_NV_pixel_buffer_object ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 6715 def self.define_ext_command_GL_NV_pixel_buffer_object end |
.define_ext_command_GL_NV_pixel_data_range ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 24727 def self.define_ext_command_GL_NV_pixel_data_range OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelDataRangeNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelDataRangeNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPixelDataRangeNV(_target_, _length_, _pointer_)\n f = OpenGL::get_command(:glPixelDataRangeNV)\n f.call(_target_, _length_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushPixelDataRangeNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushPixelDataRangeNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFlushPixelDataRangeNV(_target_)\n f = OpenGL::get_command(:glFlushPixelDataRangeNV)\n f.call(_target_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_point_sprite ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 24755 def self.define_ext_command_GL_NV_point_sprite OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameteriNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameteriNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPointParameteriNV(_pname_, _param_)\n f = OpenGL::get_command(:glPointParameteriNV)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameterivNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPointParameterivNV(_pname_, _params_)\n f = OpenGL::get_command(:glPointParameterivNV)\n f.call(_pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_polygon_mode ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 6724 def self.define_ext_command_GL_NV_polygon_mode OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPolygonModeNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPolygonModeNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPolygonModeNV(_face_, _mode_)\n f = OpenGL::get_command(:glPolygonModeNV)\n f.call(_face_, _mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_present_video ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 24783 def self.define_ext_command_GL_NV_present_video OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPresentFrameKeyedNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPresentFrameKeyedNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPresentFrameKeyedNV(_video_slot_, _minPresentTime_, _beginPresentTimeId_, _presentDurationId_, _type_, _target0_, _fill0_, _key0_, _target1_, _fill1_, _key1_)\n f = OpenGL::get_command(:glPresentFrameKeyedNV)\n f.call(_video_slot_, _minPresentTime_, _beginPresentTimeId_, _presentDurationId_, _type_, _target0_, _fill0_, _key0_, _target1_, _fill1_, _key1_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPresentFrameDualFillNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPresentFrameDualFillNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPresentFrameDualFillNV(_video_slot_, _minPresentTime_, _beginPresentTimeId_, _presentDurationId_, _type_, _target0_, _fill0_, _target1_, _fill1_, _target2_, _fill2_, _target3_, _fill3_)\n f = OpenGL::get_command(:glPresentFrameDualFillNV)\n f.call(_video_slot_, _minPresentTime_, _beginPresentTimeId_, _presentDurationId_, _type_, _target0_, _fill0_, _target1_, _fill1_, _target2_, _fill2_, _target3_, _fill3_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVideoivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVideoivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVideoivNV(_video_slot_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVideoivNV)\n f.call(_video_slot_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVideouivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVideouivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVideouivNV(_video_slot_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVideouivNV)\n f.call(_video_slot_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVideoi64vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVideoi64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVideoi64vNV(_video_slot_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVideoi64vNV)\n f.call(_video_slot_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVideoui64vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVideoui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVideoui64vNV(_video_slot_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVideoui64vNV)\n f.call(_video_slot_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_primitive_restart ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 24851 def self.define_ext_command_GL_NV_primitive_restart OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPrimitiveRestartNV] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPrimitiveRestartNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPrimitiveRestartNV()\n f = OpenGL::get_command(:glPrimitiveRestartNV)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPrimitiveRestartIndexNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPrimitiveRestartIndexNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPrimitiveRestartIndexNV(_index_)\n f = OpenGL::get_command(:glPrimitiveRestartIndexNV)\n f.call(_index_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_primitive_shading_rate ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 24879 def self.define_ext_command_GL_NV_primitive_shading_rate end |
.define_ext_command_GL_NV_query_resource ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 24888 def self.define_ext_command_GL_NV_query_resource OpenGL::GL_FUNCTIONS_ARGS_MAP[:glQueryResourceNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glQueryResourceNV] = Fiddle::TYPE_INT OpenGL.module_eval(" def glQueryResourceNV(_queryType_, _tagId_, _count_, _buffer_)\n f = OpenGL::get_command(:glQueryResourceNV)\n f.call(_queryType_, _tagId_, _count_, _buffer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_query_resource_tag ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 24906 def self.define_ext_command_GL_NV_query_resource_tag OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenQueryResourceTagNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenQueryResourceTagNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGenQueryResourceTagNV(_n_, _tagIds_)\n f = OpenGL::get_command(:glGenQueryResourceTagNV)\n f.call(_n_, _tagIds_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteQueryResourceTagNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteQueryResourceTagNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteQueryResourceTagNV(_n_, _tagIds_)\n f = OpenGL::get_command(:glDeleteQueryResourceTagNV)\n f.call(_n_, _tagIds_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glQueryResourceTagNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glQueryResourceTagNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glQueryResourceTagNV(_tagId_, _tagString_)\n f = OpenGL::get_command(:glQueryResourceTagNV)\n f.call(_tagId_, _tagString_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_read_buffer ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 6751 def self.define_ext_command_GL_NV_read_buffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReadBufferNV] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReadBufferNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glReadBufferNV(_mode_)\n f = OpenGL::get_command(:glReadBufferNV)\n f.call(_mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_read_buffer_front ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 6769 def self.define_ext_command_GL_NV_read_buffer_front end |
.define_ext_command_GL_NV_read_depth ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 6778 def self.define_ext_command_GL_NV_read_depth end |
.define_ext_command_GL_NV_read_depth_stencil ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 6787 def self.define_ext_command_GL_NV_read_depth_stencil end |
.define_ext_command_GL_NV_read_stencil ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 6796 def self.define_ext_command_GL_NV_read_stencil end |
.define_ext_command_GL_NV_register_combiners ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 24944 def self.define_ext_command_GL_NV_register_combiners OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCombinerParameterfvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCombinerParameterfvNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCombinerParameterfvNV(_pname_, _params_)\n f = OpenGL::get_command(:glCombinerParameterfvNV)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCombinerParameterfNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCombinerParameterfNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCombinerParameterfNV(_pname_, _param_)\n f = OpenGL::get_command(:glCombinerParameterfNV)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCombinerParameterivNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCombinerParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCombinerParameterivNV(_pname_, _params_)\n f = OpenGL::get_command(:glCombinerParameterivNV)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCombinerParameteriNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCombinerParameteriNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCombinerParameteriNV(_pname_, _param_)\n f = OpenGL::get_command(:glCombinerParameteriNV)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCombinerInputNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCombinerInputNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCombinerInputNV(_stage_, _portion_, _variable_, _input_, _mapping_, _componentUsage_)\n f = OpenGL::get_command(:glCombinerInputNV)\n f.call(_stage_, _portion_, _variable_, _input_, _mapping_, _componentUsage_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCombinerOutputNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCombinerOutputNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCombinerOutputNV(_stage_, _portion_, _abOutput_, _cdOutput_, _sumOutput_, _scale_, _bias_, _abDotProduct_, _cdDotProduct_, _muxSum_)\n f = OpenGL::get_command(:glCombinerOutputNV)\n f.call(_stage_, _portion_, _abOutput_, _cdOutput_, _sumOutput_, _scale_, _bias_, _abDotProduct_, _cdDotProduct_, _muxSum_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFinalCombinerInputNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFinalCombinerInputNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFinalCombinerInputNV(_variable_, _input_, _mapping_, _componentUsage_)\n f = OpenGL::get_command(:glFinalCombinerInputNV)\n f.call(_variable_, _input_, _mapping_, _componentUsage_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCombinerInputParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCombinerInputParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCombinerInputParameterfvNV(_stage_, _portion_, _variable_, _pname_, _params_)\n f = OpenGL::get_command(:glGetCombinerInputParameterfvNV)\n f.call(_stage_, _portion_, _variable_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCombinerInputParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCombinerInputParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCombinerInputParameterivNV(_stage_, _portion_, _variable_, _pname_, _params_)\n f = OpenGL::get_command(:glGetCombinerInputParameterivNV)\n f.call(_stage_, _portion_, _variable_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCombinerOutputParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCombinerOutputParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCombinerOutputParameterfvNV(_stage_, _portion_, _pname_, _params_)\n f = OpenGL::get_command(:glGetCombinerOutputParameterfvNV)\n f.call(_stage_, _portion_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCombinerOutputParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCombinerOutputParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCombinerOutputParameterivNV(_stage_, _portion_, _pname_, _params_)\n f = OpenGL::get_command(:glGetCombinerOutputParameterivNV)\n f.call(_stage_, _portion_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFinalCombinerInputParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFinalCombinerInputParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFinalCombinerInputParameterfvNV(_variable_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFinalCombinerInputParameterfvNV)\n f.call(_variable_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFinalCombinerInputParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFinalCombinerInputParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFinalCombinerInputParameterivNV(_variable_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFinalCombinerInputParameterivNV)\n f.call(_variable_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_register_combiners2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25082 def self.define_ext_command_GL_NV_register_combiners2 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCombinerStageParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCombinerStageParameterfvNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCombinerStageParameterfvNV(_stage_, _pname_, _params_)\n f = OpenGL::get_command(:glCombinerStageParameterfvNV)\n f.call(_stage_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetCombinerStageParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetCombinerStageParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetCombinerStageParameterfvNV(_stage_, _pname_, _params_)\n f = OpenGL::get_command(:glGetCombinerStageParameterfvNV)\n f.call(_stage_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_representative_fragment_test ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25110 def self.define_ext_command_GL_NV_representative_fragment_test end |
.define_ext_command_GL_NV_robustness_video_memory_purge ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25119 def self.define_ext_command_GL_NV_robustness_video_memory_purge end |
.define_ext_command_GL_NV_sample_locations ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25128 def self.define_ext_command_GL_NV_sample_locations OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferSampleLocationsfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferSampleLocationsfvNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferSampleLocationsfvNV(_target_, _start_, _count_, _v_)\n f = OpenGL::get_command(:glFramebufferSampleLocationsfvNV)\n f.call(_target_, _start_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferSampleLocationsfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferSampleLocationsfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferSampleLocationsfvNV(_framebuffer_, _start_, _count_, _v_)\n f = OpenGL::get_command(:glNamedFramebufferSampleLocationsfvNV)\n f.call(_framebuffer_, _start_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResolveDepthValuesNV] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResolveDepthValuesNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glResolveDepthValuesNV()\n f = OpenGL::get_command(:glResolveDepthValuesNV)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_sample_mask_override_coverage ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25166 def self.define_ext_command_GL_NV_sample_mask_override_coverage end |
.define_ext_command_GL_NV_scissor_exclusive ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25175 def self.define_ext_command_GL_NV_scissor_exclusive OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorExclusiveNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorExclusiveNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glScissorExclusiveNV(_x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glScissorExclusiveNV)\n f.call(_x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorExclusiveArrayvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorExclusiveArrayvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorExclusiveArrayvNV(_first_, _count_, _v_)\n f = OpenGL::get_command(:glScissorExclusiveArrayvNV)\n f.call(_first_, _count_, _v_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_shader_atomic_counters ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25203 def self.define_ext_command_GL_NV_shader_atomic_counters end |
.define_ext_command_GL_NV_shader_atomic_float ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25212 def self.define_ext_command_GL_NV_shader_atomic_float end |
.define_ext_command_GL_NV_shader_atomic_float64 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25221 def self.define_ext_command_GL_NV_shader_atomic_float64 end |
.define_ext_command_GL_NV_shader_atomic_fp16_vector ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25230 def self.define_ext_command_GL_NV_shader_atomic_fp16_vector end |
.define_ext_command_GL_NV_shader_atomic_int64 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25239 def self.define_ext_command_GL_NV_shader_atomic_int64 end |
.define_ext_command_GL_NV_shader_buffer_load ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25248 def self.define_ext_command_GL_NV_shader_buffer_load OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeBufferResidentNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeBufferResidentNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMakeBufferResidentNV(_target_, _access_)\n f = OpenGL::get_command(:glMakeBufferResidentNV)\n f.call(_target_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeBufferNonResidentNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeBufferNonResidentNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeBufferNonResidentNV(_target_)\n f = OpenGL::get_command(:glMakeBufferNonResidentNV)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsBufferResidentNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsBufferResidentNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsBufferResidentNV(_target_)\n f = OpenGL::get_command(:glIsBufferResidentNV)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeNamedBufferResidentNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeNamedBufferResidentNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeNamedBufferResidentNV(_buffer_, _access_)\n f = OpenGL::get_command(:glMakeNamedBufferResidentNV)\n f.call(_buffer_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMakeNamedBufferNonResidentNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMakeNamedBufferNonResidentNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMakeNamedBufferNonResidentNV(_buffer_)\n f = OpenGL::get_command(:glMakeNamedBufferNonResidentNV)\n f.call(_buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsNamedBufferResidentNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsNamedBufferResidentNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsNamedBufferResidentNV(_buffer_)\n f = OpenGL::get_command(:glIsNamedBufferResidentNV)\n f.call(_buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetBufferParameterui64vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetBufferParameterui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetBufferParameterui64vNV(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetBufferParameterui64vNV)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetNamedBufferParameterui64vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetNamedBufferParameterui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetNamedBufferParameterui64vNV(_buffer_, _pname_, _params_)\n f = OpenGL::get_command(:glGetNamedBufferParameterui64vNV)\n f.call(_buffer_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetIntegerui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetIntegerui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetIntegerui64vNV(_value_, _result_)\n f = OpenGL::get_command(:glGetIntegerui64vNV)\n f.call(_value_, _result_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformui64NV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformui64NV(_location_, _value_)\n f = OpenGL::get_command(:glUniformui64NV)\n f.call(_location_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUniformui64vNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUniformui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glUniformui64vNV(_location_, _count_, _value_)\n f = OpenGL::get_command(:glUniformui64vNV)\n f.call(_location_, _count_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetUniformui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetUniformui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetUniformui64vNV(_program_, _location_, _params_)\n f = OpenGL::get_command(:glGetUniformui64vNV)\n f.call(_program_, _location_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformui64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformui64NV(_program_, _location_, _value_)\n f = OpenGL::get_command(:glProgramUniformui64NV)\n f.call(_program_, _location_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramUniformui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramUniformui64vNV(_program_, _location_, _count_, _value_)\n f = OpenGL::get_command(:glProgramUniformui64vNV)\n f.call(_program_, _location_, _count_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_shader_buffer_store ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25396 def self.define_ext_command_GL_NV_shader_buffer_store end |
.define_ext_command_GL_NV_shader_noperspective_interpolation ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 6907 def self.define_ext_command_GL_NV_shader_noperspective_interpolation end |
.define_ext_command_GL_NV_shader_storage_buffer_object ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25405 def self.define_ext_command_GL_NV_shader_storage_buffer_object end |
.define_ext_command_GL_NV_shader_subgroup_partitioned ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25414 def self.define_ext_command_GL_NV_shader_subgroup_partitioned end |
.define_ext_command_GL_NV_shader_texture_footprint ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25423 def self.define_ext_command_GL_NV_shader_texture_footprint end |
.define_ext_command_GL_NV_shader_thread_group ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25432 def self.define_ext_command_GL_NV_shader_thread_group end |
.define_ext_command_GL_NV_shader_thread_shuffle ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25441 def self.define_ext_command_GL_NV_shader_thread_shuffle end |
.define_ext_command_GL_NV_shading_rate_image ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25450 def self.define_ext_command_GL_NV_shading_rate_image OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindShadingRateImageNV] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindShadingRateImageNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindShadingRateImageNV(_texture_)\n f = OpenGL::get_command(:glBindShadingRateImageNV)\n f.call(_texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetShadingRateImagePaletteNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetShadingRateImagePaletteNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetShadingRateImagePaletteNV(_viewport_, _entry_, _rate_)\n f = OpenGL::get_command(:glGetShadingRateImagePaletteNV)\n f.call(_viewport_, _entry_, _rate_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetShadingRateSampleLocationivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetShadingRateSampleLocationivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetShadingRateSampleLocationivNV(_rate_, _samples_, _index_, _location_)\n f = OpenGL::get_command(:glGetShadingRateSampleLocationivNV)\n f.call(_rate_, _samples_, _index_, _location_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateImageBarrierNV] = [-Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateImageBarrierNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShadingRateImageBarrierNV(_synchronize_)\n f = OpenGL::get_command(:glShadingRateImageBarrierNV)\n f.call(_synchronize_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateImagePaletteNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateImagePaletteNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShadingRateImagePaletteNV(_viewport_, _first_, _count_, _rates_)\n f = OpenGL::get_command(:glShadingRateImagePaletteNV)\n f.call(_viewport_, _first_, _count_, _rates_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateSampleOrderNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateSampleOrderNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShadingRateSampleOrderNV(_order_)\n f = OpenGL::get_command(:glShadingRateSampleOrderNV)\n f.call(_order_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateSampleOrderCustomNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateSampleOrderCustomNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glShadingRateSampleOrderCustomNV(_rate_, _samples_, _locations_)\n f = OpenGL::get_command(:glShadingRateSampleOrderCustomNV)\n f.call(_rate_, _samples_, _locations_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_shadow_samplers_array ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7012 def self.define_ext_command_GL_NV_shadow_samplers_array end |
.define_ext_command_GL_NV_shadow_samplers_cube ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7021 def self.define_ext_command_GL_NV_shadow_samplers_cube end |
.define_ext_command_GL_NV_sRGB_formats ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 6814 def self.define_ext_command_GL_NV_sRGB_formats end |
.define_ext_command_GL_NV_stereo_view_rendering ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25528 def self.define_ext_command_GL_NV_stereo_view_rendering end |
.define_ext_command_GL_NV_tessellation_program5 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25537 def self.define_ext_command_GL_NV_tessellation_program5 end |
.define_ext_command_GL_NV_texgen_emboss ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25546 def self.define_ext_command_GL_NV_texgen_emboss end |
.define_ext_command_GL_NV_texgen_reflection ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25555 def self.define_ext_command_GL_NV_texgen_reflection end |
.define_ext_command_GL_NV_texture_barrier ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25564 def self. OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureBarrierNV] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureBarrierNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTextureBarrierNV()\n f = OpenGL::get_command(:glTextureBarrierNV)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_texture_border_clamp ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7057 def self.define_ext_command_GL_NV_texture_border_clamp end |
.define_ext_command_GL_NV_texture_compression_s3tc_update ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7066 def self.define_ext_command_GL_NV_texture_compression_s3tc_update end |
.define_ext_command_GL_NV_texture_compression_vtc ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25582 def self.define_ext_command_GL_NV_texture_compression_vtc end |
.define_ext_command_GL_NV_texture_env_combine4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25591 def self.define_ext_command_GL_NV_texture_env_combine4 end |
.define_ext_command_GL_NV_texture_expand_normal ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25600 def self. end |
.define_ext_command_GL_NV_texture_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25609 def self.define_ext_command_GL_NV_texture_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexImage2DMultisampleCoverageNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexImage2DMultisampleCoverageNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexImage2DMultisampleCoverageNV(_target_, _coverageSamples_, _colorSamples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_)\n f = OpenGL::get_command(:glTexImage2DMultisampleCoverageNV)\n f.call(_target_, _coverageSamples_, _colorSamples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexImage3DMultisampleCoverageNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexImage3DMultisampleCoverageNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexImage3DMultisampleCoverageNV(_target_, _coverageSamples_, _colorSamples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_)\n f = OpenGL::get_command(:glTexImage3DMultisampleCoverageNV)\n f.call(_target_, _coverageSamples_, _colorSamples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureImage2DMultisampleNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureImage2DMultisampleNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureImage2DMultisampleNV(_texture_, _target_, _samples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_)\n f = OpenGL::get_command(:glTextureImage2DMultisampleNV)\n f.call(_texture_, _target_, _samples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureImage3DMultisampleNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureImage3DMultisampleNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureImage3DMultisampleNV(_texture_, _target_, _samples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_)\n f = OpenGL::get_command(:glTextureImage3DMultisampleNV)\n f.call(_texture_, _target_, _samples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureImage2DMultisampleCoverageNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureImage2DMultisampleCoverageNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureImage2DMultisampleCoverageNV(_texture_, _target_, _coverageSamples_, _colorSamples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_)\n f = OpenGL::get_command(:glTextureImage2DMultisampleCoverageNV)\n f.call(_texture_, _target_, _coverageSamples_, _colorSamples_, _internalFormat_, _width_, _height_, _fixedSampleLocations_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureImage3DMultisampleCoverageNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureImage3DMultisampleCoverageNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTextureImage3DMultisampleCoverageNV(_texture_, _target_, _coverageSamples_, _colorSamples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_)\n f = OpenGL::get_command(:glTextureImage3DMultisampleCoverageNV)\n f.call(_texture_, _target_, _coverageSamples_, _colorSamples_, _internalFormat_, _width_, _height_, _depth_, _fixedSampleLocations_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_texture_npot_2D_mipmap ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7075 def self.define_ext_command_GL_NV_texture_npot_2D_mipmap end |
.define_ext_command_GL_NV_texture_rectangle ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25677 def self.define_ext_command_GL_NV_texture_rectangle end |
.define_ext_command_GL_NV_texture_rectangle_compressed ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25686 def self.define_ext_command_GL_NV_texture_rectangle_compressed end |
.define_ext_command_GL_NV_texture_shader ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25695 def self.define_ext_command_GL_NV_texture_shader end |
.define_ext_command_GL_NV_texture_shader2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25704 def self.define_ext_command_GL_NV_texture_shader2 end |
.define_ext_command_GL_NV_texture_shader3 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25713 def self.define_ext_command_GL_NV_texture_shader3 end |
.define_ext_command_GL_NV_timeline_semaphore ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 18679 def self.define_ext_command_GL_NV_timeline_semaphore OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateSemaphoresNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateSemaphoresNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCreateSemaphoresNV(_n_, _semaphores_)\n f = OpenGL::get_command(:glCreateSemaphoresNV)\n f.call(_n_, _semaphores_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSemaphoreParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSemaphoreParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSemaphoreParameterivNV(_semaphore_, _pname_, _params_)\n f = OpenGL::get_command(:glSemaphoreParameterivNV)\n f.call(_semaphore_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSemaphoreParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSemaphoreParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSemaphoreParameterivNV(_semaphore_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSemaphoreParameterivNV)\n f.call(_semaphore_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_transform_feedback ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25722 def self.define_ext_command_GL_NV_transform_feedback OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginTransformFeedbackNV] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginTransformFeedbackNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBeginTransformFeedbackNV(_primitiveMode_)\n f = OpenGL::get_command(:glBeginTransformFeedbackNV)\n f.call(_primitiveMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndTransformFeedbackNV] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndTransformFeedbackNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndTransformFeedbackNV()\n f = OpenGL::get_command(:glEndTransformFeedbackNV)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTransformFeedbackAttribsNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTransformFeedbackAttribsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTransformFeedbackAttribsNV(_count_, _attribs_, _bufferMode_)\n f = OpenGL::get_command(:glTransformFeedbackAttribsNV)\n f.call(_count_, _attribs_, _bufferMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBufferRangeNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBufferRangeNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindBufferRangeNV(_target_, _index_, _buffer_, _offset_, _size_)\n f = OpenGL::get_command(:glBindBufferRangeNV)\n f.call(_target_, _index_, _buffer_, _offset_, _size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBufferOffsetNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBufferOffsetNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindBufferOffsetNV(_target_, _index_, _buffer_, _offset_)\n f = OpenGL::get_command(:glBindBufferOffsetNV)\n f.call(_target_, _index_, _buffer_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindBufferBaseNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindBufferBaseNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindBufferBaseNV(_target_, _index_, _buffer_)\n f = OpenGL::get_command(:glBindBufferBaseNV)\n f.call(_target_, _index_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTransformFeedbackVaryingsNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTransformFeedbackVaryingsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTransformFeedbackVaryingsNV(_program_, _count_, _locations_, _bufferMode_)\n f = OpenGL::get_command(:glTransformFeedbackVaryingsNV)\n f.call(_program_, _count_, _locations_, _bufferMode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glActiveVaryingNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glActiveVaryingNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glActiveVaryingNV(_program_, _name_)\n f = OpenGL::get_command(:glActiveVaryingNV)\n f.call(_program_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVaryingLocationNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVaryingLocationNV] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGetVaryingLocationNV(_program_, _name_)\n f = OpenGL::get_command(:glGetVaryingLocationNV)\n f.call(_program_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetActiveVaryingNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetActiveVaryingNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetActiveVaryingNV(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)\n f = OpenGL::get_command(:glGetActiveVaryingNV)\n f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTransformFeedbackVaryingNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTransformFeedbackVaryingNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTransformFeedbackVaryingNV(_program_, _index_, _location_)\n f = OpenGL::get_command(:glGetTransformFeedbackVaryingNV)\n f.call(_program_, _index_, _location_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTransformFeedbackStreamAttribsNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTransformFeedbackStreamAttribsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTransformFeedbackStreamAttribsNV(_count_, _attribs_, _nbuffers_, _bufstreams_, _bufferMode_)\n f = OpenGL::get_command(:glTransformFeedbackStreamAttribsNV)\n f.call(_count_, _attribs_, _nbuffers_, _bufstreams_, _bufferMode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_transform_feedback2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25850 def self.define_ext_command_GL_NV_transform_feedback2 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindTransformFeedbackNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindTransformFeedbackNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindTransformFeedbackNV(_target_, _id_)\n f = OpenGL::get_command(:glBindTransformFeedbackNV)\n f.call(_target_, _id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteTransformFeedbacksNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteTransformFeedbacksNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteTransformFeedbacksNV(_n_, _ids_)\n f = OpenGL::get_command(:glDeleteTransformFeedbacksNV)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenTransformFeedbacksNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenTransformFeedbacksNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenTransformFeedbacksNV(_n_, _ids_)\n f = OpenGL::get_command(:glGenTransformFeedbacksNV)\n f.call(_n_, _ids_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsTransformFeedbackNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsTransformFeedbackNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsTransformFeedbackNV(_id_)\n f = OpenGL::get_command(:glIsTransformFeedbackNV)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPauseTransformFeedbackNV] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPauseTransformFeedbackNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPauseTransformFeedbackNV()\n f = OpenGL::get_command(:glPauseTransformFeedbackNV)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glResumeTransformFeedbackNV] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glResumeTransformFeedbackNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glResumeTransformFeedbackNV()\n f = OpenGL::get_command(:glResumeTransformFeedbackNV)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedbackNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedbackNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawTransformFeedbackNV(_mode_, _id_)\n f = OpenGL::get_command(:glDrawTransformFeedbackNV)\n f.call(_mode_, _id_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_uniform_buffer_std430_layout ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25928 def self.define_ext_command_GL_NV_uniform_buffer_std430_layout end |
.define_ext_command_GL_NV_uniform_buffer_unified_memory ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25937 def self.define_ext_command_GL_NV_uniform_buffer_unified_memory end |
.define_ext_command_GL_NV_vdpau_interop ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 25946 def self.define_ext_command_GL_NV_vdpau_interop OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAUInitNV] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAUInitNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVDPAUInitNV(_vdpDevice_, _getProcAddress_)\n f = OpenGL::get_command(:glVDPAUInitNV)\n f.call(_vdpDevice_, _getProcAddress_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAUFiniNV] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAUFiniNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVDPAUFiniNV()\n f = OpenGL::get_command(:glVDPAUFiniNV)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAURegisterVideoSurfaceNV] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAURegisterVideoSurfaceNV] = Fiddle::TYPE_PTRDIFF_T\n OpenGL.module_eval(<<-SRC)\n def glVDPAURegisterVideoSurfaceNV(_vdpSurface_, _target_, _numTextureNames_, _textureNames_)\n f = OpenGL::get_command(:glVDPAURegisterVideoSurfaceNV)\n f.call(_vdpSurface_, _target_, _numTextureNames_, _textureNames_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAURegisterOutputSurfaceNV] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAURegisterOutputSurfaceNV] = Fiddle::TYPE_PTRDIFF_T\n OpenGL.module_eval(<<-SRC)\n def glVDPAURegisterOutputSurfaceNV(_vdpSurface_, _target_, _numTextureNames_, _textureNames_)\n f = OpenGL::get_command(:glVDPAURegisterOutputSurfaceNV)\n f.call(_vdpSurface_, _target_, _numTextureNames_, _textureNames_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAUIsSurfaceNV] = [Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAUIsSurfaceNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glVDPAUIsSurfaceNV(_surface_)\n f = OpenGL::get_command(:glVDPAUIsSurfaceNV)\n f.call(_surface_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAUUnregisterSurfaceNV] = [Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAUUnregisterSurfaceNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVDPAUUnregisterSurfaceNV(_surface_)\n f = OpenGL::get_command(:glVDPAUUnregisterSurfaceNV)\n f.call(_surface_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAUGetSurfaceivNV] = [Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAUGetSurfaceivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVDPAUGetSurfaceivNV(_surface_, _pname_, _count_, _length_, _values_)\n f = OpenGL::get_command(:glVDPAUGetSurfaceivNV)\n f.call(_surface_, _pname_, _count_, _length_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAUSurfaceAccessNV] = [Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAUSurfaceAccessNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVDPAUSurfaceAccessNV(_surface_, _access_)\n f = OpenGL::get_command(:glVDPAUSurfaceAccessNV)\n f.call(_surface_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAUMapSurfacesNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAUMapSurfacesNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVDPAUMapSurfacesNV(_numSurfaces_, _surfaces_)\n f = OpenGL::get_command(:glVDPAUMapSurfacesNV)\n f.call(_numSurfaces_, _surfaces_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAUUnmapSurfacesNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAUUnmapSurfacesNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVDPAUUnmapSurfacesNV(_numSurface_, _surfaces_)\n f = OpenGL::get_command(:glVDPAUUnmapSurfacesNV)\n f.call(_numSurface_, _surfaces_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_vdpau_interop2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 26054 def self.define_ext_command_GL_NV_vdpau_interop2 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVDPAURegisterVideoSurfaceWithPictureStructureNV] = [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVDPAURegisterVideoSurfaceWithPictureStructureNV] = Fiddle::TYPE_PTRDIFF_T OpenGL.module_eval(" def glVDPAURegisterVideoSurfaceWithPictureStructureNV(_vdpSurface_, _target_, _numTextureNames_, _textureNames_, _isFrameStructure_)\n f = OpenGL::get_command(:glVDPAURegisterVideoSurfaceWithPictureStructureNV)\n f.call(_vdpSurface_, _target_, _numTextureNames_, _textureNames_, _isFrameStructure_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_vertex_array_range ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 26072 def self.define_ext_command_GL_NV_vertex_array_range OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushVertexArrayRangeNV] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushVertexArrayRangeNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFlushVertexArrayRangeNV()\n f = OpenGL::get_command(:glFlushVertexArrayRangeNV)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexArrayRangeNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexArrayRangeNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexArrayRangeNV(_length_, _pointer_)\n f = OpenGL::get_command(:glVertexArrayRangeNV)\n f.call(_length_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_vertex_array_range2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 26100 def self.define_ext_command_GL_NV_vertex_array_range2 end |
.define_ext_command_GL_NV_vertex_attrib_integer_64bit ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 26109 def self.define_ext_command_GL_NV_vertex_attrib_integer_64bit OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1i64NV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttribL1i64NV(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttribL1i64NV)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL2i64NV(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttribL2i64NV)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL3i64NV(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttribL3i64NV)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4i64NV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4i64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL4i64NV(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttribL4i64NV)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL1i64vNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL1i64vNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL2i64vNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL2i64vNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL3i64vNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL3i64vNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4i64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4i64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL4i64vNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL4i64vNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1ui64NV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL1ui64NV(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttribL1ui64NV)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2ui64NV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL2ui64NV(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttribL2ui64NV)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3ui64NV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL3ui64NV(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttribL3ui64NV)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4ui64NV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG, -Fiddle::TYPE_LONG_LONG]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4ui64NV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL4ui64NV(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttribL4ui64NV)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL1ui64vNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL1ui64vNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL2ui64vNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL2ui64vNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL3ui64vNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL3ui64vNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4ui64vNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4ui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribL4ui64vNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribL4ui64vNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribLi64vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribLi64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribLi64vNV(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribLi64vNV)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribLui64vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribLui64vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribLui64vNV(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribLui64vNV)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribLFormatNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribLFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribLFormatNV(_index_, _size_, _type_, _stride_)\n f = OpenGL::get_command(:glVertexAttribLFormatNV)\n f.call(_index_, _size_, _type_, _stride_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_vertex_buffer_unified_memory ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 26307 def self.define_ext_command_GL_NV_vertex_buffer_unified_memory OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBufferAddressRangeNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG, Fiddle::TYPE_PTRDIFF_T] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBufferAddressRangeNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBufferAddressRangeNV(_pname_, _index_, _address_, _length_)\n f = OpenGL::get_command(:glBufferAddressRangeNV)\n f.call(_pname_, _index_, _address_, _length_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexFormatNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexFormatNV(_size_, _type_, _stride_)\n f = OpenGL::get_command(:glVertexFormatNV)\n f.call(_size_, _type_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormalFormatNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormalFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormalFormatNV(_type_, _stride_)\n f = OpenGL::get_command(:glNormalFormatNV)\n f.call(_type_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorFormatNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorFormatNV(_size_, _type_, _stride_)\n f = OpenGL::get_command(:glColorFormatNV)\n f.call(_size_, _type_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIndexFormatNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIndexFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glIndexFormatNV(_type_, _stride_)\n f = OpenGL::get_command(:glIndexFormatNV)\n f.call(_type_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoordFormatNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoordFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoordFormatNV(_size_, _type_, _stride_)\n f = OpenGL::get_command(:glTexCoordFormatNV)\n f.call(_size_, _type_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEdgeFlagFormatNV] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEdgeFlagFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEdgeFlagFormatNV(_stride_)\n f = OpenGL::get_command(:glEdgeFlagFormatNV)\n f.call(_stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSecondaryColorFormatNV] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColorFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSecondaryColorFormatNV(_size_, _type_, _stride_)\n f = OpenGL::get_command(:glSecondaryColorFormatNV)\n f.call(_size_, _type_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogCoordFormatNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogCoordFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogCoordFormatNV(_type_, _stride_)\n f = OpenGL::get_command(:glFogCoordFormatNV)\n f.call(_type_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribFormatNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribFormatNV(_index_, _size_, _type_, _normalized_, _stride_)\n f = OpenGL::get_command(:glVertexAttribFormatNV)\n f.call(_index_, _size_, _type_, _normalized_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribIFormatNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribIFormatNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribIFormatNV(_index_, _size_, _type_, _stride_)\n f = OpenGL::get_command(:glVertexAttribIFormatNV)\n f.call(_index_, _size_, _type_, _stride_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetIntegerui64i_vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetIntegerui64i_vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetIntegerui64i_vNV(_value_, _index_, _result_)\n f = OpenGL::get_command(:glGetIntegerui64i_vNV)\n f.call(_value_, _index_, _result_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_vertex_program ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 26435 def self.define_ext_command_GL_NV_vertex_program OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAreProgramsResidentNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAreProgramsResidentNV] = -Fiddle::TYPE_CHAR OpenGL.module_eval(" def glAreProgramsResidentNV(_n_, _programs_, _residences_)\n f = OpenGL::get_command(:glAreProgramsResidentNV)\n f.call(_n_, _programs_, _residences_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindProgramNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindProgramNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindProgramNV(_target_, _id_)\n f = OpenGL::get_command(:glBindProgramNV)\n f.call(_target_, _id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteProgramsNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteProgramsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteProgramsNV(_n_, _programs_)\n f = OpenGL::get_command(:glDeleteProgramsNV)\n f.call(_n_, _programs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExecuteProgramNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExecuteProgramNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExecuteProgramNV(_target_, _id_, _params_)\n f = OpenGL::get_command(:glExecuteProgramNV)\n f.call(_target_, _id_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenProgramsNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenProgramsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenProgramsNV(_n_, _programs_)\n f = OpenGL::get_command(:glGenProgramsNV)\n f.call(_n_, _programs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramParameterdvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramParameterdvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramParameterdvNV(_target_, _index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetProgramParameterdvNV)\n f.call(_target_, _index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramParameterfvNV(_target_, _index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetProgramParameterfvNV)\n f.call(_target_, _index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramivNV(_id_, _pname_, _params_)\n f = OpenGL::get_command(:glGetProgramivNV)\n f.call(_id_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramStringNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramStringNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetProgramStringNV(_id_, _pname_, _program_)\n f = OpenGL::get_command(:glGetProgramStringNV)\n f.call(_id_, _pname_, _program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTrackMatrixivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTrackMatrixivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTrackMatrixivNV(_target_, _address_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTrackMatrixivNV)\n f.call(_target_, _address_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribdvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribdvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribdvNV(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribdvNV)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribfvNV(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribfvNV)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribivNV(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribivNV)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribPointervNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribPointervNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribPointervNV(_index_, _pname_, _pointer_)\n f = OpenGL::get_command(:glGetVertexAttribPointervNV)\n f.call(_index_, _pname_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsProgramNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsProgramNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsProgramNV(_id_)\n f = OpenGL::get_command(:glIsProgramNV)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLoadProgramNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLoadProgramNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLoadProgramNV(_target_, _id_, _len_, _program_)\n f = OpenGL::get_command(:glLoadProgramNV)\n f.call(_target_, _id_, _len_, _program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameter4dNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameter4dNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramParameter4dNV(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramParameter4dNV)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameter4dvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameter4dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramParameter4dvNV(_target_, _index_, _v_)\n f = OpenGL::get_command(:glProgramParameter4dvNV)\n f.call(_target_, _index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameter4fNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameter4fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramParameter4fNV(_target_, _index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glProgramParameter4fNV)\n f.call(_target_, _index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameter4fvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameter4fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramParameter4fvNV(_target_, _index_, _v_)\n f = OpenGL::get_command(:glProgramParameter4fvNV)\n f.call(_target_, _index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameters4dvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameters4dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramParameters4dvNV(_target_, _index_, _count_, _v_)\n f = OpenGL::get_command(:glProgramParameters4dvNV)\n f.call(_target_, _index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramParameters4fvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramParameters4fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramParameters4fvNV(_target_, _index_, _count_, _v_)\n f = OpenGL::get_command(:glProgramParameters4fvNV)\n f.call(_target_, _index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRequestResidentProgramsNV] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRequestResidentProgramsNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRequestResidentProgramsNV(_n_, _programs_)\n f = OpenGL::get_command(:glRequestResidentProgramsNV)\n f.call(_n_, _programs_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTrackMatrixNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTrackMatrixNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTrackMatrixNV(_target_, _address_, _matrix_, _transform_)\n f = OpenGL::get_command(:glTrackMatrixNV)\n f.call(_target_, _address_, _matrix_, _transform_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribPointerNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribPointerNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribPointerNV(_index_, _fsize_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glVertexAttribPointerNV)\n f.call(_index_, _fsize_, _type_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1dNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1dNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1dNV(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1dNV)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1dvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1dvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1dvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1fNV(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1fNV)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1fvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1fvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1fvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1sNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1sNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1sNV(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttrib1sNV)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1svNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1svNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib1svNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib1svNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2dNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2dNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2dNV(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2dNV)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2dvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2dvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2dvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2fNV(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2fNV)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2fvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2fvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2fvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2sNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2sNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2sNV(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttrib2sNV)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2svNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2svNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib2svNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib2svNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3dNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3dNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3dNV(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3dNV)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3dvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3dvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3dvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3fNV(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3fNV)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3fvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3fvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3fvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3sNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3sNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3sNV(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttrib3sNV)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3svNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3svNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib3svNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib3svNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4dNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4dNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4dNV(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4dNV)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4dvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4dvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4dvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4fNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4fNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4fNV(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4fNV)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4fvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4fvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4fvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4sNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4sNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4sNV(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4sNV)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4svNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4svNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4svNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4svNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4ubNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4ubNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4ubNV(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttrib4ubNV)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4ubvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4ubvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttrib4ubvNV(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttrib4ubvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs1dvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs1dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs1dvNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs1dvNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs1fvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs1fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs1fvNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs1fvNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs1svNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs1svNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs1svNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs1svNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs2dvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs2dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs2dvNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs2dvNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs2fvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs2fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs2fvNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs2fvNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs2svNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs2svNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs2svNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs2svNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs3dvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs3dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs3dvNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs3dvNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs3fvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs3fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs3fvNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs3fvNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs3svNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs3svNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs3svNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs3svNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs4dvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs4dvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs4dvNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs4dvNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs4fvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs4fvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs4fvNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs4fvNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs4svNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs4svNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs4svNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs4svNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribs4ubvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribs4ubvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribs4ubvNV(_index_, _count_, _v_)\n f = OpenGL::get_command(:glVertexAttribs4ubvNV)\n f.call(_index_, _count_, _v_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_vertex_program1_1 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27083 def self.define_ext_command_GL_NV_vertex_program1_1 end |
.define_ext_command_GL_NV_vertex_program2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27092 def self.define_ext_command_GL_NV_vertex_program2 end |
.define_ext_command_GL_NV_vertex_program2_option ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27101 def self.define_ext_command_GL_NV_vertex_program2_option end |
.define_ext_command_GL_NV_vertex_program3 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27110 def self.define_ext_command_GL_NV_vertex_program3 end |
.define_ext_command_GL_NV_vertex_program4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27119 def self.define_ext_command_GL_NV_vertex_program4 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1iEXT] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glVertexAttribI1iEXT(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttribI1iEXT)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI2iEXT(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttribI2iEXT)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI3iEXT(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttribI3iEXT)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4iEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4iEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4iEXT(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttribI4iEXT)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI1uiEXT(_index_, _x_)\n f = OpenGL::get_command(:glVertexAttribI1uiEXT)\n f.call(_index_, _x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI2uiEXT(_index_, _x_, _y_)\n f = OpenGL::get_command(:glVertexAttribI2uiEXT)\n f.call(_index_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI3uiEXT(_index_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glVertexAttribI3uiEXT)\n f.call(_index_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4uiEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4uiEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4uiEXT(_index_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertexAttribI4uiEXT)\n f.call(_index_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI1ivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI1ivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI2ivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI2ivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI3ivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI3ivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4ivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4ivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4ivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4ivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI1uivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI1uivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI2uivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI2uivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI3uivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI3uivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4uivEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4uivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4uivEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4uivEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4bvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4bvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4bvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4bvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4svEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4svEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4svEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4svEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4ubvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4ubvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4ubvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4ubvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4usvEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4usvEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribI4usvEXT(_index_, _v_)\n f = OpenGL::get_command(:glVertexAttribI4usvEXT)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertexAttribIPointerEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribIPointerEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertexAttribIPointerEXT(_index_, _size_, _type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glVertexAttribIPointerEXT)\n f.call(_index_, _size_, _type_, _stride_, _pointer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribIivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribIivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribIivEXT(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribIivEXT)\n f.call(_index_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribIuivEXT] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribIuivEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVertexAttribIuivEXT(_index_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVertexAttribIuivEXT)\n f.call(_index_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_video_capture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27357 def self.define_ext_command_GL_NV_video_capture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginVideoCaptureNV] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginVideoCaptureNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBeginVideoCaptureNV(_video_capture_slot_)\n f = OpenGL::get_command(:glBeginVideoCaptureNV)\n f.call(_video_capture_slot_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindVideoCaptureStreamBufferNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindVideoCaptureStreamBufferNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindVideoCaptureStreamBufferNV(_video_capture_slot_, _stream_, _frame_region_, _offset_)\n f = OpenGL::get_command(:glBindVideoCaptureStreamBufferNV)\n f.call(_video_capture_slot_, _stream_, _frame_region_, _offset_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindVideoCaptureStreamTextureNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindVideoCaptureStreamTextureNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBindVideoCaptureStreamTextureNV(_video_capture_slot_, _stream_, _frame_region_, _target_, _texture_)\n f = OpenGL::get_command(:glBindVideoCaptureStreamTextureNV)\n f.call(_video_capture_slot_, _stream_, _frame_region_, _target_, _texture_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndVideoCaptureNV] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndVideoCaptureNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndVideoCaptureNV(_video_capture_slot_)\n f = OpenGL::get_command(:glEndVideoCaptureNV)\n f.call(_video_capture_slot_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVideoCaptureivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVideoCaptureivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVideoCaptureivNV(_video_capture_slot_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVideoCaptureivNV)\n f.call(_video_capture_slot_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVideoCaptureStreamivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVideoCaptureStreamivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVideoCaptureStreamivNV(_video_capture_slot_, _stream_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVideoCaptureStreamivNV)\n f.call(_video_capture_slot_, _stream_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVideoCaptureStreamfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVideoCaptureStreamfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVideoCaptureStreamfvNV(_video_capture_slot_, _stream_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVideoCaptureStreamfvNV)\n f.call(_video_capture_slot_, _stream_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetVideoCaptureStreamdvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetVideoCaptureStreamdvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetVideoCaptureStreamdvNV(_video_capture_slot_, _stream_, _pname_, _params_)\n f = OpenGL::get_command(:glGetVideoCaptureStreamdvNV)\n f.call(_video_capture_slot_, _stream_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVideoCaptureNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVideoCaptureNV] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glVideoCaptureNV(_video_capture_slot_, _sequence_num_, _capture_time_)\n f = OpenGL::get_command(:glVideoCaptureNV)\n f.call(_video_capture_slot_, _sequence_num_, _capture_time_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVideoCaptureStreamParameterivNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVideoCaptureStreamParameterivNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVideoCaptureStreamParameterivNV(_video_capture_slot_, _stream_, _pname_, _params_)\n f = OpenGL::get_command(:glVideoCaptureStreamParameterivNV)\n f.call(_video_capture_slot_, _stream_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVideoCaptureStreamParameterfvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVideoCaptureStreamParameterfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVideoCaptureStreamParameterfvNV(_video_capture_slot_, _stream_, _pname_, _params_)\n f = OpenGL::get_command(:glVideoCaptureStreamParameterfvNV)\n f.call(_video_capture_slot_, _stream_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVideoCaptureStreamParameterdvNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVideoCaptureStreamParameterdvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVideoCaptureStreamParameterdvNV(_video_capture_slot_, _stream_, _pname_, _params_)\n f = OpenGL::get_command(:glVideoCaptureStreamParameterdvNV)\n f.call(_video_capture_slot_, _stream_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_viewport_array ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7084 def self. OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportArrayvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportArrayvNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glViewportArrayvNV(_first_, _count_, _v_)\n f = OpenGL::get_command(:glViewportArrayvNV)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportIndexedfNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportIndexedfNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glViewportIndexedfNV(_index_, _x_, _y_, _w_, _h_)\n f = OpenGL::get_command(:glViewportIndexedfNV)\n f.call(_index_, _x_, _y_, _w_, _h_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportIndexedfvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportIndexedfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glViewportIndexedfvNV(_index_, _v_)\n f = OpenGL::get_command(:glViewportIndexedfvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorArrayvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorArrayvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorArrayvNV(_first_, _count_, _v_)\n f = OpenGL::get_command(:glScissorArrayvNV)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorIndexedNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorIndexedNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorIndexedNV(_index_, _left_, _bottom_, _width_, _height_)\n f = OpenGL::get_command(:glScissorIndexedNV)\n f.call(_index_, _left_, _bottom_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorIndexedvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorIndexedvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorIndexedvNV(_index_, _v_)\n f = OpenGL::get_command(:glScissorIndexedvNV)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangeArrayfvNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeArrayfvNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangeArrayfvNV(_first_, _count_, _v_)\n f = OpenGL::get_command(:glDepthRangeArrayfvNV)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangeIndexedfNV] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeIndexedfNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangeIndexedfNV(_index_, _n_, _f_)\n f = OpenGL::get_command(:glDepthRangeIndexedfNV)\n f.call(_index_, _n_, _f_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFloati_vNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFloati_vNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFloati_vNV(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetFloati_vNV)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableiNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableiNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableiNV(_target_, _index_)\n f = OpenGL::get_command(:glEnableiNV)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableiNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableiNV] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableiNV(_target_, _index_)\n f = OpenGL::get_command(:glDisableiNV)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsEnablediNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsEnablediNV] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsEnablediNV(_target_, _index_)\n f = OpenGL::get_command(:glIsEnablediNV)\n f.call(_target_, _index_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NV_viewport_array2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27485 def self. end |
.define_ext_command_GL_NV_viewport_swizzle ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27494 def self. OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportSwizzleNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportSwizzleNV] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glViewportSwizzleNV(_index_, _swizzlex_, _swizzley_, _swizzlez_, _swizzlew_)\n f = OpenGL::get_command(:glViewportSwizzleNV)\n f.call(_index_, _swizzlex_, _swizzley_, _swizzlez_, _swizzlew_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NVX_blend_equation_advanced_multi_draw_buffers ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20954 def self.define_ext_command_GL_NVX_blend_equation_advanced_multi_draw_buffers end |
.define_ext_command_GL_NVX_conditional_render ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20963 def self.define_ext_command_GL_NVX_conditional_render OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBeginConditionalRenderNVX] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBeginConditionalRenderNVX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBeginConditionalRenderNVX(_id_)\n f = OpenGL::get_command(:glBeginConditionalRenderNVX)\n f.call(_id_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndConditionalRenderNVX] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndConditionalRenderNVX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndConditionalRenderNVX()\n f = OpenGL::get_command(:glEndConditionalRenderNVX)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_NVX_gpu_memory_info ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 20991 def self.define_ext_command_GL_NVX_gpu_memory_info end |
.define_ext_command_GL_NVX_gpu_multicast2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23448 def self.define_ext_command_GL_NVX_gpu_multicast2 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUploadGpuMaskNVX] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUploadGpuMaskNVX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glUploadGpuMaskNVX(_mask_)\n f = OpenGL::get_command(:glUploadGpuMaskNVX)\n f.call(_mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastViewportArrayvNVX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastViewportArrayvNVX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastViewportArrayvNVX(_gpu_, _first_, _count_, _v_)\n f = OpenGL::get_command(:glMulticastViewportArrayvNVX)\n f.call(_gpu_, _first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastViewportPositionWScaleNVX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastViewportPositionWScaleNVX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastViewportPositionWScaleNVX(_gpu_, _index_, _xcoeff_, _ycoeff_)\n f = OpenGL::get_command(:glMulticastViewportPositionWScaleNVX)\n f.call(_gpu_, _index_, _xcoeff_, _ycoeff_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMulticastScissorArrayvNVX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMulticastScissorArrayvNVX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMulticastScissorArrayvNVX(_gpu_, _first_, _count_, _v_)\n f = OpenGL::get_command(:glMulticastScissorArrayvNVX)\n f.call(_gpu_, _first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAsyncCopyBufferSubDataNVX] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAsyncCopyBufferSubDataNVX] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glAsyncCopyBufferSubDataNVX(_waitSemaphoreCount_, _waitSemaphoreArray_, _fenceValueArray_, _readGpu_, _writeGpuMask_, _readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_, _signalSemaphoreCount_, _signalSemaphoreArray_, _signalValueArray_)\n f = OpenGL::get_command(:glAsyncCopyBufferSubDataNVX)\n f.call(_waitSemaphoreCount_, _waitSemaphoreArray_, _fenceValueArray_, _readGpu_, _writeGpuMask_, _readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_, _signalSemaphoreCount_, _signalSemaphoreArray_, _signalValueArray_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAsyncCopyImageSubDataNVX] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAsyncCopyImageSubDataNVX] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glAsyncCopyImageSubDataNVX(_waitSemaphoreCount_, _waitSemaphoreArray_, _waitValueArray_, _srcGpu_, _dstGpuMask_, _srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_, _signalSemaphoreCount_, _signalSemaphoreArray_, _signalValueArray_)\n f = OpenGL::get_command(:glAsyncCopyImageSubDataNVX)\n f.call(_waitSemaphoreCount_, _waitSemaphoreArray_, _waitValueArray_, _srcGpu_, _dstGpuMask_, _srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_, _signalSemaphoreCount_, _signalSemaphoreArray_, _signalValueArray_)\n end\n SRC\nend\n") |
.define_ext_command_GL_NVX_linked_gpu_multicast ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 21000 def self.define_ext_command_GL_NVX_linked_gpu_multicast OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLGPUNamedBufferSubDataNVX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLGPUNamedBufferSubDataNVX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glLGPUNamedBufferSubDataNVX(_gpuMask_, _buffer_, _offset_, _size_, _data_)\n f = OpenGL::get_command(:glLGPUNamedBufferSubDataNVX)\n f.call(_gpuMask_, _buffer_, _offset_, _size_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLGPUCopyImageSubDataNVX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLGPUCopyImageSubDataNVX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLGPUCopyImageSubDataNVX(_sourceGpu_, _destinationGpuMask_, _srcName_, _srcTarget_, _srcLevel_, _srcX_, _srxY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _width_, _height_, _depth_)\n f = OpenGL::get_command(:glLGPUCopyImageSubDataNVX)\n f.call(_sourceGpu_, _destinationGpuMask_, _srcName_, _srcTarget_, _srcLevel_, _srcX_, _srxY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _width_, _height_, _depth_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLGPUInterlockNVX] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLGPUInterlockNVX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLGPUInterlockNVX()\n f = OpenGL::get_command(:glLGPUInterlockNVX)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_NVX_progress_fence ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 23516 def self.define_ext_command_GL_NVX_progress_fence OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCreateProgressFenceNVX] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCreateProgressFenceNVX] = -Fiddle::TYPE_INT OpenGL.module_eval(" def glCreateProgressFenceNVX()\n f = OpenGL::get_command(:glCreateProgressFenceNVX)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSignalSemaphoreui64NVX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSignalSemaphoreui64NVX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSignalSemaphoreui64NVX(_signalGpu_, _fenceObjectCount_, _semaphoreArray_, _fenceValueArray_)\n f = OpenGL::get_command(:glSignalSemaphoreui64NVX)\n f.call(_signalGpu_, _fenceObjectCount_, _semaphoreArray_, _fenceValueArray_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glWaitSemaphoreui64NVX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glWaitSemaphoreui64NVX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glWaitSemaphoreui64NVX(_waitGpu_, _fenceObjectCount_, _semaphoreArray_, _fenceValueArray_)\n f = OpenGL::get_command(:glWaitSemaphoreui64NVX)\n f.call(_waitGpu_, _fenceObjectCount_, _semaphoreArray_, _fenceValueArray_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClientWaitSemaphoreui64NVX] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClientWaitSemaphoreui64NVX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClientWaitSemaphoreui64NVX(_fenceObjectCount_, _semaphoreArray_, _fenceValueArray_)\n f = OpenGL::get_command(:glClientWaitSemaphoreui64NVX)\n f.call(_fenceObjectCount_, _semaphoreArray_, _fenceValueArray_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_byte_coordinates ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27512 def self.define_ext_command_GL_OES_byte_coordinates OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1bOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1bOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMultiTexCoord1bOES(_texture_, _s_)\n f = OpenGL::get_command(:glMultiTexCoord1bOES)\n f.call(_texture_, _s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1bvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1bvOES(_texture_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoord1bvOES)\n f.call(_texture_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2bOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2bOES(_texture_, _s_, _t_)\n f = OpenGL::get_command(:glMultiTexCoord2bOES)\n f.call(_texture_, _s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2bvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2bvOES(_texture_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoord2bvOES)\n f.call(_texture_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3bOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3bOES(_texture_, _s_, _t_, _r_)\n f = OpenGL::get_command(:glMultiTexCoord3bOES)\n f.call(_texture_, _s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3bvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3bvOES(_texture_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoord3bvOES)\n f.call(_texture_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4bOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4bOES(_texture_, _s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glMultiTexCoord4bOES)\n f.call(_texture_, _s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4bvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4bvOES(_texture_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoord4bvOES)\n f.call(_texture_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord1bOES] = [Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord1bOES(_s_)\n f = OpenGL::get_command(:glTexCoord1bOES)\n f.call(_s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord1bvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord1bvOES(_coords_)\n f = OpenGL::get_command(:glTexCoord1bvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2bOES] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2bOES(_s_, _t_)\n f = OpenGL::get_command(:glTexCoord2bOES)\n f.call(_s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2bvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2bvOES(_coords_)\n f = OpenGL::get_command(:glTexCoord2bvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord3bOES] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord3bOES(_s_, _t_, _r_)\n f = OpenGL::get_command(:glTexCoord3bOES)\n f.call(_s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord3bvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord3bvOES(_coords_)\n f = OpenGL::get_command(:glTexCoord3bvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4bOES] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4bOES(_s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glTexCoord4bOES)\n f.call(_s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4bvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4bvOES(_coords_)\n f = OpenGL::get_command(:glTexCoord4bvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex2bOES] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex2bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex2bOES(_x_, _y_)\n f = OpenGL::get_command(:glVertex2bOES)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex2bvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex2bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex2bvOES(_coords_)\n f = OpenGL::get_command(:glVertex2bvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex3bOES] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex3bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex3bOES(_x_, _y_, _z_)\n f = OpenGL::get_command(:glVertex3bOES)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex3bvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex3bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex3bvOES(_coords_)\n f = OpenGL::get_command(:glVertex3bvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex4bOES] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex4bOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex4bOES(_x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glVertex4bOES)\n f.call(_x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex4bvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex4bvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex4bvOES(_coords_)\n f = OpenGL::get_command(:glVertex4bvOES)\n f.call(_coords_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_compressed_ETC1_RGB8_sub_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7303 def self.define_ext_command_GL_OES_compressed_ETC1_RGB8_sub_texture end |
.define_ext_command_GL_OES_compressed_ETC1_RGB8_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7312 def self.define_ext_command_GL_OES_compressed_ETC1_RGB8_texture end |
.define_ext_command_GL_OES_compressed_paletted_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27740 def self.define_ext_command_GL_OES_compressed_paletted_texture end |
.define_ext_command_GL_OES_copy_image ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7330 def self.define_ext_command_GL_OES_copy_image OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyImageSubDataOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyImageSubDataOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glCopyImageSubDataOES(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)\n f = OpenGL::get_command(:glCopyImageSubDataOES)\n f.call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_depth24 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7348 def self.define_ext_command_GL_OES_depth24 end |
.define_ext_command_GL_OES_depth32 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7357 def self.define_ext_command_GL_OES_depth32 end |
.define_ext_command_GL_OES_depth_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7366 def self.define_ext_command_GL_OES_depth_texture end |
.define_ext_command_GL_OES_draw_buffers_indexed ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7375 def self.define_ext_command_GL_OES_draw_buffers_indexed OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableiOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableiOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glEnableiOES(_target_, _index_)\n f = OpenGL::get_command(:glEnableiOES)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableiOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableiOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableiOES(_target_, _index_)\n f = OpenGL::get_command(:glDisableiOES)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationiOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationiOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendEquationiOES(_buf_, _mode_)\n f = OpenGL::get_command(:glBlendEquationiOES)\n f.call(_buf_, _mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendEquationSeparateiOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationSeparateiOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendEquationSeparateiOES(_buf_, _modeRGB_, _modeAlpha_)\n f = OpenGL::get_command(:glBlendEquationSeparateiOES)\n f.call(_buf_, _modeRGB_, _modeAlpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFunciOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFunciOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendFunciOES(_buf_, _src_, _dst_)\n f = OpenGL::get_command(:glBlendFunciOES)\n f.call(_buf_, _src_, _dst_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendFuncSeparateiOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendFuncSeparateiOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendFuncSeparateiOES(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)\n f = OpenGL::get_command(:glBlendFuncSeparateiOES)\n f.call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorMaskiOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorMaskiOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorMaskiOES(_index_, _r_, _g_, _b_, _a_)\n f = OpenGL::get_command(:glColorMaskiOES)\n f.call(_index_, _r_, _g_, _b_, _a_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsEnablediOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsEnablediOES] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsEnablediOES(_target_, _index_)\n f = OpenGL::get_command(:glIsEnablediOES)\n f.call(_target_, _index_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_draw_elements_base_vertex ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7463 def self.define_ext_command_GL_OES_draw_elements_base_vertex OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsBaseVertexOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsBaseVertexOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawElementsBaseVertexOES(_mode_, _count_, _type_, _indices_, _basevertex_)\n f = OpenGL::get_command(:glDrawElementsBaseVertexOES)\n f.call(_mode_, _count_, _type_, _indices_, _basevertex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawRangeElementsBaseVertexOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawRangeElementsBaseVertexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawRangeElementsBaseVertexOES(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)\n f = OpenGL::get_command(:glDrawRangeElementsBaseVertexOES)\n f.call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseVertexOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseVertexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDrawElementsInstancedBaseVertexOES(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)\n f = OpenGL::get_command(:glDrawElementsInstancedBaseVertexOES)\n f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsBaseVertexEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsBaseVertexEXT] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiDrawElementsBaseVertexEXT(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)\n f = OpenGL::get_command(:glMultiDrawElementsBaseVertexEXT)\n f.call(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_EGL_image ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7248 def self.define_ext_command_GL_OES_EGL_image OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEGLImageTargetTexture2DOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEGLImageTargetTexture2DOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glEGLImageTargetTexture2DOES(_target_, _image_)\n f = OpenGL::get_command(:glEGLImageTargetTexture2DOES)\n f.call(_target_, _image_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEGLImageTargetRenderbufferStorageOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEGLImageTargetRenderbufferStorageOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEGLImageTargetRenderbufferStorageOES(_target_, _image_)\n f = OpenGL::get_command(:glEGLImageTargetRenderbufferStorageOES)\n f.call(_target_, _image_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_EGL_image_external ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7276 def self.define_ext_command_GL_OES_EGL_image_external OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEGLImageTargetTexture2DOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEGLImageTargetTexture2DOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glEGLImageTargetTexture2DOES(_target_, _image_)\n f = OpenGL::get_command(:glEGLImageTargetTexture2DOES)\n f.call(_target_, _image_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_EGL_image_external_essl3 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7294 def self.define_ext_command_GL_OES_EGL_image_external_essl3 end |
.define_ext_command_GL_OES_element_index_uint ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7511 def self.define_ext_command_GL_OES_element_index_uint end |
.define_ext_command_GL_OES_fbo_render_mipmap ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7520 def self.define_ext_command_GL_OES_fbo_render_mipmap end |
.define_ext_command_GL_OES_fixed_point ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 27749 def self.define_ext_command_GL_OES_fixed_point OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAlphaFuncxOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAlphaFuncxOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glAlphaFuncxOES(_func_, _ref_)\n f = OpenGL::get_command(:glAlphaFuncxOES)\n f.call(_func_, _ref_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearColorxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearColorxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearColorxOES(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glClearColorxOES)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearDepthxOES] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearDepthxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearDepthxOES(_depth_)\n f = OpenGL::get_command(:glClearDepthxOES)\n f.call(_depth_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClipPlanexOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClipPlanexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClipPlanexOES(_plane_, _equation_)\n f = OpenGL::get_command(:glClipPlanexOES)\n f.call(_plane_, _equation_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor4xOES(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glColor4xOES)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangexOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangexOES(_n_, _f_)\n f = OpenGL::get_command(:glDepthRangexOES)\n f.call(_n_, _f_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogxOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogxOES(_pname_, _param_)\n f = OpenGL::get_command(:glFogxOES)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogxvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFogxvOES(_pname_, _param_)\n f = OpenGL::get_command(:glFogxvOES)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFrustumxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFrustumxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFrustumxOES(_l_, _r_, _b_, _t_, _n_, _f_)\n f = OpenGL::get_command(:glFrustumxOES)\n f.call(_l_, _r_, _b_, _t_, _n_, _f_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetClipPlanexOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetClipPlanexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetClipPlanexOES(_plane_, _equation_)\n f = OpenGL::get_command(:glGetClipPlanexOES)\n f.call(_plane_, _equation_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFixedvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFixedvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFixedvOES(_pname_, _params_)\n f = OpenGL::get_command(:glGetFixedvOES)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexEnvxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexEnvxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexEnvxvOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexEnvxvOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexParameterxvOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexParameterxvOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLightModelxOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLightModelxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLightModelxOES(_pname_, _param_)\n f = OpenGL::get_command(:glLightModelxOES)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLightModelxvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLightModelxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLightModelxvOES(_pname_, _param_)\n f = OpenGL::get_command(:glLightModelxvOES)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLightxOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLightxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLightxOES(_light_, _pname_, _param_)\n f = OpenGL::get_command(:glLightxOES)\n f.call(_light_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLightxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLightxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLightxvOES(_light_, _pname_, _params_)\n f = OpenGL::get_command(:glLightxvOES)\n f.call(_light_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLineWidthxOES] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLineWidthxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLineWidthxOES(_width_)\n f = OpenGL::get_command(:glLineWidthxOES)\n f.call(_width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLoadMatrixxOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLoadMatrixxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLoadMatrixxOES(_m_)\n f = OpenGL::get_command(:glLoadMatrixxOES)\n f.call(_m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMaterialxOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMaterialxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMaterialxOES(_face_, _pname_, _param_)\n f = OpenGL::get_command(:glMaterialxOES)\n f.call(_face_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMaterialxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMaterialxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMaterialxvOES(_face_, _pname_, _param_)\n f = OpenGL::get_command(:glMaterialxvOES)\n f.call(_face_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultMatrixxOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultMatrixxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultMatrixxOES(_m_)\n f = OpenGL::get_command(:glMultMatrixxOES)\n f.call(_m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4xOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4xOES(_texture_, _s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glMultiTexCoord4xOES)\n f.call(_texture_, _s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormal3xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormal3xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormal3xOES(_nx_, _ny_, _nz_)\n f = OpenGL::get_command(:glNormal3xOES)\n f.call(_nx_, _ny_, _nz_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glOrthoxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glOrthoxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glOrthoxOES(_l_, _r_, _b_, _t_, _n_, _f_)\n f = OpenGL::get_command(:glOrthoxOES)\n f.call(_l_, _r_, _b_, _t_, _n_, _f_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameterxvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameterxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPointParameterxvOES(_pname_, _params_)\n f = OpenGL::get_command(:glPointParameterxvOES)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointSizexOES] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointSizexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPointSizexOES(_size_)\n f = OpenGL::get_command(:glPointSizexOES)\n f.call(_size_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPolygonOffsetxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPolygonOffsetxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPolygonOffsetxOES(_factor_, _units_)\n f = OpenGL::get_command(:glPolygonOffsetxOES)\n f.call(_factor_, _units_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRotatexOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRotatexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRotatexOES(_angle_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glRotatexOES)\n f.call(_angle_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScalexOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScalexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScalexOES(_x_, _y_, _z_)\n f = OpenGL::get_command(:glScalexOES)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexEnvxOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexEnvxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexEnvxOES(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glTexEnvxOES)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexEnvxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexEnvxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexEnvxvOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glTexEnvxvOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexParameterxOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexParameterxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexParameterxOES(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glTexParameterxOES)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexParameterxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexParameterxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexParameterxvOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glTexParameterxvOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTranslatexOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTranslatexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTranslatexOES(_x_, _y_, _z_)\n f = OpenGL::get_command(:glTranslatexOES)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetLightxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetLightxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetLightxvOES(_light_, _pname_, _params_)\n f = OpenGL::get_command(:glGetLightxvOES)\n f.call(_light_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMaterialxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMaterialxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMaterialxvOES(_face_, _pname_, _params_)\n f = OpenGL::get_command(:glGetMaterialxvOES)\n f.call(_face_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameterxOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameterxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPointParameterxOES(_pname_, _param_)\n f = OpenGL::get_command(:glPointParameterxOES)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSampleCoveragexOES] = [Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSampleCoveragexOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSampleCoveragexOES(_value_, _invert_)\n f = OpenGL::get_command(:glSampleCoveragexOES)\n f.call(_value_, _invert_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAccumxOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAccumxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glAccumxOES(_op_, _value_)\n f = OpenGL::get_command(:glAccumxOES)\n f.call(_op_, _value_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBitmapxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBitmapxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBitmapxOES(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)\n f = OpenGL::get_command(:glBitmapxOES)\n f.call(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBlendColorxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBlendColorxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glBlendColorxOES(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glBlendColorxOES)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearAccumxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearAccumxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClearAccumxOES(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glClearAccumxOES)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor3xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor3xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor3xOES(_red_, _green_, _blue_)\n f = OpenGL::get_command(:glColor3xOES)\n f.call(_red_, _green_, _blue_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor3xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor3xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor3xvOES(_components_)\n f = OpenGL::get_command(:glColor3xvOES)\n f.call(_components_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor4xvOES(_components_)\n f = OpenGL::get_command(:glColor4xvOES)\n f.call(_components_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameterxOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameterxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameterxOES(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glConvolutionParameterxOES)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glConvolutionParameterxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glConvolutionParameterxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glConvolutionParameterxvOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glConvolutionParameterxvOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEvalCoord1xOES] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord1xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEvalCoord1xOES(_u_)\n f = OpenGL::get_command(:glEvalCoord1xOES)\n f.call(_u_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEvalCoord1xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord1xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEvalCoord1xvOES(_coords_)\n f = OpenGL::get_command(:glEvalCoord1xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEvalCoord2xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord2xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEvalCoord2xOES(_u_, _v_)\n f = OpenGL::get_command(:glEvalCoord2xOES)\n f.call(_u_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEvalCoord2xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord2xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEvalCoord2xvOES(_coords_)\n f = OpenGL::get_command(:glEvalCoord2xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFeedbackBufferxOES] = [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFeedbackBufferxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFeedbackBufferxOES(_n_, _type_, _buffer_)\n f = OpenGL::get_command(:glFeedbackBufferxOES)\n f.call(_n_, _type_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetConvolutionParameterxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetConvolutionParameterxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetConvolutionParameterxvOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetConvolutionParameterxvOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetHistogramParameterxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetHistogramParameterxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetHistogramParameterxvOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetHistogramParameterxvOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetLightxOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetLightxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetLightxOES(_light_, _pname_, _params_)\n f = OpenGL::get_command(:glGetLightxOES)\n f.call(_light_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMapxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMapxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMapxvOES(_target_, _query_, _v_)\n f = OpenGL::get_command(:glGetMapxvOES)\n f.call(_target_, _query_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetMaterialxOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetMaterialxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetMaterialxOES(_face_, _pname_, _param_)\n f = OpenGL::get_command(:glGetMaterialxOES)\n f.call(_face_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPixelMapxv] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPixelMapxv] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPixelMapxv(_map_, _size_, _values_)\n f = OpenGL::get_command(:glGetPixelMapxv)\n f.call(_map_, _size_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexGenxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexGenxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexGenxvOES(_coord_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexGenxvOES)\n f.call(_coord_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexLevelParameterxvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexLevelParameterxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexLevelParameterxvOES(_target_, _level_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexLevelParameterxvOES)\n f.call(_target_, _level_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIndexxOES] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIndexxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glIndexxOES(_component_)\n f = OpenGL::get_command(:glIndexxOES)\n f.call(_component_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIndexxvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIndexxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glIndexxvOES(_component_)\n f = OpenGL::get_command(:glIndexxvOES)\n f.call(_component_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLoadTransposeMatrixxOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLoadTransposeMatrixxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLoadTransposeMatrixxOES(_m_)\n f = OpenGL::get_command(:glLoadTransposeMatrixxOES)\n f.call(_m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMap1xOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMap1xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMap1xOES(_target_, _u1_, _u2_, _stride_, _order_, _points_)\n f = OpenGL::get_command(:glMap1xOES)\n f.call(_target_, _u1_, _u2_, _stride_, _order_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMap2xOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMap2xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMap2xOES(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)\n f = OpenGL::get_command(:glMap2xOES)\n f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapGrid1xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapGrid1xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMapGrid1xOES(_n_, _u1_, _u2_)\n f = OpenGL::get_command(:glMapGrid1xOES)\n f.call(_n_, _u1_, _u2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapGrid2xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapGrid2xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMapGrid2xOES(_n_, _u1_, _u2_, _v1_, _v2_)\n f = OpenGL::get_command(:glMapGrid2xOES)\n f.call(_n_, _u1_, _u2_, _v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultTransposeMatrixxOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultTransposeMatrixxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultTransposeMatrixxOES(_m_)\n f = OpenGL::get_command(:glMultTransposeMatrixxOES)\n f.call(_m_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1xOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1xOES(_texture_, _s_)\n f = OpenGL::get_command(:glMultiTexCoord1xOES)\n f.call(_texture_, _s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1xvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord1xvOES(_texture_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoord1xvOES)\n f.call(_texture_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2xOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2xOES(_texture_, _s_, _t_)\n f = OpenGL::get_command(:glMultiTexCoord2xOES)\n f.call(_texture_, _s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2xvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord2xvOES(_texture_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoord2xvOES)\n f.call(_texture_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3xOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3xOES(_texture_, _s_, _t_, _r_)\n f = OpenGL::get_command(:glMultiTexCoord3xOES)\n f.call(_texture_, _s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3xvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord3xvOES(_texture_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoord3xvOES)\n f.call(_texture_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4xvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glMultiTexCoord4xvOES(_texture_, _coords_)\n f = OpenGL::get_command(:glMultiTexCoord4xvOES)\n f.call(_texture_, _coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormal3xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormal3xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormal3xvOES(_coords_)\n f = OpenGL::get_command(:glNormal3xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPassThroughxOES] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPassThroughxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPassThroughxOES(_token_)\n f = OpenGL::get_command(:glPassThroughxOES)\n f.call(_token_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelMapx] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelMapx] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelMapx(_map_, _size_, _values_)\n f = OpenGL::get_command(:glPixelMapx)\n f.call(_map_, _size_, _values_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelStorex] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelStorex] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelStorex(_pname_, _param_)\n f = OpenGL::get_command(:glPixelStorex)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTransferxOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTransferxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelTransferxOES(_pname_, _param_)\n f = OpenGL::get_command(:glPixelTransferxOES)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelZoomxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelZoomxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelZoomxOES(_xfactor_, _yfactor_)\n f = OpenGL::get_command(:glPixelZoomxOES)\n f.call(_xfactor_, _yfactor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPrioritizeTexturesxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPrioritizeTexturesxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPrioritizeTexturesxOES(_n_, _textures_, _priorities_)\n f = OpenGL::get_command(:glPrioritizeTexturesxOES)\n f.call(_n_, _textures_, _priorities_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRasterPos2xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRasterPos2xOES(_x_, _y_)\n f = OpenGL::get_command(:glRasterPos2xOES)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRasterPos2xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRasterPos2xvOES(_coords_)\n f = OpenGL::get_command(:glRasterPos2xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRasterPos3xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRasterPos3xOES(_x_, _y_, _z_)\n f = OpenGL::get_command(:glRasterPos3xOES)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRasterPos3xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRasterPos3xvOES(_coords_)\n f = OpenGL::get_command(:glRasterPos3xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRasterPos4xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRasterPos4xOES(_x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glRasterPos4xOES)\n f.call(_x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRasterPos4xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRasterPos4xvOES(_coords_)\n f = OpenGL::get_command(:glRasterPos4xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRectxOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRectxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRectxOES(_x1_, _y1_, _x2_, _y2_)\n f = OpenGL::get_command(:glRectxOES)\n f.call(_x1_, _y1_, _x2_, _y2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glRectxvOES] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glRectxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glRectxvOES(_v1_, _v2_)\n f = OpenGL::get_command(:glRectxvOES)\n f.call(_v1_, _v2_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord1xOES] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord1xOES(_s_)\n f = OpenGL::get_command(:glTexCoord1xOES)\n f.call(_s_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord1xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord1xvOES(_coords_)\n f = OpenGL::get_command(:glTexCoord1xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2xOES(_s_, _t_)\n f = OpenGL::get_command(:glTexCoord2xOES)\n f.call(_s_, _t_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2xvOES(_coords_)\n f = OpenGL::get_command(:glTexCoord2xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord3xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord3xOES(_s_, _t_, _r_)\n f = OpenGL::get_command(:glTexCoord3xOES)\n f.call(_s_, _t_, _r_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord3xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord3xvOES(_coords_)\n f = OpenGL::get_command(:glTexCoord3xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4xOES(_s_, _t_, _r_, _q_)\n f = OpenGL::get_command(:glTexCoord4xOES)\n f.call(_s_, _t_, _r_, _q_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4xvOES(_coords_)\n f = OpenGL::get_command(:glTexCoord4xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexGenxOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexGenxOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexGenxOES(_coord_, _pname_, _param_)\n f = OpenGL::get_command(:glTexGenxOES)\n f.call(_coord_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexGenxvOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexGenxvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexGenxvOES(_coord_, _pname_, _params_)\n f = OpenGL::get_command(:glTexGenxvOES)\n f.call(_coord_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex2xOES] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex2xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex2xOES(_x_)\n f = OpenGL::get_command(:glVertex2xOES)\n f.call(_x_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex2xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex2xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex2xvOES(_coords_)\n f = OpenGL::get_command(:glVertex2xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex3xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex3xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex3xOES(_x_, _y_)\n f = OpenGL::get_command(:glVertex3xOES)\n f.call(_x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex3xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex3xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex3xvOES(_coords_)\n f = OpenGL::get_command(:glVertex3xvOES)\n f.call(_coords_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex4xOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex4xOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex4xOES(_x_, _y_, _z_)\n f = OpenGL::get_command(:glVertex4xOES)\n f.call(_x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glVertex4xvOES] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glVertex4xvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glVertex4xvOES(_coords_)\n f = OpenGL::get_command(:glVertex4xvOES)\n f.call(_coords_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_fragment_precision_high ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7529 def self.define_ext_command_GL_OES_fragment_precision_high end |
.define_ext_command_GL_OES_geometry_point_size ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7538 def self.define_ext_command_GL_OES_geometry_point_size end |
.define_ext_command_GL_OES_geometry_shader ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7547 def self.define_ext_command_GL_OES_geometry_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferTextureOES(_target_, _attachment_, _texture_, _level_)\n f = OpenGL::get_command(:glFramebufferTextureOES)\n f.call(_target_, _attachment_, _texture_, _level_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_get_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7565 def self.define_ext_command_GL_OES_get_program_binary OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetProgramBinaryOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetProgramBinaryOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetProgramBinaryOES(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)\n f = OpenGL::get_command(:glGetProgramBinaryOES)\n f.call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glProgramBinaryOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glProgramBinaryOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glProgramBinaryOES(_program_, _binaryFormat_, _binary_, _length_)\n f = OpenGL::get_command(:glProgramBinaryOES)\n f.call(_program_, _binaryFormat_, _binary_, _length_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_gpu_shader5 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7593 def self.define_ext_command_GL_OES_gpu_shader5 end |
.define_ext_command_GL_OES_mapbuffer ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7602 def self.define_ext_command_GL_OES_mapbuffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMapBufferOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMapBufferOES] = Fiddle::TYPE_VOIDP OpenGL.module_eval(" def glMapBufferOES(_target_, _access_)\n f = OpenGL::get_command(:glMapBufferOES)\n f.call(_target_, _access_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glUnmapBufferOES] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glUnmapBufferOES] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glUnmapBufferOES(_target_)\n f = OpenGL::get_command(:glUnmapBufferOES)\n f.call(_target_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetBufferPointervOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetBufferPointervOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetBufferPointervOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetBufferPointervOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_packed_depth_stencil ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7640 def self.define_ext_command_GL_OES_packed_depth_stencil end |
.define_ext_command_GL_OES_primitive_bounding_box ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7649 def self.define_ext_command_GL_OES_primitive_bounding_box OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPrimitiveBoundingBoxOES] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPrimitiveBoundingBoxOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPrimitiveBoundingBoxOES(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)\n f = OpenGL::get_command(:glPrimitiveBoundingBoxOES)\n f.call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_query_matrix ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 28827 def self.define_ext_command_GL_OES_query_matrix OpenGL::GL_FUNCTIONS_ARGS_MAP[:glQueryMatrixxOES] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glQueryMatrixxOES] = -Fiddle::TYPE_INT OpenGL.module_eval(" def glQueryMatrixxOES(_mantissa_, _exponent_)\n f = OpenGL::get_command(:glQueryMatrixxOES)\n f.call(_mantissa_, _exponent_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_read_format ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 28845 def self.define_ext_command_GL_OES_read_format end |
.define_ext_command_GL_OES_required_internalformat ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7667 def self.define_ext_command_GL_OES_required_internalformat end |
.define_ext_command_GL_OES_rgb8_rgba8 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7676 def self.define_ext_command_GL_OES_rgb8_rgba8 end |
.define_ext_command_GL_OES_sample_shading ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7685 def self.define_ext_command_GL_OES_sample_shading OpenGL::GL_FUNCTIONS_ARGS_MAP[:glMinSampleShadingOES] = [Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glMinSampleShadingOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glMinSampleShadingOES(_value_)\n f = OpenGL::get_command(:glMinSampleShadingOES)\n f.call(_value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_sample_variables ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7703 def self.define_ext_command_GL_OES_sample_variables end |
.define_ext_command_GL_OES_shader_image_atomic ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7712 def self.define_ext_command_GL_OES_shader_image_atomic end |
.define_ext_command_GL_OES_shader_io_blocks ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7721 def self.define_ext_command_GL_OES_shader_io_blocks end |
.define_ext_command_GL_OES_shader_multisample_interpolation ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7730 def self.define_ext_command_GL_OES_shader_multisample_interpolation end |
.define_ext_command_GL_OES_single_precision ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 28854 def self.define_ext_command_GL_OES_single_precision OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClearDepthfOES] = [Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClearDepthfOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glClearDepthfOES(_depth_)\n f = OpenGL::get_command(:glClearDepthfOES)\n f.call(_depth_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glClipPlanefOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glClipPlanefOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glClipPlanefOES(_plane_, _equation_)\n f = OpenGL::get_command(:glClipPlanefOES)\n f.call(_plane_, _equation_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangefOES] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangefOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangefOES(_n_, _f_)\n f = OpenGL::get_command(:glDepthRangefOES)\n f.call(_n_, _f_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFrustumfOES] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFrustumfOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFrustumfOES(_l_, _r_, _b_, _t_, _n_, _f_)\n f = OpenGL::get_command(:glFrustumfOES)\n f.call(_l_, _r_, _b_, _t_, _n_, _f_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetClipPlanefOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetClipPlanefOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetClipPlanefOES(_plane_, _equation_)\n f = OpenGL::get_command(:glGetClipPlanefOES)\n f.call(_plane_, _equation_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glOrthofOES] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glOrthofOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glOrthofOES(_l_, _r_, _b_, _t_, _n_, _f_)\n f = OpenGL::get_command(:glOrthofOES)\n f.call(_l_, _r_, _b_, _t_, _n_, _f_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_standard_derivatives ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7739 def self.define_ext_command_GL_OES_standard_derivatives end |
.define_ext_command_GL_OES_stencil1 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7748 def self.define_ext_command_GL_OES_stencil1 end |
.define_ext_command_GL_OES_stencil4 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7757 def self.define_ext_command_GL_OES_stencil4 end |
.define_ext_command_GL_OES_surfaceless_context ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7766 def self.define_ext_command_GL_OES_surfaceless_context end |
.define_ext_command_GL_OES_tessellation_point_size ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7775 def self.define_ext_command_GL_OES_tessellation_point_size end |
.define_ext_command_GL_OES_tessellation_shader ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7784 def self.define_ext_command_GL_OES_tessellation_shader OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPatchParameteriOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPatchParameteriOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPatchParameteriOES(_pname_, _value_)\n f = OpenGL::get_command(:glPatchParameteriOES)\n f.call(_pname_, _value_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_texture_3D ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7802 def self.define_ext_command_GL_OES_texture_3D OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexImage3DOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexImage3DOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexImage3DOES(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTexImage3DOES)\n f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexSubImage3DOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexSubImage3DOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexSubImage3DOES(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTexSubImage3DOES)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyTexSubImage3DOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyTexSubImage3DOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyTexSubImage3DOES(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n f = OpenGL::get_command(:glCopyTexSubImage3DOES)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTexImage3DOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexImage3DOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTexImage3DOES(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTexImage3DOES)\n f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCompressedTexSubImage3DOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexSubImage3DOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCompressedTexSubImage3DOES(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)\n f = OpenGL::get_command(:glCompressedTexSubImage3DOES)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture3DOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture3DOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferTexture3DOES(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)\n f = OpenGL::get_command(:glFramebufferTexture3DOES)\n f.call(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_texture_border_clamp ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7870 def self.define_ext_command_GL_OES_texture_border_clamp OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexParameterIivOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexParameterIivOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexParameterIivOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glTexParameterIivOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexParameterIuivOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexParameterIuivOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexParameterIuivOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glTexParameterIuivOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterIivOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterIivOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexParameterIivOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexParameterIivOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterIuivOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterIuivOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetTexParameterIuivOES(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetTexParameterIuivOES)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterIivOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterIivOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterIivOES(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterIivOES)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterIuivOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterIuivOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplerParameterIuivOES(_sampler_, _pname_, _param_)\n f = OpenGL::get_command(:glSamplerParameterIuivOES)\n f.call(_sampler_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterIivOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterIivOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameterIivOES(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameterIivOES)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterIuivOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterIuivOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSamplerParameterIuivOES(_sampler_, _pname_, _params_)\n f = OpenGL::get_command(:glGetSamplerParameterIuivOES)\n f.call(_sampler_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_texture_buffer ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7958 def self.define_ext_command_GL_OES_texture_buffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexBufferOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexBufferOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexBufferOES(_target_, _internalformat_, _buffer_)\n f = OpenGL::get_command(:glTexBufferOES)\n f.call(_target_, _internalformat_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexBufferRangeOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexBufferRangeOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexBufferRangeOES(_target_, _internalformat_, _buffer_, _offset_, _size_)\n f = OpenGL::get_command(:glTexBufferRangeOES)\n f.call(_target_, _internalformat_, _buffer_, _offset_, _size_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_texture_compression_astc ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7986 def self.define_ext_command_GL_OES_texture_compression_astc end |
.define_ext_command_GL_OES_texture_cube_map_array ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 7995 def self.define_ext_command_GL_OES_texture_cube_map_array end |
.define_ext_command_GL_OES_texture_float ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8004 def self.define_ext_command_GL_OES_texture_float end |
.define_ext_command_GL_OES_texture_float_linear ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8013 def self.define_ext_command_GL_OES_texture_float_linear end |
.define_ext_command_GL_OES_texture_half_float ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8022 def self.define_ext_command_GL_OES_texture_half_float end |
.define_ext_command_GL_OES_texture_half_float_linear ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8031 def self.define_ext_command_GL_OES_texture_half_float_linear end |
.define_ext_command_GL_OES_texture_npot ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8040 def self.define_ext_command_GL_OES_texture_npot end |
.define_ext_command_GL_OES_texture_stencil8 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8049 def self.define_ext_command_GL_OES_texture_stencil8 end |
.define_ext_command_GL_OES_texture_storage_multisample_2d_array ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8058 def self.define_ext_command_GL_OES_texture_storage_multisample_2d_array OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexStorage3DMultisampleOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexStorage3DMultisampleOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexStorage3DMultisampleOES(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n f = OpenGL::get_command(:glTexStorage3DMultisampleOES)\n f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_texture_view ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8076 def self.define_ext_command_GL_OES_texture_view OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureViewOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureViewOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTextureViewOES(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)\n f = OpenGL::get_command(:glTextureViewOES)\n f.call(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_vertex_array_object ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8094 def self.define_ext_command_GL_OES_vertex_array_object OpenGL::GL_FUNCTIONS_ARGS_MAP[:glBindVertexArrayOES] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glBindVertexArrayOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glBindVertexArrayOES(_array_)\n f = OpenGL::get_command(:glBindVertexArrayOES)\n f.call(_array_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteVertexArraysOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteVertexArraysOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteVertexArraysOES(_n_, _arrays_)\n f = OpenGL::get_command(:glDeleteVertexArraysOES)\n f.call(_n_, _arrays_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenVertexArraysOES] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenVertexArraysOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGenVertexArraysOES(_n_, _arrays_)\n f = OpenGL::get_command(:glGenVertexArraysOES)\n f.call(_n_, _arrays_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsVertexArrayOES] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsVertexArrayOES] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsVertexArrayOES(_array_)\n f = OpenGL::get_command(:glIsVertexArrayOES)\n f.call(_array_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OES_vertex_half_float ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8142 def self.define_ext_command_GL_OES_vertex_half_float end |
.define_ext_command_GL_OES_vertex_type_10_10_10_2 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8151 def self.define_ext_command_GL_OES_vertex_type_10_10_10_2 end |
.define_ext_command_GL_OES_viewport_array ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8160 def self. OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportArrayvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportArrayvOES] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glViewportArrayvOES(_first_, _count_, _v_)\n f = OpenGL::get_command(:glViewportArrayvOES)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportIndexedfOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportIndexedfOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glViewportIndexedfOES(_index_, _x_, _y_, _w_, _h_)\n f = OpenGL::get_command(:glViewportIndexedfOES)\n f.call(_index_, _x_, _y_, _w_, _h_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glViewportIndexedfvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glViewportIndexedfvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glViewportIndexedfvOES(_index_, _v_)\n f = OpenGL::get_command(:glViewportIndexedfvOES)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorArrayvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorArrayvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorArrayvOES(_first_, _count_, _v_)\n f = OpenGL::get_command(:glScissorArrayvOES)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorIndexedOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorIndexedOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorIndexedOES(_index_, _left_, _bottom_, _width_, _height_)\n f = OpenGL::get_command(:glScissorIndexedOES)\n f.call(_index_, _left_, _bottom_, _width_, _height_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glScissorIndexedvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glScissorIndexedvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glScissorIndexedvOES(_index_, _v_)\n f = OpenGL::get_command(:glScissorIndexedvOES)\n f.call(_index_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangeArrayfvOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeArrayfvOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangeArrayfvOES(_first_, _count_, _v_)\n f = OpenGL::get_command(:glDepthRangeArrayfvOES)\n f.call(_first_, _count_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDepthRangeIndexedfOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeIndexedfOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDepthRangeIndexedfOES(_index_, _n_, _f_)\n f = OpenGL::get_command(:glDepthRangeIndexedfOES)\n f.call(_index_, _n_, _f_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFloati_vOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFloati_vOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFloati_vOES(_target_, _index_, _data_)\n f = OpenGL::get_command(:glGetFloati_vOES)\n f.call(_target_, _index_, _data_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableiOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableiOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableiOES(_target_, _index_)\n f = OpenGL::get_command(:glEnableiOES)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableiOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableiOES] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableiOES(_target_, _index_)\n f = OpenGL::get_command(:glDisableiOES)\n f.call(_target_, _index_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsEnablediOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsEnablediOES] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsEnablediOES(_target_, _index_)\n f = OpenGL::get_command(:glIsEnablediOES)\n f.call(_target_, _index_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OML_interlace ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 28922 def self.define_ext_command_GL_OML_interlace end |
.define_ext_command_GL_OML_resample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 28931 def self.define_ext_command_GL_OML_resample end |
.define_ext_command_GL_OML_subsample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 28940 def self.define_ext_command_GL_OML_subsample end |
.define_ext_command_GL_OVR_multiview ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 28949 def self.define_ext_command_GL_OVR_multiview OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureMultiviewOVR] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureMultiviewOVR] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferTextureMultiviewOVR(_target_, _attachment_, _texture_, _level_, _baseViewIndex_, _numViews_)\n f = OpenGL::get_command(:glFramebufferTextureMultiviewOVR)\n f.call(_target_, _attachment_, _texture_, _level_, _baseViewIndex_, _numViews_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNamedFramebufferTextureMultiviewOVR] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNamedFramebufferTextureMultiviewOVR] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNamedFramebufferTextureMultiviewOVR(_framebuffer_, _attachment_, _texture_, _level_, _baseViewIndex_, _numViews_)\n f = OpenGL::get_command(:glNamedFramebufferTextureMultiviewOVR)\n f.call(_framebuffer_, _attachment_, _texture_, _level_, _baseViewIndex_, _numViews_)\n end\n SRC\nend\n") |
.define_ext_command_GL_OVR_multiview2 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 28977 def self.define_ext_command_GL_OVR_multiview2 end |
.define_ext_command_GL_OVR_multiview_multisampled_render_to_texture ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8325 def self.define_ext_command_GL_OVR_multiview_multisampled_render_to_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureMultisampleMultiviewOVR] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureMultisampleMultiviewOVR] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferTextureMultisampleMultiviewOVR(_target_, _attachment_, _texture_, _level_, _samples_, _baseViewIndex_, _numViews_)\n f = OpenGL::get_command(:glFramebufferTextureMultisampleMultiviewOVR)\n f.call(_target_, _attachment_, _texture_, _level_, _samples_, _baseViewIndex_, _numViews_)\n end\n SRC\nend\n") |
.define_ext_command_GL_PGI_misc_hints ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 28986 def self.define_ext_command_GL_PGI_misc_hints OpenGL::GL_FUNCTIONS_ARGS_MAP[:glHintPGI] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glHintPGI] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glHintPGI(_target_, _mode_)\n f = OpenGL::get_command(:glHintPGI)\n f.call(_target_, _mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_PGI_vertex_hints ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29004 def self.define_ext_command_GL_PGI_vertex_hints end |
.define_ext_command_GL_QCOM_alpha_test ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8343 def self.define_ext_command_GL_QCOM_alpha_test OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAlphaFuncQCOM] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAlphaFuncQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glAlphaFuncQCOM(_func_, _ref_)\n f = OpenGL::get_command(:glAlphaFuncQCOM)\n f.call(_func_, _ref_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_binning_control ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8361 def self.define_ext_command_GL_QCOM_binning_control end |
.define_ext_command_GL_QCOM_driver_control ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8370 def self.define_ext_command_GL_QCOM_driver_control OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDriverControlsQCOM] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDriverControlsQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetDriverControlsQCOM(_num_, _size_, _driverControls_)\n f = OpenGL::get_command(:glGetDriverControlsQCOM)\n f.call(_num_, _size_, _driverControls_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDriverControlStringQCOM] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDriverControlStringQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetDriverControlStringQCOM(_driverControl_, _bufSize_, _length_, _driverControlString_)\n f = OpenGL::get_command(:glGetDriverControlStringQCOM)\n f.call(_driverControl_, _bufSize_, _length_, _driverControlString_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEnableDriverControlQCOM] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEnableDriverControlQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEnableDriverControlQCOM(_driverControl_)\n f = OpenGL::get_command(:glEnableDriverControlQCOM)\n f.call(_driverControl_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDisableDriverControlQCOM] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDisableDriverControlQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDisableDriverControlQCOM(_driverControl_)\n f = OpenGL::get_command(:glDisableDriverControlQCOM)\n f.call(_driverControl_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_extended_get ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8418 def self.define_ext_command_GL_QCOM_extended_get OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetTexturesQCOM] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetTexturesQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glExtGetTexturesQCOM(_textures_, _maxTextures_, _numTextures_)\n f = OpenGL::get_command(:glExtGetTexturesQCOM)\n f.call(_textures_, _maxTextures_, _numTextures_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetBuffersQCOM] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetBuffersQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtGetBuffersQCOM(_buffers_, _maxBuffers_, _numBuffers_)\n f = OpenGL::get_command(:glExtGetBuffersQCOM)\n f.call(_buffers_, _maxBuffers_, _numBuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetRenderbuffersQCOM] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetRenderbuffersQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtGetRenderbuffersQCOM(_renderbuffers_, _maxRenderbuffers_, _numRenderbuffers_)\n f = OpenGL::get_command(:glExtGetRenderbuffersQCOM)\n f.call(_renderbuffers_, _maxRenderbuffers_, _numRenderbuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetFramebuffersQCOM] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetFramebuffersQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtGetFramebuffersQCOM(_framebuffers_, _maxFramebuffers_, _numFramebuffers_)\n f = OpenGL::get_command(:glExtGetFramebuffersQCOM)\n f.call(_framebuffers_, _maxFramebuffers_, _numFramebuffers_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetTexLevelParameterivQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetTexLevelParameterivQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtGetTexLevelParameterivQCOM(_texture_, _face_, _level_, _pname_, _params_)\n f = OpenGL::get_command(:glExtGetTexLevelParameterivQCOM)\n f.call(_texture_, _face_, _level_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtTexObjectStateOverrideiQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtTexObjectStateOverrideiQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtTexObjectStateOverrideiQCOM(_target_, _pname_, _param_)\n f = OpenGL::get_command(:glExtTexObjectStateOverrideiQCOM)\n f.call(_target_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetTexSubImageQCOM] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetTexSubImageQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtGetTexSubImageQCOM(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _texels_)\n f = OpenGL::get_command(:glExtGetTexSubImageQCOM)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _texels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetBufferPointervQCOM] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetBufferPointervQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtGetBufferPointervQCOM(_target_, _params_)\n f = OpenGL::get_command(:glExtGetBufferPointervQCOM)\n f.call(_target_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_extended_get2 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8506 def self.define_ext_command_GL_QCOM_extended_get2 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetShadersQCOM] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetShadersQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glExtGetShadersQCOM(_shaders_, _maxShaders_, _numShaders_)\n f = OpenGL::get_command(:glExtGetShadersQCOM)\n f.call(_shaders_, _maxShaders_, _numShaders_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetProgramsQCOM] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetProgramsQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtGetProgramsQCOM(_programs_, _maxPrograms_, _numPrograms_)\n f = OpenGL::get_command(:glExtGetProgramsQCOM)\n f.call(_programs_, _maxPrograms_, _numPrograms_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtIsProgramBinaryQCOM] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtIsProgramBinaryQCOM] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glExtIsProgramBinaryQCOM(_program_)\n f = OpenGL::get_command(:glExtIsProgramBinaryQCOM)\n f.call(_program_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtGetProgramBinarySourceQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtGetProgramBinarySourceQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glExtGetProgramBinarySourceQCOM(_program_, _shadertype_, _source_, _length_)\n f = OpenGL::get_command(:glExtGetProgramBinarySourceQCOM)\n f.call(_program_, _shadertype_, _source_, _length_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_frame_extrapolation ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8610 def self.define_ext_command_GL_QCOM_frame_extrapolation OpenGL::GL_FUNCTIONS_ARGS_MAP[:glExtrapolateTex2DQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glExtrapolateTex2DQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glExtrapolateTex2DQCOM(_src1_, _src2_, _output_, _scaleFactor_)\n f = OpenGL::get_command(:glExtrapolateTex2DQCOM)\n f.call(_src1_, _src2_, _output_, _scaleFactor_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_framebuffer_foveated ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8554 def self.define_ext_command_GL_QCOM_framebuffer_foveated OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferFoveationConfigQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferFoveationConfigQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferFoveationConfigQCOM(_framebuffer_, _numLayers_, _focalPointsPerLayer_, _requestedFeatures_, _providedFeatures_)\n f = OpenGL::get_command(:glFramebufferFoveationConfigQCOM)\n f.call(_framebuffer_, _numLayers_, _focalPointsPerLayer_, _requestedFeatures_, _providedFeatures_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferFoveationParametersQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferFoveationParametersQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFramebufferFoveationParametersQCOM(_framebuffer_, _layer_, _focalPoint_, _focalX_, _focalY_, _gainX_, _gainY_, _foveaArea_)\n f = OpenGL::get_command(:glFramebufferFoveationParametersQCOM)\n f.call(_framebuffer_, _layer_, _focalPoint_, _focalX_, _focalY_, _gainX_, _gainY_, _foveaArea_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_motion_estimation ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8582 def self.define_ext_command_GL_QCOM_motion_estimation OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexEstimateMotionQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexEstimateMotionQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexEstimateMotionQCOM(_ref_, _target_, _output_)\n f = OpenGL::get_command(:glTexEstimateMotionQCOM)\n f.call(_ref_, _target_, _output_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexEstimateMotionRegionsQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexEstimateMotionRegionsQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexEstimateMotionRegionsQCOM(_ref_, _target_, _output_, _mask_)\n f = OpenGL::get_command(:glTexEstimateMotionRegionsQCOM)\n f.call(_ref_, _target_, _output_, _mask_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_perfmon_global_mode ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8700 def self.define_ext_command_GL_QCOM_perfmon_global_mode end |
.define_ext_command_GL_QCOM_render_shared_exponent ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8628 def self.define_ext_command_GL_QCOM_render_shared_exponent end |
.define_ext_command_GL_QCOM_render_sRGB_R8_RG8 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8637 def self.define_ext_command_GL_QCOM_render_sRGB_R8_RG8 end |
.define_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8709 def self.define_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFramebufferFetchBarrierQCOM] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFramebufferFetchBarrierQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFramebufferFetchBarrierQCOM()\n f = OpenGL::get_command(:glFramebufferFetchBarrierQCOM)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_shader_framebuffer_fetch_rate ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8727 def self.define_ext_command_GL_QCOM_shader_framebuffer_fetch_rate end |
.define_ext_command_GL_QCOM_shading_rate ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8736 def self.define_ext_command_GL_QCOM_shading_rate OpenGL::GL_FUNCTIONS_ARGS_MAP[:glShadingRateQCOM] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glShadingRateQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glShadingRateQCOM(_rate_)\n f = OpenGL::get_command(:glShadingRateQCOM)\n f.call(_rate_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_texture_foveated ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8646 def self.define_ext_command_GL_QCOM_texture_foveated OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureFoveationParametersQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureFoveationParametersQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTextureFoveationParametersQCOM(_texture_, _layer_, _focalPoint_, _focalX_, _focalY_, _gainX_, _gainY_, _foveaArea_)\n f = OpenGL::get_command(:glTextureFoveationParametersQCOM)\n f.call(_texture_, _layer_, _focalPoint_, _focalX_, _focalY_, _gainX_, _gainY_, _foveaArea_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_texture_foveated2 ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8664 def self.define_ext_command_GL_QCOM_texture_foveated2 end |
.define_ext_command_GL_QCOM_texture_foveated_subsampled_layout ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8673 def self.define_ext_command_GL_QCOM_texture_foveated_subsampled_layout end |
.define_ext_command_GL_QCOM_texture_lod_bias ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8691 def self.define_ext_command_GL_QCOM_texture_lod_bias end |
.define_ext_command_GL_QCOM_tiled_rendering ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8754 def self.define_ext_command_GL_QCOM_tiled_rendering OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStartTilingQCOM] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStartTilingQCOM] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glStartTilingQCOM(_x_, _y_, _width_, _height_, _preserveMask_)\n f = OpenGL::get_command(:glStartTilingQCOM)\n f.call(_x_, _y_, _width_, _height_, _preserveMask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glEndTilingQCOM] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glEndTilingQCOM] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glEndTilingQCOM(_preserveMask_)\n f = OpenGL::get_command(:glEndTilingQCOM)\n f.call(_preserveMask_)\n end\n SRC\nend\n") |
.define_ext_command_GL_QCOM_writeonly_rendering ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8782 def self.define_ext_command_GL_QCOM_writeonly_rendering end |
.define_ext_command_GL_QCOM_ycbcr_degamma ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8682 def self.define_ext_command_GL_QCOM_ycbcr_degamma end |
.define_ext_command_GL_QCOM_YUV_texture_gather ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8791 def self.define_ext_command_GL_QCOM_YUV_texture_gather end |
.define_ext_command_GL_REND_screen_coordinates ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29013 def self.define_ext_command_GL_REND_screen_coordinates end |
.define_ext_command_GL_S3_s3tc ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29022 def self.define_ext_command_GL_S3_s3tc end |
.define_ext_command_GL_SGI_color_matrix ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30197 def self.define_ext_command_GL_SGI_color_matrix end |
.define_ext_command_GL_SGI_color_table ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30206 def self.define_ext_command_GL_SGI_color_table OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorTableSGI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorTableSGI] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glColorTableSGI(_target_, _internalformat_, _width_, _format_, _type_, _table_)\n f = OpenGL::get_command(:glColorTableSGI)\n f.call(_target_, _internalformat_, _width_, _format_, _type_, _table_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorTableParameterfvSGI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorTableParameterfvSGI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorTableParameterfvSGI(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glColorTableParameterfvSGI)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColorTableParameterivSGI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColorTableParameterivSGI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColorTableParameterivSGI(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glColorTableParameterivSGI)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glCopyColorTableSGI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glCopyColorTableSGI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glCopyColorTableSGI(_target_, _internalformat_, _x_, _y_, _width_)\n f = OpenGL::get_command(:glCopyColorTableSGI)\n f.call(_target_, _internalformat_, _x_, _y_, _width_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetColorTableSGI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetColorTableSGI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetColorTableSGI(_target_, _format_, _type_, _table_)\n f = OpenGL::get_command(:glGetColorTableSGI)\n f.call(_target_, _format_, _type_, _table_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetColorTableParameterfvSGI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetColorTableParameterfvSGI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetColorTableParameterfvSGI(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetColorTableParameterfvSGI)\n f.call(_target_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetColorTableParameterivSGI] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetColorTableParameterivSGI] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetColorTableParameterivSGI(_target_, _pname_, _params_)\n f = OpenGL::get_command(:glGetColorTableParameterivSGI)\n f.call(_target_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGI_texture_color_table ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30284 def self.define_ext_command_GL_SGI_texture_color_table end |
.define_ext_command_GL_SGIS_detail_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29031 def self.define_ext_command_GL_SGIS_detail_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDetailTexFuncSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDetailTexFuncSGIS] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDetailTexFuncSGIS(_target_, _n_, _points_)\n f = OpenGL::get_command(:glDetailTexFuncSGIS)\n f.call(_target_, _n_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetDetailTexFuncSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetDetailTexFuncSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetDetailTexFuncSGIS(_target_, _points_)\n f = OpenGL::get_command(:glGetDetailTexFuncSGIS)\n f.call(_target_, _points_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIS_fog_function ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29059 def self.define_ext_command_GL_SGIS_fog_function OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFogFuncSGIS] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFogFuncSGIS] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFogFuncSGIS(_n_, _points_)\n f = OpenGL::get_command(:glFogFuncSGIS)\n f.call(_n_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFogFuncSGIS] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFogFuncSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFogFuncSGIS(_points_)\n f = OpenGL::get_command(:glGetFogFuncSGIS)\n f.call(_points_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIS_generate_mipmap ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29087 def self.define_ext_command_GL_SGIS_generate_mipmap end |
.define_ext_command_GL_SGIS_multisample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29096 def self.define_ext_command_GL_SGIS_multisample OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSampleMaskSGIS] = [Fiddle::TYPE_FLOAT, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSampleMaskSGIS] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSampleMaskSGIS(_value_, _invert_)\n f = OpenGL::get_command(:glSampleMaskSGIS)\n f.call(_value_, _invert_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSamplePatternSGIS] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSamplePatternSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSamplePatternSGIS(_pattern_)\n f = OpenGL::get_command(:glSamplePatternSGIS)\n f.call(_pattern_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIS_pixel_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29124 def self.define_ext_command_GL_SGIS_pixel_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTexGenParameteriSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTexGenParameteriSGIS] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPixelTexGenParameteriSGIS(_pname_, _param_)\n f = OpenGL::get_command(:glPixelTexGenParameteriSGIS)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTexGenParameterivSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTexGenParameterivSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelTexGenParameterivSGIS(_pname_, _params_)\n f = OpenGL::get_command(:glPixelTexGenParameterivSGIS)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTexGenParameterfSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTexGenParameterfSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelTexGenParameterfSGIS(_pname_, _param_)\n f = OpenGL::get_command(:glPixelTexGenParameterfSGIS)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTexGenParameterfvSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTexGenParameterfvSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPixelTexGenParameterfvSGIS(_pname_, _params_)\n f = OpenGL::get_command(:glPixelTexGenParameterfvSGIS)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPixelTexGenParameterivSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPixelTexGenParameterivSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPixelTexGenParameterivSGIS(_pname_, _params_)\n f = OpenGL::get_command(:glGetPixelTexGenParameterivSGIS)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetPixelTexGenParameterfvSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetPixelTexGenParameterfvSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetPixelTexGenParameterfvSGIS(_pname_, _params_)\n f = OpenGL::get_command(:glGetPixelTexGenParameterfvSGIS)\n f.call(_pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIS_point_line_texgen ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29192 def self.define_ext_command_GL_SGIS_point_line_texgen end |
.define_ext_command_GL_SGIS_point_parameters ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29201 def self.define_ext_command_GL_SGIS_point_parameters OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameterfSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameterfSGIS] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPointParameterfSGIS(_pname_, _param_)\n f = OpenGL::get_command(:glPointParameterfSGIS)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPointParameterfvSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPointParameterfvSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glPointParameterfvSGIS(_pname_, _params_)\n f = OpenGL::get_command(:glPointParameterfvSGIS)\n f.call(_pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIS_sharpen_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29229 def self.define_ext_command_GL_SGIS_sharpen_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSharpenTexFuncSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSharpenTexFuncSGIS] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSharpenTexFuncSGIS(_target_, _n_, _points_)\n f = OpenGL::get_command(:glSharpenTexFuncSGIS)\n f.call(_target_, _n_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetSharpenTexFuncSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetSharpenTexFuncSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetSharpenTexFuncSGIS(_target_, _points_)\n f = OpenGL::get_command(:glGetSharpenTexFuncSGIS)\n f.call(_target_, _points_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIS_texture4D ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29257 def self.define_ext_command_GL_SGIS_texture4D OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexImage4DSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexImage4DSGIS] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTexImage4DSGIS(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _size4d_, _border_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTexImage4DSGIS)\n f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _size4d_, _border_, _format_, _type_, _pixels_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexSubImage4DSGIS] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexSubImage4DSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexSubImage4DSGIS(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _woffset_, _width_, _height_, _depth_, _size4d_, _format_, _type_, _pixels_)\n f = OpenGL::get_command(:glTexSubImage4DSGIS)\n f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _woffset_, _width_, _height_, _depth_, _size4d_, _format_, _type_, _pixels_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIS_texture_border_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29285 def self.define_ext_command_GL_SGIS_texture_border_clamp end |
.define_ext_command_GL_SGIS_texture_color_mask ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29294 def self.define_ext_command_GL_SGIS_texture_color_mask OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTextureColorMaskSGIS] = [-Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTextureColorMaskSGIS] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTextureColorMaskSGIS(_red_, _green_, _blue_, _alpha_)\n f = OpenGL::get_command(:glTextureColorMaskSGIS)\n f.call(_red_, _green_, _blue_, _alpha_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIS_texture_edge_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29312 def self.define_ext_command_GL_SGIS_texture_edge_clamp end |
.define_ext_command_GL_SGIS_texture_filter4 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29321 def self.define_ext_command_GL_SGIS_texture_filter4 OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetTexFilterFuncSGIS] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetTexFilterFuncSGIS] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetTexFilterFuncSGIS(_target_, _filter_, _weights_)\n f = OpenGL::get_command(:glGetTexFilterFuncSGIS)\n f.call(_target_, _filter_, _weights_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexFilterFuncSGIS] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexFilterFuncSGIS] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexFilterFuncSGIS(_target_, _filter_, _n_, _weights_)\n f = OpenGL::get_command(:glTexFilterFuncSGIS)\n f.call(_target_, _filter_, _n_, _weights_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIS_texture_lod ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29349 def self.define_ext_command_GL_SGIS_texture_lod end |
.define_ext_command_GL_SGIS_texture_select ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29358 def self.define_ext_command_GL_SGIS_texture_select end |
.define_ext_command_GL_SGIX_async ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29367 def self.define_ext_command_GL_SGIX_async OpenGL::GL_FUNCTIONS_ARGS_MAP[:glAsyncMarkerSGIX] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glAsyncMarkerSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glAsyncMarkerSGIX(_marker_)\n f = OpenGL::get_command(:glAsyncMarkerSGIX)\n f.call(_marker_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFinishAsyncSGIX] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFinishAsyncSGIX] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glFinishAsyncSGIX(_markerp_)\n f = OpenGL::get_command(:glFinishAsyncSGIX)\n f.call(_markerp_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPollAsyncSGIX] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPollAsyncSGIX] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glPollAsyncSGIX(_markerp_)\n f = OpenGL::get_command(:glPollAsyncSGIX)\n f.call(_markerp_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGenAsyncMarkersSGIX] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGenAsyncMarkersSGIX] = -Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glGenAsyncMarkersSGIX(_range_)\n f = OpenGL::get_command(:glGenAsyncMarkersSGIX)\n f.call(_range_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeleteAsyncMarkersSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeleteAsyncMarkersSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeleteAsyncMarkersSGIX(_marker_, _range_)\n f = OpenGL::get_command(:glDeleteAsyncMarkersSGIX)\n f.call(_marker_, _range_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIsAsyncMarkerSGIX] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIsAsyncMarkerSGIX] = -Fiddle::TYPE_CHAR\n OpenGL.module_eval(<<-SRC)\n def glIsAsyncMarkerSGIX(_marker_)\n f = OpenGL::get_command(:glIsAsyncMarkerSGIX)\n f.call(_marker_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_async_histogram ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29435 def self.define_ext_command_GL_SGIX_async_histogram end |
.define_ext_command_GL_SGIX_async_pixel ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29444 def self.define_ext_command_GL_SGIX_async_pixel end |
.define_ext_command_GL_SGIX_blend_alpha_minmax ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29453 def self.define_ext_command_GL_SGIX_blend_alpha_minmax end |
.define_ext_command_GL_SGIX_calligraphic_fragment ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29462 def self.define_ext_command_GL_SGIX_calligraphic_fragment end |
.define_ext_command_GL_SGIX_clipmap ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29471 def self.define_ext_command_GL_SGIX_clipmap end |
.define_ext_command_GL_SGIX_convolution_accuracy ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29480 def self.define_ext_command_GL_SGIX_convolution_accuracy end |
.define_ext_command_GL_SGIX_depth_pass_instrument ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29489 def self.define_ext_command_GL_SGIX_depth_pass_instrument end |
.define_ext_command_GL_SGIX_depth_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29498 def self.define_ext_command_GL_SGIX_depth_texture end |
.define_ext_command_GL_SGIX_flush_raster ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29507 def self.define_ext_command_GL_SGIX_flush_raster OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFlushRasterSGIX] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFlushRasterSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFlushRasterSGIX()\n f = OpenGL::get_command(:glFlushRasterSGIX)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_fog_offset ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29525 def self.define_ext_command_GL_SGIX_fog_offset end |
.define_ext_command_GL_SGIX_fragment_lighting ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29534 def self.define_ext_command_GL_SGIX_fragment_lighting OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentColorMaterialSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentColorMaterialSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFragmentColorMaterialSGIX(_face_, _mode_)\n f = OpenGL::get_command(:glFragmentColorMaterialSGIX)\n f.call(_face_, _mode_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentLightfSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentLightfSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentLightfSGIX(_light_, _pname_, _param_)\n f = OpenGL::get_command(:glFragmentLightfSGIX)\n f.call(_light_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentLightfvSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentLightfvSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentLightfvSGIX(_light_, _pname_, _params_)\n f = OpenGL::get_command(:glFragmentLightfvSGIX)\n f.call(_light_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentLightiSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentLightiSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentLightiSGIX(_light_, _pname_, _param_)\n f = OpenGL::get_command(:glFragmentLightiSGIX)\n f.call(_light_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentLightivSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentLightivSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentLightivSGIX(_light_, _pname_, _params_)\n f = OpenGL::get_command(:glFragmentLightivSGIX)\n f.call(_light_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentLightModelfSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentLightModelfSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentLightModelfSGIX(_pname_, _param_)\n f = OpenGL::get_command(:glFragmentLightModelfSGIX)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentLightModelfvSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentLightModelfvSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentLightModelfvSGIX(_pname_, _params_)\n f = OpenGL::get_command(:glFragmentLightModelfvSGIX)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentLightModeliSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentLightModeliSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentLightModeliSGIX(_pname_, _param_)\n f = OpenGL::get_command(:glFragmentLightModeliSGIX)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentLightModelivSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentLightModelivSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentLightModelivSGIX(_pname_, _params_)\n f = OpenGL::get_command(:glFragmentLightModelivSGIX)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentMaterialfSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentMaterialfSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentMaterialfSGIX(_face_, _pname_, _param_)\n f = OpenGL::get_command(:glFragmentMaterialfSGIX)\n f.call(_face_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentMaterialfvSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentMaterialfvSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentMaterialfvSGIX(_face_, _pname_, _params_)\n f = OpenGL::get_command(:glFragmentMaterialfvSGIX)\n f.call(_face_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentMaterialiSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentMaterialiSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentMaterialiSGIX(_face_, _pname_, _param_)\n f = OpenGL::get_command(:glFragmentMaterialiSGIX)\n f.call(_face_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFragmentMaterialivSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFragmentMaterialivSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glFragmentMaterialivSGIX(_face_, _pname_, _params_)\n f = OpenGL::get_command(:glFragmentMaterialivSGIX)\n f.call(_face_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFragmentLightfvSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFragmentLightfvSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFragmentLightfvSGIX(_light_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFragmentLightfvSGIX)\n f.call(_light_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFragmentLightivSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFragmentLightivSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFragmentLightivSGIX(_light_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFragmentLightivSGIX)\n f.call(_light_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFragmentMaterialfvSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFragmentMaterialfvSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFragmentMaterialfvSGIX(_face_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFragmentMaterialfvSGIX)\n f.call(_face_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetFragmentMaterialivSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetFragmentMaterialivSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetFragmentMaterialivSGIX(_face_, _pname_, _params_)\n f = OpenGL::get_command(:glGetFragmentMaterialivSGIX)\n f.call(_face_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLightEnviSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLightEnviSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLightEnviSGIX(_pname_, _param_)\n f = OpenGL::get_command(:glLightEnviSGIX)\n f.call(_pname_, _param_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_framezoom ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29722 def self.define_ext_command_GL_SGIX_framezoom OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFrameZoomSGIX] = [Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFrameZoomSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFrameZoomSGIX(_factor_)\n f = OpenGL::get_command(:glFrameZoomSGIX)\n f.call(_factor_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_igloo_interface ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29740 def self.define_ext_command_GL_SGIX_igloo_interface OpenGL::GL_FUNCTIONS_ARGS_MAP[:glIglooInterfaceSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glIglooInterfaceSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glIglooInterfaceSGIX(_pname_, _params_)\n f = OpenGL::get_command(:glIglooInterfaceSGIX)\n f.call(_pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_instruments ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29758 def self.define_ext_command_GL_SGIX_instruments OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetInstrumentsSGIX] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetInstrumentsSGIX] = Fiddle::TYPE_INT OpenGL.module_eval(" def glGetInstrumentsSGIX()\n f = OpenGL::get_command(:glGetInstrumentsSGIX)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glInstrumentsBufferSGIX] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glInstrumentsBufferSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glInstrumentsBufferSGIX(_size_, _buffer_)\n f = OpenGL::get_command(:glInstrumentsBufferSGIX)\n f.call(_size_, _buffer_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPollInstrumentsSGIX] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPollInstrumentsSGIX] = Fiddle::TYPE_INT\n OpenGL.module_eval(<<-SRC)\n def glPollInstrumentsSGIX(_marker_p_)\n f = OpenGL::get_command(:glPollInstrumentsSGIX)\n f.call(_marker_p_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReadInstrumentsSGIX] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReadInstrumentsSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReadInstrumentsSGIX(_marker_)\n f = OpenGL::get_command(:glReadInstrumentsSGIX)\n f.call(_marker_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStartInstrumentsSGIX] = []\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStartInstrumentsSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStartInstrumentsSGIX()\n f = OpenGL::get_command(:glStartInstrumentsSGIX)\n f.call()\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glStopInstrumentsSGIX] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glStopInstrumentsSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glStopInstrumentsSGIX(_marker_)\n f = OpenGL::get_command(:glStopInstrumentsSGIX)\n f.call(_marker_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_interlace ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29826 def self.define_ext_command_GL_SGIX_interlace end |
.define_ext_command_GL_SGIX_ir_instrument1 ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29835 def self.define_ext_command_GL_SGIX_ir_instrument1 end |
.define_ext_command_GL_SGIX_list_priority ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29844 def self.define_ext_command_GL_SGIX_list_priority OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetListParameterfvSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetListParameterfvSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGetListParameterfvSGIX(_list_, _pname_, _params_)\n f = OpenGL::get_command(:glGetListParameterfvSGIX)\n f.call(_list_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGetListParameterivSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGetListParameterivSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGetListParameterivSGIX(_list_, _pname_, _params_)\n f = OpenGL::get_command(:glGetListParameterivSGIX)\n f.call(_list_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glListParameterfSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glListParameterfSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glListParameterfSGIX(_list_, _pname_, _param_)\n f = OpenGL::get_command(:glListParameterfSGIX)\n f.call(_list_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glListParameterfvSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glListParameterfvSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glListParameterfvSGIX(_list_, _pname_, _params_)\n f = OpenGL::get_command(:glListParameterfvSGIX)\n f.call(_list_, _pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glListParameteriSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glListParameteriSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glListParameteriSGIX(_list_, _pname_, _param_)\n f = OpenGL::get_command(:glListParameteriSGIX)\n f.call(_list_, _pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glListParameterivSGIX] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glListParameterivSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glListParameterivSGIX(_list_, _pname_, _params_)\n f = OpenGL::get_command(:glListParameterivSGIX)\n f.call(_list_, _pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_pixel_texture ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29912 def self.define_ext_command_GL_SGIX_pixel_texture OpenGL::GL_FUNCTIONS_ARGS_MAP[:glPixelTexGenSGIX] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glPixelTexGenSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glPixelTexGenSGIX(_mode_)\n f = OpenGL::get_command(:glPixelTexGenSGIX)\n f.call(_mode_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_pixel_tiles ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29930 def self.define_ext_command_GL_SGIX_pixel_tiles end |
.define_ext_command_GL_SGIX_polynomial_ffd ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29939 def self.define_ext_command_GL_SGIX_polynomial_ffd OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeformationMap3dSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeformationMap3dSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDeformationMap3dSGIX(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _w1_, _w2_, _wstride_, _worder_, _points_)\n f = OpenGL::get_command(:glDeformationMap3dSGIX)\n f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _w1_, _w2_, _wstride_, _worder_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeformationMap3fSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeformationMap3fSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeformationMap3fSGIX(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _w1_, _w2_, _wstride_, _worder_, _points_)\n f = OpenGL::get_command(:glDeformationMap3fSGIX)\n f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _w1_, _w2_, _wstride_, _worder_, _points_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDeformSGIX] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDeformSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glDeformSGIX(_mask_)\n f = OpenGL::get_command(:glDeformSGIX)\n f.call(_mask_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glLoadIdentityDeformationMapSGIX] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glLoadIdentityDeformationMapSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glLoadIdentityDeformationMapSGIX(_mask_)\n f = OpenGL::get_command(:glLoadIdentityDeformationMapSGIX)\n f.call(_mask_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_reference_plane ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 29987 def self.define_ext_command_GL_SGIX_reference_plane OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReferencePlaneSGIX] = [Fiddle::TYPE_VOIDP] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReferencePlaneSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glReferencePlaneSGIX(_equation_)\n f = OpenGL::get_command(:glReferencePlaneSGIX)\n f.call(_equation_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_resample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30005 def self.define_ext_command_GL_SGIX_resample end |
.define_ext_command_GL_SGIX_scalebias_hint ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30014 def self.define_ext_command_GL_SGIX_scalebias_hint end |
.define_ext_command_GL_SGIX_shadow ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30023 def self.define_ext_command_GL_SGIX_shadow end |
.define_ext_command_GL_SGIX_shadow_ambient ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30032 def self.define_ext_command_GL_SGIX_shadow_ambient end |
.define_ext_command_GL_SGIX_sprite ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30041 def self.define_ext_command_GL_SGIX_sprite OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSpriteParameterfSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSpriteParameterfSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glSpriteParameterfSGIX(_pname_, _param_)\n f = OpenGL::get_command(:glSpriteParameterfSGIX)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSpriteParameterfvSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSpriteParameterfvSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSpriteParameterfvSGIX(_pname_, _params_)\n f = OpenGL::get_command(:glSpriteParameterfvSGIX)\n f.call(_pname_, _params_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSpriteParameteriSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSpriteParameteriSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSpriteParameteriSGIX(_pname_, _param_)\n f = OpenGL::get_command(:glSpriteParameteriSGIX)\n f.call(_pname_, _param_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glSpriteParameterivSGIX] = [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glSpriteParameterivSGIX] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glSpriteParameterivSGIX(_pname_, _params_)\n f = OpenGL::get_command(:glSpriteParameterivSGIX)\n f.call(_pname_, _params_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_subsample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30089 def self.define_ext_command_GL_SGIX_subsample end |
.define_ext_command_GL_SGIX_tag_sample_buffer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30098 def self.define_ext_command_GL_SGIX_tag_sample_buffer OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTagSampleBufferSGIX] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTagSampleBufferSGIX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glTagSampleBufferSGIX()\n f = OpenGL::get_command(:glTagSampleBufferSGIX)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_SGIX_texture_add_env ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30116 def self.define_ext_command_GL_SGIX_texture_add_env end |
.define_ext_command_GL_SGIX_texture_coordinate_clamp ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30125 def self.define_ext_command_GL_SGIX_texture_coordinate_clamp end |
.define_ext_command_GL_SGIX_texture_lod_bias ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30134 def self.define_ext_command_GL_SGIX_texture_lod_bias end |
.define_ext_command_GL_SGIX_texture_multi_buffer ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30143 def self.define_ext_command_GL_SGIX_texture_multi_buffer end |
.define_ext_command_GL_SGIX_texture_scale_bias ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30152 def self.define_ext_command_GL_SGIX_texture_scale_bias end |
.define_ext_command_GL_SGIX_vertex_preclip ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30161 def self.define_ext_command_GL_SGIX_vertex_preclip end |
.define_ext_command_GL_SGIX_ycrcb ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30170 def self.define_ext_command_GL_SGIX_ycrcb end |
.define_ext_command_GL_SGIX_ycrcb_subsample ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30179 def self.define_ext_command_GL_SGIX_ycrcb_subsample end |
.define_ext_command_GL_SGIX_ycrcba ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30188 def self.define_ext_command_GL_SGIX_ycrcba end |
.define_ext_command_GL_SUN_convolution_border_modes ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30311 def self.define_ext_command_GL_SUN_convolution_border_modes end |
.define_ext_command_GL_SUN_global_alpha ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30320 def self.define_ext_command_GL_SUN_global_alpha OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGlobalAlphaFactorbSUN] = [Fiddle::TYPE_CHAR] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGlobalAlphaFactorbSUN] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glGlobalAlphaFactorbSUN(_factor_)\n f = OpenGL::get_command(:glGlobalAlphaFactorbSUN)\n f.call(_factor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGlobalAlphaFactorsSUN] = [Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGlobalAlphaFactorsSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGlobalAlphaFactorsSUN(_factor_)\n f = OpenGL::get_command(:glGlobalAlphaFactorsSUN)\n f.call(_factor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGlobalAlphaFactoriSUN] = [Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGlobalAlphaFactoriSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGlobalAlphaFactoriSUN(_factor_)\n f = OpenGL::get_command(:glGlobalAlphaFactoriSUN)\n f.call(_factor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGlobalAlphaFactorfSUN] = [Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGlobalAlphaFactorfSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGlobalAlphaFactorfSUN(_factor_)\n f = OpenGL::get_command(:glGlobalAlphaFactorfSUN)\n f.call(_factor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGlobalAlphaFactordSUN] = [Fiddle::TYPE_DOUBLE]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGlobalAlphaFactordSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGlobalAlphaFactordSUN(_factor_)\n f = OpenGL::get_command(:glGlobalAlphaFactordSUN)\n f.call(_factor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGlobalAlphaFactorubSUN] = [-Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGlobalAlphaFactorubSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGlobalAlphaFactorubSUN(_factor_)\n f = OpenGL::get_command(:glGlobalAlphaFactorubSUN)\n f.call(_factor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGlobalAlphaFactorusSUN] = [-Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGlobalAlphaFactorusSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGlobalAlphaFactorusSUN(_factor_)\n f = OpenGL::get_command(:glGlobalAlphaFactorusSUN)\n f.call(_factor_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glGlobalAlphaFactoruiSUN] = [-Fiddle::TYPE_INT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glGlobalAlphaFactoruiSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glGlobalAlphaFactoruiSUN(_factor_)\n f = OpenGL::get_command(:glGlobalAlphaFactoruiSUN)\n f.call(_factor_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SUN_mesh_array ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30408 def self.define_ext_command_GL_SUN_mesh_array OpenGL::GL_FUNCTIONS_ARGS_MAP[:glDrawMeshArraysSUN] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glDrawMeshArraysSUN] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glDrawMeshArraysSUN(_mode_, _first_, _count_, _width_)\n f = OpenGL::get_command(:glDrawMeshArraysSUN)\n f.call(_mode_, _first_, _count_, _width_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SUN_slice_accum ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30426 def self.define_ext_command_GL_SUN_slice_accum end |
.define_ext_command_GL_SUN_triangle_list ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30435 def self.define_ext_command_GL_SUN_triangle_list OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiSUN] = [-Fiddle::TYPE_INT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiSUN] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glReplacementCodeuiSUN(_code_)\n f = OpenGL::get_command(:glReplacementCodeuiSUN)\n f.call(_code_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeusSUN] = [-Fiddle::TYPE_SHORT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeusSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeusSUN(_code_)\n f = OpenGL::get_command(:glReplacementCodeusSUN)\n f.call(_code_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeubSUN] = [-Fiddle::TYPE_CHAR]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeubSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeubSUN(_code_)\n f = OpenGL::get_command(:glReplacementCodeubSUN)\n f.call(_code_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuivSUN] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuivSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuivSUN(_code_)\n f = OpenGL::get_command(:glReplacementCodeuivSUN)\n f.call(_code_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeusvSUN] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeusvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeusvSUN(_code_)\n f = OpenGL::get_command(:glReplacementCodeusvSUN)\n f.call(_code_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeubvSUN] = [Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeubvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeubvSUN(_code_)\n f = OpenGL::get_command(:glReplacementCodeubvSUN)\n f.call(_code_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodePointerSUN] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodePointerSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodePointerSUN(_type_, _stride_, _pointer_)\n f = OpenGL::get_command(:glReplacementCodePointerSUN)\n f.call(_type_, _stride_, _pointer_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SUN_vertex ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30513 def self.define_ext_command_GL_SUN_vertex OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4ubVertex2fSUN] = [-Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4ubVertex2fSUN] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glColor4ubVertex2fSUN(_r_, _g_, _b_, _a_, _x_, _y_)\n f = OpenGL::get_command(:glColor4ubVertex2fSUN)\n f.call(_r_, _g_, _b_, _a_, _x_, _y_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4ubVertex2fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4ubVertex2fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor4ubVertex2fvSUN(_c_, _v_)\n f = OpenGL::get_command(:glColor4ubVertex2fvSUN)\n f.call(_c_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4ubVertex3fSUN] = [-Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4ubVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor4ubVertex3fSUN(_r_, _g_, _b_, _a_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glColor4ubVertex3fSUN)\n f.call(_r_, _g_, _b_, _a_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4ubVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4ubVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor4ubVertex3fvSUN(_c_, _v_)\n f = OpenGL::get_command(:glColor4ubVertex3fvSUN)\n f.call(_c_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor3fVertex3fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor3fVertex3fSUN(_r_, _g_, _b_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glColor3fVertex3fSUN)\n f.call(_r_, _g_, _b_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor3fVertex3fvSUN(_c_, _v_)\n f = OpenGL::get_command(:glColor3fVertex3fvSUN)\n f.call(_c_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormal3fVertex3fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormal3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormal3fVertex3fSUN(_nx_, _ny_, _nz_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glNormal3fVertex3fSUN)\n f.call(_nx_, _ny_, _nz_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glNormal3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glNormal3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glNormal3fVertex3fvSUN(_n_, _v_)\n f = OpenGL::get_command(:glNormal3fVertex3fvSUN)\n f.call(_n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4fNormal3fVertex3fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4fNormal3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor4fNormal3fVertex3fSUN(_r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glColor4fNormal3fVertex3fSUN)\n f.call(_r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glColor4fNormal3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glColor4fNormal3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glColor4fNormal3fVertex3fvSUN(_c_, _n_, _v_)\n f = OpenGL::get_command(:glColor4fNormal3fVertex3fvSUN)\n f.call(_c_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fVertex3fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fVertex3fSUN(_s_, _t_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glTexCoord2fVertex3fSUN)\n f.call(_s_, _t_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fVertex3fvSUN(_tc_, _v_)\n f = OpenGL::get_command(:glTexCoord2fVertex3fvSUN)\n f.call(_tc_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4fVertex4fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4fVertex4fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4fVertex4fSUN(_s_, _t_, _p_, _q_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glTexCoord4fVertex4fSUN)\n f.call(_s_, _t_, _p_, _q_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4fVertex4fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4fVertex4fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4fVertex4fvSUN(_tc_, _v_)\n f = OpenGL::get_command(:glTexCoord4fVertex4fvSUN)\n f.call(_tc_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fColor4ubVertex3fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fColor4ubVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fColor4ubVertex3fSUN(_s_, _t_, _r_, _g_, _b_, _a_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glTexCoord2fColor4ubVertex3fSUN)\n f.call(_s_, _t_, _r_, _g_, _b_, _a_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fColor4ubVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fColor4ubVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fColor4ubVertex3fvSUN(_tc_, _c_, _v_)\n f = OpenGL::get_command(:glTexCoord2fColor4ubVertex3fvSUN)\n f.call(_tc_, _c_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fColor3fVertex3fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fColor3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fColor3fVertex3fSUN(_s_, _t_, _r_, _g_, _b_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glTexCoord2fColor3fVertex3fSUN)\n f.call(_s_, _t_, _r_, _g_, _b_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fColor3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fColor3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fColor3fVertex3fvSUN(_tc_, _c_, _v_)\n f = OpenGL::get_command(:glTexCoord2fColor3fVertex3fvSUN)\n f.call(_tc_, _c_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fNormal3fVertex3fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fNormal3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fNormal3fVertex3fSUN(_s_, _t_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glTexCoord2fNormal3fVertex3fSUN)\n f.call(_s_, _t_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fNormal3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fNormal3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fNormal3fVertex3fvSUN(_tc_, _n_, _v_)\n f = OpenGL::get_command(:glTexCoord2fNormal3fVertex3fvSUN)\n f.call(_tc_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fColor4fNormal3fVertex3fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fColor4fNormal3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fColor4fNormal3fVertex3fSUN(_s_, _t_, _r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glTexCoord2fColor4fNormal3fVertex3fSUN)\n f.call(_s_, _t_, _r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fColor4fNormal3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fColor4fNormal3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord2fColor4fNormal3fVertex3fvSUN(_tc_, _c_, _n_, _v_)\n f = OpenGL::get_command(:glTexCoord2fColor4fNormal3fVertex3fvSUN)\n f.call(_tc_, _c_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4fColor4fNormal3fVertex4fSUN] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4fColor4fNormal3fVertex4fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4fColor4fNormal3fVertex4fSUN(_s_, _t_, _p_, _q_, _r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_, _w_)\n f = OpenGL::get_command(:glTexCoord4fColor4fNormal3fVertex4fSUN)\n f.call(_s_, _t_, _p_, _q_, _r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_, _w_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glTexCoord4fColor4fNormal3fVertex4fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4fColor4fNormal3fVertex4fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glTexCoord4fColor4fNormal3fVertex4fvSUN(_tc_, _c_, _n_, _v_)\n f = OpenGL::get_command(:glTexCoord4fColor4fNormal3fVertex4fvSUN)\n f.call(_tc_, _c_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiVertex3fSUN] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiVertex3fSUN(_rc_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glReplacementCodeuiVertex3fSUN)\n f.call(_rc_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiVertex3fvSUN(_rc_, _v_)\n f = OpenGL::get_command(:glReplacementCodeuiVertex3fvSUN)\n f.call(_rc_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiColor4ubVertex3fSUN] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiColor4ubVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiColor4ubVertex3fSUN(_rc_, _r_, _g_, _b_, _a_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glReplacementCodeuiColor4ubVertex3fSUN)\n f.call(_rc_, _r_, _g_, _b_, _a_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiColor4ubVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiColor4ubVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiColor4ubVertex3fvSUN(_rc_, _c_, _v_)\n f = OpenGL::get_command(:glReplacementCodeuiColor4ubVertex3fvSUN)\n f.call(_rc_, _c_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiColor3fVertex3fSUN] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiColor3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiColor3fVertex3fSUN(_rc_, _r_, _g_, _b_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glReplacementCodeuiColor3fVertex3fSUN)\n f.call(_rc_, _r_, _g_, _b_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiColor3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiColor3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiColor3fVertex3fvSUN(_rc_, _c_, _v_)\n f = OpenGL::get_command(:glReplacementCodeuiColor3fVertex3fvSUN)\n f.call(_rc_, _c_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiNormal3fVertex3fSUN] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiNormal3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiNormal3fVertex3fSUN(_rc_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glReplacementCodeuiNormal3fVertex3fSUN)\n f.call(_rc_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiNormal3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiNormal3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiNormal3fVertex3fvSUN(_rc_, _n_, _v_)\n f = OpenGL::get_command(:glReplacementCodeuiNormal3fVertex3fvSUN)\n f.call(_rc_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiColor4fNormal3fVertex3fSUN] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiColor4fNormal3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiColor4fNormal3fVertex3fSUN(_rc_, _r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glReplacementCodeuiColor4fNormal3fVertex3fSUN)\n f.call(_rc_, _r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiColor4fNormal3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiColor4fNormal3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiColor4fNormal3fVertex3fvSUN(_rc_, _c_, _n_, _v_)\n f = OpenGL::get_command(:glReplacementCodeuiColor4fNormal3fVertex3fvSUN)\n f.call(_rc_, _c_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiTexCoord2fVertex3fSUN] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiTexCoord2fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiTexCoord2fVertex3fSUN(_rc_, _s_, _t_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glReplacementCodeuiTexCoord2fVertex3fSUN)\n f.call(_rc_, _s_, _t_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiTexCoord2fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiTexCoord2fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiTexCoord2fVertex3fvSUN(_rc_, _tc_, _v_)\n f = OpenGL::get_command(:glReplacementCodeuiTexCoord2fVertex3fvSUN)\n f.call(_rc_, _tc_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(_rc_, _s_, _t_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)\n f.call(_rc_, _s_, _t_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(_rc_, _tc_, _n_, _v_)\n f = OpenGL::get_command(:glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)\n f.call(_rc_, _tc_, _n_, _v_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN] = [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(_rc_, _s_, _t_, _r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n f = OpenGL::get_command(:glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)\n f.call(_rc_, _s_, _t_, _r_, _g_, _b_, _a_, _nx_, _ny_, _nz_, _x_, _y_, _z_)\n end\n SRC\n\n OpenGL::GL_FUNCTIONS_ARGS_MAP[:glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]\n OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN] = Fiddle::TYPE_VOID\n OpenGL.module_eval(<<-SRC)\n def glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(_rc_, _tc_, _c_, _n_, _v_)\n f = OpenGL::get_command(:glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)\n f.call(_rc_, _tc_, _c_, _n_, _v_)\n end\n SRC\nend\n") |
.define_ext_command_GL_SUNX_constant_data ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30293 def self.define_ext_command_GL_SUNX_constant_data OpenGL::GL_FUNCTIONS_ARGS_MAP[:glFinishTextureSUNX] = [] OpenGL::GL_FUNCTIONS_RETVAL_MAP[:glFinishTextureSUNX] = Fiddle::TYPE_VOID OpenGL.module_eval(" def glFinishTextureSUNX()\n f = OpenGL::get_command(:glFinishTextureSUNX)\n f.call()\n end\n SRC\nend\n") |
.define_ext_command_GL_VIV_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_command.rb', line 8800 def self.define_ext_command_GL_VIV_shader_binary end |
.define_ext_command_GL_WIN_phong_shading ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30921 def self.define_ext_command_GL_WIN_phong_shading end |
.define_ext_command_GL_WIN_specular_fog ⇒ Object
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# File 'lib/opengl_ext_command.rb', line 30930 def self.define_ext_command_GL_WIN_specular_fog end |
.define_ext_enum_GL_3DFX_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9 def self.define_ext_enum_GL_3DFX_multisample OpenGL.const_set('GL_MULTISAMPLE_3DFX', 0x86B2) unless defined?(OpenGL::GL_MULTISAMPLE_3DFX) OpenGL.const_set('GL_SAMPLE_BUFFERS_3DFX', 0x86B3) unless defined?(OpenGL::GL_SAMPLE_BUFFERS_3DFX) OpenGL.const_set('GL_SAMPLES_3DFX', 0x86B4) unless defined?(OpenGL::GL_SAMPLES_3DFX) OpenGL.const_set('GL_MULTISAMPLE_BIT_3DFX', 0x20000000) unless defined?(OpenGL::GL_MULTISAMPLE_BIT_3DFX) end |
.define_ext_enum_GL_3DFX_tbuffer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 26 def self.define_ext_enum_GL_3DFX_tbuffer end |
.define_ext_enum_GL_3DFX_texture_compression_FXT1 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 35 def self.define_ext_enum_GL_3DFX_texture_compression_FXT1 OpenGL.const_set('GL_COMPRESSED_RGB_FXT1_3DFX', 0x86B0) unless defined?(OpenGL::GL_COMPRESSED_RGB_FXT1_3DFX) OpenGL.const_set('GL_COMPRESSED_RGBA_FXT1_3DFX', 0x86B1) unless defined?(OpenGL::GL_COMPRESSED_RGBA_FXT1_3DFX) end |
.define_ext_enum_GL_AMD_blend_minmax_factor ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 48 def self.define_ext_enum_GL_AMD_blend_minmax_factor OpenGL.const_set('GL_FACTOR_MIN_AMD', 0x901C) unless defined?(OpenGL::GL_FACTOR_MIN_AMD) OpenGL.const_set('GL_FACTOR_MAX_AMD', 0x901D) unless defined?(OpenGL::GL_FACTOR_MAX_AMD) end |
.define_ext_enum_GL_AMD_compressed_3DC_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 9 def self.define_ext_enum_GL_AMD_compressed_3DC_texture OpenGL.const_set('GL_3DC_X_AMD', 0x87F9) unless defined?(OpenGL::GL_3DC_X_AMD) OpenGL.const_set('GL_3DC_XY_AMD', 0x87FA) unless defined?(OpenGL::GL_3DC_XY_AMD) end |
.define_ext_enum_GL_AMD_compressed_ATC_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 22 def self.define_ext_enum_GL_AMD_compressed_ATC_texture OpenGL.const_set('GL_ATC_RGB_AMD', 0x8C92) unless defined?(OpenGL::GL_ATC_RGB_AMD) OpenGL.const_set('GL_ATC_RGBA_EXPLICIT_ALPHA_AMD', 0x8C93) unless defined?(OpenGL::GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) OpenGL.const_set('GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD', 0x87EE) unless defined?(OpenGL::GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) end |
.define_ext_enum_GL_AMD_conservative_depth ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 61 def self.define_ext_enum_GL_AMD_conservative_depth end |
.define_ext_enum_GL_AMD_debug_output ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 70 def self.define_ext_enum_GL_AMD_debug_output OpenGL.const_set('GL_MAX_DEBUG_MESSAGE_LENGTH_AMD', 0x9143) unless defined?(OpenGL::GL_MAX_DEBUG_MESSAGE_LENGTH_AMD) OpenGL.const_set('GL_MAX_DEBUG_LOGGED_MESSAGES_AMD', 0x9144) unless defined?(OpenGL::GL_MAX_DEBUG_LOGGED_MESSAGES_AMD) OpenGL.const_set('GL_DEBUG_LOGGED_MESSAGES_AMD', 0x9145) unless defined?(OpenGL::GL_DEBUG_LOGGED_MESSAGES_AMD) OpenGL.const_set('GL_DEBUG_SEVERITY_HIGH_AMD', 0x9146) unless defined?(OpenGL::GL_DEBUG_SEVERITY_HIGH_AMD) OpenGL.const_set('GL_DEBUG_SEVERITY_MEDIUM_AMD', 0x9147) unless defined?(OpenGL::GL_DEBUG_SEVERITY_MEDIUM_AMD) OpenGL.const_set('GL_DEBUG_SEVERITY_LOW_AMD', 0x9148) unless defined?(OpenGL::GL_DEBUG_SEVERITY_LOW_AMD) OpenGL.const_set('GL_DEBUG_CATEGORY_API_ERROR_AMD', 0x9149) unless defined?(OpenGL::GL_DEBUG_CATEGORY_API_ERROR_AMD) OpenGL.const_set('GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD', 0x914A) unless defined?(OpenGL::GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD) OpenGL.const_set('GL_DEBUG_CATEGORY_DEPRECATION_AMD', 0x914B) unless defined?(OpenGL::GL_DEBUG_CATEGORY_DEPRECATION_AMD) OpenGL.const_set('GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD', 0x914C) unless defined?(OpenGL::GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD) OpenGL.const_set('GL_DEBUG_CATEGORY_PERFORMANCE_AMD', 0x914D) unless defined?(OpenGL::GL_DEBUG_CATEGORY_PERFORMANCE_AMD) OpenGL.const_set('GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD', 0x914E) unless defined?(OpenGL::GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD) OpenGL.const_set('GL_DEBUG_CATEGORY_APPLICATION_AMD', 0x914F) unless defined?(OpenGL::GL_DEBUG_CATEGORY_APPLICATION_AMD) OpenGL.const_set('GL_DEBUG_CATEGORY_OTHER_AMD', 0x9150) unless defined?(OpenGL::GL_DEBUG_CATEGORY_OTHER_AMD) end |
.define_ext_enum_GL_AMD_depth_clamp_separate ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 107 def self.define_ext_enum_GL_AMD_depth_clamp_separate OpenGL.const_set('GL_DEPTH_CLAMP_NEAR_AMD', 0x901E) unless defined?(OpenGL::GL_DEPTH_CLAMP_NEAR_AMD) OpenGL.const_set('GL_DEPTH_CLAMP_FAR_AMD', 0x901F) unless defined?(OpenGL::GL_DEPTH_CLAMP_FAR_AMD) end |
.define_ext_enum_GL_AMD_draw_buffers_blend ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 120 def self.define_ext_enum_GL_AMD_draw_buffers_blend end |
.define_ext_enum_GL_AMD_framebuffer_multisample_advanced ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 129 def self.define_ext_enum_GL_AMD_framebuffer_multisample_advanced OpenGL.const_set('GL_RENDERBUFFER_STORAGE_SAMPLES_AMD', 0x91B2) unless defined?(OpenGL::GL_RENDERBUFFER_STORAGE_SAMPLES_AMD) OpenGL.const_set('GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD', 0x91B3) unless defined?(OpenGL::GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD) OpenGL.const_set('GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD', 0x91B4) unless defined?(OpenGL::GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD) OpenGL.const_set('GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD', 0x91B5) unless defined?(OpenGL::GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD) OpenGL.const_set('GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD', 0x91B6) unless defined?(OpenGL::GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD) OpenGL.const_set('GL_SUPPORTED_MULTISAMPLE_MODES_AMD', 0x91B7) unless defined?(OpenGL::GL_SUPPORTED_MULTISAMPLE_MODES_AMD) end |
.define_ext_enum_GL_AMD_framebuffer_sample_positions ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 150 def self.define_ext_enum_GL_AMD_framebuffer_sample_positions OpenGL.const_set('GL_SUBSAMPLE_DISTANCE_AMD', 0x883F) unless defined?(OpenGL::GL_SUBSAMPLE_DISTANCE_AMD) OpenGL.const_set('GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD', 0x91AE) unless defined?(OpenGL::GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD) OpenGL.const_set('GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD', 0x91AF) unless defined?(OpenGL::GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD) OpenGL.const_set('GL_ALL_PIXELS_AMD', 0xFFFFFFFF) unless defined?(OpenGL::GL_ALL_PIXELS_AMD) end |
.define_ext_enum_GL_AMD_gcn_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 167 def self.define_ext_enum_GL_AMD_gcn_shader end |
.define_ext_enum_GL_AMD_gpu_shader_half_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 176 def self.define_ext_enum_GL_AMD_gpu_shader_half_float OpenGL.const_set('GL_FLOAT16_NV', 0x8FF8) unless defined?(OpenGL::GL_FLOAT16_NV) OpenGL.const_set('GL_FLOAT16_VEC2_NV', 0x8FF9) unless defined?(OpenGL::GL_FLOAT16_VEC2_NV) OpenGL.const_set('GL_FLOAT16_VEC3_NV', 0x8FFA) unless defined?(OpenGL::GL_FLOAT16_VEC3_NV) OpenGL.const_set('GL_FLOAT16_VEC4_NV', 0x8FFB) unless defined?(OpenGL::GL_FLOAT16_VEC4_NV) OpenGL.const_set('GL_FLOAT16_MAT2_AMD', 0x91C5) unless defined?(OpenGL::GL_FLOAT16_MAT2_AMD) OpenGL.const_set('GL_FLOAT16_MAT3_AMD', 0x91C6) unless defined?(OpenGL::GL_FLOAT16_MAT3_AMD) OpenGL.const_set('GL_FLOAT16_MAT4_AMD', 0x91C7) unless defined?(OpenGL::GL_FLOAT16_MAT4_AMD) OpenGL.const_set('GL_FLOAT16_MAT2x3_AMD', 0x91C8) unless defined?(OpenGL::GL_FLOAT16_MAT2x3_AMD) OpenGL.const_set('GL_FLOAT16_MAT2x4_AMD', 0x91C9) unless defined?(OpenGL::GL_FLOAT16_MAT2x4_AMD) OpenGL.const_set('GL_FLOAT16_MAT3x2_AMD', 0x91CA) unless defined?(OpenGL::GL_FLOAT16_MAT3x2_AMD) OpenGL.const_set('GL_FLOAT16_MAT3x4_AMD', 0x91CB) unless defined?(OpenGL::GL_FLOAT16_MAT3x4_AMD) OpenGL.const_set('GL_FLOAT16_MAT4x2_AMD', 0x91CC) unless defined?(OpenGL::GL_FLOAT16_MAT4x2_AMD) OpenGL.const_set('GL_FLOAT16_MAT4x3_AMD', 0x91CD) unless defined?(OpenGL::GL_FLOAT16_MAT4x3_AMD) end |
.define_ext_enum_GL_AMD_gpu_shader_int16 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 211 def self.define_ext_enum_GL_AMD_gpu_shader_int16 end |
.define_ext_enum_GL_AMD_gpu_shader_int64 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 220 def self.define_ext_enum_GL_AMD_gpu_shader_int64 OpenGL.const_set('GL_INT64_NV', 0x140E) unless defined?(OpenGL::GL_INT64_NV) OpenGL.const_set('GL_UNSIGNED_INT64_NV', 0x140F) unless defined?(OpenGL::GL_UNSIGNED_INT64_NV) OpenGL.const_set('GL_INT8_NV', 0x8FE0) unless defined?(OpenGL::GL_INT8_NV) OpenGL.const_set('GL_INT8_VEC2_NV', 0x8FE1) unless defined?(OpenGL::GL_INT8_VEC2_NV) OpenGL.const_set('GL_INT8_VEC3_NV', 0x8FE2) unless defined?(OpenGL::GL_INT8_VEC3_NV) OpenGL.const_set('GL_INT8_VEC4_NV', 0x8FE3) unless defined?(OpenGL::GL_INT8_VEC4_NV) OpenGL.const_set('GL_INT16_NV', 0x8FE4) unless defined?(OpenGL::GL_INT16_NV) OpenGL.const_set('GL_INT16_VEC2_NV', 0x8FE5) unless defined?(OpenGL::GL_INT16_VEC2_NV) OpenGL.const_set('GL_INT16_VEC3_NV', 0x8FE6) unless defined?(OpenGL::GL_INT16_VEC3_NV) OpenGL.const_set('GL_INT16_VEC4_NV', 0x8FE7) unless defined?(OpenGL::GL_INT16_VEC4_NV) OpenGL.const_set('GL_INT64_VEC2_NV', 0x8FE9) unless defined?(OpenGL::GL_INT64_VEC2_NV) OpenGL.const_set('GL_INT64_VEC3_NV', 0x8FEA) unless defined?(OpenGL::GL_INT64_VEC3_NV) OpenGL.const_set('GL_INT64_VEC4_NV', 0x8FEB) unless defined?(OpenGL::GL_INT64_VEC4_NV) OpenGL.const_set('GL_UNSIGNED_INT8_NV', 0x8FEC) unless defined?(OpenGL::GL_UNSIGNED_INT8_NV) OpenGL.const_set('GL_UNSIGNED_INT8_VEC2_NV', 0x8FED) unless defined?(OpenGL::GL_UNSIGNED_INT8_VEC2_NV) OpenGL.const_set('GL_UNSIGNED_INT8_VEC3_NV', 0x8FEE) unless defined?(OpenGL::GL_UNSIGNED_INT8_VEC3_NV) OpenGL.const_set('GL_UNSIGNED_INT8_VEC4_NV', 0x8FEF) unless defined?(OpenGL::GL_UNSIGNED_INT8_VEC4_NV) OpenGL.const_set('GL_UNSIGNED_INT16_NV', 0x8FF0) unless defined?(OpenGL::GL_UNSIGNED_INT16_NV) OpenGL.const_set('GL_UNSIGNED_INT16_VEC2_NV', 0x8FF1) unless defined?(OpenGL::GL_UNSIGNED_INT16_VEC2_NV) OpenGL.const_set('GL_UNSIGNED_INT16_VEC3_NV', 0x8FF2) unless defined?(OpenGL::GL_UNSIGNED_INT16_VEC3_NV) OpenGL.const_set('GL_UNSIGNED_INT16_VEC4_NV', 0x8FF3) unless defined?(OpenGL::GL_UNSIGNED_INT16_VEC4_NV) OpenGL.const_set('GL_UNSIGNED_INT64_VEC2_NV', 0x8FF5) unless defined?(OpenGL::GL_UNSIGNED_INT64_VEC2_NV) OpenGL.const_set('GL_UNSIGNED_INT64_VEC3_NV', 0x8FF6) unless defined?(OpenGL::GL_UNSIGNED_INT64_VEC3_NV) OpenGL.const_set('GL_UNSIGNED_INT64_VEC4_NV', 0x8FF7) unless defined?(OpenGL::GL_UNSIGNED_INT64_VEC4_NV) OpenGL.const_set('GL_FLOAT16_NV', 0x8FF8) unless defined?(OpenGL::GL_FLOAT16_NV) OpenGL.const_set('GL_FLOAT16_VEC2_NV', 0x8FF9) unless defined?(OpenGL::GL_FLOAT16_VEC2_NV) OpenGL.const_set('GL_FLOAT16_VEC3_NV', 0x8FFA) unless defined?(OpenGL::GL_FLOAT16_VEC3_NV) OpenGL.const_set('GL_FLOAT16_VEC4_NV', 0x8FFB) unless defined?(OpenGL::GL_FLOAT16_VEC4_NV) end |
.define_ext_enum_GL_AMD_interleaved_elements ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 285 def self.define_ext_enum_GL_AMD_interleaved_elements OpenGL.const_set('GL_VERTEX_ELEMENT_SWIZZLE_AMD', 0x91A4) unless defined?(OpenGL::GL_VERTEX_ELEMENT_SWIZZLE_AMD) OpenGL.const_set('GL_VERTEX_ID_SWIZZLE_AMD', 0x91A5) unless defined?(OpenGL::GL_VERTEX_ID_SWIZZLE_AMD) OpenGL.const_set('GL_RED', 0x1903) unless defined?(OpenGL::GL_RED) OpenGL.const_set('GL_GREEN', 0x1904) unless defined?(OpenGL::GL_GREEN) OpenGL.const_set('GL_BLUE', 0x1905) unless defined?(OpenGL::GL_BLUE) OpenGL.const_set('GL_ALPHA', 0x1906) unless defined?(OpenGL::GL_ALPHA) OpenGL.const_set('GL_RG8UI', 0x8238) unless defined?(OpenGL::GL_RG8UI) OpenGL.const_set('GL_RG16UI', 0x823A) unless defined?(OpenGL::GL_RG16UI) OpenGL.const_set('GL_RGBA8UI', 0x8D7C) unless defined?(OpenGL::GL_RGBA8UI) end |
.define_ext_enum_GL_AMD_multi_draw_indirect ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 312 def self.define_ext_enum_GL_AMD_multi_draw_indirect end |
.define_ext_enum_GL_AMD_name_gen_delete ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 321 def self.define_ext_enum_GL_AMD_name_gen_delete OpenGL.const_set('GL_DATA_BUFFER_AMD', 0x9151) unless defined?(OpenGL::GL_DATA_BUFFER_AMD) OpenGL.const_set('GL_PERFORMANCE_MONITOR_AMD', 0x9152) unless defined?(OpenGL::GL_PERFORMANCE_MONITOR_AMD) OpenGL.const_set('GL_QUERY_OBJECT_AMD', 0x9153) unless defined?(OpenGL::GL_QUERY_OBJECT_AMD) OpenGL.const_set('GL_VERTEX_ARRAY_OBJECT_AMD', 0x9154) unless defined?(OpenGL::GL_VERTEX_ARRAY_OBJECT_AMD) OpenGL.const_set('GL_SAMPLER_OBJECT_AMD', 0x9155) unless defined?(OpenGL::GL_SAMPLER_OBJECT_AMD) end |
.define_ext_enum_GL_AMD_occlusion_query_event ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 340 def self.define_ext_enum_GL_AMD_occlusion_query_event OpenGL.const_set('GL_OCCLUSION_QUERY_EVENT_MASK_AMD', 0x874F) unless defined?(OpenGL::GL_OCCLUSION_QUERY_EVENT_MASK_AMD) OpenGL.const_set('GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD', 0x00000001) unless defined?(OpenGL::GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD) OpenGL.const_set('GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD', 0x00000002) unless defined?(OpenGL::GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD) OpenGL.const_set('GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD', 0x00000004) unless defined?(OpenGL::GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD) OpenGL.const_set('GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD', 0x00000008) unless defined?(OpenGL::GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD) OpenGL.const_set('GL_QUERY_ALL_EVENT_BITS_AMD', 0xFFFFFFFF) unless defined?(OpenGL::GL_QUERY_ALL_EVENT_BITS_AMD) end |
.define_ext_enum_GL_AMD_performance_monitor ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 361 def self.define_ext_enum_GL_AMD_performance_monitor OpenGL.const_set('GL_COUNTER_TYPE_AMD', 0x8BC0) unless defined?(OpenGL::GL_COUNTER_TYPE_AMD) OpenGL.const_set('GL_COUNTER_RANGE_AMD', 0x8BC1) unless defined?(OpenGL::GL_COUNTER_RANGE_AMD) OpenGL.const_set('GL_UNSIGNED_INT64_AMD', 0x8BC2) unless defined?(OpenGL::GL_UNSIGNED_INT64_AMD) OpenGL.const_set('GL_PERCENTAGE_AMD', 0x8BC3) unless defined?(OpenGL::GL_PERCENTAGE_AMD) OpenGL.const_set('GL_PERFMON_RESULT_AVAILABLE_AMD', 0x8BC4) unless defined?(OpenGL::GL_PERFMON_RESULT_AVAILABLE_AMD) OpenGL.const_set('GL_PERFMON_RESULT_SIZE_AMD', 0x8BC5) unless defined?(OpenGL::GL_PERFMON_RESULT_SIZE_AMD) OpenGL.const_set('GL_PERFMON_RESULT_AMD', 0x8BC6) unless defined?(OpenGL::GL_PERFMON_RESULT_AMD) end |
.define_ext_enum_GL_AMD_pinned_memory ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 384 def self.define_ext_enum_GL_AMD_pinned_memory OpenGL.const_set('GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD', 0x9160) unless defined?(OpenGL::GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) end |
.define_ext_enum_GL_AMD_program_binary_Z400 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 81 def self.define_ext_enum_GL_AMD_program_binary_Z400 OpenGL.const_set('GL_Z400_BINARY_AMD', 0x8740) unless defined?(OpenGL::GL_Z400_BINARY_AMD) end |
.define_ext_enum_GL_AMD_query_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 395 def self.define_ext_enum_GL_AMD_query_buffer_object OpenGL.const_set('GL_QUERY_BUFFER_AMD', 0x9192) unless defined?(OpenGL::GL_QUERY_BUFFER_AMD) OpenGL.const_set('GL_QUERY_BUFFER_BINDING_AMD', 0x9193) unless defined?(OpenGL::GL_QUERY_BUFFER_BINDING_AMD) OpenGL.const_set('GL_QUERY_RESULT_NO_WAIT_AMD', 0x9194) unless defined?(OpenGL::GL_QUERY_RESULT_NO_WAIT_AMD) end |
.define_ext_enum_GL_AMD_sample_positions ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 410 def self.define_ext_enum_GL_AMD_sample_positions OpenGL.const_set('GL_SUBSAMPLE_DISTANCE_AMD', 0x883F) unless defined?(OpenGL::GL_SUBSAMPLE_DISTANCE_AMD) end |
.define_ext_enum_GL_AMD_seamless_cubemap_per_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 421 def self.define_ext_enum_GL_AMD_seamless_cubemap_per_texture OpenGL.const_set('GL_TEXTURE_CUBE_MAP_SEAMLESS', 0x884F) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_SEAMLESS) end |
.define_ext_enum_GL_AMD_shader_atomic_counter_ops ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 432 def self.define_ext_enum_GL_AMD_shader_atomic_counter_ops end |
.define_ext_enum_GL_AMD_shader_ballot ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 441 def self.define_ext_enum_GL_AMD_shader_ballot end |
.define_ext_enum_GL_AMD_shader_explicit_vertex_parameter ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 486 def self.define_ext_enum_GL_AMD_shader_explicit_vertex_parameter end |
.define_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 450 def self.define_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch end |
.define_ext_enum_GL_AMD_shader_image_load_store_lod ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 459 def self.define_ext_enum_GL_AMD_shader_image_load_store_lod end |
.define_ext_enum_GL_AMD_shader_stencil_export ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 468 def self.define_ext_enum_GL_AMD_shader_stencil_export end |
.define_ext_enum_GL_AMD_shader_trinary_minmax ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 477 def self.define_ext_enum_GL_AMD_shader_trinary_minmax end |
.define_ext_enum_GL_AMD_sparse_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 495 def self.define_ext_enum_GL_AMD_sparse_texture OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_X_AMD', 0x9195) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_X_AMD) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_Y_AMD', 0x9196) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_Y_AMD) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_Z_AMD', 0x9197) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_Z_AMD) OpenGL.const_set('GL_MAX_SPARSE_TEXTURE_SIZE_AMD', 0x9198) unless defined?(OpenGL::GL_MAX_SPARSE_TEXTURE_SIZE_AMD) OpenGL.const_set('GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD', 0x9199) unless defined?(OpenGL::GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD) OpenGL.const_set('GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS', 0x919A) unless defined?(OpenGL::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS) OpenGL.const_set('GL_MIN_SPARSE_LEVEL_AMD', 0x919B) unless defined?(OpenGL::GL_MIN_SPARSE_LEVEL_AMD) OpenGL.const_set('GL_MIN_LOD_WARNING_AMD', 0x919C) unless defined?(OpenGL::GL_MIN_LOD_WARNING_AMD) OpenGL.const_set('GL_TEXTURE_STORAGE_SPARSE_BIT_AMD', 0x00000001) unless defined?(OpenGL::GL_TEXTURE_STORAGE_SPARSE_BIT_AMD) end |
.define_ext_enum_GL_AMD_stencil_operation_extended ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 522 def self.define_ext_enum_GL_AMD_stencil_operation_extended OpenGL.const_set('GL_SET_AMD', 0x874A) unless defined?(OpenGL::GL_SET_AMD) OpenGL.const_set('GL_REPLACE_VALUE_AMD', 0x874B) unless defined?(OpenGL::GL_REPLACE_VALUE_AMD) OpenGL.const_set('GL_STENCIL_OP_VALUE_AMD', 0x874C) unless defined?(OpenGL::GL_STENCIL_OP_VALUE_AMD) OpenGL.const_set('GL_STENCIL_BACK_OP_VALUE_AMD', 0x874D) unless defined?(OpenGL::GL_STENCIL_BACK_OP_VALUE_AMD) end |
.define_ext_enum_GL_AMD_texture_gather_bias_lod ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 539 def self.define_ext_enum_GL_AMD_texture_gather_bias_lod end |
.define_ext_enum_GL_AMD_texture_texture4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 548 def self.define_ext_enum_GL_AMD_texture_texture4 end |
.define_ext_enum_GL_AMD_transform_feedback3_lines_triangles ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 557 def self.define_ext_enum_GL_AMD_transform_feedback3_lines_triangles end |
.define_ext_enum_GL_AMD_transform_feedback4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 566 def self.define_ext_enum_GL_AMD_transform_feedback4 OpenGL.const_set('GL_STREAM_RASTERIZATION_AMD', 0x91A0) unless defined?(OpenGL::GL_STREAM_RASTERIZATION_AMD) end |
.define_ext_enum_GL_AMD_vertex_shader_layer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 577 def self.define_ext_enum_GL_AMD_vertex_shader_layer end |
.define_ext_enum_GL_AMD_vertex_shader_tessellator ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 586 def self.define_ext_enum_GL_AMD_vertex_shader_tessellator OpenGL.const_set('GL_SAMPLER_BUFFER_AMD', 0x9001) unless defined?(OpenGL::GL_SAMPLER_BUFFER_AMD) OpenGL.const_set('GL_INT_SAMPLER_BUFFER_AMD', 0x9002) unless defined?(OpenGL::GL_INT_SAMPLER_BUFFER_AMD) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD', 0x9003) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD) OpenGL.const_set('GL_TESSELLATION_MODE_AMD', 0x9004) unless defined?(OpenGL::GL_TESSELLATION_MODE_AMD) OpenGL.const_set('GL_TESSELLATION_FACTOR_AMD', 0x9005) unless defined?(OpenGL::GL_TESSELLATION_FACTOR_AMD) OpenGL.const_set('GL_DISCRETE_AMD', 0x9006) unless defined?(OpenGL::GL_DISCRETE_AMD) OpenGL.const_set('GL_CONTINUOUS_AMD', 0x9007) unless defined?(OpenGL::GL_CONTINUOUS_AMD) end |
.define_ext_enum_GL_AMD_vertex_shader_viewport_index ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 609 def self. end |
.define_ext_enum_GL_ANDROID_extension_pack_es31a ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 92 def self.define_ext_enum_GL_ANDROID_extension_pack_es31a end |
.define_ext_enum_GL_ANGLE_depth_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 101 def self.define_ext_enum_GL_ANGLE_depth_texture OpenGL.const_set('GL_DEPTH_COMPONENT', 0x1902) unless defined?(OpenGL::GL_DEPTH_COMPONENT) OpenGL.const_set('GL_DEPTH_STENCIL_OES', 0x84F9) unless defined?(OpenGL::GL_DEPTH_STENCIL_OES) OpenGL.const_set('GL_UNSIGNED_SHORT', 0x1403) unless defined?(OpenGL::GL_UNSIGNED_SHORT) OpenGL.const_set('GL_UNSIGNED_INT', 0x1405) unless defined?(OpenGL::GL_UNSIGNED_INT) OpenGL.const_set('GL_UNSIGNED_INT_24_8_OES', 0x84FA) unless defined?(OpenGL::GL_UNSIGNED_INT_24_8_OES) OpenGL.const_set('GL_DEPTH_COMPONENT16', 0x81A5) unless defined?(OpenGL::GL_DEPTH_COMPONENT16) OpenGL.const_set('GL_DEPTH_COMPONENT32_OES', 0x81A7) unless defined?(OpenGL::GL_DEPTH_COMPONENT32_OES) OpenGL.const_set('GL_DEPTH24_STENCIL8_OES', 0x88F0) unless defined?(OpenGL::GL_DEPTH24_STENCIL8_OES) end |
.define_ext_enum_GL_ANGLE_framebuffer_blit ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 126 def self.define_ext_enum_GL_ANGLE_framebuffer_blit OpenGL.const_set('GL_READ_FRAMEBUFFER_ANGLE', 0x8CA8) unless defined?(OpenGL::GL_READ_FRAMEBUFFER_ANGLE) OpenGL.const_set('GL_DRAW_FRAMEBUFFER_ANGLE', 0x8CA9) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER_ANGLE) OpenGL.const_set('GL_DRAW_FRAMEBUFFER_BINDING_ANGLE', 0x8CA6) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER_BINDING_ANGLE) OpenGL.const_set('GL_READ_FRAMEBUFFER_BINDING_ANGLE', 0x8CAA) unless defined?(OpenGL::GL_READ_FRAMEBUFFER_BINDING_ANGLE) end |
.define_ext_enum_GL_ANGLE_framebuffer_multisample ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 143 def self.define_ext_enum_GL_ANGLE_framebuffer_multisample OpenGL.const_set('GL_RENDERBUFFER_SAMPLES_ANGLE', 0x8CAB) unless defined?(OpenGL::GL_RENDERBUFFER_SAMPLES_ANGLE) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE', 0x8D56) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE) OpenGL.const_set('GL_MAX_SAMPLES_ANGLE', 0x8D57) unless defined?(OpenGL::GL_MAX_SAMPLES_ANGLE) end |
.define_ext_enum_GL_ANGLE_instanced_arrays ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 158 def self.define_ext_enum_GL_ANGLE_instanced_arrays OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE', 0x88FE) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE) end |
.define_ext_enum_GL_ANGLE_pack_reverse_row_order ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 169 def self.define_ext_enum_GL_ANGLE_pack_reverse_row_order OpenGL.const_set('GL_PACK_REVERSE_ROW_ORDER_ANGLE', 0x93A4) unless defined?(OpenGL::GL_PACK_REVERSE_ROW_ORDER_ANGLE) end |
.define_ext_enum_GL_ANGLE_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 180 def self.define_ext_enum_GL_ANGLE_program_binary OpenGL.const_set('GL_PROGRAM_BINARY_ANGLE', 0x93A6) unless defined?(OpenGL::GL_PROGRAM_BINARY_ANGLE) end |
.define_ext_enum_GL_ANGLE_texture_compression_dxt3 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 191 def self.define_ext_enum_GL_ANGLE_texture_compression_dxt3 OpenGL.const_set('GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE', 0x83F2) unless defined?(OpenGL::GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) end |
.define_ext_enum_GL_ANGLE_texture_compression_dxt5 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 202 def self.define_ext_enum_GL_ANGLE_texture_compression_dxt5 OpenGL.const_set('GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE', 0x83F3) unless defined?(OpenGL::GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) end |
.define_ext_enum_GL_ANGLE_texture_usage ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 213 def self.define_ext_enum_GL_ANGLE_texture_usage OpenGL.const_set('GL_TEXTURE_USAGE_ANGLE', 0x93A2) unless defined?(OpenGL::GL_TEXTURE_USAGE_ANGLE) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_ANGLE', 0x93A3) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_ANGLE) end |
.define_ext_enum_GL_ANGLE_translated_shader_source ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 226 def self.define_ext_enum_GL_ANGLE_translated_shader_source OpenGL.const_set('GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE', 0x93A0) unless defined?(OpenGL::GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE) end |
.define_ext_enum_GL_APPLE_aux_depth_stencil ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 618 def self.define_ext_enum_GL_APPLE_aux_depth_stencil OpenGL.const_set('GL_AUX_DEPTH_STENCIL_APPLE', 0x8A14) unless defined?(OpenGL::GL_AUX_DEPTH_STENCIL_APPLE) end |
.define_ext_enum_GL_APPLE_client_storage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 629 def self.define_ext_enum_GL_APPLE_client_storage OpenGL.const_set('GL_UNPACK_CLIENT_STORAGE_APPLE', 0x85B2) unless defined?(OpenGL::GL_UNPACK_CLIENT_STORAGE_APPLE) end |
.define_ext_enum_GL_APPLE_clip_distance ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 237 def self.define_ext_enum_GL_APPLE_clip_distance OpenGL.const_set('GL_MAX_CLIP_DISTANCES_APPLE', 0x0D32) unless defined?(OpenGL::GL_MAX_CLIP_DISTANCES_APPLE) OpenGL.const_set('GL_CLIP_DISTANCE0_APPLE', 0x3000) unless defined?(OpenGL::GL_CLIP_DISTANCE0_APPLE) OpenGL.const_set('GL_CLIP_DISTANCE1_APPLE', 0x3001) unless defined?(OpenGL::GL_CLIP_DISTANCE1_APPLE) OpenGL.const_set('GL_CLIP_DISTANCE2_APPLE', 0x3002) unless defined?(OpenGL::GL_CLIP_DISTANCE2_APPLE) OpenGL.const_set('GL_CLIP_DISTANCE3_APPLE', 0x3003) unless defined?(OpenGL::GL_CLIP_DISTANCE3_APPLE) OpenGL.const_set('GL_CLIP_DISTANCE4_APPLE', 0x3004) unless defined?(OpenGL::GL_CLIP_DISTANCE4_APPLE) OpenGL.const_set('GL_CLIP_DISTANCE5_APPLE', 0x3005) unless defined?(OpenGL::GL_CLIP_DISTANCE5_APPLE) OpenGL.const_set('GL_CLIP_DISTANCE6_APPLE', 0x3006) unless defined?(OpenGL::GL_CLIP_DISTANCE6_APPLE) OpenGL.const_set('GL_CLIP_DISTANCE7_APPLE', 0x3007) unless defined?(OpenGL::GL_CLIP_DISTANCE7_APPLE) end |
.define_ext_enum_GL_APPLE_color_buffer_packed_float ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 264 def self.define_ext_enum_GL_APPLE_color_buffer_packed_float end |
.define_ext_enum_GL_APPLE_copy_texture_levels ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 273 def self.define_ext_enum_GL_APPLE_copy_texture_levels end |
.define_ext_enum_GL_APPLE_element_array ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 640 def self.define_ext_enum_GL_APPLE_element_array OpenGL.const_set('GL_ELEMENT_ARRAY_APPLE', 0x8A0C) unless defined?(OpenGL::GL_ELEMENT_ARRAY_APPLE) OpenGL.const_set('GL_ELEMENT_ARRAY_TYPE_APPLE', 0x8A0D) unless defined?(OpenGL::GL_ELEMENT_ARRAY_TYPE_APPLE) OpenGL.const_set('GL_ELEMENT_ARRAY_POINTER_APPLE', 0x8A0E) unless defined?(OpenGL::GL_ELEMENT_ARRAY_POINTER_APPLE) end |
.define_ext_enum_GL_APPLE_fence ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 655 def self.define_ext_enum_GL_APPLE_fence OpenGL.const_set('GL_DRAW_PIXELS_APPLE', 0x8A0A) unless defined?(OpenGL::GL_DRAW_PIXELS_APPLE) OpenGL.const_set('GL_FENCE_APPLE', 0x8A0B) unless defined?(OpenGL::GL_FENCE_APPLE) end |
.define_ext_enum_GL_APPLE_float_pixels ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 668 def self.define_ext_enum_GL_APPLE_float_pixels OpenGL.const_set('GL_HALF_APPLE', 0x140B) unless defined?(OpenGL::GL_HALF_APPLE) OpenGL.const_set('GL_RGBA_FLOAT32_APPLE', 0x8814) unless defined?(OpenGL::GL_RGBA_FLOAT32_APPLE) OpenGL.const_set('GL_RGB_FLOAT32_APPLE', 0x8815) unless defined?(OpenGL::GL_RGB_FLOAT32_APPLE) OpenGL.const_set('GL_ALPHA_FLOAT32_APPLE', 0x8816) unless defined?(OpenGL::GL_ALPHA_FLOAT32_APPLE) OpenGL.const_set('GL_INTENSITY_FLOAT32_APPLE', 0x8817) unless defined?(OpenGL::GL_INTENSITY_FLOAT32_APPLE) OpenGL.const_set('GL_LUMINANCE_FLOAT32_APPLE', 0x8818) unless defined?(OpenGL::GL_LUMINANCE_FLOAT32_APPLE) OpenGL.const_set('GL_LUMINANCE_ALPHA_FLOAT32_APPLE', 0x8819) unless defined?(OpenGL::GL_LUMINANCE_ALPHA_FLOAT32_APPLE) OpenGL.const_set('GL_RGBA_FLOAT16_APPLE', 0x881A) unless defined?(OpenGL::GL_RGBA_FLOAT16_APPLE) OpenGL.const_set('GL_RGB_FLOAT16_APPLE', 0x881B) unless defined?(OpenGL::GL_RGB_FLOAT16_APPLE) OpenGL.const_set('GL_ALPHA_FLOAT16_APPLE', 0x881C) unless defined?(OpenGL::GL_ALPHA_FLOAT16_APPLE) OpenGL.const_set('GL_INTENSITY_FLOAT16_APPLE', 0x881D) unless defined?(OpenGL::GL_INTENSITY_FLOAT16_APPLE) OpenGL.const_set('GL_LUMINANCE_FLOAT16_APPLE', 0x881E) unless defined?(OpenGL::GL_LUMINANCE_FLOAT16_APPLE) OpenGL.const_set('GL_LUMINANCE_ALPHA_FLOAT16_APPLE', 0x881F) unless defined?(OpenGL::GL_LUMINANCE_ALPHA_FLOAT16_APPLE) OpenGL.const_set('GL_COLOR_FLOAT_APPLE', 0x8A0F) unless defined?(OpenGL::GL_COLOR_FLOAT_APPLE) end |
.define_ext_enum_GL_APPLE_flush_buffer_range ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 705 def self.define_ext_enum_GL_APPLE_flush_buffer_range OpenGL.const_set('GL_BUFFER_SERIALIZED_MODIFY_APPLE', 0x8A12) unless defined?(OpenGL::GL_BUFFER_SERIALIZED_MODIFY_APPLE) OpenGL.const_set('GL_BUFFER_FLUSHING_UNMAP_APPLE', 0x8A13) unless defined?(OpenGL::GL_BUFFER_FLUSHING_UNMAP_APPLE) end |
.define_ext_enum_GL_APPLE_framebuffer_multisample ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 282 def self.define_ext_enum_GL_APPLE_framebuffer_multisample OpenGL.const_set('GL_RENDERBUFFER_SAMPLES_APPLE', 0x8CAB) unless defined?(OpenGL::GL_RENDERBUFFER_SAMPLES_APPLE) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE', 0x8D56) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE) OpenGL.const_set('GL_MAX_SAMPLES_APPLE', 0x8D57) unless defined?(OpenGL::GL_MAX_SAMPLES_APPLE) OpenGL.const_set('GL_READ_FRAMEBUFFER_APPLE', 0x8CA8) unless defined?(OpenGL::GL_READ_FRAMEBUFFER_APPLE) OpenGL.const_set('GL_DRAW_FRAMEBUFFER_APPLE', 0x8CA9) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER_APPLE) OpenGL.const_set('GL_DRAW_FRAMEBUFFER_BINDING_APPLE', 0x8CA6) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER_BINDING_APPLE) OpenGL.const_set('GL_READ_FRAMEBUFFER_BINDING_APPLE', 0x8CAA) unless defined?(OpenGL::GL_READ_FRAMEBUFFER_BINDING_APPLE) end |
.define_ext_enum_GL_APPLE_object_purgeable ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 718 def self.define_ext_enum_GL_APPLE_object_purgeable OpenGL.const_set('GL_BUFFER_OBJECT_APPLE', 0x85B3) unless defined?(OpenGL::GL_BUFFER_OBJECT_APPLE) OpenGL.const_set('GL_RELEASED_APPLE', 0x8A19) unless defined?(OpenGL::GL_RELEASED_APPLE) OpenGL.const_set('GL_VOLATILE_APPLE', 0x8A1A) unless defined?(OpenGL::GL_VOLATILE_APPLE) OpenGL.const_set('GL_RETAINED_APPLE', 0x8A1B) unless defined?(OpenGL::GL_RETAINED_APPLE) OpenGL.const_set('GL_UNDEFINED_APPLE', 0x8A1C) unless defined?(OpenGL::GL_UNDEFINED_APPLE) OpenGL.const_set('GL_PURGEABLE_APPLE', 0x8A1D) unless defined?(OpenGL::GL_PURGEABLE_APPLE) end |
.define_ext_enum_GL_APPLE_rgb_422 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 739 def self.define_ext_enum_GL_APPLE_rgb_422 OpenGL.const_set('GL_RGB_422_APPLE', 0x8A1F) unless defined?(OpenGL::GL_RGB_422_APPLE) OpenGL.const_set('GL_UNSIGNED_SHORT_8_8_APPLE', 0x85BA) unless defined?(OpenGL::GL_UNSIGNED_SHORT_8_8_APPLE) OpenGL.const_set('GL_UNSIGNED_SHORT_8_8_REV_APPLE', 0x85BB) unless defined?(OpenGL::GL_UNSIGNED_SHORT_8_8_REV_APPLE) OpenGL.const_set('GL_RGB_RAW_422_APPLE', 0x8A51) unless defined?(OpenGL::GL_RGB_RAW_422_APPLE) end |
.define_ext_enum_GL_APPLE_row_bytes ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 756 def self.define_ext_enum_GL_APPLE_row_bytes OpenGL.const_set('GL_PACK_ROW_BYTES_APPLE', 0x8A15) unless defined?(OpenGL::GL_PACK_ROW_BYTES_APPLE) OpenGL.const_set('GL_UNPACK_ROW_BYTES_APPLE', 0x8A16) unless defined?(OpenGL::GL_UNPACK_ROW_BYTES_APPLE) end |
.define_ext_enum_GL_APPLE_specular_vector ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 769 def self.define_ext_enum_GL_APPLE_specular_vector OpenGL.const_set('GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 0x85B0) unless defined?(OpenGL::GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE) end |
.define_ext_enum_GL_APPLE_sync ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 322 def self.define_ext_enum_GL_APPLE_sync OpenGL.const_set('GL_SYNC_OBJECT_APPLE', 0x8A53) unless defined?(OpenGL::GL_SYNC_OBJECT_APPLE) OpenGL.const_set('GL_MAX_SERVER_WAIT_TIMEOUT_APPLE', 0x9111) unless defined?(OpenGL::GL_MAX_SERVER_WAIT_TIMEOUT_APPLE) OpenGL.const_set('GL_OBJECT_TYPE_APPLE', 0x9112) unless defined?(OpenGL::GL_OBJECT_TYPE_APPLE) OpenGL.const_set('GL_SYNC_CONDITION_APPLE', 0x9113) unless defined?(OpenGL::GL_SYNC_CONDITION_APPLE) OpenGL.const_set('GL_SYNC_STATUS_APPLE', 0x9114) unless defined?(OpenGL::GL_SYNC_STATUS_APPLE) OpenGL.const_set('GL_SYNC_FLAGS_APPLE', 0x9115) unless defined?(OpenGL::GL_SYNC_FLAGS_APPLE) OpenGL.const_set('GL_SYNC_FENCE_APPLE', 0x9116) unless defined?(OpenGL::GL_SYNC_FENCE_APPLE) OpenGL.const_set('GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE', 0x9117) unless defined?(OpenGL::GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE) OpenGL.const_set('GL_UNSIGNALED_APPLE', 0x9118) unless defined?(OpenGL::GL_UNSIGNALED_APPLE) OpenGL.const_set('GL_SIGNALED_APPLE', 0x9119) unless defined?(OpenGL::GL_SIGNALED_APPLE) OpenGL.const_set('GL_ALREADY_SIGNALED_APPLE', 0x911A) unless defined?(OpenGL::GL_ALREADY_SIGNALED_APPLE) OpenGL.const_set('GL_TIMEOUT_EXPIRED_APPLE', 0x911B) unless defined?(OpenGL::GL_TIMEOUT_EXPIRED_APPLE) OpenGL.const_set('GL_CONDITION_SATISFIED_APPLE', 0x911C) unless defined?(OpenGL::GL_CONDITION_SATISFIED_APPLE) OpenGL.const_set('GL_WAIT_FAILED_APPLE', 0x911D) unless defined?(OpenGL::GL_WAIT_FAILED_APPLE) OpenGL.const_set('GL_SYNC_FLUSH_COMMANDS_BIT_APPLE', 0x00000001) unless defined?(OpenGL::GL_SYNC_FLUSH_COMMANDS_BIT_APPLE) OpenGL.const_set('GL_TIMEOUT_IGNORED_APPLE', 0xFFFFFFFFFFFFFFFF) unless defined?(OpenGL::GL_TIMEOUT_IGNORED_APPLE) end |
.define_ext_enum_GL_APPLE_texture_format_BGRA8888 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 363 def self.define_ext_enum_GL_APPLE_texture_format_BGRA8888 OpenGL.const_set('GL_BGRA_EXT', 0x80E1) unless defined?(OpenGL::GL_BGRA_EXT) OpenGL.const_set('GL_BGRA8_EXT', 0x93A1) unless defined?(OpenGL::GL_BGRA8_EXT) end |
.define_ext_enum_GL_APPLE_texture_max_level ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 376 def self.define_ext_enum_GL_APPLE_texture_max_level OpenGL.const_set('GL_TEXTURE_MAX_LEVEL_APPLE', 0x813D) unless defined?(OpenGL::GL_TEXTURE_MAX_LEVEL_APPLE) end |
.define_ext_enum_GL_APPLE_texture_packed_float ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 387 def self.define_ext_enum_GL_APPLE_texture_packed_float OpenGL.const_set('GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE', 0x8C3B) unless defined?(OpenGL::GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE) OpenGL.const_set('GL_UNSIGNED_INT_5_9_9_9_REV_APPLE', 0x8C3E) unless defined?(OpenGL::GL_UNSIGNED_INT_5_9_9_9_REV_APPLE) OpenGL.const_set('GL_R11F_G11F_B10F_APPLE', 0x8C3A) unless defined?(OpenGL::GL_R11F_G11F_B10F_APPLE) OpenGL.const_set('GL_RGB9_E5_APPLE', 0x8C3D) unless defined?(OpenGL::GL_RGB9_E5_APPLE) end |
.define_ext_enum_GL_APPLE_texture_range ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 780 def self.define_ext_enum_GL_APPLE_texture_range OpenGL.const_set('GL_TEXTURE_RANGE_LENGTH_APPLE', 0x85B7) unless defined?(OpenGL::GL_TEXTURE_RANGE_LENGTH_APPLE) OpenGL.const_set('GL_TEXTURE_RANGE_POINTER_APPLE', 0x85B8) unless defined?(OpenGL::GL_TEXTURE_RANGE_POINTER_APPLE) OpenGL.const_set('GL_TEXTURE_STORAGE_HINT_APPLE', 0x85BC) unless defined?(OpenGL::GL_TEXTURE_STORAGE_HINT_APPLE) OpenGL.const_set('GL_STORAGE_PRIVATE_APPLE', 0x85BD) unless defined?(OpenGL::GL_STORAGE_PRIVATE_APPLE) OpenGL.const_set('GL_STORAGE_CACHED_APPLE', 0x85BE) unless defined?(OpenGL::GL_STORAGE_CACHED_APPLE) OpenGL.const_set('GL_STORAGE_SHARED_APPLE', 0x85BF) unless defined?(OpenGL::GL_STORAGE_SHARED_APPLE) end |
.define_ext_enum_GL_APPLE_transform_hint ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 801 def self.define_ext_enum_GL_APPLE_transform_hint OpenGL.const_set('GL_TRANSFORM_HINT_APPLE', 0x85B1) unless defined?(OpenGL::GL_TRANSFORM_HINT_APPLE) end |
.define_ext_enum_GL_APPLE_vertex_array_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 812 def self.define_ext_enum_GL_APPLE_vertex_array_object OpenGL.const_set('GL_VERTEX_ARRAY_BINDING_APPLE', 0x85B5) unless defined?(OpenGL::GL_VERTEX_ARRAY_BINDING_APPLE) end |
.define_ext_enum_GL_APPLE_vertex_array_range ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 823 def self.define_ext_enum_GL_APPLE_vertex_array_range OpenGL.const_set('GL_VERTEX_ARRAY_RANGE_APPLE', 0x851D) unless defined?(OpenGL::GL_VERTEX_ARRAY_RANGE_APPLE) OpenGL.const_set('GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 0x851E) unless defined?(OpenGL::GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE) OpenGL.const_set('GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 0x851F) unless defined?(OpenGL::GL_VERTEX_ARRAY_STORAGE_HINT_APPLE) OpenGL.const_set('GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 0x8521) unless defined?(OpenGL::GL_VERTEX_ARRAY_RANGE_POINTER_APPLE) OpenGL.const_set('GL_STORAGE_CLIENT_APPLE', 0x85B4) unless defined?(OpenGL::GL_STORAGE_CLIENT_APPLE) OpenGL.const_set('GL_STORAGE_CACHED_APPLE', 0x85BE) unless defined?(OpenGL::GL_STORAGE_CACHED_APPLE) OpenGL.const_set('GL_STORAGE_SHARED_APPLE', 0x85BF) unless defined?(OpenGL::GL_STORAGE_SHARED_APPLE) end |
.define_ext_enum_GL_APPLE_vertex_program_evaluators ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 846 def self.define_ext_enum_GL_APPLE_vertex_program_evaluators OpenGL.const_set('GL_VERTEX_ATTRIB_MAP1_APPLE', 0x8A00) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP1_APPLE) OpenGL.const_set('GL_VERTEX_ATTRIB_MAP2_APPLE', 0x8A01) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP2_APPLE) OpenGL.const_set('GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE', 0x8A02) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE) OpenGL.const_set('GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE', 0x8A03) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE) OpenGL.const_set('GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE', 0x8A04) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE) OpenGL.const_set('GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE', 0x8A05) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE) OpenGL.const_set('GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE', 0x8A06) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE) OpenGL.const_set('GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE', 0x8A07) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE) OpenGL.const_set('GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE', 0x8A08) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE) OpenGL.const_set('GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE', 0x8A09) unless defined?(OpenGL::GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE) end |
.define_ext_enum_GL_APPLE_ycbcr_422 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 875 def self.define_ext_enum_GL_APPLE_ycbcr_422 OpenGL.const_set('GL_YCBCR_422_APPLE', 0x85B9) unless defined?(OpenGL::GL_YCBCR_422_APPLE) OpenGL.const_set('GL_UNSIGNED_SHORT_8_8_APPLE', 0x85BA) unless defined?(OpenGL::GL_UNSIGNED_SHORT_8_8_APPLE) OpenGL.const_set('GL_UNSIGNED_SHORT_8_8_REV_APPLE', 0x85BB) unless defined?(OpenGL::GL_UNSIGNED_SHORT_8_8_REV_APPLE) end |
.define_ext_enum_GL_ARB_arrays_of_arrays ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 992 def self.define_ext_enum_GL_ARB_arrays_of_arrays end |
.define_ext_enum_GL_ARB_base_instance ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1001 def self.define_ext_enum_GL_ARB_base_instance end |
.define_ext_enum_GL_ARB_bindless_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1010 def self.define_ext_enum_GL_ARB_bindless_texture OpenGL.const_set('GL_UNSIGNED_INT64_ARB', 0x140F) unless defined?(OpenGL::GL_UNSIGNED_INT64_ARB) end |
.define_ext_enum_GL_ARB_blend_func_extended ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1021 def self.define_ext_enum_GL_ARB_blend_func_extended OpenGL.const_set('GL_SRC1_COLOR', 0x88F9) unless defined?(OpenGL::GL_SRC1_COLOR) OpenGL.const_set('GL_SRC1_ALPHA', 0x8589) unless defined?(OpenGL::GL_SRC1_ALPHA) OpenGL.const_set('GL_ONE_MINUS_SRC1_COLOR', 0x88FA) unless defined?(OpenGL::GL_ONE_MINUS_SRC1_COLOR) OpenGL.const_set('GL_ONE_MINUS_SRC1_ALPHA', 0x88FB) unless defined?(OpenGL::GL_ONE_MINUS_SRC1_ALPHA) OpenGL.const_set('GL_MAX_DUAL_SOURCE_DRAW_BUFFERS', 0x88FC) unless defined?(OpenGL::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS) end |
.define_ext_enum_GL_ARB_buffer_storage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1040 def self.define_ext_enum_GL_ARB_buffer_storage OpenGL.const_set('GL_MAP_READ_BIT', 0x0001) unless defined?(OpenGL::GL_MAP_READ_BIT) OpenGL.const_set('GL_MAP_WRITE_BIT', 0x0002) unless defined?(OpenGL::GL_MAP_WRITE_BIT) OpenGL.const_set('GL_MAP_PERSISTENT_BIT', 0x0040) unless defined?(OpenGL::GL_MAP_PERSISTENT_BIT) OpenGL.const_set('GL_MAP_COHERENT_BIT', 0x0080) unless defined?(OpenGL::GL_MAP_COHERENT_BIT) OpenGL.const_set('GL_DYNAMIC_STORAGE_BIT', 0x0100) unless defined?(OpenGL::GL_DYNAMIC_STORAGE_BIT) OpenGL.const_set('GL_CLIENT_STORAGE_BIT', 0x0200) unless defined?(OpenGL::GL_CLIENT_STORAGE_BIT) OpenGL.const_set('GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT', 0x00004000) unless defined?(OpenGL::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT) OpenGL.const_set('GL_BUFFER_IMMUTABLE_STORAGE', 0x821F) unless defined?(OpenGL::GL_BUFFER_IMMUTABLE_STORAGE) OpenGL.const_set('GL_BUFFER_STORAGE_FLAGS', 0x8220) unless defined?(OpenGL::GL_BUFFER_STORAGE_FLAGS) end |
.define_ext_enum_GL_ARB_cl_event ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1067 def self.define_ext_enum_GL_ARB_cl_event OpenGL.const_set('GL_SYNC_CL_EVENT_ARB', 0x8240) unless defined?(OpenGL::GL_SYNC_CL_EVENT_ARB) OpenGL.const_set('GL_SYNC_CL_EVENT_COMPLETE_ARB', 0x8241) unless defined?(OpenGL::GL_SYNC_CL_EVENT_COMPLETE_ARB) end |
.define_ext_enum_GL_ARB_clear_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1080 def self.define_ext_enum_GL_ARB_clear_buffer_object end |
.define_ext_enum_GL_ARB_clear_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1089 def self.define_ext_enum_GL_ARB_clear_texture OpenGL.const_set('GL_CLEAR_TEXTURE', 0x9365) unless defined?(OpenGL::GL_CLEAR_TEXTURE) end |
.define_ext_enum_GL_ARB_clip_control ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1100 def self.define_ext_enum_GL_ARB_clip_control OpenGL.const_set('GL_LOWER_LEFT', 0x8CA1) unless defined?(OpenGL::GL_LOWER_LEFT) OpenGL.const_set('GL_UPPER_LEFT', 0x8CA2) unless defined?(OpenGL::GL_UPPER_LEFT) OpenGL.const_set('GL_NEGATIVE_ONE_TO_ONE', 0x935E) unless defined?(OpenGL::GL_NEGATIVE_ONE_TO_ONE) OpenGL.const_set('GL_ZERO_TO_ONE', 0x935F) unless defined?(OpenGL::GL_ZERO_TO_ONE) OpenGL.const_set('GL_CLIP_ORIGIN', 0x935C) unless defined?(OpenGL::GL_CLIP_ORIGIN) OpenGL.const_set('GL_CLIP_DEPTH_MODE', 0x935D) unless defined?(OpenGL::GL_CLIP_DEPTH_MODE) end |
.define_ext_enum_GL_ARB_color_buffer_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1121 def self.define_ext_enum_GL_ARB_color_buffer_float OpenGL.const_set('GL_RGBA_FLOAT_MODE_ARB', 0x8820) unless defined?(OpenGL::GL_RGBA_FLOAT_MODE_ARB) OpenGL.const_set('GL_CLAMP_VERTEX_COLOR_ARB', 0x891A) unless defined?(OpenGL::GL_CLAMP_VERTEX_COLOR_ARB) OpenGL.const_set('GL_CLAMP_FRAGMENT_COLOR_ARB', 0x891B) unless defined?(OpenGL::GL_CLAMP_FRAGMENT_COLOR_ARB) OpenGL.const_set('GL_CLAMP_READ_COLOR_ARB', 0x891C) unless defined?(OpenGL::GL_CLAMP_READ_COLOR_ARB) OpenGL.const_set('GL_FIXED_ONLY_ARB', 0x891D) unless defined?(OpenGL::GL_FIXED_ONLY_ARB) end |
.define_ext_enum_GL_ARB_compatibility ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1140 def self.define_ext_enum_GL_ARB_compatibility end |
.define_ext_enum_GL_ARB_compressed_texture_pixel_storage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1149 def self.define_ext_enum_GL_ARB_compressed_texture_pixel_storage OpenGL.const_set('GL_UNPACK_COMPRESSED_BLOCK_WIDTH', 0x9127) unless defined?(OpenGL::GL_UNPACK_COMPRESSED_BLOCK_WIDTH) OpenGL.const_set('GL_UNPACK_COMPRESSED_BLOCK_HEIGHT', 0x9128) unless defined?(OpenGL::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT) OpenGL.const_set('GL_UNPACK_COMPRESSED_BLOCK_DEPTH', 0x9129) unless defined?(OpenGL::GL_UNPACK_COMPRESSED_BLOCK_DEPTH) OpenGL.const_set('GL_UNPACK_COMPRESSED_BLOCK_SIZE', 0x912A) unless defined?(OpenGL::GL_UNPACK_COMPRESSED_BLOCK_SIZE) OpenGL.const_set('GL_PACK_COMPRESSED_BLOCK_WIDTH', 0x912B) unless defined?(OpenGL::GL_PACK_COMPRESSED_BLOCK_WIDTH) OpenGL.const_set('GL_PACK_COMPRESSED_BLOCK_HEIGHT', 0x912C) unless defined?(OpenGL::GL_PACK_COMPRESSED_BLOCK_HEIGHT) OpenGL.const_set('GL_PACK_COMPRESSED_BLOCK_DEPTH', 0x912D) unless defined?(OpenGL::GL_PACK_COMPRESSED_BLOCK_DEPTH) OpenGL.const_set('GL_PACK_COMPRESSED_BLOCK_SIZE', 0x912E) unless defined?(OpenGL::GL_PACK_COMPRESSED_BLOCK_SIZE) end |
.define_ext_enum_GL_ARB_compute_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1174 def self.define_ext_enum_GL_ARB_compute_shader OpenGL.const_set('GL_COMPUTE_SHADER', 0x91B9) unless defined?(OpenGL::GL_COMPUTE_SHADER) OpenGL.const_set('GL_MAX_COMPUTE_UNIFORM_BLOCKS', 0x91BB) unless defined?(OpenGL::GL_MAX_COMPUTE_UNIFORM_BLOCKS) OpenGL.const_set('GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS', 0x91BC) unless defined?(OpenGL::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) OpenGL.const_set('GL_MAX_COMPUTE_IMAGE_UNIFORMS', 0x91BD) unless defined?(OpenGL::GL_MAX_COMPUTE_IMAGE_UNIFORMS) OpenGL.const_set('GL_MAX_COMPUTE_SHARED_MEMORY_SIZE', 0x8262) unless defined?(OpenGL::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE) OpenGL.const_set('GL_MAX_COMPUTE_UNIFORM_COMPONENTS', 0x8263) unless defined?(OpenGL::GL_MAX_COMPUTE_UNIFORM_COMPONENTS) OpenGL.const_set('GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS', 0x8264) unless defined?(OpenGL::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS) OpenGL.const_set('GL_MAX_COMPUTE_ATOMIC_COUNTERS', 0x8265) unless defined?(OpenGL::GL_MAX_COMPUTE_ATOMIC_COUNTERS) OpenGL.const_set('GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS', 0x8266) unless defined?(OpenGL::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS) OpenGL.const_set('GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS', 0x90EB) unless defined?(OpenGL::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS) OpenGL.const_set('GL_MAX_COMPUTE_WORK_GROUP_COUNT', 0x91BE) unless defined?(OpenGL::GL_MAX_COMPUTE_WORK_GROUP_COUNT) OpenGL.const_set('GL_MAX_COMPUTE_WORK_GROUP_SIZE', 0x91BF) unless defined?(OpenGL::GL_MAX_COMPUTE_WORK_GROUP_SIZE) OpenGL.const_set('GL_COMPUTE_WORK_GROUP_SIZE', 0x8267) unless defined?(OpenGL::GL_COMPUTE_WORK_GROUP_SIZE) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER', 0x90EC) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER', 0x90ED) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER) OpenGL.const_set('GL_DISPATCH_INDIRECT_BUFFER', 0x90EE) unless defined?(OpenGL::GL_DISPATCH_INDIRECT_BUFFER) OpenGL.const_set('GL_DISPATCH_INDIRECT_BUFFER_BINDING', 0x90EF) unless defined?(OpenGL::GL_DISPATCH_INDIRECT_BUFFER_BINDING) OpenGL.const_set('GL_COMPUTE_SHADER_BIT', 0x00000020) unless defined?(OpenGL::GL_COMPUTE_SHADER_BIT) end |
.define_ext_enum_GL_ARB_compute_variable_group_size ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1219 def self.define_ext_enum_GL_ARB_compute_variable_group_size OpenGL.const_set('GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB', 0x9344) unless defined?(OpenGL::GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB) OpenGL.const_set('GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB', 0x90EB) unless defined?(OpenGL::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB) OpenGL.const_set('GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB', 0x9345) unless defined?(OpenGL::GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB) OpenGL.const_set('GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB', 0x91BF) unless defined?(OpenGL::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB) end |
.define_ext_enum_GL_ARB_conditional_render_inverted ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1236 def self.define_ext_enum_GL_ARB_conditional_render_inverted OpenGL.const_set('GL_QUERY_WAIT_INVERTED', 0x8E17) unless defined?(OpenGL::GL_QUERY_WAIT_INVERTED) OpenGL.const_set('GL_QUERY_NO_WAIT_INVERTED', 0x8E18) unless defined?(OpenGL::GL_QUERY_NO_WAIT_INVERTED) OpenGL.const_set('GL_QUERY_BY_REGION_WAIT_INVERTED', 0x8E19) unless defined?(OpenGL::GL_QUERY_BY_REGION_WAIT_INVERTED) OpenGL.const_set('GL_QUERY_BY_REGION_NO_WAIT_INVERTED', 0x8E1A) unless defined?(OpenGL::GL_QUERY_BY_REGION_NO_WAIT_INVERTED) end |
.define_ext_enum_GL_ARB_conservative_depth ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1253 def self.define_ext_enum_GL_ARB_conservative_depth end |
.define_ext_enum_GL_ARB_copy_buffer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1262 def self.define_ext_enum_GL_ARB_copy_buffer OpenGL.const_set('GL_COPY_READ_BUFFER', 0x8F36) unless defined?(OpenGL::GL_COPY_READ_BUFFER) OpenGL.const_set('GL_COPY_WRITE_BUFFER', 0x8F37) unless defined?(OpenGL::GL_COPY_WRITE_BUFFER) end |
.define_ext_enum_GL_ARB_copy_image ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1275 def self.define_ext_enum_GL_ARB_copy_image end |
.define_ext_enum_GL_ARB_cull_distance ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1284 def self.define_ext_enum_GL_ARB_cull_distance OpenGL.const_set('GL_MAX_CULL_DISTANCES', 0x82F9) unless defined?(OpenGL::GL_MAX_CULL_DISTANCES) OpenGL.const_set('GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES', 0x82FA) unless defined?(OpenGL::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES) end |
.define_ext_enum_GL_ARB_debug_output ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1297 def self.define_ext_enum_GL_ARB_debug_output OpenGL.const_set('GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB', 0x8242) unless defined?(OpenGL::GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) OpenGL.const_set('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB', 0x8243) unless defined?(OpenGL::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB) OpenGL.const_set('GL_DEBUG_CALLBACK_FUNCTION_ARB', 0x8244) unless defined?(OpenGL::GL_DEBUG_CALLBACK_FUNCTION_ARB) OpenGL.const_set('GL_DEBUG_CALLBACK_USER_PARAM_ARB', 0x8245) unless defined?(OpenGL::GL_DEBUG_CALLBACK_USER_PARAM_ARB) OpenGL.const_set('GL_DEBUG_SOURCE_API_ARB', 0x8246) unless defined?(OpenGL::GL_DEBUG_SOURCE_API_ARB) OpenGL.const_set('GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB', 0x8247) unless defined?(OpenGL::GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) OpenGL.const_set('GL_DEBUG_SOURCE_SHADER_COMPILER_ARB', 0x8248) unless defined?(OpenGL::GL_DEBUG_SOURCE_SHADER_COMPILER_ARB) OpenGL.const_set('GL_DEBUG_SOURCE_THIRD_PARTY_ARB', 0x8249) unless defined?(OpenGL::GL_DEBUG_SOURCE_THIRD_PARTY_ARB) OpenGL.const_set('GL_DEBUG_SOURCE_APPLICATION_ARB', 0x824A) unless defined?(OpenGL::GL_DEBUG_SOURCE_APPLICATION_ARB) OpenGL.const_set('GL_DEBUG_SOURCE_OTHER_ARB', 0x824B) unless defined?(OpenGL::GL_DEBUG_SOURCE_OTHER_ARB) OpenGL.const_set('GL_DEBUG_TYPE_ERROR_ARB', 0x824C) unless defined?(OpenGL::GL_DEBUG_TYPE_ERROR_ARB) OpenGL.const_set('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB', 0x824D) unless defined?(OpenGL::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) OpenGL.const_set('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB', 0x824E) unless defined?(OpenGL::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) OpenGL.const_set('GL_DEBUG_TYPE_PORTABILITY_ARB', 0x824F) unless defined?(OpenGL::GL_DEBUG_TYPE_PORTABILITY_ARB) OpenGL.const_set('GL_DEBUG_TYPE_PERFORMANCE_ARB', 0x8250) unless defined?(OpenGL::GL_DEBUG_TYPE_PERFORMANCE_ARB) OpenGL.const_set('GL_DEBUG_TYPE_OTHER_ARB', 0x8251) unless defined?(OpenGL::GL_DEBUG_TYPE_OTHER_ARB) OpenGL.const_set('GL_MAX_DEBUG_MESSAGE_LENGTH_ARB', 0x9143) unless defined?(OpenGL::GL_MAX_DEBUG_MESSAGE_LENGTH_ARB) OpenGL.const_set('GL_MAX_DEBUG_LOGGED_MESSAGES_ARB', 0x9144) unless defined?(OpenGL::GL_MAX_DEBUG_LOGGED_MESSAGES_ARB) OpenGL.const_set('GL_DEBUG_LOGGED_MESSAGES_ARB', 0x9145) unless defined?(OpenGL::GL_DEBUG_LOGGED_MESSAGES_ARB) OpenGL.const_set('GL_DEBUG_SEVERITY_HIGH_ARB', 0x9146) unless defined?(OpenGL::GL_DEBUG_SEVERITY_HIGH_ARB) OpenGL.const_set('GL_DEBUG_SEVERITY_MEDIUM_ARB', 0x9147) unless defined?(OpenGL::GL_DEBUG_SEVERITY_MEDIUM_ARB) OpenGL.const_set('GL_DEBUG_SEVERITY_LOW_ARB', 0x9148) unless defined?(OpenGL::GL_DEBUG_SEVERITY_LOW_ARB) end |
.define_ext_enum_GL_ARB_depth_buffer_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1350 def self.define_ext_enum_GL_ARB_depth_buffer_float OpenGL.const_set('GL_DEPTH_COMPONENT32F', 0x8CAC) unless defined?(OpenGL::GL_DEPTH_COMPONENT32F) OpenGL.const_set('GL_DEPTH32F_STENCIL8', 0x8CAD) unless defined?(OpenGL::GL_DEPTH32F_STENCIL8) OpenGL.const_set('GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 0x8DAD) unless defined?(OpenGL::GL_FLOAT_32_UNSIGNED_INT_24_8_REV) end |
.define_ext_enum_GL_ARB_depth_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1365 def self.define_ext_enum_GL_ARB_depth_clamp OpenGL.const_set('GL_DEPTH_CLAMP', 0x864F) unless defined?(OpenGL::GL_DEPTH_CLAMP) end |
.define_ext_enum_GL_ARB_depth_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1376 def self.define_ext_enum_GL_ARB_depth_texture OpenGL.const_set('GL_DEPTH_COMPONENT16_ARB', 0x81A5) unless defined?(OpenGL::GL_DEPTH_COMPONENT16_ARB) OpenGL.const_set('GL_DEPTH_COMPONENT24_ARB', 0x81A6) unless defined?(OpenGL::GL_DEPTH_COMPONENT24_ARB) OpenGL.const_set('GL_DEPTH_COMPONENT32_ARB', 0x81A7) unless defined?(OpenGL::GL_DEPTH_COMPONENT32_ARB) OpenGL.const_set('GL_TEXTURE_DEPTH_SIZE_ARB', 0x884A) unless defined?(OpenGL::GL_TEXTURE_DEPTH_SIZE_ARB) OpenGL.const_set('GL_DEPTH_TEXTURE_MODE_ARB', 0x884B) unless defined?(OpenGL::GL_DEPTH_TEXTURE_MODE_ARB) end |
.define_ext_enum_GL_ARB_derivative_control ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1395 def self.define_ext_enum_GL_ARB_derivative_control end |
.define_ext_enum_GL_ARB_direct_state_access ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1404 def self.define_ext_enum_GL_ARB_direct_state_access OpenGL.const_set('GL_TEXTURE_TARGET', 0x1006) unless defined?(OpenGL::GL_TEXTURE_TARGET) OpenGL.const_set('GL_QUERY_TARGET', 0x82EA) unless defined?(OpenGL::GL_QUERY_TARGET) OpenGL.const_set('GL_TEXTURE_BINDING_1D', 0x8068) unless defined?(OpenGL::GL_TEXTURE_BINDING_1D) OpenGL.const_set('GL_TEXTURE_BINDING_1D_ARRAY', 0x8C1C) unless defined?(OpenGL::GL_TEXTURE_BINDING_1D_ARRAY) OpenGL.const_set('GL_TEXTURE_BINDING_2D', 0x8069) unless defined?(OpenGL::GL_TEXTURE_BINDING_2D) OpenGL.const_set('GL_TEXTURE_BINDING_2D_ARRAY', 0x8C1D) unless defined?(OpenGL::GL_TEXTURE_BINDING_2D_ARRAY) OpenGL.const_set('GL_TEXTURE_BINDING_2D_MULTISAMPLE', 0x9104) unless defined?(OpenGL::GL_TEXTURE_BINDING_2D_MULTISAMPLE) OpenGL.const_set('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 0x9105) unless defined?(OpenGL::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_TEXTURE_BINDING_3D', 0x806A) unless defined?(OpenGL::GL_TEXTURE_BINDING_3D) OpenGL.const_set('GL_TEXTURE_BINDING_BUFFER', 0x8C2C) unless defined?(OpenGL::GL_TEXTURE_BINDING_BUFFER) OpenGL.const_set('GL_TEXTURE_BINDING_CUBE_MAP', 0x8514) unless defined?(OpenGL::GL_TEXTURE_BINDING_CUBE_MAP) OpenGL.const_set('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', 0x900A) unless defined?(OpenGL::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY) OpenGL.const_set('GL_TEXTURE_BINDING_RECTANGLE', 0x84F6) unless defined?(OpenGL::GL_TEXTURE_BINDING_RECTANGLE) end |
.define_ext_enum_GL_ARB_draw_buffers ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1439 def self.define_ext_enum_GL_ARB_draw_buffers OpenGL.const_set('GL_MAX_DRAW_BUFFERS_ARB', 0x8824) unless defined?(OpenGL::GL_MAX_DRAW_BUFFERS_ARB) OpenGL.const_set('GL_DRAW_BUFFER0_ARB', 0x8825) unless defined?(OpenGL::GL_DRAW_BUFFER0_ARB) OpenGL.const_set('GL_DRAW_BUFFER1_ARB', 0x8826) unless defined?(OpenGL::GL_DRAW_BUFFER1_ARB) OpenGL.const_set('GL_DRAW_BUFFER2_ARB', 0x8827) unless defined?(OpenGL::GL_DRAW_BUFFER2_ARB) OpenGL.const_set('GL_DRAW_BUFFER3_ARB', 0x8828) unless defined?(OpenGL::GL_DRAW_BUFFER3_ARB) OpenGL.const_set('GL_DRAW_BUFFER4_ARB', 0x8829) unless defined?(OpenGL::GL_DRAW_BUFFER4_ARB) OpenGL.const_set('GL_DRAW_BUFFER5_ARB', 0x882A) unless defined?(OpenGL::GL_DRAW_BUFFER5_ARB) OpenGL.const_set('GL_DRAW_BUFFER6_ARB', 0x882B) unless defined?(OpenGL::GL_DRAW_BUFFER6_ARB) OpenGL.const_set('GL_DRAW_BUFFER7_ARB', 0x882C) unless defined?(OpenGL::GL_DRAW_BUFFER7_ARB) OpenGL.const_set('GL_DRAW_BUFFER8_ARB', 0x882D) unless defined?(OpenGL::GL_DRAW_BUFFER8_ARB) OpenGL.const_set('GL_DRAW_BUFFER9_ARB', 0x882E) unless defined?(OpenGL::GL_DRAW_BUFFER9_ARB) OpenGL.const_set('GL_DRAW_BUFFER10_ARB', 0x882F) unless defined?(OpenGL::GL_DRAW_BUFFER10_ARB) OpenGL.const_set('GL_DRAW_BUFFER11_ARB', 0x8830) unless defined?(OpenGL::GL_DRAW_BUFFER11_ARB) OpenGL.const_set('GL_DRAW_BUFFER12_ARB', 0x8831) unless defined?(OpenGL::GL_DRAW_BUFFER12_ARB) OpenGL.const_set('GL_DRAW_BUFFER13_ARB', 0x8832) unless defined?(OpenGL::GL_DRAW_BUFFER13_ARB) OpenGL.const_set('GL_DRAW_BUFFER14_ARB', 0x8833) unless defined?(OpenGL::GL_DRAW_BUFFER14_ARB) OpenGL.const_set('GL_DRAW_BUFFER15_ARB', 0x8834) unless defined?(OpenGL::GL_DRAW_BUFFER15_ARB) end |
.define_ext_enum_GL_ARB_draw_buffers_blend ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1482 def self.define_ext_enum_GL_ARB_draw_buffers_blend end |
.define_ext_enum_GL_ARB_draw_elements_base_vertex ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1491 def self.define_ext_enum_GL_ARB_draw_elements_base_vertex end |
.define_ext_enum_GL_ARB_draw_indirect ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1500 def self.define_ext_enum_GL_ARB_draw_indirect OpenGL.const_set('GL_DRAW_INDIRECT_BUFFER', 0x8F3F) unless defined?(OpenGL::GL_DRAW_INDIRECT_BUFFER) OpenGL.const_set('GL_DRAW_INDIRECT_BUFFER_BINDING', 0x8F43) unless defined?(OpenGL::GL_DRAW_INDIRECT_BUFFER_BINDING) end |
.define_ext_enum_GL_ARB_draw_instanced ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1513 def self.define_ext_enum_GL_ARB_draw_instanced end |
.define_ext_enum_GL_ARB_enhanced_layouts ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1522 def self.define_ext_enum_GL_ARB_enhanced_layouts OpenGL.const_set('GL_LOCATION_COMPONENT', 0x934A) unless defined?(OpenGL::GL_LOCATION_COMPONENT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER', 0x8C8E) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_INDEX', 0x934B) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE', 0x934C) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE) end |
.define_ext_enum_GL_ARB_ES2_compatibility ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 890 def self.define_ext_enum_GL_ARB_ES2_compatibility OpenGL.const_set('GL_FIXED', 0x140C) unless defined?(OpenGL::GL_FIXED) OpenGL.const_set('GL_IMPLEMENTATION_COLOR_READ_TYPE', 0x8B9A) unless defined?(OpenGL::GL_IMPLEMENTATION_COLOR_READ_TYPE) OpenGL.const_set('GL_IMPLEMENTATION_COLOR_READ_FORMAT', 0x8B9B) unless defined?(OpenGL::GL_IMPLEMENTATION_COLOR_READ_FORMAT) OpenGL.const_set('GL_LOW_FLOAT', 0x8DF0) unless defined?(OpenGL::GL_LOW_FLOAT) OpenGL.const_set('GL_MEDIUM_FLOAT', 0x8DF1) unless defined?(OpenGL::GL_MEDIUM_FLOAT) OpenGL.const_set('GL_HIGH_FLOAT', 0x8DF2) unless defined?(OpenGL::GL_HIGH_FLOAT) OpenGL.const_set('GL_LOW_INT', 0x8DF3) unless defined?(OpenGL::GL_LOW_INT) OpenGL.const_set('GL_MEDIUM_INT', 0x8DF4) unless defined?(OpenGL::GL_MEDIUM_INT) OpenGL.const_set('GL_HIGH_INT', 0x8DF5) unless defined?(OpenGL::GL_HIGH_INT) OpenGL.const_set('GL_SHADER_COMPILER', 0x8DFA) unless defined?(OpenGL::GL_SHADER_COMPILER) OpenGL.const_set('GL_SHADER_BINARY_FORMATS', 0x8DF8) unless defined?(OpenGL::GL_SHADER_BINARY_FORMATS) OpenGL.const_set('GL_NUM_SHADER_BINARY_FORMATS', 0x8DF9) unless defined?(OpenGL::GL_NUM_SHADER_BINARY_FORMATS) OpenGL.const_set('GL_MAX_VERTEX_UNIFORM_VECTORS', 0x8DFB) unless defined?(OpenGL::GL_MAX_VERTEX_UNIFORM_VECTORS) OpenGL.const_set('GL_MAX_VARYING_VECTORS', 0x8DFC) unless defined?(OpenGL::GL_MAX_VARYING_VECTORS) OpenGL.const_set('GL_MAX_FRAGMENT_UNIFORM_VECTORS', 0x8DFD) unless defined?(OpenGL::GL_MAX_FRAGMENT_UNIFORM_VECTORS) OpenGL.const_set('GL_RGB565', 0x8D62) unless defined?(OpenGL::GL_RGB565) end |
.define_ext_enum_GL_ARB_ES3_1_compatibility ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 931 def self.define_ext_enum_GL_ARB_ES3_1_compatibility OpenGL.const_set('GL_BACK', 0x0405) unless defined?(OpenGL::GL_BACK) end |
.define_ext_enum_GL_ARB_ES3_2_compatibility ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 942 def self.define_ext_enum_GL_ARB_ES3_2_compatibility OpenGL.const_set('GL_PRIMITIVE_BOUNDING_BOX_ARB', 0x92BE) unless defined?(OpenGL::GL_PRIMITIVE_BOUNDING_BOX_ARB) OpenGL.const_set('GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB', 0x9381) unless defined?(OpenGL::GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB) OpenGL.const_set('GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB', 0x9382) unless defined?(OpenGL::GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB) end |
.define_ext_enum_GL_ARB_ES3_compatibility ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 957 def self.define_ext_enum_GL_ARB_ES3_compatibility OpenGL.const_set('GL_COMPRESSED_RGB8_ETC2', 0x9274) unless defined?(OpenGL::GL_COMPRESSED_RGB8_ETC2) OpenGL.const_set('GL_COMPRESSED_SRGB8_ETC2', 0x9275) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ETC2) OpenGL.const_set('GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2', 0x9276) unless defined?(OpenGL::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) OpenGL.const_set('GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2', 0x9277) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) OpenGL.const_set('GL_COMPRESSED_RGBA8_ETC2_EAC', 0x9278) unless defined?(OpenGL::GL_COMPRESSED_RGBA8_ETC2_EAC) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC', 0x9279) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) OpenGL.const_set('GL_COMPRESSED_R11_EAC', 0x9270) unless defined?(OpenGL::GL_COMPRESSED_R11_EAC) OpenGL.const_set('GL_COMPRESSED_SIGNED_R11_EAC', 0x9271) unless defined?(OpenGL::GL_COMPRESSED_SIGNED_R11_EAC) OpenGL.const_set('GL_COMPRESSED_RG11_EAC', 0x9272) unless defined?(OpenGL::GL_COMPRESSED_RG11_EAC) OpenGL.const_set('GL_COMPRESSED_SIGNED_RG11_EAC', 0x9273) unless defined?(OpenGL::GL_COMPRESSED_SIGNED_RG11_EAC) OpenGL.const_set('GL_PRIMITIVE_RESTART_FIXED_INDEX', 0x8D69) unless defined?(OpenGL::GL_PRIMITIVE_RESTART_FIXED_INDEX) OpenGL.const_set('GL_ANY_SAMPLES_PASSED_CONSERVATIVE', 0x8D6A) unless defined?(OpenGL::GL_ANY_SAMPLES_PASSED_CONSERVATIVE) OpenGL.const_set('GL_MAX_ELEMENT_INDEX', 0x8D6B) unless defined?(OpenGL::GL_MAX_ELEMENT_INDEX) end |
.define_ext_enum_GL_ARB_explicit_attrib_location ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1539 def self.define_ext_enum_GL_ARB_explicit_attrib_location end |
.define_ext_enum_GL_ARB_explicit_uniform_location ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1548 def self.define_ext_enum_GL_ARB_explicit_uniform_location OpenGL.const_set('GL_MAX_UNIFORM_LOCATIONS', 0x826E) unless defined?(OpenGL::GL_MAX_UNIFORM_LOCATIONS) end |
.define_ext_enum_GL_ARB_fragment_coord_conventions ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1559 def self.define_ext_enum_GL_ARB_fragment_coord_conventions end |
.define_ext_enum_GL_ARB_fragment_layer_viewport ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1568 def self. end |
.define_ext_enum_GL_ARB_fragment_program ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1577 def self.define_ext_enum_GL_ARB_fragment_program OpenGL.const_set('GL_FRAGMENT_PROGRAM_ARB', 0x8804) unless defined?(OpenGL::GL_FRAGMENT_PROGRAM_ARB) OpenGL.const_set('GL_PROGRAM_FORMAT_ASCII_ARB', 0x8875) unless defined?(OpenGL::GL_PROGRAM_FORMAT_ASCII_ARB) OpenGL.const_set('GL_PROGRAM_LENGTH_ARB', 0x8627) unless defined?(OpenGL::GL_PROGRAM_LENGTH_ARB) OpenGL.const_set('GL_PROGRAM_FORMAT_ARB', 0x8876) unless defined?(OpenGL::GL_PROGRAM_FORMAT_ARB) OpenGL.const_set('GL_PROGRAM_BINDING_ARB', 0x8677) unless defined?(OpenGL::GL_PROGRAM_BINDING_ARB) OpenGL.const_set('GL_PROGRAM_INSTRUCTIONS_ARB', 0x88A0) unless defined?(OpenGL::GL_PROGRAM_INSTRUCTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 0x88A1) unless defined?(OpenGL::GL_MAX_PROGRAM_INSTRUCTIONS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88A2) unless defined?(OpenGL::GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88A3) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB) OpenGL.const_set('GL_PROGRAM_TEMPORARIES_ARB', 0x88A4) unless defined?(OpenGL::GL_PROGRAM_TEMPORARIES_ARB) OpenGL.const_set('GL_MAX_PROGRAM_TEMPORARIES_ARB', 0x88A5) unless defined?(OpenGL::GL_MAX_PROGRAM_TEMPORARIES_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88A6) unless defined?(OpenGL::GL_PROGRAM_NATIVE_TEMPORARIES_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88A7) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB) OpenGL.const_set('GL_PROGRAM_PARAMETERS_ARB', 0x88A8) unless defined?(OpenGL::GL_PROGRAM_PARAMETERS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_PARAMETERS_ARB', 0x88A9) unless defined?(OpenGL::GL_MAX_PROGRAM_PARAMETERS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88AA) unless defined?(OpenGL::GL_PROGRAM_NATIVE_PARAMETERS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88AB) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB) OpenGL.const_set('GL_PROGRAM_ATTRIBS_ARB', 0x88AC) unless defined?(OpenGL::GL_PROGRAM_ATTRIBS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_ATTRIBS_ARB', 0x88AD) unless defined?(OpenGL::GL_MAX_PROGRAM_ATTRIBS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88AE) unless defined?(OpenGL::GL_PROGRAM_NATIVE_ATTRIBS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88AF) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 0x88B4) unless defined?(OpenGL::GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 0x88B5) unless defined?(OpenGL::GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) OpenGL.const_set('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 0x88B6) unless defined?(OpenGL::GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB) OpenGL.const_set('GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 0x8805) unless defined?(OpenGL::GL_PROGRAM_ALU_INSTRUCTIONS_ARB) OpenGL.const_set('GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 0x8806) unless defined?(OpenGL::GL_PROGRAM_TEX_INSTRUCTIONS_ARB) OpenGL.const_set('GL_PROGRAM_TEX_INDIRECTIONS_ARB', 0x8807) unless defined?(OpenGL::GL_PROGRAM_TEX_INDIRECTIONS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 0x8808) unless defined?(OpenGL::GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 0x8809) unless defined?(OpenGL::GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 0x880A) unless defined?(OpenGL::GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 0x880B) unless defined?(OpenGL::GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 0x880C) unless defined?(OpenGL::GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 0x880D) unless defined?(OpenGL::GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 0x880E) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 0x880F) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 0x8810) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB) OpenGL.const_set('GL_PROGRAM_STRING_ARB', 0x8628) unless defined?(OpenGL::GL_PROGRAM_STRING_ARB) OpenGL.const_set('GL_PROGRAM_ERROR_POSITION_ARB', 0x864B) unless defined?(OpenGL::GL_PROGRAM_ERROR_POSITION_ARB) OpenGL.const_set('GL_CURRENT_MATRIX_ARB', 0x8641) unless defined?(OpenGL::GL_CURRENT_MATRIX_ARB) OpenGL.const_set('GL_TRANSPOSE_CURRENT_MATRIX_ARB', 0x88B7) unless defined?(OpenGL::GL_TRANSPOSE_CURRENT_MATRIX_ARB) OpenGL.const_set('GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 0x8640) unless defined?(OpenGL::GL_CURRENT_MATRIX_STACK_DEPTH_ARB) OpenGL.const_set('GL_MAX_PROGRAM_MATRICES_ARB', 0x862F) unless defined?(OpenGL::GL_MAX_PROGRAM_MATRICES_ARB) OpenGL.const_set('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 0x862E) unless defined?(OpenGL::GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB) OpenGL.const_set('GL_MAX_TEXTURE_COORDS_ARB', 0x8871) unless defined?(OpenGL::GL_MAX_TEXTURE_COORDS_ARB) OpenGL.const_set('GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 0x8872) unless defined?(OpenGL::GL_MAX_TEXTURE_IMAGE_UNITS_ARB) OpenGL.const_set('GL_PROGRAM_ERROR_STRING_ARB', 0x8874) unless defined?(OpenGL::GL_PROGRAM_ERROR_STRING_ARB) OpenGL.const_set('GL_MATRIX0_ARB', 0x88C0) unless defined?(OpenGL::GL_MATRIX0_ARB) OpenGL.const_set('GL_MATRIX1_ARB', 0x88C1) unless defined?(OpenGL::GL_MATRIX1_ARB) OpenGL.const_set('GL_MATRIX2_ARB', 0x88C2) unless defined?(OpenGL::GL_MATRIX2_ARB) OpenGL.const_set('GL_MATRIX3_ARB', 0x88C3) unless defined?(OpenGL::GL_MATRIX3_ARB) OpenGL.const_set('GL_MATRIX4_ARB', 0x88C4) unless defined?(OpenGL::GL_MATRIX4_ARB) OpenGL.const_set('GL_MATRIX5_ARB', 0x88C5) unless defined?(OpenGL::GL_MATRIX5_ARB) OpenGL.const_set('GL_MATRIX6_ARB', 0x88C6) unless defined?(OpenGL::GL_MATRIX6_ARB) OpenGL.const_set('GL_MATRIX7_ARB', 0x88C7) unless defined?(OpenGL::GL_MATRIX7_ARB) OpenGL.const_set('GL_MATRIX8_ARB', 0x88C8) unless defined?(OpenGL::GL_MATRIX8_ARB) OpenGL.const_set('GL_MATRIX9_ARB', 0x88C9) unless defined?(OpenGL::GL_MATRIX9_ARB) OpenGL.const_set('GL_MATRIX10_ARB', 0x88CA) unless defined?(OpenGL::GL_MATRIX10_ARB) OpenGL.const_set('GL_MATRIX11_ARB', 0x88CB) unless defined?(OpenGL::GL_MATRIX11_ARB) OpenGL.const_set('GL_MATRIX12_ARB', 0x88CC) unless defined?(OpenGL::GL_MATRIX12_ARB) OpenGL.const_set('GL_MATRIX13_ARB', 0x88CD) unless defined?(OpenGL::GL_MATRIX13_ARB) OpenGL.const_set('GL_MATRIX14_ARB', 0x88CE) unless defined?(OpenGL::GL_MATRIX14_ARB) OpenGL.const_set('GL_MATRIX15_ARB', 0x88CF) unless defined?(OpenGL::GL_MATRIX15_ARB) OpenGL.const_set('GL_MATRIX16_ARB', 0x88D0) unless defined?(OpenGL::GL_MATRIX16_ARB) OpenGL.const_set('GL_MATRIX17_ARB', 0x88D1) unless defined?(OpenGL::GL_MATRIX17_ARB) OpenGL.const_set('GL_MATRIX18_ARB', 0x88D2) unless defined?(OpenGL::GL_MATRIX18_ARB) OpenGL.const_set('GL_MATRIX19_ARB', 0x88D3) unless defined?(OpenGL::GL_MATRIX19_ARB) OpenGL.const_set('GL_MATRIX20_ARB', 0x88D4) unless defined?(OpenGL::GL_MATRIX20_ARB) OpenGL.const_set('GL_MATRIX21_ARB', 0x88D5) unless defined?(OpenGL::GL_MATRIX21_ARB) OpenGL.const_set('GL_MATRIX22_ARB', 0x88D6) unless defined?(OpenGL::GL_MATRIX22_ARB) OpenGL.const_set('GL_MATRIX23_ARB', 0x88D7) unless defined?(OpenGL::GL_MATRIX23_ARB) OpenGL.const_set('GL_MATRIX24_ARB', 0x88D8) unless defined?(OpenGL::GL_MATRIX24_ARB) OpenGL.const_set('GL_MATRIX25_ARB', 0x88D9) unless defined?(OpenGL::GL_MATRIX25_ARB) OpenGL.const_set('GL_MATRIX26_ARB', 0x88DA) unless defined?(OpenGL::GL_MATRIX26_ARB) OpenGL.const_set('GL_MATRIX27_ARB', 0x88DB) unless defined?(OpenGL::GL_MATRIX27_ARB) OpenGL.const_set('GL_MATRIX28_ARB', 0x88DC) unless defined?(OpenGL::GL_MATRIX28_ARB) OpenGL.const_set('GL_MATRIX29_ARB', 0x88DD) unless defined?(OpenGL::GL_MATRIX29_ARB) OpenGL.const_set('GL_MATRIX30_ARB', 0x88DE) unless defined?(OpenGL::GL_MATRIX30_ARB) OpenGL.const_set('GL_MATRIX31_ARB', 0x88DF) unless defined?(OpenGL::GL_MATRIX31_ARB) end |
.define_ext_enum_GL_ARB_fragment_program_shadow ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1742 def self.define_ext_enum_GL_ARB_fragment_program_shadow end |
.define_ext_enum_GL_ARB_fragment_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1751 def self.define_ext_enum_GL_ARB_fragment_shader OpenGL.const_set('GL_FRAGMENT_SHADER_ARB', 0x8B30) unless defined?(OpenGL::GL_FRAGMENT_SHADER_ARB) OpenGL.const_set('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 0x8B49) unless defined?(OpenGL::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB) OpenGL.const_set('GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 0x8B8B) unless defined?(OpenGL::GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB) end |
.define_ext_enum_GL_ARB_fragment_shader_interlock ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1766 def self.define_ext_enum_GL_ARB_fragment_shader_interlock end |
.define_ext_enum_GL_ARB_framebuffer_no_attachments ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1775 def self. OpenGL.const_set('GL_FRAMEBUFFER_DEFAULT_WIDTH', 0x9310) unless defined?(OpenGL::GL_FRAMEBUFFER_DEFAULT_WIDTH) OpenGL.const_set('GL_FRAMEBUFFER_DEFAULT_HEIGHT', 0x9311) unless defined?(OpenGL::GL_FRAMEBUFFER_DEFAULT_HEIGHT) OpenGL.const_set('GL_FRAMEBUFFER_DEFAULT_LAYERS', 0x9312) unless defined?(OpenGL::GL_FRAMEBUFFER_DEFAULT_LAYERS) OpenGL.const_set('GL_FRAMEBUFFER_DEFAULT_SAMPLES', 0x9313) unless defined?(OpenGL::GL_FRAMEBUFFER_DEFAULT_SAMPLES) OpenGL.const_set('GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS', 0x9314) unless defined?(OpenGL::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS) OpenGL.const_set('GL_MAX_FRAMEBUFFER_WIDTH', 0x9315) unless defined?(OpenGL::GL_MAX_FRAMEBUFFER_WIDTH) OpenGL.const_set('GL_MAX_FRAMEBUFFER_HEIGHT', 0x9316) unless defined?(OpenGL::GL_MAX_FRAMEBUFFER_HEIGHT) OpenGL.const_set('GL_MAX_FRAMEBUFFER_LAYERS', 0x9317) unless defined?(OpenGL::GL_MAX_FRAMEBUFFER_LAYERS) OpenGL.const_set('GL_MAX_FRAMEBUFFER_SAMPLES', 0x9318) unless defined?(OpenGL::GL_MAX_FRAMEBUFFER_SAMPLES) end |
.define_ext_enum_GL_ARB_framebuffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1802 def self.define_ext_enum_GL_ARB_framebuffer_object OpenGL.const_set('GL_INVALID_FRAMEBUFFER_OPERATION', 0x0506) unless defined?(OpenGL::GL_INVALID_FRAMEBUFFER_OPERATION) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 0x8210) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 0x8211) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 0x8212) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 0x8213) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 0x8214) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 0x8215) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 0x8216) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 0x8217) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) OpenGL.const_set('GL_FRAMEBUFFER_DEFAULT', 0x8218) unless defined?(OpenGL::GL_FRAMEBUFFER_DEFAULT) OpenGL.const_set('GL_FRAMEBUFFER_UNDEFINED', 0x8219) unless defined?(OpenGL::GL_FRAMEBUFFER_UNDEFINED) OpenGL.const_set('GL_DEPTH_STENCIL_ATTACHMENT', 0x821A) unless defined?(OpenGL::GL_DEPTH_STENCIL_ATTACHMENT) OpenGL.const_set('GL_MAX_RENDERBUFFER_SIZE', 0x84E8) unless defined?(OpenGL::GL_MAX_RENDERBUFFER_SIZE) OpenGL.const_set('GL_DEPTH_STENCIL', 0x84F9) unless defined?(OpenGL::GL_DEPTH_STENCIL) OpenGL.const_set('GL_UNSIGNED_INT_24_8', 0x84FA) unless defined?(OpenGL::GL_UNSIGNED_INT_24_8) OpenGL.const_set('GL_DEPTH24_STENCIL8', 0x88F0) unless defined?(OpenGL::GL_DEPTH24_STENCIL8) OpenGL.const_set('GL_TEXTURE_STENCIL_SIZE', 0x88F1) unless defined?(OpenGL::GL_TEXTURE_STENCIL_SIZE) OpenGL.const_set('GL_UNSIGNED_NORMALIZED', 0x8C17) unless defined?(OpenGL::GL_UNSIGNED_NORMALIZED) OpenGL.const_set('GL_FRAMEBUFFER_BINDING', 0x8CA6) unless defined?(OpenGL::GL_FRAMEBUFFER_BINDING) OpenGL.const_set('GL_DRAW_FRAMEBUFFER_BINDING', 0x8CA6) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER_BINDING) OpenGL.const_set('GL_RENDERBUFFER_BINDING', 0x8CA7) unless defined?(OpenGL::GL_RENDERBUFFER_BINDING) OpenGL.const_set('GL_READ_FRAMEBUFFER', 0x8CA8) unless defined?(OpenGL::GL_READ_FRAMEBUFFER) OpenGL.const_set('GL_DRAW_FRAMEBUFFER', 0x8CA9) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER) OpenGL.const_set('GL_READ_FRAMEBUFFER_BINDING', 0x8CAA) unless defined?(OpenGL::GL_READ_FRAMEBUFFER_BINDING) OpenGL.const_set('GL_RENDERBUFFER_SAMPLES', 0x8CAB) unless defined?(OpenGL::GL_RENDERBUFFER_SAMPLES) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 0x8CD0) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 0x8CD1) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 0x8CD2) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 0x8CD3) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 0x8CD4) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) OpenGL.const_set('GL_FRAMEBUFFER_COMPLETE', 0x8CD5) unless defined?(OpenGL::GL_FRAMEBUFFER_COMPLETE) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 0x8CD6) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 0x8CD7) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 0x8CDB) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 0x8CDC) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) OpenGL.const_set('GL_FRAMEBUFFER_UNSUPPORTED', 0x8CDD) unless defined?(OpenGL::GL_FRAMEBUFFER_UNSUPPORTED) OpenGL.const_set('GL_MAX_COLOR_ATTACHMENTS', 0x8CDF) unless defined?(OpenGL::GL_MAX_COLOR_ATTACHMENTS) OpenGL.const_set('GL_COLOR_ATTACHMENT0', 0x8CE0) unless defined?(OpenGL::GL_COLOR_ATTACHMENT0) OpenGL.const_set('GL_COLOR_ATTACHMENT1', 0x8CE1) unless defined?(OpenGL::GL_COLOR_ATTACHMENT1) OpenGL.const_set('GL_COLOR_ATTACHMENT2', 0x8CE2) unless defined?(OpenGL::GL_COLOR_ATTACHMENT2) OpenGL.const_set('GL_COLOR_ATTACHMENT3', 0x8CE3) unless defined?(OpenGL::GL_COLOR_ATTACHMENT3) OpenGL.const_set('GL_COLOR_ATTACHMENT4', 0x8CE4) unless defined?(OpenGL::GL_COLOR_ATTACHMENT4) OpenGL.const_set('GL_COLOR_ATTACHMENT5', 0x8CE5) unless defined?(OpenGL::GL_COLOR_ATTACHMENT5) OpenGL.const_set('GL_COLOR_ATTACHMENT6', 0x8CE6) unless defined?(OpenGL::GL_COLOR_ATTACHMENT6) OpenGL.const_set('GL_COLOR_ATTACHMENT7', 0x8CE7) unless defined?(OpenGL::GL_COLOR_ATTACHMENT7) OpenGL.const_set('GL_COLOR_ATTACHMENT8', 0x8CE8) unless defined?(OpenGL::GL_COLOR_ATTACHMENT8) OpenGL.const_set('GL_COLOR_ATTACHMENT9', 0x8CE9) unless defined?(OpenGL::GL_COLOR_ATTACHMENT9) OpenGL.const_set('GL_COLOR_ATTACHMENT10', 0x8CEA) unless defined?(OpenGL::GL_COLOR_ATTACHMENT10) OpenGL.const_set('GL_COLOR_ATTACHMENT11', 0x8CEB) unless defined?(OpenGL::GL_COLOR_ATTACHMENT11) OpenGL.const_set('GL_COLOR_ATTACHMENT12', 0x8CEC) unless defined?(OpenGL::GL_COLOR_ATTACHMENT12) OpenGL.const_set('GL_COLOR_ATTACHMENT13', 0x8CED) unless defined?(OpenGL::GL_COLOR_ATTACHMENT13) OpenGL.const_set('GL_COLOR_ATTACHMENT14', 0x8CEE) unless defined?(OpenGL::GL_COLOR_ATTACHMENT14) OpenGL.const_set('GL_COLOR_ATTACHMENT15', 0x8CEF) unless defined?(OpenGL::GL_COLOR_ATTACHMENT15) OpenGL.const_set('GL_DEPTH_ATTACHMENT', 0x8D00) unless defined?(OpenGL::GL_DEPTH_ATTACHMENT) OpenGL.const_set('GL_STENCIL_ATTACHMENT', 0x8D20) unless defined?(OpenGL::GL_STENCIL_ATTACHMENT) OpenGL.const_set('GL_FRAMEBUFFER', 0x8D40) unless defined?(OpenGL::GL_FRAMEBUFFER) OpenGL.const_set('GL_RENDERBUFFER', 0x8D41) unless defined?(OpenGL::GL_RENDERBUFFER) OpenGL.const_set('GL_RENDERBUFFER_WIDTH', 0x8D42) unless defined?(OpenGL::GL_RENDERBUFFER_WIDTH) OpenGL.const_set('GL_RENDERBUFFER_HEIGHT', 0x8D43) unless defined?(OpenGL::GL_RENDERBUFFER_HEIGHT) OpenGL.const_set('GL_RENDERBUFFER_INTERNAL_FORMAT', 0x8D44) unless defined?(OpenGL::GL_RENDERBUFFER_INTERNAL_FORMAT) OpenGL.const_set('GL_STENCIL_INDEX1', 0x8D46) unless defined?(OpenGL::GL_STENCIL_INDEX1) OpenGL.const_set('GL_STENCIL_INDEX4', 0x8D47) unless defined?(OpenGL::GL_STENCIL_INDEX4) OpenGL.const_set('GL_STENCIL_INDEX8', 0x8D48) unless defined?(OpenGL::GL_STENCIL_INDEX8) OpenGL.const_set('GL_STENCIL_INDEX16', 0x8D49) unless defined?(OpenGL::GL_STENCIL_INDEX16) OpenGL.const_set('GL_RENDERBUFFER_RED_SIZE', 0x8D50) unless defined?(OpenGL::GL_RENDERBUFFER_RED_SIZE) OpenGL.const_set('GL_RENDERBUFFER_GREEN_SIZE', 0x8D51) unless defined?(OpenGL::GL_RENDERBUFFER_GREEN_SIZE) OpenGL.const_set('GL_RENDERBUFFER_BLUE_SIZE', 0x8D52) unless defined?(OpenGL::GL_RENDERBUFFER_BLUE_SIZE) OpenGL.const_set('GL_RENDERBUFFER_ALPHA_SIZE', 0x8D53) unless defined?(OpenGL::GL_RENDERBUFFER_ALPHA_SIZE) OpenGL.const_set('GL_RENDERBUFFER_DEPTH_SIZE', 0x8D54) unless defined?(OpenGL::GL_RENDERBUFFER_DEPTH_SIZE) OpenGL.const_set('GL_RENDERBUFFER_STENCIL_SIZE', 0x8D55) unless defined?(OpenGL::GL_RENDERBUFFER_STENCIL_SIZE) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 0x8D56) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) OpenGL.const_set('GL_MAX_SAMPLES', 0x8D57) unless defined?(OpenGL::GL_MAX_SAMPLES) OpenGL.const_set('GL_INDEX', 0x8222) unless defined?(OpenGL::GL_INDEX) end |
.define_ext_enum_GL_ARB_framebuffer_sRGB ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1957 def self.define_ext_enum_GL_ARB_framebuffer_sRGB OpenGL.const_set('GL_FRAMEBUFFER_SRGB', 0x8DB9) unless defined?(OpenGL::GL_FRAMEBUFFER_SRGB) end |
.define_ext_enum_GL_ARB_geometry_shader4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 1968 def self.define_ext_enum_GL_ARB_geometry_shader4 OpenGL.const_set('GL_LINES_ADJACENCY_ARB', 0x000A) unless defined?(OpenGL::GL_LINES_ADJACENCY_ARB) OpenGL.const_set('GL_LINE_STRIP_ADJACENCY_ARB', 0x000B) unless defined?(OpenGL::GL_LINE_STRIP_ADJACENCY_ARB) OpenGL.const_set('GL_TRIANGLES_ADJACENCY_ARB', 0x000C) unless defined?(OpenGL::GL_TRIANGLES_ADJACENCY_ARB) OpenGL.const_set('GL_TRIANGLE_STRIP_ADJACENCY_ARB', 0x000D) unless defined?(OpenGL::GL_TRIANGLE_STRIP_ADJACENCY_ARB) OpenGL.const_set('GL_PROGRAM_POINT_SIZE_ARB', 0x8642) unless defined?(OpenGL::GL_PROGRAM_POINT_SIZE_ARB) OpenGL.const_set('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 0x8C29) unless defined?(OpenGL::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 0x8DA7) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 0x8DA8) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 0x8DA9) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB) OpenGL.const_set('GL_GEOMETRY_SHADER_ARB', 0x8DD9) unless defined?(OpenGL::GL_GEOMETRY_SHADER_ARB) OpenGL.const_set('GL_GEOMETRY_VERTICES_OUT_ARB', 0x8DDA) unless defined?(OpenGL::GL_GEOMETRY_VERTICES_OUT_ARB) OpenGL.const_set('GL_GEOMETRY_INPUT_TYPE_ARB', 0x8DDB) unless defined?(OpenGL::GL_GEOMETRY_INPUT_TYPE_ARB) OpenGL.const_set('GL_GEOMETRY_OUTPUT_TYPE_ARB', 0x8DDC) unless defined?(OpenGL::GL_GEOMETRY_OUTPUT_TYPE_ARB) OpenGL.const_set('GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 0x8DDD) unless defined?(OpenGL::GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB) OpenGL.const_set('GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 0x8DDE) unless defined?(OpenGL::GL_MAX_VERTEX_VARYING_COMPONENTS_ARB) OpenGL.const_set('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 0x8DDF) unless defined?(OpenGL::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB) OpenGL.const_set('GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 0x8DE0) unless defined?(OpenGL::GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB) OpenGL.const_set('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 0x8DE1) unless defined?(OpenGL::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB) OpenGL.const_set('GL_MAX_VARYING_COMPONENTS', 0x8B4B) unless defined?(OpenGL::GL_MAX_VARYING_COMPONENTS) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 0x8CD4) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) end |
.define_ext_enum_GL_ARB_get_program_binary ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2017 def self.define_ext_enum_GL_ARB_get_program_binary OpenGL.const_set('GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 0x8257) unless defined?(OpenGL::GL_PROGRAM_BINARY_RETRIEVABLE_HINT) OpenGL.const_set('GL_PROGRAM_BINARY_LENGTH', 0x8741) unless defined?(OpenGL::GL_PROGRAM_BINARY_LENGTH) OpenGL.const_set('GL_NUM_PROGRAM_BINARY_FORMATS', 0x87FE) unless defined?(OpenGL::GL_NUM_PROGRAM_BINARY_FORMATS) OpenGL.const_set('GL_PROGRAM_BINARY_FORMATS', 0x87FF) unless defined?(OpenGL::GL_PROGRAM_BINARY_FORMATS) end |
.define_ext_enum_GL_ARB_get_texture_sub_image ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2034 def self.define_ext_enum_GL_ARB_get_texture_sub_image end |
.define_ext_enum_GL_ARB_gl_spirv ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2043 def self.define_ext_enum_GL_ARB_gl_spirv OpenGL.const_set('GL_SHADER_BINARY_FORMAT_SPIR_V_ARB', 0x9551) unless defined?(OpenGL::GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) OpenGL.const_set('GL_SPIR_V_BINARY_ARB', 0x9552) unless defined?(OpenGL::GL_SPIR_V_BINARY_ARB) end |
.define_ext_enum_GL_ARB_gpu_shader5 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2056 def self.define_ext_enum_GL_ARB_gpu_shader5 OpenGL.const_set('GL_GEOMETRY_SHADER_INVOCATIONS', 0x887F) unless defined?(OpenGL::GL_GEOMETRY_SHADER_INVOCATIONS) OpenGL.const_set('GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 0x8E5A) unless defined?(OpenGL::GL_MAX_GEOMETRY_SHADER_INVOCATIONS) OpenGL.const_set('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET', 0x8E5B) unless defined?(OpenGL::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) OpenGL.const_set('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET', 0x8E5C) unless defined?(OpenGL::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) OpenGL.const_set('GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 0x8E5D) unless defined?(OpenGL::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS) OpenGL.const_set('GL_MAX_VERTEX_STREAMS', 0x8E71) unless defined?(OpenGL::GL_MAX_VERTEX_STREAMS) end |
.define_ext_enum_GL_ARB_gpu_shader_fp64 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2077 def self.define_ext_enum_GL_ARB_gpu_shader_fp64 OpenGL.const_set('GL_DOUBLE', 0x140A) unless defined?(OpenGL::GL_DOUBLE) OpenGL.const_set('GL_DOUBLE_VEC2', 0x8FFC) unless defined?(OpenGL::GL_DOUBLE_VEC2) OpenGL.const_set('GL_DOUBLE_VEC3', 0x8FFD) unless defined?(OpenGL::GL_DOUBLE_VEC3) OpenGL.const_set('GL_DOUBLE_VEC4', 0x8FFE) unless defined?(OpenGL::GL_DOUBLE_VEC4) OpenGL.const_set('GL_DOUBLE_MAT2', 0x8F46) unless defined?(OpenGL::GL_DOUBLE_MAT2) OpenGL.const_set('GL_DOUBLE_MAT3', 0x8F47) unless defined?(OpenGL::GL_DOUBLE_MAT3) OpenGL.const_set('GL_DOUBLE_MAT4', 0x8F48) unless defined?(OpenGL::GL_DOUBLE_MAT4) OpenGL.const_set('GL_DOUBLE_MAT2x3', 0x8F49) unless defined?(OpenGL::GL_DOUBLE_MAT2x3) OpenGL.const_set('GL_DOUBLE_MAT2x4', 0x8F4A) unless defined?(OpenGL::GL_DOUBLE_MAT2x4) OpenGL.const_set('GL_DOUBLE_MAT3x2', 0x8F4B) unless defined?(OpenGL::GL_DOUBLE_MAT3x2) OpenGL.const_set('GL_DOUBLE_MAT3x4', 0x8F4C) unless defined?(OpenGL::GL_DOUBLE_MAT3x4) OpenGL.const_set('GL_DOUBLE_MAT4x2', 0x8F4D) unless defined?(OpenGL::GL_DOUBLE_MAT4x2) OpenGL.const_set('GL_DOUBLE_MAT4x3', 0x8F4E) unless defined?(OpenGL::GL_DOUBLE_MAT4x3) end |
.define_ext_enum_GL_ARB_gpu_shader_int64 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2112 def self.define_ext_enum_GL_ARB_gpu_shader_int64 OpenGL.const_set('GL_INT64_ARB', 0x140E) unless defined?(OpenGL::GL_INT64_ARB) OpenGL.const_set('GL_UNSIGNED_INT64_ARB', 0x140F) unless defined?(OpenGL::GL_UNSIGNED_INT64_ARB) OpenGL.const_set('GL_INT64_VEC2_ARB', 0x8FE9) unless defined?(OpenGL::GL_INT64_VEC2_ARB) OpenGL.const_set('GL_INT64_VEC3_ARB', 0x8FEA) unless defined?(OpenGL::GL_INT64_VEC3_ARB) OpenGL.const_set('GL_INT64_VEC4_ARB', 0x8FEB) unless defined?(OpenGL::GL_INT64_VEC4_ARB) OpenGL.const_set('GL_UNSIGNED_INT64_VEC2_ARB', 0x8FF5) unless defined?(OpenGL::GL_UNSIGNED_INT64_VEC2_ARB) OpenGL.const_set('GL_UNSIGNED_INT64_VEC3_ARB', 0x8FF6) unless defined?(OpenGL::GL_UNSIGNED_INT64_VEC3_ARB) OpenGL.const_set('GL_UNSIGNED_INT64_VEC4_ARB', 0x8FF7) unless defined?(OpenGL::GL_UNSIGNED_INT64_VEC4_ARB) end |
.define_ext_enum_GL_ARB_half_float_pixel ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2137 def self.define_ext_enum_GL_ARB_half_float_pixel OpenGL.const_set('GL_HALF_FLOAT_ARB', 0x140B) unless defined?(OpenGL::GL_HALF_FLOAT_ARB) end |
.define_ext_enum_GL_ARB_half_float_vertex ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2148 def self.define_ext_enum_GL_ARB_half_float_vertex OpenGL.const_set('GL_HALF_FLOAT', 0x140B) unless defined?(OpenGL::GL_HALF_FLOAT) end |
.define_ext_enum_GL_ARB_imaging ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2159 def self.define_ext_enum_GL_ARB_imaging OpenGL.const_set('GL_BLEND_COLOR', 0x8005) unless defined?(OpenGL::GL_BLEND_COLOR) OpenGL.const_set('GL_BLEND_EQUATION', 0x8009) unless defined?(OpenGL::GL_BLEND_EQUATION) OpenGL.const_set('GL_CONSTANT_COLOR', 0x8001) unless defined?(OpenGL::GL_CONSTANT_COLOR) OpenGL.const_set('GL_ONE_MINUS_CONSTANT_COLOR', 0x8002) unless defined?(OpenGL::GL_ONE_MINUS_CONSTANT_COLOR) OpenGL.const_set('GL_CONSTANT_ALPHA', 0x8003) unless defined?(OpenGL::GL_CONSTANT_ALPHA) OpenGL.const_set('GL_ONE_MINUS_CONSTANT_ALPHA', 0x8004) unless defined?(OpenGL::GL_ONE_MINUS_CONSTANT_ALPHA) OpenGL.const_set('GL_FUNC_ADD', 0x8006) unless defined?(OpenGL::GL_FUNC_ADD) OpenGL.const_set('GL_FUNC_REVERSE_SUBTRACT', 0x800B) unless defined?(OpenGL::GL_FUNC_REVERSE_SUBTRACT) OpenGL.const_set('GL_FUNC_SUBTRACT', 0x800A) unless defined?(OpenGL::GL_FUNC_SUBTRACT) OpenGL.const_set('GL_MIN', 0x8007) unless defined?(OpenGL::GL_MIN) OpenGL.const_set('GL_MAX', 0x8008) unless defined?(OpenGL::GL_MAX) OpenGL.const_set('GL_CONVOLUTION_1D', 0x8010) unless defined?(OpenGL::GL_CONVOLUTION_1D) OpenGL.const_set('GL_CONVOLUTION_2D', 0x8011) unless defined?(OpenGL::GL_CONVOLUTION_2D) OpenGL.const_set('GL_SEPARABLE_2D', 0x8012) unless defined?(OpenGL::GL_SEPARABLE_2D) OpenGL.const_set('GL_CONVOLUTION_BORDER_MODE', 0x8013) unless defined?(OpenGL::GL_CONVOLUTION_BORDER_MODE) OpenGL.const_set('GL_CONVOLUTION_FILTER_SCALE', 0x8014) unless defined?(OpenGL::GL_CONVOLUTION_FILTER_SCALE) OpenGL.const_set('GL_CONVOLUTION_FILTER_BIAS', 0x8015) unless defined?(OpenGL::GL_CONVOLUTION_FILTER_BIAS) OpenGL.const_set('GL_REDUCE', 0x8016) unless defined?(OpenGL::GL_REDUCE) OpenGL.const_set('GL_CONVOLUTION_FORMAT', 0x8017) unless defined?(OpenGL::GL_CONVOLUTION_FORMAT) OpenGL.const_set('GL_CONVOLUTION_WIDTH', 0x8018) unless defined?(OpenGL::GL_CONVOLUTION_WIDTH) OpenGL.const_set('GL_CONVOLUTION_HEIGHT', 0x8019) unless defined?(OpenGL::GL_CONVOLUTION_HEIGHT) OpenGL.const_set('GL_MAX_CONVOLUTION_WIDTH', 0x801A) unless defined?(OpenGL::GL_MAX_CONVOLUTION_WIDTH) OpenGL.const_set('GL_MAX_CONVOLUTION_HEIGHT', 0x801B) unless defined?(OpenGL::GL_MAX_CONVOLUTION_HEIGHT) OpenGL.const_set('GL_POST_CONVOLUTION_RED_SCALE', 0x801C) unless defined?(OpenGL::GL_POST_CONVOLUTION_RED_SCALE) OpenGL.const_set('GL_POST_CONVOLUTION_GREEN_SCALE', 0x801D) unless defined?(OpenGL::GL_POST_CONVOLUTION_GREEN_SCALE) OpenGL.const_set('GL_POST_CONVOLUTION_BLUE_SCALE', 0x801E) unless defined?(OpenGL::GL_POST_CONVOLUTION_BLUE_SCALE) OpenGL.const_set('GL_POST_CONVOLUTION_ALPHA_SCALE', 0x801F) unless defined?(OpenGL::GL_POST_CONVOLUTION_ALPHA_SCALE) OpenGL.const_set('GL_POST_CONVOLUTION_RED_BIAS', 0x8020) unless defined?(OpenGL::GL_POST_CONVOLUTION_RED_BIAS) OpenGL.const_set('GL_POST_CONVOLUTION_GREEN_BIAS', 0x8021) unless defined?(OpenGL::GL_POST_CONVOLUTION_GREEN_BIAS) OpenGL.const_set('GL_POST_CONVOLUTION_BLUE_BIAS', 0x8022) unless defined?(OpenGL::GL_POST_CONVOLUTION_BLUE_BIAS) OpenGL.const_set('GL_POST_CONVOLUTION_ALPHA_BIAS', 0x8023) unless defined?(OpenGL::GL_POST_CONVOLUTION_ALPHA_BIAS) OpenGL.const_set('GL_HISTOGRAM', 0x8024) unless defined?(OpenGL::GL_HISTOGRAM) OpenGL.const_set('GL_PROXY_HISTOGRAM', 0x8025) unless defined?(OpenGL::GL_PROXY_HISTOGRAM) OpenGL.const_set('GL_HISTOGRAM_WIDTH', 0x8026) unless defined?(OpenGL::GL_HISTOGRAM_WIDTH) OpenGL.const_set('GL_HISTOGRAM_FORMAT', 0x8027) unless defined?(OpenGL::GL_HISTOGRAM_FORMAT) OpenGL.const_set('GL_HISTOGRAM_RED_SIZE', 0x8028) unless defined?(OpenGL::GL_HISTOGRAM_RED_SIZE) OpenGL.const_set('GL_HISTOGRAM_GREEN_SIZE', 0x8029) unless defined?(OpenGL::GL_HISTOGRAM_GREEN_SIZE) OpenGL.const_set('GL_HISTOGRAM_BLUE_SIZE', 0x802A) unless defined?(OpenGL::GL_HISTOGRAM_BLUE_SIZE) OpenGL.const_set('GL_HISTOGRAM_ALPHA_SIZE', 0x802B) unless defined?(OpenGL::GL_HISTOGRAM_ALPHA_SIZE) OpenGL.const_set('GL_HISTOGRAM_LUMINANCE_SIZE', 0x802C) unless defined?(OpenGL::GL_HISTOGRAM_LUMINANCE_SIZE) OpenGL.const_set('GL_HISTOGRAM_SINK', 0x802D) unless defined?(OpenGL::GL_HISTOGRAM_SINK) OpenGL.const_set('GL_MINMAX', 0x802E) unless defined?(OpenGL::GL_MINMAX) OpenGL.const_set('GL_MINMAX_FORMAT', 0x802F) unless defined?(OpenGL::GL_MINMAX_FORMAT) OpenGL.const_set('GL_MINMAX_SINK', 0x8030) unless defined?(OpenGL::GL_MINMAX_SINK) OpenGL.const_set('GL_TABLE_TOO_LARGE', 0x8031) unless defined?(OpenGL::GL_TABLE_TOO_LARGE) OpenGL.const_set('GL_COLOR_MATRIX', 0x80B1) unless defined?(OpenGL::GL_COLOR_MATRIX) OpenGL.const_set('GL_COLOR_MATRIX_STACK_DEPTH', 0x80B2) unless defined?(OpenGL::GL_COLOR_MATRIX_STACK_DEPTH) OpenGL.const_set('GL_MAX_COLOR_MATRIX_STACK_DEPTH', 0x80B3) unless defined?(OpenGL::GL_MAX_COLOR_MATRIX_STACK_DEPTH) OpenGL.const_set('GL_POST_COLOR_MATRIX_RED_SCALE', 0x80B4) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_RED_SCALE) OpenGL.const_set('GL_POST_COLOR_MATRIX_GREEN_SCALE', 0x80B5) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_GREEN_SCALE) OpenGL.const_set('GL_POST_COLOR_MATRIX_BLUE_SCALE', 0x80B6) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_BLUE_SCALE) OpenGL.const_set('GL_POST_COLOR_MATRIX_ALPHA_SCALE', 0x80B7) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_ALPHA_SCALE) OpenGL.const_set('GL_POST_COLOR_MATRIX_RED_BIAS', 0x80B8) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_RED_BIAS) OpenGL.const_set('GL_POST_COLOR_MATRIX_GREEN_BIAS', 0x80B9) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_GREEN_BIAS) OpenGL.const_set('GL_POST_COLOR_MATRIX_BLUE_BIAS', 0x80BA) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_BLUE_BIAS) OpenGL.const_set('GL_POST_COLOR_MATRIX_ALPHA_BIAS', 0x80BB) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_ALPHA_BIAS) OpenGL.const_set('GL_COLOR_TABLE', 0x80D0) unless defined?(OpenGL::GL_COLOR_TABLE) OpenGL.const_set('GL_POST_CONVOLUTION_COLOR_TABLE', 0x80D1) unless defined?(OpenGL::GL_POST_CONVOLUTION_COLOR_TABLE) OpenGL.const_set('GL_POST_COLOR_MATRIX_COLOR_TABLE', 0x80D2) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_COLOR_TABLE) OpenGL.const_set('GL_PROXY_COLOR_TABLE', 0x80D3) unless defined?(OpenGL::GL_PROXY_COLOR_TABLE) OpenGL.const_set('GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 0x80D4) unless defined?(OpenGL::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE) OpenGL.const_set('GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 0x80D5) unless defined?(OpenGL::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE) OpenGL.const_set('GL_COLOR_TABLE_SCALE', 0x80D6) unless defined?(OpenGL::GL_COLOR_TABLE_SCALE) OpenGL.const_set('GL_COLOR_TABLE_BIAS', 0x80D7) unless defined?(OpenGL::GL_COLOR_TABLE_BIAS) OpenGL.const_set('GL_COLOR_TABLE_FORMAT', 0x80D8) unless defined?(OpenGL::GL_COLOR_TABLE_FORMAT) OpenGL.const_set('GL_COLOR_TABLE_WIDTH', 0x80D9) unless defined?(OpenGL::GL_COLOR_TABLE_WIDTH) OpenGL.const_set('GL_COLOR_TABLE_RED_SIZE', 0x80DA) unless defined?(OpenGL::GL_COLOR_TABLE_RED_SIZE) OpenGL.const_set('GL_COLOR_TABLE_GREEN_SIZE', 0x80DB) unless defined?(OpenGL::GL_COLOR_TABLE_GREEN_SIZE) OpenGL.const_set('GL_COLOR_TABLE_BLUE_SIZE', 0x80DC) unless defined?(OpenGL::GL_COLOR_TABLE_BLUE_SIZE) OpenGL.const_set('GL_COLOR_TABLE_ALPHA_SIZE', 0x80DD) unless defined?(OpenGL::GL_COLOR_TABLE_ALPHA_SIZE) OpenGL.const_set('GL_COLOR_TABLE_LUMINANCE_SIZE', 0x80DE) unless defined?(OpenGL::GL_COLOR_TABLE_LUMINANCE_SIZE) OpenGL.const_set('GL_COLOR_TABLE_INTENSITY_SIZE', 0x80DF) unless defined?(OpenGL::GL_COLOR_TABLE_INTENSITY_SIZE) OpenGL.const_set('GL_CONSTANT_BORDER', 0x8151) unless defined?(OpenGL::GL_CONSTANT_BORDER) OpenGL.const_set('GL_REPLICATE_BORDER', 0x8153) unless defined?(OpenGL::GL_REPLICATE_BORDER) OpenGL.const_set('GL_CONVOLUTION_BORDER_COLOR', 0x8154) unless defined?(OpenGL::GL_CONVOLUTION_BORDER_COLOR) end |
.define_ext_enum_GL_ARB_indirect_parameters ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2318 def self.define_ext_enum_GL_ARB_indirect_parameters OpenGL.const_set('GL_PARAMETER_BUFFER_ARB', 0x80EE) unless defined?(OpenGL::GL_PARAMETER_BUFFER_ARB) OpenGL.const_set('GL_PARAMETER_BUFFER_BINDING_ARB', 0x80EF) unless defined?(OpenGL::GL_PARAMETER_BUFFER_BINDING_ARB) end |
.define_ext_enum_GL_ARB_instanced_arrays ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2331 def self.define_ext_enum_GL_ARB_instanced_arrays OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB', 0x88FE) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB) end |
.define_ext_enum_GL_ARB_internalformat_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2342 def self.define_ext_enum_GL_ARB_internalformat_query OpenGL.const_set('GL_NUM_SAMPLE_COUNTS', 0x9380) unless defined?(OpenGL::GL_NUM_SAMPLE_COUNTS) end |
.define_ext_enum_GL_ARB_internalformat_query2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2353 def self.define_ext_enum_GL_ARB_internalformat_query2 OpenGL.const_set('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 0x90C7) unless defined?(OpenGL::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE) OpenGL.const_set('GL_NUM_SAMPLE_COUNTS', 0x9380) unless defined?(OpenGL::GL_NUM_SAMPLE_COUNTS) OpenGL.const_set('GL_RENDERBUFFER', 0x8D41) unless defined?(OpenGL::GL_RENDERBUFFER) OpenGL.const_set('GL_SAMPLES', 0x80A9) unless defined?(OpenGL::GL_SAMPLES) OpenGL.const_set('GL_TEXTURE_1D', 0x0DE0) unless defined?(OpenGL::GL_TEXTURE_1D) OpenGL.const_set('GL_TEXTURE_1D_ARRAY', 0x8C18) unless defined?(OpenGL::GL_TEXTURE_1D_ARRAY) OpenGL.const_set('GL_TEXTURE_2D', 0x0DE1) unless defined?(OpenGL::GL_TEXTURE_2D) OpenGL.const_set('GL_TEXTURE_2D_ARRAY', 0x8C1A) unless defined?(OpenGL::GL_TEXTURE_2D_ARRAY) OpenGL.const_set('GL_TEXTURE_3D', 0x806F) unless defined?(OpenGL::GL_TEXTURE_3D) OpenGL.const_set('GL_TEXTURE_CUBE_MAP', 0x8513) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_ARRAY', 0x9009) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_ARRAY) OpenGL.const_set('GL_TEXTURE_RECTANGLE', 0x84F5) unless defined?(OpenGL::GL_TEXTURE_RECTANGLE) OpenGL.const_set('GL_TEXTURE_BUFFER', 0x8C2A) unless defined?(OpenGL::GL_TEXTURE_BUFFER) OpenGL.const_set('GL_TEXTURE_2D_MULTISAMPLE', 0x9100) unless defined?(OpenGL::GL_TEXTURE_2D_MULTISAMPLE) OpenGL.const_set('GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9102) unless defined?(OpenGL::GL_TEXTURE_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_TEXTURE_COMPRESSED', 0x86A1) unless defined?(OpenGL::GL_TEXTURE_COMPRESSED) OpenGL.const_set('GL_INTERNALFORMAT_SUPPORTED', 0x826F) unless defined?(OpenGL::GL_INTERNALFORMAT_SUPPORTED) OpenGL.const_set('GL_INTERNALFORMAT_PREFERRED', 0x8270) unless defined?(OpenGL::GL_INTERNALFORMAT_PREFERRED) OpenGL.const_set('GL_INTERNALFORMAT_RED_SIZE', 0x8271) unless defined?(OpenGL::GL_INTERNALFORMAT_RED_SIZE) OpenGL.const_set('GL_INTERNALFORMAT_GREEN_SIZE', 0x8272) unless defined?(OpenGL::GL_INTERNALFORMAT_GREEN_SIZE) OpenGL.const_set('GL_INTERNALFORMAT_BLUE_SIZE', 0x8273) unless defined?(OpenGL::GL_INTERNALFORMAT_BLUE_SIZE) OpenGL.const_set('GL_INTERNALFORMAT_ALPHA_SIZE', 0x8274) unless defined?(OpenGL::GL_INTERNALFORMAT_ALPHA_SIZE) OpenGL.const_set('GL_INTERNALFORMAT_DEPTH_SIZE', 0x8275) unless defined?(OpenGL::GL_INTERNALFORMAT_DEPTH_SIZE) OpenGL.const_set('GL_INTERNALFORMAT_STENCIL_SIZE', 0x8276) unless defined?(OpenGL::GL_INTERNALFORMAT_STENCIL_SIZE) OpenGL.const_set('GL_INTERNALFORMAT_SHARED_SIZE', 0x8277) unless defined?(OpenGL::GL_INTERNALFORMAT_SHARED_SIZE) OpenGL.const_set('GL_INTERNALFORMAT_RED_TYPE', 0x8278) unless defined?(OpenGL::GL_INTERNALFORMAT_RED_TYPE) OpenGL.const_set('GL_INTERNALFORMAT_GREEN_TYPE', 0x8279) unless defined?(OpenGL::GL_INTERNALFORMAT_GREEN_TYPE) OpenGL.const_set('GL_INTERNALFORMAT_BLUE_TYPE', 0x827A) unless defined?(OpenGL::GL_INTERNALFORMAT_BLUE_TYPE) OpenGL.const_set('GL_INTERNALFORMAT_ALPHA_TYPE', 0x827B) unless defined?(OpenGL::GL_INTERNALFORMAT_ALPHA_TYPE) OpenGL.const_set('GL_INTERNALFORMAT_DEPTH_TYPE', 0x827C) unless defined?(OpenGL::GL_INTERNALFORMAT_DEPTH_TYPE) OpenGL.const_set('GL_INTERNALFORMAT_STENCIL_TYPE', 0x827D) unless defined?(OpenGL::GL_INTERNALFORMAT_STENCIL_TYPE) OpenGL.const_set('GL_MAX_WIDTH', 0x827E) unless defined?(OpenGL::GL_MAX_WIDTH) OpenGL.const_set('GL_MAX_HEIGHT', 0x827F) unless defined?(OpenGL::GL_MAX_HEIGHT) OpenGL.const_set('GL_MAX_DEPTH', 0x8280) unless defined?(OpenGL::GL_MAX_DEPTH) OpenGL.const_set('GL_MAX_LAYERS', 0x8281) unless defined?(OpenGL::GL_MAX_LAYERS) OpenGL.const_set('GL_MAX_COMBINED_DIMENSIONS', 0x8282) unless defined?(OpenGL::GL_MAX_COMBINED_DIMENSIONS) OpenGL.const_set('GL_COLOR_COMPONENTS', 0x8283) unless defined?(OpenGL::GL_COLOR_COMPONENTS) OpenGL.const_set('GL_DEPTH_COMPONENTS', 0x8284) unless defined?(OpenGL::GL_DEPTH_COMPONENTS) OpenGL.const_set('GL_STENCIL_COMPONENTS', 0x8285) unless defined?(OpenGL::GL_STENCIL_COMPONENTS) OpenGL.const_set('GL_COLOR_RENDERABLE', 0x8286) unless defined?(OpenGL::GL_COLOR_RENDERABLE) OpenGL.const_set('GL_DEPTH_RENDERABLE', 0x8287) unless defined?(OpenGL::GL_DEPTH_RENDERABLE) OpenGL.const_set('GL_STENCIL_RENDERABLE', 0x8288) unless defined?(OpenGL::GL_STENCIL_RENDERABLE) OpenGL.const_set('GL_FRAMEBUFFER_RENDERABLE', 0x8289) unless defined?(OpenGL::GL_FRAMEBUFFER_RENDERABLE) OpenGL.const_set('GL_FRAMEBUFFER_RENDERABLE_LAYERED', 0x828A) unless defined?(OpenGL::GL_FRAMEBUFFER_RENDERABLE_LAYERED) OpenGL.const_set('GL_FRAMEBUFFER_BLEND', 0x828B) unless defined?(OpenGL::GL_FRAMEBUFFER_BLEND) OpenGL.const_set('GL_READ_PIXELS', 0x828C) unless defined?(OpenGL::GL_READ_PIXELS) OpenGL.const_set('GL_READ_PIXELS_FORMAT', 0x828D) unless defined?(OpenGL::GL_READ_PIXELS_FORMAT) OpenGL.const_set('GL_READ_PIXELS_TYPE', 0x828E) unless defined?(OpenGL::GL_READ_PIXELS_TYPE) OpenGL.const_set('GL_TEXTURE_IMAGE_FORMAT', 0x828F) unless defined?(OpenGL::GL_TEXTURE_IMAGE_FORMAT) OpenGL.const_set('GL_TEXTURE_IMAGE_TYPE', 0x8290) unless defined?(OpenGL::GL_TEXTURE_IMAGE_TYPE) OpenGL.const_set('GL_GET_TEXTURE_IMAGE_FORMAT', 0x8291) unless defined?(OpenGL::GL_GET_TEXTURE_IMAGE_FORMAT) OpenGL.const_set('GL_GET_TEXTURE_IMAGE_TYPE', 0x8292) unless defined?(OpenGL::GL_GET_TEXTURE_IMAGE_TYPE) OpenGL.const_set('GL_MIPMAP', 0x8293) unless defined?(OpenGL::GL_MIPMAP) OpenGL.const_set('GL_MANUAL_GENERATE_MIPMAP', 0x8294) unless defined?(OpenGL::GL_MANUAL_GENERATE_MIPMAP) OpenGL.const_set('GL_AUTO_GENERATE_MIPMAP', 0x8295) unless defined?(OpenGL::GL_AUTO_GENERATE_MIPMAP) OpenGL.const_set('GL_COLOR_ENCODING', 0x8296) unless defined?(OpenGL::GL_COLOR_ENCODING) OpenGL.const_set('GL_SRGB_READ', 0x8297) unless defined?(OpenGL::GL_SRGB_READ) OpenGL.const_set('GL_SRGB_WRITE', 0x8298) unless defined?(OpenGL::GL_SRGB_WRITE) OpenGL.const_set('GL_SRGB_DECODE_ARB', 0x8299) unless defined?(OpenGL::GL_SRGB_DECODE_ARB) OpenGL.const_set('GL_FILTER', 0x829A) unless defined?(OpenGL::GL_FILTER) OpenGL.const_set('GL_VERTEX_TEXTURE', 0x829B) unless defined?(OpenGL::GL_VERTEX_TEXTURE) OpenGL.const_set('GL_TESS_CONTROL_TEXTURE', 0x829C) unless defined?(OpenGL::GL_TESS_CONTROL_TEXTURE) OpenGL.const_set('GL_TESS_EVALUATION_TEXTURE', 0x829D) unless defined?(OpenGL::GL_TESS_EVALUATION_TEXTURE) OpenGL.const_set('GL_GEOMETRY_TEXTURE', 0x829E) unless defined?(OpenGL::GL_GEOMETRY_TEXTURE) OpenGL.const_set('GL_FRAGMENT_TEXTURE', 0x829F) unless defined?(OpenGL::GL_FRAGMENT_TEXTURE) OpenGL.const_set('GL_COMPUTE_TEXTURE', 0x82A0) unless defined?(OpenGL::GL_COMPUTE_TEXTURE) OpenGL.const_set('GL_TEXTURE_SHADOW', 0x82A1) unless defined?(OpenGL::GL_TEXTURE_SHADOW) OpenGL.const_set('GL_TEXTURE_GATHER', 0x82A2) unless defined?(OpenGL::GL_TEXTURE_GATHER) OpenGL.const_set('GL_TEXTURE_GATHER_SHADOW', 0x82A3) unless defined?(OpenGL::GL_TEXTURE_GATHER_SHADOW) OpenGL.const_set('GL_SHADER_IMAGE_LOAD', 0x82A4) unless defined?(OpenGL::GL_SHADER_IMAGE_LOAD) OpenGL.const_set('GL_SHADER_IMAGE_STORE', 0x82A5) unless defined?(OpenGL::GL_SHADER_IMAGE_STORE) OpenGL.const_set('GL_SHADER_IMAGE_ATOMIC', 0x82A6) unless defined?(OpenGL::GL_SHADER_IMAGE_ATOMIC) OpenGL.const_set('GL_IMAGE_TEXEL_SIZE', 0x82A7) unless defined?(OpenGL::GL_IMAGE_TEXEL_SIZE) OpenGL.const_set('GL_IMAGE_COMPATIBILITY_CLASS', 0x82A8) unless defined?(OpenGL::GL_IMAGE_COMPATIBILITY_CLASS) OpenGL.const_set('GL_IMAGE_PIXEL_FORMAT', 0x82A9) unless defined?(OpenGL::GL_IMAGE_PIXEL_FORMAT) OpenGL.const_set('GL_IMAGE_PIXEL_TYPE', 0x82AA) unless defined?(OpenGL::GL_IMAGE_PIXEL_TYPE) OpenGL.const_set('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST', 0x82AC) unless defined?(OpenGL::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST) OpenGL.const_set('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST', 0x82AD) unless defined?(OpenGL::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST) OpenGL.const_set('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE', 0x82AE) unless defined?(OpenGL::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) OpenGL.const_set('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE', 0x82AF) unless defined?(OpenGL::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) OpenGL.const_set('GL_TEXTURE_COMPRESSED_BLOCK_WIDTH', 0x82B1) unless defined?(OpenGL::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH) OpenGL.const_set('GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT', 0x82B2) unless defined?(OpenGL::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT) OpenGL.const_set('GL_TEXTURE_COMPRESSED_BLOCK_SIZE', 0x82B3) unless defined?(OpenGL::GL_TEXTURE_COMPRESSED_BLOCK_SIZE) OpenGL.const_set('GL_CLEAR_BUFFER', 0x82B4) unless defined?(OpenGL::GL_CLEAR_BUFFER) OpenGL.const_set('GL_TEXTURE_VIEW', 0x82B5) unless defined?(OpenGL::GL_TEXTURE_VIEW) OpenGL.const_set('GL_VIEW_COMPATIBILITY_CLASS', 0x82B6) unless defined?(OpenGL::GL_VIEW_COMPATIBILITY_CLASS) OpenGL.const_set('GL_FULL_SUPPORT', 0x82B7) unless defined?(OpenGL::GL_FULL_SUPPORT) OpenGL.const_set('GL_CAVEAT_SUPPORT', 0x82B8) unless defined?(OpenGL::GL_CAVEAT_SUPPORT) OpenGL.const_set('GL_IMAGE_CLASS_4_X_32', 0x82B9) unless defined?(OpenGL::GL_IMAGE_CLASS_4_X_32) OpenGL.const_set('GL_IMAGE_CLASS_2_X_32', 0x82BA) unless defined?(OpenGL::GL_IMAGE_CLASS_2_X_32) OpenGL.const_set('GL_IMAGE_CLASS_1_X_32', 0x82BB) unless defined?(OpenGL::GL_IMAGE_CLASS_1_X_32) OpenGL.const_set('GL_IMAGE_CLASS_4_X_16', 0x82BC) unless defined?(OpenGL::GL_IMAGE_CLASS_4_X_16) OpenGL.const_set('GL_IMAGE_CLASS_2_X_16', 0x82BD) unless defined?(OpenGL::GL_IMAGE_CLASS_2_X_16) OpenGL.const_set('GL_IMAGE_CLASS_1_X_16', 0x82BE) unless defined?(OpenGL::GL_IMAGE_CLASS_1_X_16) OpenGL.const_set('GL_IMAGE_CLASS_4_X_8', 0x82BF) unless defined?(OpenGL::GL_IMAGE_CLASS_4_X_8) OpenGL.const_set('GL_IMAGE_CLASS_2_X_8', 0x82C0) unless defined?(OpenGL::GL_IMAGE_CLASS_2_X_8) OpenGL.const_set('GL_IMAGE_CLASS_1_X_8', 0x82C1) unless defined?(OpenGL::GL_IMAGE_CLASS_1_X_8) OpenGL.const_set('GL_IMAGE_CLASS_11_11_10', 0x82C2) unless defined?(OpenGL::GL_IMAGE_CLASS_11_11_10) OpenGL.const_set('GL_IMAGE_CLASS_10_10_10_2', 0x82C3) unless defined?(OpenGL::GL_IMAGE_CLASS_10_10_10_2) OpenGL.const_set('GL_VIEW_CLASS_128_BITS', 0x82C4) unless defined?(OpenGL::GL_VIEW_CLASS_128_BITS) OpenGL.const_set('GL_VIEW_CLASS_96_BITS', 0x82C5) unless defined?(OpenGL::GL_VIEW_CLASS_96_BITS) OpenGL.const_set('GL_VIEW_CLASS_64_BITS', 0x82C6) unless defined?(OpenGL::GL_VIEW_CLASS_64_BITS) OpenGL.const_set('GL_VIEW_CLASS_48_BITS', 0x82C7) unless defined?(OpenGL::GL_VIEW_CLASS_48_BITS) OpenGL.const_set('GL_VIEW_CLASS_32_BITS', 0x82C8) unless defined?(OpenGL::GL_VIEW_CLASS_32_BITS) OpenGL.const_set('GL_VIEW_CLASS_24_BITS', 0x82C9) unless defined?(OpenGL::GL_VIEW_CLASS_24_BITS) OpenGL.const_set('GL_VIEW_CLASS_16_BITS', 0x82CA) unless defined?(OpenGL::GL_VIEW_CLASS_16_BITS) OpenGL.const_set('GL_VIEW_CLASS_8_BITS', 0x82CB) unless defined?(OpenGL::GL_VIEW_CLASS_8_BITS) OpenGL.const_set('GL_VIEW_CLASS_S3TC_DXT1_RGB', 0x82CC) unless defined?(OpenGL::GL_VIEW_CLASS_S3TC_DXT1_RGB) OpenGL.const_set('GL_VIEW_CLASS_S3TC_DXT1_RGBA', 0x82CD) unless defined?(OpenGL::GL_VIEW_CLASS_S3TC_DXT1_RGBA) OpenGL.const_set('GL_VIEW_CLASS_S3TC_DXT3_RGBA', 0x82CE) unless defined?(OpenGL::GL_VIEW_CLASS_S3TC_DXT3_RGBA) OpenGL.const_set('GL_VIEW_CLASS_S3TC_DXT5_RGBA', 0x82CF) unless defined?(OpenGL::GL_VIEW_CLASS_S3TC_DXT5_RGBA) OpenGL.const_set('GL_VIEW_CLASS_RGTC1_RED', 0x82D0) unless defined?(OpenGL::GL_VIEW_CLASS_RGTC1_RED) OpenGL.const_set('GL_VIEW_CLASS_RGTC2_RG', 0x82D1) unless defined?(OpenGL::GL_VIEW_CLASS_RGTC2_RG) OpenGL.const_set('GL_VIEW_CLASS_BPTC_UNORM', 0x82D2) unless defined?(OpenGL::GL_VIEW_CLASS_BPTC_UNORM) OpenGL.const_set('GL_VIEW_CLASS_BPTC_FLOAT', 0x82D3) unless defined?(OpenGL::GL_VIEW_CLASS_BPTC_FLOAT) OpenGL.const_set('GL_VIEW_CLASS_EAC_R11', 0x9383) unless defined?(OpenGL::GL_VIEW_CLASS_EAC_R11) OpenGL.const_set('GL_VIEW_CLASS_EAC_RG11', 0x9384) unless defined?(OpenGL::GL_VIEW_CLASS_EAC_RG11) OpenGL.const_set('GL_VIEW_CLASS_ETC2_RGB', 0x9385) unless defined?(OpenGL::GL_VIEW_CLASS_ETC2_RGB) OpenGL.const_set('GL_VIEW_CLASS_ETC2_RGBA', 0x9386) unless defined?(OpenGL::GL_VIEW_CLASS_ETC2_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ETC2_EAC_RGBA', 0x9387) unless defined?(OpenGL::GL_VIEW_CLASS_ETC2_EAC_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_4x4_RGBA', 0x9388) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_4x4_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_5x4_RGBA', 0x9389) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_5x4_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_5x5_RGBA', 0x938A) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_5x5_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_6x5_RGBA', 0x938B) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_6x5_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_6x6_RGBA', 0x938C) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_6x6_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_8x5_RGBA', 0x938D) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_8x5_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_8x6_RGBA', 0x938E) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_8x6_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_8x8_RGBA', 0x938F) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_8x8_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_10x5_RGBA', 0x9390) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_10x5_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_10x6_RGBA', 0x9391) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_10x6_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_10x8_RGBA', 0x9392) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_10x8_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_10x10_RGBA', 0x9393) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_10x10_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_12x10_RGBA', 0x9394) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_12x10_RGBA) OpenGL.const_set('GL_VIEW_CLASS_ASTC_12x12_RGBA', 0x9395) unless defined?(OpenGL::GL_VIEW_CLASS_ASTC_12x12_RGBA) end |
.define_ext_enum_GL_ARB_invalidate_subdata ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2630 def self.define_ext_enum_GL_ARB_invalidate_subdata end |
.define_ext_enum_GL_ARB_map_buffer_alignment ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2639 def self.define_ext_enum_GL_ARB_map_buffer_alignment OpenGL.const_set('GL_MIN_MAP_BUFFER_ALIGNMENT', 0x90BC) unless defined?(OpenGL::GL_MIN_MAP_BUFFER_ALIGNMENT) end |
.define_ext_enum_GL_ARB_map_buffer_range ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2650 def self.define_ext_enum_GL_ARB_map_buffer_range OpenGL.const_set('GL_MAP_READ_BIT', 0x0001) unless defined?(OpenGL::GL_MAP_READ_BIT) OpenGL.const_set('GL_MAP_WRITE_BIT', 0x0002) unless defined?(OpenGL::GL_MAP_WRITE_BIT) OpenGL.const_set('GL_MAP_INVALIDATE_RANGE_BIT', 0x0004) unless defined?(OpenGL::GL_MAP_INVALIDATE_RANGE_BIT) OpenGL.const_set('GL_MAP_INVALIDATE_BUFFER_BIT', 0x0008) unless defined?(OpenGL::GL_MAP_INVALIDATE_BUFFER_BIT) OpenGL.const_set('GL_MAP_FLUSH_EXPLICIT_BIT', 0x0010) unless defined?(OpenGL::GL_MAP_FLUSH_EXPLICIT_BIT) OpenGL.const_set('GL_MAP_UNSYNCHRONIZED_BIT', 0x0020) unless defined?(OpenGL::GL_MAP_UNSYNCHRONIZED_BIT) end |
.define_ext_enum_GL_ARB_matrix_palette ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2671 def self.define_ext_enum_GL_ARB_matrix_palette OpenGL.const_set('GL_MATRIX_PALETTE_ARB', 0x8840) unless defined?(OpenGL::GL_MATRIX_PALETTE_ARB) OpenGL.const_set('GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 0x8841) unless defined?(OpenGL::GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB) OpenGL.const_set('GL_MAX_PALETTE_MATRICES_ARB', 0x8842) unless defined?(OpenGL::GL_MAX_PALETTE_MATRICES_ARB) OpenGL.const_set('GL_CURRENT_PALETTE_MATRIX_ARB', 0x8843) unless defined?(OpenGL::GL_CURRENT_PALETTE_MATRIX_ARB) OpenGL.const_set('GL_MATRIX_INDEX_ARRAY_ARB', 0x8844) unless defined?(OpenGL::GL_MATRIX_INDEX_ARRAY_ARB) OpenGL.const_set('GL_CURRENT_MATRIX_INDEX_ARB', 0x8845) unless defined?(OpenGL::GL_CURRENT_MATRIX_INDEX_ARB) OpenGL.const_set('GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 0x8846) unless defined?(OpenGL::GL_MATRIX_INDEX_ARRAY_SIZE_ARB) OpenGL.const_set('GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 0x8847) unless defined?(OpenGL::GL_MATRIX_INDEX_ARRAY_TYPE_ARB) OpenGL.const_set('GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 0x8848) unless defined?(OpenGL::GL_MATRIX_INDEX_ARRAY_STRIDE_ARB) OpenGL.const_set('GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 0x8849) unless defined?(OpenGL::GL_MATRIX_INDEX_ARRAY_POINTER_ARB) end |
.define_ext_enum_GL_ARB_multi_bind ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2700 def self.define_ext_enum_GL_ARB_multi_bind end |
.define_ext_enum_GL_ARB_multi_draw_indirect ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2709 def self.define_ext_enum_GL_ARB_multi_draw_indirect end |
.define_ext_enum_GL_ARB_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2718 def self.define_ext_enum_GL_ARB_multisample OpenGL.const_set('GL_MULTISAMPLE_ARB', 0x809D) unless defined?(OpenGL::GL_MULTISAMPLE_ARB) OpenGL.const_set('GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 0x809E) unless defined?(OpenGL::GL_SAMPLE_ALPHA_TO_COVERAGE_ARB) OpenGL.const_set('GL_SAMPLE_ALPHA_TO_ONE_ARB', 0x809F) unless defined?(OpenGL::GL_SAMPLE_ALPHA_TO_ONE_ARB) OpenGL.const_set('GL_SAMPLE_COVERAGE_ARB', 0x80A0) unless defined?(OpenGL::GL_SAMPLE_COVERAGE_ARB) OpenGL.const_set('GL_SAMPLE_BUFFERS_ARB', 0x80A8) unless defined?(OpenGL::GL_SAMPLE_BUFFERS_ARB) OpenGL.const_set('GL_SAMPLES_ARB', 0x80A9) unless defined?(OpenGL::GL_SAMPLES_ARB) OpenGL.const_set('GL_SAMPLE_COVERAGE_VALUE_ARB', 0x80AA) unless defined?(OpenGL::GL_SAMPLE_COVERAGE_VALUE_ARB) OpenGL.const_set('GL_SAMPLE_COVERAGE_INVERT_ARB', 0x80AB) unless defined?(OpenGL::GL_SAMPLE_COVERAGE_INVERT_ARB) OpenGL.const_set('GL_MULTISAMPLE_BIT_ARB', 0x20000000) unless defined?(OpenGL::GL_MULTISAMPLE_BIT_ARB) end |
.define_ext_enum_GL_ARB_multitexture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2745 def self.define_ext_enum_GL_ARB_multitexture OpenGL.const_set('GL_TEXTURE0_ARB', 0x84C0) unless defined?(OpenGL::GL_TEXTURE0_ARB) OpenGL.const_set('GL_TEXTURE1_ARB', 0x84C1) unless defined?(OpenGL::GL_TEXTURE1_ARB) OpenGL.const_set('GL_TEXTURE2_ARB', 0x84C2) unless defined?(OpenGL::GL_TEXTURE2_ARB) OpenGL.const_set('GL_TEXTURE3_ARB', 0x84C3) unless defined?(OpenGL::GL_TEXTURE3_ARB) OpenGL.const_set('GL_TEXTURE4_ARB', 0x84C4) unless defined?(OpenGL::GL_TEXTURE4_ARB) OpenGL.const_set('GL_TEXTURE5_ARB', 0x84C5) unless defined?(OpenGL::GL_TEXTURE5_ARB) OpenGL.const_set('GL_TEXTURE6_ARB', 0x84C6) unless defined?(OpenGL::GL_TEXTURE6_ARB) OpenGL.const_set('GL_TEXTURE7_ARB', 0x84C7) unless defined?(OpenGL::GL_TEXTURE7_ARB) OpenGL.const_set('GL_TEXTURE8_ARB', 0x84C8) unless defined?(OpenGL::GL_TEXTURE8_ARB) OpenGL.const_set('GL_TEXTURE9_ARB', 0x84C9) unless defined?(OpenGL::GL_TEXTURE9_ARB) OpenGL.const_set('GL_TEXTURE10_ARB', 0x84CA) unless defined?(OpenGL::GL_TEXTURE10_ARB) OpenGL.const_set('GL_TEXTURE11_ARB', 0x84CB) unless defined?(OpenGL::GL_TEXTURE11_ARB) OpenGL.const_set('GL_TEXTURE12_ARB', 0x84CC) unless defined?(OpenGL::GL_TEXTURE12_ARB) OpenGL.const_set('GL_TEXTURE13_ARB', 0x84CD) unless defined?(OpenGL::GL_TEXTURE13_ARB) OpenGL.const_set('GL_TEXTURE14_ARB', 0x84CE) unless defined?(OpenGL::GL_TEXTURE14_ARB) OpenGL.const_set('GL_TEXTURE15_ARB', 0x84CF) unless defined?(OpenGL::GL_TEXTURE15_ARB) OpenGL.const_set('GL_TEXTURE16_ARB', 0x84D0) unless defined?(OpenGL::GL_TEXTURE16_ARB) OpenGL.const_set('GL_TEXTURE17_ARB', 0x84D1) unless defined?(OpenGL::GL_TEXTURE17_ARB) OpenGL.const_set('GL_TEXTURE18_ARB', 0x84D2) unless defined?(OpenGL::GL_TEXTURE18_ARB) OpenGL.const_set('GL_TEXTURE19_ARB', 0x84D3) unless defined?(OpenGL::GL_TEXTURE19_ARB) OpenGL.const_set('GL_TEXTURE20_ARB', 0x84D4) unless defined?(OpenGL::GL_TEXTURE20_ARB) OpenGL.const_set('GL_TEXTURE21_ARB', 0x84D5) unless defined?(OpenGL::GL_TEXTURE21_ARB) OpenGL.const_set('GL_TEXTURE22_ARB', 0x84D6) unless defined?(OpenGL::GL_TEXTURE22_ARB) OpenGL.const_set('GL_TEXTURE23_ARB', 0x84D7) unless defined?(OpenGL::GL_TEXTURE23_ARB) OpenGL.const_set('GL_TEXTURE24_ARB', 0x84D8) unless defined?(OpenGL::GL_TEXTURE24_ARB) OpenGL.const_set('GL_TEXTURE25_ARB', 0x84D9) unless defined?(OpenGL::GL_TEXTURE25_ARB) OpenGL.const_set('GL_TEXTURE26_ARB', 0x84DA) unless defined?(OpenGL::GL_TEXTURE26_ARB) OpenGL.const_set('GL_TEXTURE27_ARB', 0x84DB) unless defined?(OpenGL::GL_TEXTURE27_ARB) OpenGL.const_set('GL_TEXTURE28_ARB', 0x84DC) unless defined?(OpenGL::GL_TEXTURE28_ARB) OpenGL.const_set('GL_TEXTURE29_ARB', 0x84DD) unless defined?(OpenGL::GL_TEXTURE29_ARB) OpenGL.const_set('GL_TEXTURE30_ARB', 0x84DE) unless defined?(OpenGL::GL_TEXTURE30_ARB) OpenGL.const_set('GL_TEXTURE31_ARB', 0x84DF) unless defined?(OpenGL::GL_TEXTURE31_ARB) OpenGL.const_set('GL_ACTIVE_TEXTURE_ARB', 0x84E0) unless defined?(OpenGL::GL_ACTIVE_TEXTURE_ARB) OpenGL.const_set('GL_CLIENT_ACTIVE_TEXTURE_ARB', 0x84E1) unless defined?(OpenGL::GL_CLIENT_ACTIVE_TEXTURE_ARB) OpenGL.const_set('GL_MAX_TEXTURE_UNITS_ARB', 0x84E2) unless defined?(OpenGL::GL_MAX_TEXTURE_UNITS_ARB) end |
.define_ext_enum_GL_ARB_occlusion_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2824 def self.define_ext_enum_GL_ARB_occlusion_query OpenGL.const_set('GL_QUERY_COUNTER_BITS_ARB', 0x8864) unless defined?(OpenGL::GL_QUERY_COUNTER_BITS_ARB) OpenGL.const_set('GL_CURRENT_QUERY_ARB', 0x8865) unless defined?(OpenGL::GL_CURRENT_QUERY_ARB) OpenGL.const_set('GL_QUERY_RESULT_ARB', 0x8866) unless defined?(OpenGL::GL_QUERY_RESULT_ARB) OpenGL.const_set('GL_QUERY_RESULT_AVAILABLE_ARB', 0x8867) unless defined?(OpenGL::GL_QUERY_RESULT_AVAILABLE_ARB) OpenGL.const_set('GL_SAMPLES_PASSED_ARB', 0x8914) unless defined?(OpenGL::GL_SAMPLES_PASSED_ARB) end |
.define_ext_enum_GL_ARB_occlusion_query2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2843 def self.define_ext_enum_GL_ARB_occlusion_query2 OpenGL.const_set('GL_ANY_SAMPLES_PASSED', 0x8C2F) unless defined?(OpenGL::GL_ANY_SAMPLES_PASSED) end |
.define_ext_enum_GL_ARB_parallel_shader_compile ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2854 def self.define_ext_enum_GL_ARB_parallel_shader_compile OpenGL.const_set('GL_MAX_SHADER_COMPILER_THREADS_ARB', 0x91B0) unless defined?(OpenGL::GL_MAX_SHADER_COMPILER_THREADS_ARB) OpenGL.const_set('GL_COMPLETION_STATUS_ARB', 0x91B1) unless defined?(OpenGL::GL_COMPLETION_STATUS_ARB) end |
.define_ext_enum_GL_ARB_pipeline_statistics_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2867 def self.define_ext_enum_GL_ARB_pipeline_statistics_query OpenGL.const_set('GL_VERTICES_SUBMITTED_ARB', 0x82EE) unless defined?(OpenGL::GL_VERTICES_SUBMITTED_ARB) OpenGL.const_set('GL_PRIMITIVES_SUBMITTED_ARB', 0x82EF) unless defined?(OpenGL::GL_PRIMITIVES_SUBMITTED_ARB) OpenGL.const_set('GL_VERTEX_SHADER_INVOCATIONS_ARB', 0x82F0) unless defined?(OpenGL::GL_VERTEX_SHADER_INVOCATIONS_ARB) OpenGL.const_set('GL_TESS_CONTROL_SHADER_PATCHES_ARB', 0x82F1) unless defined?(OpenGL::GL_TESS_CONTROL_SHADER_PATCHES_ARB) OpenGL.const_set('GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB', 0x82F2) unless defined?(OpenGL::GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB) OpenGL.const_set('GL_GEOMETRY_SHADER_INVOCATIONS', 0x887F) unless defined?(OpenGL::GL_GEOMETRY_SHADER_INVOCATIONS) OpenGL.const_set('GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB', 0x82F3) unless defined?(OpenGL::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB) OpenGL.const_set('GL_FRAGMENT_SHADER_INVOCATIONS_ARB', 0x82F4) unless defined?(OpenGL::GL_FRAGMENT_SHADER_INVOCATIONS_ARB) OpenGL.const_set('GL_COMPUTE_SHADER_INVOCATIONS_ARB', 0x82F5) unless defined?(OpenGL::GL_COMPUTE_SHADER_INVOCATIONS_ARB) OpenGL.const_set('GL_CLIPPING_INPUT_PRIMITIVES_ARB', 0x82F6) unless defined?(OpenGL::GL_CLIPPING_INPUT_PRIMITIVES_ARB) OpenGL.const_set('GL_CLIPPING_OUTPUT_PRIMITIVES_ARB', 0x82F7) unless defined?(OpenGL::GL_CLIPPING_OUTPUT_PRIMITIVES_ARB) end |
.define_ext_enum_GL_ARB_pixel_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2898 def self.define_ext_enum_GL_ARB_pixel_buffer_object OpenGL.const_set('GL_PIXEL_PACK_BUFFER_ARB', 0x88EB) unless defined?(OpenGL::GL_PIXEL_PACK_BUFFER_ARB) OpenGL.const_set('GL_PIXEL_UNPACK_BUFFER_ARB', 0x88EC) unless defined?(OpenGL::GL_PIXEL_UNPACK_BUFFER_ARB) OpenGL.const_set('GL_PIXEL_PACK_BUFFER_BINDING_ARB', 0x88ED) unless defined?(OpenGL::GL_PIXEL_PACK_BUFFER_BINDING_ARB) OpenGL.const_set('GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 0x88EF) unless defined?(OpenGL::GL_PIXEL_UNPACK_BUFFER_BINDING_ARB) end |
.define_ext_enum_GL_ARB_point_parameters ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2915 def self.define_ext_enum_GL_ARB_point_parameters OpenGL.const_set('GL_POINT_SIZE_MIN_ARB', 0x8126) unless defined?(OpenGL::GL_POINT_SIZE_MIN_ARB) OpenGL.const_set('GL_POINT_SIZE_MAX_ARB', 0x8127) unless defined?(OpenGL::GL_POINT_SIZE_MAX_ARB) OpenGL.const_set('GL_POINT_FADE_THRESHOLD_SIZE_ARB', 0x8128) unless defined?(OpenGL::GL_POINT_FADE_THRESHOLD_SIZE_ARB) OpenGL.const_set('GL_POINT_DISTANCE_ATTENUATION_ARB', 0x8129) unless defined?(OpenGL::GL_POINT_DISTANCE_ATTENUATION_ARB) end |
.define_ext_enum_GL_ARB_point_sprite ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2932 def self.define_ext_enum_GL_ARB_point_sprite OpenGL.const_set('GL_POINT_SPRITE_ARB', 0x8861) unless defined?(OpenGL::GL_POINT_SPRITE_ARB) OpenGL.const_set('GL_COORD_REPLACE_ARB', 0x8862) unless defined?(OpenGL::GL_COORD_REPLACE_ARB) end |
.define_ext_enum_GL_ARB_polygon_offset_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2945 def self.define_ext_enum_GL_ARB_polygon_offset_clamp OpenGL.const_set('GL_POLYGON_OFFSET_CLAMP', 0x8E1B) unless defined?(OpenGL::GL_POLYGON_OFFSET_CLAMP) end |
.define_ext_enum_GL_ARB_post_depth_coverage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2956 def self.define_ext_enum_GL_ARB_post_depth_coverage end |
.define_ext_enum_GL_ARB_program_interface_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 2965 def self.define_ext_enum_GL_ARB_program_interface_query OpenGL.const_set('GL_UNIFORM', 0x92E1) unless defined?(OpenGL::GL_UNIFORM) OpenGL.const_set('GL_UNIFORM_BLOCK', 0x92E2) unless defined?(OpenGL::GL_UNIFORM_BLOCK) OpenGL.const_set('GL_PROGRAM_INPUT', 0x92E3) unless defined?(OpenGL::GL_PROGRAM_INPUT) OpenGL.const_set('GL_PROGRAM_OUTPUT', 0x92E4) unless defined?(OpenGL::GL_PROGRAM_OUTPUT) OpenGL.const_set('GL_BUFFER_VARIABLE', 0x92E5) unless defined?(OpenGL::GL_BUFFER_VARIABLE) OpenGL.const_set('GL_SHADER_STORAGE_BLOCK', 0x92E6) unless defined?(OpenGL::GL_SHADER_STORAGE_BLOCK) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER', 0x92C0) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER) OpenGL.const_set('GL_VERTEX_SUBROUTINE', 0x92E8) unless defined?(OpenGL::GL_VERTEX_SUBROUTINE) OpenGL.const_set('GL_TESS_CONTROL_SUBROUTINE', 0x92E9) unless defined?(OpenGL::GL_TESS_CONTROL_SUBROUTINE) OpenGL.const_set('GL_TESS_EVALUATION_SUBROUTINE', 0x92EA) unless defined?(OpenGL::GL_TESS_EVALUATION_SUBROUTINE) OpenGL.const_set('GL_GEOMETRY_SUBROUTINE', 0x92EB) unless defined?(OpenGL::GL_GEOMETRY_SUBROUTINE) OpenGL.const_set('GL_FRAGMENT_SUBROUTINE', 0x92EC) unless defined?(OpenGL::GL_FRAGMENT_SUBROUTINE) OpenGL.const_set('GL_COMPUTE_SUBROUTINE', 0x92ED) unless defined?(OpenGL::GL_COMPUTE_SUBROUTINE) OpenGL.const_set('GL_VERTEX_SUBROUTINE_UNIFORM', 0x92EE) unless defined?(OpenGL::GL_VERTEX_SUBROUTINE_UNIFORM) OpenGL.const_set('GL_TESS_CONTROL_SUBROUTINE_UNIFORM', 0x92EF) unless defined?(OpenGL::GL_TESS_CONTROL_SUBROUTINE_UNIFORM) OpenGL.const_set('GL_TESS_EVALUATION_SUBROUTINE_UNIFORM', 0x92F0) unless defined?(OpenGL::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM) OpenGL.const_set('GL_GEOMETRY_SUBROUTINE_UNIFORM', 0x92F1) unless defined?(OpenGL::GL_GEOMETRY_SUBROUTINE_UNIFORM) OpenGL.const_set('GL_FRAGMENT_SUBROUTINE_UNIFORM', 0x92F2) unless defined?(OpenGL::GL_FRAGMENT_SUBROUTINE_UNIFORM) OpenGL.const_set('GL_COMPUTE_SUBROUTINE_UNIFORM', 0x92F3) unless defined?(OpenGL::GL_COMPUTE_SUBROUTINE_UNIFORM) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_VARYING', 0x92F4) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_VARYING) OpenGL.const_set('GL_ACTIVE_RESOURCES', 0x92F5) unless defined?(OpenGL::GL_ACTIVE_RESOURCES) OpenGL.const_set('GL_MAX_NAME_LENGTH', 0x92F6) unless defined?(OpenGL::GL_MAX_NAME_LENGTH) OpenGL.const_set('GL_MAX_NUM_ACTIVE_VARIABLES', 0x92F7) unless defined?(OpenGL::GL_MAX_NUM_ACTIVE_VARIABLES) OpenGL.const_set('GL_MAX_NUM_COMPATIBLE_SUBROUTINES', 0x92F8) unless defined?(OpenGL::GL_MAX_NUM_COMPATIBLE_SUBROUTINES) OpenGL.const_set('GL_NAME_LENGTH', 0x92F9) unless defined?(OpenGL::GL_NAME_LENGTH) OpenGL.const_set('GL_TYPE', 0x92FA) unless defined?(OpenGL::GL_TYPE) OpenGL.const_set('GL_ARRAY_SIZE', 0x92FB) unless defined?(OpenGL::GL_ARRAY_SIZE) OpenGL.const_set('GL_OFFSET', 0x92FC) unless defined?(OpenGL::GL_OFFSET) OpenGL.const_set('GL_BLOCK_INDEX', 0x92FD) unless defined?(OpenGL::GL_BLOCK_INDEX) OpenGL.const_set('GL_ARRAY_STRIDE', 0x92FE) unless defined?(OpenGL::GL_ARRAY_STRIDE) OpenGL.const_set('GL_MATRIX_STRIDE', 0x92FF) unless defined?(OpenGL::GL_MATRIX_STRIDE) OpenGL.const_set('GL_IS_ROW_MAJOR', 0x9300) unless defined?(OpenGL::GL_IS_ROW_MAJOR) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_INDEX', 0x9301) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_INDEX) OpenGL.const_set('GL_BUFFER_BINDING', 0x9302) unless defined?(OpenGL::GL_BUFFER_BINDING) OpenGL.const_set('GL_BUFFER_DATA_SIZE', 0x9303) unless defined?(OpenGL::GL_BUFFER_DATA_SIZE) OpenGL.const_set('GL_NUM_ACTIVE_VARIABLES', 0x9304) unless defined?(OpenGL::GL_NUM_ACTIVE_VARIABLES) OpenGL.const_set('GL_ACTIVE_VARIABLES', 0x9305) unless defined?(OpenGL::GL_ACTIVE_VARIABLES) OpenGL.const_set('GL_REFERENCED_BY_VERTEX_SHADER', 0x9306) unless defined?(OpenGL::GL_REFERENCED_BY_VERTEX_SHADER) OpenGL.const_set('GL_REFERENCED_BY_TESS_CONTROL_SHADER', 0x9307) unless defined?(OpenGL::GL_REFERENCED_BY_TESS_CONTROL_SHADER) OpenGL.const_set('GL_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x9308) unless defined?(OpenGL::GL_REFERENCED_BY_TESS_EVALUATION_SHADER) OpenGL.const_set('GL_REFERENCED_BY_GEOMETRY_SHADER', 0x9309) unless defined?(OpenGL::GL_REFERENCED_BY_GEOMETRY_SHADER) OpenGL.const_set('GL_REFERENCED_BY_FRAGMENT_SHADER', 0x930A) unless defined?(OpenGL::GL_REFERENCED_BY_FRAGMENT_SHADER) OpenGL.const_set('GL_REFERENCED_BY_COMPUTE_SHADER', 0x930B) unless defined?(OpenGL::GL_REFERENCED_BY_COMPUTE_SHADER) OpenGL.const_set('GL_TOP_LEVEL_ARRAY_SIZE', 0x930C) unless defined?(OpenGL::GL_TOP_LEVEL_ARRAY_SIZE) OpenGL.const_set('GL_TOP_LEVEL_ARRAY_STRIDE', 0x930D) unless defined?(OpenGL::GL_TOP_LEVEL_ARRAY_STRIDE) OpenGL.const_set('GL_LOCATION', 0x930E) unless defined?(OpenGL::GL_LOCATION) OpenGL.const_set('GL_LOCATION_INDEX', 0x930F) unless defined?(OpenGL::GL_LOCATION_INDEX) OpenGL.const_set('GL_IS_PER_PATCH', 0x92E7) unless defined?(OpenGL::GL_IS_PER_PATCH) OpenGL.const_set('GL_NUM_COMPATIBLE_SUBROUTINES', 0x8E4A) unless defined?(OpenGL::GL_NUM_COMPATIBLE_SUBROUTINES) OpenGL.const_set('GL_COMPATIBLE_SUBROUTINES', 0x8E4B) unless defined?(OpenGL::GL_COMPATIBLE_SUBROUTINES) end |
.define_ext_enum_GL_ARB_provoking_vertex ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3074 def self.define_ext_enum_GL_ARB_provoking_vertex OpenGL.const_set('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION', 0x8E4C) unless defined?(OpenGL::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION) OpenGL.const_set('GL_FIRST_VERTEX_CONVENTION', 0x8E4D) unless defined?(OpenGL::GL_FIRST_VERTEX_CONVENTION) OpenGL.const_set('GL_LAST_VERTEX_CONVENTION', 0x8E4E) unless defined?(OpenGL::GL_LAST_VERTEX_CONVENTION) OpenGL.const_set('GL_PROVOKING_VERTEX', 0x8E4F) unless defined?(OpenGL::GL_PROVOKING_VERTEX) end |
.define_ext_enum_GL_ARB_query_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3091 def self.define_ext_enum_GL_ARB_query_buffer_object OpenGL.const_set('GL_QUERY_BUFFER', 0x9192) unless defined?(OpenGL::GL_QUERY_BUFFER) OpenGL.const_set('GL_QUERY_BUFFER_BARRIER_BIT', 0x00008000) unless defined?(OpenGL::GL_QUERY_BUFFER_BARRIER_BIT) OpenGL.const_set('GL_QUERY_BUFFER_BINDING', 0x9193) unless defined?(OpenGL::GL_QUERY_BUFFER_BINDING) OpenGL.const_set('GL_QUERY_RESULT_NO_WAIT', 0x9194) unless defined?(OpenGL::GL_QUERY_RESULT_NO_WAIT) end |
.define_ext_enum_GL_ARB_robust_buffer_access_behavior ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3108 def self.define_ext_enum_GL_ARB_robust_buffer_access_behavior end |
.define_ext_enum_GL_ARB_robustness ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3117 def self.define_ext_enum_GL_ARB_robustness OpenGL.const_set('GL_NO_ERROR', 0) unless defined?(OpenGL::GL_NO_ERROR) OpenGL.const_set('GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB', 0x00000004) unless defined?(OpenGL::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB) OpenGL.const_set('GL_LOSE_CONTEXT_ON_RESET_ARB', 0x8252) unless defined?(OpenGL::GL_LOSE_CONTEXT_ON_RESET_ARB) OpenGL.const_set('GL_GUILTY_CONTEXT_RESET_ARB', 0x8253) unless defined?(OpenGL::GL_GUILTY_CONTEXT_RESET_ARB) OpenGL.const_set('GL_INNOCENT_CONTEXT_RESET_ARB', 0x8254) unless defined?(OpenGL::GL_INNOCENT_CONTEXT_RESET_ARB) OpenGL.const_set('GL_UNKNOWN_CONTEXT_RESET_ARB', 0x8255) unless defined?(OpenGL::GL_UNKNOWN_CONTEXT_RESET_ARB) OpenGL.const_set('GL_RESET_NOTIFICATION_STRATEGY_ARB', 0x8256) unless defined?(OpenGL::GL_RESET_NOTIFICATION_STRATEGY_ARB) OpenGL.const_set('GL_NO_RESET_NOTIFICATION_ARB', 0x8261) unless defined?(OpenGL::GL_NO_RESET_NOTIFICATION_ARB) end |
.define_ext_enum_GL_ARB_robustness_isolation ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3142 def self.define_ext_enum_GL_ARB_robustness_isolation end |
.define_ext_enum_GL_ARB_sample_locations ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3151 def self.define_ext_enum_GL_ARB_sample_locations OpenGL.const_set('GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB', 0x933D) unless defined?(OpenGL::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB) OpenGL.const_set('GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB', 0x933E) unless defined?(OpenGL::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB) OpenGL.const_set('GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB', 0x933F) unless defined?(OpenGL::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB) OpenGL.const_set('GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB', 0x9340) unless defined?(OpenGL::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB) OpenGL.const_set('GL_SAMPLE_LOCATION_ARB', 0x8E50) unless defined?(OpenGL::GL_SAMPLE_LOCATION_ARB) OpenGL.const_set('GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB', 0x9341) unless defined?(OpenGL::GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB) OpenGL.const_set('GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB', 0x9342) unless defined?(OpenGL::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB) OpenGL.const_set('GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB', 0x9343) unless defined?(OpenGL::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB) end |
.define_ext_enum_GL_ARB_sample_shading ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3176 def self.define_ext_enum_GL_ARB_sample_shading OpenGL.const_set('GL_SAMPLE_SHADING_ARB', 0x8C36) unless defined?(OpenGL::GL_SAMPLE_SHADING_ARB) OpenGL.const_set('GL_MIN_SAMPLE_SHADING_VALUE_ARB', 0x8C37) unless defined?(OpenGL::GL_MIN_SAMPLE_SHADING_VALUE_ARB) end |
.define_ext_enum_GL_ARB_sampler_objects ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3189 def self.define_ext_enum_GL_ARB_sampler_objects OpenGL.const_set('GL_SAMPLER_BINDING', 0x8919) unless defined?(OpenGL::GL_SAMPLER_BINDING) end |
.define_ext_enum_GL_ARB_seamless_cube_map ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3200 def self.define_ext_enum_GL_ARB_seamless_cube_map OpenGL.const_set('GL_TEXTURE_CUBE_MAP_SEAMLESS', 0x884F) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_SEAMLESS) end |
.define_ext_enum_GL_ARB_seamless_cubemap_per_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3211 def self.define_ext_enum_GL_ARB_seamless_cubemap_per_texture OpenGL.const_set('GL_TEXTURE_CUBE_MAP_SEAMLESS', 0x884F) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_SEAMLESS) end |
.define_ext_enum_GL_ARB_separate_shader_objects ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3222 def self.define_ext_enum_GL_ARB_separate_shader_objects OpenGL.const_set('GL_VERTEX_SHADER_BIT', 0x00000001) unless defined?(OpenGL::GL_VERTEX_SHADER_BIT) OpenGL.const_set('GL_FRAGMENT_SHADER_BIT', 0x00000002) unless defined?(OpenGL::GL_FRAGMENT_SHADER_BIT) OpenGL.const_set('GL_GEOMETRY_SHADER_BIT', 0x00000004) unless defined?(OpenGL::GL_GEOMETRY_SHADER_BIT) OpenGL.const_set('GL_TESS_CONTROL_SHADER_BIT', 0x00000008) unless defined?(OpenGL::GL_TESS_CONTROL_SHADER_BIT) OpenGL.const_set('GL_TESS_EVALUATION_SHADER_BIT', 0x00000010) unless defined?(OpenGL::GL_TESS_EVALUATION_SHADER_BIT) OpenGL.const_set('GL_ALL_SHADER_BITS', 0xFFFFFFFF) unless defined?(OpenGL::GL_ALL_SHADER_BITS) OpenGL.const_set('GL_PROGRAM_SEPARABLE', 0x8258) unless defined?(OpenGL::GL_PROGRAM_SEPARABLE) OpenGL.const_set('GL_ACTIVE_PROGRAM', 0x8259) unless defined?(OpenGL::GL_ACTIVE_PROGRAM) OpenGL.const_set('GL_PROGRAM_PIPELINE_BINDING', 0x825A) unless defined?(OpenGL::GL_PROGRAM_PIPELINE_BINDING) end |
.define_ext_enum_GL_ARB_shader_atomic_counter_ops ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3249 def self.define_ext_enum_GL_ARB_shader_atomic_counter_ops end |
.define_ext_enum_GL_ARB_shader_atomic_counters ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3258 def self.define_ext_enum_GL_ARB_shader_atomic_counters OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER', 0x92C0) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_BINDING', 0x92C1) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_BINDING) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_START', 0x92C2) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_START) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_SIZE', 0x92C3) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_SIZE) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE', 0x92C4) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS', 0x92C5) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES', 0x92C6) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER', 0x92C7) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER', 0x92C8) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x92C9) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER', 0x92CA) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER', 0x92CB) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER) OpenGL.const_set('GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS', 0x92CC) unless defined?(OpenGL::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS) OpenGL.const_set('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS', 0x92CD) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS) OpenGL.const_set('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS', 0x92CE) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS) OpenGL.const_set('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS', 0x92CF) unless defined?(OpenGL::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS) OpenGL.const_set('GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS', 0x92D0) unless defined?(OpenGL::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS) OpenGL.const_set('GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS', 0x92D1) unless defined?(OpenGL::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS) OpenGL.const_set('GL_MAX_VERTEX_ATOMIC_COUNTERS', 0x92D2) unless defined?(OpenGL::GL_MAX_VERTEX_ATOMIC_COUNTERS) OpenGL.const_set('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS', 0x92D3) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS) OpenGL.const_set('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS', 0x92D4) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS) OpenGL.const_set('GL_MAX_GEOMETRY_ATOMIC_COUNTERS', 0x92D5) unless defined?(OpenGL::GL_MAX_GEOMETRY_ATOMIC_COUNTERS) OpenGL.const_set('GL_MAX_FRAGMENT_ATOMIC_COUNTERS', 0x92D6) unless defined?(OpenGL::GL_MAX_FRAGMENT_ATOMIC_COUNTERS) OpenGL.const_set('GL_MAX_COMBINED_ATOMIC_COUNTERS', 0x92D7) unless defined?(OpenGL::GL_MAX_COMBINED_ATOMIC_COUNTERS) OpenGL.const_set('GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE', 0x92D8) unless defined?(OpenGL::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE) OpenGL.const_set('GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS', 0x92DC) unless defined?(OpenGL::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) OpenGL.const_set('GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', 0x92D9) unless defined?(OpenGL::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS) OpenGL.const_set('GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX', 0x92DA) unless defined?(OpenGL::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX) OpenGL.const_set('GL_UNSIGNED_INT_ATOMIC_COUNTER', 0x92DB) unless defined?(OpenGL::GL_UNSIGNED_INT_ATOMIC_COUNTER) end |
.define_ext_enum_GL_ARB_shader_ballot ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3325 def self.define_ext_enum_GL_ARB_shader_ballot end |
.define_ext_enum_GL_ARB_shader_bit_encoding ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3334 def self.define_ext_enum_GL_ARB_shader_bit_encoding end |
.define_ext_enum_GL_ARB_shader_clock ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3343 def self.define_ext_enum_GL_ARB_shader_clock end |
.define_ext_enum_GL_ARB_shader_draw_parameters ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3352 def self.define_ext_enum_GL_ARB_shader_draw_parameters end |
.define_ext_enum_GL_ARB_shader_group_vote ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3361 def self.define_ext_enum_GL_ARB_shader_group_vote end |
.define_ext_enum_GL_ARB_shader_image_load_store ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3370 def self.define_ext_enum_GL_ARB_shader_image_load_store OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT', 0x00000001) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT) OpenGL.const_set('GL_ELEMENT_ARRAY_BARRIER_BIT', 0x00000002) unless defined?(OpenGL::GL_ELEMENT_ARRAY_BARRIER_BIT) OpenGL.const_set('GL_UNIFORM_BARRIER_BIT', 0x00000004) unless defined?(OpenGL::GL_UNIFORM_BARRIER_BIT) OpenGL.const_set('GL_TEXTURE_FETCH_BARRIER_BIT', 0x00000008) unless defined?(OpenGL::GL_TEXTURE_FETCH_BARRIER_BIT) OpenGL.const_set('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT', 0x00000020) unless defined?(OpenGL::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) OpenGL.const_set('GL_COMMAND_BARRIER_BIT', 0x00000040) unless defined?(OpenGL::GL_COMMAND_BARRIER_BIT) OpenGL.const_set('GL_PIXEL_BUFFER_BARRIER_BIT', 0x00000080) unless defined?(OpenGL::GL_PIXEL_BUFFER_BARRIER_BIT) OpenGL.const_set('GL_TEXTURE_UPDATE_BARRIER_BIT', 0x00000100) unless defined?(OpenGL::GL_TEXTURE_UPDATE_BARRIER_BIT) OpenGL.const_set('GL_BUFFER_UPDATE_BARRIER_BIT', 0x00000200) unless defined?(OpenGL::GL_BUFFER_UPDATE_BARRIER_BIT) OpenGL.const_set('GL_FRAMEBUFFER_BARRIER_BIT', 0x00000400) unless defined?(OpenGL::GL_FRAMEBUFFER_BARRIER_BIT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BARRIER_BIT', 0x00000800) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BARRIER_BIT) OpenGL.const_set('GL_ATOMIC_COUNTER_BARRIER_BIT', 0x00001000) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BARRIER_BIT) OpenGL.const_set('GL_ALL_BARRIER_BITS', 0xFFFFFFFF) unless defined?(OpenGL::GL_ALL_BARRIER_BITS) OpenGL.const_set('GL_MAX_IMAGE_UNITS', 0x8F38) unless defined?(OpenGL::GL_MAX_IMAGE_UNITS) OpenGL.const_set('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 0x8F39) unless defined?(OpenGL::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS) OpenGL.const_set('GL_IMAGE_BINDING_NAME', 0x8F3A) unless defined?(OpenGL::GL_IMAGE_BINDING_NAME) OpenGL.const_set('GL_IMAGE_BINDING_LEVEL', 0x8F3B) unless defined?(OpenGL::GL_IMAGE_BINDING_LEVEL) OpenGL.const_set('GL_IMAGE_BINDING_LAYERED', 0x8F3C) unless defined?(OpenGL::GL_IMAGE_BINDING_LAYERED) OpenGL.const_set('GL_IMAGE_BINDING_LAYER', 0x8F3D) unless defined?(OpenGL::GL_IMAGE_BINDING_LAYER) OpenGL.const_set('GL_IMAGE_BINDING_ACCESS', 0x8F3E) unless defined?(OpenGL::GL_IMAGE_BINDING_ACCESS) OpenGL.const_set('GL_IMAGE_1D', 0x904C) unless defined?(OpenGL::GL_IMAGE_1D) OpenGL.const_set('GL_IMAGE_2D', 0x904D) unless defined?(OpenGL::GL_IMAGE_2D) OpenGL.const_set('GL_IMAGE_3D', 0x904E) unless defined?(OpenGL::GL_IMAGE_3D) OpenGL.const_set('GL_IMAGE_2D_RECT', 0x904F) unless defined?(OpenGL::GL_IMAGE_2D_RECT) OpenGL.const_set('GL_IMAGE_CUBE', 0x9050) unless defined?(OpenGL::GL_IMAGE_CUBE) OpenGL.const_set('GL_IMAGE_BUFFER', 0x9051) unless defined?(OpenGL::GL_IMAGE_BUFFER) OpenGL.const_set('GL_IMAGE_1D_ARRAY', 0x9052) unless defined?(OpenGL::GL_IMAGE_1D_ARRAY) OpenGL.const_set('GL_IMAGE_2D_ARRAY', 0x9053) unless defined?(OpenGL::GL_IMAGE_2D_ARRAY) OpenGL.const_set('GL_IMAGE_CUBE_MAP_ARRAY', 0x9054) unless defined?(OpenGL::GL_IMAGE_CUBE_MAP_ARRAY) OpenGL.const_set('GL_IMAGE_2D_MULTISAMPLE', 0x9055) unless defined?(OpenGL::GL_IMAGE_2D_MULTISAMPLE) OpenGL.const_set('GL_IMAGE_2D_MULTISAMPLE_ARRAY', 0x9056) unless defined?(OpenGL::GL_IMAGE_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_INT_IMAGE_1D', 0x9057) unless defined?(OpenGL::GL_INT_IMAGE_1D) OpenGL.const_set('GL_INT_IMAGE_2D', 0x9058) unless defined?(OpenGL::GL_INT_IMAGE_2D) OpenGL.const_set('GL_INT_IMAGE_3D', 0x9059) unless defined?(OpenGL::GL_INT_IMAGE_3D) OpenGL.const_set('GL_INT_IMAGE_2D_RECT', 0x905A) unless defined?(OpenGL::GL_INT_IMAGE_2D_RECT) OpenGL.const_set('GL_INT_IMAGE_CUBE', 0x905B) unless defined?(OpenGL::GL_INT_IMAGE_CUBE) OpenGL.const_set('GL_INT_IMAGE_BUFFER', 0x905C) unless defined?(OpenGL::GL_INT_IMAGE_BUFFER) OpenGL.const_set('GL_INT_IMAGE_1D_ARRAY', 0x905D) unless defined?(OpenGL::GL_INT_IMAGE_1D_ARRAY) OpenGL.const_set('GL_INT_IMAGE_2D_ARRAY', 0x905E) unless defined?(OpenGL::GL_INT_IMAGE_2D_ARRAY) OpenGL.const_set('GL_INT_IMAGE_CUBE_MAP_ARRAY', 0x905F) unless defined?(OpenGL::GL_INT_IMAGE_CUBE_MAP_ARRAY) OpenGL.const_set('GL_INT_IMAGE_2D_MULTISAMPLE', 0x9060) unless defined?(OpenGL::GL_INT_IMAGE_2D_MULTISAMPLE) OpenGL.const_set('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 0x9061) unless defined?(OpenGL::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_1D', 0x9062) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_1D) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D', 0x9063) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_3D', 0x9064) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_3D) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D_RECT', 0x9065) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D_RECT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_CUBE', 0x9066) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_CUBE) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_BUFFER', 0x9067) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_BUFFER) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_1D_ARRAY', 0x9068) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_1D_ARRAY) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D_ARRAY', 0x9069) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D_ARRAY) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY', 0x906A) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE', 0x906B) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 0x906C) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_MAX_IMAGE_SAMPLES', 0x906D) unless defined?(OpenGL::GL_MAX_IMAGE_SAMPLES) OpenGL.const_set('GL_IMAGE_BINDING_FORMAT', 0x906E) unless defined?(OpenGL::GL_IMAGE_BINDING_FORMAT) OpenGL.const_set('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 0x90C7) unless defined?(OpenGL::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE) OpenGL.const_set('GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE', 0x90C8) unless defined?(OpenGL::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE) OpenGL.const_set('GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS', 0x90C9) unless defined?(OpenGL::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS) OpenGL.const_set('GL_MAX_VERTEX_IMAGE_UNIFORMS', 0x90CA) unless defined?(OpenGL::GL_MAX_VERTEX_IMAGE_UNIFORMS) OpenGL.const_set('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS', 0x90CB) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS) OpenGL.const_set('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS', 0x90CC) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS) OpenGL.const_set('GL_MAX_GEOMETRY_IMAGE_UNIFORMS', 0x90CD) unless defined?(OpenGL::GL_MAX_GEOMETRY_IMAGE_UNIFORMS) OpenGL.const_set('GL_MAX_FRAGMENT_IMAGE_UNIFORMS', 0x90CE) unless defined?(OpenGL::GL_MAX_FRAGMENT_IMAGE_UNIFORMS) OpenGL.const_set('GL_MAX_COMBINED_IMAGE_UNIFORMS', 0x90CF) unless defined?(OpenGL::GL_MAX_COMBINED_IMAGE_UNIFORMS) end |
.define_ext_enum_GL_ARB_shader_image_size ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3507 def self.define_ext_enum_GL_ARB_shader_image_size end |
.define_ext_enum_GL_ARB_shader_objects ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3516 def self.define_ext_enum_GL_ARB_shader_objects OpenGL.const_set('GL_PROGRAM_OBJECT_ARB', 0x8B40) unless defined?(OpenGL::GL_PROGRAM_OBJECT_ARB) OpenGL.const_set('GL_SHADER_OBJECT_ARB', 0x8B48) unless defined?(OpenGL::GL_SHADER_OBJECT_ARB) OpenGL.const_set('GL_OBJECT_TYPE_ARB', 0x8B4E) unless defined?(OpenGL::GL_OBJECT_TYPE_ARB) OpenGL.const_set('GL_OBJECT_SUBTYPE_ARB', 0x8B4F) unless defined?(OpenGL::GL_OBJECT_SUBTYPE_ARB) OpenGL.const_set('GL_FLOAT_VEC2_ARB', 0x8B50) unless defined?(OpenGL::GL_FLOAT_VEC2_ARB) OpenGL.const_set('GL_FLOAT_VEC3_ARB', 0x8B51) unless defined?(OpenGL::GL_FLOAT_VEC3_ARB) OpenGL.const_set('GL_FLOAT_VEC4_ARB', 0x8B52) unless defined?(OpenGL::GL_FLOAT_VEC4_ARB) OpenGL.const_set('GL_INT_VEC2_ARB', 0x8B53) unless defined?(OpenGL::GL_INT_VEC2_ARB) OpenGL.const_set('GL_INT_VEC3_ARB', 0x8B54) unless defined?(OpenGL::GL_INT_VEC3_ARB) OpenGL.const_set('GL_INT_VEC4_ARB', 0x8B55) unless defined?(OpenGL::GL_INT_VEC4_ARB) OpenGL.const_set('GL_BOOL_ARB', 0x8B56) unless defined?(OpenGL::GL_BOOL_ARB) OpenGL.const_set('GL_BOOL_VEC2_ARB', 0x8B57) unless defined?(OpenGL::GL_BOOL_VEC2_ARB) OpenGL.const_set('GL_BOOL_VEC3_ARB', 0x8B58) unless defined?(OpenGL::GL_BOOL_VEC3_ARB) OpenGL.const_set('GL_BOOL_VEC4_ARB', 0x8B59) unless defined?(OpenGL::GL_BOOL_VEC4_ARB) OpenGL.const_set('GL_FLOAT_MAT2_ARB', 0x8B5A) unless defined?(OpenGL::GL_FLOAT_MAT2_ARB) OpenGL.const_set('GL_FLOAT_MAT3_ARB', 0x8B5B) unless defined?(OpenGL::GL_FLOAT_MAT3_ARB) OpenGL.const_set('GL_FLOAT_MAT4_ARB', 0x8B5C) unless defined?(OpenGL::GL_FLOAT_MAT4_ARB) OpenGL.const_set('GL_SAMPLER_1D_ARB', 0x8B5D) unless defined?(OpenGL::GL_SAMPLER_1D_ARB) OpenGL.const_set('GL_SAMPLER_2D_ARB', 0x8B5E) unless defined?(OpenGL::GL_SAMPLER_2D_ARB) OpenGL.const_set('GL_SAMPLER_3D_ARB', 0x8B5F) unless defined?(OpenGL::GL_SAMPLER_3D_ARB) OpenGL.const_set('GL_SAMPLER_CUBE_ARB', 0x8B60) unless defined?(OpenGL::GL_SAMPLER_CUBE_ARB) OpenGL.const_set('GL_SAMPLER_1D_SHADOW_ARB', 0x8B61) unless defined?(OpenGL::GL_SAMPLER_1D_SHADOW_ARB) OpenGL.const_set('GL_SAMPLER_2D_SHADOW_ARB', 0x8B62) unless defined?(OpenGL::GL_SAMPLER_2D_SHADOW_ARB) OpenGL.const_set('GL_SAMPLER_2D_RECT_ARB', 0x8B63) unless defined?(OpenGL::GL_SAMPLER_2D_RECT_ARB) OpenGL.const_set('GL_SAMPLER_2D_RECT_SHADOW_ARB', 0x8B64) unless defined?(OpenGL::GL_SAMPLER_2D_RECT_SHADOW_ARB) OpenGL.const_set('GL_OBJECT_DELETE_STATUS_ARB', 0x8B80) unless defined?(OpenGL::GL_OBJECT_DELETE_STATUS_ARB) OpenGL.const_set('GL_OBJECT_COMPILE_STATUS_ARB', 0x8B81) unless defined?(OpenGL::GL_OBJECT_COMPILE_STATUS_ARB) OpenGL.const_set('GL_OBJECT_LINK_STATUS_ARB', 0x8B82) unless defined?(OpenGL::GL_OBJECT_LINK_STATUS_ARB) OpenGL.const_set('GL_OBJECT_VALIDATE_STATUS_ARB', 0x8B83) unless defined?(OpenGL::GL_OBJECT_VALIDATE_STATUS_ARB) OpenGL.const_set('GL_OBJECT_INFO_LOG_LENGTH_ARB', 0x8B84) unless defined?(OpenGL::GL_OBJECT_INFO_LOG_LENGTH_ARB) OpenGL.const_set('GL_OBJECT_ATTACHED_OBJECTS_ARB', 0x8B85) unless defined?(OpenGL::GL_OBJECT_ATTACHED_OBJECTS_ARB) OpenGL.const_set('GL_OBJECT_ACTIVE_UNIFORMS_ARB', 0x8B86) unless defined?(OpenGL::GL_OBJECT_ACTIVE_UNIFORMS_ARB) OpenGL.const_set('GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 0x8B87) unless defined?(OpenGL::GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB) OpenGL.const_set('GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 0x8B88) unless defined?(OpenGL::GL_OBJECT_SHADER_SOURCE_LENGTH_ARB) end |
.define_ext_enum_GL_ARB_shader_precision ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3593 def self.define_ext_enum_GL_ARB_shader_precision end |
.define_ext_enum_GL_ARB_shader_stencil_export ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3602 def self.define_ext_enum_GL_ARB_shader_stencil_export end |
.define_ext_enum_GL_ARB_shader_storage_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3611 def self.define_ext_enum_GL_ARB_shader_storage_buffer_object OpenGL.const_set('GL_SHADER_STORAGE_BUFFER', 0x90D2) unless defined?(OpenGL::GL_SHADER_STORAGE_BUFFER) OpenGL.const_set('GL_SHADER_STORAGE_BUFFER_BINDING', 0x90D3) unless defined?(OpenGL::GL_SHADER_STORAGE_BUFFER_BINDING) OpenGL.const_set('GL_SHADER_STORAGE_BUFFER_START', 0x90D4) unless defined?(OpenGL::GL_SHADER_STORAGE_BUFFER_START) OpenGL.const_set('GL_SHADER_STORAGE_BUFFER_SIZE', 0x90D5) unless defined?(OpenGL::GL_SHADER_STORAGE_BUFFER_SIZE) OpenGL.const_set('GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS', 0x90D6) unless defined?(OpenGL::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS) OpenGL.const_set('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS', 0x90D7) unless defined?(OpenGL::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS) OpenGL.const_set('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS', 0x90D8) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS) OpenGL.const_set('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS', 0x90D9) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS) OpenGL.const_set('GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS', 0x90DA) unless defined?(OpenGL::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) OpenGL.const_set('GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS', 0x90DB) unless defined?(OpenGL::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) OpenGL.const_set('GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS', 0x90DC) unless defined?(OpenGL::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS) OpenGL.const_set('GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS', 0x90DD) unless defined?(OpenGL::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) OpenGL.const_set('GL_MAX_SHADER_STORAGE_BLOCK_SIZE', 0x90DE) unless defined?(OpenGL::GL_MAX_SHADER_STORAGE_BLOCK_SIZE) OpenGL.const_set('GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT', 0x90DF) unless defined?(OpenGL::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) OpenGL.const_set('GL_SHADER_STORAGE_BARRIER_BIT', 0x00002000) unless defined?(OpenGL::GL_SHADER_STORAGE_BARRIER_BIT) OpenGL.const_set('GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES', 0x8F39) unless defined?(OpenGL::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES) OpenGL.const_set('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 0x8F39) unless defined?(OpenGL::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS) end |
.define_ext_enum_GL_ARB_shader_subroutine ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3654 def self.define_ext_enum_GL_ARB_shader_subroutine OpenGL.const_set('GL_ACTIVE_SUBROUTINES', 0x8DE5) unless defined?(OpenGL::GL_ACTIVE_SUBROUTINES) OpenGL.const_set('GL_ACTIVE_SUBROUTINE_UNIFORMS', 0x8DE6) unless defined?(OpenGL::GL_ACTIVE_SUBROUTINE_UNIFORMS) OpenGL.const_set('GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS', 0x8E47) unless defined?(OpenGL::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) OpenGL.const_set('GL_ACTIVE_SUBROUTINE_MAX_LENGTH', 0x8E48) unless defined?(OpenGL::GL_ACTIVE_SUBROUTINE_MAX_LENGTH) OpenGL.const_set('GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH', 0x8E49) unless defined?(OpenGL::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH) OpenGL.const_set('GL_MAX_SUBROUTINES', 0x8DE7) unless defined?(OpenGL::GL_MAX_SUBROUTINES) OpenGL.const_set('GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS', 0x8DE8) unless defined?(OpenGL::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS) OpenGL.const_set('GL_NUM_COMPATIBLE_SUBROUTINES', 0x8E4A) unless defined?(OpenGL::GL_NUM_COMPATIBLE_SUBROUTINES) OpenGL.const_set('GL_COMPATIBLE_SUBROUTINES', 0x8E4B) unless defined?(OpenGL::GL_COMPATIBLE_SUBROUTINES) OpenGL.const_set('GL_UNIFORM_SIZE', 0x8A38) unless defined?(OpenGL::GL_UNIFORM_SIZE) OpenGL.const_set('GL_UNIFORM_NAME_LENGTH', 0x8A39) unless defined?(OpenGL::GL_UNIFORM_NAME_LENGTH) end |
.define_ext_enum_GL_ARB_shader_texture_image_samples ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3685 def self.define_ext_enum_GL_ARB_shader_texture_image_samples end |
.define_ext_enum_GL_ARB_shader_texture_lod ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3694 def self.define_ext_enum_GL_ARB_shader_texture_lod end |
.define_ext_enum_GL_ARB_shader_viewport_layer_array ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3703 def self. end |
.define_ext_enum_GL_ARB_shading_language_100 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3712 def self.define_ext_enum_GL_ARB_shading_language_100 OpenGL.const_set('GL_SHADING_LANGUAGE_VERSION_ARB', 0x8B8C) unless defined?(OpenGL::GL_SHADING_LANGUAGE_VERSION_ARB) end |
.define_ext_enum_GL_ARB_shading_language_420pack ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3723 def self.define_ext_enum_GL_ARB_shading_language_420pack end |
.define_ext_enum_GL_ARB_shading_language_include ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3732 def self.define_ext_enum_GL_ARB_shading_language_include OpenGL.const_set('GL_SHADER_INCLUDE_ARB', 0x8DAE) unless defined?(OpenGL::GL_SHADER_INCLUDE_ARB) OpenGL.const_set('GL_NAMED_STRING_LENGTH_ARB', 0x8DE9) unless defined?(OpenGL::GL_NAMED_STRING_LENGTH_ARB) OpenGL.const_set('GL_NAMED_STRING_TYPE_ARB', 0x8DEA) unless defined?(OpenGL::GL_NAMED_STRING_TYPE_ARB) end |
.define_ext_enum_GL_ARB_shading_language_packing ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3747 def self.define_ext_enum_GL_ARB_shading_language_packing end |
.define_ext_enum_GL_ARB_shadow ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3756 def self.define_ext_enum_GL_ARB_shadow OpenGL.const_set('GL_TEXTURE_COMPARE_MODE_ARB', 0x884C) unless defined?(OpenGL::GL_TEXTURE_COMPARE_MODE_ARB) OpenGL.const_set('GL_TEXTURE_COMPARE_FUNC_ARB', 0x884D) unless defined?(OpenGL::GL_TEXTURE_COMPARE_FUNC_ARB) OpenGL.const_set('GL_COMPARE_R_TO_TEXTURE_ARB', 0x884E) unless defined?(OpenGL::GL_COMPARE_R_TO_TEXTURE_ARB) end |
.define_ext_enum_GL_ARB_shadow_ambient ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3771 def self.define_ext_enum_GL_ARB_shadow_ambient OpenGL.const_set('GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 0x80BF) unless defined?(OpenGL::GL_TEXTURE_COMPARE_FAIL_VALUE_ARB) end |
.define_ext_enum_GL_ARB_sparse_buffer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3782 def self.define_ext_enum_GL_ARB_sparse_buffer OpenGL.const_set('GL_SPARSE_STORAGE_BIT_ARB', 0x0400) unless defined?(OpenGL::GL_SPARSE_STORAGE_BIT_ARB) OpenGL.const_set('GL_SPARSE_BUFFER_PAGE_SIZE_ARB', 0x82F8) unless defined?(OpenGL::GL_SPARSE_BUFFER_PAGE_SIZE_ARB) end |
.define_ext_enum_GL_ARB_sparse_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3795 def self.define_ext_enum_GL_ARB_sparse_texture OpenGL.const_set('GL_TEXTURE_SPARSE_ARB', 0x91A6) unless defined?(OpenGL::GL_TEXTURE_SPARSE_ARB) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_INDEX_ARB', 0x91A7) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_INDEX_ARB) OpenGL.const_set('GL_NUM_SPARSE_LEVELS_ARB', 0x91AA) unless defined?(OpenGL::GL_NUM_SPARSE_LEVELS_ARB) OpenGL.const_set('GL_NUM_VIRTUAL_PAGE_SIZES_ARB', 0x91A8) unless defined?(OpenGL::GL_NUM_VIRTUAL_PAGE_SIZES_ARB) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_X_ARB', 0x9195) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_X_ARB) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_Y_ARB', 0x9196) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_Y_ARB) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_Z_ARB', 0x9197) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_Z_ARB) OpenGL.const_set('GL_MAX_SPARSE_TEXTURE_SIZE_ARB', 0x9198) unless defined?(OpenGL::GL_MAX_SPARSE_TEXTURE_SIZE_ARB) OpenGL.const_set('GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB', 0x9199) unless defined?(OpenGL::GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB) OpenGL.const_set('GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB', 0x919A) unless defined?(OpenGL::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB) OpenGL.const_set('GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB', 0x91A9) unless defined?(OpenGL::GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB) end |
.define_ext_enum_GL_ARB_sparse_texture2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3826 def self.define_ext_enum_GL_ARB_sparse_texture2 end |
.define_ext_enum_GL_ARB_sparse_texture_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3835 def self.define_ext_enum_GL_ARB_sparse_texture_clamp end |
.define_ext_enum_GL_ARB_spirv_extensions ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3844 def self.define_ext_enum_GL_ARB_spirv_extensions OpenGL.const_set('GL_SPIR_V_EXTENSIONS', 0x9553) unless defined?(OpenGL::GL_SPIR_V_EXTENSIONS) OpenGL.const_set('GL_NUM_SPIR_V_EXTENSIONS', 0x9554) unless defined?(OpenGL::GL_NUM_SPIR_V_EXTENSIONS) end |
.define_ext_enum_GL_ARB_stencil_texturing ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3857 def self.define_ext_enum_GL_ARB_stencil_texturing OpenGL.const_set('GL_DEPTH_STENCIL_TEXTURE_MODE', 0x90EA) unless defined?(OpenGL::GL_DEPTH_STENCIL_TEXTURE_MODE) end |
.define_ext_enum_GL_ARB_sync ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3868 def self.define_ext_enum_GL_ARB_sync OpenGL.const_set('GL_MAX_SERVER_WAIT_TIMEOUT', 0x9111) unless defined?(OpenGL::GL_MAX_SERVER_WAIT_TIMEOUT) OpenGL.const_set('GL_OBJECT_TYPE', 0x9112) unless defined?(OpenGL::GL_OBJECT_TYPE) OpenGL.const_set('GL_SYNC_CONDITION', 0x9113) unless defined?(OpenGL::GL_SYNC_CONDITION) OpenGL.const_set('GL_SYNC_STATUS', 0x9114) unless defined?(OpenGL::GL_SYNC_STATUS) OpenGL.const_set('GL_SYNC_FLAGS', 0x9115) unless defined?(OpenGL::GL_SYNC_FLAGS) OpenGL.const_set('GL_SYNC_FENCE', 0x9116) unless defined?(OpenGL::GL_SYNC_FENCE) OpenGL.const_set('GL_SYNC_GPU_COMMANDS_COMPLETE', 0x9117) unless defined?(OpenGL::GL_SYNC_GPU_COMMANDS_COMPLETE) OpenGL.const_set('GL_UNSIGNALED', 0x9118) unless defined?(OpenGL::GL_UNSIGNALED) OpenGL.const_set('GL_SIGNALED', 0x9119) unless defined?(OpenGL::GL_SIGNALED) OpenGL.const_set('GL_ALREADY_SIGNALED', 0x911A) unless defined?(OpenGL::GL_ALREADY_SIGNALED) OpenGL.const_set('GL_TIMEOUT_EXPIRED', 0x911B) unless defined?(OpenGL::GL_TIMEOUT_EXPIRED) OpenGL.const_set('GL_CONDITION_SATISFIED', 0x911C) unless defined?(OpenGL::GL_CONDITION_SATISFIED) OpenGL.const_set('GL_WAIT_FAILED', 0x911D) unless defined?(OpenGL::GL_WAIT_FAILED) OpenGL.const_set('GL_SYNC_FLUSH_COMMANDS_BIT', 0x00000001) unless defined?(OpenGL::GL_SYNC_FLUSH_COMMANDS_BIT) OpenGL.const_set('GL_TIMEOUT_IGNORED', 0xFFFFFFFFFFFFFFFF) unless defined?(OpenGL::GL_TIMEOUT_IGNORED) end |
.define_ext_enum_GL_ARB_tessellation_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3907 def self.define_ext_enum_GL_ARB_tessellation_shader OpenGL.const_set('GL_PATCHES', 0x000E) unless defined?(OpenGL::GL_PATCHES) OpenGL.const_set('GL_PATCH_VERTICES', 0x8E72) unless defined?(OpenGL::GL_PATCH_VERTICES) OpenGL.const_set('GL_PATCH_DEFAULT_INNER_LEVEL', 0x8E73) unless defined?(OpenGL::GL_PATCH_DEFAULT_INNER_LEVEL) OpenGL.const_set('GL_PATCH_DEFAULT_OUTER_LEVEL', 0x8E74) unless defined?(OpenGL::GL_PATCH_DEFAULT_OUTER_LEVEL) OpenGL.const_set('GL_TESS_CONTROL_OUTPUT_VERTICES', 0x8E75) unless defined?(OpenGL::GL_TESS_CONTROL_OUTPUT_VERTICES) OpenGL.const_set('GL_TESS_GEN_MODE', 0x8E76) unless defined?(OpenGL::GL_TESS_GEN_MODE) OpenGL.const_set('GL_TESS_GEN_SPACING', 0x8E77) unless defined?(OpenGL::GL_TESS_GEN_SPACING) OpenGL.const_set('GL_TESS_GEN_VERTEX_ORDER', 0x8E78) unless defined?(OpenGL::GL_TESS_GEN_VERTEX_ORDER) OpenGL.const_set('GL_TESS_GEN_POINT_MODE', 0x8E79) unless defined?(OpenGL::GL_TESS_GEN_POINT_MODE) OpenGL.const_set('GL_TRIANGLES', 0x0004) unless defined?(OpenGL::GL_TRIANGLES) OpenGL.const_set('GL_ISOLINES', 0x8E7A) unless defined?(OpenGL::GL_ISOLINES) OpenGL.const_set('GL_QUADS', 0x0007) unless defined?(OpenGL::GL_QUADS) OpenGL.const_set('GL_EQUAL', 0x0202) unless defined?(OpenGL::GL_EQUAL) OpenGL.const_set('GL_FRACTIONAL_ODD', 0x8E7B) unless defined?(OpenGL::GL_FRACTIONAL_ODD) OpenGL.const_set('GL_FRACTIONAL_EVEN', 0x8E7C) unless defined?(OpenGL::GL_FRACTIONAL_EVEN) OpenGL.const_set('GL_CCW', 0x0901) unless defined?(OpenGL::GL_CCW) OpenGL.const_set('GL_CW', 0x0900) unless defined?(OpenGL::GL_CW) OpenGL.const_set('GL_MAX_PATCH_VERTICES', 0x8E7D) unless defined?(OpenGL::GL_MAX_PATCH_VERTICES) OpenGL.const_set('GL_MAX_TESS_GEN_LEVEL', 0x8E7E) unless defined?(OpenGL::GL_MAX_TESS_GEN_LEVEL) OpenGL.const_set('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS', 0x8E7F) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS) OpenGL.const_set('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS', 0x8E80) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS) OpenGL.const_set('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS', 0x8E81) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS) OpenGL.const_set('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS', 0x8E82) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS) OpenGL.const_set('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS', 0x8E83) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS) OpenGL.const_set('GL_MAX_TESS_PATCH_COMPONENTS', 0x8E84) unless defined?(OpenGL::GL_MAX_TESS_PATCH_COMPONENTS) OpenGL.const_set('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS', 0x8E85) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS) OpenGL.const_set('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS', 0x8E86) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS) OpenGL.const_set('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS', 0x8E89) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS) OpenGL.const_set('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS', 0x8E8A) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS) OpenGL.const_set('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS', 0x886C) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS) OpenGL.const_set('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS', 0x886D) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS) OpenGL.const_set('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS', 0x8E1E) unless defined?(OpenGL::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS) OpenGL.const_set('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS', 0x8E1F) unless defined?(OpenGL::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER', 0x84F0) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x84F1) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER) OpenGL.const_set('GL_TESS_EVALUATION_SHADER', 0x8E87) unless defined?(OpenGL::GL_TESS_EVALUATION_SHADER) OpenGL.const_set('GL_TESS_CONTROL_SHADER', 0x8E88) unless defined?(OpenGL::GL_TESS_CONTROL_SHADER) end |
.define_ext_enum_GL_ARB_texture_barrier ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3990 def self. end |
.define_ext_enum_GL_ARB_texture_border_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 3999 def self.define_ext_enum_GL_ARB_texture_border_clamp OpenGL.const_set('GL_CLAMP_TO_BORDER_ARB', 0x812D) unless defined?(OpenGL::GL_CLAMP_TO_BORDER_ARB) end |
.define_ext_enum_GL_ARB_texture_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4010 def self.define_ext_enum_GL_ARB_texture_buffer_object OpenGL.const_set('GL_TEXTURE_BUFFER_ARB', 0x8C2A) unless defined?(OpenGL::GL_TEXTURE_BUFFER_ARB) OpenGL.const_set('GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 0x8C2B) unless defined?(OpenGL::GL_MAX_TEXTURE_BUFFER_SIZE_ARB) OpenGL.const_set('GL_TEXTURE_BINDING_BUFFER_ARB', 0x8C2C) unless defined?(OpenGL::GL_TEXTURE_BINDING_BUFFER_ARB) OpenGL.const_set('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 0x8C2D) unless defined?(OpenGL::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB) OpenGL.const_set('GL_TEXTURE_BUFFER_FORMAT_ARB', 0x8C2E) unless defined?(OpenGL::GL_TEXTURE_BUFFER_FORMAT_ARB) end |
.define_ext_enum_GL_ARB_texture_buffer_object_rgb32 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4029 def self.define_ext_enum_GL_ARB_texture_buffer_object_rgb32 OpenGL.const_set('GL_RGB32F', 0x8815) unless defined?(OpenGL::GL_RGB32F) OpenGL.const_set('GL_RGB32UI', 0x8D71) unless defined?(OpenGL::GL_RGB32UI) OpenGL.const_set('GL_RGB32I', 0x8D83) unless defined?(OpenGL::GL_RGB32I) end |
.define_ext_enum_GL_ARB_texture_buffer_range ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4044 def self.define_ext_enum_GL_ARB_texture_buffer_range OpenGL.const_set('GL_TEXTURE_BUFFER_OFFSET', 0x919D) unless defined?(OpenGL::GL_TEXTURE_BUFFER_OFFSET) OpenGL.const_set('GL_TEXTURE_BUFFER_SIZE', 0x919E) unless defined?(OpenGL::GL_TEXTURE_BUFFER_SIZE) OpenGL.const_set('GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT', 0x919F) unless defined?(OpenGL::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT) end |
.define_ext_enum_GL_ARB_texture_compression ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4059 def self.define_ext_enum_GL_ARB_texture_compression OpenGL.const_set('GL_COMPRESSED_ALPHA_ARB', 0x84E9) unless defined?(OpenGL::GL_COMPRESSED_ALPHA_ARB) OpenGL.const_set('GL_COMPRESSED_LUMINANCE_ARB', 0x84EA) unless defined?(OpenGL::GL_COMPRESSED_LUMINANCE_ARB) OpenGL.const_set('GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 0x84EB) unless defined?(OpenGL::GL_COMPRESSED_LUMINANCE_ALPHA_ARB) OpenGL.const_set('GL_COMPRESSED_INTENSITY_ARB', 0x84EC) unless defined?(OpenGL::GL_COMPRESSED_INTENSITY_ARB) OpenGL.const_set('GL_COMPRESSED_RGB_ARB', 0x84ED) unless defined?(OpenGL::GL_COMPRESSED_RGB_ARB) OpenGL.const_set('GL_COMPRESSED_RGBA_ARB', 0x84EE) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ARB) OpenGL.const_set('GL_TEXTURE_COMPRESSION_HINT_ARB', 0x84EF) unless defined?(OpenGL::GL_TEXTURE_COMPRESSION_HINT_ARB) OpenGL.const_set('GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 0x86A0) unless defined?(OpenGL::GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB) OpenGL.const_set('GL_TEXTURE_COMPRESSED_ARB', 0x86A1) unless defined?(OpenGL::GL_TEXTURE_COMPRESSED_ARB) OpenGL.const_set('GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 0x86A2) unless defined?(OpenGL::GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB) OpenGL.const_set('GL_COMPRESSED_TEXTURE_FORMATS_ARB', 0x86A3) unless defined?(OpenGL::GL_COMPRESSED_TEXTURE_FORMATS_ARB) end |
.define_ext_enum_GL_ARB_texture_compression_bptc ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4090 def self.define_ext_enum_GL_ARB_texture_compression_bptc OpenGL.const_set('GL_COMPRESSED_RGBA_BPTC_UNORM_ARB', 0x8E8C) unless defined?(OpenGL::GL_COMPRESSED_RGBA_BPTC_UNORM_ARB) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB', 0x8E8D) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB) OpenGL.const_set('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB', 0x8E8E) unless defined?(OpenGL::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB) OpenGL.const_set('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB', 0x8E8F) unless defined?(OpenGL::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB) end |
.define_ext_enum_GL_ARB_texture_compression_rgtc ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4107 def self.define_ext_enum_GL_ARB_texture_compression_rgtc OpenGL.const_set('GL_COMPRESSED_RED_RGTC1', 0x8DBB) unless defined?(OpenGL::GL_COMPRESSED_RED_RGTC1) OpenGL.const_set('GL_COMPRESSED_SIGNED_RED_RGTC1', 0x8DBC) unless defined?(OpenGL::GL_COMPRESSED_SIGNED_RED_RGTC1) OpenGL.const_set('GL_COMPRESSED_RG_RGTC2', 0x8DBD) unless defined?(OpenGL::GL_COMPRESSED_RG_RGTC2) OpenGL.const_set('GL_COMPRESSED_SIGNED_RG_RGTC2', 0x8DBE) unless defined?(OpenGL::GL_COMPRESSED_SIGNED_RG_RGTC2) end |
.define_ext_enum_GL_ARB_texture_cube_map ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4124 def self.define_ext_enum_GL_ARB_texture_cube_map OpenGL.const_set('GL_NORMAL_MAP_ARB', 0x8511) unless defined?(OpenGL::GL_NORMAL_MAP_ARB) OpenGL.const_set('GL_REFLECTION_MAP_ARB', 0x8512) unless defined?(OpenGL::GL_REFLECTION_MAP_ARB) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_ARB', 0x8513) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_ARB) OpenGL.const_set('GL_TEXTURE_BINDING_CUBE_MAP_ARB', 0x8514) unless defined?(OpenGL::GL_TEXTURE_BINDING_CUBE_MAP_ARB) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 0x8515) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 0x8516) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 0x8517) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 0x8518) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 0x8519) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 0x851A) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) OpenGL.const_set('GL_PROXY_TEXTURE_CUBE_MAP_ARB', 0x851B) unless defined?(OpenGL::GL_PROXY_TEXTURE_CUBE_MAP_ARB) OpenGL.const_set('GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 0x851C) unless defined?(OpenGL::GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB) end |
.define_ext_enum_GL_ARB_texture_cube_map_array ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4157 def self.define_ext_enum_GL_ARB_texture_cube_map_array OpenGL.const_set('GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 0x9009) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_ARRAY_ARB) OpenGL.const_set('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB', 0x900A) unless defined?(OpenGL::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB) OpenGL.const_set('GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB', 0x900B) unless defined?(OpenGL::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB) OpenGL.const_set('GL_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900C) unless defined?(OpenGL::GL_SAMPLER_CUBE_MAP_ARRAY_ARB) OpenGL.const_set('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB', 0x900D) unless defined?(OpenGL::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB) OpenGL.const_set('GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900E) unless defined?(OpenGL::GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900F) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB) end |
.define_ext_enum_GL_ARB_texture_env_add ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4180 def self.define_ext_enum_GL_ARB_texture_env_add end |
.define_ext_enum_GL_ARB_texture_env_combine ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4189 def self.define_ext_enum_GL_ARB_texture_env_combine OpenGL.const_set('GL_COMBINE_ARB', 0x8570) unless defined?(OpenGL::GL_COMBINE_ARB) OpenGL.const_set('GL_COMBINE_RGB_ARB', 0x8571) unless defined?(OpenGL::GL_COMBINE_RGB_ARB) OpenGL.const_set('GL_COMBINE_ALPHA_ARB', 0x8572) unless defined?(OpenGL::GL_COMBINE_ALPHA_ARB) OpenGL.const_set('GL_SOURCE0_RGB_ARB', 0x8580) unless defined?(OpenGL::GL_SOURCE0_RGB_ARB) OpenGL.const_set('GL_SOURCE1_RGB_ARB', 0x8581) unless defined?(OpenGL::GL_SOURCE1_RGB_ARB) OpenGL.const_set('GL_SOURCE2_RGB_ARB', 0x8582) unless defined?(OpenGL::GL_SOURCE2_RGB_ARB) OpenGL.const_set('GL_SOURCE0_ALPHA_ARB', 0x8588) unless defined?(OpenGL::GL_SOURCE0_ALPHA_ARB) OpenGL.const_set('GL_SOURCE1_ALPHA_ARB', 0x8589) unless defined?(OpenGL::GL_SOURCE1_ALPHA_ARB) OpenGL.const_set('GL_SOURCE2_ALPHA_ARB', 0x858A) unless defined?(OpenGL::GL_SOURCE2_ALPHA_ARB) OpenGL.const_set('GL_OPERAND0_RGB_ARB', 0x8590) unless defined?(OpenGL::GL_OPERAND0_RGB_ARB) OpenGL.const_set('GL_OPERAND1_RGB_ARB', 0x8591) unless defined?(OpenGL::GL_OPERAND1_RGB_ARB) OpenGL.const_set('GL_OPERAND2_RGB_ARB', 0x8592) unless defined?(OpenGL::GL_OPERAND2_RGB_ARB) OpenGL.const_set('GL_OPERAND0_ALPHA_ARB', 0x8598) unless defined?(OpenGL::GL_OPERAND0_ALPHA_ARB) OpenGL.const_set('GL_OPERAND1_ALPHA_ARB', 0x8599) unless defined?(OpenGL::GL_OPERAND1_ALPHA_ARB) OpenGL.const_set('GL_OPERAND2_ALPHA_ARB', 0x859A) unless defined?(OpenGL::GL_OPERAND2_ALPHA_ARB) OpenGL.const_set('GL_RGB_SCALE_ARB', 0x8573) unless defined?(OpenGL::GL_RGB_SCALE_ARB) OpenGL.const_set('GL_ADD_SIGNED_ARB', 0x8574) unless defined?(OpenGL::GL_ADD_SIGNED_ARB) OpenGL.const_set('GL_INTERPOLATE_ARB', 0x8575) unless defined?(OpenGL::GL_INTERPOLATE_ARB) OpenGL.const_set('GL_SUBTRACT_ARB', 0x84E7) unless defined?(OpenGL::GL_SUBTRACT_ARB) OpenGL.const_set('GL_CONSTANT_ARB', 0x8576) unless defined?(OpenGL::GL_CONSTANT_ARB) OpenGL.const_set('GL_PRIMARY_COLOR_ARB', 0x8577) unless defined?(OpenGL::GL_PRIMARY_COLOR_ARB) OpenGL.const_set('GL_PREVIOUS_ARB', 0x8578) unless defined?(OpenGL::GL_PREVIOUS_ARB) end |
.define_ext_enum_GL_ARB_texture_env_crossbar ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4242 def self. end |
.define_ext_enum_GL_ARB_texture_env_dot3 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4251 def self.define_ext_enum_GL_ARB_texture_env_dot3 OpenGL.const_set('GL_DOT3_RGB_ARB', 0x86AE) unless defined?(OpenGL::GL_DOT3_RGB_ARB) OpenGL.const_set('GL_DOT3_RGBA_ARB', 0x86AF) unless defined?(OpenGL::GL_DOT3_RGBA_ARB) end |
.define_ext_enum_GL_ARB_texture_filter_anisotropic ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4264 def self.define_ext_enum_GL_ARB_texture_filter_anisotropic OpenGL.const_set('GL_TEXTURE_MAX_ANISOTROPY', 0x84FE) unless defined?(OpenGL::GL_TEXTURE_MAX_ANISOTROPY) OpenGL.const_set('GL_MAX_TEXTURE_MAX_ANISOTROPY', 0x84FF) unless defined?(OpenGL::GL_MAX_TEXTURE_MAX_ANISOTROPY) end |
.define_ext_enum_GL_ARB_texture_filter_minmax ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4277 def self.define_ext_enum_GL_ARB_texture_filter_minmax OpenGL.const_set('GL_TEXTURE_REDUCTION_MODE_ARB', 0x9366) unless defined?(OpenGL::GL_TEXTURE_REDUCTION_MODE_ARB) OpenGL.const_set('GL_WEIGHTED_AVERAGE_ARB', 0x9367) unless defined?(OpenGL::GL_WEIGHTED_AVERAGE_ARB) end |
.define_ext_enum_GL_ARB_texture_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4290 def self.define_ext_enum_GL_ARB_texture_float OpenGL.const_set('GL_TEXTURE_RED_TYPE_ARB', 0x8C10) unless defined?(OpenGL::GL_TEXTURE_RED_TYPE_ARB) OpenGL.const_set('GL_TEXTURE_GREEN_TYPE_ARB', 0x8C11) unless defined?(OpenGL::GL_TEXTURE_GREEN_TYPE_ARB) OpenGL.const_set('GL_TEXTURE_BLUE_TYPE_ARB', 0x8C12) unless defined?(OpenGL::GL_TEXTURE_BLUE_TYPE_ARB) OpenGL.const_set('GL_TEXTURE_ALPHA_TYPE_ARB', 0x8C13) unless defined?(OpenGL::GL_TEXTURE_ALPHA_TYPE_ARB) OpenGL.const_set('GL_TEXTURE_LUMINANCE_TYPE_ARB', 0x8C14) unless defined?(OpenGL::GL_TEXTURE_LUMINANCE_TYPE_ARB) OpenGL.const_set('GL_TEXTURE_INTENSITY_TYPE_ARB', 0x8C15) unless defined?(OpenGL::GL_TEXTURE_INTENSITY_TYPE_ARB) OpenGL.const_set('GL_TEXTURE_DEPTH_TYPE_ARB', 0x8C16) unless defined?(OpenGL::GL_TEXTURE_DEPTH_TYPE_ARB) OpenGL.const_set('GL_UNSIGNED_NORMALIZED_ARB', 0x8C17) unless defined?(OpenGL::GL_UNSIGNED_NORMALIZED_ARB) OpenGL.const_set('GL_RGBA32F_ARB', 0x8814) unless defined?(OpenGL::GL_RGBA32F_ARB) OpenGL.const_set('GL_RGB32F_ARB', 0x8815) unless defined?(OpenGL::GL_RGB32F_ARB) OpenGL.const_set('GL_ALPHA32F_ARB', 0x8816) unless defined?(OpenGL::GL_ALPHA32F_ARB) OpenGL.const_set('GL_INTENSITY32F_ARB', 0x8817) unless defined?(OpenGL::GL_INTENSITY32F_ARB) OpenGL.const_set('GL_LUMINANCE32F_ARB', 0x8818) unless defined?(OpenGL::GL_LUMINANCE32F_ARB) OpenGL.const_set('GL_LUMINANCE_ALPHA32F_ARB', 0x8819) unless defined?(OpenGL::GL_LUMINANCE_ALPHA32F_ARB) OpenGL.const_set('GL_RGBA16F_ARB', 0x881A) unless defined?(OpenGL::GL_RGBA16F_ARB) OpenGL.const_set('GL_RGB16F_ARB', 0x881B) unless defined?(OpenGL::GL_RGB16F_ARB) OpenGL.const_set('GL_ALPHA16F_ARB', 0x881C) unless defined?(OpenGL::GL_ALPHA16F_ARB) OpenGL.const_set('GL_INTENSITY16F_ARB', 0x881D) unless defined?(OpenGL::GL_INTENSITY16F_ARB) OpenGL.const_set('GL_LUMINANCE16F_ARB', 0x881E) unless defined?(OpenGL::GL_LUMINANCE16F_ARB) OpenGL.const_set('GL_LUMINANCE_ALPHA16F_ARB', 0x881F) unless defined?(OpenGL::GL_LUMINANCE_ALPHA16F_ARB) end |
.define_ext_enum_GL_ARB_texture_gather ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4339 def self.define_ext_enum_GL_ARB_texture_gather OpenGL.const_set('GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 0x8E5E) unless defined?(OpenGL::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB) OpenGL.const_set('GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 0x8E5F) unless defined?(OpenGL::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB) OpenGL.const_set('GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB', 0x8F9F) unless defined?(OpenGL::GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB) end |
.define_ext_enum_GL_ARB_texture_mirror_clamp_to_edge ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4354 def self.define_ext_enum_GL_ARB_texture_mirror_clamp_to_edge OpenGL.const_set('GL_MIRROR_CLAMP_TO_EDGE', 0x8743) unless defined?(OpenGL::GL_MIRROR_CLAMP_TO_EDGE) end |
.define_ext_enum_GL_ARB_texture_mirrored_repeat ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4365 def self.define_ext_enum_GL_ARB_texture_mirrored_repeat OpenGL.const_set('GL_MIRRORED_REPEAT_ARB', 0x8370) unless defined?(OpenGL::GL_MIRRORED_REPEAT_ARB) end |
.define_ext_enum_GL_ARB_texture_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4376 def self.define_ext_enum_GL_ARB_texture_multisample OpenGL.const_set('GL_SAMPLE_POSITION', 0x8E50) unless defined?(OpenGL::GL_SAMPLE_POSITION) OpenGL.const_set('GL_SAMPLE_MASK', 0x8E51) unless defined?(OpenGL::GL_SAMPLE_MASK) OpenGL.const_set('GL_SAMPLE_MASK_VALUE', 0x8E52) unless defined?(OpenGL::GL_SAMPLE_MASK_VALUE) OpenGL.const_set('GL_MAX_SAMPLE_MASK_WORDS', 0x8E59) unless defined?(OpenGL::GL_MAX_SAMPLE_MASK_WORDS) OpenGL.const_set('GL_TEXTURE_2D_MULTISAMPLE', 0x9100) unless defined?(OpenGL::GL_TEXTURE_2D_MULTISAMPLE) OpenGL.const_set('GL_PROXY_TEXTURE_2D_MULTISAMPLE', 0x9101) unless defined?(OpenGL::GL_PROXY_TEXTURE_2D_MULTISAMPLE) OpenGL.const_set('GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9102) unless defined?(OpenGL::GL_TEXTURE_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9103) unless defined?(OpenGL::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_TEXTURE_BINDING_2D_MULTISAMPLE', 0x9104) unless defined?(OpenGL::GL_TEXTURE_BINDING_2D_MULTISAMPLE) OpenGL.const_set('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 0x9105) unless defined?(OpenGL::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_TEXTURE_SAMPLES', 0x9106) unless defined?(OpenGL::GL_TEXTURE_SAMPLES) OpenGL.const_set('GL_TEXTURE_FIXED_SAMPLE_LOCATIONS', 0x9107) unless defined?(OpenGL::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS) OpenGL.const_set('GL_SAMPLER_2D_MULTISAMPLE', 0x9108) unless defined?(OpenGL::GL_SAMPLER_2D_MULTISAMPLE) OpenGL.const_set('GL_INT_SAMPLER_2D_MULTISAMPLE', 0x9109) unless defined?(OpenGL::GL_INT_SAMPLER_2D_MULTISAMPLE) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE', 0x910A) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) OpenGL.const_set('GL_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910B) unless defined?(OpenGL::GL_SAMPLER_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910C) unless defined?(OpenGL::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910D) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_MAX_COLOR_TEXTURE_SAMPLES', 0x910E) unless defined?(OpenGL::GL_MAX_COLOR_TEXTURE_SAMPLES) OpenGL.const_set('GL_MAX_DEPTH_TEXTURE_SAMPLES', 0x910F) unless defined?(OpenGL::GL_MAX_DEPTH_TEXTURE_SAMPLES) OpenGL.const_set('GL_MAX_INTEGER_SAMPLES', 0x9110) unless defined?(OpenGL::GL_MAX_INTEGER_SAMPLES) end |
.define_ext_enum_GL_ARB_texture_non_power_of_two ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4427 def self.define_ext_enum_GL_ARB_texture_non_power_of_two end |
.define_ext_enum_GL_ARB_texture_query_levels ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4436 def self.define_ext_enum_GL_ARB_texture_query_levels end |
.define_ext_enum_GL_ARB_texture_query_lod ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4445 def self.define_ext_enum_GL_ARB_texture_query_lod end |
.define_ext_enum_GL_ARB_texture_rectangle ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4454 def self.define_ext_enum_GL_ARB_texture_rectangle OpenGL.const_set('GL_TEXTURE_RECTANGLE_ARB', 0x84F5) unless defined?(OpenGL::GL_TEXTURE_RECTANGLE_ARB) OpenGL.const_set('GL_TEXTURE_BINDING_RECTANGLE_ARB', 0x84F6) unless defined?(OpenGL::GL_TEXTURE_BINDING_RECTANGLE_ARB) OpenGL.const_set('GL_PROXY_TEXTURE_RECTANGLE_ARB', 0x84F7) unless defined?(OpenGL::GL_PROXY_TEXTURE_RECTANGLE_ARB) OpenGL.const_set('GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 0x84F8) unless defined?(OpenGL::GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB) end |
.define_ext_enum_GL_ARB_texture_rg ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4471 def self.define_ext_enum_GL_ARB_texture_rg OpenGL.const_set('GL_RG', 0x8227) unless defined?(OpenGL::GL_RG) OpenGL.const_set('GL_RG_INTEGER', 0x8228) unless defined?(OpenGL::GL_RG_INTEGER) OpenGL.const_set('GL_R8', 0x8229) unless defined?(OpenGL::GL_R8) OpenGL.const_set('GL_R16', 0x822A) unless defined?(OpenGL::GL_R16) OpenGL.const_set('GL_RG8', 0x822B) unless defined?(OpenGL::GL_RG8) OpenGL.const_set('GL_RG16', 0x822C) unless defined?(OpenGL::GL_RG16) OpenGL.const_set('GL_R16F', 0x822D) unless defined?(OpenGL::GL_R16F) OpenGL.const_set('GL_R32F', 0x822E) unless defined?(OpenGL::GL_R32F) OpenGL.const_set('GL_RG16F', 0x822F) unless defined?(OpenGL::GL_RG16F) OpenGL.const_set('GL_RG32F', 0x8230) unless defined?(OpenGL::GL_RG32F) OpenGL.const_set('GL_R8I', 0x8231) unless defined?(OpenGL::GL_R8I) OpenGL.const_set('GL_R8UI', 0x8232) unless defined?(OpenGL::GL_R8UI) OpenGL.const_set('GL_R16I', 0x8233) unless defined?(OpenGL::GL_R16I) OpenGL.const_set('GL_R16UI', 0x8234) unless defined?(OpenGL::GL_R16UI) OpenGL.const_set('GL_R32I', 0x8235) unless defined?(OpenGL::GL_R32I) OpenGL.const_set('GL_R32UI', 0x8236) unless defined?(OpenGL::GL_R32UI) OpenGL.const_set('GL_RG8I', 0x8237) unless defined?(OpenGL::GL_RG8I) OpenGL.const_set('GL_RG8UI', 0x8238) unless defined?(OpenGL::GL_RG8UI) OpenGL.const_set('GL_RG16I', 0x8239) unless defined?(OpenGL::GL_RG16I) OpenGL.const_set('GL_RG16UI', 0x823A) unless defined?(OpenGL::GL_RG16UI) OpenGL.const_set('GL_RG32I', 0x823B) unless defined?(OpenGL::GL_RG32I) OpenGL.const_set('GL_RG32UI', 0x823C) unless defined?(OpenGL::GL_RG32UI) end |
.define_ext_enum_GL_ARB_texture_rgb10_a2ui ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4524 def self.define_ext_enum_GL_ARB_texture_rgb10_a2ui OpenGL.const_set('GL_RGB10_A2UI', 0x906F) unless defined?(OpenGL::GL_RGB10_A2UI) end |
.define_ext_enum_GL_ARB_texture_stencil8 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4535 def self.define_ext_enum_GL_ARB_texture_stencil8 OpenGL.const_set('GL_STENCIL_INDEX', 0x1901) unless defined?(OpenGL::GL_STENCIL_INDEX) OpenGL.const_set('GL_STENCIL_INDEX8', 0x8D48) unless defined?(OpenGL::GL_STENCIL_INDEX8) end |
.define_ext_enum_GL_ARB_texture_storage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4548 def self.define_ext_enum_GL_ARB_texture_storage OpenGL.const_set('GL_TEXTURE_IMMUTABLE_FORMAT', 0x912F) unless defined?(OpenGL::GL_TEXTURE_IMMUTABLE_FORMAT) end |
.define_ext_enum_GL_ARB_texture_storage_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4559 def self.define_ext_enum_GL_ARB_texture_storage_multisample end |
.define_ext_enum_GL_ARB_texture_swizzle ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4568 def self.define_ext_enum_GL_ARB_texture_swizzle OpenGL.const_set('GL_TEXTURE_SWIZZLE_R', 0x8E42) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_R) OpenGL.const_set('GL_TEXTURE_SWIZZLE_G', 0x8E43) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_G) OpenGL.const_set('GL_TEXTURE_SWIZZLE_B', 0x8E44) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_B) OpenGL.const_set('GL_TEXTURE_SWIZZLE_A', 0x8E45) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_A) OpenGL.const_set('GL_TEXTURE_SWIZZLE_RGBA', 0x8E46) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_RGBA) end |
.define_ext_enum_GL_ARB_texture_view ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4587 def self.define_ext_enum_GL_ARB_texture_view OpenGL.const_set('GL_TEXTURE_VIEW_MIN_LEVEL', 0x82DB) unless defined?(OpenGL::GL_TEXTURE_VIEW_MIN_LEVEL) OpenGL.const_set('GL_TEXTURE_VIEW_NUM_LEVELS', 0x82DC) unless defined?(OpenGL::GL_TEXTURE_VIEW_NUM_LEVELS) OpenGL.const_set('GL_TEXTURE_VIEW_MIN_LAYER', 0x82DD) unless defined?(OpenGL::GL_TEXTURE_VIEW_MIN_LAYER) OpenGL.const_set('GL_TEXTURE_VIEW_NUM_LAYERS', 0x82DE) unless defined?(OpenGL::GL_TEXTURE_VIEW_NUM_LAYERS) OpenGL.const_set('GL_TEXTURE_IMMUTABLE_LEVELS', 0x82DF) unless defined?(OpenGL::GL_TEXTURE_IMMUTABLE_LEVELS) end |
.define_ext_enum_GL_ARB_timer_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4606 def self.define_ext_enum_GL_ARB_timer_query OpenGL.const_set('GL_TIME_ELAPSED', 0x88BF) unless defined?(OpenGL::GL_TIME_ELAPSED) OpenGL.const_set('GL_TIMESTAMP', 0x8E28) unless defined?(OpenGL::GL_TIMESTAMP) end |
.define_ext_enum_GL_ARB_transform_feedback2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4619 def self.define_ext_enum_GL_ARB_transform_feedback2 OpenGL.const_set('GL_TRANSFORM_FEEDBACK', 0x8E22) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED', 0x8E23) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE', 0x8E24) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BINDING', 0x8E25) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BINDING) end |
.define_ext_enum_GL_ARB_transform_feedback3 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4636 def self.define_ext_enum_GL_ARB_transform_feedback3 OpenGL.const_set('GL_MAX_TRANSFORM_FEEDBACK_BUFFERS', 0x8E70) unless defined?(OpenGL::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS) OpenGL.const_set('GL_MAX_VERTEX_STREAMS', 0x8E71) unless defined?(OpenGL::GL_MAX_VERTEX_STREAMS) end |
.define_ext_enum_GL_ARB_transform_feedback_instanced ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4649 def self.define_ext_enum_GL_ARB_transform_feedback_instanced end |
.define_ext_enum_GL_ARB_transform_feedback_overflow_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4658 def self.define_ext_enum_GL_ARB_transform_feedback_overflow_query OpenGL.const_set('GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB', 0x82EC) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB', 0x82ED) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB) end |
.define_ext_enum_GL_ARB_transpose_matrix ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4671 def self.define_ext_enum_GL_ARB_transpose_matrix OpenGL.const_set('GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 0x84E3) unless defined?(OpenGL::GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) OpenGL.const_set('GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 0x84E4) unless defined?(OpenGL::GL_TRANSPOSE_PROJECTION_MATRIX_ARB) OpenGL.const_set('GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 0x84E5) unless defined?(OpenGL::GL_TRANSPOSE_TEXTURE_MATRIX_ARB) OpenGL.const_set('GL_TRANSPOSE_COLOR_MATRIX_ARB', 0x84E6) unless defined?(OpenGL::GL_TRANSPOSE_COLOR_MATRIX_ARB) end |
.define_ext_enum_GL_ARB_uniform_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4688 def self.define_ext_enum_GL_ARB_uniform_buffer_object OpenGL.const_set('GL_UNIFORM_BUFFER', 0x8A11) unless defined?(OpenGL::GL_UNIFORM_BUFFER) OpenGL.const_set('GL_UNIFORM_BUFFER_BINDING', 0x8A28) unless defined?(OpenGL::GL_UNIFORM_BUFFER_BINDING) OpenGL.const_set('GL_UNIFORM_BUFFER_START', 0x8A29) unless defined?(OpenGL::GL_UNIFORM_BUFFER_START) OpenGL.const_set('GL_UNIFORM_BUFFER_SIZE', 0x8A2A) unless defined?(OpenGL::GL_UNIFORM_BUFFER_SIZE) OpenGL.const_set('GL_MAX_VERTEX_UNIFORM_BLOCKS', 0x8A2B) unless defined?(OpenGL::GL_MAX_VERTEX_UNIFORM_BLOCKS) OpenGL.const_set('GL_MAX_GEOMETRY_UNIFORM_BLOCKS', 0x8A2C) unless defined?(OpenGL::GL_MAX_GEOMETRY_UNIFORM_BLOCKS) OpenGL.const_set('GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 0x8A2D) unless defined?(OpenGL::GL_MAX_FRAGMENT_UNIFORM_BLOCKS) OpenGL.const_set('GL_MAX_COMBINED_UNIFORM_BLOCKS', 0x8A2E) unless defined?(OpenGL::GL_MAX_COMBINED_UNIFORM_BLOCKS) OpenGL.const_set('GL_MAX_UNIFORM_BUFFER_BINDINGS', 0x8A2F) unless defined?(OpenGL::GL_MAX_UNIFORM_BUFFER_BINDINGS) OpenGL.const_set('GL_MAX_UNIFORM_BLOCK_SIZE', 0x8A30) unless defined?(OpenGL::GL_MAX_UNIFORM_BLOCK_SIZE) OpenGL.const_set('GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 0x8A31) unless defined?(OpenGL::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) OpenGL.const_set('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS', 0x8A32) unless defined?(OpenGL::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS) OpenGL.const_set('GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 0x8A33) unless defined?(OpenGL::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) OpenGL.const_set('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT', 0x8A34) unless defined?(OpenGL::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) OpenGL.const_set('GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 0x8A35) unless defined?(OpenGL::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) OpenGL.const_set('GL_ACTIVE_UNIFORM_BLOCKS', 0x8A36) unless defined?(OpenGL::GL_ACTIVE_UNIFORM_BLOCKS) OpenGL.const_set('GL_UNIFORM_TYPE', 0x8A37) unless defined?(OpenGL::GL_UNIFORM_TYPE) OpenGL.const_set('GL_UNIFORM_SIZE', 0x8A38) unless defined?(OpenGL::GL_UNIFORM_SIZE) OpenGL.const_set('GL_UNIFORM_NAME_LENGTH', 0x8A39) unless defined?(OpenGL::GL_UNIFORM_NAME_LENGTH) OpenGL.const_set('GL_UNIFORM_BLOCK_INDEX', 0x8A3A) unless defined?(OpenGL::GL_UNIFORM_BLOCK_INDEX) OpenGL.const_set('GL_UNIFORM_OFFSET', 0x8A3B) unless defined?(OpenGL::GL_UNIFORM_OFFSET) OpenGL.const_set('GL_UNIFORM_ARRAY_STRIDE', 0x8A3C) unless defined?(OpenGL::GL_UNIFORM_ARRAY_STRIDE) OpenGL.const_set('GL_UNIFORM_MATRIX_STRIDE', 0x8A3D) unless defined?(OpenGL::GL_UNIFORM_MATRIX_STRIDE) OpenGL.const_set('GL_UNIFORM_IS_ROW_MAJOR', 0x8A3E) unless defined?(OpenGL::GL_UNIFORM_IS_ROW_MAJOR) OpenGL.const_set('GL_UNIFORM_BLOCK_BINDING', 0x8A3F) unless defined?(OpenGL::GL_UNIFORM_BLOCK_BINDING) OpenGL.const_set('GL_UNIFORM_BLOCK_DATA_SIZE', 0x8A40) unless defined?(OpenGL::GL_UNIFORM_BLOCK_DATA_SIZE) OpenGL.const_set('GL_UNIFORM_BLOCK_NAME_LENGTH', 0x8A41) unless defined?(OpenGL::GL_UNIFORM_BLOCK_NAME_LENGTH) OpenGL.const_set('GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS', 0x8A42) unless defined?(OpenGL::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) OpenGL.const_set('GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 0x8A43) unless defined?(OpenGL::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 0x8A44) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER', 0x8A45) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 0x8A46) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) OpenGL.const_set('GL_INVALID_INDEX', 0xFFFFFFFF) unless defined?(OpenGL::GL_INVALID_INDEX) end |
.define_ext_enum_GL_ARB_vertex_array_bgra ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4763 def self.define_ext_enum_GL_ARB_vertex_array_bgra OpenGL.const_set('GL_BGRA', 0x80E1) unless defined?(OpenGL::GL_BGRA) end |
.define_ext_enum_GL_ARB_vertex_array_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4774 def self.define_ext_enum_GL_ARB_vertex_array_object OpenGL.const_set('GL_VERTEX_ARRAY_BINDING', 0x85B5) unless defined?(OpenGL::GL_VERTEX_ARRAY_BINDING) end |
.define_ext_enum_GL_ARB_vertex_attrib_64bit ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4785 def self.define_ext_enum_GL_ARB_vertex_attrib_64bit OpenGL.const_set('GL_RGB32I', 0x8D83) unless defined?(OpenGL::GL_RGB32I) OpenGL.const_set('GL_DOUBLE_VEC2', 0x8FFC) unless defined?(OpenGL::GL_DOUBLE_VEC2) OpenGL.const_set('GL_DOUBLE_VEC3', 0x8FFD) unless defined?(OpenGL::GL_DOUBLE_VEC3) OpenGL.const_set('GL_DOUBLE_VEC4', 0x8FFE) unless defined?(OpenGL::GL_DOUBLE_VEC4) OpenGL.const_set('GL_DOUBLE_MAT2', 0x8F46) unless defined?(OpenGL::GL_DOUBLE_MAT2) OpenGL.const_set('GL_DOUBLE_MAT3', 0x8F47) unless defined?(OpenGL::GL_DOUBLE_MAT3) OpenGL.const_set('GL_DOUBLE_MAT4', 0x8F48) unless defined?(OpenGL::GL_DOUBLE_MAT4) OpenGL.const_set('GL_DOUBLE_MAT2x3', 0x8F49) unless defined?(OpenGL::GL_DOUBLE_MAT2x3) OpenGL.const_set('GL_DOUBLE_MAT2x4', 0x8F4A) unless defined?(OpenGL::GL_DOUBLE_MAT2x4) OpenGL.const_set('GL_DOUBLE_MAT3x2', 0x8F4B) unless defined?(OpenGL::GL_DOUBLE_MAT3x2) OpenGL.const_set('GL_DOUBLE_MAT3x4', 0x8F4C) unless defined?(OpenGL::GL_DOUBLE_MAT3x4) OpenGL.const_set('GL_DOUBLE_MAT4x2', 0x8F4D) unless defined?(OpenGL::GL_DOUBLE_MAT4x2) OpenGL.const_set('GL_DOUBLE_MAT4x3', 0x8F4E) unless defined?(OpenGL::GL_DOUBLE_MAT4x3) end |
.define_ext_enum_GL_ARB_vertex_attrib_binding ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4820 def self.define_ext_enum_GL_ARB_vertex_attrib_binding OpenGL.const_set('GL_VERTEX_ATTRIB_BINDING', 0x82D4) unless defined?(OpenGL::GL_VERTEX_ATTRIB_BINDING) OpenGL.const_set('GL_VERTEX_ATTRIB_RELATIVE_OFFSET', 0x82D5) unless defined?(OpenGL::GL_VERTEX_ATTRIB_RELATIVE_OFFSET) OpenGL.const_set('GL_VERTEX_BINDING_DIVISOR', 0x82D6) unless defined?(OpenGL::GL_VERTEX_BINDING_DIVISOR) OpenGL.const_set('GL_VERTEX_BINDING_OFFSET', 0x82D7) unless defined?(OpenGL::GL_VERTEX_BINDING_OFFSET) OpenGL.const_set('GL_VERTEX_BINDING_STRIDE', 0x82D8) unless defined?(OpenGL::GL_VERTEX_BINDING_STRIDE) OpenGL.const_set('GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET', 0x82D9) unless defined?(OpenGL::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET) OpenGL.const_set('GL_MAX_VERTEX_ATTRIB_BINDINGS', 0x82DA) unless defined?(OpenGL::GL_MAX_VERTEX_ATTRIB_BINDINGS) end |
.define_ext_enum_GL_ARB_vertex_blend ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4843 def self.define_ext_enum_GL_ARB_vertex_blend OpenGL.const_set('GL_MAX_VERTEX_UNITS_ARB', 0x86A4) unless defined?(OpenGL::GL_MAX_VERTEX_UNITS_ARB) OpenGL.const_set('GL_ACTIVE_VERTEX_UNITS_ARB', 0x86A5) unless defined?(OpenGL::GL_ACTIVE_VERTEX_UNITS_ARB) OpenGL.const_set('GL_WEIGHT_SUM_UNITY_ARB', 0x86A6) unless defined?(OpenGL::GL_WEIGHT_SUM_UNITY_ARB) OpenGL.const_set('GL_VERTEX_BLEND_ARB', 0x86A7) unless defined?(OpenGL::GL_VERTEX_BLEND_ARB) OpenGL.const_set('GL_CURRENT_WEIGHT_ARB', 0x86A8) unless defined?(OpenGL::GL_CURRENT_WEIGHT_ARB) OpenGL.const_set('GL_WEIGHT_ARRAY_TYPE_ARB', 0x86A9) unless defined?(OpenGL::GL_WEIGHT_ARRAY_TYPE_ARB) OpenGL.const_set('GL_WEIGHT_ARRAY_STRIDE_ARB', 0x86AA) unless defined?(OpenGL::GL_WEIGHT_ARRAY_STRIDE_ARB) OpenGL.const_set('GL_WEIGHT_ARRAY_SIZE_ARB', 0x86AB) unless defined?(OpenGL::GL_WEIGHT_ARRAY_SIZE_ARB) OpenGL.const_set('GL_WEIGHT_ARRAY_POINTER_ARB', 0x86AC) unless defined?(OpenGL::GL_WEIGHT_ARRAY_POINTER_ARB) OpenGL.const_set('GL_WEIGHT_ARRAY_ARB', 0x86AD) unless defined?(OpenGL::GL_WEIGHT_ARRAY_ARB) OpenGL.const_set('GL_MODELVIEW0_ARB', 0x1700) unless defined?(OpenGL::GL_MODELVIEW0_ARB) OpenGL.const_set('GL_MODELVIEW1_ARB', 0x850A) unless defined?(OpenGL::GL_MODELVIEW1_ARB) OpenGL.const_set('GL_MODELVIEW2_ARB', 0x8722) unless defined?(OpenGL::GL_MODELVIEW2_ARB) OpenGL.const_set('GL_MODELVIEW3_ARB', 0x8723) unless defined?(OpenGL::GL_MODELVIEW3_ARB) OpenGL.const_set('GL_MODELVIEW4_ARB', 0x8724) unless defined?(OpenGL::GL_MODELVIEW4_ARB) OpenGL.const_set('GL_MODELVIEW5_ARB', 0x8725) unless defined?(OpenGL::GL_MODELVIEW5_ARB) OpenGL.const_set('GL_MODELVIEW6_ARB', 0x8726) unless defined?(OpenGL::GL_MODELVIEW6_ARB) OpenGL.const_set('GL_MODELVIEW7_ARB', 0x8727) unless defined?(OpenGL::GL_MODELVIEW7_ARB) OpenGL.const_set('GL_MODELVIEW8_ARB', 0x8728) unless defined?(OpenGL::GL_MODELVIEW8_ARB) OpenGL.const_set('GL_MODELVIEW9_ARB', 0x8729) unless defined?(OpenGL::GL_MODELVIEW9_ARB) OpenGL.const_set('GL_MODELVIEW10_ARB', 0x872A) unless defined?(OpenGL::GL_MODELVIEW10_ARB) OpenGL.const_set('GL_MODELVIEW11_ARB', 0x872B) unless defined?(OpenGL::GL_MODELVIEW11_ARB) OpenGL.const_set('GL_MODELVIEW12_ARB', 0x872C) unless defined?(OpenGL::GL_MODELVIEW12_ARB) OpenGL.const_set('GL_MODELVIEW13_ARB', 0x872D) unless defined?(OpenGL::GL_MODELVIEW13_ARB) OpenGL.const_set('GL_MODELVIEW14_ARB', 0x872E) unless defined?(OpenGL::GL_MODELVIEW14_ARB) OpenGL.const_set('GL_MODELVIEW15_ARB', 0x872F) unless defined?(OpenGL::GL_MODELVIEW15_ARB) OpenGL.const_set('GL_MODELVIEW16_ARB', 0x8730) unless defined?(OpenGL::GL_MODELVIEW16_ARB) OpenGL.const_set('GL_MODELVIEW17_ARB', 0x8731) unless defined?(OpenGL::GL_MODELVIEW17_ARB) OpenGL.const_set('GL_MODELVIEW18_ARB', 0x8732) unless defined?(OpenGL::GL_MODELVIEW18_ARB) OpenGL.const_set('GL_MODELVIEW19_ARB', 0x8733) unless defined?(OpenGL::GL_MODELVIEW19_ARB) OpenGL.const_set('GL_MODELVIEW20_ARB', 0x8734) unless defined?(OpenGL::GL_MODELVIEW20_ARB) OpenGL.const_set('GL_MODELVIEW21_ARB', 0x8735) unless defined?(OpenGL::GL_MODELVIEW21_ARB) OpenGL.const_set('GL_MODELVIEW22_ARB', 0x8736) unless defined?(OpenGL::GL_MODELVIEW22_ARB) OpenGL.const_set('GL_MODELVIEW23_ARB', 0x8737) unless defined?(OpenGL::GL_MODELVIEW23_ARB) OpenGL.const_set('GL_MODELVIEW24_ARB', 0x8738) unless defined?(OpenGL::GL_MODELVIEW24_ARB) OpenGL.const_set('GL_MODELVIEW25_ARB', 0x8739) unless defined?(OpenGL::GL_MODELVIEW25_ARB) OpenGL.const_set('GL_MODELVIEW26_ARB', 0x873A) unless defined?(OpenGL::GL_MODELVIEW26_ARB) OpenGL.const_set('GL_MODELVIEW27_ARB', 0x873B) unless defined?(OpenGL::GL_MODELVIEW27_ARB) OpenGL.const_set('GL_MODELVIEW28_ARB', 0x873C) unless defined?(OpenGL::GL_MODELVIEW28_ARB) OpenGL.const_set('GL_MODELVIEW29_ARB', 0x873D) unless defined?(OpenGL::GL_MODELVIEW29_ARB) OpenGL.const_set('GL_MODELVIEW30_ARB', 0x873E) unless defined?(OpenGL::GL_MODELVIEW30_ARB) OpenGL.const_set('GL_MODELVIEW31_ARB', 0x873F) unless defined?(OpenGL::GL_MODELVIEW31_ARB) end |
.define_ext_enum_GL_ARB_vertex_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 4936 def self.define_ext_enum_GL_ARB_vertex_buffer_object OpenGL.const_set('GL_BUFFER_SIZE_ARB', 0x8764) unless defined?(OpenGL::GL_BUFFER_SIZE_ARB) OpenGL.const_set('GL_BUFFER_USAGE_ARB', 0x8765) unless defined?(OpenGL::GL_BUFFER_USAGE_ARB) OpenGL.const_set('GL_ARRAY_BUFFER_ARB', 0x8892) unless defined?(OpenGL::GL_ARRAY_BUFFER_ARB) OpenGL.const_set('GL_ELEMENT_ARRAY_BUFFER_ARB', 0x8893) unless defined?(OpenGL::GL_ELEMENT_ARRAY_BUFFER_ARB) OpenGL.const_set('GL_ARRAY_BUFFER_BINDING_ARB', 0x8894) unless defined?(OpenGL::GL_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 0x8895) unless defined?(OpenGL::GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 0x8896) unless defined?(OpenGL::GL_VERTEX_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 0x8897) unless defined?(OpenGL::GL_NORMAL_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 0x8898) unless defined?(OpenGL::GL_COLOR_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 0x8899) unless defined?(OpenGL::GL_INDEX_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 0x889A) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 0x889B) unless defined?(OpenGL::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 0x889C) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 0x889D) unless defined?(OpenGL::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 0x889E) unless defined?(OpenGL::GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 0x889F) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB) OpenGL.const_set('GL_READ_ONLY_ARB', 0x88B8) unless defined?(OpenGL::GL_READ_ONLY_ARB) OpenGL.const_set('GL_WRITE_ONLY_ARB', 0x88B9) unless defined?(OpenGL::GL_WRITE_ONLY_ARB) OpenGL.const_set('GL_READ_WRITE_ARB', 0x88BA) unless defined?(OpenGL::GL_READ_WRITE_ARB) OpenGL.const_set('GL_BUFFER_ACCESS_ARB', 0x88BB) unless defined?(OpenGL::GL_BUFFER_ACCESS_ARB) OpenGL.const_set('GL_BUFFER_MAPPED_ARB', 0x88BC) unless defined?(OpenGL::GL_BUFFER_MAPPED_ARB) OpenGL.const_set('GL_BUFFER_MAP_POINTER_ARB', 0x88BD) unless defined?(OpenGL::GL_BUFFER_MAP_POINTER_ARB) OpenGL.const_set('GL_STREAM_DRAW_ARB', 0x88E0) unless defined?(OpenGL::GL_STREAM_DRAW_ARB) OpenGL.const_set('GL_STREAM_READ_ARB', 0x88E1) unless defined?(OpenGL::GL_STREAM_READ_ARB) OpenGL.const_set('GL_STREAM_COPY_ARB', 0x88E2) unless defined?(OpenGL::GL_STREAM_COPY_ARB) OpenGL.const_set('GL_STATIC_DRAW_ARB', 0x88E4) unless defined?(OpenGL::GL_STATIC_DRAW_ARB) OpenGL.const_set('GL_STATIC_READ_ARB', 0x88E5) unless defined?(OpenGL::GL_STATIC_READ_ARB) OpenGL.const_set('GL_STATIC_COPY_ARB', 0x88E6) unless defined?(OpenGL::GL_STATIC_COPY_ARB) OpenGL.const_set('GL_DYNAMIC_DRAW_ARB', 0x88E8) unless defined?(OpenGL::GL_DYNAMIC_DRAW_ARB) OpenGL.const_set('GL_DYNAMIC_READ_ARB', 0x88E9) unless defined?(OpenGL::GL_DYNAMIC_READ_ARB) OpenGL.const_set('GL_DYNAMIC_COPY_ARB', 0x88EA) unless defined?(OpenGL::GL_DYNAMIC_COPY_ARB) end |
.define_ext_enum_GL_ARB_vertex_program ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5007 def self.define_ext_enum_GL_ARB_vertex_program OpenGL.const_set('GL_COLOR_SUM_ARB', 0x8458) unless defined?(OpenGL::GL_COLOR_SUM_ARB) OpenGL.const_set('GL_VERTEX_PROGRAM_ARB', 0x8620) unless defined?(OpenGL::GL_VERTEX_PROGRAM_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 0x8622) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 0x8623) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 0x8624) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 0x8625) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB) OpenGL.const_set('GL_CURRENT_VERTEX_ATTRIB_ARB', 0x8626) unless defined?(OpenGL::GL_CURRENT_VERTEX_ATTRIB_ARB) OpenGL.const_set('GL_PROGRAM_LENGTH_ARB', 0x8627) unless defined?(OpenGL::GL_PROGRAM_LENGTH_ARB) OpenGL.const_set('GL_PROGRAM_STRING_ARB', 0x8628) unless defined?(OpenGL::GL_PROGRAM_STRING_ARB) OpenGL.const_set('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 0x862E) unless defined?(OpenGL::GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB) OpenGL.const_set('GL_MAX_PROGRAM_MATRICES_ARB', 0x862F) unless defined?(OpenGL::GL_MAX_PROGRAM_MATRICES_ARB) OpenGL.const_set('GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 0x8640) unless defined?(OpenGL::GL_CURRENT_MATRIX_STACK_DEPTH_ARB) OpenGL.const_set('GL_CURRENT_MATRIX_ARB', 0x8641) unless defined?(OpenGL::GL_CURRENT_MATRIX_ARB) OpenGL.const_set('GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 0x8642) unless defined?(OpenGL::GL_VERTEX_PROGRAM_POINT_SIZE_ARB) OpenGL.const_set('GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 0x8643) unless defined?(OpenGL::GL_VERTEX_PROGRAM_TWO_SIDE_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 0x8645) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) OpenGL.const_set('GL_PROGRAM_ERROR_POSITION_ARB', 0x864B) unless defined?(OpenGL::GL_PROGRAM_ERROR_POSITION_ARB) OpenGL.const_set('GL_PROGRAM_BINDING_ARB', 0x8677) unless defined?(OpenGL::GL_PROGRAM_BINDING_ARB) OpenGL.const_set('GL_MAX_VERTEX_ATTRIBS_ARB', 0x8869) unless defined?(OpenGL::GL_MAX_VERTEX_ATTRIBS_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 0x886A) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB) OpenGL.const_set('GL_PROGRAM_ERROR_STRING_ARB', 0x8874) unless defined?(OpenGL::GL_PROGRAM_ERROR_STRING_ARB) OpenGL.const_set('GL_PROGRAM_FORMAT_ASCII_ARB', 0x8875) unless defined?(OpenGL::GL_PROGRAM_FORMAT_ASCII_ARB) OpenGL.const_set('GL_PROGRAM_FORMAT_ARB', 0x8876) unless defined?(OpenGL::GL_PROGRAM_FORMAT_ARB) OpenGL.const_set('GL_PROGRAM_INSTRUCTIONS_ARB', 0x88A0) unless defined?(OpenGL::GL_PROGRAM_INSTRUCTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 0x88A1) unless defined?(OpenGL::GL_MAX_PROGRAM_INSTRUCTIONS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88A2) unless defined?(OpenGL::GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88A3) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB) OpenGL.const_set('GL_PROGRAM_TEMPORARIES_ARB', 0x88A4) unless defined?(OpenGL::GL_PROGRAM_TEMPORARIES_ARB) OpenGL.const_set('GL_MAX_PROGRAM_TEMPORARIES_ARB', 0x88A5) unless defined?(OpenGL::GL_MAX_PROGRAM_TEMPORARIES_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88A6) unless defined?(OpenGL::GL_PROGRAM_NATIVE_TEMPORARIES_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88A7) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB) OpenGL.const_set('GL_PROGRAM_PARAMETERS_ARB', 0x88A8) unless defined?(OpenGL::GL_PROGRAM_PARAMETERS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_PARAMETERS_ARB', 0x88A9) unless defined?(OpenGL::GL_MAX_PROGRAM_PARAMETERS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88AA) unless defined?(OpenGL::GL_PROGRAM_NATIVE_PARAMETERS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88AB) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB) OpenGL.const_set('GL_PROGRAM_ATTRIBS_ARB', 0x88AC) unless defined?(OpenGL::GL_PROGRAM_ATTRIBS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_ATTRIBS_ARB', 0x88AD) unless defined?(OpenGL::GL_MAX_PROGRAM_ATTRIBS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88AE) unless defined?(OpenGL::GL_PROGRAM_NATIVE_ATTRIBS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88AF) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB) OpenGL.const_set('GL_PROGRAM_ADDRESS_REGISTERS_ARB', 0x88B0) unless defined?(OpenGL::GL_PROGRAM_ADDRESS_REGISTERS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 0x88B1) unless defined?(OpenGL::GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB) OpenGL.const_set('GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 0x88B2) unless defined?(OpenGL::GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 0x88B3) unless defined?(OpenGL::GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 0x88B4) unless defined?(OpenGL::GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB) OpenGL.const_set('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 0x88B5) unless defined?(OpenGL::GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) OpenGL.const_set('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 0x88B6) unless defined?(OpenGL::GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB) OpenGL.const_set('GL_TRANSPOSE_CURRENT_MATRIX_ARB', 0x88B7) unless defined?(OpenGL::GL_TRANSPOSE_CURRENT_MATRIX_ARB) OpenGL.const_set('GL_MATRIX0_ARB', 0x88C0) unless defined?(OpenGL::GL_MATRIX0_ARB) OpenGL.const_set('GL_MATRIX1_ARB', 0x88C1) unless defined?(OpenGL::GL_MATRIX1_ARB) OpenGL.const_set('GL_MATRIX2_ARB', 0x88C2) unless defined?(OpenGL::GL_MATRIX2_ARB) OpenGL.const_set('GL_MATRIX3_ARB', 0x88C3) unless defined?(OpenGL::GL_MATRIX3_ARB) OpenGL.const_set('GL_MATRIX4_ARB', 0x88C4) unless defined?(OpenGL::GL_MATRIX4_ARB) OpenGL.const_set('GL_MATRIX5_ARB', 0x88C5) unless defined?(OpenGL::GL_MATRIX5_ARB) OpenGL.const_set('GL_MATRIX6_ARB', 0x88C6) unless defined?(OpenGL::GL_MATRIX6_ARB) OpenGL.const_set('GL_MATRIX7_ARB', 0x88C7) unless defined?(OpenGL::GL_MATRIX7_ARB) OpenGL.const_set('GL_MATRIX8_ARB', 0x88C8) unless defined?(OpenGL::GL_MATRIX8_ARB) OpenGL.const_set('GL_MATRIX9_ARB', 0x88C9) unless defined?(OpenGL::GL_MATRIX9_ARB) OpenGL.const_set('GL_MATRIX10_ARB', 0x88CA) unless defined?(OpenGL::GL_MATRIX10_ARB) OpenGL.const_set('GL_MATRIX11_ARB', 0x88CB) unless defined?(OpenGL::GL_MATRIX11_ARB) OpenGL.const_set('GL_MATRIX12_ARB', 0x88CC) unless defined?(OpenGL::GL_MATRIX12_ARB) OpenGL.const_set('GL_MATRIX13_ARB', 0x88CD) unless defined?(OpenGL::GL_MATRIX13_ARB) OpenGL.const_set('GL_MATRIX14_ARB', 0x88CE) unless defined?(OpenGL::GL_MATRIX14_ARB) OpenGL.const_set('GL_MATRIX15_ARB', 0x88CF) unless defined?(OpenGL::GL_MATRIX15_ARB) OpenGL.const_set('GL_MATRIX16_ARB', 0x88D0) unless defined?(OpenGL::GL_MATRIX16_ARB) OpenGL.const_set('GL_MATRIX17_ARB', 0x88D1) unless defined?(OpenGL::GL_MATRIX17_ARB) OpenGL.const_set('GL_MATRIX18_ARB', 0x88D2) unless defined?(OpenGL::GL_MATRIX18_ARB) OpenGL.const_set('GL_MATRIX19_ARB', 0x88D3) unless defined?(OpenGL::GL_MATRIX19_ARB) OpenGL.const_set('GL_MATRIX20_ARB', 0x88D4) unless defined?(OpenGL::GL_MATRIX20_ARB) OpenGL.const_set('GL_MATRIX21_ARB', 0x88D5) unless defined?(OpenGL::GL_MATRIX21_ARB) OpenGL.const_set('GL_MATRIX22_ARB', 0x88D6) unless defined?(OpenGL::GL_MATRIX22_ARB) OpenGL.const_set('GL_MATRIX23_ARB', 0x88D7) unless defined?(OpenGL::GL_MATRIX23_ARB) OpenGL.const_set('GL_MATRIX24_ARB', 0x88D8) unless defined?(OpenGL::GL_MATRIX24_ARB) OpenGL.const_set('GL_MATRIX25_ARB', 0x88D9) unless defined?(OpenGL::GL_MATRIX25_ARB) OpenGL.const_set('GL_MATRIX26_ARB', 0x88DA) unless defined?(OpenGL::GL_MATRIX26_ARB) OpenGL.const_set('GL_MATRIX27_ARB', 0x88DB) unless defined?(OpenGL::GL_MATRIX27_ARB) OpenGL.const_set('GL_MATRIX28_ARB', 0x88DC) unless defined?(OpenGL::GL_MATRIX28_ARB) OpenGL.const_set('GL_MATRIX29_ARB', 0x88DD) unless defined?(OpenGL::GL_MATRIX29_ARB) OpenGL.const_set('GL_MATRIX30_ARB', 0x88DE) unless defined?(OpenGL::GL_MATRIX30_ARB) OpenGL.const_set('GL_MATRIX31_ARB', 0x88DF) unless defined?(OpenGL::GL_MATRIX31_ARB) end |
.define_ext_enum_GL_ARB_vertex_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5174 def self.define_ext_enum_GL_ARB_vertex_shader OpenGL.const_set('GL_VERTEX_SHADER_ARB', 0x8B31) unless defined?(OpenGL::GL_VERTEX_SHADER_ARB) OpenGL.const_set('GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 0x8B4A) unless defined?(OpenGL::GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB) OpenGL.const_set('GL_MAX_VARYING_FLOATS_ARB', 0x8B4B) unless defined?(OpenGL::GL_MAX_VARYING_FLOATS_ARB) OpenGL.const_set('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 0x8B4C) unless defined?(OpenGL::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB) OpenGL.const_set('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 0x8B4D) unless defined?(OpenGL::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB) OpenGL.const_set('GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 0x8B89) unless defined?(OpenGL::GL_OBJECT_ACTIVE_ATTRIBUTES_ARB) OpenGL.const_set('GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 0x8B8A) unless defined?(OpenGL::GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB) OpenGL.const_set('GL_MAX_VERTEX_ATTRIBS_ARB', 0x8869) unless defined?(OpenGL::GL_MAX_VERTEX_ATTRIBS_ARB) OpenGL.const_set('GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 0x8872) unless defined?(OpenGL::GL_MAX_TEXTURE_IMAGE_UNITS_ARB) OpenGL.const_set('GL_MAX_TEXTURE_COORDS_ARB', 0x8871) unless defined?(OpenGL::GL_MAX_TEXTURE_COORDS_ARB) OpenGL.const_set('GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 0x8642) unless defined?(OpenGL::GL_VERTEX_PROGRAM_POINT_SIZE_ARB) OpenGL.const_set('GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 0x8643) unless defined?(OpenGL::GL_VERTEX_PROGRAM_TWO_SIDE_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 0x8622) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 0x8623) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 0x8624) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 0x8625) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 0x886A) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB) OpenGL.const_set('GL_CURRENT_VERTEX_ATTRIB_ARB', 0x8626) unless defined?(OpenGL::GL_CURRENT_VERTEX_ATTRIB_ARB) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 0x8645) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) OpenGL.const_set('GL_FLOAT', 0x1406) unless defined?(OpenGL::GL_FLOAT) OpenGL.const_set('GL_FLOAT_VEC2_ARB', 0x8B50) unless defined?(OpenGL::GL_FLOAT_VEC2_ARB) OpenGL.const_set('GL_FLOAT_VEC3_ARB', 0x8B51) unless defined?(OpenGL::GL_FLOAT_VEC3_ARB) OpenGL.const_set('GL_FLOAT_VEC4_ARB', 0x8B52) unless defined?(OpenGL::GL_FLOAT_VEC4_ARB) OpenGL.const_set('GL_FLOAT_MAT2_ARB', 0x8B5A) unless defined?(OpenGL::GL_FLOAT_MAT2_ARB) OpenGL.const_set('GL_FLOAT_MAT3_ARB', 0x8B5B) unless defined?(OpenGL::GL_FLOAT_MAT3_ARB) OpenGL.const_set('GL_FLOAT_MAT4_ARB', 0x8B5C) unless defined?(OpenGL::GL_FLOAT_MAT4_ARB) end |
.define_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5235 def self.define_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev OpenGL.const_set('GL_UNSIGNED_INT_10F_11F_11F_REV', 0x8C3B) unless defined?(OpenGL::GL_UNSIGNED_INT_10F_11F_11F_REV) end |
.define_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5246 def self.define_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev OpenGL.const_set('GL_UNSIGNED_INT_2_10_10_10_REV', 0x8368) unless defined?(OpenGL::GL_UNSIGNED_INT_2_10_10_10_REV) OpenGL.const_set('GL_INT_2_10_10_10_REV', 0x8D9F) unless defined?(OpenGL::GL_INT_2_10_10_10_REV) end |
.define_ext_enum_GL_ARB_viewport_array ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5259 def self. OpenGL.const_set('GL_SCISSOR_BOX', 0x0C10) unless defined?(OpenGL::GL_SCISSOR_BOX) OpenGL.const_set('GL_VIEWPORT', 0x0BA2) unless defined?(OpenGL::GL_VIEWPORT) OpenGL.const_set('GL_DEPTH_RANGE', 0x0B70) unless defined?(OpenGL::GL_DEPTH_RANGE) OpenGL.const_set('GL_SCISSOR_TEST', 0x0C11) unless defined?(OpenGL::GL_SCISSOR_TEST) OpenGL.const_set('GL_MAX_VIEWPORTS', 0x825B) unless defined?(OpenGL::GL_MAX_VIEWPORTS) OpenGL.const_set('GL_VIEWPORT_SUBPIXEL_BITS', 0x825C) unless defined?(OpenGL::GL_VIEWPORT_SUBPIXEL_BITS) OpenGL.const_set('GL_VIEWPORT_BOUNDS_RANGE', 0x825D) unless defined?(OpenGL::GL_VIEWPORT_BOUNDS_RANGE) OpenGL.const_set('GL_LAYER_PROVOKING_VERTEX', 0x825E) unless defined?(OpenGL::GL_LAYER_PROVOKING_VERTEX) OpenGL.const_set('GL_VIEWPORT_INDEX_PROVOKING_VERTEX', 0x825F) unless defined?(OpenGL::GL_VIEWPORT_INDEX_PROVOKING_VERTEX) OpenGL.const_set('GL_UNDEFINED_VERTEX', 0x8260) unless defined?(OpenGL::GL_UNDEFINED_VERTEX) OpenGL.const_set('GL_FIRST_VERTEX_CONVENTION', 0x8E4D) unless defined?(OpenGL::GL_FIRST_VERTEX_CONVENTION) OpenGL.const_set('GL_LAST_VERTEX_CONVENTION', 0x8E4E) unless defined?(OpenGL::GL_LAST_VERTEX_CONVENTION) OpenGL.const_set('GL_PROVOKING_VERTEX', 0x8E4F) unless defined?(OpenGL::GL_PROVOKING_VERTEX) end |
.define_ext_enum_GL_ARB_window_pos ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5294 def self.define_ext_enum_GL_ARB_window_pos end |
.define_ext_enum_GL_ARM_mali_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 404 def self.define_ext_enum_GL_ARM_mali_program_binary OpenGL.const_set('GL_MALI_PROGRAM_BINARY_ARM', 0x8F61) unless defined?(OpenGL::GL_MALI_PROGRAM_BINARY_ARM) end |
.define_ext_enum_GL_ARM_mali_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 415 def self.define_ext_enum_GL_ARM_mali_shader_binary OpenGL.const_set('GL_MALI_SHADER_BINARY_ARM', 0x8F60) unless defined?(OpenGL::GL_MALI_SHADER_BINARY_ARM) end |
.define_ext_enum_GL_ARM_rgba8 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 426 def self.define_ext_enum_GL_ARM_rgba8 end |
.define_ext_enum_GL_ARM_shader_core_properties ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 435 def self.define_ext_enum_GL_ARM_shader_core_properties OpenGL.const_set('GL_SHADER_CORE_COUNT_ARM', 0x96F0) unless defined?(OpenGL::GL_SHADER_CORE_COUNT_ARM) OpenGL.const_set('GL_SHADER_CORE_ACTIVE_COUNT_ARM', 0x96F1) unless defined?(OpenGL::GL_SHADER_CORE_ACTIVE_COUNT_ARM) OpenGL.const_set('GL_SHADER_CORE_PRESENT_MASK_ARM', 0x96F2) unless defined?(OpenGL::GL_SHADER_CORE_PRESENT_MASK_ARM) OpenGL.const_set('GL_SHADER_CORE_MAX_WARP_COUNT_ARM', 0x96F3) unless defined?(OpenGL::GL_SHADER_CORE_MAX_WARP_COUNT_ARM) OpenGL.const_set('GL_SHADER_CORE_PIXEL_RATE_ARM', 0x96F4) unless defined?(OpenGL::GL_SHADER_CORE_PIXEL_RATE_ARM) OpenGL.const_set('GL_SHADER_CORE_TEXEL_RATE_ARM', 0x96F5) unless defined?(OpenGL::GL_SHADER_CORE_TEXEL_RATE_ARM) OpenGL.const_set('GL_SHADER_CORE_FMA_RATE_ARM', 0x96F6) unless defined?(OpenGL::GL_SHADER_CORE_FMA_RATE_ARM) end |
.define_ext_enum_GL_ARM_shader_framebuffer_fetch ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 458 def self.define_ext_enum_GL_ARM_shader_framebuffer_fetch OpenGL.const_set('GL_FETCH_PER_SAMPLE_ARM', 0x8F65) unless defined?(OpenGL::GL_FETCH_PER_SAMPLE_ARM) OpenGL.const_set('GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM', 0x8F66) unless defined?(OpenGL::GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM) end |
.define_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 471 def self.define_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil end |
.define_ext_enum_GL_ARM_texture_unnormalized_coordinates ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 480 def self.define_ext_enum_GL_ARM_texture_unnormalized_coordinates OpenGL.const_set('GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM', 0x8F6A) unless defined?(OpenGL::GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM) end |
.define_ext_enum_GL_ATI_draw_buffers ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5303 def self.define_ext_enum_GL_ATI_draw_buffers OpenGL.const_set('GL_MAX_DRAW_BUFFERS_ATI', 0x8824) unless defined?(OpenGL::GL_MAX_DRAW_BUFFERS_ATI) OpenGL.const_set('GL_DRAW_BUFFER0_ATI', 0x8825) unless defined?(OpenGL::GL_DRAW_BUFFER0_ATI) OpenGL.const_set('GL_DRAW_BUFFER1_ATI', 0x8826) unless defined?(OpenGL::GL_DRAW_BUFFER1_ATI) OpenGL.const_set('GL_DRAW_BUFFER2_ATI', 0x8827) unless defined?(OpenGL::GL_DRAW_BUFFER2_ATI) OpenGL.const_set('GL_DRAW_BUFFER3_ATI', 0x8828) unless defined?(OpenGL::GL_DRAW_BUFFER3_ATI) OpenGL.const_set('GL_DRAW_BUFFER4_ATI', 0x8829) unless defined?(OpenGL::GL_DRAW_BUFFER4_ATI) OpenGL.const_set('GL_DRAW_BUFFER5_ATI', 0x882A) unless defined?(OpenGL::GL_DRAW_BUFFER5_ATI) OpenGL.const_set('GL_DRAW_BUFFER6_ATI', 0x882B) unless defined?(OpenGL::GL_DRAW_BUFFER6_ATI) OpenGL.const_set('GL_DRAW_BUFFER7_ATI', 0x882C) unless defined?(OpenGL::GL_DRAW_BUFFER7_ATI) OpenGL.const_set('GL_DRAW_BUFFER8_ATI', 0x882D) unless defined?(OpenGL::GL_DRAW_BUFFER8_ATI) OpenGL.const_set('GL_DRAW_BUFFER9_ATI', 0x882E) unless defined?(OpenGL::GL_DRAW_BUFFER9_ATI) OpenGL.const_set('GL_DRAW_BUFFER10_ATI', 0x882F) unless defined?(OpenGL::GL_DRAW_BUFFER10_ATI) OpenGL.const_set('GL_DRAW_BUFFER11_ATI', 0x8830) unless defined?(OpenGL::GL_DRAW_BUFFER11_ATI) OpenGL.const_set('GL_DRAW_BUFFER12_ATI', 0x8831) unless defined?(OpenGL::GL_DRAW_BUFFER12_ATI) OpenGL.const_set('GL_DRAW_BUFFER13_ATI', 0x8832) unless defined?(OpenGL::GL_DRAW_BUFFER13_ATI) OpenGL.const_set('GL_DRAW_BUFFER14_ATI', 0x8833) unless defined?(OpenGL::GL_DRAW_BUFFER14_ATI) OpenGL.const_set('GL_DRAW_BUFFER15_ATI', 0x8834) unless defined?(OpenGL::GL_DRAW_BUFFER15_ATI) end |
.define_ext_enum_GL_ATI_element_array ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5346 def self.define_ext_enum_GL_ATI_element_array OpenGL.const_set('GL_ELEMENT_ARRAY_ATI', 0x8768) unless defined?(OpenGL::GL_ELEMENT_ARRAY_ATI) OpenGL.const_set('GL_ELEMENT_ARRAY_TYPE_ATI', 0x8769) unless defined?(OpenGL::GL_ELEMENT_ARRAY_TYPE_ATI) OpenGL.const_set('GL_ELEMENT_ARRAY_POINTER_ATI', 0x876A) unless defined?(OpenGL::GL_ELEMENT_ARRAY_POINTER_ATI) end |
.define_ext_enum_GL_ATI_envmap_bumpmap ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5361 def self.define_ext_enum_GL_ATI_envmap_bumpmap OpenGL.const_set('GL_BUMP_ROT_MATRIX_ATI', 0x8775) unless defined?(OpenGL::GL_BUMP_ROT_MATRIX_ATI) OpenGL.const_set('GL_BUMP_ROT_MATRIX_SIZE_ATI', 0x8776) unless defined?(OpenGL::GL_BUMP_ROT_MATRIX_SIZE_ATI) OpenGL.const_set('GL_BUMP_NUM_TEX_UNITS_ATI', 0x8777) unless defined?(OpenGL::GL_BUMP_NUM_TEX_UNITS_ATI) OpenGL.const_set('GL_BUMP_TEX_UNITS_ATI', 0x8778) unless defined?(OpenGL::GL_BUMP_TEX_UNITS_ATI) OpenGL.const_set('GL_DUDV_ATI', 0x8779) unless defined?(OpenGL::GL_DUDV_ATI) OpenGL.const_set('GL_DU8DV8_ATI', 0x877A) unless defined?(OpenGL::GL_DU8DV8_ATI) OpenGL.const_set('GL_BUMP_ENVMAP_ATI', 0x877B) unless defined?(OpenGL::GL_BUMP_ENVMAP_ATI) OpenGL.const_set('GL_BUMP_TARGET_ATI', 0x877C) unless defined?(OpenGL::GL_BUMP_TARGET_ATI) end |
.define_ext_enum_GL_ATI_fragment_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5386 def self.define_ext_enum_GL_ATI_fragment_shader OpenGL.const_set('GL_FRAGMENT_SHADER_ATI', 0x8920) unless defined?(OpenGL::GL_FRAGMENT_SHADER_ATI) OpenGL.const_set('GL_REG_0_ATI', 0x8921) unless defined?(OpenGL::GL_REG_0_ATI) OpenGL.const_set('GL_REG_1_ATI', 0x8922) unless defined?(OpenGL::GL_REG_1_ATI) OpenGL.const_set('GL_REG_2_ATI', 0x8923) unless defined?(OpenGL::GL_REG_2_ATI) OpenGL.const_set('GL_REG_3_ATI', 0x8924) unless defined?(OpenGL::GL_REG_3_ATI) OpenGL.const_set('GL_REG_4_ATI', 0x8925) unless defined?(OpenGL::GL_REG_4_ATI) OpenGL.const_set('GL_REG_5_ATI', 0x8926) unless defined?(OpenGL::GL_REG_5_ATI) OpenGL.const_set('GL_REG_6_ATI', 0x8927) unless defined?(OpenGL::GL_REG_6_ATI) OpenGL.const_set('GL_REG_7_ATI', 0x8928) unless defined?(OpenGL::GL_REG_7_ATI) OpenGL.const_set('GL_REG_8_ATI', 0x8929) unless defined?(OpenGL::GL_REG_8_ATI) OpenGL.const_set('GL_REG_9_ATI', 0x892A) unless defined?(OpenGL::GL_REG_9_ATI) OpenGL.const_set('GL_REG_10_ATI', 0x892B) unless defined?(OpenGL::GL_REG_10_ATI) OpenGL.const_set('GL_REG_11_ATI', 0x892C) unless defined?(OpenGL::GL_REG_11_ATI) OpenGL.const_set('GL_REG_12_ATI', 0x892D) unless defined?(OpenGL::GL_REG_12_ATI) OpenGL.const_set('GL_REG_13_ATI', 0x892E) unless defined?(OpenGL::GL_REG_13_ATI) OpenGL.const_set('GL_REG_14_ATI', 0x892F) unless defined?(OpenGL::GL_REG_14_ATI) OpenGL.const_set('GL_REG_15_ATI', 0x8930) unless defined?(OpenGL::GL_REG_15_ATI) OpenGL.const_set('GL_REG_16_ATI', 0x8931) unless defined?(OpenGL::GL_REG_16_ATI) OpenGL.const_set('GL_REG_17_ATI', 0x8932) unless defined?(OpenGL::GL_REG_17_ATI) OpenGL.const_set('GL_REG_18_ATI', 0x8933) unless defined?(OpenGL::GL_REG_18_ATI) OpenGL.const_set('GL_REG_19_ATI', 0x8934) unless defined?(OpenGL::GL_REG_19_ATI) OpenGL.const_set('GL_REG_20_ATI', 0x8935) unless defined?(OpenGL::GL_REG_20_ATI) OpenGL.const_set('GL_REG_21_ATI', 0x8936) unless defined?(OpenGL::GL_REG_21_ATI) OpenGL.const_set('GL_REG_22_ATI', 0x8937) unless defined?(OpenGL::GL_REG_22_ATI) OpenGL.const_set('GL_REG_23_ATI', 0x8938) unless defined?(OpenGL::GL_REG_23_ATI) OpenGL.const_set('GL_REG_24_ATI', 0x8939) unless defined?(OpenGL::GL_REG_24_ATI) OpenGL.const_set('GL_REG_25_ATI', 0x893A) unless defined?(OpenGL::GL_REG_25_ATI) OpenGL.const_set('GL_REG_26_ATI', 0x893B) unless defined?(OpenGL::GL_REG_26_ATI) OpenGL.const_set('GL_REG_27_ATI', 0x893C) unless defined?(OpenGL::GL_REG_27_ATI) OpenGL.const_set('GL_REG_28_ATI', 0x893D) unless defined?(OpenGL::GL_REG_28_ATI) OpenGL.const_set('GL_REG_29_ATI', 0x893E) unless defined?(OpenGL::GL_REG_29_ATI) OpenGL.const_set('GL_REG_30_ATI', 0x893F) unless defined?(OpenGL::GL_REG_30_ATI) OpenGL.const_set('GL_REG_31_ATI', 0x8940) unless defined?(OpenGL::GL_REG_31_ATI) OpenGL.const_set('GL_CON_0_ATI', 0x8941) unless defined?(OpenGL::GL_CON_0_ATI) OpenGL.const_set('GL_CON_1_ATI', 0x8942) unless defined?(OpenGL::GL_CON_1_ATI) OpenGL.const_set('GL_CON_2_ATI', 0x8943) unless defined?(OpenGL::GL_CON_2_ATI) OpenGL.const_set('GL_CON_3_ATI', 0x8944) unless defined?(OpenGL::GL_CON_3_ATI) OpenGL.const_set('GL_CON_4_ATI', 0x8945) unless defined?(OpenGL::GL_CON_4_ATI) OpenGL.const_set('GL_CON_5_ATI', 0x8946) unless defined?(OpenGL::GL_CON_5_ATI) OpenGL.const_set('GL_CON_6_ATI', 0x8947) unless defined?(OpenGL::GL_CON_6_ATI) OpenGL.const_set('GL_CON_7_ATI', 0x8948) unless defined?(OpenGL::GL_CON_7_ATI) OpenGL.const_set('GL_CON_8_ATI', 0x8949) unless defined?(OpenGL::GL_CON_8_ATI) OpenGL.const_set('GL_CON_9_ATI', 0x894A) unless defined?(OpenGL::GL_CON_9_ATI) OpenGL.const_set('GL_CON_10_ATI', 0x894B) unless defined?(OpenGL::GL_CON_10_ATI) OpenGL.const_set('GL_CON_11_ATI', 0x894C) unless defined?(OpenGL::GL_CON_11_ATI) OpenGL.const_set('GL_CON_12_ATI', 0x894D) unless defined?(OpenGL::GL_CON_12_ATI) OpenGL.const_set('GL_CON_13_ATI', 0x894E) unless defined?(OpenGL::GL_CON_13_ATI) OpenGL.const_set('GL_CON_14_ATI', 0x894F) unless defined?(OpenGL::GL_CON_14_ATI) OpenGL.const_set('GL_CON_15_ATI', 0x8950) unless defined?(OpenGL::GL_CON_15_ATI) OpenGL.const_set('GL_CON_16_ATI', 0x8951) unless defined?(OpenGL::GL_CON_16_ATI) OpenGL.const_set('GL_CON_17_ATI', 0x8952) unless defined?(OpenGL::GL_CON_17_ATI) OpenGL.const_set('GL_CON_18_ATI', 0x8953) unless defined?(OpenGL::GL_CON_18_ATI) OpenGL.const_set('GL_CON_19_ATI', 0x8954) unless defined?(OpenGL::GL_CON_19_ATI) OpenGL.const_set('GL_CON_20_ATI', 0x8955) unless defined?(OpenGL::GL_CON_20_ATI) OpenGL.const_set('GL_CON_21_ATI', 0x8956) unless defined?(OpenGL::GL_CON_21_ATI) OpenGL.const_set('GL_CON_22_ATI', 0x8957) unless defined?(OpenGL::GL_CON_22_ATI) OpenGL.const_set('GL_CON_23_ATI', 0x8958) unless defined?(OpenGL::GL_CON_23_ATI) OpenGL.const_set('GL_CON_24_ATI', 0x8959) unless defined?(OpenGL::GL_CON_24_ATI) OpenGL.const_set('GL_CON_25_ATI', 0x895A) unless defined?(OpenGL::GL_CON_25_ATI) OpenGL.const_set('GL_CON_26_ATI', 0x895B) unless defined?(OpenGL::GL_CON_26_ATI) OpenGL.const_set('GL_CON_27_ATI', 0x895C) unless defined?(OpenGL::GL_CON_27_ATI) OpenGL.const_set('GL_CON_28_ATI', 0x895D) unless defined?(OpenGL::GL_CON_28_ATI) OpenGL.const_set('GL_CON_29_ATI', 0x895E) unless defined?(OpenGL::GL_CON_29_ATI) OpenGL.const_set('GL_CON_30_ATI', 0x895F) unless defined?(OpenGL::GL_CON_30_ATI) OpenGL.const_set('GL_CON_31_ATI', 0x8960) unless defined?(OpenGL::GL_CON_31_ATI) OpenGL.const_set('GL_MOV_ATI', 0x8961) unless defined?(OpenGL::GL_MOV_ATI) OpenGL.const_set('GL_ADD_ATI', 0x8963) unless defined?(OpenGL::GL_ADD_ATI) OpenGL.const_set('GL_MUL_ATI', 0x8964) unless defined?(OpenGL::GL_MUL_ATI) OpenGL.const_set('GL_SUB_ATI', 0x8965) unless defined?(OpenGL::GL_SUB_ATI) OpenGL.const_set('GL_DOT3_ATI', 0x8966) unless defined?(OpenGL::GL_DOT3_ATI) OpenGL.const_set('GL_DOT4_ATI', 0x8967) unless defined?(OpenGL::GL_DOT4_ATI) OpenGL.const_set('GL_MAD_ATI', 0x8968) unless defined?(OpenGL::GL_MAD_ATI) OpenGL.const_set('GL_LERP_ATI', 0x8969) unless defined?(OpenGL::GL_LERP_ATI) OpenGL.const_set('GL_CND_ATI', 0x896A) unless defined?(OpenGL::GL_CND_ATI) OpenGL.const_set('GL_CND0_ATI', 0x896B) unless defined?(OpenGL::GL_CND0_ATI) OpenGL.const_set('GL_DOT2_ADD_ATI', 0x896C) unless defined?(OpenGL::GL_DOT2_ADD_ATI) OpenGL.const_set('GL_SECONDARY_INTERPOLATOR_ATI', 0x896D) unless defined?(OpenGL::GL_SECONDARY_INTERPOLATOR_ATI) OpenGL.const_set('GL_NUM_FRAGMENT_REGISTERS_ATI', 0x896E) unless defined?(OpenGL::GL_NUM_FRAGMENT_REGISTERS_ATI) OpenGL.const_set('GL_NUM_FRAGMENT_CONSTANTS_ATI', 0x896F) unless defined?(OpenGL::GL_NUM_FRAGMENT_CONSTANTS_ATI) OpenGL.const_set('GL_NUM_PASSES_ATI', 0x8970) unless defined?(OpenGL::GL_NUM_PASSES_ATI) OpenGL.const_set('GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 0x8971) unless defined?(OpenGL::GL_NUM_INSTRUCTIONS_PER_PASS_ATI) OpenGL.const_set('GL_NUM_INSTRUCTIONS_TOTAL_ATI', 0x8972) unless defined?(OpenGL::GL_NUM_INSTRUCTIONS_TOTAL_ATI) OpenGL.const_set('GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 0x8973) unless defined?(OpenGL::GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI) OpenGL.const_set('GL_NUM_LOOPBACK_COMPONENTS_ATI', 0x8974) unless defined?(OpenGL::GL_NUM_LOOPBACK_COMPONENTS_ATI) OpenGL.const_set('GL_COLOR_ALPHA_PAIRING_ATI', 0x8975) unless defined?(OpenGL::GL_COLOR_ALPHA_PAIRING_ATI) OpenGL.const_set('GL_SWIZZLE_STR_ATI', 0x8976) unless defined?(OpenGL::GL_SWIZZLE_STR_ATI) OpenGL.const_set('GL_SWIZZLE_STQ_ATI', 0x8977) unless defined?(OpenGL::GL_SWIZZLE_STQ_ATI) OpenGL.const_set('GL_SWIZZLE_STR_DR_ATI', 0x8978) unless defined?(OpenGL::GL_SWIZZLE_STR_DR_ATI) OpenGL.const_set('GL_SWIZZLE_STQ_DQ_ATI', 0x8979) unless defined?(OpenGL::GL_SWIZZLE_STQ_DQ_ATI) OpenGL.const_set('GL_SWIZZLE_STRQ_ATI', 0x897A) unless defined?(OpenGL::GL_SWIZZLE_STRQ_ATI) OpenGL.const_set('GL_SWIZZLE_STRQ_DQ_ATI', 0x897B) unless defined?(OpenGL::GL_SWIZZLE_STRQ_DQ_ATI) OpenGL.const_set('GL_RED_BIT_ATI', 0x00000001) unless defined?(OpenGL::GL_RED_BIT_ATI) OpenGL.const_set('GL_GREEN_BIT_ATI', 0x00000002) unless defined?(OpenGL::GL_GREEN_BIT_ATI) OpenGL.const_set('GL_BLUE_BIT_ATI', 0x00000004) unless defined?(OpenGL::GL_BLUE_BIT_ATI) OpenGL.const_set('GL_2X_BIT_ATI', 0x00000001) unless defined?(OpenGL::GL_2X_BIT_ATI) OpenGL.const_set('GL_4X_BIT_ATI', 0x00000002) unless defined?(OpenGL::GL_4X_BIT_ATI) OpenGL.const_set('GL_8X_BIT_ATI', 0x00000004) unless defined?(OpenGL::GL_8X_BIT_ATI) OpenGL.const_set('GL_HALF_BIT_ATI', 0x00000008) unless defined?(OpenGL::GL_HALF_BIT_ATI) OpenGL.const_set('GL_QUARTER_BIT_ATI', 0x00000010) unless defined?(OpenGL::GL_QUARTER_BIT_ATI) OpenGL.const_set('GL_EIGHTH_BIT_ATI', 0x00000020) unless defined?(OpenGL::GL_EIGHTH_BIT_ATI) OpenGL.const_set('GL_SATURATE_BIT_ATI', 0x00000040) unless defined?(OpenGL::GL_SATURATE_BIT_ATI) OpenGL.const_set('GL_COMP_BIT_ATI', 0x00000002) unless defined?(OpenGL::GL_COMP_BIT_ATI) OpenGL.const_set('GL_NEGATE_BIT_ATI', 0x00000004) unless defined?(OpenGL::GL_NEGATE_BIT_ATI) OpenGL.const_set('GL_BIAS_BIT_ATI', 0x00000008) unless defined?(OpenGL::GL_BIAS_BIT_ATI) end |
.define_ext_enum_GL_ATI_map_object_buffer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5603 def self.define_ext_enum_GL_ATI_map_object_buffer end |
.define_ext_enum_GL_ATI_meminfo ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5612 def self.define_ext_enum_GL_ATI_meminfo OpenGL.const_set('GL_VBO_FREE_MEMORY_ATI', 0x87FB) unless defined?(OpenGL::GL_VBO_FREE_MEMORY_ATI) OpenGL.const_set('GL_TEXTURE_FREE_MEMORY_ATI', 0x87FC) unless defined?(OpenGL::GL_TEXTURE_FREE_MEMORY_ATI) OpenGL.const_set('GL_RENDERBUFFER_FREE_MEMORY_ATI', 0x87FD) unless defined?(OpenGL::GL_RENDERBUFFER_FREE_MEMORY_ATI) end |
.define_ext_enum_GL_ATI_pixel_format_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5627 def self.define_ext_enum_GL_ATI_pixel_format_float OpenGL.const_set('GL_RGBA_FLOAT_MODE_ATI', 0x8820) unless defined?(OpenGL::GL_RGBA_FLOAT_MODE_ATI) OpenGL.const_set('GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 0x8835) unless defined?(OpenGL::GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI) end |
.define_ext_enum_GL_ATI_pn_triangles ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5640 def self.define_ext_enum_GL_ATI_pn_triangles OpenGL.const_set('GL_PN_TRIANGLES_ATI', 0x87F0) unless defined?(OpenGL::GL_PN_TRIANGLES_ATI) OpenGL.const_set('GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87F1) unless defined?(OpenGL::GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI) OpenGL.const_set('GL_PN_TRIANGLES_POINT_MODE_ATI', 0x87F2) unless defined?(OpenGL::GL_PN_TRIANGLES_POINT_MODE_ATI) OpenGL.const_set('GL_PN_TRIANGLES_NORMAL_MODE_ATI', 0x87F3) unless defined?(OpenGL::GL_PN_TRIANGLES_NORMAL_MODE_ATI) OpenGL.const_set('GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87F4) unless defined?(OpenGL::GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI) OpenGL.const_set('GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 0x87F5) unless defined?(OpenGL::GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI) OpenGL.const_set('GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 0x87F6) unless defined?(OpenGL::GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI) OpenGL.const_set('GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 0x87F7) unless defined?(OpenGL::GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI) OpenGL.const_set('GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 0x87F8) unless defined?(OpenGL::GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI) end |
.define_ext_enum_GL_ATI_separate_stencil ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5667 def self.define_ext_enum_GL_ATI_separate_stencil OpenGL.const_set('GL_STENCIL_BACK_FUNC_ATI', 0x8800) unless defined?(OpenGL::GL_STENCIL_BACK_FUNC_ATI) OpenGL.const_set('GL_STENCIL_BACK_FAIL_ATI', 0x8801) unless defined?(OpenGL::GL_STENCIL_BACK_FAIL_ATI) OpenGL.const_set('GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 0x8802) unless defined?(OpenGL::GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI) OpenGL.const_set('GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 0x8803) unless defined?(OpenGL::GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI) end |
.define_ext_enum_GL_ATI_text_fragment_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5684 def self.define_ext_enum_GL_ATI_text_fragment_shader OpenGL.const_set('GL_TEXT_FRAGMENT_SHADER_ATI', 0x8200) unless defined?(OpenGL::GL_TEXT_FRAGMENT_SHADER_ATI) end |
.define_ext_enum_GL_ATI_texture_env_combine3 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5695 def self.define_ext_enum_GL_ATI_texture_env_combine3 OpenGL.const_set('GL_MODULATE_ADD_ATI', 0x8744) unless defined?(OpenGL::GL_MODULATE_ADD_ATI) OpenGL.const_set('GL_MODULATE_SIGNED_ADD_ATI', 0x8745) unless defined?(OpenGL::GL_MODULATE_SIGNED_ADD_ATI) OpenGL.const_set('GL_MODULATE_SUBTRACT_ATI', 0x8746) unless defined?(OpenGL::GL_MODULATE_SUBTRACT_ATI) end |
.define_ext_enum_GL_ATI_texture_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5710 def self.define_ext_enum_GL_ATI_texture_float OpenGL.const_set('GL_RGBA_FLOAT32_ATI', 0x8814) unless defined?(OpenGL::GL_RGBA_FLOAT32_ATI) OpenGL.const_set('GL_RGB_FLOAT32_ATI', 0x8815) unless defined?(OpenGL::GL_RGB_FLOAT32_ATI) OpenGL.const_set('GL_ALPHA_FLOAT32_ATI', 0x8816) unless defined?(OpenGL::GL_ALPHA_FLOAT32_ATI) OpenGL.const_set('GL_INTENSITY_FLOAT32_ATI', 0x8817) unless defined?(OpenGL::GL_INTENSITY_FLOAT32_ATI) OpenGL.const_set('GL_LUMINANCE_FLOAT32_ATI', 0x8818) unless defined?(OpenGL::GL_LUMINANCE_FLOAT32_ATI) OpenGL.const_set('GL_LUMINANCE_ALPHA_FLOAT32_ATI', 0x8819) unless defined?(OpenGL::GL_LUMINANCE_ALPHA_FLOAT32_ATI) OpenGL.const_set('GL_RGBA_FLOAT16_ATI', 0x881A) unless defined?(OpenGL::GL_RGBA_FLOAT16_ATI) OpenGL.const_set('GL_RGB_FLOAT16_ATI', 0x881B) unless defined?(OpenGL::GL_RGB_FLOAT16_ATI) OpenGL.const_set('GL_ALPHA_FLOAT16_ATI', 0x881C) unless defined?(OpenGL::GL_ALPHA_FLOAT16_ATI) OpenGL.const_set('GL_INTENSITY_FLOAT16_ATI', 0x881D) unless defined?(OpenGL::GL_INTENSITY_FLOAT16_ATI) OpenGL.const_set('GL_LUMINANCE_FLOAT16_ATI', 0x881E) unless defined?(OpenGL::GL_LUMINANCE_FLOAT16_ATI) OpenGL.const_set('GL_LUMINANCE_ALPHA_FLOAT16_ATI', 0x881F) unless defined?(OpenGL::GL_LUMINANCE_ALPHA_FLOAT16_ATI) end |
.define_ext_enum_GL_ATI_texture_mirror_once ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5743 def self.define_ext_enum_GL_ATI_texture_mirror_once OpenGL.const_set('GL_MIRROR_CLAMP_ATI', 0x8742) unless defined?(OpenGL::GL_MIRROR_CLAMP_ATI) OpenGL.const_set('GL_MIRROR_CLAMP_TO_EDGE_ATI', 0x8743) unless defined?(OpenGL::GL_MIRROR_CLAMP_TO_EDGE_ATI) end |
.define_ext_enum_GL_ATI_vertex_array_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5756 def self.define_ext_enum_GL_ATI_vertex_array_object OpenGL.const_set('GL_STATIC_ATI', 0x8760) unless defined?(OpenGL::GL_STATIC_ATI) OpenGL.const_set('GL_DYNAMIC_ATI', 0x8761) unless defined?(OpenGL::GL_DYNAMIC_ATI) OpenGL.const_set('GL_PRESERVE_ATI', 0x8762) unless defined?(OpenGL::GL_PRESERVE_ATI) OpenGL.const_set('GL_DISCARD_ATI', 0x8763) unless defined?(OpenGL::GL_DISCARD_ATI) OpenGL.const_set('GL_OBJECT_BUFFER_SIZE_ATI', 0x8764) unless defined?(OpenGL::GL_OBJECT_BUFFER_SIZE_ATI) OpenGL.const_set('GL_OBJECT_BUFFER_USAGE_ATI', 0x8765) unless defined?(OpenGL::GL_OBJECT_BUFFER_USAGE_ATI) OpenGL.const_set('GL_ARRAY_OBJECT_BUFFER_ATI', 0x8766) unless defined?(OpenGL::GL_ARRAY_OBJECT_BUFFER_ATI) OpenGL.const_set('GL_ARRAY_OBJECT_OFFSET_ATI', 0x8767) unless defined?(OpenGL::GL_ARRAY_OBJECT_OFFSET_ATI) end |
.define_ext_enum_GL_ATI_vertex_attrib_array_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5781 def self.define_ext_enum_GL_ATI_vertex_attrib_array_object end |
.define_ext_enum_GL_ATI_vertex_streams ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5790 def self.define_ext_enum_GL_ATI_vertex_streams OpenGL.const_set('GL_MAX_VERTEX_STREAMS_ATI', 0x876B) unless defined?(OpenGL::GL_MAX_VERTEX_STREAMS_ATI) OpenGL.const_set('GL_VERTEX_STREAM0_ATI', 0x876C) unless defined?(OpenGL::GL_VERTEX_STREAM0_ATI) OpenGL.const_set('GL_VERTEX_STREAM1_ATI', 0x876D) unless defined?(OpenGL::GL_VERTEX_STREAM1_ATI) OpenGL.const_set('GL_VERTEX_STREAM2_ATI', 0x876E) unless defined?(OpenGL::GL_VERTEX_STREAM2_ATI) OpenGL.const_set('GL_VERTEX_STREAM3_ATI', 0x876F) unless defined?(OpenGL::GL_VERTEX_STREAM3_ATI) OpenGL.const_set('GL_VERTEX_STREAM4_ATI', 0x8770) unless defined?(OpenGL::GL_VERTEX_STREAM4_ATI) OpenGL.const_set('GL_VERTEX_STREAM5_ATI', 0x8771) unless defined?(OpenGL::GL_VERTEX_STREAM5_ATI) OpenGL.const_set('GL_VERTEX_STREAM6_ATI', 0x8772) unless defined?(OpenGL::GL_VERTEX_STREAM6_ATI) OpenGL.const_set('GL_VERTEX_STREAM7_ATI', 0x8773) unless defined?(OpenGL::GL_VERTEX_STREAM7_ATI) OpenGL.const_set('GL_VERTEX_SOURCE_ATI', 0x8774) unless defined?(OpenGL::GL_VERTEX_SOURCE_ATI) end |
.define_ext_enum_GL_DMP_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 491 def self.define_ext_enum_GL_DMP_program_binary OpenGL.const_set('GL_SMAPHS30_PROGRAM_BINARY_DMP', 0x9251) unless defined?(OpenGL::GL_SMAPHS30_PROGRAM_BINARY_DMP) OpenGL.const_set('GL_SMAPHS_PROGRAM_BINARY_DMP', 0x9252) unless defined?(OpenGL::GL_SMAPHS_PROGRAM_BINARY_DMP) OpenGL.const_set('GL_DMP_PROGRAM_BINARY_DMP', 0x9253) unless defined?(OpenGL::GL_DMP_PROGRAM_BINARY_DMP) end |
.define_ext_enum_GL_DMP_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 506 def self.define_ext_enum_GL_DMP_shader_binary OpenGL.const_set('GL_SHADER_BINARY_DMP', 0x9250) unless defined?(OpenGL::GL_SHADER_BINARY_DMP) end |
.define_ext_enum_GL_EXT_422_pixels ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5819 def self.define_ext_enum_GL_EXT_422_pixels OpenGL.const_set('GL_422_EXT', 0x80CC) unless defined?(OpenGL::GL_422_EXT) OpenGL.const_set('GL_422_REV_EXT', 0x80CD) unless defined?(OpenGL::GL_422_REV_EXT) OpenGL.const_set('GL_422_AVERAGE_EXT', 0x80CE) unless defined?(OpenGL::GL_422_AVERAGE_EXT) OpenGL.const_set('GL_422_REV_AVERAGE_EXT', 0x80CF) unless defined?(OpenGL::GL_422_REV_AVERAGE_EXT) end |
.define_ext_enum_GL_EXT_abgr ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5854 def self.define_ext_enum_GL_EXT_abgr OpenGL.const_set('GL_ABGR_EXT', 0x8000) unless defined?(OpenGL::GL_ABGR_EXT) end |
.define_ext_enum_GL_EXT_base_instance ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 567 def self.define_ext_enum_GL_EXT_base_instance end |
.define_ext_enum_GL_EXT_bgra ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5865 def self.define_ext_enum_GL_EXT_bgra OpenGL.const_set('GL_BGR_EXT', 0x80E0) unless defined?(OpenGL::GL_BGR_EXT) OpenGL.const_set('GL_BGRA_EXT', 0x80E1) unless defined?(OpenGL::GL_BGRA_EXT) end |
.define_ext_enum_GL_EXT_bindable_uniform ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5878 def self.define_ext_enum_GL_EXT_bindable_uniform OpenGL.const_set('GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 0x8DE2) unless defined?(OpenGL::GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT) OpenGL.const_set('GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 0x8DE3) unless defined?(OpenGL::GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 0x8DE4) unless defined?(OpenGL::GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT) OpenGL.const_set('GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 0x8DED) unless defined?(OpenGL::GL_MAX_BINDABLE_UNIFORM_SIZE_EXT) OpenGL.const_set('GL_UNIFORM_BUFFER_EXT', 0x8DEE) unless defined?(OpenGL::GL_UNIFORM_BUFFER_EXT) OpenGL.const_set('GL_UNIFORM_BUFFER_BINDING_EXT', 0x8DEF) unless defined?(OpenGL::GL_UNIFORM_BUFFER_BINDING_EXT) end |
.define_ext_enum_GL_EXT_blend_color ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5899 def self.define_ext_enum_GL_EXT_blend_color OpenGL.const_set('GL_CONSTANT_COLOR_EXT', 0x8001) unless defined?(OpenGL::GL_CONSTANT_COLOR_EXT) OpenGL.const_set('GL_ONE_MINUS_CONSTANT_COLOR_EXT', 0x8002) unless defined?(OpenGL::GL_ONE_MINUS_CONSTANT_COLOR_EXT) OpenGL.const_set('GL_CONSTANT_ALPHA_EXT', 0x8003) unless defined?(OpenGL::GL_CONSTANT_ALPHA_EXT) OpenGL.const_set('GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 0x8004) unless defined?(OpenGL::GL_ONE_MINUS_CONSTANT_ALPHA_EXT) OpenGL.const_set('GL_BLEND_COLOR_EXT', 0x8005) unless defined?(OpenGL::GL_BLEND_COLOR_EXT) end |
.define_ext_enum_GL_EXT_blend_equation_separate ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5918 def self.define_ext_enum_GL_EXT_blend_equation_separate OpenGL.const_set('GL_BLEND_EQUATION_RGB_EXT', 0x8009) unless defined?(OpenGL::GL_BLEND_EQUATION_RGB_EXT) OpenGL.const_set('GL_BLEND_EQUATION_ALPHA_EXT', 0x883D) unless defined?(OpenGL::GL_BLEND_EQUATION_ALPHA_EXT) end |
.define_ext_enum_GL_EXT_blend_func_extended ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 576 def self.define_ext_enum_GL_EXT_blend_func_extended OpenGL.const_set('GL_SRC1_COLOR_EXT', 0x88F9) unless defined?(OpenGL::GL_SRC1_COLOR_EXT) OpenGL.const_set('GL_SRC1_ALPHA_EXT', 0x8589) unless defined?(OpenGL::GL_SRC1_ALPHA_EXT) OpenGL.const_set('GL_ONE_MINUS_SRC1_COLOR_EXT', 0x88FA) unless defined?(OpenGL::GL_ONE_MINUS_SRC1_COLOR_EXT) OpenGL.const_set('GL_ONE_MINUS_SRC1_ALPHA_EXT', 0x88FB) unless defined?(OpenGL::GL_ONE_MINUS_SRC1_ALPHA_EXT) OpenGL.const_set('GL_SRC_ALPHA_SATURATE_EXT', 0x0308) unless defined?(OpenGL::GL_SRC_ALPHA_SATURATE_EXT) OpenGL.const_set('GL_LOCATION_INDEX_EXT', 0x930F) unless defined?(OpenGL::GL_LOCATION_INDEX_EXT) OpenGL.const_set('GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT', 0x88FC) unless defined?(OpenGL::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT) end |
.define_ext_enum_GL_EXT_blend_func_separate ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5931 def self.define_ext_enum_GL_EXT_blend_func_separate OpenGL.const_set('GL_BLEND_DST_RGB_EXT', 0x80C8) unless defined?(OpenGL::GL_BLEND_DST_RGB_EXT) OpenGL.const_set('GL_BLEND_SRC_RGB_EXT', 0x80C9) unless defined?(OpenGL::GL_BLEND_SRC_RGB_EXT) OpenGL.const_set('GL_BLEND_DST_ALPHA_EXT', 0x80CA) unless defined?(OpenGL::GL_BLEND_DST_ALPHA_EXT) OpenGL.const_set('GL_BLEND_SRC_ALPHA_EXT', 0x80CB) unless defined?(OpenGL::GL_BLEND_SRC_ALPHA_EXT) end |
.define_ext_enum_GL_EXT_blend_logic_op ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5948 def self.define_ext_enum_GL_EXT_blend_logic_op end |
.define_ext_enum_GL_EXT_blend_minmax ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5957 def self.define_ext_enum_GL_EXT_blend_minmax OpenGL.const_set('GL_MIN_EXT', 0x8007) unless defined?(OpenGL::GL_MIN_EXT) OpenGL.const_set('GL_MAX_EXT', 0x8008) unless defined?(OpenGL::GL_MAX_EXT) OpenGL.const_set('GL_FUNC_ADD_EXT', 0x8006) unless defined?(OpenGL::GL_FUNC_ADD_EXT) OpenGL.const_set('GL_BLEND_EQUATION_EXT', 0x8009) unless defined?(OpenGL::GL_BLEND_EQUATION_EXT) end |
.define_ext_enum_GL_EXT_blend_subtract ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5974 def self.define_ext_enum_GL_EXT_blend_subtract OpenGL.const_set('GL_FUNC_SUBTRACT_EXT', 0x800A) unless defined?(OpenGL::GL_FUNC_SUBTRACT_EXT) OpenGL.const_set('GL_FUNC_REVERSE_SUBTRACT_EXT', 0x800B) unless defined?(OpenGL::GL_FUNC_REVERSE_SUBTRACT_EXT) end |
.define_ext_enum_GL_EXT_buffer_storage ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 616 def self.define_ext_enum_GL_EXT_buffer_storage OpenGL.const_set('GL_MAP_READ_BIT', 0x0001) unless defined?(OpenGL::GL_MAP_READ_BIT) OpenGL.const_set('GL_MAP_WRITE_BIT', 0x0002) unless defined?(OpenGL::GL_MAP_WRITE_BIT) OpenGL.const_set('GL_MAP_PERSISTENT_BIT_EXT', 0x0040) unless defined?(OpenGL::GL_MAP_PERSISTENT_BIT_EXT) OpenGL.const_set('GL_MAP_COHERENT_BIT_EXT', 0x0080) unless defined?(OpenGL::GL_MAP_COHERENT_BIT_EXT) OpenGL.const_set('GL_DYNAMIC_STORAGE_BIT_EXT', 0x0100) unless defined?(OpenGL::GL_DYNAMIC_STORAGE_BIT_EXT) OpenGL.const_set('GL_CLIENT_STORAGE_BIT_EXT', 0x0200) unless defined?(OpenGL::GL_CLIENT_STORAGE_BIT_EXT) OpenGL.const_set('GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT', 0x00004000) unless defined?(OpenGL::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT) OpenGL.const_set('GL_BUFFER_IMMUTABLE_STORAGE_EXT', 0x821F) unless defined?(OpenGL::GL_BUFFER_IMMUTABLE_STORAGE_EXT) OpenGL.const_set('GL_BUFFER_STORAGE_FLAGS_EXT', 0x8220) unless defined?(OpenGL::GL_BUFFER_STORAGE_FLAGS_EXT) end |
.define_ext_enum_GL_EXT_clear_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 643 def self.define_ext_enum_GL_EXT_clear_texture end |
.define_ext_enum_GL_EXT_clip_control ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 652 def self.define_ext_enum_GL_EXT_clip_control OpenGL.const_set('GL_LOWER_LEFT_EXT', 0x8CA1) unless defined?(OpenGL::GL_LOWER_LEFT_EXT) OpenGL.const_set('GL_UPPER_LEFT_EXT', 0x8CA2) unless defined?(OpenGL::GL_UPPER_LEFT_EXT) OpenGL.const_set('GL_NEGATIVE_ONE_TO_ONE_EXT', 0x935E) unless defined?(OpenGL::GL_NEGATIVE_ONE_TO_ONE_EXT) OpenGL.const_set('GL_ZERO_TO_ONE_EXT', 0x935F) unless defined?(OpenGL::GL_ZERO_TO_ONE_EXT) OpenGL.const_set('GL_CLIP_ORIGIN_EXT', 0x935C) unless defined?(OpenGL::GL_CLIP_ORIGIN_EXT) OpenGL.const_set('GL_CLIP_DEPTH_MODE_EXT', 0x935D) unless defined?(OpenGL::GL_CLIP_DEPTH_MODE_EXT) end |
.define_ext_enum_GL_EXT_clip_cull_distance ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 673 def self.define_ext_enum_GL_EXT_clip_cull_distance OpenGL.const_set('GL_MAX_CLIP_DISTANCES_EXT', 0x0D32) unless defined?(OpenGL::GL_MAX_CLIP_DISTANCES_EXT) OpenGL.const_set('GL_MAX_CULL_DISTANCES_EXT', 0x82F9) unless defined?(OpenGL::GL_MAX_CULL_DISTANCES_EXT) OpenGL.const_set('GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT', 0x82FA) unless defined?(OpenGL::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT) OpenGL.const_set('GL_CLIP_DISTANCE0_EXT', 0x3000) unless defined?(OpenGL::GL_CLIP_DISTANCE0_EXT) OpenGL.const_set('GL_CLIP_DISTANCE1_EXT', 0x3001) unless defined?(OpenGL::GL_CLIP_DISTANCE1_EXT) OpenGL.const_set('GL_CLIP_DISTANCE2_EXT', 0x3002) unless defined?(OpenGL::GL_CLIP_DISTANCE2_EXT) OpenGL.const_set('GL_CLIP_DISTANCE3_EXT', 0x3003) unless defined?(OpenGL::GL_CLIP_DISTANCE3_EXT) OpenGL.const_set('GL_CLIP_DISTANCE4_EXT', 0x3004) unless defined?(OpenGL::GL_CLIP_DISTANCE4_EXT) OpenGL.const_set('GL_CLIP_DISTANCE5_EXT', 0x3005) unless defined?(OpenGL::GL_CLIP_DISTANCE5_EXT) OpenGL.const_set('GL_CLIP_DISTANCE6_EXT', 0x3006) unless defined?(OpenGL::GL_CLIP_DISTANCE6_EXT) OpenGL.const_set('GL_CLIP_DISTANCE7_EXT', 0x3007) unless defined?(OpenGL::GL_CLIP_DISTANCE7_EXT) end |
.define_ext_enum_GL_EXT_clip_volume_hint ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5987 def self.define_ext_enum_GL_EXT_clip_volume_hint OpenGL.const_set('GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 0x80F0) unless defined?(OpenGL::GL_CLIP_VOLUME_CLIPPING_HINT_EXT) end |
.define_ext_enum_GL_EXT_cmyka ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5998 def self.define_ext_enum_GL_EXT_cmyka OpenGL.const_set('GL_CMYK_EXT', 0x800C) unless defined?(OpenGL::GL_CMYK_EXT) OpenGL.const_set('GL_CMYKA_EXT', 0x800D) unless defined?(OpenGL::GL_CMYKA_EXT) OpenGL.const_set('GL_PACK_CMYK_HINT_EXT', 0x800E) unless defined?(OpenGL::GL_PACK_CMYK_HINT_EXT) OpenGL.const_set('GL_UNPACK_CMYK_HINT_EXT', 0x800F) unless defined?(OpenGL::GL_UNPACK_CMYK_HINT_EXT) end |
.define_ext_enum_GL_EXT_color_buffer_float ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 704 def self.define_ext_enum_GL_EXT_color_buffer_float end |
.define_ext_enum_GL_EXT_color_buffer_half_float ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 713 def self.define_ext_enum_GL_EXT_color_buffer_half_float OpenGL.const_set('GL_RGBA16F_EXT', 0x881A) unless defined?(OpenGL::GL_RGBA16F_EXT) OpenGL.const_set('GL_RGB16F_EXT', 0x881B) unless defined?(OpenGL::GL_RGB16F_EXT) OpenGL.const_set('GL_RG16F_EXT', 0x822F) unless defined?(OpenGL::GL_RG16F_EXT) OpenGL.const_set('GL_R16F_EXT', 0x822D) unless defined?(OpenGL::GL_R16F_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT', 0x8211) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) OpenGL.const_set('GL_UNSIGNED_NORMALIZED_EXT', 0x8C17) unless defined?(OpenGL::GL_UNSIGNED_NORMALIZED_EXT) end |
.define_ext_enum_GL_EXT_color_subtable ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6015 def self.define_ext_enum_GL_EXT_color_subtable end |
.define_ext_enum_GL_EXT_compiled_vertex_array ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6024 def self.define_ext_enum_GL_EXT_compiled_vertex_array OpenGL.const_set('GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 0x81A8) unless defined?(OpenGL::GL_ARRAY_ELEMENT_LOCK_FIRST_EXT) OpenGL.const_set('GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 0x81A9) unless defined?(OpenGL::GL_ARRAY_ELEMENT_LOCK_COUNT_EXT) end |
.define_ext_enum_GL_EXT_conservative_depth ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 734 def self.define_ext_enum_GL_EXT_conservative_depth end |
.define_ext_enum_GL_EXT_convolution ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6037 def self.define_ext_enum_GL_EXT_convolution OpenGL.const_set('GL_CONVOLUTION_1D_EXT', 0x8010) unless defined?(OpenGL::GL_CONVOLUTION_1D_EXT) OpenGL.const_set('GL_CONVOLUTION_2D_EXT', 0x8011) unless defined?(OpenGL::GL_CONVOLUTION_2D_EXT) OpenGL.const_set('GL_SEPARABLE_2D_EXT', 0x8012) unless defined?(OpenGL::GL_SEPARABLE_2D_EXT) OpenGL.const_set('GL_CONVOLUTION_BORDER_MODE_EXT', 0x8013) unless defined?(OpenGL::GL_CONVOLUTION_BORDER_MODE_EXT) OpenGL.const_set('GL_CONVOLUTION_FILTER_SCALE_EXT', 0x8014) unless defined?(OpenGL::GL_CONVOLUTION_FILTER_SCALE_EXT) OpenGL.const_set('GL_CONVOLUTION_FILTER_BIAS_EXT', 0x8015) unless defined?(OpenGL::GL_CONVOLUTION_FILTER_BIAS_EXT) OpenGL.const_set('GL_REDUCE_EXT', 0x8016) unless defined?(OpenGL::GL_REDUCE_EXT) OpenGL.const_set('GL_CONVOLUTION_FORMAT_EXT', 0x8017) unless defined?(OpenGL::GL_CONVOLUTION_FORMAT_EXT) OpenGL.const_set('GL_CONVOLUTION_WIDTH_EXT', 0x8018) unless defined?(OpenGL::GL_CONVOLUTION_WIDTH_EXT) OpenGL.const_set('GL_CONVOLUTION_HEIGHT_EXT', 0x8019) unless defined?(OpenGL::GL_CONVOLUTION_HEIGHT_EXT) OpenGL.const_set('GL_MAX_CONVOLUTION_WIDTH_EXT', 0x801A) unless defined?(OpenGL::GL_MAX_CONVOLUTION_WIDTH_EXT) OpenGL.const_set('GL_MAX_CONVOLUTION_HEIGHT_EXT', 0x801B) unless defined?(OpenGL::GL_MAX_CONVOLUTION_HEIGHT_EXT) OpenGL.const_set('GL_POST_CONVOLUTION_RED_SCALE_EXT', 0x801C) unless defined?(OpenGL::GL_POST_CONVOLUTION_RED_SCALE_EXT) OpenGL.const_set('GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 0x801D) unless defined?(OpenGL::GL_POST_CONVOLUTION_GREEN_SCALE_EXT) OpenGL.const_set('GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 0x801E) unless defined?(OpenGL::GL_POST_CONVOLUTION_BLUE_SCALE_EXT) OpenGL.const_set('GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 0x801F) unless defined?(OpenGL::GL_POST_CONVOLUTION_ALPHA_SCALE_EXT) OpenGL.const_set('GL_POST_CONVOLUTION_RED_BIAS_EXT', 0x8020) unless defined?(OpenGL::GL_POST_CONVOLUTION_RED_BIAS_EXT) OpenGL.const_set('GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 0x8021) unless defined?(OpenGL::GL_POST_CONVOLUTION_GREEN_BIAS_EXT) OpenGL.const_set('GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 0x8022) unless defined?(OpenGL::GL_POST_CONVOLUTION_BLUE_BIAS_EXT) OpenGL.const_set('GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 0x8023) unless defined?(OpenGL::GL_POST_CONVOLUTION_ALPHA_BIAS_EXT) end |
.define_ext_enum_GL_EXT_coordinate_frame ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6086 def self.define_ext_enum_GL_EXT_coordinate_frame OpenGL.const_set('GL_TANGENT_ARRAY_EXT', 0x8439) unless defined?(OpenGL::GL_TANGENT_ARRAY_EXT) OpenGL.const_set('GL_BINORMAL_ARRAY_EXT', 0x843A) unless defined?(OpenGL::GL_BINORMAL_ARRAY_EXT) OpenGL.const_set('GL_CURRENT_TANGENT_EXT', 0x843B) unless defined?(OpenGL::GL_CURRENT_TANGENT_EXT) OpenGL.const_set('GL_CURRENT_BINORMAL_EXT', 0x843C) unless defined?(OpenGL::GL_CURRENT_BINORMAL_EXT) OpenGL.const_set('GL_TANGENT_ARRAY_TYPE_EXT', 0x843E) unless defined?(OpenGL::GL_TANGENT_ARRAY_TYPE_EXT) OpenGL.const_set('GL_TANGENT_ARRAY_STRIDE_EXT', 0x843F) unless defined?(OpenGL::GL_TANGENT_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_BINORMAL_ARRAY_TYPE_EXT', 0x8440) unless defined?(OpenGL::GL_BINORMAL_ARRAY_TYPE_EXT) OpenGL.const_set('GL_BINORMAL_ARRAY_STRIDE_EXT', 0x8441) unless defined?(OpenGL::GL_BINORMAL_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_TANGENT_ARRAY_POINTER_EXT', 0x8442) unless defined?(OpenGL::GL_TANGENT_ARRAY_POINTER_EXT) OpenGL.const_set('GL_BINORMAL_ARRAY_POINTER_EXT', 0x8443) unless defined?(OpenGL::GL_BINORMAL_ARRAY_POINTER_EXT) OpenGL.const_set('GL_MAP1_TANGENT_EXT', 0x8444) unless defined?(OpenGL::GL_MAP1_TANGENT_EXT) OpenGL.const_set('GL_MAP2_TANGENT_EXT', 0x8445) unless defined?(OpenGL::GL_MAP2_TANGENT_EXT) OpenGL.const_set('GL_MAP1_BINORMAL_EXT', 0x8446) unless defined?(OpenGL::GL_MAP1_BINORMAL_EXT) OpenGL.const_set('GL_MAP2_BINORMAL_EXT', 0x8447) unless defined?(OpenGL::GL_MAP2_BINORMAL_EXT) end |
.define_ext_enum_GL_EXT_copy_image ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 743 def self.define_ext_enum_GL_EXT_copy_image end |
.define_ext_enum_GL_EXT_copy_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6123 def self.define_ext_enum_GL_EXT_copy_texture end |
.define_ext_enum_GL_EXT_cull_vertex ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6132 def self.define_ext_enum_GL_EXT_cull_vertex OpenGL.const_set('GL_CULL_VERTEX_EXT', 0x81AA) unless defined?(OpenGL::GL_CULL_VERTEX_EXT) OpenGL.const_set('GL_CULL_VERTEX_EYE_POSITION_EXT', 0x81AB) unless defined?(OpenGL::GL_CULL_VERTEX_EYE_POSITION_EXT) OpenGL.const_set('GL_CULL_VERTEX_OBJECT_POSITION_EXT', 0x81AC) unless defined?(OpenGL::GL_CULL_VERTEX_OBJECT_POSITION_EXT) end |
.define_ext_enum_GL_EXT_debug_label ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6147 def self.define_ext_enum_GL_EXT_debug_label OpenGL.const_set('GL_PROGRAM_PIPELINE_OBJECT_EXT', 0x8A4F) unless defined?(OpenGL::GL_PROGRAM_PIPELINE_OBJECT_EXT) OpenGL.const_set('GL_PROGRAM_OBJECT_EXT', 0x8B40) unless defined?(OpenGL::GL_PROGRAM_OBJECT_EXT) OpenGL.const_set('GL_SHADER_OBJECT_EXT', 0x8B48) unless defined?(OpenGL::GL_SHADER_OBJECT_EXT) OpenGL.const_set('GL_BUFFER_OBJECT_EXT', 0x9151) unless defined?(OpenGL::GL_BUFFER_OBJECT_EXT) OpenGL.const_set('GL_QUERY_OBJECT_EXT', 0x9153) unless defined?(OpenGL::GL_QUERY_OBJECT_EXT) OpenGL.const_set('GL_VERTEX_ARRAY_OBJECT_EXT', 0x9154) unless defined?(OpenGL::GL_VERTEX_ARRAY_OBJECT_EXT) OpenGL.const_set('GL_SAMPLER', 0x82E6) unless defined?(OpenGL::GL_SAMPLER) OpenGL.const_set('GL_TRANSFORM_FEEDBACK', 0x8E22) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK) end |
.define_ext_enum_GL_EXT_debug_marker ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6172 def self.define_ext_enum_GL_EXT_debug_marker end |
.define_ext_enum_GL_EXT_depth_bounds_test ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6181 def self.define_ext_enum_GL_EXT_depth_bounds_test OpenGL.const_set('GL_DEPTH_BOUNDS_TEST_EXT', 0x8890) unless defined?(OpenGL::GL_DEPTH_BOUNDS_TEST_EXT) OpenGL.const_set('GL_DEPTH_BOUNDS_EXT', 0x8891) unless defined?(OpenGL::GL_DEPTH_BOUNDS_EXT) end |
.define_ext_enum_GL_EXT_depth_clamp ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 786 def self.define_ext_enum_GL_EXT_depth_clamp OpenGL.const_set('GL_DEPTH_CLAMP_EXT', 0x864F) unless defined?(OpenGL::GL_DEPTH_CLAMP_EXT) end |
.define_ext_enum_GL_EXT_direct_state_access ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6194 def self.define_ext_enum_GL_EXT_direct_state_access OpenGL.const_set('GL_PROGRAM_MATRIX_EXT', 0x8E2D) unless defined?(OpenGL::GL_PROGRAM_MATRIX_EXT) OpenGL.const_set('GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 0x8E2E) unless defined?(OpenGL::GL_TRANSPOSE_PROGRAM_MATRIX_EXT) OpenGL.const_set('GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', 0x8E2F) unless defined?(OpenGL::GL_PROGRAM_MATRIX_STACK_DEPTH_EXT) end |
.define_ext_enum_GL_EXT_discard_framebuffer ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 797 def self.define_ext_enum_GL_EXT_discard_framebuffer OpenGL.const_set('GL_COLOR_EXT', 0x1800) unless defined?(OpenGL::GL_COLOR_EXT) OpenGL.const_set('GL_DEPTH_EXT', 0x1801) unless defined?(OpenGL::GL_DEPTH_EXT) OpenGL.const_set('GL_STENCIL_EXT', 0x1802) unless defined?(OpenGL::GL_STENCIL_EXT) end |
.define_ext_enum_GL_EXT_disjoint_timer_query ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 812 def self.define_ext_enum_GL_EXT_disjoint_timer_query OpenGL.const_set('GL_QUERY_COUNTER_BITS_EXT', 0x8864) unless defined?(OpenGL::GL_QUERY_COUNTER_BITS_EXT) OpenGL.const_set('GL_CURRENT_QUERY_EXT', 0x8865) unless defined?(OpenGL::GL_CURRENT_QUERY_EXT) OpenGL.const_set('GL_QUERY_RESULT_EXT', 0x8866) unless defined?(OpenGL::GL_QUERY_RESULT_EXT) OpenGL.const_set('GL_QUERY_RESULT_AVAILABLE_EXT', 0x8867) unless defined?(OpenGL::GL_QUERY_RESULT_AVAILABLE_EXT) OpenGL.const_set('GL_TIME_ELAPSED_EXT', 0x88BF) unless defined?(OpenGL::GL_TIME_ELAPSED_EXT) OpenGL.const_set('GL_TIMESTAMP_EXT', 0x8E28) unless defined?(OpenGL::GL_TIMESTAMP_EXT) OpenGL.const_set('GL_GPU_DISJOINT_EXT', 0x8FBB) unless defined?(OpenGL::GL_GPU_DISJOINT_EXT) end |
.define_ext_enum_GL_EXT_draw_buffers ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 835 def self.define_ext_enum_GL_EXT_draw_buffers OpenGL.const_set('GL_MAX_COLOR_ATTACHMENTS_EXT', 0x8CDF) unless defined?(OpenGL::GL_MAX_COLOR_ATTACHMENTS_EXT) OpenGL.const_set('GL_MAX_DRAW_BUFFERS_EXT', 0x8824) unless defined?(OpenGL::GL_MAX_DRAW_BUFFERS_EXT) OpenGL.const_set('GL_DRAW_BUFFER0_EXT', 0x8825) unless defined?(OpenGL::GL_DRAW_BUFFER0_EXT) OpenGL.const_set('GL_DRAW_BUFFER1_EXT', 0x8826) unless defined?(OpenGL::GL_DRAW_BUFFER1_EXT) OpenGL.const_set('GL_DRAW_BUFFER2_EXT', 0x8827) unless defined?(OpenGL::GL_DRAW_BUFFER2_EXT) OpenGL.const_set('GL_DRAW_BUFFER3_EXT', 0x8828) unless defined?(OpenGL::GL_DRAW_BUFFER3_EXT) OpenGL.const_set('GL_DRAW_BUFFER4_EXT', 0x8829) unless defined?(OpenGL::GL_DRAW_BUFFER4_EXT) OpenGL.const_set('GL_DRAW_BUFFER5_EXT', 0x882A) unless defined?(OpenGL::GL_DRAW_BUFFER5_EXT) OpenGL.const_set('GL_DRAW_BUFFER6_EXT', 0x882B) unless defined?(OpenGL::GL_DRAW_BUFFER6_EXT) OpenGL.const_set('GL_DRAW_BUFFER7_EXT', 0x882C) unless defined?(OpenGL::GL_DRAW_BUFFER7_EXT) OpenGL.const_set('GL_DRAW_BUFFER8_EXT', 0x882D) unless defined?(OpenGL::GL_DRAW_BUFFER8_EXT) OpenGL.const_set('GL_DRAW_BUFFER9_EXT', 0x882E) unless defined?(OpenGL::GL_DRAW_BUFFER9_EXT) OpenGL.const_set('GL_DRAW_BUFFER10_EXT', 0x882F) unless defined?(OpenGL::GL_DRAW_BUFFER10_EXT) OpenGL.const_set('GL_DRAW_BUFFER11_EXT', 0x8830) unless defined?(OpenGL::GL_DRAW_BUFFER11_EXT) OpenGL.const_set('GL_DRAW_BUFFER12_EXT', 0x8831) unless defined?(OpenGL::GL_DRAW_BUFFER12_EXT) OpenGL.const_set('GL_DRAW_BUFFER13_EXT', 0x8832) unless defined?(OpenGL::GL_DRAW_BUFFER13_EXT) OpenGL.const_set('GL_DRAW_BUFFER14_EXT', 0x8833) unless defined?(OpenGL::GL_DRAW_BUFFER14_EXT) OpenGL.const_set('GL_DRAW_BUFFER15_EXT', 0x8834) unless defined?(OpenGL::GL_DRAW_BUFFER15_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT0_EXT', 0x8CE0) unless defined?(OpenGL::GL_COLOR_ATTACHMENT0_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT1_EXT', 0x8CE1) unless defined?(OpenGL::GL_COLOR_ATTACHMENT1_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT2_EXT', 0x8CE2) unless defined?(OpenGL::GL_COLOR_ATTACHMENT2_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT3_EXT', 0x8CE3) unless defined?(OpenGL::GL_COLOR_ATTACHMENT3_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT4_EXT', 0x8CE4) unless defined?(OpenGL::GL_COLOR_ATTACHMENT4_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT5_EXT', 0x8CE5) unless defined?(OpenGL::GL_COLOR_ATTACHMENT5_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT6_EXT', 0x8CE6) unless defined?(OpenGL::GL_COLOR_ATTACHMENT6_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT7_EXT', 0x8CE7) unless defined?(OpenGL::GL_COLOR_ATTACHMENT7_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT8_EXT', 0x8CE8) unless defined?(OpenGL::GL_COLOR_ATTACHMENT8_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT9_EXT', 0x8CE9) unless defined?(OpenGL::GL_COLOR_ATTACHMENT9_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT10_EXT', 0x8CEA) unless defined?(OpenGL::GL_COLOR_ATTACHMENT10_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT11_EXT', 0x8CEB) unless defined?(OpenGL::GL_COLOR_ATTACHMENT11_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT12_EXT', 0x8CEC) unless defined?(OpenGL::GL_COLOR_ATTACHMENT12_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT13_EXT', 0x8CED) unless defined?(OpenGL::GL_COLOR_ATTACHMENT13_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT14_EXT', 0x8CEE) unless defined?(OpenGL::GL_COLOR_ATTACHMENT14_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT15_EXT', 0x8CEF) unless defined?(OpenGL::GL_COLOR_ATTACHMENT15_EXT) end |
.define_ext_enum_GL_EXT_draw_buffers2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6209 def self.define_ext_enum_GL_EXT_draw_buffers2 end |
.define_ext_enum_GL_EXT_draw_buffers_indexed ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 912 def self.define_ext_enum_GL_EXT_draw_buffers_indexed OpenGL.const_set('GL_BLEND_EQUATION_RGB', 0x8009) unless defined?(OpenGL::GL_BLEND_EQUATION_RGB) OpenGL.const_set('GL_BLEND_EQUATION_ALPHA', 0x883D) unless defined?(OpenGL::GL_BLEND_EQUATION_ALPHA) OpenGL.const_set('GL_BLEND_SRC_RGB', 0x80C9) unless defined?(OpenGL::GL_BLEND_SRC_RGB) OpenGL.const_set('GL_BLEND_SRC_ALPHA', 0x80CB) unless defined?(OpenGL::GL_BLEND_SRC_ALPHA) OpenGL.const_set('GL_BLEND_DST_RGB', 0x80C8) unless defined?(OpenGL::GL_BLEND_DST_RGB) OpenGL.const_set('GL_BLEND_DST_ALPHA', 0x80CA) unless defined?(OpenGL::GL_BLEND_DST_ALPHA) OpenGL.const_set('GL_COLOR_WRITEMASK', 0x0C23) unless defined?(OpenGL::GL_COLOR_WRITEMASK) OpenGL.const_set('GL_BLEND', 0x0BE2) unless defined?(OpenGL::GL_BLEND) OpenGL.const_set('GL_FUNC_ADD', 0x8006) unless defined?(OpenGL::GL_FUNC_ADD) OpenGL.const_set('GL_FUNC_SUBTRACT', 0x800A) unless defined?(OpenGL::GL_FUNC_SUBTRACT) OpenGL.const_set('GL_FUNC_REVERSE_SUBTRACT', 0x800B) unless defined?(OpenGL::GL_FUNC_REVERSE_SUBTRACT) OpenGL.const_set('GL_MIN', 0x8007) unless defined?(OpenGL::GL_MIN) OpenGL.const_set('GL_MAX', 0x8008) unless defined?(OpenGL::GL_MAX) OpenGL.const_set('GL_ZERO', 0) unless defined?(OpenGL::GL_ZERO) OpenGL.const_set('GL_ONE', 1) unless defined?(OpenGL::GL_ONE) OpenGL.const_set('GL_SRC_COLOR', 0x0300) unless defined?(OpenGL::GL_SRC_COLOR) OpenGL.const_set('GL_ONE_MINUS_SRC_COLOR', 0x0301) unless defined?(OpenGL::GL_ONE_MINUS_SRC_COLOR) OpenGL.const_set('GL_DST_COLOR', 0x0306) unless defined?(OpenGL::GL_DST_COLOR) OpenGL.const_set('GL_ONE_MINUS_DST_COLOR', 0x0307) unless defined?(OpenGL::GL_ONE_MINUS_DST_COLOR) OpenGL.const_set('GL_SRC_ALPHA', 0x0302) unless defined?(OpenGL::GL_SRC_ALPHA) OpenGL.const_set('GL_ONE_MINUS_SRC_ALPHA', 0x0303) unless defined?(OpenGL::GL_ONE_MINUS_SRC_ALPHA) OpenGL.const_set('GL_DST_ALPHA', 0x0304) unless defined?(OpenGL::GL_DST_ALPHA) OpenGL.const_set('GL_ONE_MINUS_DST_ALPHA', 0x0305) unless defined?(OpenGL::GL_ONE_MINUS_DST_ALPHA) OpenGL.const_set('GL_CONSTANT_COLOR', 0x8001) unless defined?(OpenGL::GL_CONSTANT_COLOR) OpenGL.const_set('GL_ONE_MINUS_CONSTANT_COLOR', 0x8002) unless defined?(OpenGL::GL_ONE_MINUS_CONSTANT_COLOR) OpenGL.const_set('GL_CONSTANT_ALPHA', 0x8003) unless defined?(OpenGL::GL_CONSTANT_ALPHA) OpenGL.const_set('GL_ONE_MINUS_CONSTANT_ALPHA', 0x8004) unless defined?(OpenGL::GL_ONE_MINUS_CONSTANT_ALPHA) OpenGL.const_set('GL_SRC_ALPHA_SATURATE', 0x0308) unless defined?(OpenGL::GL_SRC_ALPHA_SATURATE) end |
.define_ext_enum_GL_EXT_draw_elements_base_vertex ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 977 def self.define_ext_enum_GL_EXT_draw_elements_base_vertex end |
.define_ext_enum_GL_EXT_draw_instanced ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6218 def self.define_ext_enum_GL_EXT_draw_instanced end |
.define_ext_enum_GL_EXT_draw_range_elements ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6227 def self.define_ext_enum_GL_EXT_draw_range_elements OpenGL.const_set('GL_MAX_ELEMENTS_VERTICES_EXT', 0x80E8) unless defined?(OpenGL::GL_MAX_ELEMENTS_VERTICES_EXT) OpenGL.const_set('GL_MAX_ELEMENTS_INDICES_EXT', 0x80E9) unless defined?(OpenGL::GL_MAX_ELEMENTS_INDICES_EXT) end |
.define_ext_enum_GL_EXT_draw_transform_feedback ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 995 def self.define_ext_enum_GL_EXT_draw_transform_feedback end |
.define_ext_enum_GL_EXT_EGL_image_array ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 517 def self.define_ext_enum_GL_EXT_EGL_image_array end |
.define_ext_enum_GL_EXT_EGL_image_storage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5836 def self.define_ext_enum_GL_EXT_EGL_image_storage end |
.define_ext_enum_GL_EXT_EGL_image_storage_compression ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 535 def self.define_ext_enum_GL_EXT_EGL_image_storage_compression OpenGL.const_set('GL_SURFACE_COMPRESSION_EXT', 0x96C0) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT', 0x96C1) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT', 0x96C2) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT) end |
.define_ext_enum_GL_EXT_EGL_sync ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 5845 def self.define_ext_enum_GL_EXT_EGL_sync end |
.define_ext_enum_GL_EXT_external_buffer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6240 def self.define_ext_enum_GL_EXT_external_buffer end |
.define_ext_enum_GL_EXT_float_blend ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1013 def self.define_ext_enum_GL_EXT_float_blend end |
.define_ext_enum_GL_EXT_fog_coord ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6249 def self.define_ext_enum_GL_EXT_fog_coord OpenGL.const_set('GL_FOG_COORDINATE_SOURCE_EXT', 0x8450) unless defined?(OpenGL::GL_FOG_COORDINATE_SOURCE_EXT) OpenGL.const_set('GL_FOG_COORDINATE_EXT', 0x8451) unless defined?(OpenGL::GL_FOG_COORDINATE_EXT) OpenGL.const_set('GL_FRAGMENT_DEPTH_EXT', 0x8452) unless defined?(OpenGL::GL_FRAGMENT_DEPTH_EXT) OpenGL.const_set('GL_CURRENT_FOG_COORDINATE_EXT', 0x8453) unless defined?(OpenGL::GL_CURRENT_FOG_COORDINATE_EXT) OpenGL.const_set('GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 0x8454) unless defined?(OpenGL::GL_FOG_COORDINATE_ARRAY_TYPE_EXT) OpenGL.const_set('GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 0x8455) unless defined?(OpenGL::GL_FOG_COORDINATE_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 0x8456) unless defined?(OpenGL::GL_FOG_COORDINATE_ARRAY_POINTER_EXT) OpenGL.const_set('GL_FOG_COORDINATE_ARRAY_EXT', 0x8457) unless defined?(OpenGL::GL_FOG_COORDINATE_ARRAY_EXT) end |
.define_ext_enum_GL_EXT_fragment_shading_rate ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6274 def self.define_ext_enum_GL_EXT_fragment_shading_rate OpenGL.const_set('GL_SHADING_RATE_1X1_PIXELS_EXT', 0x96A6) unless defined?(OpenGL::GL_SHADING_RATE_1X1_PIXELS_EXT) OpenGL.const_set('GL_SHADING_RATE_1X2_PIXELS_EXT', 0x96A7) unless defined?(OpenGL::GL_SHADING_RATE_1X2_PIXELS_EXT) OpenGL.const_set('GL_SHADING_RATE_2X1_PIXELS_EXT', 0x96A8) unless defined?(OpenGL::GL_SHADING_RATE_2X1_PIXELS_EXT) OpenGL.const_set('GL_SHADING_RATE_2X2_PIXELS_EXT', 0x96A9) unless defined?(OpenGL::GL_SHADING_RATE_2X2_PIXELS_EXT) OpenGL.const_set('GL_SHADING_RATE_1X4_PIXELS_EXT', 0x96AA) unless defined?(OpenGL::GL_SHADING_RATE_1X4_PIXELS_EXT) OpenGL.const_set('GL_SHADING_RATE_4X1_PIXELS_EXT', 0x96AB) unless defined?(OpenGL::GL_SHADING_RATE_4X1_PIXELS_EXT) OpenGL.const_set('GL_SHADING_RATE_4X2_PIXELS_EXT', 0x96AC) unless defined?(OpenGL::GL_SHADING_RATE_4X2_PIXELS_EXT) OpenGL.const_set('GL_SHADING_RATE_2X4_PIXELS_EXT', 0x96AD) unless defined?(OpenGL::GL_SHADING_RATE_2X4_PIXELS_EXT) OpenGL.const_set('GL_SHADING_RATE_4X4_PIXELS_EXT', 0x96AE) unless defined?(OpenGL::GL_SHADING_RATE_4X4_PIXELS_EXT) OpenGL.const_set('GL_SHADING_RATE_EXT', 0x96D0) unless defined?(OpenGL::GL_SHADING_RATE_EXT) OpenGL.const_set('GL_SHADING_RATE_ATTACHMENT_EXT', 0x96D1) unless defined?(OpenGL::GL_SHADING_RATE_ATTACHMENT_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT', 0x96D2) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT', 0x96D3) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT', 0x96D4) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT', 0x96D5) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT', 0x96D6) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT) OpenGL.const_set('GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT', 0x96D7) unless defined?(OpenGL::GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT) OpenGL.const_set('GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT', 0x96D8) unless defined?(OpenGL::GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT) OpenGL.const_set('GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT', 0x96D9) unless defined?(OpenGL::GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT) OpenGL.const_set('GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT', 0x96DA) unless defined?(OpenGL::GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT) OpenGL.const_set('GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT', 0x96DB) unless defined?(OpenGL::GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT) OpenGL.const_set('GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT', 0x96DC) unless defined?(OpenGL::GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT', 0x96DD) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT', 0x96DE) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT', 0x96DF) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT', 0x8F6F) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT) OpenGL.const_set('GL_FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT', 0x9780) unless defined?(OpenGL::GL_FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT) end |
.define_ext_enum_GL_EXT_framebuffer_blit ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6337 def self.define_ext_enum_GL_EXT_framebuffer_blit OpenGL.const_set('GL_READ_FRAMEBUFFER_EXT', 0x8CA8) unless defined?(OpenGL::GL_READ_FRAMEBUFFER_EXT) OpenGL.const_set('GL_DRAW_FRAMEBUFFER_EXT', 0x8CA9) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER_EXT) OpenGL.const_set('GL_DRAW_FRAMEBUFFER_BINDING_EXT', 0x8CA6) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER_BINDING_EXT) OpenGL.const_set('GL_READ_FRAMEBUFFER_BINDING_EXT', 0x8CAA) unless defined?(OpenGL::GL_READ_FRAMEBUFFER_BINDING_EXT) end |
.define_ext_enum_GL_EXT_framebuffer_blit_layers ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6354 def self.define_ext_enum_GL_EXT_framebuffer_blit_layers end |
.define_ext_enum_GL_EXT_framebuffer_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6363 def self.define_ext_enum_GL_EXT_framebuffer_multisample OpenGL.const_set('GL_RENDERBUFFER_SAMPLES_EXT', 0x8CAB) unless defined?(OpenGL::GL_RENDERBUFFER_SAMPLES_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 0x8D56) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT) OpenGL.const_set('GL_MAX_SAMPLES_EXT', 0x8D57) unless defined?(OpenGL::GL_MAX_SAMPLES_EXT) end |
.define_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6378 def self.define_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled OpenGL.const_set('GL_SCALED_RESOLVE_FASTEST_EXT', 0x90BA) unless defined?(OpenGL::GL_SCALED_RESOLVE_FASTEST_EXT) OpenGL.const_set('GL_SCALED_RESOLVE_NICEST_EXT', 0x90BB) unless defined?(OpenGL::GL_SCALED_RESOLVE_NICEST_EXT) end |
.define_ext_enum_GL_EXT_framebuffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6391 def self.define_ext_enum_GL_EXT_framebuffer_object OpenGL.const_set('GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 0x0506) unless defined?(OpenGL::GL_INVALID_FRAMEBUFFER_OPERATION_EXT) OpenGL.const_set('GL_MAX_RENDERBUFFER_SIZE_EXT', 0x84E8) unless defined?(OpenGL::GL_MAX_RENDERBUFFER_SIZE_EXT) OpenGL.const_set('GL_FRAMEBUFFER_BINDING_EXT', 0x8CA6) unless defined?(OpenGL::GL_FRAMEBUFFER_BINDING_EXT) OpenGL.const_set('GL_RENDERBUFFER_BINDING_EXT', 0x8CA7) unless defined?(OpenGL::GL_RENDERBUFFER_BINDING_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 0x8CD0) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 0x8CD1) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 0x8CD2) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 0x8CD3) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 0x8CD4) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT) OpenGL.const_set('GL_FRAMEBUFFER_COMPLETE_EXT', 0x8CD5) unless defined?(OpenGL::GL_FRAMEBUFFER_COMPLETE_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 0x8CD6) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 0x8CD7) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 0x8CD9) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 0x8CDA) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 0x8CDB) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 0x8CDC) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT) OpenGL.const_set('GL_FRAMEBUFFER_UNSUPPORTED_EXT', 0x8CDD) unless defined?(OpenGL::GL_FRAMEBUFFER_UNSUPPORTED_EXT) OpenGL.const_set('GL_MAX_COLOR_ATTACHMENTS_EXT', 0x8CDF) unless defined?(OpenGL::GL_MAX_COLOR_ATTACHMENTS_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT0_EXT', 0x8CE0) unless defined?(OpenGL::GL_COLOR_ATTACHMENT0_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT1_EXT', 0x8CE1) unless defined?(OpenGL::GL_COLOR_ATTACHMENT1_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT2_EXT', 0x8CE2) unless defined?(OpenGL::GL_COLOR_ATTACHMENT2_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT3_EXT', 0x8CE3) unless defined?(OpenGL::GL_COLOR_ATTACHMENT3_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT4_EXT', 0x8CE4) unless defined?(OpenGL::GL_COLOR_ATTACHMENT4_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT5_EXT', 0x8CE5) unless defined?(OpenGL::GL_COLOR_ATTACHMENT5_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT6_EXT', 0x8CE6) unless defined?(OpenGL::GL_COLOR_ATTACHMENT6_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT7_EXT', 0x8CE7) unless defined?(OpenGL::GL_COLOR_ATTACHMENT7_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT8_EXT', 0x8CE8) unless defined?(OpenGL::GL_COLOR_ATTACHMENT8_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT9_EXT', 0x8CE9) unless defined?(OpenGL::GL_COLOR_ATTACHMENT9_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT10_EXT', 0x8CEA) unless defined?(OpenGL::GL_COLOR_ATTACHMENT10_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT11_EXT', 0x8CEB) unless defined?(OpenGL::GL_COLOR_ATTACHMENT11_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT12_EXT', 0x8CEC) unless defined?(OpenGL::GL_COLOR_ATTACHMENT12_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT13_EXT', 0x8CED) unless defined?(OpenGL::GL_COLOR_ATTACHMENT13_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT14_EXT', 0x8CEE) unless defined?(OpenGL::GL_COLOR_ATTACHMENT14_EXT) OpenGL.const_set('GL_COLOR_ATTACHMENT15_EXT', 0x8CEF) unless defined?(OpenGL::GL_COLOR_ATTACHMENT15_EXT) OpenGL.const_set('GL_DEPTH_ATTACHMENT_EXT', 0x8D00) unless defined?(OpenGL::GL_DEPTH_ATTACHMENT_EXT) OpenGL.const_set('GL_STENCIL_ATTACHMENT_EXT', 0x8D20) unless defined?(OpenGL::GL_STENCIL_ATTACHMENT_EXT) OpenGL.const_set('GL_FRAMEBUFFER_EXT', 0x8D40) unless defined?(OpenGL::GL_FRAMEBUFFER_EXT) OpenGL.const_set('GL_RENDERBUFFER_EXT', 0x8D41) unless defined?(OpenGL::GL_RENDERBUFFER_EXT) OpenGL.const_set('GL_RENDERBUFFER_WIDTH_EXT', 0x8D42) unless defined?(OpenGL::GL_RENDERBUFFER_WIDTH_EXT) OpenGL.const_set('GL_RENDERBUFFER_HEIGHT_EXT', 0x8D43) unless defined?(OpenGL::GL_RENDERBUFFER_HEIGHT_EXT) OpenGL.const_set('GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 0x8D44) unless defined?(OpenGL::GL_RENDERBUFFER_INTERNAL_FORMAT_EXT) OpenGL.const_set('GL_STENCIL_INDEX1_EXT', 0x8D46) unless defined?(OpenGL::GL_STENCIL_INDEX1_EXT) OpenGL.const_set('GL_STENCIL_INDEX4_EXT', 0x8D47) unless defined?(OpenGL::GL_STENCIL_INDEX4_EXT) OpenGL.const_set('GL_STENCIL_INDEX8_EXT', 0x8D48) unless defined?(OpenGL::GL_STENCIL_INDEX8_EXT) OpenGL.const_set('GL_STENCIL_INDEX16_EXT', 0x8D49) unless defined?(OpenGL::GL_STENCIL_INDEX16_EXT) OpenGL.const_set('GL_RENDERBUFFER_RED_SIZE_EXT', 0x8D50) unless defined?(OpenGL::GL_RENDERBUFFER_RED_SIZE_EXT) OpenGL.const_set('GL_RENDERBUFFER_GREEN_SIZE_EXT', 0x8D51) unless defined?(OpenGL::GL_RENDERBUFFER_GREEN_SIZE_EXT) OpenGL.const_set('GL_RENDERBUFFER_BLUE_SIZE_EXT', 0x8D52) unless defined?(OpenGL::GL_RENDERBUFFER_BLUE_SIZE_EXT) OpenGL.const_set('GL_RENDERBUFFER_ALPHA_SIZE_EXT', 0x8D53) unless defined?(OpenGL::GL_RENDERBUFFER_ALPHA_SIZE_EXT) OpenGL.const_set('GL_RENDERBUFFER_DEPTH_SIZE_EXT', 0x8D54) unless defined?(OpenGL::GL_RENDERBUFFER_DEPTH_SIZE_EXT) OpenGL.const_set('GL_RENDERBUFFER_STENCIL_SIZE_EXT', 0x8D55) unless defined?(OpenGL::GL_RENDERBUFFER_STENCIL_SIZE_EXT) end |
.define_ext_enum_GL_EXT_framebuffer_sRGB ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6502 def self.define_ext_enum_GL_EXT_framebuffer_sRGB OpenGL.const_set('GL_FRAMEBUFFER_SRGB_EXT', 0x8DB9) unless defined?(OpenGL::GL_FRAMEBUFFER_SRGB_EXT) OpenGL.const_set('GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 0x8DBA) unless defined?(OpenGL::GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) end |
.define_ext_enum_GL_EXT_geometry_point_size ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1094 def self.define_ext_enum_GL_EXT_geometry_point_size end |
.define_ext_enum_GL_EXT_geometry_shader ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1103 def self.define_ext_enum_GL_EXT_geometry_shader OpenGL.const_set('GL_GEOMETRY_SHADER_EXT', 0x8DD9) unless defined?(OpenGL::GL_GEOMETRY_SHADER_EXT) OpenGL.const_set('GL_GEOMETRY_SHADER_BIT_EXT', 0x00000004) unless defined?(OpenGL::GL_GEOMETRY_SHADER_BIT_EXT) OpenGL.const_set('GL_GEOMETRY_LINKED_VERTICES_OUT_EXT', 0x8916) unless defined?(OpenGL::GL_GEOMETRY_LINKED_VERTICES_OUT_EXT) OpenGL.const_set('GL_GEOMETRY_LINKED_INPUT_TYPE_EXT', 0x8917) unless defined?(OpenGL::GL_GEOMETRY_LINKED_INPUT_TYPE_EXT) OpenGL.const_set('GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT', 0x8918) unless defined?(OpenGL::GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT) OpenGL.const_set('GL_GEOMETRY_SHADER_INVOCATIONS_EXT', 0x887F) unless defined?(OpenGL::GL_GEOMETRY_SHADER_INVOCATIONS_EXT) OpenGL.const_set('GL_LAYER_PROVOKING_VERTEX_EXT', 0x825E) unless defined?(OpenGL::GL_LAYER_PROVOKING_VERTEX_EXT) OpenGL.const_set('GL_LINES_ADJACENCY_EXT', 0x000A) unless defined?(OpenGL::GL_LINES_ADJACENCY_EXT) OpenGL.const_set('GL_LINE_STRIP_ADJACENCY_EXT', 0x000B) unless defined?(OpenGL::GL_LINE_STRIP_ADJACENCY_EXT) OpenGL.const_set('GL_TRIANGLES_ADJACENCY_EXT', 0x000C) unless defined?(OpenGL::GL_TRIANGLES_ADJACENCY_EXT) OpenGL.const_set('GL_TRIANGLE_STRIP_ADJACENCY_EXT', 0x000D) unless defined?(OpenGL::GL_TRIANGLE_STRIP_ADJACENCY_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 0x8DDF) unless defined?(OpenGL::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT', 0x8A2C) unless defined?(OpenGL::GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT) OpenGL.const_set('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT', 0x8A32) unless defined?(OpenGL::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT', 0x9123) unless defined?(OpenGL::GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT', 0x9124) unless defined?(OpenGL::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 0x8DE0) unless defined?(OpenGL::GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 0x8DE1) unless defined?(OpenGL::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT', 0x8E5A) unless defined?(OpenGL::GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 0x8C29) unless defined?(OpenGL::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT', 0x92CF) unless defined?(OpenGL::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT', 0x92D5) unless defined?(OpenGL::GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT', 0x90CD) unless defined?(OpenGL::GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT', 0x90D7) unless defined?(OpenGL::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT) OpenGL.const_set('GL_FIRST_VERTEX_CONVENTION_EXT', 0x8E4D) unless defined?(OpenGL::GL_FIRST_VERTEX_CONVENTION_EXT) OpenGL.const_set('GL_LAST_VERTEX_CONVENTION_EXT', 0x8E4E) unless defined?(OpenGL::GL_LAST_VERTEX_CONVENTION_EXT) OpenGL.const_set('GL_UNDEFINED_VERTEX_EXT', 0x8260) unless defined?(OpenGL::GL_UNDEFINED_VERTEX_EXT) OpenGL.const_set('GL_PRIMITIVES_GENERATED_EXT', 0x8C87) unless defined?(OpenGL::GL_PRIMITIVES_GENERATED_EXT) OpenGL.const_set('GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT', 0x9312) unless defined?(OpenGL::GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT) OpenGL.const_set('GL_MAX_FRAMEBUFFER_LAYERS_EXT', 0x9317) unless defined?(OpenGL::GL_MAX_FRAMEBUFFER_LAYERS_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 0x8DA8) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 0x8DA7) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT) OpenGL.const_set('GL_REFERENCED_BY_GEOMETRY_SHADER_EXT', 0x9309) unless defined?(OpenGL::GL_REFERENCED_BY_GEOMETRY_SHADER_EXT) end |
.define_ext_enum_GL_EXT_geometry_shader4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6515 def self.define_ext_enum_GL_EXT_geometry_shader4 OpenGL.const_set('GL_GEOMETRY_SHADER_EXT', 0x8DD9) unless defined?(OpenGL::GL_GEOMETRY_SHADER_EXT) OpenGL.const_set('GL_GEOMETRY_VERTICES_OUT_EXT', 0x8DDA) unless defined?(OpenGL::GL_GEOMETRY_VERTICES_OUT_EXT) OpenGL.const_set('GL_GEOMETRY_INPUT_TYPE_EXT', 0x8DDB) unless defined?(OpenGL::GL_GEOMETRY_INPUT_TYPE_EXT) OpenGL.const_set('GL_GEOMETRY_OUTPUT_TYPE_EXT', 0x8DDC) unless defined?(OpenGL::GL_GEOMETRY_OUTPUT_TYPE_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 0x8C29) unless defined?(OpenGL::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 0x8DDD) unless defined?(OpenGL::GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 0x8DDE) unless defined?(OpenGL::GL_MAX_VERTEX_VARYING_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_VARYING_COMPONENTS_EXT', 0x8B4B) unless defined?(OpenGL::GL_MAX_VARYING_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 0x8DDF) unless defined?(OpenGL::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 0x8DE0) unless defined?(OpenGL::GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 0x8DE1) unless defined?(OpenGL::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT) OpenGL.const_set('GL_LINES_ADJACENCY_EXT', 0x000A) unless defined?(OpenGL::GL_LINES_ADJACENCY_EXT) OpenGL.const_set('GL_LINE_STRIP_ADJACENCY_EXT', 0x000B) unless defined?(OpenGL::GL_LINE_STRIP_ADJACENCY_EXT) OpenGL.const_set('GL_TRIANGLES_ADJACENCY_EXT', 0x000C) unless defined?(OpenGL::GL_TRIANGLES_ADJACENCY_EXT) OpenGL.const_set('GL_TRIANGLE_STRIP_ADJACENCY_EXT', 0x000D) unless defined?(OpenGL::GL_TRIANGLE_STRIP_ADJACENCY_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 0x8DA8) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 0x8DA9) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 0x8DA7) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 0x8CD4) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT) OpenGL.const_set('GL_PROGRAM_POINT_SIZE_EXT', 0x8642) unless defined?(OpenGL::GL_PROGRAM_POINT_SIZE_EXT) end |
.define_ext_enum_GL_EXT_gpu_program_parameters ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6564 def self.define_ext_enum_GL_EXT_gpu_program_parameters end |
.define_ext_enum_GL_EXT_gpu_shader4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6573 def self.define_ext_enum_GL_EXT_gpu_shader4 OpenGL.const_set('GL_SAMPLER_1D_ARRAY_EXT', 0x8DC0) unless defined?(OpenGL::GL_SAMPLER_1D_ARRAY_EXT) OpenGL.const_set('GL_SAMPLER_2D_ARRAY_EXT', 0x8DC1) unless defined?(OpenGL::GL_SAMPLER_2D_ARRAY_EXT) OpenGL.const_set('GL_SAMPLER_BUFFER_EXT', 0x8DC2) unless defined?(OpenGL::GL_SAMPLER_BUFFER_EXT) OpenGL.const_set('GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 0x8DC3) unless defined?(OpenGL::GL_SAMPLER_1D_ARRAY_SHADOW_EXT) OpenGL.const_set('GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 0x8DC4) unless defined?(OpenGL::GL_SAMPLER_2D_ARRAY_SHADOW_EXT) OpenGL.const_set('GL_SAMPLER_CUBE_SHADOW_EXT', 0x8DC5) unless defined?(OpenGL::GL_SAMPLER_CUBE_SHADOW_EXT) OpenGL.const_set('GL_UNSIGNED_INT_VEC2_EXT', 0x8DC6) unless defined?(OpenGL::GL_UNSIGNED_INT_VEC2_EXT) OpenGL.const_set('GL_UNSIGNED_INT_VEC3_EXT', 0x8DC7) unless defined?(OpenGL::GL_UNSIGNED_INT_VEC3_EXT) OpenGL.const_set('GL_UNSIGNED_INT_VEC4_EXT', 0x8DC8) unless defined?(OpenGL::GL_UNSIGNED_INT_VEC4_EXT) OpenGL.const_set('GL_INT_SAMPLER_1D_EXT', 0x8DC9) unless defined?(OpenGL::GL_INT_SAMPLER_1D_EXT) OpenGL.const_set('GL_INT_SAMPLER_2D_EXT', 0x8DCA) unless defined?(OpenGL::GL_INT_SAMPLER_2D_EXT) OpenGL.const_set('GL_INT_SAMPLER_3D_EXT', 0x8DCB) unless defined?(OpenGL::GL_INT_SAMPLER_3D_EXT) OpenGL.const_set('GL_INT_SAMPLER_CUBE_EXT', 0x8DCC) unless defined?(OpenGL::GL_INT_SAMPLER_CUBE_EXT) OpenGL.const_set('GL_INT_SAMPLER_2D_RECT_EXT', 0x8DCD) unless defined?(OpenGL::GL_INT_SAMPLER_2D_RECT_EXT) OpenGL.const_set('GL_INT_SAMPLER_1D_ARRAY_EXT', 0x8DCE) unless defined?(OpenGL::GL_INT_SAMPLER_1D_ARRAY_EXT) OpenGL.const_set('GL_INT_SAMPLER_2D_ARRAY_EXT', 0x8DCF) unless defined?(OpenGL::GL_INT_SAMPLER_2D_ARRAY_EXT) OpenGL.const_set('GL_INT_SAMPLER_BUFFER_EXT', 0x8DD0) unless defined?(OpenGL::GL_INT_SAMPLER_BUFFER_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_1D_EXT', 0x8DD1) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_1D_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_2D_EXT', 0x8DD2) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_2D_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_3D_EXT', 0x8DD3) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_3D_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 0x8DD4) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_CUBE_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 0x8DD5) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 0x8DD6) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 0x8DD7) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 0x8DD8) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT) OpenGL.const_set('GL_MIN_PROGRAM_TEXEL_OFFSET_EXT', 0x8904) unless defined?(OpenGL::GL_MIN_PROGRAM_TEXEL_OFFSET_EXT) OpenGL.const_set('GL_MAX_PROGRAM_TEXEL_OFFSET_EXT', 0x8905) unless defined?(OpenGL::GL_MAX_PROGRAM_TEXEL_OFFSET_EXT) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT', 0x88FD) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT) end |
.define_ext_enum_GL_EXT_gpu_shader5 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1178 def self.define_ext_enum_GL_EXT_gpu_shader5 end |
.define_ext_enum_GL_EXT_histogram ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6638 def self.define_ext_enum_GL_EXT_histogram OpenGL.const_set('GL_HISTOGRAM_EXT', 0x8024) unless defined?(OpenGL::GL_HISTOGRAM_EXT) OpenGL.const_set('GL_PROXY_HISTOGRAM_EXT', 0x8025) unless defined?(OpenGL::GL_PROXY_HISTOGRAM_EXT) OpenGL.const_set('GL_HISTOGRAM_WIDTH_EXT', 0x8026) unless defined?(OpenGL::GL_HISTOGRAM_WIDTH_EXT) OpenGL.const_set('GL_HISTOGRAM_FORMAT_EXT', 0x8027) unless defined?(OpenGL::GL_HISTOGRAM_FORMAT_EXT) OpenGL.const_set('GL_HISTOGRAM_RED_SIZE_EXT', 0x8028) unless defined?(OpenGL::GL_HISTOGRAM_RED_SIZE_EXT) OpenGL.const_set('GL_HISTOGRAM_GREEN_SIZE_EXT', 0x8029) unless defined?(OpenGL::GL_HISTOGRAM_GREEN_SIZE_EXT) OpenGL.const_set('GL_HISTOGRAM_BLUE_SIZE_EXT', 0x802A) unless defined?(OpenGL::GL_HISTOGRAM_BLUE_SIZE_EXT) OpenGL.const_set('GL_HISTOGRAM_ALPHA_SIZE_EXT', 0x802B) unless defined?(OpenGL::GL_HISTOGRAM_ALPHA_SIZE_EXT) OpenGL.const_set('GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 0x802C) unless defined?(OpenGL::GL_HISTOGRAM_LUMINANCE_SIZE_EXT) OpenGL.const_set('GL_HISTOGRAM_SINK_EXT', 0x802D) unless defined?(OpenGL::GL_HISTOGRAM_SINK_EXT) OpenGL.const_set('GL_MINMAX_EXT', 0x802E) unless defined?(OpenGL::GL_MINMAX_EXT) OpenGL.const_set('GL_MINMAX_FORMAT_EXT', 0x802F) unless defined?(OpenGL::GL_MINMAX_FORMAT_EXT) OpenGL.const_set('GL_MINMAX_SINK_EXT', 0x8030) unless defined?(OpenGL::GL_MINMAX_SINK_EXT) OpenGL.const_set('GL_TABLE_TOO_LARGE_EXT', 0x8031) unless defined?(OpenGL::GL_TABLE_TOO_LARGE_EXT) end |
.define_ext_enum_GL_EXT_index_array_formats ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6675 def self.define_ext_enum_GL_EXT_index_array_formats OpenGL.const_set('GL_IUI_V2F_EXT', 0x81AD) unless defined?(OpenGL::GL_IUI_V2F_EXT) OpenGL.const_set('GL_IUI_V3F_EXT', 0x81AE) unless defined?(OpenGL::GL_IUI_V3F_EXT) OpenGL.const_set('GL_IUI_N3F_V2F_EXT', 0x81AF) unless defined?(OpenGL::GL_IUI_N3F_V2F_EXT) OpenGL.const_set('GL_IUI_N3F_V3F_EXT', 0x81B0) unless defined?(OpenGL::GL_IUI_N3F_V3F_EXT) OpenGL.const_set('GL_T2F_IUI_V2F_EXT', 0x81B1) unless defined?(OpenGL::GL_T2F_IUI_V2F_EXT) OpenGL.const_set('GL_T2F_IUI_V3F_EXT', 0x81B2) unless defined?(OpenGL::GL_T2F_IUI_V3F_EXT) OpenGL.const_set('GL_T2F_IUI_N3F_V2F_EXT', 0x81B3) unless defined?(OpenGL::GL_T2F_IUI_N3F_V2F_EXT) OpenGL.const_set('GL_T2F_IUI_N3F_V3F_EXT', 0x81B4) unless defined?(OpenGL::GL_T2F_IUI_N3F_V3F_EXT) end |
.define_ext_enum_GL_EXT_index_func ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6700 def self.define_ext_enum_GL_EXT_index_func OpenGL.const_set('GL_INDEX_TEST_EXT', 0x81B5) unless defined?(OpenGL::GL_INDEX_TEST_EXT) OpenGL.const_set('GL_INDEX_TEST_FUNC_EXT', 0x81B6) unless defined?(OpenGL::GL_INDEX_TEST_FUNC_EXT) OpenGL.const_set('GL_INDEX_TEST_REF_EXT', 0x81B7) unless defined?(OpenGL::GL_INDEX_TEST_REF_EXT) end |
.define_ext_enum_GL_EXT_index_material ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6715 def self.define_ext_enum_GL_EXT_index_material OpenGL.const_set('GL_INDEX_MATERIAL_EXT', 0x81B8) unless defined?(OpenGL::GL_INDEX_MATERIAL_EXT) OpenGL.const_set('GL_INDEX_MATERIAL_PARAMETER_EXT', 0x81B9) unless defined?(OpenGL::GL_INDEX_MATERIAL_PARAMETER_EXT) OpenGL.const_set('GL_INDEX_MATERIAL_FACE_EXT', 0x81BA) unless defined?(OpenGL::GL_INDEX_MATERIAL_FACE_EXT) end |
.define_ext_enum_GL_EXT_index_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6730 def self.define_ext_enum_GL_EXT_index_texture end |
.define_ext_enum_GL_EXT_instanced_arrays ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1187 def self.define_ext_enum_GL_EXT_instanced_arrays OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT', 0x88FE) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT) end |
.define_ext_enum_GL_EXT_light_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6739 def self.define_ext_enum_GL_EXT_light_texture OpenGL.const_set('GL_FRAGMENT_MATERIAL_EXT', 0x8349) unless defined?(OpenGL::GL_FRAGMENT_MATERIAL_EXT) OpenGL.const_set('GL_FRAGMENT_NORMAL_EXT', 0x834A) unless defined?(OpenGL::GL_FRAGMENT_NORMAL_EXT) OpenGL.const_set('GL_FRAGMENT_COLOR_EXT', 0x834C) unless defined?(OpenGL::GL_FRAGMENT_COLOR_EXT) OpenGL.const_set('GL_ATTENUATION_EXT', 0x834D) unless defined?(OpenGL::GL_ATTENUATION_EXT) OpenGL.const_set('GL_SHADOW_ATTENUATION_EXT', 0x834E) unless defined?(OpenGL::GL_SHADOW_ATTENUATION_EXT) OpenGL.const_set('GL_TEXTURE_APPLICATION_MODE_EXT', 0x834F) unless defined?(OpenGL::GL_TEXTURE_APPLICATION_MODE_EXT) OpenGL.const_set('GL_TEXTURE_LIGHT_EXT', 0x8350) unless defined?(OpenGL::GL_TEXTURE_LIGHT_EXT) OpenGL.const_set('GL_TEXTURE_MATERIAL_FACE_EXT', 0x8351) unless defined?(OpenGL::GL_TEXTURE_MATERIAL_FACE_EXT) OpenGL.const_set('GL_TEXTURE_MATERIAL_PARAMETER_EXT', 0x8352) unless defined?(OpenGL::GL_TEXTURE_MATERIAL_PARAMETER_EXT) OpenGL.const_set('GL_FRAGMENT_DEPTH_EXT', 0x8452) unless defined?(OpenGL::GL_FRAGMENT_DEPTH_EXT) end |
.define_ext_enum_GL_EXT_map_buffer_range ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1198 def self.define_ext_enum_GL_EXT_map_buffer_range OpenGL.const_set('GL_MAP_READ_BIT_EXT', 0x0001) unless defined?(OpenGL::GL_MAP_READ_BIT_EXT) OpenGL.const_set('GL_MAP_WRITE_BIT_EXT', 0x0002) unless defined?(OpenGL::GL_MAP_WRITE_BIT_EXT) OpenGL.const_set('GL_MAP_INVALIDATE_RANGE_BIT_EXT', 0x0004) unless defined?(OpenGL::GL_MAP_INVALIDATE_RANGE_BIT_EXT) OpenGL.const_set('GL_MAP_INVALIDATE_BUFFER_BIT_EXT', 0x0008) unless defined?(OpenGL::GL_MAP_INVALIDATE_BUFFER_BIT_EXT) OpenGL.const_set('GL_MAP_FLUSH_EXPLICIT_BIT_EXT', 0x0010) unless defined?(OpenGL::GL_MAP_FLUSH_EXPLICIT_BIT_EXT) OpenGL.const_set('GL_MAP_UNSYNCHRONIZED_BIT_EXT', 0x0020) unless defined?(OpenGL::GL_MAP_UNSYNCHRONIZED_BIT_EXT) end |
.define_ext_enum_GL_EXT_memory_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6768 def self.define_ext_enum_GL_EXT_memory_object OpenGL.const_set('GL_TEXTURE_TILING_EXT', 0x9580) unless defined?(OpenGL::GL_TEXTURE_TILING_EXT) OpenGL.const_set('GL_DEDICATED_MEMORY_OBJECT_EXT', 0x9581) unless defined?(OpenGL::GL_DEDICATED_MEMORY_OBJECT_EXT) OpenGL.const_set('GL_PROTECTED_MEMORY_OBJECT_EXT', 0x959B) unless defined?(OpenGL::GL_PROTECTED_MEMORY_OBJECT_EXT) OpenGL.const_set('GL_NUM_TILING_TYPES_EXT', 0x9582) unless defined?(OpenGL::GL_NUM_TILING_TYPES_EXT) OpenGL.const_set('GL_TILING_TYPES_EXT', 0x9583) unless defined?(OpenGL::GL_TILING_TYPES_EXT) OpenGL.const_set('GL_OPTIMAL_TILING_EXT', 0x9584) unless defined?(OpenGL::GL_OPTIMAL_TILING_EXT) OpenGL.const_set('GL_LINEAR_TILING_EXT', 0x9585) unless defined?(OpenGL::GL_LINEAR_TILING_EXT) OpenGL.const_set('GL_NUM_DEVICE_UUIDS_EXT', 0x9596) unless defined?(OpenGL::GL_NUM_DEVICE_UUIDS_EXT) OpenGL.const_set('GL_DEVICE_UUID_EXT', 0x9597) unless defined?(OpenGL::GL_DEVICE_UUID_EXT) OpenGL.const_set('GL_DRIVER_UUID_EXT', 0x9598) unless defined?(OpenGL::GL_DRIVER_UUID_EXT) OpenGL.const_set('GL_UUID_SIZE_EXT', 16) unless defined?(OpenGL::GL_UUID_SIZE_EXT) end |
.define_ext_enum_GL_EXT_memory_object_fd ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6799 def self.define_ext_enum_GL_EXT_memory_object_fd OpenGL.const_set('GL_HANDLE_TYPE_OPAQUE_FD_EXT', 0x9586) unless defined?(OpenGL::GL_HANDLE_TYPE_OPAQUE_FD_EXT) end |
.define_ext_enum_GL_EXT_memory_object_win32 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6810 def self.define_ext_enum_GL_EXT_memory_object_win32 OpenGL.const_set('GL_HANDLE_TYPE_OPAQUE_WIN32_EXT', 0x9587) unless defined?(OpenGL::GL_HANDLE_TYPE_OPAQUE_WIN32_EXT) OpenGL.const_set('GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT', 0x9588) unless defined?(OpenGL::GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT) OpenGL.const_set('GL_DEVICE_LUID_EXT', 0x9599) unless defined?(OpenGL::GL_DEVICE_LUID_EXT) OpenGL.const_set('GL_DEVICE_NODE_MASK_EXT', 0x959A) unless defined?(OpenGL::GL_DEVICE_NODE_MASK_EXT) OpenGL.const_set('GL_LUID_SIZE_EXT', 8) unless defined?(OpenGL::GL_LUID_SIZE_EXT) OpenGL.const_set('GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT', 0x9589) unless defined?(OpenGL::GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT) OpenGL.const_set('GL_HANDLE_TYPE_D3D12_RESOURCE_EXT', 0x958A) unless defined?(OpenGL::GL_HANDLE_TYPE_D3D12_RESOURCE_EXT) OpenGL.const_set('GL_HANDLE_TYPE_D3D11_IMAGE_EXT', 0x958B) unless defined?(OpenGL::GL_HANDLE_TYPE_D3D11_IMAGE_EXT) OpenGL.const_set('GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT', 0x958C) unless defined?(OpenGL::GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT) end |
.define_ext_enum_GL_EXT_mesh_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6837 def self.define_ext_enum_GL_EXT_mesh_shader OpenGL.const_set('GL_MESH_SHADER_EXT', 0x9559) unless defined?(OpenGL::GL_MESH_SHADER_EXT) OpenGL.const_set('GL_TASK_SHADER_EXT', 0x955A) unless defined?(OpenGL::GL_TASK_SHADER_EXT) OpenGL.const_set('GL_MAX_MESH_UNIFORM_BLOCKS_EXT', 0x8E60) unless defined?(OpenGL::GL_MAX_MESH_UNIFORM_BLOCKS_EXT) OpenGL.const_set('GL_MAX_MESH_TEXTURE_IMAGE_UNITS_EXT', 0x8E61) unless defined?(OpenGL::GL_MAX_MESH_TEXTURE_IMAGE_UNITS_EXT) OpenGL.const_set('GL_MAX_MESH_IMAGE_UNIFORMS_EXT', 0x8E62) unless defined?(OpenGL::GL_MAX_MESH_IMAGE_UNIFORMS_EXT) OpenGL.const_set('GL_MAX_MESH_UNIFORM_COMPONENTS_EXT', 0x8E63) unless defined?(OpenGL::GL_MAX_MESH_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT', 0x8E64) unless defined?(OpenGL::GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT) OpenGL.const_set('GL_MAX_MESH_ATOMIC_COUNTERS_EXT', 0x8E65) unless defined?(OpenGL::GL_MAX_MESH_ATOMIC_COUNTERS_EXT) OpenGL.const_set('GL_MAX_MESH_SHADER_STORAGE_BLOCKS_EXT', 0x8E66) unless defined?(OpenGL::GL_MAX_MESH_SHADER_STORAGE_BLOCKS_EXT) OpenGL.const_set('GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT', 0x8E67) unless defined?(OpenGL::GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TASK_UNIFORM_BLOCKS_EXT', 0x8E68) unless defined?(OpenGL::GL_MAX_TASK_UNIFORM_BLOCKS_EXT) OpenGL.const_set('GL_MAX_TASK_TEXTURE_IMAGE_UNITS_EXT', 0x8E69) unless defined?(OpenGL::GL_MAX_TASK_TEXTURE_IMAGE_UNITS_EXT) OpenGL.const_set('GL_MAX_TASK_IMAGE_UNIFORMS_EXT', 0x8E6A) unless defined?(OpenGL::GL_MAX_TASK_IMAGE_UNIFORMS_EXT) OpenGL.const_set('GL_MAX_TASK_UNIFORM_COMPONENTS_EXT', 0x8E6B) unless defined?(OpenGL::GL_MAX_TASK_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT', 0x8E6C) unless defined?(OpenGL::GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT) OpenGL.const_set('GL_MAX_TASK_ATOMIC_COUNTERS_EXT', 0x8E6D) unless defined?(OpenGL::GL_MAX_TASK_ATOMIC_COUNTERS_EXT) OpenGL.const_set('GL_MAX_TASK_SHADER_STORAGE_BLOCKS_EXT', 0x8E6E) unless defined?(OpenGL::GL_MAX_TASK_SHADER_STORAGE_BLOCKS_EXT) OpenGL.const_set('GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT', 0x8E6F) unless defined?(OpenGL::GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT', 0x9740) unless defined?(OpenGL::GL_MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT) OpenGL.const_set('GL_MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT', 0x9741) unless defined?(OpenGL::GL_MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT) OpenGL.const_set('GL_MAX_MESH_WORK_GROUP_INVOCATIONS_EXT', 0x9757) unless defined?(OpenGL::GL_MAX_MESH_WORK_GROUP_INVOCATIONS_EXT) OpenGL.const_set('GL_MAX_TASK_WORK_GROUP_INVOCATIONS_EXT', 0x9759) unless defined?(OpenGL::GL_MAX_TASK_WORK_GROUP_INVOCATIONS_EXT) OpenGL.const_set('GL_MAX_TASK_PAYLOAD_SIZE_EXT', 0x9742) unless defined?(OpenGL::GL_MAX_TASK_PAYLOAD_SIZE_EXT) OpenGL.const_set('GL_MAX_TASK_SHARED_MEMORY_SIZE_EXT', 0x9743) unless defined?(OpenGL::GL_MAX_TASK_SHARED_MEMORY_SIZE_EXT) OpenGL.const_set('GL_MAX_MESH_SHARED_MEMORY_SIZE_EXT', 0x9744) unless defined?(OpenGL::GL_MAX_MESH_SHARED_MEMORY_SIZE_EXT) OpenGL.const_set('GL_MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT', 0x9745) unless defined?(OpenGL::GL_MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT) OpenGL.const_set('GL_MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT', 0x9746) unless defined?(OpenGL::GL_MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT) OpenGL.const_set('GL_MAX_MESH_OUTPUT_MEMORY_SIZE_EXT', 0x9747) unless defined?(OpenGL::GL_MAX_MESH_OUTPUT_MEMORY_SIZE_EXT) OpenGL.const_set('GL_MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT', 0x9748) unless defined?(OpenGL::GL_MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT) OpenGL.const_set('GL_MAX_MESH_OUTPUT_VERTICES_EXT', 0x9538) unless defined?(OpenGL::GL_MAX_MESH_OUTPUT_VERTICES_EXT) OpenGL.const_set('GL_MAX_MESH_OUTPUT_PRIMITIVES_EXT', 0x9756) unless defined?(OpenGL::GL_MAX_MESH_OUTPUT_PRIMITIVES_EXT) OpenGL.const_set('GL_MAX_MESH_OUTPUT_COMPONENTS_EXT', 0x9749) unless defined?(OpenGL::GL_MAX_MESH_OUTPUT_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_MESH_OUTPUT_LAYERS_EXT', 0x974A) unless defined?(OpenGL::GL_MAX_MESH_OUTPUT_LAYERS_EXT) OpenGL.const_set('GL_MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT', 0x9557) unless defined?(OpenGL::GL_MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT) OpenGL.const_set('GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT', 0x92DF) unless defined?(OpenGL::GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT) OpenGL.const_set('GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT', 0x9543) unless defined?(OpenGL::GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT) OpenGL.const_set('GL_MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT', 0x974B) unless defined?(OpenGL::GL_MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT) OpenGL.const_set('GL_MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT', 0x974C) unless defined?(OpenGL::GL_MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT) OpenGL.const_set('GL_MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT', 0x974D) unless defined?(OpenGL::GL_MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT) OpenGL.const_set('GL_MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT', 0x974E) unless defined?(OpenGL::GL_MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT) OpenGL.const_set('GL_MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT', 0x974F) unless defined?(OpenGL::GL_MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT) OpenGL.const_set('GL_MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT', 0x9750) unless defined?(OpenGL::GL_MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT) OpenGL.const_set('GL_MAX_TASK_WORK_GROUP_COUNT_EXT', 0x9751) unless defined?(OpenGL::GL_MAX_TASK_WORK_GROUP_COUNT_EXT) OpenGL.const_set('GL_MAX_MESH_WORK_GROUP_COUNT_EXT', 0x9752) unless defined?(OpenGL::GL_MAX_MESH_WORK_GROUP_COUNT_EXT) OpenGL.const_set('GL_MAX_MESH_WORK_GROUP_SIZE_EXT', 0x9758) unless defined?(OpenGL::GL_MAX_MESH_WORK_GROUP_SIZE_EXT) OpenGL.const_set('GL_MAX_TASK_WORK_GROUP_SIZE_EXT', 0x975A) unless defined?(OpenGL::GL_MAX_TASK_WORK_GROUP_SIZE_EXT) OpenGL.const_set('GL_MESH_WORK_GROUP_SIZE_EXT', 0x953E) unless defined?(OpenGL::GL_MESH_WORK_GROUP_SIZE_EXT) OpenGL.const_set('GL_TASK_WORK_GROUP_SIZE_EXT', 0x953F) unless defined?(OpenGL::GL_TASK_WORK_GROUP_SIZE_EXT) OpenGL.const_set('GL_MESH_VERTICES_OUT_EXT', 0x9579) unless defined?(OpenGL::GL_MESH_VERTICES_OUT_EXT) OpenGL.const_set('GL_MESH_PRIMITIVES_OUT_EXT', 0x957A) unless defined?(OpenGL::GL_MESH_PRIMITIVES_OUT_EXT) OpenGL.const_set('GL_MESH_OUTPUT_TYPE_EXT', 0x957B) unless defined?(OpenGL::GL_MESH_OUTPUT_TYPE_EXT) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT', 0x959C) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT', 0x959D) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT) OpenGL.const_set('GL_REFERENCED_BY_MESH_SHADER_EXT', 0x95A0) unless defined?(OpenGL::GL_REFERENCED_BY_MESH_SHADER_EXT) OpenGL.const_set('GL_REFERENCED_BY_TASK_SHADER_EXT', 0x95A1) unless defined?(OpenGL::GL_REFERENCED_BY_TASK_SHADER_EXT) OpenGL.const_set('GL_TASK_SHADER_INVOCATIONS_EXT', 0x9753) unless defined?(OpenGL::GL_TASK_SHADER_INVOCATIONS_EXT) OpenGL.const_set('GL_MESH_SHADER_INVOCATIONS_EXT', 0x9754) unless defined?(OpenGL::GL_MESH_SHADER_INVOCATIONS_EXT) OpenGL.const_set('GL_MESH_PRIMITIVES_GENERATED_EXT', 0x9755) unless defined?(OpenGL::GL_MESH_PRIMITIVES_GENERATED_EXT) OpenGL.const_set('GL_MESH_SHADER_BIT_EXT', 0x00000040) unless defined?(OpenGL::GL_MESH_SHADER_BIT_EXT) OpenGL.const_set('GL_TASK_SHADER_BIT_EXT', 0x00000080) unless defined?(OpenGL::GL_TASK_SHADER_BIT_EXT) OpenGL.const_set('GL_MESH_SUBROUTINE_EXT', 0x957C) unless defined?(OpenGL::GL_MESH_SUBROUTINE_EXT) OpenGL.const_set('GL_TASK_SUBROUTINE_EXT', 0x957D) unless defined?(OpenGL::GL_TASK_SUBROUTINE_EXT) OpenGL.const_set('GL_MESH_SUBROUTINE_UNIFORM_EXT', 0x957E) unless defined?(OpenGL::GL_MESH_SUBROUTINE_UNIFORM_EXT) OpenGL.const_set('GL_TASK_SUBROUTINE_UNIFORM_EXT', 0x957F) unless defined?(OpenGL::GL_TASK_SUBROUTINE_UNIFORM_EXT) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT', 0x959E) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT', 0x959F) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT) end |
.define_ext_enum_GL_EXT_misc_attribute ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6978 def self.define_ext_enum_GL_EXT_misc_attribute end |
.define_ext_enum_GL_EXT_multi_draw_arrays ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6987 def self.define_ext_enum_GL_EXT_multi_draw_arrays end |
.define_ext_enum_GL_EXT_multi_draw_indirect ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1438 def self.define_ext_enum_GL_EXT_multi_draw_indirect end |
.define_ext_enum_GL_EXT_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 6996 def self.define_ext_enum_GL_EXT_multisample OpenGL.const_set('GL_MULTISAMPLE_EXT', 0x809D) unless defined?(OpenGL::GL_MULTISAMPLE_EXT) OpenGL.const_set('GL_SAMPLE_ALPHA_TO_MASK_EXT', 0x809E) unless defined?(OpenGL::GL_SAMPLE_ALPHA_TO_MASK_EXT) OpenGL.const_set('GL_SAMPLE_ALPHA_TO_ONE_EXT', 0x809F) unless defined?(OpenGL::GL_SAMPLE_ALPHA_TO_ONE_EXT) OpenGL.const_set('GL_SAMPLE_MASK_EXT', 0x80A0) unless defined?(OpenGL::GL_SAMPLE_MASK_EXT) OpenGL.const_set('GL_1PASS_EXT', 0x80A1) unless defined?(OpenGL::GL_1PASS_EXT) OpenGL.const_set('GL_2PASS_0_EXT', 0x80A2) unless defined?(OpenGL::GL_2PASS_0_EXT) OpenGL.const_set('GL_2PASS_1_EXT', 0x80A3) unless defined?(OpenGL::GL_2PASS_1_EXT) OpenGL.const_set('GL_4PASS_0_EXT', 0x80A4) unless defined?(OpenGL::GL_4PASS_0_EXT) OpenGL.const_set('GL_4PASS_1_EXT', 0x80A5) unless defined?(OpenGL::GL_4PASS_1_EXT) OpenGL.const_set('GL_4PASS_2_EXT', 0x80A6) unless defined?(OpenGL::GL_4PASS_2_EXT) OpenGL.const_set('GL_4PASS_3_EXT', 0x80A7) unless defined?(OpenGL::GL_4PASS_3_EXT) OpenGL.const_set('GL_SAMPLE_BUFFERS_EXT', 0x80A8) unless defined?(OpenGL::GL_SAMPLE_BUFFERS_EXT) OpenGL.const_set('GL_SAMPLES_EXT', 0x80A9) unless defined?(OpenGL::GL_SAMPLES_EXT) OpenGL.const_set('GL_SAMPLE_MASK_VALUE_EXT', 0x80AA) unless defined?(OpenGL::GL_SAMPLE_MASK_VALUE_EXT) OpenGL.const_set('GL_SAMPLE_MASK_INVERT_EXT', 0x80AB) unless defined?(OpenGL::GL_SAMPLE_MASK_INVERT_EXT) OpenGL.const_set('GL_SAMPLE_PATTERN_EXT', 0x80AC) unless defined?(OpenGL::GL_SAMPLE_PATTERN_EXT) OpenGL.const_set('GL_MULTISAMPLE_BIT_EXT', 0x20000000) unless defined?(OpenGL::GL_MULTISAMPLE_BIT_EXT) end |
.define_ext_enum_GL_EXT_multisampled_compatibility ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1447 def self.define_ext_enum_GL_EXT_multisampled_compatibility OpenGL.const_set('GL_MULTISAMPLE_EXT', 0x809D) unless defined?(OpenGL::GL_MULTISAMPLE_EXT) OpenGL.const_set('GL_SAMPLE_ALPHA_TO_ONE_EXT', 0x809F) unless defined?(OpenGL::GL_SAMPLE_ALPHA_TO_ONE_EXT) end |
.define_ext_enum_GL_EXT_multisampled_render_to_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1460 def self.define_ext_enum_GL_EXT_multisampled_render_to_texture OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT', 0x8D6C) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) OpenGL.const_set('GL_RENDERBUFFER_SAMPLES_EXT', 0x8CAB) unless defined?(OpenGL::GL_RENDERBUFFER_SAMPLES_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 0x8D56) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT) OpenGL.const_set('GL_MAX_SAMPLES_EXT', 0x8D57) unless defined?(OpenGL::GL_MAX_SAMPLES_EXT) end |
.define_ext_enum_GL_EXT_multisampled_render_to_texture2 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1477 def self.define_ext_enum_GL_EXT_multisampled_render_to_texture2 end |
.define_ext_enum_GL_EXT_multiview_draw_buffers ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1486 def self.define_ext_enum_GL_EXT_multiview_draw_buffers OpenGL.const_set('GL_COLOR_ATTACHMENT_EXT', 0x90F0) unless defined?(OpenGL::GL_COLOR_ATTACHMENT_EXT) OpenGL.const_set('GL_MULTIVIEW_EXT', 0x90F1) unless defined?(OpenGL::GL_MULTIVIEW_EXT) OpenGL.const_set('GL_DRAW_BUFFER_EXT', 0x0C01) unless defined?(OpenGL::GL_DRAW_BUFFER_EXT) OpenGL.const_set('GL_READ_BUFFER_EXT', 0x0C02) unless defined?(OpenGL::GL_READ_BUFFER_EXT) OpenGL.const_set('GL_MAX_MULTIVIEW_BUFFERS_EXT', 0x90F2) unless defined?(OpenGL::GL_MAX_MULTIVIEW_BUFFERS_EXT) end |
.define_ext_enum_GL_EXT_multiview_tessellation_geometry_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7039 def self.define_ext_enum_GL_EXT_multiview_tessellation_geometry_shader end |
.define_ext_enum_GL_EXT_multiview_texture_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7048 def self.define_ext_enum_GL_EXT_multiview_texture_multisample end |
.define_ext_enum_GL_EXT_multiview_timer_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7057 def self.define_ext_enum_GL_EXT_multiview_timer_query end |
.define_ext_enum_GL_EXT_occlusion_query_boolean ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1532 def self.define_ext_enum_GL_EXT_occlusion_query_boolean OpenGL.const_set('GL_ANY_SAMPLES_PASSED_EXT', 0x8C2F) unless defined?(OpenGL::GL_ANY_SAMPLES_PASSED_EXT) OpenGL.const_set('GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT', 0x8D6A) unless defined?(OpenGL::GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT) OpenGL.const_set('GL_CURRENT_QUERY_EXT', 0x8865) unless defined?(OpenGL::GL_CURRENT_QUERY_EXT) OpenGL.const_set('GL_QUERY_RESULT_EXT', 0x8866) unless defined?(OpenGL::GL_QUERY_RESULT_EXT) OpenGL.const_set('GL_QUERY_RESULT_AVAILABLE_EXT', 0x8867) unless defined?(OpenGL::GL_QUERY_RESULT_AVAILABLE_EXT) end |
.define_ext_enum_GL_EXT_packed_depth_stencil ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7066 def self.define_ext_enum_GL_EXT_packed_depth_stencil OpenGL.const_set('GL_DEPTH_STENCIL_EXT', 0x84F9) unless defined?(OpenGL::GL_DEPTH_STENCIL_EXT) OpenGL.const_set('GL_UNSIGNED_INT_24_8_EXT', 0x84FA) unless defined?(OpenGL::GL_UNSIGNED_INT_24_8_EXT) OpenGL.const_set('GL_DEPTH24_STENCIL8_EXT', 0x88F0) unless defined?(OpenGL::GL_DEPTH24_STENCIL8_EXT) OpenGL.const_set('GL_TEXTURE_STENCIL_SIZE_EXT', 0x88F1) unless defined?(OpenGL::GL_TEXTURE_STENCIL_SIZE_EXT) end |
.define_ext_enum_GL_EXT_packed_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7083 def self.define_ext_enum_GL_EXT_packed_float OpenGL.const_set('GL_R11F_G11F_B10F_EXT', 0x8C3A) unless defined?(OpenGL::GL_R11F_G11F_B10F_EXT) OpenGL.const_set('GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 0x8C3B) unless defined?(OpenGL::GL_UNSIGNED_INT_10F_11F_11F_REV_EXT) OpenGL.const_set('GL_RGBA_SIGNED_COMPONENTS_EXT', 0x8C3C) unless defined?(OpenGL::GL_RGBA_SIGNED_COMPONENTS_EXT) end |
.define_ext_enum_GL_EXT_packed_pixels ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7098 def self.define_ext_enum_GL_EXT_packed_pixels OpenGL.const_set('GL_UNSIGNED_BYTE_3_3_2_EXT', 0x8032) unless defined?(OpenGL::GL_UNSIGNED_BYTE_3_3_2_EXT) OpenGL.const_set('GL_UNSIGNED_SHORT_4_4_4_4_EXT', 0x8033) unless defined?(OpenGL::GL_UNSIGNED_SHORT_4_4_4_4_EXT) OpenGL.const_set('GL_UNSIGNED_SHORT_5_5_5_1_EXT', 0x8034) unless defined?(OpenGL::GL_UNSIGNED_SHORT_5_5_5_1_EXT) OpenGL.const_set('GL_UNSIGNED_INT_8_8_8_8_EXT', 0x8035) unless defined?(OpenGL::GL_UNSIGNED_INT_8_8_8_8_EXT) OpenGL.const_set('GL_UNSIGNED_INT_10_10_10_2_EXT', 0x8036) unless defined?(OpenGL::GL_UNSIGNED_INT_10_10_10_2_EXT) end |
.define_ext_enum_GL_EXT_paletted_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7117 def self.define_ext_enum_GL_EXT_paletted_texture OpenGL.const_set('GL_COLOR_INDEX1_EXT', 0x80E2) unless defined?(OpenGL::GL_COLOR_INDEX1_EXT) OpenGL.const_set('GL_COLOR_INDEX2_EXT', 0x80E3) unless defined?(OpenGL::GL_COLOR_INDEX2_EXT) OpenGL.const_set('GL_COLOR_INDEX4_EXT', 0x80E4) unless defined?(OpenGL::GL_COLOR_INDEX4_EXT) OpenGL.const_set('GL_COLOR_INDEX8_EXT', 0x80E5) unless defined?(OpenGL::GL_COLOR_INDEX8_EXT) OpenGL.const_set('GL_COLOR_INDEX12_EXT', 0x80E6) unless defined?(OpenGL::GL_COLOR_INDEX12_EXT) OpenGL.const_set('GL_COLOR_INDEX16_EXT', 0x80E7) unless defined?(OpenGL::GL_COLOR_INDEX16_EXT) OpenGL.const_set('GL_TEXTURE_INDEX_SIZE_EXT', 0x80ED) unless defined?(OpenGL::GL_TEXTURE_INDEX_SIZE_EXT) end |
.define_ext_enum_GL_EXT_pixel_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7140 def self.define_ext_enum_GL_EXT_pixel_buffer_object OpenGL.const_set('GL_PIXEL_PACK_BUFFER_EXT', 0x88EB) unless defined?(OpenGL::GL_PIXEL_PACK_BUFFER_EXT) OpenGL.const_set('GL_PIXEL_UNPACK_BUFFER_EXT', 0x88EC) unless defined?(OpenGL::GL_PIXEL_UNPACK_BUFFER_EXT) OpenGL.const_set('GL_PIXEL_PACK_BUFFER_BINDING_EXT', 0x88ED) unless defined?(OpenGL::GL_PIXEL_PACK_BUFFER_BINDING_EXT) OpenGL.const_set('GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 0x88EF) unless defined?(OpenGL::GL_PIXEL_UNPACK_BUFFER_BINDING_EXT) end |
.define_ext_enum_GL_EXT_pixel_transform ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7157 def self.define_ext_enum_GL_EXT_pixel_transform OpenGL.const_set('GL_PIXEL_TRANSFORM_2D_EXT', 0x8330) unless defined?(OpenGL::GL_PIXEL_TRANSFORM_2D_EXT) OpenGL.const_set('GL_PIXEL_MAG_FILTER_EXT', 0x8331) unless defined?(OpenGL::GL_PIXEL_MAG_FILTER_EXT) OpenGL.const_set('GL_PIXEL_MIN_FILTER_EXT', 0x8332) unless defined?(OpenGL::GL_PIXEL_MIN_FILTER_EXT) OpenGL.const_set('GL_PIXEL_CUBIC_WEIGHT_EXT', 0x8333) unless defined?(OpenGL::GL_PIXEL_CUBIC_WEIGHT_EXT) OpenGL.const_set('GL_CUBIC_EXT', 0x8334) unless defined?(OpenGL::GL_CUBIC_EXT) OpenGL.const_set('GL_AVERAGE_EXT', 0x8335) unless defined?(OpenGL::GL_AVERAGE_EXT) OpenGL.const_set('GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 0x8336) unless defined?(OpenGL::GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT) OpenGL.const_set('GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 0x8337) unless defined?(OpenGL::GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT) OpenGL.const_set('GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 0x8338) unless defined?(OpenGL::GL_PIXEL_TRANSFORM_2D_MATRIX_EXT) end |
.define_ext_enum_GL_EXT_pixel_transform_color_table ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7184 def self.define_ext_enum_GL_EXT_pixel_transform_color_table end |
.define_ext_enum_GL_EXT_point_parameters ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7193 def self.define_ext_enum_GL_EXT_point_parameters OpenGL.const_set('GL_POINT_SIZE_MIN_EXT', 0x8126) unless defined?(OpenGL::GL_POINT_SIZE_MIN_EXT) OpenGL.const_set('GL_POINT_SIZE_MAX_EXT', 0x8127) unless defined?(OpenGL::GL_POINT_SIZE_MAX_EXT) OpenGL.const_set('GL_POINT_FADE_THRESHOLD_SIZE_EXT', 0x8128) unless defined?(OpenGL::GL_POINT_FADE_THRESHOLD_SIZE_EXT) OpenGL.const_set('GL_DISTANCE_ATTENUATION_EXT', 0x8129) unless defined?(OpenGL::GL_DISTANCE_ATTENUATION_EXT) end |
.define_ext_enum_GL_EXT_polygon_offset ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7210 def self.define_ext_enum_GL_EXT_polygon_offset OpenGL.const_set('GL_POLYGON_OFFSET_EXT', 0x8037) unless defined?(OpenGL::GL_POLYGON_OFFSET_EXT) OpenGL.const_set('GL_POLYGON_OFFSET_FACTOR_EXT', 0x8038) unless defined?(OpenGL::GL_POLYGON_OFFSET_FACTOR_EXT) OpenGL.const_set('GL_POLYGON_OFFSET_BIAS_EXT', 0x8039) unless defined?(OpenGL::GL_POLYGON_OFFSET_BIAS_EXT) end |
.define_ext_enum_GL_EXT_polygon_offset_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7225 def self.define_ext_enum_GL_EXT_polygon_offset_clamp OpenGL.const_set('GL_POLYGON_OFFSET_CLAMP_EXT', 0x8E1B) unless defined?(OpenGL::GL_POLYGON_OFFSET_CLAMP_EXT) end |
.define_ext_enum_GL_EXT_post_depth_coverage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7236 def self.define_ext_enum_GL_EXT_post_depth_coverage end |
.define_ext_enum_GL_EXT_primitive_bounding_box ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1571 def self.define_ext_enum_GL_EXT_primitive_bounding_box OpenGL.const_set('GL_PRIMITIVE_BOUNDING_BOX_EXT', 0x92BE) unless defined?(OpenGL::GL_PRIMITIVE_BOUNDING_BOX_EXT) end |
.define_ext_enum_GL_EXT_protected_textures ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1582 def self.define_ext_enum_GL_EXT_protected_textures OpenGL.const_set('GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT', 0x00000010) unless defined?(OpenGL::GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT) OpenGL.const_set('GL_TEXTURE_PROTECTED_EXT', 0x8BFA) unless defined?(OpenGL::GL_TEXTURE_PROTECTED_EXT) end |
.define_ext_enum_GL_EXT_provoking_vertex ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7245 def self.define_ext_enum_GL_EXT_provoking_vertex OpenGL.const_set('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT', 0x8E4C) unless defined?(OpenGL::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT) OpenGL.const_set('GL_FIRST_VERTEX_CONVENTION_EXT', 0x8E4D) unless defined?(OpenGL::GL_FIRST_VERTEX_CONVENTION_EXT) OpenGL.const_set('GL_LAST_VERTEX_CONVENTION_EXT', 0x8E4E) unless defined?(OpenGL::GL_LAST_VERTEX_CONVENTION_EXT) OpenGL.const_set('GL_PROVOKING_VERTEX_EXT', 0x8E4F) unless defined?(OpenGL::GL_PROVOKING_VERTEX_EXT) end |
.define_ext_enum_GL_EXT_pvrtc_sRGB ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1595 def self.define_ext_enum_GL_EXT_pvrtc_sRGB OpenGL.const_set('GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT', 0x8A54) unless defined?(OpenGL::GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT', 0x8A55) unless defined?(OpenGL::GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT', 0x8A56) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT', 0x8A57) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG', 0x93F0) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG', 0x93F1) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG) end |
.define_ext_enum_GL_EXT_raster_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7262 def self.define_ext_enum_GL_EXT_raster_multisample OpenGL.const_set('GL_RASTER_MULTISAMPLE_EXT', 0x9327) unless defined?(OpenGL::GL_RASTER_MULTISAMPLE_EXT) OpenGL.const_set('GL_RASTER_SAMPLES_EXT', 0x9328) unless defined?(OpenGL::GL_RASTER_SAMPLES_EXT) OpenGL.const_set('GL_MAX_RASTER_SAMPLES_EXT', 0x9329) unless defined?(OpenGL::GL_MAX_RASTER_SAMPLES_EXT) OpenGL.const_set('GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT', 0x932A) unless defined?(OpenGL::GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT) OpenGL.const_set('GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT', 0x932B) unless defined?(OpenGL::GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT) OpenGL.const_set('GL_EFFECTIVE_RASTER_SAMPLES_EXT', 0x932C) unless defined?(OpenGL::GL_EFFECTIVE_RASTER_SAMPLES_EXT) end |
.define_ext_enum_GL_EXT_read_format_bgra ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1637 def self.define_ext_enum_GL_EXT_read_format_bgra OpenGL.const_set('GL_BGRA_EXT', 0x80E1) unless defined?(OpenGL::GL_BGRA_EXT) OpenGL.const_set('GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT', 0x8365) unless defined?(OpenGL::GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) OpenGL.const_set('GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT', 0x8366) unless defined?(OpenGL::GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) end |
.define_ext_enum_GL_EXT_render_snorm ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1652 def self.define_ext_enum_GL_EXT_render_snorm OpenGL.const_set('GL_BYTE', 0x1400) unless defined?(OpenGL::GL_BYTE) OpenGL.const_set('GL_SHORT', 0x1402) unless defined?(OpenGL::GL_SHORT) OpenGL.const_set('GL_R8_SNORM', 0x8F94) unless defined?(OpenGL::GL_R8_SNORM) OpenGL.const_set('GL_RG8_SNORM', 0x8F95) unless defined?(OpenGL::GL_RG8_SNORM) OpenGL.const_set('GL_RGBA8_SNORM', 0x8F97) unless defined?(OpenGL::GL_RGBA8_SNORM) OpenGL.const_set('GL_R16_SNORM_EXT', 0x8F98) unless defined?(OpenGL::GL_R16_SNORM_EXT) OpenGL.const_set('GL_RG16_SNORM_EXT', 0x8F99) unless defined?(OpenGL::GL_RG16_SNORM_EXT) OpenGL.const_set('GL_RGBA16_SNORM_EXT', 0x8F9B) unless defined?(OpenGL::GL_RGBA16_SNORM_EXT) end |
.define_ext_enum_GL_EXT_rescale_normal ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7283 def self.define_ext_enum_GL_EXT_rescale_normal OpenGL.const_set('GL_RESCALE_NORMAL_EXT', 0x803A) unless defined?(OpenGL::GL_RESCALE_NORMAL_EXT) end |
.define_ext_enum_GL_EXT_robustness ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1677 def self.define_ext_enum_GL_EXT_robustness OpenGL.const_set('GL_NO_ERROR', 0) unless defined?(OpenGL::GL_NO_ERROR) OpenGL.const_set('GL_GUILTY_CONTEXT_RESET_EXT', 0x8253) unless defined?(OpenGL::GL_GUILTY_CONTEXT_RESET_EXT) OpenGL.const_set('GL_INNOCENT_CONTEXT_RESET_EXT', 0x8254) unless defined?(OpenGL::GL_INNOCENT_CONTEXT_RESET_EXT) OpenGL.const_set('GL_UNKNOWN_CONTEXT_RESET_EXT', 0x8255) unless defined?(OpenGL::GL_UNKNOWN_CONTEXT_RESET_EXT) OpenGL.const_set('GL_CONTEXT_ROBUST_ACCESS_EXT', 0x90F3) unless defined?(OpenGL::GL_CONTEXT_ROBUST_ACCESS_EXT) OpenGL.const_set('GL_RESET_NOTIFICATION_STRATEGY_EXT', 0x8256) unless defined?(OpenGL::GL_RESET_NOTIFICATION_STRATEGY_EXT) OpenGL.const_set('GL_LOSE_CONTEXT_ON_RESET_EXT', 0x8252) unless defined?(OpenGL::GL_LOSE_CONTEXT_ON_RESET_EXT) OpenGL.const_set('GL_NO_RESET_NOTIFICATION_EXT', 0x8261) unless defined?(OpenGL::GL_NO_RESET_NOTIFICATION_EXT) end |
.define_ext_enum_GL_EXT_secondary_color ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7363 def self.define_ext_enum_GL_EXT_secondary_color OpenGL.const_set('GL_COLOR_SUM_EXT', 0x8458) unless defined?(OpenGL::GL_COLOR_SUM_EXT) OpenGL.const_set('GL_CURRENT_SECONDARY_COLOR_EXT', 0x8459) unless defined?(OpenGL::GL_CURRENT_SECONDARY_COLOR_EXT) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 0x845A) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_SIZE_EXT) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 0x845B) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_TYPE_EXT) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 0x845C) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 0x845D) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_POINTER_EXT) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_EXT', 0x845E) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_EXT) end |
.define_ext_enum_GL_EXT_semaphore ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7294 def self.define_ext_enum_GL_EXT_semaphore OpenGL.const_set('GL_NUM_DEVICE_UUIDS_EXT', 0x9596) unless defined?(OpenGL::GL_NUM_DEVICE_UUIDS_EXT) OpenGL.const_set('GL_DEVICE_UUID_EXT', 0x9597) unless defined?(OpenGL::GL_DEVICE_UUID_EXT) OpenGL.const_set('GL_DRIVER_UUID_EXT', 0x9598) unless defined?(OpenGL::GL_DRIVER_UUID_EXT) OpenGL.const_set('GL_UUID_SIZE_EXT', 16) unless defined?(OpenGL::GL_UUID_SIZE_EXT) OpenGL.const_set('GL_LAYOUT_GENERAL_EXT', 0x958D) unless defined?(OpenGL::GL_LAYOUT_GENERAL_EXT) OpenGL.const_set('GL_LAYOUT_COLOR_ATTACHMENT_EXT', 0x958E) unless defined?(OpenGL::GL_LAYOUT_COLOR_ATTACHMENT_EXT) OpenGL.const_set('GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT', 0x958F) unless defined?(OpenGL::GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT) OpenGL.const_set('GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT', 0x9590) unless defined?(OpenGL::GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT) OpenGL.const_set('GL_LAYOUT_SHADER_READ_ONLY_EXT', 0x9591) unless defined?(OpenGL::GL_LAYOUT_SHADER_READ_ONLY_EXT) OpenGL.const_set('GL_LAYOUT_TRANSFER_SRC_EXT', 0x9592) unless defined?(OpenGL::GL_LAYOUT_TRANSFER_SRC_EXT) OpenGL.const_set('GL_LAYOUT_TRANSFER_DST_EXT', 0x9593) unless defined?(OpenGL::GL_LAYOUT_TRANSFER_DST_EXT) OpenGL.const_set('GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT', 0x9530) unless defined?(OpenGL::GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT) OpenGL.const_set('GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT', 0x9531) unless defined?(OpenGL::GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT) end |
.define_ext_enum_GL_EXT_semaphore_fd ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7329 def self.define_ext_enum_GL_EXT_semaphore_fd OpenGL.const_set('GL_HANDLE_TYPE_OPAQUE_FD_EXT', 0x9586) unless defined?(OpenGL::GL_HANDLE_TYPE_OPAQUE_FD_EXT) end |
.define_ext_enum_GL_EXT_semaphore_win32 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7340 def self.define_ext_enum_GL_EXT_semaphore_win32 OpenGL.const_set('GL_HANDLE_TYPE_OPAQUE_WIN32_EXT', 0x9587) unless defined?(OpenGL::GL_HANDLE_TYPE_OPAQUE_WIN32_EXT) OpenGL.const_set('GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT', 0x9588) unless defined?(OpenGL::GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT) OpenGL.const_set('GL_DEVICE_LUID_EXT', 0x9599) unless defined?(OpenGL::GL_DEVICE_LUID_EXT) OpenGL.const_set('GL_DEVICE_NODE_MASK_EXT', 0x959A) unless defined?(OpenGL::GL_DEVICE_NODE_MASK_EXT) OpenGL.const_set('GL_LUID_SIZE_EXT', 8) unless defined?(OpenGL::GL_LUID_SIZE_EXT) OpenGL.const_set('GL_HANDLE_TYPE_D3D12_FENCE_EXT', 0x9594) unless defined?(OpenGL::GL_HANDLE_TYPE_D3D12_FENCE_EXT) OpenGL.const_set('GL_D3D12_FENCE_VALUE_EXT', 0x9595) unless defined?(OpenGL::GL_D3D12_FENCE_VALUE_EXT) end |
.define_ext_enum_GL_EXT_separate_depth_stencil ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1799 def self.define_ext_enum_GL_EXT_separate_depth_stencil end |
.define_ext_enum_GL_EXT_separate_shader_objects ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7386 def self.define_ext_enum_GL_EXT_separate_shader_objects OpenGL.const_set('GL_ACTIVE_PROGRAM_EXT', 0x8B8D) unless defined?(OpenGL::GL_ACTIVE_PROGRAM_EXT) OpenGL.const_set('GL_VERTEX_SHADER_BIT_EXT', 0x00000001) unless defined?(OpenGL::GL_VERTEX_SHADER_BIT_EXT) OpenGL.const_set('GL_FRAGMENT_SHADER_BIT_EXT', 0x00000002) unless defined?(OpenGL::GL_FRAGMENT_SHADER_BIT_EXT) OpenGL.const_set('GL_ALL_SHADER_BITS_EXT', 0xFFFFFFFF) unless defined?(OpenGL::GL_ALL_SHADER_BITS_EXT) OpenGL.const_set('GL_PROGRAM_SEPARABLE_EXT', 0x8258) unless defined?(OpenGL::GL_PROGRAM_SEPARABLE_EXT) OpenGL.const_set('GL_PROGRAM_PIPELINE_BINDING_EXT', 0x825A) unless defined?(OpenGL::GL_PROGRAM_PIPELINE_BINDING_EXT) end |
.define_ext_enum_GL_EXT_separate_specular_color ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7407 def self.define_ext_enum_GL_EXT_separate_specular_color OpenGL.const_set('GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 0x81F8) unless defined?(OpenGL::GL_LIGHT_MODEL_COLOR_CONTROL_EXT) OpenGL.const_set('GL_SINGLE_COLOR_EXT', 0x81F9) unless defined?(OpenGL::GL_SINGLE_COLOR_EXT) OpenGL.const_set('GL_SEPARATE_SPECULAR_COLOR_EXT', 0x81FA) unless defined?(OpenGL::GL_SEPARATE_SPECULAR_COLOR_EXT) end |
.define_ext_enum_GL_EXT_shader_framebuffer_fetch ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7422 def self.define_ext_enum_GL_EXT_shader_framebuffer_fetch OpenGL.const_set('GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT', 0x8A52) unless defined?(OpenGL::GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT) end |
.define_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7433 def self.define_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent OpenGL.const_set('GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT', 0x8A52) unless defined?(OpenGL::GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT) end |
.define_ext_enum_GL_EXT_shader_group_vote ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1851 def self.define_ext_enum_GL_EXT_shader_group_vote end |
.define_ext_enum_GL_EXT_shader_image_load_formatted ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7444 def self.define_ext_enum_GL_EXT_shader_image_load_formatted end |
.define_ext_enum_GL_EXT_shader_image_load_store ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7453 def self.define_ext_enum_GL_EXT_shader_image_load_store OpenGL.const_set('GL_MAX_IMAGE_UNITS_EXT', 0x8F38) unless defined?(OpenGL::GL_MAX_IMAGE_UNITS_EXT) OpenGL.const_set('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT', 0x8F39) unless defined?(OpenGL::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT) OpenGL.const_set('GL_IMAGE_BINDING_NAME_EXT', 0x8F3A) unless defined?(OpenGL::GL_IMAGE_BINDING_NAME_EXT) OpenGL.const_set('GL_IMAGE_BINDING_LEVEL_EXT', 0x8F3B) unless defined?(OpenGL::GL_IMAGE_BINDING_LEVEL_EXT) OpenGL.const_set('GL_IMAGE_BINDING_LAYERED_EXT', 0x8F3C) unless defined?(OpenGL::GL_IMAGE_BINDING_LAYERED_EXT) OpenGL.const_set('GL_IMAGE_BINDING_LAYER_EXT', 0x8F3D) unless defined?(OpenGL::GL_IMAGE_BINDING_LAYER_EXT) OpenGL.const_set('GL_IMAGE_BINDING_ACCESS_EXT', 0x8F3E) unless defined?(OpenGL::GL_IMAGE_BINDING_ACCESS_EXT) OpenGL.const_set('GL_IMAGE_1D_EXT', 0x904C) unless defined?(OpenGL::GL_IMAGE_1D_EXT) OpenGL.const_set('GL_IMAGE_2D_EXT', 0x904D) unless defined?(OpenGL::GL_IMAGE_2D_EXT) OpenGL.const_set('GL_IMAGE_3D_EXT', 0x904E) unless defined?(OpenGL::GL_IMAGE_3D_EXT) OpenGL.const_set('GL_IMAGE_2D_RECT_EXT', 0x904F) unless defined?(OpenGL::GL_IMAGE_2D_RECT_EXT) OpenGL.const_set('GL_IMAGE_CUBE_EXT', 0x9050) unless defined?(OpenGL::GL_IMAGE_CUBE_EXT) OpenGL.const_set('GL_IMAGE_BUFFER_EXT', 0x9051) unless defined?(OpenGL::GL_IMAGE_BUFFER_EXT) OpenGL.const_set('GL_IMAGE_1D_ARRAY_EXT', 0x9052) unless defined?(OpenGL::GL_IMAGE_1D_ARRAY_EXT) OpenGL.const_set('GL_IMAGE_2D_ARRAY_EXT', 0x9053) unless defined?(OpenGL::GL_IMAGE_2D_ARRAY_EXT) OpenGL.const_set('GL_IMAGE_CUBE_MAP_ARRAY_EXT', 0x9054) unless defined?(OpenGL::GL_IMAGE_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_IMAGE_2D_MULTISAMPLE_EXT', 0x9055) unless defined?(OpenGL::GL_IMAGE_2D_MULTISAMPLE_EXT) OpenGL.const_set('GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x9056) unless defined?(OpenGL::GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT) OpenGL.const_set('GL_INT_IMAGE_1D_EXT', 0x9057) unless defined?(OpenGL::GL_INT_IMAGE_1D_EXT) OpenGL.const_set('GL_INT_IMAGE_2D_EXT', 0x9058) unless defined?(OpenGL::GL_INT_IMAGE_2D_EXT) OpenGL.const_set('GL_INT_IMAGE_3D_EXT', 0x9059) unless defined?(OpenGL::GL_INT_IMAGE_3D_EXT) OpenGL.const_set('GL_INT_IMAGE_2D_RECT_EXT', 0x905A) unless defined?(OpenGL::GL_INT_IMAGE_2D_RECT_EXT) OpenGL.const_set('GL_INT_IMAGE_CUBE_EXT', 0x905B) unless defined?(OpenGL::GL_INT_IMAGE_CUBE_EXT) OpenGL.const_set('GL_INT_IMAGE_BUFFER_EXT', 0x905C) unless defined?(OpenGL::GL_INT_IMAGE_BUFFER_EXT) OpenGL.const_set('GL_INT_IMAGE_1D_ARRAY_EXT', 0x905D) unless defined?(OpenGL::GL_INT_IMAGE_1D_ARRAY_EXT) OpenGL.const_set('GL_INT_IMAGE_2D_ARRAY_EXT', 0x905E) unless defined?(OpenGL::GL_INT_IMAGE_2D_ARRAY_EXT) OpenGL.const_set('GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x905F) unless defined?(OpenGL::GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_INT_IMAGE_2D_MULTISAMPLE_EXT', 0x9060) unless defined?(OpenGL::GL_INT_IMAGE_2D_MULTISAMPLE_EXT) OpenGL.const_set('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x9061) unless defined?(OpenGL::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_1D_EXT', 0x9062) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_1D_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D_EXT', 0x9063) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_3D_EXT', 0x9064) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_3D_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT', 0x9065) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_CUBE_EXT', 0x9066) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_CUBE_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 0x9067) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_BUFFER_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT', 0x9068) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT', 0x9069) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x906A) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT', 0x906B) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x906C) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT) OpenGL.const_set('GL_MAX_IMAGE_SAMPLES_EXT', 0x906D) unless defined?(OpenGL::GL_MAX_IMAGE_SAMPLES_EXT) OpenGL.const_set('GL_IMAGE_BINDING_FORMAT_EXT', 0x906E) unless defined?(OpenGL::GL_IMAGE_BINDING_FORMAT_EXT) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT', 0x00000001) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT) OpenGL.const_set('GL_ELEMENT_ARRAY_BARRIER_BIT_EXT', 0x00000002) unless defined?(OpenGL::GL_ELEMENT_ARRAY_BARRIER_BIT_EXT) OpenGL.const_set('GL_UNIFORM_BARRIER_BIT_EXT', 0x00000004) unless defined?(OpenGL::GL_UNIFORM_BARRIER_BIT_EXT) OpenGL.const_set('GL_TEXTURE_FETCH_BARRIER_BIT_EXT', 0x00000008) unless defined?(OpenGL::GL_TEXTURE_FETCH_BARRIER_BIT_EXT) OpenGL.const_set('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT', 0x00000020) unless defined?(OpenGL::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT) OpenGL.const_set('GL_COMMAND_BARRIER_BIT_EXT', 0x00000040) unless defined?(OpenGL::GL_COMMAND_BARRIER_BIT_EXT) OpenGL.const_set('GL_PIXEL_BUFFER_BARRIER_BIT_EXT', 0x00000080) unless defined?(OpenGL::GL_PIXEL_BUFFER_BARRIER_BIT_EXT) OpenGL.const_set('GL_TEXTURE_UPDATE_BARRIER_BIT_EXT', 0x00000100) unless defined?(OpenGL::GL_TEXTURE_UPDATE_BARRIER_BIT_EXT) OpenGL.const_set('GL_BUFFER_UPDATE_BARRIER_BIT_EXT', 0x00000200) unless defined?(OpenGL::GL_BUFFER_UPDATE_BARRIER_BIT_EXT) OpenGL.const_set('GL_FRAMEBUFFER_BARRIER_BIT_EXT', 0x00000400) unless defined?(OpenGL::GL_FRAMEBUFFER_BARRIER_BIT_EXT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT', 0x00000800) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT) OpenGL.const_set('GL_ATOMIC_COUNTER_BARRIER_BIT_EXT', 0x00001000) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BARRIER_BIT_EXT) OpenGL.const_set('GL_ALL_BARRIER_BITS_EXT', 0xFFFFFFFF) unless defined?(OpenGL::GL_ALL_BARRIER_BITS_EXT) end |
.define_ext_enum_GL_EXT_shader_implicit_conversions ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1860 def self.define_ext_enum_GL_EXT_shader_implicit_conversions end |
.define_ext_enum_GL_EXT_shader_integer_mix ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7572 def self.define_ext_enum_GL_EXT_shader_integer_mix end |
.define_ext_enum_GL_EXT_shader_io_blocks ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1878 def self.define_ext_enum_GL_EXT_shader_io_blocks end |
.define_ext_enum_GL_EXT_shader_non_constant_global_initializers ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1887 def self.define_ext_enum_GL_EXT_shader_non_constant_global_initializers end |
.define_ext_enum_GL_EXT_shader_pixel_local_storage ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1896 def self.define_ext_enum_GL_EXT_shader_pixel_local_storage OpenGL.const_set('GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT', 0x8F63) unless defined?(OpenGL::GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT) OpenGL.const_set('GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT', 0x8F67) unless defined?(OpenGL::GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT) OpenGL.const_set('GL_SHADER_PIXEL_LOCAL_STORAGE_EXT', 0x8F64) unless defined?(OpenGL::GL_SHADER_PIXEL_LOCAL_STORAGE_EXT) end |
.define_ext_enum_GL_EXT_shader_pixel_local_storage2 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1911 def self.define_ext_enum_GL_EXT_shader_pixel_local_storage2 OpenGL.const_set('GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT', 0x9650) unless defined?(OpenGL::GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT) OpenGL.const_set('GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT', 0x9651) unless defined?(OpenGL::GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT', 0x9652) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT) end |
.define_ext_enum_GL_EXT_shader_samples_identical ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7581 def self.define_ext_enum_GL_EXT_shader_samples_identical end |
.define_ext_enum_GL_EXT_shader_texture_lod ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1935 def self.define_ext_enum_GL_EXT_shader_texture_lod end |
.define_ext_enum_GL_EXT_shader_texture_samples ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1944 def self.define_ext_enum_GL_EXT_shader_texture_samples end |
.define_ext_enum_GL_EXT_shadow_funcs ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7590 def self.define_ext_enum_GL_EXT_shadow_funcs end |
.define_ext_enum_GL_EXT_shadow_samplers ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1953 def self.define_ext_enum_GL_EXT_shadow_samplers OpenGL.const_set('GL_TEXTURE_COMPARE_MODE_EXT', 0x884C) unless defined?(OpenGL::GL_TEXTURE_COMPARE_MODE_EXT) OpenGL.const_set('GL_TEXTURE_COMPARE_FUNC_EXT', 0x884D) unless defined?(OpenGL::GL_TEXTURE_COMPARE_FUNC_EXT) OpenGL.const_set('GL_COMPARE_REF_TO_TEXTURE_EXT', 0x884E) unless defined?(OpenGL::GL_COMPARE_REF_TO_TEXTURE_EXT) OpenGL.const_set('GL_SAMPLER_2D_SHADOW_EXT', 0x8B62) unless defined?(OpenGL::GL_SAMPLER_2D_SHADOW_EXT) end |
.define_ext_enum_GL_EXT_shared_texture_palette ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7599 def self.define_ext_enum_GL_EXT_shared_texture_palette OpenGL.const_set('GL_SHARED_TEXTURE_PALETTE_EXT', 0x81FB) unless defined?(OpenGL::GL_SHARED_TEXTURE_PALETTE_EXT) end |
.define_ext_enum_GL_EXT_sparse_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1970 def self.define_ext_enum_GL_EXT_sparse_texture OpenGL.const_set('GL_TEXTURE_SPARSE_EXT', 0x91A6) unless defined?(OpenGL::GL_TEXTURE_SPARSE_EXT) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_INDEX_EXT', 0x91A7) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_INDEX_EXT) OpenGL.const_set('GL_NUM_SPARSE_LEVELS_EXT', 0x91AA) unless defined?(OpenGL::GL_NUM_SPARSE_LEVELS_EXT) OpenGL.const_set('GL_NUM_VIRTUAL_PAGE_SIZES_EXT', 0x91A8) unless defined?(OpenGL::GL_NUM_VIRTUAL_PAGE_SIZES_EXT) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_X_EXT', 0x9195) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_X_EXT) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_Y_EXT', 0x9196) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_Y_EXT) OpenGL.const_set('GL_VIRTUAL_PAGE_SIZE_Z_EXT', 0x9197) unless defined?(OpenGL::GL_VIRTUAL_PAGE_SIZE_Z_EXT) OpenGL.const_set('GL_TEXTURE_2D', 0x0DE1) unless defined?(OpenGL::GL_TEXTURE_2D) OpenGL.const_set('GL_TEXTURE_2D_ARRAY', 0x8C1A) unless defined?(OpenGL::GL_TEXTURE_2D_ARRAY) OpenGL.const_set('GL_TEXTURE_CUBE_MAP', 0x8513) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_ARRAY_OES', 0x9009) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_ARRAY_OES) OpenGL.const_set('GL_TEXTURE_3D', 0x806F) unless defined?(OpenGL::GL_TEXTURE_3D) OpenGL.const_set('GL_MAX_SPARSE_TEXTURE_SIZE_EXT', 0x9198) unless defined?(OpenGL::GL_MAX_SPARSE_TEXTURE_SIZE_EXT) OpenGL.const_set('GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT', 0x9199) unless defined?(OpenGL::GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT) OpenGL.const_set('GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT', 0x919A) unless defined?(OpenGL::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT) OpenGL.const_set('GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT', 0x91A9) unless defined?(OpenGL::GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT) end |
.define_ext_enum_GL_EXT_sparse_texture2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7610 def self.define_ext_enum_GL_EXT_sparse_texture2 end |
.define_ext_enum_GL_EXT_sRGB ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1771 def self.define_ext_enum_GL_EXT_sRGB OpenGL.const_set('GL_SRGB_EXT', 0x8C40) unless defined?(OpenGL::GL_SRGB_EXT) OpenGL.const_set('GL_SRGB_ALPHA_EXT', 0x8C42) unless defined?(OpenGL::GL_SRGB_ALPHA_EXT) OpenGL.const_set('GL_SRGB8_ALPHA8_EXT', 0x8C43) unless defined?(OpenGL::GL_SRGB8_ALPHA8_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT', 0x8210) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT) end |
.define_ext_enum_GL_EXT_sRGB_write_control ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 1788 def self.define_ext_enum_GL_EXT_sRGB_write_control OpenGL.const_set('GL_FRAMEBUFFER_SRGB_EXT', 0x8DB9) unless defined?(OpenGL::GL_FRAMEBUFFER_SRGB_EXT) end |
.define_ext_enum_GL_EXT_stencil_clear_tag ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7619 def self.define_ext_enum_GL_EXT_stencil_clear_tag OpenGL.const_set('GL_STENCIL_TAG_BITS_EXT', 0x88F2) unless defined?(OpenGL::GL_STENCIL_TAG_BITS_EXT) OpenGL.const_set('GL_STENCIL_CLEAR_TAG_VALUE_EXT', 0x88F3) unless defined?(OpenGL::GL_STENCIL_CLEAR_TAG_VALUE_EXT) end |
.define_ext_enum_GL_EXT_stencil_two_side ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7632 def self.define_ext_enum_GL_EXT_stencil_two_side OpenGL.const_set('GL_STENCIL_TEST_TWO_SIDE_EXT', 0x8910) unless defined?(OpenGL::GL_STENCIL_TEST_TWO_SIDE_EXT) OpenGL.const_set('GL_ACTIVE_STENCIL_FACE_EXT', 0x8911) unless defined?(OpenGL::GL_ACTIVE_STENCIL_FACE_EXT) end |
.define_ext_enum_GL_EXT_stencil_wrap ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7645 def self.define_ext_enum_GL_EXT_stencil_wrap OpenGL.const_set('GL_INCR_WRAP_EXT', 0x8507) unless defined?(OpenGL::GL_INCR_WRAP_EXT) OpenGL.const_set('GL_DECR_WRAP_EXT', 0x8508) unless defined?(OpenGL::GL_DECR_WRAP_EXT) end |
.define_ext_enum_GL_EXT_subtexture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7658 def self.define_ext_enum_GL_EXT_subtexture end |
.define_ext_enum_GL_EXT_tessellation_point_size ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2020 def self.define_ext_enum_GL_EXT_tessellation_point_size end |
.define_ext_enum_GL_EXT_tessellation_shader ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2029 def self.define_ext_enum_GL_EXT_tessellation_shader OpenGL.const_set('GL_PATCHES_EXT', 0x000E) unless defined?(OpenGL::GL_PATCHES_EXT) OpenGL.const_set('GL_PATCH_VERTICES_EXT', 0x8E72) unless defined?(OpenGL::GL_PATCH_VERTICES_EXT) OpenGL.const_set('GL_TESS_CONTROL_OUTPUT_VERTICES_EXT', 0x8E75) unless defined?(OpenGL::GL_TESS_CONTROL_OUTPUT_VERTICES_EXT) OpenGL.const_set('GL_TESS_GEN_MODE_EXT', 0x8E76) unless defined?(OpenGL::GL_TESS_GEN_MODE_EXT) OpenGL.const_set('GL_TESS_GEN_SPACING_EXT', 0x8E77) unless defined?(OpenGL::GL_TESS_GEN_SPACING_EXT) OpenGL.const_set('GL_TESS_GEN_VERTEX_ORDER_EXT', 0x8E78) unless defined?(OpenGL::GL_TESS_GEN_VERTEX_ORDER_EXT) OpenGL.const_set('GL_TESS_GEN_POINT_MODE_EXT', 0x8E79) unless defined?(OpenGL::GL_TESS_GEN_POINT_MODE_EXT) OpenGL.const_set('GL_TRIANGLES', 0x0004) unless defined?(OpenGL::GL_TRIANGLES) OpenGL.const_set('GL_ISOLINES_EXT', 0x8E7A) unless defined?(OpenGL::GL_ISOLINES_EXT) OpenGL.const_set('GL_QUADS_EXT', 0x0007) unless defined?(OpenGL::GL_QUADS_EXT) OpenGL.const_set('GL_EQUAL', 0x0202) unless defined?(OpenGL::GL_EQUAL) OpenGL.const_set('GL_FRACTIONAL_ODD_EXT', 0x8E7B) unless defined?(OpenGL::GL_FRACTIONAL_ODD_EXT) OpenGL.const_set('GL_FRACTIONAL_EVEN_EXT', 0x8E7C) unless defined?(OpenGL::GL_FRACTIONAL_EVEN_EXT) OpenGL.const_set('GL_CCW', 0x0901) unless defined?(OpenGL::GL_CCW) OpenGL.const_set('GL_CW', 0x0900) unless defined?(OpenGL::GL_CW) OpenGL.const_set('GL_MAX_PATCH_VERTICES_EXT', 0x8E7D) unless defined?(OpenGL::GL_MAX_PATCH_VERTICES_EXT) OpenGL.const_set('GL_MAX_TESS_GEN_LEVEL_EXT', 0x8E7E) unless defined?(OpenGL::GL_MAX_TESS_GEN_LEVEL_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT', 0x8E7F) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT', 0x8E80) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT', 0x8E81) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT) OpenGL.const_set('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT', 0x8E82) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT', 0x8E83) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TESS_PATCH_COMPONENTS_EXT', 0x8E84) unless defined?(OpenGL::GL_MAX_TESS_PATCH_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT', 0x8E85) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT', 0x8E86) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT', 0x8E89) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT) OpenGL.const_set('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT', 0x8E8A) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT', 0x886C) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT', 0x886D) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT', 0x8E1E) unless defined?(OpenGL::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT', 0x8E1F) unless defined?(OpenGL::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT', 0x92CD) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT) OpenGL.const_set('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT', 0x92CE) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT', 0x92D3) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT) OpenGL.const_set('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT', 0x92D4) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT', 0x90CB) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT) OpenGL.const_set('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT', 0x90CC) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT) OpenGL.const_set('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT', 0x90D8) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT) OpenGL.const_set('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT', 0x90D9) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT) OpenGL.const_set('GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED', 0x8221) unless defined?(OpenGL::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED) OpenGL.const_set('GL_IS_PER_PATCH_EXT', 0x92E7) unless defined?(OpenGL::GL_IS_PER_PATCH_EXT) OpenGL.const_set('GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT', 0x9307) unless defined?(OpenGL::GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT) OpenGL.const_set('GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT', 0x9308) unless defined?(OpenGL::GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT) OpenGL.const_set('GL_TESS_CONTROL_SHADER_EXT', 0x8E88) unless defined?(OpenGL::GL_TESS_CONTROL_SHADER_EXT) OpenGL.const_set('GL_TESS_EVALUATION_SHADER_EXT', 0x8E87) unless defined?(OpenGL::GL_TESS_EVALUATION_SHADER_EXT) OpenGL.const_set('GL_TESS_CONTROL_SHADER_BIT_EXT', 0x00000008) unless defined?(OpenGL::GL_TESS_CONTROL_SHADER_BIT_EXT) OpenGL.const_set('GL_TESS_EVALUATION_SHADER_BIT_EXT', 0x00000010) unless defined?(OpenGL::GL_TESS_EVALUATION_SHADER_BIT_EXT) end |
.define_ext_enum_GL_EXT_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7667 def self.define_ext_enum_GL_EXT_texture OpenGL.const_set('GL_ALPHA4_EXT', 0x803B) unless defined?(OpenGL::GL_ALPHA4_EXT) OpenGL.const_set('GL_ALPHA8_EXT', 0x803C) unless defined?(OpenGL::GL_ALPHA8_EXT) OpenGL.const_set('GL_ALPHA12_EXT', 0x803D) unless defined?(OpenGL::GL_ALPHA12_EXT) OpenGL.const_set('GL_ALPHA16_EXT', 0x803E) unless defined?(OpenGL::GL_ALPHA16_EXT) OpenGL.const_set('GL_LUMINANCE4_EXT', 0x803F) unless defined?(OpenGL::GL_LUMINANCE4_EXT) OpenGL.const_set('GL_LUMINANCE8_EXT', 0x8040) unless defined?(OpenGL::GL_LUMINANCE8_EXT) OpenGL.const_set('GL_LUMINANCE12_EXT', 0x8041) unless defined?(OpenGL::GL_LUMINANCE12_EXT) OpenGL.const_set('GL_LUMINANCE16_EXT', 0x8042) unless defined?(OpenGL::GL_LUMINANCE16_EXT) OpenGL.const_set('GL_LUMINANCE4_ALPHA4_EXT', 0x8043) unless defined?(OpenGL::GL_LUMINANCE4_ALPHA4_EXT) OpenGL.const_set('GL_LUMINANCE6_ALPHA2_EXT', 0x8044) unless defined?(OpenGL::GL_LUMINANCE6_ALPHA2_EXT) OpenGL.const_set('GL_LUMINANCE8_ALPHA8_EXT', 0x8045) unless defined?(OpenGL::GL_LUMINANCE8_ALPHA8_EXT) OpenGL.const_set('GL_LUMINANCE12_ALPHA4_EXT', 0x8046) unless defined?(OpenGL::GL_LUMINANCE12_ALPHA4_EXT) OpenGL.const_set('GL_LUMINANCE12_ALPHA12_EXT', 0x8047) unless defined?(OpenGL::GL_LUMINANCE12_ALPHA12_EXT) OpenGL.const_set('GL_LUMINANCE16_ALPHA16_EXT', 0x8048) unless defined?(OpenGL::GL_LUMINANCE16_ALPHA16_EXT) OpenGL.const_set('GL_INTENSITY_EXT', 0x8049) unless defined?(OpenGL::GL_INTENSITY_EXT) OpenGL.const_set('GL_INTENSITY4_EXT', 0x804A) unless defined?(OpenGL::GL_INTENSITY4_EXT) OpenGL.const_set('GL_INTENSITY8_EXT', 0x804B) unless defined?(OpenGL::GL_INTENSITY8_EXT) OpenGL.const_set('GL_INTENSITY12_EXT', 0x804C) unless defined?(OpenGL::GL_INTENSITY12_EXT) OpenGL.const_set('GL_INTENSITY16_EXT', 0x804D) unless defined?(OpenGL::GL_INTENSITY16_EXT) OpenGL.const_set('GL_RGB2_EXT', 0x804E) unless defined?(OpenGL::GL_RGB2_EXT) OpenGL.const_set('GL_RGB4_EXT', 0x804F) unless defined?(OpenGL::GL_RGB4_EXT) OpenGL.const_set('GL_RGB5_EXT', 0x8050) unless defined?(OpenGL::GL_RGB5_EXT) OpenGL.const_set('GL_RGB8_EXT', 0x8051) unless defined?(OpenGL::GL_RGB8_EXT) OpenGL.const_set('GL_RGB10_EXT', 0x8052) unless defined?(OpenGL::GL_RGB10_EXT) OpenGL.const_set('GL_RGB12_EXT', 0x8053) unless defined?(OpenGL::GL_RGB12_EXT) OpenGL.const_set('GL_RGB16_EXT', 0x8054) unless defined?(OpenGL::GL_RGB16_EXT) OpenGL.const_set('GL_RGBA2_EXT', 0x8055) unless defined?(OpenGL::GL_RGBA2_EXT) OpenGL.const_set('GL_RGBA4_EXT', 0x8056) unless defined?(OpenGL::GL_RGBA4_EXT) OpenGL.const_set('GL_RGB5_A1_EXT', 0x8057) unless defined?(OpenGL::GL_RGB5_A1_EXT) OpenGL.const_set('GL_RGBA8_EXT', 0x8058) unless defined?(OpenGL::GL_RGBA8_EXT) OpenGL.const_set('GL_RGB10_A2_EXT', 0x8059) unless defined?(OpenGL::GL_RGB10_A2_EXT) OpenGL.const_set('GL_RGBA12_EXT', 0x805A) unless defined?(OpenGL::GL_RGBA12_EXT) OpenGL.const_set('GL_RGBA16_EXT', 0x805B) unless defined?(OpenGL::GL_RGBA16_EXT) OpenGL.const_set('GL_TEXTURE_RED_SIZE_EXT', 0x805C) unless defined?(OpenGL::GL_TEXTURE_RED_SIZE_EXT) OpenGL.const_set('GL_TEXTURE_GREEN_SIZE_EXT', 0x805D) unless defined?(OpenGL::GL_TEXTURE_GREEN_SIZE_EXT) OpenGL.const_set('GL_TEXTURE_BLUE_SIZE_EXT', 0x805E) unless defined?(OpenGL::GL_TEXTURE_BLUE_SIZE_EXT) OpenGL.const_set('GL_TEXTURE_ALPHA_SIZE_EXT', 0x805F) unless defined?(OpenGL::GL_TEXTURE_ALPHA_SIZE_EXT) OpenGL.const_set('GL_TEXTURE_LUMINANCE_SIZE_EXT', 0x8060) unless defined?(OpenGL::GL_TEXTURE_LUMINANCE_SIZE_EXT) OpenGL.const_set('GL_TEXTURE_INTENSITY_SIZE_EXT', 0x8061) unless defined?(OpenGL::GL_TEXTURE_INTENSITY_SIZE_EXT) OpenGL.const_set('GL_REPLACE_EXT', 0x8062) unless defined?(OpenGL::GL_REPLACE_EXT) OpenGL.const_set('GL_PROXY_TEXTURE_1D_EXT', 0x8063) unless defined?(OpenGL::GL_PROXY_TEXTURE_1D_EXT) OpenGL.const_set('GL_PROXY_TEXTURE_2D_EXT', 0x8064) unless defined?(OpenGL::GL_PROXY_TEXTURE_2D_EXT) OpenGL.const_set('GL_TEXTURE_TOO_LARGE_EXT', 0x8065) unless defined?(OpenGL::GL_TEXTURE_TOO_LARGE_EXT) end |
.define_ext_enum_GL_EXT_texture3D ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7762 def self.define_ext_enum_GL_EXT_texture3D OpenGL.const_set('GL_PACK_SKIP_IMAGES_EXT', 0x806B) unless defined?(OpenGL::GL_PACK_SKIP_IMAGES_EXT) OpenGL.const_set('GL_PACK_IMAGE_HEIGHT_EXT', 0x806C) unless defined?(OpenGL::GL_PACK_IMAGE_HEIGHT_EXT) OpenGL.const_set('GL_UNPACK_SKIP_IMAGES_EXT', 0x806D) unless defined?(OpenGL::GL_UNPACK_SKIP_IMAGES_EXT) OpenGL.const_set('GL_UNPACK_IMAGE_HEIGHT_EXT', 0x806E) unless defined?(OpenGL::GL_UNPACK_IMAGE_HEIGHT_EXT) OpenGL.const_set('GL_TEXTURE_3D_EXT', 0x806F) unless defined?(OpenGL::GL_TEXTURE_3D_EXT) OpenGL.const_set('GL_PROXY_TEXTURE_3D_EXT', 0x8070) unless defined?(OpenGL::GL_PROXY_TEXTURE_3D_EXT) OpenGL.const_set('GL_TEXTURE_DEPTH_EXT', 0x8071) unless defined?(OpenGL::GL_TEXTURE_DEPTH_EXT) OpenGL.const_set('GL_TEXTURE_WRAP_R_EXT', 0x8072) unless defined?(OpenGL::GL_TEXTURE_WRAP_R_EXT) OpenGL.const_set('GL_MAX_3D_TEXTURE_SIZE_EXT', 0x8073) unless defined?(OpenGL::GL_MAX_3D_TEXTURE_SIZE_EXT) end |
.define_ext_enum_GL_EXT_texture_array ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7789 def self.define_ext_enum_GL_EXT_texture_array OpenGL.const_set('GL_TEXTURE_1D_ARRAY_EXT', 0x8C18) unless defined?(OpenGL::GL_TEXTURE_1D_ARRAY_EXT) OpenGL.const_set('GL_PROXY_TEXTURE_1D_ARRAY_EXT', 0x8C19) unless defined?(OpenGL::GL_PROXY_TEXTURE_1D_ARRAY_EXT) OpenGL.const_set('GL_TEXTURE_2D_ARRAY_EXT', 0x8C1A) unless defined?(OpenGL::GL_TEXTURE_2D_ARRAY_EXT) OpenGL.const_set('GL_PROXY_TEXTURE_2D_ARRAY_EXT', 0x8C1B) unless defined?(OpenGL::GL_PROXY_TEXTURE_2D_ARRAY_EXT) OpenGL.const_set('GL_TEXTURE_BINDING_1D_ARRAY_EXT', 0x8C1C) unless defined?(OpenGL::GL_TEXTURE_BINDING_1D_ARRAY_EXT) OpenGL.const_set('GL_TEXTURE_BINDING_2D_ARRAY_EXT', 0x8C1D) unless defined?(OpenGL::GL_TEXTURE_BINDING_2D_ARRAY_EXT) OpenGL.const_set('GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 0x88FF) unless defined?(OpenGL::GL_MAX_ARRAY_TEXTURE_LAYERS_EXT) OpenGL.const_set('GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 0x884E) unless defined?(OpenGL::GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 0x8CD4) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT) end |
.define_ext_enum_GL_EXT_texture_border_clamp ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2132 def self.define_ext_enum_GL_EXT_texture_border_clamp OpenGL.const_set('GL_TEXTURE_BORDER_COLOR_EXT', 0x1004) unless defined?(OpenGL::GL_TEXTURE_BORDER_COLOR_EXT) OpenGL.const_set('GL_CLAMP_TO_BORDER_EXT', 0x812D) unless defined?(OpenGL::GL_CLAMP_TO_BORDER_EXT) end |
.define_ext_enum_GL_EXT_texture_buffer ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2145 def self.define_ext_enum_GL_EXT_texture_buffer OpenGL.const_set('GL_TEXTURE_BUFFER_EXT', 0x8C2A) unless defined?(OpenGL::GL_TEXTURE_BUFFER_EXT) OpenGL.const_set('GL_TEXTURE_BUFFER_BINDING_EXT', 0x8C2A) unless defined?(OpenGL::GL_TEXTURE_BUFFER_BINDING_EXT) OpenGL.const_set('GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 0x8C2B) unless defined?(OpenGL::GL_MAX_TEXTURE_BUFFER_SIZE_EXT) OpenGL.const_set('GL_TEXTURE_BINDING_BUFFER_EXT', 0x8C2C) unless defined?(OpenGL::GL_TEXTURE_BINDING_BUFFER_EXT) OpenGL.const_set('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 0x8C2D) unless defined?(OpenGL::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT) OpenGL.const_set('GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT', 0x919F) unless defined?(OpenGL::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT) OpenGL.const_set('GL_SAMPLER_BUFFER_EXT', 0x8DC2) unless defined?(OpenGL::GL_SAMPLER_BUFFER_EXT) OpenGL.const_set('GL_INT_SAMPLER_BUFFER_EXT', 0x8DD0) unless defined?(OpenGL::GL_INT_SAMPLER_BUFFER_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 0x8DD8) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT) OpenGL.const_set('GL_IMAGE_BUFFER_EXT', 0x9051) unless defined?(OpenGL::GL_IMAGE_BUFFER_EXT) OpenGL.const_set('GL_INT_IMAGE_BUFFER_EXT', 0x905C) unless defined?(OpenGL::GL_INT_IMAGE_BUFFER_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 0x9067) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_BUFFER_EXT) OpenGL.const_set('GL_TEXTURE_BUFFER_OFFSET_EXT', 0x919D) unless defined?(OpenGL::GL_TEXTURE_BUFFER_OFFSET_EXT) OpenGL.const_set('GL_TEXTURE_BUFFER_SIZE_EXT', 0x919E) unless defined?(OpenGL::GL_TEXTURE_BUFFER_SIZE_EXT) end |
.define_ext_enum_GL_EXT_texture_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7816 def self.define_ext_enum_GL_EXT_texture_buffer_object OpenGL.const_set('GL_TEXTURE_BUFFER_EXT', 0x8C2A) unless defined?(OpenGL::GL_TEXTURE_BUFFER_EXT) OpenGL.const_set('GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 0x8C2B) unless defined?(OpenGL::GL_MAX_TEXTURE_BUFFER_SIZE_EXT) OpenGL.const_set('GL_TEXTURE_BINDING_BUFFER_EXT', 0x8C2C) unless defined?(OpenGL::GL_TEXTURE_BINDING_BUFFER_EXT) OpenGL.const_set('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 0x8C2D) unless defined?(OpenGL::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT) OpenGL.const_set('GL_TEXTURE_BUFFER_FORMAT_EXT', 0x8C2E) unless defined?(OpenGL::GL_TEXTURE_BUFFER_FORMAT_EXT) end |
.define_ext_enum_GL_EXT_texture_compression_astc_decode_mode ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2182 def self.define_ext_enum_GL_EXT_texture_compression_astc_decode_mode OpenGL.const_set('GL_TEXTURE_ASTC_DECODE_PRECISION_EXT', 0x8F69) unless defined?(OpenGL::GL_TEXTURE_ASTC_DECODE_PRECISION_EXT) end |
.define_ext_enum_GL_EXT_texture_compression_bptc ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2193 def self.define_ext_enum_GL_EXT_texture_compression_bptc OpenGL.const_set('GL_COMPRESSED_RGBA_BPTC_UNORM_EXT', 0x8E8C) unless defined?(OpenGL::GL_COMPRESSED_RGBA_BPTC_UNORM_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT', 0x8E8D) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT) OpenGL.const_set('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT', 0x8E8E) unless defined?(OpenGL::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT) OpenGL.const_set('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT', 0x8E8F) unless defined?(OpenGL::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT) end |
.define_ext_enum_GL_EXT_texture_compression_dxt1 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2210 def self.define_ext_enum_GL_EXT_texture_compression_dxt1 OpenGL.const_set('GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 0x83F0) unless defined?(OpenGL::GL_COMPRESSED_RGB_S3TC_DXT1_EXT) OpenGL.const_set('GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 0x83F1) unless defined?(OpenGL::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) end |
.define_ext_enum_GL_EXT_texture_compression_latc ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7835 def self.define_ext_enum_GL_EXT_texture_compression_latc OpenGL.const_set('GL_COMPRESSED_LUMINANCE_LATC1_EXT', 0x8C70) unless defined?(OpenGL::GL_COMPRESSED_LUMINANCE_LATC1_EXT) OpenGL.const_set('GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 0x8C71) unless defined?(OpenGL::GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT) OpenGL.const_set('GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 0x8C72) unless defined?(OpenGL::GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT) OpenGL.const_set('GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 0x8C73) unless defined?(OpenGL::GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT) end |
.define_ext_enum_GL_EXT_texture_compression_rgtc ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7852 def self.define_ext_enum_GL_EXT_texture_compression_rgtc OpenGL.const_set('GL_COMPRESSED_RED_RGTC1_EXT', 0x8DBB) unless defined?(OpenGL::GL_COMPRESSED_RED_RGTC1_EXT) OpenGL.const_set('GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 0x8DBC) unless defined?(OpenGL::GL_COMPRESSED_SIGNED_RED_RGTC1_EXT) OpenGL.const_set('GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 0x8DBD) unless defined?(OpenGL::GL_COMPRESSED_RED_GREEN_RGTC2_EXT) OpenGL.const_set('GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 0x8DBE) unless defined?(OpenGL::GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT) end |
.define_ext_enum_GL_EXT_texture_compression_s3tc ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7869 def self.define_ext_enum_GL_EXT_texture_compression_s3tc OpenGL.const_set('GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 0x83F0) unless defined?(OpenGL::GL_COMPRESSED_RGB_S3TC_DXT1_EXT) OpenGL.const_set('GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 0x83F1) unless defined?(OpenGL::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) OpenGL.const_set('GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 0x83F2) unless defined?(OpenGL::GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) OpenGL.const_set('GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 0x83F3) unless defined?(OpenGL::GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) end |
.define_ext_enum_GL_EXT_texture_compression_s3tc_srgb ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2257 def self.define_ext_enum_GL_EXT_texture_compression_s3tc_srgb OpenGL.const_set('GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 0x8C4C) unless defined?(OpenGL::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT', 0x8C4D) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT', 0x8C4E) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', 0x8C4F) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) end |
.define_ext_enum_GL_EXT_texture_cube_map ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7886 def self.define_ext_enum_GL_EXT_texture_cube_map OpenGL.const_set('GL_NORMAL_MAP_EXT', 0x8511) unless defined?(OpenGL::GL_NORMAL_MAP_EXT) OpenGL.const_set('GL_REFLECTION_MAP_EXT', 0x8512) unless defined?(OpenGL::GL_REFLECTION_MAP_EXT) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_EXT', 0x8513) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_EXT) OpenGL.const_set('GL_TEXTURE_BINDING_CUBE_MAP_EXT', 0x8514) unless defined?(OpenGL::GL_TEXTURE_BINDING_CUBE_MAP_EXT) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 0x8515) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 0x8516) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 0x8517) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 0x8518) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 0x8519) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT) OpenGL.const_set('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 0x851A) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT) OpenGL.const_set('GL_PROXY_TEXTURE_CUBE_MAP_EXT', 0x851B) unless defined?(OpenGL::GL_PROXY_TEXTURE_CUBE_MAP_EXT) OpenGL.const_set('GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 0x851C) unless defined?(OpenGL::GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT) end |
.define_ext_enum_GL_EXT_texture_cube_map_array ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2274 def self.define_ext_enum_GL_EXT_texture_cube_map_array OpenGL.const_set('GL_TEXTURE_CUBE_MAP_ARRAY_EXT', 0x9009) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT', 0x900A) unless defined?(OpenGL::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_SAMPLER_CUBE_MAP_ARRAY_EXT', 0x900C) unless defined?(OpenGL::GL_SAMPLER_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT', 0x900D) unless defined?(OpenGL::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT) OpenGL.const_set('GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT', 0x900E) unless defined?(OpenGL::GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT', 0x900F) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_IMAGE_CUBE_MAP_ARRAY_EXT', 0x9054) unless defined?(OpenGL::GL_IMAGE_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x905F) unless defined?(OpenGL::GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x906A) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT) end |
.define_ext_enum_GL_EXT_texture_env_add ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7919 def self.define_ext_enum_GL_EXT_texture_env_add end |
.define_ext_enum_GL_EXT_texture_env_combine ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7928 def self.define_ext_enum_GL_EXT_texture_env_combine OpenGL.const_set('GL_COMBINE_EXT', 0x8570) unless defined?(OpenGL::GL_COMBINE_EXT) OpenGL.const_set('GL_COMBINE_RGB_EXT', 0x8571) unless defined?(OpenGL::GL_COMBINE_RGB_EXT) OpenGL.const_set('GL_COMBINE_ALPHA_EXT', 0x8572) unless defined?(OpenGL::GL_COMBINE_ALPHA_EXT) OpenGL.const_set('GL_RGB_SCALE_EXT', 0x8573) unless defined?(OpenGL::GL_RGB_SCALE_EXT) OpenGL.const_set('GL_ADD_SIGNED_EXT', 0x8574) unless defined?(OpenGL::GL_ADD_SIGNED_EXT) OpenGL.const_set('GL_INTERPOLATE_EXT', 0x8575) unless defined?(OpenGL::GL_INTERPOLATE_EXT) OpenGL.const_set('GL_CONSTANT_EXT', 0x8576) unless defined?(OpenGL::GL_CONSTANT_EXT) OpenGL.const_set('GL_PRIMARY_COLOR_EXT', 0x8577) unless defined?(OpenGL::GL_PRIMARY_COLOR_EXT) OpenGL.const_set('GL_PREVIOUS_EXT', 0x8578) unless defined?(OpenGL::GL_PREVIOUS_EXT) OpenGL.const_set('GL_SOURCE0_RGB_EXT', 0x8580) unless defined?(OpenGL::GL_SOURCE0_RGB_EXT) OpenGL.const_set('GL_SOURCE1_RGB_EXT', 0x8581) unless defined?(OpenGL::GL_SOURCE1_RGB_EXT) OpenGL.const_set('GL_SOURCE2_RGB_EXT', 0x8582) unless defined?(OpenGL::GL_SOURCE2_RGB_EXT) OpenGL.const_set('GL_SOURCE0_ALPHA_EXT', 0x8588) unless defined?(OpenGL::GL_SOURCE0_ALPHA_EXT) OpenGL.const_set('GL_SOURCE1_ALPHA_EXT', 0x8589) unless defined?(OpenGL::GL_SOURCE1_ALPHA_EXT) OpenGL.const_set('GL_SOURCE2_ALPHA_EXT', 0x858A) unless defined?(OpenGL::GL_SOURCE2_ALPHA_EXT) OpenGL.const_set('GL_OPERAND0_RGB_EXT', 0x8590) unless defined?(OpenGL::GL_OPERAND0_RGB_EXT) OpenGL.const_set('GL_OPERAND1_RGB_EXT', 0x8591) unless defined?(OpenGL::GL_OPERAND1_RGB_EXT) OpenGL.const_set('GL_OPERAND2_RGB_EXT', 0x8592) unless defined?(OpenGL::GL_OPERAND2_RGB_EXT) OpenGL.const_set('GL_OPERAND0_ALPHA_EXT', 0x8598) unless defined?(OpenGL::GL_OPERAND0_ALPHA_EXT) OpenGL.const_set('GL_OPERAND1_ALPHA_EXT', 0x8599) unless defined?(OpenGL::GL_OPERAND1_ALPHA_EXT) OpenGL.const_set('GL_OPERAND2_ALPHA_EXT', 0x859A) unless defined?(OpenGL::GL_OPERAND2_ALPHA_EXT) end |
.define_ext_enum_GL_EXT_texture_env_dot3 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7979 def self.define_ext_enum_GL_EXT_texture_env_dot3 OpenGL.const_set('GL_DOT3_RGB_EXT', 0x8740) unless defined?(OpenGL::GL_DOT3_RGB_EXT) OpenGL.const_set('GL_DOT3_RGBA_EXT', 0x8741) unless defined?(OpenGL::GL_DOT3_RGBA_EXT) end |
.define_ext_enum_GL_EXT_texture_filter_anisotropic ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 7992 def self.define_ext_enum_GL_EXT_texture_filter_anisotropic OpenGL.const_set('GL_TEXTURE_MAX_ANISOTROPY_EXT', 0x84FE) unless defined?(OpenGL::GL_TEXTURE_MAX_ANISOTROPY_EXT) OpenGL.const_set('GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 0x84FF) unless defined?(OpenGL::GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) end |
.define_ext_enum_GL_EXT_texture_filter_minmax ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8005 def self.define_ext_enum_GL_EXT_texture_filter_minmax OpenGL.const_set('GL_TEXTURE_REDUCTION_MODE_EXT', 0x9366) unless defined?(OpenGL::GL_TEXTURE_REDUCTION_MODE_EXT) OpenGL.const_set('GL_WEIGHTED_AVERAGE_EXT', 0x9367) unless defined?(OpenGL::GL_WEIGHTED_AVERAGE_EXT) end |
.define_ext_enum_GL_EXT_texture_format_BGRA8888 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2327 def self.define_ext_enum_GL_EXT_texture_format_BGRA8888 OpenGL.const_set('GL_BGRA_EXT', 0x80E1) unless defined?(OpenGL::GL_BGRA_EXT) end |
.define_ext_enum_GL_EXT_texture_format_sRGB_override ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2338 def self.define_ext_enum_GL_EXT_texture_format_sRGB_override OpenGL.const_set('GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT', 0x8FBF) unless defined?(OpenGL::GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT) end |
.define_ext_enum_GL_EXT_texture_integer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8018 def self.define_ext_enum_GL_EXT_texture_integer OpenGL.const_set('GL_RGBA32UI_EXT', 0x8D70) unless defined?(OpenGL::GL_RGBA32UI_EXT) OpenGL.const_set('GL_RGB32UI_EXT', 0x8D71) unless defined?(OpenGL::GL_RGB32UI_EXT) OpenGL.const_set('GL_ALPHA32UI_EXT', 0x8D72) unless defined?(OpenGL::GL_ALPHA32UI_EXT) OpenGL.const_set('GL_INTENSITY32UI_EXT', 0x8D73) unless defined?(OpenGL::GL_INTENSITY32UI_EXT) OpenGL.const_set('GL_LUMINANCE32UI_EXT', 0x8D74) unless defined?(OpenGL::GL_LUMINANCE32UI_EXT) OpenGL.const_set('GL_LUMINANCE_ALPHA32UI_EXT', 0x8D75) unless defined?(OpenGL::GL_LUMINANCE_ALPHA32UI_EXT) OpenGL.const_set('GL_RGBA16UI_EXT', 0x8D76) unless defined?(OpenGL::GL_RGBA16UI_EXT) OpenGL.const_set('GL_RGB16UI_EXT', 0x8D77) unless defined?(OpenGL::GL_RGB16UI_EXT) OpenGL.const_set('GL_ALPHA16UI_EXT', 0x8D78) unless defined?(OpenGL::GL_ALPHA16UI_EXT) OpenGL.const_set('GL_INTENSITY16UI_EXT', 0x8D79) unless defined?(OpenGL::GL_INTENSITY16UI_EXT) OpenGL.const_set('GL_LUMINANCE16UI_EXT', 0x8D7A) unless defined?(OpenGL::GL_LUMINANCE16UI_EXT) OpenGL.const_set('GL_LUMINANCE_ALPHA16UI_EXT', 0x8D7B) unless defined?(OpenGL::GL_LUMINANCE_ALPHA16UI_EXT) OpenGL.const_set('GL_RGBA8UI_EXT', 0x8D7C) unless defined?(OpenGL::GL_RGBA8UI_EXT) OpenGL.const_set('GL_RGB8UI_EXT', 0x8D7D) unless defined?(OpenGL::GL_RGB8UI_EXT) OpenGL.const_set('GL_ALPHA8UI_EXT', 0x8D7E) unless defined?(OpenGL::GL_ALPHA8UI_EXT) OpenGL.const_set('GL_INTENSITY8UI_EXT', 0x8D7F) unless defined?(OpenGL::GL_INTENSITY8UI_EXT) OpenGL.const_set('GL_LUMINANCE8UI_EXT', 0x8D80) unless defined?(OpenGL::GL_LUMINANCE8UI_EXT) OpenGL.const_set('GL_LUMINANCE_ALPHA8UI_EXT', 0x8D81) unless defined?(OpenGL::GL_LUMINANCE_ALPHA8UI_EXT) OpenGL.const_set('GL_RGBA32I_EXT', 0x8D82) unless defined?(OpenGL::GL_RGBA32I_EXT) OpenGL.const_set('GL_RGB32I_EXT', 0x8D83) unless defined?(OpenGL::GL_RGB32I_EXT) OpenGL.const_set('GL_ALPHA32I_EXT', 0x8D84) unless defined?(OpenGL::GL_ALPHA32I_EXT) OpenGL.const_set('GL_INTENSITY32I_EXT', 0x8D85) unless defined?(OpenGL::GL_INTENSITY32I_EXT) OpenGL.const_set('GL_LUMINANCE32I_EXT', 0x8D86) unless defined?(OpenGL::GL_LUMINANCE32I_EXT) OpenGL.const_set('GL_LUMINANCE_ALPHA32I_EXT', 0x8D87) unless defined?(OpenGL::GL_LUMINANCE_ALPHA32I_EXT) OpenGL.const_set('GL_RGBA16I_EXT', 0x8D88) unless defined?(OpenGL::GL_RGBA16I_EXT) OpenGL.const_set('GL_RGB16I_EXT', 0x8D89) unless defined?(OpenGL::GL_RGB16I_EXT) OpenGL.const_set('GL_ALPHA16I_EXT', 0x8D8A) unless defined?(OpenGL::GL_ALPHA16I_EXT) OpenGL.const_set('GL_INTENSITY16I_EXT', 0x8D8B) unless defined?(OpenGL::GL_INTENSITY16I_EXT) OpenGL.const_set('GL_LUMINANCE16I_EXT', 0x8D8C) unless defined?(OpenGL::GL_LUMINANCE16I_EXT) OpenGL.const_set('GL_LUMINANCE_ALPHA16I_EXT', 0x8D8D) unless defined?(OpenGL::GL_LUMINANCE_ALPHA16I_EXT) OpenGL.const_set('GL_RGBA8I_EXT', 0x8D8E) unless defined?(OpenGL::GL_RGBA8I_EXT) OpenGL.const_set('GL_RGB8I_EXT', 0x8D8F) unless defined?(OpenGL::GL_RGB8I_EXT) OpenGL.const_set('GL_ALPHA8I_EXT', 0x8D90) unless defined?(OpenGL::GL_ALPHA8I_EXT) OpenGL.const_set('GL_INTENSITY8I_EXT', 0x8D91) unless defined?(OpenGL::GL_INTENSITY8I_EXT) OpenGL.const_set('GL_LUMINANCE8I_EXT', 0x8D92) unless defined?(OpenGL::GL_LUMINANCE8I_EXT) OpenGL.const_set('GL_LUMINANCE_ALPHA8I_EXT', 0x8D93) unless defined?(OpenGL::GL_LUMINANCE_ALPHA8I_EXT) OpenGL.const_set('GL_RED_INTEGER_EXT', 0x8D94) unless defined?(OpenGL::GL_RED_INTEGER_EXT) OpenGL.const_set('GL_GREEN_INTEGER_EXT', 0x8D95) unless defined?(OpenGL::GL_GREEN_INTEGER_EXT) OpenGL.const_set('GL_BLUE_INTEGER_EXT', 0x8D96) unless defined?(OpenGL::GL_BLUE_INTEGER_EXT) OpenGL.const_set('GL_ALPHA_INTEGER_EXT', 0x8D97) unless defined?(OpenGL::GL_ALPHA_INTEGER_EXT) OpenGL.const_set('GL_RGB_INTEGER_EXT', 0x8D98) unless defined?(OpenGL::GL_RGB_INTEGER_EXT) OpenGL.const_set('GL_RGBA_INTEGER_EXT', 0x8D99) unless defined?(OpenGL::GL_RGBA_INTEGER_EXT) OpenGL.const_set('GL_BGR_INTEGER_EXT', 0x8D9A) unless defined?(OpenGL::GL_BGR_INTEGER_EXT) OpenGL.const_set('GL_BGRA_INTEGER_EXT', 0x8D9B) unless defined?(OpenGL::GL_BGRA_INTEGER_EXT) OpenGL.const_set('GL_LUMINANCE_INTEGER_EXT', 0x8D9C) unless defined?(OpenGL::GL_LUMINANCE_INTEGER_EXT) OpenGL.const_set('GL_LUMINANCE_ALPHA_INTEGER_EXT', 0x8D9D) unless defined?(OpenGL::GL_LUMINANCE_ALPHA_INTEGER_EXT) OpenGL.const_set('GL_RGBA_INTEGER_MODE_EXT', 0x8D9E) unless defined?(OpenGL::GL_RGBA_INTEGER_MODE_EXT) end |
.define_ext_enum_GL_EXT_texture_lod_bias ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8121 def self.define_ext_enum_GL_EXT_texture_lod_bias OpenGL.const_set('GL_MAX_TEXTURE_LOD_BIAS_EXT', 0x84FD) unless defined?(OpenGL::GL_MAX_TEXTURE_LOD_BIAS_EXT) OpenGL.const_set('GL_TEXTURE_FILTER_CONTROL_EXT', 0x8500) unless defined?(OpenGL::GL_TEXTURE_FILTER_CONTROL_EXT) OpenGL.const_set('GL_TEXTURE_LOD_BIAS_EXT', 0x8501) unless defined?(OpenGL::GL_TEXTURE_LOD_BIAS_EXT) end |
.define_ext_enum_GL_EXT_texture_mirror_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8136 def self.define_ext_enum_GL_EXT_texture_mirror_clamp OpenGL.const_set('GL_MIRROR_CLAMP_EXT', 0x8742) unless defined?(OpenGL::GL_MIRROR_CLAMP_EXT) OpenGL.const_set('GL_MIRROR_CLAMP_TO_EDGE_EXT', 0x8743) unless defined?(OpenGL::GL_MIRROR_CLAMP_TO_EDGE_EXT) OpenGL.const_set('GL_MIRROR_CLAMP_TO_BORDER_EXT', 0x8912) unless defined?(OpenGL::GL_MIRROR_CLAMP_TO_BORDER_EXT) end |
.define_ext_enum_GL_EXT_texture_mirror_clamp_to_edge ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2349 def self.define_ext_enum_GL_EXT_texture_mirror_clamp_to_edge OpenGL.const_set('GL_MIRROR_CLAMP_TO_EDGE_EXT', 0x8743) unless defined?(OpenGL::GL_MIRROR_CLAMP_TO_EDGE_EXT) end |
.define_ext_enum_GL_EXT_texture_norm16 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2360 def self.define_ext_enum_GL_EXT_texture_norm16 OpenGL.const_set('GL_R16_EXT', 0x822A) unless defined?(OpenGL::GL_R16_EXT) OpenGL.const_set('GL_RG16_EXT', 0x822C) unless defined?(OpenGL::GL_RG16_EXT) OpenGL.const_set('GL_RGBA16_EXT', 0x805B) unless defined?(OpenGL::GL_RGBA16_EXT) OpenGL.const_set('GL_RGB16_EXT', 0x8054) unless defined?(OpenGL::GL_RGB16_EXT) OpenGL.const_set('GL_R16_SNORM_EXT', 0x8F98) unless defined?(OpenGL::GL_R16_SNORM_EXT) OpenGL.const_set('GL_RG16_SNORM_EXT', 0x8F99) unless defined?(OpenGL::GL_RG16_SNORM_EXT) OpenGL.const_set('GL_RGB16_SNORM_EXT', 0x8F9A) unless defined?(OpenGL::GL_RGB16_SNORM_EXT) OpenGL.const_set('GL_RGBA16_SNORM_EXT', 0x8F9B) unless defined?(OpenGL::GL_RGBA16_SNORM_EXT) end |
.define_ext_enum_GL_EXT_texture_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8151 def self.define_ext_enum_GL_EXT_texture_object OpenGL.const_set('GL_TEXTURE_PRIORITY_EXT', 0x8066) unless defined?(OpenGL::GL_TEXTURE_PRIORITY_EXT) OpenGL.const_set('GL_TEXTURE_RESIDENT_EXT', 0x8067) unless defined?(OpenGL::GL_TEXTURE_RESIDENT_EXT) OpenGL.const_set('GL_TEXTURE_1D_BINDING_EXT', 0x8068) unless defined?(OpenGL::GL_TEXTURE_1D_BINDING_EXT) OpenGL.const_set('GL_TEXTURE_2D_BINDING_EXT', 0x8069) unless defined?(OpenGL::GL_TEXTURE_2D_BINDING_EXT) OpenGL.const_set('GL_TEXTURE_3D_BINDING_EXT', 0x806A) unless defined?(OpenGL::GL_TEXTURE_3D_BINDING_EXT) end |
.define_ext_enum_GL_EXT_texture_perturb_normal ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8170 def self.define_ext_enum_GL_EXT_texture_perturb_normal OpenGL.const_set('GL_PERTURB_EXT', 0x85AE) unless defined?(OpenGL::GL_PERTURB_EXT) OpenGL.const_set('GL_TEXTURE_NORMAL_EXT', 0x85AF) unless defined?(OpenGL::GL_TEXTURE_NORMAL_EXT) end |
.define_ext_enum_GL_EXT_texture_query_lod ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2385 def self.define_ext_enum_GL_EXT_texture_query_lod end |
.define_ext_enum_GL_EXT_texture_rg ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2394 def self.define_ext_enum_GL_EXT_texture_rg OpenGL.const_set('GL_RED_EXT', 0x1903) unless defined?(OpenGL::GL_RED_EXT) OpenGL.const_set('GL_RG_EXT', 0x8227) unless defined?(OpenGL::GL_RG_EXT) OpenGL.const_set('GL_R8_EXT', 0x8229) unless defined?(OpenGL::GL_R8_EXT) OpenGL.const_set('GL_RG8_EXT', 0x822B) unless defined?(OpenGL::GL_RG8_EXT) end |
.define_ext_enum_GL_EXT_texture_shadow_lod ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8261 def self.define_ext_enum_GL_EXT_texture_shadow_lod end |
.define_ext_enum_GL_EXT_texture_shared_exponent ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8270 def self.define_ext_enum_GL_EXT_texture_shared_exponent OpenGL.const_set('GL_RGB9_E5_EXT', 0x8C3D) unless defined?(OpenGL::GL_RGB9_E5_EXT) OpenGL.const_set('GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 0x8C3E) unless defined?(OpenGL::GL_UNSIGNED_INT_5_9_9_9_REV_EXT) OpenGL.const_set('GL_TEXTURE_SHARED_SIZE_EXT', 0x8C3F) unless defined?(OpenGL::GL_TEXTURE_SHARED_SIZE_EXT) end |
.define_ext_enum_GL_EXT_texture_snorm ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8285 def self.define_ext_enum_GL_EXT_texture_snorm OpenGL.const_set('GL_ALPHA_SNORM', 0x9010) unless defined?(OpenGL::GL_ALPHA_SNORM) OpenGL.const_set('GL_LUMINANCE_SNORM', 0x9011) unless defined?(OpenGL::GL_LUMINANCE_SNORM) OpenGL.const_set('GL_LUMINANCE_ALPHA_SNORM', 0x9012) unless defined?(OpenGL::GL_LUMINANCE_ALPHA_SNORM) OpenGL.const_set('GL_INTENSITY_SNORM', 0x9013) unless defined?(OpenGL::GL_INTENSITY_SNORM) OpenGL.const_set('GL_ALPHA8_SNORM', 0x9014) unless defined?(OpenGL::GL_ALPHA8_SNORM) OpenGL.const_set('GL_LUMINANCE8_SNORM', 0x9015) unless defined?(OpenGL::GL_LUMINANCE8_SNORM) OpenGL.const_set('GL_LUMINANCE8_ALPHA8_SNORM', 0x9016) unless defined?(OpenGL::GL_LUMINANCE8_ALPHA8_SNORM) OpenGL.const_set('GL_INTENSITY8_SNORM', 0x9017) unless defined?(OpenGL::GL_INTENSITY8_SNORM) OpenGL.const_set('GL_ALPHA16_SNORM', 0x9018) unless defined?(OpenGL::GL_ALPHA16_SNORM) OpenGL.const_set('GL_LUMINANCE16_SNORM', 0x9019) unless defined?(OpenGL::GL_LUMINANCE16_SNORM) OpenGL.const_set('GL_LUMINANCE16_ALPHA16_SNORM', 0x901A) unless defined?(OpenGL::GL_LUMINANCE16_ALPHA16_SNORM) OpenGL.const_set('GL_INTENSITY16_SNORM', 0x901B) unless defined?(OpenGL::GL_INTENSITY16_SNORM) OpenGL.const_set('GL_RED_SNORM', 0x8F90) unless defined?(OpenGL::GL_RED_SNORM) OpenGL.const_set('GL_RG_SNORM', 0x8F91) unless defined?(OpenGL::GL_RG_SNORM) OpenGL.const_set('GL_RGB_SNORM', 0x8F92) unless defined?(OpenGL::GL_RGB_SNORM) OpenGL.const_set('GL_RGBA_SNORM', 0x8F93) unless defined?(OpenGL::GL_RGBA_SNORM) OpenGL.const_set('GL_R8_SNORM', 0x8F94) unless defined?(OpenGL::GL_R8_SNORM) OpenGL.const_set('GL_RG8_SNORM', 0x8F95) unless defined?(OpenGL::GL_RG8_SNORM) OpenGL.const_set('GL_RGB8_SNORM', 0x8F96) unless defined?(OpenGL::GL_RGB8_SNORM) OpenGL.const_set('GL_RGBA8_SNORM', 0x8F97) unless defined?(OpenGL::GL_RGBA8_SNORM) OpenGL.const_set('GL_R16_SNORM', 0x8F98) unless defined?(OpenGL::GL_R16_SNORM) OpenGL.const_set('GL_RG16_SNORM', 0x8F99) unless defined?(OpenGL::GL_RG16_SNORM) OpenGL.const_set('GL_RGB16_SNORM', 0x8F9A) unless defined?(OpenGL::GL_RGB16_SNORM) OpenGL.const_set('GL_RGBA16_SNORM', 0x8F9B) unless defined?(OpenGL::GL_RGBA16_SNORM) OpenGL.const_set('GL_SIGNED_NORMALIZED', 0x8F9C) unless defined?(OpenGL::GL_SIGNED_NORMALIZED) end |
.define_ext_enum_GL_EXT_texture_sRGB ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8183 def self.define_ext_enum_GL_EXT_texture_sRGB OpenGL.const_set('GL_SRGB_EXT', 0x8C40) unless defined?(OpenGL::GL_SRGB_EXT) OpenGL.const_set('GL_SRGB8_EXT', 0x8C41) unless defined?(OpenGL::GL_SRGB8_EXT) OpenGL.const_set('GL_SRGB_ALPHA_EXT', 0x8C42) unless defined?(OpenGL::GL_SRGB_ALPHA_EXT) OpenGL.const_set('GL_SRGB8_ALPHA8_EXT', 0x8C43) unless defined?(OpenGL::GL_SRGB8_ALPHA8_EXT) OpenGL.const_set('GL_SLUMINANCE_ALPHA_EXT', 0x8C44) unless defined?(OpenGL::GL_SLUMINANCE_ALPHA_EXT) OpenGL.const_set('GL_SLUMINANCE8_ALPHA8_EXT', 0x8C45) unless defined?(OpenGL::GL_SLUMINANCE8_ALPHA8_EXT) OpenGL.const_set('GL_SLUMINANCE_EXT', 0x8C46) unless defined?(OpenGL::GL_SLUMINANCE_EXT) OpenGL.const_set('GL_SLUMINANCE8_EXT', 0x8C47) unless defined?(OpenGL::GL_SLUMINANCE8_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_EXT', 0x8C48) unless defined?(OpenGL::GL_COMPRESSED_SRGB_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_EXT', 0x8C49) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_EXT) OpenGL.const_set('GL_COMPRESSED_SLUMINANCE_EXT', 0x8C4A) unless defined?(OpenGL::GL_COMPRESSED_SLUMINANCE_EXT) OpenGL.const_set('GL_COMPRESSED_SLUMINANCE_ALPHA_EXT', 0x8C4B) unless defined?(OpenGL::GL_COMPRESSED_SLUMINANCE_ALPHA_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 0x8C4C) unless defined?(OpenGL::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT', 0x8C4D) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT', 0x8C4E) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', 0x8C4F) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) end |
.define_ext_enum_GL_EXT_texture_sRGB_decode ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8246 def self.define_ext_enum_GL_EXT_texture_sRGB_decode OpenGL.const_set('GL_TEXTURE_SRGB_DECODE_EXT', 0x8A48) unless defined?(OpenGL::GL_TEXTURE_SRGB_DECODE_EXT) OpenGL.const_set('GL_DECODE_EXT', 0x8A49) unless defined?(OpenGL::GL_DECODE_EXT) OpenGL.const_set('GL_SKIP_DECODE_EXT', 0x8A4A) unless defined?(OpenGL::GL_SKIP_DECODE_EXT) end |
.define_ext_enum_GL_EXT_texture_sRGB_R8 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8224 def self.define_ext_enum_GL_EXT_texture_sRGB_R8 OpenGL.const_set('GL_SR8_EXT', 0x8FBD) unless defined?(OpenGL::GL_SR8_EXT) end |
.define_ext_enum_GL_EXT_texture_sRGB_RG8 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8235 def self.define_ext_enum_GL_EXT_texture_sRGB_RG8 OpenGL.const_set('GL_SRG8_EXT', 0x8FBE) unless defined?(OpenGL::GL_SRG8_EXT) end |
.define_ext_enum_GL_EXT_texture_storage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8344 def self.define_ext_enum_GL_EXT_texture_storage OpenGL.const_set('GL_TEXTURE_IMMUTABLE_FORMAT_EXT', 0x912F) unless defined?(OpenGL::GL_TEXTURE_IMMUTABLE_FORMAT_EXT) OpenGL.const_set('GL_ALPHA8_EXT', 0x803C) unless defined?(OpenGL::GL_ALPHA8_EXT) OpenGL.const_set('GL_LUMINANCE8_EXT', 0x8040) unless defined?(OpenGL::GL_LUMINANCE8_EXT) OpenGL.const_set('GL_LUMINANCE8_ALPHA8_EXT', 0x8045) unless defined?(OpenGL::GL_LUMINANCE8_ALPHA8_EXT) OpenGL.const_set('GL_RGBA32F_EXT', 0x8814) unless defined?(OpenGL::GL_RGBA32F_EXT) OpenGL.const_set('GL_RGB32F_EXT', 0x8815) unless defined?(OpenGL::GL_RGB32F_EXT) OpenGL.const_set('GL_ALPHA32F_EXT', 0x8816) unless defined?(OpenGL::GL_ALPHA32F_EXT) OpenGL.const_set('GL_LUMINANCE32F_EXT', 0x8818) unless defined?(OpenGL::GL_LUMINANCE32F_EXT) OpenGL.const_set('GL_LUMINANCE_ALPHA32F_EXT', 0x8819) unless defined?(OpenGL::GL_LUMINANCE_ALPHA32F_EXT) OpenGL.const_set('GL_RGBA16F_EXT', 0x881A) unless defined?(OpenGL::GL_RGBA16F_EXT) OpenGL.const_set('GL_RGB16F_EXT', 0x881B) unless defined?(OpenGL::GL_RGB16F_EXT) OpenGL.const_set('GL_ALPHA16F_EXT', 0x881C) unless defined?(OpenGL::GL_ALPHA16F_EXT) OpenGL.const_set('GL_LUMINANCE16F_EXT', 0x881E) unless defined?(OpenGL::GL_LUMINANCE16F_EXT) OpenGL.const_set('GL_LUMINANCE_ALPHA16F_EXT', 0x881F) unless defined?(OpenGL::GL_LUMINANCE_ALPHA16F_EXT) OpenGL.const_set('GL_RGB10_A2_EXT', 0x8059) unless defined?(OpenGL::GL_RGB10_A2_EXT) OpenGL.const_set('GL_RGB10_EXT', 0x8052) unless defined?(OpenGL::GL_RGB10_EXT) OpenGL.const_set('GL_BGRA8_EXT', 0x93A1) unless defined?(OpenGL::GL_BGRA8_EXT) OpenGL.const_set('GL_R8_EXT', 0x8229) unless defined?(OpenGL::GL_R8_EXT) OpenGL.const_set('GL_RG8_EXT', 0x822B) unless defined?(OpenGL::GL_RG8_EXT) OpenGL.const_set('GL_R32F_EXT', 0x822E) unless defined?(OpenGL::GL_R32F_EXT) OpenGL.const_set('GL_RG32F_EXT', 0x8230) unless defined?(OpenGL::GL_RG32F_EXT) OpenGL.const_set('GL_R16F_EXT', 0x822D) unless defined?(OpenGL::GL_R16F_EXT) OpenGL.const_set('GL_RG16F_EXT', 0x822F) unless defined?(OpenGL::GL_RG16F_EXT) end |
.define_ext_enum_GL_EXT_texture_storage_compression ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2512 def self.define_ext_enum_GL_EXT_texture_storage_compression OpenGL.const_set('GL_SURFACE_COMPRESSION_EXT', 0x96C0) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_EXT) OpenGL.const_set('GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT', 0x8F6E) unless defined?(OpenGL::GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT', 0x96C1) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT', 0x96C2) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT', 0x96C4) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT', 0x96C5) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT', 0x96C6) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT', 0x96C7) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT', 0x96C8) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT', 0x96C9) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT', 0x96CA) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT', 0x96CB) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT', 0x96CC) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT', 0x96CD) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT', 0x96CE) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT) OpenGL.const_set('GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT', 0x96CF) unless defined?(OpenGL::GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT) end |
.define_ext_enum_GL_EXT_texture_swizzle ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8399 def self.define_ext_enum_GL_EXT_texture_swizzle OpenGL.const_set('GL_TEXTURE_SWIZZLE_R_EXT', 0x8E42) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_R_EXT) OpenGL.const_set('GL_TEXTURE_SWIZZLE_G_EXT', 0x8E43) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_G_EXT) OpenGL.const_set('GL_TEXTURE_SWIZZLE_B_EXT', 0x8E44) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_B_EXT) OpenGL.const_set('GL_TEXTURE_SWIZZLE_A_EXT', 0x8E45) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_A_EXT) OpenGL.const_set('GL_TEXTURE_SWIZZLE_RGBA_EXT', 0x8E46) unless defined?(OpenGL::GL_TEXTURE_SWIZZLE_RGBA_EXT) end |
.define_ext_enum_GL_EXT_texture_type_2_10_10_10_REV ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2553 def self.define_ext_enum_GL_EXT_texture_type_2_10_10_10_REV OpenGL.const_set('GL_UNSIGNED_INT_2_10_10_10_REV_EXT', 0x8368) unless defined?(OpenGL::GL_UNSIGNED_INT_2_10_10_10_REV_EXT) end |
.define_ext_enum_GL_EXT_texture_view ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2564 def self.define_ext_enum_GL_EXT_texture_view OpenGL.const_set('GL_TEXTURE_VIEW_MIN_LEVEL_EXT', 0x82DB) unless defined?(OpenGL::GL_TEXTURE_VIEW_MIN_LEVEL_EXT) OpenGL.const_set('GL_TEXTURE_VIEW_NUM_LEVELS_EXT', 0x82DC) unless defined?(OpenGL::GL_TEXTURE_VIEW_NUM_LEVELS_EXT) OpenGL.const_set('GL_TEXTURE_VIEW_MIN_LAYER_EXT', 0x82DD) unless defined?(OpenGL::GL_TEXTURE_VIEW_MIN_LAYER_EXT) OpenGL.const_set('GL_TEXTURE_VIEW_NUM_LAYERS_EXT', 0x82DE) unless defined?(OpenGL::GL_TEXTURE_VIEW_NUM_LAYERS_EXT) OpenGL.const_set('GL_TEXTURE_IMMUTABLE_LEVELS', 0x82DF) unless defined?(OpenGL::GL_TEXTURE_IMMUTABLE_LEVELS) end |
.define_ext_enum_GL_EXT_timer_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8437 def self.define_ext_enum_GL_EXT_timer_query OpenGL.const_set('GL_TIME_ELAPSED_EXT', 0x88BF) unless defined?(OpenGL::GL_TIME_ELAPSED_EXT) end |
.define_ext_enum_GL_EXT_transform_feedback ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8448 def self.define_ext_enum_GL_EXT_transform_feedback OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 0x8C8E) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_EXT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 0x8C84) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 0x8C85) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 0x8C8F) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT) OpenGL.const_set('GL_INTERLEAVED_ATTRIBS_EXT', 0x8C8C) unless defined?(OpenGL::GL_INTERLEAVED_ATTRIBS_EXT) OpenGL.const_set('GL_SEPARATE_ATTRIBS_EXT', 0x8C8D) unless defined?(OpenGL::GL_SEPARATE_ATTRIBS_EXT) OpenGL.const_set('GL_PRIMITIVES_GENERATED_EXT', 0x8C87) unless defined?(OpenGL::GL_PRIMITIVES_GENERATED_EXT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 0x8C88) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT) OpenGL.const_set('GL_RASTERIZER_DISCARD_EXT', 0x8C89) unless defined?(OpenGL::GL_RASTERIZER_DISCARD_EXT) OpenGL.const_set('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 0x8C8A) unless defined?(OpenGL::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT) OpenGL.const_set('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 0x8C8B) unless defined?(OpenGL::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT) OpenGL.const_set('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 0x8C80) unless defined?(OpenGL::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 0x8C83) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_VARYINGS_EXT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 0x8C7F) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 0x8C76) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT) end |
.define_ext_enum_GL_EXT_unpack_subimage ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2602 def self.define_ext_enum_GL_EXT_unpack_subimage OpenGL.const_set('GL_UNPACK_ROW_LENGTH_EXT', 0x0CF2) unless defined?(OpenGL::GL_UNPACK_ROW_LENGTH_EXT) OpenGL.const_set('GL_UNPACK_SKIP_ROWS_EXT', 0x0CF3) unless defined?(OpenGL::GL_UNPACK_SKIP_ROWS_EXT) OpenGL.const_set('GL_UNPACK_SKIP_PIXELS_EXT', 0x0CF4) unless defined?(OpenGL::GL_UNPACK_SKIP_PIXELS_EXT) end |
.define_ext_enum_GL_EXT_vertex_array ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8487 def self.define_ext_enum_GL_EXT_vertex_array OpenGL.const_set('GL_VERTEX_ARRAY_EXT', 0x8074) unless defined?(OpenGL::GL_VERTEX_ARRAY_EXT) OpenGL.const_set('GL_NORMAL_ARRAY_EXT', 0x8075) unless defined?(OpenGL::GL_NORMAL_ARRAY_EXT) OpenGL.const_set('GL_COLOR_ARRAY_EXT', 0x8076) unless defined?(OpenGL::GL_COLOR_ARRAY_EXT) OpenGL.const_set('GL_INDEX_ARRAY_EXT', 0x8077) unless defined?(OpenGL::GL_INDEX_ARRAY_EXT) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_EXT', 0x8078) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_EXT) OpenGL.const_set('GL_EDGE_FLAG_ARRAY_EXT', 0x8079) unless defined?(OpenGL::GL_EDGE_FLAG_ARRAY_EXT) OpenGL.const_set('GL_VERTEX_ARRAY_SIZE_EXT', 0x807A) unless defined?(OpenGL::GL_VERTEX_ARRAY_SIZE_EXT) OpenGL.const_set('GL_VERTEX_ARRAY_TYPE_EXT', 0x807B) unless defined?(OpenGL::GL_VERTEX_ARRAY_TYPE_EXT) OpenGL.const_set('GL_VERTEX_ARRAY_STRIDE_EXT', 0x807C) unless defined?(OpenGL::GL_VERTEX_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_VERTEX_ARRAY_COUNT_EXT', 0x807D) unless defined?(OpenGL::GL_VERTEX_ARRAY_COUNT_EXT) OpenGL.const_set('GL_NORMAL_ARRAY_TYPE_EXT', 0x807E) unless defined?(OpenGL::GL_NORMAL_ARRAY_TYPE_EXT) OpenGL.const_set('GL_NORMAL_ARRAY_STRIDE_EXT', 0x807F) unless defined?(OpenGL::GL_NORMAL_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_NORMAL_ARRAY_COUNT_EXT', 0x8080) unless defined?(OpenGL::GL_NORMAL_ARRAY_COUNT_EXT) OpenGL.const_set('GL_COLOR_ARRAY_SIZE_EXT', 0x8081) unless defined?(OpenGL::GL_COLOR_ARRAY_SIZE_EXT) OpenGL.const_set('GL_COLOR_ARRAY_TYPE_EXT', 0x8082) unless defined?(OpenGL::GL_COLOR_ARRAY_TYPE_EXT) OpenGL.const_set('GL_COLOR_ARRAY_STRIDE_EXT', 0x8083) unless defined?(OpenGL::GL_COLOR_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_COLOR_ARRAY_COUNT_EXT', 0x8084) unless defined?(OpenGL::GL_COLOR_ARRAY_COUNT_EXT) OpenGL.const_set('GL_INDEX_ARRAY_TYPE_EXT', 0x8085) unless defined?(OpenGL::GL_INDEX_ARRAY_TYPE_EXT) OpenGL.const_set('GL_INDEX_ARRAY_STRIDE_EXT', 0x8086) unless defined?(OpenGL::GL_INDEX_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_INDEX_ARRAY_COUNT_EXT', 0x8087) unless defined?(OpenGL::GL_INDEX_ARRAY_COUNT_EXT) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 0x8088) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_SIZE_EXT) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 0x8089) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_TYPE_EXT) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 0x808A) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 0x808B) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_COUNT_EXT) OpenGL.const_set('GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 0x808C) unless defined?(OpenGL::GL_EDGE_FLAG_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_EDGE_FLAG_ARRAY_COUNT_EXT', 0x808D) unless defined?(OpenGL::GL_EDGE_FLAG_ARRAY_COUNT_EXT) OpenGL.const_set('GL_VERTEX_ARRAY_POINTER_EXT', 0x808E) unless defined?(OpenGL::GL_VERTEX_ARRAY_POINTER_EXT) OpenGL.const_set('GL_NORMAL_ARRAY_POINTER_EXT', 0x808F) unless defined?(OpenGL::GL_NORMAL_ARRAY_POINTER_EXT) OpenGL.const_set('GL_COLOR_ARRAY_POINTER_EXT', 0x8090) unless defined?(OpenGL::GL_COLOR_ARRAY_POINTER_EXT) OpenGL.const_set('GL_INDEX_ARRAY_POINTER_EXT', 0x8091) unless defined?(OpenGL::GL_INDEX_ARRAY_POINTER_EXT) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 0x8092) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_POINTER_EXT) OpenGL.const_set('GL_EDGE_FLAG_ARRAY_POINTER_EXT', 0x8093) unless defined?(OpenGL::GL_EDGE_FLAG_ARRAY_POINTER_EXT) end |
.define_ext_enum_GL_EXT_vertex_array_bgra ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8560 def self.define_ext_enum_GL_EXT_vertex_array_bgra OpenGL.const_set('GL_BGRA', 0x80E1) unless defined?(OpenGL::GL_BGRA) end |
.define_ext_enum_GL_EXT_vertex_attrib_64bit ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8571 def self.define_ext_enum_GL_EXT_vertex_attrib_64bit OpenGL.const_set('GL_DOUBLE', 0x140A) unless defined?(OpenGL::GL_DOUBLE) OpenGL.const_set('GL_DOUBLE_VEC2_EXT', 0x8FFC) unless defined?(OpenGL::GL_DOUBLE_VEC2_EXT) OpenGL.const_set('GL_DOUBLE_VEC3_EXT', 0x8FFD) unless defined?(OpenGL::GL_DOUBLE_VEC3_EXT) OpenGL.const_set('GL_DOUBLE_VEC4_EXT', 0x8FFE) unless defined?(OpenGL::GL_DOUBLE_VEC4_EXT) OpenGL.const_set('GL_DOUBLE_MAT2_EXT', 0x8F46) unless defined?(OpenGL::GL_DOUBLE_MAT2_EXT) OpenGL.const_set('GL_DOUBLE_MAT3_EXT', 0x8F47) unless defined?(OpenGL::GL_DOUBLE_MAT3_EXT) OpenGL.const_set('GL_DOUBLE_MAT4_EXT', 0x8F48) unless defined?(OpenGL::GL_DOUBLE_MAT4_EXT) OpenGL.const_set('GL_DOUBLE_MAT2x3_EXT', 0x8F49) unless defined?(OpenGL::GL_DOUBLE_MAT2x3_EXT) OpenGL.const_set('GL_DOUBLE_MAT2x4_EXT', 0x8F4A) unless defined?(OpenGL::GL_DOUBLE_MAT2x4_EXT) OpenGL.const_set('GL_DOUBLE_MAT3x2_EXT', 0x8F4B) unless defined?(OpenGL::GL_DOUBLE_MAT3x2_EXT) OpenGL.const_set('GL_DOUBLE_MAT3x4_EXT', 0x8F4C) unless defined?(OpenGL::GL_DOUBLE_MAT3x4_EXT) OpenGL.const_set('GL_DOUBLE_MAT4x2_EXT', 0x8F4D) unless defined?(OpenGL::GL_DOUBLE_MAT4x2_EXT) OpenGL.const_set('GL_DOUBLE_MAT4x3_EXT', 0x8F4E) unless defined?(OpenGL::GL_DOUBLE_MAT4x3_EXT) end |
.define_ext_enum_GL_EXT_vertex_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8606 def self.define_ext_enum_GL_EXT_vertex_shader OpenGL.const_set('GL_VERTEX_SHADER_EXT', 0x8780) unless defined?(OpenGL::GL_VERTEX_SHADER_EXT) OpenGL.const_set('GL_VERTEX_SHADER_BINDING_EXT', 0x8781) unless defined?(OpenGL::GL_VERTEX_SHADER_BINDING_EXT) OpenGL.const_set('GL_OP_INDEX_EXT', 0x8782) unless defined?(OpenGL::GL_OP_INDEX_EXT) OpenGL.const_set('GL_OP_NEGATE_EXT', 0x8783) unless defined?(OpenGL::GL_OP_NEGATE_EXT) OpenGL.const_set('GL_OP_DOT3_EXT', 0x8784) unless defined?(OpenGL::GL_OP_DOT3_EXT) OpenGL.const_set('GL_OP_DOT4_EXT', 0x8785) unless defined?(OpenGL::GL_OP_DOT4_EXT) OpenGL.const_set('GL_OP_MUL_EXT', 0x8786) unless defined?(OpenGL::GL_OP_MUL_EXT) OpenGL.const_set('GL_OP_ADD_EXT', 0x8787) unless defined?(OpenGL::GL_OP_ADD_EXT) OpenGL.const_set('GL_OP_MADD_EXT', 0x8788) unless defined?(OpenGL::GL_OP_MADD_EXT) OpenGL.const_set('GL_OP_FRAC_EXT', 0x8789) unless defined?(OpenGL::GL_OP_FRAC_EXT) OpenGL.const_set('GL_OP_MAX_EXT', 0x878A) unless defined?(OpenGL::GL_OP_MAX_EXT) OpenGL.const_set('GL_OP_MIN_EXT', 0x878B) unless defined?(OpenGL::GL_OP_MIN_EXT) OpenGL.const_set('GL_OP_SET_GE_EXT', 0x878C) unless defined?(OpenGL::GL_OP_SET_GE_EXT) OpenGL.const_set('GL_OP_SET_LT_EXT', 0x878D) unless defined?(OpenGL::GL_OP_SET_LT_EXT) OpenGL.const_set('GL_OP_CLAMP_EXT', 0x878E) unless defined?(OpenGL::GL_OP_CLAMP_EXT) OpenGL.const_set('GL_OP_FLOOR_EXT', 0x878F) unless defined?(OpenGL::GL_OP_FLOOR_EXT) OpenGL.const_set('GL_OP_ROUND_EXT', 0x8790) unless defined?(OpenGL::GL_OP_ROUND_EXT) OpenGL.const_set('GL_OP_EXP_BASE_2_EXT', 0x8791) unless defined?(OpenGL::GL_OP_EXP_BASE_2_EXT) OpenGL.const_set('GL_OP_LOG_BASE_2_EXT', 0x8792) unless defined?(OpenGL::GL_OP_LOG_BASE_2_EXT) OpenGL.const_set('GL_OP_POWER_EXT', 0x8793) unless defined?(OpenGL::GL_OP_POWER_EXT) OpenGL.const_set('GL_OP_RECIP_EXT', 0x8794) unless defined?(OpenGL::GL_OP_RECIP_EXT) OpenGL.const_set('GL_OP_RECIP_SQRT_EXT', 0x8795) unless defined?(OpenGL::GL_OP_RECIP_SQRT_EXT) OpenGL.const_set('GL_OP_SUB_EXT', 0x8796) unless defined?(OpenGL::GL_OP_SUB_EXT) OpenGL.const_set('GL_OP_CROSS_PRODUCT_EXT', 0x8797) unless defined?(OpenGL::GL_OP_CROSS_PRODUCT_EXT) OpenGL.const_set('GL_OP_MULTIPLY_MATRIX_EXT', 0x8798) unless defined?(OpenGL::GL_OP_MULTIPLY_MATRIX_EXT) OpenGL.const_set('GL_OP_MOV_EXT', 0x8799) unless defined?(OpenGL::GL_OP_MOV_EXT) OpenGL.const_set('GL_OUTPUT_VERTEX_EXT', 0x879A) unless defined?(OpenGL::GL_OUTPUT_VERTEX_EXT) OpenGL.const_set('GL_OUTPUT_COLOR0_EXT', 0x879B) unless defined?(OpenGL::GL_OUTPUT_COLOR0_EXT) OpenGL.const_set('GL_OUTPUT_COLOR1_EXT', 0x879C) unless defined?(OpenGL::GL_OUTPUT_COLOR1_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD0_EXT', 0x879D) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD0_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD1_EXT', 0x879E) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD1_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD2_EXT', 0x879F) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD2_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD3_EXT', 0x87A0) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD3_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD4_EXT', 0x87A1) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD4_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD5_EXT', 0x87A2) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD5_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD6_EXT', 0x87A3) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD6_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD7_EXT', 0x87A4) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD7_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD8_EXT', 0x87A5) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD8_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD9_EXT', 0x87A6) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD9_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD10_EXT', 0x87A7) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD10_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD11_EXT', 0x87A8) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD11_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD12_EXT', 0x87A9) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD12_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD13_EXT', 0x87AA) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD13_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD14_EXT', 0x87AB) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD14_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD15_EXT', 0x87AC) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD15_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD16_EXT', 0x87AD) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD16_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD17_EXT', 0x87AE) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD17_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD18_EXT', 0x87AF) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD18_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD19_EXT', 0x87B0) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD19_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD20_EXT', 0x87B1) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD20_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD21_EXT', 0x87B2) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD21_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD22_EXT', 0x87B3) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD22_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD23_EXT', 0x87B4) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD23_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD24_EXT', 0x87B5) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD24_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD25_EXT', 0x87B6) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD25_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD26_EXT', 0x87B7) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD26_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD27_EXT', 0x87B8) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD27_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD28_EXT', 0x87B9) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD28_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD29_EXT', 0x87BA) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD29_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD30_EXT', 0x87BB) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD30_EXT) OpenGL.const_set('GL_OUTPUT_TEXTURE_COORD31_EXT', 0x87BC) unless defined?(OpenGL::GL_OUTPUT_TEXTURE_COORD31_EXT) OpenGL.const_set('GL_OUTPUT_FOG_EXT', 0x87BD) unless defined?(OpenGL::GL_OUTPUT_FOG_EXT) OpenGL.const_set('GL_SCALAR_EXT', 0x87BE) unless defined?(OpenGL::GL_SCALAR_EXT) OpenGL.const_set('GL_VECTOR_EXT', 0x87BF) unless defined?(OpenGL::GL_VECTOR_EXT) OpenGL.const_set('GL_MATRIX_EXT', 0x87C0) unless defined?(OpenGL::GL_MATRIX_EXT) OpenGL.const_set('GL_VARIANT_EXT', 0x87C1) unless defined?(OpenGL::GL_VARIANT_EXT) OpenGL.const_set('GL_INVARIANT_EXT', 0x87C2) unless defined?(OpenGL::GL_INVARIANT_EXT) OpenGL.const_set('GL_LOCAL_CONSTANT_EXT', 0x87C3) unless defined?(OpenGL::GL_LOCAL_CONSTANT_EXT) OpenGL.const_set('GL_LOCAL_EXT', 0x87C4) unless defined?(OpenGL::GL_LOCAL_EXT) OpenGL.const_set('GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87C5) unless defined?(OpenGL::GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT) OpenGL.const_set('GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 0x87C6) unless defined?(OpenGL::GL_MAX_VERTEX_SHADER_VARIANTS_EXT) OpenGL.const_set('GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 0x87C7) unless defined?(OpenGL::GL_MAX_VERTEX_SHADER_INVARIANTS_EXT) OpenGL.const_set('GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87C8) unless defined?(OpenGL::GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) OpenGL.const_set('GL_MAX_VERTEX_SHADER_LOCALS_EXT', 0x87C9) unless defined?(OpenGL::GL_MAX_VERTEX_SHADER_LOCALS_EXT) OpenGL.const_set('GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CA) unless defined?(OpenGL::GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT) OpenGL.const_set('GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 0x87CB) unless defined?(OpenGL::GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT) OpenGL.const_set('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87CC) unless defined?(OpenGL::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) OpenGL.const_set('GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 0x87CD) unless defined?(OpenGL::GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT) OpenGL.const_set('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 0x87CE) unless defined?(OpenGL::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT) OpenGL.const_set('GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CF) unless defined?(OpenGL::GL_VERTEX_SHADER_INSTRUCTIONS_EXT) OpenGL.const_set('GL_VERTEX_SHADER_VARIANTS_EXT', 0x87D0) unless defined?(OpenGL::GL_VERTEX_SHADER_VARIANTS_EXT) OpenGL.const_set('GL_VERTEX_SHADER_INVARIANTS_EXT', 0x87D1) unless defined?(OpenGL::GL_VERTEX_SHADER_INVARIANTS_EXT) OpenGL.const_set('GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87D2) unless defined?(OpenGL::GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) OpenGL.const_set('GL_VERTEX_SHADER_LOCALS_EXT', 0x87D3) unless defined?(OpenGL::GL_VERTEX_SHADER_LOCALS_EXT) OpenGL.const_set('GL_VERTEX_SHADER_OPTIMIZED_EXT', 0x87D4) unless defined?(OpenGL::GL_VERTEX_SHADER_OPTIMIZED_EXT) OpenGL.const_set('GL_X_EXT', 0x87D5) unless defined?(OpenGL::GL_X_EXT) OpenGL.const_set('GL_Y_EXT', 0x87D6) unless defined?(OpenGL::GL_Y_EXT) OpenGL.const_set('GL_Z_EXT', 0x87D7) unless defined?(OpenGL::GL_Z_EXT) OpenGL.const_set('GL_W_EXT', 0x87D8) unless defined?(OpenGL::GL_W_EXT) OpenGL.const_set('GL_NEGATIVE_X_EXT', 0x87D9) unless defined?(OpenGL::GL_NEGATIVE_X_EXT) OpenGL.const_set('GL_NEGATIVE_Y_EXT', 0x87DA) unless defined?(OpenGL::GL_NEGATIVE_Y_EXT) OpenGL.const_set('GL_NEGATIVE_Z_EXT', 0x87DB) unless defined?(OpenGL::GL_NEGATIVE_Z_EXT) OpenGL.const_set('GL_NEGATIVE_W_EXT', 0x87DC) unless defined?(OpenGL::GL_NEGATIVE_W_EXT) OpenGL.const_set('GL_ZERO_EXT', 0x87DD) unless defined?(OpenGL::GL_ZERO_EXT) OpenGL.const_set('GL_ONE_EXT', 0x87DE) unless defined?(OpenGL::GL_ONE_EXT) OpenGL.const_set('GL_NEGATIVE_ONE_EXT', 0x87DF) unless defined?(OpenGL::GL_NEGATIVE_ONE_EXT) OpenGL.const_set('GL_NORMALIZED_RANGE_EXT', 0x87E0) unless defined?(OpenGL::GL_NORMALIZED_RANGE_EXT) OpenGL.const_set('GL_FULL_RANGE_EXT', 0x87E1) unless defined?(OpenGL::GL_FULL_RANGE_EXT) OpenGL.const_set('GL_CURRENT_VERTEX_EXT', 0x87E2) unless defined?(OpenGL::GL_CURRENT_VERTEX_EXT) OpenGL.const_set('GL_MVP_MATRIX_EXT', 0x87E3) unless defined?(OpenGL::GL_MVP_MATRIX_EXT) OpenGL.const_set('GL_VARIANT_VALUE_EXT', 0x87E4) unless defined?(OpenGL::GL_VARIANT_VALUE_EXT) OpenGL.const_set('GL_VARIANT_DATATYPE_EXT', 0x87E5) unless defined?(OpenGL::GL_VARIANT_DATATYPE_EXT) OpenGL.const_set('GL_VARIANT_ARRAY_STRIDE_EXT', 0x87E6) unless defined?(OpenGL::GL_VARIANT_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_VARIANT_ARRAY_TYPE_EXT', 0x87E7) unless defined?(OpenGL::GL_VARIANT_ARRAY_TYPE_EXT) OpenGL.const_set('GL_VARIANT_ARRAY_EXT', 0x87E8) unless defined?(OpenGL::GL_VARIANT_ARRAY_EXT) OpenGL.const_set('GL_VARIANT_ARRAY_POINTER_EXT', 0x87E9) unless defined?(OpenGL::GL_VARIANT_ARRAY_POINTER_EXT) OpenGL.const_set('GL_INVARIANT_VALUE_EXT', 0x87EA) unless defined?(OpenGL::GL_INVARIANT_VALUE_EXT) OpenGL.const_set('GL_INVARIANT_DATATYPE_EXT', 0x87EB) unless defined?(OpenGL::GL_INVARIANT_DATATYPE_EXT) OpenGL.const_set('GL_LOCAL_CONSTANT_VALUE_EXT', 0x87EC) unless defined?(OpenGL::GL_LOCAL_CONSTANT_VALUE_EXT) OpenGL.const_set('GL_LOCAL_CONSTANT_DATATYPE_EXT', 0x87ED) unless defined?(OpenGL::GL_LOCAL_CONSTANT_DATATYPE_EXT) end |
.define_ext_enum_GL_EXT_vertex_weighting ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8835 def self.define_ext_enum_GL_EXT_vertex_weighting OpenGL.const_set('GL_MODELVIEW0_STACK_DEPTH_EXT', 0x0BA3) unless defined?(OpenGL::GL_MODELVIEW0_STACK_DEPTH_EXT) OpenGL.const_set('GL_MODELVIEW1_STACK_DEPTH_EXT', 0x8502) unless defined?(OpenGL::GL_MODELVIEW1_STACK_DEPTH_EXT) OpenGL.const_set('GL_MODELVIEW0_MATRIX_EXT', 0x0BA6) unless defined?(OpenGL::GL_MODELVIEW0_MATRIX_EXT) OpenGL.const_set('GL_MODELVIEW1_MATRIX_EXT', 0x8506) unless defined?(OpenGL::GL_MODELVIEW1_MATRIX_EXT) OpenGL.const_set('GL_VERTEX_WEIGHTING_EXT', 0x8509) unless defined?(OpenGL::GL_VERTEX_WEIGHTING_EXT) OpenGL.const_set('GL_MODELVIEW0_EXT', 0x1700) unless defined?(OpenGL::GL_MODELVIEW0_EXT) OpenGL.const_set('GL_MODELVIEW1_EXT', 0x850A) unless defined?(OpenGL::GL_MODELVIEW1_EXT) OpenGL.const_set('GL_CURRENT_VERTEX_WEIGHT_EXT', 0x850B) unless defined?(OpenGL::GL_CURRENT_VERTEX_WEIGHT_EXT) OpenGL.const_set('GL_VERTEX_WEIGHT_ARRAY_EXT', 0x850C) unless defined?(OpenGL::GL_VERTEX_WEIGHT_ARRAY_EXT) OpenGL.const_set('GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 0x850D) unless defined?(OpenGL::GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT) OpenGL.const_set('GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 0x850E) unless defined?(OpenGL::GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT) OpenGL.const_set('GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 0x850F) unless defined?(OpenGL::GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT) OpenGL.const_set('GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 0x8510) unless defined?(OpenGL::GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT) end |
.define_ext_enum_GL_EXT_win32_keyed_mutex ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8870 def self.define_ext_enum_GL_EXT_win32_keyed_mutex end |
.define_ext_enum_GL_EXT_window_rectangles ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8879 def self.define_ext_enum_GL_EXT_window_rectangles OpenGL.const_set('GL_INCLUSIVE_EXT', 0x8F10) unless defined?(OpenGL::GL_INCLUSIVE_EXT) OpenGL.const_set('GL_EXCLUSIVE_EXT', 0x8F11) unless defined?(OpenGL::GL_EXCLUSIVE_EXT) OpenGL.const_set('GL_WINDOW_RECTANGLE_EXT', 0x8F12) unless defined?(OpenGL::GL_WINDOW_RECTANGLE_EXT) OpenGL.const_set('GL_WINDOW_RECTANGLE_MODE_EXT', 0x8F13) unless defined?(OpenGL::GL_WINDOW_RECTANGLE_MODE_EXT) OpenGL.const_set('GL_MAX_WINDOW_RECTANGLES_EXT', 0x8F14) unless defined?(OpenGL::GL_MAX_WINDOW_RECTANGLES_EXT) OpenGL.const_set('GL_NUM_WINDOW_RECTANGLES_EXT', 0x8F15) unless defined?(OpenGL::GL_NUM_WINDOW_RECTANGLES_EXT) end |
.define_ext_enum_GL_EXT_x11_sync_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8900 def self.define_ext_enum_GL_EXT_x11_sync_object OpenGL.const_set('GL_SYNC_X11_FENCE_EXT', 0x90E1) unless defined?(OpenGL::GL_SYNC_X11_FENCE_EXT) end |
.define_ext_enum_GL_EXT_YUV_target ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 550 def self.define_ext_enum_GL_EXT_YUV_target OpenGL.const_set('GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT', 0x8BE7) unless defined?(OpenGL::GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT) OpenGL.const_set('GL_TEXTURE_EXTERNAL_OES', 0x8D65) unless defined?(OpenGL::GL_TEXTURE_EXTERNAL_OES) OpenGL.const_set('GL_TEXTURE_BINDING_EXTERNAL_OES', 0x8D67) unless defined?(OpenGL::GL_TEXTURE_BINDING_EXTERNAL_OES) OpenGL.const_set('GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES', 0x8D68) unless defined?(OpenGL::GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) end |
.define_ext_enum_GL_FJ_shader_binary_GCCSO ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2647 def self.define_ext_enum_GL_FJ_shader_binary_GCCSO OpenGL.const_set('GL_GCCSO_SHADER_BINARY_FJ', 0x9260) unless defined?(OpenGL::GL_GCCSO_SHADER_BINARY_FJ) end |
.define_ext_enum_GL_GREMEDY_frame_terminator ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8911 def self.define_ext_enum_GL_GREMEDY_frame_terminator end |
.define_ext_enum_GL_GREMEDY_string_marker ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8920 def self.define_ext_enum_GL_GREMEDY_string_marker end |
.define_ext_enum_GL_HP_convolution_border_modes ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8929 def self.define_ext_enum_GL_HP_convolution_border_modes OpenGL.const_set('GL_IGNORE_BORDER_HP', 0x8150) unless defined?(OpenGL::GL_IGNORE_BORDER_HP) OpenGL.const_set('GL_CONSTANT_BORDER_HP', 0x8151) unless defined?(OpenGL::GL_CONSTANT_BORDER_HP) OpenGL.const_set('GL_REPLICATE_BORDER_HP', 0x8153) unless defined?(OpenGL::GL_REPLICATE_BORDER_HP) OpenGL.const_set('GL_CONVOLUTION_BORDER_COLOR_HP', 0x8154) unless defined?(OpenGL::GL_CONVOLUTION_BORDER_COLOR_HP) end |
.define_ext_enum_GL_HP_image_transform ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8946 def self.define_ext_enum_GL_HP_image_transform OpenGL.const_set('GL_IMAGE_SCALE_X_HP', 0x8155) unless defined?(OpenGL::GL_IMAGE_SCALE_X_HP) OpenGL.const_set('GL_IMAGE_SCALE_Y_HP', 0x8156) unless defined?(OpenGL::GL_IMAGE_SCALE_Y_HP) OpenGL.const_set('GL_IMAGE_TRANSLATE_X_HP', 0x8157) unless defined?(OpenGL::GL_IMAGE_TRANSLATE_X_HP) OpenGL.const_set('GL_IMAGE_TRANSLATE_Y_HP', 0x8158) unless defined?(OpenGL::GL_IMAGE_TRANSLATE_Y_HP) OpenGL.const_set('GL_IMAGE_ROTATE_ANGLE_HP', 0x8159) unless defined?(OpenGL::GL_IMAGE_ROTATE_ANGLE_HP) OpenGL.const_set('GL_IMAGE_ROTATE_ORIGIN_X_HP', 0x815A) unless defined?(OpenGL::GL_IMAGE_ROTATE_ORIGIN_X_HP) OpenGL.const_set('GL_IMAGE_ROTATE_ORIGIN_Y_HP', 0x815B) unless defined?(OpenGL::GL_IMAGE_ROTATE_ORIGIN_Y_HP) OpenGL.const_set('GL_IMAGE_MAG_FILTER_HP', 0x815C) unless defined?(OpenGL::GL_IMAGE_MAG_FILTER_HP) OpenGL.const_set('GL_IMAGE_MIN_FILTER_HP', 0x815D) unless defined?(OpenGL::GL_IMAGE_MIN_FILTER_HP) OpenGL.const_set('GL_IMAGE_CUBIC_WEIGHT_HP', 0x815E) unless defined?(OpenGL::GL_IMAGE_CUBIC_WEIGHT_HP) OpenGL.const_set('GL_CUBIC_HP', 0x815F) unless defined?(OpenGL::GL_CUBIC_HP) OpenGL.const_set('GL_AVERAGE_HP', 0x8160) unless defined?(OpenGL::GL_AVERAGE_HP) OpenGL.const_set('GL_IMAGE_TRANSFORM_2D_HP', 0x8161) unless defined?(OpenGL::GL_IMAGE_TRANSFORM_2D_HP) OpenGL.const_set('GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 0x8162) unless defined?(OpenGL::GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP) OpenGL.const_set('GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 0x8163) unless defined?(OpenGL::GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP) end |
.define_ext_enum_GL_HP_occlusion_test ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8985 def self.define_ext_enum_GL_HP_occlusion_test OpenGL.const_set('GL_OCCLUSION_TEST_HP', 0x8165) unless defined?(OpenGL::GL_OCCLUSION_TEST_HP) OpenGL.const_set('GL_OCCLUSION_TEST_RESULT_HP', 0x8166) unless defined?(OpenGL::GL_OCCLUSION_TEST_RESULT_HP) end |
.define_ext_enum_GL_HP_texture_lighting ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8998 def self.define_ext_enum_GL_HP_texture_lighting OpenGL.const_set('GL_TEXTURE_LIGHTING_MODE_HP', 0x8167) unless defined?(OpenGL::GL_TEXTURE_LIGHTING_MODE_HP) OpenGL.const_set('GL_TEXTURE_POST_SPECULAR_HP', 0x8168) unless defined?(OpenGL::GL_TEXTURE_POST_SPECULAR_HP) OpenGL.const_set('GL_TEXTURE_PRE_SPECULAR_HP', 0x8169) unless defined?(OpenGL::GL_TEXTURE_PRE_SPECULAR_HP) end |
.define_ext_enum_GL_HUAWEI_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2658 def self.define_ext_enum_GL_HUAWEI_program_binary OpenGL.const_set('GL_HUAWEI_PROGRAM_BINARY', 0x9771) unless defined?(OpenGL::GL_HUAWEI_PROGRAM_BINARY) end |
.define_ext_enum_GL_HUAWEI_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2669 def self.define_ext_enum_GL_HUAWEI_shader_binary OpenGL.const_set('GL_HUAWEI_SHADER_BINARY', 0x9770) unless defined?(OpenGL::GL_HUAWEI_SHADER_BINARY) end |
.define_ext_enum_GL_IBM_cull_vertex ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9013 def self.define_ext_enum_GL_IBM_cull_vertex OpenGL.const_set('GL_CULL_VERTEX_IBM', 103050) unless defined?(OpenGL::GL_CULL_VERTEX_IBM) end |
.define_ext_enum_GL_IBM_multimode_draw_arrays ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9024 def self.define_ext_enum_GL_IBM_multimode_draw_arrays end |
.define_ext_enum_GL_IBM_rasterpos_clip ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9033 def self.define_ext_enum_GL_IBM_rasterpos_clip OpenGL.const_set('GL_RASTER_POSITION_UNCLIPPED_IBM', 0x19262) unless defined?(OpenGL::GL_RASTER_POSITION_UNCLIPPED_IBM) end |
.define_ext_enum_GL_IBM_static_data ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9044 def self.define_ext_enum_GL_IBM_static_data OpenGL.const_set('GL_ALL_STATIC_DATA_IBM', 103060) unless defined?(OpenGL::GL_ALL_STATIC_DATA_IBM) OpenGL.const_set('GL_STATIC_VERTEX_ARRAY_IBM', 103061) unless defined?(OpenGL::GL_STATIC_VERTEX_ARRAY_IBM) end |
.define_ext_enum_GL_IBM_texture_mirrored_repeat ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9057 def self.define_ext_enum_GL_IBM_texture_mirrored_repeat OpenGL.const_set('GL_MIRRORED_REPEAT_IBM', 0x8370) unless defined?(OpenGL::GL_MIRRORED_REPEAT_IBM) end |
.define_ext_enum_GL_IBM_vertex_array_lists ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9068 def self.define_ext_enum_GL_IBM_vertex_array_lists OpenGL.const_set('GL_VERTEX_ARRAY_LIST_IBM', 103070) unless defined?(OpenGL::GL_VERTEX_ARRAY_LIST_IBM) OpenGL.const_set('GL_NORMAL_ARRAY_LIST_IBM', 103071) unless defined?(OpenGL::GL_NORMAL_ARRAY_LIST_IBM) OpenGL.const_set('GL_COLOR_ARRAY_LIST_IBM', 103072) unless defined?(OpenGL::GL_COLOR_ARRAY_LIST_IBM) OpenGL.const_set('GL_INDEX_ARRAY_LIST_IBM', 103073) unless defined?(OpenGL::GL_INDEX_ARRAY_LIST_IBM) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_LIST_IBM', 103074) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_LIST_IBM) OpenGL.const_set('GL_EDGE_FLAG_ARRAY_LIST_IBM', 103075) unless defined?(OpenGL::GL_EDGE_FLAG_ARRAY_LIST_IBM) OpenGL.const_set('GL_FOG_COORDINATE_ARRAY_LIST_IBM', 103076) unless defined?(OpenGL::GL_FOG_COORDINATE_ARRAY_LIST_IBM) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 103077) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_LIST_IBM) OpenGL.const_set('GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 103080) unless defined?(OpenGL::GL_VERTEX_ARRAY_LIST_STRIDE_IBM) OpenGL.const_set('GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 103081) unless defined?(OpenGL::GL_NORMAL_ARRAY_LIST_STRIDE_IBM) OpenGL.const_set('GL_COLOR_ARRAY_LIST_STRIDE_IBM', 103082) unless defined?(OpenGL::GL_COLOR_ARRAY_LIST_STRIDE_IBM) OpenGL.const_set('GL_INDEX_ARRAY_LIST_STRIDE_IBM', 103083) unless defined?(OpenGL::GL_INDEX_ARRAY_LIST_STRIDE_IBM) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 103084) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM) OpenGL.const_set('GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 103085) unless defined?(OpenGL::GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM) OpenGL.const_set('GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 103086) unless defined?(OpenGL::GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 103087) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM) end |
.define_ext_enum_GL_IMG_bindless_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2680 def self.define_ext_enum_GL_IMG_bindless_texture end |
.define_ext_enum_GL_IMG_framebuffer_downsample ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2689 def self.define_ext_enum_GL_IMG_framebuffer_downsample OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG', 0x913C) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG) OpenGL.const_set('GL_NUM_DOWNSAMPLE_SCALES_IMG', 0x913D) unless defined?(OpenGL::GL_NUM_DOWNSAMPLE_SCALES_IMG) OpenGL.const_set('GL_DOWNSAMPLE_SCALES_IMG', 0x913E) unless defined?(OpenGL::GL_DOWNSAMPLE_SCALES_IMG) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG', 0x913F) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG) end |
.define_ext_enum_GL_IMG_multisampled_render_to_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2706 def self.define_ext_enum_GL_IMG_multisampled_render_to_texture OpenGL.const_set('GL_RENDERBUFFER_SAMPLES_IMG', 0x9133) unless defined?(OpenGL::GL_RENDERBUFFER_SAMPLES_IMG) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG', 0x9134) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG) OpenGL.const_set('GL_MAX_SAMPLES_IMG', 0x9135) unless defined?(OpenGL::GL_MAX_SAMPLES_IMG) OpenGL.const_set('GL_TEXTURE_SAMPLES_IMG', 0x9136) unless defined?(OpenGL::GL_TEXTURE_SAMPLES_IMG) end |
.define_ext_enum_GL_IMG_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2723 def self.define_ext_enum_GL_IMG_program_binary OpenGL.const_set('GL_SGX_PROGRAM_BINARY_IMG', 0x9130) unless defined?(OpenGL::GL_SGX_PROGRAM_BINARY_IMG) end |
.define_ext_enum_GL_IMG_read_format ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2734 def self.define_ext_enum_GL_IMG_read_format OpenGL.const_set('GL_BGRA_IMG', 0x80E1) unless defined?(OpenGL::GL_BGRA_IMG) OpenGL.const_set('GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG', 0x8365) unless defined?(OpenGL::GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG) end |
.define_ext_enum_GL_IMG_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2747 def self.define_ext_enum_GL_IMG_shader_binary OpenGL.const_set('GL_SGX_BINARY_IMG', 0x8C0A) unless defined?(OpenGL::GL_SGX_BINARY_IMG) end |
.define_ext_enum_GL_IMG_texture_compression_pvrtc ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2758 def self.define_ext_enum_GL_IMG_texture_compression_pvrtc OpenGL.const_set('GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG', 0x8C00) unless defined?(OpenGL::GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) OpenGL.const_set('GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG', 0x8C01) unless defined?(OpenGL::GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) OpenGL.const_set('GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG', 0x8C02) unless defined?(OpenGL::GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) OpenGL.const_set('GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG', 0x8C03) unless defined?(OpenGL::GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) end |
.define_ext_enum_GL_IMG_texture_compression_pvrtc2 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2775 def self.define_ext_enum_GL_IMG_texture_compression_pvrtc2 OpenGL.const_set('GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG', 0x9137) unless defined?(OpenGL::GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG) OpenGL.const_set('GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG', 0x9138) unless defined?(OpenGL::GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG) end |
.define_ext_enum_GL_IMG_texture_filter_cubic ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 2788 def self.define_ext_enum_GL_IMG_texture_filter_cubic OpenGL.const_set('GL_CUBIC_IMG', 0x9139) unless defined?(OpenGL::GL_CUBIC_IMG) OpenGL.const_set('GL_CUBIC_MIPMAP_NEAREST_IMG', 0x913A) unless defined?(OpenGL::GL_CUBIC_MIPMAP_NEAREST_IMG) OpenGL.const_set('GL_CUBIC_MIPMAP_LINEAR_IMG', 0x913B) unless defined?(OpenGL::GL_CUBIC_MIPMAP_LINEAR_IMG) end |
.define_ext_enum_GL_INGR_blend_func_separate ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9109 def self.define_ext_enum_GL_INGR_blend_func_separate end |
.define_ext_enum_GL_INGR_color_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9118 def self.define_ext_enum_GL_INGR_color_clamp OpenGL.const_set('GL_RED_MIN_CLAMP_INGR', 0x8560) unless defined?(OpenGL::GL_RED_MIN_CLAMP_INGR) OpenGL.const_set('GL_GREEN_MIN_CLAMP_INGR', 0x8561) unless defined?(OpenGL::GL_GREEN_MIN_CLAMP_INGR) OpenGL.const_set('GL_BLUE_MIN_CLAMP_INGR', 0x8562) unless defined?(OpenGL::GL_BLUE_MIN_CLAMP_INGR) OpenGL.const_set('GL_ALPHA_MIN_CLAMP_INGR', 0x8563) unless defined?(OpenGL::GL_ALPHA_MIN_CLAMP_INGR) OpenGL.const_set('GL_RED_MAX_CLAMP_INGR', 0x8564) unless defined?(OpenGL::GL_RED_MAX_CLAMP_INGR) OpenGL.const_set('GL_GREEN_MAX_CLAMP_INGR', 0x8565) unless defined?(OpenGL::GL_GREEN_MAX_CLAMP_INGR) OpenGL.const_set('GL_BLUE_MAX_CLAMP_INGR', 0x8566) unless defined?(OpenGL::GL_BLUE_MAX_CLAMP_INGR) OpenGL.const_set('GL_ALPHA_MAX_CLAMP_INGR', 0x8567) unless defined?(OpenGL::GL_ALPHA_MAX_CLAMP_INGR) end |
.define_ext_enum_GL_INGR_interlace_read ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9143 def self.define_ext_enum_GL_INGR_interlace_read OpenGL.const_set('GL_INTERLACE_READ_INGR', 0x8568) unless defined?(OpenGL::GL_INTERLACE_READ_INGR) end |
.define_ext_enum_GL_INTEL_blackhole_render ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9200 def self.define_ext_enum_GL_INTEL_blackhole_render OpenGL.const_set('GL_BLACKHOLE_RENDER_INTEL', 0x83FC) unless defined?(OpenGL::GL_BLACKHOLE_RENDER_INTEL) end |
.define_ext_enum_GL_INTEL_conservative_rasterization ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9154 def self.define_ext_enum_GL_INTEL_conservative_rasterization OpenGL.const_set('GL_CONSERVATIVE_RASTERIZATION_INTEL', 0x83FE) unless defined?(OpenGL::GL_CONSERVATIVE_RASTERIZATION_INTEL) end |
.define_ext_enum_GL_INTEL_fragment_shader_ordering ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9165 def self.define_ext_enum_GL_INTEL_fragment_shader_ordering end |
.define_ext_enum_GL_INTEL_framebuffer_CMAA ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9174 def self.define_ext_enum_GL_INTEL_framebuffer_CMAA end |
.define_ext_enum_GL_INTEL_map_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9183 def self.define_ext_enum_GL_INTEL_map_texture OpenGL.const_set('GL_TEXTURE_MEMORY_LAYOUT_INTEL', 0x83FF) unless defined?(OpenGL::GL_TEXTURE_MEMORY_LAYOUT_INTEL) OpenGL.const_set('GL_LAYOUT_DEFAULT_INTEL', 0) unless defined?(OpenGL::GL_LAYOUT_DEFAULT_INTEL) OpenGL.const_set('GL_LAYOUT_LINEAR_INTEL', 1) unless defined?(OpenGL::GL_LAYOUT_LINEAR_INTEL) OpenGL.const_set('GL_LAYOUT_LINEAR_CPU_CACHED_INTEL', 2) unless defined?(OpenGL::GL_LAYOUT_LINEAR_CPU_CACHED_INTEL) end |
.define_ext_enum_GL_INTEL_parallel_arrays ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9211 def self.define_ext_enum_GL_INTEL_parallel_arrays OpenGL.const_set('GL_PARALLEL_ARRAYS_INTEL', 0x83F4) unless defined?(OpenGL::GL_PARALLEL_ARRAYS_INTEL) OpenGL.const_set('GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 0x83F5) unless defined?(OpenGL::GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL) OpenGL.const_set('GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 0x83F6) unless defined?(OpenGL::GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL) OpenGL.const_set('GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 0x83F7) unless defined?(OpenGL::GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 0x83F8) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL) end |
.define_ext_enum_GL_INTEL_performance_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9230 def self.define_ext_enum_GL_INTEL_performance_query OpenGL.const_set('GL_PERFQUERY_SINGLE_CONTEXT_INTEL', 0x00000000) unless defined?(OpenGL::GL_PERFQUERY_SINGLE_CONTEXT_INTEL) OpenGL.const_set('GL_PERFQUERY_GLOBAL_CONTEXT_INTEL', 0x00000001) unless defined?(OpenGL::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL) OpenGL.const_set('GL_PERFQUERY_WAIT_INTEL', 0x83FB) unless defined?(OpenGL::GL_PERFQUERY_WAIT_INTEL) OpenGL.const_set('GL_PERFQUERY_FLUSH_INTEL', 0x83FA) unless defined?(OpenGL::GL_PERFQUERY_FLUSH_INTEL) OpenGL.const_set('GL_PERFQUERY_DONOT_FLUSH_INTEL', 0x83F9) unless defined?(OpenGL::GL_PERFQUERY_DONOT_FLUSH_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_EVENT_INTEL', 0x94F0) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_EVENT_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL', 0x94F1) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL', 0x94F2) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL', 0x94F3) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_RAW_INTEL', 0x94F4) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_RAW_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL', 0x94F5) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL', 0x94F8) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL', 0x94F9) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL', 0x94FA) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL', 0x94FB) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL', 0x94FC) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL) OpenGL.const_set('GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL', 0x94FD) unless defined?(OpenGL::GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL', 0x94FE) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL) OpenGL.const_set('GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL', 0x94FF) unless defined?(OpenGL::GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL) OpenGL.const_set('GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL', 0x9500) unless defined?(OpenGL::GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL) end |
.define_ext_enum_GL_KHR_blend_equation_advanced ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9279 def self.define_ext_enum_GL_KHR_blend_equation_advanced OpenGL.const_set('GL_MULTIPLY_KHR', 0x9294) unless defined?(OpenGL::GL_MULTIPLY_KHR) OpenGL.const_set('GL_SCREEN_KHR', 0x9295) unless defined?(OpenGL::GL_SCREEN_KHR) OpenGL.const_set('GL_OVERLAY_KHR', 0x9296) unless defined?(OpenGL::GL_OVERLAY_KHR) OpenGL.const_set('GL_DARKEN_KHR', 0x9297) unless defined?(OpenGL::GL_DARKEN_KHR) OpenGL.const_set('GL_LIGHTEN_KHR', 0x9298) unless defined?(OpenGL::GL_LIGHTEN_KHR) OpenGL.const_set('GL_COLORDODGE_KHR', 0x9299) unless defined?(OpenGL::GL_COLORDODGE_KHR) OpenGL.const_set('GL_COLORBURN_KHR', 0x929A) unless defined?(OpenGL::GL_COLORBURN_KHR) OpenGL.const_set('GL_HARDLIGHT_KHR', 0x929B) unless defined?(OpenGL::GL_HARDLIGHT_KHR) OpenGL.const_set('GL_SOFTLIGHT_KHR', 0x929C) unless defined?(OpenGL::GL_SOFTLIGHT_KHR) OpenGL.const_set('GL_DIFFERENCE_KHR', 0x929E) unless defined?(OpenGL::GL_DIFFERENCE_KHR) OpenGL.const_set('GL_EXCLUSION_KHR', 0x92A0) unless defined?(OpenGL::GL_EXCLUSION_KHR) OpenGL.const_set('GL_HSL_HUE_KHR', 0x92AD) unless defined?(OpenGL::GL_HSL_HUE_KHR) OpenGL.const_set('GL_HSL_SATURATION_KHR', 0x92AE) unless defined?(OpenGL::GL_HSL_SATURATION_KHR) OpenGL.const_set('GL_HSL_COLOR_KHR', 0x92AF) unless defined?(OpenGL::GL_HSL_COLOR_KHR) OpenGL.const_set('GL_HSL_LUMINOSITY_KHR', 0x92B0) unless defined?(OpenGL::GL_HSL_LUMINOSITY_KHR) end |
.define_ext_enum_GL_KHR_blend_equation_advanced_coherent ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9318 def self.define_ext_enum_GL_KHR_blend_equation_advanced_coherent OpenGL.const_set('GL_BLEND_ADVANCED_COHERENT_KHR', 0x9285) unless defined?(OpenGL::GL_BLEND_ADVANCED_COHERENT_KHR) end |
.define_ext_enum_GL_KHR_context_flush_control ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9329 def self.define_ext_enum_GL_KHR_context_flush_control OpenGL.const_set('GL_CONTEXT_RELEASE_BEHAVIOR', 0x82FB) unless defined?(OpenGL::GL_CONTEXT_RELEASE_BEHAVIOR) OpenGL.const_set('GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH', 0x82FC) unless defined?(OpenGL::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) OpenGL.const_set('GL_NONE', 0) unless defined?(OpenGL::GL_NONE) OpenGL.const_set('GL_CONTEXT_RELEASE_BEHAVIOR_KHR', 0x82FB) unless defined?(OpenGL::GL_CONTEXT_RELEASE_BEHAVIOR_KHR) OpenGL.const_set('GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR', 0x82FC) unless defined?(OpenGL::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR) end |
.define_ext_enum_GL_KHR_debug ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9348 def self.define_ext_enum_GL_KHR_debug OpenGL.const_set('GL_DEBUG_OUTPUT_SYNCHRONOUS', 0x8242) unless defined?(OpenGL::GL_DEBUG_OUTPUT_SYNCHRONOUS) OpenGL.const_set('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH', 0x8243) unless defined?(OpenGL::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH) OpenGL.const_set('GL_DEBUG_CALLBACK_FUNCTION', 0x8244) unless defined?(OpenGL::GL_DEBUG_CALLBACK_FUNCTION) OpenGL.const_set('GL_DEBUG_CALLBACK_USER_PARAM', 0x8245) unless defined?(OpenGL::GL_DEBUG_CALLBACK_USER_PARAM) OpenGL.const_set('GL_DEBUG_SOURCE_API', 0x8246) unless defined?(OpenGL::GL_DEBUG_SOURCE_API) OpenGL.const_set('GL_DEBUG_SOURCE_WINDOW_SYSTEM', 0x8247) unless defined?(OpenGL::GL_DEBUG_SOURCE_WINDOW_SYSTEM) OpenGL.const_set('GL_DEBUG_SOURCE_SHADER_COMPILER', 0x8248) unless defined?(OpenGL::GL_DEBUG_SOURCE_SHADER_COMPILER) OpenGL.const_set('GL_DEBUG_SOURCE_THIRD_PARTY', 0x8249) unless defined?(OpenGL::GL_DEBUG_SOURCE_THIRD_PARTY) OpenGL.const_set('GL_DEBUG_SOURCE_APPLICATION', 0x824A) unless defined?(OpenGL::GL_DEBUG_SOURCE_APPLICATION) OpenGL.const_set('GL_DEBUG_SOURCE_OTHER', 0x824B) unless defined?(OpenGL::GL_DEBUG_SOURCE_OTHER) OpenGL.const_set('GL_DEBUG_TYPE_ERROR', 0x824C) unless defined?(OpenGL::GL_DEBUG_TYPE_ERROR) OpenGL.const_set('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR', 0x824D) unless defined?(OpenGL::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR) OpenGL.const_set('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR', 0x824E) unless defined?(OpenGL::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR) OpenGL.const_set('GL_DEBUG_TYPE_PORTABILITY', 0x824F) unless defined?(OpenGL::GL_DEBUG_TYPE_PORTABILITY) OpenGL.const_set('GL_DEBUG_TYPE_PERFORMANCE', 0x8250) unless defined?(OpenGL::GL_DEBUG_TYPE_PERFORMANCE) OpenGL.const_set('GL_DEBUG_TYPE_OTHER', 0x8251) unless defined?(OpenGL::GL_DEBUG_TYPE_OTHER) OpenGL.const_set('GL_DEBUG_TYPE_MARKER', 0x8268) unless defined?(OpenGL::GL_DEBUG_TYPE_MARKER) OpenGL.const_set('GL_DEBUG_TYPE_PUSH_GROUP', 0x8269) unless defined?(OpenGL::GL_DEBUG_TYPE_PUSH_GROUP) OpenGL.const_set('GL_DEBUG_TYPE_POP_GROUP', 0x826A) unless defined?(OpenGL::GL_DEBUG_TYPE_POP_GROUP) OpenGL.const_set('GL_DEBUG_SEVERITY_NOTIFICATION', 0x826B) unless defined?(OpenGL::GL_DEBUG_SEVERITY_NOTIFICATION) OpenGL.const_set('GL_MAX_DEBUG_GROUP_STACK_DEPTH', 0x826C) unless defined?(OpenGL::GL_MAX_DEBUG_GROUP_STACK_DEPTH) OpenGL.const_set('GL_DEBUG_GROUP_STACK_DEPTH', 0x826D) unless defined?(OpenGL::GL_DEBUG_GROUP_STACK_DEPTH) OpenGL.const_set('GL_BUFFER', 0x82E0) unless defined?(OpenGL::GL_BUFFER) OpenGL.const_set('GL_SHADER', 0x82E1) unless defined?(OpenGL::GL_SHADER) OpenGL.const_set('GL_PROGRAM', 0x82E2) unless defined?(OpenGL::GL_PROGRAM) OpenGL.const_set('GL_VERTEX_ARRAY', 0x8074) unless defined?(OpenGL::GL_VERTEX_ARRAY) OpenGL.const_set('GL_QUERY', 0x82E3) unless defined?(OpenGL::GL_QUERY) OpenGL.const_set('GL_PROGRAM_PIPELINE', 0x82E4) unless defined?(OpenGL::GL_PROGRAM_PIPELINE) OpenGL.const_set('GL_SAMPLER', 0x82E6) unless defined?(OpenGL::GL_SAMPLER) OpenGL.const_set('GL_MAX_LABEL_LENGTH', 0x82E8) unless defined?(OpenGL::GL_MAX_LABEL_LENGTH) OpenGL.const_set('GL_MAX_DEBUG_MESSAGE_LENGTH', 0x9143) unless defined?(OpenGL::GL_MAX_DEBUG_MESSAGE_LENGTH) OpenGL.const_set('GL_MAX_DEBUG_LOGGED_MESSAGES', 0x9144) unless defined?(OpenGL::GL_MAX_DEBUG_LOGGED_MESSAGES) OpenGL.const_set('GL_DEBUG_LOGGED_MESSAGES', 0x9145) unless defined?(OpenGL::GL_DEBUG_LOGGED_MESSAGES) OpenGL.const_set('GL_DEBUG_SEVERITY_HIGH', 0x9146) unless defined?(OpenGL::GL_DEBUG_SEVERITY_HIGH) OpenGL.const_set('GL_DEBUG_SEVERITY_MEDIUM', 0x9147) unless defined?(OpenGL::GL_DEBUG_SEVERITY_MEDIUM) OpenGL.const_set('GL_DEBUG_SEVERITY_LOW', 0x9148) unless defined?(OpenGL::GL_DEBUG_SEVERITY_LOW) OpenGL.const_set('GL_DEBUG_OUTPUT', 0x92E0) unless defined?(OpenGL::GL_DEBUG_OUTPUT) OpenGL.const_set('GL_CONTEXT_FLAG_DEBUG_BIT', 0x00000002) unless defined?(OpenGL::GL_CONTEXT_FLAG_DEBUG_BIT) OpenGL.const_set('GL_STACK_OVERFLOW', 0x0503) unless defined?(OpenGL::GL_STACK_OVERFLOW) OpenGL.const_set('GL_STACK_UNDERFLOW', 0x0504) unless defined?(OpenGL::GL_STACK_UNDERFLOW) OpenGL.const_set('GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR', 0x8242) unless defined?(OpenGL::GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR) OpenGL.const_set('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR', 0x8243) unless defined?(OpenGL::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR) OpenGL.const_set('GL_DEBUG_CALLBACK_FUNCTION_KHR', 0x8244) unless defined?(OpenGL::GL_DEBUG_CALLBACK_FUNCTION_KHR) OpenGL.const_set('GL_DEBUG_CALLBACK_USER_PARAM_KHR', 0x8245) unless defined?(OpenGL::GL_DEBUG_CALLBACK_USER_PARAM_KHR) OpenGL.const_set('GL_DEBUG_SOURCE_API_KHR', 0x8246) unless defined?(OpenGL::GL_DEBUG_SOURCE_API_KHR) OpenGL.const_set('GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR', 0x8247) unless defined?(OpenGL::GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR) OpenGL.const_set('GL_DEBUG_SOURCE_SHADER_COMPILER_KHR', 0x8248) unless defined?(OpenGL::GL_DEBUG_SOURCE_SHADER_COMPILER_KHR) OpenGL.const_set('GL_DEBUG_SOURCE_THIRD_PARTY_KHR', 0x8249) unless defined?(OpenGL::GL_DEBUG_SOURCE_THIRD_PARTY_KHR) OpenGL.const_set('GL_DEBUG_SOURCE_APPLICATION_KHR', 0x824A) unless defined?(OpenGL::GL_DEBUG_SOURCE_APPLICATION_KHR) OpenGL.const_set('GL_DEBUG_SOURCE_OTHER_KHR', 0x824B) unless defined?(OpenGL::GL_DEBUG_SOURCE_OTHER_KHR) OpenGL.const_set('GL_DEBUG_TYPE_ERROR_KHR', 0x824C) unless defined?(OpenGL::GL_DEBUG_TYPE_ERROR_KHR) OpenGL.const_set('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR', 0x824D) unless defined?(OpenGL::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR) OpenGL.const_set('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR', 0x824E) unless defined?(OpenGL::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR) OpenGL.const_set('GL_DEBUG_TYPE_PORTABILITY_KHR', 0x824F) unless defined?(OpenGL::GL_DEBUG_TYPE_PORTABILITY_KHR) OpenGL.const_set('GL_DEBUG_TYPE_PERFORMANCE_KHR', 0x8250) unless defined?(OpenGL::GL_DEBUG_TYPE_PERFORMANCE_KHR) OpenGL.const_set('GL_DEBUG_TYPE_OTHER_KHR', 0x8251) unless defined?(OpenGL::GL_DEBUG_TYPE_OTHER_KHR) OpenGL.const_set('GL_DEBUG_TYPE_MARKER_KHR', 0x8268) unless defined?(OpenGL::GL_DEBUG_TYPE_MARKER_KHR) OpenGL.const_set('GL_DEBUG_TYPE_PUSH_GROUP_KHR', 0x8269) unless defined?(OpenGL::GL_DEBUG_TYPE_PUSH_GROUP_KHR) OpenGL.const_set('GL_DEBUG_TYPE_POP_GROUP_KHR', 0x826A) unless defined?(OpenGL::GL_DEBUG_TYPE_POP_GROUP_KHR) OpenGL.const_set('GL_DEBUG_SEVERITY_NOTIFICATION_KHR', 0x826B) unless defined?(OpenGL::GL_DEBUG_SEVERITY_NOTIFICATION_KHR) OpenGL.const_set('GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR', 0x826C) unless defined?(OpenGL::GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR) OpenGL.const_set('GL_DEBUG_GROUP_STACK_DEPTH_KHR', 0x826D) unless defined?(OpenGL::GL_DEBUG_GROUP_STACK_DEPTH_KHR) OpenGL.const_set('GL_BUFFER_KHR', 0x82E0) unless defined?(OpenGL::GL_BUFFER_KHR) OpenGL.const_set('GL_SHADER_KHR', 0x82E1) unless defined?(OpenGL::GL_SHADER_KHR) OpenGL.const_set('GL_PROGRAM_KHR', 0x82E2) unless defined?(OpenGL::GL_PROGRAM_KHR) OpenGL.const_set('GL_VERTEX_ARRAY_KHR', 0x8074) unless defined?(OpenGL::GL_VERTEX_ARRAY_KHR) OpenGL.const_set('GL_QUERY_KHR', 0x82E3) unless defined?(OpenGL::GL_QUERY_KHR) OpenGL.const_set('GL_PROGRAM_PIPELINE_KHR', 0x82E4) unless defined?(OpenGL::GL_PROGRAM_PIPELINE_KHR) OpenGL.const_set('GL_SAMPLER_KHR', 0x82E6) unless defined?(OpenGL::GL_SAMPLER_KHR) OpenGL.const_set('GL_MAX_LABEL_LENGTH_KHR', 0x82E8) unless defined?(OpenGL::GL_MAX_LABEL_LENGTH_KHR) OpenGL.const_set('GL_MAX_DEBUG_MESSAGE_LENGTH_KHR', 0x9143) unless defined?(OpenGL::GL_MAX_DEBUG_MESSAGE_LENGTH_KHR) OpenGL.const_set('GL_MAX_DEBUG_LOGGED_MESSAGES_KHR', 0x9144) unless defined?(OpenGL::GL_MAX_DEBUG_LOGGED_MESSAGES_KHR) OpenGL.const_set('GL_DEBUG_LOGGED_MESSAGES_KHR', 0x9145) unless defined?(OpenGL::GL_DEBUG_LOGGED_MESSAGES_KHR) OpenGL.const_set('GL_DEBUG_SEVERITY_HIGH_KHR', 0x9146) unless defined?(OpenGL::GL_DEBUG_SEVERITY_HIGH_KHR) OpenGL.const_set('GL_DEBUG_SEVERITY_MEDIUM_KHR', 0x9147) unless defined?(OpenGL::GL_DEBUG_SEVERITY_MEDIUM_KHR) OpenGL.const_set('GL_DEBUG_SEVERITY_LOW_KHR', 0x9148) unless defined?(OpenGL::GL_DEBUG_SEVERITY_LOW_KHR) OpenGL.const_set('GL_DEBUG_OUTPUT_KHR', 0x92E0) unless defined?(OpenGL::GL_DEBUG_OUTPUT_KHR) OpenGL.const_set('GL_CONTEXT_FLAG_DEBUG_BIT_KHR', 0x00000002) unless defined?(OpenGL::GL_CONTEXT_FLAG_DEBUG_BIT_KHR) OpenGL.const_set('GL_STACK_OVERFLOW_KHR', 0x0503) unless defined?(OpenGL::GL_STACK_OVERFLOW_KHR) OpenGL.const_set('GL_STACK_UNDERFLOW_KHR', 0x0504) unless defined?(OpenGL::GL_STACK_UNDERFLOW_KHR) OpenGL.const_set('GL_DISPLAY_LIST', 0x82E7) unless defined?(OpenGL::GL_DISPLAY_LIST) end |
.define_ext_enum_GL_KHR_no_error ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9519 def self.define_ext_enum_GL_KHR_no_error OpenGL.const_set('GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR', 0x00000008) unless defined?(OpenGL::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR) end |
.define_ext_enum_GL_KHR_parallel_shader_compile ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9754 def self.define_ext_enum_GL_KHR_parallel_shader_compile OpenGL.const_set('GL_MAX_SHADER_COMPILER_THREADS_KHR', 0x91B0) unless defined?(OpenGL::GL_MAX_SHADER_COMPILER_THREADS_KHR) OpenGL.const_set('GL_COMPLETION_STATUS_KHR', 0x91B1) unless defined?(OpenGL::GL_COMPLETION_STATUS_KHR) end |
.define_ext_enum_GL_KHR_robust_buffer_access_behavior ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9530 def self.define_ext_enum_GL_KHR_robust_buffer_access_behavior end |
.define_ext_enum_GL_KHR_robustness ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9539 def self.define_ext_enum_GL_KHR_robustness OpenGL.const_set('GL_NO_ERROR', 0) unless defined?(OpenGL::GL_NO_ERROR) OpenGL.const_set('GL_CONTEXT_ROBUST_ACCESS', 0x90F3) unless defined?(OpenGL::GL_CONTEXT_ROBUST_ACCESS) OpenGL.const_set('GL_LOSE_CONTEXT_ON_RESET', 0x8252) unless defined?(OpenGL::GL_LOSE_CONTEXT_ON_RESET) OpenGL.const_set('GL_GUILTY_CONTEXT_RESET', 0x8253) unless defined?(OpenGL::GL_GUILTY_CONTEXT_RESET) OpenGL.const_set('GL_INNOCENT_CONTEXT_RESET', 0x8254) unless defined?(OpenGL::GL_INNOCENT_CONTEXT_RESET) OpenGL.const_set('GL_UNKNOWN_CONTEXT_RESET', 0x8255) unless defined?(OpenGL::GL_UNKNOWN_CONTEXT_RESET) OpenGL.const_set('GL_RESET_NOTIFICATION_STRATEGY', 0x8256) unless defined?(OpenGL::GL_RESET_NOTIFICATION_STRATEGY) OpenGL.const_set('GL_NO_RESET_NOTIFICATION', 0x8261) unless defined?(OpenGL::GL_NO_RESET_NOTIFICATION) OpenGL.const_set('GL_CONTEXT_LOST', 0x0507) unless defined?(OpenGL::GL_CONTEXT_LOST) OpenGL.const_set('GL_CONTEXT_ROBUST_ACCESS_KHR', 0x90F3) unless defined?(OpenGL::GL_CONTEXT_ROBUST_ACCESS_KHR) OpenGL.const_set('GL_LOSE_CONTEXT_ON_RESET_KHR', 0x8252) unless defined?(OpenGL::GL_LOSE_CONTEXT_ON_RESET_KHR) OpenGL.const_set('GL_GUILTY_CONTEXT_RESET_KHR', 0x8253) unless defined?(OpenGL::GL_GUILTY_CONTEXT_RESET_KHR) OpenGL.const_set('GL_INNOCENT_CONTEXT_RESET_KHR', 0x8254) unless defined?(OpenGL::GL_INNOCENT_CONTEXT_RESET_KHR) OpenGL.const_set('GL_UNKNOWN_CONTEXT_RESET_KHR', 0x8255) unless defined?(OpenGL::GL_UNKNOWN_CONTEXT_RESET_KHR) OpenGL.const_set('GL_RESET_NOTIFICATION_STRATEGY_KHR', 0x8256) unless defined?(OpenGL::GL_RESET_NOTIFICATION_STRATEGY_KHR) OpenGL.const_set('GL_NO_RESET_NOTIFICATION_KHR', 0x8261) unless defined?(OpenGL::GL_NO_RESET_NOTIFICATION_KHR) OpenGL.const_set('GL_CONTEXT_LOST_KHR', 0x0507) unless defined?(OpenGL::GL_CONTEXT_LOST_KHR) end |
.define_ext_enum_GL_KHR_shader_subgroup ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9582 def self.define_ext_enum_GL_KHR_shader_subgroup OpenGL.const_set('GL_SUBGROUP_SIZE_KHR', 0x9532) unless defined?(OpenGL::GL_SUBGROUP_SIZE_KHR) OpenGL.const_set('GL_SUBGROUP_SUPPORTED_STAGES_KHR', 0x9533) unless defined?(OpenGL::GL_SUBGROUP_SUPPORTED_STAGES_KHR) OpenGL.const_set('GL_SUBGROUP_SUPPORTED_FEATURES_KHR', 0x9534) unless defined?(OpenGL::GL_SUBGROUP_SUPPORTED_FEATURES_KHR) OpenGL.const_set('GL_SUBGROUP_QUAD_ALL_STAGES_KHR', 0x9535) unless defined?(OpenGL::GL_SUBGROUP_QUAD_ALL_STAGES_KHR) OpenGL.const_set('GL_SUBGROUP_FEATURE_BASIC_BIT_KHR', 0x00000001) unless defined?(OpenGL::GL_SUBGROUP_FEATURE_BASIC_BIT_KHR) OpenGL.const_set('GL_SUBGROUP_FEATURE_VOTE_BIT_KHR', 0x00000002) unless defined?(OpenGL::GL_SUBGROUP_FEATURE_VOTE_BIT_KHR) OpenGL.const_set('GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR', 0x00000004) unless defined?(OpenGL::GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR) OpenGL.const_set('GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR', 0x00000008) unless defined?(OpenGL::GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR) OpenGL.const_set('GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR', 0x00000010) unless defined?(OpenGL::GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR) OpenGL.const_set('GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR', 0x00000020) unless defined?(OpenGL::GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR) OpenGL.const_set('GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR', 0x00000040) unless defined?(OpenGL::GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR) OpenGL.const_set('GL_SUBGROUP_FEATURE_QUAD_BIT_KHR', 0x00000080) unless defined?(OpenGL::GL_SUBGROUP_FEATURE_QUAD_BIT_KHR) end |
.define_ext_enum_GL_KHR_texture_compression_astc_hdr ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9615 def self.define_ext_enum_GL_KHR_texture_compression_astc_hdr OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_4x4_KHR', 0x93B0) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_4x4_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_5x4_KHR', 0x93B1) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_5x4_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_5x5_KHR', 0x93B2) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_5x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_6x5_KHR', 0x93B3) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_6x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_6x6_KHR', 0x93B4) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_6x6_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_8x5_KHR', 0x93B5) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_8x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_8x6_KHR', 0x93B6) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_8x6_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_8x8_KHR', 0x93B7) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_8x8_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x5_KHR', 0x93B8) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x6_KHR', 0x93B9) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x6_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x8_KHR', 0x93BA) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x8_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x10_KHR', 0x93BB) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x10_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_12x10_KHR', 0x93BC) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_12x10_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_12x12_KHR', 0x93BD) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_12x12_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR', 0x93D0) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR', 0x93D1) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR', 0x93D2) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR', 0x93D3) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR', 0x93D4) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR', 0x93D5) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR', 0x93D6) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR', 0x93D7) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR', 0x93D8) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR', 0x93D9) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR', 0x93DA) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR', 0x93DB) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR', 0x93DC) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR', 0x93DD) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) end |
.define_ext_enum_GL_KHR_texture_compression_astc_ldr ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9680 def self.define_ext_enum_GL_KHR_texture_compression_astc_ldr OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_4x4_KHR', 0x93B0) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_4x4_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_5x4_KHR', 0x93B1) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_5x4_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_5x5_KHR', 0x93B2) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_5x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_6x5_KHR', 0x93B3) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_6x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_6x6_KHR', 0x93B4) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_6x6_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_8x5_KHR', 0x93B5) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_8x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_8x6_KHR', 0x93B6) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_8x6_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_8x8_KHR', 0x93B7) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_8x8_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x5_KHR', 0x93B8) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x6_KHR', 0x93B9) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x6_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x8_KHR', 0x93BA) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x8_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x10_KHR', 0x93BB) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x10_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_12x10_KHR', 0x93BC) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_12x10_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_12x12_KHR', 0x93BD) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_12x12_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR', 0x93D0) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR', 0x93D1) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR', 0x93D2) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR', 0x93D3) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR', 0x93D4) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR', 0x93D5) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR', 0x93D6) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR', 0x93D7) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR', 0x93D8) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR', 0x93D9) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR', 0x93DA) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR', 0x93DB) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR', 0x93DC) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR', 0x93DD) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) end |
.define_ext_enum_GL_KHR_texture_compression_astc_sliced_3d ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9745 def self.define_ext_enum_GL_KHR_texture_compression_astc_sliced_3d end |
.define_ext_enum_GL_MESA_bgra ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3371 def self.define_ext_enum_GL_MESA_bgra OpenGL.const_set('GL_BGR_EXT', 0x80E0) unless defined?(OpenGL::GL_BGR_EXT) OpenGL.const_set('GL_BGRA_EXT', 0x80E1) unless defined?(OpenGL::GL_BGRA_EXT) end |
.define_ext_enum_GL_MESA_framebuffer_flip_x ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9788 def self.define_ext_enum_GL_MESA_framebuffer_flip_x OpenGL.const_set('GL_FRAMEBUFFER_FLIP_X_MESA', 0x8BBC) unless defined?(OpenGL::GL_FRAMEBUFFER_FLIP_X_MESA) end |
.define_ext_enum_GL_MESA_framebuffer_flip_y ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9799 def self.define_ext_enum_GL_MESA_framebuffer_flip_y OpenGL.const_set('GL_FRAMEBUFFER_FLIP_Y_MESA', 0x8BBB) unless defined?(OpenGL::GL_FRAMEBUFFER_FLIP_Y_MESA) end |
.define_ext_enum_GL_MESA_framebuffer_swap_xy ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9810 def self.define_ext_enum_GL_MESA_framebuffer_swap_xy OpenGL.const_set('GL_FRAMEBUFFER_SWAP_XY_MESA', 0x8BBD) unless defined?(OpenGL::GL_FRAMEBUFFER_SWAP_XY_MESA) end |
.define_ext_enum_GL_MESA_pack_invert ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9821 def self.define_ext_enum_GL_MESA_pack_invert OpenGL.const_set('GL_PACK_INVERT_MESA', 0x8758) unless defined?(OpenGL::GL_PACK_INVERT_MESA) end |
.define_ext_enum_GL_MESA_program_binary_formats ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9832 def self.define_ext_enum_GL_MESA_program_binary_formats OpenGL.const_set('GL_PROGRAM_BINARY_FORMAT_MESA', 0x875F) unless defined?(OpenGL::GL_PROGRAM_BINARY_FORMAT_MESA) end |
.define_ext_enum_GL_MESA_resize_buffers ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9843 def self.define_ext_enum_GL_MESA_resize_buffers end |
.define_ext_enum_GL_MESA_sampler_objects ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3428 def self.define_ext_enum_GL_MESA_sampler_objects OpenGL.const_set('GL_SAMPLER_BINDING', 0x8919) unless defined?(OpenGL::GL_SAMPLER_BINDING) end |
.define_ext_enum_GL_MESA_shader_integer_functions ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9852 def self.define_ext_enum_GL_MESA_shader_integer_functions end |
.define_ext_enum_GL_MESA_texture_const_bandwidth ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9861 def self.define_ext_enum_GL_MESA_texture_const_bandwidth OpenGL.const_set('GL_CONST_BW_TILING_MESA', 0x8BBE) unless defined?(OpenGL::GL_CONST_BW_TILING_MESA) end |
.define_ext_enum_GL_MESA_tile_raster_order ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9872 def self.define_ext_enum_GL_MESA_tile_raster_order OpenGL.const_set('GL_TILE_RASTER_ORDER_FIXED_MESA', 0x8BB8) unless defined?(OpenGL::GL_TILE_RASTER_ORDER_FIXED_MESA) OpenGL.const_set('GL_TILE_RASTER_ORDER_INCREASING_X_MESA', 0x8BB9) unless defined?(OpenGL::GL_TILE_RASTER_ORDER_INCREASING_X_MESA) OpenGL.const_set('GL_TILE_RASTER_ORDER_INCREASING_Y_MESA', 0x8BBA) unless defined?(OpenGL::GL_TILE_RASTER_ORDER_INCREASING_Y_MESA) end |
.define_ext_enum_GL_MESA_window_pos ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9887 def self.define_ext_enum_GL_MESA_window_pos end |
.define_ext_enum_GL_MESA_ycbcr_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9896 def self.define_ext_enum_GL_MESA_ycbcr_texture OpenGL.const_set('GL_UNSIGNED_SHORT_8_8_MESA', 0x85BA) unless defined?(OpenGL::GL_UNSIGNED_SHORT_8_8_MESA) OpenGL.const_set('GL_UNSIGNED_SHORT_8_8_REV_MESA', 0x85BB) unless defined?(OpenGL::GL_UNSIGNED_SHORT_8_8_REV_MESA) OpenGL.const_set('GL_YCBCR_MESA', 0x8757) unless defined?(OpenGL::GL_YCBCR_MESA) end |
.define_ext_enum_GL_MESAX_texture_stack ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9767 def self.define_ext_enum_GL_MESAX_texture_stack OpenGL.const_set('GL_TEXTURE_1D_STACK_MESAX', 0x8759) unless defined?(OpenGL::GL_TEXTURE_1D_STACK_MESAX) OpenGL.const_set('GL_TEXTURE_2D_STACK_MESAX', 0x875A) unless defined?(OpenGL::GL_TEXTURE_2D_STACK_MESAX) OpenGL.const_set('GL_PROXY_TEXTURE_1D_STACK_MESAX', 0x875B) unless defined?(OpenGL::GL_PROXY_TEXTURE_1D_STACK_MESAX) OpenGL.const_set('GL_PROXY_TEXTURE_2D_STACK_MESAX', 0x875C) unless defined?(OpenGL::GL_PROXY_TEXTURE_2D_STACK_MESAX) OpenGL.const_set('GL_TEXTURE_1D_STACK_BINDING_MESAX', 0x875D) unless defined?(OpenGL::GL_TEXTURE_1D_STACK_BINDING_MESAX) OpenGL.const_set('GL_TEXTURE_2D_STACK_BINDING_MESAX', 0x875E) unless defined?(OpenGL::GL_TEXTURE_2D_STACK_BINDING_MESAX) end |
.define_ext_enum_GL_NV_alpha_to_coverage_dither_control ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9961 def self.define_ext_enum_GL_NV_alpha_to_coverage_dither_control OpenGL.const_set('GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV', 0x934D) unless defined?(OpenGL::GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV) OpenGL.const_set('GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV', 0x934E) unless defined?(OpenGL::GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV) OpenGL.const_set('GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV', 0x934F) unless defined?(OpenGL::GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV) OpenGL.const_set('GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV', 0x92BF) unless defined?(OpenGL::GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV) end |
.define_ext_enum_GL_NV_bindless_multi_draw_indirect ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9978 def self.define_ext_enum_GL_NV_bindless_multi_draw_indirect end |
.define_ext_enum_GL_NV_bindless_multi_draw_indirect_count ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9987 def self.define_ext_enum_GL_NV_bindless_multi_draw_indirect_count end |
.define_ext_enum_GL_NV_bindless_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9996 def self.define_ext_enum_GL_NV_bindless_texture end |
.define_ext_enum_GL_NV_blend_equation_advanced ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10005 def self.define_ext_enum_GL_NV_blend_equation_advanced OpenGL.const_set('GL_BLEND_OVERLAP_NV', 0x9281) unless defined?(OpenGL::GL_BLEND_OVERLAP_NV) OpenGL.const_set('GL_BLEND_PREMULTIPLIED_SRC_NV', 0x9280) unless defined?(OpenGL::GL_BLEND_PREMULTIPLIED_SRC_NV) OpenGL.const_set('GL_BLUE_NV', 0x1905) unless defined?(OpenGL::GL_BLUE_NV) OpenGL.const_set('GL_COLORBURN_NV', 0x929A) unless defined?(OpenGL::GL_COLORBURN_NV) OpenGL.const_set('GL_COLORDODGE_NV', 0x9299) unless defined?(OpenGL::GL_COLORDODGE_NV) OpenGL.const_set('GL_CONJOINT_NV', 0x9284) unless defined?(OpenGL::GL_CONJOINT_NV) OpenGL.const_set('GL_CONTRAST_NV', 0x92A1) unless defined?(OpenGL::GL_CONTRAST_NV) OpenGL.const_set('GL_DARKEN_NV', 0x9297) unless defined?(OpenGL::GL_DARKEN_NV) OpenGL.const_set('GL_DIFFERENCE_NV', 0x929E) unless defined?(OpenGL::GL_DIFFERENCE_NV) OpenGL.const_set('GL_DISJOINT_NV', 0x9283) unless defined?(OpenGL::GL_DISJOINT_NV) OpenGL.const_set('GL_DST_ATOP_NV', 0x928F) unless defined?(OpenGL::GL_DST_ATOP_NV) OpenGL.const_set('GL_DST_IN_NV', 0x928B) unless defined?(OpenGL::GL_DST_IN_NV) OpenGL.const_set('GL_DST_NV', 0x9287) unless defined?(OpenGL::GL_DST_NV) OpenGL.const_set('GL_DST_OUT_NV', 0x928D) unless defined?(OpenGL::GL_DST_OUT_NV) OpenGL.const_set('GL_DST_OVER_NV', 0x9289) unless defined?(OpenGL::GL_DST_OVER_NV) OpenGL.const_set('GL_EXCLUSION_NV', 0x92A0) unless defined?(OpenGL::GL_EXCLUSION_NV) OpenGL.const_set('GL_GREEN_NV', 0x1904) unless defined?(OpenGL::GL_GREEN_NV) OpenGL.const_set('GL_HARDLIGHT_NV', 0x929B) unless defined?(OpenGL::GL_HARDLIGHT_NV) OpenGL.const_set('GL_HARDMIX_NV', 0x92A9) unless defined?(OpenGL::GL_HARDMIX_NV) OpenGL.const_set('GL_HSL_COLOR_NV', 0x92AF) unless defined?(OpenGL::GL_HSL_COLOR_NV) OpenGL.const_set('GL_HSL_HUE_NV', 0x92AD) unless defined?(OpenGL::GL_HSL_HUE_NV) OpenGL.const_set('GL_HSL_LUMINOSITY_NV', 0x92B0) unless defined?(OpenGL::GL_HSL_LUMINOSITY_NV) OpenGL.const_set('GL_HSL_SATURATION_NV', 0x92AE) unless defined?(OpenGL::GL_HSL_SATURATION_NV) OpenGL.const_set('GL_INVERT', 0x150A) unless defined?(OpenGL::GL_INVERT) OpenGL.const_set('GL_INVERT_OVG_NV', 0x92B4) unless defined?(OpenGL::GL_INVERT_OVG_NV) OpenGL.const_set('GL_INVERT_RGB_NV', 0x92A3) unless defined?(OpenGL::GL_INVERT_RGB_NV) OpenGL.const_set('GL_LIGHTEN_NV', 0x9298) unless defined?(OpenGL::GL_LIGHTEN_NV) OpenGL.const_set('GL_LINEARBURN_NV', 0x92A5) unless defined?(OpenGL::GL_LINEARBURN_NV) OpenGL.const_set('GL_LINEARDODGE_NV', 0x92A4) unless defined?(OpenGL::GL_LINEARDODGE_NV) OpenGL.const_set('GL_LINEARLIGHT_NV', 0x92A7) unless defined?(OpenGL::GL_LINEARLIGHT_NV) OpenGL.const_set('GL_MINUS_CLAMPED_NV', 0x92B3) unless defined?(OpenGL::GL_MINUS_CLAMPED_NV) OpenGL.const_set('GL_MINUS_NV', 0x929F) unless defined?(OpenGL::GL_MINUS_NV) OpenGL.const_set('GL_MULTIPLY_NV', 0x9294) unless defined?(OpenGL::GL_MULTIPLY_NV) OpenGL.const_set('GL_OVERLAY_NV', 0x9296) unless defined?(OpenGL::GL_OVERLAY_NV) OpenGL.const_set('GL_PINLIGHT_NV', 0x92A8) unless defined?(OpenGL::GL_PINLIGHT_NV) OpenGL.const_set('GL_PLUS_CLAMPED_ALPHA_NV', 0x92B2) unless defined?(OpenGL::GL_PLUS_CLAMPED_ALPHA_NV) OpenGL.const_set('GL_PLUS_CLAMPED_NV', 0x92B1) unless defined?(OpenGL::GL_PLUS_CLAMPED_NV) OpenGL.const_set('GL_PLUS_DARKER_NV', 0x9292) unless defined?(OpenGL::GL_PLUS_DARKER_NV) OpenGL.const_set('GL_PLUS_NV', 0x9291) unless defined?(OpenGL::GL_PLUS_NV) OpenGL.const_set('GL_RED_NV', 0x1903) unless defined?(OpenGL::GL_RED_NV) OpenGL.const_set('GL_SCREEN_NV', 0x9295) unless defined?(OpenGL::GL_SCREEN_NV) OpenGL.const_set('GL_SOFTLIGHT_NV', 0x929C) unless defined?(OpenGL::GL_SOFTLIGHT_NV) OpenGL.const_set('GL_SRC_ATOP_NV', 0x928E) unless defined?(OpenGL::GL_SRC_ATOP_NV) OpenGL.const_set('GL_SRC_IN_NV', 0x928A) unless defined?(OpenGL::GL_SRC_IN_NV) OpenGL.const_set('GL_SRC_NV', 0x9286) unless defined?(OpenGL::GL_SRC_NV) OpenGL.const_set('GL_SRC_OUT_NV', 0x928C) unless defined?(OpenGL::GL_SRC_OUT_NV) OpenGL.const_set('GL_SRC_OVER_NV', 0x9288) unless defined?(OpenGL::GL_SRC_OVER_NV) OpenGL.const_set('GL_UNCORRELATED_NV', 0x9282) unless defined?(OpenGL::GL_UNCORRELATED_NV) OpenGL.const_set('GL_VIVIDLIGHT_NV', 0x92A6) unless defined?(OpenGL::GL_VIVIDLIGHT_NV) OpenGL.const_set('GL_XOR_NV', 0x1506) unless defined?(OpenGL::GL_XOR_NV) OpenGL.const_set('GL_ZERO', 0) unless defined?(OpenGL::GL_ZERO) end |
.define_ext_enum_GL_NV_blend_equation_advanced_coherent ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10116 def self.define_ext_enum_GL_NV_blend_equation_advanced_coherent OpenGL.const_set('GL_BLEND_ADVANCED_COHERENT_NV', 0x9285) unless defined?(OpenGL::GL_BLEND_ADVANCED_COHERENT_NV) end |
.define_ext_enum_GL_NV_blend_minmax_factor ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10127 def self.define_ext_enum_GL_NV_blend_minmax_factor OpenGL.const_set('GL_FACTOR_MIN_AMD', 0x901C) unless defined?(OpenGL::GL_FACTOR_MIN_AMD) OpenGL.const_set('GL_FACTOR_MAX_AMD', 0x901D) unless defined?(OpenGL::GL_FACTOR_MAX_AMD) end |
.define_ext_enum_GL_NV_blend_square ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10140 def self.define_ext_enum_GL_NV_blend_square end |
.define_ext_enum_GL_NV_clip_space_w_scaling ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10149 def self.define_ext_enum_GL_NV_clip_space_w_scaling OpenGL.const_set('GL_VIEWPORT_POSITION_W_SCALE_NV', 0x937C) unless defined?(OpenGL::GL_VIEWPORT_POSITION_W_SCALE_NV) OpenGL.const_set('GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV', 0x937D) unless defined?(OpenGL::GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV) OpenGL.const_set('GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV', 0x937E) unless defined?(OpenGL::GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV) end |
.define_ext_enum_GL_NV_command_list ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10164 def self.define_ext_enum_GL_NV_command_list OpenGL.const_set('GL_TERMINATE_SEQUENCE_COMMAND_NV', 0x0000) unless defined?(OpenGL::GL_TERMINATE_SEQUENCE_COMMAND_NV) OpenGL.const_set('GL_NOP_COMMAND_NV', 0x0001) unless defined?(OpenGL::GL_NOP_COMMAND_NV) OpenGL.const_set('GL_DRAW_ELEMENTS_COMMAND_NV', 0x0002) unless defined?(OpenGL::GL_DRAW_ELEMENTS_COMMAND_NV) OpenGL.const_set('GL_DRAW_ARRAYS_COMMAND_NV', 0x0003) unless defined?(OpenGL::GL_DRAW_ARRAYS_COMMAND_NV) OpenGL.const_set('GL_DRAW_ELEMENTS_STRIP_COMMAND_NV', 0x0004) unless defined?(OpenGL::GL_DRAW_ELEMENTS_STRIP_COMMAND_NV) OpenGL.const_set('GL_DRAW_ARRAYS_STRIP_COMMAND_NV', 0x0005) unless defined?(OpenGL::GL_DRAW_ARRAYS_STRIP_COMMAND_NV) OpenGL.const_set('GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV', 0x0006) unless defined?(OpenGL::GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV) OpenGL.const_set('GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV', 0x0007) unless defined?(OpenGL::GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV) OpenGL.const_set('GL_ELEMENT_ADDRESS_COMMAND_NV', 0x0008) unless defined?(OpenGL::GL_ELEMENT_ADDRESS_COMMAND_NV) OpenGL.const_set('GL_ATTRIBUTE_ADDRESS_COMMAND_NV', 0x0009) unless defined?(OpenGL::GL_ATTRIBUTE_ADDRESS_COMMAND_NV) OpenGL.const_set('GL_UNIFORM_ADDRESS_COMMAND_NV', 0x000A) unless defined?(OpenGL::GL_UNIFORM_ADDRESS_COMMAND_NV) OpenGL.const_set('GL_BLEND_COLOR_COMMAND_NV', 0x000B) unless defined?(OpenGL::GL_BLEND_COLOR_COMMAND_NV) OpenGL.const_set('GL_STENCIL_REF_COMMAND_NV', 0x000C) unless defined?(OpenGL::GL_STENCIL_REF_COMMAND_NV) OpenGL.const_set('GL_LINE_WIDTH_COMMAND_NV', 0x000D) unless defined?(OpenGL::GL_LINE_WIDTH_COMMAND_NV) OpenGL.const_set('GL_POLYGON_OFFSET_COMMAND_NV', 0x000E) unless defined?(OpenGL::GL_POLYGON_OFFSET_COMMAND_NV) OpenGL.const_set('GL_ALPHA_REF_COMMAND_NV', 0x000F) unless defined?(OpenGL::GL_ALPHA_REF_COMMAND_NV) OpenGL.const_set('GL_VIEWPORT_COMMAND_NV', 0x0010) unless defined?(OpenGL::GL_VIEWPORT_COMMAND_NV) OpenGL.const_set('GL_SCISSOR_COMMAND_NV', 0x0011) unless defined?(OpenGL::GL_SCISSOR_COMMAND_NV) OpenGL.const_set('GL_FRONT_FACE_COMMAND_NV', 0x0012) unless defined?(OpenGL::GL_FRONT_FACE_COMMAND_NV) end |
.define_ext_enum_GL_NV_compute_program5 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10211 def self.define_ext_enum_GL_NV_compute_program5 OpenGL.const_set('GL_COMPUTE_PROGRAM_NV', 0x90FB) unless defined?(OpenGL::GL_COMPUTE_PROGRAM_NV) OpenGL.const_set('GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV', 0x90FC) unless defined?(OpenGL::GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV) end |
.define_ext_enum_GL_NV_compute_shader_derivatives ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10224 def self.define_ext_enum_GL_NV_compute_shader_derivatives end |
.define_ext_enum_GL_NV_conditional_render ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10233 def self.define_ext_enum_GL_NV_conditional_render OpenGL.const_set('GL_QUERY_WAIT_NV', 0x8E13) unless defined?(OpenGL::GL_QUERY_WAIT_NV) OpenGL.const_set('GL_QUERY_NO_WAIT_NV', 0x8E14) unless defined?(OpenGL::GL_QUERY_NO_WAIT_NV) OpenGL.const_set('GL_QUERY_BY_REGION_WAIT_NV', 0x8E15) unless defined?(OpenGL::GL_QUERY_BY_REGION_WAIT_NV) OpenGL.const_set('GL_QUERY_BY_REGION_NO_WAIT_NV', 0x8E16) unless defined?(OpenGL::GL_QUERY_BY_REGION_NO_WAIT_NV) end |
.define_ext_enum_GL_NV_conservative_raster ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10250 def self.define_ext_enum_GL_NV_conservative_raster OpenGL.const_set('GL_CONSERVATIVE_RASTERIZATION_NV', 0x9346) unless defined?(OpenGL::GL_CONSERVATIVE_RASTERIZATION_NV) OpenGL.const_set('GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV', 0x9347) unless defined?(OpenGL::GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV) OpenGL.const_set('GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV', 0x9348) unless defined?(OpenGL::GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV) OpenGL.const_set('GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV', 0x9349) unless defined?(OpenGL::GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV) end |
.define_ext_enum_GL_NV_conservative_raster_dilate ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10267 def self.define_ext_enum_GL_NV_conservative_raster_dilate OpenGL.const_set('GL_CONSERVATIVE_RASTER_DILATE_NV', 0x9379) unless defined?(OpenGL::GL_CONSERVATIVE_RASTER_DILATE_NV) OpenGL.const_set('GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV', 0x937A) unless defined?(OpenGL::GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV) OpenGL.const_set('GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV', 0x937B) unless defined?(OpenGL::GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV) end |
.define_ext_enum_GL_NV_conservative_raster_pre_snap ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10282 def self.define_ext_enum_GL_NV_conservative_raster_pre_snap OpenGL.const_set('GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV', 0x9550) unless defined?(OpenGL::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV) end |
.define_ext_enum_GL_NV_conservative_raster_pre_snap_triangles ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10293 def self.define_ext_enum_GL_NV_conservative_raster_pre_snap_triangles OpenGL.const_set('GL_CONSERVATIVE_RASTER_MODE_NV', 0x954D) unless defined?(OpenGL::GL_CONSERVATIVE_RASTER_MODE_NV) OpenGL.const_set('GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV', 0x954E) unless defined?(OpenGL::GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV) OpenGL.const_set('GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV', 0x954F) unless defined?(OpenGL::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV) end |
.define_ext_enum_GL_NV_conservative_raster_underestimation ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10308 def self.define_ext_enum_GL_NV_conservative_raster_underestimation end |
.define_ext_enum_GL_NV_copy_buffer ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3696 def self.define_ext_enum_GL_NV_copy_buffer OpenGL.const_set('GL_COPY_READ_BUFFER_NV', 0x8F36) unless defined?(OpenGL::GL_COPY_READ_BUFFER_NV) OpenGL.const_set('GL_COPY_WRITE_BUFFER_NV', 0x8F37) unless defined?(OpenGL::GL_COPY_WRITE_BUFFER_NV) end |
.define_ext_enum_GL_NV_copy_depth_to_color ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10317 def self.define_ext_enum_GL_NV_copy_depth_to_color OpenGL.const_set('GL_DEPTH_STENCIL_TO_RGBA_NV', 0x886E) unless defined?(OpenGL::GL_DEPTH_STENCIL_TO_RGBA_NV) OpenGL.const_set('GL_DEPTH_STENCIL_TO_BGRA_NV', 0x886F) unless defined?(OpenGL::GL_DEPTH_STENCIL_TO_BGRA_NV) end |
.define_ext_enum_GL_NV_copy_image ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10330 def self.define_ext_enum_GL_NV_copy_image end |
.define_ext_enum_GL_NV_coverage_sample ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3709 def self.define_ext_enum_GL_NV_coverage_sample OpenGL.const_set('GL_COVERAGE_COMPONENT_NV', 0x8ED0) unless defined?(OpenGL::GL_COVERAGE_COMPONENT_NV) OpenGL.const_set('GL_COVERAGE_COMPONENT4_NV', 0x8ED1) unless defined?(OpenGL::GL_COVERAGE_COMPONENT4_NV) OpenGL.const_set('GL_COVERAGE_ATTACHMENT_NV', 0x8ED2) unless defined?(OpenGL::GL_COVERAGE_ATTACHMENT_NV) OpenGL.const_set('GL_COVERAGE_BUFFERS_NV', 0x8ED3) unless defined?(OpenGL::GL_COVERAGE_BUFFERS_NV) OpenGL.const_set('GL_COVERAGE_SAMPLES_NV', 0x8ED4) unless defined?(OpenGL::GL_COVERAGE_SAMPLES_NV) OpenGL.const_set('GL_COVERAGE_ALL_FRAGMENTS_NV', 0x8ED5) unless defined?(OpenGL::GL_COVERAGE_ALL_FRAGMENTS_NV) OpenGL.const_set('GL_COVERAGE_EDGE_FRAGMENTS_NV', 0x8ED6) unless defined?(OpenGL::GL_COVERAGE_EDGE_FRAGMENTS_NV) OpenGL.const_set('GL_COVERAGE_AUTOMATIC_NV', 0x8ED7) unless defined?(OpenGL::GL_COVERAGE_AUTOMATIC_NV) OpenGL.const_set('GL_COVERAGE_BUFFER_BIT_NV', 0x00008000) unless defined?(OpenGL::GL_COVERAGE_BUFFER_BIT_NV) end |
.define_ext_enum_GL_NV_deep_texture3D ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10339 def self.define_ext_enum_GL_NV_deep_texture3D OpenGL.const_set('GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV', 0x90D0) unless defined?(OpenGL::GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV) OpenGL.const_set('GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV', 0x90D1) unless defined?(OpenGL::GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV) end |
.define_ext_enum_GL_NV_depth_buffer_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10352 def self.define_ext_enum_GL_NV_depth_buffer_float OpenGL.const_set('GL_DEPTH_COMPONENT32F_NV', 0x8DAB) unless defined?(OpenGL::GL_DEPTH_COMPONENT32F_NV) OpenGL.const_set('GL_DEPTH32F_STENCIL8_NV', 0x8DAC) unless defined?(OpenGL::GL_DEPTH32F_STENCIL8_NV) OpenGL.const_set('GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 0x8DAD) unless defined?(OpenGL::GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV) OpenGL.const_set('GL_DEPTH_BUFFER_FLOAT_MODE_NV', 0x8DAF) unless defined?(OpenGL::GL_DEPTH_BUFFER_FLOAT_MODE_NV) end |
.define_ext_enum_GL_NV_depth_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10369 def self.define_ext_enum_GL_NV_depth_clamp OpenGL.const_set('GL_DEPTH_CLAMP_NV', 0x864F) unless defined?(OpenGL::GL_DEPTH_CLAMP_NV) end |
.define_ext_enum_GL_NV_depth_nonlinear ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3736 def self.define_ext_enum_GL_NV_depth_nonlinear OpenGL.const_set('GL_DEPTH_COMPONENT16_NONLINEAR_NV', 0x8E2C) unless defined?(OpenGL::GL_DEPTH_COMPONENT16_NONLINEAR_NV) end |
.define_ext_enum_GL_NV_draw_buffers ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3747 def self.define_ext_enum_GL_NV_draw_buffers OpenGL.const_set('GL_MAX_DRAW_BUFFERS_NV', 0x8824) unless defined?(OpenGL::GL_MAX_DRAW_BUFFERS_NV) OpenGL.const_set('GL_DRAW_BUFFER0_NV', 0x8825) unless defined?(OpenGL::GL_DRAW_BUFFER0_NV) OpenGL.const_set('GL_DRAW_BUFFER1_NV', 0x8826) unless defined?(OpenGL::GL_DRAW_BUFFER1_NV) OpenGL.const_set('GL_DRAW_BUFFER2_NV', 0x8827) unless defined?(OpenGL::GL_DRAW_BUFFER2_NV) OpenGL.const_set('GL_DRAW_BUFFER3_NV', 0x8828) unless defined?(OpenGL::GL_DRAW_BUFFER3_NV) OpenGL.const_set('GL_DRAW_BUFFER4_NV', 0x8829) unless defined?(OpenGL::GL_DRAW_BUFFER4_NV) OpenGL.const_set('GL_DRAW_BUFFER5_NV', 0x882A) unless defined?(OpenGL::GL_DRAW_BUFFER5_NV) OpenGL.const_set('GL_DRAW_BUFFER6_NV', 0x882B) unless defined?(OpenGL::GL_DRAW_BUFFER6_NV) OpenGL.const_set('GL_DRAW_BUFFER7_NV', 0x882C) unless defined?(OpenGL::GL_DRAW_BUFFER7_NV) OpenGL.const_set('GL_DRAW_BUFFER8_NV', 0x882D) unless defined?(OpenGL::GL_DRAW_BUFFER8_NV) OpenGL.const_set('GL_DRAW_BUFFER9_NV', 0x882E) unless defined?(OpenGL::GL_DRAW_BUFFER9_NV) OpenGL.const_set('GL_DRAW_BUFFER10_NV', 0x882F) unless defined?(OpenGL::GL_DRAW_BUFFER10_NV) OpenGL.const_set('GL_DRAW_BUFFER11_NV', 0x8830) unless defined?(OpenGL::GL_DRAW_BUFFER11_NV) OpenGL.const_set('GL_DRAW_BUFFER12_NV', 0x8831) unless defined?(OpenGL::GL_DRAW_BUFFER12_NV) OpenGL.const_set('GL_DRAW_BUFFER13_NV', 0x8832) unless defined?(OpenGL::GL_DRAW_BUFFER13_NV) OpenGL.const_set('GL_DRAW_BUFFER14_NV', 0x8833) unless defined?(OpenGL::GL_DRAW_BUFFER14_NV) OpenGL.const_set('GL_DRAW_BUFFER15_NV', 0x8834) unless defined?(OpenGL::GL_DRAW_BUFFER15_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT0_NV', 0x8CE0) unless defined?(OpenGL::GL_COLOR_ATTACHMENT0_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT1_NV', 0x8CE1) unless defined?(OpenGL::GL_COLOR_ATTACHMENT1_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT2_NV', 0x8CE2) unless defined?(OpenGL::GL_COLOR_ATTACHMENT2_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT3_NV', 0x8CE3) unless defined?(OpenGL::GL_COLOR_ATTACHMENT3_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT4_NV', 0x8CE4) unless defined?(OpenGL::GL_COLOR_ATTACHMENT4_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT5_NV', 0x8CE5) unless defined?(OpenGL::GL_COLOR_ATTACHMENT5_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT6_NV', 0x8CE6) unless defined?(OpenGL::GL_COLOR_ATTACHMENT6_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT7_NV', 0x8CE7) unless defined?(OpenGL::GL_COLOR_ATTACHMENT7_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT8_NV', 0x8CE8) unless defined?(OpenGL::GL_COLOR_ATTACHMENT8_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT9_NV', 0x8CE9) unless defined?(OpenGL::GL_COLOR_ATTACHMENT9_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT10_NV', 0x8CEA) unless defined?(OpenGL::GL_COLOR_ATTACHMENT10_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT11_NV', 0x8CEB) unless defined?(OpenGL::GL_COLOR_ATTACHMENT11_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT12_NV', 0x8CEC) unless defined?(OpenGL::GL_COLOR_ATTACHMENT12_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT13_NV', 0x8CED) unless defined?(OpenGL::GL_COLOR_ATTACHMENT13_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT14_NV', 0x8CEE) unless defined?(OpenGL::GL_COLOR_ATTACHMENT14_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT15_NV', 0x8CEF) unless defined?(OpenGL::GL_COLOR_ATTACHMENT15_NV) end |
.define_ext_enum_GL_NV_draw_instanced ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3822 def self.define_ext_enum_GL_NV_draw_instanced end |
.define_ext_enum_GL_NV_draw_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10380 def self.define_ext_enum_GL_NV_draw_texture end |
.define_ext_enum_GL_NV_draw_vulkan_image ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10389 def self.define_ext_enum_GL_NV_draw_vulkan_image end |
.define_ext_enum_GL_NV_evaluators ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10398 def self.define_ext_enum_GL_NV_evaluators OpenGL.const_set('GL_EVAL_2D_NV', 0x86C0) unless defined?(OpenGL::GL_EVAL_2D_NV) OpenGL.const_set('GL_EVAL_TRIANGULAR_2D_NV', 0x86C1) unless defined?(OpenGL::GL_EVAL_TRIANGULAR_2D_NV) OpenGL.const_set('GL_MAP_TESSELLATION_NV', 0x86C2) unless defined?(OpenGL::GL_MAP_TESSELLATION_NV) OpenGL.const_set('GL_MAP_ATTRIB_U_ORDER_NV', 0x86C3) unless defined?(OpenGL::GL_MAP_ATTRIB_U_ORDER_NV) OpenGL.const_set('GL_MAP_ATTRIB_V_ORDER_NV', 0x86C4) unless defined?(OpenGL::GL_MAP_ATTRIB_V_ORDER_NV) OpenGL.const_set('GL_EVAL_FRACTIONAL_TESSELLATION_NV', 0x86C5) unless defined?(OpenGL::GL_EVAL_FRACTIONAL_TESSELLATION_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB0_NV', 0x86C6) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB0_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB1_NV', 0x86C7) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB1_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB2_NV', 0x86C8) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB2_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB3_NV', 0x86C9) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB3_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB4_NV', 0x86CA) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB4_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB5_NV', 0x86CB) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB5_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB6_NV', 0x86CC) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB6_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB7_NV', 0x86CD) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB7_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB8_NV', 0x86CE) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB8_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB9_NV', 0x86CF) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB9_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB10_NV', 0x86D0) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB10_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB11_NV', 0x86D1) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB11_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB12_NV', 0x86D2) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB12_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB13_NV', 0x86D3) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB13_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB14_NV', 0x86D4) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB14_NV) OpenGL.const_set('GL_EVAL_VERTEX_ATTRIB15_NV', 0x86D5) unless defined?(OpenGL::GL_EVAL_VERTEX_ATTRIB15_NV) OpenGL.const_set('GL_MAX_MAP_TESSELLATION_NV', 0x86D6) unless defined?(OpenGL::GL_MAX_MAP_TESSELLATION_NV) OpenGL.const_set('GL_MAX_RATIONAL_EVAL_ORDER_NV', 0x86D7) unless defined?(OpenGL::GL_MAX_RATIONAL_EVAL_ORDER_NV) end |
.define_ext_enum_GL_NV_explicit_attrib_location ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3840 def self.define_ext_enum_GL_NV_explicit_attrib_location end |
.define_ext_enum_GL_NV_explicit_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10455 def self.define_ext_enum_GL_NV_explicit_multisample OpenGL.const_set('GL_SAMPLE_POSITION_NV', 0x8E50) unless defined?(OpenGL::GL_SAMPLE_POSITION_NV) OpenGL.const_set('GL_SAMPLE_MASK_NV', 0x8E51) unless defined?(OpenGL::GL_SAMPLE_MASK_NV) OpenGL.const_set('GL_SAMPLE_MASK_VALUE_NV', 0x8E52) unless defined?(OpenGL::GL_SAMPLE_MASK_VALUE_NV) OpenGL.const_set('GL_TEXTURE_BINDING_RENDERBUFFER_NV', 0x8E53) unless defined?(OpenGL::GL_TEXTURE_BINDING_RENDERBUFFER_NV) OpenGL.const_set('GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 0x8E54) unless defined?(OpenGL::GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV) OpenGL.const_set('GL_TEXTURE_RENDERBUFFER_NV', 0x8E55) unless defined?(OpenGL::GL_TEXTURE_RENDERBUFFER_NV) OpenGL.const_set('GL_SAMPLER_RENDERBUFFER_NV', 0x8E56) unless defined?(OpenGL::GL_SAMPLER_RENDERBUFFER_NV) OpenGL.const_set('GL_INT_SAMPLER_RENDERBUFFER_NV', 0x8E57) unless defined?(OpenGL::GL_INT_SAMPLER_RENDERBUFFER_NV) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 0x8E58) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV) OpenGL.const_set('GL_MAX_SAMPLE_MASK_WORDS_NV', 0x8E59) unless defined?(OpenGL::GL_MAX_SAMPLE_MASK_WORDS_NV) end |
.define_ext_enum_GL_NV_fbo_color_attachments ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3849 def self. OpenGL.const_set('GL_MAX_COLOR_ATTACHMENTS_NV', 0x8CDF) unless defined?(OpenGL::GL_MAX_COLOR_ATTACHMENTS_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT0_NV', 0x8CE0) unless defined?(OpenGL::GL_COLOR_ATTACHMENT0_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT1_NV', 0x8CE1) unless defined?(OpenGL::GL_COLOR_ATTACHMENT1_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT2_NV', 0x8CE2) unless defined?(OpenGL::GL_COLOR_ATTACHMENT2_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT3_NV', 0x8CE3) unless defined?(OpenGL::GL_COLOR_ATTACHMENT3_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT4_NV', 0x8CE4) unless defined?(OpenGL::GL_COLOR_ATTACHMENT4_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT5_NV', 0x8CE5) unless defined?(OpenGL::GL_COLOR_ATTACHMENT5_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT6_NV', 0x8CE6) unless defined?(OpenGL::GL_COLOR_ATTACHMENT6_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT7_NV', 0x8CE7) unless defined?(OpenGL::GL_COLOR_ATTACHMENT7_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT8_NV', 0x8CE8) unless defined?(OpenGL::GL_COLOR_ATTACHMENT8_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT9_NV', 0x8CE9) unless defined?(OpenGL::GL_COLOR_ATTACHMENT9_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT10_NV', 0x8CEA) unless defined?(OpenGL::GL_COLOR_ATTACHMENT10_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT11_NV', 0x8CEB) unless defined?(OpenGL::GL_COLOR_ATTACHMENT11_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT12_NV', 0x8CEC) unless defined?(OpenGL::GL_COLOR_ATTACHMENT12_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT13_NV', 0x8CED) unless defined?(OpenGL::GL_COLOR_ATTACHMENT13_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT14_NV', 0x8CEE) unless defined?(OpenGL::GL_COLOR_ATTACHMENT14_NV) OpenGL.const_set('GL_COLOR_ATTACHMENT15_NV', 0x8CEF) unless defined?(OpenGL::GL_COLOR_ATTACHMENT15_NV) end |
.define_ext_enum_GL_NV_fence ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10484 def self.define_ext_enum_GL_NV_fence OpenGL.const_set('GL_ALL_COMPLETED_NV', 0x84F2) unless defined?(OpenGL::GL_ALL_COMPLETED_NV) OpenGL.const_set('GL_FENCE_STATUS_NV', 0x84F3) unless defined?(OpenGL::GL_FENCE_STATUS_NV) OpenGL.const_set('GL_FENCE_CONDITION_NV', 0x84F4) unless defined?(OpenGL::GL_FENCE_CONDITION_NV) end |
.define_ext_enum_GL_NV_fill_rectangle ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10499 def self.define_ext_enum_GL_NV_fill_rectangle OpenGL.const_set('GL_FILL_RECTANGLE_NV', 0x933C) unless defined?(OpenGL::GL_FILL_RECTANGLE_NV) end |
.define_ext_enum_GL_NV_float_buffer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10510 def self.define_ext_enum_GL_NV_float_buffer OpenGL.const_set('GL_FLOAT_R_NV', 0x8880) unless defined?(OpenGL::GL_FLOAT_R_NV) OpenGL.const_set('GL_FLOAT_RG_NV', 0x8881) unless defined?(OpenGL::GL_FLOAT_RG_NV) OpenGL.const_set('GL_FLOAT_RGB_NV', 0x8882) unless defined?(OpenGL::GL_FLOAT_RGB_NV) OpenGL.const_set('GL_FLOAT_RGBA_NV', 0x8883) unless defined?(OpenGL::GL_FLOAT_RGBA_NV) OpenGL.const_set('GL_FLOAT_R16_NV', 0x8884) unless defined?(OpenGL::GL_FLOAT_R16_NV) OpenGL.const_set('GL_FLOAT_R32_NV', 0x8885) unless defined?(OpenGL::GL_FLOAT_R32_NV) OpenGL.const_set('GL_FLOAT_RG16_NV', 0x8886) unless defined?(OpenGL::GL_FLOAT_RG16_NV) OpenGL.const_set('GL_FLOAT_RG32_NV', 0x8887) unless defined?(OpenGL::GL_FLOAT_RG32_NV) OpenGL.const_set('GL_FLOAT_RGB16_NV', 0x8888) unless defined?(OpenGL::GL_FLOAT_RGB16_NV) OpenGL.const_set('GL_FLOAT_RGB32_NV', 0x8889) unless defined?(OpenGL::GL_FLOAT_RGB32_NV) OpenGL.const_set('GL_FLOAT_RGBA16_NV', 0x888A) unless defined?(OpenGL::GL_FLOAT_RGBA16_NV) OpenGL.const_set('GL_FLOAT_RGBA32_NV', 0x888B) unless defined?(OpenGL::GL_FLOAT_RGBA32_NV) OpenGL.const_set('GL_TEXTURE_FLOAT_COMPONENTS_NV', 0x888C) unless defined?(OpenGL::GL_TEXTURE_FLOAT_COMPONENTS_NV) OpenGL.const_set('GL_FLOAT_CLEAR_COLOR_VALUE_NV', 0x888D) unless defined?(OpenGL::GL_FLOAT_CLEAR_COLOR_VALUE_NV) OpenGL.const_set('GL_FLOAT_RGBA_MODE_NV', 0x888E) unless defined?(OpenGL::GL_FLOAT_RGBA_MODE_NV) end |
.define_ext_enum_GL_NV_fog_distance ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10549 def self.define_ext_enum_GL_NV_fog_distance OpenGL.const_set('GL_FOG_DISTANCE_MODE_NV', 0x855A) unless defined?(OpenGL::GL_FOG_DISTANCE_MODE_NV) OpenGL.const_set('GL_EYE_RADIAL_NV', 0x855B) unless defined?(OpenGL::GL_EYE_RADIAL_NV) OpenGL.const_set('GL_EYE_PLANE_ABSOLUTE_NV', 0x855C) unless defined?(OpenGL::GL_EYE_PLANE_ABSOLUTE_NV) OpenGL.const_set('GL_EYE_PLANE', 0x2502) unless defined?(OpenGL::GL_EYE_PLANE) end |
.define_ext_enum_GL_NV_fragment_coverage_to_color ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10566 def self.define_ext_enum_GL_NV_fragment_coverage_to_color OpenGL.const_set('GL_FRAGMENT_COVERAGE_TO_COLOR_NV', 0x92DD) unless defined?(OpenGL::GL_FRAGMENT_COVERAGE_TO_COLOR_NV) OpenGL.const_set('GL_FRAGMENT_COVERAGE_COLOR_NV', 0x92DE) unless defined?(OpenGL::GL_FRAGMENT_COVERAGE_COLOR_NV) end |
.define_ext_enum_GL_NV_fragment_program ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10579 def self.define_ext_enum_GL_NV_fragment_program OpenGL.const_set('GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 0x8868) unless defined?(OpenGL::GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV) OpenGL.const_set('GL_FRAGMENT_PROGRAM_NV', 0x8870) unless defined?(OpenGL::GL_FRAGMENT_PROGRAM_NV) OpenGL.const_set('GL_MAX_TEXTURE_COORDS_NV', 0x8871) unless defined?(OpenGL::GL_MAX_TEXTURE_COORDS_NV) OpenGL.const_set('GL_MAX_TEXTURE_IMAGE_UNITS_NV', 0x8872) unless defined?(OpenGL::GL_MAX_TEXTURE_IMAGE_UNITS_NV) OpenGL.const_set('GL_FRAGMENT_PROGRAM_BINDING_NV', 0x8873) unless defined?(OpenGL::GL_FRAGMENT_PROGRAM_BINDING_NV) OpenGL.const_set('GL_PROGRAM_ERROR_STRING_NV', 0x8874) unless defined?(OpenGL::GL_PROGRAM_ERROR_STRING_NV) end |
.define_ext_enum_GL_NV_fragment_program2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10600 def self.define_ext_enum_GL_NV_fragment_program2 OpenGL.const_set('GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 0x88F4) unless defined?(OpenGL::GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV) OpenGL.const_set('GL_MAX_PROGRAM_CALL_DEPTH_NV', 0x88F5) unless defined?(OpenGL::GL_MAX_PROGRAM_CALL_DEPTH_NV) OpenGL.const_set('GL_MAX_PROGRAM_IF_DEPTH_NV', 0x88F6) unless defined?(OpenGL::GL_MAX_PROGRAM_IF_DEPTH_NV) OpenGL.const_set('GL_MAX_PROGRAM_LOOP_DEPTH_NV', 0x88F7) unless defined?(OpenGL::GL_MAX_PROGRAM_LOOP_DEPTH_NV) OpenGL.const_set('GL_MAX_PROGRAM_LOOP_COUNT_NV', 0x88F8) unless defined?(OpenGL::GL_MAX_PROGRAM_LOOP_COUNT_NV) end |
.define_ext_enum_GL_NV_fragment_program4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10619 def self.define_ext_enum_GL_NV_fragment_program4 end |
.define_ext_enum_GL_NV_fragment_program_option ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10628 def self.define_ext_enum_GL_NV_fragment_program_option end |
.define_ext_enum_GL_NV_fragment_shader_barycentric ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10637 def self. end |
.define_ext_enum_GL_NV_fragment_shader_interlock ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10646 def self.define_ext_enum_GL_NV_fragment_shader_interlock end |
.define_ext_enum_GL_NV_framebuffer_blit ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 3949 def self.define_ext_enum_GL_NV_framebuffer_blit OpenGL.const_set('GL_READ_FRAMEBUFFER_NV', 0x8CA8) unless defined?(OpenGL::GL_READ_FRAMEBUFFER_NV) OpenGL.const_set('GL_DRAW_FRAMEBUFFER_NV', 0x8CA9) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER_NV) OpenGL.const_set('GL_DRAW_FRAMEBUFFER_BINDING_NV', 0x8CA6) unless defined?(OpenGL::GL_DRAW_FRAMEBUFFER_BINDING_NV) OpenGL.const_set('GL_READ_FRAMEBUFFER_BINDING_NV', 0x8CAA) unless defined?(OpenGL::GL_READ_FRAMEBUFFER_BINDING_NV) end |
.define_ext_enum_GL_NV_framebuffer_mixed_samples ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10655 def self.define_ext_enum_GL_NV_framebuffer_mixed_samples OpenGL.const_set('GL_RASTER_MULTISAMPLE_EXT', 0x9327) unless defined?(OpenGL::GL_RASTER_MULTISAMPLE_EXT) OpenGL.const_set('GL_COVERAGE_MODULATION_TABLE_NV', 0x9331) unless defined?(OpenGL::GL_COVERAGE_MODULATION_TABLE_NV) OpenGL.const_set('GL_RASTER_SAMPLES_EXT', 0x9328) unless defined?(OpenGL::GL_RASTER_SAMPLES_EXT) OpenGL.const_set('GL_MAX_RASTER_SAMPLES_EXT', 0x9329) unless defined?(OpenGL::GL_MAX_RASTER_SAMPLES_EXT) OpenGL.const_set('GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT', 0x932A) unless defined?(OpenGL::GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT) OpenGL.const_set('GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT', 0x932B) unless defined?(OpenGL::GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT) OpenGL.const_set('GL_EFFECTIVE_RASTER_SAMPLES_EXT', 0x932C) unless defined?(OpenGL::GL_EFFECTIVE_RASTER_SAMPLES_EXT) OpenGL.const_set('GL_COLOR_SAMPLES_NV', 0x8E20) unless defined?(OpenGL::GL_COLOR_SAMPLES_NV) OpenGL.const_set('GL_DEPTH_SAMPLES_NV', 0x932D) unless defined?(OpenGL::GL_DEPTH_SAMPLES_NV) OpenGL.const_set('GL_STENCIL_SAMPLES_NV', 0x932E) unless defined?(OpenGL::GL_STENCIL_SAMPLES_NV) OpenGL.const_set('GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV', 0x932F) unless defined?(OpenGL::GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV) OpenGL.const_set('GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV', 0x9330) unless defined?(OpenGL::GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV) OpenGL.const_set('GL_COVERAGE_MODULATION_NV', 0x9332) unless defined?(OpenGL::GL_COVERAGE_MODULATION_NV) OpenGL.const_set('GL_COVERAGE_MODULATION_TABLE_SIZE_NV', 0x9333) unless defined?(OpenGL::GL_COVERAGE_MODULATION_TABLE_SIZE_NV) end |
.define_ext_enum_GL_NV_framebuffer_multisample ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4003 def self.define_ext_enum_GL_NV_framebuffer_multisample OpenGL.const_set('GL_RENDERBUFFER_SAMPLES_NV', 0x8CAB) unless defined?(OpenGL::GL_RENDERBUFFER_SAMPLES_NV) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV', 0x8D56) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV) OpenGL.const_set('GL_MAX_SAMPLES_NV', 0x8D57) unless defined?(OpenGL::GL_MAX_SAMPLES_NV) end |
.define_ext_enum_GL_NV_framebuffer_multisample_coverage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10692 def self.define_ext_enum_GL_NV_framebuffer_multisample_coverage OpenGL.const_set('GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 0x8CAB) unless defined?(OpenGL::GL_RENDERBUFFER_COVERAGE_SAMPLES_NV) OpenGL.const_set('GL_RENDERBUFFER_COLOR_SAMPLES_NV', 0x8E10) unless defined?(OpenGL::GL_RENDERBUFFER_COLOR_SAMPLES_NV) OpenGL.const_set('GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 0x8E11) unless defined?(OpenGL::GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV) OpenGL.const_set('GL_MULTISAMPLE_COVERAGE_MODES_NV', 0x8E12) unless defined?(OpenGL::GL_MULTISAMPLE_COVERAGE_MODES_NV) end |
.define_ext_enum_GL_NV_generate_mipmap_sRGB ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4018 def self.define_ext_enum_GL_NV_generate_mipmap_sRGB end |
.define_ext_enum_GL_NV_geometry_program4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10709 def self.define_ext_enum_GL_NV_geometry_program4 OpenGL.const_set('GL_LINES_ADJACENCY_EXT', 0x000A) unless defined?(OpenGL::GL_LINES_ADJACENCY_EXT) OpenGL.const_set('GL_LINE_STRIP_ADJACENCY_EXT', 0x000B) unless defined?(OpenGL::GL_LINE_STRIP_ADJACENCY_EXT) OpenGL.const_set('GL_TRIANGLES_ADJACENCY_EXT', 0x000C) unless defined?(OpenGL::GL_TRIANGLES_ADJACENCY_EXT) OpenGL.const_set('GL_TRIANGLE_STRIP_ADJACENCY_EXT', 0x000D) unless defined?(OpenGL::GL_TRIANGLE_STRIP_ADJACENCY_EXT) OpenGL.const_set('GL_GEOMETRY_PROGRAM_NV', 0x8C26) unless defined?(OpenGL::GL_GEOMETRY_PROGRAM_NV) OpenGL.const_set('GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 0x8C27) unless defined?(OpenGL::GL_MAX_PROGRAM_OUTPUT_VERTICES_NV) OpenGL.const_set('GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 0x8C28) unless defined?(OpenGL::GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV) OpenGL.const_set('GL_GEOMETRY_VERTICES_OUT_EXT', 0x8DDA) unless defined?(OpenGL::GL_GEOMETRY_VERTICES_OUT_EXT) OpenGL.const_set('GL_GEOMETRY_INPUT_TYPE_EXT', 0x8DDB) unless defined?(OpenGL::GL_GEOMETRY_INPUT_TYPE_EXT) OpenGL.const_set('GL_GEOMETRY_OUTPUT_TYPE_EXT', 0x8DDC) unless defined?(OpenGL::GL_GEOMETRY_OUTPUT_TYPE_EXT) OpenGL.const_set('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 0x8C29) unless defined?(OpenGL::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 0x8DA7) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 0x8DA8) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 0x8DA9) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 0x8CD4) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT) OpenGL.const_set('GL_PROGRAM_POINT_SIZE_EXT', 0x8642) unless defined?(OpenGL::GL_PROGRAM_POINT_SIZE_EXT) end |
.define_ext_enum_GL_NV_geometry_shader4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10750 def self.define_ext_enum_GL_NV_geometry_shader4 end |
.define_ext_enum_GL_NV_geometry_shader_passthrough ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10759 def self.define_ext_enum_GL_NV_geometry_shader_passthrough end |
.define_ext_enum_GL_NV_gpu_multicast ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10941 def self.define_ext_enum_GL_NV_gpu_multicast OpenGL.const_set('GL_PER_GPU_STORAGE_BIT_NV', 0x0800) unless defined?(OpenGL::GL_PER_GPU_STORAGE_BIT_NV) OpenGL.const_set('GL_MULTICAST_GPUS_NV', 0x92BA) unless defined?(OpenGL::GL_MULTICAST_GPUS_NV) OpenGL.const_set('GL_RENDER_GPU_MASK_NV', 0x9558) unless defined?(OpenGL::GL_RENDER_GPU_MASK_NV) OpenGL.const_set('GL_PER_GPU_STORAGE_NV', 0x9548) unless defined?(OpenGL::GL_PER_GPU_STORAGE_NV) OpenGL.const_set('GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV', 0x9549) unless defined?(OpenGL::GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV) end |
.define_ext_enum_GL_NV_gpu_program4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10768 def self.define_ext_enum_GL_NV_gpu_program4 OpenGL.const_set('GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 0x8904) unless defined?(OpenGL::GL_MIN_PROGRAM_TEXEL_OFFSET_NV) OpenGL.const_set('GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 0x8905) unless defined?(OpenGL::GL_MAX_PROGRAM_TEXEL_OFFSET_NV) OpenGL.const_set('GL_PROGRAM_ATTRIB_COMPONENTS_NV', 0x8906) unless defined?(OpenGL::GL_PROGRAM_ATTRIB_COMPONENTS_NV) OpenGL.const_set('GL_PROGRAM_RESULT_COMPONENTS_NV', 0x8907) unless defined?(OpenGL::GL_PROGRAM_RESULT_COMPONENTS_NV) OpenGL.const_set('GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 0x8908) unless defined?(OpenGL::GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV) OpenGL.const_set('GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 0x8909) unless defined?(OpenGL::GL_MAX_PROGRAM_RESULT_COMPONENTS_NV) OpenGL.const_set('GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 0x8DA5) unless defined?(OpenGL::GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV) OpenGL.const_set('GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 0x8DA6) unless defined?(OpenGL::GL_MAX_PROGRAM_GENERIC_RESULTS_NV) end |
.define_ext_enum_GL_NV_gpu_program5 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10793 def self.define_ext_enum_GL_NV_gpu_program5 OpenGL.const_set('GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV', 0x8E5A) unless defined?(OpenGL::GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV) OpenGL.const_set('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV', 0x8E5B) unless defined?(OpenGL::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV) OpenGL.const_set('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV', 0x8E5C) unless defined?(OpenGL::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV) OpenGL.const_set('GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV', 0x8E5D) unless defined?(OpenGL::GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV) OpenGL.const_set('GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV', 0x8E5E) unless defined?(OpenGL::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV) OpenGL.const_set('GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV', 0x8E5F) unless defined?(OpenGL::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV) OpenGL.const_set('GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV', 0x8F44) unless defined?(OpenGL::GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV) OpenGL.const_set('GL_MAX_PROGRAM_SUBROUTINE_NUM_NV', 0x8F45) unless defined?(OpenGL::GL_MAX_PROGRAM_SUBROUTINE_NUM_NV) end |
.define_ext_enum_GL_NV_gpu_program5_mem_extended ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10818 def self.define_ext_enum_GL_NV_gpu_program5_mem_extended end |
.define_ext_enum_GL_NV_gpu_shader5 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10827 def self.define_ext_enum_GL_NV_gpu_shader5 OpenGL.const_set('GL_INT64_NV', 0x140E) unless defined?(OpenGL::GL_INT64_NV) OpenGL.const_set('GL_UNSIGNED_INT64_NV', 0x140F) unless defined?(OpenGL::GL_UNSIGNED_INT64_NV) OpenGL.const_set('GL_INT8_NV', 0x8FE0) unless defined?(OpenGL::GL_INT8_NV) OpenGL.const_set('GL_INT8_VEC2_NV', 0x8FE1) unless defined?(OpenGL::GL_INT8_VEC2_NV) OpenGL.const_set('GL_INT8_VEC3_NV', 0x8FE2) unless defined?(OpenGL::GL_INT8_VEC3_NV) OpenGL.const_set('GL_INT8_VEC4_NV', 0x8FE3) unless defined?(OpenGL::GL_INT8_VEC4_NV) OpenGL.const_set('GL_INT16_NV', 0x8FE4) unless defined?(OpenGL::GL_INT16_NV) OpenGL.const_set('GL_INT16_VEC2_NV', 0x8FE5) unless defined?(OpenGL::GL_INT16_VEC2_NV) OpenGL.const_set('GL_INT16_VEC3_NV', 0x8FE6) unless defined?(OpenGL::GL_INT16_VEC3_NV) OpenGL.const_set('GL_INT16_VEC4_NV', 0x8FE7) unless defined?(OpenGL::GL_INT16_VEC4_NV) OpenGL.const_set('GL_INT64_VEC2_NV', 0x8FE9) unless defined?(OpenGL::GL_INT64_VEC2_NV) OpenGL.const_set('GL_INT64_VEC3_NV', 0x8FEA) unless defined?(OpenGL::GL_INT64_VEC3_NV) OpenGL.const_set('GL_INT64_VEC4_NV', 0x8FEB) unless defined?(OpenGL::GL_INT64_VEC4_NV) OpenGL.const_set('GL_UNSIGNED_INT8_NV', 0x8FEC) unless defined?(OpenGL::GL_UNSIGNED_INT8_NV) OpenGL.const_set('GL_UNSIGNED_INT8_VEC2_NV', 0x8FED) unless defined?(OpenGL::GL_UNSIGNED_INT8_VEC2_NV) OpenGL.const_set('GL_UNSIGNED_INT8_VEC3_NV', 0x8FEE) unless defined?(OpenGL::GL_UNSIGNED_INT8_VEC3_NV) OpenGL.const_set('GL_UNSIGNED_INT8_VEC4_NV', 0x8FEF) unless defined?(OpenGL::GL_UNSIGNED_INT8_VEC4_NV) OpenGL.const_set('GL_UNSIGNED_INT16_NV', 0x8FF0) unless defined?(OpenGL::GL_UNSIGNED_INT16_NV) OpenGL.const_set('GL_UNSIGNED_INT16_VEC2_NV', 0x8FF1) unless defined?(OpenGL::GL_UNSIGNED_INT16_VEC2_NV) OpenGL.const_set('GL_UNSIGNED_INT16_VEC3_NV', 0x8FF2) unless defined?(OpenGL::GL_UNSIGNED_INT16_VEC3_NV) OpenGL.const_set('GL_UNSIGNED_INT16_VEC4_NV', 0x8FF3) unless defined?(OpenGL::GL_UNSIGNED_INT16_VEC4_NV) OpenGL.const_set('GL_UNSIGNED_INT64_VEC2_NV', 0x8FF5) unless defined?(OpenGL::GL_UNSIGNED_INT64_VEC2_NV) OpenGL.const_set('GL_UNSIGNED_INT64_VEC3_NV', 0x8FF6) unless defined?(OpenGL::GL_UNSIGNED_INT64_VEC3_NV) OpenGL.const_set('GL_UNSIGNED_INT64_VEC4_NV', 0x8FF7) unless defined?(OpenGL::GL_UNSIGNED_INT64_VEC4_NV) OpenGL.const_set('GL_FLOAT16_NV', 0x8FF8) unless defined?(OpenGL::GL_FLOAT16_NV) OpenGL.const_set('GL_FLOAT16_VEC2_NV', 0x8FF9) unless defined?(OpenGL::GL_FLOAT16_VEC2_NV) OpenGL.const_set('GL_FLOAT16_VEC3_NV', 0x8FFA) unless defined?(OpenGL::GL_FLOAT16_VEC3_NV) OpenGL.const_set('GL_FLOAT16_VEC4_NV', 0x8FFB) unless defined?(OpenGL::GL_FLOAT16_VEC4_NV) OpenGL.const_set('GL_PATCHES', 0x000E) unless defined?(OpenGL::GL_PATCHES) end |
.define_ext_enum_GL_NV_half_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10894 def self.define_ext_enum_GL_NV_half_float OpenGL.const_set('GL_HALF_FLOAT_NV', 0x140B) unless defined?(OpenGL::GL_HALF_FLOAT_NV) end |
.define_ext_enum_GL_NV_image_formats ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4103 def self.define_ext_enum_GL_NV_image_formats end |
.define_ext_enum_GL_NV_instanced_arrays ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4112 def self.define_ext_enum_GL_NV_instanced_arrays OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV', 0x88FE) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV) end |
.define_ext_enum_GL_NV_internalformat_sample_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10905 def self.define_ext_enum_GL_NV_internalformat_sample_query OpenGL.const_set('GL_RENDERBUFFER', 0x8D41) unless defined?(OpenGL::GL_RENDERBUFFER) OpenGL.const_set('GL_TEXTURE_2D_MULTISAMPLE', 0x9100) unless defined?(OpenGL::GL_TEXTURE_2D_MULTISAMPLE) OpenGL.const_set('GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9102) unless defined?(OpenGL::GL_TEXTURE_2D_MULTISAMPLE_ARRAY) OpenGL.const_set('GL_MULTISAMPLES_NV', 0x9371) unless defined?(OpenGL::GL_MULTISAMPLES_NV) OpenGL.const_set('GL_SUPERSAMPLE_SCALE_X_NV', 0x9372) unless defined?(OpenGL::GL_SUPERSAMPLE_SCALE_X_NV) OpenGL.const_set('GL_SUPERSAMPLE_SCALE_Y_NV', 0x9373) unless defined?(OpenGL::GL_SUPERSAMPLE_SCALE_Y_NV) OpenGL.const_set('GL_CONFORMANT_NV', 0x9374) unless defined?(OpenGL::GL_CONFORMANT_NV) end |
.define_ext_enum_GL_NV_light_max_exponent ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10928 def self.define_ext_enum_GL_NV_light_max_exponent OpenGL.const_set('GL_MAX_SHININESS_NV', 0x8504) unless defined?(OpenGL::GL_MAX_SHININESS_NV) OpenGL.const_set('GL_MAX_SPOT_EXPONENT_NV', 0x8505) unless defined?(OpenGL::GL_MAX_SPOT_EXPONENT_NV) end |
.define_ext_enum_GL_NV_memory_attachment ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10980 def self. OpenGL.const_set('GL_ATTACHED_MEMORY_OBJECT_NV', 0x95A4) unless defined?(OpenGL::GL_ATTACHED_MEMORY_OBJECT_NV) OpenGL.const_set('GL_ATTACHED_MEMORY_OFFSET_NV', 0x95A5) unless defined?(OpenGL::GL_ATTACHED_MEMORY_OFFSET_NV) OpenGL.const_set('GL_MEMORY_ATTACHABLE_ALIGNMENT_NV', 0x95A6) unless defined?(OpenGL::GL_MEMORY_ATTACHABLE_ALIGNMENT_NV) OpenGL.const_set('GL_MEMORY_ATTACHABLE_SIZE_NV', 0x95A7) unless defined?(OpenGL::GL_MEMORY_ATTACHABLE_SIZE_NV) OpenGL.const_set('GL_MEMORY_ATTACHABLE_NV', 0x95A8) unless defined?(OpenGL::GL_MEMORY_ATTACHABLE_NV) OpenGL.const_set('GL_DETACHED_MEMORY_INCARNATION_NV', 0x95A9) unless defined?(OpenGL::GL_DETACHED_MEMORY_INCARNATION_NV) OpenGL.const_set('GL_DETACHED_TEXTURES_NV', 0x95AA) unless defined?(OpenGL::GL_DETACHED_TEXTURES_NV) OpenGL.const_set('GL_DETACHED_BUFFERS_NV', 0x95AB) unless defined?(OpenGL::GL_DETACHED_BUFFERS_NV) OpenGL.const_set('GL_MAX_DETACHED_TEXTURES_NV', 0x95AC) unless defined?(OpenGL::GL_MAX_DETACHED_TEXTURES_NV) OpenGL.const_set('GL_MAX_DETACHED_BUFFERS_NV', 0x95AD) unless defined?(OpenGL::GL_MAX_DETACHED_BUFFERS_NV) end |
.define_ext_enum_GL_NV_memory_object_sparse ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11009 def self.define_ext_enum_GL_NV_memory_object_sparse end |
.define_ext_enum_GL_NV_mesh_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11018 def self.define_ext_enum_GL_NV_mesh_shader OpenGL.const_set('GL_MESH_SHADER_NV', 0x9559) unless defined?(OpenGL::GL_MESH_SHADER_NV) OpenGL.const_set('GL_TASK_SHADER_NV', 0x955A) unless defined?(OpenGL::GL_TASK_SHADER_NV) OpenGL.const_set('GL_MAX_MESH_UNIFORM_BLOCKS_NV', 0x8E60) unless defined?(OpenGL::GL_MAX_MESH_UNIFORM_BLOCKS_NV) OpenGL.const_set('GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV', 0x8E61) unless defined?(OpenGL::GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV) OpenGL.const_set('GL_MAX_MESH_IMAGE_UNIFORMS_NV', 0x8E62) unless defined?(OpenGL::GL_MAX_MESH_IMAGE_UNIFORMS_NV) OpenGL.const_set('GL_MAX_MESH_UNIFORM_COMPONENTS_NV', 0x8E63) unless defined?(OpenGL::GL_MAX_MESH_UNIFORM_COMPONENTS_NV) OpenGL.const_set('GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV', 0x8E64) unless defined?(OpenGL::GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV) OpenGL.const_set('GL_MAX_MESH_ATOMIC_COUNTERS_NV', 0x8E65) unless defined?(OpenGL::GL_MAX_MESH_ATOMIC_COUNTERS_NV) OpenGL.const_set('GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV', 0x8E66) unless defined?(OpenGL::GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV) OpenGL.const_set('GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV', 0x8E67) unless defined?(OpenGL::GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV) OpenGL.const_set('GL_MAX_TASK_UNIFORM_BLOCKS_NV', 0x8E68) unless defined?(OpenGL::GL_MAX_TASK_UNIFORM_BLOCKS_NV) OpenGL.const_set('GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV', 0x8E69) unless defined?(OpenGL::GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV) OpenGL.const_set('GL_MAX_TASK_IMAGE_UNIFORMS_NV', 0x8E6A) unless defined?(OpenGL::GL_MAX_TASK_IMAGE_UNIFORMS_NV) OpenGL.const_set('GL_MAX_TASK_UNIFORM_COMPONENTS_NV', 0x8E6B) unless defined?(OpenGL::GL_MAX_TASK_UNIFORM_COMPONENTS_NV) OpenGL.const_set('GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV', 0x8E6C) unless defined?(OpenGL::GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV) OpenGL.const_set('GL_MAX_TASK_ATOMIC_COUNTERS_NV', 0x8E6D) unless defined?(OpenGL::GL_MAX_TASK_ATOMIC_COUNTERS_NV) OpenGL.const_set('GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV', 0x8E6E) unless defined?(OpenGL::GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV) OpenGL.const_set('GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV', 0x8E6F) unless defined?(OpenGL::GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV) OpenGL.const_set('GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV', 0x95A2) unless defined?(OpenGL::GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV) OpenGL.const_set('GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV', 0x95A3) unless defined?(OpenGL::GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV) OpenGL.const_set('GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV', 0x9536) unless defined?(OpenGL::GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV) OpenGL.const_set('GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV', 0x9537) unless defined?(OpenGL::GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV) OpenGL.const_set('GL_MAX_MESH_OUTPUT_VERTICES_NV', 0x9538) unless defined?(OpenGL::GL_MAX_MESH_OUTPUT_VERTICES_NV) OpenGL.const_set('GL_MAX_MESH_OUTPUT_PRIMITIVES_NV', 0x9539) unless defined?(OpenGL::GL_MAX_MESH_OUTPUT_PRIMITIVES_NV) OpenGL.const_set('GL_MAX_TASK_OUTPUT_COUNT_NV', 0x953A) unless defined?(OpenGL::GL_MAX_TASK_OUTPUT_COUNT_NV) OpenGL.const_set('GL_MAX_DRAW_MESH_TASKS_COUNT_NV', 0x953D) unless defined?(OpenGL::GL_MAX_DRAW_MESH_TASKS_COUNT_NV) OpenGL.const_set('GL_MAX_MESH_VIEWS_NV', 0x9557) unless defined?(OpenGL::GL_MAX_MESH_VIEWS_NV) OpenGL.const_set('GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV', 0x92DF) unless defined?(OpenGL::GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV) OpenGL.const_set('GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV', 0x9543) unless defined?(OpenGL::GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV) OpenGL.const_set('GL_MAX_MESH_WORK_GROUP_SIZE_NV', 0x953B) unless defined?(OpenGL::GL_MAX_MESH_WORK_GROUP_SIZE_NV) OpenGL.const_set('GL_MAX_TASK_WORK_GROUP_SIZE_NV', 0x953C) unless defined?(OpenGL::GL_MAX_TASK_WORK_GROUP_SIZE_NV) OpenGL.const_set('GL_MESH_WORK_GROUP_SIZE_NV', 0x953E) unless defined?(OpenGL::GL_MESH_WORK_GROUP_SIZE_NV) OpenGL.const_set('GL_TASK_WORK_GROUP_SIZE_NV', 0x953F) unless defined?(OpenGL::GL_TASK_WORK_GROUP_SIZE_NV) OpenGL.const_set('GL_MESH_VERTICES_OUT_NV', 0x9579) unless defined?(OpenGL::GL_MESH_VERTICES_OUT_NV) OpenGL.const_set('GL_MESH_PRIMITIVES_OUT_NV', 0x957A) unless defined?(OpenGL::GL_MESH_PRIMITIVES_OUT_NV) OpenGL.const_set('GL_MESH_OUTPUT_TYPE_NV', 0x957B) unless defined?(OpenGL::GL_MESH_OUTPUT_TYPE_NV) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV', 0x959C) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV) OpenGL.const_set('GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV', 0x959D) unless defined?(OpenGL::GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV) OpenGL.const_set('GL_REFERENCED_BY_MESH_SHADER_NV', 0x95A0) unless defined?(OpenGL::GL_REFERENCED_BY_MESH_SHADER_NV) OpenGL.const_set('GL_REFERENCED_BY_TASK_SHADER_NV', 0x95A1) unless defined?(OpenGL::GL_REFERENCED_BY_TASK_SHADER_NV) OpenGL.const_set('GL_MESH_SHADER_BIT_NV', 0x00000040) unless defined?(OpenGL::GL_MESH_SHADER_BIT_NV) OpenGL.const_set('GL_TASK_SHADER_BIT_NV', 0x00000080) unless defined?(OpenGL::GL_TASK_SHADER_BIT_NV) OpenGL.const_set('GL_MESH_SUBROUTINE_NV', 0x957C) unless defined?(OpenGL::GL_MESH_SUBROUTINE_NV) OpenGL.const_set('GL_TASK_SUBROUTINE_NV', 0x957D) unless defined?(OpenGL::GL_TASK_SUBROUTINE_NV) OpenGL.const_set('GL_MESH_SUBROUTINE_UNIFORM_NV', 0x957E) unless defined?(OpenGL::GL_MESH_SUBROUTINE_UNIFORM_NV) OpenGL.const_set('GL_TASK_SUBROUTINE_UNIFORM_NV', 0x957F) unless defined?(OpenGL::GL_TASK_SUBROUTINE_UNIFORM_NV) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV', 0x959E) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV) OpenGL.const_set('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV', 0x959F) unless defined?(OpenGL::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV) end |
.define_ext_enum_GL_NV_multisample_coverage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11123 def self.define_ext_enum_GL_NV_multisample_coverage OpenGL.const_set('GL_SAMPLES_ARB', 0x80A9) unless defined?(OpenGL::GL_SAMPLES_ARB) OpenGL.const_set('GL_COLOR_SAMPLES_NV', 0x8E20) unless defined?(OpenGL::GL_COLOR_SAMPLES_NV) end |
.define_ext_enum_GL_NV_multisample_filter_hint ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11136 def self.define_ext_enum_GL_NV_multisample_filter_hint OpenGL.const_set('GL_MULTISAMPLE_FILTER_HINT_NV', 0x8534) unless defined?(OpenGL::GL_MULTISAMPLE_FILTER_HINT_NV) end |
.define_ext_enum_GL_NV_non_square_matrices ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4289 def self.define_ext_enum_GL_NV_non_square_matrices OpenGL.const_set('GL_FLOAT_MAT2x3_NV', 0x8B65) unless defined?(OpenGL::GL_FLOAT_MAT2x3_NV) OpenGL.const_set('GL_FLOAT_MAT2x4_NV', 0x8B66) unless defined?(OpenGL::GL_FLOAT_MAT2x4_NV) OpenGL.const_set('GL_FLOAT_MAT3x2_NV', 0x8B67) unless defined?(OpenGL::GL_FLOAT_MAT3x2_NV) OpenGL.const_set('GL_FLOAT_MAT3x4_NV', 0x8B68) unless defined?(OpenGL::GL_FLOAT_MAT3x4_NV) OpenGL.const_set('GL_FLOAT_MAT4x2_NV', 0x8B69) unless defined?(OpenGL::GL_FLOAT_MAT4x2_NV) OpenGL.const_set('GL_FLOAT_MAT4x3_NV', 0x8B6A) unless defined?(OpenGL::GL_FLOAT_MAT4x3_NV) end |
.define_ext_enum_GL_NV_occlusion_query ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11147 def self.define_ext_enum_GL_NV_occlusion_query OpenGL.const_set('GL_PIXEL_COUNTER_BITS_NV', 0x8864) unless defined?(OpenGL::GL_PIXEL_COUNTER_BITS_NV) OpenGL.const_set('GL_CURRENT_OCCLUSION_QUERY_ID_NV', 0x8865) unless defined?(OpenGL::GL_CURRENT_OCCLUSION_QUERY_ID_NV) OpenGL.const_set('GL_PIXEL_COUNT_NV', 0x8866) unless defined?(OpenGL::GL_PIXEL_COUNT_NV) OpenGL.const_set('GL_PIXEL_COUNT_AVAILABLE_NV', 0x8867) unless defined?(OpenGL::GL_PIXEL_COUNT_AVAILABLE_NV) end |
.define_ext_enum_GL_NV_pack_subimage ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5070 def self.define_ext_enum_GL_NV_pack_subimage OpenGL.const_set('GL_PACK_ROW_LENGTH_NV', 0x0D02) unless defined?(OpenGL::GL_PACK_ROW_LENGTH_NV) OpenGL.const_set('GL_PACK_SKIP_ROWS_NV', 0x0D03) unless defined?(OpenGL::GL_PACK_SKIP_ROWS_NV) OpenGL.const_set('GL_PACK_SKIP_PIXELS_NV', 0x0D04) unless defined?(OpenGL::GL_PACK_SKIP_PIXELS_NV) end |
.define_ext_enum_GL_NV_packed_depth_stencil ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11164 def self.define_ext_enum_GL_NV_packed_depth_stencil OpenGL.const_set('GL_DEPTH_STENCIL_NV', 0x84F9) unless defined?(OpenGL::GL_DEPTH_STENCIL_NV) OpenGL.const_set('GL_UNSIGNED_INT_24_8_NV', 0x84FA) unless defined?(OpenGL::GL_UNSIGNED_INT_24_8_NV) end |
.define_ext_enum_GL_NV_parameter_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11177 def self.define_ext_enum_GL_NV_parameter_buffer_object OpenGL.const_set('GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV', 0x8DA0) unless defined?(OpenGL::GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV) OpenGL.const_set('GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV', 0x8DA1) unless defined?(OpenGL::GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV) OpenGL.const_set('GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV', 0x8DA2) unless defined?(OpenGL::GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV) OpenGL.const_set('GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV', 0x8DA3) unless defined?(OpenGL::GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV) OpenGL.const_set('GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', 0x8DA4) unless defined?(OpenGL::GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV) end |
.define_ext_enum_GL_NV_parameter_buffer_object2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11196 def self.define_ext_enum_GL_NV_parameter_buffer_object2 end |
.define_ext_enum_GL_NV_path_rendering ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11205 def self.define_ext_enum_GL_NV_path_rendering OpenGL.const_set('GL_PATH_FORMAT_SVG_NV', 0x9070) unless defined?(OpenGL::GL_PATH_FORMAT_SVG_NV) OpenGL.const_set('GL_PATH_FORMAT_PS_NV', 0x9071) unless defined?(OpenGL::GL_PATH_FORMAT_PS_NV) OpenGL.const_set('GL_STANDARD_FONT_NAME_NV', 0x9072) unless defined?(OpenGL::GL_STANDARD_FONT_NAME_NV) OpenGL.const_set('GL_SYSTEM_FONT_NAME_NV', 0x9073) unless defined?(OpenGL::GL_SYSTEM_FONT_NAME_NV) OpenGL.const_set('GL_FILE_NAME_NV', 0x9074) unless defined?(OpenGL::GL_FILE_NAME_NV) OpenGL.const_set('GL_PATH_STROKE_WIDTH_NV', 0x9075) unless defined?(OpenGL::GL_PATH_STROKE_WIDTH_NV) OpenGL.const_set('GL_PATH_END_CAPS_NV', 0x9076) unless defined?(OpenGL::GL_PATH_END_CAPS_NV) OpenGL.const_set('GL_PATH_INITIAL_END_CAP_NV', 0x9077) unless defined?(OpenGL::GL_PATH_INITIAL_END_CAP_NV) OpenGL.const_set('GL_PATH_TERMINAL_END_CAP_NV', 0x9078) unless defined?(OpenGL::GL_PATH_TERMINAL_END_CAP_NV) OpenGL.const_set('GL_PATH_JOIN_STYLE_NV', 0x9079) unless defined?(OpenGL::GL_PATH_JOIN_STYLE_NV) OpenGL.const_set('GL_PATH_MITER_LIMIT_NV', 0x907A) unless defined?(OpenGL::GL_PATH_MITER_LIMIT_NV) OpenGL.const_set('GL_PATH_DASH_CAPS_NV', 0x907B) unless defined?(OpenGL::GL_PATH_DASH_CAPS_NV) OpenGL.const_set('GL_PATH_INITIAL_DASH_CAP_NV', 0x907C) unless defined?(OpenGL::GL_PATH_INITIAL_DASH_CAP_NV) OpenGL.const_set('GL_PATH_TERMINAL_DASH_CAP_NV', 0x907D) unless defined?(OpenGL::GL_PATH_TERMINAL_DASH_CAP_NV) OpenGL.const_set('GL_PATH_DASH_OFFSET_NV', 0x907E) unless defined?(OpenGL::GL_PATH_DASH_OFFSET_NV) OpenGL.const_set('GL_PATH_CLIENT_LENGTH_NV', 0x907F) unless defined?(OpenGL::GL_PATH_CLIENT_LENGTH_NV) OpenGL.const_set('GL_PATH_FILL_MODE_NV', 0x9080) unless defined?(OpenGL::GL_PATH_FILL_MODE_NV) OpenGL.const_set('GL_PATH_FILL_MASK_NV', 0x9081) unless defined?(OpenGL::GL_PATH_FILL_MASK_NV) OpenGL.const_set('GL_PATH_FILL_COVER_MODE_NV', 0x9082) unless defined?(OpenGL::GL_PATH_FILL_COVER_MODE_NV) OpenGL.const_set('GL_PATH_STROKE_COVER_MODE_NV', 0x9083) unless defined?(OpenGL::GL_PATH_STROKE_COVER_MODE_NV) OpenGL.const_set('GL_PATH_STROKE_MASK_NV', 0x9084) unless defined?(OpenGL::GL_PATH_STROKE_MASK_NV) OpenGL.const_set('GL_COUNT_UP_NV', 0x9088) unless defined?(OpenGL::GL_COUNT_UP_NV) OpenGL.const_set('GL_COUNT_DOWN_NV', 0x9089) unless defined?(OpenGL::GL_COUNT_DOWN_NV) OpenGL.const_set('GL_PATH_OBJECT_BOUNDING_BOX_NV', 0x908A) unless defined?(OpenGL::GL_PATH_OBJECT_BOUNDING_BOX_NV) OpenGL.const_set('GL_CONVEX_HULL_NV', 0x908B) unless defined?(OpenGL::GL_CONVEX_HULL_NV) OpenGL.const_set('GL_BOUNDING_BOX_NV', 0x908D) unless defined?(OpenGL::GL_BOUNDING_BOX_NV) OpenGL.const_set('GL_TRANSLATE_X_NV', 0x908E) unless defined?(OpenGL::GL_TRANSLATE_X_NV) OpenGL.const_set('GL_TRANSLATE_Y_NV', 0x908F) unless defined?(OpenGL::GL_TRANSLATE_Y_NV) OpenGL.const_set('GL_TRANSLATE_2D_NV', 0x9090) unless defined?(OpenGL::GL_TRANSLATE_2D_NV) OpenGL.const_set('GL_TRANSLATE_3D_NV', 0x9091) unless defined?(OpenGL::GL_TRANSLATE_3D_NV) OpenGL.const_set('GL_AFFINE_2D_NV', 0x9092) unless defined?(OpenGL::GL_AFFINE_2D_NV) OpenGL.const_set('GL_AFFINE_3D_NV', 0x9094) unless defined?(OpenGL::GL_AFFINE_3D_NV) OpenGL.const_set('GL_TRANSPOSE_AFFINE_2D_NV', 0x9096) unless defined?(OpenGL::GL_TRANSPOSE_AFFINE_2D_NV) OpenGL.const_set('GL_TRANSPOSE_AFFINE_3D_NV', 0x9098) unless defined?(OpenGL::GL_TRANSPOSE_AFFINE_3D_NV) OpenGL.const_set('GL_UTF8_NV', 0x909A) unless defined?(OpenGL::GL_UTF8_NV) OpenGL.const_set('GL_UTF16_NV', 0x909B) unless defined?(OpenGL::GL_UTF16_NV) OpenGL.const_set('GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV', 0x909C) unless defined?(OpenGL::GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV) OpenGL.const_set('GL_PATH_COMMAND_COUNT_NV', 0x909D) unless defined?(OpenGL::GL_PATH_COMMAND_COUNT_NV) OpenGL.const_set('GL_PATH_COORD_COUNT_NV', 0x909E) unless defined?(OpenGL::GL_PATH_COORD_COUNT_NV) OpenGL.const_set('GL_PATH_DASH_ARRAY_COUNT_NV', 0x909F) unless defined?(OpenGL::GL_PATH_DASH_ARRAY_COUNT_NV) OpenGL.const_set('GL_PATH_COMPUTED_LENGTH_NV', 0x90A0) unless defined?(OpenGL::GL_PATH_COMPUTED_LENGTH_NV) OpenGL.const_set('GL_PATH_FILL_BOUNDING_BOX_NV', 0x90A1) unless defined?(OpenGL::GL_PATH_FILL_BOUNDING_BOX_NV) OpenGL.const_set('GL_PATH_STROKE_BOUNDING_BOX_NV', 0x90A2) unless defined?(OpenGL::GL_PATH_STROKE_BOUNDING_BOX_NV) OpenGL.const_set('GL_SQUARE_NV', 0x90A3) unless defined?(OpenGL::GL_SQUARE_NV) OpenGL.const_set('GL_ROUND_NV', 0x90A4) unless defined?(OpenGL::GL_ROUND_NV) OpenGL.const_set('GL_TRIANGULAR_NV', 0x90A5) unless defined?(OpenGL::GL_TRIANGULAR_NV) OpenGL.const_set('GL_BEVEL_NV', 0x90A6) unless defined?(OpenGL::GL_BEVEL_NV) OpenGL.const_set('GL_MITER_REVERT_NV', 0x90A7) unless defined?(OpenGL::GL_MITER_REVERT_NV) OpenGL.const_set('GL_MITER_TRUNCATE_NV', 0x90A8) unless defined?(OpenGL::GL_MITER_TRUNCATE_NV) OpenGL.const_set('GL_SKIP_MISSING_GLYPH_NV', 0x90A9) unless defined?(OpenGL::GL_SKIP_MISSING_GLYPH_NV) OpenGL.const_set('GL_USE_MISSING_GLYPH_NV', 0x90AA) unless defined?(OpenGL::GL_USE_MISSING_GLYPH_NV) OpenGL.const_set('GL_PATH_ERROR_POSITION_NV', 0x90AB) unless defined?(OpenGL::GL_PATH_ERROR_POSITION_NV) OpenGL.const_set('GL_ACCUM_ADJACENT_PAIRS_NV', 0x90AD) unless defined?(OpenGL::GL_ACCUM_ADJACENT_PAIRS_NV) OpenGL.const_set('GL_ADJACENT_PAIRS_NV', 0x90AE) unless defined?(OpenGL::GL_ADJACENT_PAIRS_NV) OpenGL.const_set('GL_FIRST_TO_REST_NV', 0x90AF) unless defined?(OpenGL::GL_FIRST_TO_REST_NV) OpenGL.const_set('GL_PATH_GEN_MODE_NV', 0x90B0) unless defined?(OpenGL::GL_PATH_GEN_MODE_NV) OpenGL.const_set('GL_PATH_GEN_COEFF_NV', 0x90B1) unless defined?(OpenGL::GL_PATH_GEN_COEFF_NV) OpenGL.const_set('GL_PATH_GEN_COMPONENTS_NV', 0x90B3) unless defined?(OpenGL::GL_PATH_GEN_COMPONENTS_NV) OpenGL.const_set('GL_PATH_STENCIL_FUNC_NV', 0x90B7) unless defined?(OpenGL::GL_PATH_STENCIL_FUNC_NV) OpenGL.const_set('GL_PATH_STENCIL_REF_NV', 0x90B8) unless defined?(OpenGL::GL_PATH_STENCIL_REF_NV) OpenGL.const_set('GL_PATH_STENCIL_VALUE_MASK_NV', 0x90B9) unless defined?(OpenGL::GL_PATH_STENCIL_VALUE_MASK_NV) OpenGL.const_set('GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV', 0x90BD) unless defined?(OpenGL::GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV) OpenGL.const_set('GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV', 0x90BE) unless defined?(OpenGL::GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV) OpenGL.const_set('GL_PATH_COVER_DEPTH_FUNC_NV', 0x90BF) unless defined?(OpenGL::GL_PATH_COVER_DEPTH_FUNC_NV) OpenGL.const_set('GL_PATH_DASH_OFFSET_RESET_NV', 0x90B4) unless defined?(OpenGL::GL_PATH_DASH_OFFSET_RESET_NV) OpenGL.const_set('GL_MOVE_TO_RESETS_NV', 0x90B5) unless defined?(OpenGL::GL_MOVE_TO_RESETS_NV) OpenGL.const_set('GL_MOVE_TO_CONTINUES_NV', 0x90B6) unless defined?(OpenGL::GL_MOVE_TO_CONTINUES_NV) OpenGL.const_set('GL_CLOSE_PATH_NV', 0x00) unless defined?(OpenGL::GL_CLOSE_PATH_NV) OpenGL.const_set('GL_MOVE_TO_NV', 0x02) unless defined?(OpenGL::GL_MOVE_TO_NV) OpenGL.const_set('GL_RELATIVE_MOVE_TO_NV', 0x03) unless defined?(OpenGL::GL_RELATIVE_MOVE_TO_NV) OpenGL.const_set('GL_LINE_TO_NV', 0x04) unless defined?(OpenGL::GL_LINE_TO_NV) OpenGL.const_set('GL_RELATIVE_LINE_TO_NV', 0x05) unless defined?(OpenGL::GL_RELATIVE_LINE_TO_NV) OpenGL.const_set('GL_HORIZONTAL_LINE_TO_NV', 0x06) unless defined?(OpenGL::GL_HORIZONTAL_LINE_TO_NV) OpenGL.const_set('GL_RELATIVE_HORIZONTAL_LINE_TO_NV', 0x07) unless defined?(OpenGL::GL_RELATIVE_HORIZONTAL_LINE_TO_NV) OpenGL.const_set('GL_VERTICAL_LINE_TO_NV', 0x08) unless defined?(OpenGL::GL_VERTICAL_LINE_TO_NV) OpenGL.const_set('GL_RELATIVE_VERTICAL_LINE_TO_NV', 0x09) unless defined?(OpenGL::GL_RELATIVE_VERTICAL_LINE_TO_NV) OpenGL.const_set('GL_QUADRATIC_CURVE_TO_NV', 0x0A) unless defined?(OpenGL::GL_QUADRATIC_CURVE_TO_NV) OpenGL.const_set('GL_RELATIVE_QUADRATIC_CURVE_TO_NV', 0x0B) unless defined?(OpenGL::GL_RELATIVE_QUADRATIC_CURVE_TO_NV) OpenGL.const_set('GL_CUBIC_CURVE_TO_NV', 0x0C) unless defined?(OpenGL::GL_CUBIC_CURVE_TO_NV) OpenGL.const_set('GL_RELATIVE_CUBIC_CURVE_TO_NV', 0x0D) unless defined?(OpenGL::GL_RELATIVE_CUBIC_CURVE_TO_NV) OpenGL.const_set('GL_SMOOTH_QUADRATIC_CURVE_TO_NV', 0x0E) unless defined?(OpenGL::GL_SMOOTH_QUADRATIC_CURVE_TO_NV) OpenGL.const_set('GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV', 0x0F) unless defined?(OpenGL::GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV) OpenGL.const_set('GL_SMOOTH_CUBIC_CURVE_TO_NV', 0x10) unless defined?(OpenGL::GL_SMOOTH_CUBIC_CURVE_TO_NV) OpenGL.const_set('GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV', 0x11) unless defined?(OpenGL::GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV) OpenGL.const_set('GL_SMALL_CCW_ARC_TO_NV', 0x12) unless defined?(OpenGL::GL_SMALL_CCW_ARC_TO_NV) OpenGL.const_set('GL_RELATIVE_SMALL_CCW_ARC_TO_NV', 0x13) unless defined?(OpenGL::GL_RELATIVE_SMALL_CCW_ARC_TO_NV) OpenGL.const_set('GL_SMALL_CW_ARC_TO_NV', 0x14) unless defined?(OpenGL::GL_SMALL_CW_ARC_TO_NV) OpenGL.const_set('GL_RELATIVE_SMALL_CW_ARC_TO_NV', 0x15) unless defined?(OpenGL::GL_RELATIVE_SMALL_CW_ARC_TO_NV) OpenGL.const_set('GL_LARGE_CCW_ARC_TO_NV', 0x16) unless defined?(OpenGL::GL_LARGE_CCW_ARC_TO_NV) OpenGL.const_set('GL_RELATIVE_LARGE_CCW_ARC_TO_NV', 0x17) unless defined?(OpenGL::GL_RELATIVE_LARGE_CCW_ARC_TO_NV) OpenGL.const_set('GL_LARGE_CW_ARC_TO_NV', 0x18) unless defined?(OpenGL::GL_LARGE_CW_ARC_TO_NV) OpenGL.const_set('GL_RELATIVE_LARGE_CW_ARC_TO_NV', 0x19) unless defined?(OpenGL::GL_RELATIVE_LARGE_CW_ARC_TO_NV) OpenGL.const_set('GL_RESTART_PATH_NV', 0xF0) unless defined?(OpenGL::GL_RESTART_PATH_NV) OpenGL.const_set('GL_DUP_FIRST_CUBIC_CURVE_TO_NV', 0xF2) unless defined?(OpenGL::GL_DUP_FIRST_CUBIC_CURVE_TO_NV) OpenGL.const_set('GL_DUP_LAST_CUBIC_CURVE_TO_NV', 0xF4) unless defined?(OpenGL::GL_DUP_LAST_CUBIC_CURVE_TO_NV) OpenGL.const_set('GL_RECT_NV', 0xF6) unless defined?(OpenGL::GL_RECT_NV) OpenGL.const_set('GL_CIRCULAR_CCW_ARC_TO_NV', 0xF8) unless defined?(OpenGL::GL_CIRCULAR_CCW_ARC_TO_NV) OpenGL.const_set('GL_CIRCULAR_CW_ARC_TO_NV', 0xFA) unless defined?(OpenGL::GL_CIRCULAR_CW_ARC_TO_NV) OpenGL.const_set('GL_CIRCULAR_TANGENT_ARC_TO_NV', 0xFC) unless defined?(OpenGL::GL_CIRCULAR_TANGENT_ARC_TO_NV) OpenGL.const_set('GL_ARC_TO_NV', 0xFE) unless defined?(OpenGL::GL_ARC_TO_NV) OpenGL.const_set('GL_RELATIVE_ARC_TO_NV', 0xFF) unless defined?(OpenGL::GL_RELATIVE_ARC_TO_NV) OpenGL.const_set('GL_BOLD_BIT_NV', 0x01) unless defined?(OpenGL::GL_BOLD_BIT_NV) OpenGL.const_set('GL_ITALIC_BIT_NV', 0x02) unless defined?(OpenGL::GL_ITALIC_BIT_NV) OpenGL.const_set('GL_GLYPH_WIDTH_BIT_NV', 0x01) unless defined?(OpenGL::GL_GLYPH_WIDTH_BIT_NV) OpenGL.const_set('GL_GLYPH_HEIGHT_BIT_NV', 0x02) unless defined?(OpenGL::GL_GLYPH_HEIGHT_BIT_NV) OpenGL.const_set('GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV', 0x04) unless defined?(OpenGL::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV) OpenGL.const_set('GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV', 0x08) unless defined?(OpenGL::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV) OpenGL.const_set('GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV', 0x10) unless defined?(OpenGL::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV) OpenGL.const_set('GL_GLYPH_VERTICAL_BEARING_X_BIT_NV', 0x20) unless defined?(OpenGL::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV) OpenGL.const_set('GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV', 0x40) unless defined?(OpenGL::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV) OpenGL.const_set('GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV', 0x80) unless defined?(OpenGL::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV) OpenGL.const_set('GL_GLYPH_HAS_KERNING_BIT_NV', 0x100) unless defined?(OpenGL::GL_GLYPH_HAS_KERNING_BIT_NV) OpenGL.const_set('GL_FONT_X_MIN_BOUNDS_BIT_NV', 0x00010000) unless defined?(OpenGL::GL_FONT_X_MIN_BOUNDS_BIT_NV) OpenGL.const_set('GL_FONT_Y_MIN_BOUNDS_BIT_NV', 0x00020000) unless defined?(OpenGL::GL_FONT_Y_MIN_BOUNDS_BIT_NV) OpenGL.const_set('GL_FONT_X_MAX_BOUNDS_BIT_NV', 0x00040000) unless defined?(OpenGL::GL_FONT_X_MAX_BOUNDS_BIT_NV) OpenGL.const_set('GL_FONT_Y_MAX_BOUNDS_BIT_NV', 0x00080000) unless defined?(OpenGL::GL_FONT_Y_MAX_BOUNDS_BIT_NV) OpenGL.const_set('GL_FONT_UNITS_PER_EM_BIT_NV', 0x00100000) unless defined?(OpenGL::GL_FONT_UNITS_PER_EM_BIT_NV) OpenGL.const_set('GL_FONT_ASCENDER_BIT_NV', 0x00200000) unless defined?(OpenGL::GL_FONT_ASCENDER_BIT_NV) OpenGL.const_set('GL_FONT_DESCENDER_BIT_NV', 0x00400000) unless defined?(OpenGL::GL_FONT_DESCENDER_BIT_NV) OpenGL.const_set('GL_FONT_HEIGHT_BIT_NV', 0x00800000) unless defined?(OpenGL::GL_FONT_HEIGHT_BIT_NV) OpenGL.const_set('GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV', 0x01000000) unless defined?(OpenGL::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV) OpenGL.const_set('GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV', 0x02000000) unless defined?(OpenGL::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV) OpenGL.const_set('GL_FONT_UNDERLINE_POSITION_BIT_NV', 0x04000000) unless defined?(OpenGL::GL_FONT_UNDERLINE_POSITION_BIT_NV) OpenGL.const_set('GL_FONT_UNDERLINE_THICKNESS_BIT_NV', 0x08000000) unless defined?(OpenGL::GL_FONT_UNDERLINE_THICKNESS_BIT_NV) OpenGL.const_set('GL_FONT_HAS_KERNING_BIT_NV', 0x10000000) unless defined?(OpenGL::GL_FONT_HAS_KERNING_BIT_NV) OpenGL.const_set('GL_ROUNDED_RECT_NV', 0xE8) unless defined?(OpenGL::GL_ROUNDED_RECT_NV) OpenGL.const_set('GL_RELATIVE_ROUNDED_RECT_NV', 0xE9) unless defined?(OpenGL::GL_RELATIVE_ROUNDED_RECT_NV) OpenGL.const_set('GL_ROUNDED_RECT2_NV', 0xEA) unless defined?(OpenGL::GL_ROUNDED_RECT2_NV) OpenGL.const_set('GL_RELATIVE_ROUNDED_RECT2_NV', 0xEB) unless defined?(OpenGL::GL_RELATIVE_ROUNDED_RECT2_NV) OpenGL.const_set('GL_ROUNDED_RECT4_NV', 0xEC) unless defined?(OpenGL::GL_ROUNDED_RECT4_NV) OpenGL.const_set('GL_RELATIVE_ROUNDED_RECT4_NV', 0xED) unless defined?(OpenGL::GL_RELATIVE_ROUNDED_RECT4_NV) OpenGL.const_set('GL_ROUNDED_RECT8_NV', 0xEE) unless defined?(OpenGL::GL_ROUNDED_RECT8_NV) OpenGL.const_set('GL_RELATIVE_ROUNDED_RECT8_NV', 0xEF) unless defined?(OpenGL::GL_RELATIVE_ROUNDED_RECT8_NV) OpenGL.const_set('GL_RELATIVE_RECT_NV', 0xF7) unless defined?(OpenGL::GL_RELATIVE_RECT_NV) OpenGL.const_set('GL_FONT_GLYPHS_AVAILABLE_NV', 0x9368) unless defined?(OpenGL::GL_FONT_GLYPHS_AVAILABLE_NV) OpenGL.const_set('GL_FONT_TARGET_UNAVAILABLE_NV', 0x9369) unless defined?(OpenGL::GL_FONT_TARGET_UNAVAILABLE_NV) OpenGL.const_set('GL_FONT_UNAVAILABLE_NV', 0x936A) unless defined?(OpenGL::GL_FONT_UNAVAILABLE_NV) OpenGL.const_set('GL_FONT_UNINTELLIGIBLE_NV', 0x936B) unless defined?(OpenGL::GL_FONT_UNINTELLIGIBLE_NV) OpenGL.const_set('GL_CONIC_CURVE_TO_NV', 0x1A) unless defined?(OpenGL::GL_CONIC_CURVE_TO_NV) OpenGL.const_set('GL_RELATIVE_CONIC_CURVE_TO_NV', 0x1B) unless defined?(OpenGL::GL_RELATIVE_CONIC_CURVE_TO_NV) OpenGL.const_set('GL_FONT_NUM_GLYPH_INDICES_BIT_NV', 0x20000000) unless defined?(OpenGL::GL_FONT_NUM_GLYPH_INDICES_BIT_NV) OpenGL.const_set('GL_STANDARD_FONT_FORMAT_NV', 0x936C) unless defined?(OpenGL::GL_STANDARD_FONT_FORMAT_NV) OpenGL.const_set('GL_2_BYTES_NV', 0x1407) unless defined?(OpenGL::GL_2_BYTES_NV) OpenGL.const_set('GL_3_BYTES_NV', 0x1408) unless defined?(OpenGL::GL_3_BYTES_NV) OpenGL.const_set('GL_4_BYTES_NV', 0x1409) unless defined?(OpenGL::GL_4_BYTES_NV) OpenGL.const_set('GL_EYE_LINEAR_NV', 0x2400) unless defined?(OpenGL::GL_EYE_LINEAR_NV) OpenGL.const_set('GL_OBJECT_LINEAR_NV', 0x2401) unless defined?(OpenGL::GL_OBJECT_LINEAR_NV) OpenGL.const_set('GL_CONSTANT_NV', 0x8576) unless defined?(OpenGL::GL_CONSTANT_NV) OpenGL.const_set('GL_PATH_FOG_GEN_MODE_NV', 0x90AC) unless defined?(OpenGL::GL_PATH_FOG_GEN_MODE_NV) OpenGL.const_set('GL_PRIMARY_COLOR', 0x8577) unless defined?(OpenGL::GL_PRIMARY_COLOR) OpenGL.const_set('GL_PRIMARY_COLOR_NV', 0x852C) unless defined?(OpenGL::GL_PRIMARY_COLOR_NV) OpenGL.const_set('GL_SECONDARY_COLOR_NV', 0x852D) unless defined?(OpenGL::GL_SECONDARY_COLOR_NV) OpenGL.const_set('GL_PATH_GEN_COLOR_FORMAT_NV', 0x90B2) unless defined?(OpenGL::GL_PATH_GEN_COLOR_FORMAT_NV) OpenGL.const_set('GL_PATH_PROJECTION_NV', 0x1701) unless defined?(OpenGL::GL_PATH_PROJECTION_NV) OpenGL.const_set('GL_PATH_MODELVIEW_NV', 0x1700) unless defined?(OpenGL::GL_PATH_MODELVIEW_NV) OpenGL.const_set('GL_PATH_MODELVIEW_STACK_DEPTH_NV', 0x0BA3) unless defined?(OpenGL::GL_PATH_MODELVIEW_STACK_DEPTH_NV) OpenGL.const_set('GL_PATH_MODELVIEW_MATRIX_NV', 0x0BA6) unless defined?(OpenGL::GL_PATH_MODELVIEW_MATRIX_NV) OpenGL.const_set('GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV', 0x0D36) unless defined?(OpenGL::GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV) OpenGL.const_set('GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV', 0x84E3) unless defined?(OpenGL::GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV) OpenGL.const_set('GL_PATH_PROJECTION_STACK_DEPTH_NV', 0x0BA4) unless defined?(OpenGL::GL_PATH_PROJECTION_STACK_DEPTH_NV) OpenGL.const_set('GL_PATH_PROJECTION_MATRIX_NV', 0x0BA7) unless defined?(OpenGL::GL_PATH_PROJECTION_MATRIX_NV) OpenGL.const_set('GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV', 0x0D38) unless defined?(OpenGL::GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV) OpenGL.const_set('GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV', 0x84E4) unless defined?(OpenGL::GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV) OpenGL.const_set('GL_FRAGMENT_INPUT_NV', 0x936D) unless defined?(OpenGL::GL_FRAGMENT_INPUT_NV) end |
.define_ext_enum_GL_NV_path_rendering_shared_edge ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11542 def self.define_ext_enum_GL_NV_path_rendering_shared_edge OpenGL.const_set('GL_SHARED_EDGE_NV', 0xC0) unless defined?(OpenGL::GL_SHARED_EDGE_NV) end |
.define_ext_enum_GL_NV_pixel_buffer_object ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4658 def self.define_ext_enum_GL_NV_pixel_buffer_object OpenGL.const_set('GL_PIXEL_PACK_BUFFER_NV', 0x88EB) unless defined?(OpenGL::GL_PIXEL_PACK_BUFFER_NV) OpenGL.const_set('GL_PIXEL_UNPACK_BUFFER_NV', 0x88EC) unless defined?(OpenGL::GL_PIXEL_UNPACK_BUFFER_NV) OpenGL.const_set('GL_PIXEL_PACK_BUFFER_BINDING_NV', 0x88ED) unless defined?(OpenGL::GL_PIXEL_PACK_BUFFER_BINDING_NV) OpenGL.const_set('GL_PIXEL_UNPACK_BUFFER_BINDING_NV', 0x88EF) unless defined?(OpenGL::GL_PIXEL_UNPACK_BUFFER_BINDING_NV) end |
.define_ext_enum_GL_NV_pixel_data_range ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11553 def self.define_ext_enum_GL_NV_pixel_data_range OpenGL.const_set('GL_WRITE_PIXEL_DATA_RANGE_NV', 0x8878) unless defined?(OpenGL::GL_WRITE_PIXEL_DATA_RANGE_NV) OpenGL.const_set('GL_READ_PIXEL_DATA_RANGE_NV', 0x8879) unless defined?(OpenGL::GL_READ_PIXEL_DATA_RANGE_NV) OpenGL.const_set('GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 0x887A) unless defined?(OpenGL::GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV) OpenGL.const_set('GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 0x887B) unless defined?(OpenGL::GL_READ_PIXEL_DATA_RANGE_LENGTH_NV) OpenGL.const_set('GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 0x887C) unless defined?(OpenGL::GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV) OpenGL.const_set('GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 0x887D) unless defined?(OpenGL::GL_READ_PIXEL_DATA_RANGE_POINTER_NV) end |
.define_ext_enum_GL_NV_point_sprite ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11574 def self.define_ext_enum_GL_NV_point_sprite OpenGL.const_set('GL_POINT_SPRITE_NV', 0x8861) unless defined?(OpenGL::GL_POINT_SPRITE_NV) OpenGL.const_set('GL_COORD_REPLACE_NV', 0x8862) unless defined?(OpenGL::GL_COORD_REPLACE_NV) OpenGL.const_set('GL_POINT_SPRITE_R_MODE_NV', 0x8863) unless defined?(OpenGL::GL_POINT_SPRITE_R_MODE_NV) end |
.define_ext_enum_GL_NV_polygon_mode ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4675 def self.define_ext_enum_GL_NV_polygon_mode OpenGL.const_set('GL_POLYGON_MODE_NV', 0x0B40) unless defined?(OpenGL::GL_POLYGON_MODE_NV) OpenGL.const_set('GL_POLYGON_OFFSET_POINT_NV', 0x2A01) unless defined?(OpenGL::GL_POLYGON_OFFSET_POINT_NV) OpenGL.const_set('GL_POLYGON_OFFSET_LINE_NV', 0x2A02) unless defined?(OpenGL::GL_POLYGON_OFFSET_LINE_NV) OpenGL.const_set('GL_POINT_NV', 0x1B00) unless defined?(OpenGL::GL_POINT_NV) OpenGL.const_set('GL_LINE_NV', 0x1B01) unless defined?(OpenGL::GL_LINE_NV) OpenGL.const_set('GL_FILL_NV', 0x1B02) unless defined?(OpenGL::GL_FILL_NV) end |
.define_ext_enum_GL_NV_present_video ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11589 def self.define_ext_enum_GL_NV_present_video OpenGL.const_set('GL_FRAME_NV', 0x8E26) unless defined?(OpenGL::GL_FRAME_NV) OpenGL.const_set('GL_FIELDS_NV', 0x8E27) unless defined?(OpenGL::GL_FIELDS_NV) OpenGL.const_set('GL_CURRENT_TIME_NV', 0x8E28) unless defined?(OpenGL::GL_CURRENT_TIME_NV) OpenGL.const_set('GL_NUM_FILL_STREAMS_NV', 0x8E29) unless defined?(OpenGL::GL_NUM_FILL_STREAMS_NV) OpenGL.const_set('GL_PRESENT_TIME_NV', 0x8E2A) unless defined?(OpenGL::GL_PRESENT_TIME_NV) OpenGL.const_set('GL_PRESENT_DURATION_NV', 0x8E2B) unless defined?(OpenGL::GL_PRESENT_DURATION_NV) end |
.define_ext_enum_GL_NV_primitive_restart ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11610 def self.define_ext_enum_GL_NV_primitive_restart OpenGL.const_set('GL_PRIMITIVE_RESTART_NV', 0x8558) unless defined?(OpenGL::GL_PRIMITIVE_RESTART_NV) OpenGL.const_set('GL_PRIMITIVE_RESTART_INDEX_NV', 0x8559) unless defined?(OpenGL::GL_PRIMITIVE_RESTART_INDEX_NV) end |
.define_ext_enum_GL_NV_primitive_shading_rate ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11623 def self.define_ext_enum_GL_NV_primitive_shading_rate OpenGL.const_set('GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV', 0x95B1) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV) OpenGL.const_set('GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV', 0x95B2) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV) end |
.define_ext_enum_GL_NV_query_resource ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11636 def self.define_ext_enum_GL_NV_query_resource OpenGL.const_set('GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV', 0x9540) unless defined?(OpenGL::GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV) OpenGL.const_set('GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV', 0x9542) unless defined?(OpenGL::GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV) OpenGL.const_set('GL_QUERY_RESOURCE_SYS_RESERVED_NV', 0x9544) unless defined?(OpenGL::GL_QUERY_RESOURCE_SYS_RESERVED_NV) OpenGL.const_set('GL_QUERY_RESOURCE_TEXTURE_NV', 0x9545) unless defined?(OpenGL::GL_QUERY_RESOURCE_TEXTURE_NV) OpenGL.const_set('GL_QUERY_RESOURCE_RENDERBUFFER_NV', 0x9546) unless defined?(OpenGL::GL_QUERY_RESOURCE_RENDERBUFFER_NV) OpenGL.const_set('GL_QUERY_RESOURCE_BUFFEROBJECT_NV', 0x9547) unless defined?(OpenGL::GL_QUERY_RESOURCE_BUFFEROBJECT_NV) end |
.define_ext_enum_GL_NV_query_resource_tag ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11657 def self.define_ext_enum_GL_NV_query_resource_tag end |
.define_ext_enum_GL_NV_read_buffer ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4709 def self.define_ext_enum_GL_NV_read_buffer OpenGL.const_set('GL_READ_BUFFER_NV', 0x0C02) unless defined?(OpenGL::GL_READ_BUFFER_NV) end |
.define_ext_enum_GL_NV_read_buffer_front ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4720 def self.define_ext_enum_GL_NV_read_buffer_front end |
.define_ext_enum_GL_NV_read_depth ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4729 def self.define_ext_enum_GL_NV_read_depth end |
.define_ext_enum_GL_NV_read_depth_stencil ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4738 def self.define_ext_enum_GL_NV_read_depth_stencil end |
.define_ext_enum_GL_NV_read_stencil ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4747 def self.define_ext_enum_GL_NV_read_stencil end |
.define_ext_enum_GL_NV_register_combiners ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11666 def self.define_ext_enum_GL_NV_register_combiners OpenGL.const_set('GL_REGISTER_COMBINERS_NV', 0x8522) unless defined?(OpenGL::GL_REGISTER_COMBINERS_NV) OpenGL.const_set('GL_VARIABLE_A_NV', 0x8523) unless defined?(OpenGL::GL_VARIABLE_A_NV) OpenGL.const_set('GL_VARIABLE_B_NV', 0x8524) unless defined?(OpenGL::GL_VARIABLE_B_NV) OpenGL.const_set('GL_VARIABLE_C_NV', 0x8525) unless defined?(OpenGL::GL_VARIABLE_C_NV) OpenGL.const_set('GL_VARIABLE_D_NV', 0x8526) unless defined?(OpenGL::GL_VARIABLE_D_NV) OpenGL.const_set('GL_VARIABLE_E_NV', 0x8527) unless defined?(OpenGL::GL_VARIABLE_E_NV) OpenGL.const_set('GL_VARIABLE_F_NV', 0x8528) unless defined?(OpenGL::GL_VARIABLE_F_NV) OpenGL.const_set('GL_VARIABLE_G_NV', 0x8529) unless defined?(OpenGL::GL_VARIABLE_G_NV) OpenGL.const_set('GL_CONSTANT_COLOR0_NV', 0x852A) unless defined?(OpenGL::GL_CONSTANT_COLOR0_NV) OpenGL.const_set('GL_CONSTANT_COLOR1_NV', 0x852B) unless defined?(OpenGL::GL_CONSTANT_COLOR1_NV) OpenGL.const_set('GL_PRIMARY_COLOR_NV', 0x852C) unless defined?(OpenGL::GL_PRIMARY_COLOR_NV) OpenGL.const_set('GL_SECONDARY_COLOR_NV', 0x852D) unless defined?(OpenGL::GL_SECONDARY_COLOR_NV) OpenGL.const_set('GL_SPARE0_NV', 0x852E) unless defined?(OpenGL::GL_SPARE0_NV) OpenGL.const_set('GL_SPARE1_NV', 0x852F) unless defined?(OpenGL::GL_SPARE1_NV) OpenGL.const_set('GL_DISCARD_NV', 0x8530) unless defined?(OpenGL::GL_DISCARD_NV) OpenGL.const_set('GL_E_TIMES_F_NV', 0x8531) unless defined?(OpenGL::GL_E_TIMES_F_NV) OpenGL.const_set('GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 0x8532) unless defined?(OpenGL::GL_SPARE0_PLUS_SECONDARY_COLOR_NV) OpenGL.const_set('GL_UNSIGNED_IDENTITY_NV', 0x8536) unless defined?(OpenGL::GL_UNSIGNED_IDENTITY_NV) OpenGL.const_set('GL_UNSIGNED_INVERT_NV', 0x8537) unless defined?(OpenGL::GL_UNSIGNED_INVERT_NV) OpenGL.const_set('GL_EXPAND_NORMAL_NV', 0x8538) unless defined?(OpenGL::GL_EXPAND_NORMAL_NV) OpenGL.const_set('GL_EXPAND_NEGATE_NV', 0x8539) unless defined?(OpenGL::GL_EXPAND_NEGATE_NV) OpenGL.const_set('GL_HALF_BIAS_NORMAL_NV', 0x853A) unless defined?(OpenGL::GL_HALF_BIAS_NORMAL_NV) OpenGL.const_set('GL_HALF_BIAS_NEGATE_NV', 0x853B) unless defined?(OpenGL::GL_HALF_BIAS_NEGATE_NV) OpenGL.const_set('GL_SIGNED_IDENTITY_NV', 0x853C) unless defined?(OpenGL::GL_SIGNED_IDENTITY_NV) OpenGL.const_set('GL_SIGNED_NEGATE_NV', 0x853D) unless defined?(OpenGL::GL_SIGNED_NEGATE_NV) OpenGL.const_set('GL_SCALE_BY_TWO_NV', 0x853E) unless defined?(OpenGL::GL_SCALE_BY_TWO_NV) OpenGL.const_set('GL_SCALE_BY_FOUR_NV', 0x853F) unless defined?(OpenGL::GL_SCALE_BY_FOUR_NV) OpenGL.const_set('GL_SCALE_BY_ONE_HALF_NV', 0x8540) unless defined?(OpenGL::GL_SCALE_BY_ONE_HALF_NV) OpenGL.const_set('GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 0x8541) unless defined?(OpenGL::GL_BIAS_BY_NEGATIVE_ONE_HALF_NV) OpenGL.const_set('GL_COMBINER_INPUT_NV', 0x8542) unless defined?(OpenGL::GL_COMBINER_INPUT_NV) OpenGL.const_set('GL_COMBINER_MAPPING_NV', 0x8543) unless defined?(OpenGL::GL_COMBINER_MAPPING_NV) OpenGL.const_set('GL_COMBINER_COMPONENT_USAGE_NV', 0x8544) unless defined?(OpenGL::GL_COMBINER_COMPONENT_USAGE_NV) OpenGL.const_set('GL_COMBINER_AB_DOT_PRODUCT_NV', 0x8545) unless defined?(OpenGL::GL_COMBINER_AB_DOT_PRODUCT_NV) OpenGL.const_set('GL_COMBINER_CD_DOT_PRODUCT_NV', 0x8546) unless defined?(OpenGL::GL_COMBINER_CD_DOT_PRODUCT_NV) OpenGL.const_set('GL_COMBINER_MUX_SUM_NV', 0x8547) unless defined?(OpenGL::GL_COMBINER_MUX_SUM_NV) OpenGL.const_set('GL_COMBINER_SCALE_NV', 0x8548) unless defined?(OpenGL::GL_COMBINER_SCALE_NV) OpenGL.const_set('GL_COMBINER_BIAS_NV', 0x8549) unless defined?(OpenGL::GL_COMBINER_BIAS_NV) OpenGL.const_set('GL_COMBINER_AB_OUTPUT_NV', 0x854A) unless defined?(OpenGL::GL_COMBINER_AB_OUTPUT_NV) OpenGL.const_set('GL_COMBINER_CD_OUTPUT_NV', 0x854B) unless defined?(OpenGL::GL_COMBINER_CD_OUTPUT_NV) OpenGL.const_set('GL_COMBINER_SUM_OUTPUT_NV', 0x854C) unless defined?(OpenGL::GL_COMBINER_SUM_OUTPUT_NV) OpenGL.const_set('GL_MAX_GENERAL_COMBINERS_NV', 0x854D) unless defined?(OpenGL::GL_MAX_GENERAL_COMBINERS_NV) OpenGL.const_set('GL_NUM_GENERAL_COMBINERS_NV', 0x854E) unless defined?(OpenGL::GL_NUM_GENERAL_COMBINERS_NV) OpenGL.const_set('GL_COLOR_SUM_CLAMP_NV', 0x854F) unless defined?(OpenGL::GL_COLOR_SUM_CLAMP_NV) OpenGL.const_set('GL_COMBINER0_NV', 0x8550) unless defined?(OpenGL::GL_COMBINER0_NV) OpenGL.const_set('GL_COMBINER1_NV', 0x8551) unless defined?(OpenGL::GL_COMBINER1_NV) OpenGL.const_set('GL_COMBINER2_NV', 0x8552) unless defined?(OpenGL::GL_COMBINER2_NV) OpenGL.const_set('GL_COMBINER3_NV', 0x8553) unless defined?(OpenGL::GL_COMBINER3_NV) OpenGL.const_set('GL_COMBINER4_NV', 0x8554) unless defined?(OpenGL::GL_COMBINER4_NV) OpenGL.const_set('GL_COMBINER5_NV', 0x8555) unless defined?(OpenGL::GL_COMBINER5_NV) OpenGL.const_set('GL_COMBINER6_NV', 0x8556) unless defined?(OpenGL::GL_COMBINER6_NV) OpenGL.const_set('GL_COMBINER7_NV', 0x8557) unless defined?(OpenGL::GL_COMBINER7_NV) OpenGL.const_set('GL_TEXTURE0_ARB', 0x84C0) unless defined?(OpenGL::GL_TEXTURE0_ARB) OpenGL.const_set('GL_TEXTURE1_ARB', 0x84C1) unless defined?(OpenGL::GL_TEXTURE1_ARB) OpenGL.const_set('GL_ZERO', 0) unless defined?(OpenGL::GL_ZERO) OpenGL.const_set('GL_NONE', 0) unless defined?(OpenGL::GL_NONE) OpenGL.const_set('GL_FOG', 0x0B60) unless defined?(OpenGL::GL_FOG) end |
.define_ext_enum_GL_NV_register_combiners2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11787 def self.define_ext_enum_GL_NV_register_combiners2 OpenGL.const_set('GL_PER_STAGE_CONSTANTS_NV', 0x8535) unless defined?(OpenGL::GL_PER_STAGE_CONSTANTS_NV) end |
.define_ext_enum_GL_NV_representative_fragment_test ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11798 def self.define_ext_enum_GL_NV_representative_fragment_test OpenGL.const_set('GL_REPRESENTATIVE_FRAGMENT_TEST_NV', 0x937F) unless defined?(OpenGL::GL_REPRESENTATIVE_FRAGMENT_TEST_NV) end |
.define_ext_enum_GL_NV_robustness_video_memory_purge ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11809 def self.define_ext_enum_GL_NV_robustness_video_memory_purge OpenGL.const_set('GL_PURGED_CONTEXT_RESET_NV', 0x92BB) unless defined?(OpenGL::GL_PURGED_CONTEXT_RESET_NV) end |
.define_ext_enum_GL_NV_sample_locations ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11820 def self.define_ext_enum_GL_NV_sample_locations OpenGL.const_set('GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV', 0x933D) unless defined?(OpenGL::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV) OpenGL.const_set('GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV', 0x933E) unless defined?(OpenGL::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV) OpenGL.const_set('GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV', 0x933F) unless defined?(OpenGL::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV) OpenGL.const_set('GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV', 0x9340) unless defined?(OpenGL::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV) OpenGL.const_set('GL_SAMPLE_LOCATION_NV', 0x8E50) unless defined?(OpenGL::GL_SAMPLE_LOCATION_NV) OpenGL.const_set('GL_PROGRAMMABLE_SAMPLE_LOCATION_NV', 0x9341) unless defined?(OpenGL::GL_PROGRAMMABLE_SAMPLE_LOCATION_NV) OpenGL.const_set('GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV', 0x9342) unless defined?(OpenGL::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV) OpenGL.const_set('GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV', 0x9343) unless defined?(OpenGL::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV) end |
.define_ext_enum_GL_NV_sample_mask_override_coverage ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11845 def self.define_ext_enum_GL_NV_sample_mask_override_coverage end |
.define_ext_enum_GL_NV_scissor_exclusive ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11854 def self.define_ext_enum_GL_NV_scissor_exclusive OpenGL.const_set('GL_SCISSOR_TEST_EXCLUSIVE_NV', 0x9555) unless defined?(OpenGL::GL_SCISSOR_TEST_EXCLUSIVE_NV) OpenGL.const_set('GL_SCISSOR_BOX_EXCLUSIVE_NV', 0x9556) unless defined?(OpenGL::GL_SCISSOR_BOX_EXCLUSIVE_NV) end |
.define_ext_enum_GL_NV_shader_atomic_counters ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11867 def self.define_ext_enum_GL_NV_shader_atomic_counters end |
.define_ext_enum_GL_NV_shader_atomic_float ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11876 def self.define_ext_enum_GL_NV_shader_atomic_float end |
.define_ext_enum_GL_NV_shader_atomic_float64 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11885 def self.define_ext_enum_GL_NV_shader_atomic_float64 end |
.define_ext_enum_GL_NV_shader_atomic_fp16_vector ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11894 def self.define_ext_enum_GL_NV_shader_atomic_fp16_vector end |
.define_ext_enum_GL_NV_shader_atomic_int64 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11903 def self.define_ext_enum_GL_NV_shader_atomic_int64 end |
.define_ext_enum_GL_NV_shader_buffer_load ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11912 def self.define_ext_enum_GL_NV_shader_buffer_load OpenGL.const_set('GL_BUFFER_GPU_ADDRESS_NV', 0x8F1D) unless defined?(OpenGL::GL_BUFFER_GPU_ADDRESS_NV) OpenGL.const_set('GL_GPU_ADDRESS_NV', 0x8F34) unless defined?(OpenGL::GL_GPU_ADDRESS_NV) OpenGL.const_set('GL_MAX_SHADER_BUFFER_ADDRESS_NV', 0x8F35) unless defined?(OpenGL::GL_MAX_SHADER_BUFFER_ADDRESS_NV) end |
.define_ext_enum_GL_NV_shader_buffer_store ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11927 def self.define_ext_enum_GL_NV_shader_buffer_store OpenGL.const_set('GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV', 0x00000010) unless defined?(OpenGL::GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV) OpenGL.const_set('GL_READ_WRITE', 0x88BA) unless defined?(OpenGL::GL_READ_WRITE) OpenGL.const_set('GL_WRITE_ONLY', 0x88B9) unless defined?(OpenGL::GL_WRITE_ONLY) end |
.define_ext_enum_GL_NV_shader_noperspective_interpolation ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4852 def self.define_ext_enum_GL_NV_shader_noperspective_interpolation end |
.define_ext_enum_GL_NV_shader_storage_buffer_object ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11942 def self.define_ext_enum_GL_NV_shader_storage_buffer_object end |
.define_ext_enum_GL_NV_shader_subgroup_partitioned ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11951 def self.define_ext_enum_GL_NV_shader_subgroup_partitioned OpenGL.const_set('GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV', 0x00000100) unless defined?(OpenGL::GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV) end |
.define_ext_enum_GL_NV_shader_texture_footprint ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11962 def self.define_ext_enum_GL_NV_shader_texture_footprint end |
.define_ext_enum_GL_NV_shader_thread_group ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11971 def self.define_ext_enum_GL_NV_shader_thread_group OpenGL.const_set('GL_WARP_SIZE_NV', 0x9339) unless defined?(OpenGL::GL_WARP_SIZE_NV) OpenGL.const_set('GL_WARPS_PER_SM_NV', 0x933A) unless defined?(OpenGL::GL_WARPS_PER_SM_NV) OpenGL.const_set('GL_SM_COUNT_NV', 0x933B) unless defined?(OpenGL::GL_SM_COUNT_NV) end |
.define_ext_enum_GL_NV_shader_thread_shuffle ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11986 def self.define_ext_enum_GL_NV_shader_thread_shuffle end |
.define_ext_enum_GL_NV_shading_rate_image ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 11995 def self.define_ext_enum_GL_NV_shading_rate_image OpenGL.const_set('GL_SHADING_RATE_IMAGE_NV', 0x9563) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_NV) OpenGL.const_set('GL_SHADING_RATE_NO_INVOCATIONS_NV', 0x9564) unless defined?(OpenGL::GL_SHADING_RATE_NO_INVOCATIONS_NV) OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV', 0x9565) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV) OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV', 0x9566) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV) OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV', 0x9567) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV) OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV', 0x9568) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV) OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV', 0x9569) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV) OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV', 0x956A) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV) OpenGL.const_set('GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV', 0x956B) unless defined?(OpenGL::GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV) OpenGL.const_set('GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV', 0x956C) unless defined?(OpenGL::GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV) OpenGL.const_set('GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV', 0x956D) unless defined?(OpenGL::GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV) OpenGL.const_set('GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV', 0x956E) unless defined?(OpenGL::GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV) OpenGL.const_set('GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV', 0x956F) unless defined?(OpenGL::GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV) OpenGL.const_set('GL_SHADING_RATE_IMAGE_BINDING_NV', 0x955B) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_BINDING_NV) OpenGL.const_set('GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV', 0x955C) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV) OpenGL.const_set('GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV', 0x955D) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV) OpenGL.const_set('GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV', 0x955E) unless defined?(OpenGL::GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV) OpenGL.const_set('GL_MAX_COARSE_FRAGMENT_SAMPLES_NV', 0x955F) unless defined?(OpenGL::GL_MAX_COARSE_FRAGMENT_SAMPLES_NV) OpenGL.const_set('GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV', 0x95AE) unless defined?(OpenGL::GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV) OpenGL.const_set('GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV', 0x95AF) unless defined?(OpenGL::GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV) OpenGL.const_set('GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV', 0x95B0) unless defined?(OpenGL::GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV) end |
.define_ext_enum_GL_NV_shadow_samplers_array ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4932 def self.define_ext_enum_GL_NV_shadow_samplers_array OpenGL.const_set('GL_SAMPLER_2D_ARRAY_SHADOW_NV', 0x8DC4) unless defined?(OpenGL::GL_SAMPLER_2D_ARRAY_SHADOW_NV) end |
.define_ext_enum_GL_NV_shadow_samplers_cube ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4943 def self.define_ext_enum_GL_NV_shadow_samplers_cube OpenGL.const_set('GL_SAMPLER_CUBE_SHADOW_NV', 0x8DC5) unless defined?(OpenGL::GL_SAMPLER_CUBE_SHADOW_NV) end |
.define_ext_enum_GL_NV_sRGB_formats ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4767 def self.define_ext_enum_GL_NV_sRGB_formats OpenGL.const_set('GL_SLUMINANCE_NV', 0x8C46) unless defined?(OpenGL::GL_SLUMINANCE_NV) OpenGL.const_set('GL_SLUMINANCE_ALPHA_NV', 0x8C44) unless defined?(OpenGL::GL_SLUMINANCE_ALPHA_NV) OpenGL.const_set('GL_SRGB8_NV', 0x8C41) unless defined?(OpenGL::GL_SRGB8_NV) OpenGL.const_set('GL_SLUMINANCE8_NV', 0x8C47) unless defined?(OpenGL::GL_SLUMINANCE8_NV) OpenGL.const_set('GL_SLUMINANCE8_ALPHA8_NV', 0x8C45) unless defined?(OpenGL::GL_SLUMINANCE8_ALPHA8_NV) OpenGL.const_set('GL_COMPRESSED_SRGB_S3TC_DXT1_NV', 0x8C4C) unless defined?(OpenGL::GL_COMPRESSED_SRGB_S3TC_DXT1_NV) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV', 0x8C4D) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV', 0x8C4E) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV) OpenGL.const_set('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV', 0x8C4F) unless defined?(OpenGL::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV) OpenGL.const_set('GL_ETC1_SRGB8_NV', 0x88EE) unless defined?(OpenGL::GL_ETC1_SRGB8_NV) end |
.define_ext_enum_GL_NV_stereo_view_rendering ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12046 def self.define_ext_enum_GL_NV_stereo_view_rendering end |
.define_ext_enum_GL_NV_tessellation_program5 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12055 def self.define_ext_enum_GL_NV_tessellation_program5 OpenGL.const_set('GL_MAX_PROGRAM_PATCH_ATTRIBS_NV', 0x86D8) unless defined?(OpenGL::GL_MAX_PROGRAM_PATCH_ATTRIBS_NV) OpenGL.const_set('GL_TESS_CONTROL_PROGRAM_NV', 0x891E) unless defined?(OpenGL::GL_TESS_CONTROL_PROGRAM_NV) OpenGL.const_set('GL_TESS_EVALUATION_PROGRAM_NV', 0x891F) unless defined?(OpenGL::GL_TESS_EVALUATION_PROGRAM_NV) OpenGL.const_set('GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV', 0x8C74) unless defined?(OpenGL::GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV) OpenGL.const_set('GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV', 0x8C75) unless defined?(OpenGL::GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV) end |
.define_ext_enum_GL_NV_texgen_emboss ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12074 def self.define_ext_enum_GL_NV_texgen_emboss OpenGL.const_set('GL_EMBOSS_LIGHT_NV', 0x855D) unless defined?(OpenGL::GL_EMBOSS_LIGHT_NV) OpenGL.const_set('GL_EMBOSS_CONSTANT_NV', 0x855E) unless defined?(OpenGL::GL_EMBOSS_CONSTANT_NV) OpenGL.const_set('GL_EMBOSS_MAP_NV', 0x855F) unless defined?(OpenGL::GL_EMBOSS_MAP_NV) end |
.define_ext_enum_GL_NV_texgen_reflection ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12089 def self.define_ext_enum_GL_NV_texgen_reflection OpenGL.const_set('GL_NORMAL_MAP_NV', 0x8511) unless defined?(OpenGL::GL_NORMAL_MAP_NV) OpenGL.const_set('GL_REFLECTION_MAP_NV', 0x8512) unless defined?(OpenGL::GL_REFLECTION_MAP_NV) end |
.define_ext_enum_GL_NV_texture_barrier ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12102 def self. end |
.define_ext_enum_GL_NV_texture_border_clamp ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4972 def self.define_ext_enum_GL_NV_texture_border_clamp OpenGL.const_set('GL_TEXTURE_BORDER_COLOR_NV', 0x1004) unless defined?(OpenGL::GL_TEXTURE_BORDER_COLOR_NV) OpenGL.const_set('GL_CLAMP_TO_BORDER_NV', 0x812D) unless defined?(OpenGL::GL_CLAMP_TO_BORDER_NV) end |
.define_ext_enum_GL_NV_texture_compression_s3tc_update ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4985 def self.define_ext_enum_GL_NV_texture_compression_s3tc_update end |
.define_ext_enum_GL_NV_texture_compression_vtc ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12111 def self.define_ext_enum_GL_NV_texture_compression_vtc end |
.define_ext_enum_GL_NV_texture_env_combine4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12120 def self.define_ext_enum_GL_NV_texture_env_combine4 OpenGL.const_set('GL_COMBINE4_NV', 0x8503) unless defined?(OpenGL::GL_COMBINE4_NV) OpenGL.const_set('GL_SOURCE3_RGB_NV', 0x8583) unless defined?(OpenGL::GL_SOURCE3_RGB_NV) OpenGL.const_set('GL_SOURCE3_ALPHA_NV', 0x858B) unless defined?(OpenGL::GL_SOURCE3_ALPHA_NV) OpenGL.const_set('GL_OPERAND3_RGB_NV', 0x8593) unless defined?(OpenGL::GL_OPERAND3_RGB_NV) OpenGL.const_set('GL_OPERAND3_ALPHA_NV', 0x859B) unless defined?(OpenGL::GL_OPERAND3_ALPHA_NV) end |
.define_ext_enum_GL_NV_texture_expand_normal ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12139 def self. OpenGL.const_set('GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 0x888F) unless defined?(OpenGL::GL_TEXTURE_UNSIGNED_REMAP_MODE_NV) end |
.define_ext_enum_GL_NV_texture_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12150 def self.define_ext_enum_GL_NV_texture_multisample OpenGL.const_set('GL_TEXTURE_COVERAGE_SAMPLES_NV', 0x9045) unless defined?(OpenGL::GL_TEXTURE_COVERAGE_SAMPLES_NV) OpenGL.const_set('GL_TEXTURE_COLOR_SAMPLES_NV', 0x9046) unless defined?(OpenGL::GL_TEXTURE_COLOR_SAMPLES_NV) end |
.define_ext_enum_GL_NV_texture_npot_2D_mipmap ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 4994 def self.define_ext_enum_GL_NV_texture_npot_2D_mipmap end |
.define_ext_enum_GL_NV_texture_rectangle ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12163 def self.define_ext_enum_GL_NV_texture_rectangle OpenGL.const_set('GL_TEXTURE_RECTANGLE_NV', 0x84F5) unless defined?(OpenGL::GL_TEXTURE_RECTANGLE_NV) OpenGL.const_set('GL_TEXTURE_BINDING_RECTANGLE_NV', 0x84F6) unless defined?(OpenGL::GL_TEXTURE_BINDING_RECTANGLE_NV) OpenGL.const_set('GL_PROXY_TEXTURE_RECTANGLE_NV', 0x84F7) unless defined?(OpenGL::GL_PROXY_TEXTURE_RECTANGLE_NV) OpenGL.const_set('GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 0x84F8) unless defined?(OpenGL::GL_MAX_RECTANGLE_TEXTURE_SIZE_NV) end |
.define_ext_enum_GL_NV_texture_rectangle_compressed ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12180 def self.define_ext_enum_GL_NV_texture_rectangle_compressed end |
.define_ext_enum_GL_NV_texture_shader ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12189 def self.define_ext_enum_GL_NV_texture_shader OpenGL.const_set('GL_OFFSET_TEXTURE_RECTANGLE_NV', 0x864C) unless defined?(OpenGL::GL_OFFSET_TEXTURE_RECTANGLE_NV) OpenGL.const_set('GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 0x864D) unless defined?(OpenGL::GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV) OpenGL.const_set('GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 0x864E) unless defined?(OpenGL::GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV) OpenGL.const_set('GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 0x86D9) unless defined?(OpenGL::GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV) OpenGL.const_set('GL_UNSIGNED_INT_S8_S8_8_8_NV', 0x86DA) unless defined?(OpenGL::GL_UNSIGNED_INT_S8_S8_8_8_NV) OpenGL.const_set('GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 0x86DB) unless defined?(OpenGL::GL_UNSIGNED_INT_8_8_S8_S8_REV_NV) OpenGL.const_set('GL_DSDT_MAG_INTENSITY_NV', 0x86DC) unless defined?(OpenGL::GL_DSDT_MAG_INTENSITY_NV) OpenGL.const_set('GL_SHADER_CONSISTENT_NV', 0x86DD) unless defined?(OpenGL::GL_SHADER_CONSISTENT_NV) OpenGL.const_set('GL_TEXTURE_SHADER_NV', 0x86DE) unless defined?(OpenGL::GL_TEXTURE_SHADER_NV) OpenGL.const_set('GL_SHADER_OPERATION_NV', 0x86DF) unless defined?(OpenGL::GL_SHADER_OPERATION_NV) OpenGL.const_set('GL_CULL_MODES_NV', 0x86E0) unless defined?(OpenGL::GL_CULL_MODES_NV) OpenGL.const_set('GL_OFFSET_TEXTURE_MATRIX_NV', 0x86E1) unless defined?(OpenGL::GL_OFFSET_TEXTURE_MATRIX_NV) OpenGL.const_set('GL_OFFSET_TEXTURE_SCALE_NV', 0x86E2) unless defined?(OpenGL::GL_OFFSET_TEXTURE_SCALE_NV) OpenGL.const_set('GL_OFFSET_TEXTURE_BIAS_NV', 0x86E3) unless defined?(OpenGL::GL_OFFSET_TEXTURE_BIAS_NV) OpenGL.const_set('GL_OFFSET_TEXTURE_2D_MATRIX_NV', 0x86E1) unless defined?(OpenGL::GL_OFFSET_TEXTURE_2D_MATRIX_NV) OpenGL.const_set('GL_OFFSET_TEXTURE_2D_SCALE_NV', 0x86E2) unless defined?(OpenGL::GL_OFFSET_TEXTURE_2D_SCALE_NV) OpenGL.const_set('GL_OFFSET_TEXTURE_2D_BIAS_NV', 0x86E3) unless defined?(OpenGL::GL_OFFSET_TEXTURE_2D_BIAS_NV) OpenGL.const_set('GL_PREVIOUS_TEXTURE_INPUT_NV', 0x86E4) unless defined?(OpenGL::GL_PREVIOUS_TEXTURE_INPUT_NV) OpenGL.const_set('GL_CONST_EYE_NV', 0x86E5) unless defined?(OpenGL::GL_CONST_EYE_NV) OpenGL.const_set('GL_PASS_THROUGH_NV', 0x86E6) unless defined?(OpenGL::GL_PASS_THROUGH_NV) OpenGL.const_set('GL_CULL_FRAGMENT_NV', 0x86E7) unless defined?(OpenGL::GL_CULL_FRAGMENT_NV) OpenGL.const_set('GL_OFFSET_TEXTURE_2D_NV', 0x86E8) unless defined?(OpenGL::GL_OFFSET_TEXTURE_2D_NV) OpenGL.const_set('GL_DEPENDENT_AR_TEXTURE_2D_NV', 0x86E9) unless defined?(OpenGL::GL_DEPENDENT_AR_TEXTURE_2D_NV) OpenGL.const_set('GL_DEPENDENT_GB_TEXTURE_2D_NV', 0x86EA) unless defined?(OpenGL::GL_DEPENDENT_GB_TEXTURE_2D_NV) OpenGL.const_set('GL_DOT_PRODUCT_NV', 0x86EC) unless defined?(OpenGL::GL_DOT_PRODUCT_NV) OpenGL.const_set('GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 0x86ED) unless defined?(OpenGL::GL_DOT_PRODUCT_DEPTH_REPLACE_NV) OpenGL.const_set('GL_DOT_PRODUCT_TEXTURE_2D_NV', 0x86EE) unless defined?(OpenGL::GL_DOT_PRODUCT_TEXTURE_2D_NV) OpenGL.const_set('GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 0x86F0) unless defined?(OpenGL::GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV) OpenGL.const_set('GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 0x86F1) unless defined?(OpenGL::GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV) OpenGL.const_set('GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 0x86F2) unless defined?(OpenGL::GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV) OpenGL.const_set('GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 0x86F3) unless defined?(OpenGL::GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV) OpenGL.const_set('GL_HILO_NV', 0x86F4) unless defined?(OpenGL::GL_HILO_NV) OpenGL.const_set('GL_DSDT_NV', 0x86F5) unless defined?(OpenGL::GL_DSDT_NV) OpenGL.const_set('GL_DSDT_MAG_NV', 0x86F6) unless defined?(OpenGL::GL_DSDT_MAG_NV) OpenGL.const_set('GL_DSDT_MAG_VIB_NV', 0x86F7) unless defined?(OpenGL::GL_DSDT_MAG_VIB_NV) OpenGL.const_set('GL_HILO16_NV', 0x86F8) unless defined?(OpenGL::GL_HILO16_NV) OpenGL.const_set('GL_SIGNED_HILO_NV', 0x86F9) unless defined?(OpenGL::GL_SIGNED_HILO_NV) OpenGL.const_set('GL_SIGNED_HILO16_NV', 0x86FA) unless defined?(OpenGL::GL_SIGNED_HILO16_NV) OpenGL.const_set('GL_SIGNED_RGBA_NV', 0x86FB) unless defined?(OpenGL::GL_SIGNED_RGBA_NV) OpenGL.const_set('GL_SIGNED_RGBA8_NV', 0x86FC) unless defined?(OpenGL::GL_SIGNED_RGBA8_NV) OpenGL.const_set('GL_SIGNED_RGB_NV', 0x86FE) unless defined?(OpenGL::GL_SIGNED_RGB_NV) OpenGL.const_set('GL_SIGNED_RGB8_NV', 0x86FF) unless defined?(OpenGL::GL_SIGNED_RGB8_NV) OpenGL.const_set('GL_SIGNED_LUMINANCE_NV', 0x8701) unless defined?(OpenGL::GL_SIGNED_LUMINANCE_NV) OpenGL.const_set('GL_SIGNED_LUMINANCE8_NV', 0x8702) unless defined?(OpenGL::GL_SIGNED_LUMINANCE8_NV) OpenGL.const_set('GL_SIGNED_LUMINANCE_ALPHA_NV', 0x8703) unless defined?(OpenGL::GL_SIGNED_LUMINANCE_ALPHA_NV) OpenGL.const_set('GL_SIGNED_LUMINANCE8_ALPHA8_NV', 0x8704) unless defined?(OpenGL::GL_SIGNED_LUMINANCE8_ALPHA8_NV) OpenGL.const_set('GL_SIGNED_ALPHA_NV', 0x8705) unless defined?(OpenGL::GL_SIGNED_ALPHA_NV) OpenGL.const_set('GL_SIGNED_ALPHA8_NV', 0x8706) unless defined?(OpenGL::GL_SIGNED_ALPHA8_NV) OpenGL.const_set('GL_SIGNED_INTENSITY_NV', 0x8707) unless defined?(OpenGL::GL_SIGNED_INTENSITY_NV) OpenGL.const_set('GL_SIGNED_INTENSITY8_NV', 0x8708) unless defined?(OpenGL::GL_SIGNED_INTENSITY8_NV) OpenGL.const_set('GL_DSDT8_NV', 0x8709) unless defined?(OpenGL::GL_DSDT8_NV) OpenGL.const_set('GL_DSDT8_MAG8_NV', 0x870A) unless defined?(OpenGL::GL_DSDT8_MAG8_NV) OpenGL.const_set('GL_DSDT8_MAG8_INTENSITY8_NV', 0x870B) unless defined?(OpenGL::GL_DSDT8_MAG8_INTENSITY8_NV) OpenGL.const_set('GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 0x870C) unless defined?(OpenGL::GL_SIGNED_RGB_UNSIGNED_ALPHA_NV) OpenGL.const_set('GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 0x870D) unless defined?(OpenGL::GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV) OpenGL.const_set('GL_HI_SCALE_NV', 0x870E) unless defined?(OpenGL::GL_HI_SCALE_NV) OpenGL.const_set('GL_LO_SCALE_NV', 0x870F) unless defined?(OpenGL::GL_LO_SCALE_NV) OpenGL.const_set('GL_DS_SCALE_NV', 0x8710) unless defined?(OpenGL::GL_DS_SCALE_NV) OpenGL.const_set('GL_DT_SCALE_NV', 0x8711) unless defined?(OpenGL::GL_DT_SCALE_NV) OpenGL.const_set('GL_MAGNITUDE_SCALE_NV', 0x8712) unless defined?(OpenGL::GL_MAGNITUDE_SCALE_NV) OpenGL.const_set('GL_VIBRANCE_SCALE_NV', 0x8713) unless defined?(OpenGL::GL_VIBRANCE_SCALE_NV) OpenGL.const_set('GL_HI_BIAS_NV', 0x8714) unless defined?(OpenGL::GL_HI_BIAS_NV) OpenGL.const_set('GL_LO_BIAS_NV', 0x8715) unless defined?(OpenGL::GL_LO_BIAS_NV) OpenGL.const_set('GL_DS_BIAS_NV', 0x8716) unless defined?(OpenGL::GL_DS_BIAS_NV) OpenGL.const_set('GL_DT_BIAS_NV', 0x8717) unless defined?(OpenGL::GL_DT_BIAS_NV) OpenGL.const_set('GL_MAGNITUDE_BIAS_NV', 0x8718) unless defined?(OpenGL::GL_MAGNITUDE_BIAS_NV) OpenGL.const_set('GL_VIBRANCE_BIAS_NV', 0x8719) unless defined?(OpenGL::GL_VIBRANCE_BIAS_NV) OpenGL.const_set('GL_TEXTURE_BORDER_VALUES_NV', 0x871A) unless defined?(OpenGL::GL_TEXTURE_BORDER_VALUES_NV) OpenGL.const_set('GL_TEXTURE_HI_SIZE_NV', 0x871B) unless defined?(OpenGL::GL_TEXTURE_HI_SIZE_NV) OpenGL.const_set('GL_TEXTURE_LO_SIZE_NV', 0x871C) unless defined?(OpenGL::GL_TEXTURE_LO_SIZE_NV) OpenGL.const_set('GL_TEXTURE_DS_SIZE_NV', 0x871D) unless defined?(OpenGL::GL_TEXTURE_DS_SIZE_NV) OpenGL.const_set('GL_TEXTURE_DT_SIZE_NV', 0x871E) unless defined?(OpenGL::GL_TEXTURE_DT_SIZE_NV) OpenGL.const_set('GL_TEXTURE_MAG_SIZE_NV', 0x871F) unless defined?(OpenGL::GL_TEXTURE_MAG_SIZE_NV) end |
.define_ext_enum_GL_NV_texture_shader2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12344 def self.define_ext_enum_GL_NV_texture_shader2 OpenGL.const_set('GL_DOT_PRODUCT_TEXTURE_3D_NV', 0x86EF) unless defined?(OpenGL::GL_DOT_PRODUCT_TEXTURE_3D_NV) end |
.define_ext_enum_GL_NV_texture_shader3 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12355 def self.define_ext_enum_GL_NV_texture_shader3 OpenGL.const_set('GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 0x8850) unless defined?(OpenGL::GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV) OpenGL.const_set('GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 0x8851) unless defined?(OpenGL::GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV) OpenGL.const_set('GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8852) unless defined?(OpenGL::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV) OpenGL.const_set('GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 0x8853) unless defined?(OpenGL::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV) OpenGL.const_set('GL_OFFSET_HILO_TEXTURE_2D_NV', 0x8854) unless defined?(OpenGL::GL_OFFSET_HILO_TEXTURE_2D_NV) OpenGL.const_set('GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 0x8855) unless defined?(OpenGL::GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV) OpenGL.const_set('GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 0x8856) unless defined?(OpenGL::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV) OpenGL.const_set('GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8857) unless defined?(OpenGL::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV) OpenGL.const_set('GL_DEPENDENT_HILO_TEXTURE_2D_NV', 0x8858) unless defined?(OpenGL::GL_DEPENDENT_HILO_TEXTURE_2D_NV) OpenGL.const_set('GL_DEPENDENT_RGB_TEXTURE_3D_NV', 0x8859) unless defined?(OpenGL::GL_DEPENDENT_RGB_TEXTURE_3D_NV) OpenGL.const_set('GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 0x885A) unless defined?(OpenGL::GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV) OpenGL.const_set('GL_DOT_PRODUCT_PASS_THROUGH_NV', 0x885B) unless defined?(OpenGL::GL_DOT_PRODUCT_PASS_THROUGH_NV) OpenGL.const_set('GL_DOT_PRODUCT_TEXTURE_1D_NV', 0x885C) unless defined?(OpenGL::GL_DOT_PRODUCT_TEXTURE_1D_NV) OpenGL.const_set('GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 0x885D) unless defined?(OpenGL::GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV) OpenGL.const_set('GL_HILO8_NV', 0x885E) unless defined?(OpenGL::GL_HILO8_NV) OpenGL.const_set('GL_SIGNED_HILO8_NV', 0x885F) unless defined?(OpenGL::GL_SIGNED_HILO8_NV) OpenGL.const_set('GL_FORCE_BLUE_TO_ONE_NV', 0x8860) unless defined?(OpenGL::GL_FORCE_BLUE_TO_ONE_NV) end |
.define_ext_enum_GL_NV_timeline_semaphore ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 8418 def self.define_ext_enum_GL_NV_timeline_semaphore OpenGL.const_set('GL_TIMELINE_SEMAPHORE_VALUE_NV', 0x9595) unless defined?(OpenGL::GL_TIMELINE_SEMAPHORE_VALUE_NV) OpenGL.const_set('GL_SEMAPHORE_TYPE_NV', 0x95B3) unless defined?(OpenGL::GL_SEMAPHORE_TYPE_NV) OpenGL.const_set('GL_SEMAPHORE_TYPE_BINARY_NV', 0x95B4) unless defined?(OpenGL::GL_SEMAPHORE_TYPE_BINARY_NV) OpenGL.const_set('GL_SEMAPHORE_TYPE_TIMELINE_NV', 0x95B5) unless defined?(OpenGL::GL_SEMAPHORE_TYPE_TIMELINE_NV) OpenGL.const_set('GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV', 0x95B6) unless defined?(OpenGL::GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV) end |
.define_ext_enum_GL_NV_transform_feedback ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12398 def self.define_ext_enum_GL_NV_transform_feedback OpenGL.const_set('GL_BACK_PRIMARY_COLOR_NV', 0x8C77) unless defined?(OpenGL::GL_BACK_PRIMARY_COLOR_NV) OpenGL.const_set('GL_BACK_SECONDARY_COLOR_NV', 0x8C78) unless defined?(OpenGL::GL_BACK_SECONDARY_COLOR_NV) OpenGL.const_set('GL_TEXTURE_COORD_NV', 0x8C79) unless defined?(OpenGL::GL_TEXTURE_COORD_NV) OpenGL.const_set('GL_CLIP_DISTANCE_NV', 0x8C7A) unless defined?(OpenGL::GL_CLIP_DISTANCE_NV) OpenGL.const_set('GL_VERTEX_ID_NV', 0x8C7B) unless defined?(OpenGL::GL_VERTEX_ID_NV) OpenGL.const_set('GL_PRIMITIVE_ID_NV', 0x8C7C) unless defined?(OpenGL::GL_PRIMITIVE_ID_NV) OpenGL.const_set('GL_GENERIC_ATTRIB_NV', 0x8C7D) unless defined?(OpenGL::GL_GENERIC_ATTRIB_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 0x8C7E) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_ATTRIBS_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 0x8C7F) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV) OpenGL.const_set('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 0x8C80) unless defined?(OpenGL::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV) OpenGL.const_set('GL_ACTIVE_VARYINGS_NV', 0x8C81) unless defined?(OpenGL::GL_ACTIVE_VARYINGS_NV) OpenGL.const_set('GL_ACTIVE_VARYING_MAX_LENGTH_NV', 0x8C82) unless defined?(OpenGL::GL_ACTIVE_VARYING_MAX_LENGTH_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 0x8C83) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_VARYINGS_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 0x8C84) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_START_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 0x8C85) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_RECORD_NV', 0x8C86) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_RECORD_NV) OpenGL.const_set('GL_PRIMITIVES_GENERATED_NV', 0x8C87) unless defined?(OpenGL::GL_PRIMITIVES_GENERATED_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 0x8C88) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV) OpenGL.const_set('GL_RASTERIZER_DISCARD_NV', 0x8C89) unless defined?(OpenGL::GL_RASTERIZER_DISCARD_NV) OpenGL.const_set('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV', 0x8C8A) unless defined?(OpenGL::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV) OpenGL.const_set('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 0x8C8B) unless defined?(OpenGL::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV) OpenGL.const_set('GL_INTERLEAVED_ATTRIBS_NV', 0x8C8C) unless defined?(OpenGL::GL_INTERLEAVED_ATTRIBS_NV) OpenGL.const_set('GL_SEPARATE_ATTRIBS_NV', 0x8C8D) unless defined?(OpenGL::GL_SEPARATE_ATTRIBS_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_NV', 0x8C8E) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 0x8C8F) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV) OpenGL.const_set('GL_LAYER_NV', 0x8DAA) unless defined?(OpenGL::GL_LAYER_NV) OpenGL.const_set('GL_NEXT_BUFFER_NV', -2) unless defined?(OpenGL::GL_NEXT_BUFFER_NV) OpenGL.const_set('GL_SKIP_COMPONENTS4_NV', -3) unless defined?(OpenGL::GL_SKIP_COMPONENTS4_NV) OpenGL.const_set('GL_SKIP_COMPONENTS3_NV', -4) unless defined?(OpenGL::GL_SKIP_COMPONENTS3_NV) OpenGL.const_set('GL_SKIP_COMPONENTS2_NV', -5) unless defined?(OpenGL::GL_SKIP_COMPONENTS2_NV) OpenGL.const_set('GL_SKIP_COMPONENTS1_NV', -6) unless defined?(OpenGL::GL_SKIP_COMPONENTS1_NV) end |
.define_ext_enum_GL_NV_transform_feedback2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12469 def self.define_ext_enum_GL_NV_transform_feedback2 OpenGL.const_set('GL_TRANSFORM_FEEDBACK_NV', 0x8E22) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV', 0x8E23) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 0x8E24) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV) OpenGL.const_set('GL_TRANSFORM_FEEDBACK_BINDING_NV', 0x8E25) unless defined?(OpenGL::GL_TRANSFORM_FEEDBACK_BINDING_NV) end |
.define_ext_enum_GL_NV_uniform_buffer_std430_layout ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12486 def self.define_ext_enum_GL_NV_uniform_buffer_std430_layout end |
.define_ext_enum_GL_NV_uniform_buffer_unified_memory ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12495 def self.define_ext_enum_GL_NV_uniform_buffer_unified_memory OpenGL.const_set('GL_UNIFORM_BUFFER_UNIFIED_NV', 0x936E) unless defined?(OpenGL::GL_UNIFORM_BUFFER_UNIFIED_NV) OpenGL.const_set('GL_UNIFORM_BUFFER_ADDRESS_NV', 0x936F) unless defined?(OpenGL::GL_UNIFORM_BUFFER_ADDRESS_NV) OpenGL.const_set('GL_UNIFORM_BUFFER_LENGTH_NV', 0x9370) unless defined?(OpenGL::GL_UNIFORM_BUFFER_LENGTH_NV) end |
.define_ext_enum_GL_NV_vdpau_interop ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12510 def self.define_ext_enum_GL_NV_vdpau_interop OpenGL.const_set('GL_SURFACE_STATE_NV', 0x86EB) unless defined?(OpenGL::GL_SURFACE_STATE_NV) OpenGL.const_set('GL_SURFACE_REGISTERED_NV', 0x86FD) unless defined?(OpenGL::GL_SURFACE_REGISTERED_NV) OpenGL.const_set('GL_SURFACE_MAPPED_NV', 0x8700) unless defined?(OpenGL::GL_SURFACE_MAPPED_NV) OpenGL.const_set('GL_WRITE_DISCARD_NV', 0x88BE) unless defined?(OpenGL::GL_WRITE_DISCARD_NV) end |
.define_ext_enum_GL_NV_vdpau_interop2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12527 def self.define_ext_enum_GL_NV_vdpau_interop2 end |
.define_ext_enum_GL_NV_vertex_array_range ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12536 def self.define_ext_enum_GL_NV_vertex_array_range OpenGL.const_set('GL_VERTEX_ARRAY_RANGE_NV', 0x851D) unless defined?(OpenGL::GL_VERTEX_ARRAY_RANGE_NV) OpenGL.const_set('GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 0x851E) unless defined?(OpenGL::GL_VERTEX_ARRAY_RANGE_LENGTH_NV) OpenGL.const_set('GL_VERTEX_ARRAY_RANGE_VALID_NV', 0x851F) unless defined?(OpenGL::GL_VERTEX_ARRAY_RANGE_VALID_NV) OpenGL.const_set('GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 0x8520) unless defined?(OpenGL::GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV) OpenGL.const_set('GL_VERTEX_ARRAY_RANGE_POINTER_NV', 0x8521) unless defined?(OpenGL::GL_VERTEX_ARRAY_RANGE_POINTER_NV) end |
.define_ext_enum_GL_NV_vertex_array_range2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12555 def self.define_ext_enum_GL_NV_vertex_array_range2 OpenGL.const_set('GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 0x8533) unless defined?(OpenGL::GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV) end |
.define_ext_enum_GL_NV_vertex_attrib_integer_64bit ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12566 def self.define_ext_enum_GL_NV_vertex_attrib_integer_64bit OpenGL.const_set('GL_INT64_NV', 0x140E) unless defined?(OpenGL::GL_INT64_NV) OpenGL.const_set('GL_UNSIGNED_INT64_NV', 0x140F) unless defined?(OpenGL::GL_UNSIGNED_INT64_NV) end |
.define_ext_enum_GL_NV_vertex_buffer_unified_memory ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12579 def self.define_ext_enum_GL_NV_vertex_buffer_unified_memory OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 0x8F1E) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV) OpenGL.const_set('GL_ELEMENT_ARRAY_UNIFIED_NV', 0x8F1F) unless defined?(OpenGL::GL_ELEMENT_ARRAY_UNIFIED_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 0x8F20) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_VERTEX_ARRAY_ADDRESS_NV', 0x8F21) unless defined?(OpenGL::GL_VERTEX_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_NORMAL_ARRAY_ADDRESS_NV', 0x8F22) unless defined?(OpenGL::GL_NORMAL_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_COLOR_ARRAY_ADDRESS_NV', 0x8F23) unless defined?(OpenGL::GL_COLOR_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_INDEX_ARRAY_ADDRESS_NV', 0x8F24) unless defined?(OpenGL::GL_INDEX_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 0x8F25) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 0x8F26) unless defined?(OpenGL::GL_EDGE_FLAG_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 0x8F27) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_FOG_COORD_ARRAY_ADDRESS_NV', 0x8F28) unless defined?(OpenGL::GL_FOG_COORD_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_ELEMENT_ARRAY_ADDRESS_NV', 0x8F29) unless defined?(OpenGL::GL_ELEMENT_ARRAY_ADDRESS_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 0x8F2A) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV) OpenGL.const_set('GL_VERTEX_ARRAY_LENGTH_NV', 0x8F2B) unless defined?(OpenGL::GL_VERTEX_ARRAY_LENGTH_NV) OpenGL.const_set('GL_NORMAL_ARRAY_LENGTH_NV', 0x8F2C) unless defined?(OpenGL::GL_NORMAL_ARRAY_LENGTH_NV) OpenGL.const_set('GL_COLOR_ARRAY_LENGTH_NV', 0x8F2D) unless defined?(OpenGL::GL_COLOR_ARRAY_LENGTH_NV) OpenGL.const_set('GL_INDEX_ARRAY_LENGTH_NV', 0x8F2E) unless defined?(OpenGL::GL_INDEX_ARRAY_LENGTH_NV) OpenGL.const_set('GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 0x8F2F) unless defined?(OpenGL::GL_TEXTURE_COORD_ARRAY_LENGTH_NV) OpenGL.const_set('GL_EDGE_FLAG_ARRAY_LENGTH_NV', 0x8F30) unless defined?(OpenGL::GL_EDGE_FLAG_ARRAY_LENGTH_NV) OpenGL.const_set('GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 0x8F31) unless defined?(OpenGL::GL_SECONDARY_COLOR_ARRAY_LENGTH_NV) OpenGL.const_set('GL_FOG_COORD_ARRAY_LENGTH_NV', 0x8F32) unless defined?(OpenGL::GL_FOG_COORD_ARRAY_LENGTH_NV) OpenGL.const_set('GL_ELEMENT_ARRAY_LENGTH_NV', 0x8F33) unless defined?(OpenGL::GL_ELEMENT_ARRAY_LENGTH_NV) OpenGL.const_set('GL_DRAW_INDIRECT_UNIFIED_NV', 0x8F40) unless defined?(OpenGL::GL_DRAW_INDIRECT_UNIFIED_NV) OpenGL.const_set('GL_DRAW_INDIRECT_ADDRESS_NV', 0x8F41) unless defined?(OpenGL::GL_DRAW_INDIRECT_ADDRESS_NV) OpenGL.const_set('GL_DRAW_INDIRECT_LENGTH_NV', 0x8F42) unless defined?(OpenGL::GL_DRAW_INDIRECT_LENGTH_NV) end |
.define_ext_enum_GL_NV_vertex_program ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12638 def self.define_ext_enum_GL_NV_vertex_program OpenGL.const_set('GL_VERTEX_PROGRAM_NV', 0x8620) unless defined?(OpenGL::GL_VERTEX_PROGRAM_NV) OpenGL.const_set('GL_VERTEX_STATE_PROGRAM_NV', 0x8621) unless defined?(OpenGL::GL_VERTEX_STATE_PROGRAM_NV) OpenGL.const_set('GL_ATTRIB_ARRAY_SIZE_NV', 0x8623) unless defined?(OpenGL::GL_ATTRIB_ARRAY_SIZE_NV) OpenGL.const_set('GL_ATTRIB_ARRAY_STRIDE_NV', 0x8624) unless defined?(OpenGL::GL_ATTRIB_ARRAY_STRIDE_NV) OpenGL.const_set('GL_ATTRIB_ARRAY_TYPE_NV', 0x8625) unless defined?(OpenGL::GL_ATTRIB_ARRAY_TYPE_NV) OpenGL.const_set('GL_CURRENT_ATTRIB_NV', 0x8626) unless defined?(OpenGL::GL_CURRENT_ATTRIB_NV) OpenGL.const_set('GL_PROGRAM_LENGTH_NV', 0x8627) unless defined?(OpenGL::GL_PROGRAM_LENGTH_NV) OpenGL.const_set('GL_PROGRAM_STRING_NV', 0x8628) unless defined?(OpenGL::GL_PROGRAM_STRING_NV) OpenGL.const_set('GL_MODELVIEW_PROJECTION_NV', 0x8629) unless defined?(OpenGL::GL_MODELVIEW_PROJECTION_NV) OpenGL.const_set('GL_IDENTITY_NV', 0x862A) unless defined?(OpenGL::GL_IDENTITY_NV) OpenGL.const_set('GL_INVERSE_NV', 0x862B) unless defined?(OpenGL::GL_INVERSE_NV) OpenGL.const_set('GL_TRANSPOSE_NV', 0x862C) unless defined?(OpenGL::GL_TRANSPOSE_NV) OpenGL.const_set('GL_INVERSE_TRANSPOSE_NV', 0x862D) unless defined?(OpenGL::GL_INVERSE_TRANSPOSE_NV) OpenGL.const_set('GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 0x862E) unless defined?(OpenGL::GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV) OpenGL.const_set('GL_MAX_TRACK_MATRICES_NV', 0x862F) unless defined?(OpenGL::GL_MAX_TRACK_MATRICES_NV) OpenGL.const_set('GL_MATRIX0_NV', 0x8630) unless defined?(OpenGL::GL_MATRIX0_NV) OpenGL.const_set('GL_MATRIX1_NV', 0x8631) unless defined?(OpenGL::GL_MATRIX1_NV) OpenGL.const_set('GL_MATRIX2_NV', 0x8632) unless defined?(OpenGL::GL_MATRIX2_NV) OpenGL.const_set('GL_MATRIX3_NV', 0x8633) unless defined?(OpenGL::GL_MATRIX3_NV) OpenGL.const_set('GL_MATRIX4_NV', 0x8634) unless defined?(OpenGL::GL_MATRIX4_NV) OpenGL.const_set('GL_MATRIX5_NV', 0x8635) unless defined?(OpenGL::GL_MATRIX5_NV) OpenGL.const_set('GL_MATRIX6_NV', 0x8636) unless defined?(OpenGL::GL_MATRIX6_NV) OpenGL.const_set('GL_MATRIX7_NV', 0x8637) unless defined?(OpenGL::GL_MATRIX7_NV) OpenGL.const_set('GL_CURRENT_MATRIX_STACK_DEPTH_NV', 0x8640) unless defined?(OpenGL::GL_CURRENT_MATRIX_STACK_DEPTH_NV) OpenGL.const_set('GL_CURRENT_MATRIX_NV', 0x8641) unless defined?(OpenGL::GL_CURRENT_MATRIX_NV) OpenGL.const_set('GL_VERTEX_PROGRAM_POINT_SIZE_NV', 0x8642) unless defined?(OpenGL::GL_VERTEX_PROGRAM_POINT_SIZE_NV) OpenGL.const_set('GL_VERTEX_PROGRAM_TWO_SIDE_NV', 0x8643) unless defined?(OpenGL::GL_VERTEX_PROGRAM_TWO_SIDE_NV) OpenGL.const_set('GL_PROGRAM_PARAMETER_NV', 0x8644) unless defined?(OpenGL::GL_PROGRAM_PARAMETER_NV) OpenGL.const_set('GL_ATTRIB_ARRAY_POINTER_NV', 0x8645) unless defined?(OpenGL::GL_ATTRIB_ARRAY_POINTER_NV) OpenGL.const_set('GL_PROGRAM_TARGET_NV', 0x8646) unless defined?(OpenGL::GL_PROGRAM_TARGET_NV) OpenGL.const_set('GL_PROGRAM_RESIDENT_NV', 0x8647) unless defined?(OpenGL::GL_PROGRAM_RESIDENT_NV) OpenGL.const_set('GL_TRACK_MATRIX_NV', 0x8648) unless defined?(OpenGL::GL_TRACK_MATRIX_NV) OpenGL.const_set('GL_TRACK_MATRIX_TRANSFORM_NV', 0x8649) unless defined?(OpenGL::GL_TRACK_MATRIX_TRANSFORM_NV) OpenGL.const_set('GL_VERTEX_PROGRAM_BINDING_NV', 0x864A) unless defined?(OpenGL::GL_VERTEX_PROGRAM_BINDING_NV) OpenGL.const_set('GL_PROGRAM_ERROR_POSITION_NV', 0x864B) unless defined?(OpenGL::GL_PROGRAM_ERROR_POSITION_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY0_NV', 0x8650) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY0_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY1_NV', 0x8651) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY1_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY2_NV', 0x8652) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY2_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY3_NV', 0x8653) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY3_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY4_NV', 0x8654) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY4_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY5_NV', 0x8655) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY5_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY6_NV', 0x8656) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY6_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY7_NV', 0x8657) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY7_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY8_NV', 0x8658) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY8_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY9_NV', 0x8659) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY9_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY10_NV', 0x865A) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY10_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY11_NV', 0x865B) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY11_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY12_NV', 0x865C) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY12_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY13_NV', 0x865D) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY13_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY14_NV', 0x865E) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY14_NV) OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY15_NV', 0x865F) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY15_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB0_4_NV', 0x8660) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB0_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB1_4_NV', 0x8661) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB1_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB2_4_NV', 0x8662) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB2_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB3_4_NV', 0x8663) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB3_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB4_4_NV', 0x8664) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB4_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB5_4_NV', 0x8665) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB5_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB6_4_NV', 0x8666) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB6_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB7_4_NV', 0x8667) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB7_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB8_4_NV', 0x8668) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB8_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB9_4_NV', 0x8669) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB9_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB10_4_NV', 0x866A) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB10_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB11_4_NV', 0x866B) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB11_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB12_4_NV', 0x866C) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB12_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB13_4_NV', 0x866D) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB13_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB14_4_NV', 0x866E) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB14_4_NV) OpenGL.const_set('GL_MAP1_VERTEX_ATTRIB15_4_NV', 0x866F) unless defined?(OpenGL::GL_MAP1_VERTEX_ATTRIB15_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB0_4_NV', 0x8670) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB0_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB1_4_NV', 0x8671) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB1_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB2_4_NV', 0x8672) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB2_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB3_4_NV', 0x8673) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB3_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB4_4_NV', 0x8674) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB4_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB5_4_NV', 0x8675) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB5_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB6_4_NV', 0x8676) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB6_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB7_4_NV', 0x8677) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB7_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB8_4_NV', 0x8678) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB8_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB9_4_NV', 0x8679) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB9_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB10_4_NV', 0x867A) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB10_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB11_4_NV', 0x867B) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB11_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB12_4_NV', 0x867C) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB12_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB13_4_NV', 0x867D) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB13_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB14_4_NV', 0x867E) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB14_4_NV) OpenGL.const_set('GL_MAP2_VERTEX_ATTRIB15_4_NV', 0x867F) unless defined?(OpenGL::GL_MAP2_VERTEX_ATTRIB15_4_NV) end |
.define_ext_enum_GL_NV_vertex_program1_1 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12813 def self.define_ext_enum_GL_NV_vertex_program1_1 end |
.define_ext_enum_GL_NV_vertex_program2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12822 def self.define_ext_enum_GL_NV_vertex_program2 end |
.define_ext_enum_GL_NV_vertex_program2_option ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12831 def self.define_ext_enum_GL_NV_vertex_program2_option OpenGL.const_set('GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 0x88F4) unless defined?(OpenGL::GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV) OpenGL.const_set('GL_MAX_PROGRAM_CALL_DEPTH_NV', 0x88F5) unless defined?(OpenGL::GL_MAX_PROGRAM_CALL_DEPTH_NV) end |
.define_ext_enum_GL_NV_vertex_program3 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12844 def self.define_ext_enum_GL_NV_vertex_program3 OpenGL.const_set('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 0x8B4C) unless defined?(OpenGL::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB) end |
.define_ext_enum_GL_NV_vertex_program4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12855 def self.define_ext_enum_GL_NV_vertex_program4 OpenGL.const_set('GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV', 0x88FD) unless defined?(OpenGL::GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV) end |
.define_ext_enum_GL_NV_video_capture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12866 def self.define_ext_enum_GL_NV_video_capture OpenGL.const_set('GL_VIDEO_BUFFER_NV', 0x9020) unless defined?(OpenGL::GL_VIDEO_BUFFER_NV) OpenGL.const_set('GL_VIDEO_BUFFER_BINDING_NV', 0x9021) unless defined?(OpenGL::GL_VIDEO_BUFFER_BINDING_NV) OpenGL.const_set('GL_FIELD_UPPER_NV', 0x9022) unless defined?(OpenGL::GL_FIELD_UPPER_NV) OpenGL.const_set('GL_FIELD_LOWER_NV', 0x9023) unless defined?(OpenGL::GL_FIELD_LOWER_NV) OpenGL.const_set('GL_NUM_VIDEO_CAPTURE_STREAMS_NV', 0x9024) unless defined?(OpenGL::GL_NUM_VIDEO_CAPTURE_STREAMS_NV) OpenGL.const_set('GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV', 0x9025) unless defined?(OpenGL::GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV) OpenGL.const_set('GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV', 0x9026) unless defined?(OpenGL::GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV) OpenGL.const_set('GL_LAST_VIDEO_CAPTURE_STATUS_NV', 0x9027) unless defined?(OpenGL::GL_LAST_VIDEO_CAPTURE_STATUS_NV) OpenGL.const_set('GL_VIDEO_BUFFER_PITCH_NV', 0x9028) unless defined?(OpenGL::GL_VIDEO_BUFFER_PITCH_NV) OpenGL.const_set('GL_VIDEO_COLOR_CONVERSION_MATRIX_NV', 0x9029) unless defined?(OpenGL::GL_VIDEO_COLOR_CONVERSION_MATRIX_NV) OpenGL.const_set('GL_VIDEO_COLOR_CONVERSION_MAX_NV', 0x902A) unless defined?(OpenGL::GL_VIDEO_COLOR_CONVERSION_MAX_NV) OpenGL.const_set('GL_VIDEO_COLOR_CONVERSION_MIN_NV', 0x902B) unless defined?(OpenGL::GL_VIDEO_COLOR_CONVERSION_MIN_NV) OpenGL.const_set('GL_VIDEO_COLOR_CONVERSION_OFFSET_NV', 0x902C) unless defined?(OpenGL::GL_VIDEO_COLOR_CONVERSION_OFFSET_NV) OpenGL.const_set('GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV', 0x902D) unless defined?(OpenGL::GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV) OpenGL.const_set('GL_PARTIAL_SUCCESS_NV', 0x902E) unless defined?(OpenGL::GL_PARTIAL_SUCCESS_NV) OpenGL.const_set('GL_SUCCESS_NV', 0x902F) unless defined?(OpenGL::GL_SUCCESS_NV) OpenGL.const_set('GL_FAILURE_NV', 0x9030) unless defined?(OpenGL::GL_FAILURE_NV) OpenGL.const_set('GL_YCBYCR8_422_NV', 0x9031) unless defined?(OpenGL::GL_YCBYCR8_422_NV) OpenGL.const_set('GL_YCBAYCR8A_4224_NV', 0x9032) unless defined?(OpenGL::GL_YCBAYCR8A_4224_NV) OpenGL.const_set('GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV', 0x9033) unless defined?(OpenGL::GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV) OpenGL.const_set('GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV', 0x9034) unless defined?(OpenGL::GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV) OpenGL.const_set('GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV', 0x9035) unless defined?(OpenGL::GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV) OpenGL.const_set('GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV', 0x9036) unless defined?(OpenGL::GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV) OpenGL.const_set('GL_Z4Y12Z4CB12Z4CR12_444_NV', 0x9037) unless defined?(OpenGL::GL_Z4Y12Z4CB12Z4CR12_444_NV) OpenGL.const_set('GL_VIDEO_CAPTURE_FRAME_WIDTH_NV', 0x9038) unless defined?(OpenGL::GL_VIDEO_CAPTURE_FRAME_WIDTH_NV) OpenGL.const_set('GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV', 0x9039) unless defined?(OpenGL::GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV) OpenGL.const_set('GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV', 0x903A) unless defined?(OpenGL::GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV) OpenGL.const_set('GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV', 0x903B) unless defined?(OpenGL::GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV) OpenGL.const_set('GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV', 0x903C) unless defined?(OpenGL::GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV) end |
.define_ext_enum_GL_NV_viewport_array ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5003 def self. OpenGL.const_set('GL_MAX_VIEWPORTS_NV', 0x825B) unless defined?(OpenGL::GL_MAX_VIEWPORTS_NV) OpenGL.const_set('GL_VIEWPORT_SUBPIXEL_BITS_NV', 0x825C) unless defined?(OpenGL::GL_VIEWPORT_SUBPIXEL_BITS_NV) OpenGL.const_set('GL_VIEWPORT_BOUNDS_RANGE_NV', 0x825D) unless defined?(OpenGL::GL_VIEWPORT_BOUNDS_RANGE_NV) OpenGL.const_set('GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV', 0x825F) unless defined?(OpenGL::GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV) OpenGL.const_set('GL_SCISSOR_BOX', 0x0C10) unless defined?(OpenGL::GL_SCISSOR_BOX) OpenGL.const_set('GL_VIEWPORT', 0x0BA2) unless defined?(OpenGL::GL_VIEWPORT) OpenGL.const_set('GL_DEPTH_RANGE', 0x0B70) unless defined?(OpenGL::GL_DEPTH_RANGE) OpenGL.const_set('GL_SCISSOR_TEST', 0x0C11) unless defined?(OpenGL::GL_SCISSOR_TEST) end |
.define_ext_enum_GL_NV_viewport_array2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12933 def self. end |
.define_ext_enum_GL_NV_viewport_swizzle ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12942 def self. OpenGL.const_set('GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV', 0x9350) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV', 0x9351) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV', 0x9352) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV', 0x9353) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV', 0x9354) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV', 0x9355) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV', 0x9356) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV', 0x9357) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_X_NV', 0x9358) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_X_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_Y_NV', 0x9359) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_Y_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_Z_NV', 0x935A) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_Z_NV) OpenGL.const_set('GL_VIEWPORT_SWIZZLE_W_NV', 0x935B) unless defined?(OpenGL::GL_VIEWPORT_SWIZZLE_W_NV) end |
.define_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9911 def self.define_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers end |
.define_ext_enum_GL_NVX_conditional_render ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9920 def self.define_ext_enum_GL_NVX_conditional_render end |
.define_ext_enum_GL_NVX_gpu_memory_info ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9929 def self.define_ext_enum_GL_NVX_gpu_memory_info OpenGL.const_set('GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX', 0x9047) unless defined?(OpenGL::GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX) OpenGL.const_set('GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX', 0x9048) unless defined?(OpenGL::GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX) OpenGL.const_set('GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX', 0x9049) unless defined?(OpenGL::GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX) OpenGL.const_set('GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX', 0x904A) unless defined?(OpenGL::GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX) OpenGL.const_set('GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX', 0x904B) unless defined?(OpenGL::GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX) end |
.define_ext_enum_GL_NVX_gpu_multicast2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10960 def self.define_ext_enum_GL_NVX_gpu_multicast2 OpenGL.const_set('GL_UPLOAD_GPU_MASK_NVX', 0x954A) unless defined?(OpenGL::GL_UPLOAD_GPU_MASK_NVX) end |
.define_ext_enum_GL_NVX_linked_gpu_multicast ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 9948 def self.define_ext_enum_GL_NVX_linked_gpu_multicast OpenGL.const_set('GL_LGPU_SEPARATE_STORAGE_BIT_NVX', 0x0800) unless defined?(OpenGL::GL_LGPU_SEPARATE_STORAGE_BIT_NVX) OpenGL.const_set('GL_MAX_LGPU_GPUS_NVX', 0x92BA) unless defined?(OpenGL::GL_MAX_LGPU_GPUS_NVX) end |
.define_ext_enum_GL_NVX_progress_fence ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 10971 def self.define_ext_enum_GL_NVX_progress_fence end |
.define_ext_enum_GL_OES_byte_coordinates ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12975 def self.define_ext_enum_GL_OES_byte_coordinates OpenGL.const_set('GL_BYTE', 0x1400) unless defined?(OpenGL::GL_BYTE) end |
.define_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5120 def self.define_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture end |
.define_ext_enum_GL_OES_compressed_ETC1_RGB8_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5129 def self.define_ext_enum_GL_OES_compressed_ETC1_RGB8_texture OpenGL.const_set('GL_ETC1_RGB8_OES', 0x8D64) unless defined?(OpenGL::GL_ETC1_RGB8_OES) end |
.define_ext_enum_GL_OES_compressed_paletted_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 12986 def self.define_ext_enum_GL_OES_compressed_paletted_texture OpenGL.const_set('GL_PALETTE4_RGB8_OES', 0x8B90) unless defined?(OpenGL::GL_PALETTE4_RGB8_OES) OpenGL.const_set('GL_PALETTE4_RGBA8_OES', 0x8B91) unless defined?(OpenGL::GL_PALETTE4_RGBA8_OES) OpenGL.const_set('GL_PALETTE4_R5_G6_B5_OES', 0x8B92) unless defined?(OpenGL::GL_PALETTE4_R5_G6_B5_OES) OpenGL.const_set('GL_PALETTE4_RGBA4_OES', 0x8B93) unless defined?(OpenGL::GL_PALETTE4_RGBA4_OES) OpenGL.const_set('GL_PALETTE4_RGB5_A1_OES', 0x8B94) unless defined?(OpenGL::GL_PALETTE4_RGB5_A1_OES) OpenGL.const_set('GL_PALETTE8_RGB8_OES', 0x8B95) unless defined?(OpenGL::GL_PALETTE8_RGB8_OES) OpenGL.const_set('GL_PALETTE8_RGBA8_OES', 0x8B96) unless defined?(OpenGL::GL_PALETTE8_RGBA8_OES) OpenGL.const_set('GL_PALETTE8_R5_G6_B5_OES', 0x8B97) unless defined?(OpenGL::GL_PALETTE8_R5_G6_B5_OES) OpenGL.const_set('GL_PALETTE8_RGBA4_OES', 0x8B98) unless defined?(OpenGL::GL_PALETTE8_RGBA4_OES) OpenGL.const_set('GL_PALETTE8_RGB5_A1_OES', 0x8B99) unless defined?(OpenGL::GL_PALETTE8_RGB5_A1_OES) end |
.define_ext_enum_GL_OES_copy_image ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5169 def self.define_ext_enum_GL_OES_copy_image end |
.define_ext_enum_GL_OES_depth24 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5178 def self.define_ext_enum_GL_OES_depth24 OpenGL.const_set('GL_DEPTH_COMPONENT24_OES', 0x81A6) unless defined?(OpenGL::GL_DEPTH_COMPONENT24_OES) end |
.define_ext_enum_GL_OES_depth32 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5189 def self.define_ext_enum_GL_OES_depth32 OpenGL.const_set('GL_DEPTH_COMPONENT32_OES', 0x81A7) unless defined?(OpenGL::GL_DEPTH_COMPONENT32_OES) end |
.define_ext_enum_GL_OES_depth_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5200 def self.define_ext_enum_GL_OES_depth_texture OpenGL.const_set('GL_DEPTH_COMPONENT', 0x1902) unless defined?(OpenGL::GL_DEPTH_COMPONENT) OpenGL.const_set('GL_UNSIGNED_SHORT', 0x1403) unless defined?(OpenGL::GL_UNSIGNED_SHORT) OpenGL.const_set('GL_UNSIGNED_INT', 0x1405) unless defined?(OpenGL::GL_UNSIGNED_INT) end |
.define_ext_enum_GL_OES_draw_buffers_indexed ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5215 def self.define_ext_enum_GL_OES_draw_buffers_indexed OpenGL.const_set('GL_BLEND_EQUATION_RGB', 0x8009) unless defined?(OpenGL::GL_BLEND_EQUATION_RGB) OpenGL.const_set('GL_BLEND_EQUATION_ALPHA', 0x883D) unless defined?(OpenGL::GL_BLEND_EQUATION_ALPHA) OpenGL.const_set('GL_BLEND_SRC_RGB', 0x80C9) unless defined?(OpenGL::GL_BLEND_SRC_RGB) OpenGL.const_set('GL_BLEND_SRC_ALPHA', 0x80CB) unless defined?(OpenGL::GL_BLEND_SRC_ALPHA) OpenGL.const_set('GL_BLEND_DST_RGB', 0x80C8) unless defined?(OpenGL::GL_BLEND_DST_RGB) OpenGL.const_set('GL_BLEND_DST_ALPHA', 0x80CA) unless defined?(OpenGL::GL_BLEND_DST_ALPHA) OpenGL.const_set('GL_COLOR_WRITEMASK', 0x0C23) unless defined?(OpenGL::GL_COLOR_WRITEMASK) OpenGL.const_set('GL_BLEND', 0x0BE2) unless defined?(OpenGL::GL_BLEND) OpenGL.const_set('GL_FUNC_ADD', 0x8006) unless defined?(OpenGL::GL_FUNC_ADD) OpenGL.const_set('GL_FUNC_SUBTRACT', 0x800A) unless defined?(OpenGL::GL_FUNC_SUBTRACT) OpenGL.const_set('GL_FUNC_REVERSE_SUBTRACT', 0x800B) unless defined?(OpenGL::GL_FUNC_REVERSE_SUBTRACT) OpenGL.const_set('GL_MIN', 0x8007) unless defined?(OpenGL::GL_MIN) OpenGL.const_set('GL_MAX', 0x8008) unless defined?(OpenGL::GL_MAX) OpenGL.const_set('GL_ZERO', 0) unless defined?(OpenGL::GL_ZERO) OpenGL.const_set('GL_ONE', 1) unless defined?(OpenGL::GL_ONE) OpenGL.const_set('GL_SRC_COLOR', 0x0300) unless defined?(OpenGL::GL_SRC_COLOR) OpenGL.const_set('GL_ONE_MINUS_SRC_COLOR', 0x0301) unless defined?(OpenGL::GL_ONE_MINUS_SRC_COLOR) OpenGL.const_set('GL_DST_COLOR', 0x0306) unless defined?(OpenGL::GL_DST_COLOR) OpenGL.const_set('GL_ONE_MINUS_DST_COLOR', 0x0307) unless defined?(OpenGL::GL_ONE_MINUS_DST_COLOR) OpenGL.const_set('GL_SRC_ALPHA', 0x0302) unless defined?(OpenGL::GL_SRC_ALPHA) OpenGL.const_set('GL_ONE_MINUS_SRC_ALPHA', 0x0303) unless defined?(OpenGL::GL_ONE_MINUS_SRC_ALPHA) OpenGL.const_set('GL_DST_ALPHA', 0x0304) unless defined?(OpenGL::GL_DST_ALPHA) OpenGL.const_set('GL_ONE_MINUS_DST_ALPHA', 0x0305) unless defined?(OpenGL::GL_ONE_MINUS_DST_ALPHA) OpenGL.const_set('GL_CONSTANT_COLOR', 0x8001) unless defined?(OpenGL::GL_CONSTANT_COLOR) OpenGL.const_set('GL_ONE_MINUS_CONSTANT_COLOR', 0x8002) unless defined?(OpenGL::GL_ONE_MINUS_CONSTANT_COLOR) OpenGL.const_set('GL_CONSTANT_ALPHA', 0x8003) unless defined?(OpenGL::GL_CONSTANT_ALPHA) OpenGL.const_set('GL_ONE_MINUS_CONSTANT_ALPHA', 0x8004) unless defined?(OpenGL::GL_ONE_MINUS_CONSTANT_ALPHA) OpenGL.const_set('GL_SRC_ALPHA_SATURATE', 0x0308) unless defined?(OpenGL::GL_SRC_ALPHA_SATURATE) end |
.define_ext_enum_GL_OES_draw_elements_base_vertex ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5280 def self.define_ext_enum_GL_OES_draw_elements_base_vertex end |
.define_ext_enum_GL_OES_EGL_image ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5085 def self.define_ext_enum_GL_OES_EGL_image end |
.define_ext_enum_GL_OES_EGL_image_external ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5094 def self.define_ext_enum_GL_OES_EGL_image_external OpenGL.const_set('GL_TEXTURE_EXTERNAL_OES', 0x8D65) unless defined?(OpenGL::GL_TEXTURE_EXTERNAL_OES) OpenGL.const_set('GL_TEXTURE_BINDING_EXTERNAL_OES', 0x8D67) unless defined?(OpenGL::GL_TEXTURE_BINDING_EXTERNAL_OES) OpenGL.const_set('GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES', 0x8D68) unless defined?(OpenGL::GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) OpenGL.const_set('GL_SAMPLER_EXTERNAL_OES', 0x8D66) unless defined?(OpenGL::GL_SAMPLER_EXTERNAL_OES) end |
.define_ext_enum_GL_OES_EGL_image_external_essl3 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5111 def self.define_ext_enum_GL_OES_EGL_image_external_essl3 end |
.define_ext_enum_GL_OES_element_index_uint ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5289 def self.define_ext_enum_GL_OES_element_index_uint OpenGL.const_set('GL_UNSIGNED_INT', 0x1405) unless defined?(OpenGL::GL_UNSIGNED_INT) end |
.define_ext_enum_GL_OES_fbo_render_mipmap ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5300 def self.define_ext_enum_GL_OES_fbo_render_mipmap end |
.define_ext_enum_GL_OES_fixed_point ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13015 def self.define_ext_enum_GL_OES_fixed_point OpenGL.const_set('GL_FIXED_OES', 0x140C) unless defined?(OpenGL::GL_FIXED_OES) end |
.define_ext_enum_GL_OES_fragment_precision_high ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5309 def self.define_ext_enum_GL_OES_fragment_precision_high end |
.define_ext_enum_GL_OES_geometry_point_size ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5318 def self.define_ext_enum_GL_OES_geometry_point_size end |
.define_ext_enum_GL_OES_geometry_shader ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5327 def self.define_ext_enum_GL_OES_geometry_shader OpenGL.const_set('GL_GEOMETRY_SHADER_OES', 0x8DD9) unless defined?(OpenGL::GL_GEOMETRY_SHADER_OES) OpenGL.const_set('GL_GEOMETRY_SHADER_BIT_OES', 0x00000004) unless defined?(OpenGL::GL_GEOMETRY_SHADER_BIT_OES) OpenGL.const_set('GL_GEOMETRY_LINKED_VERTICES_OUT_OES', 0x8916) unless defined?(OpenGL::GL_GEOMETRY_LINKED_VERTICES_OUT_OES) OpenGL.const_set('GL_GEOMETRY_LINKED_INPUT_TYPE_OES', 0x8917) unless defined?(OpenGL::GL_GEOMETRY_LINKED_INPUT_TYPE_OES) OpenGL.const_set('GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES', 0x8918) unless defined?(OpenGL::GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES) OpenGL.const_set('GL_GEOMETRY_SHADER_INVOCATIONS_OES', 0x887F) unless defined?(OpenGL::GL_GEOMETRY_SHADER_INVOCATIONS_OES) OpenGL.const_set('GL_LAYER_PROVOKING_VERTEX_OES', 0x825E) unless defined?(OpenGL::GL_LAYER_PROVOKING_VERTEX_OES) OpenGL.const_set('GL_LINES_ADJACENCY_OES', 0x000A) unless defined?(OpenGL::GL_LINES_ADJACENCY_OES) OpenGL.const_set('GL_LINE_STRIP_ADJACENCY_OES', 0x000B) unless defined?(OpenGL::GL_LINE_STRIP_ADJACENCY_OES) OpenGL.const_set('GL_TRIANGLES_ADJACENCY_OES', 0x000C) unless defined?(OpenGL::GL_TRIANGLES_ADJACENCY_OES) OpenGL.const_set('GL_TRIANGLE_STRIP_ADJACENCY_OES', 0x000D) unless defined?(OpenGL::GL_TRIANGLE_STRIP_ADJACENCY_OES) OpenGL.const_set('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES', 0x8DDF) unless defined?(OpenGL::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES', 0x8A2C) unless defined?(OpenGL::GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES) OpenGL.const_set('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES', 0x8A32) unless defined?(OpenGL::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES', 0x9123) unless defined?(OpenGL::GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES', 0x9124) unless defined?(OpenGL::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES', 0x8DE0) unless defined?(OpenGL::GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES) OpenGL.const_set('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES', 0x8DE1) unless defined?(OpenGL::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES', 0x8E5A) unless defined?(OpenGL::GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES', 0x8C29) unless defined?(OpenGL::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES', 0x92CF) unless defined?(OpenGL::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES', 0x92D5) unless defined?(OpenGL::GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES', 0x90CD) unless defined?(OpenGL::GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES) OpenGL.const_set('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES', 0x90D7) unless defined?(OpenGL::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES) OpenGL.const_set('GL_FIRST_VERTEX_CONVENTION_OES', 0x8E4D) unless defined?(OpenGL::GL_FIRST_VERTEX_CONVENTION_OES) OpenGL.const_set('GL_LAST_VERTEX_CONVENTION_OES', 0x8E4E) unless defined?(OpenGL::GL_LAST_VERTEX_CONVENTION_OES) OpenGL.const_set('GL_UNDEFINED_VERTEX_OES', 0x8260) unless defined?(OpenGL::GL_UNDEFINED_VERTEX_OES) OpenGL.const_set('GL_PRIMITIVES_GENERATED_OES', 0x8C87) unless defined?(OpenGL::GL_PRIMITIVES_GENERATED_OES) OpenGL.const_set('GL_FRAMEBUFFER_DEFAULT_LAYERS_OES', 0x9312) unless defined?(OpenGL::GL_FRAMEBUFFER_DEFAULT_LAYERS_OES) OpenGL.const_set('GL_MAX_FRAMEBUFFER_LAYERS_OES', 0x9317) unless defined?(OpenGL::GL_MAX_FRAMEBUFFER_LAYERS_OES) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES', 0x8DA8) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES', 0x8DA7) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES) OpenGL.const_set('GL_REFERENCED_BY_GEOMETRY_SHADER_OES', 0x9309) unless defined?(OpenGL::GL_REFERENCED_BY_GEOMETRY_SHADER_OES) end |
.define_ext_enum_GL_OES_get_program_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5402 def self.define_ext_enum_GL_OES_get_program_binary OpenGL.const_set('GL_PROGRAM_BINARY_LENGTH_OES', 0x8741) unless defined?(OpenGL::GL_PROGRAM_BINARY_LENGTH_OES) OpenGL.const_set('GL_NUM_PROGRAM_BINARY_FORMATS_OES', 0x87FE) unless defined?(OpenGL::GL_NUM_PROGRAM_BINARY_FORMATS_OES) OpenGL.const_set('GL_PROGRAM_BINARY_FORMATS_OES', 0x87FF) unless defined?(OpenGL::GL_PROGRAM_BINARY_FORMATS_OES) end |
.define_ext_enum_GL_OES_gpu_shader5 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5417 def self.define_ext_enum_GL_OES_gpu_shader5 end |
.define_ext_enum_GL_OES_mapbuffer ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5426 def self.define_ext_enum_GL_OES_mapbuffer OpenGL.const_set('GL_WRITE_ONLY_OES', 0x88B9) unless defined?(OpenGL::GL_WRITE_ONLY_OES) OpenGL.const_set('GL_BUFFER_ACCESS_OES', 0x88BB) unless defined?(OpenGL::GL_BUFFER_ACCESS_OES) OpenGL.const_set('GL_BUFFER_MAPPED_OES', 0x88BC) unless defined?(OpenGL::GL_BUFFER_MAPPED_OES) OpenGL.const_set('GL_BUFFER_MAP_POINTER_OES', 0x88BD) unless defined?(OpenGL::GL_BUFFER_MAP_POINTER_OES) end |
.define_ext_enum_GL_OES_packed_depth_stencil ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5443 def self.define_ext_enum_GL_OES_packed_depth_stencil OpenGL.const_set('GL_DEPTH_STENCIL_OES', 0x84F9) unless defined?(OpenGL::GL_DEPTH_STENCIL_OES) OpenGL.const_set('GL_UNSIGNED_INT_24_8_OES', 0x84FA) unless defined?(OpenGL::GL_UNSIGNED_INT_24_8_OES) OpenGL.const_set('GL_DEPTH24_STENCIL8_OES', 0x88F0) unless defined?(OpenGL::GL_DEPTH24_STENCIL8_OES) end |
.define_ext_enum_GL_OES_primitive_bounding_box ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5458 def self.define_ext_enum_GL_OES_primitive_bounding_box OpenGL.const_set('GL_PRIMITIVE_BOUNDING_BOX_OES', 0x92BE) unless defined?(OpenGL::GL_PRIMITIVE_BOUNDING_BOX_OES) end |
.define_ext_enum_GL_OES_query_matrix ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13026 def self.define_ext_enum_GL_OES_query_matrix end |
.define_ext_enum_GL_OES_read_format ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13035 def self.define_ext_enum_GL_OES_read_format OpenGL.const_set('GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 0x8B9A) unless defined?(OpenGL::GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) OpenGL.const_set('GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 0x8B9B) unless defined?(OpenGL::GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) end |
.define_ext_enum_GL_OES_required_internalformat ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5469 def self.define_ext_enum_GL_OES_required_internalformat OpenGL.const_set('GL_ALPHA8_OES', 0x803C) unless defined?(OpenGL::GL_ALPHA8_OES) OpenGL.const_set('GL_DEPTH_COMPONENT16_OES', 0x81A5) unless defined?(OpenGL::GL_DEPTH_COMPONENT16_OES) OpenGL.const_set('GL_DEPTH_COMPONENT24_OES', 0x81A6) unless defined?(OpenGL::GL_DEPTH_COMPONENT24_OES) OpenGL.const_set('GL_DEPTH24_STENCIL8_OES', 0x88F0) unless defined?(OpenGL::GL_DEPTH24_STENCIL8_OES) OpenGL.const_set('GL_DEPTH_COMPONENT32_OES', 0x81A7) unless defined?(OpenGL::GL_DEPTH_COMPONENT32_OES) OpenGL.const_set('GL_LUMINANCE4_ALPHA4_OES', 0x8043) unless defined?(OpenGL::GL_LUMINANCE4_ALPHA4_OES) OpenGL.const_set('GL_LUMINANCE8_ALPHA8_OES', 0x8045) unless defined?(OpenGL::GL_LUMINANCE8_ALPHA8_OES) OpenGL.const_set('GL_LUMINANCE8_OES', 0x8040) unless defined?(OpenGL::GL_LUMINANCE8_OES) OpenGL.const_set('GL_RGBA4_OES', 0x8056) unless defined?(OpenGL::GL_RGBA4_OES) OpenGL.const_set('GL_RGB5_A1_OES', 0x8057) unless defined?(OpenGL::GL_RGB5_A1_OES) OpenGL.const_set('GL_RGB565_OES', 0x8D62) unless defined?(OpenGL::GL_RGB565_OES) OpenGL.const_set('GL_RGB8_OES', 0x8051) unless defined?(OpenGL::GL_RGB8_OES) OpenGL.const_set('GL_RGBA8_OES', 0x8058) unless defined?(OpenGL::GL_RGBA8_OES) OpenGL.const_set('GL_RGB10_EXT', 0x8052) unless defined?(OpenGL::GL_RGB10_EXT) OpenGL.const_set('GL_RGB10_A2_EXT', 0x8059) unless defined?(OpenGL::GL_RGB10_A2_EXT) end |
.define_ext_enum_GL_OES_rgb8_rgba8 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5508 def self.define_ext_enum_GL_OES_rgb8_rgba8 OpenGL.const_set('GL_RGB8_OES', 0x8051) unless defined?(OpenGL::GL_RGB8_OES) OpenGL.const_set('GL_RGBA8_OES', 0x8058) unless defined?(OpenGL::GL_RGBA8_OES) end |
.define_ext_enum_GL_OES_sample_shading ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5521 def self.define_ext_enum_GL_OES_sample_shading OpenGL.const_set('GL_SAMPLE_SHADING_OES', 0x8C36) unless defined?(OpenGL::GL_SAMPLE_SHADING_OES) OpenGL.const_set('GL_MIN_SAMPLE_SHADING_VALUE_OES', 0x8C37) unless defined?(OpenGL::GL_MIN_SAMPLE_SHADING_VALUE_OES) end |
.define_ext_enum_GL_OES_sample_variables ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5534 def self.define_ext_enum_GL_OES_sample_variables end |
.define_ext_enum_GL_OES_shader_image_atomic ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5543 def self.define_ext_enum_GL_OES_shader_image_atomic end |
.define_ext_enum_GL_OES_shader_io_blocks ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5552 def self.define_ext_enum_GL_OES_shader_io_blocks end |
.define_ext_enum_GL_OES_shader_multisample_interpolation ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5561 def self.define_ext_enum_GL_OES_shader_multisample_interpolation OpenGL.const_set('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES', 0x8E5B) unless defined?(OpenGL::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES) OpenGL.const_set('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES', 0x8E5C) unless defined?(OpenGL::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES) OpenGL.const_set('GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES', 0x8E5D) unless defined?(OpenGL::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES) end |
.define_ext_enum_GL_OES_single_precision ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13048 def self.define_ext_enum_GL_OES_single_precision end |
.define_ext_enum_GL_OES_standard_derivatives ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5576 def self.define_ext_enum_GL_OES_standard_derivatives OpenGL.const_set('GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES', 0x8B8B) unless defined?(OpenGL::GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES) end |
.define_ext_enum_GL_OES_stencil1 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5587 def self.define_ext_enum_GL_OES_stencil1 OpenGL.const_set('GL_STENCIL_INDEX1_OES', 0x8D46) unless defined?(OpenGL::GL_STENCIL_INDEX1_OES) end |
.define_ext_enum_GL_OES_stencil4 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5598 def self.define_ext_enum_GL_OES_stencil4 OpenGL.const_set('GL_STENCIL_INDEX4_OES', 0x8D47) unless defined?(OpenGL::GL_STENCIL_INDEX4_OES) end |
.define_ext_enum_GL_OES_surfaceless_context ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5609 def self.define_ext_enum_GL_OES_surfaceless_context OpenGL.const_set('GL_FRAMEBUFFER_UNDEFINED_OES', 0x8219) unless defined?(OpenGL::GL_FRAMEBUFFER_UNDEFINED_OES) end |
.define_ext_enum_GL_OES_tessellation_point_size ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5620 def self.define_ext_enum_GL_OES_tessellation_point_size end |
.define_ext_enum_GL_OES_tessellation_shader ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5629 def self.define_ext_enum_GL_OES_tessellation_shader OpenGL.const_set('GL_PATCHES_OES', 0x000E) unless defined?(OpenGL::GL_PATCHES_OES) OpenGL.const_set('GL_PATCH_VERTICES_OES', 0x8E72) unless defined?(OpenGL::GL_PATCH_VERTICES_OES) OpenGL.const_set('GL_TESS_CONTROL_OUTPUT_VERTICES_OES', 0x8E75) unless defined?(OpenGL::GL_TESS_CONTROL_OUTPUT_VERTICES_OES) OpenGL.const_set('GL_TESS_GEN_MODE_OES', 0x8E76) unless defined?(OpenGL::GL_TESS_GEN_MODE_OES) OpenGL.const_set('GL_TESS_GEN_SPACING_OES', 0x8E77) unless defined?(OpenGL::GL_TESS_GEN_SPACING_OES) OpenGL.const_set('GL_TESS_GEN_VERTEX_ORDER_OES', 0x8E78) unless defined?(OpenGL::GL_TESS_GEN_VERTEX_ORDER_OES) OpenGL.const_set('GL_TESS_GEN_POINT_MODE_OES', 0x8E79) unless defined?(OpenGL::GL_TESS_GEN_POINT_MODE_OES) OpenGL.const_set('GL_TRIANGLES', 0x0004) unless defined?(OpenGL::GL_TRIANGLES) OpenGL.const_set('GL_ISOLINES_OES', 0x8E7A) unless defined?(OpenGL::GL_ISOLINES_OES) OpenGL.const_set('GL_QUADS_OES', 0x0007) unless defined?(OpenGL::GL_QUADS_OES) OpenGL.const_set('GL_EQUAL', 0x0202) unless defined?(OpenGL::GL_EQUAL) OpenGL.const_set('GL_FRACTIONAL_ODD_OES', 0x8E7B) unless defined?(OpenGL::GL_FRACTIONAL_ODD_OES) OpenGL.const_set('GL_FRACTIONAL_EVEN_OES', 0x8E7C) unless defined?(OpenGL::GL_FRACTIONAL_EVEN_OES) OpenGL.const_set('GL_CCW', 0x0901) unless defined?(OpenGL::GL_CCW) OpenGL.const_set('GL_CW', 0x0900) unless defined?(OpenGL::GL_CW) OpenGL.const_set('GL_MAX_PATCH_VERTICES_OES', 0x8E7D) unless defined?(OpenGL::GL_MAX_PATCH_VERTICES_OES) OpenGL.const_set('GL_MAX_TESS_GEN_LEVEL_OES', 0x8E7E) unless defined?(OpenGL::GL_MAX_TESS_GEN_LEVEL_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES', 0x8E7F) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES) OpenGL.const_set('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES', 0x8E80) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES', 0x8E81) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES) OpenGL.const_set('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES', 0x8E82) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES', 0x8E83) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES) OpenGL.const_set('GL_MAX_TESS_PATCH_COMPONENTS_OES', 0x8E84) unless defined?(OpenGL::GL_MAX_TESS_PATCH_COMPONENTS_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES', 0x8E85) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES) OpenGL.const_set('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES', 0x8E86) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES', 0x8E89) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES) OpenGL.const_set('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES', 0x8E8A) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES', 0x886C) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES) OpenGL.const_set('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES', 0x886D) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES) OpenGL.const_set('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES', 0x8E1E) unless defined?(OpenGL::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES) OpenGL.const_set('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES', 0x8E1F) unless defined?(OpenGL::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES', 0x92CD) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES) OpenGL.const_set('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES', 0x92CE) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES', 0x92D3) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES) OpenGL.const_set('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES', 0x92D4) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES', 0x90CB) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES) OpenGL.const_set('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES', 0x90CC) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES) OpenGL.const_set('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES', 0x90D8) unless defined?(OpenGL::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES) OpenGL.const_set('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES', 0x90D9) unless defined?(OpenGL::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES) OpenGL.const_set('GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES', 0x8221) unless defined?(OpenGL::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES) OpenGL.const_set('GL_IS_PER_PATCH_OES', 0x92E7) unless defined?(OpenGL::GL_IS_PER_PATCH_OES) OpenGL.const_set('GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES', 0x9307) unless defined?(OpenGL::GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES) OpenGL.const_set('GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES', 0x9308) unless defined?(OpenGL::GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES) OpenGL.const_set('GL_TESS_CONTROL_SHADER_OES', 0x8E88) unless defined?(OpenGL::GL_TESS_CONTROL_SHADER_OES) OpenGL.const_set('GL_TESS_EVALUATION_SHADER_OES', 0x8E87) unless defined?(OpenGL::GL_TESS_EVALUATION_SHADER_OES) OpenGL.const_set('GL_TESS_CONTROL_SHADER_BIT_OES', 0x00000008) unless defined?(OpenGL::GL_TESS_CONTROL_SHADER_BIT_OES) OpenGL.const_set('GL_TESS_EVALUATION_SHADER_BIT_OES', 0x00000010) unless defined?(OpenGL::GL_TESS_EVALUATION_SHADER_BIT_OES) end |
.define_ext_enum_GL_OES_texture_3D ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5732 def self.define_ext_enum_GL_OES_texture_3D OpenGL.const_set('GL_TEXTURE_WRAP_R_OES', 0x8072) unless defined?(OpenGL::GL_TEXTURE_WRAP_R_OES) OpenGL.const_set('GL_TEXTURE_3D_OES', 0x806F) unless defined?(OpenGL::GL_TEXTURE_3D_OES) OpenGL.const_set('GL_TEXTURE_BINDING_3D_OES', 0x806A) unless defined?(OpenGL::GL_TEXTURE_BINDING_3D_OES) OpenGL.const_set('GL_MAX_3D_TEXTURE_SIZE_OES', 0x8073) unless defined?(OpenGL::GL_MAX_3D_TEXTURE_SIZE_OES) OpenGL.const_set('GL_SAMPLER_3D_OES', 0x8B5F) unless defined?(OpenGL::GL_SAMPLER_3D_OES) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES', 0x8CD4) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES) end |
.define_ext_enum_GL_OES_texture_border_clamp ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5753 def self.define_ext_enum_GL_OES_texture_border_clamp OpenGL.const_set('GL_TEXTURE_BORDER_COLOR_OES', 0x1004) unless defined?(OpenGL::GL_TEXTURE_BORDER_COLOR_OES) OpenGL.const_set('GL_CLAMP_TO_BORDER_OES', 0x812D) unless defined?(OpenGL::GL_CLAMP_TO_BORDER_OES) end |
.define_ext_enum_GL_OES_texture_buffer ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5766 def self.define_ext_enum_GL_OES_texture_buffer OpenGL.const_set('GL_TEXTURE_BUFFER_OES', 0x8C2A) unless defined?(OpenGL::GL_TEXTURE_BUFFER_OES) OpenGL.const_set('GL_TEXTURE_BUFFER_BINDING_OES', 0x8C2A) unless defined?(OpenGL::GL_TEXTURE_BUFFER_BINDING_OES) OpenGL.const_set('GL_MAX_TEXTURE_BUFFER_SIZE_OES', 0x8C2B) unless defined?(OpenGL::GL_MAX_TEXTURE_BUFFER_SIZE_OES) OpenGL.const_set('GL_TEXTURE_BINDING_BUFFER_OES', 0x8C2C) unless defined?(OpenGL::GL_TEXTURE_BINDING_BUFFER_OES) OpenGL.const_set('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES', 0x8C2D) unless defined?(OpenGL::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES) OpenGL.const_set('GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES', 0x919F) unless defined?(OpenGL::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES) OpenGL.const_set('GL_SAMPLER_BUFFER_OES', 0x8DC2) unless defined?(OpenGL::GL_SAMPLER_BUFFER_OES) OpenGL.const_set('GL_INT_SAMPLER_BUFFER_OES', 0x8DD0) unless defined?(OpenGL::GL_INT_SAMPLER_BUFFER_OES) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_BUFFER_OES', 0x8DD8) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_BUFFER_OES) OpenGL.const_set('GL_IMAGE_BUFFER_OES', 0x9051) unless defined?(OpenGL::GL_IMAGE_BUFFER_OES) OpenGL.const_set('GL_INT_IMAGE_BUFFER_OES', 0x905C) unless defined?(OpenGL::GL_INT_IMAGE_BUFFER_OES) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_BUFFER_OES', 0x9067) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_BUFFER_OES) OpenGL.const_set('GL_TEXTURE_BUFFER_OFFSET_OES', 0x919D) unless defined?(OpenGL::GL_TEXTURE_BUFFER_OFFSET_OES) OpenGL.const_set('GL_TEXTURE_BUFFER_SIZE_OES', 0x919E) unless defined?(OpenGL::GL_TEXTURE_BUFFER_SIZE_OES) end |
.define_ext_enum_GL_OES_texture_compression_astc ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5803 def self.define_ext_enum_GL_OES_texture_compression_astc OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_4x4_KHR', 0x93B0) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_4x4_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_5x4_KHR', 0x93B1) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_5x4_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_5x5_KHR', 0x93B2) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_5x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_6x5_KHR', 0x93B3) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_6x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_6x6_KHR', 0x93B4) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_6x6_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_8x5_KHR', 0x93B5) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_8x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_8x6_KHR', 0x93B6) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_8x6_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_8x8_KHR', 0x93B7) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_8x8_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x5_KHR', 0x93B8) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x5_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x6_KHR', 0x93B9) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x6_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x8_KHR', 0x93BA) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x8_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_10x10_KHR', 0x93BB) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_10x10_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_12x10_KHR', 0x93BC) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_12x10_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_12x12_KHR', 0x93BD) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_12x12_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR', 0x93D0) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR', 0x93D1) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR', 0x93D2) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR', 0x93D3) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR', 0x93D4) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR', 0x93D5) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR', 0x93D6) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR', 0x93D7) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR', 0x93D8) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR', 0x93D9) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR', 0x93DA) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR', 0x93DB) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR', 0x93DC) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR', 0x93DD) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_3x3x3_OES', 0x93C0) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_3x3x3_OES) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_4x3x3_OES', 0x93C1) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_4x3x3_OES) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_4x4x3_OES', 0x93C2) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_4x4x3_OES) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_4x4x4_OES', 0x93C3) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_4x4x4_OES) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_5x4x4_OES', 0x93C4) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_5x4x4_OES) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_5x5x4_OES', 0x93C5) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_5x5x4_OES) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_5x5x5_OES', 0x93C6) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_5x5x5_OES) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_6x5x5_OES', 0x93C7) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_6x5x5_OES) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_6x6x5_OES', 0x93C8) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_6x6x5_OES) OpenGL.const_set('GL_COMPRESSED_RGBA_ASTC_6x6x6_OES', 0x93C9) unless defined?(OpenGL::GL_COMPRESSED_RGBA_ASTC_6x6x6_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES', 0x93E0) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES', 0x93E1) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES', 0x93E2) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES', 0x93E3) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES', 0x93E4) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES', 0x93E5) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES', 0x93E6) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES', 0x93E7) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES', 0x93E8) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES) OpenGL.const_set('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES', 0x93E9) unless defined?(OpenGL::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES) end |
.define_ext_enum_GL_OES_texture_cube_map_array ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5908 def self.define_ext_enum_GL_OES_texture_cube_map_array OpenGL.const_set('GL_TEXTURE_CUBE_MAP_ARRAY_OES', 0x9009) unless defined?(OpenGL::GL_TEXTURE_CUBE_MAP_ARRAY_OES) OpenGL.const_set('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES', 0x900A) unless defined?(OpenGL::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES) OpenGL.const_set('GL_SAMPLER_CUBE_MAP_ARRAY_OES', 0x900C) unless defined?(OpenGL::GL_SAMPLER_CUBE_MAP_ARRAY_OES) OpenGL.const_set('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES', 0x900D) unless defined?(OpenGL::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES) OpenGL.const_set('GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES', 0x900E) unless defined?(OpenGL::GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES', 0x900F) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES) OpenGL.const_set('GL_IMAGE_CUBE_MAP_ARRAY_OES', 0x9054) unless defined?(OpenGL::GL_IMAGE_CUBE_MAP_ARRAY_OES) OpenGL.const_set('GL_INT_IMAGE_CUBE_MAP_ARRAY_OES', 0x905F) unless defined?(OpenGL::GL_INT_IMAGE_CUBE_MAP_ARRAY_OES) OpenGL.const_set('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES', 0x906A) unless defined?(OpenGL::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES) end |
.define_ext_enum_GL_OES_texture_float ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5935 def self.define_ext_enum_GL_OES_texture_float OpenGL.const_set('GL_FLOAT', 0x1406) unless defined?(OpenGL::GL_FLOAT) end |
.define_ext_enum_GL_OES_texture_float_linear ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5946 def self.define_ext_enum_GL_OES_texture_float_linear end |
.define_ext_enum_GL_OES_texture_half_float ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5955 def self.define_ext_enum_GL_OES_texture_half_float OpenGL.const_set('GL_HALF_FLOAT_OES', 0x8D61) unless defined?(OpenGL::GL_HALF_FLOAT_OES) end |
.define_ext_enum_GL_OES_texture_half_float_linear ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5966 def self.define_ext_enum_GL_OES_texture_half_float_linear end |
.define_ext_enum_GL_OES_texture_npot ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5975 def self.define_ext_enum_GL_OES_texture_npot end |
.define_ext_enum_GL_OES_texture_stencil8 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5984 def self.define_ext_enum_GL_OES_texture_stencil8 OpenGL.const_set('GL_STENCIL_INDEX_OES', 0x1901) unless defined?(OpenGL::GL_STENCIL_INDEX_OES) OpenGL.const_set('GL_STENCIL_INDEX8_OES', 0x8D48) unless defined?(OpenGL::GL_STENCIL_INDEX8_OES) end |
.define_ext_enum_GL_OES_texture_storage_multisample_2d_array ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 5997 def self.define_ext_enum_GL_OES_texture_storage_multisample_2d_array OpenGL.const_set('GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES', 0x9102) unless defined?(OpenGL::GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES) OpenGL.const_set('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES', 0x9105) unless defined?(OpenGL::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES) OpenGL.const_set('GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES', 0x910B) unless defined?(OpenGL::GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) OpenGL.const_set('GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES', 0x910C) unless defined?(OpenGL::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) OpenGL.const_set('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES', 0x910D) unless defined?(OpenGL::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) end |
.define_ext_enum_GL_OES_texture_view ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6016 def self.define_ext_enum_GL_OES_texture_view OpenGL.const_set('GL_TEXTURE_VIEW_MIN_LEVEL_OES', 0x82DB) unless defined?(OpenGL::GL_TEXTURE_VIEW_MIN_LEVEL_OES) OpenGL.const_set('GL_TEXTURE_VIEW_NUM_LEVELS_OES', 0x82DC) unless defined?(OpenGL::GL_TEXTURE_VIEW_NUM_LEVELS_OES) OpenGL.const_set('GL_TEXTURE_VIEW_MIN_LAYER_OES', 0x82DD) unless defined?(OpenGL::GL_TEXTURE_VIEW_MIN_LAYER_OES) OpenGL.const_set('GL_TEXTURE_VIEW_NUM_LAYERS_OES', 0x82DE) unless defined?(OpenGL::GL_TEXTURE_VIEW_NUM_LAYERS_OES) OpenGL.const_set('GL_TEXTURE_IMMUTABLE_LEVELS', 0x82DF) unless defined?(OpenGL::GL_TEXTURE_IMMUTABLE_LEVELS) end |
.define_ext_enum_GL_OES_vertex_array_object ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6035 def self.define_ext_enum_GL_OES_vertex_array_object OpenGL.const_set('GL_VERTEX_ARRAY_BINDING_OES', 0x85B5) unless defined?(OpenGL::GL_VERTEX_ARRAY_BINDING_OES) end |
.define_ext_enum_GL_OES_vertex_half_float ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6046 def self.define_ext_enum_GL_OES_vertex_half_float OpenGL.const_set('GL_HALF_FLOAT_OES', 0x8D61) unless defined?(OpenGL::GL_HALF_FLOAT_OES) end |
.define_ext_enum_GL_OES_vertex_type_10_10_10_2 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6057 def self.define_ext_enum_GL_OES_vertex_type_10_10_10_2 OpenGL.const_set('GL_UNSIGNED_INT_10_10_10_2_OES', 0x8DF6) unless defined?(OpenGL::GL_UNSIGNED_INT_10_10_10_2_OES) OpenGL.const_set('GL_INT_10_10_10_2_OES', 0x8DF7) unless defined?(OpenGL::GL_INT_10_10_10_2_OES) end |
.define_ext_enum_GL_OES_viewport_array ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6070 def self. OpenGL.const_set('GL_SCISSOR_BOX', 0x0C10) unless defined?(OpenGL::GL_SCISSOR_BOX) OpenGL.const_set('GL_VIEWPORT', 0x0BA2) unless defined?(OpenGL::GL_VIEWPORT) OpenGL.const_set('GL_DEPTH_RANGE', 0x0B70) unless defined?(OpenGL::GL_DEPTH_RANGE) OpenGL.const_set('GL_SCISSOR_TEST', 0x0C11) unless defined?(OpenGL::GL_SCISSOR_TEST) OpenGL.const_set('GL_MAX_VIEWPORTS_OES', 0x825B) unless defined?(OpenGL::GL_MAX_VIEWPORTS_OES) OpenGL.const_set('GL_VIEWPORT_SUBPIXEL_BITS_OES', 0x825C) unless defined?(OpenGL::GL_VIEWPORT_SUBPIXEL_BITS_OES) OpenGL.const_set('GL_VIEWPORT_BOUNDS_RANGE_OES', 0x825D) unless defined?(OpenGL::GL_VIEWPORT_BOUNDS_RANGE_OES) OpenGL.const_set('GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES', 0x825F) unless defined?(OpenGL::GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES) end |
.define_ext_enum_GL_OML_interlace ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13057 def self.define_ext_enum_GL_OML_interlace OpenGL.const_set('GL_INTERLACE_OML', 0x8980) unless defined?(OpenGL::GL_INTERLACE_OML) OpenGL.const_set('GL_INTERLACE_READ_OML', 0x8981) unless defined?(OpenGL::GL_INTERLACE_READ_OML) end |
.define_ext_enum_GL_OML_resample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13070 def self.define_ext_enum_GL_OML_resample OpenGL.const_set('GL_PACK_RESAMPLE_OML', 0x8984) unless defined?(OpenGL::GL_PACK_RESAMPLE_OML) OpenGL.const_set('GL_UNPACK_RESAMPLE_OML', 0x8985) unless defined?(OpenGL::GL_UNPACK_RESAMPLE_OML) OpenGL.const_set('GL_RESAMPLE_REPLICATE_OML', 0x8986) unless defined?(OpenGL::GL_RESAMPLE_REPLICATE_OML) OpenGL.const_set('GL_RESAMPLE_ZERO_FILL_OML', 0x8987) unless defined?(OpenGL::GL_RESAMPLE_ZERO_FILL_OML) OpenGL.const_set('GL_RESAMPLE_AVERAGE_OML', 0x8988) unless defined?(OpenGL::GL_RESAMPLE_AVERAGE_OML) OpenGL.const_set('GL_RESAMPLE_DECIMATE_OML', 0x8989) unless defined?(OpenGL::GL_RESAMPLE_DECIMATE_OML) end |
.define_ext_enum_GL_OML_subsample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13091 def self.define_ext_enum_GL_OML_subsample OpenGL.const_set('GL_FORMAT_SUBSAMPLE_24_24_OML', 0x8982) unless defined?(OpenGL::GL_FORMAT_SUBSAMPLE_24_24_OML) OpenGL.const_set('GL_FORMAT_SUBSAMPLE_244_244_OML', 0x8983) unless defined?(OpenGL::GL_FORMAT_SUBSAMPLE_244_244_OML) end |
.define_ext_enum_GL_OVR_multiview ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13104 def self.define_ext_enum_GL_OVR_multiview OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR', 0x9630) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR) OpenGL.const_set('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR', 0x9632) unless defined?(OpenGL::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR) OpenGL.const_set('GL_MAX_VIEWS_OVR', 0x9631) unless defined?(OpenGL::GL_MAX_VIEWS_OVR) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR', 0x9633) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR) end |
.define_ext_enum_GL_OVR_multiview2 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13121 def self.define_ext_enum_GL_OVR_multiview2 end |
.define_ext_enum_GL_OVR_multiview_multisampled_render_to_texture ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6121 def self.define_ext_enum_GL_OVR_multiview_multisampled_render_to_texture end |
.define_ext_enum_GL_PGI_misc_hints ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13130 def self.define_ext_enum_GL_PGI_misc_hints OpenGL.const_set('GL_PREFER_DOUBLEBUFFER_HINT_PGI', 0x1A1F8) unless defined?(OpenGL::GL_PREFER_DOUBLEBUFFER_HINT_PGI) OpenGL.const_set('GL_CONSERVE_MEMORY_HINT_PGI', 0x1A1FD) unless defined?(OpenGL::GL_CONSERVE_MEMORY_HINT_PGI) OpenGL.const_set('GL_RECLAIM_MEMORY_HINT_PGI', 0x1A1FE) unless defined?(OpenGL::GL_RECLAIM_MEMORY_HINT_PGI) OpenGL.const_set('GL_NATIVE_GRAPHICS_HANDLE_PGI', 0x1A202) unless defined?(OpenGL::GL_NATIVE_GRAPHICS_HANDLE_PGI) OpenGL.const_set('GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 0x1A203) unless defined?(OpenGL::GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI) OpenGL.const_set('GL_NATIVE_GRAPHICS_END_HINT_PGI', 0x1A204) unless defined?(OpenGL::GL_NATIVE_GRAPHICS_END_HINT_PGI) OpenGL.const_set('GL_ALWAYS_FAST_HINT_PGI', 0x1A20C) unless defined?(OpenGL::GL_ALWAYS_FAST_HINT_PGI) OpenGL.const_set('GL_ALWAYS_SOFT_HINT_PGI', 0x1A20D) unless defined?(OpenGL::GL_ALWAYS_SOFT_HINT_PGI) OpenGL.const_set('GL_ALLOW_DRAW_OBJ_HINT_PGI', 0x1A20E) unless defined?(OpenGL::GL_ALLOW_DRAW_OBJ_HINT_PGI) OpenGL.const_set('GL_ALLOW_DRAW_WIN_HINT_PGI', 0x1A20F) unless defined?(OpenGL::GL_ALLOW_DRAW_WIN_HINT_PGI) OpenGL.const_set('GL_ALLOW_DRAW_FRG_HINT_PGI', 0x1A210) unless defined?(OpenGL::GL_ALLOW_DRAW_FRG_HINT_PGI) OpenGL.const_set('GL_ALLOW_DRAW_MEM_HINT_PGI', 0x1A211) unless defined?(OpenGL::GL_ALLOW_DRAW_MEM_HINT_PGI) OpenGL.const_set('GL_STRICT_DEPTHFUNC_HINT_PGI', 0x1A216) unless defined?(OpenGL::GL_STRICT_DEPTHFUNC_HINT_PGI) OpenGL.const_set('GL_STRICT_LIGHTING_HINT_PGI', 0x1A217) unless defined?(OpenGL::GL_STRICT_LIGHTING_HINT_PGI) OpenGL.const_set('GL_STRICT_SCISSOR_HINT_PGI', 0x1A218) unless defined?(OpenGL::GL_STRICT_SCISSOR_HINT_PGI) OpenGL.const_set('GL_FULL_STIPPLE_HINT_PGI', 0x1A219) unless defined?(OpenGL::GL_FULL_STIPPLE_HINT_PGI) OpenGL.const_set('GL_CLIP_NEAR_HINT_PGI', 0x1A220) unless defined?(OpenGL::GL_CLIP_NEAR_HINT_PGI) OpenGL.const_set('GL_CLIP_FAR_HINT_PGI', 0x1A221) unless defined?(OpenGL::GL_CLIP_FAR_HINT_PGI) OpenGL.const_set('GL_WIDE_LINE_HINT_PGI', 0x1A222) unless defined?(OpenGL::GL_WIDE_LINE_HINT_PGI) OpenGL.const_set('GL_BACK_NORMALS_HINT_PGI', 0x1A223) unless defined?(OpenGL::GL_BACK_NORMALS_HINT_PGI) end |
.define_ext_enum_GL_PGI_vertex_hints ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13179 def self.define_ext_enum_GL_PGI_vertex_hints OpenGL.const_set('GL_VERTEX_DATA_HINT_PGI', 0x1A22A) unless defined?(OpenGL::GL_VERTEX_DATA_HINT_PGI) OpenGL.const_set('GL_VERTEX_CONSISTENT_HINT_PGI', 0x1A22B) unless defined?(OpenGL::GL_VERTEX_CONSISTENT_HINT_PGI) OpenGL.const_set('GL_MATERIAL_SIDE_HINT_PGI', 0x1A22C) unless defined?(OpenGL::GL_MATERIAL_SIDE_HINT_PGI) OpenGL.const_set('GL_MAX_VERTEX_HINT_PGI', 0x1A22D) unless defined?(OpenGL::GL_MAX_VERTEX_HINT_PGI) OpenGL.const_set('GL_COLOR3_BIT_PGI', 0x00010000) unless defined?(OpenGL::GL_COLOR3_BIT_PGI) OpenGL.const_set('GL_COLOR4_BIT_PGI', 0x00020000) unless defined?(OpenGL::GL_COLOR4_BIT_PGI) OpenGL.const_set('GL_EDGEFLAG_BIT_PGI', 0x00040000) unless defined?(OpenGL::GL_EDGEFLAG_BIT_PGI) OpenGL.const_set('GL_INDEX_BIT_PGI', 0x00080000) unless defined?(OpenGL::GL_INDEX_BIT_PGI) OpenGL.const_set('GL_MAT_AMBIENT_BIT_PGI', 0x00100000) unless defined?(OpenGL::GL_MAT_AMBIENT_BIT_PGI) OpenGL.const_set('GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 0x00200000) unless defined?(OpenGL::GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI) OpenGL.const_set('GL_MAT_DIFFUSE_BIT_PGI', 0x00400000) unless defined?(OpenGL::GL_MAT_DIFFUSE_BIT_PGI) OpenGL.const_set('GL_MAT_EMISSION_BIT_PGI', 0x00800000) unless defined?(OpenGL::GL_MAT_EMISSION_BIT_PGI) OpenGL.const_set('GL_MAT_COLOR_INDEXES_BIT_PGI', 0x01000000) unless defined?(OpenGL::GL_MAT_COLOR_INDEXES_BIT_PGI) OpenGL.const_set('GL_MAT_SHININESS_BIT_PGI', 0x02000000) unless defined?(OpenGL::GL_MAT_SHININESS_BIT_PGI) OpenGL.const_set('GL_MAT_SPECULAR_BIT_PGI', 0x04000000) unless defined?(OpenGL::GL_MAT_SPECULAR_BIT_PGI) OpenGL.const_set('GL_NORMAL_BIT_PGI', 0x08000000) unless defined?(OpenGL::GL_NORMAL_BIT_PGI) OpenGL.const_set('GL_TEXCOORD1_BIT_PGI', 0x10000000) unless defined?(OpenGL::GL_TEXCOORD1_BIT_PGI) OpenGL.const_set('GL_TEXCOORD2_BIT_PGI', 0x20000000) unless defined?(OpenGL::GL_TEXCOORD2_BIT_PGI) OpenGL.const_set('GL_TEXCOORD3_BIT_PGI', 0x40000000) unless defined?(OpenGL::GL_TEXCOORD3_BIT_PGI) OpenGL.const_set('GL_TEXCOORD4_BIT_PGI', 0x80000000) unless defined?(OpenGL::GL_TEXCOORD4_BIT_PGI) OpenGL.const_set('GL_VERTEX23_BIT_PGI', 0x00000004) unless defined?(OpenGL::GL_VERTEX23_BIT_PGI) OpenGL.const_set('GL_VERTEX4_BIT_PGI', 0x00000008) unless defined?(OpenGL::GL_VERTEX4_BIT_PGI) end |
.define_ext_enum_GL_QCOM_alpha_test ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6130 def self.define_ext_enum_GL_QCOM_alpha_test OpenGL.const_set('GL_ALPHA_TEST_QCOM', 0x0BC0) unless defined?(OpenGL::GL_ALPHA_TEST_QCOM) OpenGL.const_set('GL_ALPHA_TEST_FUNC_QCOM', 0x0BC1) unless defined?(OpenGL::GL_ALPHA_TEST_FUNC_QCOM) OpenGL.const_set('GL_ALPHA_TEST_REF_QCOM', 0x0BC2) unless defined?(OpenGL::GL_ALPHA_TEST_REF_QCOM) end |
.define_ext_enum_GL_QCOM_binning_control ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6145 def self.define_ext_enum_GL_QCOM_binning_control OpenGL.const_set('GL_BINNING_CONTROL_HINT_QCOM', 0x8FB0) unless defined?(OpenGL::GL_BINNING_CONTROL_HINT_QCOM) OpenGL.const_set('GL_CPU_OPTIMIZED_QCOM', 0x8FB1) unless defined?(OpenGL::GL_CPU_OPTIMIZED_QCOM) OpenGL.const_set('GL_GPU_OPTIMIZED_QCOM', 0x8FB2) unless defined?(OpenGL::GL_GPU_OPTIMIZED_QCOM) OpenGL.const_set('GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM', 0x8FB3) unless defined?(OpenGL::GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM) end |
.define_ext_enum_GL_QCOM_driver_control ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6162 def self.define_ext_enum_GL_QCOM_driver_control end |
.define_ext_enum_GL_QCOM_extended_get ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6171 def self.define_ext_enum_GL_QCOM_extended_get OpenGL.const_set('GL_TEXTURE_WIDTH_QCOM', 0x8BD2) unless defined?(OpenGL::GL_TEXTURE_WIDTH_QCOM) OpenGL.const_set('GL_TEXTURE_HEIGHT_QCOM', 0x8BD3) unless defined?(OpenGL::GL_TEXTURE_HEIGHT_QCOM) OpenGL.const_set('GL_TEXTURE_DEPTH_QCOM', 0x8BD4) unless defined?(OpenGL::GL_TEXTURE_DEPTH_QCOM) OpenGL.const_set('GL_TEXTURE_INTERNAL_FORMAT_QCOM', 0x8BD5) unless defined?(OpenGL::GL_TEXTURE_INTERNAL_FORMAT_QCOM) OpenGL.const_set('GL_TEXTURE_FORMAT_QCOM', 0x8BD6) unless defined?(OpenGL::GL_TEXTURE_FORMAT_QCOM) OpenGL.const_set('GL_TEXTURE_TYPE_QCOM', 0x8BD7) unless defined?(OpenGL::GL_TEXTURE_TYPE_QCOM) OpenGL.const_set('GL_TEXTURE_IMAGE_VALID_QCOM', 0x8BD8) unless defined?(OpenGL::GL_TEXTURE_IMAGE_VALID_QCOM) OpenGL.const_set('GL_TEXTURE_NUM_LEVELS_QCOM', 0x8BD9) unless defined?(OpenGL::GL_TEXTURE_NUM_LEVELS_QCOM) OpenGL.const_set('GL_TEXTURE_TARGET_QCOM', 0x8BDA) unless defined?(OpenGL::GL_TEXTURE_TARGET_QCOM) OpenGL.const_set('GL_TEXTURE_OBJECT_VALID_QCOM', 0x8BDB) unless defined?(OpenGL::GL_TEXTURE_OBJECT_VALID_QCOM) OpenGL.const_set('GL_STATE_RESTORE', 0x8BDC) unless defined?(OpenGL::GL_STATE_RESTORE) end |
.define_ext_enum_GL_QCOM_extended_get2 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6202 def self.define_ext_enum_GL_QCOM_extended_get2 end |
.define_ext_enum_GL_QCOM_frame_extrapolation ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6239 def self.define_ext_enum_GL_QCOM_frame_extrapolation end |
.define_ext_enum_GL_QCOM_framebuffer_foveated ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6211 def self.define_ext_enum_GL_QCOM_framebuffer_foveated OpenGL.const_set('GL_FOVEATION_ENABLE_BIT_QCOM', 0x00000001) unless defined?(OpenGL::GL_FOVEATION_ENABLE_BIT_QCOM) OpenGL.const_set('GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM', 0x00000002) unless defined?(OpenGL::GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM) end |
.define_ext_enum_GL_QCOM_motion_estimation ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6224 def self.define_ext_enum_GL_QCOM_motion_estimation OpenGL.const_set('GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM', 0x8C90) unless defined?(OpenGL::GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM) OpenGL.const_set('GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM', 0x8C91) unless defined?(OpenGL::GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM) OpenGL.const_set('GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM', 0x00000002) unless defined?(OpenGL::GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM) end |
.define_ext_enum_GL_QCOM_perfmon_global_mode ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6337 def self.define_ext_enum_GL_QCOM_perfmon_global_mode OpenGL.const_set('GL_PERFMON_GLOBAL_MODE_QCOM', 0x8FA0) unless defined?(OpenGL::GL_PERFMON_GLOBAL_MODE_QCOM) end |
.define_ext_enum_GL_QCOM_render_shared_exponent ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6248 def self.define_ext_enum_GL_QCOM_render_shared_exponent end |
.define_ext_enum_GL_QCOM_render_sRGB_R8_RG8 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6257 def self.define_ext_enum_GL_QCOM_render_sRGB_R8_RG8 end |
.define_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6348 def self.define_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent OpenGL.const_set('GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM', 0x96A2) unless defined?(OpenGL::GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM) end |
.define_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6359 def self.define_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate end |
.define_ext_enum_GL_QCOM_shading_rate ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6368 def self.define_ext_enum_GL_QCOM_shading_rate OpenGL.const_set('GL_SHADING_RATE_QCOM', 0x96A4) unless defined?(OpenGL::GL_SHADING_RATE_QCOM) OpenGL.const_set('GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM', 0x96A5) unless defined?(OpenGL::GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM) OpenGL.const_set('GL_SHADING_RATE_1X1_PIXELS_QCOM', 0x96A6) unless defined?(OpenGL::GL_SHADING_RATE_1X1_PIXELS_QCOM) OpenGL.const_set('GL_SHADING_RATE_1X2_PIXELS_QCOM', 0x96A7) unless defined?(OpenGL::GL_SHADING_RATE_1X2_PIXELS_QCOM) OpenGL.const_set('GL_SHADING_RATE_2X1_PIXELS_QCOM', 0x96A8) unless defined?(OpenGL::GL_SHADING_RATE_2X1_PIXELS_QCOM) OpenGL.const_set('GL_SHADING_RATE_2X2_PIXELS_QCOM', 0x96A9) unless defined?(OpenGL::GL_SHADING_RATE_2X2_PIXELS_QCOM) OpenGL.const_set('GL_SHADING_RATE_4X2_PIXELS_QCOM', 0x96AC) unless defined?(OpenGL::GL_SHADING_RATE_4X2_PIXELS_QCOM) OpenGL.const_set('GL_SHADING_RATE_4X4_PIXELS_QCOM', 0x96AE) unless defined?(OpenGL::GL_SHADING_RATE_4X4_PIXELS_QCOM) end |
.define_ext_enum_GL_QCOM_texture_foveated ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6266 def self.define_ext_enum_GL_QCOM_texture_foveated OpenGL.const_set('GL_FOVEATION_ENABLE_BIT_QCOM', 0x00000001) unless defined?(OpenGL::GL_FOVEATION_ENABLE_BIT_QCOM) OpenGL.const_set('GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM', 0x00000002) unless defined?(OpenGL::GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM) OpenGL.const_set('GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM', 0x8BFB) unless defined?(OpenGL::GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM) OpenGL.const_set('GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM', 0x8BFC) unless defined?(OpenGL::GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM) OpenGL.const_set('GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM', 0x8BFD) unless defined?(OpenGL::GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM) OpenGL.const_set('GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM', 0x8BFE) unless defined?(OpenGL::GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM) OpenGL.const_set('GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM', 0x8BFF) unless defined?(OpenGL::GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM) end |
.define_ext_enum_GL_QCOM_texture_foveated2 ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6289 def self.define_ext_enum_GL_QCOM_texture_foveated2 OpenGL.const_set('GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM', 0x96A0) unless defined?(OpenGL::GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM) end |
.define_ext_enum_GL_QCOM_texture_foveated_subsampled_layout ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6300 def self.define_ext_enum_GL_QCOM_texture_foveated_subsampled_layout OpenGL.const_set('GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM', 0x00000004) unless defined?(OpenGL::GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM) OpenGL.const_set('GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM', 0x8FA1) unless defined?(OpenGL::GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM) end |
.define_ext_enum_GL_QCOM_texture_lod_bias ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6326 def self.define_ext_enum_GL_QCOM_texture_lod_bias OpenGL.const_set('GL_TEXTURE_LOD_BIAS_QCOM', 0x8C96) unless defined?(OpenGL::GL_TEXTURE_LOD_BIAS_QCOM) end |
.define_ext_enum_GL_QCOM_tiled_rendering ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6393 def self.define_ext_enum_GL_QCOM_tiled_rendering OpenGL.const_set('GL_COLOR_BUFFER_BIT0_QCOM', 0x00000001) unless defined?(OpenGL::GL_COLOR_BUFFER_BIT0_QCOM) OpenGL.const_set('GL_COLOR_BUFFER_BIT1_QCOM', 0x00000002) unless defined?(OpenGL::GL_COLOR_BUFFER_BIT1_QCOM) OpenGL.const_set('GL_COLOR_BUFFER_BIT2_QCOM', 0x00000004) unless defined?(OpenGL::GL_COLOR_BUFFER_BIT2_QCOM) OpenGL.const_set('GL_COLOR_BUFFER_BIT3_QCOM', 0x00000008) unless defined?(OpenGL::GL_COLOR_BUFFER_BIT3_QCOM) OpenGL.const_set('GL_COLOR_BUFFER_BIT4_QCOM', 0x00000010) unless defined?(OpenGL::GL_COLOR_BUFFER_BIT4_QCOM) OpenGL.const_set('GL_COLOR_BUFFER_BIT5_QCOM', 0x00000020) unless defined?(OpenGL::GL_COLOR_BUFFER_BIT5_QCOM) OpenGL.const_set('GL_COLOR_BUFFER_BIT6_QCOM', 0x00000040) unless defined?(OpenGL::GL_COLOR_BUFFER_BIT6_QCOM) OpenGL.const_set('GL_COLOR_BUFFER_BIT7_QCOM', 0x00000080) unless defined?(OpenGL::GL_COLOR_BUFFER_BIT7_QCOM) OpenGL.const_set('GL_DEPTH_BUFFER_BIT0_QCOM', 0x00000100) unless defined?(OpenGL::GL_DEPTH_BUFFER_BIT0_QCOM) OpenGL.const_set('GL_DEPTH_BUFFER_BIT1_QCOM', 0x00000200) unless defined?(OpenGL::GL_DEPTH_BUFFER_BIT1_QCOM) OpenGL.const_set('GL_DEPTH_BUFFER_BIT2_QCOM', 0x00000400) unless defined?(OpenGL::GL_DEPTH_BUFFER_BIT2_QCOM) OpenGL.const_set('GL_DEPTH_BUFFER_BIT3_QCOM', 0x00000800) unless defined?(OpenGL::GL_DEPTH_BUFFER_BIT3_QCOM) OpenGL.const_set('GL_DEPTH_BUFFER_BIT4_QCOM', 0x00001000) unless defined?(OpenGL::GL_DEPTH_BUFFER_BIT4_QCOM) OpenGL.const_set('GL_DEPTH_BUFFER_BIT5_QCOM', 0x00002000) unless defined?(OpenGL::GL_DEPTH_BUFFER_BIT5_QCOM) OpenGL.const_set('GL_DEPTH_BUFFER_BIT6_QCOM', 0x00004000) unless defined?(OpenGL::GL_DEPTH_BUFFER_BIT6_QCOM) OpenGL.const_set('GL_DEPTH_BUFFER_BIT7_QCOM', 0x00008000) unless defined?(OpenGL::GL_DEPTH_BUFFER_BIT7_QCOM) OpenGL.const_set('GL_STENCIL_BUFFER_BIT0_QCOM', 0x00010000) unless defined?(OpenGL::GL_STENCIL_BUFFER_BIT0_QCOM) OpenGL.const_set('GL_STENCIL_BUFFER_BIT1_QCOM', 0x00020000) unless defined?(OpenGL::GL_STENCIL_BUFFER_BIT1_QCOM) OpenGL.const_set('GL_STENCIL_BUFFER_BIT2_QCOM', 0x00040000) unless defined?(OpenGL::GL_STENCIL_BUFFER_BIT2_QCOM) OpenGL.const_set('GL_STENCIL_BUFFER_BIT3_QCOM', 0x00080000) unless defined?(OpenGL::GL_STENCIL_BUFFER_BIT3_QCOM) OpenGL.const_set('GL_STENCIL_BUFFER_BIT4_QCOM', 0x00100000) unless defined?(OpenGL::GL_STENCIL_BUFFER_BIT4_QCOM) OpenGL.const_set('GL_STENCIL_BUFFER_BIT5_QCOM', 0x00200000) unless defined?(OpenGL::GL_STENCIL_BUFFER_BIT5_QCOM) OpenGL.const_set('GL_STENCIL_BUFFER_BIT6_QCOM', 0x00400000) unless defined?(OpenGL::GL_STENCIL_BUFFER_BIT6_QCOM) OpenGL.const_set('GL_STENCIL_BUFFER_BIT7_QCOM', 0x00800000) unless defined?(OpenGL::GL_STENCIL_BUFFER_BIT7_QCOM) OpenGL.const_set('GL_MULTISAMPLE_BUFFER_BIT0_QCOM', 0x01000000) unless defined?(OpenGL::GL_MULTISAMPLE_BUFFER_BIT0_QCOM) OpenGL.const_set('GL_MULTISAMPLE_BUFFER_BIT1_QCOM', 0x02000000) unless defined?(OpenGL::GL_MULTISAMPLE_BUFFER_BIT1_QCOM) OpenGL.const_set('GL_MULTISAMPLE_BUFFER_BIT2_QCOM', 0x04000000) unless defined?(OpenGL::GL_MULTISAMPLE_BUFFER_BIT2_QCOM) OpenGL.const_set('GL_MULTISAMPLE_BUFFER_BIT3_QCOM', 0x08000000) unless defined?(OpenGL::GL_MULTISAMPLE_BUFFER_BIT3_QCOM) OpenGL.const_set('GL_MULTISAMPLE_BUFFER_BIT4_QCOM', 0x10000000) unless defined?(OpenGL::GL_MULTISAMPLE_BUFFER_BIT4_QCOM) OpenGL.const_set('GL_MULTISAMPLE_BUFFER_BIT5_QCOM', 0x20000000) unless defined?(OpenGL::GL_MULTISAMPLE_BUFFER_BIT5_QCOM) OpenGL.const_set('GL_MULTISAMPLE_BUFFER_BIT6_QCOM', 0x40000000) unless defined?(OpenGL::GL_MULTISAMPLE_BUFFER_BIT6_QCOM) OpenGL.const_set('GL_MULTISAMPLE_BUFFER_BIT7_QCOM', 0x80000000) unless defined?(OpenGL::GL_MULTISAMPLE_BUFFER_BIT7_QCOM) end |
.define_ext_enum_GL_QCOM_writeonly_rendering ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6466 def self.define_ext_enum_GL_QCOM_writeonly_rendering OpenGL.const_set('GL_WRITEONLY_RENDERING_QCOM', 0x8823) unless defined?(OpenGL::GL_WRITEONLY_RENDERING_QCOM) end |
.define_ext_enum_GL_QCOM_ycbcr_degamma ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6313 def self.define_ext_enum_GL_QCOM_ycbcr_degamma OpenGL.const_set('GL_TEXTURE_Y_DEGAMMA_QCOM', 0x9710) unless defined?(OpenGL::GL_TEXTURE_Y_DEGAMMA_QCOM) OpenGL.const_set('GL_TEXTURE_CBCR_DEGAMMA_QCOM', 0x9711) unless defined?(OpenGL::GL_TEXTURE_CBCR_DEGAMMA_QCOM) end |
.define_ext_enum_GL_QCOM_YUV_texture_gather ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6477 def self.define_ext_enum_GL_QCOM_YUV_texture_gather end |
.define_ext_enum_GL_REND_screen_coordinates ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13232 def self.define_ext_enum_GL_REND_screen_coordinates OpenGL.const_set('GL_SCREEN_COORDINATES_REND', 0x8490) unless defined?(OpenGL::GL_SCREEN_COORDINATES_REND) OpenGL.const_set('GL_INVERTED_SCREEN_W_REND', 0x8491) unless defined?(OpenGL::GL_INVERTED_SCREEN_W_REND) end |
.define_ext_enum_GL_S3_s3tc ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13245 def self.define_ext_enum_GL_S3_s3tc OpenGL.const_set('GL_RGB_S3TC', 0x83A0) unless defined?(OpenGL::GL_RGB_S3TC) OpenGL.const_set('GL_RGB4_S3TC', 0x83A1) unless defined?(OpenGL::GL_RGB4_S3TC) OpenGL.const_set('GL_RGBA_S3TC', 0x83A2) unless defined?(OpenGL::GL_RGBA_S3TC) OpenGL.const_set('GL_RGBA4_S3TC', 0x83A3) unless defined?(OpenGL::GL_RGBA4_S3TC) OpenGL.const_set('GL_RGBA_DXT5_S3TC', 0x83A4) unless defined?(OpenGL::GL_RGBA_DXT5_S3TC) OpenGL.const_set('GL_RGBA4_DXT5_S3TC', 0x83A5) unless defined?(OpenGL::GL_RGBA4_DXT5_S3TC) end |
.define_ext_enum_GL_SGI_color_matrix ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14157 def self.define_ext_enum_GL_SGI_color_matrix OpenGL.const_set('GL_COLOR_MATRIX_SGI', 0x80B1) unless defined?(OpenGL::GL_COLOR_MATRIX_SGI) OpenGL.const_set('GL_COLOR_MATRIX_STACK_DEPTH_SGI', 0x80B2) unless defined?(OpenGL::GL_COLOR_MATRIX_STACK_DEPTH_SGI) OpenGL.const_set('GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 0x80B3) unless defined?(OpenGL::GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI) OpenGL.const_set('GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 0x80B4) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_RED_SCALE_SGI) OpenGL.const_set('GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 0x80B5) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI) OpenGL.const_set('GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 0x80B6) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI) OpenGL.const_set('GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 0x80B7) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI) OpenGL.const_set('GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 0x80B8) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_RED_BIAS_SGI) OpenGL.const_set('GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 0x80B9) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI) OpenGL.const_set('GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 0x80BA) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI) OpenGL.const_set('GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 0x80BB) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI) end |
.define_ext_enum_GL_SGI_color_table ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14188 def self.define_ext_enum_GL_SGI_color_table OpenGL.const_set('GL_COLOR_TABLE_SGI', 0x80D0) unless defined?(OpenGL::GL_COLOR_TABLE_SGI) OpenGL.const_set('GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 0x80D1) unless defined?(OpenGL::GL_POST_CONVOLUTION_COLOR_TABLE_SGI) OpenGL.const_set('GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 0x80D2) unless defined?(OpenGL::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) OpenGL.const_set('GL_PROXY_COLOR_TABLE_SGI', 0x80D3) unless defined?(OpenGL::GL_PROXY_COLOR_TABLE_SGI) OpenGL.const_set('GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 0x80D4) unless defined?(OpenGL::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI) OpenGL.const_set('GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 0x80D5) unless defined?(OpenGL::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI) OpenGL.const_set('GL_COLOR_TABLE_SCALE_SGI', 0x80D6) unless defined?(OpenGL::GL_COLOR_TABLE_SCALE_SGI) OpenGL.const_set('GL_COLOR_TABLE_BIAS_SGI', 0x80D7) unless defined?(OpenGL::GL_COLOR_TABLE_BIAS_SGI) OpenGL.const_set('GL_COLOR_TABLE_FORMAT_SGI', 0x80D8) unless defined?(OpenGL::GL_COLOR_TABLE_FORMAT_SGI) OpenGL.const_set('GL_COLOR_TABLE_WIDTH_SGI', 0x80D9) unless defined?(OpenGL::GL_COLOR_TABLE_WIDTH_SGI) OpenGL.const_set('GL_COLOR_TABLE_RED_SIZE_SGI', 0x80DA) unless defined?(OpenGL::GL_COLOR_TABLE_RED_SIZE_SGI) OpenGL.const_set('GL_COLOR_TABLE_GREEN_SIZE_SGI', 0x80DB) unless defined?(OpenGL::GL_COLOR_TABLE_GREEN_SIZE_SGI) OpenGL.const_set('GL_COLOR_TABLE_BLUE_SIZE_SGI', 0x80DC) unless defined?(OpenGL::GL_COLOR_TABLE_BLUE_SIZE_SGI) OpenGL.const_set('GL_COLOR_TABLE_ALPHA_SIZE_SGI', 0x80DD) unless defined?(OpenGL::GL_COLOR_TABLE_ALPHA_SIZE_SGI) OpenGL.const_set('GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 0x80DE) unless defined?(OpenGL::GL_COLOR_TABLE_LUMINANCE_SIZE_SGI) OpenGL.const_set('GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 0x80DF) unless defined?(OpenGL::GL_COLOR_TABLE_INTENSITY_SIZE_SGI) end |
.define_ext_enum_GL_SGI_texture_color_table ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14229 def self.define_ext_enum_GL_SGI_texture_color_table OpenGL.const_set('GL_TEXTURE_COLOR_TABLE_SGI', 0x80BC) unless defined?(OpenGL::GL_TEXTURE_COLOR_TABLE_SGI) OpenGL.const_set('GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 0x80BD) unless defined?(OpenGL::GL_PROXY_TEXTURE_COLOR_TABLE_SGI) end |
.define_ext_enum_GL_SGIS_detail_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13266 def self.define_ext_enum_GL_SGIS_detail_texture OpenGL.const_set('GL_DETAIL_TEXTURE_2D_SGIS', 0x8095) unless defined?(OpenGL::GL_DETAIL_TEXTURE_2D_SGIS) OpenGL.const_set('GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 0x8096) unless defined?(OpenGL::GL_DETAIL_TEXTURE_2D_BINDING_SGIS) OpenGL.const_set('GL_LINEAR_DETAIL_SGIS', 0x8097) unless defined?(OpenGL::GL_LINEAR_DETAIL_SGIS) OpenGL.const_set('GL_LINEAR_DETAIL_ALPHA_SGIS', 0x8098) unless defined?(OpenGL::GL_LINEAR_DETAIL_ALPHA_SGIS) OpenGL.const_set('GL_LINEAR_DETAIL_COLOR_SGIS', 0x8099) unless defined?(OpenGL::GL_LINEAR_DETAIL_COLOR_SGIS) OpenGL.const_set('GL_DETAIL_TEXTURE_LEVEL_SGIS', 0x809A) unless defined?(OpenGL::GL_DETAIL_TEXTURE_LEVEL_SGIS) OpenGL.const_set('GL_DETAIL_TEXTURE_MODE_SGIS', 0x809B) unless defined?(OpenGL::GL_DETAIL_TEXTURE_MODE_SGIS) OpenGL.const_set('GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 0x809C) unless defined?(OpenGL::GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS) end |
.define_ext_enum_GL_SGIS_fog_function ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13291 def self.define_ext_enum_GL_SGIS_fog_function OpenGL.const_set('GL_FOG_FUNC_SGIS', 0x812A) unless defined?(OpenGL::GL_FOG_FUNC_SGIS) OpenGL.const_set('GL_FOG_FUNC_POINTS_SGIS', 0x812B) unless defined?(OpenGL::GL_FOG_FUNC_POINTS_SGIS) OpenGL.const_set('GL_MAX_FOG_FUNC_POINTS_SGIS', 0x812C) unless defined?(OpenGL::GL_MAX_FOG_FUNC_POINTS_SGIS) end |
.define_ext_enum_GL_SGIS_generate_mipmap ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13306 def self.define_ext_enum_GL_SGIS_generate_mipmap OpenGL.const_set('GL_GENERATE_MIPMAP_SGIS', 0x8191) unless defined?(OpenGL::GL_GENERATE_MIPMAP_SGIS) OpenGL.const_set('GL_GENERATE_MIPMAP_HINT_SGIS', 0x8192) unless defined?(OpenGL::GL_GENERATE_MIPMAP_HINT_SGIS) end |
.define_ext_enum_GL_SGIS_multisample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13319 def self.define_ext_enum_GL_SGIS_multisample OpenGL.const_set('GL_MULTISAMPLE_SGIS', 0x809D) unless defined?(OpenGL::GL_MULTISAMPLE_SGIS) OpenGL.const_set('GL_SAMPLE_ALPHA_TO_MASK_SGIS', 0x809E) unless defined?(OpenGL::GL_SAMPLE_ALPHA_TO_MASK_SGIS) OpenGL.const_set('GL_SAMPLE_ALPHA_TO_ONE_SGIS', 0x809F) unless defined?(OpenGL::GL_SAMPLE_ALPHA_TO_ONE_SGIS) OpenGL.const_set('GL_SAMPLE_MASK_SGIS', 0x80A0) unless defined?(OpenGL::GL_SAMPLE_MASK_SGIS) OpenGL.const_set('GL_1PASS_SGIS', 0x80A1) unless defined?(OpenGL::GL_1PASS_SGIS) OpenGL.const_set('GL_2PASS_0_SGIS', 0x80A2) unless defined?(OpenGL::GL_2PASS_0_SGIS) OpenGL.const_set('GL_2PASS_1_SGIS', 0x80A3) unless defined?(OpenGL::GL_2PASS_1_SGIS) OpenGL.const_set('GL_4PASS_0_SGIS', 0x80A4) unless defined?(OpenGL::GL_4PASS_0_SGIS) OpenGL.const_set('GL_4PASS_1_SGIS', 0x80A5) unless defined?(OpenGL::GL_4PASS_1_SGIS) OpenGL.const_set('GL_4PASS_2_SGIS', 0x80A6) unless defined?(OpenGL::GL_4PASS_2_SGIS) OpenGL.const_set('GL_4PASS_3_SGIS', 0x80A7) unless defined?(OpenGL::GL_4PASS_3_SGIS) OpenGL.const_set('GL_SAMPLE_BUFFERS_SGIS', 0x80A8) unless defined?(OpenGL::GL_SAMPLE_BUFFERS_SGIS) OpenGL.const_set('GL_SAMPLES_SGIS', 0x80A9) unless defined?(OpenGL::GL_SAMPLES_SGIS) OpenGL.const_set('GL_SAMPLE_MASK_VALUE_SGIS', 0x80AA) unless defined?(OpenGL::GL_SAMPLE_MASK_VALUE_SGIS) OpenGL.const_set('GL_SAMPLE_MASK_INVERT_SGIS', 0x80AB) unless defined?(OpenGL::GL_SAMPLE_MASK_INVERT_SGIS) OpenGL.const_set('GL_SAMPLE_PATTERN_SGIS', 0x80AC) unless defined?(OpenGL::GL_SAMPLE_PATTERN_SGIS) end |
.define_ext_enum_GL_SGIS_pixel_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13360 def self.define_ext_enum_GL_SGIS_pixel_texture OpenGL.const_set('GL_PIXEL_TEXTURE_SGIS', 0x8353) unless defined?(OpenGL::GL_PIXEL_TEXTURE_SGIS) OpenGL.const_set('GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 0x8354) unless defined?(OpenGL::GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS) OpenGL.const_set('GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 0x8355) unless defined?(OpenGL::GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS) OpenGL.const_set('GL_PIXEL_GROUP_COLOR_SGIS', 0x8356) unless defined?(OpenGL::GL_PIXEL_GROUP_COLOR_SGIS) end |
.define_ext_enum_GL_SGIS_point_line_texgen ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13377 def self.define_ext_enum_GL_SGIS_point_line_texgen OpenGL.const_set('GL_EYE_DISTANCE_TO_POINT_SGIS', 0x81F0) unless defined?(OpenGL::GL_EYE_DISTANCE_TO_POINT_SGIS) OpenGL.const_set('GL_OBJECT_DISTANCE_TO_POINT_SGIS', 0x81F1) unless defined?(OpenGL::GL_OBJECT_DISTANCE_TO_POINT_SGIS) OpenGL.const_set('GL_EYE_DISTANCE_TO_LINE_SGIS', 0x81F2) unless defined?(OpenGL::GL_EYE_DISTANCE_TO_LINE_SGIS) OpenGL.const_set('GL_OBJECT_DISTANCE_TO_LINE_SGIS', 0x81F3) unless defined?(OpenGL::GL_OBJECT_DISTANCE_TO_LINE_SGIS) OpenGL.const_set('GL_EYE_POINT_SGIS', 0x81F4) unless defined?(OpenGL::GL_EYE_POINT_SGIS) OpenGL.const_set('GL_OBJECT_POINT_SGIS', 0x81F5) unless defined?(OpenGL::GL_OBJECT_POINT_SGIS) OpenGL.const_set('GL_EYE_LINE_SGIS', 0x81F6) unless defined?(OpenGL::GL_EYE_LINE_SGIS) OpenGL.const_set('GL_OBJECT_LINE_SGIS', 0x81F7) unless defined?(OpenGL::GL_OBJECT_LINE_SGIS) end |
.define_ext_enum_GL_SGIS_point_parameters ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13402 def self.define_ext_enum_GL_SGIS_point_parameters OpenGL.const_set('GL_POINT_SIZE_MIN_SGIS', 0x8126) unless defined?(OpenGL::GL_POINT_SIZE_MIN_SGIS) OpenGL.const_set('GL_POINT_SIZE_MAX_SGIS', 0x8127) unless defined?(OpenGL::GL_POINT_SIZE_MAX_SGIS) OpenGL.const_set('GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 0x8128) unless defined?(OpenGL::GL_POINT_FADE_THRESHOLD_SIZE_SGIS) OpenGL.const_set('GL_DISTANCE_ATTENUATION_SGIS', 0x8129) unless defined?(OpenGL::GL_DISTANCE_ATTENUATION_SGIS) end |
.define_ext_enum_GL_SGIS_sharpen_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13419 def self.define_ext_enum_GL_SGIS_sharpen_texture OpenGL.const_set('GL_LINEAR_SHARPEN_SGIS', 0x80AD) unless defined?(OpenGL::GL_LINEAR_SHARPEN_SGIS) OpenGL.const_set('GL_LINEAR_SHARPEN_ALPHA_SGIS', 0x80AE) unless defined?(OpenGL::GL_LINEAR_SHARPEN_ALPHA_SGIS) OpenGL.const_set('GL_LINEAR_SHARPEN_COLOR_SGIS', 0x80AF) unless defined?(OpenGL::GL_LINEAR_SHARPEN_COLOR_SGIS) OpenGL.const_set('GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 0x80B0) unless defined?(OpenGL::GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS) end |
.define_ext_enum_GL_SGIS_texture4D ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13436 def self.define_ext_enum_GL_SGIS_texture4D OpenGL.const_set('GL_PACK_SKIP_VOLUMES_SGIS', 0x8130) unless defined?(OpenGL::GL_PACK_SKIP_VOLUMES_SGIS) OpenGL.const_set('GL_PACK_IMAGE_DEPTH_SGIS', 0x8131) unless defined?(OpenGL::GL_PACK_IMAGE_DEPTH_SGIS) OpenGL.const_set('GL_UNPACK_SKIP_VOLUMES_SGIS', 0x8132) unless defined?(OpenGL::GL_UNPACK_SKIP_VOLUMES_SGIS) OpenGL.const_set('GL_UNPACK_IMAGE_DEPTH_SGIS', 0x8133) unless defined?(OpenGL::GL_UNPACK_IMAGE_DEPTH_SGIS) OpenGL.const_set('GL_TEXTURE_4D_SGIS', 0x8134) unless defined?(OpenGL::GL_TEXTURE_4D_SGIS) OpenGL.const_set('GL_PROXY_TEXTURE_4D_SGIS', 0x8135) unless defined?(OpenGL::GL_PROXY_TEXTURE_4D_SGIS) OpenGL.const_set('GL_TEXTURE_4DSIZE_SGIS', 0x8136) unless defined?(OpenGL::GL_TEXTURE_4DSIZE_SGIS) OpenGL.const_set('GL_TEXTURE_WRAP_Q_SGIS', 0x8137) unless defined?(OpenGL::GL_TEXTURE_WRAP_Q_SGIS) OpenGL.const_set('GL_MAX_4D_TEXTURE_SIZE_SGIS', 0x8138) unless defined?(OpenGL::GL_MAX_4D_TEXTURE_SIZE_SGIS) OpenGL.const_set('GL_TEXTURE_4D_BINDING_SGIS', 0x814F) unless defined?(OpenGL::GL_TEXTURE_4D_BINDING_SGIS) end |
.define_ext_enum_GL_SGIS_texture_border_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13465 def self.define_ext_enum_GL_SGIS_texture_border_clamp OpenGL.const_set('GL_CLAMP_TO_BORDER_SGIS', 0x812D) unless defined?(OpenGL::GL_CLAMP_TO_BORDER_SGIS) end |
.define_ext_enum_GL_SGIS_texture_color_mask ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13476 def self.define_ext_enum_GL_SGIS_texture_color_mask OpenGL.const_set('GL_TEXTURE_COLOR_WRITEMASK_SGIS', 0x81EF) unless defined?(OpenGL::GL_TEXTURE_COLOR_WRITEMASK_SGIS) end |
.define_ext_enum_GL_SGIS_texture_edge_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13487 def self.define_ext_enum_GL_SGIS_texture_edge_clamp OpenGL.const_set('GL_CLAMP_TO_EDGE_SGIS', 0x812F) unless defined?(OpenGL::GL_CLAMP_TO_EDGE_SGIS) end |
.define_ext_enum_GL_SGIS_texture_filter4 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13498 def self.define_ext_enum_GL_SGIS_texture_filter4 OpenGL.const_set('GL_FILTER4_SGIS', 0x8146) unless defined?(OpenGL::GL_FILTER4_SGIS) OpenGL.const_set('GL_TEXTURE_FILTER4_SIZE_SGIS', 0x8147) unless defined?(OpenGL::GL_TEXTURE_FILTER4_SIZE_SGIS) end |
.define_ext_enum_GL_SGIS_texture_lod ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13511 def self.define_ext_enum_GL_SGIS_texture_lod OpenGL.const_set('GL_TEXTURE_MIN_LOD_SGIS', 0x813A) unless defined?(OpenGL::GL_TEXTURE_MIN_LOD_SGIS) OpenGL.const_set('GL_TEXTURE_MAX_LOD_SGIS', 0x813B) unless defined?(OpenGL::GL_TEXTURE_MAX_LOD_SGIS) OpenGL.const_set('GL_TEXTURE_BASE_LEVEL_SGIS', 0x813C) unless defined?(OpenGL::GL_TEXTURE_BASE_LEVEL_SGIS) OpenGL.const_set('GL_TEXTURE_MAX_LEVEL_SGIS', 0x813D) unless defined?(OpenGL::GL_TEXTURE_MAX_LEVEL_SGIS) end |
.define_ext_enum_GL_SGIS_texture_select ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13528 def self.define_ext_enum_GL_SGIS_texture_select OpenGL.const_set('GL_DUAL_ALPHA4_SGIS', 0x8110) unless defined?(OpenGL::GL_DUAL_ALPHA4_SGIS) OpenGL.const_set('GL_DUAL_ALPHA8_SGIS', 0x8111) unless defined?(OpenGL::GL_DUAL_ALPHA8_SGIS) OpenGL.const_set('GL_DUAL_ALPHA12_SGIS', 0x8112) unless defined?(OpenGL::GL_DUAL_ALPHA12_SGIS) OpenGL.const_set('GL_DUAL_ALPHA16_SGIS', 0x8113) unless defined?(OpenGL::GL_DUAL_ALPHA16_SGIS) OpenGL.const_set('GL_DUAL_LUMINANCE4_SGIS', 0x8114) unless defined?(OpenGL::GL_DUAL_LUMINANCE4_SGIS) OpenGL.const_set('GL_DUAL_LUMINANCE8_SGIS', 0x8115) unless defined?(OpenGL::GL_DUAL_LUMINANCE8_SGIS) OpenGL.const_set('GL_DUAL_LUMINANCE12_SGIS', 0x8116) unless defined?(OpenGL::GL_DUAL_LUMINANCE12_SGIS) OpenGL.const_set('GL_DUAL_LUMINANCE16_SGIS', 0x8117) unless defined?(OpenGL::GL_DUAL_LUMINANCE16_SGIS) OpenGL.const_set('GL_DUAL_INTENSITY4_SGIS', 0x8118) unless defined?(OpenGL::GL_DUAL_INTENSITY4_SGIS) OpenGL.const_set('GL_DUAL_INTENSITY8_SGIS', 0x8119) unless defined?(OpenGL::GL_DUAL_INTENSITY8_SGIS) OpenGL.const_set('GL_DUAL_INTENSITY12_SGIS', 0x811A) unless defined?(OpenGL::GL_DUAL_INTENSITY12_SGIS) OpenGL.const_set('GL_DUAL_INTENSITY16_SGIS', 0x811B) unless defined?(OpenGL::GL_DUAL_INTENSITY16_SGIS) OpenGL.const_set('GL_DUAL_LUMINANCE_ALPHA4_SGIS', 0x811C) unless defined?(OpenGL::GL_DUAL_LUMINANCE_ALPHA4_SGIS) OpenGL.const_set('GL_DUAL_LUMINANCE_ALPHA8_SGIS', 0x811D) unless defined?(OpenGL::GL_DUAL_LUMINANCE_ALPHA8_SGIS) OpenGL.const_set('GL_QUAD_ALPHA4_SGIS', 0x811E) unless defined?(OpenGL::GL_QUAD_ALPHA4_SGIS) OpenGL.const_set('GL_QUAD_ALPHA8_SGIS', 0x811F) unless defined?(OpenGL::GL_QUAD_ALPHA8_SGIS) OpenGL.const_set('GL_QUAD_LUMINANCE4_SGIS', 0x8120) unless defined?(OpenGL::GL_QUAD_LUMINANCE4_SGIS) OpenGL.const_set('GL_QUAD_LUMINANCE8_SGIS', 0x8121) unless defined?(OpenGL::GL_QUAD_LUMINANCE8_SGIS) OpenGL.const_set('GL_QUAD_INTENSITY4_SGIS', 0x8122) unless defined?(OpenGL::GL_QUAD_INTENSITY4_SGIS) OpenGL.const_set('GL_QUAD_INTENSITY8_SGIS', 0x8123) unless defined?(OpenGL::GL_QUAD_INTENSITY8_SGIS) OpenGL.const_set('GL_DUAL_TEXTURE_SELECT_SGIS', 0x8124) unless defined?(OpenGL::GL_DUAL_TEXTURE_SELECT_SGIS) OpenGL.const_set('GL_QUAD_TEXTURE_SELECT_SGIS', 0x8125) unless defined?(OpenGL::GL_QUAD_TEXTURE_SELECT_SGIS) end |
.define_ext_enum_GL_SGIX_async ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13581 def self.define_ext_enum_GL_SGIX_async OpenGL.const_set('GL_ASYNC_MARKER_SGIX', 0x8329) unless defined?(OpenGL::GL_ASYNC_MARKER_SGIX) end |
.define_ext_enum_GL_SGIX_async_histogram ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13592 def self.define_ext_enum_GL_SGIX_async_histogram OpenGL.const_set('GL_ASYNC_HISTOGRAM_SGIX', 0x832C) unless defined?(OpenGL::GL_ASYNC_HISTOGRAM_SGIX) OpenGL.const_set('GL_MAX_ASYNC_HISTOGRAM_SGIX', 0x832D) unless defined?(OpenGL::GL_MAX_ASYNC_HISTOGRAM_SGIX) end |
.define_ext_enum_GL_SGIX_async_pixel ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13605 def self.define_ext_enum_GL_SGIX_async_pixel OpenGL.const_set('GL_ASYNC_TEX_IMAGE_SGIX', 0x835C) unless defined?(OpenGL::GL_ASYNC_TEX_IMAGE_SGIX) OpenGL.const_set('GL_ASYNC_DRAW_PIXELS_SGIX', 0x835D) unless defined?(OpenGL::GL_ASYNC_DRAW_PIXELS_SGIX) OpenGL.const_set('GL_ASYNC_READ_PIXELS_SGIX', 0x835E) unless defined?(OpenGL::GL_ASYNC_READ_PIXELS_SGIX) OpenGL.const_set('GL_MAX_ASYNC_TEX_IMAGE_SGIX', 0x835F) unless defined?(OpenGL::GL_MAX_ASYNC_TEX_IMAGE_SGIX) OpenGL.const_set('GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 0x8360) unless defined?(OpenGL::GL_MAX_ASYNC_DRAW_PIXELS_SGIX) OpenGL.const_set('GL_MAX_ASYNC_READ_PIXELS_SGIX', 0x8361) unless defined?(OpenGL::GL_MAX_ASYNC_READ_PIXELS_SGIX) end |
.define_ext_enum_GL_SGIX_blend_alpha_minmax ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13626 def self.define_ext_enum_GL_SGIX_blend_alpha_minmax OpenGL.const_set('GL_ALPHA_MIN_SGIX', 0x8320) unless defined?(OpenGL::GL_ALPHA_MIN_SGIX) OpenGL.const_set('GL_ALPHA_MAX_SGIX', 0x8321) unless defined?(OpenGL::GL_ALPHA_MAX_SGIX) end |
.define_ext_enum_GL_SGIX_calligraphic_fragment ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13639 def self.define_ext_enum_GL_SGIX_calligraphic_fragment OpenGL.const_set('GL_CALLIGRAPHIC_FRAGMENT_SGIX', 0x8183) unless defined?(OpenGL::GL_CALLIGRAPHIC_FRAGMENT_SGIX) end |
.define_ext_enum_GL_SGIX_clipmap ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13650 def self.define_ext_enum_GL_SGIX_clipmap OpenGL.const_set('GL_LINEAR_CLIPMAP_LINEAR_SGIX', 0x8170) unless defined?(OpenGL::GL_LINEAR_CLIPMAP_LINEAR_SGIX) OpenGL.const_set('GL_TEXTURE_CLIPMAP_CENTER_SGIX', 0x8171) unless defined?(OpenGL::GL_TEXTURE_CLIPMAP_CENTER_SGIX) OpenGL.const_set('GL_TEXTURE_CLIPMAP_FRAME_SGIX', 0x8172) unless defined?(OpenGL::GL_TEXTURE_CLIPMAP_FRAME_SGIX) OpenGL.const_set('GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 0x8173) unless defined?(OpenGL::GL_TEXTURE_CLIPMAP_OFFSET_SGIX) OpenGL.const_set('GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 0x8174) unless defined?(OpenGL::GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX) OpenGL.const_set('GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 0x8175) unless defined?(OpenGL::GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX) OpenGL.const_set('GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 0x8176) unless defined?(OpenGL::GL_TEXTURE_CLIPMAP_DEPTH_SGIX) OpenGL.const_set('GL_MAX_CLIPMAP_DEPTH_SGIX', 0x8177) unless defined?(OpenGL::GL_MAX_CLIPMAP_DEPTH_SGIX) OpenGL.const_set('GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 0x8178) unless defined?(OpenGL::GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX) OpenGL.const_set('GL_NEAREST_CLIPMAP_NEAREST_SGIX', 0x844D) unless defined?(OpenGL::GL_NEAREST_CLIPMAP_NEAREST_SGIX) OpenGL.const_set('GL_NEAREST_CLIPMAP_LINEAR_SGIX', 0x844E) unless defined?(OpenGL::GL_NEAREST_CLIPMAP_LINEAR_SGIX) OpenGL.const_set('GL_LINEAR_CLIPMAP_NEAREST_SGIX', 0x844F) unless defined?(OpenGL::GL_LINEAR_CLIPMAP_NEAREST_SGIX) end |
.define_ext_enum_GL_SGIX_convolution_accuracy ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13683 def self.define_ext_enum_GL_SGIX_convolution_accuracy OpenGL.const_set('GL_CONVOLUTION_HINT_SGIX', 0x8316) unless defined?(OpenGL::GL_CONVOLUTION_HINT_SGIX) end |
.define_ext_enum_GL_SGIX_depth_pass_instrument ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13694 def self.define_ext_enum_GL_SGIX_depth_pass_instrument end |
.define_ext_enum_GL_SGIX_depth_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13703 def self.define_ext_enum_GL_SGIX_depth_texture OpenGL.const_set('GL_DEPTH_COMPONENT16_SGIX', 0x81A5) unless defined?(OpenGL::GL_DEPTH_COMPONENT16_SGIX) OpenGL.const_set('GL_DEPTH_COMPONENT24_SGIX', 0x81A6) unless defined?(OpenGL::GL_DEPTH_COMPONENT24_SGIX) OpenGL.const_set('GL_DEPTH_COMPONENT32_SGIX', 0x81A7) unless defined?(OpenGL::GL_DEPTH_COMPONENT32_SGIX) end |
.define_ext_enum_GL_SGIX_flush_raster ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13718 def self.define_ext_enum_GL_SGIX_flush_raster end |
.define_ext_enum_GL_SGIX_fog_offset ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13727 def self.define_ext_enum_GL_SGIX_fog_offset OpenGL.const_set('GL_FOG_OFFSET_SGIX', 0x8198) unless defined?(OpenGL::GL_FOG_OFFSET_SGIX) OpenGL.const_set('GL_FOG_OFFSET_VALUE_SGIX', 0x8199) unless defined?(OpenGL::GL_FOG_OFFSET_VALUE_SGIX) end |
.define_ext_enum_GL_SGIX_fragment_lighting ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13740 def self.define_ext_enum_GL_SGIX_fragment_lighting OpenGL.const_set('GL_FRAGMENT_LIGHTING_SGIX', 0x8400) unless defined?(OpenGL::GL_FRAGMENT_LIGHTING_SGIX) OpenGL.const_set('GL_FRAGMENT_COLOR_MATERIAL_SGIX', 0x8401) unless defined?(OpenGL::GL_FRAGMENT_COLOR_MATERIAL_SGIX) OpenGL.const_set('GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 0x8402) unless defined?(OpenGL::GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX) OpenGL.const_set('GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 0x8403) unless defined?(OpenGL::GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX) OpenGL.const_set('GL_MAX_FRAGMENT_LIGHTS_SGIX', 0x8404) unless defined?(OpenGL::GL_MAX_FRAGMENT_LIGHTS_SGIX) OpenGL.const_set('GL_MAX_ACTIVE_LIGHTS_SGIX', 0x8405) unless defined?(OpenGL::GL_MAX_ACTIVE_LIGHTS_SGIX) OpenGL.const_set('GL_CURRENT_RASTER_NORMAL_SGIX', 0x8406) unless defined?(OpenGL::GL_CURRENT_RASTER_NORMAL_SGIX) OpenGL.const_set('GL_LIGHT_ENV_MODE_SGIX', 0x8407) unless defined?(OpenGL::GL_LIGHT_ENV_MODE_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 0x8408) unless defined?(OpenGL::GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 0x8409) unless defined?(OpenGL::GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 0x840A) unless defined?(OpenGL::GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 0x840B) unless defined?(OpenGL::GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT0_SGIX', 0x840C) unless defined?(OpenGL::GL_FRAGMENT_LIGHT0_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT1_SGIX', 0x840D) unless defined?(OpenGL::GL_FRAGMENT_LIGHT1_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT2_SGIX', 0x840E) unless defined?(OpenGL::GL_FRAGMENT_LIGHT2_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT3_SGIX', 0x840F) unless defined?(OpenGL::GL_FRAGMENT_LIGHT3_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT4_SGIX', 0x8410) unless defined?(OpenGL::GL_FRAGMENT_LIGHT4_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT5_SGIX', 0x8411) unless defined?(OpenGL::GL_FRAGMENT_LIGHT5_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT6_SGIX', 0x8412) unless defined?(OpenGL::GL_FRAGMENT_LIGHT6_SGIX) OpenGL.const_set('GL_FRAGMENT_LIGHT7_SGIX', 0x8413) unless defined?(OpenGL::GL_FRAGMENT_LIGHT7_SGIX) end |
.define_ext_enum_GL_SGIX_framezoom ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13789 def self.define_ext_enum_GL_SGIX_framezoom OpenGL.const_set('GL_FRAMEZOOM_SGIX', 0x818B) unless defined?(OpenGL::GL_FRAMEZOOM_SGIX) OpenGL.const_set('GL_FRAMEZOOM_FACTOR_SGIX', 0x818C) unless defined?(OpenGL::GL_FRAMEZOOM_FACTOR_SGIX) OpenGL.const_set('GL_MAX_FRAMEZOOM_FACTOR_SGIX', 0x818D) unless defined?(OpenGL::GL_MAX_FRAMEZOOM_FACTOR_SGIX) end |
.define_ext_enum_GL_SGIX_igloo_interface ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13804 def self.define_ext_enum_GL_SGIX_igloo_interface end |
.define_ext_enum_GL_SGIX_instruments ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13813 def self.define_ext_enum_GL_SGIX_instruments OpenGL.const_set('GL_INSTRUMENT_BUFFER_POINTER_SGIX', 0x8180) unless defined?(OpenGL::GL_INSTRUMENT_BUFFER_POINTER_SGIX) OpenGL.const_set('GL_INSTRUMENT_MEASUREMENTS_SGIX', 0x8181) unless defined?(OpenGL::GL_INSTRUMENT_MEASUREMENTS_SGIX) end |
.define_ext_enum_GL_SGIX_interlace ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13826 def self.define_ext_enum_GL_SGIX_interlace OpenGL.const_set('GL_INTERLACE_SGIX', 0x8094) unless defined?(OpenGL::GL_INTERLACE_SGIX) end |
.define_ext_enum_GL_SGIX_ir_instrument1 ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13837 def self.define_ext_enum_GL_SGIX_ir_instrument1 OpenGL.const_set('GL_IR_INSTRUMENT1_SGIX', 0x817F) unless defined?(OpenGL::GL_IR_INSTRUMENT1_SGIX) end |
.define_ext_enum_GL_SGIX_list_priority ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13848 def self.define_ext_enum_GL_SGIX_list_priority OpenGL.const_set('GL_LIST_PRIORITY_SGIX', 0x8182) unless defined?(OpenGL::GL_LIST_PRIORITY_SGIX) end |
.define_ext_enum_GL_SGIX_pixel_texture ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13859 def self.define_ext_enum_GL_SGIX_pixel_texture OpenGL.const_set('GL_PIXEL_TEX_GEN_SGIX', 0x8139) unless defined?(OpenGL::GL_PIXEL_TEX_GEN_SGIX) OpenGL.const_set('GL_PIXEL_TEX_GEN_MODE_SGIX', 0x832B) unless defined?(OpenGL::GL_PIXEL_TEX_GEN_MODE_SGIX) end |
.define_ext_enum_GL_SGIX_pixel_tiles ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13872 def self.define_ext_enum_GL_SGIX_pixel_tiles OpenGL.const_set('GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 0x813E) unless defined?(OpenGL::GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX) OpenGL.const_set('GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 0x813F) unless defined?(OpenGL::GL_PIXEL_TILE_CACHE_INCREMENT_SGIX) OpenGL.const_set('GL_PIXEL_TILE_WIDTH_SGIX', 0x8140) unless defined?(OpenGL::GL_PIXEL_TILE_WIDTH_SGIX) OpenGL.const_set('GL_PIXEL_TILE_HEIGHT_SGIX', 0x8141) unless defined?(OpenGL::GL_PIXEL_TILE_HEIGHT_SGIX) OpenGL.const_set('GL_PIXEL_TILE_GRID_WIDTH_SGIX', 0x8142) unless defined?(OpenGL::GL_PIXEL_TILE_GRID_WIDTH_SGIX) OpenGL.const_set('GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 0x8143) unless defined?(OpenGL::GL_PIXEL_TILE_GRID_HEIGHT_SGIX) OpenGL.const_set('GL_PIXEL_TILE_GRID_DEPTH_SGIX', 0x8144) unless defined?(OpenGL::GL_PIXEL_TILE_GRID_DEPTH_SGIX) OpenGL.const_set('GL_PIXEL_TILE_CACHE_SIZE_SGIX', 0x8145) unless defined?(OpenGL::GL_PIXEL_TILE_CACHE_SIZE_SGIX) end |
.define_ext_enum_GL_SGIX_polynomial_ffd ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13897 def self.define_ext_enum_GL_SGIX_polynomial_ffd OpenGL.const_set('GL_TEXTURE_DEFORMATION_BIT_SGIX', 0x00000001) unless defined?(OpenGL::GL_TEXTURE_DEFORMATION_BIT_SGIX) OpenGL.const_set('GL_GEOMETRY_DEFORMATION_BIT_SGIX', 0x00000002) unless defined?(OpenGL::GL_GEOMETRY_DEFORMATION_BIT_SGIX) OpenGL.const_set('GL_GEOMETRY_DEFORMATION_SGIX', 0x8194) unless defined?(OpenGL::GL_GEOMETRY_DEFORMATION_SGIX) OpenGL.const_set('GL_TEXTURE_DEFORMATION_SGIX', 0x8195) unless defined?(OpenGL::GL_TEXTURE_DEFORMATION_SGIX) OpenGL.const_set('GL_DEFORMATIONS_MASK_SGIX', 0x8196) unless defined?(OpenGL::GL_DEFORMATIONS_MASK_SGIX) OpenGL.const_set('GL_MAX_DEFORMATION_ORDER_SGIX', 0x8197) unless defined?(OpenGL::GL_MAX_DEFORMATION_ORDER_SGIX) end |
.define_ext_enum_GL_SGIX_reference_plane ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13918 def self.define_ext_enum_GL_SGIX_reference_plane OpenGL.const_set('GL_REFERENCE_PLANE_SGIX', 0x817D) unless defined?(OpenGL::GL_REFERENCE_PLANE_SGIX) OpenGL.const_set('GL_REFERENCE_PLANE_EQUATION_SGIX', 0x817E) unless defined?(OpenGL::GL_REFERENCE_PLANE_EQUATION_SGIX) end |
.define_ext_enum_GL_SGIX_resample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13931 def self.define_ext_enum_GL_SGIX_resample OpenGL.const_set('GL_PACK_RESAMPLE_SGIX', 0x842E) unless defined?(OpenGL::GL_PACK_RESAMPLE_SGIX) OpenGL.const_set('GL_UNPACK_RESAMPLE_SGIX', 0x842F) unless defined?(OpenGL::GL_UNPACK_RESAMPLE_SGIX) OpenGL.const_set('GL_RESAMPLE_REPLICATE_SGIX', 0x8433) unless defined?(OpenGL::GL_RESAMPLE_REPLICATE_SGIX) OpenGL.const_set('GL_RESAMPLE_ZERO_FILL_SGIX', 0x8434) unless defined?(OpenGL::GL_RESAMPLE_ZERO_FILL_SGIX) OpenGL.const_set('GL_RESAMPLE_DECIMATE_SGIX', 0x8430) unless defined?(OpenGL::GL_RESAMPLE_DECIMATE_SGIX) end |
.define_ext_enum_GL_SGIX_scalebias_hint ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13950 def self.define_ext_enum_GL_SGIX_scalebias_hint OpenGL.const_set('GL_SCALEBIAS_HINT_SGIX', 0x8322) unless defined?(OpenGL::GL_SCALEBIAS_HINT_SGIX) end |
.define_ext_enum_GL_SGIX_shadow ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13961 def self.define_ext_enum_GL_SGIX_shadow OpenGL.const_set('GL_TEXTURE_COMPARE_SGIX', 0x819A) unless defined?(OpenGL::GL_TEXTURE_COMPARE_SGIX) OpenGL.const_set('GL_TEXTURE_COMPARE_OPERATOR_SGIX', 0x819B) unless defined?(OpenGL::GL_TEXTURE_COMPARE_OPERATOR_SGIX) OpenGL.const_set('GL_TEXTURE_LEQUAL_R_SGIX', 0x819C) unless defined?(OpenGL::GL_TEXTURE_LEQUAL_R_SGIX) OpenGL.const_set('GL_TEXTURE_GEQUAL_R_SGIX', 0x819D) unless defined?(OpenGL::GL_TEXTURE_GEQUAL_R_SGIX) end |
.define_ext_enum_GL_SGIX_shadow_ambient ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13978 def self.define_ext_enum_GL_SGIX_shadow_ambient OpenGL.const_set('GL_SHADOW_AMBIENT_SGIX', 0x80BF) unless defined?(OpenGL::GL_SHADOW_AMBIENT_SGIX) end |
.define_ext_enum_GL_SGIX_sprite ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 13989 def self.define_ext_enum_GL_SGIX_sprite OpenGL.const_set('GL_SPRITE_SGIX', 0x8148) unless defined?(OpenGL::GL_SPRITE_SGIX) OpenGL.const_set('GL_SPRITE_MODE_SGIX', 0x8149) unless defined?(OpenGL::GL_SPRITE_MODE_SGIX) OpenGL.const_set('GL_SPRITE_AXIS_SGIX', 0x814A) unless defined?(OpenGL::GL_SPRITE_AXIS_SGIX) OpenGL.const_set('GL_SPRITE_TRANSLATION_SGIX', 0x814B) unless defined?(OpenGL::GL_SPRITE_TRANSLATION_SGIX) OpenGL.const_set('GL_SPRITE_AXIAL_SGIX', 0x814C) unless defined?(OpenGL::GL_SPRITE_AXIAL_SGIX) OpenGL.const_set('GL_SPRITE_OBJECT_ALIGNED_SGIX', 0x814D) unless defined?(OpenGL::GL_SPRITE_OBJECT_ALIGNED_SGIX) OpenGL.const_set('GL_SPRITE_EYE_ALIGNED_SGIX', 0x814E) unless defined?(OpenGL::GL_SPRITE_EYE_ALIGNED_SGIX) end |
.define_ext_enum_GL_SGIX_subsample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14012 def self.define_ext_enum_GL_SGIX_subsample OpenGL.const_set('GL_PACK_SUBSAMPLE_RATE_SGIX', 0x85A0) unless defined?(OpenGL::GL_PACK_SUBSAMPLE_RATE_SGIX) OpenGL.const_set('GL_UNPACK_SUBSAMPLE_RATE_SGIX', 0x85A1) unless defined?(OpenGL::GL_UNPACK_SUBSAMPLE_RATE_SGIX) OpenGL.const_set('GL_PIXEL_SUBSAMPLE_4444_SGIX', 0x85A2) unless defined?(OpenGL::GL_PIXEL_SUBSAMPLE_4444_SGIX) OpenGL.const_set('GL_PIXEL_SUBSAMPLE_2424_SGIX', 0x85A3) unless defined?(OpenGL::GL_PIXEL_SUBSAMPLE_2424_SGIX) OpenGL.const_set('GL_PIXEL_SUBSAMPLE_4242_SGIX', 0x85A4) unless defined?(OpenGL::GL_PIXEL_SUBSAMPLE_4242_SGIX) end |
.define_ext_enum_GL_SGIX_tag_sample_buffer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14031 def self.define_ext_enum_GL_SGIX_tag_sample_buffer end |
.define_ext_enum_GL_SGIX_texture_add_env ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14040 def self.define_ext_enum_GL_SGIX_texture_add_env OpenGL.const_set('GL_TEXTURE_ENV_BIAS_SGIX', 0x80BE) unless defined?(OpenGL::GL_TEXTURE_ENV_BIAS_SGIX) end |
.define_ext_enum_GL_SGIX_texture_coordinate_clamp ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14051 def self.define_ext_enum_GL_SGIX_texture_coordinate_clamp OpenGL.const_set('GL_TEXTURE_MAX_CLAMP_S_SGIX', 0x8369) unless defined?(OpenGL::GL_TEXTURE_MAX_CLAMP_S_SGIX) OpenGL.const_set('GL_TEXTURE_MAX_CLAMP_T_SGIX', 0x836A) unless defined?(OpenGL::GL_TEXTURE_MAX_CLAMP_T_SGIX) OpenGL.const_set('GL_TEXTURE_MAX_CLAMP_R_SGIX', 0x836B) unless defined?(OpenGL::GL_TEXTURE_MAX_CLAMP_R_SGIX) end |
.define_ext_enum_GL_SGIX_texture_lod_bias ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14066 def self.define_ext_enum_GL_SGIX_texture_lod_bias OpenGL.const_set('GL_TEXTURE_LOD_BIAS_S_SGIX', 0x818E) unless defined?(OpenGL::GL_TEXTURE_LOD_BIAS_S_SGIX) OpenGL.const_set('GL_TEXTURE_LOD_BIAS_T_SGIX', 0x818F) unless defined?(OpenGL::GL_TEXTURE_LOD_BIAS_T_SGIX) OpenGL.const_set('GL_TEXTURE_LOD_BIAS_R_SGIX', 0x8190) unless defined?(OpenGL::GL_TEXTURE_LOD_BIAS_R_SGIX) end |
.define_ext_enum_GL_SGIX_texture_multi_buffer ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14081 def self.define_ext_enum_GL_SGIX_texture_multi_buffer OpenGL.const_set('GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 0x812E) unless defined?(OpenGL::GL_TEXTURE_MULTI_BUFFER_HINT_SGIX) end |
.define_ext_enum_GL_SGIX_texture_scale_bias ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14092 def self.define_ext_enum_GL_SGIX_texture_scale_bias OpenGL.const_set('GL_POST_TEXTURE_FILTER_BIAS_SGIX', 0x8179) unless defined?(OpenGL::GL_POST_TEXTURE_FILTER_BIAS_SGIX) OpenGL.const_set('GL_POST_TEXTURE_FILTER_SCALE_SGIX', 0x817A) unless defined?(OpenGL::GL_POST_TEXTURE_FILTER_SCALE_SGIX) OpenGL.const_set('GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 0x817B) unless defined?(OpenGL::GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX) OpenGL.const_set('GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 0x817C) unless defined?(OpenGL::GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX) end |
.define_ext_enum_GL_SGIX_vertex_preclip ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14109 def self.define_ext_enum_GL_SGIX_vertex_preclip OpenGL.const_set('GL_VERTEX_PRECLIP_SGIX', 0x83EE) unless defined?(OpenGL::GL_VERTEX_PRECLIP_SGIX) OpenGL.const_set('GL_VERTEX_PRECLIP_HINT_SGIX', 0x83EF) unless defined?(OpenGL::GL_VERTEX_PRECLIP_HINT_SGIX) end |
.define_ext_enum_GL_SGIX_ycrcb ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14122 def self.define_ext_enum_GL_SGIX_ycrcb OpenGL.const_set('GL_YCRCB_422_SGIX', 0x81BB) unless defined?(OpenGL::GL_YCRCB_422_SGIX) OpenGL.const_set('GL_YCRCB_444_SGIX', 0x81BC) unless defined?(OpenGL::GL_YCRCB_444_SGIX) end |
.define_ext_enum_GL_SGIX_ycrcb_subsample ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14135 def self.define_ext_enum_GL_SGIX_ycrcb_subsample end |
.define_ext_enum_GL_SGIX_ycrcba ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14144 def self.define_ext_enum_GL_SGIX_ycrcba OpenGL.const_set('GL_YCRCB_SGIX', 0x8318) unless defined?(OpenGL::GL_YCRCB_SGIX) OpenGL.const_set('GL_YCRCBA_SGIX', 0x8319) unless defined?(OpenGL::GL_YCRCBA_SGIX) end |
.define_ext_enum_GL_SUN_convolution_border_modes ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14255 def self.define_ext_enum_GL_SUN_convolution_border_modes OpenGL.const_set('GL_WRAP_BORDER_SUN', 0x81D4) unless defined?(OpenGL::GL_WRAP_BORDER_SUN) end |
.define_ext_enum_GL_SUN_global_alpha ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14266 def self.define_ext_enum_GL_SUN_global_alpha OpenGL.const_set('GL_GLOBAL_ALPHA_SUN', 0x81D9) unless defined?(OpenGL::GL_GLOBAL_ALPHA_SUN) OpenGL.const_set('GL_GLOBAL_ALPHA_FACTOR_SUN', 0x81DA) unless defined?(OpenGL::GL_GLOBAL_ALPHA_FACTOR_SUN) end |
.define_ext_enum_GL_SUN_mesh_array ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14279 def self.define_ext_enum_GL_SUN_mesh_array OpenGL.const_set('GL_QUAD_MESH_SUN', 0x8614) unless defined?(OpenGL::GL_QUAD_MESH_SUN) OpenGL.const_set('GL_TRIANGLE_MESH_SUN', 0x8615) unless defined?(OpenGL::GL_TRIANGLE_MESH_SUN) end |
.define_ext_enum_GL_SUN_slice_accum ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14292 def self.define_ext_enum_GL_SUN_slice_accum OpenGL.const_set('GL_SLICE_ACCUM_SUN', 0x85CC) unless defined?(OpenGL::GL_SLICE_ACCUM_SUN) end |
.define_ext_enum_GL_SUN_triangle_list ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14303 def self.define_ext_enum_GL_SUN_triangle_list OpenGL.const_set('GL_RESTART_SUN', 0x0001) unless defined?(OpenGL::GL_RESTART_SUN) OpenGL.const_set('GL_REPLACE_MIDDLE_SUN', 0x0002) unless defined?(OpenGL::GL_REPLACE_MIDDLE_SUN) OpenGL.const_set('GL_REPLACE_OLDEST_SUN', 0x0003) unless defined?(OpenGL::GL_REPLACE_OLDEST_SUN) OpenGL.const_set('GL_TRIANGLE_LIST_SUN', 0x81D7) unless defined?(OpenGL::GL_TRIANGLE_LIST_SUN) OpenGL.const_set('GL_REPLACEMENT_CODE_SUN', 0x81D8) unless defined?(OpenGL::GL_REPLACEMENT_CODE_SUN) OpenGL.const_set('GL_REPLACEMENT_CODE_ARRAY_SUN', 0x85C0) unless defined?(OpenGL::GL_REPLACEMENT_CODE_ARRAY_SUN) OpenGL.const_set('GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 0x85C1) unless defined?(OpenGL::GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN) OpenGL.const_set('GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 0x85C2) unless defined?(OpenGL::GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN) OpenGL.const_set('GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 0x85C3) unless defined?(OpenGL::GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN) OpenGL.const_set('GL_R1UI_V3F_SUN', 0x85C4) unless defined?(OpenGL::GL_R1UI_V3F_SUN) OpenGL.const_set('GL_R1UI_C4UB_V3F_SUN', 0x85C5) unless defined?(OpenGL::GL_R1UI_C4UB_V3F_SUN) OpenGL.const_set('GL_R1UI_C3F_V3F_SUN', 0x85C6) unless defined?(OpenGL::GL_R1UI_C3F_V3F_SUN) OpenGL.const_set('GL_R1UI_N3F_V3F_SUN', 0x85C7) unless defined?(OpenGL::GL_R1UI_N3F_V3F_SUN) OpenGL.const_set('GL_R1UI_C4F_N3F_V3F_SUN', 0x85C8) unless defined?(OpenGL::GL_R1UI_C4F_N3F_V3F_SUN) OpenGL.const_set('GL_R1UI_T2F_V3F_SUN', 0x85C9) unless defined?(OpenGL::GL_R1UI_T2F_V3F_SUN) OpenGL.const_set('GL_R1UI_T2F_N3F_V3F_SUN', 0x85CA) unless defined?(OpenGL::GL_R1UI_T2F_N3F_V3F_SUN) OpenGL.const_set('GL_R1UI_T2F_C4F_N3F_V3F_SUN', 0x85CB) unless defined?(OpenGL::GL_R1UI_T2F_C4F_N3F_V3F_SUN) end |
.define_ext_enum_GL_SUN_vertex ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14346 def self.define_ext_enum_GL_SUN_vertex end |
.define_ext_enum_GL_SUNX_constant_data ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14242 def self.define_ext_enum_GL_SUNX_constant_data OpenGL.const_set('GL_UNPACK_CONSTANT_DATA_SUNX', 0x81D5) unless defined?(OpenGL::GL_UNPACK_CONSTANT_DATA_SUNX) OpenGL.const_set('GL_TEXTURE_CONSTANT_DATA_SUNX', 0x81D6) unless defined?(OpenGL::GL_TEXTURE_CONSTANT_DATA_SUNX) end |
.define_ext_enum_GL_VIV_shader_binary ⇒ Object
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# File 'lib/opengl_es_ext_enum.rb', line 6486 def self.define_ext_enum_GL_VIV_shader_binary OpenGL.const_set('GL_SHADER_BINARY_VIV', 0x8FC4) unless defined?(OpenGL::GL_SHADER_BINARY_VIV) end |
.define_ext_enum_GL_WIN_phong_shading ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14355 def self.define_ext_enum_GL_WIN_phong_shading OpenGL.const_set('GL_PHONG_WIN', 0x80EA) unless defined?(OpenGL::GL_PHONG_WIN) OpenGL.const_set('GL_PHONG_HINT_WIN', 0x80EB) unless defined?(OpenGL::GL_PHONG_HINT_WIN) end |
.define_ext_enum_GL_WIN_specular_fog ⇒ Object
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# File 'lib/opengl_ext_enum.rb', line 14368 def self.define_ext_enum_GL_WIN_specular_fog OpenGL.const_set('GL_FOG_SPECULAR_TEXTURE_WIN', 0x80EC) unless defined?(OpenGL::GL_FOG_SPECULAR_TEXTURE_WIN) end |
.get_ext_command_GL_3DFX_multisample ⇒ Object
self.define_ext_command_GL_3DFX_multisample
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# File 'lib/opengl_ext_command.rb', line 14 def self.get_ext_command_GL_3DFX_multisample [ ] end |
.get_ext_command_GL_3DFX_tbuffer ⇒ Object
self.define_ext_command_GL_3DFX_tbuffer
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# File 'lib/opengl_ext_command.rb', line 31 def self.get_ext_command_GL_3DFX_tbuffer [ 'glTbufferMask3DFX', ] end |
.get_ext_command_GL_3DFX_texture_compression_FXT1 ⇒ Object
self.define_ext_command_GL_3DFX_texture_compression_FXT1
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# File 'lib/opengl_ext_command.rb', line 41 def self.get_ext_command_GL_3DFX_texture_compression_FXT1 [ ] end |
.get_ext_command_GL_AMD_blend_minmax_factor ⇒ Object
self.define_ext_command_GL_AMD_blend_minmax_factor
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# File 'lib/opengl_ext_command.rb', line 50 def self.get_ext_command_GL_AMD_blend_minmax_factor [ ] end |
.get_ext_command_GL_AMD_compressed_3DC_texture ⇒ Object
self.define_ext_command_GL_AMD_compressed_3DC_texture
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# File 'lib/opengl_es_ext_command.rb', line 14 def self.get_ext_command_GL_AMD_compressed_3DC_texture [ ] end |
.get_ext_command_GL_AMD_compressed_ATC_texture ⇒ Object
self.define_ext_command_GL_AMD_compressed_ATC_texture
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# File 'lib/opengl_es_ext_command.rb', line 23 def self.get_ext_command_GL_AMD_compressed_ATC_texture [ ] end |
.get_ext_command_GL_AMD_conservative_depth ⇒ Object
self.define_ext_command_GL_AMD_conservative_depth
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# File 'lib/opengl_ext_command.rb', line 59 def self.get_ext_command_GL_AMD_conservative_depth [ ] end |
.get_ext_command_GL_AMD_debug_output ⇒ Object
self.define_ext_command_GL_AMD_debug_output
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# File 'lib/opengl_ext_command.rb', line 103 def self.get_ext_command_GL_AMD_debug_output [ 'glDebugMessageEnableAMD', 'glDebugMessageInsertAMD', 'glDebugMessageCallbackAMD', 'glGetDebugMessageLogAMD', ] end |
.get_ext_command_GL_AMD_depth_clamp_separate ⇒ Object
self.define_ext_command_GL_AMD_depth_clamp_separate
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# File 'lib/opengl_ext_command.rb', line 116 def self.get_ext_command_GL_AMD_depth_clamp_separate [ ] end |
.get_ext_command_GL_AMD_draw_buffers_blend ⇒ Object
self.define_ext_command_GL_AMD_draw_buffers_blend
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# File 'lib/opengl_ext_command.rb', line 160 def self.get_ext_command_GL_AMD_draw_buffers_blend [ 'glBlendFuncIndexedAMD', 'glBlendFuncSeparateIndexedAMD', 'glBlendEquationIndexedAMD', 'glBlendEquationSeparateIndexedAMD', ] end |
.get_ext_command_GL_AMD_framebuffer_multisample_advanced ⇒ Object
self.define_ext_command_GL_AMD_framebuffer_multisample_advanced
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# File 'lib/opengl_ext_command.rb', line 190 def self.get_ext_command_GL_AMD_framebuffer_multisample_advanced [ 'glRenderbufferStorageMultisampleAdvancedAMD', 'glNamedRenderbufferStorageMultisampleAdvancedAMD', ] end |
.get_ext_command_GL_AMD_framebuffer_sample_positions ⇒ Object
self.define_ext_command_GL_AMD_framebuffer_sample_positions
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# File 'lib/opengl_ext_command.rb', line 236 def self.get_ext_command_GL_AMD_framebuffer_sample_positions [ 'glFramebufferSamplePositionsfvAMD', 'glNamedFramebufferSamplePositionsfvAMD', 'glGetFramebufferParameterfvAMD', 'glGetNamedFramebufferParameterfvAMD', ] end |
.get_ext_command_GL_AMD_gcn_shader ⇒ Object
self.define_ext_command_GL_AMD_gcn_shader
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# File 'lib/opengl_ext_command.rb', line 249 def self.get_ext_command_GL_AMD_gcn_shader [ ] end |
.get_ext_command_GL_AMD_gpu_shader_half_float ⇒ Object
self.define_ext_command_GL_AMD_gpu_shader_half_float
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# File 'lib/opengl_ext_command.rb', line 258 def self.get_ext_command_GL_AMD_gpu_shader_half_float [ ] end |
.get_ext_command_GL_AMD_gpu_shader_int16 ⇒ Object
self.define_ext_command_GL_AMD_gpu_shader_int16
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# File 'lib/opengl_ext_command.rb', line 267 def self.get_ext_command_GL_AMD_gpu_shader_int16 [ ] end |
.get_ext_command_GL_AMD_gpu_shader_int64 ⇒ Object
self.define_ext_command_GL_AMD_gpu_shader_int64
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# File 'lib/opengl_ext_command.rb', line 581 def self.get_ext_command_GL_AMD_gpu_shader_int64 [ 'glUniform1i64NV', 'glUniform2i64NV', 'glUniform3i64NV', 'glUniform4i64NV', 'glUniform1i64vNV', 'glUniform2i64vNV', 'glUniform3i64vNV', 'glUniform4i64vNV', 'glUniform1ui64NV', 'glUniform2ui64NV', 'glUniform3ui64NV', 'glUniform4ui64NV', 'glUniform1ui64vNV', 'glUniform2ui64vNV', 'glUniform3ui64vNV', 'glUniform4ui64vNV', 'glGetUniformi64vNV', 'glGetUniformui64vNV', 'glProgramUniform1i64NV', 'glProgramUniform2i64NV', 'glProgramUniform3i64NV', 'glProgramUniform4i64NV', 'glProgramUniform1i64vNV', 'glProgramUniform2i64vNV', 'glProgramUniform3i64vNV', 'glProgramUniform4i64vNV', 'glProgramUniform1ui64NV', 'glProgramUniform2ui64NV', 'glProgramUniform3ui64NV', 'glProgramUniform4ui64NV', 'glProgramUniform1ui64vNV', 'glProgramUniform2ui64vNV', 'glProgramUniform3ui64vNV', 'glProgramUniform4ui64vNV', ] end |
.get_ext_command_GL_AMD_interleaved_elements ⇒ Object
self.define_ext_command_GL_AMD_interleaved_elements
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# File 'lib/opengl_ext_command.rb', line 632 def self.get_ext_command_GL_AMD_interleaved_elements [ 'glVertexAttribParameteriAMD', ] end |
.get_ext_command_GL_AMD_multi_draw_indirect ⇒ Object
self.define_ext_command_GL_AMD_multi_draw_indirect
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# File 'lib/opengl_ext_command.rb', line 659 def self.get_ext_command_GL_AMD_multi_draw_indirect [ 'glMultiDrawArraysIndirectAMD', 'glMultiDrawElementsIndirectAMD', ] end |
.get_ext_command_GL_AMD_name_gen_delete ⇒ Object
self.define_ext_command_GL_AMD_name_gen_delete
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# File 'lib/opengl_ext_command.rb', line 696 def self.get_ext_command_GL_AMD_name_gen_delete [ 'glGenNamesAMD', 'glDeleteNamesAMD', 'glIsNameAMD', ] end |
.get_ext_command_GL_AMD_occlusion_query_event ⇒ Object
self.define_ext_command_GL_AMD_occlusion_query_event
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# File 'lib/opengl_ext_command.rb', line 716 def self.get_ext_command_GL_AMD_occlusion_query_event [ 'glQueryObjectParameteruiAMD', ] end |
.get_ext_command_GL_AMD_performance_monitor ⇒ Object
self.define_ext_command_GL_AMD_performance_monitor
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# File 'lib/opengl_ext_command.rb', line 824 def self.get_ext_command_GL_AMD_performance_monitor [ 'glGetPerfMonitorGroupsAMD', 'glGetPerfMonitorCountersAMD', 'glGetPerfMonitorGroupStringAMD', 'glGetPerfMonitorCounterStringAMD', 'glGetPerfMonitorCounterInfoAMD', 'glGenPerfMonitorsAMD', 'glDeletePerfMonitorsAMD', 'glSelectPerfMonitorCountersAMD', 'glBeginPerfMonitorAMD', 'glEndPerfMonitorAMD', 'glGetPerfMonitorCounterDataAMD', ] end |
.get_ext_command_GL_AMD_pinned_memory ⇒ Object
self.define_ext_command_GL_AMD_pinned_memory
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# File 'lib/opengl_ext_command.rb', line 844 def self.get_ext_command_GL_AMD_pinned_memory [ ] end |
.get_ext_command_GL_AMD_program_binary_Z400 ⇒ Object
self.define_ext_command_GL_AMD_program_binary_Z400
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# File 'lib/opengl_es_ext_command.rb', line 178 def self.get_ext_command_GL_AMD_program_binary_Z400 [ ] end |
.get_ext_command_GL_AMD_query_buffer_object ⇒ Object
self.define_ext_command_GL_AMD_query_buffer_object
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# File 'lib/opengl_ext_command.rb', line 853 def self.get_ext_command_GL_AMD_query_buffer_object [ ] end |
.get_ext_command_GL_AMD_sample_positions ⇒ Object
self.define_ext_command_GL_AMD_sample_positions
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# File 'lib/opengl_ext_command.rb', line 870 def self.get_ext_command_GL_AMD_sample_positions [ 'glSetMultisamplefvAMD', ] end |
.get_ext_command_GL_AMD_seamless_cubemap_per_texture ⇒ Object
self.define_ext_command_GL_AMD_seamless_cubemap_per_texture
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# File 'lib/opengl_ext_command.rb', line 880 def self.get_ext_command_GL_AMD_seamless_cubemap_per_texture [ ] end |
.get_ext_command_GL_AMD_shader_atomic_counter_ops ⇒ Object
self.define_ext_command_GL_AMD_shader_atomic_counter_ops
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# File 'lib/opengl_ext_command.rb', line 889 def self.get_ext_command_GL_AMD_shader_atomic_counter_ops [ ] end |
.get_ext_command_GL_AMD_shader_ballot ⇒ Object
self.define_ext_command_GL_AMD_shader_ballot
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# File 'lib/opengl_ext_command.rb', line 898 def self.get_ext_command_GL_AMD_shader_ballot [ ] end |
.get_ext_command_GL_AMD_shader_explicit_vertex_parameter ⇒ Object
self.define_ext_command_GL_AMD_shader_explicit_vertex_parameter
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# File 'lib/opengl_ext_command.rb', line 943 def self.get_ext_command_GL_AMD_shader_explicit_vertex_parameter [ ] end |
.get_ext_command_GL_AMD_shader_gpu_shader_half_float_fetch ⇒ Object
self.define_ext_command_GL_AMD_shader_gpu_shader_half_float_fetch
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# File 'lib/opengl_ext_command.rb', line 907 def self.get_ext_command_GL_AMD_shader_gpu_shader_half_float_fetch [ ] end |
.get_ext_command_GL_AMD_shader_image_load_store_lod ⇒ Object
self.define_ext_command_GL_AMD_shader_image_load_store_lod
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# File 'lib/opengl_ext_command.rb', line 916 def self.get_ext_command_GL_AMD_shader_image_load_store_lod [ ] end |
.get_ext_command_GL_AMD_shader_stencil_export ⇒ Object
self.define_ext_command_GL_AMD_shader_stencil_export
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# File 'lib/opengl_ext_command.rb', line 925 def self.get_ext_command_GL_AMD_shader_stencil_export [ ] end |
.get_ext_command_GL_AMD_shader_trinary_minmax ⇒ Object
self.define_ext_command_GL_AMD_shader_trinary_minmax
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# File 'lib/opengl_ext_command.rb', line 934 def self.get_ext_command_GL_AMD_shader_trinary_minmax [ ] end |
.get_ext_command_GL_AMD_sparse_texture ⇒ Object
self.define_ext_command_GL_AMD_sparse_texture
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# File 'lib/opengl_ext_command.rb', line 969 def self.get_ext_command_GL_AMD_sparse_texture [ 'glTexStorageSparseAMD', 'glTextureStorageSparseAMD', ] end |
.get_ext_command_GL_AMD_stencil_operation_extended ⇒ Object
self.define_ext_command_GL_AMD_stencil_operation_extended
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# File 'lib/opengl_ext_command.rb', line 988 def self.get_ext_command_GL_AMD_stencil_operation_extended [ 'glStencilOpValueAMD', ] end |
.get_ext_command_GL_AMD_texture_gather_bias_lod ⇒ Object
self.define_ext_command_GL_AMD_texture_gather_bias_lod
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# File 'lib/opengl_ext_command.rb', line 998 def self.get_ext_command_GL_AMD_texture_gather_bias_lod [ ] end |
.get_ext_command_GL_AMD_texture_texture4 ⇒ Object
self.define_ext_command_GL_AMD_texture_texture4
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# File 'lib/opengl_ext_command.rb', line 1007 def self.get_ext_command_GL_AMD_texture_texture4 [ ] end |
.get_ext_command_GL_AMD_transform_feedback3_lines_triangles ⇒ Object
self.define_ext_command_GL_AMD_transform_feedback3_lines_triangles
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# File 'lib/opengl_ext_command.rb', line 1016 def self.get_ext_command_GL_AMD_transform_feedback3_lines_triangles [ ] end |
.get_ext_command_GL_AMD_transform_feedback4 ⇒ Object
self.define_ext_command_GL_AMD_transform_feedback4
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# File 'lib/opengl_ext_command.rb', line 1025 def self.get_ext_command_GL_AMD_transform_feedback4 [ ] end |
.get_ext_command_GL_AMD_vertex_shader_layer ⇒ Object
self.define_ext_command_GL_AMD_vertex_shader_layer
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# File 'lib/opengl_ext_command.rb', line 1034 def self.get_ext_command_GL_AMD_vertex_shader_layer [ ] end |
.get_ext_command_GL_AMD_vertex_shader_tessellator ⇒ Object
self.define_ext_command_GL_AMD_vertex_shader_tessellator
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# File 'lib/opengl_ext_command.rb', line 1060 def self.get_ext_command_GL_AMD_vertex_shader_tessellator [ 'glTessellationFactorAMD', 'glTessellationModeAMD', ] end |
.get_ext_command_GL_AMD_vertex_shader_viewport_index ⇒ Object
self.define_ext_command_GL_AMD_vertex_shader_viewport_index
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# File 'lib/opengl_ext_command.rb', line 1071 def self. [ ] end |
.get_ext_command_GL_ANDROID_extension_pack_es31a ⇒ Object
self.define_ext_command_GL_ANDROID_extension_pack_es31a
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# File 'lib/opengl_es_ext_command.rb', line 187 def self.get_ext_command_GL_ANDROID_extension_pack_es31a [ ] end |
.get_ext_command_GL_ANGLE_depth_texture ⇒ Object
self.define_ext_command_GL_ANGLE_depth_texture
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# File 'lib/opengl_es_ext_command.rb', line 196 def self.get_ext_command_GL_ANGLE_depth_texture [ ] end |
.get_ext_command_GL_ANGLE_framebuffer_blit ⇒ Object
self.define_ext_command_GL_ANGLE_framebuffer_blit
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# File 'lib/opengl_es_ext_command.rb', line 213 def self.get_ext_command_GL_ANGLE_framebuffer_blit [ 'glBlitFramebufferANGLE', ] end |
.get_ext_command_GL_ANGLE_framebuffer_multisample ⇒ Object
self.define_ext_command_GL_ANGLE_framebuffer_multisample
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# File 'lib/opengl_es_ext_command.rb', line 231 def self.get_ext_command_GL_ANGLE_framebuffer_multisample [ 'glRenderbufferStorageMultisampleANGLE', ] end |
.get_ext_command_GL_ANGLE_instanced_arrays ⇒ Object
self.define_ext_command_GL_ANGLE_instanced_arrays
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# File 'lib/opengl_es_ext_command.rb', line 267 def self.get_ext_command_GL_ANGLE_instanced_arrays [ 'glDrawArraysInstancedANGLE', 'glDrawElementsInstancedANGLE', 'glVertexAttribDivisorANGLE', ] end |
.get_ext_command_GL_ANGLE_pack_reverse_row_order ⇒ Object
self.define_ext_command_GL_ANGLE_pack_reverse_row_order
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# File 'lib/opengl_es_ext_command.rb', line 279 def self.get_ext_command_GL_ANGLE_pack_reverse_row_order [ ] end |
.get_ext_command_GL_ANGLE_program_binary ⇒ Object
self.define_ext_command_GL_ANGLE_program_binary
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# File 'lib/opengl_es_ext_command.rb', line 288 def self.get_ext_command_GL_ANGLE_program_binary [ ] end |
.get_ext_command_GL_ANGLE_texture_compression_dxt3 ⇒ Object
self.define_ext_command_GL_ANGLE_texture_compression_dxt3
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# File 'lib/opengl_es_ext_command.rb', line 297 def self.get_ext_command_GL_ANGLE_texture_compression_dxt3 [ ] end |
.get_ext_command_GL_ANGLE_texture_compression_dxt5 ⇒ Object
self.define_ext_command_GL_ANGLE_texture_compression_dxt5
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# File 'lib/opengl_es_ext_command.rb', line 306 def self.get_ext_command_GL_ANGLE_texture_compression_dxt5 [ ] end |
.get_ext_command_GL_ANGLE_texture_usage ⇒ Object
self.define_ext_command_GL_ANGLE_texture_usage
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# File 'lib/opengl_es_ext_command.rb', line 315 def self.get_ext_command_GL_ANGLE_texture_usage [ ] end |
.get_ext_command_GL_ANGLE_translated_shader_source ⇒ Object
self.define_ext_command_GL_ANGLE_translated_shader_source
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# File 'lib/opengl_es_ext_command.rb', line 332 def self.get_ext_command_GL_ANGLE_translated_shader_source [ 'glGetTranslatedShaderSourceANGLE', ] end |
.get_ext_command_GL_APPLE_aux_depth_stencil ⇒ Object
self.define_ext_command_GL_APPLE_aux_depth_stencil
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# File 'lib/opengl_ext_command.rb', line 1080 def self.get_ext_command_GL_APPLE_aux_depth_stencil [ ] end |
.get_ext_command_GL_APPLE_client_storage ⇒ Object
self.define_ext_command_GL_APPLE_client_storage
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# File 'lib/opengl_ext_command.rb', line 1089 def self.get_ext_command_GL_APPLE_client_storage [ ] end |
.get_ext_command_GL_APPLE_clip_distance ⇒ Object
self.define_ext_command_GL_APPLE_clip_distance
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# File 'lib/opengl_es_ext_command.rb', line 342 def self.get_ext_command_GL_APPLE_clip_distance [ ] end |
.get_ext_command_GL_APPLE_color_buffer_packed_float ⇒ Object
self.define_ext_command_GL_APPLE_color_buffer_packed_float
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# File 'lib/opengl_es_ext_command.rb', line 351 def self.get_ext_command_GL_APPLE_color_buffer_packed_float [ ] end |
.get_ext_command_GL_APPLE_copy_texture_levels ⇒ Object
self.define_ext_command_GL_APPLE_copy_texture_levels
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# File 'lib/opengl_es_ext_command.rb', line 368 def self.get_ext_command_GL_APPLE_copy_texture_levels [ 'glCopyTextureLevelsAPPLE', ] end |
.get_ext_command_GL_APPLE_element_array ⇒ Object
self.define_ext_command_GL_APPLE_element_array
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# File 'lib/opengl_ext_command.rb', line 1142 def self.get_ext_command_GL_APPLE_element_array [ 'glElementPointerAPPLE', 'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE', 'glMultiDrawElementArrayAPPLE', 'glMultiDrawRangeElementArrayAPPLE', ] end |
.get_ext_command_GL_APPLE_fence ⇒ Object
self.define_ext_command_GL_APPLE_fence
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# File 'lib/opengl_ext_command.rb', line 1227 def self.get_ext_command_GL_APPLE_fence [ 'glGenFencesAPPLE', 'glDeleteFencesAPPLE', 'glSetFenceAPPLE', 'glIsFenceAPPLE', 'glTestFenceAPPLE', 'glFinishFenceAPPLE', 'glTestObjectAPPLE', 'glFinishObjectAPPLE', ] end |
.get_ext_command_GL_APPLE_float_pixels ⇒ Object
self.define_ext_command_GL_APPLE_float_pixels
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# File 'lib/opengl_ext_command.rb', line 1244 def self.get_ext_command_GL_APPLE_float_pixels [ ] end |
.get_ext_command_GL_APPLE_flush_buffer_range ⇒ Object
self.define_ext_command_GL_APPLE_flush_buffer_range
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# File 'lib/opengl_ext_command.rb', line 1270 def self.get_ext_command_GL_APPLE_flush_buffer_range [ 'glBufferParameteriAPPLE', 'glFlushMappedBufferRangeAPPLE', ] end |
.get_ext_command_GL_APPLE_framebuffer_multisample ⇒ Object
self.define_ext_command_GL_APPLE_framebuffer_multisample
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# File 'lib/opengl_es_ext_command.rb', line 395 def self.get_ext_command_GL_APPLE_framebuffer_multisample [ 'glRenderbufferStorageMultisampleAPPLE', 'glResolveMultisampleFramebufferAPPLE', ] end |
.get_ext_command_GL_APPLE_object_purgeable ⇒ Object
self.define_ext_command_GL_APPLE_object_purgeable
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# File 'lib/opengl_ext_command.rb', line 1307 def self.get_ext_command_GL_APPLE_object_purgeable [ 'glObjectPurgeableAPPLE', 'glObjectUnpurgeableAPPLE', 'glGetObjectParameterivAPPLE', ] end |
.get_ext_command_GL_APPLE_rgb_422 ⇒ Object
self.define_ext_command_GL_APPLE_rgb_422
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# File 'lib/opengl_ext_command.rb', line 1319 def self.get_ext_command_GL_APPLE_rgb_422 [ ] end |
.get_ext_command_GL_APPLE_row_bytes ⇒ Object
self.define_ext_command_GL_APPLE_row_bytes
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# File 'lib/opengl_ext_command.rb', line 1328 def self.get_ext_command_GL_APPLE_row_bytes [ ] end |
.get_ext_command_GL_APPLE_specular_vector ⇒ Object
self.define_ext_command_GL_APPLE_specular_vector
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# File 'lib/opengl_ext_command.rb', line 1337 def self.get_ext_command_GL_APPLE_specular_vector [ ] end |
.get_ext_command_GL_APPLE_sync ⇒ Object
self.define_ext_command_GL_APPLE_sync
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# File 'lib/opengl_es_ext_command.rb', line 477 def self.get_ext_command_GL_APPLE_sync [ 'glFenceSyncAPPLE', 'glIsSyncAPPLE', 'glDeleteSyncAPPLE', 'glClientWaitSyncAPPLE', 'glWaitSyncAPPLE', 'glGetInteger64vAPPLE', 'glGetSyncivAPPLE', ] end |
.get_ext_command_GL_APPLE_texture_format_BGRA8888 ⇒ Object
self.define_ext_command_GL_APPLE_texture_format_BGRA8888
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# File 'lib/opengl_es_ext_command.rb', line 493 def self.get_ext_command_GL_APPLE_texture_format_BGRA8888 [ ] end |
.get_ext_command_GL_APPLE_texture_max_level ⇒ Object
self.define_ext_command_GL_APPLE_texture_max_level
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# File 'lib/opengl_es_ext_command.rb', line 502 def self.get_ext_command_GL_APPLE_texture_max_level [ ] end |
.get_ext_command_GL_APPLE_texture_packed_float ⇒ Object
self.define_ext_command_GL_APPLE_texture_packed_float
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# File 'lib/opengl_es_ext_command.rb', line 511 def self.get_ext_command_GL_APPLE_texture_packed_float [ ] end |
.get_ext_command_GL_APPLE_texture_range ⇒ Object
self.define_ext_command_GL_APPLE_texture_range
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# File 'lib/opengl_ext_command.rb', line 1363 def self.get_ext_command_GL_APPLE_texture_range [ 'glTextureRangeAPPLE', 'glGetTexParameterPointervAPPLE', ] end |
.get_ext_command_GL_APPLE_transform_hint ⇒ Object
self.define_ext_command_GL_APPLE_transform_hint
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# File 'lib/opengl_ext_command.rb', line 1374 def self.get_ext_command_GL_APPLE_transform_hint [ ] end |
.get_ext_command_GL_APPLE_vertex_array_object ⇒ Object
self.define_ext_command_GL_APPLE_vertex_array_object
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# File 'lib/opengl_ext_command.rb', line 1418 def self.get_ext_command_GL_APPLE_vertex_array_object [ 'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE', 'glGenVertexArraysAPPLE', 'glIsVertexArrayAPPLE', ] end |
.get_ext_command_GL_APPLE_vertex_array_range ⇒ Object
self.define_ext_command_GL_APPLE_vertex_array_range
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# File 'lib/opengl_ext_command.rb', line 1457 def self.get_ext_command_GL_APPLE_vertex_array_range [ 'glVertexArrayRangeAPPLE', 'glFlushVertexArrayRangeAPPLE', 'glVertexArrayParameteriAPPLE', ] end |
.get_ext_command_GL_APPLE_vertex_program_evaluators ⇒ Object
self.define_ext_command_GL_APPLE_vertex_program_evaluators
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# File 'lib/opengl_ext_command.rb', line 1531 def self.get_ext_command_GL_APPLE_vertex_program_evaluators [ 'glEnableVertexAttribAPPLE', 'glDisableVertexAttribAPPLE', 'glIsVertexAttribEnabledAPPLE', 'glMapVertexAttrib1dAPPLE', 'glMapVertexAttrib1fAPPLE', 'glMapVertexAttrib2dAPPLE', 'glMapVertexAttrib2fAPPLE', ] end |
.get_ext_command_GL_APPLE_ycbcr_422 ⇒ Object
self.define_ext_command_GL_APPLE_ycbcr_422
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# File 'lib/opengl_ext_command.rb', line 1547 def self.get_ext_command_GL_APPLE_ycbcr_422 [ ] end |
.get_ext_command_GL_ARB_arrays_of_arrays ⇒ Object
self.define_ext_command_GL_ARB_arrays_of_arrays
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# File 'lib/opengl_ext_command.rb', line 1659 def self.get_ext_command_GL_ARB_arrays_of_arrays [ ] end |
.get_ext_command_GL_ARB_base_instance ⇒ Object
self.define_ext_command_GL_ARB_base_instance
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# File 'lib/opengl_ext_command.rb', line 1694 def self.get_ext_command_GL_ARB_base_instance [ 'glDrawArraysInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance', 'glDrawElementsInstancedBaseVertexBaseInstance', ] end |
.get_ext_command_GL_ARB_bindless_texture ⇒ Object
self.define_ext_command_GL_ARB_bindless_texture
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# File 'lib/opengl_ext_command.rb', line 1849 def self.get_ext_command_GL_ARB_bindless_texture [ 'glGetTextureHandleARB', 'glGetTextureSamplerHandleARB', 'glMakeTextureHandleResidentARB', 'glMakeTextureHandleNonResidentARB', 'glGetImageHandleARB', 'glMakeImageHandleResidentARB', 'glMakeImageHandleNonResidentARB', 'glUniformHandleui64ARB', 'glUniformHandleui64vARB', 'glProgramUniformHandleui64ARB', 'glProgramUniformHandleui64vARB', 'glIsTextureHandleResidentARB', 'glIsImageHandleResidentARB', 'glVertexAttribL1ui64ARB', 'glVertexAttribL1ui64vARB', 'glGetVertexAttribLui64vARB', ] end |
.get_ext_command_GL_ARB_blend_func_extended ⇒ Object
self.define_ext_command_GL_ARB_blend_func_extended
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# File 'lib/opengl_ext_command.rb', line 1891 def self.get_ext_command_GL_ARB_blend_func_extended [ 'glBindFragDataLocationIndexed', 'glGetFragDataIndex', ] end |
.get_ext_command_GL_ARB_buffer_storage ⇒ Object
self.define_ext_command_GL_ARB_buffer_storage
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# File 'lib/opengl_ext_command.rb', line 1910 def self.get_ext_command_GL_ARB_buffer_storage [ 'glBufferStorage', ] end |
.get_ext_command_GL_ARB_cl_event ⇒ Object
self.define_ext_command_GL_ARB_cl_event
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# File 'lib/opengl_ext_command.rb', line 1928 def self.get_ext_command_GL_ARB_cl_event [ 'glCreateSyncFromCLeventARB', ] end |
.get_ext_command_GL_ARB_clear_buffer_object ⇒ Object
self.define_ext_command_GL_ARB_clear_buffer_object
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# File 'lib/opengl_ext_command.rb', line 1955 def self.get_ext_command_GL_ARB_clear_buffer_object [ 'glClearBufferData', 'glClearBufferSubData', ] end |
.get_ext_command_GL_ARB_clear_texture ⇒ Object
self.define_ext_command_GL_ARB_clear_texture
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# File 'lib/opengl_ext_command.rb', line 1983 def self.get_ext_command_GL_ARB_clear_texture [ 'glClearTexImage', 'glClearTexSubImage', ] end |
.get_ext_command_GL_ARB_clip_control ⇒ Object
self.define_ext_command_GL_ARB_clip_control
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# File 'lib/opengl_ext_command.rb', line 2002 def self.get_ext_command_GL_ARB_clip_control [ 'glClipControl', ] end |
.get_ext_command_GL_ARB_color_buffer_float ⇒ Object
self.define_ext_command_GL_ARB_color_buffer_float
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# File 'lib/opengl_ext_command.rb', line 2020 def self.get_ext_command_GL_ARB_color_buffer_float [ 'glClampColorARB', ] end |
.get_ext_command_GL_ARB_compatibility ⇒ Object
self.define_ext_command_GL_ARB_compatibility
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# File 'lib/opengl_ext_command.rb', line 2030 def self.get_ext_command_GL_ARB_compatibility [ ] end |
.get_ext_command_GL_ARB_compressed_texture_pixel_storage ⇒ Object
self.define_ext_command_GL_ARB_compressed_texture_pixel_storage
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# File 'lib/opengl_ext_command.rb', line 2039 def self.get_ext_command_GL_ARB_compressed_texture_pixel_storage [ ] end |
.get_ext_command_GL_ARB_compute_shader ⇒ Object
self.define_ext_command_GL_ARB_compute_shader
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# File 'lib/opengl_ext_command.rb', line 2065 def self.get_ext_command_GL_ARB_compute_shader [ 'glDispatchCompute', 'glDispatchComputeIndirect', ] end |
.get_ext_command_GL_ARB_compute_variable_group_size ⇒ Object
self.define_ext_command_GL_ARB_compute_variable_group_size
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# File 'lib/opengl_ext_command.rb', line 2084 def self.get_ext_command_GL_ARB_compute_variable_group_size [ 'glDispatchComputeGroupSizeARB', ] end |
.get_ext_command_GL_ARB_conditional_render_inverted ⇒ Object
self.define_ext_command_GL_ARB_conditional_render_inverted
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# File 'lib/opengl_ext_command.rb', line 2094 def self.get_ext_command_GL_ARB_conditional_render_inverted [ ] end |
.get_ext_command_GL_ARB_conservative_depth ⇒ Object
self.define_ext_command_GL_ARB_conservative_depth
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# File 'lib/opengl_ext_command.rb', line 2103 def self.get_ext_command_GL_ARB_conservative_depth [ ] end |
.get_ext_command_GL_ARB_copy_buffer ⇒ Object
self.define_ext_command_GL_ARB_copy_buffer
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# File 'lib/opengl_ext_command.rb', line 2120 def self.get_ext_command_GL_ARB_copy_buffer [ 'glCopyBufferSubData', ] end |
.get_ext_command_GL_ARB_copy_image ⇒ Object
self.define_ext_command_GL_ARB_copy_image
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# File 'lib/opengl_ext_command.rb', line 2138 def self.get_ext_command_GL_ARB_copy_image [ 'glCopyImageSubData', ] end |
.get_ext_command_GL_ARB_cull_distance ⇒ Object
self.define_ext_command_GL_ARB_cull_distance
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# File 'lib/opengl_ext_command.rb', line 2148 def self.get_ext_command_GL_ARB_cull_distance [ ] end |
.get_ext_command_GL_ARB_debug_output ⇒ Object
self.define_ext_command_GL_ARB_debug_output
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# File 'lib/opengl_ext_command.rb', line 2192 def self.get_ext_command_GL_ARB_debug_output [ 'glDebugMessageControlARB', 'glDebugMessageInsertARB', 'glDebugMessageCallbackARB', 'glGetDebugMessageLogARB', ] end |
.get_ext_command_GL_ARB_depth_buffer_float ⇒ Object
self.define_ext_command_GL_ARB_depth_buffer_float
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# File 'lib/opengl_ext_command.rb', line 2205 def self.get_ext_command_GL_ARB_depth_buffer_float [ ] end |
.get_ext_command_GL_ARB_depth_clamp ⇒ Object
self.define_ext_command_GL_ARB_depth_clamp
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# File 'lib/opengl_ext_command.rb', line 2214 def self.get_ext_command_GL_ARB_depth_clamp [ ] end |
.get_ext_command_GL_ARB_depth_texture ⇒ Object
self.define_ext_command_GL_ARB_depth_texture
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# File 'lib/opengl_ext_command.rb', line 2223 def self.get_ext_command_GL_ARB_depth_texture [ ] end |
.get_ext_command_GL_ARB_derivative_control ⇒ Object
self.define_ext_command_GL_ARB_derivative_control
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# File 'lib/opengl_ext_command.rb', line 2232 def self.get_ext_command_GL_ARB_derivative_control [ ] end |
.get_ext_command_GL_ARB_direct_state_access ⇒ Object
self.define_ext_command_GL_ARB_direct_state_access
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# File 'lib/opengl_ext_command.rb', line 3113 def self.get_ext_command_GL_ARB_direct_state_access [ 'glCreateTransformFeedbacks', 'glTransformFeedbackBufferBase', 'glTransformFeedbackBufferRange', 'glGetTransformFeedbackiv', 'glGetTransformFeedbacki_v', 'glGetTransformFeedbacki64_v', 'glCreateBuffers', 'glNamedBufferStorage', 'glNamedBufferData', 'glNamedBufferSubData', 'glCopyNamedBufferSubData', 'glClearNamedBufferData', 'glClearNamedBufferSubData', 'glMapNamedBuffer', 'glMapNamedBufferRange', 'glUnmapNamedBuffer', 'glFlushMappedNamedBufferRange', 'glGetNamedBufferParameteriv', 'glGetNamedBufferParameteri64v', 'glGetNamedBufferPointerv', 'glGetNamedBufferSubData', 'glCreateFramebuffers', 'glNamedFramebufferRenderbuffer', 'glNamedFramebufferParameteri', 'glNamedFramebufferTexture', 'glNamedFramebufferTextureLayer', 'glNamedFramebufferDrawBuffer', 'glNamedFramebufferDrawBuffers', 'glNamedFramebufferReadBuffer', 'glInvalidateNamedFramebufferData', 'glInvalidateNamedFramebufferSubData', 'glClearNamedFramebufferiv', 'glClearNamedFramebufferuiv', 'glClearNamedFramebufferfv', 'glClearNamedFramebufferfi', 'glBlitNamedFramebuffer', 'glCheckNamedFramebufferStatus', 'glGetNamedFramebufferParameteriv', 'glGetNamedFramebufferAttachmentParameteriv', 'glCreateRenderbuffers', 'glNamedRenderbufferStorage', 'glNamedRenderbufferStorageMultisample', 'glGetNamedRenderbufferParameteriv', 'glCreateTextures', 'glTextureBuffer', 'glTextureBufferRange', 'glTextureStorage1D', 'glTextureStorage2D', 'glTextureStorage3D', 'glTextureStorage2DMultisample', 'glTextureStorage3DMultisample', 'glTextureSubImage1D', 'glTextureSubImage2D', 'glTextureSubImage3D', 'glCompressedTextureSubImage1D', 'glCompressedTextureSubImage2D', 'glCompressedTextureSubImage3D', 'glCopyTextureSubImage1D', 'glCopyTextureSubImage2D', 'glCopyTextureSubImage3D', 'glTextureParameterf', 'glTextureParameterfv', 'glTextureParameteri', 'glTextureParameterIiv', 'glTextureParameterIuiv', 'glTextureParameteriv', 'glGenerateTextureMipmap', 'glBindTextureUnit', 'glGetTextureImage', 'glGetCompressedTextureImage', 'glGetTextureLevelParameterfv', 'glGetTextureLevelParameteriv', 'glGetTextureParameterfv', 'glGetTextureParameterIiv', 'glGetTextureParameterIuiv', 'glGetTextureParameteriv', 'glCreateVertexArrays', 'glDisableVertexArrayAttrib', 'glEnableVertexArrayAttrib', 'glVertexArrayElementBuffer', 'glVertexArrayVertexBuffer', 'glVertexArrayVertexBuffers', 'glVertexArrayAttribBinding', 'glVertexArrayAttribFormat', 'glVertexArrayAttribIFormat', 'glVertexArrayAttribLFormat', 'glVertexArrayBindingDivisor', 'glGetVertexArrayiv', 'glGetVertexArrayIndexediv', 'glGetVertexArrayIndexed64iv', 'glCreateSamplers', 'glCreateProgramPipelines', 'glCreateQueries', 'glGetQueryBufferObjecti64v', 'glGetQueryBufferObjectiv', 'glGetQueryBufferObjectui64v', 'glGetQueryBufferObjectuiv', ] end |
.get_ext_command_GL_ARB_draw_buffers ⇒ Object
self.define_ext_command_GL_ARB_draw_buffers
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# File 'lib/opengl_ext_command.rb', line 3227 def self.get_ext_command_GL_ARB_draw_buffers [ 'glDrawBuffersARB', ] end |
.get_ext_command_GL_ARB_draw_buffers_blend ⇒ Object
self.define_ext_command_GL_ARB_draw_buffers_blend
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# File 'lib/opengl_ext_command.rb', line 3272 def self.get_ext_command_GL_ARB_draw_buffers_blend [ 'glBlendEquationiARB', 'glBlendEquationSeparateiARB', 'glBlendFunciARB', 'glBlendFuncSeparateiARB', ] end |
.get_ext_command_GL_ARB_draw_elements_base_vertex ⇒ Object
self.define_ext_command_GL_ARB_draw_elements_base_vertex
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# File 'lib/opengl_ext_command.rb', line 3320 def self.get_ext_command_GL_ARB_draw_elements_base_vertex [ 'glDrawElementsBaseVertex', 'glDrawRangeElementsBaseVertex', 'glDrawElementsInstancedBaseVertex', 'glMultiDrawElementsBaseVertex', ] end |
.get_ext_command_GL_ARB_draw_indirect ⇒ Object
self.define_ext_command_GL_ARB_draw_indirect
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# File 'lib/opengl_ext_command.rb', line 3350 def self.get_ext_command_GL_ARB_draw_indirect [ 'glDrawArraysIndirect', 'glDrawElementsIndirect', ] end |
.get_ext_command_GL_ARB_draw_instanced ⇒ Object
self.define_ext_command_GL_ARB_draw_instanced
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# File 'lib/opengl_ext_command.rb', line 3378 def self.get_ext_command_GL_ARB_draw_instanced [ 'glDrawArraysInstancedARB', 'glDrawElementsInstancedARB', ] end |
.get_ext_command_GL_ARB_enhanced_layouts ⇒ Object
self.define_ext_command_GL_ARB_enhanced_layouts
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# File 'lib/opengl_ext_command.rb', line 3389 def self.get_ext_command_GL_ARB_enhanced_layouts [ ] end |
.get_ext_command_GL_ARB_ES2_compatibility ⇒ Object
self.define_ext_command_GL_ARB_ES2_compatibility
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# File 'lib/opengl_ext_command.rb', line 1600 def self.get_ext_command_GL_ARB_ES2_compatibility [ 'glReleaseShaderCompiler', 'glShaderBinary', 'glGetShaderPrecisionFormat', 'glDepthRangef', 'glClearDepthf', ] end |
.get_ext_command_GL_ARB_ES3_1_compatibility ⇒ Object
self.define_ext_command_GL_ARB_ES3_1_compatibility
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# File 'lib/opengl_ext_command.rb', line 1622 def self.get_ext_command_GL_ARB_ES3_1_compatibility [ 'glMemoryBarrierByRegion', ] end |
.get_ext_command_GL_ARB_ES3_2_compatibility ⇒ Object
self.define_ext_command_GL_ARB_ES3_2_compatibility
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# File 'lib/opengl_ext_command.rb', line 1640 def self.get_ext_command_GL_ARB_ES3_2_compatibility [ 'glPrimitiveBoundingBoxARB', ] end |
.get_ext_command_GL_ARB_ES3_compatibility ⇒ Object
self.define_ext_command_GL_ARB_ES3_compatibility
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# File 'lib/opengl_ext_command.rb', line 1650 def self.get_ext_command_GL_ARB_ES3_compatibility [ ] end |
.get_ext_command_GL_ARB_explicit_attrib_location ⇒ Object
self.define_ext_command_GL_ARB_explicit_attrib_location
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# File 'lib/opengl_ext_command.rb', line 3398 def self.get_ext_command_GL_ARB_explicit_attrib_location [ ] end |
.get_ext_command_GL_ARB_explicit_uniform_location ⇒ Object
self.define_ext_command_GL_ARB_explicit_uniform_location
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# File 'lib/opengl_ext_command.rb', line 3407 def self.get_ext_command_GL_ARB_explicit_uniform_location [ ] end |
.get_ext_command_GL_ARB_fragment_coord_conventions ⇒ Object
self.define_ext_command_GL_ARB_fragment_coord_conventions
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# File 'lib/opengl_ext_command.rb', line 3416 def self.get_ext_command_GL_ARB_fragment_coord_conventions [ ] end |
.get_ext_command_GL_ARB_fragment_layer_viewport ⇒ Object
self.define_ext_command_GL_ARB_fragment_layer_viewport
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# File 'lib/opengl_ext_command.rb', line 3425 def self. [ ] end |
.get_ext_command_GL_ARB_fragment_program ⇒ Object
self.define_ext_command_GL_ARB_fragment_program
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# File 'lib/opengl_ext_command.rb', line 3604 def self.get_ext_command_GL_ARB_fragment_program [ 'glProgramStringARB', 'glBindProgramARB', 'glDeleteProgramsARB', 'glGenProgramsARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB', 'glGetProgramEnvParameterdvARB', 'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB', 'glGetProgramLocalParameterfvARB', 'glGetProgramivARB', 'glGetProgramStringARB', 'glIsProgramARB', ] end |
.get_ext_command_GL_ARB_fragment_program_shadow ⇒ Object
self.define_ext_command_GL_ARB_fragment_program_shadow
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# File 'lib/opengl_ext_command.rb', line 3632 def self.get_ext_command_GL_ARB_fragment_program_shadow [ ] end |
.get_ext_command_GL_ARB_fragment_shader ⇒ Object
self.define_ext_command_GL_ARB_fragment_shader
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# File 'lib/opengl_ext_command.rb', line 3641 def self.get_ext_command_GL_ARB_fragment_shader [ ] end |
.get_ext_command_GL_ARB_fragment_shader_interlock ⇒ Object
self.define_ext_command_GL_ARB_fragment_shader_interlock
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# File 'lib/opengl_ext_command.rb', line 3650 def self.get_ext_command_GL_ARB_fragment_shader_interlock [ ] end |
.get_ext_command_GL_ARB_framebuffer_no_attachments ⇒ Object
self.define_ext_command_GL_ARB_framebuffer_no_attachments
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# File 'lib/opengl_ext_command.rb', line 3676 def self. [ 'glFramebufferParameteri', 'glGetFramebufferParameteriv', ] end |
.get_ext_command_GL_ARB_framebuffer_object ⇒ Object
self.define_ext_command_GL_ARB_framebuffer_object
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# File 'lib/opengl_ext_command.rb', line 3866 def self.get_ext_command_GL_ARB_framebuffer_object [ 'glIsRenderbuffer', 'glBindRenderbuffer', 'glDeleteRenderbuffers', 'glGenRenderbuffers', 'glRenderbufferStorage', 'glGetRenderbufferParameteriv', 'glIsFramebuffer', 'glBindFramebuffer', 'glDeleteFramebuffers', 'glGenFramebuffers', 'glCheckFramebufferStatus', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferRenderbuffer', 'glGetFramebufferAttachmentParameteriv', 'glGenerateMipmap', 'glBlitFramebuffer', 'glRenderbufferStorageMultisample', 'glFramebufferTextureLayer', ] end |
.get_ext_command_GL_ARB_framebuffer_sRGB ⇒ Object
self.define_ext_command_GL_ARB_framebuffer_sRGB
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# File 'lib/opengl_ext_command.rb', line 3895 def self.get_ext_command_GL_ARB_framebuffer_sRGB [ ] end |
.get_ext_command_GL_ARB_geometry_shader4 ⇒ Object
self.define_ext_command_GL_ARB_geometry_shader4
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# File 'lib/opengl_ext_command.rb', line 3939 def self.get_ext_command_GL_ARB_geometry_shader4 [ 'glProgramParameteriARB', 'glFramebufferTextureARB', 'glFramebufferTextureLayerARB', 'glFramebufferTextureFaceARB', ] end |
.get_ext_command_GL_ARB_get_program_binary ⇒ Object
self.define_ext_command_GL_ARB_get_program_binary
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# File 'lib/opengl_ext_command.rb', line 3978 def self.get_ext_command_GL_ARB_get_program_binary [ 'glGetProgramBinary', 'glProgramBinary', 'glProgramParameteri', ] end |
.get_ext_command_GL_ARB_get_texture_sub_image ⇒ Object
self.define_ext_command_GL_ARB_get_texture_sub_image
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# File 'lib/opengl_ext_command.rb', line 4007 def self.get_ext_command_GL_ARB_get_texture_sub_image [ 'glGetTextureSubImage', 'glGetCompressedTextureSubImage', ] end |
.get_ext_command_GL_ARB_gl_spirv ⇒ Object
self.define_ext_command_GL_ARB_gl_spirv
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# File 'lib/opengl_ext_command.rb', line 4026 def self.get_ext_command_GL_ARB_gl_spirv [ 'glSpecializeShaderARB', ] end |
.get_ext_command_GL_ARB_gpu_shader5 ⇒ Object
self.define_ext_command_GL_ARB_gpu_shader5
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# File 'lib/opengl_ext_command.rb', line 4036 def self.get_ext_command_GL_ARB_gpu_shader5 [ ] end |
.get_ext_command_GL_ARB_gpu_shader_fp64 ⇒ Object
self.define_ext_command_GL_ARB_gpu_shader_fp64
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# File 'lib/opengl_ext_command.rb', line 4206 def self.get_ext_command_GL_ARB_gpu_shader_fp64 [ 'glUniform1d', 'glUniform2d', 'glUniform3d', 'glUniform4d', 'glUniform1dv', 'glUniform2dv', 'glUniform3dv', 'glUniform4dv', 'glUniformMatrix2dv', 'glUniformMatrix3dv', 'glUniformMatrix4dv', 'glUniformMatrix2x3dv', 'glUniformMatrix2x4dv', 'glUniformMatrix3x2dv', 'glUniformMatrix3x4dv', 'glUniformMatrix4x2dv', 'glUniformMatrix4x3dv', 'glGetUniformdv', ] end |
.get_ext_command_GL_ARB_gpu_shader_int64 ⇒ Object
self.define_ext_command_GL_ARB_gpu_shader_int64
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# File 'lib/opengl_ext_command.rb', line 4556 def self.get_ext_command_GL_ARB_gpu_shader_int64 [ 'glUniform1i64ARB', 'glUniform2i64ARB', 'glUniform3i64ARB', 'glUniform4i64ARB', 'glUniform1i64vARB', 'glUniform2i64vARB', 'glUniform3i64vARB', 'glUniform4i64vARB', 'glUniform1ui64ARB', 'glUniform2ui64ARB', 'glUniform3ui64ARB', 'glUniform4ui64ARB', 'glUniform1ui64vARB', 'glUniform2ui64vARB', 'glUniform3ui64vARB', 'glUniform4ui64vARB', 'glGetUniformi64vARB', 'glGetUniformui64vARB', 'glGetnUniformi64vARB', 'glGetnUniformui64vARB', 'glProgramUniform1i64ARB', 'glProgramUniform2i64ARB', 'glProgramUniform3i64ARB', 'glProgramUniform4i64ARB', 'glProgramUniform1i64vARB', 'glProgramUniform2i64vARB', 'glProgramUniform3i64vARB', 'glProgramUniform4i64vARB', 'glProgramUniform1ui64ARB', 'glProgramUniform2ui64ARB', 'glProgramUniform3ui64ARB', 'glProgramUniform4ui64ARB', 'glProgramUniform1ui64vARB', 'glProgramUniform2ui64vARB', 'glProgramUniform3ui64vARB', 'glProgramUniform4ui64vARB', ] end |
.get_ext_command_GL_ARB_half_float_pixel ⇒ Object
self.define_ext_command_GL_ARB_half_float_pixel
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# File 'lib/opengl_ext_command.rb', line 4601 def self.get_ext_command_GL_ARB_half_float_pixel [ ] end |
.get_ext_command_GL_ARB_half_float_vertex ⇒ Object
self.define_ext_command_GL_ARB_half_float_vertex
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# File 'lib/opengl_ext_command.rb', line 4610 def self.get_ext_command_GL_ARB_half_float_vertex [ ] end |
.get_ext_command_GL_ARB_imaging ⇒ Object
self.define_ext_command_GL_ARB_imaging
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# File 'lib/opengl_ext_command.rb', line 4924 def self.get_ext_command_GL_ARB_imaging [ 'glBlendColor', 'glBlendEquation', 'glColorTable', 'glColorTableParameterfv', 'glColorTableParameteriv', 'glCopyColorTable', 'glGetColorTable', 'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glColorSubTable', 'glCopyColorSubTable', 'glConvolutionFilter1D', 'glConvolutionFilter2D', 'glConvolutionParameterf', 'glConvolutionParameterfv', 'glConvolutionParameteri', 'glConvolutionParameteriv', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glGetConvolutionFilter', 'glGetConvolutionParameterfv', 'glGetConvolutionParameteriv', 'glGetSeparableFilter', 'glSeparableFilter2D', 'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv', 'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv', 'glHistogram', 'glMinmax', 'glResetHistogram', 'glResetMinmax', ] end |
.get_ext_command_GL_ARB_indirect_parameters ⇒ Object
self.define_ext_command_GL_ARB_indirect_parameters
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# File 'lib/opengl_ext_command.rb', line 4984 def self.get_ext_command_GL_ARB_indirect_parameters [ 'glMultiDrawArraysIndirectCountARB', 'glMultiDrawElementsIndirectCountARB', ] end |
.get_ext_command_GL_ARB_instanced_arrays ⇒ Object
self.define_ext_command_GL_ARB_instanced_arrays
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# File 'lib/opengl_ext_command.rb', line 5003 def self.get_ext_command_GL_ARB_instanced_arrays [ 'glVertexAttribDivisorARB', ] end |
.get_ext_command_GL_ARB_internalformat_query ⇒ Object
self.define_ext_command_GL_ARB_internalformat_query
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# File 'lib/opengl_ext_command.rb', line 5021 def self.get_ext_command_GL_ARB_internalformat_query [ 'glGetInternalformativ', ] end |
.get_ext_command_GL_ARB_internalformat_query2 ⇒ Object
self.define_ext_command_GL_ARB_internalformat_query2
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# File 'lib/opengl_ext_command.rb', line 5039 def self.get_ext_command_GL_ARB_internalformat_query2 [ 'glGetInternalformati64v', ] end |
.get_ext_command_GL_ARB_invalidate_subdata ⇒ Object
self.define_ext_command_GL_ARB_invalidate_subdata
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# File 'lib/opengl_ext_command.rb', line 5102 def self.get_ext_command_GL_ARB_invalidate_subdata [ 'glInvalidateTexSubImage', 'glInvalidateTexImage', 'glInvalidateBufferSubData', 'glInvalidateBufferData', 'glInvalidateFramebuffer', 'glInvalidateSubFramebuffer', ] end |
.get_ext_command_GL_ARB_map_buffer_alignment ⇒ Object
self.define_ext_command_GL_ARB_map_buffer_alignment
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# File 'lib/opengl_ext_command.rb', line 5117 def self.get_ext_command_GL_ARB_map_buffer_alignment [ ] end |
.get_ext_command_GL_ARB_map_buffer_range ⇒ Object
self.define_ext_command_GL_ARB_map_buffer_range
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# File 'lib/opengl_ext_command.rb', line 5143 def self.get_ext_command_GL_ARB_map_buffer_range [ 'glMapBufferRange', 'glFlushMappedBufferRange', ] end |
.get_ext_command_GL_ARB_matrix_palette ⇒ Object
self.define_ext_command_GL_ARB_matrix_palette
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# File 'lib/opengl_ext_command.rb', line 5198 def self.get_ext_command_GL_ARB_matrix_palette [ 'glCurrentPaletteMatrixARB', 'glMatrixIndexubvARB', 'glMatrixIndexusvARB', 'glMatrixIndexuivARB', 'glMatrixIndexPointerARB', ] end |
.get_ext_command_GL_ARB_multi_bind ⇒ Object
self.define_ext_command_GL_ARB_multi_bind
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# File 'lib/opengl_ext_command.rb', line 5265 def self.get_ext_command_GL_ARB_multi_bind [ 'glBindBuffersBase', 'glBindBuffersRange', 'glBindTextures', 'glBindSamplers', 'glBindImageTextures', 'glBindVertexBuffers', ] end |
.get_ext_command_GL_ARB_multi_draw_indirect ⇒ Object
self.define_ext_command_GL_ARB_multi_draw_indirect
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# File 'lib/opengl_ext_command.rb', line 5297 def self.get_ext_command_GL_ARB_multi_draw_indirect [ 'glMultiDrawArraysIndirect', 'glMultiDrawElementsIndirect', ] end |
.get_ext_command_GL_ARB_multisample ⇒ Object
self.define_ext_command_GL_ARB_multisample
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# File 'lib/opengl_ext_command.rb', line 5316 def self.get_ext_command_GL_ARB_multisample [ 'glSampleCoverageARB', ] end |
.get_ext_command_GL_ARB_multitexture ⇒ Object
self.define_ext_command_GL_ARB_multitexture
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# File 'lib/opengl_ext_command.rb', line 5631 def self.get_ext_command_GL_ARB_multitexture [ 'glActiveTextureARB', 'glClientActiveTextureARB', 'glMultiTexCoord1dARB', 'glMultiTexCoord1dvARB', 'glMultiTexCoord1fARB', 'glMultiTexCoord1fvARB', 'glMultiTexCoord1iARB', 'glMultiTexCoord1ivARB', 'glMultiTexCoord1sARB', 'glMultiTexCoord1svARB', 'glMultiTexCoord2dARB', 'glMultiTexCoord2dvARB', 'glMultiTexCoord2fARB', 'glMultiTexCoord2fvARB', 'glMultiTexCoord2iARB', 'glMultiTexCoord2ivARB', 'glMultiTexCoord2sARB', 'glMultiTexCoord2svARB', 'glMultiTexCoord3dARB', 'glMultiTexCoord3dvARB', 'glMultiTexCoord3fARB', 'glMultiTexCoord3fvARB', 'glMultiTexCoord3iARB', 'glMultiTexCoord3ivARB', 'glMultiTexCoord3sARB', 'glMultiTexCoord3svARB', 'glMultiTexCoord4dARB', 'glMultiTexCoord4dvARB', 'glMultiTexCoord4fARB', 'glMultiTexCoord4fvARB', 'glMultiTexCoord4iARB', 'glMultiTexCoord4ivARB', 'glMultiTexCoord4sARB', 'glMultiTexCoord4svARB', ] end |
.get_ext_command_GL_ARB_occlusion_query ⇒ Object
self.define_ext_command_GL_ARB_occlusion_query
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# File 'lib/opengl_ext_command.rb', line 5745 def self.get_ext_command_GL_ARB_occlusion_query [ 'glGenQueriesARB', 'glDeleteQueriesARB', 'glIsQueryARB', 'glBeginQueryARB', 'glEndQueryARB', 'glGetQueryivARB', 'glGetQueryObjectivARB', 'glGetQueryObjectuivARB', ] end |
.get_ext_command_GL_ARB_occlusion_query2 ⇒ Object
self.define_ext_command_GL_ARB_occlusion_query2
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# File 'lib/opengl_ext_command.rb', line 5762 def self.get_ext_command_GL_ARB_occlusion_query2 [ ] end |
.get_ext_command_GL_ARB_parallel_shader_compile ⇒ Object
self.define_ext_command_GL_ARB_parallel_shader_compile
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# File 'lib/opengl_ext_command.rb', line 5779 def self.get_ext_command_GL_ARB_parallel_shader_compile [ 'glMaxShaderCompilerThreadsARB', ] end |
.get_ext_command_GL_ARB_pipeline_statistics_query ⇒ Object
self.define_ext_command_GL_ARB_pipeline_statistics_query
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# File 'lib/opengl_ext_command.rb', line 5789 def self.get_ext_command_GL_ARB_pipeline_statistics_query [ ] end |
.get_ext_command_GL_ARB_pixel_buffer_object ⇒ Object
self.define_ext_command_GL_ARB_pixel_buffer_object
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# File 'lib/opengl_ext_command.rb', line 5798 def self.get_ext_command_GL_ARB_pixel_buffer_object [ ] end |
.get_ext_command_GL_ARB_point_parameters ⇒ Object
self.define_ext_command_GL_ARB_point_parameters
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# File 'lib/opengl_ext_command.rb', line 5824 def self.get_ext_command_GL_ARB_point_parameters [ 'glPointParameterfARB', 'glPointParameterfvARB', ] end |
.get_ext_command_GL_ARB_point_sprite ⇒ Object
self.define_ext_command_GL_ARB_point_sprite
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# File 'lib/opengl_ext_command.rb', line 5835 def self.get_ext_command_GL_ARB_point_sprite [ ] end |
.get_ext_command_GL_ARB_polygon_offset_clamp ⇒ Object
self.define_ext_command_GL_ARB_polygon_offset_clamp
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# File 'lib/opengl_ext_command.rb', line 5852 def self.get_ext_command_GL_ARB_polygon_offset_clamp [ 'glPolygonOffsetClamp', ] end |
.get_ext_command_GL_ARB_post_depth_coverage ⇒ Object
self.define_ext_command_GL_ARB_post_depth_coverage
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# File 'lib/opengl_ext_command.rb', line 5862 def self.get_ext_command_GL_ARB_post_depth_coverage [ ] end |
.get_ext_command_GL_ARB_program_interface_query ⇒ Object
self.define_ext_command_GL_ARB_program_interface_query
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# File 'lib/opengl_ext_command.rb', line 5924 def self.get_ext_command_GL_ARB_program_interface_query [ 'glGetProgramInterfaceiv', 'glGetProgramResourceIndex', 'glGetProgramResourceName', 'glGetProgramResourceiv', 'glGetProgramResourceLocation', 'glGetProgramResourceLocationIndex', ] end |
.get_ext_command_GL_ARB_provoking_vertex ⇒ Object
self.define_ext_command_GL_ARB_provoking_vertex
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# File 'lib/opengl_ext_command.rb', line 5947 def self.get_ext_command_GL_ARB_provoking_vertex [ 'glProvokingVertex', ] end |
.get_ext_command_GL_ARB_query_buffer_object ⇒ Object
self.define_ext_command_GL_ARB_query_buffer_object
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# File 'lib/opengl_ext_command.rb', line 5957 def self.get_ext_command_GL_ARB_query_buffer_object [ ] end |
.get_ext_command_GL_ARB_robust_buffer_access_behavior ⇒ Object
self.define_ext_command_GL_ARB_robust_buffer_access_behavior
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# File 'lib/opengl_ext_command.rb', line 5966 def self.get_ext_command_GL_ARB_robust_buffer_access_behavior [ ] end |
.get_ext_command_GL_ARB_robustness ⇒ Object
self.define_ext_command_GL_ARB_robustness
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# File 'lib/opengl_ext_command.rb', line 6154 def self.get_ext_command_GL_ARB_robustness [ 'glGetGraphicsResetStatusARB', 'glGetnTexImageARB', 'glReadnPixelsARB', 'glGetnCompressedTexImageARB', 'glGetnUniformfvARB', 'glGetnUniformivARB', 'glGetnUniformuivARB', 'glGetnUniformdvARB', 'glGetnMapdvARB', 'glGetnMapfvARB', 'glGetnMapivARB', 'glGetnPixelMapfvARB', 'glGetnPixelMapuivARB', 'glGetnPixelMapusvARB', 'glGetnPolygonStippleARB', 'glGetnColorTableARB', 'glGetnConvolutionFilterARB', 'glGetnSeparableFilterARB', 'glGetnHistogramARB', 'glGetnMinmaxARB', ] end |
.get_ext_command_GL_ARB_robustness_isolation ⇒ Object
self.define_ext_command_GL_ARB_robustness_isolation
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# File 'lib/opengl_ext_command.rb', line 6183 def self.get_ext_command_GL_ARB_robustness_isolation [ ] end |
.get_ext_command_GL_ARB_sample_locations ⇒ Object
self.define_ext_command_GL_ARB_sample_locations
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# File 'lib/opengl_ext_command.rb', line 6218 def self.get_ext_command_GL_ARB_sample_locations [ 'glFramebufferSampleLocationsfvARB', 'glNamedFramebufferSampleLocationsfvARB', 'glEvaluateDepthValuesARB', ] end |
.get_ext_command_GL_ARB_sample_shading ⇒ Object
self.define_ext_command_GL_ARB_sample_shading
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# File 'lib/opengl_ext_command.rb', line 6238 def self.get_ext_command_GL_ARB_sample_shading [ 'glMinSampleShadingARB', ] end |
.get_ext_command_GL_ARB_sampler_objects ⇒ Object
self.define_ext_command_GL_ARB_sampler_objects
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# File 'lib/opengl_ext_command.rb', line 6373 def self.get_ext_command_GL_ARB_sampler_objects [ 'glGenSamplers', 'glDeleteSamplers', 'glIsSampler', 'glBindSampler', 'glSamplerParameteri', 'glSamplerParameteriv', 'glSamplerParameterf', 'glSamplerParameterfv', 'glSamplerParameterIiv', 'glSamplerParameterIuiv', 'glGetSamplerParameteriv', 'glGetSamplerParameterIiv', 'glGetSamplerParameterfv', 'glGetSamplerParameterIuiv', ] end |
.get_ext_command_GL_ARB_seamless_cube_map ⇒ Object
self.define_ext_command_GL_ARB_seamless_cube_map
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# File 'lib/opengl_ext_command.rb', line 6396 def self.get_ext_command_GL_ARB_seamless_cube_map [ ] end |
.get_ext_command_GL_ARB_seamless_cubemap_per_texture ⇒ Object
self.define_ext_command_GL_ARB_seamless_cubemap_per_texture
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# File 'lib/opengl_ext_command.rb', line 6405 def self.get_ext_command_GL_ARB_seamless_cubemap_per_texture [ ] end |
.get_ext_command_GL_ARB_separate_shader_objects ⇒ Object
self.define_ext_command_GL_ARB_separate_shader_objects
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# File 'lib/opengl_ext_command.rb', line 6962 def self.get_ext_command_GL_ARB_separate_shader_objects [ 'glUseProgramStages', 'glActiveShaderProgram', 'glCreateShaderProgramv', 'glBindProgramPipeline', 'glDeleteProgramPipelines', 'glGenProgramPipelines', 'glIsProgramPipeline', 'glGetProgramPipelineiv', 'glProgramParameteri', 'glProgramUniform1i', 'glProgramUniform1iv', 'glProgramUniform1f', 'glProgramUniform1fv', 'glProgramUniform1d', 'glProgramUniform1dv', 'glProgramUniform1ui', 'glProgramUniform1uiv', 'glProgramUniform2i', 'glProgramUniform2iv', 'glProgramUniform2f', 'glProgramUniform2fv', 'glProgramUniform2d', 'glProgramUniform2dv', 'glProgramUniform2ui', 'glProgramUniform2uiv', 'glProgramUniform3i', 'glProgramUniform3iv', 'glProgramUniform3f', 'glProgramUniform3fv', 'glProgramUniform3d', 'glProgramUniform3dv', 'glProgramUniform3ui', 'glProgramUniform3uiv', 'glProgramUniform4i', 'glProgramUniform4iv', 'glProgramUniform4f', 'glProgramUniform4fv', 'glProgramUniform4d', 'glProgramUniform4dv', 'glProgramUniform4ui', 'glProgramUniform4uiv', 'glProgramUniformMatrix2fv', 'glProgramUniformMatrix3fv', 'glProgramUniformMatrix4fv', 'glProgramUniformMatrix2dv', 'glProgramUniformMatrix3dv', 'glProgramUniformMatrix4dv', 'glProgramUniformMatrix2x3fv', 'glProgramUniformMatrix3x2fv', 'glProgramUniformMatrix2x4fv', 'glProgramUniformMatrix4x2fv', 'glProgramUniformMatrix3x4fv', 'glProgramUniformMatrix4x3fv', 'glProgramUniformMatrix2x3dv', 'glProgramUniformMatrix3x2dv', 'glProgramUniformMatrix2x4dv', 'glProgramUniformMatrix4x2dv', 'glProgramUniformMatrix3x4dv', 'glProgramUniformMatrix4x3dv', 'glValidateProgramPipeline', 'glGetProgramPipelineInfoLog', ] end |
.get_ext_command_GL_ARB_shader_atomic_counter_ops ⇒ Object
self.define_ext_command_GL_ARB_shader_atomic_counter_ops
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# File 'lib/opengl_ext_command.rb', line 7032 def self.get_ext_command_GL_ARB_shader_atomic_counter_ops [ ] end |
.get_ext_command_GL_ARB_shader_atomic_counters ⇒ Object
self.define_ext_command_GL_ARB_shader_atomic_counters
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# File 'lib/opengl_ext_command.rb', line 7049 def self.get_ext_command_GL_ARB_shader_atomic_counters [ 'glGetActiveAtomicCounterBufferiv', ] end |
.get_ext_command_GL_ARB_shader_ballot ⇒ Object
self.define_ext_command_GL_ARB_shader_ballot
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# File 'lib/opengl_ext_command.rb', line 7059 def self.get_ext_command_GL_ARB_shader_ballot [ ] end |
.get_ext_command_GL_ARB_shader_bit_encoding ⇒ Object
self.define_ext_command_GL_ARB_shader_bit_encoding
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# File 'lib/opengl_ext_command.rb', line 7068 def self.get_ext_command_GL_ARB_shader_bit_encoding [ ] end |
.get_ext_command_GL_ARB_shader_clock ⇒ Object
self.define_ext_command_GL_ARB_shader_clock
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# File 'lib/opengl_ext_command.rb', line 7077 def self.get_ext_command_GL_ARB_shader_clock [ ] end |
.get_ext_command_GL_ARB_shader_draw_parameters ⇒ Object
self.define_ext_command_GL_ARB_shader_draw_parameters
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# File 'lib/opengl_ext_command.rb', line 7086 def self.get_ext_command_GL_ARB_shader_draw_parameters [ ] end |
.get_ext_command_GL_ARB_shader_group_vote ⇒ Object
self.define_ext_command_GL_ARB_shader_group_vote
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# File 'lib/opengl_ext_command.rb', line 7095 def self.get_ext_command_GL_ARB_shader_group_vote [ ] end |
.get_ext_command_GL_ARB_shader_image_load_store ⇒ Object
self.define_ext_command_GL_ARB_shader_image_load_store
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# File 'lib/opengl_ext_command.rb', line 7121 def self.get_ext_command_GL_ARB_shader_image_load_store [ 'glBindImageTexture', 'glMemoryBarrier', ] end |
.get_ext_command_GL_ARB_shader_image_size ⇒ Object
self.define_ext_command_GL_ARB_shader_image_size
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# File 'lib/opengl_ext_command.rb', line 7132 def self.get_ext_command_GL_ARB_shader_image_size [ ] end |
.get_ext_command_GL_ARB_shader_objects ⇒ Object
self.define_ext_command_GL_ARB_shader_objects
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# File 'lib/opengl_ext_command.rb', line 7491 def self.get_ext_command_GL_ARB_shader_objects [ 'glDeleteObjectARB', 'glGetHandleARB', 'glDetachObjectARB', 'glCreateShaderObjectARB', 'glShaderSourceARB', 'glCompileShaderARB', 'glCreateProgramObjectARB', 'glAttachObjectARB', 'glLinkProgramARB', 'glUseProgramObjectARB', 'glValidateProgramARB', 'glUniform1fARB', 'glUniform2fARB', 'glUniform3fARB', 'glUniform4fARB', 'glUniform1iARB', 'glUniform2iARB', 'glUniform3iARB', 'glUniform4iARB', 'glUniform1fvARB', 'glUniform2fvARB', 'glUniform3fvARB', 'glUniform4fvARB', 'glUniform1ivARB', 'glUniform2ivARB', 'glUniform3ivARB', 'glUniform4ivARB', 'glUniformMatrix2fvARB', 'glUniformMatrix3fvARB', 'glUniformMatrix4fvARB', 'glGetObjectParameterfvARB', 'glGetObjectParameterivARB', 'glGetInfoLogARB', 'glGetAttachedObjectsARB', 'glGetUniformLocationARB', 'glGetActiveUniformARB', 'glGetUniformfvARB', 'glGetUniformivARB', 'glGetShaderSourceARB', ] end |
.get_ext_command_GL_ARB_shader_precision ⇒ Object
self.define_ext_command_GL_ARB_shader_precision
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# File 'lib/opengl_ext_command.rb', line 7539 def self.get_ext_command_GL_ARB_shader_precision [ ] end |
.get_ext_command_GL_ARB_shader_stencil_export ⇒ Object
self.define_ext_command_GL_ARB_shader_stencil_export
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# File 'lib/opengl_ext_command.rb', line 7548 def self.get_ext_command_GL_ARB_shader_stencil_export [ ] end |
.get_ext_command_GL_ARB_shader_storage_buffer_object ⇒ Object
self.define_ext_command_GL_ARB_shader_storage_buffer_object
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# File 'lib/opengl_ext_command.rb', line 7565 def self.get_ext_command_GL_ARB_shader_storage_buffer_object [ 'glShaderStorageBlockBinding', ] end |
.get_ext_command_GL_ARB_shader_subroutine ⇒ Object
self.define_ext_command_GL_ARB_shader_subroutine
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# File 'lib/opengl_ext_command.rb', line 7646 def self.get_ext_command_GL_ARB_shader_subroutine [ 'glGetSubroutineUniformLocation', 'glGetSubroutineIndex', 'glGetActiveSubroutineUniformiv', 'glGetActiveSubroutineUniformName', 'glGetActiveSubroutineName', 'glUniformSubroutinesuiv', 'glGetUniformSubroutineuiv', 'glGetProgramStageiv', ] end |
.get_ext_command_GL_ARB_shader_texture_image_samples ⇒ Object
self.define_ext_command_GL_ARB_shader_texture_image_samples
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# File 'lib/opengl_ext_command.rb', line 7663 def self.get_ext_command_GL_ARB_shader_texture_image_samples [ ] end |
.get_ext_command_GL_ARB_shader_texture_lod ⇒ Object
self.define_ext_command_GL_ARB_shader_texture_lod
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# File 'lib/opengl_ext_command.rb', line 7672 def self.get_ext_command_GL_ARB_shader_texture_lod [ ] end |
.get_ext_command_GL_ARB_shader_viewport_layer_array ⇒ Object
self.define_ext_command_GL_ARB_shader_viewport_layer_array
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# File 'lib/opengl_ext_command.rb', line 7681 def self. [ ] end |
.get_ext_command_GL_ARB_shading_language_100 ⇒ Object
self.define_ext_command_GL_ARB_shading_language_100
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# File 'lib/opengl_ext_command.rb', line 7690 def self.get_ext_command_GL_ARB_shading_language_100 [ ] end |
.get_ext_command_GL_ARB_shading_language_420pack ⇒ Object
self.define_ext_command_GL_ARB_shading_language_420pack
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# File 'lib/opengl_ext_command.rb', line 7699 def self.get_ext_command_GL_ARB_shading_language_420pack [ ] end |
.get_ext_command_GL_ARB_shading_language_include ⇒ Object
self.define_ext_command_GL_ARB_shading_language_include
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# File 'lib/opengl_ext_command.rb', line 7761 def self.get_ext_command_GL_ARB_shading_language_include [ 'glNamedStringARB', 'glDeleteNamedStringARB', 'glCompileShaderIncludeARB', 'glIsNamedStringARB', 'glGetNamedStringARB', 'glGetNamedStringivARB', ] end |
.get_ext_command_GL_ARB_shading_language_packing ⇒ Object
self.define_ext_command_GL_ARB_shading_language_packing
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# File 'lib/opengl_ext_command.rb', line 7776 def self.get_ext_command_GL_ARB_shading_language_packing [ ] end |
.get_ext_command_GL_ARB_shadow ⇒ Object
self.define_ext_command_GL_ARB_shadow
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# File 'lib/opengl_ext_command.rb', line 7785 def self.get_ext_command_GL_ARB_shadow [ ] end |
.get_ext_command_GL_ARB_shadow_ambient ⇒ Object
self.define_ext_command_GL_ARB_shadow_ambient
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# File 'lib/opengl_ext_command.rb', line 7794 def self.get_ext_command_GL_ARB_shadow_ambient [ ] end |
.get_ext_command_GL_ARB_sparse_buffer ⇒ Object
self.define_ext_command_GL_ARB_sparse_buffer
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# File 'lib/opengl_ext_command.rb', line 7829 def self.get_ext_command_GL_ARB_sparse_buffer [ 'glBufferPageCommitmentARB', 'glNamedBufferPageCommitmentEXT', 'glNamedBufferPageCommitmentARB', ] end |
.get_ext_command_GL_ARB_sparse_texture ⇒ Object
self.define_ext_command_GL_ARB_sparse_texture
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# File 'lib/opengl_ext_command.rb', line 7849 def self.get_ext_command_GL_ARB_sparse_texture [ 'glTexPageCommitmentARB', ] end |
.get_ext_command_GL_ARB_sparse_texture2 ⇒ Object
self.define_ext_command_GL_ARB_sparse_texture2
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# File 'lib/opengl_ext_command.rb', line 7859 def self.get_ext_command_GL_ARB_sparse_texture2 [ ] end |
.get_ext_command_GL_ARB_sparse_texture_clamp ⇒ Object
self.define_ext_command_GL_ARB_sparse_texture_clamp
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# File 'lib/opengl_ext_command.rb', line 7868 def self.get_ext_command_GL_ARB_sparse_texture_clamp [ ] end |
.get_ext_command_GL_ARB_spirv_extensions ⇒ Object
self.define_ext_command_GL_ARB_spirv_extensions
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# File 'lib/opengl_ext_command.rb', line 7877 def self.get_ext_command_GL_ARB_spirv_extensions [ ] end |
.get_ext_command_GL_ARB_stencil_texturing ⇒ Object
self.define_ext_command_GL_ARB_stencil_texturing
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# File 'lib/opengl_ext_command.rb', line 7886 def self.get_ext_command_GL_ARB_stencil_texturing [ ] end |
.get_ext_command_GL_ARB_sync ⇒ Object
self.define_ext_command_GL_ARB_sync
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# File 'lib/opengl_ext_command.rb', line 7957 def self.get_ext_command_GL_ARB_sync [ 'glFenceSync', 'glIsSync', 'glDeleteSync', 'glClientWaitSync', 'glWaitSync', 'glGetInteger64v', 'glGetSynciv', ] end |
.get_ext_command_GL_ARB_tessellation_shader ⇒ Object
self.define_ext_command_GL_ARB_tessellation_shader
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# File 'lib/opengl_ext_command.rb', line 7990 def self.get_ext_command_GL_ARB_tessellation_shader [ 'glPatchParameteri', 'glPatchParameterfv', ] end |
.get_ext_command_GL_ARB_texture_barrier ⇒ Object
self.define_ext_command_GL_ARB_texture_barrier
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# File 'lib/opengl_ext_command.rb', line 8009 def self. [ 'glTextureBarrier', ] end |
.get_ext_command_GL_ARB_texture_border_clamp ⇒ Object
self.define_ext_command_GL_ARB_texture_border_clamp
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# File 'lib/opengl_ext_command.rb', line 8019 def self.get_ext_command_GL_ARB_texture_border_clamp [ ] end |
.get_ext_command_GL_ARB_texture_buffer_object ⇒ Object
self.define_ext_command_GL_ARB_texture_buffer_object
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# File 'lib/opengl_ext_command.rb', line 8036 def self.get_ext_command_GL_ARB_texture_buffer_object [ 'glTexBufferARB', ] end |
.get_ext_command_GL_ARB_texture_buffer_object_rgb32 ⇒ Object
self.define_ext_command_GL_ARB_texture_buffer_object_rgb32
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# File 'lib/opengl_ext_command.rb', line 8046 def self.get_ext_command_GL_ARB_texture_buffer_object_rgb32 [ ] end |
.get_ext_command_GL_ARB_texture_buffer_range ⇒ Object
self.define_ext_command_GL_ARB_texture_buffer_range
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# File 'lib/opengl_ext_command.rb', line 8063 def self.get_ext_command_GL_ARB_texture_buffer_range [ 'glTexBufferRange', ] end |
.get_ext_command_GL_ARB_texture_compression ⇒ Object
self.define_ext_command_GL_ARB_texture_compression
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# File 'lib/opengl_ext_command.rb', line 8135 def self.get_ext_command_GL_ARB_texture_compression [ 'glCompressedTexImage3DARB', 'glCompressedTexImage2DARB', 'glCompressedTexImage1DARB', 'glCompressedTexSubImage3DARB', 'glCompressedTexSubImage2DARB', 'glCompressedTexSubImage1DARB', 'glGetCompressedTexImageARB', ] end |
.get_ext_command_GL_ARB_texture_compression_bptc ⇒ Object
self.define_ext_command_GL_ARB_texture_compression_bptc
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# File 'lib/opengl_ext_command.rb', line 8151 def self.get_ext_command_GL_ARB_texture_compression_bptc [ ] end |
.get_ext_command_GL_ARB_texture_compression_rgtc ⇒ Object
self.define_ext_command_GL_ARB_texture_compression_rgtc
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# File 'lib/opengl_ext_command.rb', line 8160 def self.get_ext_command_GL_ARB_texture_compression_rgtc [ ] end |
.get_ext_command_GL_ARB_texture_cube_map ⇒ Object
self.define_ext_command_GL_ARB_texture_cube_map
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# File 'lib/opengl_ext_command.rb', line 8169 def self.get_ext_command_GL_ARB_texture_cube_map [ ] end |
.get_ext_command_GL_ARB_texture_cube_map_array ⇒ Object
self.define_ext_command_GL_ARB_texture_cube_map_array
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# File 'lib/opengl_ext_command.rb', line 8178 def self.get_ext_command_GL_ARB_texture_cube_map_array [ ] end |
.get_ext_command_GL_ARB_texture_env_add ⇒ Object
self.define_ext_command_GL_ARB_texture_env_add
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# File 'lib/opengl_ext_command.rb', line 8187 def self.get_ext_command_GL_ARB_texture_env_add [ ] end |
.get_ext_command_GL_ARB_texture_env_combine ⇒ Object
self.define_ext_command_GL_ARB_texture_env_combine
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# File 'lib/opengl_ext_command.rb', line 8196 def self.get_ext_command_GL_ARB_texture_env_combine [ ] end |
.get_ext_command_GL_ARB_texture_env_crossbar ⇒ Object
self.define_ext_command_GL_ARB_texture_env_crossbar
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# File 'lib/opengl_ext_command.rb', line 8205 def self. [ ] end |
.get_ext_command_GL_ARB_texture_env_dot3 ⇒ Object
self.define_ext_command_GL_ARB_texture_env_dot3
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# File 'lib/opengl_ext_command.rb', line 8214 def self.get_ext_command_GL_ARB_texture_env_dot3 [ ] end |
.get_ext_command_GL_ARB_texture_filter_anisotropic ⇒ Object
self.define_ext_command_GL_ARB_texture_filter_anisotropic
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# File 'lib/opengl_ext_command.rb', line 8223 def self.get_ext_command_GL_ARB_texture_filter_anisotropic [ ] end |
.get_ext_command_GL_ARB_texture_filter_minmax ⇒ Object
self.define_ext_command_GL_ARB_texture_filter_minmax
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# File 'lib/opengl_ext_command.rb', line 8232 def self.get_ext_command_GL_ARB_texture_filter_minmax [ ] end |
.get_ext_command_GL_ARB_texture_float ⇒ Object
self.define_ext_command_GL_ARB_texture_float
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# File 'lib/opengl_ext_command.rb', line 8241 def self.get_ext_command_GL_ARB_texture_float [ ] end |
.get_ext_command_GL_ARB_texture_gather ⇒ Object
self.define_ext_command_GL_ARB_texture_gather
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# File 'lib/opengl_ext_command.rb', line 8250 def self.get_ext_command_GL_ARB_texture_gather [ ] end |
.get_ext_command_GL_ARB_texture_mirror_clamp_to_edge ⇒ Object
self.define_ext_command_GL_ARB_texture_mirror_clamp_to_edge
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# File 'lib/opengl_ext_command.rb', line 8259 def self.get_ext_command_GL_ARB_texture_mirror_clamp_to_edge [ ] end |
.get_ext_command_GL_ARB_texture_mirrored_repeat ⇒ Object
self.define_ext_command_GL_ARB_texture_mirrored_repeat
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# File 'lib/opengl_ext_command.rb', line 8268 def self.get_ext_command_GL_ARB_texture_mirrored_repeat [ ] end |
.get_ext_command_GL_ARB_texture_multisample ⇒ Object
self.define_ext_command_GL_ARB_texture_multisample
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# File 'lib/opengl_ext_command.rb', line 8312 def self.get_ext_command_GL_ARB_texture_multisample [ 'glTexImage2DMultisample', 'glTexImage3DMultisample', 'glGetMultisamplefv', 'glSampleMaski', ] end |
.get_ext_command_GL_ARB_texture_non_power_of_two ⇒ Object
self.define_ext_command_GL_ARB_texture_non_power_of_two
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# File 'lib/opengl_ext_command.rb', line 8325 def self.get_ext_command_GL_ARB_texture_non_power_of_two [ ] end |
.get_ext_command_GL_ARB_texture_query_levels ⇒ Object
self.define_ext_command_GL_ARB_texture_query_levels
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# File 'lib/opengl_ext_command.rb', line 8334 def self.get_ext_command_GL_ARB_texture_query_levels [ ] end |
.get_ext_command_GL_ARB_texture_query_lod ⇒ Object
self.define_ext_command_GL_ARB_texture_query_lod
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# File 'lib/opengl_ext_command.rb', line 8343 def self.get_ext_command_GL_ARB_texture_query_lod [ ] end |
.get_ext_command_GL_ARB_texture_rectangle ⇒ Object
self.define_ext_command_GL_ARB_texture_rectangle
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# File 'lib/opengl_ext_command.rb', line 8352 def self.get_ext_command_GL_ARB_texture_rectangle [ ] end |
.get_ext_command_GL_ARB_texture_rg ⇒ Object
self.define_ext_command_GL_ARB_texture_rg
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# File 'lib/opengl_ext_command.rb', line 8361 def self.get_ext_command_GL_ARB_texture_rg [ ] end |
.get_ext_command_GL_ARB_texture_rgb10_a2ui ⇒ Object
self.define_ext_command_GL_ARB_texture_rgb10_a2ui
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# File 'lib/opengl_ext_command.rb', line 8370 def self.get_ext_command_GL_ARB_texture_rgb10_a2ui [ ] end |
.get_ext_command_GL_ARB_texture_stencil8 ⇒ Object
self.define_ext_command_GL_ARB_texture_stencil8
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# File 'lib/opengl_ext_command.rb', line 8379 def self.get_ext_command_GL_ARB_texture_stencil8 [ ] end |
.get_ext_command_GL_ARB_texture_storage ⇒ Object
self.define_ext_command_GL_ARB_texture_storage
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# File 'lib/opengl_ext_command.rb', line 8414 def self.get_ext_command_GL_ARB_texture_storage [ 'glTexStorage1D', 'glTexStorage2D', 'glTexStorage3D', ] end |
.get_ext_command_GL_ARB_texture_storage_multisample ⇒ Object
self.define_ext_command_GL_ARB_texture_storage_multisample
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# File 'lib/opengl_ext_command.rb', line 8443 def self.get_ext_command_GL_ARB_texture_storage_multisample [ 'glTexStorage2DMultisample', 'glTexStorage3DMultisample', ] end |
.get_ext_command_GL_ARB_texture_swizzle ⇒ Object
self.define_ext_command_GL_ARB_texture_swizzle
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# File 'lib/opengl_ext_command.rb', line 8454 def self.get_ext_command_GL_ARB_texture_swizzle [ ] end |
.get_ext_command_GL_ARB_texture_view ⇒ Object
self.define_ext_command_GL_ARB_texture_view
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# File 'lib/opengl_ext_command.rb', line 8471 def self.get_ext_command_GL_ARB_texture_view [ 'glTextureView', ] end |
.get_ext_command_GL_ARB_timer_query ⇒ Object
self.define_ext_command_GL_ARB_timer_query
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# File 'lib/opengl_ext_command.rb', line 8507 def self.get_ext_command_GL_ARB_timer_query [ 'glQueryCounter', 'glGetQueryObjecti64v', 'glGetQueryObjectui64v', ] end |
.get_ext_command_GL_ARB_transform_feedback2 ⇒ Object
self.define_ext_command_GL_ARB_transform_feedback2
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# File 'lib/opengl_ext_command.rb', line 8581 def self.get_ext_command_GL_ARB_transform_feedback2 [ 'glBindTransformFeedback', 'glDeleteTransformFeedbacks', 'glGenTransformFeedbacks', 'glIsTransformFeedback', 'glPauseTransformFeedback', 'glResumeTransformFeedback', 'glDrawTransformFeedback', ] end |
.get_ext_command_GL_ARB_transform_feedback3 ⇒ Object
self.define_ext_command_GL_ARB_transform_feedback3
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# File 'lib/opengl_ext_command.rb', line 8632 def self.get_ext_command_GL_ARB_transform_feedback3 [ 'glDrawTransformFeedbackStream', 'glBeginQueryIndexed', 'glEndQueryIndexed', 'glGetQueryIndexediv', ] end |
.get_ext_command_GL_ARB_transform_feedback_instanced ⇒ Object
self.define_ext_command_GL_ARB_transform_feedback_instanced
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# File 'lib/opengl_ext_command.rb', line 8662 def self.get_ext_command_GL_ARB_transform_feedback_instanced [ 'glDrawTransformFeedbackInstanced', 'glDrawTransformFeedbackStreamInstanced', ] end |
.get_ext_command_GL_ARB_transform_feedback_overflow_query ⇒ Object
self.define_ext_command_GL_ARB_transform_feedback_overflow_query
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# File 'lib/opengl_ext_command.rb', line 8673 def self.get_ext_command_GL_ARB_transform_feedback_overflow_query [ ] end |
.get_ext_command_GL_ARB_transpose_matrix ⇒ Object
self.define_ext_command_GL_ARB_transpose_matrix
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# File 'lib/opengl_ext_command.rb', line 8717 def self.get_ext_command_GL_ARB_transpose_matrix [ 'glLoadTransposeMatrixfARB', 'glLoadTransposeMatrixdARB', 'glMultTransposeMatrixfARB', 'glMultTransposeMatrixdARB', ] end |
.get_ext_command_GL_ARB_uniform_buffer_object ⇒ Object
self.define_ext_command_GL_ARB_uniform_buffer_object
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# File 'lib/opengl_ext_command.rb', line 8819 def self.get_ext_command_GL_ARB_uniform_buffer_object [ 'glGetUniformIndices', 'glGetActiveUniformsiv', 'glGetActiveUniformName', 'glGetUniformBlockIndex', 'glGetActiveUniformBlockiv', 'glGetActiveUniformBlockName', 'glUniformBlockBinding', 'glBindBufferRange', 'glBindBufferBase', 'glGetIntegeri_v', ] end |
.get_ext_command_GL_ARB_vertex_array_bgra ⇒ Object
self.define_ext_command_GL_ARB_vertex_array_bgra
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# File 'lib/opengl_ext_command.rb', line 8838 def self.get_ext_command_GL_ARB_vertex_array_bgra [ ] end |
.get_ext_command_GL_ARB_vertex_array_object ⇒ Object
self.define_ext_command_GL_ARB_vertex_array_object
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# File 'lib/opengl_ext_command.rb', line 8882 def self.get_ext_command_GL_ARB_vertex_array_object [ 'glBindVertexArray', 'glDeleteVertexArrays', 'glGenVertexArrays', 'glIsVertexArray', ] end |
.get_ext_command_GL_ARB_vertex_attrib_64bit ⇒ Object
self.define_ext_command_GL_ARB_vertex_attrib_64bit
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# File 'lib/opengl_ext_command.rb', line 8984 def self.get_ext_command_GL_ARB_vertex_attrib_64bit [ 'glVertexAttribL1d', 'glVertexAttribL2d', 'glVertexAttribL3d', 'glVertexAttribL4d', 'glVertexAttribL1dv', 'glVertexAttribL2dv', 'glVertexAttribL3dv', 'glVertexAttribL4dv', 'glVertexAttribLPointer', 'glGetVertexAttribLdv', ] end |
.get_ext_command_GL_ARB_vertex_attrib_binding ⇒ Object
self.define_ext_command_GL_ARB_vertex_attrib_binding
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# File 'lib/opengl_ext_command.rb', line 9056 def self.get_ext_command_GL_ARB_vertex_attrib_binding [ 'glBindVertexBuffer', 'glVertexAttribFormat', 'glVertexAttribIFormat', 'glVertexAttribLFormat', 'glVertexAttribBinding', 'glVertexBindingDivisor', ] end |
.get_ext_command_GL_ARB_vertex_blend ⇒ Object
self.define_ext_command_GL_ARB_vertex_blend
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# File 'lib/opengl_ext_command.rb', line 9160 def self.get_ext_command_GL_ARB_vertex_blend [ 'glWeightbvARB', 'glWeightsvARB', 'glWeightivARB', 'glWeightfvARB', 'glWeightdvARB', 'glWeightubvARB', 'glWeightusvARB', 'glWeightuivARB', 'glWeightPointerARB', 'glVertexBlendARB', ] end |
.get_ext_command_GL_ARB_vertex_buffer_object ⇒ Object
self.define_ext_command_GL_ARB_vertex_buffer_object
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# File 'lib/opengl_ext_command.rb', line 9277 def self.get_ext_command_GL_ARB_vertex_buffer_object [ 'glBindBufferARB', 'glDeleteBuffersARB', 'glGenBuffersARB', 'glIsBufferARB', 'glBufferDataARB', 'glBufferSubDataARB', 'glGetBufferSubDataARB', 'glMapBufferARB', 'glUnmapBufferARB', 'glGetBufferParameterivARB', 'glGetBufferPointervARB', ] end |
.get_ext_command_GL_ARB_vertex_program ⇒ Object
self.define_ext_command_GL_ARB_vertex_program
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# File 'lib/opengl_ext_command.rb', line 9854 def self.get_ext_command_GL_ARB_vertex_program [ 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB', 'glVertexAttrib1fARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1sARB', 'glVertexAttrib1svARB', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB', 'glVertexAttrib2fARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2sARB', 'glVertexAttrib2svARB', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB', 'glVertexAttrib3fARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3sARB', 'glVertexAttrib3svARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NivARB', 'glVertexAttrib4NsvARB', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB', 'glVertexAttrib4NuivARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4bvARB', 'glVertexAttrib4dARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4fARB', 'glVertexAttrib4fvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4sARB', 'glVertexAttrib4svARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4uivARB', 'glVertexAttrib4usvARB', 'glVertexAttribPointerARB', 'glEnableVertexAttribArrayARB', 'glDisableVertexAttribArrayARB', 'glProgramStringARB', 'glBindProgramARB', 'glDeleteProgramsARB', 'glGenProgramsARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB', 'glGetProgramEnvParameterdvARB', 'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB', 'glGetProgramLocalParameterfvARB', 'glGetProgramivARB', 'glGetProgramStringARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB', 'glGetVertexAttribivARB', 'glGetVertexAttribPointervARB', 'glIsProgramARB', ] end |
.get_ext_command_GL_ARB_vertex_shader ⇒ Object
self.define_ext_command_GL_ARB_vertex_shader
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# File 'lib/opengl_ext_command.rb', line 10338 def self.get_ext_command_GL_ARB_vertex_shader [ 'glVertexAttrib1fARB', 'glVertexAttrib1sARB', 'glVertexAttrib1dARB', 'glVertexAttrib2fARB', 'glVertexAttrib2sARB', 'glVertexAttrib2dARB', 'glVertexAttrib3fARB', 'glVertexAttrib3sARB', 'glVertexAttrib3dARB', 'glVertexAttrib4fARB', 'glVertexAttrib4sARB', 'glVertexAttrib4dARB', 'glVertexAttrib4NubARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1svARB', 'glVertexAttrib1dvARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2svARB', 'glVertexAttrib2dvARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3svARB', 'glVertexAttrib3dvARB', 'glVertexAttrib4fvARB', 'glVertexAttrib4svARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4bvARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4usvARB', 'glVertexAttrib4uivARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NsvARB', 'glVertexAttrib4NivARB', 'glVertexAttrib4NubvARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4NuivARB', 'glVertexAttribPointerARB', 'glEnableVertexAttribArrayARB', 'glDisableVertexAttribArrayARB', 'glBindAttribLocationARB', 'glGetActiveAttribARB', 'glGetAttribLocationARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB', 'glGetVertexAttribivARB', 'glGetVertexAttribPointervARB', ] end |
.get_ext_command_GL_ARB_vertex_type_10f_11f_11f_rev ⇒ Object
self.define_ext_command_GL_ARB_vertex_type_10f_11f_11f_rev
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# File 'lib/opengl_ext_command.rb', line 10393 def self.get_ext_command_GL_ARB_vertex_type_10f_11f_11f_rev [ ] end |
.get_ext_command_GL_ARB_vertex_type_2_10_10_10_rev ⇒ Object
self.define_ext_command_GL_ARB_vertex_type_2_10_10_10_rev
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# File 'lib/opengl_ext_command.rb', line 10743 def self.get_ext_command_GL_ARB_vertex_type_2_10_10_10_rev [ 'glVertexAttribP1ui', 'glVertexAttribP1uiv', 'glVertexAttribP2ui', 'glVertexAttribP2uiv', 'glVertexAttribP3ui', 'glVertexAttribP3uiv', 'glVertexAttribP4ui', 'glVertexAttribP4uiv', 'glVertexP2ui', 'glVertexP2uiv', 'glVertexP3ui', 'glVertexP3uiv', 'glVertexP4ui', 'glVertexP4uiv', 'glTexCoordP1ui', 'glTexCoordP1uiv', 'glTexCoordP2ui', 'glTexCoordP2uiv', 'glTexCoordP3ui', 'glTexCoordP3uiv', 'glTexCoordP4ui', 'glTexCoordP4uiv', 'glMultiTexCoordP1ui', 'glMultiTexCoordP1uiv', 'glMultiTexCoordP2ui', 'glMultiTexCoordP2uiv', 'glMultiTexCoordP3ui', 'glMultiTexCoordP3uiv', 'glMultiTexCoordP4ui', 'glMultiTexCoordP4uiv', 'glNormalP3ui', 'glNormalP3uiv', 'glColorP3ui', 'glColorP3uiv', 'glColorP4ui', 'glColorP4uiv', 'glSecondaryColorP3ui', 'glSecondaryColorP3uiv', ] end |
.get_ext_command_GL_ARB_viewport_array ⇒ Object
self.define_ext_command_GL_ARB_viewport_array
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# File 'lib/opengl_ext_command.rb', line 10897 def self. [ 'glViewportArrayv', 'glViewportIndexedf', 'glViewportIndexedfv', 'glScissorArrayv', 'glScissorIndexed', 'glScissorIndexedv', 'glDepthRangeArrayv', 'glDepthRangeIndexed', 'glGetFloati_v', 'glGetDoublei_v', 'glDepthRangeArraydvNV', 'glDepthRangeIndexeddNV', ] end |
.get_ext_command_GL_ARB_window_pos ⇒ Object
self.define_ext_command_GL_ARB_window_pos
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# File 'lib/opengl_ext_command.rb', line 11061 def self.get_ext_command_GL_ARB_window_pos [ 'glWindowPos2dARB', 'glWindowPos2dvARB', 'glWindowPos2fARB', 'glWindowPos2fvARB', 'glWindowPos2iARB', 'glWindowPos2ivARB', 'glWindowPos2sARB', 'glWindowPos2svARB', 'glWindowPos3dARB', 'glWindowPos3dvARB', 'glWindowPos3fARB', 'glWindowPos3fvARB', 'glWindowPos3iARB', 'glWindowPos3ivARB', 'glWindowPos3sARB', 'glWindowPos3svARB', ] end |
.get_ext_command_GL_ARM_mali_program_binary ⇒ Object
self.define_ext_command_GL_ARM_mali_program_binary
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# File 'lib/opengl_es_ext_command.rb', line 520 def self.get_ext_command_GL_ARM_mali_program_binary [ ] end |
.get_ext_command_GL_ARM_mali_shader_binary ⇒ Object
self.define_ext_command_GL_ARM_mali_shader_binary
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# File 'lib/opengl_es_ext_command.rb', line 529 def self.get_ext_command_GL_ARM_mali_shader_binary [ ] end |
.get_ext_command_GL_ARM_rgba8 ⇒ Object
self.define_ext_command_GL_ARM_rgba8
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# File 'lib/opengl_es_ext_command.rb', line 538 def self.get_ext_command_GL_ARM_rgba8 [ ] end |
.get_ext_command_GL_ARM_shader_core_properties ⇒ Object
self.define_ext_command_GL_ARM_shader_core_properties
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# File 'lib/opengl_es_ext_command.rb', line 555 def self.get_ext_command_GL_ARM_shader_core_properties [ 'glMaxActiveShaderCoresARM', ] end |
.get_ext_command_GL_ARM_shader_framebuffer_fetch ⇒ Object
self.define_ext_command_GL_ARM_shader_framebuffer_fetch
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# File 'lib/opengl_es_ext_command.rb', line 565 def self.get_ext_command_GL_ARM_shader_framebuffer_fetch [ ] end |
.get_ext_command_GL_ARM_shader_framebuffer_fetch_depth_stencil ⇒ Object
self.define_ext_command_GL_ARM_shader_framebuffer_fetch_depth_stencil
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# File 'lib/opengl_es_ext_command.rb', line 574 def self.get_ext_command_GL_ARM_shader_framebuffer_fetch_depth_stencil [ ] end |
.get_ext_command_GL_ARM_texture_unnormalized_coordinates ⇒ Object
self.define_ext_command_GL_ARM_texture_unnormalized_coordinates
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# File 'lib/opengl_es_ext_command.rb', line 583 def self.get_ext_command_GL_ARM_texture_unnormalized_coordinates [ ] end |
.get_ext_command_GL_ATI_draw_buffers ⇒ Object
self.define_ext_command_GL_ATI_draw_buffers
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# File 'lib/opengl_ext_command.rb', line 11094 def self.get_ext_command_GL_ATI_draw_buffers [ 'glDrawBuffersATI', ] end |
.get_ext_command_GL_ATI_element_array ⇒ Object
self.define_ext_command_GL_ATI_element_array
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# File 'lib/opengl_ext_command.rb', line 11130 def self.get_ext_command_GL_ATI_element_array [ 'glElementPointerATI', 'glDrawElementArrayATI', 'glDrawRangeElementArrayATI', ] end |
.get_ext_command_GL_ATI_envmap_bumpmap ⇒ Object
self.define_ext_command_GL_ATI_envmap_bumpmap
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# File 'lib/opengl_ext_command.rb', line 11177 def self.get_ext_command_GL_ATI_envmap_bumpmap [ 'glTexBumpParameterivATI', 'glTexBumpParameterfvATI', 'glGetTexBumpParameterivATI', 'glGetTexBumpParameterfvATI', ] end |
.get_ext_command_GL_ATI_fragment_shader ⇒ Object
self.define_ext_command_GL_ATI_fragment_shader
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# File 'lib/opengl_ext_command.rb', line 11315 def self.get_ext_command_GL_ATI_fragment_shader [ 'glGenFragmentShadersATI', 'glBindFragmentShaderATI', 'glDeleteFragmentShaderATI', 'glBeginFragmentShaderATI', 'glEndFragmentShaderATI', 'glPassTexCoordATI', 'glSampleMapATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI', 'glColorFragmentOp3ATI', 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI', 'glAlphaFragmentOp3ATI', 'glSetFragmentShaderConstantATI', ] end |
.get_ext_command_GL_ATI_map_object_buffer ⇒ Object
self.define_ext_command_GL_ATI_map_object_buffer
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# File 'lib/opengl_ext_command.rb', line 11355 def self.get_ext_command_GL_ATI_map_object_buffer [ 'glMapObjectBufferATI', 'glUnmapObjectBufferATI', ] end |
.get_ext_command_GL_ATI_meminfo ⇒ Object
self.define_ext_command_GL_ATI_meminfo
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# File 'lib/opengl_ext_command.rb', line 11366 def self.get_ext_command_GL_ATI_meminfo [ ] end |
.get_ext_command_GL_ATI_pixel_format_float ⇒ Object
self.define_ext_command_GL_ATI_pixel_format_float
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# File 'lib/opengl_ext_command.rb', line 11375 def self.get_ext_command_GL_ATI_pixel_format_float [ ] end |
.get_ext_command_GL_ATI_pn_triangles ⇒ Object
self.define_ext_command_GL_ATI_pn_triangles
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# File 'lib/opengl_ext_command.rb', line 11401 def self.get_ext_command_GL_ATI_pn_triangles [ 'glPNTrianglesiATI', 'glPNTrianglesfATI', ] end |
.get_ext_command_GL_ATI_separate_stencil ⇒ Object
self.define_ext_command_GL_ATI_separate_stencil
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# File 'lib/opengl_ext_command.rb', line 11429 def self.get_ext_command_GL_ATI_separate_stencil [ 'glStencilOpSeparateATI', 'glStencilFuncSeparateATI', ] end |
.get_ext_command_GL_ATI_text_fragment_shader ⇒ Object
self.define_ext_command_GL_ATI_text_fragment_shader
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# File 'lib/opengl_ext_command.rb', line 11440 def self.get_ext_command_GL_ATI_text_fragment_shader [ ] end |
.get_ext_command_GL_ATI_texture_env_combine3 ⇒ Object
self.define_ext_command_GL_ATI_texture_env_combine3
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# File 'lib/opengl_ext_command.rb', line 11449 def self.get_ext_command_GL_ATI_texture_env_combine3 [ ] end |
.get_ext_command_GL_ATI_texture_float ⇒ Object
self.define_ext_command_GL_ATI_texture_float
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# File 'lib/opengl_ext_command.rb', line 11458 def self.get_ext_command_GL_ATI_texture_float [ ] end |
.get_ext_command_GL_ATI_texture_mirror_once ⇒ Object
self.define_ext_command_GL_ATI_texture_mirror_once
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# File 'lib/opengl_ext_command.rb', line 11467 def self.get_ext_command_GL_ATI_texture_mirror_once [ ] end |
.get_ext_command_GL_ATI_vertex_array_object ⇒ Object
self.define_ext_command_GL_ATI_vertex_array_object
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# File 'lib/opengl_ext_command.rb', line 11583 def self.get_ext_command_GL_ATI_vertex_array_object [ 'glNewObjectBufferATI', 'glIsObjectBufferATI', 'glUpdateObjectBufferATI', 'glGetObjectBufferfvATI', 'glGetObjectBufferivATI', 'glFreeObjectBufferATI', 'glArrayObjectATI', 'glGetArrayObjectfvATI', 'glGetArrayObjectivATI', 'glVariantArrayObjectATI', 'glGetVariantArrayObjectfvATI', 'glGetVariantArrayObjectivATI', ] end |
.get_ext_command_GL_ATI_vertex_attrib_array_object ⇒ Object
self.define_ext_command_GL_ATI_vertex_attrib_array_object
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# File 'lib/opengl_ext_command.rb', line 11630 def self.get_ext_command_GL_ATI_vertex_attrib_array_object [ 'glVertexAttribArrayObjectATI', 'glGetVertexAttribArrayObjectfvATI', 'glGetVertexAttribArrayObjectivATI', ] end |
.get_ext_command_GL_ATI_vertex_streams ⇒ Object
self.define_ext_command_GL_ATI_vertex_streams
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# File 'lib/opengl_ext_command.rb', line 12046 def self.get_ext_command_GL_ATI_vertex_streams [ 'glVertexStream1sATI', 'glVertexStream1svATI', 'glVertexStream1iATI', 'glVertexStream1ivATI', 'glVertexStream1fATI', 'glVertexStream1fvATI', 'glVertexStream1dATI', 'glVertexStream1dvATI', 'glVertexStream2sATI', 'glVertexStream2svATI', 'glVertexStream2iATI', 'glVertexStream2ivATI', 'glVertexStream2fATI', 'glVertexStream2fvATI', 'glVertexStream2dATI', 'glVertexStream2dvATI', 'glVertexStream3sATI', 'glVertexStream3svATI', 'glVertexStream3iATI', 'glVertexStream3ivATI', 'glVertexStream3fATI', 'glVertexStream3fvATI', 'glVertexStream3dATI', 'glVertexStream3dvATI', 'glVertexStream4sATI', 'glVertexStream4svATI', 'glVertexStream4iATI', 'glVertexStream4ivATI', 'glVertexStream4fATI', 'glVertexStream4fvATI', 'glVertexStream4dATI', 'glVertexStream4dvATI', 'glNormalStream3bATI', 'glNormalStream3bvATI', 'glNormalStream3sATI', 'glNormalStream3svATI', 'glNormalStream3iATI', 'glNormalStream3ivATI', 'glNormalStream3fATI', 'glNormalStream3fvATI', 'glNormalStream3dATI', 'glNormalStream3dvATI', 'glClientActiveVertexStreamATI', 'glVertexBlendEnviATI', 'glVertexBlendEnvfATI', ] end |
.get_ext_command_GL_DMP_program_binary ⇒ Object
self.define_ext_command_GL_DMP_program_binary
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# File 'lib/opengl_es_ext_command.rb', line 592 def self.get_ext_command_GL_DMP_program_binary [ ] end |
.get_ext_command_GL_DMP_shader_binary ⇒ Object
self.define_ext_command_GL_DMP_shader_binary
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# File 'lib/opengl_es_ext_command.rb', line 601 def self.get_ext_command_GL_DMP_shader_binary [ ] end |
.get_ext_command_GL_EXT_422_pixels ⇒ Object
self.define_ext_command_GL_EXT_422_pixels
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# File 'lib/opengl_ext_command.rb', line 12100 def self.get_ext_command_GL_EXT_422_pixels [ ] end |
.get_ext_command_GL_EXT_abgr ⇒ Object
self.define_ext_command_GL_EXT_abgr
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# File 'lib/opengl_ext_command.rb', line 12146 def self.get_ext_command_GL_EXT_abgr [ ] end |
.get_ext_command_GL_EXT_base_instance ⇒ Object
self.define_ext_command_GL_EXT_base_instance
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# File 'lib/opengl_es_ext_command.rb', line 691 def self.get_ext_command_GL_EXT_base_instance [ 'glDrawArraysInstancedBaseInstanceEXT', 'glDrawElementsInstancedBaseInstanceEXT', 'glDrawElementsInstancedBaseVertexBaseInstanceEXT', ] end |
.get_ext_command_GL_EXT_bgra ⇒ Object
self.define_ext_command_GL_EXT_bgra
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# File 'lib/opengl_ext_command.rb', line 12155 def self.get_ext_command_GL_EXT_bgra [ ] end |
.get_ext_command_GL_EXT_bindable_uniform ⇒ Object
self.define_ext_command_GL_EXT_bindable_uniform
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# File 'lib/opengl_ext_command.rb', line 12190 def self.get_ext_command_GL_EXT_bindable_uniform [ 'glUniformBufferEXT', 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT', ] end |
.get_ext_command_GL_EXT_blend_color ⇒ Object
self.define_ext_command_GL_EXT_blend_color
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# File 'lib/opengl_ext_command.rb', line 12210 def self.get_ext_command_GL_EXT_blend_color [ 'glBlendColorEXT', ] end |
.get_ext_command_GL_EXT_blend_equation_separate ⇒ Object
self.define_ext_command_GL_EXT_blend_equation_separate
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# File 'lib/opengl_ext_command.rb', line 12228 def self.get_ext_command_GL_EXT_blend_equation_separate [ 'glBlendEquationSeparateEXT', ] end |
.get_ext_command_GL_EXT_blend_func_extended ⇒ Object
self.define_ext_command_GL_EXT_blend_func_extended
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# File 'lib/opengl_es_ext_command.rb', line 738 def self.get_ext_command_GL_EXT_blend_func_extended [ 'glBindFragDataLocationIndexedEXT', 'glBindFragDataLocationEXT', 'glGetProgramResourceLocationIndexEXT', 'glGetFragDataIndexEXT', ] end |
.get_ext_command_GL_EXT_blend_func_separate ⇒ Object
self.define_ext_command_GL_EXT_blend_func_separate
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# File 'lib/opengl_ext_command.rb', line 12246 def self.get_ext_command_GL_EXT_blend_func_separate [ 'glBlendFuncSeparateEXT', ] end |
.get_ext_command_GL_EXT_blend_logic_op ⇒ Object
self.define_ext_command_GL_EXT_blend_logic_op
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# File 'lib/opengl_ext_command.rb', line 12256 def self.get_ext_command_GL_EXT_blend_logic_op [ ] end |
.get_ext_command_GL_EXT_blend_minmax ⇒ Object
self.define_ext_command_GL_EXT_blend_minmax
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# File 'lib/opengl_ext_command.rb', line 12273 def self.get_ext_command_GL_EXT_blend_minmax [ 'glBlendEquationEXT', ] end |
.get_ext_command_GL_EXT_blend_subtract ⇒ Object
self.define_ext_command_GL_EXT_blend_subtract
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# File 'lib/opengl_ext_command.rb', line 12283 def self.get_ext_command_GL_EXT_blend_subtract [ ] end |
.get_ext_command_GL_EXT_buffer_storage ⇒ Object
self.define_ext_command_GL_EXT_buffer_storage
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# File 'lib/opengl_es_ext_command.rb', line 777 def self.get_ext_command_GL_EXT_buffer_storage [ 'glBufferStorageEXT', ] end |
.get_ext_command_GL_EXT_clear_texture ⇒ Object
self.define_ext_command_GL_EXT_clear_texture
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# File 'lib/opengl_es_ext_command.rb', line 804 def self.get_ext_command_GL_EXT_clear_texture [ 'glClearTexImageEXT', 'glClearTexSubImageEXT', ] end |
.get_ext_command_GL_EXT_clip_control ⇒ Object
self.define_ext_command_GL_EXT_clip_control
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# File 'lib/opengl_es_ext_command.rb', line 823 def self.get_ext_command_GL_EXT_clip_control [ 'glClipControlEXT', ] end |
.get_ext_command_GL_EXT_clip_cull_distance ⇒ Object
self.define_ext_command_GL_EXT_clip_cull_distance
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# File 'lib/opengl_es_ext_command.rb', line 833 def self.get_ext_command_GL_EXT_clip_cull_distance [ ] end |
.get_ext_command_GL_EXT_clip_volume_hint ⇒ Object
self.define_ext_command_GL_EXT_clip_volume_hint
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# File 'lib/opengl_ext_command.rb', line 12292 def self.get_ext_command_GL_EXT_clip_volume_hint [ ] end |
.get_ext_command_GL_EXT_cmyka ⇒ Object
self.define_ext_command_GL_EXT_cmyka
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# File 'lib/opengl_ext_command.rb', line 12301 def self.get_ext_command_GL_EXT_cmyka [ ] end |
.get_ext_command_GL_EXT_color_buffer_float ⇒ Object
self.define_ext_command_GL_EXT_color_buffer_float
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# File 'lib/opengl_es_ext_command.rb', line 842 def self.get_ext_command_GL_EXT_color_buffer_float [ ] end |
.get_ext_command_GL_EXT_color_buffer_half_float ⇒ Object
self.define_ext_command_GL_EXT_color_buffer_half_float
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# File 'lib/opengl_es_ext_command.rb', line 851 def self.get_ext_command_GL_EXT_color_buffer_half_float [ ] end |
.get_ext_command_GL_EXT_color_subtable ⇒ Object
self.define_ext_command_GL_EXT_color_subtable
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# File 'lib/opengl_ext_command.rb', line 12327 def self.get_ext_command_GL_EXT_color_subtable [ 'glColorSubTableEXT', 'glCopyColorSubTableEXT', ] end |
.get_ext_command_GL_EXT_compiled_vertex_array ⇒ Object
self.define_ext_command_GL_EXT_compiled_vertex_array
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# File 'lib/opengl_ext_command.rb', line 12355 def self.get_ext_command_GL_EXT_compiled_vertex_array [ 'glLockArraysEXT', 'glUnlockArraysEXT', ] end |
.get_ext_command_GL_EXT_conservative_depth ⇒ Object
self.define_ext_command_GL_EXT_conservative_depth
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# File 'lib/opengl_es_ext_command.rb', line 860 def self.get_ext_command_GL_EXT_conservative_depth [ ] end |
.get_ext_command_GL_EXT_convolution ⇒ Object
self.define_ext_command_GL_EXT_convolution
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# File 'lib/opengl_ext_command.rb', line 12482 def self.get_ext_command_GL_EXT_convolution [ 'glConvolutionFilter1DEXT', 'glConvolutionFilter2DEXT', 'glConvolutionParameterfEXT', 'glConvolutionParameterfvEXT', 'glConvolutionParameteriEXT', 'glConvolutionParameterivEXT', 'glCopyConvolutionFilter1DEXT', 'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT', 'glGetConvolutionParameterfvEXT', 'glGetConvolutionParameterivEXT', 'glGetSeparableFilterEXT', 'glSeparableFilter2DEXT', ] end |
.get_ext_command_GL_EXT_coordinate_frame ⇒ Object
self.define_ext_command_GL_EXT_coordinate_frame
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# File 'lib/opengl_ext_command.rb', line 12701 def self.get_ext_command_GL_EXT_coordinate_frame [ 'glTangent3bEXT', 'glTangent3bvEXT', 'glTangent3dEXT', 'glTangent3dvEXT', 'glTangent3fEXT', 'glTangent3fvEXT', 'glTangent3iEXT', 'glTangent3ivEXT', 'glTangent3sEXT', 'glTangent3svEXT', 'glBinormal3bEXT', 'glBinormal3bvEXT', 'glBinormal3dEXT', 'glBinormal3dvEXT', 'glBinormal3fEXT', 'glBinormal3fvEXT', 'glBinormal3iEXT', 'glBinormal3ivEXT', 'glBinormal3sEXT', 'glBinormal3svEXT', 'glTangentPointerEXT', 'glBinormalPointerEXT', ] end |
.get_ext_command_GL_EXT_copy_image ⇒ Object
self.define_ext_command_GL_EXT_copy_image
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# File 'lib/opengl_es_ext_command.rb', line 877 def self.get_ext_command_GL_EXT_copy_image [ 'glCopyImageSubDataEXT', ] end |
.get_ext_command_GL_EXT_copy_texture ⇒ Object
self.define_ext_command_GL_EXT_copy_texture
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# File 'lib/opengl_ext_command.rb', line 12776 def self.get_ext_command_GL_EXT_copy_texture [ 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT', 'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT', ] end |
.get_ext_command_GL_EXT_cull_vertex ⇒ Object
self.define_ext_command_GL_EXT_cull_vertex
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# File 'lib/opengl_ext_command.rb', line 12807 def self.get_ext_command_GL_EXT_cull_vertex [ 'glCullParameterdvEXT', 'glCullParameterfvEXT', ] end |
.get_ext_command_GL_EXT_debug_label ⇒ Object
self.define_ext_command_GL_EXT_debug_label
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# File 'lib/opengl_ext_command.rb', line 12835 def self.get_ext_command_GL_EXT_debug_label [ 'glLabelObjectEXT', 'glGetObjectLabelEXT', ] end |
.get_ext_command_GL_EXT_debug_marker ⇒ Object
self.define_ext_command_GL_EXT_debug_marker
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# File 'lib/opengl_ext_command.rb', line 12872 def self.get_ext_command_GL_EXT_debug_marker [ 'glInsertEventMarkerEXT', 'glPushGroupMarkerEXT', 'glPopGroupMarkerEXT', ] end |
.get_ext_command_GL_EXT_depth_bounds_test ⇒ Object
self.define_ext_command_GL_EXT_depth_bounds_test
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# File 'lib/opengl_ext_command.rb', line 12892 def self.get_ext_command_GL_EXT_depth_bounds_test [ 'glDepthBoundsEXT', ] end |
.get_ext_command_GL_EXT_depth_clamp ⇒ Object
self.define_ext_command_GL_EXT_depth_clamp
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# File 'lib/opengl_es_ext_command.rb', line 953 def self.get_ext_command_GL_EXT_depth_clamp [ ] end |
.get_ext_command_GL_EXT_direct_state_access ⇒ Object
self.define_ext_command_GL_EXT_direct_state_access
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# File 'lib/opengl_ext_command.rb', line 15196 def self.get_ext_command_GL_EXT_direct_state_access [ 'glMatrixLoadfEXT', 'glMatrixLoaddEXT', 'glMatrixMultfEXT', 'glMatrixMultdEXT', 'glMatrixLoadIdentityEXT', 'glMatrixRotatefEXT', 'glMatrixRotatedEXT', 'glMatrixScalefEXT', 'glMatrixScaledEXT', 'glMatrixTranslatefEXT', 'glMatrixTranslatedEXT', 'glMatrixFrustumEXT', 'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT', 'glClientAttribDefaultEXT', 'glPushClientAttribDefaultEXT', 'glTextureParameterfEXT', 'glTextureParameterfvEXT', 'glTextureParameteriEXT', 'glTextureParameterivEXT', 'glTextureImage1DEXT', 'glTextureImage2DEXT', 'glTextureSubImage1DEXT', 'glTextureSubImage2DEXT', 'glCopyTextureImage1DEXT', 'glCopyTextureImage2DEXT', 'glCopyTextureSubImage1DEXT', 'glCopyTextureSubImage2DEXT', 'glGetTextureImageEXT', 'glGetTextureParameterfvEXT', 'glGetTextureParameterivEXT', 'glGetTextureLevelParameterfvEXT', 'glGetTextureLevelParameterivEXT', 'glTextureImage3DEXT', 'glTextureSubImage3DEXT', 'glCopyTextureSubImage3DEXT', 'glBindMultiTextureEXT', 'glMultiTexCoordPointerEXT', 'glMultiTexEnvfEXT', 'glMultiTexEnvfvEXT', 'glMultiTexEnviEXT', 'glMultiTexEnvivEXT', 'glMultiTexGendEXT', 'glMultiTexGendvEXT', 'glMultiTexGenfEXT', 'glMultiTexGenfvEXT', 'glMultiTexGeniEXT', 'glMultiTexGenivEXT', 'glGetMultiTexEnvfvEXT', 'glGetMultiTexEnvivEXT', 'glGetMultiTexGendvEXT', 'glGetMultiTexGenfvEXT', 'glGetMultiTexGenivEXT', 'glMultiTexParameteriEXT', 'glMultiTexParameterivEXT', 'glMultiTexParameterfEXT', 'glMultiTexParameterfvEXT', 'glMultiTexImage1DEXT', 'glMultiTexImage2DEXT', 'glMultiTexSubImage1DEXT', 'glMultiTexSubImage2DEXT', 'glCopyMultiTexImage1DEXT', 'glCopyMultiTexImage2DEXT', 'glCopyMultiTexSubImage1DEXT', 'glCopyMultiTexSubImage2DEXT', 'glGetMultiTexImageEXT', 'glGetMultiTexParameterfvEXT', 'glGetMultiTexParameterivEXT', 'glGetMultiTexLevelParameterfvEXT', 'glGetMultiTexLevelParameterivEXT', 'glMultiTexImage3DEXT', 'glMultiTexSubImage3DEXT', 'glCopyMultiTexSubImage3DEXT', 'glEnableClientStateIndexedEXT', 'glDisableClientStateIndexedEXT', 'glGetFloatIndexedvEXT', 'glGetDoubleIndexedvEXT', 'glGetPointerIndexedvEXT', 'glEnableIndexedEXT', 'glDisableIndexedEXT', 'glIsEnabledIndexedEXT', 'glGetIntegerIndexedvEXT', 'glGetBooleanIndexedvEXT', 'glCompressedTextureImage3DEXT', 'glCompressedTextureImage2DEXT', 'glCompressedTextureImage1DEXT', 'glCompressedTextureSubImage3DEXT', 'glCompressedTextureSubImage2DEXT', 'glCompressedTextureSubImage1DEXT', 'glGetCompressedTextureImageEXT', 'glCompressedMultiTexImage3DEXT', 'glCompressedMultiTexImage2DEXT', 'glCompressedMultiTexImage1DEXT', 'glCompressedMultiTexSubImage3DEXT', 'glCompressedMultiTexSubImage2DEXT', 'glCompressedMultiTexSubImage1DEXT', 'glGetCompressedMultiTexImageEXT', 'glMatrixLoadTransposefEXT', 'glMatrixLoadTransposedEXT', 'glMatrixMultTransposefEXT', 'glMatrixMultTransposedEXT', 'glNamedBufferDataEXT', 'glNamedBufferSubDataEXT', 'glMapNamedBufferEXT', 'glUnmapNamedBufferEXT', 'glGetNamedBufferParameterivEXT', 'glGetNamedBufferPointervEXT', 'glGetNamedBufferSubDataEXT', 'glProgramUniform1fEXT', 'glProgramUniform2fEXT', 'glProgramUniform3fEXT', 'glProgramUniform4fEXT', 'glProgramUniform1iEXT', 'glProgramUniform2iEXT', 'glProgramUniform3iEXT', 'glProgramUniform4iEXT', 'glProgramUniform1fvEXT', 'glProgramUniform2fvEXT', 'glProgramUniform3fvEXT', 'glProgramUniform4fvEXT', 'glProgramUniform1ivEXT', 'glProgramUniform2ivEXT', 'glProgramUniform3ivEXT', 'glProgramUniform4ivEXT', 'glProgramUniformMatrix2fvEXT', 'glProgramUniformMatrix3fvEXT', 'glProgramUniformMatrix4fvEXT', 'glProgramUniformMatrix2x3fvEXT', 'glProgramUniformMatrix3x2fvEXT', 'glProgramUniformMatrix2x4fvEXT', 'glProgramUniformMatrix4x2fvEXT', 'glProgramUniformMatrix3x4fvEXT', 'glProgramUniformMatrix4x3fvEXT', 'glTextureBufferEXT', 'glMultiTexBufferEXT', 'glTextureParameterIivEXT', 'glTextureParameterIuivEXT', 'glGetTextureParameterIivEXT', 'glGetTextureParameterIuivEXT', 'glMultiTexParameterIivEXT', 'glMultiTexParameterIuivEXT', 'glGetMultiTexParameterIivEXT', 'glGetMultiTexParameterIuivEXT', 'glProgramUniform1uiEXT', 'glProgramUniform2uiEXT', 'glProgramUniform3uiEXT', 'glProgramUniform4uiEXT', 'glProgramUniform1uivEXT', 'glProgramUniform2uivEXT', 'glProgramUniform3uivEXT', 'glProgramUniform4uivEXT', 'glNamedProgramLocalParameters4fvEXT', 'glNamedProgramLocalParameterI4iEXT', 'glNamedProgramLocalParameterI4ivEXT', 'glNamedProgramLocalParametersI4ivEXT', 'glNamedProgramLocalParameterI4uiEXT', 'glNamedProgramLocalParameterI4uivEXT', 'glNamedProgramLocalParametersI4uivEXT', 'glGetNamedProgramLocalParameterIivEXT', 'glGetNamedProgramLocalParameterIuivEXT', 'glEnableClientStateiEXT', 'glDisableClientStateiEXT', 'glGetFloati_vEXT', 'glGetDoublei_vEXT', 'glGetPointeri_vEXT', 'glNamedProgramStringEXT', 'glNamedProgramLocalParameter4dEXT', 'glNamedProgramLocalParameter4dvEXT', 'glNamedProgramLocalParameter4fEXT', 'glNamedProgramLocalParameter4fvEXT', 'glGetNamedProgramLocalParameterdvEXT', 'glGetNamedProgramLocalParameterfvEXT', 'glGetNamedProgramivEXT', 'glGetNamedProgramStringEXT', 'glNamedRenderbufferStorageEXT', 'glGetNamedRenderbufferParameterivEXT', 'glNamedRenderbufferStorageMultisampleEXT', 'glNamedRenderbufferStorageMultisampleCoverageEXT', 'glCheckNamedFramebufferStatusEXT', 'glNamedFramebufferTexture1DEXT', 'glNamedFramebufferTexture2DEXT', 'glNamedFramebufferTexture3DEXT', 'glNamedFramebufferRenderbufferEXT', 'glGetNamedFramebufferAttachmentParameterivEXT', 'glGenerateTextureMipmapEXT', 'glGenerateMultiTexMipmapEXT', 'glFramebufferDrawBufferEXT', 'glFramebufferDrawBuffersEXT', 'glFramebufferReadBufferEXT', 'glGetFramebufferParameterivEXT', 'glNamedCopyBufferSubDataEXT', 'glNamedFramebufferTextureEXT', 'glNamedFramebufferTextureLayerEXT', 'glNamedFramebufferTextureFaceEXT', 'glTextureRenderbufferEXT', 'glMultiTexRenderbufferEXT', 'glVertexArrayVertexOffsetEXT', 'glVertexArrayColorOffsetEXT', 'glVertexArrayEdgeFlagOffsetEXT', 'glVertexArrayIndexOffsetEXT', 'glVertexArrayNormalOffsetEXT', 'glVertexArrayTexCoordOffsetEXT', 'glVertexArrayMultiTexCoordOffsetEXT', 'glVertexArrayFogCoordOffsetEXT', 'glVertexArraySecondaryColorOffsetEXT', 'glVertexArrayVertexAttribOffsetEXT', 'glVertexArrayVertexAttribIOffsetEXT', 'glEnableVertexArrayEXT', 'glDisableVertexArrayEXT', 'glEnableVertexArrayAttribEXT', 'glDisableVertexArrayAttribEXT', 'glGetVertexArrayIntegervEXT', 'glGetVertexArrayPointervEXT', 'glGetVertexArrayIntegeri_vEXT', 'glGetVertexArrayPointeri_vEXT', 'glMapNamedBufferRangeEXT', 'glFlushMappedNamedBufferRangeEXT', 'glNamedBufferStorageEXT', 'glClearNamedBufferDataEXT', 'glClearNamedBufferSubDataEXT', 'glNamedFramebufferParameteriEXT', 'glGetNamedFramebufferParameterivEXT', 'glProgramUniform1dEXT', 'glProgramUniform2dEXT', 'glProgramUniform3dEXT', 'glProgramUniform4dEXT', 'glProgramUniform1dvEXT', 'glProgramUniform2dvEXT', 'glProgramUniform3dvEXT', 'glProgramUniform4dvEXT', 'glProgramUniformMatrix2dvEXT', 'glProgramUniformMatrix3dvEXT', 'glProgramUniformMatrix4dvEXT', 'glProgramUniformMatrix2x3dvEXT', 'glProgramUniformMatrix2x4dvEXT', 'glProgramUniformMatrix3x2dvEXT', 'glProgramUniformMatrix3x4dvEXT', 'glProgramUniformMatrix4x2dvEXT', 'glProgramUniformMatrix4x3dvEXT', 'glTextureBufferRangeEXT', 'glTextureStorage1DEXT', 'glTextureStorage2DEXT', 'glTextureStorage3DEXT', 'glTextureStorage2DMultisampleEXT', 'glTextureStorage3DMultisampleEXT', 'glVertexArrayBindVertexBufferEXT', 'glVertexArrayVertexAttribFormatEXT', 'glVertexArrayVertexAttribIFormatEXT', 'glVertexArrayVertexAttribLFormatEXT', 'glVertexArrayVertexAttribBindingEXT', 'glVertexArrayVertexBindingDivisorEXT', 'glVertexArrayVertexAttribLOffsetEXT', 'glTexturePageCommitmentEXT', 'glVertexArrayVertexAttribDivisorEXT', ] end |
.get_ext_command_GL_EXT_discard_framebuffer ⇒ Object
self.define_ext_command_GL_EXT_discard_framebuffer
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# File 'lib/opengl_es_ext_command.rb', line 970 def self.get_ext_command_GL_EXT_discard_framebuffer [ 'glDiscardFramebufferEXT', ] end |
.get_ext_command_GL_EXT_disjoint_timer_query ⇒ Object
self.define_ext_command_GL_EXT_disjoint_timer_query
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# File 'lib/opengl_es_ext_command.rb', line 1087 def self.get_ext_command_GL_EXT_disjoint_timer_query [ 'glGenQueriesEXT', 'glDeleteQueriesEXT', 'glIsQueryEXT', 'glBeginQueryEXT', 'glEndQueryEXT', 'glQueryCounterEXT', 'glGetQueryivEXT', 'glGetQueryObjectivEXT', 'glGetQueryObjectuivEXT', 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT', 'glGetInteger64vEXT', ] end |
.get_ext_command_GL_EXT_draw_buffers ⇒ Object
self.define_ext_command_GL_EXT_draw_buffers
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# File 'lib/opengl_es_ext_command.rb', line 1116 def self.get_ext_command_GL_EXT_draw_buffers [ 'glDrawBuffersEXT', ] end |
.get_ext_command_GL_EXT_draw_buffers2 ⇒ Object
self.define_ext_command_GL_EXT_draw_buffers2
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# File 'lib/opengl_ext_command.rb', line 15513 def self.get_ext_command_GL_EXT_draw_buffers2 [ 'glColorMaskIndexedEXT', 'glGetBooleanIndexedvEXT', 'glGetIntegerIndexedvEXT', 'glEnableIndexedEXT', 'glDisableIndexedEXT', 'glIsEnabledIndexedEXT', ] end |
.get_ext_command_GL_EXT_draw_buffers_indexed ⇒ Object
self.define_ext_command_GL_EXT_draw_buffers_indexed
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# File 'lib/opengl_es_ext_command.rb', line 1197 def self.get_ext_command_GL_EXT_draw_buffers_indexed [ 'glEnableiEXT', 'glDisableiEXT', 'glBlendEquationiEXT', 'glBlendEquationSeparateiEXT', 'glBlendFunciEXT', 'glBlendFuncSeparateiEXT', 'glColorMaskiEXT', 'glIsEnablediEXT', ] end |
.get_ext_command_GL_EXT_draw_elements_base_vertex ⇒ Object
self.define_ext_command_GL_EXT_draw_elements_base_vertex
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# File 'lib/opengl_es_ext_command.rb', line 1249 def self.get_ext_command_GL_EXT_draw_elements_base_vertex [ 'glDrawElementsBaseVertexEXT', 'glDrawRangeElementsBaseVertexEXT', 'glDrawElementsInstancedBaseVertexEXT', 'glMultiDrawElementsBaseVertexEXT', ] end |
.get_ext_command_GL_EXT_draw_instanced ⇒ Object
self.define_ext_command_GL_EXT_draw_instanced
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# File 'lib/opengl_ext_command.rb', line 15545 def self.get_ext_command_GL_EXT_draw_instanced [ 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT', ] end |
.get_ext_command_GL_EXT_draw_range_elements ⇒ Object
self.define_ext_command_GL_EXT_draw_range_elements
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# File 'lib/opengl_ext_command.rb', line 15564 def self.get_ext_command_GL_EXT_draw_range_elements [ 'glDrawRangeElementsEXT', ] end |
.get_ext_command_GL_EXT_draw_transform_feedback ⇒ Object
self.define_ext_command_GL_EXT_draw_transform_feedback
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# File 'lib/opengl_es_ext_command.rb', line 1307 def self.get_ext_command_GL_EXT_draw_transform_feedback [ 'glDrawTransformFeedbackEXT', 'glDrawTransformFeedbackInstancedEXT', ] end |
.get_ext_command_GL_EXT_EGL_image_array ⇒ Object
self.define_ext_command_GL_EXT_EGL_image_array
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# File 'lib/opengl_es_ext_command.rb', line 610 def self.get_ext_command_GL_EXT_EGL_image_array [ ] end |
.get_ext_command_GL_EXT_EGL_image_storage ⇒ Object
self.define_ext_command_GL_EXT_EGL_image_storage
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# File 'lib/opengl_ext_command.rb', line 12126 def self.get_ext_command_GL_EXT_EGL_image_storage [ 'glEGLImageTargetTexStorageEXT', 'glEGLImageTargetTextureStorageEXT', ] end |
.get_ext_command_GL_EXT_EGL_image_storage_compression ⇒ Object
self.define_ext_command_GL_EXT_EGL_image_storage_compression
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# File 'lib/opengl_es_ext_command.rb', line 647 def self.get_ext_command_GL_EXT_EGL_image_storage_compression [ ] end |
.get_ext_command_GL_EXT_EGL_sync ⇒ Object
self.define_ext_command_GL_EXT_EGL_sync
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# File 'lib/opengl_ext_command.rb', line 12137 def self.get_ext_command_GL_EXT_EGL_sync [ ] end |
.get_ext_command_GL_EXT_external_buffer ⇒ Object
self.define_ext_command_GL_EXT_external_buffer
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# File 'lib/opengl_ext_command.rb', line 15591 def self.get_ext_command_GL_EXT_external_buffer [ 'glBufferStorageExternalEXT', 'glNamedBufferStorageExternalEXT', ] end |
.get_ext_command_GL_EXT_float_blend ⇒ Object
self.define_ext_command_GL_EXT_float_blend
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# File 'lib/opengl_es_ext_command.rb', line 1346 def self.get_ext_command_GL_EXT_float_blend [ ] end |
.get_ext_command_GL_EXT_fog_coord ⇒ Object
self.define_ext_command_GL_EXT_fog_coord
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# File 'lib/opengl_ext_command.rb', line 15646 def self.get_ext_command_GL_EXT_fog_coord [ 'glFogCoordfEXT', 'glFogCoordfvEXT', 'glFogCoorddEXT', 'glFogCoorddvEXT', 'glFogCoordPointerEXT', ] end |
.get_ext_command_GL_EXT_fragment_shading_rate ⇒ Object
self.define_ext_command_GL_EXT_fragment_shading_rate
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# File 'lib/opengl_ext_command.rb', line 15695 def self.get_ext_command_GL_EXT_fragment_shading_rate [ 'glGetFragmentShadingRatesEXT', 'glShadingRateEXT', 'glShadingRateCombinerOpsEXT', 'glFramebufferShadingRateEXT', ] end |
.get_ext_command_GL_EXT_framebuffer_blit ⇒ Object
self.define_ext_command_GL_EXT_framebuffer_blit
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# File 'lib/opengl_ext_command.rb', line 15716 def self.get_ext_command_GL_EXT_framebuffer_blit [ 'glBlitFramebufferEXT', ] end |
.get_ext_command_GL_EXT_framebuffer_blit_layers ⇒ Object
self.define_ext_command_GL_EXT_framebuffer_blit_layers
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# File 'lib/opengl_ext_command.rb', line 15743 def self.get_ext_command_GL_EXT_framebuffer_blit_layers [ 'glBlitFramebufferLayersEXT', 'glBlitFramebufferLayerEXT', ] end |
.get_ext_command_GL_EXT_framebuffer_multisample ⇒ Object
self.define_ext_command_GL_EXT_framebuffer_multisample
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# File 'lib/opengl_ext_command.rb', line 15762 def self.get_ext_command_GL_EXT_framebuffer_multisample [ 'glRenderbufferStorageMultisampleEXT', ] end |
.get_ext_command_GL_EXT_framebuffer_multisample_blit_scaled ⇒ Object
self.define_ext_command_GL_EXT_framebuffer_multisample_blit_scaled
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# File 'lib/opengl_ext_command.rb', line 15772 def self.get_ext_command_GL_EXT_framebuffer_multisample_blit_scaled [ ] end |
.get_ext_command_GL_EXT_framebuffer_object ⇒ Object
self.define_ext_command_GL_EXT_framebuffer_object
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# File 'lib/opengl_ext_command.rb', line 15933 def self.get_ext_command_GL_EXT_framebuffer_object [ 'glIsRenderbufferEXT', 'glBindRenderbufferEXT', 'glDeleteRenderbuffersEXT', 'glGenRenderbuffersEXT', 'glRenderbufferStorageEXT', 'glGetRenderbufferParameterivEXT', 'glIsFramebufferEXT', 'glBindFramebufferEXT', 'glDeleteFramebuffersEXT', 'glGenFramebuffersEXT', 'glCheckFramebufferStatusEXT', 'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT', 'glFramebufferTexture3DEXT', 'glFramebufferRenderbufferEXT', 'glGetFramebufferAttachmentParameterivEXT', 'glGenerateMipmapEXT', ] end |
.get_ext_command_GL_EXT_framebuffer_sRGB ⇒ Object
self.define_ext_command_GL_EXT_framebuffer_sRGB
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# File 'lib/opengl_ext_command.rb', line 15959 def self.get_ext_command_GL_EXT_framebuffer_sRGB [ ] end |
.get_ext_command_GL_EXT_geometry_point_size ⇒ Object
self.define_ext_command_GL_EXT_geometry_point_size
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# File 'lib/opengl_es_ext_command.rb', line 1431 def self.get_ext_command_GL_EXT_geometry_point_size [ ] end |
.get_ext_command_GL_EXT_geometry_shader ⇒ Object
self.define_ext_command_GL_EXT_geometry_shader
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# File 'lib/opengl_es_ext_command.rb', line 1448 def self.get_ext_command_GL_EXT_geometry_shader [ 'glFramebufferTextureEXT', ] end |
.get_ext_command_GL_EXT_geometry_shader4 ⇒ Object
self.define_ext_command_GL_EXT_geometry_shader4
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# File 'lib/opengl_ext_command.rb', line 15976 def self.get_ext_command_GL_EXT_geometry_shader4 [ 'glProgramParameteriEXT', ] end |
.get_ext_command_GL_EXT_gpu_program_parameters ⇒ Object
self.define_ext_command_GL_EXT_gpu_program_parameters
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# File 'lib/opengl_ext_command.rb', line 16003 def self.get_ext_command_GL_EXT_gpu_program_parameters [ 'glProgramEnvParameters4fvEXT', 'glProgramLocalParameters4fvEXT', ] end |
.get_ext_command_GL_EXT_gpu_shader4 ⇒ Object
self.define_ext_command_GL_EXT_gpu_shader4
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# File 'lib/opengl_ext_command.rb', line 16319 def self.get_ext_command_GL_EXT_gpu_shader4 [ 'glGetUniformuivEXT', 'glBindFragDataLocationEXT', 'glGetFragDataLocationEXT', 'glUniform1uiEXT', 'glUniform2uiEXT', 'glUniform3uiEXT', 'glUniform4uiEXT', 'glUniform1uivEXT', 'glUniform2uivEXT', 'glUniform3uivEXT', 'glUniform4uivEXT', 'glVertexAttribI1iEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI3iEXT', 'glVertexAttribI4iEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI2uiEXT', 'glVertexAttribI3uiEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI1ivEXT', 'glVertexAttribI2ivEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI4ivEXT', 'glVertexAttribI1uivEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3uivEXT', 'glVertexAttribI4uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4svEXT', 'glVertexAttribI4ubvEXT', 'glVertexAttribI4usvEXT', 'glVertexAttribIPointerEXT', 'glGetVertexAttribIivEXT', 'glGetVertexAttribIuivEXT', ] end |
.get_ext_command_GL_EXT_gpu_shader5 ⇒ Object
self.define_ext_command_GL_EXT_gpu_shader5
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# File 'lib/opengl_es_ext_command.rb', line 1458 def self.get_ext_command_GL_EXT_gpu_shader5 [ ] end |
.get_ext_command_GL_EXT_histogram ⇒ Object
self.define_ext_command_GL_EXT_histogram
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# File 'lib/opengl_ext_command.rb', line 16451 def self.get_ext_command_GL_EXT_histogram [ 'glGetHistogramEXT', 'glGetHistogramParameterfvEXT', 'glGetHistogramParameterivEXT', 'glGetMinmaxEXT', 'glGetMinmaxParameterfvEXT', 'glGetMinmaxParameterivEXT', 'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT', ] end |
.get_ext_command_GL_EXT_index_array_formats ⇒ Object
self.define_ext_command_GL_EXT_index_array_formats
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# File 'lib/opengl_ext_command.rb', line 16470 def self.get_ext_command_GL_EXT_index_array_formats [ ] end |
.get_ext_command_GL_EXT_index_func ⇒ Object
self.define_ext_command_GL_EXT_index_func
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# File 'lib/opengl_ext_command.rb', line 16487 def self.get_ext_command_GL_EXT_index_func [ 'glIndexFuncEXT', ] end |
.get_ext_command_GL_EXT_index_material ⇒ Object
self.define_ext_command_GL_EXT_index_material
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# File 'lib/opengl_ext_command.rb', line 16505 def self.get_ext_command_GL_EXT_index_material [ 'glIndexMaterialEXT', ] end |
.get_ext_command_GL_EXT_index_texture ⇒ Object
self.define_ext_command_GL_EXT_index_texture
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# File 'lib/opengl_ext_command.rb', line 16515 def self.get_ext_command_GL_EXT_index_texture [ ] end |
.get_ext_command_GL_EXT_instanced_arrays ⇒ Object
self.define_ext_command_GL_EXT_instanced_arrays
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# File 'lib/opengl_es_ext_command.rb', line 1493 def self.get_ext_command_GL_EXT_instanced_arrays [ 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT', 'glVertexAttribDivisorEXT', ] end |
.get_ext_command_GL_EXT_light_texture ⇒ Object
self.define_ext_command_GL_EXT_light_texture
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# File 'lib/opengl_ext_command.rb', line 16550 def self.get_ext_command_GL_EXT_light_texture [ 'glApplyTextureEXT', 'glTextureLightEXT', 'glTextureMaterialEXT', ] end |
.get_ext_command_GL_EXT_map_buffer_range ⇒ Object
self.define_ext_command_GL_EXT_map_buffer_range
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# File 'lib/opengl_es_ext_command.rb', line 1522 def self.get_ext_command_GL_EXT_map_buffer_range [ 'glMapBufferRangeEXT', 'glFlushMappedBufferRangeEXT', ] end |
.get_ext_command_GL_EXT_memory_object ⇒ Object
self.define_ext_command_GL_EXT_memory_object
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# File 'lib/opengl_ext_command.rb', line 16732 def self.get_ext_command_GL_EXT_memory_object [ 'glGetUnsignedBytevEXT', 'glGetUnsignedBytei_vEXT', 'glDeleteMemoryObjectsEXT', 'glIsMemoryObjectEXT', 'glCreateMemoryObjectsEXT', 'glMemoryObjectParameterivEXT', 'glGetMemoryObjectParameterivEXT', 'glTexStorageMem2DEXT', 'glTexStorageMem2DMultisampleEXT', 'glTexStorageMem3DEXT', 'glTexStorageMem3DMultisampleEXT', 'glBufferStorageMemEXT', 'glTextureStorageMem2DEXT', 'glTextureStorageMem2DMultisampleEXT', 'glTextureStorageMem3DEXT', 'glTextureStorageMem3DMultisampleEXT', 'glNamedBufferStorageMemEXT', 'glTexStorageMem1DEXT', 'glTextureStorageMem1DEXT', ] end |
.get_ext_command_GL_EXT_memory_object_fd ⇒ Object
self.define_ext_command_GL_EXT_memory_object_fd
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# File 'lib/opengl_ext_command.rb', line 16768 def self.get_ext_command_GL_EXT_memory_object_fd [ 'glImportMemoryFdEXT', ] end |
.get_ext_command_GL_EXT_memory_object_win32 ⇒ Object
self.define_ext_command_GL_EXT_memory_object_win32
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# File 'lib/opengl_ext_command.rb', line 16795 def self.get_ext_command_GL_EXT_memory_object_win32 [ 'glImportMemoryWin32HandleEXT', 'glImportMemoryWin32NameEXT', ] end |
.get_ext_command_GL_EXT_mesh_shader ⇒ Object
self.define_ext_command_GL_EXT_mesh_shader
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# File 'lib/opengl_ext_command.rb', line 16841 def self.get_ext_command_GL_EXT_mesh_shader [ 'glDrawMeshTasksEXT', 'glDrawMeshTasksIndirectEXT', 'glMultiDrawMeshTasksIndirectEXT', 'glMultiDrawMeshTasksIndirectCountEXT', ] end |
.get_ext_command_GL_EXT_misc_attribute ⇒ Object
self.define_ext_command_GL_EXT_misc_attribute
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# File 'lib/opengl_ext_command.rb', line 16854 def self.get_ext_command_GL_EXT_misc_attribute [ ] end |
.get_ext_command_GL_EXT_multi_draw_arrays ⇒ Object
self.define_ext_command_GL_EXT_multi_draw_arrays
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# File 'lib/opengl_ext_command.rb', line 16880 def self.get_ext_command_GL_EXT_multi_draw_arrays [ 'glMultiDrawArraysEXT', 'glMultiDrawElementsEXT', ] end |
.get_ext_command_GL_EXT_multi_draw_indirect ⇒ Object
self.define_ext_command_GL_EXT_multi_draw_indirect
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# File 'lib/opengl_es_ext_command.rb', line 1870 def self.get_ext_command_GL_EXT_multi_draw_indirect [ 'glMultiDrawArraysIndirectEXT', 'glMultiDrawElementsIndirectEXT', ] end |
.get_ext_command_GL_EXT_multisample ⇒ Object
self.define_ext_command_GL_EXT_multisample
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# File 'lib/opengl_ext_command.rb', line 16908 def self.get_ext_command_GL_EXT_multisample [ 'glSampleMaskEXT', 'glSamplePatternEXT', ] end |
.get_ext_command_GL_EXT_multisampled_compatibility ⇒ Object
self.define_ext_command_GL_EXT_multisampled_compatibility
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# File 'lib/opengl_es_ext_command.rb', line 1881 def self.get_ext_command_GL_EXT_multisampled_compatibility [ ] end |
.get_ext_command_GL_EXT_multisampled_render_to_texture ⇒ Object
self.define_ext_command_GL_EXT_multisampled_render_to_texture
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# File 'lib/opengl_es_ext_command.rb', line 1907 def self.get_ext_command_GL_EXT_multisampled_render_to_texture [ 'glRenderbufferStorageMultisampleEXT', 'glFramebufferTexture2DMultisampleEXT', ] end |
.get_ext_command_GL_EXT_multisampled_render_to_texture2 ⇒ Object
self.define_ext_command_GL_EXT_multisampled_render_to_texture2
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# File 'lib/opengl_es_ext_command.rb', line 1918 def self.get_ext_command_GL_EXT_multisampled_render_to_texture2 [ ] end |
.get_ext_command_GL_EXT_multiview_draw_buffers ⇒ Object
self.define_ext_command_GL_EXT_multiview_draw_buffers
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# File 'lib/opengl_es_ext_command.rb', line 1953 def self.get_ext_command_GL_EXT_multiview_draw_buffers [ 'glReadBufferIndexedEXT', 'glDrawBuffersIndexedEXT', 'glGetIntegeri_vEXT', ] end |
.get_ext_command_GL_EXT_multiview_tessellation_geometry_shader ⇒ Object
self.define_ext_command_GL_EXT_multiview_tessellation_geometry_shader
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# File 'lib/opengl_ext_command.rb', line 16919 def self.get_ext_command_GL_EXT_multiview_tessellation_geometry_shader [ ] end |
.get_ext_command_GL_EXT_multiview_texture_multisample ⇒ Object
self.define_ext_command_GL_EXT_multiview_texture_multisample
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# File 'lib/opengl_ext_command.rb', line 16928 def self.get_ext_command_GL_EXT_multiview_texture_multisample [ ] end |
.get_ext_command_GL_EXT_multiview_timer_query ⇒ Object
self.define_ext_command_GL_EXT_multiview_timer_query
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# File 'lib/opengl_ext_command.rb', line 16937 def self.get_ext_command_GL_EXT_multiview_timer_query [ ] end |
.get_ext_command_GL_EXT_occlusion_query_boolean ⇒ Object
self.define_ext_command_GL_EXT_occlusion_query_boolean
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# File 'lib/opengl_es_ext_command.rb', line 2054 def self.get_ext_command_GL_EXT_occlusion_query_boolean [ 'glGenQueriesEXT', 'glDeleteQueriesEXT', 'glIsQueryEXT', 'glBeginQueryEXT', 'glEndQueryEXT', 'glGetQueryivEXT', 'glGetQueryObjectuivEXT', ] end |
.get_ext_command_GL_EXT_packed_depth_stencil ⇒ Object
self.define_ext_command_GL_EXT_packed_depth_stencil
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# File 'lib/opengl_ext_command.rb', line 16946 def self.get_ext_command_GL_EXT_packed_depth_stencil [ ] end |
.get_ext_command_GL_EXT_packed_float ⇒ Object
self.define_ext_command_GL_EXT_packed_float
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# File 'lib/opengl_ext_command.rb', line 16955 def self.get_ext_command_GL_EXT_packed_float [ ] end |
.get_ext_command_GL_EXT_packed_pixels ⇒ Object
self.define_ext_command_GL_EXT_packed_pixels
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# File 'lib/opengl_ext_command.rb', line 16964 def self.get_ext_command_GL_EXT_packed_pixels [ ] end |
.get_ext_command_GL_EXT_paletted_texture ⇒ Object
self.define_ext_command_GL_EXT_paletted_texture
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# File 'lib/opengl_ext_command.rb', line 17008 def self.get_ext_command_GL_EXT_paletted_texture [ 'glColorTableEXT', 'glGetColorTableEXT', 'glGetColorTableParameterivEXT', 'glGetColorTableParameterfvEXT', ] end |
.get_ext_command_GL_EXT_pixel_buffer_object ⇒ Object
self.define_ext_command_GL_EXT_pixel_buffer_object
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# File 'lib/opengl_ext_command.rb', line 17021 def self.get_ext_command_GL_EXT_pixel_buffer_object [ ] end |
.get_ext_command_GL_EXT_pixel_transform ⇒ Object
self.define_ext_command_GL_EXT_pixel_transform
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# File 'lib/opengl_ext_command.rb', line 17083 def self.get_ext_command_GL_EXT_pixel_transform [ 'glPixelTransformParameteriEXT', 'glPixelTransformParameterfEXT', 'glPixelTransformParameterivEXT', 'glPixelTransformParameterfvEXT', 'glGetPixelTransformParameterivEXT', 'glGetPixelTransformParameterfvEXT', ] end |
.get_ext_command_GL_EXT_pixel_transform_color_table ⇒ Object
self.define_ext_command_GL_EXT_pixel_transform_color_table
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# File 'lib/opengl_ext_command.rb', line 17098 def self.get_ext_command_GL_EXT_pixel_transform_color_table [ ] end |
.get_ext_command_GL_EXT_point_parameters ⇒ Object
self.define_ext_command_GL_EXT_point_parameters
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# File 'lib/opengl_ext_command.rb', line 17124 def self.get_ext_command_GL_EXT_point_parameters [ 'glPointParameterfEXT', 'glPointParameterfvEXT', ] end |
.get_ext_command_GL_EXT_polygon_offset ⇒ Object
self.define_ext_command_GL_EXT_polygon_offset
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# File 'lib/opengl_ext_command.rb', line 17143 def self.get_ext_command_GL_EXT_polygon_offset [ 'glPolygonOffsetEXT', ] end |
.get_ext_command_GL_EXT_polygon_offset_clamp ⇒ Object
self.define_ext_command_GL_EXT_polygon_offset_clamp
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# File 'lib/opengl_ext_command.rb', line 17161 def self.get_ext_command_GL_EXT_polygon_offset_clamp [ 'glPolygonOffsetClampEXT', ] end |
.get_ext_command_GL_EXT_post_depth_coverage ⇒ Object
self.define_ext_command_GL_EXT_post_depth_coverage
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# File 'lib/opengl_ext_command.rb', line 17171 def self.get_ext_command_GL_EXT_post_depth_coverage [ ] end |
.get_ext_command_GL_EXT_primitive_bounding_box ⇒ Object
self.define_ext_command_GL_EXT_primitive_bounding_box
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# File 'lib/opengl_es_ext_command.rb', line 2105 def self.get_ext_command_GL_EXT_primitive_bounding_box [ 'glPrimitiveBoundingBoxEXT', ] end |
.get_ext_command_GL_EXT_protected_textures ⇒ Object
self.define_ext_command_GL_EXT_protected_textures
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# File 'lib/opengl_es_ext_command.rb', line 2115 def self.get_ext_command_GL_EXT_protected_textures [ ] end |
.get_ext_command_GL_EXT_provoking_vertex ⇒ Object
self.define_ext_command_GL_EXT_provoking_vertex
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# File 'lib/opengl_ext_command.rb', line 17188 def self.get_ext_command_GL_EXT_provoking_vertex [ 'glProvokingVertexEXT', ] end |
.get_ext_command_GL_EXT_pvrtc_sRGB ⇒ Object
self.define_ext_command_GL_EXT_pvrtc_sRGB
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# File 'lib/opengl_es_ext_command.rb', line 2124 def self.get_ext_command_GL_EXT_pvrtc_sRGB [ ] end |
.get_ext_command_GL_EXT_raster_multisample ⇒ Object
self.define_ext_command_GL_EXT_raster_multisample
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# File 'lib/opengl_ext_command.rb', line 17206 def self.get_ext_command_GL_EXT_raster_multisample [ 'glRasterSamplesEXT', ] end |
.get_ext_command_GL_EXT_read_format_bgra ⇒ Object
self.define_ext_command_GL_EXT_read_format_bgra
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# File 'lib/opengl_es_ext_command.rb', line 2151 def self.get_ext_command_GL_EXT_read_format_bgra [ ] end |
.get_ext_command_GL_EXT_render_snorm ⇒ Object
self.define_ext_command_GL_EXT_render_snorm
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# File 'lib/opengl_es_ext_command.rb', line 2160 def self.get_ext_command_GL_EXT_render_snorm [ ] end |
.get_ext_command_GL_EXT_rescale_normal ⇒ Object
self.define_ext_command_GL_EXT_rescale_normal
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# File 'lib/opengl_ext_command.rb', line 17216 def self.get_ext_command_GL_EXT_rescale_normal [ ] end |
.get_ext_command_GL_EXT_robustness ⇒ Object
self.define_ext_command_GL_EXT_robustness
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# File 'lib/opengl_es_ext_command.rb', line 2204 def self.get_ext_command_GL_EXT_robustness [ 'glGetGraphicsResetStatusEXT', 'glReadnPixelsEXT', 'glGetnUniformfvEXT', 'glGetnUniformivEXT', ] end |
.get_ext_command_GL_EXT_secondary_color ⇒ Object
self.define_ext_command_GL_EXT_secondary_color
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# File 'lib/opengl_ext_command.rb', line 17521 def self.get_ext_command_GL_EXT_secondary_color [ 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT', 'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT', 'glSecondaryColor3fEXT', 'glSecondaryColor3fvEXT', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT', 'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT', 'glSecondaryColor3ubEXT', 'glSecondaryColor3ubvEXT', 'glSecondaryColor3uiEXT', 'glSecondaryColor3uivEXT', 'glSecondaryColor3usEXT', 'glSecondaryColor3usvEXT', 'glSecondaryColorPointerEXT', ] end |
.get_ext_command_GL_EXT_semaphore ⇒ Object
self.define_ext_command_GL_EXT_semaphore
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# File 'lib/opengl_ext_command.rb', line 17305 def self.get_ext_command_GL_EXT_semaphore [ 'glGetUnsignedBytevEXT', 'glGetUnsignedBytei_vEXT', 'glGenSemaphoresEXT', 'glDeleteSemaphoresEXT', 'glIsSemaphoreEXT', 'glSemaphoreParameterui64vEXT', 'glGetSemaphoreParameterui64vEXT', 'glWaitSemaphoreEXT', 'glSignalSemaphoreEXT', ] end |
.get_ext_command_GL_EXT_semaphore_fd ⇒ Object
self.define_ext_command_GL_EXT_semaphore_fd
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# File 'lib/opengl_ext_command.rb', line 17331 def self.get_ext_command_GL_EXT_semaphore_fd [ 'glImportSemaphoreFdEXT', ] end |
.get_ext_command_GL_EXT_semaphore_win32 ⇒ Object
self.define_ext_command_GL_EXT_semaphore_win32
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# File 'lib/opengl_ext_command.rb', line 17358 def self.get_ext_command_GL_EXT_semaphore_win32 [ 'glImportSemaphoreWin32HandleEXT', 'glImportSemaphoreWin32NameEXT', ] end |
.get_ext_command_GL_EXT_separate_depth_stencil ⇒ Object
self.define_ext_command_GL_EXT_separate_depth_stencil
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# File 'lib/opengl_es_ext_command.rb', line 2379 def self.get_ext_command_GL_EXT_separate_depth_stencil [ ] end |
.get_ext_command_GL_EXT_separate_shader_objects ⇒ Object
self.define_ext_command_GL_EXT_separate_shader_objects
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# File 'lib/opengl_ext_command.rb', line 17969 def self.get_ext_command_GL_EXT_separate_shader_objects [ 'glUseShaderProgramEXT', 'glActiveProgramEXT', 'glCreateShaderProgramEXT', 'glActiveShaderProgramEXT', 'glBindProgramPipelineEXT', 'glCreateShaderProgramvEXT', 'glDeleteProgramPipelinesEXT', 'glGenProgramPipelinesEXT', 'glGetProgramPipelineInfoLogEXT', 'glGetProgramPipelineivEXT', 'glIsProgramPipelineEXT', 'glProgramParameteriEXT', 'glProgramUniform1fEXT', 'glProgramUniform1fvEXT', 'glProgramUniform1iEXT', 'glProgramUniform1ivEXT', 'glProgramUniform2fEXT', 'glProgramUniform2fvEXT', 'glProgramUniform2iEXT', 'glProgramUniform2ivEXT', 'glProgramUniform3fEXT', 'glProgramUniform3fvEXT', 'glProgramUniform3iEXT', 'glProgramUniform3ivEXT', 'glProgramUniform4fEXT', 'glProgramUniform4fvEXT', 'glProgramUniform4iEXT', 'glProgramUniform4ivEXT', 'glProgramUniformMatrix2fvEXT', 'glProgramUniformMatrix3fvEXT', 'glProgramUniformMatrix4fvEXT', 'glUseProgramStagesEXT', 'glValidateProgramPipelineEXT', 'glProgramUniform1uiEXT', 'glProgramUniform2uiEXT', 'glProgramUniform3uiEXT', 'glProgramUniform4uiEXT', 'glProgramUniform1uivEXT', 'glProgramUniform2uivEXT', 'glProgramUniform3uivEXT', 'glProgramUniform4uivEXT', 'glProgramUniformMatrix2x3fvEXT', 'glProgramUniformMatrix3x2fvEXT', 'glProgramUniformMatrix2x4fvEXT', 'glProgramUniformMatrix4x2fvEXT', 'glProgramUniformMatrix3x4fvEXT', 'glProgramUniformMatrix4x3fvEXT', ] end |
.get_ext_command_GL_EXT_separate_specular_color ⇒ Object
self.define_ext_command_GL_EXT_separate_specular_color
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# File 'lib/opengl_ext_command.rb', line 18025 def self.get_ext_command_GL_EXT_separate_specular_color [ ] end |
.get_ext_command_GL_EXT_shader_framebuffer_fetch ⇒ Object
self.define_ext_command_GL_EXT_shader_framebuffer_fetch
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# File 'lib/opengl_ext_command.rb', line 18034 def self.get_ext_command_GL_EXT_shader_framebuffer_fetch [ ] end |
.get_ext_command_GL_EXT_shader_framebuffer_fetch_non_coherent ⇒ Object
self.define_ext_command_GL_EXT_shader_framebuffer_fetch_non_coherent
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# File 'lib/opengl_ext_command.rb', line 18051 def self.get_ext_command_GL_EXT_shader_framebuffer_fetch_non_coherent [ 'glFramebufferFetchBarrierEXT', ] end |
.get_ext_command_GL_EXT_shader_group_vote ⇒ Object
self.define_ext_command_GL_EXT_shader_group_vote
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# File 'lib/opengl_es_ext_command.rb', line 2893 def self.get_ext_command_GL_EXT_shader_group_vote [ ] end |
.get_ext_command_GL_EXT_shader_image_load_formatted ⇒ Object
self.define_ext_command_GL_EXT_shader_image_load_formatted
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# File 'lib/opengl_ext_command.rb', line 18061 def self.get_ext_command_GL_EXT_shader_image_load_formatted [ ] end |
.get_ext_command_GL_EXT_shader_image_load_store ⇒ Object
self.define_ext_command_GL_EXT_shader_image_load_store
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# File 'lib/opengl_ext_command.rb', line 18087 def self.get_ext_command_GL_EXT_shader_image_load_store [ 'glBindImageTextureEXT', 'glMemoryBarrierEXT', ] end |
.get_ext_command_GL_EXT_shader_implicit_conversions ⇒ Object
self.define_ext_command_GL_EXT_shader_implicit_conversions
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# File 'lib/opengl_es_ext_command.rb', line 2902 def self.get_ext_command_GL_EXT_shader_implicit_conversions [ ] end |
.get_ext_command_GL_EXT_shader_integer_mix ⇒ Object
self.define_ext_command_GL_EXT_shader_integer_mix
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# File 'lib/opengl_ext_command.rb', line 18098 def self.get_ext_command_GL_EXT_shader_integer_mix [ ] end |
.get_ext_command_GL_EXT_shader_io_blocks ⇒ Object
self.define_ext_command_GL_EXT_shader_io_blocks
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# File 'lib/opengl_es_ext_command.rb', line 2920 def self.get_ext_command_GL_EXT_shader_io_blocks [ ] end |
.get_ext_command_GL_EXT_shader_non_constant_global_initializers ⇒ Object
self.define_ext_command_GL_EXT_shader_non_constant_global_initializers
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# File 'lib/opengl_es_ext_command.rb', line 2929 def self.get_ext_command_GL_EXT_shader_non_constant_global_initializers [ ] end |
.get_ext_command_GL_EXT_shader_pixel_local_storage ⇒ Object
self.define_ext_command_GL_EXT_shader_pixel_local_storage
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# File 'lib/opengl_es_ext_command.rb', line 2938 def self.get_ext_command_GL_EXT_shader_pixel_local_storage [ ] end |
.get_ext_command_GL_EXT_shader_pixel_local_storage2 ⇒ Object
self.define_ext_command_GL_EXT_shader_pixel_local_storage2
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# File 'lib/opengl_es_ext_command.rb', line 2973 def self.get_ext_command_GL_EXT_shader_pixel_local_storage2 [ 'glFramebufferPixelLocalStorageSizeEXT', 'glGetFramebufferPixelLocalStorageSizeEXT', 'glClearPixelLocalStorageuiEXT', ] end |
.get_ext_command_GL_EXT_shader_samples_identical ⇒ Object
self.define_ext_command_GL_EXT_shader_samples_identical
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# File 'lib/opengl_ext_command.rb', line 18107 def self.get_ext_command_GL_EXT_shader_samples_identical [ ] end |
.get_ext_command_GL_EXT_shader_texture_lod ⇒ Object
self.define_ext_command_GL_EXT_shader_texture_lod
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# File 'lib/opengl_es_ext_command.rb', line 2994 def self.get_ext_command_GL_EXT_shader_texture_lod [ ] end |
.get_ext_command_GL_EXT_shader_texture_samples ⇒ Object
self.define_ext_command_GL_EXT_shader_texture_samples
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# File 'lib/opengl_es_ext_command.rb', line 3003 def self.get_ext_command_GL_EXT_shader_texture_samples [ ] end |
.get_ext_command_GL_EXT_shadow_funcs ⇒ Object
self.define_ext_command_GL_EXT_shadow_funcs
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# File 'lib/opengl_ext_command.rb', line 18116 def self.get_ext_command_GL_EXT_shadow_funcs [ ] end |
.get_ext_command_GL_EXT_shadow_samplers ⇒ Object
self.define_ext_command_GL_EXT_shadow_samplers
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# File 'lib/opengl_es_ext_command.rb', line 3012 def self.get_ext_command_GL_EXT_shadow_samplers [ ] end |
.get_ext_command_GL_EXT_shared_texture_palette ⇒ Object
self.define_ext_command_GL_EXT_shared_texture_palette
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# File 'lib/opengl_ext_command.rb', line 18125 def self.get_ext_command_GL_EXT_shared_texture_palette [ ] end |
.get_ext_command_GL_EXT_sparse_texture ⇒ Object
self.define_ext_command_GL_EXT_sparse_texture
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# File 'lib/opengl_es_ext_command.rb', line 3029 def self.get_ext_command_GL_EXT_sparse_texture [ 'glTexPageCommitmentEXT', ] end |
.get_ext_command_GL_EXT_sparse_texture2 ⇒ Object
self.define_ext_command_GL_EXT_sparse_texture2
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# File 'lib/opengl_ext_command.rb', line 18134 def self.get_ext_command_GL_EXT_sparse_texture2 [ ] end |
.get_ext_command_GL_EXT_sRGB ⇒ Object
self.define_ext_command_GL_EXT_sRGB
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# File 'lib/opengl_es_ext_command.rb', line 2361 def self.get_ext_command_GL_EXT_sRGB [ ] end |
.get_ext_command_GL_EXT_sRGB_write_control ⇒ Object
self.define_ext_command_GL_EXT_sRGB_write_control
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# File 'lib/opengl_es_ext_command.rb', line 2370 def self.get_ext_command_GL_EXT_sRGB_write_control [ ] end |
.get_ext_command_GL_EXT_stencil_clear_tag ⇒ Object
self.define_ext_command_GL_EXT_stencil_clear_tag
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# File 'lib/opengl_ext_command.rb', line 18151 def self.get_ext_command_GL_EXT_stencil_clear_tag [ 'glStencilClearTagEXT', ] end |
.get_ext_command_GL_EXT_stencil_two_side ⇒ Object
self.define_ext_command_GL_EXT_stencil_two_side
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# File 'lib/opengl_ext_command.rb', line 18169 def self.get_ext_command_GL_EXT_stencil_two_side [ 'glActiveStencilFaceEXT', ] end |
.get_ext_command_GL_EXT_stencil_wrap ⇒ Object
self.define_ext_command_GL_EXT_stencil_wrap
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# File 'lib/opengl_ext_command.rb', line 18179 def self.get_ext_command_GL_EXT_stencil_wrap [ ] end |
.get_ext_command_GL_EXT_subtexture ⇒ Object
self.define_ext_command_GL_EXT_subtexture
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# File 'lib/opengl_ext_command.rb', line 18205 def self.get_ext_command_GL_EXT_subtexture [ 'glTexSubImage1DEXT', 'glTexSubImage2DEXT', ] end |
.get_ext_command_GL_EXT_tessellation_point_size ⇒ Object
self.define_ext_command_GL_EXT_tessellation_point_size
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# File 'lib/opengl_es_ext_command.rb', line 3048 def self.get_ext_command_GL_EXT_tessellation_point_size [ ] end |
.get_ext_command_GL_EXT_tessellation_shader ⇒ Object
self.define_ext_command_GL_EXT_tessellation_shader
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# File 'lib/opengl_es_ext_command.rb', line 3065 def self.get_ext_command_GL_EXT_tessellation_shader [ 'glPatchParameteriEXT', ] end |
.get_ext_command_GL_EXT_texture ⇒ Object
self.define_ext_command_GL_EXT_texture
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# File 'lib/opengl_ext_command.rb', line 18216 def self.get_ext_command_GL_EXT_texture [ ] end |
.get_ext_command_GL_EXT_texture3D ⇒ Object
self.define_ext_command_GL_EXT_texture3D
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# File 'lib/opengl_ext_command.rb', line 18242 def self.get_ext_command_GL_EXT_texture3D [ 'glTexImage3DEXT', 'glTexSubImage3DEXT', ] end |
.get_ext_command_GL_EXT_texture_array ⇒ Object
self.define_ext_command_GL_EXT_texture_array
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# File 'lib/opengl_ext_command.rb', line 18261 def self.get_ext_command_GL_EXT_texture_array [ 'glFramebufferTextureLayerEXT', ] end |
.get_ext_command_GL_EXT_texture_border_clamp ⇒ Object
self.define_ext_command_GL_EXT_texture_border_clamp
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# File 'lib/opengl_es_ext_command.rb', line 3146 def self.get_ext_command_GL_EXT_texture_border_clamp [ 'glTexParameterIivEXT', 'glTexParameterIuivEXT', 'glGetTexParameterIivEXT', 'glGetTexParameterIuivEXT', 'glSamplerParameterIivEXT', 'glSamplerParameterIuivEXT', 'glGetSamplerParameterIivEXT', 'glGetSamplerParameterIuivEXT', ] end |
.get_ext_command_GL_EXT_texture_buffer ⇒ Object
self.define_ext_command_GL_EXT_texture_buffer
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# File 'lib/opengl_es_ext_command.rb', line 3180 def self.get_ext_command_GL_EXT_texture_buffer [ 'glTexBufferEXT', 'glTexBufferRangeEXT', ] end |
.get_ext_command_GL_EXT_texture_buffer_object ⇒ Object
self.define_ext_command_GL_EXT_texture_buffer_object
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# File 'lib/opengl_ext_command.rb', line 18279 def self.get_ext_command_GL_EXT_texture_buffer_object [ 'glTexBufferEXT', ] end |
.get_ext_command_GL_EXT_texture_compression_astc_decode_mode ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_astc_decode_mode
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# File 'lib/opengl_es_ext_command.rb', line 3191 def self.get_ext_command_GL_EXT_texture_compression_astc_decode_mode [ ] end |
.get_ext_command_GL_EXT_texture_compression_bptc ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_bptc
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# File 'lib/opengl_es_ext_command.rb', line 3200 def self.get_ext_command_GL_EXT_texture_compression_bptc [ ] end |
.get_ext_command_GL_EXT_texture_compression_dxt1 ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_dxt1
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# File 'lib/opengl_es_ext_command.rb', line 3209 def self.get_ext_command_GL_EXT_texture_compression_dxt1 [ ] end |
.get_ext_command_GL_EXT_texture_compression_latc ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_latc
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# File 'lib/opengl_ext_command.rb', line 18289 def self.get_ext_command_GL_EXT_texture_compression_latc [ ] end |
.get_ext_command_GL_EXT_texture_compression_rgtc ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_rgtc
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# File 'lib/opengl_ext_command.rb', line 18298 def self.get_ext_command_GL_EXT_texture_compression_rgtc [ ] end |
.get_ext_command_GL_EXT_texture_compression_s3tc ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_s3tc
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# File 'lib/opengl_ext_command.rb', line 18307 def self.get_ext_command_GL_EXT_texture_compression_s3tc [ ] end |
.get_ext_command_GL_EXT_texture_compression_s3tc_srgb ⇒ Object
self.define_ext_command_GL_EXT_texture_compression_s3tc_srgb
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# File 'lib/opengl_es_ext_command.rb', line 3236 def self.get_ext_command_GL_EXT_texture_compression_s3tc_srgb [ ] end |
.get_ext_command_GL_EXT_texture_cube_map ⇒ Object
self.define_ext_command_GL_EXT_texture_cube_map
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# File 'lib/opengl_ext_command.rb', line 18316 def self.get_ext_command_GL_EXT_texture_cube_map [ ] end |
.get_ext_command_GL_EXT_texture_cube_map_array ⇒ Object
self.define_ext_command_GL_EXT_texture_cube_map_array
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# File 'lib/opengl_es_ext_command.rb', line 3245 def self.get_ext_command_GL_EXT_texture_cube_map_array [ ] end |
.get_ext_command_GL_EXT_texture_env_add ⇒ Object
self.define_ext_command_GL_EXT_texture_env_add
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# File 'lib/opengl_ext_command.rb', line 18325 def self.get_ext_command_GL_EXT_texture_env_add [ ] end |
.get_ext_command_GL_EXT_texture_env_combine ⇒ Object
self.define_ext_command_GL_EXT_texture_env_combine
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# File 'lib/opengl_ext_command.rb', line 18334 def self.get_ext_command_GL_EXT_texture_env_combine [ ] end |
.get_ext_command_GL_EXT_texture_env_dot3 ⇒ Object
self.define_ext_command_GL_EXT_texture_env_dot3
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# File 'lib/opengl_ext_command.rb', line 18343 def self.get_ext_command_GL_EXT_texture_env_dot3 [ ] end |
.get_ext_command_GL_EXT_texture_filter_anisotropic ⇒ Object
self.define_ext_command_GL_EXT_texture_filter_anisotropic
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# File 'lib/opengl_ext_command.rb', line 18352 def self.get_ext_command_GL_EXT_texture_filter_anisotropic [ ] end |
.get_ext_command_GL_EXT_texture_filter_minmax ⇒ Object
self.define_ext_command_GL_EXT_texture_filter_minmax
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# File 'lib/opengl_ext_command.rb', line 18361 def self.get_ext_command_GL_EXT_texture_filter_minmax [ ] end |
.get_ext_command_GL_EXT_texture_format_BGRA8888 ⇒ Object
self.define_ext_command_GL_EXT_texture_format_BGRA8888
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# File 'lib/opengl_es_ext_command.rb', line 3272 def self.get_ext_command_GL_EXT_texture_format_BGRA8888 [ ] end |
.get_ext_command_GL_EXT_texture_format_sRGB_override ⇒ Object
self.define_ext_command_GL_EXT_texture_format_sRGB_override
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# File 'lib/opengl_es_ext_command.rb', line 3281 def self.get_ext_command_GL_EXT_texture_format_sRGB_override [ ] end |
.get_ext_command_GL_EXT_texture_integer ⇒ Object
self.define_ext_command_GL_EXT_texture_integer
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# File 'lib/opengl_ext_command.rb', line 18423 def self.get_ext_command_GL_EXT_texture_integer [ 'glTexParameterIivEXT', 'glTexParameterIuivEXT', 'glGetTexParameterIivEXT', 'glGetTexParameterIuivEXT', 'glClearColorIiEXT', 'glClearColorIuiEXT', ] end |
.get_ext_command_GL_EXT_texture_lod_bias ⇒ Object
self.define_ext_command_GL_EXT_texture_lod_bias
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# File 'lib/opengl_ext_command.rb', line 18438 def self.get_ext_command_GL_EXT_texture_lod_bias [ ] end |
.get_ext_command_GL_EXT_texture_mirror_clamp ⇒ Object
self.define_ext_command_GL_EXT_texture_mirror_clamp
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# File 'lib/opengl_ext_command.rb', line 18447 def self.get_ext_command_GL_EXT_texture_mirror_clamp [ ] end |
.get_ext_command_GL_EXT_texture_mirror_clamp_to_edge ⇒ Object
self.define_ext_command_GL_EXT_texture_mirror_clamp_to_edge
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# File 'lib/opengl_es_ext_command.rb', line 3290 def self.get_ext_command_GL_EXT_texture_mirror_clamp_to_edge [ ] end |
.get_ext_command_GL_EXT_texture_norm16 ⇒ Object
self.define_ext_command_GL_EXT_texture_norm16
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# File 'lib/opengl_es_ext_command.rb', line 3299 def self.get_ext_command_GL_EXT_texture_norm16 [ ] end |
.get_ext_command_GL_EXT_texture_object ⇒ Object
self.define_ext_command_GL_EXT_texture_object
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# File 'lib/opengl_ext_command.rb', line 18509 def self.get_ext_command_GL_EXT_texture_object [ 'glAreTexturesResidentEXT', 'glBindTextureEXT', 'glDeleteTexturesEXT', 'glGenTexturesEXT', 'glIsTextureEXT', 'glPrioritizeTexturesEXT', ] end |
.get_ext_command_GL_EXT_texture_perturb_normal ⇒ Object
self.define_ext_command_GL_EXT_texture_perturb_normal
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# File 'lib/opengl_ext_command.rb', line 18532 def self.get_ext_command_GL_EXT_texture_perturb_normal [ 'glTextureNormalEXT', ] end |
.get_ext_command_GL_EXT_texture_query_lod ⇒ Object
self.define_ext_command_GL_EXT_texture_query_lod
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# File 'lib/opengl_es_ext_command.rb', line 3308 def self.get_ext_command_GL_EXT_texture_query_lod [ ] end |
.get_ext_command_GL_EXT_texture_rg ⇒ Object
self.define_ext_command_GL_EXT_texture_rg
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# File 'lib/opengl_es_ext_command.rb', line 3317 def self.get_ext_command_GL_EXT_texture_rg [ ] end |
.get_ext_command_GL_EXT_texture_shadow_lod ⇒ Object
self.define_ext_command_GL_EXT_texture_shadow_lod
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# File 'lib/opengl_ext_command.rb', line 18578 def self.get_ext_command_GL_EXT_texture_shadow_lod [ ] end |
.get_ext_command_GL_EXT_texture_shared_exponent ⇒ Object
self.define_ext_command_GL_EXT_texture_shared_exponent
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# File 'lib/opengl_ext_command.rb', line 18587 def self.get_ext_command_GL_EXT_texture_shared_exponent [ ] end |
.get_ext_command_GL_EXT_texture_snorm ⇒ Object
self.define_ext_command_GL_EXT_texture_snorm
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# File 'lib/opengl_ext_command.rb', line 18596 def self.get_ext_command_GL_EXT_texture_snorm [ ] end |
.get_ext_command_GL_EXT_texture_sRGB ⇒ Object
self.define_ext_command_GL_EXT_texture_sRGB
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# File 'lib/opengl_ext_command.rb', line 18542 def self.get_ext_command_GL_EXT_texture_sRGB [ ] end |
.get_ext_command_GL_EXT_texture_sRGB_decode ⇒ Object
self.define_ext_command_GL_EXT_texture_sRGB_decode
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# File 'lib/opengl_ext_command.rb', line 18569 def self.get_ext_command_GL_EXT_texture_sRGB_decode [ ] end |
.get_ext_command_GL_EXT_texture_sRGB_R8 ⇒ Object
self.define_ext_command_GL_EXT_texture_sRGB_R8
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# File 'lib/opengl_ext_command.rb', line 18551 def self.get_ext_command_GL_EXT_texture_sRGB_R8 [ ] end |
.get_ext_command_GL_EXT_texture_sRGB_RG8 ⇒ Object
self.define_ext_command_GL_EXT_texture_sRGB_RG8
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# File 'lib/opengl_ext_command.rb', line 18560 def self.get_ext_command_GL_EXT_texture_sRGB_RG8 [ ] end |
.get_ext_command_GL_EXT_texture_storage ⇒ Object
self.define_ext_command_GL_EXT_texture_storage
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# File 'lib/opengl_ext_command.rb', line 18658 def self.get_ext_command_GL_EXT_texture_storage [ 'glTexStorage1DEXT', 'glTexStorage2DEXT', 'glTexStorage3DEXT', 'glTextureStorage1DEXT', 'glTextureStorage2DEXT', 'glTextureStorage3DEXT', ] end |
.get_ext_command_GL_EXT_texture_storage_compression ⇒ Object
self.define_ext_command_GL_EXT_texture_storage_compression
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# File 'lib/opengl_es_ext_command.rb', line 3447 def self.get_ext_command_GL_EXT_texture_storage_compression [ 'glTexStorageAttribs2DEXT', 'glTexStorageAttribs3DEXT', ] end |
.get_ext_command_GL_EXT_texture_swizzle ⇒ Object
self.define_ext_command_GL_EXT_texture_swizzle
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# File 'lib/opengl_ext_command.rb', line 18673 def self.get_ext_command_GL_EXT_texture_swizzle [ ] end |
.get_ext_command_GL_EXT_texture_type_2_10_10_10_REV ⇒ Object
self.define_ext_command_GL_EXT_texture_type_2_10_10_10_REV
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# File 'lib/opengl_es_ext_command.rb', line 3458 def self.get_ext_command_GL_EXT_texture_type_2_10_10_10_REV [ ] end |
.get_ext_command_GL_EXT_texture_view ⇒ Object
self.define_ext_command_GL_EXT_texture_view
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# File 'lib/opengl_es_ext_command.rb', line 3475 def self.get_ext_command_GL_EXT_texture_view [ 'glTextureViewEXT', ] end |
.get_ext_command_GL_EXT_timer_query ⇒ Object
self.define_ext_command_GL_EXT_timer_query
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# File 'lib/opengl_ext_command.rb', line 18737 def self.get_ext_command_GL_EXT_timer_query [ 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT', ] end |
.get_ext_command_GL_EXT_transform_feedback ⇒ Object
self.define_ext_command_GL_EXT_transform_feedback
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# File 'lib/opengl_ext_command.rb', line 18810 def self.get_ext_command_GL_EXT_transform_feedback [ 'glBeginTransformFeedbackEXT', 'glEndTransformFeedbackEXT', 'glBindBufferRangeEXT', 'glBindBufferOffsetEXT', 'glBindBufferBaseEXT', 'glTransformFeedbackVaryingsEXT', 'glGetTransformFeedbackVaryingEXT', ] end |
.get_ext_command_GL_EXT_unpack_subimage ⇒ Object
self.define_ext_command_GL_EXT_unpack_subimage
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# File 'lib/opengl_es_ext_command.rb', line 3523 def self.get_ext_command_GL_EXT_unpack_subimage [ ] end |
.get_ext_command_GL_EXT_vertex_array ⇒ Object
self.define_ext_command_GL_EXT_vertex_array
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# File 'lib/opengl_ext_command.rb', line 18906 def self.get_ext_command_GL_EXT_vertex_array [ 'glArrayElementEXT', 'glColorPointerEXT', 'glDrawArraysEXT', 'glEdgeFlagPointerEXT', 'glGetPointervEXT', 'glIndexPointerEXT', 'glNormalPointerEXT', 'glTexCoordPointerEXT', 'glVertexPointerEXT', ] end |
.get_ext_command_GL_EXT_vertex_array_bgra ⇒ Object
self.define_ext_command_GL_EXT_vertex_array_bgra
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# File 'lib/opengl_ext_command.rb', line 18924 def self.get_ext_command_GL_EXT_vertex_array_bgra [ ] end |
.get_ext_command_GL_EXT_vertex_attrib_64bit ⇒ Object
self.define_ext_command_GL_EXT_vertex_attrib_64bit
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# File 'lib/opengl_ext_command.rb', line 19022 def self.get_ext_command_GL_EXT_vertex_attrib_64bit [ 'glVertexAttribL1dEXT', 'glVertexAttribL2dEXT', 'glVertexAttribL3dEXT', 'glVertexAttribL4dEXT', 'glVertexAttribL1dvEXT', 'glVertexAttribL2dvEXT', 'glVertexAttribL3dvEXT', 'glVertexAttribL4dvEXT', 'glVertexAttribLPointerEXT', 'glGetVertexAttribLdvEXT', ] end |
.get_ext_command_GL_EXT_vertex_shader ⇒ Object
self.define_ext_command_GL_EXT_vertex_shader
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# File 'lib/opengl_ext_command.rb', line 19418 def self.get_ext_command_GL_EXT_vertex_shader [ 'glBeginVertexShaderEXT', 'glEndVertexShaderEXT', 'glBindVertexShaderEXT', 'glGenVertexShadersEXT', 'glDeleteVertexShaderEXT', 'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT', 'glWriteMaskEXT', 'glInsertComponentEXT', 'glExtractComponentEXT', 'glGenSymbolsEXT', 'glSetInvariantEXT', 'glSetLocalConstantEXT', 'glVariantbvEXT', 'glVariantsvEXT', 'glVariantivEXT', 'glVariantfvEXT', 'glVariantdvEXT', 'glVariantubvEXT', 'glVariantusvEXT', 'glVariantuivEXT', 'glVariantPointerEXT', 'glEnableVariantClientStateEXT', 'glDisableVariantClientStateEXT', 'glBindLightParameterEXT', 'glBindMaterialParameterEXT', 'glBindTexGenParameterEXT', 'glBindTextureUnitParameterEXT', 'glBindParameterEXT', 'glIsVariantEnabledEXT', 'glGetVariantBooleanvEXT', 'glGetVariantIntegervEXT', 'glGetVariantFloatvEXT', 'glGetVariantPointervEXT', 'glGetInvariantBooleanvEXT', 'glGetInvariantIntegervEXT', 'glGetInvariantFloatvEXT', 'glGetLocalConstantBooleanvEXT', 'glGetLocalConstantIntegervEXT', 'glGetLocalConstantFloatvEXT', ] end |
.get_ext_command_GL_EXT_vertex_weighting ⇒ Object
self.define_ext_command_GL_EXT_vertex_weighting
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# File 'lib/opengl_ext_command.rb', line 19495 def self.get_ext_command_GL_EXT_vertex_weighting [ 'glVertexWeightfEXT', 'glVertexWeightfvEXT', 'glVertexWeightPointerEXT', ] end |
.get_ext_command_GL_EXT_win32_keyed_mutex ⇒ Object
self.define_ext_command_GL_EXT_win32_keyed_mutex
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# File 'lib/opengl_ext_command.rb', line 19524 def self.get_ext_command_GL_EXT_win32_keyed_mutex [ 'glAcquireKeyedMutexWin32EXT', 'glReleaseKeyedMutexWin32EXT', ] end |
.get_ext_command_GL_EXT_window_rectangles ⇒ Object
self.define_ext_command_GL_EXT_window_rectangles
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# File 'lib/opengl_ext_command.rb', line 19543 def self.get_ext_command_GL_EXT_window_rectangles [ 'glWindowRectanglesEXT', ] end |
.get_ext_command_GL_EXT_x11_sync_object ⇒ Object
self.define_ext_command_GL_EXT_x11_sync_object
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# File 'lib/opengl_ext_command.rb', line 19561 def self.get_ext_command_GL_EXT_x11_sync_object [ 'glImportSyncEXT', ] end |
.get_ext_command_GL_EXT_YUV_target ⇒ Object
self.define_ext_command_GL_EXT_YUV_target
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# File 'lib/opengl_es_ext_command.rb', line 656 def self.get_ext_command_GL_EXT_YUV_target [ ] end |
.get_ext_command_GL_FJ_shader_binary_GCCSO ⇒ Object
self.define_ext_command_GL_FJ_shader_binary_GCCSO
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# File 'lib/opengl_es_ext_command.rb', line 3578 def self.get_ext_command_GL_FJ_shader_binary_GCCSO [ ] end |
.get_ext_command_GL_GREMEDY_frame_terminator ⇒ Object
self.define_ext_command_GL_GREMEDY_frame_terminator
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# File 'lib/opengl_ext_command.rb', line 19579 def self.get_ext_command_GL_GREMEDY_frame_terminator [ 'glFrameTerminatorGREMEDY', ] end |
.get_ext_command_GL_GREMEDY_string_marker ⇒ Object
self.define_ext_command_GL_GREMEDY_string_marker
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# File 'lib/opengl_ext_command.rb', line 19597 def self.get_ext_command_GL_GREMEDY_string_marker [ 'glStringMarkerGREMEDY', ] end |
.get_ext_command_GL_HP_convolution_border_modes ⇒ Object
self.define_ext_command_GL_HP_convolution_border_modes
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# File 'lib/opengl_ext_command.rb', line 19607 def self.get_ext_command_GL_HP_convolution_border_modes [ ] end |
.get_ext_command_GL_HP_image_transform ⇒ Object
self.define_ext_command_GL_HP_image_transform
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# File 'lib/opengl_ext_command.rb', line 19669 def self.get_ext_command_GL_HP_image_transform [ 'glImageTransformParameteriHP', 'glImageTransformParameterfHP', 'glImageTransformParameterivHP', 'glImageTransformParameterfvHP', 'glGetImageTransformParameterivHP', 'glGetImageTransformParameterfvHP', ] end |
.get_ext_command_GL_HP_occlusion_test ⇒ Object
self.define_ext_command_GL_HP_occlusion_test
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# File 'lib/opengl_ext_command.rb', line 19684 def self.get_ext_command_GL_HP_occlusion_test [ ] end |
.get_ext_command_GL_HP_texture_lighting ⇒ Object
self.define_ext_command_GL_HP_texture_lighting
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# File 'lib/opengl_ext_command.rb', line 19693 def self.get_ext_command_GL_HP_texture_lighting [ ] end |
.get_ext_command_GL_HUAWEI_program_binary ⇒ Object
self.define_ext_command_GL_HUAWEI_program_binary
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# File 'lib/opengl_es_ext_command.rb', line 3587 def self.get_ext_command_GL_HUAWEI_program_binary [ ] end |
.get_ext_command_GL_HUAWEI_shader_binary ⇒ Object
self.define_ext_command_GL_HUAWEI_shader_binary
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# File 'lib/opengl_es_ext_command.rb', line 3596 def self.get_ext_command_GL_HUAWEI_shader_binary [ ] end |
.get_ext_command_GL_IBM_cull_vertex ⇒ Object
self.define_ext_command_GL_IBM_cull_vertex
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# File 'lib/opengl_ext_command.rb', line 19702 def self.get_ext_command_GL_IBM_cull_vertex [ ] end |
.get_ext_command_GL_IBM_multimode_draw_arrays ⇒ Object
self.define_ext_command_GL_IBM_multimode_draw_arrays
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# File 'lib/opengl_ext_command.rb', line 19728 def self.get_ext_command_GL_IBM_multimode_draw_arrays [ 'glMultiModeDrawArraysIBM', 'glMultiModeDrawElementsIBM', ] end |
.get_ext_command_GL_IBM_rasterpos_clip ⇒ Object
self.define_ext_command_GL_IBM_rasterpos_clip
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# File 'lib/opengl_ext_command.rb', line 19739 def self.get_ext_command_GL_IBM_rasterpos_clip [ ] end |
.get_ext_command_GL_IBM_static_data ⇒ Object
self.define_ext_command_GL_IBM_static_data
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# File 'lib/opengl_ext_command.rb', line 19756 def self.get_ext_command_GL_IBM_static_data [ 'glFlushStaticDataIBM', ] end |
.get_ext_command_GL_IBM_texture_mirrored_repeat ⇒ Object
self.define_ext_command_GL_IBM_texture_mirrored_repeat
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# File 'lib/opengl_ext_command.rb', line 19766 def self.get_ext_command_GL_IBM_texture_mirrored_repeat [ ] end |
.get_ext_command_GL_IBM_vertex_array_lists ⇒ Object
self.define_ext_command_GL_IBM_vertex_array_lists
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# File 'lib/opengl_ext_command.rb', line 19846 def self.get_ext_command_GL_IBM_vertex_array_lists [ 'glColorPointerListIBM', 'glSecondaryColorPointerListIBM', 'glEdgeFlagPointerListIBM', 'glFogCoordPointerListIBM', 'glIndexPointerListIBM', 'glNormalPointerListIBM', 'glTexCoordPointerListIBM', 'glVertexPointerListIBM', ] end |
.get_ext_command_GL_IMG_bindless_texture ⇒ Object
self.define_ext_command_GL_IMG_bindless_texture
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# File 'lib/opengl_es_ext_command.rb', line 3658 def self.get_ext_command_GL_IMG_bindless_texture [ 'glGetTextureHandleIMG', 'glGetTextureSamplerHandleIMG', 'glUniformHandleui64IMG', 'glUniformHandleui64vIMG', 'glProgramUniformHandleui64IMG', 'glProgramUniformHandleui64vIMG', ] end |
.get_ext_command_GL_IMG_framebuffer_downsample ⇒ Object
self.define_ext_command_GL_IMG_framebuffer_downsample
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# File 'lib/opengl_es_ext_command.rb', line 3690 def self.get_ext_command_GL_IMG_framebuffer_downsample [ 'glFramebufferTexture2DDownsampleIMG', 'glFramebufferTextureLayerDownsampleIMG', ] end |
.get_ext_command_GL_IMG_multisampled_render_to_texture ⇒ Object
self.define_ext_command_GL_IMG_multisampled_render_to_texture
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# File 'lib/opengl_es_ext_command.rb', line 3718 def self.get_ext_command_GL_IMG_multisampled_render_to_texture [ 'glRenderbufferStorageMultisampleIMG', 'glFramebufferTexture2DMultisampleIMG', ] end |
.get_ext_command_GL_IMG_program_binary ⇒ Object
self.define_ext_command_GL_IMG_program_binary
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# File 'lib/opengl_es_ext_command.rb', line 3729 def self.get_ext_command_GL_IMG_program_binary [ ] end |
.get_ext_command_GL_IMG_read_format ⇒ Object
self.define_ext_command_GL_IMG_read_format
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# File 'lib/opengl_es_ext_command.rb', line 3738 def self.get_ext_command_GL_IMG_read_format [ ] end |
.get_ext_command_GL_IMG_shader_binary ⇒ Object
self.define_ext_command_GL_IMG_shader_binary
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# File 'lib/opengl_es_ext_command.rb', line 3747 def self.get_ext_command_GL_IMG_shader_binary [ ] end |
.get_ext_command_GL_IMG_texture_compression_pvrtc ⇒ Object
self.define_ext_command_GL_IMG_texture_compression_pvrtc
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# File 'lib/opengl_es_ext_command.rb', line 3756 def self.get_ext_command_GL_IMG_texture_compression_pvrtc [ ] end |
.get_ext_command_GL_IMG_texture_compression_pvrtc2 ⇒ Object
self.define_ext_command_GL_IMG_texture_compression_pvrtc2
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# File 'lib/opengl_es_ext_command.rb', line 3765 def self.get_ext_command_GL_IMG_texture_compression_pvrtc2 [ ] end |
.get_ext_command_GL_IMG_texture_filter_cubic ⇒ Object
self.define_ext_command_GL_IMG_texture_filter_cubic
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# File 'lib/opengl_es_ext_command.rb', line 3774 def self.get_ext_command_GL_IMG_texture_filter_cubic [ ] end |
.get_ext_command_GL_INGR_blend_func_separate ⇒ Object
self.define_ext_command_GL_INGR_blend_func_separate
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# File 'lib/opengl_ext_command.rb', line 19871 def self.get_ext_command_GL_INGR_blend_func_separate [ 'glBlendFuncSeparateINGR', ] end |
.get_ext_command_GL_INGR_color_clamp ⇒ Object
self.define_ext_command_GL_INGR_color_clamp
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# File 'lib/opengl_ext_command.rb', line 19881 def self.get_ext_command_GL_INGR_color_clamp [ ] end |
.get_ext_command_GL_INGR_interlace_read ⇒ Object
self.define_ext_command_GL_INGR_interlace_read
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# File 'lib/opengl_ext_command.rb', line 19890 def self.get_ext_command_GL_INGR_interlace_read [ ] end |
.get_ext_command_GL_INTEL_blackhole_render ⇒ Object
self.define_ext_command_GL_INTEL_blackhole_render
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# File 'lib/opengl_ext_command.rb', line 19973 def self.get_ext_command_GL_INTEL_blackhole_render [ ] end |
.get_ext_command_GL_INTEL_conservative_rasterization ⇒ Object
self.define_ext_command_GL_INTEL_conservative_rasterization
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# File 'lib/opengl_ext_command.rb', line 19899 def self.get_ext_command_GL_INTEL_conservative_rasterization [ ] end |
.get_ext_command_GL_INTEL_fragment_shader_ordering ⇒ Object
self.define_ext_command_GL_INTEL_fragment_shader_ordering
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# File 'lib/opengl_ext_command.rb', line 19908 def self.get_ext_command_GL_INTEL_fragment_shader_ordering [ ] end |
.get_ext_command_GL_INTEL_framebuffer_CMAA ⇒ Object
self.define_ext_command_GL_INTEL_framebuffer_CMAA
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# File 'lib/opengl_ext_command.rb', line 19925 def self.get_ext_command_GL_INTEL_framebuffer_CMAA [ 'glApplyFramebufferAttachmentCMAAINTEL', ] end |
.get_ext_command_GL_INTEL_map_texture ⇒ Object
self.define_ext_command_GL_INTEL_map_texture
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# File 'lib/opengl_ext_command.rb', line 19961 def self.get_ext_command_GL_INTEL_map_texture [ 'glSyncTextureINTEL', 'glUnmapTexture2DINTEL', 'glMapTexture2DINTEL', ] end |
.get_ext_command_GL_INTEL_parallel_arrays ⇒ Object
self.define_ext_command_GL_INTEL_parallel_arrays
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# File 'lib/opengl_ext_command.rb', line 20017 def self.get_ext_command_GL_INTEL_parallel_arrays [ 'glVertexPointervINTEL', 'glNormalPointervINTEL', 'glColorPointervINTEL', 'glTexCoordPointervINTEL', ] end |
.get_ext_command_GL_INTEL_performance_query ⇒ Object
self.define_ext_command_GL_INTEL_performance_query
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# File 'lib/opengl_ext_command.rb', line 20119 def self.get_ext_command_GL_INTEL_performance_query [ 'glBeginPerfQueryINTEL', 'glCreatePerfQueryINTEL', 'glDeletePerfQueryINTEL', 'glEndPerfQueryINTEL', 'glGetFirstPerfQueryIdINTEL', 'glGetNextPerfQueryIdINTEL', 'glGetPerfCounterInfoINTEL', 'glGetPerfQueryDataINTEL', 'glGetPerfQueryIdByNameINTEL', 'glGetPerfQueryInfoINTEL', ] end |
.get_ext_command_GL_KHR_blend_equation_advanced ⇒ Object
self.define_ext_command_GL_KHR_blend_equation_advanced
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# File 'lib/opengl_ext_command.rb', line 20146 def self.get_ext_command_GL_KHR_blend_equation_advanced [ 'glBlendBarrierKHR', ] end |
.get_ext_command_GL_KHR_blend_equation_advanced_coherent ⇒ Object
self.define_ext_command_GL_KHR_blend_equation_advanced_coherent
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# File 'lib/opengl_ext_command.rb', line 20156 def self.get_ext_command_GL_KHR_blend_equation_advanced_coherent [ ] end |
.get_ext_command_GL_KHR_context_flush_control ⇒ Object
self.define_ext_command_GL_KHR_context_flush_control
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# File 'lib/opengl_ext_command.rb', line 20165 def self.get_ext_command_GL_KHR_context_flush_control [ ] end |
.get_ext_command_GL_KHR_debug ⇒ Object
self.define_ext_command_GL_KHR_debug
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# File 'lib/opengl_ext_command.rb', line 20371 def self.get_ext_command_GL_KHR_debug [ 'glDebugMessageControl', 'glDebugMessageInsert', 'glDebugMessageCallback', 'glGetDebugMessageLog', 'glPushDebugGroup', 'glPopDebugGroup', 'glObjectLabel', 'glGetObjectLabel', 'glObjectPtrLabel', 'glGetObjectPtrLabel', 'glGetPointerv', 'glDebugMessageControlKHR', 'glDebugMessageInsertKHR', 'glDebugMessageCallbackKHR', 'glGetDebugMessageLogKHR', 'glPushDebugGroupKHR', 'glPopDebugGroupKHR', 'glObjectLabelKHR', 'glGetObjectLabelKHR', 'glObjectPtrLabelKHR', 'glGetObjectPtrLabelKHR', 'glGetPointervKHR', ] end |
.get_ext_command_GL_KHR_no_error ⇒ Object
self.define_ext_command_GL_KHR_no_error
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# File 'lib/opengl_ext_command.rb', line 20402 def self.get_ext_command_GL_KHR_no_error [ ] end |
.get_ext_command_GL_KHR_parallel_shader_compile ⇒ Object
self.define_ext_command_GL_KHR_parallel_shader_compile
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# File 'lib/opengl_ext_command.rb', line 20572 def self.get_ext_command_GL_KHR_parallel_shader_compile [ 'glMaxShaderCompilerThreadsKHR', ] end |
.get_ext_command_GL_KHR_robust_buffer_access_behavior ⇒ Object
self.define_ext_command_GL_KHR_robust_buffer_access_behavior
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# File 'lib/opengl_ext_command.rb', line 20411 def self.get_ext_command_GL_KHR_robust_buffer_access_behavior [ ] end |
.get_ext_command_GL_KHR_robustness ⇒ Object
self.define_ext_command_GL_KHR_robustness
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# File 'lib/opengl_ext_command.rb', line 20509 def self.get_ext_command_GL_KHR_robustness [ 'glGetGraphicsResetStatus', 'glReadnPixels', 'glGetnUniformfv', 'glGetnUniformiv', 'glGetnUniformuiv', 'glGetGraphicsResetStatusKHR', 'glReadnPixelsKHR', 'glGetnUniformfvKHR', 'glGetnUniformivKHR', 'glGetnUniformuivKHR', ] end |
.get_ext_command_GL_KHR_shader_subgroup ⇒ Object
self.define_ext_command_GL_KHR_shader_subgroup
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# File 'lib/opengl_ext_command.rb', line 20528 def self.get_ext_command_GL_KHR_shader_subgroup [ ] end |
.get_ext_command_GL_KHR_texture_compression_astc_hdr ⇒ Object
self.define_ext_command_GL_KHR_texture_compression_astc_hdr
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# File 'lib/opengl_ext_command.rb', line 20537 def self.get_ext_command_GL_KHR_texture_compression_astc_hdr [ ] end |
.get_ext_command_GL_KHR_texture_compression_astc_ldr ⇒ Object
self.define_ext_command_GL_KHR_texture_compression_astc_ldr
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# File 'lib/opengl_ext_command.rb', line 20546 def self.get_ext_command_GL_KHR_texture_compression_astc_ldr [ ] end |
.get_ext_command_GL_KHR_texture_compression_astc_sliced_3d ⇒ Object
self.define_ext_command_GL_KHR_texture_compression_astc_sliced_3d
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# File 'lib/opengl_ext_command.rb', line 20555 def self.get_ext_command_GL_KHR_texture_compression_astc_sliced_3d [ ] end |
.get_ext_command_GL_MESA_bgra ⇒ Object
self.define_ext_command_GL_MESA_bgra
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# File 'lib/opengl_es_ext_command.rb', line 4371 def self.get_ext_command_GL_MESA_bgra [ ] end |
.get_ext_command_GL_MESA_framebuffer_flip_x ⇒ Object
self.define_ext_command_GL_MESA_framebuffer_flip_x
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# File 'lib/opengl_ext_command.rb', line 20591 def self.get_ext_command_GL_MESA_framebuffer_flip_x [ ] end |
.get_ext_command_GL_MESA_framebuffer_flip_y ⇒ Object
self.define_ext_command_GL_MESA_framebuffer_flip_y
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# File 'lib/opengl_ext_command.rb', line 20617 def self.get_ext_command_GL_MESA_framebuffer_flip_y [ 'glFramebufferParameteriMESA', 'glGetFramebufferParameterivMESA', ] end |
.get_ext_command_GL_MESA_framebuffer_swap_xy ⇒ Object
self.define_ext_command_GL_MESA_framebuffer_swap_xy
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# File 'lib/opengl_ext_command.rb', line 20628 def self.get_ext_command_GL_MESA_framebuffer_swap_xy [ ] end |
.get_ext_command_GL_MESA_pack_invert ⇒ Object
self.define_ext_command_GL_MESA_pack_invert
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# File 'lib/opengl_ext_command.rb', line 20637 def self.get_ext_command_GL_MESA_pack_invert [ ] end |
.get_ext_command_GL_MESA_program_binary_formats ⇒ Object
self.define_ext_command_GL_MESA_program_binary_formats
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# File 'lib/opengl_ext_command.rb', line 20646 def self.get_ext_command_GL_MESA_program_binary_formats [ ] end |
.get_ext_command_GL_MESA_resize_buffers ⇒ Object
self.define_ext_command_GL_MESA_resize_buffers
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# File 'lib/opengl_ext_command.rb', line 20663 def self.get_ext_command_GL_MESA_resize_buffers [ 'glResizeBuffersMESA', ] end |
.get_ext_command_GL_MESA_sampler_objects ⇒ Object
self.define_ext_command_GL_MESA_sampler_objects
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# File 'lib/opengl_es_ext_command.rb', line 4524 def self.get_ext_command_GL_MESA_sampler_objects [ 'glGenSamplers', 'glDeleteSamplers', 'glIsSampler', 'glBindSampler', 'glSamplerParameteri', 'glSamplerParameteriv', 'glSamplerParameterf', 'glSamplerParameterfv', 'glGetSamplerParameteriv', 'glGetSamplerParameterfv', ] end |
.get_ext_command_GL_MESA_shader_integer_functions ⇒ Object
self.define_ext_command_GL_MESA_shader_integer_functions
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# File 'lib/opengl_ext_command.rb', line 20673 def self.get_ext_command_GL_MESA_shader_integer_functions [ ] end |
.get_ext_command_GL_MESA_texture_const_bandwidth ⇒ Object
self.define_ext_command_GL_MESA_texture_const_bandwidth
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# File 'lib/opengl_ext_command.rb', line 20682 def self.get_ext_command_GL_MESA_texture_const_bandwidth [ ] end |
.get_ext_command_GL_MESA_tile_raster_order ⇒ Object
self.define_ext_command_GL_MESA_tile_raster_order
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# File 'lib/opengl_ext_command.rb', line 20691 def self.get_ext_command_GL_MESA_tile_raster_order [ ] end |
.get_ext_command_GL_MESA_window_pos ⇒ Object
self.define_ext_command_GL_MESA_window_pos
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# File 'lib/opengl_ext_command.rb', line 20915 def self.get_ext_command_GL_MESA_window_pos [ 'glWindowPos2dMESA', 'glWindowPos2dvMESA', 'glWindowPos2fMESA', 'glWindowPos2fvMESA', 'glWindowPos2iMESA', 'glWindowPos2ivMESA', 'glWindowPos2sMESA', 'glWindowPos2svMESA', 'glWindowPos3dMESA', 'glWindowPos3dvMESA', 'glWindowPos3fMESA', 'glWindowPos3fvMESA', 'glWindowPos3iMESA', 'glWindowPos3ivMESA', 'glWindowPos3sMESA', 'glWindowPos3svMESA', 'glWindowPos4dMESA', 'glWindowPos4dvMESA', 'glWindowPos4fMESA', 'glWindowPos4fvMESA', 'glWindowPos4iMESA', 'glWindowPos4ivMESA', 'glWindowPos4sMESA', 'glWindowPos4svMESA', ] end |
.get_ext_command_GL_MESA_ycbcr_texture ⇒ Object
self.define_ext_command_GL_MESA_ycbcr_texture
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# File 'lib/opengl_ext_command.rb', line 20948 def self.get_ext_command_GL_MESA_ycbcr_texture [ ] end |
.get_ext_command_GL_MESAX_texture_stack ⇒ Object
self.define_ext_command_GL_MESAX_texture_stack
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# File 'lib/opengl_ext_command.rb', line 20582 def self.get_ext_command_GL_MESAX_texture_stack [ ] end |
.get_ext_command_GL_NV_alpha_to_coverage_dither_control ⇒ Object
self.define_ext_command_GL_NV_alpha_to_coverage_dither_control
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# File 'lib/opengl_ext_command.rb', line 21049 def self.get_ext_command_GL_NV_alpha_to_coverage_dither_control [ 'glAlphaToCoverageDitherControlNV', ] end |
.get_ext_command_GL_NV_bindless_multi_draw_indirect ⇒ Object
self.define_ext_command_GL_NV_bindless_multi_draw_indirect
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# File 'lib/opengl_ext_command.rb', line 21076 def self.get_ext_command_GL_NV_bindless_multi_draw_indirect [ 'glMultiDrawArraysIndirectBindlessNV', 'glMultiDrawElementsIndirectBindlessNV', ] end |
.get_ext_command_GL_NV_bindless_multi_draw_indirect_count ⇒ Object
self.define_ext_command_GL_NV_bindless_multi_draw_indirect_count
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# File 'lib/opengl_ext_command.rb', line 21104 def self.get_ext_command_GL_NV_bindless_multi_draw_indirect_count [ 'glMultiDrawArraysIndirectBindlessCountNV', 'glMultiDrawElementsIndirectBindlessCountNV', ] end |
.get_ext_command_GL_NV_bindless_texture ⇒ Object
self.define_ext_command_GL_NV_bindless_texture
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# File 'lib/opengl_ext_command.rb', line 21231 def self.get_ext_command_GL_NV_bindless_texture [ 'glGetTextureHandleNV', 'glGetTextureSamplerHandleNV', 'glMakeTextureHandleResidentNV', 'glMakeTextureHandleNonResidentNV', 'glGetImageHandleNV', 'glMakeImageHandleResidentNV', 'glMakeImageHandleNonResidentNV', 'glUniformHandleui64NV', 'glUniformHandleui64vNV', 'glProgramUniformHandleui64NV', 'glProgramUniformHandleui64vNV', 'glIsTextureHandleResidentNV', 'glIsImageHandleResidentNV', ] end |
.get_ext_command_GL_NV_blend_equation_advanced ⇒ Object
self.define_ext_command_GL_NV_blend_equation_advanced
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# File 'lib/opengl_ext_command.rb', line 21270 def self.get_ext_command_GL_NV_blend_equation_advanced [ 'glBlendParameteriNV', 'glBlendBarrierNV', ] end |
.get_ext_command_GL_NV_blend_equation_advanced_coherent ⇒ Object
self.define_ext_command_GL_NV_blend_equation_advanced_coherent
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# File 'lib/opengl_ext_command.rb', line 21281 def self.get_ext_command_GL_NV_blend_equation_advanced_coherent [ ] end |
.get_ext_command_GL_NV_blend_minmax_factor ⇒ Object
self.define_ext_command_GL_NV_blend_minmax_factor
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# File 'lib/opengl_ext_command.rb', line 21290 def self.get_ext_command_GL_NV_blend_minmax_factor [ ] end |
.get_ext_command_GL_NV_blend_square ⇒ Object
self.define_ext_command_GL_NV_blend_square
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# File 'lib/opengl_ext_command.rb', line 21299 def self.get_ext_command_GL_NV_blend_square [ ] end |
.get_ext_command_GL_NV_clip_space_w_scaling ⇒ Object
self.define_ext_command_GL_NV_clip_space_w_scaling
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# File 'lib/opengl_ext_command.rb', line 21316 def self.get_ext_command_GL_NV_clip_space_w_scaling [ 'glViewportPositionWScaleNV', ] end |
.get_ext_command_GL_NV_command_list ⇒ Object
self.define_ext_command_GL_NV_command_list
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# File 'lib/opengl_ext_command.rb', line 21478 def self.get_ext_command_GL_NV_command_list [ 'glCreateStatesNV', 'glDeleteStatesNV', 'glIsStateNV', 'glStateCaptureNV', 'glGetCommandHeaderNV', 'glGetStageIndexNV', 'glDrawCommandsNV', 'glDrawCommandsAddressNV', 'glDrawCommandsStatesNV', 'glDrawCommandsStatesAddressNV', 'glCreateCommandListsNV', 'glDeleteCommandListsNV', 'glIsCommandListNV', 'glListDrawCommandsStatesClientNV', 'glCommandListSegmentsNV', 'glCompileCommandListNV', 'glCallCommandListNV', ] end |
.get_ext_command_GL_NV_compute_program5 ⇒ Object
self.define_ext_command_GL_NV_compute_program5
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# File 'lib/opengl_ext_command.rb', line 21504 def self.get_ext_command_GL_NV_compute_program5 [ ] end |
.get_ext_command_GL_NV_compute_shader_derivatives ⇒ Object
self.define_ext_command_GL_NV_compute_shader_derivatives
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# File 'lib/opengl_ext_command.rb', line 21513 def self.get_ext_command_GL_NV_compute_shader_derivatives [ ] end |
.get_ext_command_GL_NV_conditional_render ⇒ Object
self.define_ext_command_GL_NV_conditional_render
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# File 'lib/opengl_ext_command.rb', line 21539 def self.get_ext_command_GL_NV_conditional_render [ 'glBeginConditionalRenderNV', 'glEndConditionalRenderNV', ] end |
.get_ext_command_GL_NV_conservative_raster ⇒ Object
self.define_ext_command_GL_NV_conservative_raster
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# File 'lib/opengl_ext_command.rb', line 21558 def self.get_ext_command_GL_NV_conservative_raster [ 'glSubpixelPrecisionBiasNV', ] end |
.get_ext_command_GL_NV_conservative_raster_dilate ⇒ Object
self.define_ext_command_GL_NV_conservative_raster_dilate
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# File 'lib/opengl_ext_command.rb', line 21576 def self.get_ext_command_GL_NV_conservative_raster_dilate [ 'glConservativeRasterParameterfNV', ] end |
.get_ext_command_GL_NV_conservative_raster_pre_snap ⇒ Object
self.define_ext_command_GL_NV_conservative_raster_pre_snap
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# File 'lib/opengl_ext_command.rb', line 21586 def self.get_ext_command_GL_NV_conservative_raster_pre_snap [ ] end |
.get_ext_command_GL_NV_conservative_raster_pre_snap_triangles ⇒ Object
self.define_ext_command_GL_NV_conservative_raster_pre_snap_triangles
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# File 'lib/opengl_ext_command.rb', line 21603 def self.get_ext_command_GL_NV_conservative_raster_pre_snap_triangles [ 'glConservativeRasterParameteriNV', ] end |
.get_ext_command_GL_NV_conservative_raster_underestimation ⇒ Object
self.define_ext_command_GL_NV_conservative_raster_underestimation
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# File 'lib/opengl_ext_command.rb', line 21613 def self.get_ext_command_GL_NV_conservative_raster_underestimation [ ] end |
.get_ext_command_GL_NV_copy_buffer ⇒ Object
self.define_ext_command_GL_NV_copy_buffer
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# File 'lib/opengl_es_ext_command.rb', line 4862 def self.get_ext_command_GL_NV_copy_buffer [ 'glCopyBufferSubDataNV', ] end |
.get_ext_command_GL_NV_copy_depth_to_color ⇒ Object
self.define_ext_command_GL_NV_copy_depth_to_color
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# File 'lib/opengl_ext_command.rb', line 21622 def self.get_ext_command_GL_NV_copy_depth_to_color [ ] end |
.get_ext_command_GL_NV_copy_image ⇒ Object
self.define_ext_command_GL_NV_copy_image
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# File 'lib/opengl_ext_command.rb', line 21639 def self.get_ext_command_GL_NV_copy_image [ 'glCopyImageSubDataNV', ] end |
.get_ext_command_GL_NV_coverage_sample ⇒ Object
self.define_ext_command_GL_NV_coverage_sample
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# File 'lib/opengl_es_ext_command.rb', line 4889 def self.get_ext_command_GL_NV_coverage_sample [ 'glCoverageMaskNV', 'glCoverageOperationNV', ] end |
.get_ext_command_GL_NV_deep_texture3D ⇒ Object
self.define_ext_command_GL_NV_deep_texture3D
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# File 'lib/opengl_ext_command.rb', line 21649 def self.get_ext_command_GL_NV_deep_texture3D [ ] end |
.get_ext_command_GL_NV_depth_buffer_float ⇒ Object
self.define_ext_command_GL_NV_depth_buffer_float
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# File 'lib/opengl_ext_command.rb', line 21684 def self.get_ext_command_GL_NV_depth_buffer_float [ 'glDepthRangedNV', 'glClearDepthdNV', 'glDepthBoundsdNV', ] end |
.get_ext_command_GL_NV_depth_clamp ⇒ Object
self.define_ext_command_GL_NV_depth_clamp
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# File 'lib/opengl_ext_command.rb', line 21696 def self.get_ext_command_GL_NV_depth_clamp [ ] end |
.get_ext_command_GL_NV_depth_nonlinear ⇒ Object
self.define_ext_command_GL_NV_depth_nonlinear
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# File 'lib/opengl_es_ext_command.rb', line 4900 def self.get_ext_command_GL_NV_depth_nonlinear [ ] end |
.get_ext_command_GL_NV_draw_buffers ⇒ Object
self.define_ext_command_GL_NV_draw_buffers
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# File 'lib/opengl_es_ext_command.rb', line 4917 def self.get_ext_command_GL_NV_draw_buffers [ 'glDrawBuffersNV', ] end |
.get_ext_command_GL_NV_draw_instanced ⇒ Object
self.define_ext_command_GL_NV_draw_instanced
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# File 'lib/opengl_es_ext_command.rb', line 4944 def self.get_ext_command_GL_NV_draw_instanced [ 'glDrawArraysInstancedNV', 'glDrawElementsInstancedNV', ] end |
.get_ext_command_GL_NV_draw_texture ⇒ Object
self.define_ext_command_GL_NV_draw_texture
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# File 'lib/opengl_ext_command.rb', line 21713 def self.get_ext_command_GL_NV_draw_texture [ 'glDrawTextureNV', ] end |
.get_ext_command_GL_NV_draw_vulkan_image ⇒ Object
self.define_ext_command_GL_NV_draw_vulkan_image
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# File 'lib/opengl_ext_command.rb', line 21767 def self.get_ext_command_GL_NV_draw_vulkan_image [ 'glDrawVkImageNV', 'glGetVkProcAddrNV', 'glWaitVkSemaphoreNV', 'glSignalVkSemaphoreNV', 'glSignalVkFenceNV', ] end |
.get_ext_command_GL_NV_evaluators ⇒ Object
self.define_ext_command_GL_NV_evaluators
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# File 'lib/opengl_ext_command.rb', line 21861 def self.get_ext_command_GL_NV_evaluators [ 'glMapControlPointsNV', 'glMapParameterivNV', 'glMapParameterfvNV', 'glGetMapControlPointsNV', 'glGetMapParameterivNV', 'glGetMapParameterfvNV', 'glGetMapAttribParameterivNV', 'glGetMapAttribParameterfvNV', 'glEvalMapsNV', ] end |
.get_ext_command_GL_NV_explicit_attrib_location ⇒ Object
self.define_ext_command_GL_NV_explicit_attrib_location
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# File 'lib/opengl_es_ext_command.rb', line 5013 def self.get_ext_command_GL_NV_explicit_attrib_location [ ] end |
.get_ext_command_GL_NV_explicit_multisample ⇒ Object
self.define_ext_command_GL_NV_explicit_multisample
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# File 'lib/opengl_ext_command.rb', line 21905 def self.get_ext_command_GL_NV_explicit_multisample [ 'glGetMultisamplefvNV', 'glSampleMaskIndexedNV', 'glTexRenderbufferNV', ] end |
.get_ext_command_GL_NV_fbo_color_attachments ⇒ Object
self.define_ext_command_GL_NV_fbo_color_attachments
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# File 'lib/opengl_es_ext_command.rb', line 5022 def self. [ ] end |
.get_ext_command_GL_NV_fence ⇒ Object
self.define_ext_command_GL_NV_fence
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# File 'lib/opengl_ext_command.rb', line 21979 def self.get_ext_command_GL_NV_fence [ 'glDeleteFencesNV', 'glGenFencesNV', 'glIsFenceNV', 'glTestFenceNV', 'glGetFenceivNV', 'glFinishFenceNV', 'glSetFenceNV', ] end |
.get_ext_command_GL_NV_fill_rectangle ⇒ Object
self.define_ext_command_GL_NV_fill_rectangle
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# File 'lib/opengl_ext_command.rb', line 21995 def self.get_ext_command_GL_NV_fill_rectangle [ ] end |
.get_ext_command_GL_NV_float_buffer ⇒ Object
self.define_ext_command_GL_NV_float_buffer
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# File 'lib/opengl_ext_command.rb', line 22004 def self.get_ext_command_GL_NV_float_buffer [ ] end |
.get_ext_command_GL_NV_fog_distance ⇒ Object
self.define_ext_command_GL_NV_fog_distance
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# File 'lib/opengl_ext_command.rb', line 22013 def self.get_ext_command_GL_NV_fog_distance [ ] end |
.get_ext_command_GL_NV_fragment_coverage_to_color ⇒ Object
self.define_ext_command_GL_NV_fragment_coverage_to_color
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# File 'lib/opengl_ext_command.rb', line 22030 def self.get_ext_command_GL_NV_fragment_coverage_to_color [ 'glFragmentCoverageColorNV', ] end |
.get_ext_command_GL_NV_fragment_program ⇒ Object
self.define_ext_command_GL_NV_fragment_program
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# File 'lib/opengl_ext_command.rb', line 22093 def self.get_ext_command_GL_NV_fragment_program [ 'glProgramNamedParameter4fNV', 'glProgramNamedParameter4fvNV', 'glProgramNamedParameter4dNV', 'glProgramNamedParameter4dvNV', 'glGetProgramNamedParameterfvNV', 'glGetProgramNamedParameterdvNV', ] end |
.get_ext_command_GL_NV_fragment_program2 ⇒ Object
self.define_ext_command_GL_NV_fragment_program2
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# File 'lib/opengl_ext_command.rb', line 22108 def self.get_ext_command_GL_NV_fragment_program2 [ ] end |
.get_ext_command_GL_NV_fragment_program4 ⇒ Object
self.define_ext_command_GL_NV_fragment_program4
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# File 'lib/opengl_ext_command.rb', line 22117 def self.get_ext_command_GL_NV_fragment_program4 [ ] end |
.get_ext_command_GL_NV_fragment_program_option ⇒ Object
self.define_ext_command_GL_NV_fragment_program_option
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# File 'lib/opengl_ext_command.rb', line 22126 def self.get_ext_command_GL_NV_fragment_program_option [ ] end |
.get_ext_command_GL_NV_fragment_shader_barycentric ⇒ Object
self.define_ext_command_GL_NV_fragment_shader_barycentric
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# File 'lib/opengl_ext_command.rb', line 22135 def self. [ ] end |
.get_ext_command_GL_NV_fragment_shader_interlock ⇒ Object
self.define_ext_command_GL_NV_fragment_shader_interlock
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# File 'lib/opengl_ext_command.rb', line 22144 def self.get_ext_command_GL_NV_fragment_shader_interlock [ ] end |
.get_ext_command_GL_NV_framebuffer_blit ⇒ Object
self.define_ext_command_GL_NV_framebuffer_blit
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# File 'lib/opengl_es_ext_command.rb', line 5162 def self.get_ext_command_GL_NV_framebuffer_blit [ 'glBlitFramebufferNV', ] end |
.get_ext_command_GL_NV_framebuffer_mixed_samples ⇒ Object
self.define_ext_command_GL_NV_framebuffer_mixed_samples
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# File 'lib/opengl_ext_command.rb', line 22188 def self.get_ext_command_GL_NV_framebuffer_mixed_samples [ 'glRasterSamplesEXT', 'glCoverageModulationTableNV', 'glGetCoverageModulationTableNV', 'glCoverageModulationNV', ] end |
.get_ext_command_GL_NV_framebuffer_multisample ⇒ Object
self.define_ext_command_GL_NV_framebuffer_multisample
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# File 'lib/opengl_es_ext_command.rb', line 5228 def self.get_ext_command_GL_NV_framebuffer_multisample [ 'glRenderbufferStorageMultisampleNV', ] end |
.get_ext_command_GL_NV_framebuffer_multisample_coverage ⇒ Object
self.define_ext_command_GL_NV_framebuffer_multisample_coverage
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# File 'lib/opengl_ext_command.rb', line 22209 def self.get_ext_command_GL_NV_framebuffer_multisample_coverage [ 'glRenderbufferStorageMultisampleCoverageNV', ] end |
.get_ext_command_GL_NV_generate_mipmap_sRGB ⇒ Object
self.define_ext_command_GL_NV_generate_mipmap_sRGB
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# File 'lib/opengl_es_ext_command.rb', line 5238 def self.get_ext_command_GL_NV_generate_mipmap_sRGB [ ] end |
.get_ext_command_GL_NV_geometry_program4 ⇒ Object
self.define_ext_command_GL_NV_geometry_program4
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# File 'lib/opengl_ext_command.rb', line 22254 def self.get_ext_command_GL_NV_geometry_program4 [ 'glProgramVertexLimitNV', 'glFramebufferTextureEXT', 'glFramebufferTextureLayerEXT', 'glFramebufferTextureFaceEXT', ] end |
.get_ext_command_GL_NV_geometry_shader4 ⇒ Object
self.define_ext_command_GL_NV_geometry_shader4
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# File 'lib/opengl_ext_command.rb', line 22267 def self.get_ext_command_GL_NV_geometry_shader4 [ ] end |
.get_ext_command_GL_NV_geometry_shader_passthrough ⇒ Object
self.define_ext_command_GL_NV_geometry_shader_passthrough
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# File 'lib/opengl_ext_command.rb', line 22276 def self.get_ext_command_GL_NV_geometry_shader_passthrough [ ] end |
.get_ext_command_GL_NV_gpu_multicast ⇒ Object
self.define_ext_command_GL_NV_gpu_multicast
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# File 'lib/opengl_ext_command.rb', line 23430 def self.get_ext_command_GL_NV_gpu_multicast [ 'glRenderGpuMaskNV', 'glMulticastBufferSubDataNV', 'glMulticastCopyBufferSubDataNV', 'glMulticastCopyImageSubDataNV', 'glMulticastBlitFramebufferNV', 'glMulticastFramebufferSampleLocationsfvNV', 'glMulticastBarrierNV', 'glMulticastWaitSyncNV', 'glMulticastGetQueryObjectivNV', 'glMulticastGetQueryObjectuivNV', 'glMulticastGetQueryObjecti64vNV', 'glMulticastGetQueryObjectui64vNV', ] end |
.get_ext_command_GL_NV_gpu_program4 ⇒ Object
self.define_ext_command_GL_NV_gpu_program4
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# File 'lib/opengl_ext_command.rb', line 22428 def self.get_ext_command_GL_NV_gpu_program4 [ 'glProgramLocalParameterI4iNV', 'glProgramLocalParameterI4ivNV', 'glProgramLocalParametersI4ivNV', 'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV', 'glProgramLocalParametersI4uivNV', 'glProgramEnvParameterI4iNV', 'glProgramEnvParameterI4ivNV', 'glProgramEnvParametersI4ivNV', 'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV', 'glProgramEnvParametersI4uivNV', 'glGetProgramLocalParameterIivNV', 'glGetProgramLocalParameterIuivNV', 'glGetProgramEnvParameterIivNV', 'glGetProgramEnvParameterIuivNV', ] end |
.get_ext_command_GL_NV_gpu_program5 ⇒ Object
self.define_ext_command_GL_NV_gpu_program5
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# File 'lib/opengl_ext_command.rb', line 22470 def self.get_ext_command_GL_NV_gpu_program5 [ 'glProgramSubroutineParametersuivNV', 'glGetProgramSubroutineParameteruivNV', ] end |
.get_ext_command_GL_NV_gpu_program5_mem_extended ⇒ Object
self.define_ext_command_GL_NV_gpu_program5_mem_extended
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# File 'lib/opengl_ext_command.rb', line 22481 def self.get_ext_command_GL_NV_gpu_program5_mem_extended [ ] end |
.get_ext_command_GL_NV_gpu_shader5 ⇒ Object
self.define_ext_command_GL_NV_gpu_shader5
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# File 'lib/opengl_ext_command.rb', line 22786 def self.get_ext_command_GL_NV_gpu_shader5 [ 'glUniform1i64NV', 'glUniform2i64NV', 'glUniform3i64NV', 'glUniform4i64NV', 'glUniform1i64vNV', 'glUniform2i64vNV', 'glUniform3i64vNV', 'glUniform4i64vNV', 'glUniform1ui64NV', 'glUniform2ui64NV', 'glUniform3ui64NV', 'glUniform4ui64NV', 'glUniform1ui64vNV', 'glUniform2ui64vNV', 'glUniform3ui64vNV', 'glUniform4ui64vNV', 'glGetUniformi64vNV', 'glProgramUniform1i64NV', 'glProgramUniform2i64NV', 'glProgramUniform3i64NV', 'glProgramUniform4i64NV', 'glProgramUniform1i64vNV', 'glProgramUniform2i64vNV', 'glProgramUniform3i64vNV', 'glProgramUniform4i64vNV', 'glProgramUniform1ui64NV', 'glProgramUniform2ui64NV', 'glProgramUniform3ui64NV', 'glProgramUniform4ui64NV', 'glProgramUniform1ui64vNV', 'glProgramUniform2ui64vNV', 'glProgramUniform3ui64vNV', 'glProgramUniform4ui64vNV', ] end |
.get_ext_command_GL_NV_half_float ⇒ Object
self.define_ext_command_GL_NV_half_float
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# File 'lib/opengl_ext_command.rb', line 23241 def self.get_ext_command_GL_NV_half_float [ 'glVertex2hNV', 'glVertex2hvNV', 'glVertex3hNV', 'glVertex3hvNV', 'glVertex4hNV', 'glVertex4hvNV', 'glNormal3hNV', 'glNormal3hvNV', 'glColor3hNV', 'glColor3hvNV', 'glColor4hNV', 'glColor4hvNV', 'glTexCoord1hNV', 'glTexCoord1hvNV', 'glTexCoord2hNV', 'glTexCoord2hvNV', 'glTexCoord3hNV', 'glTexCoord3hvNV', 'glTexCoord4hNV', 'glTexCoord4hvNV', 'glMultiTexCoord1hNV', 'glMultiTexCoord1hvNV', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV', 'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV', 'glMultiTexCoord4hNV', 'glMultiTexCoord4hvNV', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV', 'glVertexAttrib2hNV', 'glVertexAttrib2hvNV', 'glVertexAttrib3hNV', 'glVertexAttrib3hvNV', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV', 'glVertexAttribs1hvNV', 'glVertexAttribs2hvNV', 'glVertexAttribs3hvNV', 'glVertexAttribs4hvNV', 'glFogCoordhNV', 'glFogCoordhvNV', 'glSecondaryColor3hNV', 'glSecondaryColor3hvNV', 'glVertexWeighthNV', 'glVertexWeighthvNV', ] end |
.get_ext_command_GL_NV_image_formats ⇒ Object
self.define_ext_command_GL_NV_image_formats
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# File 'lib/opengl_es_ext_command.rb', line 5594 def self.get_ext_command_GL_NV_image_formats [ ] end |
.get_ext_command_GL_NV_instanced_arrays ⇒ Object
self.define_ext_command_GL_NV_instanced_arrays
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# File 'lib/opengl_es_ext_command.rb', line 5611 def self.get_ext_command_GL_NV_instanced_arrays [ 'glVertexAttribDivisorNV', ] end |
.get_ext_command_GL_NV_internalformat_sample_query ⇒ Object
self.define_ext_command_GL_NV_internalformat_sample_query
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# File 'lib/opengl_ext_command.rb', line 23304 def self.get_ext_command_GL_NV_internalformat_sample_query [ 'glGetInternalformatSampleivNV', ] end |
.get_ext_command_GL_NV_light_max_exponent ⇒ Object
self.define_ext_command_GL_NV_light_max_exponent
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# File 'lib/opengl_ext_command.rb', line 23314 def self.get_ext_command_GL_NV_light_max_exponent [ ] end |
.get_ext_command_GL_NV_memory_attachment ⇒ Object
self.define_ext_command_GL_NV_memory_attachment
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# File 'lib/opengl_ext_command.rb', line 23620 def self. [ 'glGetMemoryObjectDetachedResourcesuivNV', 'glResetMemoryObjectParameterNV', 'glTexAttachMemoryNV', 'glBufferAttachMemoryNV', 'glTextureAttachMemoryNV', 'glNamedBufferAttachMemoryNV', ] end |
.get_ext_command_GL_NV_memory_object_sparse ⇒ Object
self.define_ext_command_GL_NV_memory_object_sparse
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# File 'lib/opengl_ext_command.rb', line 23670 def self.get_ext_command_GL_NV_memory_object_sparse [ 'glBufferPageCommitmentMemNV', 'glTexPageCommitmentMemNV', 'glNamedBufferPageCommitmentMemNV', 'glTexturePageCommitmentMemNV', ] end |
.get_ext_command_GL_NV_mesh_shader ⇒ Object
self.define_ext_command_GL_NV_mesh_shader
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# File 'lib/opengl_ext_command.rb', line 23718 def self.get_ext_command_GL_NV_mesh_shader [ 'glDrawMeshTasksNV', 'glDrawMeshTasksIndirectNV', 'glMultiDrawMeshTasksIndirectNV', 'glMultiDrawMeshTasksIndirectCountNV', ] end |
.get_ext_command_GL_NV_multisample_coverage ⇒ Object
self.define_ext_command_GL_NV_multisample_coverage
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# File 'lib/opengl_ext_command.rb', line 23731 def self.get_ext_command_GL_NV_multisample_coverage [ ] end |
.get_ext_command_GL_NV_multisample_filter_hint ⇒ Object
self.define_ext_command_GL_NV_multisample_filter_hint
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# File 'lib/opengl_ext_command.rb', line 23740 def self.get_ext_command_GL_NV_multisample_filter_hint [ ] end |
.get_ext_command_GL_NV_non_square_matrices ⇒ Object
self.define_ext_command_GL_NV_non_square_matrices
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# File 'lib/opengl_es_ext_command.rb', line 5856 def self.get_ext_command_GL_NV_non_square_matrices [ 'glUniformMatrix2x3fvNV', 'glUniformMatrix3x2fvNV', 'glUniformMatrix2x4fvNV', 'glUniformMatrix4x2fvNV', 'glUniformMatrix3x4fvNV', 'glUniformMatrix4x3fvNV', ] end |
.get_ext_command_GL_NV_occlusion_query ⇒ Object
self.define_ext_command_GL_NV_occlusion_query
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# File 'lib/opengl_ext_command.rb', line 23811 def self.get_ext_command_GL_NV_occlusion_query [ 'glGenOcclusionQueriesNV', 'glDeleteOcclusionQueriesNV', 'glIsOcclusionQueryNV', 'glBeginOcclusionQueryNV', 'glEndOcclusionQueryNV', 'glGetOcclusionQueryivNV', 'glGetOcclusionQueryuivNV', ] end |
.get_ext_command_GL_NV_pack_subimage ⇒ Object
self.define_ext_command_GL_NV_pack_subimage
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# File 'lib/opengl_es_ext_command.rb', line 7242 def self.get_ext_command_GL_NV_pack_subimage [ ] end |
.get_ext_command_GL_NV_packed_depth_stencil ⇒ Object
self.define_ext_command_GL_NV_packed_depth_stencil
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# File 'lib/opengl_ext_command.rb', line 23827 def self.get_ext_command_GL_NV_packed_depth_stencil [ ] end |
.get_ext_command_GL_NV_parameter_buffer_object ⇒ Object
self.define_ext_command_GL_NV_parameter_buffer_object
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# File 'lib/opengl_ext_command.rb', line 23862 def self.get_ext_command_GL_NV_parameter_buffer_object [ 'glProgramBufferParametersfvNV', 'glProgramBufferParametersIivNV', 'glProgramBufferParametersIuivNV', ] end |
.get_ext_command_GL_NV_parameter_buffer_object2 ⇒ Object
self.define_ext_command_GL_NV_parameter_buffer_object2
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# File 'lib/opengl_ext_command.rb', line 23874 def self.get_ext_command_GL_NV_parameter_buffer_object2 [ ] end |
.get_ext_command_GL_NV_path_rendering ⇒ Object
self.define_ext_command_GL_NV_path_rendering
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# File 'lib/opengl_ext_command.rb', line 24629 def self.get_ext_command_GL_NV_path_rendering [ 'glGenPathsNV', 'glDeletePathsNV', 'glIsPathNV', 'glPathCommandsNV', 'glPathCoordsNV', 'glPathSubCommandsNV', 'glPathSubCoordsNV', 'glPathStringNV', 'glPathGlyphsNV', 'glPathGlyphRangeNV', 'glWeightPathsNV', 'glCopyPathNV', 'glInterpolatePathsNV', 'glTransformPathNV', 'glPathParameterivNV', 'glPathParameteriNV', 'glPathParameterfvNV', 'glPathParameterfNV', 'glPathDashArrayNV', 'glPathStencilFuncNV', 'glPathStencilDepthOffsetNV', 'glStencilFillPathNV', 'glStencilStrokePathNV', 'glStencilFillPathInstancedNV', 'glStencilStrokePathInstancedNV', 'glPathCoverDepthFuncNV', 'glCoverFillPathNV', 'glCoverStrokePathNV', 'glCoverFillPathInstancedNV', 'glCoverStrokePathInstancedNV', 'glGetPathParameterivNV', 'glGetPathParameterfvNV', 'glGetPathCommandsNV', 'glGetPathCoordsNV', 'glGetPathDashArrayNV', 'glGetPathMetricsNV', 'glGetPathMetricRangeNV', 'glGetPathSpacingNV', 'glIsPointInFillPathNV', 'glIsPointInStrokePathNV', 'glGetPathLengthNV', 'glPointAlongPathNV', 'glMatrixLoad3x2fNV', 'glMatrixLoad3x3fNV', 'glMatrixLoadTranspose3x3fNV', 'glMatrixMult3x2fNV', 'glMatrixMult3x3fNV', 'glMatrixMultTranspose3x3fNV', 'glStencilThenCoverFillPathNV', 'glStencilThenCoverStrokePathNV', 'glStencilThenCoverFillPathInstancedNV', 'glStencilThenCoverStrokePathInstancedNV', 'glPathGlyphIndexRangeNV', 'glPathGlyphIndexArrayNV', 'glPathMemoryGlyphIndexArrayNV', 'glProgramPathFragmentInputGenNV', 'glGetProgramResourcefvNV', 'glPathColorGenNV', 'glPathTexGenNV', 'glPathFogGenNV', 'glGetPathColorGenivNV', 'glGetPathColorGenfvNV', 'glGetPathTexGenivNV', 'glGetPathTexGenfvNV', 'glMatrixFrustumEXT', 'glMatrixLoadIdentityEXT', 'glMatrixLoadTransposefEXT', 'glMatrixLoadTransposedEXT', 'glMatrixLoadfEXT', 'glMatrixLoaddEXT', 'glMatrixMultTransposefEXT', 'glMatrixMultTransposedEXT', 'glMatrixMultfEXT', 'glMatrixMultdEXT', 'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT', 'glMatrixRotatefEXT', 'glMatrixRotatedEXT', 'glMatrixScalefEXT', 'glMatrixScaledEXT', 'glMatrixTranslatefEXT', 'glMatrixTranslatedEXT', ] end |
.get_ext_command_GL_NV_path_rendering_shared_edge ⇒ Object
self.define_ext_command_GL_NV_path_rendering_shared_edge
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# File 'lib/opengl_ext_command.rb', line 24721 def self.get_ext_command_GL_NV_path_rendering_shared_edge [ ] end |
.get_ext_command_GL_NV_pixel_buffer_object ⇒ Object
self.define_ext_command_GL_NV_pixel_buffer_object
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# File 'lib/opengl_es_ext_command.rb', line 6718 def self.get_ext_command_GL_NV_pixel_buffer_object [ ] end |
.get_ext_command_GL_NV_pixel_data_range ⇒ Object
self.define_ext_command_GL_NV_pixel_data_range
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# File 'lib/opengl_ext_command.rb', line 24747 def self.get_ext_command_GL_NV_pixel_data_range [ 'glPixelDataRangeNV', 'glFlushPixelDataRangeNV', ] end |
.get_ext_command_GL_NV_point_sprite ⇒ Object
self.define_ext_command_GL_NV_point_sprite
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# File 'lib/opengl_ext_command.rb', line 24775 def self.get_ext_command_GL_NV_point_sprite [ 'glPointParameteriNV', 'glPointParameterivNV', ] end |
.get_ext_command_GL_NV_polygon_mode ⇒ Object
self.define_ext_command_GL_NV_polygon_mode
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# File 'lib/opengl_es_ext_command.rb', line 6735 def self.get_ext_command_GL_NV_polygon_mode [ 'glPolygonModeNV', ] end |
.get_ext_command_GL_NV_present_video ⇒ Object
self.define_ext_command_GL_NV_present_video
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# File 'lib/opengl_ext_command.rb', line 24839 def self.get_ext_command_GL_NV_present_video [ 'glPresentFrameKeyedNV', 'glPresentFrameDualFillNV', 'glGetVideoivNV', 'glGetVideouivNV', 'glGetVideoi64vNV', 'glGetVideoui64vNV', ] end |
.get_ext_command_GL_NV_primitive_restart ⇒ Object
self.define_ext_command_GL_NV_primitive_restart
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# File 'lib/opengl_ext_command.rb', line 24871 def self.get_ext_command_GL_NV_primitive_restart [ 'glPrimitiveRestartNV', 'glPrimitiveRestartIndexNV', ] end |
.get_ext_command_GL_NV_primitive_shading_rate ⇒ Object
self.define_ext_command_GL_NV_primitive_shading_rate
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# File 'lib/opengl_ext_command.rb', line 24882 def self.get_ext_command_GL_NV_primitive_shading_rate [ ] end |
.get_ext_command_GL_NV_query_resource ⇒ Object
self.define_ext_command_GL_NV_query_resource
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# File 'lib/opengl_ext_command.rb', line 24899 def self.get_ext_command_GL_NV_query_resource [ 'glQueryResourceNV', ] end |
.get_ext_command_GL_NV_query_resource_tag ⇒ Object
self.define_ext_command_GL_NV_query_resource_tag
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# File 'lib/opengl_ext_command.rb', line 24935 def self.get_ext_command_GL_NV_query_resource_tag [ 'glGenQueryResourceTagNV', 'glDeleteQueryResourceTagNV', 'glQueryResourceTagNV', ] end |
.get_ext_command_GL_NV_read_buffer ⇒ Object
self.define_ext_command_GL_NV_read_buffer
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# File 'lib/opengl_es_ext_command.rb', line 6762 def self.get_ext_command_GL_NV_read_buffer [ 'glReadBufferNV', ] end |
.get_ext_command_GL_NV_read_buffer_front ⇒ Object
self.define_ext_command_GL_NV_read_buffer_front
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# File 'lib/opengl_es_ext_command.rb', line 6772 def self.get_ext_command_GL_NV_read_buffer_front [ ] end |
.get_ext_command_GL_NV_read_depth ⇒ Object
self.define_ext_command_GL_NV_read_depth
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# File 'lib/opengl_es_ext_command.rb', line 6781 def self.get_ext_command_GL_NV_read_depth [ ] end |
.get_ext_command_GL_NV_read_depth_stencil ⇒ Object
self.define_ext_command_GL_NV_read_depth_stencil
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# File 'lib/opengl_es_ext_command.rb', line 6790 def self.get_ext_command_GL_NV_read_depth_stencil [ ] end |
.get_ext_command_GL_NV_read_stencil ⇒ Object
self.define_ext_command_GL_NV_read_stencil
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# File 'lib/opengl_es_ext_command.rb', line 6799 def self.get_ext_command_GL_NV_read_stencil [ ] end |
.get_ext_command_GL_NV_register_combiners ⇒ Object
self.define_ext_command_GL_NV_register_combiners
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# File 'lib/opengl_ext_command.rb', line 25063 def self.get_ext_command_GL_NV_register_combiners [ 'glCombinerParameterfvNV', 'glCombinerParameterfNV', 'glCombinerParameterivNV', 'glCombinerParameteriNV', 'glCombinerInputNV', 'glCombinerOutputNV', 'glFinalCombinerInputNV', 'glGetCombinerInputParameterfvNV', 'glGetCombinerInputParameterivNV', 'glGetCombinerOutputParameterfvNV', 'glGetCombinerOutputParameterivNV', 'glGetFinalCombinerInputParameterfvNV', 'glGetFinalCombinerInputParameterivNV', ] end |
.get_ext_command_GL_NV_register_combiners2 ⇒ Object
self.define_ext_command_GL_NV_register_combiners2
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# File 'lib/opengl_ext_command.rb', line 25102 def self.get_ext_command_GL_NV_register_combiners2 [ 'glCombinerStageParameterfvNV', 'glGetCombinerStageParameterfvNV', ] end |
.get_ext_command_GL_NV_representative_fragment_test ⇒ Object
self.define_ext_command_GL_NV_representative_fragment_test
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# File 'lib/opengl_ext_command.rb', line 25113 def self.get_ext_command_GL_NV_representative_fragment_test [ ] end |
.get_ext_command_GL_NV_robustness_video_memory_purge ⇒ Object
self.define_ext_command_GL_NV_robustness_video_memory_purge
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# File 'lib/opengl_ext_command.rb', line 25122 def self.get_ext_command_GL_NV_robustness_video_memory_purge [ ] end |
.get_ext_command_GL_NV_sample_locations ⇒ Object
self.define_ext_command_GL_NV_sample_locations
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# File 'lib/opengl_ext_command.rb', line 25157 def self.get_ext_command_GL_NV_sample_locations [ 'glFramebufferSampleLocationsfvNV', 'glNamedFramebufferSampleLocationsfvNV', 'glResolveDepthValuesNV', ] end |
.get_ext_command_GL_NV_sample_mask_override_coverage ⇒ Object
self.define_ext_command_GL_NV_sample_mask_override_coverage
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# File 'lib/opengl_ext_command.rb', line 25169 def self.get_ext_command_GL_NV_sample_mask_override_coverage [ ] end |
.get_ext_command_GL_NV_scissor_exclusive ⇒ Object
self.define_ext_command_GL_NV_scissor_exclusive
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# File 'lib/opengl_ext_command.rb', line 25195 def self.get_ext_command_GL_NV_scissor_exclusive [ 'glScissorExclusiveNV', 'glScissorExclusiveArrayvNV', ] end |
.get_ext_command_GL_NV_shader_atomic_counters ⇒ Object
self.define_ext_command_GL_NV_shader_atomic_counters
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# File 'lib/opengl_ext_command.rb', line 25206 def self.get_ext_command_GL_NV_shader_atomic_counters [ ] end |
.get_ext_command_GL_NV_shader_atomic_float ⇒ Object
self.define_ext_command_GL_NV_shader_atomic_float
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# File 'lib/opengl_ext_command.rb', line 25215 def self.get_ext_command_GL_NV_shader_atomic_float [ ] end |
.get_ext_command_GL_NV_shader_atomic_float64 ⇒ Object
self.define_ext_command_GL_NV_shader_atomic_float64
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# File 'lib/opengl_ext_command.rb', line 25224 def self.get_ext_command_GL_NV_shader_atomic_float64 [ ] end |
.get_ext_command_GL_NV_shader_atomic_fp16_vector ⇒ Object
self.define_ext_command_GL_NV_shader_atomic_fp16_vector
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# File 'lib/opengl_ext_command.rb', line 25233 def self.get_ext_command_GL_NV_shader_atomic_fp16_vector [ ] end |
.get_ext_command_GL_NV_shader_atomic_int64 ⇒ Object
self.define_ext_command_GL_NV_shader_atomic_int64
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# File 'lib/opengl_ext_command.rb', line 25242 def self.get_ext_command_GL_NV_shader_atomic_int64 [ ] end |
.get_ext_command_GL_NV_shader_buffer_load ⇒ Object
self.define_ext_command_GL_NV_shader_buffer_load
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# File 'lib/opengl_ext_command.rb', line 25376 def self.get_ext_command_GL_NV_shader_buffer_load [ 'glMakeBufferResidentNV', 'glMakeBufferNonResidentNV', 'glIsBufferResidentNV', 'glMakeNamedBufferResidentNV', 'glMakeNamedBufferNonResidentNV', 'glIsNamedBufferResidentNV', 'glGetBufferParameterui64vNV', 'glGetNamedBufferParameterui64vNV', 'glGetIntegerui64vNV', 'glUniformui64NV', 'glUniformui64vNV', 'glGetUniformui64vNV', 'glProgramUniformui64NV', 'glProgramUniformui64vNV', ] end |
.get_ext_command_GL_NV_shader_buffer_store ⇒ Object
self.define_ext_command_GL_NV_shader_buffer_store
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# File 'lib/opengl_ext_command.rb', line 25399 def self.get_ext_command_GL_NV_shader_buffer_store [ ] end |
.get_ext_command_GL_NV_shader_noperspective_interpolation ⇒ Object
self.define_ext_command_GL_NV_shader_noperspective_interpolation
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# File 'lib/opengl_es_ext_command.rb', line 6910 def self.get_ext_command_GL_NV_shader_noperspective_interpolation [ ] end |
.get_ext_command_GL_NV_shader_storage_buffer_object ⇒ Object
self.define_ext_command_GL_NV_shader_storage_buffer_object
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# File 'lib/opengl_ext_command.rb', line 25408 def self.get_ext_command_GL_NV_shader_storage_buffer_object [ ] end |
.get_ext_command_GL_NV_shader_subgroup_partitioned ⇒ Object
self.define_ext_command_GL_NV_shader_subgroup_partitioned
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# File 'lib/opengl_ext_command.rb', line 25417 def self.get_ext_command_GL_NV_shader_subgroup_partitioned [ ] end |
.get_ext_command_GL_NV_shader_texture_footprint ⇒ Object
self.define_ext_command_GL_NV_shader_texture_footprint
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# File 'lib/opengl_ext_command.rb', line 25426 def self.get_ext_command_GL_NV_shader_texture_footprint [ ] end |
.get_ext_command_GL_NV_shader_thread_group ⇒ Object
self.define_ext_command_GL_NV_shader_thread_group
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# File 'lib/opengl_ext_command.rb', line 25435 def self.get_ext_command_GL_NV_shader_thread_group [ ] end |
.get_ext_command_GL_NV_shader_thread_shuffle ⇒ Object
self.define_ext_command_GL_NV_shader_thread_shuffle
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# File 'lib/opengl_ext_command.rb', line 25444 def self.get_ext_command_GL_NV_shader_thread_shuffle [ ] end |
.get_ext_command_GL_NV_shading_rate_image ⇒ Object
self.define_ext_command_GL_NV_shading_rate_image
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# File 'lib/opengl_ext_command.rb', line 25515 def self.get_ext_command_GL_NV_shading_rate_image [ 'glBindShadingRateImageNV', 'glGetShadingRateImagePaletteNV', 'glGetShadingRateSampleLocationivNV', 'glShadingRateImageBarrierNV', 'glShadingRateImagePaletteNV', 'glShadingRateSampleOrderNV', 'glShadingRateSampleOrderCustomNV', ] end |
.get_ext_command_GL_NV_shadow_samplers_array ⇒ Object
self.define_ext_command_GL_NV_shadow_samplers_array
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# File 'lib/opengl_es_ext_command.rb', line 7015 def self.get_ext_command_GL_NV_shadow_samplers_array [ ] end |
.get_ext_command_GL_NV_shadow_samplers_cube ⇒ Object
self.define_ext_command_GL_NV_shadow_samplers_cube
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# File 'lib/opengl_es_ext_command.rb', line 7024 def self.get_ext_command_GL_NV_shadow_samplers_cube [ ] end |
.get_ext_command_GL_NV_sRGB_formats ⇒ Object
self.define_ext_command_GL_NV_sRGB_formats
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# File 'lib/opengl_es_ext_command.rb', line 6817 def self.get_ext_command_GL_NV_sRGB_formats [ ] end |
.get_ext_command_GL_NV_stereo_view_rendering ⇒ Object
self.define_ext_command_GL_NV_stereo_view_rendering
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# File 'lib/opengl_ext_command.rb', line 25531 def self.get_ext_command_GL_NV_stereo_view_rendering [ ] end |
.get_ext_command_GL_NV_tessellation_program5 ⇒ Object
self.define_ext_command_GL_NV_tessellation_program5
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# File 'lib/opengl_ext_command.rb', line 25540 def self.get_ext_command_GL_NV_tessellation_program5 [ ] end |
.get_ext_command_GL_NV_texgen_emboss ⇒ Object
self.define_ext_command_GL_NV_texgen_emboss
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# File 'lib/opengl_ext_command.rb', line 25549 def self.get_ext_command_GL_NV_texgen_emboss [ ] end |
.get_ext_command_GL_NV_texgen_reflection ⇒ Object
self.define_ext_command_GL_NV_texgen_reflection
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# File 'lib/opengl_ext_command.rb', line 25558 def self.get_ext_command_GL_NV_texgen_reflection [ ] end |
.get_ext_command_GL_NV_texture_barrier ⇒ Object
self.define_ext_command_GL_NV_texture_barrier
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# File 'lib/opengl_ext_command.rb', line 25575 def self. [ 'glTextureBarrierNV', ] end |
.get_ext_command_GL_NV_texture_border_clamp ⇒ Object
self.define_ext_command_GL_NV_texture_border_clamp
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# File 'lib/opengl_es_ext_command.rb', line 7060 def self.get_ext_command_GL_NV_texture_border_clamp [ ] end |
.get_ext_command_GL_NV_texture_compression_s3tc_update ⇒ Object
self.define_ext_command_GL_NV_texture_compression_s3tc_update
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# File 'lib/opengl_es_ext_command.rb', line 7069 def self.get_ext_command_GL_NV_texture_compression_s3tc_update [ ] end |
.get_ext_command_GL_NV_texture_compression_vtc ⇒ Object
self.define_ext_command_GL_NV_texture_compression_vtc
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# File 'lib/opengl_ext_command.rb', line 25585 def self.get_ext_command_GL_NV_texture_compression_vtc [ ] end |
.get_ext_command_GL_NV_texture_env_combine4 ⇒ Object
self.define_ext_command_GL_NV_texture_env_combine4
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# File 'lib/opengl_ext_command.rb', line 25594 def self.get_ext_command_GL_NV_texture_env_combine4 [ ] end |
.get_ext_command_GL_NV_texture_expand_normal ⇒ Object
self.define_ext_command_GL_NV_texture_expand_normal
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# File 'lib/opengl_ext_command.rb', line 25603 def self. [ ] end |
.get_ext_command_GL_NV_texture_multisample ⇒ Object
self.define_ext_command_GL_NV_texture_multisample
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# File 'lib/opengl_ext_command.rb', line 25665 def self.get_ext_command_GL_NV_texture_multisample [ 'glTexImage2DMultisampleCoverageNV', 'glTexImage3DMultisampleCoverageNV', 'glTextureImage2DMultisampleNV', 'glTextureImage3DMultisampleNV', 'glTextureImage2DMultisampleCoverageNV', 'glTextureImage3DMultisampleCoverageNV', ] end |
.get_ext_command_GL_NV_texture_npot_2D_mipmap ⇒ Object
self.define_ext_command_GL_NV_texture_npot_2D_mipmap
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# File 'lib/opengl_es_ext_command.rb', line 7078 def self.get_ext_command_GL_NV_texture_npot_2D_mipmap [ ] end |
.get_ext_command_GL_NV_texture_rectangle ⇒ Object
self.define_ext_command_GL_NV_texture_rectangle
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# File 'lib/opengl_ext_command.rb', line 25680 def self.get_ext_command_GL_NV_texture_rectangle [ ] end |
.get_ext_command_GL_NV_texture_rectangle_compressed ⇒ Object
self.define_ext_command_GL_NV_texture_rectangle_compressed
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# File 'lib/opengl_ext_command.rb', line 25689 def self.get_ext_command_GL_NV_texture_rectangle_compressed [ ] end |
.get_ext_command_GL_NV_texture_shader ⇒ Object
self.define_ext_command_GL_NV_texture_shader
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# File 'lib/opengl_ext_command.rb', line 25698 def self.get_ext_command_GL_NV_texture_shader [ ] end |
.get_ext_command_GL_NV_texture_shader2 ⇒ Object
self.define_ext_command_GL_NV_texture_shader2
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# File 'lib/opengl_ext_command.rb', line 25707 def self.get_ext_command_GL_NV_texture_shader2 [ ] end |
.get_ext_command_GL_NV_texture_shader3 ⇒ Object
self.define_ext_command_GL_NV_texture_shader3
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# File 'lib/opengl_ext_command.rb', line 25716 def self.get_ext_command_GL_NV_texture_shader3 [ ] end |
.get_ext_command_GL_NV_timeline_semaphore ⇒ Object
self.define_ext_command_GL_NV_timeline_semaphore
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# File 'lib/opengl_ext_command.rb', line 18708 def self.get_ext_command_GL_NV_timeline_semaphore [ 'glCreateSemaphoresNV', 'glSemaphoreParameterivNV', 'glGetSemaphoreParameterivNV', ] end |
.get_ext_command_GL_NV_transform_feedback ⇒ Object
self.define_ext_command_GL_NV_transform_feedback
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# File 'lib/opengl_ext_command.rb', line 25832 def self.get_ext_command_GL_NV_transform_feedback [ 'glBeginTransformFeedbackNV', 'glEndTransformFeedbackNV', 'glTransformFeedbackAttribsNV', 'glBindBufferRangeNV', 'glBindBufferOffsetNV', 'glBindBufferBaseNV', 'glTransformFeedbackVaryingsNV', 'glActiveVaryingNV', 'glGetVaryingLocationNV', 'glGetActiveVaryingNV', 'glGetTransformFeedbackVaryingNV', 'glTransformFeedbackStreamAttribsNV', ] end |
.get_ext_command_GL_NV_transform_feedback2 ⇒ Object
self.define_ext_command_GL_NV_transform_feedback2
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# File 'lib/opengl_ext_command.rb', line 25915 def self.get_ext_command_GL_NV_transform_feedback2 [ 'glBindTransformFeedbackNV', 'glDeleteTransformFeedbacksNV', 'glGenTransformFeedbacksNV', 'glIsTransformFeedbackNV', 'glPauseTransformFeedbackNV', 'glResumeTransformFeedbackNV', 'glDrawTransformFeedbackNV', ] end |
.get_ext_command_GL_NV_uniform_buffer_std430_layout ⇒ Object
self.define_ext_command_GL_NV_uniform_buffer_std430_layout
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# File 'lib/opengl_ext_command.rb', line 25931 def self.get_ext_command_GL_NV_uniform_buffer_std430_layout [ ] end |
.get_ext_command_GL_NV_uniform_buffer_unified_memory ⇒ Object
self.define_ext_command_GL_NV_uniform_buffer_unified_memory
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# File 'lib/opengl_ext_command.rb', line 25940 def self.get_ext_command_GL_NV_uniform_buffer_unified_memory [ ] end |
.get_ext_command_GL_NV_vdpau_interop ⇒ Object
self.define_ext_command_GL_NV_vdpau_interop
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# File 'lib/opengl_ext_command.rb', line 26038 def self.get_ext_command_GL_NV_vdpau_interop [ 'glVDPAUInitNV', 'glVDPAUFiniNV', 'glVDPAURegisterVideoSurfaceNV', 'glVDPAURegisterOutputSurfaceNV', 'glVDPAUIsSurfaceNV', 'glVDPAUUnregisterSurfaceNV', 'glVDPAUGetSurfaceivNV', 'glVDPAUSurfaceAccessNV', 'glVDPAUMapSurfacesNV', 'glVDPAUUnmapSurfacesNV', ] end |
.get_ext_command_GL_NV_vdpau_interop2 ⇒ Object
self.define_ext_command_GL_NV_vdpau_interop2
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# File 'lib/opengl_ext_command.rb', line 26065 def self.get_ext_command_GL_NV_vdpau_interop2 [ 'glVDPAURegisterVideoSurfaceWithPictureStructureNV', ] end |
.get_ext_command_GL_NV_vertex_array_range ⇒ Object
self.define_ext_command_GL_NV_vertex_array_range
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# File 'lib/opengl_ext_command.rb', line 26092 def self.get_ext_command_GL_NV_vertex_array_range [ 'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV', ] end |
.get_ext_command_GL_NV_vertex_array_range2 ⇒ Object
self.define_ext_command_GL_NV_vertex_array_range2
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# File 'lib/opengl_ext_command.rb', line 26103 def self.get_ext_command_GL_NV_vertex_array_range2 [ ] end |
.get_ext_command_GL_NV_vertex_attrib_integer_64bit ⇒ Object
self.define_ext_command_GL_NV_vertex_attrib_integer_64bit
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# File 'lib/opengl_ext_command.rb', line 26282 def self.get_ext_command_GL_NV_vertex_attrib_integer_64bit [ 'glVertexAttribL1i64NV', 'glVertexAttribL2i64NV', 'glVertexAttribL3i64NV', 'glVertexAttribL4i64NV', 'glVertexAttribL1i64vNV', 'glVertexAttribL2i64vNV', 'glVertexAttribL3i64vNV', 'glVertexAttribL4i64vNV', 'glVertexAttribL1ui64NV', 'glVertexAttribL2ui64NV', 'glVertexAttribL3ui64NV', 'glVertexAttribL4ui64NV', 'glVertexAttribL1ui64vNV', 'glVertexAttribL2ui64vNV', 'glVertexAttribL3ui64vNV', 'glVertexAttribL4ui64vNV', 'glGetVertexAttribLi64vNV', 'glGetVertexAttribLui64vNV', 'glVertexAttribLFormatNV', ] end |
.get_ext_command_GL_NV_vertex_buffer_unified_memory ⇒ Object
self.define_ext_command_GL_NV_vertex_buffer_unified_memory
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# File 'lib/opengl_ext_command.rb', line 26417 def self.get_ext_command_GL_NV_vertex_buffer_unified_memory [ 'glBufferAddressRangeNV', 'glVertexFormatNV', 'glNormalFormatNV', 'glColorFormatNV', 'glIndexFormatNV', 'glTexCoordFormatNV', 'glEdgeFlagFormatNV', 'glSecondaryColorFormatNV', 'glFogCoordFormatNV', 'glVertexAttribFormatNV', 'glVertexAttribIFormatNV', 'glGetIntegerui64i_vNV', ] end |
.get_ext_command_GL_NV_vertex_program ⇒ Object
self.define_ext_command_GL_NV_vertex_program
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# File 'lib/opengl_ext_command.rb', line 27013 def self.get_ext_command_GL_NV_vertex_program [ 'glAreProgramsResidentNV', 'glBindProgramNV', 'glDeleteProgramsNV', 'glExecuteProgramNV', 'glGenProgramsNV', 'glGetProgramParameterdvNV', 'glGetProgramParameterfvNV', 'glGetProgramivNV', 'glGetProgramStringNV', 'glGetTrackMatrixivNV', 'glGetVertexAttribdvNV', 'glGetVertexAttribfvNV', 'glGetVertexAttribivNV', 'glGetVertexAttribPointervNV', 'glIsProgramNV', 'glLoadProgramNV', 'glProgramParameter4dNV', 'glProgramParameter4dvNV', 'glProgramParameter4fNV', 'glProgramParameter4fvNV', 'glProgramParameters4dvNV', 'glProgramParameters4fvNV', 'glRequestResidentProgramsNV', 'glTrackMatrixNV', 'glVertexAttribPointerNV', 'glVertexAttrib1dNV', 'glVertexAttrib1dvNV', 'glVertexAttrib1fNV', 'glVertexAttrib1fvNV', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV', 'glVertexAttrib2dNV', 'glVertexAttrib2dvNV', 'glVertexAttrib2fNV', 'glVertexAttrib2fvNV', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV', 'glVertexAttrib3dNV', 'glVertexAttrib3dvNV', 'glVertexAttrib3fNV', 'glVertexAttrib3fvNV', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV', 'glVertexAttrib4dNV', 'glVertexAttrib4dvNV', 'glVertexAttrib4fNV', 'glVertexAttrib4fvNV', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV', 'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV', 'glVertexAttribs1dvNV', 'glVertexAttribs1fvNV', 'glVertexAttribs1svNV', 'glVertexAttribs2dvNV', 'glVertexAttribs2fvNV', 'glVertexAttribs2svNV', 'glVertexAttribs3dvNV', 'glVertexAttribs3fvNV', 'glVertexAttribs3svNV', 'glVertexAttribs4dvNV', 'glVertexAttribs4fvNV', 'glVertexAttribs4svNV', 'glVertexAttribs4ubvNV', ] end |
.get_ext_command_GL_NV_vertex_program1_1 ⇒ Object
self.define_ext_command_GL_NV_vertex_program1_1
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# File 'lib/opengl_ext_command.rb', line 27086 def self.get_ext_command_GL_NV_vertex_program1_1 [ ] end |
.get_ext_command_GL_NV_vertex_program2 ⇒ Object
self.define_ext_command_GL_NV_vertex_program2
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# File 'lib/opengl_ext_command.rb', line 27095 def self.get_ext_command_GL_NV_vertex_program2 [ ] end |
.get_ext_command_GL_NV_vertex_program2_option ⇒ Object
self.define_ext_command_GL_NV_vertex_program2_option
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# File 'lib/opengl_ext_command.rb', line 27104 def self.get_ext_command_GL_NV_vertex_program2_option [ ] end |
.get_ext_command_GL_NV_vertex_program3 ⇒ Object
self.define_ext_command_GL_NV_vertex_program3
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# File 'lib/opengl_ext_command.rb', line 27113 def self.get_ext_command_GL_NV_vertex_program3 [ ] end |
.get_ext_command_GL_NV_vertex_program4 ⇒ Object
self.define_ext_command_GL_NV_vertex_program4
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# File 'lib/opengl_ext_command.rb', line 27328 def self.get_ext_command_GL_NV_vertex_program4 [ 'glVertexAttribI1iEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI3iEXT', 'glVertexAttribI4iEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI2uiEXT', 'glVertexAttribI3uiEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI1ivEXT', 'glVertexAttribI2ivEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI4ivEXT', 'glVertexAttribI1uivEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3uivEXT', 'glVertexAttribI4uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4svEXT', 'glVertexAttribI4ubvEXT', 'glVertexAttribI4usvEXT', 'glVertexAttribIPointerEXT', 'glGetVertexAttribIivEXT', 'glGetVertexAttribIuivEXT', ] end |
.get_ext_command_GL_NV_video_capture ⇒ Object
self.define_ext_command_GL_NV_video_capture
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# File 'lib/opengl_ext_command.rb', line 27467 def self.get_ext_command_GL_NV_video_capture [ 'glBeginVideoCaptureNV', 'glBindVideoCaptureStreamBufferNV', 'glBindVideoCaptureStreamTextureNV', 'glEndVideoCaptureNV', 'glGetVideoCaptureivNV', 'glGetVideoCaptureStreamivNV', 'glGetVideoCaptureStreamfvNV', 'glGetVideoCaptureStreamdvNV', 'glVideoCaptureNV', 'glVideoCaptureStreamParameterivNV', 'glVideoCaptureStreamParameterfvNV', 'glVideoCaptureStreamParameterdvNV', ] end |
.get_ext_command_GL_NV_viewport_array ⇒ Object
self.define_ext_command_GL_NV_viewport_array
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# File 'lib/opengl_es_ext_command.rb', line 7194 def self. [ 'glViewportArrayvNV', 'glViewportIndexedfNV', 'glViewportIndexedfvNV', 'glScissorArrayvNV', 'glScissorIndexedNV', 'glScissorIndexedvNV', 'glDepthRangeArrayfvNV', 'glDepthRangeIndexedfNV', 'glGetFloati_vNV', 'glEnableiNV', 'glDisableiNV', 'glIsEnablediNV', ] end |
.get_ext_command_GL_NV_viewport_array2 ⇒ Object
self.define_ext_command_GL_NV_viewport_array2
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# File 'lib/opengl_ext_command.rb', line 27488 def self. [ ] end |
.get_ext_command_GL_NV_viewport_swizzle ⇒ Object
self.define_ext_command_GL_NV_viewport_swizzle
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# File 'lib/opengl_ext_command.rb', line 27505 def self. [ 'glViewportSwizzleNV', ] end |
.get_ext_command_GL_NVX_blend_equation_advanced_multi_draw_buffers ⇒ Object
self.define_ext_command_GL_NVX_blend_equation_advanced_multi_draw_buffers
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# File 'lib/opengl_ext_command.rb', line 20957 def self.get_ext_command_GL_NVX_blend_equation_advanced_multi_draw_buffers [ ] end |
.get_ext_command_GL_NVX_conditional_render ⇒ Object
self.define_ext_command_GL_NVX_conditional_render
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# File 'lib/opengl_ext_command.rb', line 20983 def self.get_ext_command_GL_NVX_conditional_render [ 'glBeginConditionalRenderNVX', 'glEndConditionalRenderNVX', ] end |
.get_ext_command_GL_NVX_gpu_memory_info ⇒ Object
self.define_ext_command_GL_NVX_gpu_memory_info
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# File 'lib/opengl_ext_command.rb', line 20994 def self.get_ext_command_GL_NVX_gpu_memory_info [ ] end |
.get_ext_command_GL_NVX_gpu_multicast2 ⇒ Object
self.define_ext_command_GL_NVX_gpu_multicast2
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# File 'lib/opengl_ext_command.rb', line 23504 def self.get_ext_command_GL_NVX_gpu_multicast2 [ 'glUploadGpuMaskNVX', 'glMulticastViewportArrayvNVX', 'glMulticastViewportPositionWScaleNVX', 'glMulticastScissorArrayvNVX', 'glAsyncCopyBufferSubDataNVX', 'glAsyncCopyImageSubDataNVX', ] end |
.get_ext_command_GL_NVX_linked_gpu_multicast ⇒ Object
self.define_ext_command_GL_NVX_linked_gpu_multicast
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# File 'lib/opengl_ext_command.rb', line 21029 def self.get_ext_command_GL_NVX_linked_gpu_multicast [ 'glLGPUNamedBufferSubDataNVX', 'glLGPUCopyImageSubDataNVX', 'glLGPUInterlockNVX', ] end |
.get_ext_command_GL_NVX_progress_fence ⇒ Object
self.define_ext_command_GL_NVX_progress_fence
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# File 'lib/opengl_ext_command.rb', line 23554 def self.get_ext_command_GL_NVX_progress_fence [ 'glCreateProgressFenceNVX', 'glSignalSemaphoreui64NVX', 'glWaitSemaphoreui64NVX', 'glClientWaitSemaphoreui64NVX', ] end |
.get_ext_command_GL_OES_byte_coordinates ⇒ Object
self.define_ext_command_GL_OES_byte_coordinates
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# File 'lib/opengl_ext_command.rb', line 27712 def self.get_ext_command_GL_OES_byte_coordinates [ 'glMultiTexCoord1bOES', 'glMultiTexCoord1bvOES', 'glMultiTexCoord2bOES', 'glMultiTexCoord2bvOES', 'glMultiTexCoord3bOES', 'glMultiTexCoord3bvOES', 'glMultiTexCoord4bOES', 'glMultiTexCoord4bvOES', 'glTexCoord1bOES', 'glTexCoord1bvOES', 'glTexCoord2bOES', 'glTexCoord2bvOES', 'glTexCoord3bOES', 'glTexCoord3bvOES', 'glTexCoord4bOES', 'glTexCoord4bvOES', 'glVertex2bOES', 'glVertex2bvOES', 'glVertex3bOES', 'glVertex3bvOES', 'glVertex4bOES', 'glVertex4bvOES', ] end |
.get_ext_command_GL_OES_compressed_ETC1_RGB8_sub_texture ⇒ Object
self.define_ext_command_GL_OES_compressed_ETC1_RGB8_sub_texture
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# File 'lib/opengl_es_ext_command.rb', line 7306 def self.get_ext_command_GL_OES_compressed_ETC1_RGB8_sub_texture [ ] end |
.get_ext_command_GL_OES_compressed_ETC1_RGB8_texture ⇒ Object
self.define_ext_command_GL_OES_compressed_ETC1_RGB8_texture
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# File 'lib/opengl_es_ext_command.rb', line 7315 def self.get_ext_command_GL_OES_compressed_ETC1_RGB8_texture [ ] end |
.get_ext_command_GL_OES_compressed_paletted_texture ⇒ Object
self.define_ext_command_GL_OES_compressed_paletted_texture
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# File 'lib/opengl_ext_command.rb', line 27743 def self.get_ext_command_GL_OES_compressed_paletted_texture [ ] end |
.get_ext_command_GL_OES_copy_image ⇒ Object
self.define_ext_command_GL_OES_copy_image
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# File 'lib/opengl_es_ext_command.rb', line 7341 def self.get_ext_command_GL_OES_copy_image [ 'glCopyImageSubDataOES', ] end |
.get_ext_command_GL_OES_depth24 ⇒ Object
self.define_ext_command_GL_OES_depth24
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# File 'lib/opengl_es_ext_command.rb', line 7351 def self.get_ext_command_GL_OES_depth24 [ ] end |
.get_ext_command_GL_OES_depth32 ⇒ Object
self.define_ext_command_GL_OES_depth32
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# File 'lib/opengl_es_ext_command.rb', line 7360 def self.get_ext_command_GL_OES_depth32 [ ] end |
.get_ext_command_GL_OES_depth_texture ⇒ Object
self.define_ext_command_GL_OES_depth_texture
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# File 'lib/opengl_es_ext_command.rb', line 7369 def self.get_ext_command_GL_OES_depth_texture [ ] end |
.get_ext_command_GL_OES_draw_buffers_indexed ⇒ Object
self.define_ext_command_GL_OES_draw_buffers_indexed
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# File 'lib/opengl_es_ext_command.rb', line 7449 def self.get_ext_command_GL_OES_draw_buffers_indexed [ 'glEnableiOES', 'glDisableiOES', 'glBlendEquationiOES', 'glBlendEquationSeparateiOES', 'glBlendFunciOES', 'glBlendFuncSeparateiOES', 'glColorMaskiOES', 'glIsEnablediOES', ] end |
.get_ext_command_GL_OES_draw_elements_base_vertex ⇒ Object
self.define_ext_command_GL_OES_draw_elements_base_vertex
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# File 'lib/opengl_es_ext_command.rb', line 7501 def self.get_ext_command_GL_OES_draw_elements_base_vertex [ 'glDrawElementsBaseVertexOES', 'glDrawRangeElementsBaseVertexOES', 'glDrawElementsInstancedBaseVertexOES', 'glMultiDrawElementsBaseVertexEXT', ] end |
.get_ext_command_GL_OES_EGL_image ⇒ Object
self.define_ext_command_GL_OES_EGL_image
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# File 'lib/opengl_es_ext_command.rb', line 7268 def self.get_ext_command_GL_OES_EGL_image [ 'glEGLImageTargetTexture2DOES', 'glEGLImageTargetRenderbufferStorageOES', ] end |
.get_ext_command_GL_OES_EGL_image_external ⇒ Object
self.define_ext_command_GL_OES_EGL_image_external
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# File 'lib/opengl_es_ext_command.rb', line 7287 def self.get_ext_command_GL_OES_EGL_image_external [ 'glEGLImageTargetTexture2DOES', ] end |
.get_ext_command_GL_OES_EGL_image_external_essl3 ⇒ Object
self.define_ext_command_GL_OES_EGL_image_external_essl3
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# File 'lib/opengl_es_ext_command.rb', line 7297 def self.get_ext_command_GL_OES_EGL_image_external_essl3 [ ] end |
.get_ext_command_GL_OES_element_index_uint ⇒ Object
self.define_ext_command_GL_OES_element_index_uint
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# File 'lib/opengl_es_ext_command.rb', line 7514 def self.get_ext_command_GL_OES_element_index_uint [ ] end |
.get_ext_command_GL_OES_fbo_render_mipmap ⇒ Object
self.define_ext_command_GL_OES_fbo_render_mipmap
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# File 'lib/opengl_es_ext_command.rb', line 7523 def self.get_ext_command_GL_OES_fbo_render_mipmap [ ] end |
.get_ext_command_GL_OES_fixed_point ⇒ Object
self.define_ext_command_GL_OES_fixed_point
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# File 'lib/opengl_ext_command.rb', line 28714 def self.get_ext_command_GL_OES_fixed_point [ 'glAlphaFuncxOES', 'glClearColorxOES', 'glClearDepthxOES', 'glClipPlanexOES', 'glColor4xOES', 'glDepthRangexOES', 'glFogxOES', 'glFogxvOES', 'glFrustumxOES', 'glGetClipPlanexOES', 'glGetFixedvOES', 'glGetTexEnvxvOES', 'glGetTexParameterxvOES', 'glLightModelxOES', 'glLightModelxvOES', 'glLightxOES', 'glLightxvOES', 'glLineWidthxOES', 'glLoadMatrixxOES', 'glMaterialxOES', 'glMaterialxvOES', 'glMultMatrixxOES', 'glMultiTexCoord4xOES', 'glNormal3xOES', 'glOrthoxOES', 'glPointParameterxvOES', 'glPointSizexOES', 'glPolygonOffsetxOES', 'glRotatexOES', 'glScalexOES', 'glTexEnvxOES', 'glTexEnvxvOES', 'glTexParameterxOES', 'glTexParameterxvOES', 'glTranslatexOES', 'glGetLightxvOES', 'glGetMaterialxvOES', 'glPointParameterxOES', 'glSampleCoveragexOES', 'glAccumxOES', 'glBitmapxOES', 'glBlendColorxOES', 'glClearAccumxOES', 'glColor3xOES', 'glColor3xvOES', 'glColor4xvOES', 'glConvolutionParameterxOES', 'glConvolutionParameterxvOES', 'glEvalCoord1xOES', 'glEvalCoord1xvOES', 'glEvalCoord2xOES', 'glEvalCoord2xvOES', 'glFeedbackBufferxOES', 'glGetConvolutionParameterxvOES', 'glGetHistogramParameterxvOES', 'glGetLightxOES', 'glGetMapxvOES', 'glGetMaterialxOES', 'glGetPixelMapxv', 'glGetTexGenxvOES', 'glGetTexLevelParameterxvOES', 'glIndexxOES', 'glIndexxvOES', 'glLoadTransposeMatrixxOES', 'glMap1xOES', 'glMap2xOES', 'glMapGrid1xOES', 'glMapGrid2xOES', 'glMultTransposeMatrixxOES', 'glMultiTexCoord1xOES', 'glMultiTexCoord1xvOES', 'glMultiTexCoord2xOES', 'glMultiTexCoord2xvOES', 'glMultiTexCoord3xOES', 'glMultiTexCoord3xvOES', 'glMultiTexCoord4xvOES', 'glNormal3xvOES', 'glPassThroughxOES', 'glPixelMapx', 'glPixelStorex', 'glPixelTransferxOES', 'glPixelZoomxOES', 'glPrioritizeTexturesxOES', 'glRasterPos2xOES', 'glRasterPos2xvOES', 'glRasterPos3xOES', 'glRasterPos3xvOES', 'glRasterPos4xOES', 'glRasterPos4xvOES', 'glRectxOES', 'glRectxvOES', 'glTexCoord1xOES', 'glTexCoord1xvOES', 'glTexCoord2xOES', 'glTexCoord2xvOES', 'glTexCoord3xOES', 'glTexCoord3xvOES', 'glTexCoord4xOES', 'glTexCoord4xvOES', 'glTexGenxOES', 'glTexGenxvOES', 'glVertex2xOES', 'glVertex2xvOES', 'glVertex3xOES', 'glVertex3xvOES', 'glVertex4xOES', 'glVertex4xvOES', ] end |
.get_ext_command_GL_OES_fragment_precision_high ⇒ Object
self.define_ext_command_GL_OES_fragment_precision_high
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# File 'lib/opengl_es_ext_command.rb', line 7532 def self.get_ext_command_GL_OES_fragment_precision_high [ ] end |
.get_ext_command_GL_OES_geometry_point_size ⇒ Object
self.define_ext_command_GL_OES_geometry_point_size
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# File 'lib/opengl_es_ext_command.rb', line 7541 def self.get_ext_command_GL_OES_geometry_point_size [ ] end |
.get_ext_command_GL_OES_geometry_shader ⇒ Object
self.define_ext_command_GL_OES_geometry_shader
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# File 'lib/opengl_es_ext_command.rb', line 7558 def self.get_ext_command_GL_OES_geometry_shader [ 'glFramebufferTextureOES', ] end |
.get_ext_command_GL_OES_get_program_binary ⇒ Object
self.define_ext_command_GL_OES_get_program_binary
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# File 'lib/opengl_es_ext_command.rb', line 7585 def self.get_ext_command_GL_OES_get_program_binary [ 'glGetProgramBinaryOES', 'glProgramBinaryOES', ] end |
.get_ext_command_GL_OES_gpu_shader5 ⇒ Object
self.define_ext_command_GL_OES_gpu_shader5
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# File 'lib/opengl_es_ext_command.rb', line 7596 def self.get_ext_command_GL_OES_gpu_shader5 [ ] end |
.get_ext_command_GL_OES_mapbuffer ⇒ Object
self.define_ext_command_GL_OES_mapbuffer
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# File 'lib/opengl_es_ext_command.rb', line 7631 def self.get_ext_command_GL_OES_mapbuffer [ 'glMapBufferOES', 'glUnmapBufferOES', 'glGetBufferPointervOES', ] end |
.get_ext_command_GL_OES_packed_depth_stencil ⇒ Object
self.define_ext_command_GL_OES_packed_depth_stencil
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# File 'lib/opengl_es_ext_command.rb', line 7643 def self.get_ext_command_GL_OES_packed_depth_stencil [ ] end |
.get_ext_command_GL_OES_primitive_bounding_box ⇒ Object
self.define_ext_command_GL_OES_primitive_bounding_box
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# File 'lib/opengl_es_ext_command.rb', line 7660 def self.get_ext_command_GL_OES_primitive_bounding_box [ 'glPrimitiveBoundingBoxOES', ] end |
.get_ext_command_GL_OES_query_matrix ⇒ Object
self.define_ext_command_GL_OES_query_matrix
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# File 'lib/opengl_ext_command.rb', line 28838 def self.get_ext_command_GL_OES_query_matrix [ 'glQueryMatrixxOES', ] end |
.get_ext_command_GL_OES_read_format ⇒ Object
self.define_ext_command_GL_OES_read_format
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# File 'lib/opengl_ext_command.rb', line 28848 def self.get_ext_command_GL_OES_read_format [ ] end |
.get_ext_command_GL_OES_required_internalformat ⇒ Object
self.define_ext_command_GL_OES_required_internalformat
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# File 'lib/opengl_es_ext_command.rb', line 7670 def self.get_ext_command_GL_OES_required_internalformat [ ] end |
.get_ext_command_GL_OES_rgb8_rgba8 ⇒ Object
self.define_ext_command_GL_OES_rgb8_rgba8
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# File 'lib/opengl_es_ext_command.rb', line 7679 def self.get_ext_command_GL_OES_rgb8_rgba8 [ ] end |
.get_ext_command_GL_OES_sample_shading ⇒ Object
self.define_ext_command_GL_OES_sample_shading
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# File 'lib/opengl_es_ext_command.rb', line 7696 def self.get_ext_command_GL_OES_sample_shading [ 'glMinSampleShadingOES', ] end |
.get_ext_command_GL_OES_sample_variables ⇒ Object
self.define_ext_command_GL_OES_sample_variables
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# File 'lib/opengl_es_ext_command.rb', line 7706 def self.get_ext_command_GL_OES_sample_variables [ ] end |
.get_ext_command_GL_OES_shader_image_atomic ⇒ Object
self.define_ext_command_GL_OES_shader_image_atomic
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# File 'lib/opengl_es_ext_command.rb', line 7715 def self.get_ext_command_GL_OES_shader_image_atomic [ ] end |
.get_ext_command_GL_OES_shader_io_blocks ⇒ Object
self.define_ext_command_GL_OES_shader_io_blocks
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# File 'lib/opengl_es_ext_command.rb', line 7724 def self.get_ext_command_GL_OES_shader_io_blocks [ ] end |
.get_ext_command_GL_OES_shader_multisample_interpolation ⇒ Object
self.define_ext_command_GL_OES_shader_multisample_interpolation
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# File 'lib/opengl_es_ext_command.rb', line 7733 def self.get_ext_command_GL_OES_shader_multisample_interpolation [ ] end |
.get_ext_command_GL_OES_single_precision ⇒ Object
self.define_ext_command_GL_OES_single_precision
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# File 'lib/opengl_ext_command.rb', line 28910 def self.get_ext_command_GL_OES_single_precision [ 'glClearDepthfOES', 'glClipPlanefOES', 'glDepthRangefOES', 'glFrustumfOES', 'glGetClipPlanefOES', 'glOrthofOES', ] end |
.get_ext_command_GL_OES_standard_derivatives ⇒ Object
self.define_ext_command_GL_OES_standard_derivatives
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# File 'lib/opengl_es_ext_command.rb', line 7742 def self.get_ext_command_GL_OES_standard_derivatives [ ] end |
.get_ext_command_GL_OES_stencil1 ⇒ Object
self.define_ext_command_GL_OES_stencil1
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# File 'lib/opengl_es_ext_command.rb', line 7751 def self.get_ext_command_GL_OES_stencil1 [ ] end |
.get_ext_command_GL_OES_stencil4 ⇒ Object
self.define_ext_command_GL_OES_stencil4
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# File 'lib/opengl_es_ext_command.rb', line 7760 def self.get_ext_command_GL_OES_stencil4 [ ] end |
.get_ext_command_GL_OES_surfaceless_context ⇒ Object
self.define_ext_command_GL_OES_surfaceless_context
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# File 'lib/opengl_es_ext_command.rb', line 7769 def self.get_ext_command_GL_OES_surfaceless_context [ ] end |
.get_ext_command_GL_OES_tessellation_point_size ⇒ Object
self.define_ext_command_GL_OES_tessellation_point_size
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# File 'lib/opengl_es_ext_command.rb', line 7778 def self.get_ext_command_GL_OES_tessellation_point_size [ ] end |
.get_ext_command_GL_OES_tessellation_shader ⇒ Object
self.define_ext_command_GL_OES_tessellation_shader
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# File 'lib/opengl_es_ext_command.rb', line 7795 def self.get_ext_command_GL_OES_tessellation_shader [ 'glPatchParameteriOES', ] end |
.get_ext_command_GL_OES_texture_3D ⇒ Object
self.define_ext_command_GL_OES_texture_3D
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# File 'lib/opengl_es_ext_command.rb', line 7858 def self.get_ext_command_GL_OES_texture_3D [ 'glTexImage3DOES', 'glTexSubImage3DOES', 'glCopyTexSubImage3DOES', 'glCompressedTexImage3DOES', 'glCompressedTexSubImage3DOES', 'glFramebufferTexture3DOES', ] end |
.get_ext_command_GL_OES_texture_border_clamp ⇒ Object
self.define_ext_command_GL_OES_texture_border_clamp
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# File 'lib/opengl_es_ext_command.rb', line 7944 def self.get_ext_command_GL_OES_texture_border_clamp [ 'glTexParameterIivOES', 'glTexParameterIuivOES', 'glGetTexParameterIivOES', 'glGetTexParameterIuivOES', 'glSamplerParameterIivOES', 'glSamplerParameterIuivOES', 'glGetSamplerParameterIivOES', 'glGetSamplerParameterIuivOES', ] end |
.get_ext_command_GL_OES_texture_buffer ⇒ Object
self.define_ext_command_GL_OES_texture_buffer
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# File 'lib/opengl_es_ext_command.rb', line 7978 def self.get_ext_command_GL_OES_texture_buffer [ 'glTexBufferOES', 'glTexBufferRangeOES', ] end |
.get_ext_command_GL_OES_texture_compression_astc ⇒ Object
self.define_ext_command_GL_OES_texture_compression_astc
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# File 'lib/opengl_es_ext_command.rb', line 7989 def self.get_ext_command_GL_OES_texture_compression_astc [ ] end |
.get_ext_command_GL_OES_texture_cube_map_array ⇒ Object
self.define_ext_command_GL_OES_texture_cube_map_array
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# File 'lib/opengl_es_ext_command.rb', line 7998 def self.get_ext_command_GL_OES_texture_cube_map_array [ ] end |
.get_ext_command_GL_OES_texture_float ⇒ Object
self.define_ext_command_GL_OES_texture_float
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# File 'lib/opengl_es_ext_command.rb', line 8007 def self.get_ext_command_GL_OES_texture_float [ ] end |
.get_ext_command_GL_OES_texture_float_linear ⇒ Object
self.define_ext_command_GL_OES_texture_float_linear
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# File 'lib/opengl_es_ext_command.rb', line 8016 def self.get_ext_command_GL_OES_texture_float_linear [ ] end |
.get_ext_command_GL_OES_texture_half_float ⇒ Object
self.define_ext_command_GL_OES_texture_half_float
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# File 'lib/opengl_es_ext_command.rb', line 8025 def self.get_ext_command_GL_OES_texture_half_float [ ] end |
.get_ext_command_GL_OES_texture_half_float_linear ⇒ Object
self.define_ext_command_GL_OES_texture_half_float_linear
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# File 'lib/opengl_es_ext_command.rb', line 8034 def self.get_ext_command_GL_OES_texture_half_float_linear [ ] end |
.get_ext_command_GL_OES_texture_npot ⇒ Object
self.define_ext_command_GL_OES_texture_npot
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# File 'lib/opengl_es_ext_command.rb', line 8043 def self.get_ext_command_GL_OES_texture_npot [ ] end |
.get_ext_command_GL_OES_texture_stencil8 ⇒ Object
self.define_ext_command_GL_OES_texture_stencil8
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# File 'lib/opengl_es_ext_command.rb', line 8052 def self.get_ext_command_GL_OES_texture_stencil8 [ ] end |
.get_ext_command_GL_OES_texture_storage_multisample_2d_array ⇒ Object
self.define_ext_command_GL_OES_texture_storage_multisample_2d_array
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# File 'lib/opengl_es_ext_command.rb', line 8069 def self.get_ext_command_GL_OES_texture_storage_multisample_2d_array [ 'glTexStorage3DMultisampleOES', ] end |
.get_ext_command_GL_OES_texture_view ⇒ Object
self.define_ext_command_GL_OES_texture_view
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# File 'lib/opengl_es_ext_command.rb', line 8087 def self.get_ext_command_GL_OES_texture_view [ 'glTextureViewOES', ] end |
.get_ext_command_GL_OES_vertex_array_object ⇒ Object
self.define_ext_command_GL_OES_vertex_array_object
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# File 'lib/opengl_es_ext_command.rb', line 8132 def self.get_ext_command_GL_OES_vertex_array_object [ 'glBindVertexArrayOES', 'glDeleteVertexArraysOES', 'glGenVertexArraysOES', 'glIsVertexArrayOES', ] end |
.get_ext_command_GL_OES_vertex_half_float ⇒ Object
self.define_ext_command_GL_OES_vertex_half_float
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# File 'lib/opengl_es_ext_command.rb', line 8145 def self.get_ext_command_GL_OES_vertex_half_float [ ] end |
.get_ext_command_GL_OES_vertex_type_10_10_10_2 ⇒ Object
self.define_ext_command_GL_OES_vertex_type_10_10_10_2
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# File 'lib/opengl_es_ext_command.rb', line 8154 def self.get_ext_command_GL_OES_vertex_type_10_10_10_2 [ ] end |
.get_ext_command_GL_OES_viewport_array ⇒ Object
self.define_ext_command_GL_OES_viewport_array
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# File 'lib/opengl_es_ext_command.rb', line 8270 def self. [ 'glViewportArrayvOES', 'glViewportIndexedfOES', 'glViewportIndexedfvOES', 'glScissorArrayvOES', 'glScissorIndexedOES', 'glScissorIndexedvOES', 'glDepthRangeArrayfvOES', 'glDepthRangeIndexedfOES', 'glGetFloati_vOES', 'glEnableiOES', 'glDisableiOES', 'glIsEnablediOES', ] end |
.get_ext_command_GL_OML_interlace ⇒ Object
self.define_ext_command_GL_OML_interlace
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# File 'lib/opengl_ext_command.rb', line 28925 def self.get_ext_command_GL_OML_interlace [ ] end |
.get_ext_command_GL_OML_resample ⇒ Object
self.define_ext_command_GL_OML_resample
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# File 'lib/opengl_ext_command.rb', line 28934 def self.get_ext_command_GL_OML_resample [ ] end |
.get_ext_command_GL_OML_subsample ⇒ Object
self.define_ext_command_GL_OML_subsample
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# File 'lib/opengl_ext_command.rb', line 28943 def self.get_ext_command_GL_OML_subsample [ ] end |
.get_ext_command_GL_OVR_multiview ⇒ Object
self.define_ext_command_GL_OVR_multiview
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# File 'lib/opengl_ext_command.rb', line 28969 def self.get_ext_command_GL_OVR_multiview [ 'glFramebufferTextureMultiviewOVR', 'glNamedFramebufferTextureMultiviewOVR', ] end |
.get_ext_command_GL_OVR_multiview2 ⇒ Object
self.define_ext_command_GL_OVR_multiview2
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# File 'lib/opengl_ext_command.rb', line 28980 def self.get_ext_command_GL_OVR_multiview2 [ ] end |
.get_ext_command_GL_OVR_multiview_multisampled_render_to_texture ⇒ Object
self.define_ext_command_GL_OVR_multiview_multisampled_render_to_texture
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# File 'lib/opengl_es_ext_command.rb', line 8336 def self.get_ext_command_GL_OVR_multiview_multisampled_render_to_texture [ 'glFramebufferTextureMultisampleMultiviewOVR', ] end |
.get_ext_command_GL_PGI_misc_hints ⇒ Object
self.define_ext_command_GL_PGI_misc_hints
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# File 'lib/opengl_ext_command.rb', line 28997 def self.get_ext_command_GL_PGI_misc_hints [ 'glHintPGI', ] end |
.get_ext_command_GL_PGI_vertex_hints ⇒ Object
self.define_ext_command_GL_PGI_vertex_hints
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# File 'lib/opengl_ext_command.rb', line 29007 def self.get_ext_command_GL_PGI_vertex_hints [ ] end |
.get_ext_command_GL_QCOM_alpha_test ⇒ Object
self.define_ext_command_GL_QCOM_alpha_test
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# File 'lib/opengl_es_ext_command.rb', line 8354 def self.get_ext_command_GL_QCOM_alpha_test [ 'glAlphaFuncQCOM', ] end |
.get_ext_command_GL_QCOM_binning_control ⇒ Object
self.define_ext_command_GL_QCOM_binning_control
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# File 'lib/opengl_es_ext_command.rb', line 8364 def self.get_ext_command_GL_QCOM_binning_control [ ] end |
.get_ext_command_GL_QCOM_driver_control ⇒ Object
self.define_ext_command_GL_QCOM_driver_control
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# File 'lib/opengl_es_ext_command.rb', line 8408 def self.get_ext_command_GL_QCOM_driver_control [ 'glGetDriverControlsQCOM', 'glGetDriverControlStringQCOM', 'glEnableDriverControlQCOM', 'glDisableDriverControlQCOM', ] end |
.get_ext_command_GL_QCOM_extended_get ⇒ Object
self.define_ext_command_GL_QCOM_extended_get
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# File 'lib/opengl_es_ext_command.rb', line 8492 def self.get_ext_command_GL_QCOM_extended_get [ 'glExtGetTexturesQCOM', 'glExtGetBuffersQCOM', 'glExtGetRenderbuffersQCOM', 'glExtGetFramebuffersQCOM', 'glExtGetTexLevelParameterivQCOM', 'glExtTexObjectStateOverrideiQCOM', 'glExtGetTexSubImageQCOM', 'glExtGetBufferPointervQCOM', ] end |
.get_ext_command_GL_QCOM_extended_get2 ⇒ Object
self.define_ext_command_GL_QCOM_extended_get2
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# File 'lib/opengl_es_ext_command.rb', line 8544 def self.get_ext_command_GL_QCOM_extended_get2 [ 'glExtGetShadersQCOM', 'glExtGetProgramsQCOM', 'glExtIsProgramBinaryQCOM', 'glExtGetProgramBinarySourceQCOM', ] end |
.get_ext_command_GL_QCOM_frame_extrapolation ⇒ Object
self.define_ext_command_GL_QCOM_frame_extrapolation
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# File 'lib/opengl_es_ext_command.rb', line 8621 def self.get_ext_command_GL_QCOM_frame_extrapolation [ 'glExtrapolateTex2DQCOM', ] end |
.get_ext_command_GL_QCOM_framebuffer_foveated ⇒ Object
self.define_ext_command_GL_QCOM_framebuffer_foveated
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# File 'lib/opengl_es_ext_command.rb', line 8574 def self.get_ext_command_GL_QCOM_framebuffer_foveated [ 'glFramebufferFoveationConfigQCOM', 'glFramebufferFoveationParametersQCOM', ] end |
.get_ext_command_GL_QCOM_motion_estimation ⇒ Object
self.define_ext_command_GL_QCOM_motion_estimation
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# File 'lib/opengl_es_ext_command.rb', line 8602 def self.get_ext_command_GL_QCOM_motion_estimation [ 'glTexEstimateMotionQCOM', 'glTexEstimateMotionRegionsQCOM', ] end |
.get_ext_command_GL_QCOM_perfmon_global_mode ⇒ Object
self.define_ext_command_GL_QCOM_perfmon_global_mode
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# File 'lib/opengl_es_ext_command.rb', line 8703 def self.get_ext_command_GL_QCOM_perfmon_global_mode [ ] end |
.get_ext_command_GL_QCOM_render_shared_exponent ⇒ Object
self.define_ext_command_GL_QCOM_render_shared_exponent
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# File 'lib/opengl_es_ext_command.rb', line 8631 def self.get_ext_command_GL_QCOM_render_shared_exponent [ ] end |
.get_ext_command_GL_QCOM_render_sRGB_R8_RG8 ⇒ Object
self.define_ext_command_GL_QCOM_render_sRGB_R8_RG8
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# File 'lib/opengl_es_ext_command.rb', line 8640 def self.get_ext_command_GL_QCOM_render_sRGB_R8_RG8 [ ] end |
.get_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent ⇒ Object
self.define_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent
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# File 'lib/opengl_es_ext_command.rb', line 8720 def self.get_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent [ 'glFramebufferFetchBarrierQCOM', ] end |
.get_ext_command_GL_QCOM_shader_framebuffer_fetch_rate ⇒ Object
self.define_ext_command_GL_QCOM_shader_framebuffer_fetch_rate
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# File 'lib/opengl_es_ext_command.rb', line 8730 def self.get_ext_command_GL_QCOM_shader_framebuffer_fetch_rate [ ] end |
.get_ext_command_GL_QCOM_shading_rate ⇒ Object
self.define_ext_command_GL_QCOM_shading_rate
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# File 'lib/opengl_es_ext_command.rb', line 8747 def self.get_ext_command_GL_QCOM_shading_rate [ 'glShadingRateQCOM', ] end |
.get_ext_command_GL_QCOM_texture_foveated ⇒ Object
self.define_ext_command_GL_QCOM_texture_foveated
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# File 'lib/opengl_es_ext_command.rb', line 8657 def self.get_ext_command_GL_QCOM_texture_foveated [ 'glTextureFoveationParametersQCOM', ] end |
.get_ext_command_GL_QCOM_texture_foveated2 ⇒ Object
self.define_ext_command_GL_QCOM_texture_foveated2
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# File 'lib/opengl_es_ext_command.rb', line 8667 def self.get_ext_command_GL_QCOM_texture_foveated2 [ ] end |
.get_ext_command_GL_QCOM_texture_foveated_subsampled_layout ⇒ Object
self.define_ext_command_GL_QCOM_texture_foveated_subsampled_layout
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# File 'lib/opengl_es_ext_command.rb', line 8676 def self.get_ext_command_GL_QCOM_texture_foveated_subsampled_layout [ ] end |
.get_ext_command_GL_QCOM_texture_lod_bias ⇒ Object
self.define_ext_command_GL_QCOM_texture_lod_bias
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# File 'lib/opengl_es_ext_command.rb', line 8694 def self.get_ext_command_GL_QCOM_texture_lod_bias [ ] end |
.get_ext_command_GL_QCOM_tiled_rendering ⇒ Object
self.define_ext_command_GL_QCOM_tiled_rendering
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# File 'lib/opengl_es_ext_command.rb', line 8774 def self.get_ext_command_GL_QCOM_tiled_rendering [ 'glStartTilingQCOM', 'glEndTilingQCOM', ] end |
.get_ext_command_GL_QCOM_writeonly_rendering ⇒ Object
self.define_ext_command_GL_QCOM_writeonly_rendering
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# File 'lib/opengl_es_ext_command.rb', line 8785 def self.get_ext_command_GL_QCOM_writeonly_rendering [ ] end |
.get_ext_command_GL_QCOM_ycbcr_degamma ⇒ Object
self.define_ext_command_GL_QCOM_ycbcr_degamma
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# File 'lib/opengl_es_ext_command.rb', line 8685 def self.get_ext_command_GL_QCOM_ycbcr_degamma [ ] end |
.get_ext_command_GL_QCOM_YUV_texture_gather ⇒ Object
self.define_ext_command_GL_QCOM_YUV_texture_gather
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# File 'lib/opengl_es_ext_command.rb', line 8794 def self.get_ext_command_GL_QCOM_YUV_texture_gather [ ] end |
.get_ext_command_GL_REND_screen_coordinates ⇒ Object
self.define_ext_command_GL_REND_screen_coordinates
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# File 'lib/opengl_ext_command.rb', line 29016 def self.get_ext_command_GL_REND_screen_coordinates [ ] end |
.get_ext_command_GL_S3_s3tc ⇒ Object
self.define_ext_command_GL_S3_s3tc
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# File 'lib/opengl_ext_command.rb', line 29025 def self.get_ext_command_GL_S3_s3tc [ ] end |
.get_ext_command_GL_SGI_color_matrix ⇒ Object
self.define_ext_command_GL_SGI_color_matrix
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# File 'lib/opengl_ext_command.rb', line 30200 def self.get_ext_command_GL_SGI_color_matrix [ ] end |
.get_ext_command_GL_SGI_color_table ⇒ Object
self.define_ext_command_GL_SGI_color_table
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# File 'lib/opengl_ext_command.rb', line 30271 def self.get_ext_command_GL_SGI_color_table [ 'glColorTableSGI', 'glColorTableParameterfvSGI', 'glColorTableParameterivSGI', 'glCopyColorTableSGI', 'glGetColorTableSGI', 'glGetColorTableParameterfvSGI', 'glGetColorTableParameterivSGI', ] end |
.get_ext_command_GL_SGI_texture_color_table ⇒ Object
self.define_ext_command_GL_SGI_texture_color_table
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# File 'lib/opengl_ext_command.rb', line 30287 def self.get_ext_command_GL_SGI_texture_color_table [ ] end |
.get_ext_command_GL_SGIS_detail_texture ⇒ Object
self.define_ext_command_GL_SGIS_detail_texture
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# File 'lib/opengl_ext_command.rb', line 29051 def self.get_ext_command_GL_SGIS_detail_texture [ 'glDetailTexFuncSGIS', 'glGetDetailTexFuncSGIS', ] end |
.get_ext_command_GL_SGIS_fog_function ⇒ Object
self.define_ext_command_GL_SGIS_fog_function
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# File 'lib/opengl_ext_command.rb', line 29079 def self.get_ext_command_GL_SGIS_fog_function [ 'glFogFuncSGIS', 'glGetFogFuncSGIS', ] end |
.get_ext_command_GL_SGIS_generate_mipmap ⇒ Object
self.define_ext_command_GL_SGIS_generate_mipmap
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# File 'lib/opengl_ext_command.rb', line 29090 def self.get_ext_command_GL_SGIS_generate_mipmap [ ] end |
.get_ext_command_GL_SGIS_multisample ⇒ Object
self.define_ext_command_GL_SGIS_multisample
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# File 'lib/opengl_ext_command.rb', line 29116 def self.get_ext_command_GL_SGIS_multisample [ 'glSampleMaskSGIS', 'glSamplePatternSGIS', ] end |
.get_ext_command_GL_SGIS_pixel_texture ⇒ Object
self.define_ext_command_GL_SGIS_pixel_texture
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# File 'lib/opengl_ext_command.rb', line 29180 def self.get_ext_command_GL_SGIS_pixel_texture [ 'glPixelTexGenParameteriSGIS', 'glPixelTexGenParameterivSGIS', 'glPixelTexGenParameterfSGIS', 'glPixelTexGenParameterfvSGIS', 'glGetPixelTexGenParameterivSGIS', 'glGetPixelTexGenParameterfvSGIS', ] end |
.get_ext_command_GL_SGIS_point_line_texgen ⇒ Object
self.define_ext_command_GL_SGIS_point_line_texgen
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# File 'lib/opengl_ext_command.rb', line 29195 def self.get_ext_command_GL_SGIS_point_line_texgen [ ] end |
.get_ext_command_GL_SGIS_point_parameters ⇒ Object
self.define_ext_command_GL_SGIS_point_parameters
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# File 'lib/opengl_ext_command.rb', line 29221 def self.get_ext_command_GL_SGIS_point_parameters [ 'glPointParameterfSGIS', 'glPointParameterfvSGIS', ] end |
.get_ext_command_GL_SGIS_sharpen_texture ⇒ Object
self.define_ext_command_GL_SGIS_sharpen_texture
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# File 'lib/opengl_ext_command.rb', line 29249 def self.get_ext_command_GL_SGIS_sharpen_texture [ 'glSharpenTexFuncSGIS', 'glGetSharpenTexFuncSGIS', ] end |
.get_ext_command_GL_SGIS_texture4D ⇒ Object
self.define_ext_command_GL_SGIS_texture4D
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# File 'lib/opengl_ext_command.rb', line 29277 def self.get_ext_command_GL_SGIS_texture4D [ 'glTexImage4DSGIS', 'glTexSubImage4DSGIS', ] end |
.get_ext_command_GL_SGIS_texture_border_clamp ⇒ Object
self.define_ext_command_GL_SGIS_texture_border_clamp
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# File 'lib/opengl_ext_command.rb', line 29288 def self.get_ext_command_GL_SGIS_texture_border_clamp [ ] end |
.get_ext_command_GL_SGIS_texture_color_mask ⇒ Object
self.define_ext_command_GL_SGIS_texture_color_mask
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# File 'lib/opengl_ext_command.rb', line 29305 def self.get_ext_command_GL_SGIS_texture_color_mask [ 'glTextureColorMaskSGIS', ] end |
.get_ext_command_GL_SGIS_texture_edge_clamp ⇒ Object
self.define_ext_command_GL_SGIS_texture_edge_clamp
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# File 'lib/opengl_ext_command.rb', line 29315 def self.get_ext_command_GL_SGIS_texture_edge_clamp [ ] end |
.get_ext_command_GL_SGIS_texture_filter4 ⇒ Object
self.define_ext_command_GL_SGIS_texture_filter4
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# File 'lib/opengl_ext_command.rb', line 29341 def self.get_ext_command_GL_SGIS_texture_filter4 [ 'glGetTexFilterFuncSGIS', 'glTexFilterFuncSGIS', ] end |
.get_ext_command_GL_SGIS_texture_lod ⇒ Object
self.define_ext_command_GL_SGIS_texture_lod
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# File 'lib/opengl_ext_command.rb', line 29352 def self.get_ext_command_GL_SGIS_texture_lod [ ] end |
.get_ext_command_GL_SGIS_texture_select ⇒ Object
self.define_ext_command_GL_SGIS_texture_select
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# File 'lib/opengl_ext_command.rb', line 29361 def self.get_ext_command_GL_SGIS_texture_select [ ] end |
.get_ext_command_GL_SGIX_async ⇒ Object
self.define_ext_command_GL_SGIX_async
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# File 'lib/opengl_ext_command.rb', line 29423 def self.get_ext_command_GL_SGIX_async [ 'glAsyncMarkerSGIX', 'glFinishAsyncSGIX', 'glPollAsyncSGIX', 'glGenAsyncMarkersSGIX', 'glDeleteAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX', ] end |
.get_ext_command_GL_SGIX_async_histogram ⇒ Object
self.define_ext_command_GL_SGIX_async_histogram
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# File 'lib/opengl_ext_command.rb', line 29438 def self.get_ext_command_GL_SGIX_async_histogram [ ] end |
.get_ext_command_GL_SGIX_async_pixel ⇒ Object
self.define_ext_command_GL_SGIX_async_pixel
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# File 'lib/opengl_ext_command.rb', line 29447 def self.get_ext_command_GL_SGIX_async_pixel [ ] end |
.get_ext_command_GL_SGIX_blend_alpha_minmax ⇒ Object
self.define_ext_command_GL_SGIX_blend_alpha_minmax
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# File 'lib/opengl_ext_command.rb', line 29456 def self.get_ext_command_GL_SGIX_blend_alpha_minmax [ ] end |
.get_ext_command_GL_SGIX_calligraphic_fragment ⇒ Object
self.define_ext_command_GL_SGIX_calligraphic_fragment
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# File 'lib/opengl_ext_command.rb', line 29465 def self.get_ext_command_GL_SGIX_calligraphic_fragment [ ] end |
.get_ext_command_GL_SGIX_clipmap ⇒ Object
self.define_ext_command_GL_SGIX_clipmap
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# File 'lib/opengl_ext_command.rb', line 29474 def self.get_ext_command_GL_SGIX_clipmap [ ] end |
.get_ext_command_GL_SGIX_convolution_accuracy ⇒ Object
self.define_ext_command_GL_SGIX_convolution_accuracy
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# File 'lib/opengl_ext_command.rb', line 29483 def self.get_ext_command_GL_SGIX_convolution_accuracy [ ] end |
.get_ext_command_GL_SGIX_depth_pass_instrument ⇒ Object
self.define_ext_command_GL_SGIX_depth_pass_instrument
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# File 'lib/opengl_ext_command.rb', line 29492 def self.get_ext_command_GL_SGIX_depth_pass_instrument [ ] end |
.get_ext_command_GL_SGIX_depth_texture ⇒ Object
self.define_ext_command_GL_SGIX_depth_texture
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# File 'lib/opengl_ext_command.rb', line 29501 def self.get_ext_command_GL_SGIX_depth_texture [ ] end |
.get_ext_command_GL_SGIX_flush_raster ⇒ Object
self.define_ext_command_GL_SGIX_flush_raster
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# File 'lib/opengl_ext_command.rb', line 29518 def self.get_ext_command_GL_SGIX_flush_raster [ 'glFlushRasterSGIX', ] end |
.get_ext_command_GL_SGIX_fog_offset ⇒ Object
self.define_ext_command_GL_SGIX_fog_offset
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# File 'lib/opengl_ext_command.rb', line 29528 def self.get_ext_command_GL_SGIX_fog_offset [ ] end |
.get_ext_command_GL_SGIX_fragment_lighting ⇒ Object
self.define_ext_command_GL_SGIX_fragment_lighting
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# File 'lib/opengl_ext_command.rb', line 29698 def self.get_ext_command_GL_SGIX_fragment_lighting [ 'glFragmentColorMaterialSGIX', 'glFragmentLightfSGIX', 'glFragmentLightfvSGIX', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX', 'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX', 'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX', 'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX', 'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX', 'glGetFragmentLightfvSGIX', 'glGetFragmentLightivSGIX', 'glGetFragmentMaterialfvSGIX', 'glGetFragmentMaterialivSGIX', 'glLightEnviSGIX', ] end |
.get_ext_command_GL_SGIX_framezoom ⇒ Object
self.define_ext_command_GL_SGIX_framezoom
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# File 'lib/opengl_ext_command.rb', line 29733 def self.get_ext_command_GL_SGIX_framezoom [ 'glFrameZoomSGIX', ] end |
.get_ext_command_GL_SGIX_igloo_interface ⇒ Object
self.define_ext_command_GL_SGIX_igloo_interface
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# File 'lib/opengl_ext_command.rb', line 29751 def self.get_ext_command_GL_SGIX_igloo_interface [ 'glIglooInterfaceSGIX', ] end |
.get_ext_command_GL_SGIX_instruments ⇒ Object
self.define_ext_command_GL_SGIX_instruments
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# File 'lib/opengl_ext_command.rb', line 29814 def self.get_ext_command_GL_SGIX_instruments [ 'glGetInstrumentsSGIX', 'glInstrumentsBufferSGIX', 'glPollInstrumentsSGIX', 'glReadInstrumentsSGIX', 'glStartInstrumentsSGIX', 'glStopInstrumentsSGIX', ] end |
.get_ext_command_GL_SGIX_interlace ⇒ Object
self.define_ext_command_GL_SGIX_interlace
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# File 'lib/opengl_ext_command.rb', line 29829 def self.get_ext_command_GL_SGIX_interlace [ ] end |
.get_ext_command_GL_SGIX_ir_instrument1 ⇒ Object
self.define_ext_command_GL_SGIX_ir_instrument1
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# File 'lib/opengl_ext_command.rb', line 29838 def self.get_ext_command_GL_SGIX_ir_instrument1 [ ] end |
.get_ext_command_GL_SGIX_list_priority ⇒ Object
self.define_ext_command_GL_SGIX_list_priority
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# File 'lib/opengl_ext_command.rb', line 29900 def self.get_ext_command_GL_SGIX_list_priority [ 'glGetListParameterfvSGIX', 'glGetListParameterivSGIX', 'glListParameterfSGIX', 'glListParameterfvSGIX', 'glListParameteriSGIX', 'glListParameterivSGIX', ] end |
.get_ext_command_GL_SGIX_pixel_texture ⇒ Object
self.define_ext_command_GL_SGIX_pixel_texture
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# File 'lib/opengl_ext_command.rb', line 29923 def self.get_ext_command_GL_SGIX_pixel_texture [ 'glPixelTexGenSGIX', ] end |
.get_ext_command_GL_SGIX_pixel_tiles ⇒ Object
self.define_ext_command_GL_SGIX_pixel_tiles
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# File 'lib/opengl_ext_command.rb', line 29933 def self.get_ext_command_GL_SGIX_pixel_tiles [ ] end |
.get_ext_command_GL_SGIX_polynomial_ffd ⇒ Object
self.define_ext_command_GL_SGIX_polynomial_ffd
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# File 'lib/opengl_ext_command.rb', line 29977 def self.get_ext_command_GL_SGIX_polynomial_ffd [ 'glDeformationMap3dSGIX', 'glDeformationMap3fSGIX', 'glDeformSGIX', 'glLoadIdentityDeformationMapSGIX', ] end |
.get_ext_command_GL_SGIX_reference_plane ⇒ Object
self.define_ext_command_GL_SGIX_reference_plane
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# File 'lib/opengl_ext_command.rb', line 29998 def self.get_ext_command_GL_SGIX_reference_plane [ 'glReferencePlaneSGIX', ] end |
.get_ext_command_GL_SGIX_resample ⇒ Object
self.define_ext_command_GL_SGIX_resample
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# File 'lib/opengl_ext_command.rb', line 30008 def self.get_ext_command_GL_SGIX_resample [ ] end |
.get_ext_command_GL_SGIX_scalebias_hint ⇒ Object
self.define_ext_command_GL_SGIX_scalebias_hint
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# File 'lib/opengl_ext_command.rb', line 30017 def self.get_ext_command_GL_SGIX_scalebias_hint [ ] end |
.get_ext_command_GL_SGIX_shadow ⇒ Object
self.define_ext_command_GL_SGIX_shadow
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# File 'lib/opengl_ext_command.rb', line 30026 def self.get_ext_command_GL_SGIX_shadow [ ] end |
.get_ext_command_GL_SGIX_shadow_ambient ⇒ Object
self.define_ext_command_GL_SGIX_shadow_ambient
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# File 'lib/opengl_ext_command.rb', line 30035 def self.get_ext_command_GL_SGIX_shadow_ambient [ ] end |
.get_ext_command_GL_SGIX_sprite ⇒ Object
self.define_ext_command_GL_SGIX_sprite
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# File 'lib/opengl_ext_command.rb', line 30079 def self.get_ext_command_GL_SGIX_sprite [ 'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX', 'glSpriteParameteriSGIX', 'glSpriteParameterivSGIX', ] end |
.get_ext_command_GL_SGIX_subsample ⇒ Object
self.define_ext_command_GL_SGIX_subsample
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# File 'lib/opengl_ext_command.rb', line 30092 def self.get_ext_command_GL_SGIX_subsample [ ] end |
.get_ext_command_GL_SGIX_tag_sample_buffer ⇒ Object
self.define_ext_command_GL_SGIX_tag_sample_buffer
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# File 'lib/opengl_ext_command.rb', line 30109 def self.get_ext_command_GL_SGIX_tag_sample_buffer [ 'glTagSampleBufferSGIX', ] end |
.get_ext_command_GL_SGIX_texture_add_env ⇒ Object
self.define_ext_command_GL_SGIX_texture_add_env
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# File 'lib/opengl_ext_command.rb', line 30119 def self.get_ext_command_GL_SGIX_texture_add_env [ ] end |
.get_ext_command_GL_SGIX_texture_coordinate_clamp ⇒ Object
self.define_ext_command_GL_SGIX_texture_coordinate_clamp
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# File 'lib/opengl_ext_command.rb', line 30128 def self.get_ext_command_GL_SGIX_texture_coordinate_clamp [ ] end |
.get_ext_command_GL_SGIX_texture_lod_bias ⇒ Object
self.define_ext_command_GL_SGIX_texture_lod_bias
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# File 'lib/opengl_ext_command.rb', line 30137 def self.get_ext_command_GL_SGIX_texture_lod_bias [ ] end |
.get_ext_command_GL_SGIX_texture_multi_buffer ⇒ Object
self.define_ext_command_GL_SGIX_texture_multi_buffer
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# File 'lib/opengl_ext_command.rb', line 30146 def self.get_ext_command_GL_SGIX_texture_multi_buffer [ ] end |
.get_ext_command_GL_SGIX_texture_scale_bias ⇒ Object
self.define_ext_command_GL_SGIX_texture_scale_bias
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# File 'lib/opengl_ext_command.rb', line 30155 def self.get_ext_command_GL_SGIX_texture_scale_bias [ ] end |
.get_ext_command_GL_SGIX_vertex_preclip ⇒ Object
self.define_ext_command_GL_SGIX_vertex_preclip
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# File 'lib/opengl_ext_command.rb', line 30164 def self.get_ext_command_GL_SGIX_vertex_preclip [ ] end |
.get_ext_command_GL_SGIX_ycrcb ⇒ Object
self.define_ext_command_GL_SGIX_ycrcb
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# File 'lib/opengl_ext_command.rb', line 30173 def self.get_ext_command_GL_SGIX_ycrcb [ ] end |
.get_ext_command_GL_SGIX_ycrcb_subsample ⇒ Object
self.define_ext_command_GL_SGIX_ycrcb_subsample
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# File 'lib/opengl_ext_command.rb', line 30182 def self.get_ext_command_GL_SGIX_ycrcb_subsample [ ] end |
.get_ext_command_GL_SGIX_ycrcba ⇒ Object
self.define_ext_command_GL_SGIX_ycrcba
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# File 'lib/opengl_ext_command.rb', line 30191 def self.get_ext_command_GL_SGIX_ycrcba [ ] end |
.get_ext_command_GL_SUN_convolution_border_modes ⇒ Object
self.define_ext_command_GL_SUN_convolution_border_modes
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# File 'lib/opengl_ext_command.rb', line 30314 def self.get_ext_command_GL_SUN_convolution_border_modes [ ] end |
.get_ext_command_GL_SUN_global_alpha ⇒ Object
self.define_ext_command_GL_SUN_global_alpha
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# File 'lib/opengl_ext_command.rb', line 30394 def self.get_ext_command_GL_SUN_global_alpha [ 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactorsSUN', 'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorfSUN', 'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorubSUN', 'glGlobalAlphaFactorusSUN', 'glGlobalAlphaFactoruiSUN', ] end |
.get_ext_command_GL_SUN_mesh_array ⇒ Object
self.define_ext_command_GL_SUN_mesh_array
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# File 'lib/opengl_ext_command.rb', line 30419 def self.get_ext_command_GL_SUN_mesh_array [ 'glDrawMeshArraysSUN', ] end |
.get_ext_command_GL_SUN_slice_accum ⇒ Object
self.define_ext_command_GL_SUN_slice_accum
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# File 'lib/opengl_ext_command.rb', line 30429 def self.get_ext_command_GL_SUN_slice_accum [ ] end |
.get_ext_command_GL_SUN_triangle_list ⇒ Object
self.define_ext_command_GL_SUN_triangle_list
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# File 'lib/opengl_ext_command.rb', line 30500 def self.get_ext_command_GL_SUN_triangle_list [ 'glReplacementCodeuiSUN', 'glReplacementCodeusSUN', 'glReplacementCodeubSUN', 'glReplacementCodeuivSUN', 'glReplacementCodeusvSUN', 'glReplacementCodeubvSUN', 'glReplacementCodePointerSUN', ] end |
.get_ext_command_GL_SUN_vertex ⇒ Object
self.define_ext_command_GL_SUN_vertex
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# File 'lib/opengl_ext_command.rb', line 30875 def self.get_ext_command_GL_SUN_vertex [ 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN', 'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN', 'glColor3fVertex3fSUN', 'glColor3fVertex3fvSUN', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN', 'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN', 'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN', 'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN', 'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN', 'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN', 'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN', 'glTexCoord2fColor4fNormal3fVertex3fSUN', 'glTexCoord2fColor4fNormal3fVertex3fvSUN', 'glTexCoord4fColor4fNormal3fVertex4fSUN', 'glTexCoord4fColor4fNormal3fVertex4fvSUN', 'glReplacementCodeuiVertex3fSUN', 'glReplacementCodeuiVertex3fvSUN', 'glReplacementCodeuiColor4ubVertex3fSUN', 'glReplacementCodeuiColor4ubVertex3fvSUN', 'glReplacementCodeuiColor3fVertex3fSUN', 'glReplacementCodeuiColor3fVertex3fvSUN', 'glReplacementCodeuiNormal3fVertex3fSUN', 'glReplacementCodeuiNormal3fVertex3fvSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fVertex3fSUN', 'glReplacementCodeuiTexCoord2fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', ] end |
.get_ext_command_GL_SUNX_constant_data ⇒ Object
self.define_ext_command_GL_SUNX_constant_data
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# File 'lib/opengl_ext_command.rb', line 30304 def self.get_ext_command_GL_SUNX_constant_data [ 'glFinishTextureSUNX', ] end |
.get_ext_command_GL_VIV_shader_binary ⇒ Object
self.define_ext_command_GL_VIV_shader_binary
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# File 'lib/opengl_es_ext_command.rb', line 8803 def self.get_ext_command_GL_VIV_shader_binary [ ] end |
.get_ext_command_GL_WIN_phong_shading ⇒ Object
self.define_ext_command_GL_WIN_phong_shading
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# File 'lib/opengl_ext_command.rb', line 30924 def self.get_ext_command_GL_WIN_phong_shading [ ] end |
.get_ext_command_GL_WIN_specular_fog ⇒ Object
self.define_ext_command_GL_WIN_specular_fog
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# File 'lib/opengl_ext_command.rb', line 30933 def self.get_ext_command_GL_WIN_specular_fog [ ] end |
.get_ext_enum_GL_3DFX_multisample ⇒ Object
self.define_ext_enum_GL_3DFX_multisample
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# File 'lib/opengl_ext_enum.rb', line 16 def self.get_ext_enum_GL_3DFX_multisample [ 'GL_MULTISAMPLE_3DFX', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLES_3DFX', 'GL_MULTISAMPLE_BIT_3DFX', ] end |
.get_ext_enum_GL_3DFX_tbuffer ⇒ Object
self.define_ext_enum_GL_3DFX_tbuffer
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# File 'lib/opengl_ext_enum.rb', line 29 def self.get_ext_enum_GL_3DFX_tbuffer [ ] end |
.get_ext_enum_GL_3DFX_texture_compression_FXT1 ⇒ Object
self.define_ext_enum_GL_3DFX_texture_compression_FXT1
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# File 'lib/opengl_ext_enum.rb', line 40 def self.get_ext_enum_GL_3DFX_texture_compression_FXT1 [ 'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGBA_FXT1_3DFX', ] end |
.get_ext_enum_GL_AMD_blend_minmax_factor ⇒ Object
self.define_ext_enum_GL_AMD_blend_minmax_factor
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# File 'lib/opengl_ext_enum.rb', line 53 def self.get_ext_enum_GL_AMD_blend_minmax_factor [ 'GL_FACTOR_MIN_AMD', 'GL_FACTOR_MAX_AMD', ] end |
.get_ext_enum_GL_AMD_compressed_3DC_texture ⇒ Object
self.define_ext_enum_GL_AMD_compressed_3DC_texture
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# File 'lib/opengl_es_ext_enum.rb', line 14 def self.get_ext_enum_GL_AMD_compressed_3DC_texture [ 'GL_3DC_X_AMD', 'GL_3DC_XY_AMD', ] end |
.get_ext_enum_GL_AMD_compressed_ATC_texture ⇒ Object
self.define_ext_enum_GL_AMD_compressed_ATC_texture
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# File 'lib/opengl_es_ext_enum.rb', line 28 def self.get_ext_enum_GL_AMD_compressed_ATC_texture [ 'GL_ATC_RGB_AMD', 'GL_ATC_RGBA_EXPLICIT_ALPHA_AMD', 'GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD', ] end |
.get_ext_enum_GL_AMD_conservative_depth ⇒ Object
self.define_ext_enum_GL_AMD_conservative_depth
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# File 'lib/opengl_ext_enum.rb', line 64 def self.get_ext_enum_GL_AMD_conservative_depth [ ] end |
.get_ext_enum_GL_AMD_debug_output ⇒ Object
self.define_ext_enum_GL_AMD_debug_output
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# File 'lib/opengl_ext_enum.rb', line 87 def self.get_ext_enum_GL_AMD_debug_output [ 'GL_MAX_DEBUG_MESSAGE_LENGTH_AMD', 'GL_MAX_DEBUG_LOGGED_MESSAGES_AMD', 'GL_DEBUG_LOGGED_MESSAGES_AMD', 'GL_DEBUG_SEVERITY_HIGH_AMD', 'GL_DEBUG_SEVERITY_MEDIUM_AMD', 'GL_DEBUG_SEVERITY_LOW_AMD', 'GL_DEBUG_CATEGORY_API_ERROR_AMD', 'GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD', 'GL_DEBUG_CATEGORY_DEPRECATION_AMD', 'GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD', 'GL_DEBUG_CATEGORY_PERFORMANCE_AMD', 'GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD', 'GL_DEBUG_CATEGORY_APPLICATION_AMD', 'GL_DEBUG_CATEGORY_OTHER_AMD', ] end |
.get_ext_enum_GL_AMD_depth_clamp_separate ⇒ Object
self.define_ext_enum_GL_AMD_depth_clamp_separate
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# File 'lib/opengl_ext_enum.rb', line 112 def self.get_ext_enum_GL_AMD_depth_clamp_separate [ 'GL_DEPTH_CLAMP_NEAR_AMD', 'GL_DEPTH_CLAMP_FAR_AMD', ] end |
.get_ext_enum_GL_AMD_draw_buffers_blend ⇒ Object
self.define_ext_enum_GL_AMD_draw_buffers_blend
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# File 'lib/opengl_ext_enum.rb', line 123 def self.get_ext_enum_GL_AMD_draw_buffers_blend [ ] end |
.get_ext_enum_GL_AMD_framebuffer_multisample_advanced ⇒ Object
self.define_ext_enum_GL_AMD_framebuffer_multisample_advanced
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# File 'lib/opengl_ext_enum.rb', line 138 def self.get_ext_enum_GL_AMD_framebuffer_multisample_advanced [ 'GL_RENDERBUFFER_STORAGE_SAMPLES_AMD', 'GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD', 'GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD', 'GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD', 'GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD', 'GL_SUPPORTED_MULTISAMPLE_MODES_AMD', ] end |
.get_ext_enum_GL_AMD_framebuffer_sample_positions ⇒ Object
self.define_ext_enum_GL_AMD_framebuffer_sample_positions
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# File 'lib/opengl_ext_enum.rb', line 157 def self.get_ext_enum_GL_AMD_framebuffer_sample_positions [ 'GL_SUBSAMPLE_DISTANCE_AMD', 'GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD', 'GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD', 'GL_ALL_PIXELS_AMD', ] end |
.get_ext_enum_GL_AMD_gcn_shader ⇒ Object
self.define_ext_enum_GL_AMD_gcn_shader
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# File 'lib/opengl_ext_enum.rb', line 170 def self.get_ext_enum_GL_AMD_gcn_shader [ ] end |
.get_ext_enum_GL_AMD_gpu_shader_half_float ⇒ Object
self.define_ext_enum_GL_AMD_gpu_shader_half_float
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# File 'lib/opengl_ext_enum.rb', line 192 def self.get_ext_enum_GL_AMD_gpu_shader_half_float [ 'GL_FLOAT16_NV', 'GL_FLOAT16_VEC2_NV', 'GL_FLOAT16_VEC3_NV', 'GL_FLOAT16_VEC4_NV', 'GL_FLOAT16_MAT2_AMD', 'GL_FLOAT16_MAT3_AMD', 'GL_FLOAT16_MAT4_AMD', 'GL_FLOAT16_MAT2x3_AMD', 'GL_FLOAT16_MAT2x4_AMD', 'GL_FLOAT16_MAT3x2_AMD', 'GL_FLOAT16_MAT3x4_AMD', 'GL_FLOAT16_MAT4x2_AMD', 'GL_FLOAT16_MAT4x3_AMD', ] end |
.get_ext_enum_GL_AMD_gpu_shader_int16 ⇒ Object
self.define_ext_enum_GL_AMD_gpu_shader_int16
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# File 'lib/opengl_ext_enum.rb', line 214 def self.get_ext_enum_GL_AMD_gpu_shader_int16 [ ] end |
.get_ext_enum_GL_AMD_gpu_shader_int64 ⇒ Object
self.define_ext_enum_GL_AMD_gpu_shader_int64
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# File 'lib/opengl_ext_enum.rb', line 251 def self.get_ext_enum_GL_AMD_gpu_shader_int64 [ 'GL_INT64_NV', 'GL_UNSIGNED_INT64_NV', 'GL_INT8_NV', 'GL_INT8_VEC2_NV', 'GL_INT8_VEC3_NV', 'GL_INT8_VEC4_NV', 'GL_INT16_NV', 'GL_INT16_VEC2_NV', 'GL_INT16_VEC3_NV', 'GL_INT16_VEC4_NV', 'GL_INT64_VEC2_NV', 'GL_INT64_VEC3_NV', 'GL_INT64_VEC4_NV', 'GL_UNSIGNED_INT8_NV', 'GL_UNSIGNED_INT8_VEC2_NV', 'GL_UNSIGNED_INT8_VEC3_NV', 'GL_UNSIGNED_INT8_VEC4_NV', 'GL_UNSIGNED_INT16_NV', 'GL_UNSIGNED_INT16_VEC2_NV', 'GL_UNSIGNED_INT16_VEC3_NV', 'GL_UNSIGNED_INT16_VEC4_NV', 'GL_UNSIGNED_INT64_VEC2_NV', 'GL_UNSIGNED_INT64_VEC3_NV', 'GL_UNSIGNED_INT64_VEC4_NV', 'GL_FLOAT16_NV', 'GL_FLOAT16_VEC2_NV', 'GL_FLOAT16_VEC3_NV', 'GL_FLOAT16_VEC4_NV', ] end |
.get_ext_enum_GL_AMD_interleaved_elements ⇒ Object
self.define_ext_enum_GL_AMD_interleaved_elements
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# File 'lib/opengl_ext_enum.rb', line 297 def self.get_ext_enum_GL_AMD_interleaved_elements [ 'GL_VERTEX_ELEMENT_SWIZZLE_AMD', 'GL_VERTEX_ID_SWIZZLE_AMD', 'GL_RED', 'GL_GREEN', 'GL_BLUE', 'GL_ALPHA', 'GL_RG8UI', 'GL_RG16UI', 'GL_RGBA8UI', ] end |
.get_ext_enum_GL_AMD_multi_draw_indirect ⇒ Object
self.define_ext_enum_GL_AMD_multi_draw_indirect
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# File 'lib/opengl_ext_enum.rb', line 315 def self.get_ext_enum_GL_AMD_multi_draw_indirect [ ] end |
.get_ext_enum_GL_AMD_name_gen_delete ⇒ Object
self.define_ext_enum_GL_AMD_name_gen_delete
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# File 'lib/opengl_ext_enum.rb', line 329 def self.get_ext_enum_GL_AMD_name_gen_delete [ 'GL_DATA_BUFFER_AMD', 'GL_PERFORMANCE_MONITOR_AMD', 'GL_QUERY_OBJECT_AMD', 'GL_VERTEX_ARRAY_OBJECT_AMD', 'GL_SAMPLER_OBJECT_AMD', ] end |
.get_ext_enum_GL_AMD_occlusion_query_event ⇒ Object
self.define_ext_enum_GL_AMD_occlusion_query_event
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# File 'lib/opengl_ext_enum.rb', line 349 def self.get_ext_enum_GL_AMD_occlusion_query_event [ 'GL_OCCLUSION_QUERY_EVENT_MASK_AMD', 'GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD', 'GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD', 'GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD', 'GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD', 'GL_QUERY_ALL_EVENT_BITS_AMD', ] end |
.get_ext_enum_GL_AMD_performance_monitor ⇒ Object
self.define_ext_enum_GL_AMD_performance_monitor
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# File 'lib/opengl_ext_enum.rb', line 371 def self.get_ext_enum_GL_AMD_performance_monitor [ 'GL_COUNTER_TYPE_AMD', 'GL_COUNTER_RANGE_AMD', 'GL_UNSIGNED_INT64_AMD', 'GL_PERCENTAGE_AMD', 'GL_PERFMON_RESULT_AVAILABLE_AMD', 'GL_PERFMON_RESULT_SIZE_AMD', 'GL_PERFMON_RESULT_AMD', ] end |
.get_ext_enum_GL_AMD_pinned_memory ⇒ Object
self.define_ext_enum_GL_AMD_pinned_memory
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# File 'lib/opengl_ext_enum.rb', line 388 def self.get_ext_enum_GL_AMD_pinned_memory [ 'GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD', ] end |
.get_ext_enum_GL_AMD_program_binary_Z400 ⇒ Object
self.define_ext_enum_GL_AMD_program_binary_Z400
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# File 'lib/opengl_es_ext_enum.rb', line 85 def self.get_ext_enum_GL_AMD_program_binary_Z400 [ 'GL_Z400_BINARY_AMD', ] end |
.get_ext_enum_GL_AMD_query_buffer_object ⇒ Object
self.define_ext_enum_GL_AMD_query_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 401 def self.get_ext_enum_GL_AMD_query_buffer_object [ 'GL_QUERY_BUFFER_AMD', 'GL_QUERY_BUFFER_BINDING_AMD', 'GL_QUERY_RESULT_NO_WAIT_AMD', ] end |
.get_ext_enum_GL_AMD_sample_positions ⇒ Object
self.define_ext_enum_GL_AMD_sample_positions
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# File 'lib/opengl_ext_enum.rb', line 414 def self.get_ext_enum_GL_AMD_sample_positions [ 'GL_SUBSAMPLE_DISTANCE_AMD', ] end |
.get_ext_enum_GL_AMD_seamless_cubemap_per_texture ⇒ Object
self.define_ext_enum_GL_AMD_seamless_cubemap_per_texture
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# File 'lib/opengl_ext_enum.rb', line 425 def self.get_ext_enum_GL_AMD_seamless_cubemap_per_texture [ 'GL_TEXTURE_CUBE_MAP_SEAMLESS', ] end |
.get_ext_enum_GL_AMD_shader_atomic_counter_ops ⇒ Object
self.define_ext_enum_GL_AMD_shader_atomic_counter_ops
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# File 'lib/opengl_ext_enum.rb', line 435 def self.get_ext_enum_GL_AMD_shader_atomic_counter_ops [ ] end |
.get_ext_enum_GL_AMD_shader_ballot ⇒ Object
self.define_ext_enum_GL_AMD_shader_ballot
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# File 'lib/opengl_ext_enum.rb', line 444 def self.get_ext_enum_GL_AMD_shader_ballot [ ] end |
.get_ext_enum_GL_AMD_shader_explicit_vertex_parameter ⇒ Object
self.define_ext_enum_GL_AMD_shader_explicit_vertex_parameter
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# File 'lib/opengl_ext_enum.rb', line 489 def self.get_ext_enum_GL_AMD_shader_explicit_vertex_parameter [ ] end |
.get_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch ⇒ Object
self.define_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch
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# File 'lib/opengl_ext_enum.rb', line 453 def self.get_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch [ ] end |
.get_ext_enum_GL_AMD_shader_image_load_store_lod ⇒ Object
self.define_ext_enum_GL_AMD_shader_image_load_store_lod
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# File 'lib/opengl_ext_enum.rb', line 462 def self.get_ext_enum_GL_AMD_shader_image_load_store_lod [ ] end |
.get_ext_enum_GL_AMD_shader_stencil_export ⇒ Object
self.define_ext_enum_GL_AMD_shader_stencil_export
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# File 'lib/opengl_ext_enum.rb', line 471 def self.get_ext_enum_GL_AMD_shader_stencil_export [ ] end |
.get_ext_enum_GL_AMD_shader_trinary_minmax ⇒ Object
self.define_ext_enum_GL_AMD_shader_trinary_minmax
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# File 'lib/opengl_ext_enum.rb', line 480 def self.get_ext_enum_GL_AMD_shader_trinary_minmax [ ] end |
.get_ext_enum_GL_AMD_sparse_texture ⇒ Object
self.define_ext_enum_GL_AMD_sparse_texture
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# File 'lib/opengl_ext_enum.rb', line 507 def self.get_ext_enum_GL_AMD_sparse_texture [ 'GL_VIRTUAL_PAGE_SIZE_X_AMD', 'GL_VIRTUAL_PAGE_SIZE_Y_AMD', 'GL_VIRTUAL_PAGE_SIZE_Z_AMD', 'GL_MAX_SPARSE_TEXTURE_SIZE_AMD', 'GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD', 'GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS', 'GL_MIN_SPARSE_LEVEL_AMD', 'GL_MIN_LOD_WARNING_AMD', 'GL_TEXTURE_STORAGE_SPARSE_BIT_AMD', ] end |
.get_ext_enum_GL_AMD_stencil_operation_extended ⇒ Object
self.define_ext_enum_GL_AMD_stencil_operation_extended
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# File 'lib/opengl_ext_enum.rb', line 529 def self.get_ext_enum_GL_AMD_stencil_operation_extended [ 'GL_SET_AMD', 'GL_REPLACE_VALUE_AMD', 'GL_STENCIL_OP_VALUE_AMD', 'GL_STENCIL_BACK_OP_VALUE_AMD', ] end |
.get_ext_enum_GL_AMD_texture_gather_bias_lod ⇒ Object
self.define_ext_enum_GL_AMD_texture_gather_bias_lod
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# File 'lib/opengl_ext_enum.rb', line 542 def self.get_ext_enum_GL_AMD_texture_gather_bias_lod [ ] end |
.get_ext_enum_GL_AMD_texture_texture4 ⇒ Object
self.define_ext_enum_GL_AMD_texture_texture4
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# File 'lib/opengl_ext_enum.rb', line 551 def self.get_ext_enum_GL_AMD_texture_texture4 [ ] end |
.get_ext_enum_GL_AMD_transform_feedback3_lines_triangles ⇒ Object
self.define_ext_enum_GL_AMD_transform_feedback3_lines_triangles
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# File 'lib/opengl_ext_enum.rb', line 560 def self.get_ext_enum_GL_AMD_transform_feedback3_lines_triangles [ ] end |
.get_ext_enum_GL_AMD_transform_feedback4 ⇒ Object
self.define_ext_enum_GL_AMD_transform_feedback4
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# File 'lib/opengl_ext_enum.rb', line 570 def self.get_ext_enum_GL_AMD_transform_feedback4 [ 'GL_STREAM_RASTERIZATION_AMD', ] end |
.get_ext_enum_GL_AMD_vertex_shader_layer ⇒ Object
self.define_ext_enum_GL_AMD_vertex_shader_layer
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# File 'lib/opengl_ext_enum.rb', line 580 def self.get_ext_enum_GL_AMD_vertex_shader_layer [ ] end |
.get_ext_enum_GL_AMD_vertex_shader_tessellator ⇒ Object
self.define_ext_enum_GL_AMD_vertex_shader_tessellator
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# File 'lib/opengl_ext_enum.rb', line 596 def self.get_ext_enum_GL_AMD_vertex_shader_tessellator [ 'GL_SAMPLER_BUFFER_AMD', 'GL_INT_SAMPLER_BUFFER_AMD', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD', 'GL_TESSELLATION_MODE_AMD', 'GL_TESSELLATION_FACTOR_AMD', 'GL_DISCRETE_AMD', 'GL_CONTINUOUS_AMD', ] end |
.get_ext_enum_GL_AMD_vertex_shader_viewport_index ⇒ Object
self.define_ext_enum_GL_AMD_vertex_shader_viewport_index
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# File 'lib/opengl_ext_enum.rb', line 612 def self. [ ] end |
.get_ext_enum_GL_ANDROID_extension_pack_es31a ⇒ Object
self.define_ext_enum_GL_ANDROID_extension_pack_es31a
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# File 'lib/opengl_es_ext_enum.rb', line 95 def self.get_ext_enum_GL_ANDROID_extension_pack_es31a [ ] end |
.get_ext_enum_GL_ANGLE_depth_texture ⇒ Object
self.define_ext_enum_GL_ANGLE_depth_texture
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# File 'lib/opengl_es_ext_enum.rb', line 112 def self.get_ext_enum_GL_ANGLE_depth_texture [ 'GL_DEPTH_COMPONENT', 'GL_DEPTH_STENCIL_OES', 'GL_UNSIGNED_SHORT', 'GL_UNSIGNED_INT', 'GL_UNSIGNED_INT_24_8_OES', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT32_OES', 'GL_DEPTH24_STENCIL8_OES', ] end |
.get_ext_enum_GL_ANGLE_framebuffer_blit ⇒ Object
self.define_ext_enum_GL_ANGLE_framebuffer_blit
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# File 'lib/opengl_es_ext_enum.rb', line 133 def self.get_ext_enum_GL_ANGLE_framebuffer_blit [ 'GL_READ_FRAMEBUFFER_ANGLE', 'GL_DRAW_FRAMEBUFFER_ANGLE', 'GL_DRAW_FRAMEBUFFER_BINDING_ANGLE', 'GL_READ_FRAMEBUFFER_BINDING_ANGLE', ] end |
.get_ext_enum_GL_ANGLE_framebuffer_multisample ⇒ Object
self.define_ext_enum_GL_ANGLE_framebuffer_multisample
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# File 'lib/opengl_es_ext_enum.rb', line 149 def self.get_ext_enum_GL_ANGLE_framebuffer_multisample [ 'GL_RENDERBUFFER_SAMPLES_ANGLE', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE', 'GL_MAX_SAMPLES_ANGLE', ] end |
.get_ext_enum_GL_ANGLE_instanced_arrays ⇒ Object
self.define_ext_enum_GL_ANGLE_instanced_arrays
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# File 'lib/opengl_es_ext_enum.rb', line 162 def self.get_ext_enum_GL_ANGLE_instanced_arrays [ 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE', ] end |
.get_ext_enum_GL_ANGLE_pack_reverse_row_order ⇒ Object
self.define_ext_enum_GL_ANGLE_pack_reverse_row_order
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# File 'lib/opengl_es_ext_enum.rb', line 173 def self.get_ext_enum_GL_ANGLE_pack_reverse_row_order [ 'GL_PACK_REVERSE_ROW_ORDER_ANGLE', ] end |
.get_ext_enum_GL_ANGLE_program_binary ⇒ Object
self.define_ext_enum_GL_ANGLE_program_binary
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# File 'lib/opengl_es_ext_enum.rb', line 184 def self.get_ext_enum_GL_ANGLE_program_binary [ 'GL_PROGRAM_BINARY_ANGLE', ] end |
.get_ext_enum_GL_ANGLE_texture_compression_dxt3 ⇒ Object
self.define_ext_enum_GL_ANGLE_texture_compression_dxt3
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# File 'lib/opengl_es_ext_enum.rb', line 195 def self.get_ext_enum_GL_ANGLE_texture_compression_dxt3 [ 'GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE', ] end |
.get_ext_enum_GL_ANGLE_texture_compression_dxt5 ⇒ Object
self.define_ext_enum_GL_ANGLE_texture_compression_dxt5
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# File 'lib/opengl_es_ext_enum.rb', line 206 def self.get_ext_enum_GL_ANGLE_texture_compression_dxt5 [ 'GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE', ] end |
.get_ext_enum_GL_ANGLE_texture_usage ⇒ Object
self.define_ext_enum_GL_ANGLE_texture_usage
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# File 'lib/opengl_es_ext_enum.rb', line 218 def self.get_ext_enum_GL_ANGLE_texture_usage [ 'GL_TEXTURE_USAGE_ANGLE', 'GL_FRAMEBUFFER_ATTACHMENT_ANGLE', ] end |
.get_ext_enum_GL_ANGLE_translated_shader_source ⇒ Object
self.define_ext_enum_GL_ANGLE_translated_shader_source
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# File 'lib/opengl_es_ext_enum.rb', line 230 def self.get_ext_enum_GL_ANGLE_translated_shader_source [ 'GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE', ] end |
.get_ext_enum_GL_APPLE_aux_depth_stencil ⇒ Object
self.define_ext_enum_GL_APPLE_aux_depth_stencil
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# File 'lib/opengl_ext_enum.rb', line 622 def self.get_ext_enum_GL_APPLE_aux_depth_stencil [ 'GL_AUX_DEPTH_STENCIL_APPLE', ] end |
.get_ext_enum_GL_APPLE_client_storage ⇒ Object
self.define_ext_enum_GL_APPLE_client_storage
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# File 'lib/opengl_ext_enum.rb', line 633 def self.get_ext_enum_GL_APPLE_client_storage [ 'GL_UNPACK_CLIENT_STORAGE_APPLE', ] end |
.get_ext_enum_GL_APPLE_clip_distance ⇒ Object
self.define_ext_enum_GL_APPLE_clip_distance
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# File 'lib/opengl_es_ext_enum.rb', line 249 def self.get_ext_enum_GL_APPLE_clip_distance [ 'GL_MAX_CLIP_DISTANCES_APPLE', 'GL_CLIP_DISTANCE0_APPLE', 'GL_CLIP_DISTANCE1_APPLE', 'GL_CLIP_DISTANCE2_APPLE', 'GL_CLIP_DISTANCE3_APPLE', 'GL_CLIP_DISTANCE4_APPLE', 'GL_CLIP_DISTANCE5_APPLE', 'GL_CLIP_DISTANCE6_APPLE', 'GL_CLIP_DISTANCE7_APPLE', ] end |
.get_ext_enum_GL_APPLE_color_buffer_packed_float ⇒ Object
self.define_ext_enum_GL_APPLE_color_buffer_packed_float
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# File 'lib/opengl_es_ext_enum.rb', line 267 def self.get_ext_enum_GL_APPLE_color_buffer_packed_float [ ] end |
.get_ext_enum_GL_APPLE_copy_texture_levels ⇒ Object
self.define_ext_enum_GL_APPLE_copy_texture_levels
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# File 'lib/opengl_es_ext_enum.rb', line 276 def self.get_ext_enum_GL_APPLE_copy_texture_levels [ ] end |
.get_ext_enum_GL_APPLE_element_array ⇒ Object
self.define_ext_enum_GL_APPLE_element_array
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# File 'lib/opengl_ext_enum.rb', line 646 def self.get_ext_enum_GL_APPLE_element_array [ 'GL_ELEMENT_ARRAY_APPLE', 'GL_ELEMENT_ARRAY_TYPE_APPLE', 'GL_ELEMENT_ARRAY_POINTER_APPLE', ] end |
.get_ext_enum_GL_APPLE_fence ⇒ Object
self.define_ext_enum_GL_APPLE_fence
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# File 'lib/opengl_ext_enum.rb', line 660 def self.get_ext_enum_GL_APPLE_fence [ 'GL_DRAW_PIXELS_APPLE', 'GL_FENCE_APPLE', ] end |
.get_ext_enum_GL_APPLE_float_pixels ⇒ Object
self.define_ext_enum_GL_APPLE_float_pixels
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# File 'lib/opengl_ext_enum.rb', line 685 def self.get_ext_enum_GL_APPLE_float_pixels [ 'GL_HALF_APPLE', 'GL_RGBA_FLOAT32_APPLE', 'GL_RGB_FLOAT32_APPLE', 'GL_ALPHA_FLOAT32_APPLE', 'GL_INTENSITY_FLOAT32_APPLE', 'GL_LUMINANCE_FLOAT32_APPLE', 'GL_LUMINANCE_ALPHA_FLOAT32_APPLE', 'GL_RGBA_FLOAT16_APPLE', 'GL_RGB_FLOAT16_APPLE', 'GL_ALPHA_FLOAT16_APPLE', 'GL_INTENSITY_FLOAT16_APPLE', 'GL_LUMINANCE_FLOAT16_APPLE', 'GL_LUMINANCE_ALPHA_FLOAT16_APPLE', 'GL_COLOR_FLOAT_APPLE', ] end |
.get_ext_enum_GL_APPLE_flush_buffer_range ⇒ Object
self.define_ext_enum_GL_APPLE_flush_buffer_range
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# File 'lib/opengl_ext_enum.rb', line 710 def self.get_ext_enum_GL_APPLE_flush_buffer_range [ 'GL_BUFFER_SERIALIZED_MODIFY_APPLE', 'GL_BUFFER_FLUSHING_UNMAP_APPLE', ] end |
.get_ext_enum_GL_APPLE_framebuffer_multisample ⇒ Object
self.define_ext_enum_GL_APPLE_framebuffer_multisample
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# File 'lib/opengl_es_ext_enum.rb', line 292 def self.get_ext_enum_GL_APPLE_framebuffer_multisample [ 'GL_RENDERBUFFER_SAMPLES_APPLE', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE', 'GL_MAX_SAMPLES_APPLE', 'GL_READ_FRAMEBUFFER_APPLE', 'GL_DRAW_FRAMEBUFFER_APPLE', 'GL_DRAW_FRAMEBUFFER_BINDING_APPLE', 'GL_READ_FRAMEBUFFER_BINDING_APPLE', ] end |
.get_ext_enum_GL_APPLE_object_purgeable ⇒ Object
self.define_ext_enum_GL_APPLE_object_purgeable
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# File 'lib/opengl_ext_enum.rb', line 727 def self.get_ext_enum_GL_APPLE_object_purgeable [ 'GL_BUFFER_OBJECT_APPLE', 'GL_RELEASED_APPLE', 'GL_VOLATILE_APPLE', 'GL_RETAINED_APPLE', 'GL_UNDEFINED_APPLE', 'GL_PURGEABLE_APPLE', ] end |
.get_ext_enum_GL_APPLE_rgb_422 ⇒ Object
self.define_ext_enum_GL_APPLE_rgb_422
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# File 'lib/opengl_ext_enum.rb', line 746 def self.get_ext_enum_GL_APPLE_rgb_422 [ 'GL_RGB_422_APPLE', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 'GL_RGB_RAW_422_APPLE', ] end |
.get_ext_enum_GL_APPLE_row_bytes ⇒ Object
self.define_ext_enum_GL_APPLE_row_bytes
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# File 'lib/opengl_ext_enum.rb', line 761 def self.get_ext_enum_GL_APPLE_row_bytes [ 'GL_PACK_ROW_BYTES_APPLE', 'GL_UNPACK_ROW_BYTES_APPLE', ] end |
.get_ext_enum_GL_APPLE_specular_vector ⇒ Object
self.define_ext_enum_GL_APPLE_specular_vector
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# File 'lib/opengl_ext_enum.rb', line 773 def self.get_ext_enum_GL_APPLE_specular_vector [ 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', ] end |
.get_ext_enum_GL_APPLE_sync ⇒ Object
self.define_ext_enum_GL_APPLE_sync
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# File 'lib/opengl_es_ext_enum.rb', line 341 def self.get_ext_enum_GL_APPLE_sync [ 'GL_SYNC_OBJECT_APPLE', 'GL_MAX_SERVER_WAIT_TIMEOUT_APPLE', 'GL_OBJECT_TYPE_APPLE', 'GL_SYNC_CONDITION_APPLE', 'GL_SYNC_STATUS_APPLE', 'GL_SYNC_FLAGS_APPLE', 'GL_SYNC_FENCE_APPLE', 'GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE', 'GL_UNSIGNALED_APPLE', 'GL_SIGNALED_APPLE', 'GL_ALREADY_SIGNALED_APPLE', 'GL_TIMEOUT_EXPIRED_APPLE', 'GL_CONDITION_SATISFIED_APPLE', 'GL_WAIT_FAILED_APPLE', 'GL_SYNC_FLUSH_COMMANDS_BIT_APPLE', 'GL_TIMEOUT_IGNORED_APPLE', ] end |
.get_ext_enum_GL_APPLE_texture_format_BGRA8888 ⇒ Object
self.define_ext_enum_GL_APPLE_texture_format_BGRA8888
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# File 'lib/opengl_es_ext_enum.rb', line 368 def self.get_ext_enum_GL_APPLE_texture_format_BGRA8888 [ 'GL_BGRA_EXT', 'GL_BGRA8_EXT', ] end |
.get_ext_enum_GL_APPLE_texture_max_level ⇒ Object
self.define_ext_enum_GL_APPLE_texture_max_level
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# File 'lib/opengl_es_ext_enum.rb', line 380 def self.get_ext_enum_GL_APPLE_texture_max_level [ 'GL_TEXTURE_MAX_LEVEL_APPLE', ] end |
.get_ext_enum_GL_APPLE_texture_packed_float ⇒ Object
self.define_ext_enum_GL_APPLE_texture_packed_float
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# File 'lib/opengl_es_ext_enum.rb', line 394 def self.get_ext_enum_GL_APPLE_texture_packed_float [ 'GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE', 'GL_UNSIGNED_INT_5_9_9_9_REV_APPLE', 'GL_R11F_G11F_B10F_APPLE', 'GL_RGB9_E5_APPLE', ] end |
.get_ext_enum_GL_APPLE_texture_range ⇒ Object
self.define_ext_enum_GL_APPLE_texture_range
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# File 'lib/opengl_ext_enum.rb', line 789 def self.get_ext_enum_GL_APPLE_texture_range [ 'GL_TEXTURE_RANGE_LENGTH_APPLE', 'GL_TEXTURE_RANGE_POINTER_APPLE', 'GL_TEXTURE_STORAGE_HINT_APPLE', 'GL_STORAGE_PRIVATE_APPLE', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', ] end |
.get_ext_enum_GL_APPLE_transform_hint ⇒ Object
self.define_ext_enum_GL_APPLE_transform_hint
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# File 'lib/opengl_ext_enum.rb', line 805 def self.get_ext_enum_GL_APPLE_transform_hint [ 'GL_TRANSFORM_HINT_APPLE', ] end |
.get_ext_enum_GL_APPLE_vertex_array_object ⇒ Object
self.define_ext_enum_GL_APPLE_vertex_array_object
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# File 'lib/opengl_ext_enum.rb', line 816 def self.get_ext_enum_GL_APPLE_vertex_array_object [ 'GL_VERTEX_ARRAY_BINDING_APPLE', ] end |
.get_ext_enum_GL_APPLE_vertex_array_range ⇒ Object
self.define_ext_enum_GL_APPLE_vertex_array_range
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# File 'lib/opengl_ext_enum.rb', line 833 def self.get_ext_enum_GL_APPLE_vertex_array_range [ 'GL_VERTEX_ARRAY_RANGE_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_STORAGE_CLIENT_APPLE', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', ] end |
.get_ext_enum_GL_APPLE_vertex_program_evaluators ⇒ Object
self.define_ext_enum_GL_APPLE_vertex_program_evaluators
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# File 'lib/opengl_ext_enum.rb', line 859 def self.get_ext_enum_GL_APPLE_vertex_program_evaluators [ 'GL_VERTEX_ATTRIB_MAP1_APPLE', 'GL_VERTEX_ATTRIB_MAP2_APPLE', 'GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE', 'GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE', 'GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE', 'GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE', 'GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE', 'GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE', 'GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE', 'GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE', ] end |
.get_ext_enum_GL_APPLE_ycbcr_422 ⇒ Object
self.define_ext_enum_GL_APPLE_ycbcr_422
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# File 'lib/opengl_ext_enum.rb', line 881 def self.get_ext_enum_GL_APPLE_ycbcr_422 [ 'GL_YCBCR_422_APPLE', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', ] end |
.get_ext_enum_GL_ARB_arrays_of_arrays ⇒ Object
self.define_ext_enum_GL_ARB_arrays_of_arrays
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# File 'lib/opengl_ext_enum.rb', line 995 def self.get_ext_enum_GL_ARB_arrays_of_arrays [ ] end |
.get_ext_enum_GL_ARB_base_instance ⇒ Object
self.define_ext_enum_GL_ARB_base_instance
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# File 'lib/opengl_ext_enum.rb', line 1004 def self.get_ext_enum_GL_ARB_base_instance [ ] end |
.get_ext_enum_GL_ARB_bindless_texture ⇒ Object
self.define_ext_enum_GL_ARB_bindless_texture
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# File 'lib/opengl_ext_enum.rb', line 1014 def self.get_ext_enum_GL_ARB_bindless_texture [ 'GL_UNSIGNED_INT64_ARB', ] end |
.get_ext_enum_GL_ARB_blend_func_extended ⇒ Object
self.define_ext_enum_GL_ARB_blend_func_extended
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# File 'lib/opengl_ext_enum.rb', line 1029 def self.get_ext_enum_GL_ARB_blend_func_extended [ 'GL_SRC1_COLOR', 'GL_SRC1_ALPHA', 'GL_ONE_MINUS_SRC1_COLOR', 'GL_ONE_MINUS_SRC1_ALPHA', 'GL_MAX_DUAL_SOURCE_DRAW_BUFFERS', ] end |
.get_ext_enum_GL_ARB_buffer_storage ⇒ Object
self.define_ext_enum_GL_ARB_buffer_storage
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# File 'lib/opengl_ext_enum.rb', line 1052 def self.get_ext_enum_GL_ARB_buffer_storage [ 'GL_MAP_READ_BIT', 'GL_MAP_WRITE_BIT', 'GL_MAP_PERSISTENT_BIT', 'GL_MAP_COHERENT_BIT', 'GL_DYNAMIC_STORAGE_BIT', 'GL_CLIENT_STORAGE_BIT', 'GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT', 'GL_BUFFER_IMMUTABLE_STORAGE', 'GL_BUFFER_STORAGE_FLAGS', ] end |
.get_ext_enum_GL_ARB_cl_event ⇒ Object
self.define_ext_enum_GL_ARB_cl_event
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# File 'lib/opengl_ext_enum.rb', line 1072 def self.get_ext_enum_GL_ARB_cl_event [ 'GL_SYNC_CL_EVENT_ARB', 'GL_SYNC_CL_EVENT_COMPLETE_ARB', ] end |
.get_ext_enum_GL_ARB_clear_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_clear_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 1083 def self.get_ext_enum_GL_ARB_clear_buffer_object [ ] end |
.get_ext_enum_GL_ARB_clear_texture ⇒ Object
self.define_ext_enum_GL_ARB_clear_texture
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# File 'lib/opengl_ext_enum.rb', line 1093 def self.get_ext_enum_GL_ARB_clear_texture [ 'GL_CLEAR_TEXTURE', ] end |
.get_ext_enum_GL_ARB_clip_control ⇒ Object
self.define_ext_enum_GL_ARB_clip_control
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# File 'lib/opengl_ext_enum.rb', line 1109 def self.get_ext_enum_GL_ARB_clip_control [ 'GL_LOWER_LEFT', 'GL_UPPER_LEFT', 'GL_NEGATIVE_ONE_TO_ONE', 'GL_ZERO_TO_ONE', 'GL_CLIP_ORIGIN', 'GL_CLIP_DEPTH_MODE', ] end |
.get_ext_enum_GL_ARB_color_buffer_float ⇒ Object
self.define_ext_enum_GL_ARB_color_buffer_float
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# File 'lib/opengl_ext_enum.rb', line 1129 def self.get_ext_enum_GL_ARB_color_buffer_float [ 'GL_RGBA_FLOAT_MODE_ARB', 'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLAMP_FRAGMENT_COLOR_ARB', 'GL_CLAMP_READ_COLOR_ARB', 'GL_FIXED_ONLY_ARB', ] end |
.get_ext_enum_GL_ARB_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_compatibility
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# File 'lib/opengl_ext_enum.rb', line 1143 def self.get_ext_enum_GL_ARB_compatibility [ ] end |
.get_ext_enum_GL_ARB_compressed_texture_pixel_storage ⇒ Object
self.define_ext_enum_GL_ARB_compressed_texture_pixel_storage
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# File 'lib/opengl_ext_enum.rb', line 1160 def self.get_ext_enum_GL_ARB_compressed_texture_pixel_storage [ 'GL_UNPACK_COMPRESSED_BLOCK_WIDTH', 'GL_UNPACK_COMPRESSED_BLOCK_HEIGHT', 'GL_UNPACK_COMPRESSED_BLOCK_DEPTH', 'GL_UNPACK_COMPRESSED_BLOCK_SIZE', 'GL_PACK_COMPRESSED_BLOCK_WIDTH', 'GL_PACK_COMPRESSED_BLOCK_HEIGHT', 'GL_PACK_COMPRESSED_BLOCK_DEPTH', 'GL_PACK_COMPRESSED_BLOCK_SIZE', ] end |
.get_ext_enum_GL_ARB_compute_shader ⇒ Object
self.define_ext_enum_GL_ARB_compute_shader
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# File 'lib/opengl_ext_enum.rb', line 1195 def self.get_ext_enum_GL_ARB_compute_shader [ 'GL_COMPUTE_SHADER', 'GL_MAX_COMPUTE_UNIFORM_BLOCKS', 'GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS', 'GL_MAX_COMPUTE_IMAGE_UNIFORMS', 'GL_MAX_COMPUTE_SHARED_MEMORY_SIZE', 'GL_MAX_COMPUTE_UNIFORM_COMPONENTS', 'GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_COMPUTE_ATOMIC_COUNTERS', 'GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS', 'GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS', 'GL_MAX_COMPUTE_WORK_GROUP_COUNT', 'GL_MAX_COMPUTE_WORK_GROUP_SIZE', 'GL_COMPUTE_WORK_GROUP_SIZE', 'GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER', 'GL_DISPATCH_INDIRECT_BUFFER', 'GL_DISPATCH_INDIRECT_BUFFER_BINDING', 'GL_COMPUTE_SHADER_BIT', ] end |
.get_ext_enum_GL_ARB_compute_variable_group_size ⇒ Object
self.define_ext_enum_GL_ARB_compute_variable_group_size
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# File 'lib/opengl_ext_enum.rb', line 1226 def self.get_ext_enum_GL_ARB_compute_variable_group_size [ 'GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB', 'GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB', 'GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB', 'GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB', ] end |
.get_ext_enum_GL_ARB_conditional_render_inverted ⇒ Object
self.define_ext_enum_GL_ARB_conditional_render_inverted
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# File 'lib/opengl_ext_enum.rb', line 1243 def self.get_ext_enum_GL_ARB_conditional_render_inverted [ 'GL_QUERY_WAIT_INVERTED', 'GL_QUERY_NO_WAIT_INVERTED', 'GL_QUERY_BY_REGION_WAIT_INVERTED', 'GL_QUERY_BY_REGION_NO_WAIT_INVERTED', ] end |
.get_ext_enum_GL_ARB_conservative_depth ⇒ Object
self.define_ext_enum_GL_ARB_conservative_depth
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# File 'lib/opengl_ext_enum.rb', line 1256 def self.get_ext_enum_GL_ARB_conservative_depth [ ] end |
.get_ext_enum_GL_ARB_copy_buffer ⇒ Object
self.define_ext_enum_GL_ARB_copy_buffer
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# File 'lib/opengl_ext_enum.rb', line 1267 def self.get_ext_enum_GL_ARB_copy_buffer [ 'GL_COPY_READ_BUFFER', 'GL_COPY_WRITE_BUFFER', ] end |
.get_ext_enum_GL_ARB_copy_image ⇒ Object
self.define_ext_enum_GL_ARB_copy_image
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# File 'lib/opengl_ext_enum.rb', line 1278 def self.get_ext_enum_GL_ARB_copy_image [ ] end |
.get_ext_enum_GL_ARB_cull_distance ⇒ Object
self.define_ext_enum_GL_ARB_cull_distance
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# File 'lib/opengl_ext_enum.rb', line 1289 def self.get_ext_enum_GL_ARB_cull_distance [ 'GL_MAX_CULL_DISTANCES', 'GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES', ] end |
.get_ext_enum_GL_ARB_debug_output ⇒ Object
self.define_ext_enum_GL_ARB_debug_output
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# File 'lib/opengl_ext_enum.rb', line 1322 def self.get_ext_enum_GL_ARB_debug_output [ 'GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB', 'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB', 'GL_DEBUG_CALLBACK_FUNCTION_ARB', 'GL_DEBUG_CALLBACK_USER_PARAM_ARB', 'GL_DEBUG_SOURCE_API_ARB', 'GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB', 'GL_DEBUG_SOURCE_SHADER_COMPILER_ARB', 'GL_DEBUG_SOURCE_THIRD_PARTY_ARB', 'GL_DEBUG_SOURCE_APPLICATION_ARB', 'GL_DEBUG_SOURCE_OTHER_ARB', 'GL_DEBUG_TYPE_ERROR_ARB', 'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB', 'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB', 'GL_DEBUG_TYPE_PORTABILITY_ARB', 'GL_DEBUG_TYPE_PERFORMANCE_ARB', 'GL_DEBUG_TYPE_OTHER_ARB', 'GL_MAX_DEBUG_MESSAGE_LENGTH_ARB', 'GL_MAX_DEBUG_LOGGED_MESSAGES_ARB', 'GL_DEBUG_LOGGED_MESSAGES_ARB', 'GL_DEBUG_SEVERITY_HIGH_ARB', 'GL_DEBUG_SEVERITY_MEDIUM_ARB', 'GL_DEBUG_SEVERITY_LOW_ARB', ] end |
.get_ext_enum_GL_ARB_depth_buffer_float ⇒ Object
self.define_ext_enum_GL_ARB_depth_buffer_float
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# File 'lib/opengl_ext_enum.rb', line 1356 def self.get_ext_enum_GL_ARB_depth_buffer_float [ 'GL_DEPTH_COMPONENT32F', 'GL_DEPTH32F_STENCIL8', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV', ] end |
.get_ext_enum_GL_ARB_depth_clamp ⇒ Object
self.define_ext_enum_GL_ARB_depth_clamp
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# File 'lib/opengl_ext_enum.rb', line 1369 def self.get_ext_enum_GL_ARB_depth_clamp [ 'GL_DEPTH_CLAMP', ] end |
.get_ext_enum_GL_ARB_depth_texture ⇒ Object
self.define_ext_enum_GL_ARB_depth_texture
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# File 'lib/opengl_ext_enum.rb', line 1384 def self.get_ext_enum_GL_ARB_depth_texture [ 'GL_DEPTH_COMPONENT16_ARB', 'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT32_ARB', 'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_DEPTH_TEXTURE_MODE_ARB', ] end |
.get_ext_enum_GL_ARB_derivative_control ⇒ Object
self.define_ext_enum_GL_ARB_derivative_control
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# File 'lib/opengl_ext_enum.rb', line 1398 def self.get_ext_enum_GL_ARB_derivative_control [ ] end |
.get_ext_enum_GL_ARB_direct_state_access ⇒ Object
self.define_ext_enum_GL_ARB_direct_state_access
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# File 'lib/opengl_ext_enum.rb', line 1420 def self.get_ext_enum_GL_ARB_direct_state_access [ 'GL_TEXTURE_TARGET', 'GL_QUERY_TARGET', 'GL_TEXTURE_BINDING_1D', 'GL_TEXTURE_BINDING_1D_ARRAY', 'GL_TEXTURE_BINDING_2D', 'GL_TEXTURE_BINDING_2D_ARRAY', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_BINDING_3D', 'GL_TEXTURE_BINDING_BUFFER', 'GL_TEXTURE_BINDING_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', 'GL_TEXTURE_BINDING_RECTANGLE', ] end |
.get_ext_enum_GL_ARB_draw_buffers ⇒ Object
self.define_ext_enum_GL_ARB_draw_buffers
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# File 'lib/opengl_ext_enum.rb', line 1459 def self.get_ext_enum_GL_ARB_draw_buffers [ 'GL_MAX_DRAW_BUFFERS_ARB', 'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER2_ARB', 'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER5_ARB', 'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER8_ARB', 'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER11_ARB', 'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER14_ARB', 'GL_DRAW_BUFFER15_ARB', ] end |
.get_ext_enum_GL_ARB_draw_buffers_blend ⇒ Object
self.define_ext_enum_GL_ARB_draw_buffers_blend
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# File 'lib/opengl_ext_enum.rb', line 1485 def self.get_ext_enum_GL_ARB_draw_buffers_blend [ ] end |
.get_ext_enum_GL_ARB_draw_elements_base_vertex ⇒ Object
self.define_ext_enum_GL_ARB_draw_elements_base_vertex
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# File 'lib/opengl_ext_enum.rb', line 1494 def self.get_ext_enum_GL_ARB_draw_elements_base_vertex [ ] end |
.get_ext_enum_GL_ARB_draw_indirect ⇒ Object
self.define_ext_enum_GL_ARB_draw_indirect
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# File 'lib/opengl_ext_enum.rb', line 1505 def self.get_ext_enum_GL_ARB_draw_indirect [ 'GL_DRAW_INDIRECT_BUFFER', 'GL_DRAW_INDIRECT_BUFFER_BINDING', ] end |
.get_ext_enum_GL_ARB_draw_instanced ⇒ Object
self.define_ext_enum_GL_ARB_draw_instanced
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# File 'lib/opengl_ext_enum.rb', line 1516 def self.get_ext_enum_GL_ARB_draw_instanced [ ] end |
.get_ext_enum_GL_ARB_enhanced_layouts ⇒ Object
self.define_ext_enum_GL_ARB_enhanced_layouts
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# File 'lib/opengl_ext_enum.rb', line 1529 def self.get_ext_enum_GL_ARB_enhanced_layouts [ 'GL_LOCATION_COMPONENT', 'GL_TRANSFORM_FEEDBACK_BUFFER', 'GL_TRANSFORM_FEEDBACK_BUFFER_INDEX', 'GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE', ] end |
.get_ext_enum_GL_ARB_ES2_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_ES2_compatibility
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# File 'lib/opengl_ext_enum.rb', line 909 def self.get_ext_enum_GL_ARB_ES2_compatibility [ 'GL_FIXED', 'GL_IMPLEMENTATION_COLOR_READ_TYPE', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT', 'GL_LOW_FLOAT', 'GL_MEDIUM_FLOAT', 'GL_HIGH_FLOAT', 'GL_LOW_INT', 'GL_MEDIUM_INT', 'GL_HIGH_INT', 'GL_SHADER_COMPILER', 'GL_SHADER_BINARY_FORMATS', 'GL_NUM_SHADER_BINARY_FORMATS', 'GL_MAX_VERTEX_UNIFORM_VECTORS', 'GL_MAX_VARYING_VECTORS', 'GL_MAX_FRAGMENT_UNIFORM_VECTORS', 'GL_RGB565', ] end |
.get_ext_enum_GL_ARB_ES3_1_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_ES3_1_compatibility
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# File 'lib/opengl_ext_enum.rb', line 935 def self.get_ext_enum_GL_ARB_ES3_1_compatibility [ 'GL_BACK', ] end |
.get_ext_enum_GL_ARB_ES3_2_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_ES3_2_compatibility
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# File 'lib/opengl_ext_enum.rb', line 948 def self.get_ext_enum_GL_ARB_ES3_2_compatibility [ 'GL_PRIMITIVE_BOUNDING_BOX_ARB', 'GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB', 'GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB', ] end |
.get_ext_enum_GL_ARB_ES3_compatibility ⇒ Object
self.define_ext_enum_GL_ARB_ES3_compatibility
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# File 'lib/opengl_ext_enum.rb', line 973 def self.get_ext_enum_GL_ARB_ES3_compatibility [ 'GL_COMPRESSED_RGB8_ETC2', 'GL_COMPRESSED_SRGB8_ETC2', 'GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2', 'GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2', 'GL_COMPRESSED_RGBA8_ETC2_EAC', 'GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC', 'GL_COMPRESSED_R11_EAC', 'GL_COMPRESSED_SIGNED_R11_EAC', 'GL_COMPRESSED_RG11_EAC', 'GL_COMPRESSED_SIGNED_RG11_EAC', 'GL_PRIMITIVE_RESTART_FIXED_INDEX', 'GL_ANY_SAMPLES_PASSED_CONSERVATIVE', 'GL_MAX_ELEMENT_INDEX', ] end |
.get_ext_enum_GL_ARB_explicit_attrib_location ⇒ Object
self.define_ext_enum_GL_ARB_explicit_attrib_location
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# File 'lib/opengl_ext_enum.rb', line 1542 def self.get_ext_enum_GL_ARB_explicit_attrib_location [ ] end |
.get_ext_enum_GL_ARB_explicit_uniform_location ⇒ Object
self.define_ext_enum_GL_ARB_explicit_uniform_location
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# File 'lib/opengl_ext_enum.rb', line 1552 def self.get_ext_enum_GL_ARB_explicit_uniform_location [ 'GL_MAX_UNIFORM_LOCATIONS', ] end |
.get_ext_enum_GL_ARB_fragment_coord_conventions ⇒ Object
self.define_ext_enum_GL_ARB_fragment_coord_conventions
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# File 'lib/opengl_ext_enum.rb', line 1562 def self.get_ext_enum_GL_ARB_fragment_coord_conventions [ ] end |
.get_ext_enum_GL_ARB_fragment_layer_viewport ⇒ Object
self.define_ext_enum_GL_ARB_fragment_layer_viewport
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# File 'lib/opengl_ext_enum.rb', line 1571 def self. [ ] end |
.get_ext_enum_GL_ARB_fragment_program ⇒ Object
self.define_ext_enum_GL_ARB_fragment_program
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# File 'lib/opengl_ext_enum.rb', line 1658 def self.get_ext_enum_GL_ARB_fragment_program [ 'GL_FRAGMENT_PROGRAM_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_STRING_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_CURRENT_MATRIX_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_MATRIX0_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX4_ARB', 'GL_MATRIX5_ARB', 'GL_MATRIX6_ARB', 'GL_MATRIX7_ARB', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', ] end |
.get_ext_enum_GL_ARB_fragment_program_shadow ⇒ Object
self.define_ext_enum_GL_ARB_fragment_program_shadow
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# File 'lib/opengl_ext_enum.rb', line 1745 def self.get_ext_enum_GL_ARB_fragment_program_shadow [ ] end |
.get_ext_enum_GL_ARB_fragment_shader ⇒ Object
self.define_ext_enum_GL_ARB_fragment_shader
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# File 'lib/opengl_ext_enum.rb', line 1757 def self.get_ext_enum_GL_ARB_fragment_shader [ 'GL_FRAGMENT_SHADER_ARB', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', ] end |
.get_ext_enum_GL_ARB_fragment_shader_interlock ⇒ Object
self.define_ext_enum_GL_ARB_fragment_shader_interlock
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# File 'lib/opengl_ext_enum.rb', line 1769 def self.get_ext_enum_GL_ARB_fragment_shader_interlock [ ] end |
.get_ext_enum_GL_ARB_framebuffer_no_attachments ⇒ Object
self.define_ext_enum_GL_ARB_framebuffer_no_attachments
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# File 'lib/opengl_ext_enum.rb', line 1787 def self. [ 'GL_FRAMEBUFFER_DEFAULT_WIDTH', 'GL_FRAMEBUFFER_DEFAULT_HEIGHT', 'GL_FRAMEBUFFER_DEFAULT_LAYERS', 'GL_FRAMEBUFFER_DEFAULT_SAMPLES', 'GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS', 'GL_MAX_FRAMEBUFFER_WIDTH', 'GL_MAX_FRAMEBUFFER_HEIGHT', 'GL_MAX_FRAMEBUFFER_LAYERS', 'GL_MAX_FRAMEBUFFER_SAMPLES', ] end |
.get_ext_enum_GL_ARB_framebuffer_object ⇒ Object
self.define_ext_enum_GL_ARB_framebuffer_object
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# File 'lib/opengl_ext_enum.rb', line 1878 def self.get_ext_enum_GL_ARB_framebuffer_object [ 'GL_INVALID_FRAMEBUFFER_OPERATION', 'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 'GL_FRAMEBUFFER_DEFAULT', 'GL_FRAMEBUFFER_UNDEFINED', 'GL_DEPTH_STENCIL_ATTACHMENT', 'GL_MAX_RENDERBUFFER_SIZE', 'GL_DEPTH_STENCIL', 'GL_UNSIGNED_INT_24_8', 'GL_DEPTH24_STENCIL8', 'GL_TEXTURE_STENCIL_SIZE', 'GL_UNSIGNED_NORMALIZED', 'GL_FRAMEBUFFER_BINDING', 'GL_DRAW_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_BINDING', 'GL_READ_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_SAMPLES', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 'GL_FRAMEBUFFER_COMPLETE', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 'GL_FRAMEBUFFER_UNSUPPORTED', 'GL_MAX_COLOR_ATTACHMENTS', 'GL_COLOR_ATTACHMENT0', 'GL_COLOR_ATTACHMENT1', 'GL_COLOR_ATTACHMENT2', 'GL_COLOR_ATTACHMENT3', 'GL_COLOR_ATTACHMENT4', 'GL_COLOR_ATTACHMENT5', 'GL_COLOR_ATTACHMENT6', 'GL_COLOR_ATTACHMENT7', 'GL_COLOR_ATTACHMENT8', 'GL_COLOR_ATTACHMENT9', 'GL_COLOR_ATTACHMENT10', 'GL_COLOR_ATTACHMENT11', 'GL_COLOR_ATTACHMENT12', 'GL_COLOR_ATTACHMENT13', 'GL_COLOR_ATTACHMENT14', 'GL_COLOR_ATTACHMENT15', 'GL_DEPTH_ATTACHMENT', 'GL_STENCIL_ATTACHMENT', 'GL_FRAMEBUFFER', 'GL_RENDERBUFFER', 'GL_RENDERBUFFER_WIDTH', 'GL_RENDERBUFFER_HEIGHT', 'GL_RENDERBUFFER_INTERNAL_FORMAT', 'GL_STENCIL_INDEX1', 'GL_STENCIL_INDEX4', 'GL_STENCIL_INDEX8', 'GL_STENCIL_INDEX16', 'GL_RENDERBUFFER_RED_SIZE', 'GL_RENDERBUFFER_GREEN_SIZE', 'GL_RENDERBUFFER_BLUE_SIZE', 'GL_RENDERBUFFER_ALPHA_SIZE', 'GL_RENDERBUFFER_DEPTH_SIZE', 'GL_RENDERBUFFER_STENCIL_SIZE', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 'GL_MAX_SAMPLES', 'GL_INDEX', ] end |
.get_ext_enum_GL_ARB_framebuffer_sRGB ⇒ Object
self.define_ext_enum_GL_ARB_framebuffer_sRGB
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# File 'lib/opengl_ext_enum.rb', line 1961 def self.get_ext_enum_GL_ARB_framebuffer_sRGB [ 'GL_FRAMEBUFFER_SRGB', ] end |
.get_ext_enum_GL_ARB_geometry_shader4 ⇒ Object
self.define_ext_enum_GL_ARB_geometry_shader4
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# File 'lib/opengl_ext_enum.rb', line 1991 def self.get_ext_enum_GL_ARB_geometry_shader4 [ 'GL_LINES_ADJACENCY_ARB', 'GL_LINE_STRIP_ADJACENCY_ARB', 'GL_TRIANGLES_ADJACENCY_ARB', 'GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'GL_PROGRAM_POINT_SIZE_ARB', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 'GL_GEOMETRY_SHADER_ARB', 'GL_GEOMETRY_VERTICES_OUT_ARB', 'GL_GEOMETRY_INPUT_TYPE_ARB', 'GL_GEOMETRY_OUTPUT_TYPE_ARB', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 'GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 'GL_MAX_VARYING_COMPONENTS', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', ] end |
.get_ext_enum_GL_ARB_get_program_binary ⇒ Object
self.define_ext_enum_GL_ARB_get_program_binary
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# File 'lib/opengl_ext_enum.rb', line 2024 def self.get_ext_enum_GL_ARB_get_program_binary [ 'GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 'GL_PROGRAM_BINARY_LENGTH', 'GL_NUM_PROGRAM_BINARY_FORMATS', 'GL_PROGRAM_BINARY_FORMATS', ] end |
.get_ext_enum_GL_ARB_get_texture_sub_image ⇒ Object
self.define_ext_enum_GL_ARB_get_texture_sub_image
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# File 'lib/opengl_ext_enum.rb', line 2037 def self.get_ext_enum_GL_ARB_get_texture_sub_image [ ] end |
.get_ext_enum_GL_ARB_gl_spirv ⇒ Object
self.define_ext_enum_GL_ARB_gl_spirv
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# File 'lib/opengl_ext_enum.rb', line 2048 def self.get_ext_enum_GL_ARB_gl_spirv [ 'GL_SHADER_BINARY_FORMAT_SPIR_V_ARB', 'GL_SPIR_V_BINARY_ARB', ] end |
.get_ext_enum_GL_ARB_gpu_shader5 ⇒ Object
self.define_ext_enum_GL_ARB_gpu_shader5
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# File 'lib/opengl_ext_enum.rb', line 2065 def self.get_ext_enum_GL_ARB_gpu_shader5 [ 'GL_GEOMETRY_SHADER_INVOCATIONS', 'GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET', 'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET', 'GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 'GL_MAX_VERTEX_STREAMS', ] end |
.get_ext_enum_GL_ARB_gpu_shader_fp64 ⇒ Object
self.define_ext_enum_GL_ARB_gpu_shader_fp64
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# File 'lib/opengl_ext_enum.rb', line 2093 def self.get_ext_enum_GL_ARB_gpu_shader_fp64 [ 'GL_DOUBLE', 'GL_DOUBLE_VEC2', 'GL_DOUBLE_VEC3', 'GL_DOUBLE_VEC4', 'GL_DOUBLE_MAT2', 'GL_DOUBLE_MAT3', 'GL_DOUBLE_MAT4', 'GL_DOUBLE_MAT2x3', 'GL_DOUBLE_MAT2x4', 'GL_DOUBLE_MAT3x2', 'GL_DOUBLE_MAT3x4', 'GL_DOUBLE_MAT4x2', 'GL_DOUBLE_MAT4x3', ] end |
.get_ext_enum_GL_ARB_gpu_shader_int64 ⇒ Object
self.define_ext_enum_GL_ARB_gpu_shader_int64
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# File 'lib/opengl_ext_enum.rb', line 2123 def self.get_ext_enum_GL_ARB_gpu_shader_int64 [ 'GL_INT64_ARB', 'GL_UNSIGNED_INT64_ARB', 'GL_INT64_VEC2_ARB', 'GL_INT64_VEC3_ARB', 'GL_INT64_VEC4_ARB', 'GL_UNSIGNED_INT64_VEC2_ARB', 'GL_UNSIGNED_INT64_VEC3_ARB', 'GL_UNSIGNED_INT64_VEC4_ARB', ] end |
.get_ext_enum_GL_ARB_half_float_pixel ⇒ Object
self.define_ext_enum_GL_ARB_half_float_pixel
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# File 'lib/opengl_ext_enum.rb', line 2141 def self.get_ext_enum_GL_ARB_half_float_pixel [ 'GL_HALF_FLOAT_ARB', ] end |
.get_ext_enum_GL_ARB_half_float_vertex ⇒ Object
self.define_ext_enum_GL_ARB_half_float_vertex
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# File 'lib/opengl_ext_enum.rb', line 2152 def self.get_ext_enum_GL_ARB_half_float_vertex [ 'GL_HALF_FLOAT', ] end |
.get_ext_enum_GL_ARB_imaging ⇒ Object
self.define_ext_enum_GL_ARB_imaging
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# File 'lib/opengl_ext_enum.rb', line 2237 def self.get_ext_enum_GL_ARB_imaging [ 'GL_BLEND_COLOR', 'GL_BLEND_EQUATION', 'GL_CONSTANT_COLOR', 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_CONSTANT_ALPHA', 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_FUNC_ADD', 'GL_FUNC_REVERSE_SUBTRACT', 'GL_FUNC_SUBTRACT', 'GL_MIN', 'GL_MAX', 'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_2D', 'GL_SEPARABLE_2D', 'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_FILTER_SCALE', 'GL_CONVOLUTION_FILTER_BIAS', 'GL_REDUCE', 'GL_CONVOLUTION_FORMAT', 'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_WIDTH', 'GL_MAX_CONVOLUTION_HEIGHT', 'GL_POST_CONVOLUTION_RED_SCALE', 'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE', 'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_RED_BIAS', 'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS', 'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_HISTOGRAM', 'GL_PROXY_HISTOGRAM', 'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_RED_SIZE', 'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_BLUE_SIZE', 'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_SINK', 'GL_MINMAX', 'GL_MINMAX_FORMAT', 'GL_MINMAX_SINK', 'GL_TABLE_TOO_LARGE', 'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_STACK_DEPTH', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_POST_COLOR_MATRIX_RED_SCALE', 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_RED_BIAS', 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_COLOR_TABLE', 'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_PROXY_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_COLOR_TABLE_SCALE', 'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_WIDTH', 'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE', 'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE', 'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE', 'GL_CONSTANT_BORDER', 'GL_REPLICATE_BORDER', 'GL_CONVOLUTION_BORDER_COLOR', ] end |
.get_ext_enum_GL_ARB_indirect_parameters ⇒ Object
self.define_ext_enum_GL_ARB_indirect_parameters
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# File 'lib/opengl_ext_enum.rb', line 2323 def self.get_ext_enum_GL_ARB_indirect_parameters [ 'GL_PARAMETER_BUFFER_ARB', 'GL_PARAMETER_BUFFER_BINDING_ARB', ] end |
.get_ext_enum_GL_ARB_instanced_arrays ⇒ Object
self.define_ext_enum_GL_ARB_instanced_arrays
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# File 'lib/opengl_ext_enum.rb', line 2335 def self.get_ext_enum_GL_ARB_instanced_arrays [ 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB', ] end |
.get_ext_enum_GL_ARB_internalformat_query ⇒ Object
self.define_ext_enum_GL_ARB_internalformat_query
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# File 'lib/opengl_ext_enum.rb', line 2346 def self.get_ext_enum_GL_ARB_internalformat_query [ 'GL_NUM_SAMPLE_COUNTS', ] end |
.get_ext_enum_GL_ARB_internalformat_query2 ⇒ Object
self.define_ext_enum_GL_ARB_internalformat_query2
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# File 'lib/opengl_ext_enum.rb', line 2490 def self.get_ext_enum_GL_ARB_internalformat_query2 [ 'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 'GL_NUM_SAMPLE_COUNTS', 'GL_RENDERBUFFER', 'GL_SAMPLES', 'GL_TEXTURE_1D', 'GL_TEXTURE_1D_ARRAY', 'GL_TEXTURE_2D', 'GL_TEXTURE_2D_ARRAY', 'GL_TEXTURE_3D', 'GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_CUBE_MAP_ARRAY', 'GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BUFFER', 'GL_TEXTURE_2D_MULTISAMPLE', 'GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_COMPRESSED', 'GL_INTERNALFORMAT_SUPPORTED', 'GL_INTERNALFORMAT_PREFERRED', 'GL_INTERNALFORMAT_RED_SIZE', 'GL_INTERNALFORMAT_GREEN_SIZE', 'GL_INTERNALFORMAT_BLUE_SIZE', 'GL_INTERNALFORMAT_ALPHA_SIZE', 'GL_INTERNALFORMAT_DEPTH_SIZE', 'GL_INTERNALFORMAT_STENCIL_SIZE', 'GL_INTERNALFORMAT_SHARED_SIZE', 'GL_INTERNALFORMAT_RED_TYPE', 'GL_INTERNALFORMAT_GREEN_TYPE', 'GL_INTERNALFORMAT_BLUE_TYPE', 'GL_INTERNALFORMAT_ALPHA_TYPE', 'GL_INTERNALFORMAT_DEPTH_TYPE', 'GL_INTERNALFORMAT_STENCIL_TYPE', 'GL_MAX_WIDTH', 'GL_MAX_HEIGHT', 'GL_MAX_DEPTH', 'GL_MAX_LAYERS', 'GL_MAX_COMBINED_DIMENSIONS', 'GL_COLOR_COMPONENTS', 'GL_DEPTH_COMPONENTS', 'GL_STENCIL_COMPONENTS', 'GL_COLOR_RENDERABLE', 'GL_DEPTH_RENDERABLE', 'GL_STENCIL_RENDERABLE', 'GL_FRAMEBUFFER_RENDERABLE', 'GL_FRAMEBUFFER_RENDERABLE_LAYERED', 'GL_FRAMEBUFFER_BLEND', 'GL_READ_PIXELS', 'GL_READ_PIXELS_FORMAT', 'GL_READ_PIXELS_TYPE', 'GL_TEXTURE_IMAGE_FORMAT', 'GL_TEXTURE_IMAGE_TYPE', 'GL_GET_TEXTURE_IMAGE_FORMAT', 'GL_GET_TEXTURE_IMAGE_TYPE', 'GL_MIPMAP', 'GL_MANUAL_GENERATE_MIPMAP', 'GL_AUTO_GENERATE_MIPMAP', 'GL_COLOR_ENCODING', 'GL_SRGB_READ', 'GL_SRGB_WRITE', 'GL_SRGB_DECODE_ARB', 'GL_FILTER', 'GL_VERTEX_TEXTURE', 'GL_TESS_CONTROL_TEXTURE', 'GL_TESS_EVALUATION_TEXTURE', 'GL_GEOMETRY_TEXTURE', 'GL_FRAGMENT_TEXTURE', 'GL_COMPUTE_TEXTURE', 'GL_TEXTURE_SHADOW', 'GL_TEXTURE_GATHER', 'GL_TEXTURE_GATHER_SHADOW', 'GL_SHADER_IMAGE_LOAD', 'GL_SHADER_IMAGE_STORE', 'GL_SHADER_IMAGE_ATOMIC', 'GL_IMAGE_TEXEL_SIZE', 'GL_IMAGE_COMPATIBILITY_CLASS', 'GL_IMAGE_PIXEL_FORMAT', 'GL_IMAGE_PIXEL_TYPE', 'GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST', 'GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST', 'GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE', 'GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE', 'GL_TEXTURE_COMPRESSED_BLOCK_WIDTH', 'GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT', 'GL_TEXTURE_COMPRESSED_BLOCK_SIZE', 'GL_CLEAR_BUFFER', 'GL_TEXTURE_VIEW', 'GL_VIEW_COMPATIBILITY_CLASS', 'GL_FULL_SUPPORT', 'GL_CAVEAT_SUPPORT', 'GL_IMAGE_CLASS_4_X_32', 'GL_IMAGE_CLASS_2_X_32', 'GL_IMAGE_CLASS_1_X_32', 'GL_IMAGE_CLASS_4_X_16', 'GL_IMAGE_CLASS_2_X_16', 'GL_IMAGE_CLASS_1_X_16', 'GL_IMAGE_CLASS_4_X_8', 'GL_IMAGE_CLASS_2_X_8', 'GL_IMAGE_CLASS_1_X_8', 'GL_IMAGE_CLASS_11_11_10', 'GL_IMAGE_CLASS_10_10_10_2', 'GL_VIEW_CLASS_128_BITS', 'GL_VIEW_CLASS_96_BITS', 'GL_VIEW_CLASS_64_BITS', 'GL_VIEW_CLASS_48_BITS', 'GL_VIEW_CLASS_32_BITS', 'GL_VIEW_CLASS_24_BITS', 'GL_VIEW_CLASS_16_BITS', 'GL_VIEW_CLASS_8_BITS', 'GL_VIEW_CLASS_S3TC_DXT1_RGB', 'GL_VIEW_CLASS_S3TC_DXT1_RGBA', 'GL_VIEW_CLASS_S3TC_DXT3_RGBA', 'GL_VIEW_CLASS_S3TC_DXT5_RGBA', 'GL_VIEW_CLASS_RGTC1_RED', 'GL_VIEW_CLASS_RGTC2_RG', 'GL_VIEW_CLASS_BPTC_UNORM', 'GL_VIEW_CLASS_BPTC_FLOAT', 'GL_VIEW_CLASS_EAC_R11', 'GL_VIEW_CLASS_EAC_RG11', 'GL_VIEW_CLASS_ETC2_RGB', 'GL_VIEW_CLASS_ETC2_RGBA', 'GL_VIEW_CLASS_ETC2_EAC_RGBA', 'GL_VIEW_CLASS_ASTC_4x4_RGBA', 'GL_VIEW_CLASS_ASTC_5x4_RGBA', 'GL_VIEW_CLASS_ASTC_5x5_RGBA', 'GL_VIEW_CLASS_ASTC_6x5_RGBA', 'GL_VIEW_CLASS_ASTC_6x6_RGBA', 'GL_VIEW_CLASS_ASTC_8x5_RGBA', 'GL_VIEW_CLASS_ASTC_8x6_RGBA', 'GL_VIEW_CLASS_ASTC_8x8_RGBA', 'GL_VIEW_CLASS_ASTC_10x5_RGBA', 'GL_VIEW_CLASS_ASTC_10x6_RGBA', 'GL_VIEW_CLASS_ASTC_10x8_RGBA', 'GL_VIEW_CLASS_ASTC_10x10_RGBA', 'GL_VIEW_CLASS_ASTC_12x10_RGBA', 'GL_VIEW_CLASS_ASTC_12x12_RGBA', ] end |
.get_ext_enum_GL_ARB_invalidate_subdata ⇒ Object
self.define_ext_enum_GL_ARB_invalidate_subdata
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# File 'lib/opengl_ext_enum.rb', line 2633 def self.get_ext_enum_GL_ARB_invalidate_subdata [ ] end |
.get_ext_enum_GL_ARB_map_buffer_alignment ⇒ Object
self.define_ext_enum_GL_ARB_map_buffer_alignment
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# File 'lib/opengl_ext_enum.rb', line 2643 def self.get_ext_enum_GL_ARB_map_buffer_alignment [ 'GL_MIN_MAP_BUFFER_ALIGNMENT', ] end |
.get_ext_enum_GL_ARB_map_buffer_range ⇒ Object
self.define_ext_enum_GL_ARB_map_buffer_range
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# File 'lib/opengl_ext_enum.rb', line 2659 def self.get_ext_enum_GL_ARB_map_buffer_range [ 'GL_MAP_READ_BIT', 'GL_MAP_WRITE_BIT', 'GL_MAP_INVALIDATE_RANGE_BIT', 'GL_MAP_INVALIDATE_BUFFER_BIT', 'GL_MAP_FLUSH_EXPLICIT_BIT', 'GL_MAP_UNSYNCHRONIZED_BIT', ] end |
.get_ext_enum_GL_ARB_matrix_palette ⇒ Object
self.define_ext_enum_GL_ARB_matrix_palette
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# File 'lib/opengl_ext_enum.rb', line 2684 def self.get_ext_enum_GL_ARB_matrix_palette [ 'GL_MATRIX_PALETTE_ARB', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 'GL_MAX_PALETTE_MATRICES_ARB', 'GL_CURRENT_PALETTE_MATRIX_ARB', 'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB', 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', ] end |
.get_ext_enum_GL_ARB_multi_bind ⇒ Object
self.define_ext_enum_GL_ARB_multi_bind
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# File 'lib/opengl_ext_enum.rb', line 2703 def self.get_ext_enum_GL_ARB_multi_bind [ ] end |
.get_ext_enum_GL_ARB_multi_draw_indirect ⇒ Object
self.define_ext_enum_GL_ARB_multi_draw_indirect
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# File 'lib/opengl_ext_enum.rb', line 2712 def self.get_ext_enum_GL_ARB_multi_draw_indirect [ ] end |
.get_ext_enum_GL_ARB_multisample ⇒ Object
self.define_ext_enum_GL_ARB_multisample
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# File 'lib/opengl_ext_enum.rb', line 2730 def self.get_ext_enum_GL_ARB_multisample [ 'GL_MULTISAMPLE_ARB', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_COVERAGE_ARB', 'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLES_ARB', 'GL_SAMPLE_COVERAGE_VALUE_ARB', 'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_MULTISAMPLE_BIT_ARB', ] end |
.get_ext_enum_GL_ARB_multitexture ⇒ Object
self.define_ext_enum_GL_ARB_multitexture
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# File 'lib/opengl_ext_enum.rb', line 2783 def self.get_ext_enum_GL_ARB_multitexture [ 'GL_TEXTURE0_ARB', 'GL_TEXTURE1_ARB', 'GL_TEXTURE2_ARB', 'GL_TEXTURE3_ARB', 'GL_TEXTURE4_ARB', 'GL_TEXTURE5_ARB', 'GL_TEXTURE6_ARB', 'GL_TEXTURE7_ARB', 'GL_TEXTURE8_ARB', 'GL_TEXTURE9_ARB', 'GL_TEXTURE10_ARB', 'GL_TEXTURE11_ARB', 'GL_TEXTURE12_ARB', 'GL_TEXTURE13_ARB', 'GL_TEXTURE14_ARB', 'GL_TEXTURE15_ARB', 'GL_TEXTURE16_ARB', 'GL_TEXTURE17_ARB', 'GL_TEXTURE18_ARB', 'GL_TEXTURE19_ARB', 'GL_TEXTURE20_ARB', 'GL_TEXTURE21_ARB', 'GL_TEXTURE22_ARB', 'GL_TEXTURE23_ARB', 'GL_TEXTURE24_ARB', 'GL_TEXTURE25_ARB', 'GL_TEXTURE26_ARB', 'GL_TEXTURE27_ARB', 'GL_TEXTURE28_ARB', 'GL_TEXTURE29_ARB', 'GL_TEXTURE30_ARB', 'GL_TEXTURE31_ARB', 'GL_ACTIVE_TEXTURE_ARB', 'GL_CLIENT_ACTIVE_TEXTURE_ARB', 'GL_MAX_TEXTURE_UNITS_ARB', ] end |
.get_ext_enum_GL_ARB_occlusion_query ⇒ Object
self.define_ext_enum_GL_ARB_occlusion_query
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# File 'lib/opengl_ext_enum.rb', line 2832 def self.get_ext_enum_GL_ARB_occlusion_query [ 'GL_QUERY_COUNTER_BITS_ARB', 'GL_CURRENT_QUERY_ARB', 'GL_QUERY_RESULT_ARB', 'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_SAMPLES_PASSED_ARB', ] end |
.get_ext_enum_GL_ARB_occlusion_query2 ⇒ Object
self.define_ext_enum_GL_ARB_occlusion_query2
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# File 'lib/opengl_ext_enum.rb', line 2847 def self.get_ext_enum_GL_ARB_occlusion_query2 [ 'GL_ANY_SAMPLES_PASSED', ] end |
.get_ext_enum_GL_ARB_parallel_shader_compile ⇒ Object
self.define_ext_enum_GL_ARB_parallel_shader_compile
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# File 'lib/opengl_ext_enum.rb', line 2859 def self.get_ext_enum_GL_ARB_parallel_shader_compile [ 'GL_MAX_SHADER_COMPILER_THREADS_ARB', 'GL_COMPLETION_STATUS_ARB', ] end |
.get_ext_enum_GL_ARB_pipeline_statistics_query ⇒ Object
self.define_ext_enum_GL_ARB_pipeline_statistics_query
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# File 'lib/opengl_ext_enum.rb', line 2881 def self.get_ext_enum_GL_ARB_pipeline_statistics_query [ 'GL_VERTICES_SUBMITTED_ARB', 'GL_PRIMITIVES_SUBMITTED_ARB', 'GL_VERTEX_SHADER_INVOCATIONS_ARB', 'GL_TESS_CONTROL_SHADER_PATCHES_ARB', 'GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB', 'GL_GEOMETRY_SHADER_INVOCATIONS', 'GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB', 'GL_FRAGMENT_SHADER_INVOCATIONS_ARB', 'GL_COMPUTE_SHADER_INVOCATIONS_ARB', 'GL_CLIPPING_INPUT_PRIMITIVES_ARB', 'GL_CLIPPING_OUTPUT_PRIMITIVES_ARB', ] end |
.get_ext_enum_GL_ARB_pixel_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_pixel_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 2905 def self.get_ext_enum_GL_ARB_pixel_buffer_object [ 'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', ] end |
.get_ext_enum_GL_ARB_point_parameters ⇒ Object
self.define_ext_enum_GL_ARB_point_parameters
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# File 'lib/opengl_ext_enum.rb', line 2922 def self.get_ext_enum_GL_ARB_point_parameters [ 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MAX_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_DISTANCE_ATTENUATION_ARB', ] end |
.get_ext_enum_GL_ARB_point_sprite ⇒ Object
self.define_ext_enum_GL_ARB_point_sprite
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# File 'lib/opengl_ext_enum.rb', line 2937 def self.get_ext_enum_GL_ARB_point_sprite [ 'GL_POINT_SPRITE_ARB', 'GL_COORD_REPLACE_ARB', ] end |
.get_ext_enum_GL_ARB_polygon_offset_clamp ⇒ Object
self.define_ext_enum_GL_ARB_polygon_offset_clamp
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# File 'lib/opengl_ext_enum.rb', line 2949 def self.get_ext_enum_GL_ARB_polygon_offset_clamp [ 'GL_POLYGON_OFFSET_CLAMP', ] end |
.get_ext_enum_GL_ARB_post_depth_coverage ⇒ Object
self.define_ext_enum_GL_ARB_post_depth_coverage
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# File 'lib/opengl_ext_enum.rb', line 2959 def self.get_ext_enum_GL_ARB_post_depth_coverage [ ] end |
.get_ext_enum_GL_ARB_program_interface_query ⇒ Object
self.define_ext_enum_GL_ARB_program_interface_query
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# File 'lib/opengl_ext_enum.rb', line 3018 def self.get_ext_enum_GL_ARB_program_interface_query [ 'GL_UNIFORM', 'GL_UNIFORM_BLOCK', 'GL_PROGRAM_INPUT', 'GL_PROGRAM_OUTPUT', 'GL_BUFFER_VARIABLE', 'GL_SHADER_STORAGE_BLOCK', 'GL_ATOMIC_COUNTER_BUFFER', 'GL_VERTEX_SUBROUTINE', 'GL_TESS_CONTROL_SUBROUTINE', 'GL_TESS_EVALUATION_SUBROUTINE', 'GL_GEOMETRY_SUBROUTINE', 'GL_FRAGMENT_SUBROUTINE', 'GL_COMPUTE_SUBROUTINE', 'GL_VERTEX_SUBROUTINE_UNIFORM', 'GL_TESS_CONTROL_SUBROUTINE_UNIFORM', 'GL_TESS_EVALUATION_SUBROUTINE_UNIFORM', 'GL_GEOMETRY_SUBROUTINE_UNIFORM', 'GL_FRAGMENT_SUBROUTINE_UNIFORM', 'GL_COMPUTE_SUBROUTINE_UNIFORM', 'GL_TRANSFORM_FEEDBACK_VARYING', 'GL_ACTIVE_RESOURCES', 'GL_MAX_NAME_LENGTH', 'GL_MAX_NUM_ACTIVE_VARIABLES', 'GL_MAX_NUM_COMPATIBLE_SUBROUTINES', 'GL_NAME_LENGTH', 'GL_TYPE', 'GL_ARRAY_SIZE', 'GL_OFFSET', 'GL_BLOCK_INDEX', 'GL_ARRAY_STRIDE', 'GL_MATRIX_STRIDE', 'GL_IS_ROW_MAJOR', 'GL_ATOMIC_COUNTER_BUFFER_INDEX', 'GL_BUFFER_BINDING', 'GL_BUFFER_DATA_SIZE', 'GL_NUM_ACTIVE_VARIABLES', 'GL_ACTIVE_VARIABLES', 'GL_REFERENCED_BY_VERTEX_SHADER', 'GL_REFERENCED_BY_TESS_CONTROL_SHADER', 'GL_REFERENCED_BY_TESS_EVALUATION_SHADER', 'GL_REFERENCED_BY_GEOMETRY_SHADER', 'GL_REFERENCED_BY_FRAGMENT_SHADER', 'GL_REFERENCED_BY_COMPUTE_SHADER', 'GL_TOP_LEVEL_ARRAY_SIZE', 'GL_TOP_LEVEL_ARRAY_STRIDE', 'GL_LOCATION', 'GL_LOCATION_INDEX', 'GL_IS_PER_PATCH', 'GL_NUM_COMPATIBLE_SUBROUTINES', 'GL_COMPATIBLE_SUBROUTINES', ] end |
.get_ext_enum_GL_ARB_provoking_vertex ⇒ Object
self.define_ext_enum_GL_ARB_provoking_vertex
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# File 'lib/opengl_ext_enum.rb', line 3081 def self.get_ext_enum_GL_ARB_provoking_vertex [ 'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION', 'GL_FIRST_VERTEX_CONVENTION', 'GL_LAST_VERTEX_CONVENTION', 'GL_PROVOKING_VERTEX', ] end |
.get_ext_enum_GL_ARB_query_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_query_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 3098 def self.get_ext_enum_GL_ARB_query_buffer_object [ 'GL_QUERY_BUFFER', 'GL_QUERY_BUFFER_BARRIER_BIT', 'GL_QUERY_BUFFER_BINDING', 'GL_QUERY_RESULT_NO_WAIT', ] end |
.get_ext_enum_GL_ARB_robust_buffer_access_behavior ⇒ Object
self.define_ext_enum_GL_ARB_robust_buffer_access_behavior
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# File 'lib/opengl_ext_enum.rb', line 3111 def self.get_ext_enum_GL_ARB_robust_buffer_access_behavior [ ] end |
.get_ext_enum_GL_ARB_robustness ⇒ Object
self.define_ext_enum_GL_ARB_robustness
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# File 'lib/opengl_ext_enum.rb', line 3128 def self.get_ext_enum_GL_ARB_robustness [ 'GL_NO_ERROR', 'GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB', 'GL_LOSE_CONTEXT_ON_RESET_ARB', 'GL_GUILTY_CONTEXT_RESET_ARB', 'GL_INNOCENT_CONTEXT_RESET_ARB', 'GL_UNKNOWN_CONTEXT_RESET_ARB', 'GL_RESET_NOTIFICATION_STRATEGY_ARB', 'GL_NO_RESET_NOTIFICATION_ARB', ] end |
.get_ext_enum_GL_ARB_robustness_isolation ⇒ Object
self.define_ext_enum_GL_ARB_robustness_isolation
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# File 'lib/opengl_ext_enum.rb', line 3145 def self.get_ext_enum_GL_ARB_robustness_isolation [ ] end |
.get_ext_enum_GL_ARB_sample_locations ⇒ Object
self.define_ext_enum_GL_ARB_sample_locations
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# File 'lib/opengl_ext_enum.rb', line 3162 def self.get_ext_enum_GL_ARB_sample_locations [ 'GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB', 'GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB', 'GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB', 'GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB', 'GL_SAMPLE_LOCATION_ARB', 'GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB', 'GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB', 'GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB', ] end |
.get_ext_enum_GL_ARB_sample_shading ⇒ Object
self.define_ext_enum_GL_ARB_sample_shading
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# File 'lib/opengl_ext_enum.rb', line 3181 def self.get_ext_enum_GL_ARB_sample_shading [ 'GL_SAMPLE_SHADING_ARB', 'GL_MIN_SAMPLE_SHADING_VALUE_ARB', ] end |
.get_ext_enum_GL_ARB_sampler_objects ⇒ Object
self.define_ext_enum_GL_ARB_sampler_objects
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# File 'lib/opengl_ext_enum.rb', line 3193 def self.get_ext_enum_GL_ARB_sampler_objects [ 'GL_SAMPLER_BINDING', ] end |
.get_ext_enum_GL_ARB_seamless_cube_map ⇒ Object
self.define_ext_enum_GL_ARB_seamless_cube_map
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# File 'lib/opengl_ext_enum.rb', line 3204 def self.get_ext_enum_GL_ARB_seamless_cube_map [ 'GL_TEXTURE_CUBE_MAP_SEAMLESS', ] end |
.get_ext_enum_GL_ARB_seamless_cubemap_per_texture ⇒ Object
self.define_ext_enum_GL_ARB_seamless_cubemap_per_texture
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# File 'lib/opengl_ext_enum.rb', line 3215 def self.get_ext_enum_GL_ARB_seamless_cubemap_per_texture [ 'GL_TEXTURE_CUBE_MAP_SEAMLESS', ] end |
.get_ext_enum_GL_ARB_separate_shader_objects ⇒ Object
self.define_ext_enum_GL_ARB_separate_shader_objects
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# File 'lib/opengl_ext_enum.rb', line 3234 def self.get_ext_enum_GL_ARB_separate_shader_objects [ 'GL_VERTEX_SHADER_BIT', 'GL_FRAGMENT_SHADER_BIT', 'GL_GEOMETRY_SHADER_BIT', 'GL_TESS_CONTROL_SHADER_BIT', 'GL_TESS_EVALUATION_SHADER_BIT', 'GL_ALL_SHADER_BITS', 'GL_PROGRAM_SEPARABLE', 'GL_ACTIVE_PROGRAM', 'GL_PROGRAM_PIPELINE_BINDING', ] end |
.get_ext_enum_GL_ARB_shader_atomic_counter_ops ⇒ Object
self.define_ext_enum_GL_ARB_shader_atomic_counter_ops
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# File 'lib/opengl_ext_enum.rb', line 3252 def self.get_ext_enum_GL_ARB_shader_atomic_counter_ops [ ] end |
.get_ext_enum_GL_ARB_shader_atomic_counters ⇒ Object
self.define_ext_enum_GL_ARB_shader_atomic_counters
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# File 'lib/opengl_ext_enum.rb', line 3290 def self.get_ext_enum_GL_ARB_shader_atomic_counters [ 'GL_ATOMIC_COUNTER_BUFFER', 'GL_ATOMIC_COUNTER_BUFFER_BINDING', 'GL_ATOMIC_COUNTER_BUFFER_START', 'GL_ATOMIC_COUNTER_BUFFER_SIZE', 'GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE', 'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS', 'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER', 'GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_VERTEX_ATOMIC_COUNTERS', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS', 'GL_MAX_GEOMETRY_ATOMIC_COUNTERS', 'GL_MAX_FRAGMENT_ATOMIC_COUNTERS', 'GL_MAX_COMBINED_ATOMIC_COUNTERS', 'GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE', 'GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS', 'GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', 'GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX', 'GL_UNSIGNED_INT_ATOMIC_COUNTER', ] end |
.get_ext_enum_GL_ARB_shader_ballot ⇒ Object
self.define_ext_enum_GL_ARB_shader_ballot
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# File 'lib/opengl_ext_enum.rb', line 3328 def self.get_ext_enum_GL_ARB_shader_ballot [ ] end |
.get_ext_enum_GL_ARB_shader_bit_encoding ⇒ Object
self.define_ext_enum_GL_ARB_shader_bit_encoding
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# File 'lib/opengl_ext_enum.rb', line 3337 def self.get_ext_enum_GL_ARB_shader_bit_encoding [ ] end |
.get_ext_enum_GL_ARB_shader_clock ⇒ Object
self.define_ext_enum_GL_ARB_shader_clock
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# File 'lib/opengl_ext_enum.rb', line 3346 def self.get_ext_enum_GL_ARB_shader_clock [ ] end |
.get_ext_enum_GL_ARB_shader_draw_parameters ⇒ Object
self.define_ext_enum_GL_ARB_shader_draw_parameters
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# File 'lib/opengl_ext_enum.rb', line 3355 def self.get_ext_enum_GL_ARB_shader_draw_parameters [ ] end |
.get_ext_enum_GL_ARB_shader_group_vote ⇒ Object
self.define_ext_enum_GL_ARB_shader_group_vote
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# File 'lib/opengl_ext_enum.rb', line 3364 def self.get_ext_enum_GL_ARB_shader_group_vote [ ] end |
.get_ext_enum_GL_ARB_shader_image_load_store ⇒ Object
self.define_ext_enum_GL_ARB_shader_image_load_store
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# File 'lib/opengl_ext_enum.rb', line 3437 def self.get_ext_enum_GL_ARB_shader_image_load_store [ 'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT', 'GL_ELEMENT_ARRAY_BARRIER_BIT', 'GL_UNIFORM_BARRIER_BIT', 'GL_TEXTURE_FETCH_BARRIER_BIT', 'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT', 'GL_COMMAND_BARRIER_BIT', 'GL_PIXEL_BUFFER_BARRIER_BIT', 'GL_TEXTURE_UPDATE_BARRIER_BIT', 'GL_BUFFER_UPDATE_BARRIER_BIT', 'GL_FRAMEBUFFER_BARRIER_BIT', 'GL_TRANSFORM_FEEDBACK_BARRIER_BIT', 'GL_ATOMIC_COUNTER_BARRIER_BIT', 'GL_ALL_BARRIER_BITS', 'GL_MAX_IMAGE_UNITS', 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 'GL_IMAGE_BINDING_NAME', 'GL_IMAGE_BINDING_LEVEL', 'GL_IMAGE_BINDING_LAYERED', 'GL_IMAGE_BINDING_LAYER', 'GL_IMAGE_BINDING_ACCESS', 'GL_IMAGE_1D', 'GL_IMAGE_2D', 'GL_IMAGE_3D', 'GL_IMAGE_2D_RECT', 'GL_IMAGE_CUBE', 'GL_IMAGE_BUFFER', 'GL_IMAGE_1D_ARRAY', 'GL_IMAGE_2D_ARRAY', 'GL_IMAGE_CUBE_MAP_ARRAY', 'GL_IMAGE_2D_MULTISAMPLE', 'GL_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_INT_IMAGE_1D', 'GL_INT_IMAGE_2D', 'GL_INT_IMAGE_3D', 'GL_INT_IMAGE_2D_RECT', 'GL_INT_IMAGE_CUBE', 'GL_INT_IMAGE_BUFFER', 'GL_INT_IMAGE_1D_ARRAY', 'GL_INT_IMAGE_2D_ARRAY', 'GL_INT_IMAGE_CUBE_MAP_ARRAY', 'GL_INT_IMAGE_2D_MULTISAMPLE', 'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_UNSIGNED_INT_IMAGE_1D', 'GL_UNSIGNED_INT_IMAGE_2D', 'GL_UNSIGNED_INT_IMAGE_3D', 'GL_UNSIGNED_INT_IMAGE_2D_RECT', 'GL_UNSIGNED_INT_IMAGE_CUBE', 'GL_UNSIGNED_INT_IMAGE_BUFFER', 'GL_UNSIGNED_INT_IMAGE_1D_ARRAY', 'GL_UNSIGNED_INT_IMAGE_2D_ARRAY', 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_MAX_IMAGE_SAMPLES', 'GL_IMAGE_BINDING_FORMAT', 'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 'GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE', 'GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS', 'GL_MAX_VERTEX_IMAGE_UNIFORMS', 'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS', 'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS', 'GL_MAX_GEOMETRY_IMAGE_UNIFORMS', 'GL_MAX_FRAGMENT_IMAGE_UNIFORMS', 'GL_MAX_COMBINED_IMAGE_UNIFORMS', ] end |
.get_ext_enum_GL_ARB_shader_image_size ⇒ Object
self.define_ext_enum_GL_ARB_shader_image_size
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# File 'lib/opengl_ext_enum.rb', line 3510 def self.get_ext_enum_GL_ARB_shader_image_size [ ] end |
.get_ext_enum_GL_ARB_shader_objects ⇒ Object
self.define_ext_enum_GL_ARB_shader_objects
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# File 'lib/opengl_ext_enum.rb', line 3553 def self.get_ext_enum_GL_ARB_shader_objects [ 'GL_PROGRAM_OBJECT_ARB', 'GL_SHADER_OBJECT_ARB', 'GL_OBJECT_TYPE_ARB', 'GL_OBJECT_SUBTYPE_ARB', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4_ARB', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4_ARB', 'GL_BOOL_ARB', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4_ARB', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4_ARB', 'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_3D_ARB', 'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW_ARB', 'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_COMPILE_STATUS_ARB', 'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB', 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', ] end |
.get_ext_enum_GL_ARB_shader_precision ⇒ Object
self.define_ext_enum_GL_ARB_shader_precision
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# File 'lib/opengl_ext_enum.rb', line 3596 def self.get_ext_enum_GL_ARB_shader_precision [ ] end |
.get_ext_enum_GL_ARB_shader_stencil_export ⇒ Object
self.define_ext_enum_GL_ARB_shader_stencil_export
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# File 'lib/opengl_ext_enum.rb', line 3605 def self.get_ext_enum_GL_ARB_shader_stencil_export [ ] end |
.get_ext_enum_GL_ARB_shader_storage_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_shader_storage_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 3631 def self.get_ext_enum_GL_ARB_shader_storage_buffer_object [ 'GL_SHADER_STORAGE_BUFFER', 'GL_SHADER_STORAGE_BUFFER_BINDING', 'GL_SHADER_STORAGE_BUFFER_START', 'GL_SHADER_STORAGE_BUFFER_SIZE', 'GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS', 'GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS', 'GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS', 'GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS', 'GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS', 'GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS', 'GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS', 'GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS', 'GL_MAX_SHADER_STORAGE_BLOCK_SIZE', 'GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT', 'GL_SHADER_STORAGE_BARRIER_BIT', 'GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES', 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', ] end |
.get_ext_enum_GL_ARB_shader_subroutine ⇒ Object
self.define_ext_enum_GL_ARB_shader_subroutine
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# File 'lib/opengl_ext_enum.rb', line 3668 def self.get_ext_enum_GL_ARB_shader_subroutine [ 'GL_ACTIVE_SUBROUTINES', 'GL_ACTIVE_SUBROUTINE_UNIFORMS', 'GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS', 'GL_ACTIVE_SUBROUTINE_MAX_LENGTH', 'GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH', 'GL_MAX_SUBROUTINES', 'GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS', 'GL_NUM_COMPATIBLE_SUBROUTINES', 'GL_COMPATIBLE_SUBROUTINES', 'GL_UNIFORM_SIZE', 'GL_UNIFORM_NAME_LENGTH', ] end |
.get_ext_enum_GL_ARB_shader_texture_image_samples ⇒ Object
self.define_ext_enum_GL_ARB_shader_texture_image_samples
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# File 'lib/opengl_ext_enum.rb', line 3688 def self.get_ext_enum_GL_ARB_shader_texture_image_samples [ ] end |
.get_ext_enum_GL_ARB_shader_texture_lod ⇒ Object
self.define_ext_enum_GL_ARB_shader_texture_lod
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# File 'lib/opengl_ext_enum.rb', line 3697 def self.get_ext_enum_GL_ARB_shader_texture_lod [ ] end |
.get_ext_enum_GL_ARB_shader_viewport_layer_array ⇒ Object
self.define_ext_enum_GL_ARB_shader_viewport_layer_array
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# File 'lib/opengl_ext_enum.rb', line 3706 def self. [ ] end |
.get_ext_enum_GL_ARB_shading_language_100 ⇒ Object
self.define_ext_enum_GL_ARB_shading_language_100
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# File 'lib/opengl_ext_enum.rb', line 3716 def self.get_ext_enum_GL_ARB_shading_language_100 [ 'GL_SHADING_LANGUAGE_VERSION_ARB', ] end |
.get_ext_enum_GL_ARB_shading_language_420pack ⇒ Object
self.define_ext_enum_GL_ARB_shading_language_420pack
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# File 'lib/opengl_ext_enum.rb', line 3726 def self.get_ext_enum_GL_ARB_shading_language_420pack [ ] end |
.get_ext_enum_GL_ARB_shading_language_include ⇒ Object
self.define_ext_enum_GL_ARB_shading_language_include
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# File 'lib/opengl_ext_enum.rb', line 3738 def self.get_ext_enum_GL_ARB_shading_language_include [ 'GL_SHADER_INCLUDE_ARB', 'GL_NAMED_STRING_LENGTH_ARB', 'GL_NAMED_STRING_TYPE_ARB', ] end |
.get_ext_enum_GL_ARB_shading_language_packing ⇒ Object
self.define_ext_enum_GL_ARB_shading_language_packing
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# File 'lib/opengl_ext_enum.rb', line 3750 def self.get_ext_enum_GL_ARB_shading_language_packing [ ] end |
.get_ext_enum_GL_ARB_shadow ⇒ Object
self.define_ext_enum_GL_ARB_shadow
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# File 'lib/opengl_ext_enum.rb', line 3762 def self.get_ext_enum_GL_ARB_shadow [ 'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_FUNC_ARB', 'GL_COMPARE_R_TO_TEXTURE_ARB', ] end |
.get_ext_enum_GL_ARB_shadow_ambient ⇒ Object
self.define_ext_enum_GL_ARB_shadow_ambient
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# File 'lib/opengl_ext_enum.rb', line 3775 def self.get_ext_enum_GL_ARB_shadow_ambient [ 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', ] end |
.get_ext_enum_GL_ARB_sparse_buffer ⇒ Object
self.define_ext_enum_GL_ARB_sparse_buffer
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# File 'lib/opengl_ext_enum.rb', line 3787 def self.get_ext_enum_GL_ARB_sparse_buffer [ 'GL_SPARSE_STORAGE_BIT_ARB', 'GL_SPARSE_BUFFER_PAGE_SIZE_ARB', ] end |
.get_ext_enum_GL_ARB_sparse_texture ⇒ Object
self.define_ext_enum_GL_ARB_sparse_texture
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# File 'lib/opengl_ext_enum.rb', line 3809 def self.get_ext_enum_GL_ARB_sparse_texture [ 'GL_TEXTURE_SPARSE_ARB', 'GL_VIRTUAL_PAGE_SIZE_INDEX_ARB', 'GL_NUM_SPARSE_LEVELS_ARB', 'GL_NUM_VIRTUAL_PAGE_SIZES_ARB', 'GL_VIRTUAL_PAGE_SIZE_X_ARB', 'GL_VIRTUAL_PAGE_SIZE_Y_ARB', 'GL_VIRTUAL_PAGE_SIZE_Z_ARB', 'GL_MAX_SPARSE_TEXTURE_SIZE_ARB', 'GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB', 'GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB', 'GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB', ] end |
.get_ext_enum_GL_ARB_sparse_texture2 ⇒ Object
self.define_ext_enum_GL_ARB_sparse_texture2
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# File 'lib/opengl_ext_enum.rb', line 3829 def self.get_ext_enum_GL_ARB_sparse_texture2 [ ] end |
.get_ext_enum_GL_ARB_sparse_texture_clamp ⇒ Object
self.define_ext_enum_GL_ARB_sparse_texture_clamp
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# File 'lib/opengl_ext_enum.rb', line 3838 def self.get_ext_enum_GL_ARB_sparse_texture_clamp [ ] end |
.get_ext_enum_GL_ARB_spirv_extensions ⇒ Object
self.define_ext_enum_GL_ARB_spirv_extensions
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# File 'lib/opengl_ext_enum.rb', line 3849 def self.get_ext_enum_GL_ARB_spirv_extensions [ 'GL_SPIR_V_EXTENSIONS', 'GL_NUM_SPIR_V_EXTENSIONS', ] end |
.get_ext_enum_GL_ARB_stencil_texturing ⇒ Object
self.define_ext_enum_GL_ARB_stencil_texturing
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# File 'lib/opengl_ext_enum.rb', line 3861 def self.get_ext_enum_GL_ARB_stencil_texturing [ 'GL_DEPTH_STENCIL_TEXTURE_MODE', ] end |
.get_ext_enum_GL_ARB_sync ⇒ Object
self.define_ext_enum_GL_ARB_sync
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# File 'lib/opengl_ext_enum.rb', line 3886 def self.get_ext_enum_GL_ARB_sync [ 'GL_MAX_SERVER_WAIT_TIMEOUT', 'GL_OBJECT_TYPE', 'GL_SYNC_CONDITION', 'GL_SYNC_STATUS', 'GL_SYNC_FLAGS', 'GL_SYNC_FENCE', 'GL_SYNC_GPU_COMMANDS_COMPLETE', 'GL_UNSIGNALED', 'GL_SIGNALED', 'GL_ALREADY_SIGNALED', 'GL_TIMEOUT_EXPIRED', 'GL_CONDITION_SATISFIED', 'GL_WAIT_FAILED', 'GL_SYNC_FLUSH_COMMANDS_BIT', 'GL_TIMEOUT_IGNORED', ] end |
.get_ext_enum_GL_ARB_tessellation_shader ⇒ Object
self.define_ext_enum_GL_ARB_tessellation_shader
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# File 'lib/opengl_ext_enum.rb', line 3947 def self.get_ext_enum_GL_ARB_tessellation_shader [ 'GL_PATCHES', 'GL_PATCH_VERTICES', 'GL_PATCH_DEFAULT_INNER_LEVEL', 'GL_PATCH_DEFAULT_OUTER_LEVEL', 'GL_TESS_CONTROL_OUTPUT_VERTICES', 'GL_TESS_GEN_MODE', 'GL_TESS_GEN_SPACING', 'GL_TESS_GEN_VERTEX_ORDER', 'GL_TESS_GEN_POINT_MODE', 'GL_TRIANGLES', 'GL_ISOLINES', 'GL_QUADS', 'GL_EQUAL', 'GL_FRACTIONAL_ODD', 'GL_FRACTIONAL_EVEN', 'GL_CCW', 'GL_CW', 'GL_MAX_PATCH_VERTICES', 'GL_MAX_TESS_GEN_LEVEL', 'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS', 'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS', 'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS', 'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS', 'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS', 'GL_MAX_TESS_PATCH_COMPONENTS', 'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS', 'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS', 'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS', 'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS', 'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS', 'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS', 'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS', 'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS', 'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER', 'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER', 'GL_TESS_EVALUATION_SHADER', 'GL_TESS_CONTROL_SHADER', ] end |
.get_ext_enum_GL_ARB_texture_barrier ⇒ Object
self.define_ext_enum_GL_ARB_texture_barrier
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# File 'lib/opengl_ext_enum.rb', line 3993 def self. [ ] end |
.get_ext_enum_GL_ARB_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_ARB_texture_border_clamp
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# File 'lib/opengl_ext_enum.rb', line 4003 def self.get_ext_enum_GL_ARB_texture_border_clamp [ 'GL_CLAMP_TO_BORDER_ARB', ] end |
.get_ext_enum_GL_ARB_texture_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_texture_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 4018 def self.get_ext_enum_GL_ARB_texture_buffer_object [ 'GL_TEXTURE_BUFFER_ARB', 'GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 'GL_TEXTURE_BINDING_BUFFER_ARB', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 'GL_TEXTURE_BUFFER_FORMAT_ARB', ] end |
.get_ext_enum_GL_ARB_texture_buffer_object_rgb32 ⇒ Object
self.define_ext_enum_GL_ARB_texture_buffer_object_rgb32
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# File 'lib/opengl_ext_enum.rb', line 4035 def self.get_ext_enum_GL_ARB_texture_buffer_object_rgb32 [ 'GL_RGB32F', 'GL_RGB32UI', 'GL_RGB32I', ] end |
.get_ext_enum_GL_ARB_texture_buffer_range ⇒ Object
self.define_ext_enum_GL_ARB_texture_buffer_range
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# File 'lib/opengl_ext_enum.rb', line 4050 def self.get_ext_enum_GL_ARB_texture_buffer_range [ 'GL_TEXTURE_BUFFER_OFFSET', 'GL_TEXTURE_BUFFER_SIZE', 'GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT', ] end |
.get_ext_enum_GL_ARB_texture_compression ⇒ Object
self.define_ext_enum_GL_ARB_texture_compression
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# File 'lib/opengl_ext_enum.rb', line 4073 def self.get_ext_enum_GL_ARB_texture_compression [ 'GL_COMPRESSED_ALPHA_ARB', 'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_RGB_ARB', 'GL_COMPRESSED_RGBA_ARB', 'GL_TEXTURE_COMPRESSION_HINT_ARB', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSED_ARB', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', ] end |
.get_ext_enum_GL_ARB_texture_compression_bptc ⇒ Object
self.define_ext_enum_GL_ARB_texture_compression_bptc
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# File 'lib/opengl_ext_enum.rb', line 4097 def self.get_ext_enum_GL_ARB_texture_compression_bptc [ 'GL_COMPRESSED_RGBA_BPTC_UNORM_ARB', 'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB', 'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB', 'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB', ] end |
.get_ext_enum_GL_ARB_texture_compression_rgtc ⇒ Object
self.define_ext_enum_GL_ARB_texture_compression_rgtc
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# File 'lib/opengl_ext_enum.rb', line 4114 def self.get_ext_enum_GL_ARB_texture_compression_rgtc [ 'GL_COMPRESSED_RED_RGTC1', 'GL_COMPRESSED_SIGNED_RED_RGTC1', 'GL_COMPRESSED_RG_RGTC2', 'GL_COMPRESSED_SIGNED_RG_RGTC2', ] end |
.get_ext_enum_GL_ARB_texture_cube_map ⇒ Object
self.define_ext_enum_GL_ARB_texture_cube_map
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# File 'lib/opengl_ext_enum.rb', line 4139 def self.get_ext_enum_GL_ARB_texture_cube_map [ 'GL_NORMAL_MAP_ARB', 'GL_REFLECTION_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', ] end |
.get_ext_enum_GL_ARB_texture_cube_map_array ⇒ Object
self.define_ext_enum_GL_ARB_texture_cube_map_array
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# File 'lib/opengl_ext_enum.rb', line 4167 def self.get_ext_enum_GL_ARB_texture_cube_map_array [ 'GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB', 'GL_SAMPLER_CUBE_MAP_ARRAY_ARB', 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB', 'GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', ] end |
.get_ext_enum_GL_ARB_texture_env_add ⇒ Object
self.define_ext_enum_GL_ARB_texture_env_add
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# File 'lib/opengl_ext_enum.rb', line 4183 def self.get_ext_enum_GL_ARB_texture_env_add [ ] end |
.get_ext_enum_GL_ARB_texture_env_combine ⇒ Object
self.define_ext_enum_GL_ARB_texture_env_combine
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# File 'lib/opengl_ext_enum.rb', line 4214 def self.get_ext_enum_GL_ARB_texture_env_combine [ 'GL_COMBINE_ARB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_ALPHA_ARB', 'GL_SOURCE0_RGB_ARB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE2_RGB_ARB', 'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE2_ALPHA_ARB', 'GL_OPERAND0_RGB_ARB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND2_RGB_ARB', 'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND2_ALPHA_ARB', 'GL_RGB_SCALE_ARB', 'GL_ADD_SIGNED_ARB', 'GL_INTERPOLATE_ARB', 'GL_SUBTRACT_ARB', 'GL_CONSTANT_ARB', 'GL_PRIMARY_COLOR_ARB', 'GL_PREVIOUS_ARB', ] end |
.get_ext_enum_GL_ARB_texture_env_crossbar ⇒ Object
self.define_ext_enum_GL_ARB_texture_env_crossbar
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# File 'lib/opengl_ext_enum.rb', line 4245 def self. [ ] end |
.get_ext_enum_GL_ARB_texture_env_dot3 ⇒ Object
self.define_ext_enum_GL_ARB_texture_env_dot3
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# File 'lib/opengl_ext_enum.rb', line 4256 def self.get_ext_enum_GL_ARB_texture_env_dot3 [ 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGBA_ARB', ] end |
.get_ext_enum_GL_ARB_texture_filter_anisotropic ⇒ Object
self.define_ext_enum_GL_ARB_texture_filter_anisotropic
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# File 'lib/opengl_ext_enum.rb', line 4269 def self.get_ext_enum_GL_ARB_texture_filter_anisotropic [ 'GL_TEXTURE_MAX_ANISOTROPY', 'GL_MAX_TEXTURE_MAX_ANISOTROPY', ] end |
.get_ext_enum_GL_ARB_texture_filter_minmax ⇒ Object
self.define_ext_enum_GL_ARB_texture_filter_minmax
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# File 'lib/opengl_ext_enum.rb', line 4282 def self.get_ext_enum_GL_ARB_texture_filter_minmax [ 'GL_TEXTURE_REDUCTION_MODE_ARB', 'GL_WEIGHTED_AVERAGE_ARB', ] end |
.get_ext_enum_GL_ARB_texture_float ⇒ Object
self.define_ext_enum_GL_ARB_texture_float
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# File 'lib/opengl_ext_enum.rb', line 4313 def self.get_ext_enum_GL_ARB_texture_float [ 'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_GREEN_TYPE_ARB', 'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_ALPHA_TYPE_ARB', 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_INTENSITY_TYPE_ARB', 'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_RGBA32F_ARB', 'GL_RGB32F_ARB', 'GL_ALPHA32F_ARB', 'GL_INTENSITY32F_ARB', 'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_RGBA16F_ARB', 'GL_RGB16F_ARB', 'GL_ALPHA16F_ARB', 'GL_INTENSITY16F_ARB', 'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE_ALPHA16F_ARB', ] end |
.get_ext_enum_GL_ARB_texture_gather ⇒ Object
self.define_ext_enum_GL_ARB_texture_gather
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# File 'lib/opengl_ext_enum.rb', line 4345 def self.get_ext_enum_GL_ARB_texture_gather [ 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 'GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB', ] end |
.get_ext_enum_GL_ARB_texture_mirror_clamp_to_edge ⇒ Object
self.define_ext_enum_GL_ARB_texture_mirror_clamp_to_edge
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# File 'lib/opengl_ext_enum.rb', line 4358 def self.get_ext_enum_GL_ARB_texture_mirror_clamp_to_edge [ 'GL_MIRROR_CLAMP_TO_EDGE', ] end |
.get_ext_enum_GL_ARB_texture_mirrored_repeat ⇒ Object
self.define_ext_enum_GL_ARB_texture_mirrored_repeat
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# File 'lib/opengl_ext_enum.rb', line 4369 def self.get_ext_enum_GL_ARB_texture_mirrored_repeat [ 'GL_MIRRORED_REPEAT_ARB', ] end |
.get_ext_enum_GL_ARB_texture_multisample ⇒ Object
self.define_ext_enum_GL_ARB_texture_multisample
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# File 'lib/opengl_ext_enum.rb', line 4400 def self.get_ext_enum_GL_ARB_texture_multisample [ 'GL_SAMPLE_POSITION', 'GL_SAMPLE_MASK', 'GL_SAMPLE_MASK_VALUE', 'GL_MAX_SAMPLE_MASK_WORDS', 'GL_TEXTURE_2D_MULTISAMPLE', 'GL_PROXY_TEXTURE_2D_MULTISAMPLE', 'GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_SAMPLES', 'GL_TEXTURE_FIXED_SAMPLE_LOCATIONS', 'GL_SAMPLER_2D_MULTISAMPLE', 'GL_INT_SAMPLER_2D_MULTISAMPLE', 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE', 'GL_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_MAX_COLOR_TEXTURE_SAMPLES', 'GL_MAX_DEPTH_TEXTURE_SAMPLES', 'GL_MAX_INTEGER_SAMPLES', ] end |
.get_ext_enum_GL_ARB_texture_non_power_of_two ⇒ Object
self.define_ext_enum_GL_ARB_texture_non_power_of_two
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# File 'lib/opengl_ext_enum.rb', line 4430 def self.get_ext_enum_GL_ARB_texture_non_power_of_two [ ] end |
.get_ext_enum_GL_ARB_texture_query_levels ⇒ Object
self.define_ext_enum_GL_ARB_texture_query_levels
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# File 'lib/opengl_ext_enum.rb', line 4439 def self.get_ext_enum_GL_ARB_texture_query_levels [ ] end |
.get_ext_enum_GL_ARB_texture_query_lod ⇒ Object
self.define_ext_enum_GL_ARB_texture_query_lod
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# File 'lib/opengl_ext_enum.rb', line 4448 def self.get_ext_enum_GL_ARB_texture_query_lod [ ] end |
.get_ext_enum_GL_ARB_texture_rectangle ⇒ Object
self.define_ext_enum_GL_ARB_texture_rectangle
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# File 'lib/opengl_ext_enum.rb', line 4461 def self.get_ext_enum_GL_ARB_texture_rectangle [ 'GL_TEXTURE_RECTANGLE_ARB', 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', ] end |
.get_ext_enum_GL_ARB_texture_rg ⇒ Object
self.define_ext_enum_GL_ARB_texture_rg
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# File 'lib/opengl_ext_enum.rb', line 4496 def self.get_ext_enum_GL_ARB_texture_rg [ 'GL_RG', 'GL_RG_INTEGER', 'GL_R8', 'GL_R16', 'GL_RG8', 'GL_RG16', 'GL_R16F', 'GL_R32F', 'GL_RG16F', 'GL_RG32F', 'GL_R8I', 'GL_R8UI', 'GL_R16I', 'GL_R16UI', 'GL_R32I', 'GL_R32UI', 'GL_RG8I', 'GL_RG8UI', 'GL_RG16I', 'GL_RG16UI', 'GL_RG32I', 'GL_RG32UI', ] end |
.get_ext_enum_GL_ARB_texture_rgb10_a2ui ⇒ Object
self.define_ext_enum_GL_ARB_texture_rgb10_a2ui
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# File 'lib/opengl_ext_enum.rb', line 4528 def self.get_ext_enum_GL_ARB_texture_rgb10_a2ui [ 'GL_RGB10_A2UI', ] end |
.get_ext_enum_GL_ARB_texture_stencil8 ⇒ Object
self.define_ext_enum_GL_ARB_texture_stencil8
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# File 'lib/opengl_ext_enum.rb', line 4540 def self.get_ext_enum_GL_ARB_texture_stencil8 [ 'GL_STENCIL_INDEX', 'GL_STENCIL_INDEX8', ] end |
.get_ext_enum_GL_ARB_texture_storage ⇒ Object
self.define_ext_enum_GL_ARB_texture_storage
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# File 'lib/opengl_ext_enum.rb', line 4552 def self.get_ext_enum_GL_ARB_texture_storage [ 'GL_TEXTURE_IMMUTABLE_FORMAT', ] end |
.get_ext_enum_GL_ARB_texture_storage_multisample ⇒ Object
self.define_ext_enum_GL_ARB_texture_storage_multisample
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# File 'lib/opengl_ext_enum.rb', line 4562 def self.get_ext_enum_GL_ARB_texture_storage_multisample [ ] end |
.get_ext_enum_GL_ARB_texture_swizzle ⇒ Object
self.define_ext_enum_GL_ARB_texture_swizzle
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# File 'lib/opengl_ext_enum.rb', line 4576 def self.get_ext_enum_GL_ARB_texture_swizzle [ 'GL_TEXTURE_SWIZZLE_R', 'GL_TEXTURE_SWIZZLE_G', 'GL_TEXTURE_SWIZZLE_B', 'GL_TEXTURE_SWIZZLE_A', 'GL_TEXTURE_SWIZZLE_RGBA', ] end |
.get_ext_enum_GL_ARB_texture_view ⇒ Object
self.define_ext_enum_GL_ARB_texture_view
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# File 'lib/opengl_ext_enum.rb', line 4595 def self.get_ext_enum_GL_ARB_texture_view [ 'GL_TEXTURE_VIEW_MIN_LEVEL', 'GL_TEXTURE_VIEW_NUM_LEVELS', 'GL_TEXTURE_VIEW_MIN_LAYER', 'GL_TEXTURE_VIEW_NUM_LAYERS', 'GL_TEXTURE_IMMUTABLE_LEVELS', ] end |
.get_ext_enum_GL_ARB_timer_query ⇒ Object
self.define_ext_enum_GL_ARB_timer_query
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# File 'lib/opengl_ext_enum.rb', line 4611 def self.get_ext_enum_GL_ARB_timer_query [ 'GL_TIME_ELAPSED', 'GL_TIMESTAMP', ] end |
.get_ext_enum_GL_ARB_transform_feedback2 ⇒ Object
self.define_ext_enum_GL_ARB_transform_feedback2
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# File 'lib/opengl_ext_enum.rb', line 4626 def self.get_ext_enum_GL_ARB_transform_feedback2 [ 'GL_TRANSFORM_FEEDBACK', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED', 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE', 'GL_TRANSFORM_FEEDBACK_BINDING', ] end |
.get_ext_enum_GL_ARB_transform_feedback3 ⇒ Object
self.define_ext_enum_GL_ARB_transform_feedback3
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# File 'lib/opengl_ext_enum.rb', line 4641 def self.get_ext_enum_GL_ARB_transform_feedback3 [ 'GL_MAX_TRANSFORM_FEEDBACK_BUFFERS', 'GL_MAX_VERTEX_STREAMS', ] end |
.get_ext_enum_GL_ARB_transform_feedback_instanced ⇒ Object
self.define_ext_enum_GL_ARB_transform_feedback_instanced
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# File 'lib/opengl_ext_enum.rb', line 4652 def self.get_ext_enum_GL_ARB_transform_feedback_instanced [ ] end |
.get_ext_enum_GL_ARB_transform_feedback_overflow_query ⇒ Object
self.define_ext_enum_GL_ARB_transform_feedback_overflow_query
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# File 'lib/opengl_ext_enum.rb', line 4663 def self.get_ext_enum_GL_ARB_transform_feedback_overflow_query [ 'GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB', 'GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB', ] end |
.get_ext_enum_GL_ARB_transpose_matrix ⇒ Object
self.define_ext_enum_GL_ARB_transpose_matrix
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# File 'lib/opengl_ext_enum.rb', line 4678 def self.get_ext_enum_GL_ARB_transpose_matrix [ 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRANSPOSE_COLOR_MATRIX_ARB', ] end |
.get_ext_enum_GL_ARB_uniform_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_uniform_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 4724 def self.get_ext_enum_GL_ARB_uniform_buffer_object [ 'GL_UNIFORM_BUFFER', 'GL_UNIFORM_BUFFER_BINDING', 'GL_UNIFORM_BUFFER_START', 'GL_UNIFORM_BUFFER_SIZE', 'GL_MAX_VERTEX_UNIFORM_BLOCKS', 'GL_MAX_GEOMETRY_UNIFORM_BLOCKS', 'GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 'GL_MAX_COMBINED_UNIFORM_BLOCKS', 'GL_MAX_UNIFORM_BUFFER_BINDINGS', 'GL_MAX_UNIFORM_BLOCK_SIZE', 'GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS', 'GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT', 'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 'GL_ACTIVE_UNIFORM_BLOCKS', 'GL_UNIFORM_TYPE', 'GL_UNIFORM_SIZE', 'GL_UNIFORM_NAME_LENGTH', 'GL_UNIFORM_BLOCK_INDEX', 'GL_UNIFORM_OFFSET', 'GL_UNIFORM_ARRAY_STRIDE', 'GL_UNIFORM_MATRIX_STRIDE', 'GL_UNIFORM_IS_ROW_MAJOR', 'GL_UNIFORM_BLOCK_BINDING', 'GL_UNIFORM_BLOCK_DATA_SIZE', 'GL_UNIFORM_BLOCK_NAME_LENGTH', 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS', 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 'GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER', 'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 'GL_INVALID_INDEX', ] end |
.get_ext_enum_GL_ARB_vertex_array_bgra ⇒ Object
self.define_ext_enum_GL_ARB_vertex_array_bgra
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# File 'lib/opengl_ext_enum.rb', line 4767 def self.get_ext_enum_GL_ARB_vertex_array_bgra [ 'GL_BGRA', ] end |
.get_ext_enum_GL_ARB_vertex_array_object ⇒ Object
self.define_ext_enum_GL_ARB_vertex_array_object
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# File 'lib/opengl_ext_enum.rb', line 4778 def self.get_ext_enum_GL_ARB_vertex_array_object [ 'GL_VERTEX_ARRAY_BINDING', ] end |
.get_ext_enum_GL_ARB_vertex_attrib_64bit ⇒ Object
self.define_ext_enum_GL_ARB_vertex_attrib_64bit
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# File 'lib/opengl_ext_enum.rb', line 4801 def self.get_ext_enum_GL_ARB_vertex_attrib_64bit [ 'GL_RGB32I', 'GL_DOUBLE_VEC2', 'GL_DOUBLE_VEC3', 'GL_DOUBLE_VEC4', 'GL_DOUBLE_MAT2', 'GL_DOUBLE_MAT3', 'GL_DOUBLE_MAT4', 'GL_DOUBLE_MAT2x3', 'GL_DOUBLE_MAT2x4', 'GL_DOUBLE_MAT3x2', 'GL_DOUBLE_MAT3x4', 'GL_DOUBLE_MAT4x2', 'GL_DOUBLE_MAT4x3', ] end |
.get_ext_enum_GL_ARB_vertex_attrib_binding ⇒ Object
self.define_ext_enum_GL_ARB_vertex_attrib_binding
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# File 'lib/opengl_ext_enum.rb', line 4830 def self.get_ext_enum_GL_ARB_vertex_attrib_binding [ 'GL_VERTEX_ATTRIB_BINDING', 'GL_VERTEX_ATTRIB_RELATIVE_OFFSET', 'GL_VERTEX_BINDING_DIVISOR', 'GL_VERTEX_BINDING_OFFSET', 'GL_VERTEX_BINDING_STRIDE', 'GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET', 'GL_MAX_VERTEX_ATTRIB_BINDINGS', ] end |
.get_ext_enum_GL_ARB_vertex_blend ⇒ Object
self.define_ext_enum_GL_ARB_vertex_blend
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# File 'lib/opengl_ext_enum.rb', line 4888 def self.get_ext_enum_GL_ARB_vertex_blend [ 'GL_MAX_VERTEX_UNITS_ARB', 'GL_ACTIVE_VERTEX_UNITS_ARB', 'GL_WEIGHT_SUM_UNITY_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_CURRENT_WEIGHT_ARB', 'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB', 'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB', 'GL_WEIGHT_ARRAY_ARB', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW1_ARB', 'GL_MODELVIEW2_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB', 'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB', 'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW10_ARB', 'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB', 'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB', 'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB', 'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB', 'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB', 'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB', 'GL_MODELVIEW29_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB', ] end |
.get_ext_enum_GL_ARB_vertex_buffer_object ⇒ Object
self.define_ext_enum_GL_ARB_vertex_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 4970 def self.get_ext_enum_GL_ARB_vertex_buffer_object [ 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE_ARB', 'GL_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_ARB', 'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_READ_ONLY_ARB', 'GL_WRITE_ONLY_ARB', 'GL_READ_WRITE_ARB', 'GL_BUFFER_ACCESS_ARB', 'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_STREAM_DRAW_ARB', 'GL_STREAM_READ_ARB', 'GL_STREAM_COPY_ARB', 'GL_STATIC_DRAW_ARB', 'GL_STATIC_READ_ARB', 'GL_STATIC_COPY_ARB', 'GL_DYNAMIC_DRAW_ARB', 'GL_DYNAMIC_READ_ARB', 'GL_DYNAMIC_COPY_ARB', ] end |
.get_ext_enum_GL_ARB_vertex_program ⇒ Object
self.define_ext_enum_GL_ARB_vertex_program
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# File 'lib/opengl_ext_enum.rb', line 5089 def self.get_ext_enum_GL_ARB_vertex_program [ 'GL_COLOR_SUM_ARB', 'GL_VERTEX_PROGRAM_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_STRING_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_CURRENT_MATRIX_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_MATRIX0_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX4_ARB', 'GL_MATRIX5_ARB', 'GL_MATRIX6_ARB', 'GL_MATRIX7_ARB', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', ] end |
.get_ext_enum_GL_ARB_vertex_shader ⇒ Object
self.define_ext_enum_GL_ARB_vertex_shader
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# File 'lib/opengl_ext_enum.rb', line 5203 def self.get_ext_enum_GL_ARB_vertex_shader [ 'GL_VERTEX_SHADER_ARB', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VARYING_FLOATS_ARB', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_FLOAT', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4_ARB', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4_ARB', ] end |
.get_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev ⇒ Object
self.define_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev
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# File 'lib/opengl_ext_enum.rb', line 5239 def self.get_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev [ 'GL_UNSIGNED_INT_10F_11F_11F_REV', ] end |
.get_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev ⇒ Object
self.define_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev
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# File 'lib/opengl_ext_enum.rb', line 5251 def self.get_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev [ 'GL_UNSIGNED_INT_2_10_10_10_REV', 'GL_INT_2_10_10_10_REV', ] end |
.get_ext_enum_GL_ARB_viewport_array ⇒ Object
self.define_ext_enum_GL_ARB_viewport_array
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# File 'lib/opengl_ext_enum.rb', line 5275 def self. [ 'GL_SCISSOR_BOX', 'GL_VIEWPORT', 'GL_DEPTH_RANGE', 'GL_SCISSOR_TEST', 'GL_MAX_VIEWPORTS', 'GL_VIEWPORT_SUBPIXEL_BITS', 'GL_VIEWPORT_BOUNDS_RANGE', 'GL_LAYER_PROVOKING_VERTEX', 'GL_VIEWPORT_INDEX_PROVOKING_VERTEX', 'GL_UNDEFINED_VERTEX', 'GL_FIRST_VERTEX_CONVENTION', 'GL_LAST_VERTEX_CONVENTION', 'GL_PROVOKING_VERTEX', ] end |
.get_ext_enum_GL_ARB_window_pos ⇒ Object
self.define_ext_enum_GL_ARB_window_pos
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# File 'lib/opengl_ext_enum.rb', line 5297 def self.get_ext_enum_GL_ARB_window_pos [ ] end |
.get_ext_enum_GL_ARM_mali_program_binary ⇒ Object
self.define_ext_enum_GL_ARM_mali_program_binary
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# File 'lib/opengl_es_ext_enum.rb', line 408 def self.get_ext_enum_GL_ARM_mali_program_binary [ 'GL_MALI_PROGRAM_BINARY_ARM', ] end |
.get_ext_enum_GL_ARM_mali_shader_binary ⇒ Object
self.define_ext_enum_GL_ARM_mali_shader_binary
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# File 'lib/opengl_es_ext_enum.rb', line 419 def self.get_ext_enum_GL_ARM_mali_shader_binary [ 'GL_MALI_SHADER_BINARY_ARM', ] end |
.get_ext_enum_GL_ARM_rgba8 ⇒ Object
self.define_ext_enum_GL_ARM_rgba8
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# File 'lib/opengl_es_ext_enum.rb', line 429 def self.get_ext_enum_GL_ARM_rgba8 [ ] end |
.get_ext_enum_GL_ARM_shader_core_properties ⇒ Object
self.define_ext_enum_GL_ARM_shader_core_properties
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# File 'lib/opengl_es_ext_enum.rb', line 445 def self.get_ext_enum_GL_ARM_shader_core_properties [ 'GL_SHADER_CORE_COUNT_ARM', 'GL_SHADER_CORE_ACTIVE_COUNT_ARM', 'GL_SHADER_CORE_PRESENT_MASK_ARM', 'GL_SHADER_CORE_MAX_WARP_COUNT_ARM', 'GL_SHADER_CORE_PIXEL_RATE_ARM', 'GL_SHADER_CORE_TEXEL_RATE_ARM', 'GL_SHADER_CORE_FMA_RATE_ARM', ] end |
.get_ext_enum_GL_ARM_shader_framebuffer_fetch ⇒ Object
self.define_ext_enum_GL_ARM_shader_framebuffer_fetch
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# File 'lib/opengl_es_ext_enum.rb', line 463 def self.get_ext_enum_GL_ARM_shader_framebuffer_fetch [ 'GL_FETCH_PER_SAMPLE_ARM', 'GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM', ] end |
.get_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil ⇒ Object
self.define_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil
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# File 'lib/opengl_es_ext_enum.rb', line 474 def self.get_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil [ ] end |
.get_ext_enum_GL_ARM_texture_unnormalized_coordinates ⇒ Object
self.define_ext_enum_GL_ARM_texture_unnormalized_coordinates
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# File 'lib/opengl_es_ext_enum.rb', line 484 def self.get_ext_enum_GL_ARM_texture_unnormalized_coordinates [ 'GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM', ] end |
.get_ext_enum_GL_ATI_draw_buffers ⇒ Object
self.define_ext_enum_GL_ATI_draw_buffers
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# File 'lib/opengl_ext_enum.rb', line 5323 def self.get_ext_enum_GL_ATI_draw_buffers [ 'GL_MAX_DRAW_BUFFERS_ATI', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1_ATI', 'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4_ATI', 'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7_ATI', 'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_BUFFER10_ATI', 'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13_ATI', 'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15_ATI', ] end |
.get_ext_enum_GL_ATI_element_array ⇒ Object
self.define_ext_enum_GL_ATI_element_array
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# File 'lib/opengl_ext_enum.rb', line 5352 def self.get_ext_enum_GL_ATI_element_array [ 'GL_ELEMENT_ARRAY_ATI', 'GL_ELEMENT_ARRAY_TYPE_ATI', 'GL_ELEMENT_ARRAY_POINTER_ATI', ] end |
.get_ext_enum_GL_ATI_envmap_bumpmap ⇒ Object
self.define_ext_enum_GL_ATI_envmap_bumpmap
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# File 'lib/opengl_ext_enum.rb', line 5372 def self.get_ext_enum_GL_ATI_envmap_bumpmap [ 'GL_BUMP_ROT_MATRIX_ATI', 'GL_BUMP_ROT_MATRIX_SIZE_ATI', 'GL_BUMP_NUM_TEX_UNITS_ATI', 'GL_BUMP_TEX_UNITS_ATI', 'GL_DUDV_ATI', 'GL_DU8DV8_ATI', 'GL_BUMP_ENVMAP_ATI', 'GL_BUMP_TARGET_ATI', ] end |
.get_ext_enum_GL_ATI_fragment_shader ⇒ Object
self.define_ext_enum_GL_ATI_fragment_shader
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# File 'lib/opengl_ext_enum.rb', line 5493 def self.get_ext_enum_GL_ATI_fragment_shader [ 'GL_FRAGMENT_SHADER_ATI', 'GL_REG_0_ATI', 'GL_REG_1_ATI', 'GL_REG_2_ATI', 'GL_REG_3_ATI', 'GL_REG_4_ATI', 'GL_REG_5_ATI', 'GL_REG_6_ATI', 'GL_REG_7_ATI', 'GL_REG_8_ATI', 'GL_REG_9_ATI', 'GL_REG_10_ATI', 'GL_REG_11_ATI', 'GL_REG_12_ATI', 'GL_REG_13_ATI', 'GL_REG_14_ATI', 'GL_REG_15_ATI', 'GL_REG_16_ATI', 'GL_REG_17_ATI', 'GL_REG_18_ATI', 'GL_REG_19_ATI', 'GL_REG_20_ATI', 'GL_REG_21_ATI', 'GL_REG_22_ATI', 'GL_REG_23_ATI', 'GL_REG_24_ATI', 'GL_REG_25_ATI', 'GL_REG_26_ATI', 'GL_REG_27_ATI', 'GL_REG_28_ATI', 'GL_REG_29_ATI', 'GL_REG_30_ATI', 'GL_REG_31_ATI', 'GL_CON_0_ATI', 'GL_CON_1_ATI', 'GL_CON_2_ATI', 'GL_CON_3_ATI', 'GL_CON_4_ATI', 'GL_CON_5_ATI', 'GL_CON_6_ATI', 'GL_CON_7_ATI', 'GL_CON_8_ATI', 'GL_CON_9_ATI', 'GL_CON_10_ATI', 'GL_CON_11_ATI', 'GL_CON_12_ATI', 'GL_CON_13_ATI', 'GL_CON_14_ATI', 'GL_CON_15_ATI', 'GL_CON_16_ATI', 'GL_CON_17_ATI', 'GL_CON_18_ATI', 'GL_CON_19_ATI', 'GL_CON_20_ATI', 'GL_CON_21_ATI', 'GL_CON_22_ATI', 'GL_CON_23_ATI', 'GL_CON_24_ATI', 'GL_CON_25_ATI', 'GL_CON_26_ATI', 'GL_CON_27_ATI', 'GL_CON_28_ATI', 'GL_CON_29_ATI', 'GL_CON_30_ATI', 'GL_CON_31_ATI', 'GL_MOV_ATI', 'GL_ADD_ATI', 'GL_MUL_ATI', 'GL_SUB_ATI', 'GL_DOT3_ATI', 'GL_DOT4_ATI', 'GL_MAD_ATI', 'GL_LERP_ATI', 'GL_CND_ATI', 'GL_CND0_ATI', 'GL_DOT2_ADD_ATI', 'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI', 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_PASSES_ATI', 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STQ_ATI', 'GL_SWIZZLE_STR_DR_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI', 'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_RED_BIT_ATI', 'GL_GREEN_BIT_ATI', 'GL_BLUE_BIT_ATI', 'GL_2X_BIT_ATI', 'GL_4X_BIT_ATI', 'GL_8X_BIT_ATI', 'GL_HALF_BIT_ATI', 'GL_QUARTER_BIT_ATI', 'GL_EIGHTH_BIT_ATI', 'GL_SATURATE_BIT_ATI', 'GL_COMP_BIT_ATI', 'GL_NEGATE_BIT_ATI', 'GL_BIAS_BIT_ATI', ] end |
.get_ext_enum_GL_ATI_map_object_buffer ⇒ Object
self.define_ext_enum_GL_ATI_map_object_buffer
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# File 'lib/opengl_ext_enum.rb', line 5606 def self.get_ext_enum_GL_ATI_map_object_buffer [ ] end |
.get_ext_enum_GL_ATI_meminfo ⇒ Object
self.define_ext_enum_GL_ATI_meminfo
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# File 'lib/opengl_ext_enum.rb', line 5618 def self.get_ext_enum_GL_ATI_meminfo [ 'GL_VBO_FREE_MEMORY_ATI', 'GL_TEXTURE_FREE_MEMORY_ATI', 'GL_RENDERBUFFER_FREE_MEMORY_ATI', ] end |
.get_ext_enum_GL_ATI_pixel_format_float ⇒ Object
self.define_ext_enum_GL_ATI_pixel_format_float
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# File 'lib/opengl_ext_enum.rb', line 5632 def self.get_ext_enum_GL_ATI_pixel_format_float [ 'GL_RGBA_FLOAT_MODE_ATI', 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', ] end |
.get_ext_enum_GL_ATI_pn_triangles ⇒ Object
self.define_ext_enum_GL_ATI_pn_triangles
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# File 'lib/opengl_ext_enum.rb', line 5652 def self.get_ext_enum_GL_ATI_pn_triangles [ 'GL_PN_TRIANGLES_ATI', 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', ] end |
.get_ext_enum_GL_ATI_separate_stencil ⇒ Object
self.define_ext_enum_GL_ATI_separate_stencil
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# File 'lib/opengl_ext_enum.rb', line 5674 def self.get_ext_enum_GL_ATI_separate_stencil [ 'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', ] end |
.get_ext_enum_GL_ATI_text_fragment_shader ⇒ Object
self.define_ext_enum_GL_ATI_text_fragment_shader
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# File 'lib/opengl_ext_enum.rb', line 5688 def self.get_ext_enum_GL_ATI_text_fragment_shader [ 'GL_TEXT_FRAGMENT_SHADER_ATI', ] end |
.get_ext_enum_GL_ATI_texture_env_combine3 ⇒ Object
self.define_ext_enum_GL_ATI_texture_env_combine3
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# File 'lib/opengl_ext_enum.rb', line 5701 def self.get_ext_enum_GL_ATI_texture_env_combine3 [ 'GL_MODULATE_ADD_ATI', 'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI', ] end |
.get_ext_enum_GL_ATI_texture_float ⇒ Object
self.define_ext_enum_GL_ATI_texture_float
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# File 'lib/opengl_ext_enum.rb', line 5725 def self.get_ext_enum_GL_ATI_texture_float [ 'GL_RGBA_FLOAT32_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_ALPHA_FLOAT32_ATI', 'GL_INTENSITY_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT32_ATI', 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 'GL_RGBA_FLOAT16_ATI', 'GL_RGB_FLOAT16_ATI', 'GL_ALPHA_FLOAT16_ATI', 'GL_INTENSITY_FLOAT16_ATI', 'GL_LUMINANCE_FLOAT16_ATI', 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', ] end |
.get_ext_enum_GL_ATI_texture_mirror_once ⇒ Object
self.define_ext_enum_GL_ATI_texture_mirror_once
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# File 'lib/opengl_ext_enum.rb', line 5748 def self.get_ext_enum_GL_ATI_texture_mirror_once [ 'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', ] end |
.get_ext_enum_GL_ATI_vertex_array_object ⇒ Object
self.define_ext_enum_GL_ATI_vertex_array_object
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# File 'lib/opengl_ext_enum.rb', line 5767 def self.get_ext_enum_GL_ATI_vertex_array_object [ 'GL_STATIC_ATI', 'GL_DYNAMIC_ATI', 'GL_PRESERVE_ATI', 'GL_DISCARD_ATI', 'GL_OBJECT_BUFFER_SIZE_ATI', 'GL_OBJECT_BUFFER_USAGE_ATI', 'GL_ARRAY_OBJECT_BUFFER_ATI', 'GL_ARRAY_OBJECT_OFFSET_ATI', ] end |
.get_ext_enum_GL_ATI_vertex_attrib_array_object ⇒ Object
self.define_ext_enum_GL_ATI_vertex_attrib_array_object
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# File 'lib/opengl_ext_enum.rb', line 5784 def self.get_ext_enum_GL_ATI_vertex_attrib_array_object [ ] end |
.get_ext_enum_GL_ATI_vertex_streams ⇒ Object
self.define_ext_enum_GL_ATI_vertex_streams
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# File 'lib/opengl_ext_enum.rb', line 5803 def self.get_ext_enum_GL_ATI_vertex_streams [ 'GL_MAX_VERTEX_STREAMS_ATI', 'GL_VERTEX_STREAM0_ATI', 'GL_VERTEX_STREAM1_ATI', 'GL_VERTEX_STREAM2_ATI', 'GL_VERTEX_STREAM3_ATI', 'GL_VERTEX_STREAM4_ATI', 'GL_VERTEX_STREAM5_ATI', 'GL_VERTEX_STREAM6_ATI', 'GL_VERTEX_STREAM7_ATI', 'GL_VERTEX_SOURCE_ATI', ] end |
.get_ext_enum_GL_DMP_program_binary ⇒ Object
self.define_ext_enum_GL_DMP_program_binary
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# File 'lib/opengl_es_ext_enum.rb', line 497 def self.get_ext_enum_GL_DMP_program_binary [ 'GL_SMAPHS30_PROGRAM_BINARY_DMP', 'GL_SMAPHS_PROGRAM_BINARY_DMP', 'GL_DMP_PROGRAM_BINARY_DMP', ] end |
.get_ext_enum_GL_DMP_shader_binary ⇒ Object
self.define_ext_enum_GL_DMP_shader_binary
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# File 'lib/opengl_es_ext_enum.rb', line 510 def self.get_ext_enum_GL_DMP_shader_binary [ 'GL_SHADER_BINARY_DMP', ] end |
.get_ext_enum_GL_EXT_422_pixels ⇒ Object
self.define_ext_enum_GL_EXT_422_pixels
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# File 'lib/opengl_ext_enum.rb', line 5826 def self.get_ext_enum_GL_EXT_422_pixels [ 'GL_422_EXT', 'GL_422_REV_EXT', 'GL_422_AVERAGE_EXT', 'GL_422_REV_AVERAGE_EXT', ] end |
.get_ext_enum_GL_EXT_abgr ⇒ Object
self.define_ext_enum_GL_EXT_abgr
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# File 'lib/opengl_ext_enum.rb', line 5858 def self.get_ext_enum_GL_EXT_abgr [ 'GL_ABGR_EXT', ] end |
.get_ext_enum_GL_EXT_base_instance ⇒ Object
self.define_ext_enum_GL_EXT_base_instance
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# File 'lib/opengl_es_ext_enum.rb', line 570 def self.get_ext_enum_GL_EXT_base_instance [ ] end |
.get_ext_enum_GL_EXT_bgra ⇒ Object
self.define_ext_enum_GL_EXT_bgra
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# File 'lib/opengl_ext_enum.rb', line 5870 def self.get_ext_enum_GL_EXT_bgra [ 'GL_BGR_EXT', 'GL_BGRA_EXT', ] end |
.get_ext_enum_GL_EXT_bindable_uniform ⇒ Object
self.define_ext_enum_GL_EXT_bindable_uniform
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# File 'lib/opengl_ext_enum.rb', line 5887 def self.get_ext_enum_GL_EXT_bindable_uniform [ 'GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 'GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 'GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 'GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 'GL_UNIFORM_BUFFER_EXT', 'GL_UNIFORM_BUFFER_BINDING_EXT', ] end |
.get_ext_enum_GL_EXT_blend_color ⇒ Object
self.define_ext_enum_GL_EXT_blend_color
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# File 'lib/opengl_ext_enum.rb', line 5907 def self.get_ext_enum_GL_EXT_blend_color [ 'GL_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'GL_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'GL_BLEND_COLOR_EXT', ] end |
.get_ext_enum_GL_EXT_blend_equation_separate ⇒ Object
self.define_ext_enum_GL_EXT_blend_equation_separate
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# File 'lib/opengl_ext_enum.rb', line 5923 def self.get_ext_enum_GL_EXT_blend_equation_separate [ 'GL_BLEND_EQUATION_RGB_EXT', 'GL_BLEND_EQUATION_ALPHA_EXT', ] end |
.get_ext_enum_GL_EXT_blend_func_extended ⇒ Object
self.define_ext_enum_GL_EXT_blend_func_extended
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# File 'lib/opengl_es_ext_enum.rb', line 586 def self.get_ext_enum_GL_EXT_blend_func_extended [ 'GL_SRC1_COLOR_EXT', 'GL_SRC1_ALPHA_EXT', 'GL_ONE_MINUS_SRC1_COLOR_EXT', 'GL_ONE_MINUS_SRC1_ALPHA_EXT', 'GL_SRC_ALPHA_SATURATE_EXT', 'GL_LOCATION_INDEX_EXT', 'GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT', ] end |
.get_ext_enum_GL_EXT_blend_func_separate ⇒ Object
self.define_ext_enum_GL_EXT_blend_func_separate
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# File 'lib/opengl_ext_enum.rb', line 5938 def self.get_ext_enum_GL_EXT_blend_func_separate [ 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_SRC_RGB_EXT', 'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_SRC_ALPHA_EXT', ] end |
.get_ext_enum_GL_EXT_blend_logic_op ⇒ Object
self.define_ext_enum_GL_EXT_blend_logic_op
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# File 'lib/opengl_ext_enum.rb', line 5951 def self.get_ext_enum_GL_EXT_blend_logic_op [ ] end |
.get_ext_enum_GL_EXT_blend_minmax ⇒ Object
self.define_ext_enum_GL_EXT_blend_minmax
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# File 'lib/opengl_ext_enum.rb', line 5964 def self.get_ext_enum_GL_EXT_blend_minmax [ 'GL_MIN_EXT', 'GL_MAX_EXT', 'GL_FUNC_ADD_EXT', 'GL_BLEND_EQUATION_EXT', ] end |
.get_ext_enum_GL_EXT_blend_subtract ⇒ Object
self.define_ext_enum_GL_EXT_blend_subtract
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# File 'lib/opengl_ext_enum.rb', line 5979 def self.get_ext_enum_GL_EXT_blend_subtract [ 'GL_FUNC_SUBTRACT_EXT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', ] end |
.get_ext_enum_GL_EXT_buffer_storage ⇒ Object
self.define_ext_enum_GL_EXT_buffer_storage
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# File 'lib/opengl_es_ext_enum.rb', line 628 def self.get_ext_enum_GL_EXT_buffer_storage [ 'GL_MAP_READ_BIT', 'GL_MAP_WRITE_BIT', 'GL_MAP_PERSISTENT_BIT_EXT', 'GL_MAP_COHERENT_BIT_EXT', 'GL_DYNAMIC_STORAGE_BIT_EXT', 'GL_CLIENT_STORAGE_BIT_EXT', 'GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT', 'GL_BUFFER_IMMUTABLE_STORAGE_EXT', 'GL_BUFFER_STORAGE_FLAGS_EXT', ] end |
.get_ext_enum_GL_EXT_clear_texture ⇒ Object
self.define_ext_enum_GL_EXT_clear_texture
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# File 'lib/opengl_es_ext_enum.rb', line 646 def self.get_ext_enum_GL_EXT_clear_texture [ ] end |
.get_ext_enum_GL_EXT_clip_control ⇒ Object
self.define_ext_enum_GL_EXT_clip_control
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# File 'lib/opengl_es_ext_enum.rb', line 661 def self.get_ext_enum_GL_EXT_clip_control [ 'GL_LOWER_LEFT_EXT', 'GL_UPPER_LEFT_EXT', 'GL_NEGATIVE_ONE_TO_ONE_EXT', 'GL_ZERO_TO_ONE_EXT', 'GL_CLIP_ORIGIN_EXT', 'GL_CLIP_DEPTH_MODE_EXT', ] end |
.get_ext_enum_GL_EXT_clip_cull_distance ⇒ Object
self.define_ext_enum_GL_EXT_clip_cull_distance
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# File 'lib/opengl_es_ext_enum.rb', line 687 def self.get_ext_enum_GL_EXT_clip_cull_distance [ 'GL_MAX_CLIP_DISTANCES_EXT', 'GL_MAX_CULL_DISTANCES_EXT', 'GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT', 'GL_CLIP_DISTANCE0_EXT', 'GL_CLIP_DISTANCE1_EXT', 'GL_CLIP_DISTANCE2_EXT', 'GL_CLIP_DISTANCE3_EXT', 'GL_CLIP_DISTANCE4_EXT', 'GL_CLIP_DISTANCE5_EXT', 'GL_CLIP_DISTANCE6_EXT', 'GL_CLIP_DISTANCE7_EXT', ] end |
.get_ext_enum_GL_EXT_clip_volume_hint ⇒ Object
self.define_ext_enum_GL_EXT_clip_volume_hint
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# File 'lib/opengl_ext_enum.rb', line 5991 def self.get_ext_enum_GL_EXT_clip_volume_hint [ 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', ] end |
.get_ext_enum_GL_EXT_cmyka ⇒ Object
self.define_ext_enum_GL_EXT_cmyka
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# File 'lib/opengl_ext_enum.rb', line 6005 def self.get_ext_enum_GL_EXT_cmyka [ 'GL_CMYK_EXT', 'GL_CMYKA_EXT', 'GL_PACK_CMYK_HINT_EXT', 'GL_UNPACK_CMYK_HINT_EXT', ] end |
.get_ext_enum_GL_EXT_color_buffer_float ⇒ Object
self.define_ext_enum_GL_EXT_color_buffer_float
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# File 'lib/opengl_es_ext_enum.rb', line 707 def self.get_ext_enum_GL_EXT_color_buffer_float [ ] end |
.get_ext_enum_GL_EXT_color_buffer_half_float ⇒ Object
self.define_ext_enum_GL_EXT_color_buffer_half_float
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# File 'lib/opengl_es_ext_enum.rb', line 722 def self.get_ext_enum_GL_EXT_color_buffer_half_float [ 'GL_RGBA16F_EXT', 'GL_RGB16F_EXT', 'GL_RG16F_EXT', 'GL_R16F_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT', 'GL_UNSIGNED_NORMALIZED_EXT', ] end |
.get_ext_enum_GL_EXT_color_subtable ⇒ Object
self.define_ext_enum_GL_EXT_color_subtable
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# File 'lib/opengl_ext_enum.rb', line 6018 def self.get_ext_enum_GL_EXT_color_subtable [ ] end |
.get_ext_enum_GL_EXT_compiled_vertex_array ⇒ Object
self.define_ext_enum_GL_EXT_compiled_vertex_array
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# File 'lib/opengl_ext_enum.rb', line 6029 def self.get_ext_enum_GL_EXT_compiled_vertex_array [ 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', ] end |
.get_ext_enum_GL_EXT_conservative_depth ⇒ Object
self.define_ext_enum_GL_EXT_conservative_depth
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# File 'lib/opengl_es_ext_enum.rb', line 737 def self.get_ext_enum_GL_EXT_conservative_depth [ ] end |
.get_ext_enum_GL_EXT_convolution ⇒ Object
self.define_ext_enum_GL_EXT_convolution
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# File 'lib/opengl_ext_enum.rb', line 6060 def self.get_ext_enum_GL_EXT_convolution [ 'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D_EXT', 'GL_SEPARABLE_2D_EXT', 'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_SCALE_EXT', 'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_REDUCE_EXT', 'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_WIDTH_EXT', 'GL_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH_EXT', 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', ] end |
.get_ext_enum_GL_EXT_coordinate_frame ⇒ Object
self.define_ext_enum_GL_EXT_coordinate_frame
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# File 'lib/opengl_ext_enum.rb', line 6103 def self.get_ext_enum_GL_EXT_coordinate_frame [ 'GL_TANGENT_ARRAY_EXT', 'GL_BINORMAL_ARRAY_EXT', 'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_BINORMAL_EXT', 'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT', 'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT', 'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT', 'GL_MAP1_TANGENT_EXT', 'GL_MAP2_TANGENT_EXT', 'GL_MAP1_BINORMAL_EXT', 'GL_MAP2_BINORMAL_EXT', ] end |
.get_ext_enum_GL_EXT_copy_image ⇒ Object
self.define_ext_enum_GL_EXT_copy_image
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# File 'lib/opengl_es_ext_enum.rb', line 746 def self.get_ext_enum_GL_EXT_copy_image [ ] end |
.get_ext_enum_GL_EXT_copy_texture ⇒ Object
self.define_ext_enum_GL_EXT_copy_texture
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# File 'lib/opengl_ext_enum.rb', line 6126 def self.get_ext_enum_GL_EXT_copy_texture [ ] end |
.get_ext_enum_GL_EXT_cull_vertex ⇒ Object
self.define_ext_enum_GL_EXT_cull_vertex
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# File 'lib/opengl_ext_enum.rb', line 6138 def self.get_ext_enum_GL_EXT_cull_vertex [ 'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT', 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', ] end |
.get_ext_enum_GL_EXT_debug_label ⇒ Object
self.define_ext_enum_GL_EXT_debug_label
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# File 'lib/opengl_ext_enum.rb', line 6158 def self.get_ext_enum_GL_EXT_debug_label [ 'GL_PROGRAM_PIPELINE_OBJECT_EXT', 'GL_PROGRAM_OBJECT_EXT', 'GL_SHADER_OBJECT_EXT', 'GL_BUFFER_OBJECT_EXT', 'GL_QUERY_OBJECT_EXT', 'GL_VERTEX_ARRAY_OBJECT_EXT', 'GL_SAMPLER', 'GL_TRANSFORM_FEEDBACK', ] end |
.get_ext_enum_GL_EXT_debug_marker ⇒ Object
self.define_ext_enum_GL_EXT_debug_marker
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# File 'lib/opengl_ext_enum.rb', line 6175 def self.get_ext_enum_GL_EXT_debug_marker [ ] end |
.get_ext_enum_GL_EXT_depth_bounds_test ⇒ Object
self.define_ext_enum_GL_EXT_depth_bounds_test
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# File 'lib/opengl_ext_enum.rb', line 6186 def self.get_ext_enum_GL_EXT_depth_bounds_test [ 'GL_DEPTH_BOUNDS_TEST_EXT', 'GL_DEPTH_BOUNDS_EXT', ] end |
.get_ext_enum_GL_EXT_depth_clamp ⇒ Object
self.define_ext_enum_GL_EXT_depth_clamp
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# File 'lib/opengl_es_ext_enum.rb', line 790 def self.get_ext_enum_GL_EXT_depth_clamp [ 'GL_DEPTH_CLAMP_EXT', ] end |
.get_ext_enum_GL_EXT_direct_state_access ⇒ Object
self.define_ext_enum_GL_EXT_direct_state_access
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# File 'lib/opengl_ext_enum.rb', line 6200 def self.get_ext_enum_GL_EXT_direct_state_access [ 'GL_PROGRAM_MATRIX_EXT', 'GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 'GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', ] end |
.get_ext_enum_GL_EXT_discard_framebuffer ⇒ Object
self.define_ext_enum_GL_EXT_discard_framebuffer
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# File 'lib/opengl_es_ext_enum.rb', line 803 def self.get_ext_enum_GL_EXT_discard_framebuffer [ 'GL_COLOR_EXT', 'GL_DEPTH_EXT', 'GL_STENCIL_EXT', ] end |
.get_ext_enum_GL_EXT_disjoint_timer_query ⇒ Object
self.define_ext_enum_GL_EXT_disjoint_timer_query
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# File 'lib/opengl_es_ext_enum.rb', line 822 def self.get_ext_enum_GL_EXT_disjoint_timer_query [ 'GL_QUERY_COUNTER_BITS_EXT', 'GL_CURRENT_QUERY_EXT', 'GL_QUERY_RESULT_EXT', 'GL_QUERY_RESULT_AVAILABLE_EXT', 'GL_TIME_ELAPSED_EXT', 'GL_TIMESTAMP_EXT', 'GL_GPU_DISJOINT_EXT', ] end |
.get_ext_enum_GL_EXT_draw_buffers ⇒ Object
self.define_ext_enum_GL_EXT_draw_buffers
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# File 'lib/opengl_es_ext_enum.rb', line 872 def self.get_ext_enum_GL_EXT_draw_buffers [ 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_MAX_DRAW_BUFFERS_EXT', 'GL_DRAW_BUFFER0_EXT', 'GL_DRAW_BUFFER1_EXT', 'GL_DRAW_BUFFER2_EXT', 'GL_DRAW_BUFFER3_EXT', 'GL_DRAW_BUFFER4_EXT', 'GL_DRAW_BUFFER5_EXT', 'GL_DRAW_BUFFER6_EXT', 'GL_DRAW_BUFFER7_EXT', 'GL_DRAW_BUFFER8_EXT', 'GL_DRAW_BUFFER9_EXT', 'GL_DRAW_BUFFER10_EXT', 'GL_DRAW_BUFFER11_EXT', 'GL_DRAW_BUFFER12_EXT', 'GL_DRAW_BUFFER13_EXT', 'GL_DRAW_BUFFER14_EXT', 'GL_DRAW_BUFFER15_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', ] end |
.get_ext_enum_GL_EXT_draw_buffers2 ⇒ Object
self.define_ext_enum_GL_EXT_draw_buffers2
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# File 'lib/opengl_ext_enum.rb', line 6212 def self.get_ext_enum_GL_EXT_draw_buffers2 [ ] end |
.get_ext_enum_GL_EXT_draw_buffers_indexed ⇒ Object
self.define_ext_enum_GL_EXT_draw_buffers_indexed
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# File 'lib/opengl_es_ext_enum.rb', line 943 def self.get_ext_enum_GL_EXT_draw_buffers_indexed [ 'GL_BLEND_EQUATION_RGB', 'GL_BLEND_EQUATION_ALPHA', 'GL_BLEND_SRC_RGB', 'GL_BLEND_SRC_ALPHA', 'GL_BLEND_DST_RGB', 'GL_BLEND_DST_ALPHA', 'GL_COLOR_WRITEMASK', 'GL_BLEND', 'GL_FUNC_ADD', 'GL_FUNC_SUBTRACT', 'GL_FUNC_REVERSE_SUBTRACT', 'GL_MIN', 'GL_MAX', 'GL_ZERO', 'GL_ONE', 'GL_SRC_COLOR', 'GL_ONE_MINUS_SRC_COLOR', 'GL_DST_COLOR', 'GL_ONE_MINUS_DST_COLOR', 'GL_SRC_ALPHA', 'GL_ONE_MINUS_SRC_ALPHA', 'GL_DST_ALPHA', 'GL_ONE_MINUS_DST_ALPHA', 'GL_CONSTANT_COLOR', 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_CONSTANT_ALPHA', 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_SRC_ALPHA_SATURATE', ] end |
.get_ext_enum_GL_EXT_draw_elements_base_vertex ⇒ Object
self.define_ext_enum_GL_EXT_draw_elements_base_vertex
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# File 'lib/opengl_es_ext_enum.rb', line 980 def self.get_ext_enum_GL_EXT_draw_elements_base_vertex [ ] end |
.get_ext_enum_GL_EXT_draw_instanced ⇒ Object
self.define_ext_enum_GL_EXT_draw_instanced
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# File 'lib/opengl_ext_enum.rb', line 6221 def self.get_ext_enum_GL_EXT_draw_instanced [ ] end |
.get_ext_enum_GL_EXT_draw_range_elements ⇒ Object
self.define_ext_enum_GL_EXT_draw_range_elements
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# File 'lib/opengl_ext_enum.rb', line 6232 def self.get_ext_enum_GL_EXT_draw_range_elements [ 'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_ELEMENTS_INDICES_EXT', ] end |
.get_ext_enum_GL_EXT_draw_transform_feedback ⇒ Object
self.define_ext_enum_GL_EXT_draw_transform_feedback
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# File 'lib/opengl_es_ext_enum.rb', line 998 def self.get_ext_enum_GL_EXT_draw_transform_feedback [ ] end |
.get_ext_enum_GL_EXT_EGL_image_array ⇒ Object
self.define_ext_enum_GL_EXT_EGL_image_array
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# File 'lib/opengl_es_ext_enum.rb', line 520 def self.get_ext_enum_GL_EXT_EGL_image_array [ ] end |
.get_ext_enum_GL_EXT_EGL_image_storage ⇒ Object
self.define_ext_enum_GL_EXT_EGL_image_storage
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# File 'lib/opengl_ext_enum.rb', line 5839 def self.get_ext_enum_GL_EXT_EGL_image_storage [ ] end |
.get_ext_enum_GL_EXT_EGL_image_storage_compression ⇒ Object
self.define_ext_enum_GL_EXT_EGL_image_storage_compression
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# File 'lib/opengl_es_ext_enum.rb', line 541 def self.get_ext_enum_GL_EXT_EGL_image_storage_compression [ 'GL_SURFACE_COMPRESSION_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT', ] end |
.get_ext_enum_GL_EXT_EGL_sync ⇒ Object
self.define_ext_enum_GL_EXT_EGL_sync
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# File 'lib/opengl_ext_enum.rb', line 5848 def self.get_ext_enum_GL_EXT_EGL_sync [ ] end |
.get_ext_enum_GL_EXT_external_buffer ⇒ Object
self.define_ext_enum_GL_EXT_external_buffer
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# File 'lib/opengl_ext_enum.rb', line 6243 def self.get_ext_enum_GL_EXT_external_buffer [ ] end |
.get_ext_enum_GL_EXT_float_blend ⇒ Object
self.define_ext_enum_GL_EXT_float_blend
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# File 'lib/opengl_es_ext_enum.rb', line 1016 def self.get_ext_enum_GL_EXT_float_blend [ ] end |
.get_ext_enum_GL_EXT_fog_coord ⇒ Object
self.define_ext_enum_GL_EXT_fog_coord
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# File 'lib/opengl_ext_enum.rb', line 6260 def self.get_ext_enum_GL_EXT_fog_coord [ 'GL_FOG_COORDINATE_SOURCE_EXT', 'GL_FOG_COORDINATE_EXT', 'GL_FRAGMENT_DEPTH_EXT', 'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 'GL_FOG_COORDINATE_ARRAY_EXT', ] end |
.get_ext_enum_GL_EXT_fragment_shading_rate ⇒ Object
self.define_ext_enum_GL_EXT_fragment_shading_rate
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# File 'lib/opengl_ext_enum.rb', line 6304 def self.get_ext_enum_GL_EXT_fragment_shading_rate [ 'GL_SHADING_RATE_1X1_PIXELS_EXT', 'GL_SHADING_RATE_1X2_PIXELS_EXT', 'GL_SHADING_RATE_2X1_PIXELS_EXT', 'GL_SHADING_RATE_2X2_PIXELS_EXT', 'GL_SHADING_RATE_1X4_PIXELS_EXT', 'GL_SHADING_RATE_4X1_PIXELS_EXT', 'GL_SHADING_RATE_4X2_PIXELS_EXT', 'GL_SHADING_RATE_2X4_PIXELS_EXT', 'GL_SHADING_RATE_4X4_PIXELS_EXT', 'GL_SHADING_RATE_EXT', 'GL_SHADING_RATE_ATTACHMENT_EXT', 'GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT', 'GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT', 'GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT', 'GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT', 'GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT', 'GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT', 'GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT', 'GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT', 'GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT', 'GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT', 'GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT', 'GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT', 'GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT', 'GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT', 'GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT', 'GL_FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT', ] end |
.get_ext_enum_GL_EXT_framebuffer_blit ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_blit
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# File 'lib/opengl_ext_enum.rb', line 6344 def self.get_ext_enum_GL_EXT_framebuffer_blit [ 'GL_READ_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_BINDING_EXT', 'GL_READ_FRAMEBUFFER_BINDING_EXT', ] end |
.get_ext_enum_GL_EXT_framebuffer_blit_layers ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_blit_layers
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# File 'lib/opengl_ext_enum.rb', line 6357 def self.get_ext_enum_GL_EXT_framebuffer_blit_layers [ ] end |
.get_ext_enum_GL_EXT_framebuffer_multisample ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_multisample
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# File 'lib/opengl_ext_enum.rb', line 6369 def self.get_ext_enum_GL_EXT_framebuffer_multisample [ 'GL_RENDERBUFFER_SAMPLES_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 'GL_MAX_SAMPLES_EXT', ] end |
.get_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled
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# File 'lib/opengl_ext_enum.rb', line 6383 def self.get_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled [ 'GL_SCALED_RESOLVE_FASTEST_EXT', 'GL_SCALED_RESOLVE_NICEST_EXT', ] end |
.get_ext_enum_GL_EXT_framebuffer_object ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_object
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# File 'lib/opengl_ext_enum.rb', line 6445 def self.get_ext_enum_GL_EXT_framebuffer_object [ 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', 'GL_DEPTH_ATTACHMENT_EXT', 'GL_STENCIL_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_RENDERBUFFER_EXT', 'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT', 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_STENCIL_INDEX1_EXT', 'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_INDEX16_EXT', 'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', ] end |
.get_ext_enum_GL_EXT_framebuffer_sRGB ⇒ Object
self.define_ext_enum_GL_EXT_framebuffer_sRGB
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# File 'lib/opengl_ext_enum.rb', line 6507 def self.get_ext_enum_GL_EXT_framebuffer_sRGB [ 'GL_FRAMEBUFFER_SRGB_EXT', 'GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', ] end |
.get_ext_enum_GL_EXT_geometry_point_size ⇒ Object
self.define_ext_enum_GL_EXT_geometry_point_size
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# File 'lib/opengl_es_ext_enum.rb', line 1097 def self.get_ext_enum_GL_EXT_geometry_point_size [ ] end |
.get_ext_enum_GL_EXT_geometry_shader ⇒ Object
self.define_ext_enum_GL_EXT_geometry_shader
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# File 'lib/opengl_es_ext_enum.rb', line 1139 def self.get_ext_enum_GL_EXT_geometry_shader [ 'GL_GEOMETRY_SHADER_EXT', 'GL_GEOMETRY_SHADER_BIT_EXT', 'GL_GEOMETRY_LINKED_VERTICES_OUT_EXT', 'GL_GEOMETRY_LINKED_INPUT_TYPE_EXT', 'GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT', 'GL_GEOMETRY_SHADER_INVOCATIONS_EXT', 'GL_LAYER_PROVOKING_VERTEX_EXT', 'GL_LINES_ADJACENCY_EXT', 'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT', 'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT', 'GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT', 'GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT', 'GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT', 'GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT', 'GL_FIRST_VERTEX_CONVENTION_EXT', 'GL_LAST_VERTEX_CONVENTION_EXT', 'GL_UNDEFINED_VERTEX_EXT', 'GL_PRIMITIVES_GENERATED_EXT', 'GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT', 'GL_MAX_FRAMEBUFFER_LAYERS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'GL_REFERENCED_BY_GEOMETRY_SHADER_EXT', ] end |
.get_ext_enum_GL_EXT_geometry_shader4 ⇒ Object
self.define_ext_enum_GL_EXT_geometry_shader4
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# File 'lib/opengl_ext_enum.rb', line 6538 def self.get_ext_enum_GL_EXT_geometry_shader4 [ 'GL_GEOMETRY_SHADER_EXT', 'GL_GEOMETRY_VERTICES_OUT_EXT', 'GL_GEOMETRY_INPUT_TYPE_EXT', 'GL_GEOMETRY_OUTPUT_TYPE_EXT', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 'GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 'GL_MAX_VARYING_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 'GL_LINES_ADJACENCY_EXT', 'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT', 'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 'GL_PROGRAM_POINT_SIZE_EXT', ] end |
.get_ext_enum_GL_EXT_gpu_program_parameters ⇒ Object
self.define_ext_enum_GL_EXT_gpu_program_parameters
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# File 'lib/opengl_ext_enum.rb', line 6567 def self.get_ext_enum_GL_EXT_gpu_program_parameters [ ] end |
.get_ext_enum_GL_EXT_gpu_shader4 ⇒ Object
self.define_ext_enum_GL_EXT_gpu_shader4
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# File 'lib/opengl_ext_enum.rb', line 6604 def self.get_ext_enum_GL_EXT_gpu_shader4 [ 'GL_SAMPLER_1D_ARRAY_EXT', 'GL_SAMPLER_2D_ARRAY_EXT', 'GL_SAMPLER_BUFFER_EXT', 'GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_CUBE_SHADOW_EXT', 'GL_UNSIGNED_INT_VEC2_EXT', 'GL_UNSIGNED_INT_VEC3_EXT', 'GL_UNSIGNED_INT_VEC4_EXT', 'GL_INT_SAMPLER_1D_EXT', 'GL_INT_SAMPLER_2D_EXT', 'GL_INT_SAMPLER_3D_EXT', 'GL_INT_SAMPLER_CUBE_EXT', 'GL_INT_SAMPLER_2D_RECT_EXT', 'GL_INT_SAMPLER_1D_ARRAY_EXT', 'GL_INT_SAMPLER_2D_ARRAY_EXT', 'GL_INT_SAMPLER_BUFFER_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_EXT', 'GL_UNSIGNED_INT_SAMPLER_3D_EXT', 'GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 'GL_MIN_PROGRAM_TEXEL_OFFSET_EXT', 'GL_MAX_PROGRAM_TEXEL_OFFSET_EXT', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT', ] end |
.get_ext_enum_GL_EXT_gpu_shader5 ⇒ Object
self.define_ext_enum_GL_EXT_gpu_shader5
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# File 'lib/opengl_es_ext_enum.rb', line 1181 def self.get_ext_enum_GL_EXT_gpu_shader5 [ ] end |
.get_ext_enum_GL_EXT_histogram ⇒ Object
self.define_ext_enum_GL_EXT_histogram
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# File 'lib/opengl_ext_enum.rb', line 6655 def self.get_ext_enum_GL_EXT_histogram [ 'GL_HISTOGRAM_EXT', 'GL_PROXY_HISTOGRAM_EXT', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HISTOGRAM_FORMAT_EXT', 'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_GREEN_SIZE_EXT', 'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_SINK_EXT', 'GL_MINMAX_EXT', 'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK_EXT', 'GL_TABLE_TOO_LARGE_EXT', ] end |
.get_ext_enum_GL_EXT_index_array_formats ⇒ Object
self.define_ext_enum_GL_EXT_index_array_formats
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# File 'lib/opengl_ext_enum.rb', line 6686 def self.get_ext_enum_GL_EXT_index_array_formats [ 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT', 'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT', 'GL_T2F_IUI_V3F_EXT', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT', ] end |
.get_ext_enum_GL_EXT_index_func ⇒ Object
self.define_ext_enum_GL_EXT_index_func
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# File 'lib/opengl_ext_enum.rb', line 6706 def self.get_ext_enum_GL_EXT_index_func [ 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT', 'GL_INDEX_TEST_REF_EXT', ] end |
.get_ext_enum_GL_EXT_index_material ⇒ Object
self.define_ext_enum_GL_EXT_index_material
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# File 'lib/opengl_ext_enum.rb', line 6721 def self.get_ext_enum_GL_EXT_index_material [ 'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT', 'GL_INDEX_MATERIAL_FACE_EXT', ] end |
.get_ext_enum_GL_EXT_index_texture ⇒ Object
self.define_ext_enum_GL_EXT_index_texture
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# File 'lib/opengl_ext_enum.rb', line 6733 def self.get_ext_enum_GL_EXT_index_texture [ ] end |
.get_ext_enum_GL_EXT_instanced_arrays ⇒ Object
self.define_ext_enum_GL_EXT_instanced_arrays
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# File 'lib/opengl_es_ext_enum.rb', line 1191 def self.get_ext_enum_GL_EXT_instanced_arrays [ 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT', ] end |
.get_ext_enum_GL_EXT_light_texture ⇒ Object
self.define_ext_enum_GL_EXT_light_texture
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# File 'lib/opengl_ext_enum.rb', line 6752 def self.get_ext_enum_GL_EXT_light_texture [ 'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_COLOR_EXT', 'GL_ATTENUATION_EXT', 'GL_SHADOW_ATTENUATION_EXT', 'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_LIGHT_EXT', 'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 'GL_FRAGMENT_DEPTH_EXT', ] end |
.get_ext_enum_GL_EXT_map_buffer_range ⇒ Object
self.define_ext_enum_GL_EXT_map_buffer_range
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# File 'lib/opengl_es_ext_enum.rb', line 1207 def self.get_ext_enum_GL_EXT_map_buffer_range [ 'GL_MAP_READ_BIT_EXT', 'GL_MAP_WRITE_BIT_EXT', 'GL_MAP_INVALIDATE_RANGE_BIT_EXT', 'GL_MAP_INVALIDATE_BUFFER_BIT_EXT', 'GL_MAP_FLUSH_EXPLICIT_BIT_EXT', 'GL_MAP_UNSYNCHRONIZED_BIT_EXT', ] end |
.get_ext_enum_GL_EXT_memory_object ⇒ Object
self.define_ext_enum_GL_EXT_memory_object
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# File 'lib/opengl_ext_enum.rb', line 6782 def self.get_ext_enum_GL_EXT_memory_object [ 'GL_TEXTURE_TILING_EXT', 'GL_DEDICATED_MEMORY_OBJECT_EXT', 'GL_PROTECTED_MEMORY_OBJECT_EXT', 'GL_NUM_TILING_TYPES_EXT', 'GL_TILING_TYPES_EXT', 'GL_OPTIMAL_TILING_EXT', 'GL_LINEAR_TILING_EXT', 'GL_NUM_DEVICE_UUIDS_EXT', 'GL_DEVICE_UUID_EXT', 'GL_DRIVER_UUID_EXT', 'GL_UUID_SIZE_EXT', ] end |
.get_ext_enum_GL_EXT_memory_object_fd ⇒ Object
self.define_ext_enum_GL_EXT_memory_object_fd
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# File 'lib/opengl_ext_enum.rb', line 6803 def self.get_ext_enum_GL_EXT_memory_object_fd [ 'GL_HANDLE_TYPE_OPAQUE_FD_EXT', ] end |
.get_ext_enum_GL_EXT_memory_object_win32 ⇒ Object
self.define_ext_enum_GL_EXT_memory_object_win32
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# File 'lib/opengl_ext_enum.rb', line 6822 def self.get_ext_enum_GL_EXT_memory_object_win32 [ 'GL_HANDLE_TYPE_OPAQUE_WIN32_EXT', 'GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT', 'GL_DEVICE_LUID_EXT', 'GL_DEVICE_NODE_MASK_EXT', 'GL_LUID_SIZE_EXT', 'GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT', 'GL_HANDLE_TYPE_D3D12_RESOURCE_EXT', 'GL_HANDLE_TYPE_D3D11_IMAGE_EXT', 'GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT', ] end |
.get_ext_enum_GL_EXT_mesh_shader ⇒ Object
self.define_ext_enum_GL_EXT_mesh_shader
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# File 'lib/opengl_ext_enum.rb', line 6906 def self.get_ext_enum_GL_EXT_mesh_shader [ 'GL_MESH_SHADER_EXT', 'GL_TASK_SHADER_EXT', 'GL_MAX_MESH_UNIFORM_BLOCKS_EXT', 'GL_MAX_MESH_TEXTURE_IMAGE_UNITS_EXT', 'GL_MAX_MESH_IMAGE_UNIFORMS_EXT', 'GL_MAX_MESH_UNIFORM_COMPONENTS_EXT', 'GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT', 'GL_MAX_MESH_ATOMIC_COUNTERS_EXT', 'GL_MAX_MESH_SHADER_STORAGE_BLOCKS_EXT', 'GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT', 'GL_MAX_TASK_UNIFORM_BLOCKS_EXT', 'GL_MAX_TASK_TEXTURE_IMAGE_UNITS_EXT', 'GL_MAX_TASK_IMAGE_UNIFORMS_EXT', 'GL_MAX_TASK_UNIFORM_COMPONENTS_EXT', 'GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT', 'GL_MAX_TASK_ATOMIC_COUNTERS_EXT', 'GL_MAX_TASK_SHADER_STORAGE_BLOCKS_EXT', 'GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT', 'GL_MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT', 'GL_MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT', 'GL_MAX_MESH_WORK_GROUP_INVOCATIONS_EXT', 'GL_MAX_TASK_WORK_GROUP_INVOCATIONS_EXT', 'GL_MAX_TASK_PAYLOAD_SIZE_EXT', 'GL_MAX_TASK_SHARED_MEMORY_SIZE_EXT', 'GL_MAX_MESH_SHARED_MEMORY_SIZE_EXT', 'GL_MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT', 'GL_MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT', 'GL_MAX_MESH_OUTPUT_MEMORY_SIZE_EXT', 'GL_MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT', 'GL_MAX_MESH_OUTPUT_VERTICES_EXT', 'GL_MAX_MESH_OUTPUT_PRIMITIVES_EXT', 'GL_MAX_MESH_OUTPUT_COMPONENTS_EXT', 'GL_MAX_MESH_OUTPUT_LAYERS_EXT', 'GL_MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT', 'GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT', 'GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT', 'GL_MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT', 'GL_MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT', 'GL_MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT', 'GL_MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT', 'GL_MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT', 'GL_MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT', 'GL_MAX_TASK_WORK_GROUP_COUNT_EXT', 'GL_MAX_MESH_WORK_GROUP_COUNT_EXT', 'GL_MAX_MESH_WORK_GROUP_SIZE_EXT', 'GL_MAX_TASK_WORK_GROUP_SIZE_EXT', 'GL_MESH_WORK_GROUP_SIZE_EXT', 'GL_TASK_WORK_GROUP_SIZE_EXT', 'GL_MESH_VERTICES_OUT_EXT', 'GL_MESH_PRIMITIVES_OUT_EXT', 'GL_MESH_OUTPUT_TYPE_EXT', 'GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT', 'GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT', 'GL_REFERENCED_BY_MESH_SHADER_EXT', 'GL_REFERENCED_BY_TASK_SHADER_EXT', 'GL_TASK_SHADER_INVOCATIONS_EXT', 'GL_MESH_SHADER_INVOCATIONS_EXT', 'GL_MESH_PRIMITIVES_GENERATED_EXT', 'GL_MESH_SHADER_BIT_EXT', 'GL_TASK_SHADER_BIT_EXT', 'GL_MESH_SUBROUTINE_EXT', 'GL_TASK_SUBROUTINE_EXT', 'GL_MESH_SUBROUTINE_UNIFORM_EXT', 'GL_TASK_SUBROUTINE_UNIFORM_EXT', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT', ] end |
.get_ext_enum_GL_EXT_misc_attribute ⇒ Object
self.define_ext_enum_GL_EXT_misc_attribute
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# File 'lib/opengl_ext_enum.rb', line 6981 def self.get_ext_enum_GL_EXT_misc_attribute [ ] end |
.get_ext_enum_GL_EXT_multi_draw_arrays ⇒ Object
self.define_ext_enum_GL_EXT_multi_draw_arrays
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# File 'lib/opengl_ext_enum.rb', line 6990 def self.get_ext_enum_GL_EXT_multi_draw_arrays [ ] end |
.get_ext_enum_GL_EXT_multi_draw_indirect ⇒ Object
self.define_ext_enum_GL_EXT_multi_draw_indirect
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# File 'lib/opengl_es_ext_enum.rb', line 1441 def self.get_ext_enum_GL_EXT_multi_draw_indirect [ ] end |
.get_ext_enum_GL_EXT_multisample ⇒ Object
self.define_ext_enum_GL_EXT_multisample
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# File 'lib/opengl_ext_enum.rb', line 7016 def self.get_ext_enum_GL_EXT_multisample [ 'GL_MULTISAMPLE_EXT', 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 'GL_SAMPLE_MASK_EXT', 'GL_1PASS_EXT', 'GL_2PASS_0_EXT', 'GL_2PASS_1_EXT', 'GL_4PASS_0_EXT', 'GL_4PASS_1_EXT', 'GL_4PASS_2_EXT', 'GL_4PASS_3_EXT', 'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLES_EXT', 'GL_SAMPLE_MASK_VALUE_EXT', 'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_PATTERN_EXT', 'GL_MULTISAMPLE_BIT_EXT', ] end |
.get_ext_enum_GL_EXT_multisampled_compatibility ⇒ Object
self.define_ext_enum_GL_EXT_multisampled_compatibility
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# File 'lib/opengl_es_ext_enum.rb', line 1452 def self.get_ext_enum_GL_EXT_multisampled_compatibility [ 'GL_MULTISAMPLE_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', ] end |
.get_ext_enum_GL_EXT_multisampled_render_to_texture ⇒ Object
self.define_ext_enum_GL_EXT_multisampled_render_to_texture
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# File 'lib/opengl_es_ext_enum.rb', line 1467 def self.get_ext_enum_GL_EXT_multisampled_render_to_texture [ 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT', 'GL_RENDERBUFFER_SAMPLES_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 'GL_MAX_SAMPLES_EXT', ] end |
.get_ext_enum_GL_EXT_multisampled_render_to_texture2 ⇒ Object
self.define_ext_enum_GL_EXT_multisampled_render_to_texture2
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# File 'lib/opengl_es_ext_enum.rb', line 1480 def self.get_ext_enum_GL_EXT_multisampled_render_to_texture2 [ ] end |
.get_ext_enum_GL_EXT_multiview_draw_buffers ⇒ Object
self.define_ext_enum_GL_EXT_multiview_draw_buffers
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# File 'lib/opengl_es_ext_enum.rb', line 1494 def self.get_ext_enum_GL_EXT_multiview_draw_buffers [ 'GL_COLOR_ATTACHMENT_EXT', 'GL_MULTIVIEW_EXT', 'GL_DRAW_BUFFER_EXT', 'GL_READ_BUFFER_EXT', 'GL_MAX_MULTIVIEW_BUFFERS_EXT', ] end |
.get_ext_enum_GL_EXT_multiview_tessellation_geometry_shader ⇒ Object
self.define_ext_enum_GL_EXT_multiview_tessellation_geometry_shader
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# File 'lib/opengl_ext_enum.rb', line 7042 def self.get_ext_enum_GL_EXT_multiview_tessellation_geometry_shader [ ] end |
.get_ext_enum_GL_EXT_multiview_texture_multisample ⇒ Object
self.define_ext_enum_GL_EXT_multiview_texture_multisample
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# File 'lib/opengl_ext_enum.rb', line 7051 def self.get_ext_enum_GL_EXT_multiview_texture_multisample [ ] end |
.get_ext_enum_GL_EXT_multiview_timer_query ⇒ Object
self.define_ext_enum_GL_EXT_multiview_timer_query
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# File 'lib/opengl_ext_enum.rb', line 7060 def self.get_ext_enum_GL_EXT_multiview_timer_query [ ] end |
.get_ext_enum_GL_EXT_occlusion_query_boolean ⇒ Object
self.define_ext_enum_GL_EXT_occlusion_query_boolean
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# File 'lib/opengl_es_ext_enum.rb', line 1540 def self.get_ext_enum_GL_EXT_occlusion_query_boolean [ 'GL_ANY_SAMPLES_PASSED_EXT', 'GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT', 'GL_CURRENT_QUERY_EXT', 'GL_QUERY_RESULT_EXT', 'GL_QUERY_RESULT_AVAILABLE_EXT', ] end |
.get_ext_enum_GL_EXT_packed_depth_stencil ⇒ Object
self.define_ext_enum_GL_EXT_packed_depth_stencil
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# File 'lib/opengl_ext_enum.rb', line 7073 def self.get_ext_enum_GL_EXT_packed_depth_stencil [ 'GL_DEPTH_STENCIL_EXT', 'GL_UNSIGNED_INT_24_8_EXT', 'GL_DEPTH24_STENCIL8_EXT', 'GL_TEXTURE_STENCIL_SIZE_EXT', ] end |
.get_ext_enum_GL_EXT_packed_float ⇒ Object
self.define_ext_enum_GL_EXT_packed_float
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# File 'lib/opengl_ext_enum.rb', line 7089 def self.get_ext_enum_GL_EXT_packed_float [ 'GL_R11F_G11F_B10F_EXT', 'GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 'GL_RGBA_SIGNED_COMPONENTS_EXT', ] end |
.get_ext_enum_GL_EXT_packed_pixels ⇒ Object
self.define_ext_enum_GL_EXT_packed_pixels
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# File 'lib/opengl_ext_enum.rb', line 7106 def self.get_ext_enum_GL_EXT_packed_pixels [ 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_10_10_10_2_EXT', ] end |
.get_ext_enum_GL_EXT_paletted_texture ⇒ Object
self.define_ext_enum_GL_EXT_paletted_texture
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# File 'lib/opengl_ext_enum.rb', line 7127 def self.get_ext_enum_GL_EXT_paletted_texture [ 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT', 'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEX12_EXT', 'GL_COLOR_INDEX16_EXT', 'GL_TEXTURE_INDEX_SIZE_EXT', ] end |
.get_ext_enum_GL_EXT_pixel_buffer_object ⇒ Object
self.define_ext_enum_GL_EXT_pixel_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 7147 def self.get_ext_enum_GL_EXT_pixel_buffer_object [ 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT', 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', ] end |
.get_ext_enum_GL_EXT_pixel_transform ⇒ Object
self.define_ext_enum_GL_EXT_pixel_transform
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# File 'lib/opengl_ext_enum.rb', line 7169 def self.get_ext_enum_GL_EXT_pixel_transform [ 'GL_PIXEL_TRANSFORM_2D_EXT', 'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MIN_FILTER_EXT', 'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_CUBIC_EXT', 'GL_AVERAGE_EXT', 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', ] end |
.get_ext_enum_GL_EXT_pixel_transform_color_table ⇒ Object
self.define_ext_enum_GL_EXT_pixel_transform_color_table
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# File 'lib/opengl_ext_enum.rb', line 7187 def self.get_ext_enum_GL_EXT_pixel_transform_color_table [ ] end |
.get_ext_enum_GL_EXT_point_parameters ⇒ Object
self.define_ext_enum_GL_EXT_point_parameters
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# File 'lib/opengl_ext_enum.rb', line 7200 def self.get_ext_enum_GL_EXT_point_parameters [ 'GL_POINT_SIZE_MIN_EXT', 'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'GL_DISTANCE_ATTENUATION_EXT', ] end |
.get_ext_enum_GL_EXT_polygon_offset ⇒ Object
self.define_ext_enum_GL_EXT_polygon_offset
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# File 'lib/opengl_ext_enum.rb', line 7216 def self.get_ext_enum_GL_EXT_polygon_offset [ 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR_EXT', 'GL_POLYGON_OFFSET_BIAS_EXT', ] end |
.get_ext_enum_GL_EXT_polygon_offset_clamp ⇒ Object
self.define_ext_enum_GL_EXT_polygon_offset_clamp
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# File 'lib/opengl_ext_enum.rb', line 7229 def self.get_ext_enum_GL_EXT_polygon_offset_clamp [ 'GL_POLYGON_OFFSET_CLAMP_EXT', ] end |
.get_ext_enum_GL_EXT_post_depth_coverage ⇒ Object
self.define_ext_enum_GL_EXT_post_depth_coverage
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# File 'lib/opengl_ext_enum.rb', line 7239 def self.get_ext_enum_GL_EXT_post_depth_coverage [ ] end |
.get_ext_enum_GL_EXT_primitive_bounding_box ⇒ Object
self.define_ext_enum_GL_EXT_primitive_bounding_box
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# File 'lib/opengl_es_ext_enum.rb', line 1575 def self.get_ext_enum_GL_EXT_primitive_bounding_box [ 'GL_PRIMITIVE_BOUNDING_BOX_EXT', ] end |
.get_ext_enum_GL_EXT_protected_textures ⇒ Object
self.define_ext_enum_GL_EXT_protected_textures
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# File 'lib/opengl_es_ext_enum.rb', line 1587 def self.get_ext_enum_GL_EXT_protected_textures [ 'GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT', 'GL_TEXTURE_PROTECTED_EXT', ] end |
.get_ext_enum_GL_EXT_provoking_vertex ⇒ Object
self.define_ext_enum_GL_EXT_provoking_vertex
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# File 'lib/opengl_ext_enum.rb', line 7252 def self.get_ext_enum_GL_EXT_provoking_vertex [ 'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT', 'GL_FIRST_VERTEX_CONVENTION_EXT', 'GL_LAST_VERTEX_CONVENTION_EXT', 'GL_PROVOKING_VERTEX_EXT', ] end |
.get_ext_enum_GL_EXT_pvrtc_sRGB ⇒ Object
self.define_ext_enum_GL_EXT_pvrtc_sRGB
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# File 'lib/opengl_es_ext_enum.rb', line 1604 def self.get_ext_enum_GL_EXT_pvrtc_sRGB [ 'GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT', 'GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG', 'GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG', ] end |
.get_ext_enum_GL_EXT_raster_multisample ⇒ Object
self.define_ext_enum_GL_EXT_raster_multisample
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# File 'lib/opengl_ext_enum.rb', line 7271 def self.get_ext_enum_GL_EXT_raster_multisample [ 'GL_RASTER_MULTISAMPLE_EXT', 'GL_RASTER_SAMPLES_EXT', 'GL_MAX_RASTER_SAMPLES_EXT', 'GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT', 'GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT', 'GL_EFFECTIVE_RASTER_SAMPLES_EXT', ] end |
.get_ext_enum_GL_EXT_read_format_bgra ⇒ Object
self.define_ext_enum_GL_EXT_read_format_bgra
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# File 'lib/opengl_es_ext_enum.rb', line 1643 def self.get_ext_enum_GL_EXT_read_format_bgra [ 'GL_BGRA_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT', 'GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT', ] end |
.get_ext_enum_GL_EXT_render_snorm ⇒ Object
self.define_ext_enum_GL_EXT_render_snorm
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# File 'lib/opengl_es_ext_enum.rb', line 1663 def self.get_ext_enum_GL_EXT_render_snorm [ 'GL_BYTE', 'GL_SHORT', 'GL_R8_SNORM', 'GL_RG8_SNORM', 'GL_RGBA8_SNORM', 'GL_R16_SNORM_EXT', 'GL_RG16_SNORM_EXT', 'GL_RGBA16_SNORM_EXT', ] end |
.get_ext_enum_GL_EXT_rescale_normal ⇒ Object
self.define_ext_enum_GL_EXT_rescale_normal
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# File 'lib/opengl_ext_enum.rb', line 7287 def self.get_ext_enum_GL_EXT_rescale_normal [ 'GL_RESCALE_NORMAL_EXT', ] end |
.get_ext_enum_GL_EXT_robustness ⇒ Object
self.define_ext_enum_GL_EXT_robustness
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# File 'lib/opengl_es_ext_enum.rb', line 1688 def self.get_ext_enum_GL_EXT_robustness [ 'GL_NO_ERROR', 'GL_GUILTY_CONTEXT_RESET_EXT', 'GL_INNOCENT_CONTEXT_RESET_EXT', 'GL_UNKNOWN_CONTEXT_RESET_EXT', 'GL_CONTEXT_ROBUST_ACCESS_EXT', 'GL_RESET_NOTIFICATION_STRATEGY_EXT', 'GL_LOSE_CONTEXT_ON_RESET_EXT', 'GL_NO_RESET_NOTIFICATION_EXT', ] end |
.get_ext_enum_GL_EXT_secondary_color ⇒ Object
self.define_ext_enum_GL_EXT_secondary_color
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# File 'lib/opengl_ext_enum.rb', line 7373 def self.get_ext_enum_GL_EXT_secondary_color [ 'GL_COLOR_SUM_EXT', 'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_EXT', ] end |
.get_ext_enum_GL_EXT_semaphore ⇒ Object
self.define_ext_enum_GL_EXT_semaphore
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# File 'lib/opengl_ext_enum.rb', line 7310 def self.get_ext_enum_GL_EXT_semaphore [ 'GL_NUM_DEVICE_UUIDS_EXT', 'GL_DEVICE_UUID_EXT', 'GL_DRIVER_UUID_EXT', 'GL_UUID_SIZE_EXT', 'GL_LAYOUT_GENERAL_EXT', 'GL_LAYOUT_COLOR_ATTACHMENT_EXT', 'GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT', 'GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT', 'GL_LAYOUT_SHADER_READ_ONLY_EXT', 'GL_LAYOUT_TRANSFER_SRC_EXT', 'GL_LAYOUT_TRANSFER_DST_EXT', 'GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT', 'GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT', ] end |
.get_ext_enum_GL_EXT_semaphore_fd ⇒ Object
self.define_ext_enum_GL_EXT_semaphore_fd
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# File 'lib/opengl_ext_enum.rb', line 7333 def self.get_ext_enum_GL_EXT_semaphore_fd [ 'GL_HANDLE_TYPE_OPAQUE_FD_EXT', ] end |
.get_ext_enum_GL_EXT_semaphore_win32 ⇒ Object
self.define_ext_enum_GL_EXT_semaphore_win32
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# File 'lib/opengl_ext_enum.rb', line 7350 def self.get_ext_enum_GL_EXT_semaphore_win32 [ 'GL_HANDLE_TYPE_OPAQUE_WIN32_EXT', 'GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT', 'GL_DEVICE_LUID_EXT', 'GL_DEVICE_NODE_MASK_EXT', 'GL_LUID_SIZE_EXT', 'GL_HANDLE_TYPE_D3D12_FENCE_EXT', 'GL_D3D12_FENCE_VALUE_EXT', ] end |
.get_ext_enum_GL_EXT_separate_depth_stencil ⇒ Object
self.define_ext_enum_GL_EXT_separate_depth_stencil
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# File 'lib/opengl_es_ext_enum.rb', line 1802 def self.get_ext_enum_GL_EXT_separate_depth_stencil [ ] end |
.get_ext_enum_GL_EXT_separate_shader_objects ⇒ Object
self.define_ext_enum_GL_EXT_separate_shader_objects
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# File 'lib/opengl_ext_enum.rb', line 7395 def self.get_ext_enum_GL_EXT_separate_shader_objects [ 'GL_ACTIVE_PROGRAM_EXT', 'GL_VERTEX_SHADER_BIT_EXT', 'GL_FRAGMENT_SHADER_BIT_EXT', 'GL_ALL_SHADER_BITS_EXT', 'GL_PROGRAM_SEPARABLE_EXT', 'GL_PROGRAM_PIPELINE_BINDING_EXT', ] end |
.get_ext_enum_GL_EXT_separate_specular_color ⇒ Object
self.define_ext_enum_GL_EXT_separate_specular_color
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# File 'lib/opengl_ext_enum.rb', line 7413 def self.get_ext_enum_GL_EXT_separate_specular_color [ 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_SINGLE_COLOR_EXT', 'GL_SEPARATE_SPECULAR_COLOR_EXT', ] end |
.get_ext_enum_GL_EXT_shader_framebuffer_fetch ⇒ Object
self.define_ext_enum_GL_EXT_shader_framebuffer_fetch
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# File 'lib/opengl_ext_enum.rb', line 7426 def self.get_ext_enum_GL_EXT_shader_framebuffer_fetch [ 'GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT', ] end |
.get_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent ⇒ Object
self.define_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent
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# File 'lib/opengl_ext_enum.rb', line 7437 def self.get_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent [ 'GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT', ] end |
.get_ext_enum_GL_EXT_shader_group_vote ⇒ Object
self.define_ext_enum_GL_EXT_shader_group_vote
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# File 'lib/opengl_es_ext_enum.rb', line 1854 def self.get_ext_enum_GL_EXT_shader_group_vote [ ] end |
.get_ext_enum_GL_EXT_shader_image_load_formatted ⇒ Object
self.define_ext_enum_GL_EXT_shader_image_load_formatted
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# File 'lib/opengl_ext_enum.rb', line 7447 def self.get_ext_enum_GL_EXT_shader_image_load_formatted [ ] end |
.get_ext_enum_GL_EXT_shader_image_load_store ⇒ Object
self.define_ext_enum_GL_EXT_shader_image_load_store
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# File 'lib/opengl_ext_enum.rb', line 7511 def self.get_ext_enum_GL_EXT_shader_image_load_store [ 'GL_MAX_IMAGE_UNITS_EXT', 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT', 'GL_IMAGE_BINDING_NAME_EXT', 'GL_IMAGE_BINDING_LEVEL_EXT', 'GL_IMAGE_BINDING_LAYERED_EXT', 'GL_IMAGE_BINDING_LAYER_EXT', 'GL_IMAGE_BINDING_ACCESS_EXT', 'GL_IMAGE_1D_EXT', 'GL_IMAGE_2D_EXT', 'GL_IMAGE_3D_EXT', 'GL_IMAGE_2D_RECT_EXT', 'GL_IMAGE_CUBE_EXT', 'GL_IMAGE_BUFFER_EXT', 'GL_IMAGE_1D_ARRAY_EXT', 'GL_IMAGE_2D_ARRAY_EXT', 'GL_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_IMAGE_2D_MULTISAMPLE_EXT', 'GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_INT_IMAGE_1D_EXT', 'GL_INT_IMAGE_2D_EXT', 'GL_INT_IMAGE_3D_EXT', 'GL_INT_IMAGE_2D_RECT_EXT', 'GL_INT_IMAGE_CUBE_EXT', 'GL_INT_IMAGE_BUFFER_EXT', 'GL_INT_IMAGE_1D_ARRAY_EXT', 'GL_INT_IMAGE_2D_ARRAY_EXT', 'GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_INT_IMAGE_2D_MULTISAMPLE_EXT', 'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_1D_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_EXT', 'GL_UNSIGNED_INT_IMAGE_3D_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT', 'GL_UNSIGNED_INT_IMAGE_CUBE_EXT', 'GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 'GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_MAX_IMAGE_SAMPLES_EXT', 'GL_IMAGE_BINDING_FORMAT_EXT', 'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT', 'GL_ELEMENT_ARRAY_BARRIER_BIT_EXT', 'GL_UNIFORM_BARRIER_BIT_EXT', 'GL_TEXTURE_FETCH_BARRIER_BIT_EXT', 'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT', 'GL_COMMAND_BARRIER_BIT_EXT', 'GL_PIXEL_BUFFER_BARRIER_BIT_EXT', 'GL_TEXTURE_UPDATE_BARRIER_BIT_EXT', 'GL_BUFFER_UPDATE_BARRIER_BIT_EXT', 'GL_FRAMEBUFFER_BARRIER_BIT_EXT', 'GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT', 'GL_ATOMIC_COUNTER_BARRIER_BIT_EXT', 'GL_ALL_BARRIER_BITS_EXT', ] end |
.get_ext_enum_GL_EXT_shader_implicit_conversions ⇒ Object
self.define_ext_enum_GL_EXT_shader_implicit_conversions
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# File 'lib/opengl_es_ext_enum.rb', line 1863 def self.get_ext_enum_GL_EXT_shader_implicit_conversions [ ] end |
.get_ext_enum_GL_EXT_shader_integer_mix ⇒ Object
self.define_ext_enum_GL_EXT_shader_integer_mix
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# File 'lib/opengl_ext_enum.rb', line 7575 def self.get_ext_enum_GL_EXT_shader_integer_mix [ ] end |
.get_ext_enum_GL_EXT_shader_io_blocks ⇒ Object
self.define_ext_enum_GL_EXT_shader_io_blocks
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# File 'lib/opengl_es_ext_enum.rb', line 1881 def self.get_ext_enum_GL_EXT_shader_io_blocks [ ] end |
.get_ext_enum_GL_EXT_shader_non_constant_global_initializers ⇒ Object
self.define_ext_enum_GL_EXT_shader_non_constant_global_initializers
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# File 'lib/opengl_es_ext_enum.rb', line 1890 def self.get_ext_enum_GL_EXT_shader_non_constant_global_initializers [ ] end |
.get_ext_enum_GL_EXT_shader_pixel_local_storage ⇒ Object
self.define_ext_enum_GL_EXT_shader_pixel_local_storage
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# File 'lib/opengl_es_ext_enum.rb', line 1902 def self.get_ext_enum_GL_EXT_shader_pixel_local_storage [ 'GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT', 'GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT', 'GL_SHADER_PIXEL_LOCAL_STORAGE_EXT', ] end |
.get_ext_enum_GL_EXT_shader_pixel_local_storage2 ⇒ Object
self.define_ext_enum_GL_EXT_shader_pixel_local_storage2
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# File 'lib/opengl_es_ext_enum.rb', line 1917 def self.get_ext_enum_GL_EXT_shader_pixel_local_storage2 [ 'GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT', 'GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT', ] end |
.get_ext_enum_GL_EXT_shader_samples_identical ⇒ Object
self.define_ext_enum_GL_EXT_shader_samples_identical
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# File 'lib/opengl_ext_enum.rb', line 7584 def self.get_ext_enum_GL_EXT_shader_samples_identical [ ] end |
.get_ext_enum_GL_EXT_shader_texture_lod ⇒ Object
self.define_ext_enum_GL_EXT_shader_texture_lod
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# File 'lib/opengl_es_ext_enum.rb', line 1938 def self.get_ext_enum_GL_EXT_shader_texture_lod [ ] end |
.get_ext_enum_GL_EXT_shader_texture_samples ⇒ Object
self.define_ext_enum_GL_EXT_shader_texture_samples
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# File 'lib/opengl_es_ext_enum.rb', line 1947 def self.get_ext_enum_GL_EXT_shader_texture_samples [ ] end |
.get_ext_enum_GL_EXT_shadow_funcs ⇒ Object
self.define_ext_enum_GL_EXT_shadow_funcs
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# File 'lib/opengl_ext_enum.rb', line 7593 def self.get_ext_enum_GL_EXT_shadow_funcs [ ] end |
.get_ext_enum_GL_EXT_shadow_samplers ⇒ Object
self.define_ext_enum_GL_EXT_shadow_samplers
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# File 'lib/opengl_es_ext_enum.rb', line 1960 def self.get_ext_enum_GL_EXT_shadow_samplers [ 'GL_TEXTURE_COMPARE_MODE_EXT', 'GL_TEXTURE_COMPARE_FUNC_EXT', 'GL_COMPARE_REF_TO_TEXTURE_EXT', 'GL_SAMPLER_2D_SHADOW_EXT', ] end |
.get_ext_enum_GL_EXT_shared_texture_palette ⇒ Object
self.define_ext_enum_GL_EXT_shared_texture_palette
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# File 'lib/opengl_ext_enum.rb', line 7603 def self.get_ext_enum_GL_EXT_shared_texture_palette [ 'GL_SHARED_TEXTURE_PALETTE_EXT', ] end |
.get_ext_enum_GL_EXT_sparse_texture ⇒ Object
self.define_ext_enum_GL_EXT_sparse_texture
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# File 'lib/opengl_es_ext_enum.rb', line 1989 def self.get_ext_enum_GL_EXT_sparse_texture [ 'GL_TEXTURE_SPARSE_EXT', 'GL_VIRTUAL_PAGE_SIZE_INDEX_EXT', 'GL_NUM_SPARSE_LEVELS_EXT', 'GL_NUM_VIRTUAL_PAGE_SIZES_EXT', 'GL_VIRTUAL_PAGE_SIZE_X_EXT', 'GL_VIRTUAL_PAGE_SIZE_Y_EXT', 'GL_VIRTUAL_PAGE_SIZE_Z_EXT', 'GL_TEXTURE_2D', 'GL_TEXTURE_2D_ARRAY', 'GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_CUBE_MAP_ARRAY_OES', 'GL_TEXTURE_3D', 'GL_MAX_SPARSE_TEXTURE_SIZE_EXT', 'GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT', 'GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT', 'GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT', ] end |
.get_ext_enum_GL_EXT_sparse_texture2 ⇒ Object
self.define_ext_enum_GL_EXT_sparse_texture2
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# File 'lib/opengl_ext_enum.rb', line 7613 def self.get_ext_enum_GL_EXT_sparse_texture2 [ ] end |
.get_ext_enum_GL_EXT_sRGB ⇒ Object
self.define_ext_enum_GL_EXT_sRGB
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# File 'lib/opengl_es_ext_enum.rb', line 1778 def self.get_ext_enum_GL_EXT_sRGB [ 'GL_SRGB_EXT', 'GL_SRGB_ALPHA_EXT', 'GL_SRGB8_ALPHA8_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT', ] end |
.get_ext_enum_GL_EXT_sRGB_write_control ⇒ Object
self.define_ext_enum_GL_EXT_sRGB_write_control
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# File 'lib/opengl_es_ext_enum.rb', line 1792 def self.get_ext_enum_GL_EXT_sRGB_write_control [ 'GL_FRAMEBUFFER_SRGB_EXT', ] end |
.get_ext_enum_GL_EXT_stencil_clear_tag ⇒ Object
self.define_ext_enum_GL_EXT_stencil_clear_tag
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# File 'lib/opengl_ext_enum.rb', line 7624 def self.get_ext_enum_GL_EXT_stencil_clear_tag [ 'GL_STENCIL_TAG_BITS_EXT', 'GL_STENCIL_CLEAR_TAG_VALUE_EXT', ] end |
.get_ext_enum_GL_EXT_stencil_two_side ⇒ Object
self.define_ext_enum_GL_EXT_stencil_two_side
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# File 'lib/opengl_ext_enum.rb', line 7637 def self.get_ext_enum_GL_EXT_stencil_two_side [ 'GL_STENCIL_TEST_TWO_SIDE_EXT', 'GL_ACTIVE_STENCIL_FACE_EXT', ] end |
.get_ext_enum_GL_EXT_stencil_wrap ⇒ Object
self.define_ext_enum_GL_EXT_stencil_wrap
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# File 'lib/opengl_ext_enum.rb', line 7650 def self.get_ext_enum_GL_EXT_stencil_wrap [ 'GL_INCR_WRAP_EXT', 'GL_DECR_WRAP_EXT', ] end |
.get_ext_enum_GL_EXT_subtexture ⇒ Object
self.define_ext_enum_GL_EXT_subtexture
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# File 'lib/opengl_ext_enum.rb', line 7661 def self.get_ext_enum_GL_EXT_subtexture [ ] end |
.get_ext_enum_GL_EXT_tessellation_point_size ⇒ Object
self.define_ext_enum_GL_EXT_tessellation_point_size
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# File 'lib/opengl_es_ext_enum.rb', line 2023 def self.get_ext_enum_GL_EXT_tessellation_point_size [ ] end |
.get_ext_enum_GL_EXT_tessellation_shader ⇒ Object
self.define_ext_enum_GL_EXT_tessellation_shader
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# File 'lib/opengl_es_ext_enum.rb', line 2079 def self.get_ext_enum_GL_EXT_tessellation_shader [ 'GL_PATCHES_EXT', 'GL_PATCH_VERTICES_EXT', 'GL_TESS_CONTROL_OUTPUT_VERTICES_EXT', 'GL_TESS_GEN_MODE_EXT', 'GL_TESS_GEN_SPACING_EXT', 'GL_TESS_GEN_VERTEX_ORDER_EXT', 'GL_TESS_GEN_POINT_MODE_EXT', 'GL_TRIANGLES', 'GL_ISOLINES_EXT', 'GL_QUADS_EXT', 'GL_EQUAL', 'GL_FRACTIONAL_ODD_EXT', 'GL_FRACTIONAL_EVEN_EXT', 'GL_CCW', 'GL_CW', 'GL_MAX_PATCH_VERTICES_EXT', 'GL_MAX_TESS_GEN_LEVEL_EXT', 'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT', 'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT', 'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT', 'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT', 'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT', 'GL_MAX_TESS_PATCH_COMPONENTS_EXT', 'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT', 'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT', 'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT', 'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT', 'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT', 'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT', 'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT', 'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT', 'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT', 'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT', 'GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT', 'GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT', 'GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED', 'GL_IS_PER_PATCH_EXT', 'GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT', 'GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT', 'GL_TESS_CONTROL_SHADER_EXT', 'GL_TESS_EVALUATION_SHADER_EXT', 'GL_TESS_CONTROL_SHADER_BIT_EXT', 'GL_TESS_EVALUATION_SHADER_BIT_EXT', ] end |
.get_ext_enum_GL_EXT_texture ⇒ Object
self.define_ext_enum_GL_EXT_texture
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# File 'lib/opengl_ext_enum.rb', line 7713 def self.get_ext_enum_GL_EXT_texture [ 'GL_ALPHA4_EXT', 'GL_ALPHA8_EXT', 'GL_ALPHA12_EXT', 'GL_ALPHA16_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE4_ALPHA4_EXT', 'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_ALPHA12_EXT', 'GL_LUMINANCE16_ALPHA16_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY4_EXT', 'GL_INTENSITY8_EXT', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16_EXT', 'GL_RGB2_EXT', 'GL_RGB4_EXT', 'GL_RGB5_EXT', 'GL_RGB8_EXT', 'GL_RGB10_EXT', 'GL_RGB12_EXT', 'GL_RGB16_EXT', 'GL_RGBA2_EXT', 'GL_RGBA4_EXT', 'GL_RGB5_A1_EXT', 'GL_RGBA8_EXT', 'GL_RGB10_A2_EXT', 'GL_RGBA12_EXT', 'GL_RGBA16_EXT', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_GREEN_SIZE_EXT', 'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_ALPHA_SIZE_EXT', 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE_EXT', 'GL_REPLACE_EXT', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D_EXT', 'GL_TEXTURE_TOO_LARGE_EXT', ] end |
.get_ext_enum_GL_EXT_texture3D ⇒ Object
self.define_ext_enum_GL_EXT_texture3D
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# File 'lib/opengl_ext_enum.rb', line 7774 def self.get_ext_enum_GL_EXT_texture3D [ 'GL_PACK_SKIP_IMAGES_EXT', 'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_SKIP_IMAGES_EXT', 'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_3D_EXT', 'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_WRAP_R_EXT', 'GL_MAX_3D_TEXTURE_SIZE_EXT', ] end |
.get_ext_enum_GL_EXT_texture_array ⇒ Object
self.define_ext_enum_GL_EXT_texture_array
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# File 'lib/opengl_ext_enum.rb', line 7801 def self.get_ext_enum_GL_EXT_texture_array [ 'GL_TEXTURE_1D_ARRAY_EXT', 'GL_PROXY_TEXTURE_1D_ARRAY_EXT', 'GL_TEXTURE_2D_ARRAY_EXT', 'GL_PROXY_TEXTURE_2D_ARRAY_EXT', 'GL_TEXTURE_BINDING_1D_ARRAY_EXT', 'GL_TEXTURE_BINDING_2D_ARRAY_EXT', 'GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', ] end |
.get_ext_enum_GL_EXT_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_EXT_texture_border_clamp
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# File 'lib/opengl_es_ext_enum.rb', line 2137 def self.get_ext_enum_GL_EXT_texture_border_clamp [ 'GL_TEXTURE_BORDER_COLOR_EXT', 'GL_CLAMP_TO_BORDER_EXT', ] end |
.get_ext_enum_GL_EXT_texture_buffer ⇒ Object
self.define_ext_enum_GL_EXT_texture_buffer
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# File 'lib/opengl_es_ext_enum.rb', line 2162 def self.get_ext_enum_GL_EXT_texture_buffer [ 'GL_TEXTURE_BUFFER_EXT', 'GL_TEXTURE_BUFFER_BINDING_EXT', 'GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 'GL_TEXTURE_BINDING_BUFFER_EXT', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 'GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT', 'GL_SAMPLER_BUFFER_EXT', 'GL_INT_SAMPLER_BUFFER_EXT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 'GL_IMAGE_BUFFER_EXT', 'GL_INT_IMAGE_BUFFER_EXT', 'GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 'GL_TEXTURE_BUFFER_OFFSET_EXT', 'GL_TEXTURE_BUFFER_SIZE_EXT', ] end |
.get_ext_enum_GL_EXT_texture_buffer_object ⇒ Object
self.define_ext_enum_GL_EXT_texture_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 7824 def self.get_ext_enum_GL_EXT_texture_buffer_object [ 'GL_TEXTURE_BUFFER_EXT', 'GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 'GL_TEXTURE_BINDING_BUFFER_EXT', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 'GL_TEXTURE_BUFFER_FORMAT_EXT', ] end |
.get_ext_enum_GL_EXT_texture_compression_astc_decode_mode ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_astc_decode_mode
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# File 'lib/opengl_es_ext_enum.rb', line 2186 def self.get_ext_enum_GL_EXT_texture_compression_astc_decode_mode [ 'GL_TEXTURE_ASTC_DECODE_PRECISION_EXT', ] end |
.get_ext_enum_GL_EXT_texture_compression_bptc ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_bptc
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# File 'lib/opengl_es_ext_enum.rb', line 2200 def self.get_ext_enum_GL_EXT_texture_compression_bptc [ 'GL_COMPRESSED_RGBA_BPTC_UNORM_EXT', 'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT', 'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT', 'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT', ] end |
.get_ext_enum_GL_EXT_texture_compression_dxt1 ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_dxt1
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# File 'lib/opengl_es_ext_enum.rb', line 2215 def self.get_ext_enum_GL_EXT_texture_compression_dxt1 [ 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', ] end |
.get_ext_enum_GL_EXT_texture_compression_latc ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_latc
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# File 'lib/opengl_ext_enum.rb', line 7842 def self.get_ext_enum_GL_EXT_texture_compression_latc [ 'GL_COMPRESSED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', ] end |
.get_ext_enum_GL_EXT_texture_compression_rgtc ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_rgtc
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# File 'lib/opengl_ext_enum.rb', line 7859 def self.get_ext_enum_GL_EXT_texture_compression_rgtc [ 'GL_COMPRESSED_RED_RGTC1_EXT', 'GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 'GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 'GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', ] end |
.get_ext_enum_GL_EXT_texture_compression_s3tc ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_s3tc
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# File 'lib/opengl_ext_enum.rb', line 7876 def self.get_ext_enum_GL_EXT_texture_compression_s3tc [ 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', ] end |
.get_ext_enum_GL_EXT_texture_compression_s3tc_srgb ⇒ Object
self.define_ext_enum_GL_EXT_texture_compression_s3tc_srgb
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# File 'lib/opengl_es_ext_enum.rb', line 2264 def self.get_ext_enum_GL_EXT_texture_compression_s3tc_srgb [ 'GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', ] end |
.get_ext_enum_GL_EXT_texture_cube_map ⇒ Object
self.define_ext_enum_GL_EXT_texture_cube_map
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# File 'lib/opengl_ext_enum.rb', line 7901 def self.get_ext_enum_GL_EXT_texture_cube_map [ 'GL_NORMAL_MAP_EXT', 'GL_REFLECTION_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', ] end |
.get_ext_enum_GL_EXT_texture_cube_map_array ⇒ Object
self.define_ext_enum_GL_EXT_texture_cube_map_array
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# File 'lib/opengl_es_ext_enum.rb', line 2286 def self.get_ext_enum_GL_EXT_texture_cube_map_array [ 'GL_TEXTURE_CUBE_MAP_ARRAY_EXT', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT', 'GL_SAMPLER_CUBE_MAP_ARRAY_EXT', 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT', 'GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT', 'GL_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT', ] end |
.get_ext_enum_GL_EXT_texture_env_add ⇒ Object
self.define_ext_enum_GL_EXT_texture_env_add
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# File 'lib/opengl_ext_enum.rb', line 7922 def self.get_ext_enum_GL_EXT_texture_env_add [ ] end |
.get_ext_enum_GL_EXT_texture_env_combine ⇒ Object
self.define_ext_enum_GL_EXT_texture_env_combine
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# File 'lib/opengl_ext_enum.rb', line 7952 def self.get_ext_enum_GL_EXT_texture_env_combine [ 'GL_COMBINE_EXT', 'GL_COMBINE_RGB_EXT', 'GL_COMBINE_ALPHA_EXT', 'GL_RGB_SCALE_EXT', 'GL_ADD_SIGNED_EXT', 'GL_INTERPOLATE_EXT', 'GL_CONSTANT_EXT', 'GL_PRIMARY_COLOR_EXT', 'GL_PREVIOUS_EXT', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_RGB_EXT', 'GL_SOURCE2_RGB_EXT', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE1_ALPHA_EXT', 'GL_SOURCE2_ALPHA_EXT', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_RGB_EXT', 'GL_OPERAND2_RGB_EXT', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND1_ALPHA_EXT', 'GL_OPERAND2_ALPHA_EXT', ] end |
.get_ext_enum_GL_EXT_texture_env_dot3 ⇒ Object
self.define_ext_enum_GL_EXT_texture_env_dot3
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# File 'lib/opengl_ext_enum.rb', line 7984 def self.get_ext_enum_GL_EXT_texture_env_dot3 [ 'GL_DOT3_RGB_EXT', 'GL_DOT3_RGBA_EXT', ] end |
.get_ext_enum_GL_EXT_texture_filter_anisotropic ⇒ Object
self.define_ext_enum_GL_EXT_texture_filter_anisotropic
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# File 'lib/opengl_ext_enum.rb', line 7997 def self.get_ext_enum_GL_EXT_texture_filter_anisotropic [ 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', ] end |
.get_ext_enum_GL_EXT_texture_filter_minmax ⇒ Object
self.define_ext_enum_GL_EXT_texture_filter_minmax
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# File 'lib/opengl_ext_enum.rb', line 8010 def self.get_ext_enum_GL_EXT_texture_filter_minmax [ 'GL_TEXTURE_REDUCTION_MODE_EXT', 'GL_WEIGHTED_AVERAGE_EXT', ] end |
.get_ext_enum_GL_EXT_texture_format_BGRA8888 ⇒ Object
self.define_ext_enum_GL_EXT_texture_format_BGRA8888
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# File 'lib/opengl_es_ext_enum.rb', line 2331 def self.get_ext_enum_GL_EXT_texture_format_BGRA8888 [ 'GL_BGRA_EXT', ] end |
.get_ext_enum_GL_EXT_texture_format_sRGB_override ⇒ Object
self.define_ext_enum_GL_EXT_texture_format_sRGB_override
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# File 'lib/opengl_es_ext_enum.rb', line 2342 def self.get_ext_enum_GL_EXT_texture_format_sRGB_override [ 'GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT', ] end |
.get_ext_enum_GL_EXT_texture_integer ⇒ Object
self.define_ext_enum_GL_EXT_texture_integer
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# File 'lib/opengl_ext_enum.rb', line 8068 def self.get_ext_enum_GL_EXT_texture_integer [ 'GL_RGBA32UI_EXT', 'GL_RGB32UI_EXT', 'GL_ALPHA32UI_EXT', 'GL_INTENSITY32UI_EXT', 'GL_LUMINANCE32UI_EXT', 'GL_LUMINANCE_ALPHA32UI_EXT', 'GL_RGBA16UI_EXT', 'GL_RGB16UI_EXT', 'GL_ALPHA16UI_EXT', 'GL_INTENSITY16UI_EXT', 'GL_LUMINANCE16UI_EXT', 'GL_LUMINANCE_ALPHA16UI_EXT', 'GL_RGBA8UI_EXT', 'GL_RGB8UI_EXT', 'GL_ALPHA8UI_EXT', 'GL_INTENSITY8UI_EXT', 'GL_LUMINANCE8UI_EXT', 'GL_LUMINANCE_ALPHA8UI_EXT', 'GL_RGBA32I_EXT', 'GL_RGB32I_EXT', 'GL_ALPHA32I_EXT', 'GL_INTENSITY32I_EXT', 'GL_LUMINANCE32I_EXT', 'GL_LUMINANCE_ALPHA32I_EXT', 'GL_RGBA16I_EXT', 'GL_RGB16I_EXT', 'GL_ALPHA16I_EXT', 'GL_INTENSITY16I_EXT', 'GL_LUMINANCE16I_EXT', 'GL_LUMINANCE_ALPHA16I_EXT', 'GL_RGBA8I_EXT', 'GL_RGB8I_EXT', 'GL_ALPHA8I_EXT', 'GL_INTENSITY8I_EXT', 'GL_LUMINANCE8I_EXT', 'GL_LUMINANCE_ALPHA8I_EXT', 'GL_RED_INTEGER_EXT', 'GL_GREEN_INTEGER_EXT', 'GL_BLUE_INTEGER_EXT', 'GL_ALPHA_INTEGER_EXT', 'GL_RGB_INTEGER_EXT', 'GL_RGBA_INTEGER_EXT', 'GL_BGR_INTEGER_EXT', 'GL_BGRA_INTEGER_EXT', 'GL_LUMINANCE_INTEGER_EXT', 'GL_LUMINANCE_ALPHA_INTEGER_EXT', 'GL_RGBA_INTEGER_MODE_EXT', ] end |
.get_ext_enum_GL_EXT_texture_lod_bias ⇒ Object
self.define_ext_enum_GL_EXT_texture_lod_bias
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# File 'lib/opengl_ext_enum.rb', line 8127 def self.get_ext_enum_GL_EXT_texture_lod_bias [ 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_LOD_BIAS_EXT', ] end |
.get_ext_enum_GL_EXT_texture_mirror_clamp ⇒ Object
self.define_ext_enum_GL_EXT_texture_mirror_clamp
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# File 'lib/opengl_ext_enum.rb', line 8142 def self.get_ext_enum_GL_EXT_texture_mirror_clamp [ 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 'GL_MIRROR_CLAMP_TO_BORDER_EXT', ] end |
.get_ext_enum_GL_EXT_texture_mirror_clamp_to_edge ⇒ Object
self.define_ext_enum_GL_EXT_texture_mirror_clamp_to_edge
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# File 'lib/opengl_es_ext_enum.rb', line 2353 def self.get_ext_enum_GL_EXT_texture_mirror_clamp_to_edge [ 'GL_MIRROR_CLAMP_TO_EDGE_EXT', ] end |
.get_ext_enum_GL_EXT_texture_norm16 ⇒ Object
self.define_ext_enum_GL_EXT_texture_norm16
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# File 'lib/opengl_es_ext_enum.rb', line 2371 def self.get_ext_enum_GL_EXT_texture_norm16 [ 'GL_R16_EXT', 'GL_RG16_EXT', 'GL_RGBA16_EXT', 'GL_RGB16_EXT', 'GL_R16_SNORM_EXT', 'GL_RG16_SNORM_EXT', 'GL_RGB16_SNORM_EXT', 'GL_RGBA16_SNORM_EXT', ] end |
.get_ext_enum_GL_EXT_texture_object ⇒ Object
self.define_ext_enum_GL_EXT_texture_object
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# File 'lib/opengl_ext_enum.rb', line 8159 def self.get_ext_enum_GL_EXT_texture_object [ 'GL_TEXTURE_PRIORITY_EXT', 'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_1D_BINDING_EXT', 'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D_BINDING_EXT', ] end |
.get_ext_enum_GL_EXT_texture_perturb_normal ⇒ Object
self.define_ext_enum_GL_EXT_texture_perturb_normal
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# File 'lib/opengl_ext_enum.rb', line 8175 def self.get_ext_enum_GL_EXT_texture_perturb_normal [ 'GL_PERTURB_EXT', 'GL_TEXTURE_NORMAL_EXT', ] end |
.get_ext_enum_GL_EXT_texture_query_lod ⇒ Object
self.define_ext_enum_GL_EXT_texture_query_lod
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# File 'lib/opengl_es_ext_enum.rb', line 2388 def self.get_ext_enum_GL_EXT_texture_query_lod [ ] end |
.get_ext_enum_GL_EXT_texture_rg ⇒ Object
self.define_ext_enum_GL_EXT_texture_rg
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# File 'lib/opengl_es_ext_enum.rb', line 2401 def self.get_ext_enum_GL_EXT_texture_rg [ 'GL_RED_EXT', 'GL_RG_EXT', 'GL_R8_EXT', 'GL_RG8_EXT', ] end |
.get_ext_enum_GL_EXT_texture_shadow_lod ⇒ Object
self.define_ext_enum_GL_EXT_texture_shadow_lod
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# File 'lib/opengl_ext_enum.rb', line 8264 def self.get_ext_enum_GL_EXT_texture_shadow_lod [ ] end |
.get_ext_enum_GL_EXT_texture_shared_exponent ⇒ Object
self.define_ext_enum_GL_EXT_texture_shared_exponent
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# File 'lib/opengl_ext_enum.rb', line 8276 def self.get_ext_enum_GL_EXT_texture_shared_exponent [ 'GL_RGB9_E5_EXT', 'GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 'GL_TEXTURE_SHARED_SIZE_EXT', ] end |
.get_ext_enum_GL_EXT_texture_snorm ⇒ Object
self.define_ext_enum_GL_EXT_texture_snorm
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# File 'lib/opengl_ext_enum.rb', line 8313 def self.get_ext_enum_GL_EXT_texture_snorm [ 'GL_ALPHA_SNORM', 'GL_LUMINANCE_SNORM', 'GL_LUMINANCE_ALPHA_SNORM', 'GL_INTENSITY_SNORM', 'GL_ALPHA8_SNORM', 'GL_LUMINANCE8_SNORM', 'GL_LUMINANCE8_ALPHA8_SNORM', 'GL_INTENSITY8_SNORM', 'GL_ALPHA16_SNORM', 'GL_LUMINANCE16_SNORM', 'GL_LUMINANCE16_ALPHA16_SNORM', 'GL_INTENSITY16_SNORM', 'GL_RED_SNORM', 'GL_RG_SNORM', 'GL_RGB_SNORM', 'GL_RGBA_SNORM', 'GL_R8_SNORM', 'GL_RG8_SNORM', 'GL_RGB8_SNORM', 'GL_RGBA8_SNORM', 'GL_R16_SNORM', 'GL_RG16_SNORM', 'GL_RGB16_SNORM', 'GL_RGBA16_SNORM', 'GL_SIGNED_NORMALIZED', ] end |
.get_ext_enum_GL_EXT_texture_sRGB ⇒ Object
self.define_ext_enum_GL_EXT_texture_sRGB
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# File 'lib/opengl_ext_enum.rb', line 8202 def self.get_ext_enum_GL_EXT_texture_sRGB [ 'GL_SRGB_EXT', 'GL_SRGB8_EXT', 'GL_SRGB_ALPHA_EXT', 'GL_SRGB8_ALPHA8_EXT', 'GL_SLUMINANCE_ALPHA_EXT', 'GL_SLUMINANCE8_ALPHA8_EXT', 'GL_SLUMINANCE_EXT', 'GL_SLUMINANCE8_EXT', 'GL_COMPRESSED_SRGB_EXT', 'GL_COMPRESSED_SRGB_ALPHA_EXT', 'GL_COMPRESSED_SLUMINANCE_EXT', 'GL_COMPRESSED_SLUMINANCE_ALPHA_EXT', 'GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', ] end |
.get_ext_enum_GL_EXT_texture_sRGB_decode ⇒ Object
self.define_ext_enum_GL_EXT_texture_sRGB_decode
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# File 'lib/opengl_ext_enum.rb', line 8252 def self.get_ext_enum_GL_EXT_texture_sRGB_decode [ 'GL_TEXTURE_SRGB_DECODE_EXT', 'GL_DECODE_EXT', 'GL_SKIP_DECODE_EXT', ] end |
.get_ext_enum_GL_EXT_texture_sRGB_R8 ⇒ Object
self.define_ext_enum_GL_EXT_texture_sRGB_R8
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# File 'lib/opengl_ext_enum.rb', line 8228 def self.get_ext_enum_GL_EXT_texture_sRGB_R8 [ 'GL_SR8_EXT', ] end |
.get_ext_enum_GL_EXT_texture_sRGB_RG8 ⇒ Object
self.define_ext_enum_GL_EXT_texture_sRGB_RG8
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# File 'lib/opengl_ext_enum.rb', line 8239 def self.get_ext_enum_GL_EXT_texture_sRGB_RG8 [ 'GL_SRG8_EXT', ] end |
.get_ext_enum_GL_EXT_texture_storage ⇒ Object
self.define_ext_enum_GL_EXT_texture_storage
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# File 'lib/opengl_ext_enum.rb', line 8370 def self.get_ext_enum_GL_EXT_texture_storage [ 'GL_TEXTURE_IMMUTABLE_FORMAT_EXT', 'GL_ALPHA8_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_RGBA32F_EXT', 'GL_RGB32F_EXT', 'GL_ALPHA32F_EXT', 'GL_LUMINANCE32F_EXT', 'GL_LUMINANCE_ALPHA32F_EXT', 'GL_RGBA16F_EXT', 'GL_RGB16F_EXT', 'GL_ALPHA16F_EXT', 'GL_LUMINANCE16F_EXT', 'GL_LUMINANCE_ALPHA16F_EXT', 'GL_RGB10_A2_EXT', 'GL_RGB10_EXT', 'GL_BGRA8_EXT', 'GL_R8_EXT', 'GL_RG8_EXT', 'GL_R32F_EXT', 'GL_RG32F_EXT', 'GL_R16F_EXT', 'GL_RG16F_EXT', ] end |
.get_ext_enum_GL_EXT_texture_storage_compression ⇒ Object
self.define_ext_enum_GL_EXT_texture_storage_compression
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# File 'lib/opengl_es_ext_enum.rb', line 2531 def self.get_ext_enum_GL_EXT_texture_storage_compression [ 'GL_SURFACE_COMPRESSION_EXT', 'GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT', 'GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT', ] end |
.get_ext_enum_GL_EXT_texture_swizzle ⇒ Object
self.define_ext_enum_GL_EXT_texture_swizzle
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# File 'lib/opengl_ext_enum.rb', line 8407 def self.get_ext_enum_GL_EXT_texture_swizzle [ 'GL_TEXTURE_SWIZZLE_R_EXT', 'GL_TEXTURE_SWIZZLE_G_EXT', 'GL_TEXTURE_SWIZZLE_B_EXT', 'GL_TEXTURE_SWIZZLE_A_EXT', 'GL_TEXTURE_SWIZZLE_RGBA_EXT', ] end |
.get_ext_enum_GL_EXT_texture_type_2_10_10_10_REV ⇒ Object
self.define_ext_enum_GL_EXT_texture_type_2_10_10_10_REV
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# File 'lib/opengl_es_ext_enum.rb', line 2557 def self.get_ext_enum_GL_EXT_texture_type_2_10_10_10_REV [ 'GL_UNSIGNED_INT_2_10_10_10_REV_EXT', ] end |
.get_ext_enum_GL_EXT_texture_view ⇒ Object
self.define_ext_enum_GL_EXT_texture_view
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# File 'lib/opengl_es_ext_enum.rb', line 2572 def self.get_ext_enum_GL_EXT_texture_view [ 'GL_TEXTURE_VIEW_MIN_LEVEL_EXT', 'GL_TEXTURE_VIEW_NUM_LEVELS_EXT', 'GL_TEXTURE_VIEW_MIN_LAYER_EXT', 'GL_TEXTURE_VIEW_NUM_LAYERS_EXT', 'GL_TEXTURE_IMMUTABLE_LEVELS', ] end |
.get_ext_enum_GL_EXT_timer_query ⇒ Object
self.define_ext_enum_GL_EXT_timer_query
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# File 'lib/opengl_ext_enum.rb', line 8441 def self.get_ext_enum_GL_EXT_timer_query [ 'GL_TIME_ELAPSED_EXT', ] end |
.get_ext_enum_GL_EXT_transform_feedback ⇒ Object
self.define_ext_enum_GL_EXT_transform_feedback
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# File 'lib/opengl_ext_enum.rb', line 8466 def self.get_ext_enum_GL_EXT_transform_feedback [ 'GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 'GL_INTERLEAVED_ATTRIBS_EXT', 'GL_SEPARATE_ATTRIBS_EXT', 'GL_PRIMITIVES_GENERATED_EXT', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 'GL_RASTERIZER_DISCARD_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 'GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', ] end |
.get_ext_enum_GL_EXT_unpack_subimage ⇒ Object
self.define_ext_enum_GL_EXT_unpack_subimage
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# File 'lib/opengl_es_ext_enum.rb', line 2608 def self.get_ext_enum_GL_EXT_unpack_subimage [ 'GL_UNPACK_ROW_LENGTH_EXT', 'GL_UNPACK_SKIP_ROWS_EXT', 'GL_UNPACK_SKIP_PIXELS_EXT', ] end |
.get_ext_enum_GL_EXT_vertex_array ⇒ Object
self.define_ext_enum_GL_EXT_vertex_array
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# File 'lib/opengl_ext_enum.rb', line 8522 def self.get_ext_enum_GL_EXT_vertex_array [ 'GL_VERTEX_ARRAY_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', ] end |
.get_ext_enum_GL_EXT_vertex_array_bgra ⇒ Object
self.define_ext_enum_GL_EXT_vertex_array_bgra
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# File 'lib/opengl_ext_enum.rb', line 8564 def self.get_ext_enum_GL_EXT_vertex_array_bgra [ 'GL_BGRA', ] end |
.get_ext_enum_GL_EXT_vertex_attrib_64bit ⇒ Object
self.define_ext_enum_GL_EXT_vertex_attrib_64bit
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# File 'lib/opengl_ext_enum.rb', line 8587 def self.get_ext_enum_GL_EXT_vertex_attrib_64bit [ 'GL_DOUBLE', 'GL_DOUBLE_VEC2_EXT', 'GL_DOUBLE_VEC3_EXT', 'GL_DOUBLE_VEC4_EXT', 'GL_DOUBLE_MAT2_EXT', 'GL_DOUBLE_MAT3_EXT', 'GL_DOUBLE_MAT4_EXT', 'GL_DOUBLE_MAT2x3_EXT', 'GL_DOUBLE_MAT2x4_EXT', 'GL_DOUBLE_MAT3x2_EXT', 'GL_DOUBLE_MAT3x4_EXT', 'GL_DOUBLE_MAT4x2_EXT', 'GL_DOUBLE_MAT4x3_EXT', ] end |
.get_ext_enum_GL_EXT_vertex_shader ⇒ Object
self.define_ext_enum_GL_EXT_vertex_shader
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# File 'lib/opengl_ext_enum.rb', line 8719 def self.get_ext_enum_GL_EXT_vertex_shader [ 'GL_VERTEX_SHADER_EXT', 'GL_VERTEX_SHADER_BINDING_EXT', 'GL_OP_INDEX_EXT', 'GL_OP_NEGATE_EXT', 'GL_OP_DOT3_EXT', 'GL_OP_DOT4_EXT', 'GL_OP_MUL_EXT', 'GL_OP_ADD_EXT', 'GL_OP_MADD_EXT', 'GL_OP_FRAC_EXT', 'GL_OP_MAX_EXT', 'GL_OP_MIN_EXT', 'GL_OP_SET_GE_EXT', 'GL_OP_SET_LT_EXT', 'GL_OP_CLAMP_EXT', 'GL_OP_FLOOR_EXT', 'GL_OP_ROUND_EXT', 'GL_OP_EXP_BASE_2_EXT', 'GL_OP_LOG_BASE_2_EXT', 'GL_OP_POWER_EXT', 'GL_OP_RECIP_EXT', 'GL_OP_RECIP_SQRT_EXT', 'GL_OP_SUB_EXT', 'GL_OP_CROSS_PRODUCT_EXT', 'GL_OP_MULTIPLY_MATRIX_EXT', 'GL_OP_MOV_EXT', 'GL_OUTPUT_VERTEX_EXT', 'GL_OUTPUT_COLOR0_EXT', 'GL_OUTPUT_COLOR1_EXT', 'GL_OUTPUT_TEXTURE_COORD0_EXT', 'GL_OUTPUT_TEXTURE_COORD1_EXT', 'GL_OUTPUT_TEXTURE_COORD2_EXT', 'GL_OUTPUT_TEXTURE_COORD3_EXT', 'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT', 'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT', 'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT', 'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT', 'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT', 'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT', 'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT', 'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT', 'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT', 'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT', 'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT', 'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT', 'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT', 'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT', 'GL_OUTPUT_FOG_EXT', 'GL_SCALAR_EXT', 'GL_VECTOR_EXT', 'GL_MATRIX_EXT', 'GL_VARIANT_EXT', 'GL_INVARIANT_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_EXT', 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT', 'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_X_EXT', 'GL_Y_EXT', 'GL_Z_EXT', 'GL_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT', 'GL_NEGATIVE_Z_EXT', 'GL_NEGATIVE_W_EXT', 'GL_ZERO_EXT', 'GL_ONE_EXT', 'GL_NEGATIVE_ONE_EXT', 'GL_NORMALIZED_RANGE_EXT', 'GL_FULL_RANGE_EXT', 'GL_CURRENT_VERTEX_EXT', 'GL_MVP_MATRIX_EXT', 'GL_VARIANT_VALUE_EXT', 'GL_VARIANT_DATATYPE_EXT', 'GL_VARIANT_ARRAY_STRIDE_EXT', 'GL_VARIANT_ARRAY_TYPE_EXT', 'GL_VARIANT_ARRAY_EXT', 'GL_VARIANT_ARRAY_POINTER_EXT', 'GL_INVARIANT_VALUE_EXT', 'GL_INVARIANT_DATATYPE_EXT', 'GL_LOCAL_CONSTANT_VALUE_EXT', 'GL_LOCAL_CONSTANT_DATATYPE_EXT', ] end |
.get_ext_enum_GL_EXT_vertex_weighting ⇒ Object
self.define_ext_enum_GL_EXT_vertex_weighting
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# File 'lib/opengl_ext_enum.rb', line 8851 def self.get_ext_enum_GL_EXT_vertex_weighting [ 'GL_MODELVIEW0_STACK_DEPTH_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT', 'GL_MODELVIEW0_MATRIX_EXT', 'GL_MODELVIEW1_MATRIX_EXT', 'GL_VERTEX_WEIGHTING_EXT', 'GL_MODELVIEW0_EXT', 'GL_MODELVIEW1_EXT', 'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT', 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', ] end |
.get_ext_enum_GL_EXT_win32_keyed_mutex ⇒ Object
self.define_ext_enum_GL_EXT_win32_keyed_mutex
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# File 'lib/opengl_ext_enum.rb', line 8873 def self.get_ext_enum_GL_EXT_win32_keyed_mutex [ ] end |
.get_ext_enum_GL_EXT_window_rectangles ⇒ Object
self.define_ext_enum_GL_EXT_window_rectangles
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# File 'lib/opengl_ext_enum.rb', line 8888 def self.get_ext_enum_GL_EXT_window_rectangles [ 'GL_INCLUSIVE_EXT', 'GL_EXCLUSIVE_EXT', 'GL_WINDOW_RECTANGLE_EXT', 'GL_WINDOW_RECTANGLE_MODE_EXT', 'GL_MAX_WINDOW_RECTANGLES_EXT', 'GL_NUM_WINDOW_RECTANGLES_EXT', ] end |
.get_ext_enum_GL_EXT_x11_sync_object ⇒ Object
self.define_ext_enum_GL_EXT_x11_sync_object
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# File 'lib/opengl_ext_enum.rb', line 8904 def self.get_ext_enum_GL_EXT_x11_sync_object [ 'GL_SYNC_X11_FENCE_EXT', ] end |
.get_ext_enum_GL_EXT_YUV_target ⇒ Object
self.define_ext_enum_GL_EXT_YUV_target
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# File 'lib/opengl_es_ext_enum.rb', line 557 def self.get_ext_enum_GL_EXT_YUV_target [ 'GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT', 'GL_TEXTURE_EXTERNAL_OES', 'GL_TEXTURE_BINDING_EXTERNAL_OES', 'GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES', ] end |
.get_ext_enum_GL_FJ_shader_binary_GCCSO ⇒ Object
self.define_ext_enum_GL_FJ_shader_binary_GCCSO
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# File 'lib/opengl_es_ext_enum.rb', line 2651 def self.get_ext_enum_GL_FJ_shader_binary_GCCSO [ 'GL_GCCSO_SHADER_BINARY_FJ', ] end |
.get_ext_enum_GL_GREMEDY_frame_terminator ⇒ Object
self.define_ext_enum_GL_GREMEDY_frame_terminator
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# File 'lib/opengl_ext_enum.rb', line 8914 def self.get_ext_enum_GL_GREMEDY_frame_terminator [ ] end |
.get_ext_enum_GL_GREMEDY_string_marker ⇒ Object
self.define_ext_enum_GL_GREMEDY_string_marker
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# File 'lib/opengl_ext_enum.rb', line 8923 def self.get_ext_enum_GL_GREMEDY_string_marker [ ] end |
.get_ext_enum_GL_HP_convolution_border_modes ⇒ Object
self.define_ext_enum_GL_HP_convolution_border_modes
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# File 'lib/opengl_ext_enum.rb', line 8936 def self.get_ext_enum_GL_HP_convolution_border_modes [ 'GL_IGNORE_BORDER_HP', 'GL_CONSTANT_BORDER_HP', 'GL_REPLICATE_BORDER_HP', 'GL_CONVOLUTION_BORDER_COLOR_HP', ] end |
.get_ext_enum_GL_HP_image_transform ⇒ Object
self.define_ext_enum_GL_HP_image_transform
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# File 'lib/opengl_ext_enum.rb', line 8964 def self.get_ext_enum_GL_HP_image_transform [ 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP', 'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP', 'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_MAG_FILTER_HP', 'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_CUBIC_HP', 'GL_AVERAGE_HP', 'GL_IMAGE_TRANSFORM_2D_HP', 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', ] end |
.get_ext_enum_GL_HP_occlusion_test ⇒ Object
self.define_ext_enum_GL_HP_occlusion_test
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# File 'lib/opengl_ext_enum.rb', line 8990 def self.get_ext_enum_GL_HP_occlusion_test [ 'GL_OCCLUSION_TEST_HP', 'GL_OCCLUSION_TEST_RESULT_HP', ] end |
.get_ext_enum_GL_HP_texture_lighting ⇒ Object
self.define_ext_enum_GL_HP_texture_lighting
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# File 'lib/opengl_ext_enum.rb', line 9004 def self.get_ext_enum_GL_HP_texture_lighting [ 'GL_TEXTURE_LIGHTING_MODE_HP', 'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP', ] end |
.get_ext_enum_GL_HUAWEI_program_binary ⇒ Object
self.define_ext_enum_GL_HUAWEI_program_binary
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# File 'lib/opengl_es_ext_enum.rb', line 2662 def self.get_ext_enum_GL_HUAWEI_program_binary [ 'GL_HUAWEI_PROGRAM_BINARY', ] end |
.get_ext_enum_GL_HUAWEI_shader_binary ⇒ Object
self.define_ext_enum_GL_HUAWEI_shader_binary
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# File 'lib/opengl_es_ext_enum.rb', line 2673 def self.get_ext_enum_GL_HUAWEI_shader_binary [ 'GL_HUAWEI_SHADER_BINARY', ] end |
.get_ext_enum_GL_IBM_cull_vertex ⇒ Object
self.define_ext_enum_GL_IBM_cull_vertex
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# File 'lib/opengl_ext_enum.rb', line 9017 def self.get_ext_enum_GL_IBM_cull_vertex [ 'GL_CULL_VERTEX_IBM', ] end |
.get_ext_enum_GL_IBM_multimode_draw_arrays ⇒ Object
self.define_ext_enum_GL_IBM_multimode_draw_arrays
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# File 'lib/opengl_ext_enum.rb', line 9027 def self.get_ext_enum_GL_IBM_multimode_draw_arrays [ ] end |
.get_ext_enum_GL_IBM_rasterpos_clip ⇒ Object
self.define_ext_enum_GL_IBM_rasterpos_clip
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# File 'lib/opengl_ext_enum.rb', line 9037 def self.get_ext_enum_GL_IBM_rasterpos_clip [ 'GL_RASTER_POSITION_UNCLIPPED_IBM', ] end |
.get_ext_enum_GL_IBM_static_data ⇒ Object
self.define_ext_enum_GL_IBM_static_data
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# File 'lib/opengl_ext_enum.rb', line 9049 def self.get_ext_enum_GL_IBM_static_data [ 'GL_ALL_STATIC_DATA_IBM', 'GL_STATIC_VERTEX_ARRAY_IBM', ] end |
.get_ext_enum_GL_IBM_texture_mirrored_repeat ⇒ Object
self.define_ext_enum_GL_IBM_texture_mirrored_repeat
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# File 'lib/opengl_ext_enum.rb', line 9061 def self.get_ext_enum_GL_IBM_texture_mirrored_repeat [ 'GL_MIRRORED_REPEAT_IBM', ] end |
.get_ext_enum_GL_IBM_vertex_array_lists ⇒ Object
self.define_ext_enum_GL_IBM_vertex_array_lists
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# File 'lib/opengl_ext_enum.rb', line 9087 def self.get_ext_enum_GL_IBM_vertex_array_lists [ 'GL_VERTEX_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_IBM', 'GL_COLOR_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', ] end |
.get_ext_enum_GL_IMG_bindless_texture ⇒ Object
self.define_ext_enum_GL_IMG_bindless_texture
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# File 'lib/opengl_es_ext_enum.rb', line 2683 def self.get_ext_enum_GL_IMG_bindless_texture [ ] end |
.get_ext_enum_GL_IMG_framebuffer_downsample ⇒ Object
self.define_ext_enum_GL_IMG_framebuffer_downsample
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# File 'lib/opengl_es_ext_enum.rb', line 2696 def self.get_ext_enum_GL_IMG_framebuffer_downsample [ 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG', 'GL_NUM_DOWNSAMPLE_SCALES_IMG', 'GL_DOWNSAMPLE_SCALES_IMG', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG', ] end |
.get_ext_enum_GL_IMG_multisampled_render_to_texture ⇒ Object
self.define_ext_enum_GL_IMG_multisampled_render_to_texture
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# File 'lib/opengl_es_ext_enum.rb', line 2713 def self.get_ext_enum_GL_IMG_multisampled_render_to_texture [ 'GL_RENDERBUFFER_SAMPLES_IMG', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG', 'GL_MAX_SAMPLES_IMG', 'GL_TEXTURE_SAMPLES_IMG', ] end |
.get_ext_enum_GL_IMG_program_binary ⇒ Object
self.define_ext_enum_GL_IMG_program_binary
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# File 'lib/opengl_es_ext_enum.rb', line 2727 def self.get_ext_enum_GL_IMG_program_binary [ 'GL_SGX_PROGRAM_BINARY_IMG', ] end |
.get_ext_enum_GL_IMG_read_format ⇒ Object
self.define_ext_enum_GL_IMG_read_format
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# File 'lib/opengl_es_ext_enum.rb', line 2739 def self.get_ext_enum_GL_IMG_read_format [ 'GL_BGRA_IMG', 'GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG', ] end |
.get_ext_enum_GL_IMG_shader_binary ⇒ Object
self.define_ext_enum_GL_IMG_shader_binary
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# File 'lib/opengl_es_ext_enum.rb', line 2751 def self.get_ext_enum_GL_IMG_shader_binary [ 'GL_SGX_BINARY_IMG', ] end |
.get_ext_enum_GL_IMG_texture_compression_pvrtc ⇒ Object
self.define_ext_enum_GL_IMG_texture_compression_pvrtc
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# File 'lib/opengl_es_ext_enum.rb', line 2765 def self.get_ext_enum_GL_IMG_texture_compression_pvrtc [ 'GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG', 'GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG', 'GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG', 'GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG', ] end |
.get_ext_enum_GL_IMG_texture_compression_pvrtc2 ⇒ Object
self.define_ext_enum_GL_IMG_texture_compression_pvrtc2
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# File 'lib/opengl_es_ext_enum.rb', line 2780 def self.get_ext_enum_GL_IMG_texture_compression_pvrtc2 [ 'GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG', 'GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG', ] end |
.get_ext_enum_GL_IMG_texture_filter_cubic ⇒ Object
self.define_ext_enum_GL_IMG_texture_filter_cubic
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# File 'lib/opengl_es_ext_enum.rb', line 2794 def self.get_ext_enum_GL_IMG_texture_filter_cubic [ 'GL_CUBIC_IMG', 'GL_CUBIC_MIPMAP_NEAREST_IMG', 'GL_CUBIC_MIPMAP_LINEAR_IMG', ] end |
.get_ext_enum_GL_INGR_blend_func_separate ⇒ Object
self.define_ext_enum_GL_INGR_blend_func_separate
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# File 'lib/opengl_ext_enum.rb', line 9112 def self.get_ext_enum_GL_INGR_blend_func_separate [ ] end |
.get_ext_enum_GL_INGR_color_clamp ⇒ Object
self.define_ext_enum_GL_INGR_color_clamp
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# File 'lib/opengl_ext_enum.rb', line 9129 def self.get_ext_enum_GL_INGR_color_clamp [ 'GL_RED_MIN_CLAMP_INGR', 'GL_GREEN_MIN_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR', 'GL_ALPHA_MIN_CLAMP_INGR', 'GL_RED_MAX_CLAMP_INGR', 'GL_GREEN_MAX_CLAMP_INGR', 'GL_BLUE_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_CLAMP_INGR', ] end |
.get_ext_enum_GL_INGR_interlace_read ⇒ Object
self.define_ext_enum_GL_INGR_interlace_read
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# File 'lib/opengl_ext_enum.rb', line 9147 def self.get_ext_enum_GL_INGR_interlace_read [ 'GL_INTERLACE_READ_INGR', ] end |
.get_ext_enum_GL_INTEL_blackhole_render ⇒ Object
self.define_ext_enum_GL_INTEL_blackhole_render
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# File 'lib/opengl_ext_enum.rb', line 9204 def self.get_ext_enum_GL_INTEL_blackhole_render [ 'GL_BLACKHOLE_RENDER_INTEL', ] end |
.get_ext_enum_GL_INTEL_conservative_rasterization ⇒ Object
self.define_ext_enum_GL_INTEL_conservative_rasterization
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# File 'lib/opengl_ext_enum.rb', line 9158 def self.get_ext_enum_GL_INTEL_conservative_rasterization [ 'GL_CONSERVATIVE_RASTERIZATION_INTEL', ] end |
.get_ext_enum_GL_INTEL_fragment_shader_ordering ⇒ Object
self.define_ext_enum_GL_INTEL_fragment_shader_ordering
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# File 'lib/opengl_ext_enum.rb', line 9168 def self.get_ext_enum_GL_INTEL_fragment_shader_ordering [ ] end |
.get_ext_enum_GL_INTEL_framebuffer_CMAA ⇒ Object
self.define_ext_enum_GL_INTEL_framebuffer_CMAA
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# File 'lib/opengl_ext_enum.rb', line 9177 def self.get_ext_enum_GL_INTEL_framebuffer_CMAA [ ] end |
.get_ext_enum_GL_INTEL_map_texture ⇒ Object
self.define_ext_enum_GL_INTEL_map_texture
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# File 'lib/opengl_ext_enum.rb', line 9190 def self.get_ext_enum_GL_INTEL_map_texture [ 'GL_TEXTURE_MEMORY_LAYOUT_INTEL', 'GL_LAYOUT_DEFAULT_INTEL', 'GL_LAYOUT_LINEAR_INTEL', 'GL_LAYOUT_LINEAR_CPU_CACHED_INTEL', ] end |
.get_ext_enum_GL_INTEL_parallel_arrays ⇒ Object
self.define_ext_enum_GL_INTEL_parallel_arrays
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# File 'lib/opengl_ext_enum.rb', line 9219 def self.get_ext_enum_GL_INTEL_parallel_arrays [ 'GL_PARALLEL_ARRAYS_INTEL', 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', ] end |
.get_ext_enum_GL_INTEL_performance_query ⇒ Object
self.define_ext_enum_GL_INTEL_performance_query
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# File 'lib/opengl_ext_enum.rb', line 9253 def self.get_ext_enum_GL_INTEL_performance_query [ 'GL_PERFQUERY_SINGLE_CONTEXT_INTEL', 'GL_PERFQUERY_GLOBAL_CONTEXT_INTEL', 'GL_PERFQUERY_WAIT_INTEL', 'GL_PERFQUERY_FLUSH_INTEL', 'GL_PERFQUERY_DONOT_FLUSH_INTEL', 'GL_PERFQUERY_COUNTER_EVENT_INTEL', 'GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL', 'GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL', 'GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL', 'GL_PERFQUERY_COUNTER_RAW_INTEL', 'GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL', 'GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL', 'GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL', 'GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL', 'GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL', 'GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL', 'GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL', 'GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL', 'GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL', 'GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL', ] end |
.get_ext_enum_GL_KHR_blend_equation_advanced ⇒ Object
self.define_ext_enum_GL_KHR_blend_equation_advanced
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# File 'lib/opengl_ext_enum.rb', line 9297 def self.get_ext_enum_GL_KHR_blend_equation_advanced [ 'GL_MULTIPLY_KHR', 'GL_SCREEN_KHR', 'GL_OVERLAY_KHR', 'GL_DARKEN_KHR', 'GL_LIGHTEN_KHR', 'GL_COLORDODGE_KHR', 'GL_COLORBURN_KHR', 'GL_HARDLIGHT_KHR', 'GL_SOFTLIGHT_KHR', 'GL_DIFFERENCE_KHR', 'GL_EXCLUSION_KHR', 'GL_HSL_HUE_KHR', 'GL_HSL_SATURATION_KHR', 'GL_HSL_COLOR_KHR', 'GL_HSL_LUMINOSITY_KHR', ] end |
.get_ext_enum_GL_KHR_blend_equation_advanced_coherent ⇒ Object
self.define_ext_enum_GL_KHR_blend_equation_advanced_coherent
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# File 'lib/opengl_ext_enum.rb', line 9322 def self.get_ext_enum_GL_KHR_blend_equation_advanced_coherent [ 'GL_BLEND_ADVANCED_COHERENT_KHR', ] end |
.get_ext_enum_GL_KHR_context_flush_control ⇒ Object
self.define_ext_enum_GL_KHR_context_flush_control
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# File 'lib/opengl_ext_enum.rb', line 9337 def self.get_ext_enum_GL_KHR_context_flush_control [ 'GL_CONTEXT_RELEASE_BEHAVIOR', 'GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH', 'GL_NONE', 'GL_CONTEXT_RELEASE_BEHAVIOR_KHR', 'GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR', ] end |
.get_ext_enum_GL_KHR_debug ⇒ Object
self.define_ext_enum_GL_KHR_debug
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# File 'lib/opengl_ext_enum.rb', line 9432 def self.get_ext_enum_GL_KHR_debug [ 'GL_DEBUG_OUTPUT_SYNCHRONOUS', 'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH', 'GL_DEBUG_CALLBACK_FUNCTION', 'GL_DEBUG_CALLBACK_USER_PARAM', 'GL_DEBUG_SOURCE_API', 'GL_DEBUG_SOURCE_WINDOW_SYSTEM', 'GL_DEBUG_SOURCE_SHADER_COMPILER', 'GL_DEBUG_SOURCE_THIRD_PARTY', 'GL_DEBUG_SOURCE_APPLICATION', 'GL_DEBUG_SOURCE_OTHER', 'GL_DEBUG_TYPE_ERROR', 'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR', 'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR', 'GL_DEBUG_TYPE_PORTABILITY', 'GL_DEBUG_TYPE_PERFORMANCE', 'GL_DEBUG_TYPE_OTHER', 'GL_DEBUG_TYPE_MARKER', 'GL_DEBUG_TYPE_PUSH_GROUP', 'GL_DEBUG_TYPE_POP_GROUP', 'GL_DEBUG_SEVERITY_NOTIFICATION', 'GL_MAX_DEBUG_GROUP_STACK_DEPTH', 'GL_DEBUG_GROUP_STACK_DEPTH', 'GL_BUFFER', 'GL_SHADER', 'GL_PROGRAM', 'GL_VERTEX_ARRAY', 'GL_QUERY', 'GL_PROGRAM_PIPELINE', 'GL_SAMPLER', 'GL_MAX_LABEL_LENGTH', 'GL_MAX_DEBUG_MESSAGE_LENGTH', 'GL_MAX_DEBUG_LOGGED_MESSAGES', 'GL_DEBUG_LOGGED_MESSAGES', 'GL_DEBUG_SEVERITY_HIGH', 'GL_DEBUG_SEVERITY_MEDIUM', 'GL_DEBUG_SEVERITY_LOW', 'GL_DEBUG_OUTPUT', 'GL_CONTEXT_FLAG_DEBUG_BIT', 'GL_STACK_OVERFLOW', 'GL_STACK_UNDERFLOW', 'GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR', 'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR', 'GL_DEBUG_CALLBACK_FUNCTION_KHR', 'GL_DEBUG_CALLBACK_USER_PARAM_KHR', 'GL_DEBUG_SOURCE_API_KHR', 'GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR', 'GL_DEBUG_SOURCE_SHADER_COMPILER_KHR', 'GL_DEBUG_SOURCE_THIRD_PARTY_KHR', 'GL_DEBUG_SOURCE_APPLICATION_KHR', 'GL_DEBUG_SOURCE_OTHER_KHR', 'GL_DEBUG_TYPE_ERROR_KHR', 'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR', 'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR', 'GL_DEBUG_TYPE_PORTABILITY_KHR', 'GL_DEBUG_TYPE_PERFORMANCE_KHR', 'GL_DEBUG_TYPE_OTHER_KHR', 'GL_DEBUG_TYPE_MARKER_KHR', 'GL_DEBUG_TYPE_PUSH_GROUP_KHR', 'GL_DEBUG_TYPE_POP_GROUP_KHR', 'GL_DEBUG_SEVERITY_NOTIFICATION_KHR', 'GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR', 'GL_DEBUG_GROUP_STACK_DEPTH_KHR', 'GL_BUFFER_KHR', 'GL_SHADER_KHR', 'GL_PROGRAM_KHR', 'GL_VERTEX_ARRAY_KHR', 'GL_QUERY_KHR', 'GL_PROGRAM_PIPELINE_KHR', 'GL_SAMPLER_KHR', 'GL_MAX_LABEL_LENGTH_KHR', 'GL_MAX_DEBUG_MESSAGE_LENGTH_KHR', 'GL_MAX_DEBUG_LOGGED_MESSAGES_KHR', 'GL_DEBUG_LOGGED_MESSAGES_KHR', 'GL_DEBUG_SEVERITY_HIGH_KHR', 'GL_DEBUG_SEVERITY_MEDIUM_KHR', 'GL_DEBUG_SEVERITY_LOW_KHR', 'GL_DEBUG_OUTPUT_KHR', 'GL_CONTEXT_FLAG_DEBUG_BIT_KHR', 'GL_STACK_OVERFLOW_KHR', 'GL_STACK_UNDERFLOW_KHR', 'GL_DISPLAY_LIST', ] end |
.get_ext_enum_GL_KHR_no_error ⇒ Object
self.define_ext_enum_GL_KHR_no_error
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# File 'lib/opengl_ext_enum.rb', line 9523 def self.get_ext_enum_GL_KHR_no_error [ 'GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR', ] end |
.get_ext_enum_GL_KHR_parallel_shader_compile ⇒ Object
self.define_ext_enum_GL_KHR_parallel_shader_compile
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# File 'lib/opengl_ext_enum.rb', line 9759 def self.get_ext_enum_GL_KHR_parallel_shader_compile [ 'GL_MAX_SHADER_COMPILER_THREADS_KHR', 'GL_COMPLETION_STATUS_KHR', ] end |
.get_ext_enum_GL_KHR_robust_buffer_access_behavior ⇒ Object
self.define_ext_enum_GL_KHR_robust_buffer_access_behavior
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# File 'lib/opengl_ext_enum.rb', line 9533 def self.get_ext_enum_GL_KHR_robust_buffer_access_behavior [ ] end |
.get_ext_enum_GL_KHR_robustness ⇒ Object
self.define_ext_enum_GL_KHR_robustness
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# File 'lib/opengl_ext_enum.rb', line 9559 def self.get_ext_enum_GL_KHR_robustness [ 'GL_NO_ERROR', 'GL_CONTEXT_ROBUST_ACCESS', 'GL_LOSE_CONTEXT_ON_RESET', 'GL_GUILTY_CONTEXT_RESET', 'GL_INNOCENT_CONTEXT_RESET', 'GL_UNKNOWN_CONTEXT_RESET', 'GL_RESET_NOTIFICATION_STRATEGY', 'GL_NO_RESET_NOTIFICATION', 'GL_CONTEXT_LOST', 'GL_CONTEXT_ROBUST_ACCESS_KHR', 'GL_LOSE_CONTEXT_ON_RESET_KHR', 'GL_GUILTY_CONTEXT_RESET_KHR', 'GL_INNOCENT_CONTEXT_RESET_KHR', 'GL_UNKNOWN_CONTEXT_RESET_KHR', 'GL_RESET_NOTIFICATION_STRATEGY_KHR', 'GL_NO_RESET_NOTIFICATION_KHR', 'GL_CONTEXT_LOST_KHR', ] end |
.get_ext_enum_GL_KHR_shader_subgroup ⇒ Object
self.define_ext_enum_GL_KHR_shader_subgroup
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# File 'lib/opengl_ext_enum.rb', line 9597 def self.get_ext_enum_GL_KHR_shader_subgroup [ 'GL_SUBGROUP_SIZE_KHR', 'GL_SUBGROUP_SUPPORTED_STAGES_KHR', 'GL_SUBGROUP_SUPPORTED_FEATURES_KHR', 'GL_SUBGROUP_QUAD_ALL_STAGES_KHR', 'GL_SUBGROUP_FEATURE_BASIC_BIT_KHR', 'GL_SUBGROUP_FEATURE_VOTE_BIT_KHR', 'GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR', 'GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR', 'GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR', 'GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR', 'GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR', 'GL_SUBGROUP_FEATURE_QUAD_BIT_KHR', ] end |
.get_ext_enum_GL_KHR_texture_compression_astc_hdr ⇒ Object
self.define_ext_enum_GL_KHR_texture_compression_astc_hdr
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# File 'lib/opengl_ext_enum.rb', line 9646 def self.get_ext_enum_GL_KHR_texture_compression_astc_hdr [ 'GL_COMPRESSED_RGBA_ASTC_4x4_KHR', 'GL_COMPRESSED_RGBA_ASTC_5x4_KHR', 'GL_COMPRESSED_RGBA_ASTC_5x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_6x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_6x6_KHR', 'GL_COMPRESSED_RGBA_ASTC_8x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_8x6_KHR', 'GL_COMPRESSED_RGBA_ASTC_8x8_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x6_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x8_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x10_KHR', 'GL_COMPRESSED_RGBA_ASTC_12x10_KHR', 'GL_COMPRESSED_RGBA_ASTC_12x12_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR', ] end |
.get_ext_enum_GL_KHR_texture_compression_astc_ldr ⇒ Object
self.define_ext_enum_GL_KHR_texture_compression_astc_ldr
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# File 'lib/opengl_ext_enum.rb', line 9711 def self.get_ext_enum_GL_KHR_texture_compression_astc_ldr [ 'GL_COMPRESSED_RGBA_ASTC_4x4_KHR', 'GL_COMPRESSED_RGBA_ASTC_5x4_KHR', 'GL_COMPRESSED_RGBA_ASTC_5x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_6x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_6x6_KHR', 'GL_COMPRESSED_RGBA_ASTC_8x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_8x6_KHR', 'GL_COMPRESSED_RGBA_ASTC_8x8_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x6_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x8_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x10_KHR', 'GL_COMPRESSED_RGBA_ASTC_12x10_KHR', 'GL_COMPRESSED_RGBA_ASTC_12x12_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR', ] end |
.get_ext_enum_GL_KHR_texture_compression_astc_sliced_3d ⇒ Object
self.define_ext_enum_GL_KHR_texture_compression_astc_sliced_3d
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# File 'lib/opengl_ext_enum.rb', line 9748 def self.get_ext_enum_GL_KHR_texture_compression_astc_sliced_3d [ ] end |
.get_ext_enum_GL_MESA_bgra ⇒ Object
self.define_ext_enum_GL_MESA_bgra
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# File 'lib/opengl_es_ext_enum.rb', line 3376 def self.get_ext_enum_GL_MESA_bgra [ 'GL_BGR_EXT', 'GL_BGRA_EXT', ] end |
.get_ext_enum_GL_MESA_framebuffer_flip_x ⇒ Object
self.define_ext_enum_GL_MESA_framebuffer_flip_x
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# File 'lib/opengl_ext_enum.rb', line 9792 def self.get_ext_enum_GL_MESA_framebuffer_flip_x [ 'GL_FRAMEBUFFER_FLIP_X_MESA', ] end |
.get_ext_enum_GL_MESA_framebuffer_flip_y ⇒ Object
self.define_ext_enum_GL_MESA_framebuffer_flip_y
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# File 'lib/opengl_ext_enum.rb', line 9803 def self.get_ext_enum_GL_MESA_framebuffer_flip_y [ 'GL_FRAMEBUFFER_FLIP_Y_MESA', ] end |
.get_ext_enum_GL_MESA_framebuffer_swap_xy ⇒ Object
self.define_ext_enum_GL_MESA_framebuffer_swap_xy
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# File 'lib/opengl_ext_enum.rb', line 9814 def self.get_ext_enum_GL_MESA_framebuffer_swap_xy [ 'GL_FRAMEBUFFER_SWAP_XY_MESA', ] end |
.get_ext_enum_GL_MESA_pack_invert ⇒ Object
self.define_ext_enum_GL_MESA_pack_invert
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# File 'lib/opengl_ext_enum.rb', line 9825 def self.get_ext_enum_GL_MESA_pack_invert [ 'GL_PACK_INVERT_MESA', ] end |
.get_ext_enum_GL_MESA_program_binary_formats ⇒ Object
self.define_ext_enum_GL_MESA_program_binary_formats
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# File 'lib/opengl_ext_enum.rb', line 9836 def self.get_ext_enum_GL_MESA_program_binary_formats [ 'GL_PROGRAM_BINARY_FORMAT_MESA', ] end |
.get_ext_enum_GL_MESA_resize_buffers ⇒ Object
self.define_ext_enum_GL_MESA_resize_buffers
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# File 'lib/opengl_ext_enum.rb', line 9846 def self.get_ext_enum_GL_MESA_resize_buffers [ ] end |
.get_ext_enum_GL_MESA_sampler_objects ⇒ Object
self.define_ext_enum_GL_MESA_sampler_objects
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# File 'lib/opengl_es_ext_enum.rb', line 3432 def self.get_ext_enum_GL_MESA_sampler_objects [ 'GL_SAMPLER_BINDING', ] end |
.get_ext_enum_GL_MESA_shader_integer_functions ⇒ Object
self.define_ext_enum_GL_MESA_shader_integer_functions
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# File 'lib/opengl_ext_enum.rb', line 9855 def self.get_ext_enum_GL_MESA_shader_integer_functions [ ] end |
.get_ext_enum_GL_MESA_texture_const_bandwidth ⇒ Object
self.define_ext_enum_GL_MESA_texture_const_bandwidth
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# File 'lib/opengl_ext_enum.rb', line 9865 def self.get_ext_enum_GL_MESA_texture_const_bandwidth [ 'GL_CONST_BW_TILING_MESA', ] end |
.get_ext_enum_GL_MESA_tile_raster_order ⇒ Object
self.define_ext_enum_GL_MESA_tile_raster_order
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# File 'lib/opengl_ext_enum.rb', line 9878 def self.get_ext_enum_GL_MESA_tile_raster_order [ 'GL_TILE_RASTER_ORDER_FIXED_MESA', 'GL_TILE_RASTER_ORDER_INCREASING_X_MESA', 'GL_TILE_RASTER_ORDER_INCREASING_Y_MESA', ] end |
.get_ext_enum_GL_MESA_window_pos ⇒ Object
self.define_ext_enum_GL_MESA_window_pos
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# File 'lib/opengl_ext_enum.rb', line 9890 def self.get_ext_enum_GL_MESA_window_pos [ ] end |
.get_ext_enum_GL_MESA_ycbcr_texture ⇒ Object
self.define_ext_enum_GL_MESA_ycbcr_texture
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# File 'lib/opengl_ext_enum.rb', line 9902 def self.get_ext_enum_GL_MESA_ycbcr_texture [ 'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 'GL_YCBCR_MESA', ] end |
.get_ext_enum_GL_MESAX_texture_stack ⇒ Object
self.define_ext_enum_GL_MESAX_texture_stack
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# File 'lib/opengl_ext_enum.rb', line 9776 def self.get_ext_enum_GL_MESAX_texture_stack [ 'GL_TEXTURE_1D_STACK_MESAX', 'GL_TEXTURE_2D_STACK_MESAX', 'GL_PROXY_TEXTURE_1D_STACK_MESAX', 'GL_PROXY_TEXTURE_2D_STACK_MESAX', 'GL_TEXTURE_1D_STACK_BINDING_MESAX', 'GL_TEXTURE_2D_STACK_BINDING_MESAX', ] end |
.get_ext_enum_GL_NV_alpha_to_coverage_dither_control ⇒ Object
self.define_ext_enum_GL_NV_alpha_to_coverage_dither_control
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# File 'lib/opengl_ext_enum.rb', line 9968 def self.get_ext_enum_GL_NV_alpha_to_coverage_dither_control [ 'GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV', 'GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV', 'GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV', 'GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV', ] end |
.get_ext_enum_GL_NV_bindless_multi_draw_indirect ⇒ Object
self.define_ext_enum_GL_NV_bindless_multi_draw_indirect
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# File 'lib/opengl_ext_enum.rb', line 9981 def self.get_ext_enum_GL_NV_bindless_multi_draw_indirect [ ] end |
.get_ext_enum_GL_NV_bindless_multi_draw_indirect_count ⇒ Object
self.define_ext_enum_GL_NV_bindless_multi_draw_indirect_count
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# File 'lib/opengl_ext_enum.rb', line 9990 def self.get_ext_enum_GL_NV_bindless_multi_draw_indirect_count [ ] end |
.get_ext_enum_GL_NV_bindless_texture ⇒ Object
self.define_ext_enum_GL_NV_bindless_texture
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# File 'lib/opengl_ext_enum.rb', line 9999 def self.get_ext_enum_GL_NV_bindless_texture [ ] end |
.get_ext_enum_GL_NV_blend_equation_advanced ⇒ Object
self.define_ext_enum_GL_NV_blend_equation_advanced
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# File 'lib/opengl_ext_enum.rb', line 10059 def self.get_ext_enum_GL_NV_blend_equation_advanced [ 'GL_BLEND_OVERLAP_NV', 'GL_BLEND_PREMULTIPLIED_SRC_NV', 'GL_BLUE_NV', 'GL_COLORBURN_NV', 'GL_COLORDODGE_NV', 'GL_CONJOINT_NV', 'GL_CONTRAST_NV', 'GL_DARKEN_NV', 'GL_DIFFERENCE_NV', 'GL_DISJOINT_NV', 'GL_DST_ATOP_NV', 'GL_DST_IN_NV', 'GL_DST_NV', 'GL_DST_OUT_NV', 'GL_DST_OVER_NV', 'GL_EXCLUSION_NV', 'GL_GREEN_NV', 'GL_HARDLIGHT_NV', 'GL_HARDMIX_NV', 'GL_HSL_COLOR_NV', 'GL_HSL_HUE_NV', 'GL_HSL_LUMINOSITY_NV', 'GL_HSL_SATURATION_NV', 'GL_INVERT', 'GL_INVERT_OVG_NV', 'GL_INVERT_RGB_NV', 'GL_LIGHTEN_NV', 'GL_LINEARBURN_NV', 'GL_LINEARDODGE_NV', 'GL_LINEARLIGHT_NV', 'GL_MINUS_CLAMPED_NV', 'GL_MINUS_NV', 'GL_MULTIPLY_NV', 'GL_OVERLAY_NV', 'GL_PINLIGHT_NV', 'GL_PLUS_CLAMPED_ALPHA_NV', 'GL_PLUS_CLAMPED_NV', 'GL_PLUS_DARKER_NV', 'GL_PLUS_NV', 'GL_RED_NV', 'GL_SCREEN_NV', 'GL_SOFTLIGHT_NV', 'GL_SRC_ATOP_NV', 'GL_SRC_IN_NV', 'GL_SRC_NV', 'GL_SRC_OUT_NV', 'GL_SRC_OVER_NV', 'GL_UNCORRELATED_NV', 'GL_VIVIDLIGHT_NV', 'GL_XOR_NV', 'GL_ZERO', ] end |
.get_ext_enum_GL_NV_blend_equation_advanced_coherent ⇒ Object
self.define_ext_enum_GL_NV_blend_equation_advanced_coherent
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# File 'lib/opengl_ext_enum.rb', line 10120 def self.get_ext_enum_GL_NV_blend_equation_advanced_coherent [ 'GL_BLEND_ADVANCED_COHERENT_NV', ] end |
.get_ext_enum_GL_NV_blend_minmax_factor ⇒ Object
self.define_ext_enum_GL_NV_blend_minmax_factor
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# File 'lib/opengl_ext_enum.rb', line 10132 def self.get_ext_enum_GL_NV_blend_minmax_factor [ 'GL_FACTOR_MIN_AMD', 'GL_FACTOR_MAX_AMD', ] end |
.get_ext_enum_GL_NV_blend_square ⇒ Object
self.define_ext_enum_GL_NV_blend_square
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# File 'lib/opengl_ext_enum.rb', line 10143 def self.get_ext_enum_GL_NV_blend_square [ ] end |
.get_ext_enum_GL_NV_clip_space_w_scaling ⇒ Object
self.define_ext_enum_GL_NV_clip_space_w_scaling
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# File 'lib/opengl_ext_enum.rb', line 10155 def self.get_ext_enum_GL_NV_clip_space_w_scaling [ 'GL_VIEWPORT_POSITION_W_SCALE_NV', 'GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV', 'GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV', ] end |
.get_ext_enum_GL_NV_command_list ⇒ Object
self.define_ext_enum_GL_NV_command_list
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# File 'lib/opengl_ext_enum.rb', line 10186 def self.get_ext_enum_GL_NV_command_list [ 'GL_TERMINATE_SEQUENCE_COMMAND_NV', 'GL_NOP_COMMAND_NV', 'GL_DRAW_ELEMENTS_COMMAND_NV', 'GL_DRAW_ARRAYS_COMMAND_NV', 'GL_DRAW_ELEMENTS_STRIP_COMMAND_NV', 'GL_DRAW_ARRAYS_STRIP_COMMAND_NV', 'GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV', 'GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV', 'GL_ELEMENT_ADDRESS_COMMAND_NV', 'GL_ATTRIBUTE_ADDRESS_COMMAND_NV', 'GL_UNIFORM_ADDRESS_COMMAND_NV', 'GL_BLEND_COLOR_COMMAND_NV', 'GL_STENCIL_REF_COMMAND_NV', 'GL_LINE_WIDTH_COMMAND_NV', 'GL_POLYGON_OFFSET_COMMAND_NV', 'GL_ALPHA_REF_COMMAND_NV', 'GL_VIEWPORT_COMMAND_NV', 'GL_SCISSOR_COMMAND_NV', 'GL_FRONT_FACE_COMMAND_NV', ] end |
.get_ext_enum_GL_NV_compute_program5 ⇒ Object
self.define_ext_enum_GL_NV_compute_program5
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# File 'lib/opengl_ext_enum.rb', line 10216 def self.get_ext_enum_GL_NV_compute_program5 [ 'GL_COMPUTE_PROGRAM_NV', 'GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV', ] end |
.get_ext_enum_GL_NV_compute_shader_derivatives ⇒ Object
self.define_ext_enum_GL_NV_compute_shader_derivatives
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# File 'lib/opengl_ext_enum.rb', line 10227 def self.get_ext_enum_GL_NV_compute_shader_derivatives [ ] end |
.get_ext_enum_GL_NV_conditional_render ⇒ Object
self.define_ext_enum_GL_NV_conditional_render
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# File 'lib/opengl_ext_enum.rb', line 10240 def self.get_ext_enum_GL_NV_conditional_render [ 'GL_QUERY_WAIT_NV', 'GL_QUERY_NO_WAIT_NV', 'GL_QUERY_BY_REGION_WAIT_NV', 'GL_QUERY_BY_REGION_NO_WAIT_NV', ] end |
.get_ext_enum_GL_NV_conservative_raster ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster
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# File 'lib/opengl_ext_enum.rb', line 10257 def self.get_ext_enum_GL_NV_conservative_raster [ 'GL_CONSERVATIVE_RASTERIZATION_NV', 'GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV', 'GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV', 'GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV', ] end |
.get_ext_enum_GL_NV_conservative_raster_dilate ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster_dilate
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# File 'lib/opengl_ext_enum.rb', line 10273 def self.get_ext_enum_GL_NV_conservative_raster_dilate [ 'GL_CONSERVATIVE_RASTER_DILATE_NV', 'GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV', 'GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV', ] end |
.get_ext_enum_GL_NV_conservative_raster_pre_snap ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster_pre_snap
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# File 'lib/opengl_ext_enum.rb', line 10286 def self.get_ext_enum_GL_NV_conservative_raster_pre_snap [ 'GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV', ] end |
.get_ext_enum_GL_NV_conservative_raster_pre_snap_triangles ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster_pre_snap_triangles
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# File 'lib/opengl_ext_enum.rb', line 10299 def self.get_ext_enum_GL_NV_conservative_raster_pre_snap_triangles [ 'GL_CONSERVATIVE_RASTER_MODE_NV', 'GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV', 'GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV', ] end |
.get_ext_enum_GL_NV_conservative_raster_underestimation ⇒ Object
self.define_ext_enum_GL_NV_conservative_raster_underestimation
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# File 'lib/opengl_ext_enum.rb', line 10311 def self.get_ext_enum_GL_NV_conservative_raster_underestimation [ ] end |
.get_ext_enum_GL_NV_copy_buffer ⇒ Object
self.define_ext_enum_GL_NV_copy_buffer
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# File 'lib/opengl_es_ext_enum.rb', line 3701 def self.get_ext_enum_GL_NV_copy_buffer [ 'GL_COPY_READ_BUFFER_NV', 'GL_COPY_WRITE_BUFFER_NV', ] end |
.get_ext_enum_GL_NV_copy_depth_to_color ⇒ Object
self.define_ext_enum_GL_NV_copy_depth_to_color
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# File 'lib/opengl_ext_enum.rb', line 10322 def self.get_ext_enum_GL_NV_copy_depth_to_color [ 'GL_DEPTH_STENCIL_TO_RGBA_NV', 'GL_DEPTH_STENCIL_TO_BGRA_NV', ] end |
.get_ext_enum_GL_NV_copy_image ⇒ Object
self.define_ext_enum_GL_NV_copy_image
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# File 'lib/opengl_ext_enum.rb', line 10333 def self.get_ext_enum_GL_NV_copy_image [ ] end |
.get_ext_enum_GL_NV_coverage_sample ⇒ Object
self.define_ext_enum_GL_NV_coverage_sample
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# File 'lib/opengl_es_ext_enum.rb', line 3721 def self.get_ext_enum_GL_NV_coverage_sample [ 'GL_COVERAGE_COMPONENT_NV', 'GL_COVERAGE_COMPONENT4_NV', 'GL_COVERAGE_ATTACHMENT_NV', 'GL_COVERAGE_BUFFERS_NV', 'GL_COVERAGE_SAMPLES_NV', 'GL_COVERAGE_ALL_FRAGMENTS_NV', 'GL_COVERAGE_EDGE_FRAGMENTS_NV', 'GL_COVERAGE_AUTOMATIC_NV', 'GL_COVERAGE_BUFFER_BIT_NV', ] end |
.get_ext_enum_GL_NV_deep_texture3D ⇒ Object
self.define_ext_enum_GL_NV_deep_texture3D
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# File 'lib/opengl_ext_enum.rb', line 10344 def self.get_ext_enum_GL_NV_deep_texture3D [ 'GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV', 'GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV', ] end |
.get_ext_enum_GL_NV_depth_buffer_float ⇒ Object
self.define_ext_enum_GL_NV_depth_buffer_float
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# File 'lib/opengl_ext_enum.rb', line 10359 def self.get_ext_enum_GL_NV_depth_buffer_float [ 'GL_DEPTH_COMPONENT32F_NV', 'GL_DEPTH32F_STENCIL8_NV', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 'GL_DEPTH_BUFFER_FLOAT_MODE_NV', ] end |
.get_ext_enum_GL_NV_depth_clamp ⇒ Object
self.define_ext_enum_GL_NV_depth_clamp
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# File 'lib/opengl_ext_enum.rb', line 10373 def self.get_ext_enum_GL_NV_depth_clamp [ 'GL_DEPTH_CLAMP_NV', ] end |
.get_ext_enum_GL_NV_depth_nonlinear ⇒ Object
self.define_ext_enum_GL_NV_depth_nonlinear
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# File 'lib/opengl_es_ext_enum.rb', line 3740 def self.get_ext_enum_GL_NV_depth_nonlinear [ 'GL_DEPTH_COMPONENT16_NONLINEAR_NV', ] end |
.get_ext_enum_GL_NV_draw_buffers ⇒ Object
self.define_ext_enum_GL_NV_draw_buffers
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# File 'lib/opengl_es_ext_enum.rb', line 3783 def self.get_ext_enum_GL_NV_draw_buffers [ 'GL_MAX_DRAW_BUFFERS_NV', 'GL_DRAW_BUFFER0_NV', 'GL_DRAW_BUFFER1_NV', 'GL_DRAW_BUFFER2_NV', 'GL_DRAW_BUFFER3_NV', 'GL_DRAW_BUFFER4_NV', 'GL_DRAW_BUFFER5_NV', 'GL_DRAW_BUFFER6_NV', 'GL_DRAW_BUFFER7_NV', 'GL_DRAW_BUFFER8_NV', 'GL_DRAW_BUFFER9_NV', 'GL_DRAW_BUFFER10_NV', 'GL_DRAW_BUFFER11_NV', 'GL_DRAW_BUFFER12_NV', 'GL_DRAW_BUFFER13_NV', 'GL_DRAW_BUFFER14_NV', 'GL_DRAW_BUFFER15_NV', 'GL_COLOR_ATTACHMENT0_NV', 'GL_COLOR_ATTACHMENT1_NV', 'GL_COLOR_ATTACHMENT2_NV', 'GL_COLOR_ATTACHMENT3_NV', 'GL_COLOR_ATTACHMENT4_NV', 'GL_COLOR_ATTACHMENT5_NV', 'GL_COLOR_ATTACHMENT6_NV', 'GL_COLOR_ATTACHMENT7_NV', 'GL_COLOR_ATTACHMENT8_NV', 'GL_COLOR_ATTACHMENT9_NV', 'GL_COLOR_ATTACHMENT10_NV', 'GL_COLOR_ATTACHMENT11_NV', 'GL_COLOR_ATTACHMENT12_NV', 'GL_COLOR_ATTACHMENT13_NV', 'GL_COLOR_ATTACHMENT14_NV', 'GL_COLOR_ATTACHMENT15_NV', ] end |
.get_ext_enum_GL_NV_draw_instanced ⇒ Object
self.define_ext_enum_GL_NV_draw_instanced
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# File 'lib/opengl_es_ext_enum.rb', line 3825 def self.get_ext_enum_GL_NV_draw_instanced [ ] end |
.get_ext_enum_GL_NV_draw_texture ⇒ Object
self.define_ext_enum_GL_NV_draw_texture
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# File 'lib/opengl_ext_enum.rb', line 10383 def self.get_ext_enum_GL_NV_draw_texture [ ] end |
.get_ext_enum_GL_NV_draw_vulkan_image ⇒ Object
self.define_ext_enum_GL_NV_draw_vulkan_image
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# File 'lib/opengl_ext_enum.rb', line 10392 def self.get_ext_enum_GL_NV_draw_vulkan_image [ ] end |
.get_ext_enum_GL_NV_evaluators ⇒ Object
self.define_ext_enum_GL_NV_evaluators
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# File 'lib/opengl_ext_enum.rb', line 10425 def self.get_ext_enum_GL_NV_evaluators [ 'GL_EVAL_2D_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_MAP_TESSELLATION_NV', 'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV', 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV', 'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV', 'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV', 'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV', 'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV', 'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV', 'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV', 'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV', 'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_MAX_MAP_TESSELLATION_NV', 'GL_MAX_RATIONAL_EVAL_ORDER_NV', ] end |
.get_ext_enum_GL_NV_explicit_attrib_location ⇒ Object
self.define_ext_enum_GL_NV_explicit_attrib_location
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# File 'lib/opengl_es_ext_enum.rb', line 3843 def self.get_ext_enum_GL_NV_explicit_attrib_location [ ] end |
.get_ext_enum_GL_NV_explicit_multisample ⇒ Object
self.define_ext_enum_GL_NV_explicit_multisample
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# File 'lib/opengl_ext_enum.rb', line 10468 def self.get_ext_enum_GL_NV_explicit_multisample [ 'GL_SAMPLE_POSITION_NV', 'GL_SAMPLE_MASK_NV', 'GL_SAMPLE_MASK_VALUE_NV', 'GL_TEXTURE_BINDING_RENDERBUFFER_NV', 'GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 'GL_TEXTURE_RENDERBUFFER_NV', 'GL_SAMPLER_RENDERBUFFER_NV', 'GL_INT_SAMPLER_RENDERBUFFER_NV', 'GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 'GL_MAX_SAMPLE_MASK_WORDS_NV', ] end |
.get_ext_enum_GL_NV_fbo_color_attachments ⇒ Object
self.define_ext_enum_GL_NV_fbo_color_attachments
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# File 'lib/opengl_es_ext_enum.rb', line 3869 def self. [ 'GL_MAX_COLOR_ATTACHMENTS_NV', 'GL_COLOR_ATTACHMENT0_NV', 'GL_COLOR_ATTACHMENT1_NV', 'GL_COLOR_ATTACHMENT2_NV', 'GL_COLOR_ATTACHMENT3_NV', 'GL_COLOR_ATTACHMENT4_NV', 'GL_COLOR_ATTACHMENT5_NV', 'GL_COLOR_ATTACHMENT6_NV', 'GL_COLOR_ATTACHMENT7_NV', 'GL_COLOR_ATTACHMENT8_NV', 'GL_COLOR_ATTACHMENT9_NV', 'GL_COLOR_ATTACHMENT10_NV', 'GL_COLOR_ATTACHMENT11_NV', 'GL_COLOR_ATTACHMENT12_NV', 'GL_COLOR_ATTACHMENT13_NV', 'GL_COLOR_ATTACHMENT14_NV', 'GL_COLOR_ATTACHMENT15_NV', ] end |
.get_ext_enum_GL_NV_fence ⇒ Object
self.define_ext_enum_GL_NV_fence
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# File 'lib/opengl_ext_enum.rb', line 10490 def self.get_ext_enum_GL_NV_fence [ 'GL_ALL_COMPLETED_NV', 'GL_FENCE_STATUS_NV', 'GL_FENCE_CONDITION_NV', ] end |
.get_ext_enum_GL_NV_fill_rectangle ⇒ Object
self.define_ext_enum_GL_NV_fill_rectangle
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# File 'lib/opengl_ext_enum.rb', line 10503 def self.get_ext_enum_GL_NV_fill_rectangle [ 'GL_FILL_RECTANGLE_NV', ] end |
.get_ext_enum_GL_NV_float_buffer ⇒ Object
self.define_ext_enum_GL_NV_float_buffer
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# File 'lib/opengl_ext_enum.rb', line 10528 def self.get_ext_enum_GL_NV_float_buffer [ 'GL_FLOAT_R_NV', 'GL_FLOAT_RG_NV', 'GL_FLOAT_RGB_NV', 'GL_FLOAT_RGBA_NV', 'GL_FLOAT_R16_NV', 'GL_FLOAT_R32_NV', 'GL_FLOAT_RG16_NV', 'GL_FLOAT_RG32_NV', 'GL_FLOAT_RGB16_NV', 'GL_FLOAT_RGB32_NV', 'GL_FLOAT_RGBA16_NV', 'GL_FLOAT_RGBA32_NV', 'GL_TEXTURE_FLOAT_COMPONENTS_NV', 'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 'GL_FLOAT_RGBA_MODE_NV', ] end |
.get_ext_enum_GL_NV_fog_distance ⇒ Object
self.define_ext_enum_GL_NV_fog_distance
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# File 'lib/opengl_ext_enum.rb', line 10556 def self.get_ext_enum_GL_NV_fog_distance [ 'GL_FOG_DISTANCE_MODE_NV', 'GL_EYE_RADIAL_NV', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EYE_PLANE', ] end |
.get_ext_enum_GL_NV_fragment_coverage_to_color ⇒ Object
self.define_ext_enum_GL_NV_fragment_coverage_to_color
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# File 'lib/opengl_ext_enum.rb', line 10571 def self.get_ext_enum_GL_NV_fragment_coverage_to_color [ 'GL_FRAGMENT_COVERAGE_TO_COLOR_NV', 'GL_FRAGMENT_COVERAGE_COLOR_NV', ] end |
.get_ext_enum_GL_NV_fragment_program ⇒ Object
self.define_ext_enum_GL_NV_fragment_program
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# File 'lib/opengl_ext_enum.rb', line 10588 def self.get_ext_enum_GL_NV_fragment_program [ 'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 'GL_FRAGMENT_PROGRAM_NV', 'GL_MAX_TEXTURE_COORDS_NV', 'GL_MAX_TEXTURE_IMAGE_UNITS_NV', 'GL_FRAGMENT_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_STRING_NV', ] end |
.get_ext_enum_GL_NV_fragment_program2 ⇒ Object
self.define_ext_enum_GL_NV_fragment_program2
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# File 'lib/opengl_ext_enum.rb', line 10608 def self.get_ext_enum_GL_NV_fragment_program2 [ 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_COUNT_NV', ] end |
.get_ext_enum_GL_NV_fragment_program4 ⇒ Object
self.define_ext_enum_GL_NV_fragment_program4
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# File 'lib/opengl_ext_enum.rb', line 10622 def self.get_ext_enum_GL_NV_fragment_program4 [ ] end |
.get_ext_enum_GL_NV_fragment_program_option ⇒ Object
self.define_ext_enum_GL_NV_fragment_program_option
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# File 'lib/opengl_ext_enum.rb', line 10631 def self.get_ext_enum_GL_NV_fragment_program_option [ ] end |
.get_ext_enum_GL_NV_fragment_shader_barycentric ⇒ Object
self.define_ext_enum_GL_NV_fragment_shader_barycentric
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# File 'lib/opengl_ext_enum.rb', line 10640 def self. [ ] end |
.get_ext_enum_GL_NV_fragment_shader_interlock ⇒ Object
self.define_ext_enum_GL_NV_fragment_shader_interlock
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# File 'lib/opengl_ext_enum.rb', line 10649 def self.get_ext_enum_GL_NV_fragment_shader_interlock [ ] end |
.get_ext_enum_GL_NV_framebuffer_blit ⇒ Object
self.define_ext_enum_GL_NV_framebuffer_blit
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# File 'lib/opengl_es_ext_enum.rb', line 3956 def self.get_ext_enum_GL_NV_framebuffer_blit [ 'GL_READ_FRAMEBUFFER_NV', 'GL_DRAW_FRAMEBUFFER_NV', 'GL_DRAW_FRAMEBUFFER_BINDING_NV', 'GL_READ_FRAMEBUFFER_BINDING_NV', ] end |
.get_ext_enum_GL_NV_framebuffer_mixed_samples ⇒ Object
self.define_ext_enum_GL_NV_framebuffer_mixed_samples
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# File 'lib/opengl_ext_enum.rb', line 10672 def self.get_ext_enum_GL_NV_framebuffer_mixed_samples [ 'GL_RASTER_MULTISAMPLE_EXT', 'GL_COVERAGE_MODULATION_TABLE_NV', 'GL_RASTER_SAMPLES_EXT', 'GL_MAX_RASTER_SAMPLES_EXT', 'GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT', 'GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT', 'GL_EFFECTIVE_RASTER_SAMPLES_EXT', 'GL_COLOR_SAMPLES_NV', 'GL_DEPTH_SAMPLES_NV', 'GL_STENCIL_SAMPLES_NV', 'GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV', 'GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV', 'GL_COVERAGE_MODULATION_NV', 'GL_COVERAGE_MODULATION_TABLE_SIZE_NV', ] end |
.get_ext_enum_GL_NV_framebuffer_multisample ⇒ Object
self.define_ext_enum_GL_NV_framebuffer_multisample
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# File 'lib/opengl_es_ext_enum.rb', line 4009 def self.get_ext_enum_GL_NV_framebuffer_multisample [ 'GL_RENDERBUFFER_SAMPLES_NV', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV', 'GL_MAX_SAMPLES_NV', ] end |
.get_ext_enum_GL_NV_framebuffer_multisample_coverage ⇒ Object
self.define_ext_enum_GL_NV_framebuffer_multisample_coverage
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# File 'lib/opengl_ext_enum.rb', line 10699 def self.get_ext_enum_GL_NV_framebuffer_multisample_coverage [ 'GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_MULTISAMPLE_COVERAGE_MODES_NV', ] end |
.get_ext_enum_GL_NV_generate_mipmap_sRGB ⇒ Object
self.define_ext_enum_GL_NV_generate_mipmap_sRGB
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# File 'lib/opengl_es_ext_enum.rb', line 4021 def self.get_ext_enum_GL_NV_generate_mipmap_sRGB [ ] end |
.get_ext_enum_GL_NV_geometry_program4 ⇒ Object
self.define_ext_enum_GL_NV_geometry_program4
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# File 'lib/opengl_ext_enum.rb', line 10728 def self.get_ext_enum_GL_NV_geometry_program4 [ 'GL_LINES_ADJACENCY_EXT', 'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT', 'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_GEOMETRY_PROGRAM_NV', 'GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 'GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 'GL_GEOMETRY_VERTICES_OUT_EXT', 'GL_GEOMETRY_INPUT_TYPE_EXT', 'GL_GEOMETRY_OUTPUT_TYPE_EXT', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 'GL_PROGRAM_POINT_SIZE_EXT', ] end |
.get_ext_enum_GL_NV_geometry_shader4 ⇒ Object
self.define_ext_enum_GL_NV_geometry_shader4
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# File 'lib/opengl_ext_enum.rb', line 10753 def self.get_ext_enum_GL_NV_geometry_shader4 [ ] end |
.get_ext_enum_GL_NV_geometry_shader_passthrough ⇒ Object
self.define_ext_enum_GL_NV_geometry_shader_passthrough
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# File 'lib/opengl_ext_enum.rb', line 10762 def self.get_ext_enum_GL_NV_geometry_shader_passthrough [ ] end |
.get_ext_enum_GL_NV_gpu_multicast ⇒ Object
self.define_ext_enum_GL_NV_gpu_multicast
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# File 'lib/opengl_ext_enum.rb', line 10949 def self.get_ext_enum_GL_NV_gpu_multicast [ 'GL_PER_GPU_STORAGE_BIT_NV', 'GL_MULTICAST_GPUS_NV', 'GL_RENDER_GPU_MASK_NV', 'GL_PER_GPU_STORAGE_NV', 'GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV', ] end |
.get_ext_enum_GL_NV_gpu_program4 ⇒ Object
self.define_ext_enum_GL_NV_gpu_program4
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# File 'lib/opengl_ext_enum.rb', line 10779 def self.get_ext_enum_GL_NV_gpu_program4 [ 'GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 'GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 'GL_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 'GL_MAX_PROGRAM_GENERIC_RESULTS_NV', ] end |
.get_ext_enum_GL_NV_gpu_program5 ⇒ Object
self.define_ext_enum_GL_NV_gpu_program5
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# File 'lib/opengl_ext_enum.rb', line 10804 def self.get_ext_enum_GL_NV_gpu_program5 [ 'GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV', 'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV', 'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV', 'GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV', 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV', 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV', 'GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV', 'GL_MAX_PROGRAM_SUBROUTINE_NUM_NV', ] end |
.get_ext_enum_GL_NV_gpu_program5_mem_extended ⇒ Object
self.define_ext_enum_GL_NV_gpu_program5_mem_extended
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# File 'lib/opengl_ext_enum.rb', line 10821 def self.get_ext_enum_GL_NV_gpu_program5_mem_extended [ ] end |
.get_ext_enum_GL_NV_gpu_shader5 ⇒ Object
self.define_ext_enum_GL_NV_gpu_shader5
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# File 'lib/opengl_ext_enum.rb', line 10859 def self.get_ext_enum_GL_NV_gpu_shader5 [ 'GL_INT64_NV', 'GL_UNSIGNED_INT64_NV', 'GL_INT8_NV', 'GL_INT8_VEC2_NV', 'GL_INT8_VEC3_NV', 'GL_INT8_VEC4_NV', 'GL_INT16_NV', 'GL_INT16_VEC2_NV', 'GL_INT16_VEC3_NV', 'GL_INT16_VEC4_NV', 'GL_INT64_VEC2_NV', 'GL_INT64_VEC3_NV', 'GL_INT64_VEC4_NV', 'GL_UNSIGNED_INT8_NV', 'GL_UNSIGNED_INT8_VEC2_NV', 'GL_UNSIGNED_INT8_VEC3_NV', 'GL_UNSIGNED_INT8_VEC4_NV', 'GL_UNSIGNED_INT16_NV', 'GL_UNSIGNED_INT16_VEC2_NV', 'GL_UNSIGNED_INT16_VEC3_NV', 'GL_UNSIGNED_INT16_VEC4_NV', 'GL_UNSIGNED_INT64_VEC2_NV', 'GL_UNSIGNED_INT64_VEC3_NV', 'GL_UNSIGNED_INT64_VEC4_NV', 'GL_FLOAT16_NV', 'GL_FLOAT16_VEC2_NV', 'GL_FLOAT16_VEC3_NV', 'GL_FLOAT16_VEC4_NV', 'GL_PATCHES', ] end |
.get_ext_enum_GL_NV_half_float ⇒ Object
self.define_ext_enum_GL_NV_half_float
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# File 'lib/opengl_ext_enum.rb', line 10898 def self.get_ext_enum_GL_NV_half_float [ 'GL_HALF_FLOAT_NV', ] end |
.get_ext_enum_GL_NV_image_formats ⇒ Object
self.define_ext_enum_GL_NV_image_formats
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# File 'lib/opengl_es_ext_enum.rb', line 4106 def self.get_ext_enum_GL_NV_image_formats [ ] end |
.get_ext_enum_GL_NV_instanced_arrays ⇒ Object
self.define_ext_enum_GL_NV_instanced_arrays
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# File 'lib/opengl_es_ext_enum.rb', line 4116 def self.get_ext_enum_GL_NV_instanced_arrays [ 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV', ] end |
.get_ext_enum_GL_NV_internalformat_sample_query ⇒ Object
self.define_ext_enum_GL_NV_internalformat_sample_query
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# File 'lib/opengl_ext_enum.rb', line 10915 def self.get_ext_enum_GL_NV_internalformat_sample_query [ 'GL_RENDERBUFFER', 'GL_TEXTURE_2D_MULTISAMPLE', 'GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_MULTISAMPLES_NV', 'GL_SUPERSAMPLE_SCALE_X_NV', 'GL_SUPERSAMPLE_SCALE_Y_NV', 'GL_CONFORMANT_NV', ] end |
.get_ext_enum_GL_NV_light_max_exponent ⇒ Object
self.define_ext_enum_GL_NV_light_max_exponent
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# File 'lib/opengl_ext_enum.rb', line 10933 def self.get_ext_enum_GL_NV_light_max_exponent [ 'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', ] end |
.get_ext_enum_GL_NV_memory_attachment ⇒ Object
self.define_ext_enum_GL_NV_memory_attachment
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# File 'lib/opengl_ext_enum.rb', line 10993 def self. [ 'GL_ATTACHED_MEMORY_OBJECT_NV', 'GL_ATTACHED_MEMORY_OFFSET_NV', 'GL_MEMORY_ATTACHABLE_ALIGNMENT_NV', 'GL_MEMORY_ATTACHABLE_SIZE_NV', 'GL_MEMORY_ATTACHABLE_NV', 'GL_DETACHED_MEMORY_INCARNATION_NV', 'GL_DETACHED_TEXTURES_NV', 'GL_DETACHED_BUFFERS_NV', 'GL_MAX_DETACHED_TEXTURES_NV', 'GL_MAX_DETACHED_BUFFERS_NV', ] end |
.get_ext_enum_GL_NV_memory_object_sparse ⇒ Object
self.define_ext_enum_GL_NV_memory_object_sparse
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# File 'lib/opengl_ext_enum.rb', line 11012 def self.get_ext_enum_GL_NV_memory_object_sparse [ ] end |
.get_ext_enum_GL_NV_mesh_shader ⇒ Object
self.define_ext_enum_GL_NV_mesh_shader
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# File 'lib/opengl_ext_enum.rb', line 11069 def self.get_ext_enum_GL_NV_mesh_shader [ 'GL_MESH_SHADER_NV', 'GL_TASK_SHADER_NV', 'GL_MAX_MESH_UNIFORM_BLOCKS_NV', 'GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV', 'GL_MAX_MESH_IMAGE_UNIFORMS_NV', 'GL_MAX_MESH_UNIFORM_COMPONENTS_NV', 'GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV', 'GL_MAX_MESH_ATOMIC_COUNTERS_NV', 'GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV', 'GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV', 'GL_MAX_TASK_UNIFORM_BLOCKS_NV', 'GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV', 'GL_MAX_TASK_IMAGE_UNIFORMS_NV', 'GL_MAX_TASK_UNIFORM_COMPONENTS_NV', 'GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV', 'GL_MAX_TASK_ATOMIC_COUNTERS_NV', 'GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV', 'GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV', 'GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV', 'GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV', 'GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV', 'GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV', 'GL_MAX_MESH_OUTPUT_VERTICES_NV', 'GL_MAX_MESH_OUTPUT_PRIMITIVES_NV', 'GL_MAX_TASK_OUTPUT_COUNT_NV', 'GL_MAX_DRAW_MESH_TASKS_COUNT_NV', 'GL_MAX_MESH_VIEWS_NV', 'GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV', 'GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV', 'GL_MAX_MESH_WORK_GROUP_SIZE_NV', 'GL_MAX_TASK_WORK_GROUP_SIZE_NV', 'GL_MESH_WORK_GROUP_SIZE_NV', 'GL_TASK_WORK_GROUP_SIZE_NV', 'GL_MESH_VERTICES_OUT_NV', 'GL_MESH_PRIMITIVES_OUT_NV', 'GL_MESH_OUTPUT_TYPE_NV', 'GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV', 'GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV', 'GL_REFERENCED_BY_MESH_SHADER_NV', 'GL_REFERENCED_BY_TASK_SHADER_NV', 'GL_MESH_SHADER_BIT_NV', 'GL_TASK_SHADER_BIT_NV', 'GL_MESH_SUBROUTINE_NV', 'GL_TASK_SUBROUTINE_NV', 'GL_MESH_SUBROUTINE_UNIFORM_NV', 'GL_TASK_SUBROUTINE_UNIFORM_NV', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV', ] end |
.get_ext_enum_GL_NV_multisample_coverage ⇒ Object
self.define_ext_enum_GL_NV_multisample_coverage
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# File 'lib/opengl_ext_enum.rb', line 11128 def self.get_ext_enum_GL_NV_multisample_coverage [ 'GL_SAMPLES_ARB', 'GL_COLOR_SAMPLES_NV', ] end |
.get_ext_enum_GL_NV_multisample_filter_hint ⇒ Object
self.define_ext_enum_GL_NV_multisample_filter_hint
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# File 'lib/opengl_ext_enum.rb', line 11140 def self.get_ext_enum_GL_NV_multisample_filter_hint [ 'GL_MULTISAMPLE_FILTER_HINT_NV', ] end |
.get_ext_enum_GL_NV_non_square_matrices ⇒ Object
self.define_ext_enum_GL_NV_non_square_matrices
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# File 'lib/opengl_es_ext_enum.rb', line 4298 def self.get_ext_enum_GL_NV_non_square_matrices [ 'GL_FLOAT_MAT2x3_NV', 'GL_FLOAT_MAT2x4_NV', 'GL_FLOAT_MAT3x2_NV', 'GL_FLOAT_MAT3x4_NV', 'GL_FLOAT_MAT4x2_NV', 'GL_FLOAT_MAT4x3_NV', ] end |
.get_ext_enum_GL_NV_occlusion_query ⇒ Object
self.define_ext_enum_GL_NV_occlusion_query
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# File 'lib/opengl_ext_enum.rb', line 11154 def self.get_ext_enum_GL_NV_occlusion_query [ 'GL_PIXEL_COUNTER_BITS_NV', 'GL_CURRENT_OCCLUSION_QUERY_ID_NV', 'GL_PIXEL_COUNT_NV', 'GL_PIXEL_COUNT_AVAILABLE_NV', ] end |
.get_ext_enum_GL_NV_pack_subimage ⇒ Object
self.define_ext_enum_GL_NV_pack_subimage
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# File 'lib/opengl_es_ext_enum.rb', line 5076 def self.get_ext_enum_GL_NV_pack_subimage [ 'GL_PACK_ROW_LENGTH_NV', 'GL_PACK_SKIP_ROWS_NV', 'GL_PACK_SKIP_PIXELS_NV', ] end |
.get_ext_enum_GL_NV_packed_depth_stencil ⇒ Object
self.define_ext_enum_GL_NV_packed_depth_stencil
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# File 'lib/opengl_ext_enum.rb', line 11169 def self.get_ext_enum_GL_NV_packed_depth_stencil [ 'GL_DEPTH_STENCIL_NV', 'GL_UNSIGNED_INT_24_8_NV', ] end |
.get_ext_enum_GL_NV_parameter_buffer_object ⇒ Object
self.define_ext_enum_GL_NV_parameter_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 11185 def self.get_ext_enum_GL_NV_parameter_buffer_object [ 'GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV', 'GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV', 'GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV', 'GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', ] end |
.get_ext_enum_GL_NV_parameter_buffer_object2 ⇒ Object
self.define_ext_enum_GL_NV_parameter_buffer_object2
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# File 'lib/opengl_ext_enum.rb', line 11199 def self.get_ext_enum_GL_NV_parameter_buffer_object2 [ ] end |
.get_ext_enum_GL_NV_path_rendering ⇒ Object
self.define_ext_enum_GL_NV_path_rendering
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# File 'lib/opengl_ext_enum.rb', line 11372 def self.get_ext_enum_GL_NV_path_rendering [ 'GL_PATH_FORMAT_SVG_NV', 'GL_PATH_FORMAT_PS_NV', 'GL_STANDARD_FONT_NAME_NV', 'GL_SYSTEM_FONT_NAME_NV', 'GL_FILE_NAME_NV', 'GL_PATH_STROKE_WIDTH_NV', 'GL_PATH_END_CAPS_NV', 'GL_PATH_INITIAL_END_CAP_NV', 'GL_PATH_TERMINAL_END_CAP_NV', 'GL_PATH_JOIN_STYLE_NV', 'GL_PATH_MITER_LIMIT_NV', 'GL_PATH_DASH_CAPS_NV', 'GL_PATH_INITIAL_DASH_CAP_NV', 'GL_PATH_TERMINAL_DASH_CAP_NV', 'GL_PATH_DASH_OFFSET_NV', 'GL_PATH_CLIENT_LENGTH_NV', 'GL_PATH_FILL_MODE_NV', 'GL_PATH_FILL_MASK_NV', 'GL_PATH_FILL_COVER_MODE_NV', 'GL_PATH_STROKE_COVER_MODE_NV', 'GL_PATH_STROKE_MASK_NV', 'GL_COUNT_UP_NV', 'GL_COUNT_DOWN_NV', 'GL_PATH_OBJECT_BOUNDING_BOX_NV', 'GL_CONVEX_HULL_NV', 'GL_BOUNDING_BOX_NV', 'GL_TRANSLATE_X_NV', 'GL_TRANSLATE_Y_NV', 'GL_TRANSLATE_2D_NV', 'GL_TRANSLATE_3D_NV', 'GL_AFFINE_2D_NV', 'GL_AFFINE_3D_NV', 'GL_TRANSPOSE_AFFINE_2D_NV', 'GL_TRANSPOSE_AFFINE_3D_NV', 'GL_UTF8_NV', 'GL_UTF16_NV', 'GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV', 'GL_PATH_COMMAND_COUNT_NV', 'GL_PATH_COORD_COUNT_NV', 'GL_PATH_DASH_ARRAY_COUNT_NV', 'GL_PATH_COMPUTED_LENGTH_NV', 'GL_PATH_FILL_BOUNDING_BOX_NV', 'GL_PATH_STROKE_BOUNDING_BOX_NV', 'GL_SQUARE_NV', 'GL_ROUND_NV', 'GL_TRIANGULAR_NV', 'GL_BEVEL_NV', 'GL_MITER_REVERT_NV', 'GL_MITER_TRUNCATE_NV', 'GL_SKIP_MISSING_GLYPH_NV', 'GL_USE_MISSING_GLYPH_NV', 'GL_PATH_ERROR_POSITION_NV', 'GL_ACCUM_ADJACENT_PAIRS_NV', 'GL_ADJACENT_PAIRS_NV', 'GL_FIRST_TO_REST_NV', 'GL_PATH_GEN_MODE_NV', 'GL_PATH_GEN_COEFF_NV', 'GL_PATH_GEN_COMPONENTS_NV', 'GL_PATH_STENCIL_FUNC_NV', 'GL_PATH_STENCIL_REF_NV', 'GL_PATH_STENCIL_VALUE_MASK_NV', 'GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV', 'GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV', 'GL_PATH_COVER_DEPTH_FUNC_NV', 'GL_PATH_DASH_OFFSET_RESET_NV', 'GL_MOVE_TO_RESETS_NV', 'GL_MOVE_TO_CONTINUES_NV', 'GL_CLOSE_PATH_NV', 'GL_MOVE_TO_NV', 'GL_RELATIVE_MOVE_TO_NV', 'GL_LINE_TO_NV', 'GL_RELATIVE_LINE_TO_NV', 'GL_HORIZONTAL_LINE_TO_NV', 'GL_RELATIVE_HORIZONTAL_LINE_TO_NV', 'GL_VERTICAL_LINE_TO_NV', 'GL_RELATIVE_VERTICAL_LINE_TO_NV', 'GL_QUADRATIC_CURVE_TO_NV', 'GL_RELATIVE_QUADRATIC_CURVE_TO_NV', 'GL_CUBIC_CURVE_TO_NV', 'GL_RELATIVE_CUBIC_CURVE_TO_NV', 'GL_SMOOTH_QUADRATIC_CURVE_TO_NV', 'GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV', 'GL_SMOOTH_CUBIC_CURVE_TO_NV', 'GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV', 'GL_SMALL_CCW_ARC_TO_NV', 'GL_RELATIVE_SMALL_CCW_ARC_TO_NV', 'GL_SMALL_CW_ARC_TO_NV', 'GL_RELATIVE_SMALL_CW_ARC_TO_NV', 'GL_LARGE_CCW_ARC_TO_NV', 'GL_RELATIVE_LARGE_CCW_ARC_TO_NV', 'GL_LARGE_CW_ARC_TO_NV', 'GL_RELATIVE_LARGE_CW_ARC_TO_NV', 'GL_RESTART_PATH_NV', 'GL_DUP_FIRST_CUBIC_CURVE_TO_NV', 'GL_DUP_LAST_CUBIC_CURVE_TO_NV', 'GL_RECT_NV', 'GL_CIRCULAR_CCW_ARC_TO_NV', 'GL_CIRCULAR_CW_ARC_TO_NV', 'GL_CIRCULAR_TANGENT_ARC_TO_NV', 'GL_ARC_TO_NV', 'GL_RELATIVE_ARC_TO_NV', 'GL_BOLD_BIT_NV', 'GL_ITALIC_BIT_NV', 'GL_GLYPH_WIDTH_BIT_NV', 'GL_GLYPH_HEIGHT_BIT_NV', 'GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV', 'GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV', 'GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_X_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV', 'GL_GLYPH_HAS_KERNING_BIT_NV', 'GL_FONT_X_MIN_BOUNDS_BIT_NV', 'GL_FONT_Y_MIN_BOUNDS_BIT_NV', 'GL_FONT_X_MAX_BOUNDS_BIT_NV', 'GL_FONT_Y_MAX_BOUNDS_BIT_NV', 'GL_FONT_UNITS_PER_EM_BIT_NV', 'GL_FONT_ASCENDER_BIT_NV', 'GL_FONT_DESCENDER_BIT_NV', 'GL_FONT_HEIGHT_BIT_NV', 'GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV', 'GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV', 'GL_FONT_UNDERLINE_POSITION_BIT_NV', 'GL_FONT_UNDERLINE_THICKNESS_BIT_NV', 'GL_FONT_HAS_KERNING_BIT_NV', 'GL_ROUNDED_RECT_NV', 'GL_RELATIVE_ROUNDED_RECT_NV', 'GL_ROUNDED_RECT2_NV', 'GL_RELATIVE_ROUNDED_RECT2_NV', 'GL_ROUNDED_RECT4_NV', 'GL_RELATIVE_ROUNDED_RECT4_NV', 'GL_ROUNDED_RECT8_NV', 'GL_RELATIVE_ROUNDED_RECT8_NV', 'GL_RELATIVE_RECT_NV', 'GL_FONT_GLYPHS_AVAILABLE_NV', 'GL_FONT_TARGET_UNAVAILABLE_NV', 'GL_FONT_UNAVAILABLE_NV', 'GL_FONT_UNINTELLIGIBLE_NV', 'GL_CONIC_CURVE_TO_NV', 'GL_RELATIVE_CONIC_CURVE_TO_NV', 'GL_FONT_NUM_GLYPH_INDICES_BIT_NV', 'GL_STANDARD_FONT_FORMAT_NV', 'GL_2_BYTES_NV', 'GL_3_BYTES_NV', 'GL_4_BYTES_NV', 'GL_EYE_LINEAR_NV', 'GL_OBJECT_LINEAR_NV', 'GL_CONSTANT_NV', 'GL_PATH_FOG_GEN_MODE_NV', 'GL_PRIMARY_COLOR', 'GL_PRIMARY_COLOR_NV', 'GL_SECONDARY_COLOR_NV', 'GL_PATH_GEN_COLOR_FORMAT_NV', 'GL_PATH_PROJECTION_NV', 'GL_PATH_MODELVIEW_NV', 'GL_PATH_MODELVIEW_STACK_DEPTH_NV', 'GL_PATH_MODELVIEW_MATRIX_NV', 'GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV', 'GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV', 'GL_PATH_PROJECTION_STACK_DEPTH_NV', 'GL_PATH_PROJECTION_MATRIX_NV', 'GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV', 'GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV', 'GL_FRAGMENT_INPUT_NV', ] end |
.get_ext_enum_GL_NV_path_rendering_shared_edge ⇒ Object
self.define_ext_enum_GL_NV_path_rendering_shared_edge
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# File 'lib/opengl_ext_enum.rb', line 11546 def self.get_ext_enum_GL_NV_path_rendering_shared_edge [ 'GL_SHARED_EDGE_NV', ] end |
.get_ext_enum_GL_NV_pixel_buffer_object ⇒ Object
self.define_ext_enum_GL_NV_pixel_buffer_object
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# File 'lib/opengl_es_ext_enum.rb', line 4665 def self.get_ext_enum_GL_NV_pixel_buffer_object [ 'GL_PIXEL_PACK_BUFFER_NV', 'GL_PIXEL_UNPACK_BUFFER_NV', 'GL_PIXEL_PACK_BUFFER_BINDING_NV', 'GL_PIXEL_UNPACK_BUFFER_BINDING_NV', ] end |
.get_ext_enum_GL_NV_pixel_data_range ⇒ Object
self.define_ext_enum_GL_NV_pixel_data_range
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# File 'lib/opengl_ext_enum.rb', line 11562 def self.get_ext_enum_GL_NV_pixel_data_range [ 'GL_WRITE_PIXEL_DATA_RANGE_NV', 'GL_READ_PIXEL_DATA_RANGE_NV', 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', ] end |
.get_ext_enum_GL_NV_point_sprite ⇒ Object
self.define_ext_enum_GL_NV_point_sprite
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# File 'lib/opengl_ext_enum.rb', line 11580 def self.get_ext_enum_GL_NV_point_sprite [ 'GL_POINT_SPRITE_NV', 'GL_COORD_REPLACE_NV', 'GL_POINT_SPRITE_R_MODE_NV', ] end |
.get_ext_enum_GL_NV_polygon_mode ⇒ Object
self.define_ext_enum_GL_NV_polygon_mode
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# File 'lib/opengl_es_ext_enum.rb', line 4684 def self.get_ext_enum_GL_NV_polygon_mode [ 'GL_POLYGON_MODE_NV', 'GL_POLYGON_OFFSET_POINT_NV', 'GL_POLYGON_OFFSET_LINE_NV', 'GL_POINT_NV', 'GL_LINE_NV', 'GL_FILL_NV', ] end |
.get_ext_enum_GL_NV_present_video ⇒ Object
self.define_ext_enum_GL_NV_present_video
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# File 'lib/opengl_ext_enum.rb', line 11598 def self.get_ext_enum_GL_NV_present_video [ 'GL_FRAME_NV', 'GL_FIELDS_NV', 'GL_CURRENT_TIME_NV', 'GL_NUM_FILL_STREAMS_NV', 'GL_PRESENT_TIME_NV', 'GL_PRESENT_DURATION_NV', ] end |
.get_ext_enum_GL_NV_primitive_restart ⇒ Object
self.define_ext_enum_GL_NV_primitive_restart
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# File 'lib/opengl_ext_enum.rb', line 11615 def self.get_ext_enum_GL_NV_primitive_restart [ 'GL_PRIMITIVE_RESTART_NV', 'GL_PRIMITIVE_RESTART_INDEX_NV', ] end |
.get_ext_enum_GL_NV_primitive_shading_rate ⇒ Object
self.define_ext_enum_GL_NV_primitive_shading_rate
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# File 'lib/opengl_ext_enum.rb', line 11628 def self.get_ext_enum_GL_NV_primitive_shading_rate [ 'GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV', 'GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV', ] end |
.get_ext_enum_GL_NV_query_resource ⇒ Object
self.define_ext_enum_GL_NV_query_resource
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# File 'lib/opengl_ext_enum.rb', line 11645 def self.get_ext_enum_GL_NV_query_resource [ 'GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV', 'GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV', 'GL_QUERY_RESOURCE_SYS_RESERVED_NV', 'GL_QUERY_RESOURCE_TEXTURE_NV', 'GL_QUERY_RESOURCE_RENDERBUFFER_NV', 'GL_QUERY_RESOURCE_BUFFEROBJECT_NV', ] end |
.get_ext_enum_GL_NV_query_resource_tag ⇒ Object
self.define_ext_enum_GL_NV_query_resource_tag
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# File 'lib/opengl_ext_enum.rb', line 11660 def self.get_ext_enum_GL_NV_query_resource_tag [ ] end |
.get_ext_enum_GL_NV_read_buffer ⇒ Object
self.define_ext_enum_GL_NV_read_buffer
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# File 'lib/opengl_es_ext_enum.rb', line 4713 def self.get_ext_enum_GL_NV_read_buffer [ 'GL_READ_BUFFER_NV', ] end |
.get_ext_enum_GL_NV_read_buffer_front ⇒ Object
self.define_ext_enum_GL_NV_read_buffer_front
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# File 'lib/opengl_es_ext_enum.rb', line 4723 def self.get_ext_enum_GL_NV_read_buffer_front [ ] end |
.get_ext_enum_GL_NV_read_depth ⇒ Object
self.define_ext_enum_GL_NV_read_depth
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# File 'lib/opengl_es_ext_enum.rb', line 4732 def self.get_ext_enum_GL_NV_read_depth [ ] end |
.get_ext_enum_GL_NV_read_depth_stencil ⇒ Object
self.define_ext_enum_GL_NV_read_depth_stencil
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# File 'lib/opengl_es_ext_enum.rb', line 4741 def self.get_ext_enum_GL_NV_read_depth_stencil [ ] end |
.get_ext_enum_GL_NV_read_stencil ⇒ Object
self.define_ext_enum_GL_NV_read_stencil
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# File 'lib/opengl_es_ext_enum.rb', line 4750 def self.get_ext_enum_GL_NV_read_stencil [ ] end |
.get_ext_enum_GL_NV_register_combiners ⇒ Object
self.define_ext_enum_GL_NV_register_combiners
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# File 'lib/opengl_ext_enum.rb', line 11725 def self.get_ext_enum_GL_NV_register_combiners [ 'GL_REGISTER_COMBINERS_NV', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV', 'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV', 'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_CONSTANT_COLOR0_NV', 'GL_CONSTANT_COLOR1_NV', 'GL_PRIMARY_COLOR_NV', 'GL_SECONDARY_COLOR_NV', 'GL_SPARE0_NV', 'GL_SPARE1_NV', 'GL_DISCARD_NV', 'GL_E_TIMES_F_NV', 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_UNSIGNED_IDENTITY_NV', 'GL_UNSIGNED_INVERT_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXPAND_NEGATE_NV', 'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIAS_NEGATE_NV', 'GL_SIGNED_IDENTITY_NV', 'GL_SIGNED_NEGATE_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCALE_BY_FOUR_NV', 'GL_SCALE_BY_ONE_HALF_NV', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV', 'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV', 'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_MUX_SUM_NV', 'GL_COMBINER_SCALE_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_AB_OUTPUT_NV', 'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_SUM_OUTPUT_NV', 'GL_MAX_GENERAL_COMBINERS_NV', 'GL_NUM_GENERAL_COMBINERS_NV', 'GL_COLOR_SUM_CLAMP_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV', 'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV', 'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_TEXTURE0_ARB', 'GL_TEXTURE1_ARB', 'GL_ZERO', 'GL_NONE', 'GL_FOG', ] end |
.get_ext_enum_GL_NV_register_combiners2 ⇒ Object
self.define_ext_enum_GL_NV_register_combiners2
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# File 'lib/opengl_ext_enum.rb', line 11791 def self.get_ext_enum_GL_NV_register_combiners2 [ 'GL_PER_STAGE_CONSTANTS_NV', ] end |
.get_ext_enum_GL_NV_representative_fragment_test ⇒ Object
self.define_ext_enum_GL_NV_representative_fragment_test
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# File 'lib/opengl_ext_enum.rb', line 11802 def self.get_ext_enum_GL_NV_representative_fragment_test [ 'GL_REPRESENTATIVE_FRAGMENT_TEST_NV', ] end |
.get_ext_enum_GL_NV_robustness_video_memory_purge ⇒ Object
self.define_ext_enum_GL_NV_robustness_video_memory_purge
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# File 'lib/opengl_ext_enum.rb', line 11813 def self.get_ext_enum_GL_NV_robustness_video_memory_purge [ 'GL_PURGED_CONTEXT_RESET_NV', ] end |
.get_ext_enum_GL_NV_sample_locations ⇒ Object
self.define_ext_enum_GL_NV_sample_locations
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# File 'lib/opengl_ext_enum.rb', line 11831 def self.get_ext_enum_GL_NV_sample_locations [ 'GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV', 'GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV', 'GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV', 'GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV', 'GL_SAMPLE_LOCATION_NV', 'GL_PROGRAMMABLE_SAMPLE_LOCATION_NV', 'GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV', 'GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV', ] end |
.get_ext_enum_GL_NV_sample_mask_override_coverage ⇒ Object
self.define_ext_enum_GL_NV_sample_mask_override_coverage
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# File 'lib/opengl_ext_enum.rb', line 11848 def self.get_ext_enum_GL_NV_sample_mask_override_coverage [ ] end |
.get_ext_enum_GL_NV_scissor_exclusive ⇒ Object
self.define_ext_enum_GL_NV_scissor_exclusive
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# File 'lib/opengl_ext_enum.rb', line 11859 def self.get_ext_enum_GL_NV_scissor_exclusive [ 'GL_SCISSOR_TEST_EXCLUSIVE_NV', 'GL_SCISSOR_BOX_EXCLUSIVE_NV', ] end |
.get_ext_enum_GL_NV_shader_atomic_counters ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_counters
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# File 'lib/opengl_ext_enum.rb', line 11870 def self.get_ext_enum_GL_NV_shader_atomic_counters [ ] end |
.get_ext_enum_GL_NV_shader_atomic_float ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_float
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# File 'lib/opengl_ext_enum.rb', line 11879 def self.get_ext_enum_GL_NV_shader_atomic_float [ ] end |
.get_ext_enum_GL_NV_shader_atomic_float64 ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_float64
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# File 'lib/opengl_ext_enum.rb', line 11888 def self.get_ext_enum_GL_NV_shader_atomic_float64 [ ] end |
.get_ext_enum_GL_NV_shader_atomic_fp16_vector ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_fp16_vector
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# File 'lib/opengl_ext_enum.rb', line 11897 def self.get_ext_enum_GL_NV_shader_atomic_fp16_vector [ ] end |
.get_ext_enum_GL_NV_shader_atomic_int64 ⇒ Object
self.define_ext_enum_GL_NV_shader_atomic_int64
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# File 'lib/opengl_ext_enum.rb', line 11906 def self.get_ext_enum_GL_NV_shader_atomic_int64 [ ] end |
.get_ext_enum_GL_NV_shader_buffer_load ⇒ Object
self.define_ext_enum_GL_NV_shader_buffer_load
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# File 'lib/opengl_ext_enum.rb', line 11918 def self.get_ext_enum_GL_NV_shader_buffer_load [ 'GL_BUFFER_GPU_ADDRESS_NV', 'GL_GPU_ADDRESS_NV', 'GL_MAX_SHADER_BUFFER_ADDRESS_NV', ] end |
.get_ext_enum_GL_NV_shader_buffer_store ⇒ Object
self.define_ext_enum_GL_NV_shader_buffer_store
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# File 'lib/opengl_ext_enum.rb', line 11933 def self.get_ext_enum_GL_NV_shader_buffer_store [ 'GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV', 'GL_READ_WRITE', 'GL_WRITE_ONLY', ] end |
.get_ext_enum_GL_NV_shader_noperspective_interpolation ⇒ Object
self.define_ext_enum_GL_NV_shader_noperspective_interpolation
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# File 'lib/opengl_es_ext_enum.rb', line 4855 def self.get_ext_enum_GL_NV_shader_noperspective_interpolation [ ] end |
.get_ext_enum_GL_NV_shader_storage_buffer_object ⇒ Object
self.define_ext_enum_GL_NV_shader_storage_buffer_object
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# File 'lib/opengl_ext_enum.rb', line 11945 def self.get_ext_enum_GL_NV_shader_storage_buffer_object [ ] end |
.get_ext_enum_GL_NV_shader_subgroup_partitioned ⇒ Object
self.define_ext_enum_GL_NV_shader_subgroup_partitioned
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# File 'lib/opengl_ext_enum.rb', line 11955 def self.get_ext_enum_GL_NV_shader_subgroup_partitioned [ 'GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV', ] end |
.get_ext_enum_GL_NV_shader_texture_footprint ⇒ Object
self.define_ext_enum_GL_NV_shader_texture_footprint
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# File 'lib/opengl_ext_enum.rb', line 11965 def self.get_ext_enum_GL_NV_shader_texture_footprint [ ] end |
.get_ext_enum_GL_NV_shader_thread_group ⇒ Object
self.define_ext_enum_GL_NV_shader_thread_group
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# File 'lib/opengl_ext_enum.rb', line 11977 def self.get_ext_enum_GL_NV_shader_thread_group [ 'GL_WARP_SIZE_NV', 'GL_WARPS_PER_SM_NV', 'GL_SM_COUNT_NV', ] end |
.get_ext_enum_GL_NV_shader_thread_shuffle ⇒ Object
self.define_ext_enum_GL_NV_shader_thread_shuffle
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# File 'lib/opengl_ext_enum.rb', line 11989 def self.get_ext_enum_GL_NV_shader_thread_shuffle [ ] end |
.get_ext_enum_GL_NV_shading_rate_image ⇒ Object
self.define_ext_enum_GL_NV_shading_rate_image
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# File 'lib/opengl_ext_enum.rb', line 12019 def self.get_ext_enum_GL_NV_shading_rate_image [ 'GL_SHADING_RATE_IMAGE_NV', 'GL_SHADING_RATE_NO_INVOCATIONS_NV', 'GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV', 'GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV', 'GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV', 'GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV', 'GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV', 'GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV', 'GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV', 'GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV', 'GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV', 'GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV', 'GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV', 'GL_SHADING_RATE_IMAGE_BINDING_NV', 'GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV', 'GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV', 'GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV', 'GL_MAX_COARSE_FRAGMENT_SAMPLES_NV', 'GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV', 'GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV', 'GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV', ] end |
.get_ext_enum_GL_NV_shadow_samplers_array ⇒ Object
self.define_ext_enum_GL_NV_shadow_samplers_array
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# File 'lib/opengl_es_ext_enum.rb', line 4936 def self.get_ext_enum_GL_NV_shadow_samplers_array [ 'GL_SAMPLER_2D_ARRAY_SHADOW_NV', ] end |
.get_ext_enum_GL_NV_shadow_samplers_cube ⇒ Object
self.define_ext_enum_GL_NV_shadow_samplers_cube
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# File 'lib/opengl_es_ext_enum.rb', line 4947 def self.get_ext_enum_GL_NV_shadow_samplers_cube [ 'GL_SAMPLER_CUBE_SHADOW_NV', ] end |
.get_ext_enum_GL_NV_sRGB_formats ⇒ Object
self.define_ext_enum_GL_NV_sRGB_formats
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# File 'lib/opengl_es_ext_enum.rb', line 4780 def self.get_ext_enum_GL_NV_sRGB_formats [ 'GL_SLUMINANCE_NV', 'GL_SLUMINANCE_ALPHA_NV', 'GL_SRGB8_NV', 'GL_SLUMINANCE8_NV', 'GL_SLUMINANCE8_ALPHA8_NV', 'GL_COMPRESSED_SRGB_S3TC_DXT1_NV', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV', 'GL_ETC1_SRGB8_NV', ] end |
.get_ext_enum_GL_NV_stereo_view_rendering ⇒ Object
self.define_ext_enum_GL_NV_stereo_view_rendering
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# File 'lib/opengl_ext_enum.rb', line 12049 def self.get_ext_enum_GL_NV_stereo_view_rendering [ ] end |
.get_ext_enum_GL_NV_tessellation_program5 ⇒ Object
self.define_ext_enum_GL_NV_tessellation_program5
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# File 'lib/opengl_ext_enum.rb', line 12063 def self.get_ext_enum_GL_NV_tessellation_program5 [ 'GL_MAX_PROGRAM_PATCH_ATTRIBS_NV', 'GL_TESS_CONTROL_PROGRAM_NV', 'GL_TESS_EVALUATION_PROGRAM_NV', 'GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV', 'GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV', ] end |
.get_ext_enum_GL_NV_texgen_emboss ⇒ Object
self.define_ext_enum_GL_NV_texgen_emboss
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# File 'lib/opengl_ext_enum.rb', line 12080 def self.get_ext_enum_GL_NV_texgen_emboss [ 'GL_EMBOSS_LIGHT_NV', 'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_MAP_NV', ] end |
.get_ext_enum_GL_NV_texgen_reflection ⇒ Object
self.define_ext_enum_GL_NV_texgen_reflection
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# File 'lib/opengl_ext_enum.rb', line 12094 def self.get_ext_enum_GL_NV_texgen_reflection [ 'GL_NORMAL_MAP_NV', 'GL_REFLECTION_MAP_NV', ] end |
.get_ext_enum_GL_NV_texture_barrier ⇒ Object
self.define_ext_enum_GL_NV_texture_barrier
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# File 'lib/opengl_ext_enum.rb', line 12105 def self. [ ] end |
.get_ext_enum_GL_NV_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_NV_texture_border_clamp
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# File 'lib/opengl_es_ext_enum.rb', line 4977 def self.get_ext_enum_GL_NV_texture_border_clamp [ 'GL_TEXTURE_BORDER_COLOR_NV', 'GL_CLAMP_TO_BORDER_NV', ] end |
.get_ext_enum_GL_NV_texture_compression_s3tc_update ⇒ Object
self.define_ext_enum_GL_NV_texture_compression_s3tc_update
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# File 'lib/opengl_es_ext_enum.rb', line 4988 def self.get_ext_enum_GL_NV_texture_compression_s3tc_update [ ] end |
.get_ext_enum_GL_NV_texture_compression_vtc ⇒ Object
self.define_ext_enum_GL_NV_texture_compression_vtc
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# File 'lib/opengl_ext_enum.rb', line 12114 def self.get_ext_enum_GL_NV_texture_compression_vtc [ ] end |
.get_ext_enum_GL_NV_texture_env_combine4 ⇒ Object
self.define_ext_enum_GL_NV_texture_env_combine4
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# File 'lib/opengl_ext_enum.rb', line 12128 def self.get_ext_enum_GL_NV_texture_env_combine4 [ 'GL_COMBINE4_NV', 'GL_SOURCE3_RGB_NV', 'GL_SOURCE3_ALPHA_NV', 'GL_OPERAND3_RGB_NV', 'GL_OPERAND3_ALPHA_NV', ] end |
.get_ext_enum_GL_NV_texture_expand_normal ⇒ Object
self.define_ext_enum_GL_NV_texture_expand_normal
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# File 'lib/opengl_ext_enum.rb', line 12143 def self. [ 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', ] end |
.get_ext_enum_GL_NV_texture_multisample ⇒ Object
self.define_ext_enum_GL_NV_texture_multisample
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# File 'lib/opengl_ext_enum.rb', line 12155 def self.get_ext_enum_GL_NV_texture_multisample [ 'GL_TEXTURE_COVERAGE_SAMPLES_NV', 'GL_TEXTURE_COLOR_SAMPLES_NV', ] end |
.get_ext_enum_GL_NV_texture_npot_2D_mipmap ⇒ Object
self.define_ext_enum_GL_NV_texture_npot_2D_mipmap
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# File 'lib/opengl_es_ext_enum.rb', line 4997 def self.get_ext_enum_GL_NV_texture_npot_2D_mipmap [ ] end |
.get_ext_enum_GL_NV_texture_rectangle ⇒ Object
self.define_ext_enum_GL_NV_texture_rectangle
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# File 'lib/opengl_ext_enum.rb', line 12170 def self.get_ext_enum_GL_NV_texture_rectangle [ 'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_BINDING_RECTANGLE_NV', 'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', ] end |
.get_ext_enum_GL_NV_texture_rectangle_compressed ⇒ Object
self.define_ext_enum_GL_NV_texture_rectangle_compressed
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# File 'lib/opengl_ext_enum.rb', line 12183 def self.get_ext_enum_GL_NV_texture_rectangle_compressed [ ] end |
.get_ext_enum_GL_NV_texture_shader ⇒ Object
self.define_ext_enum_GL_NV_texture_shader
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# File 'lib/opengl_ext_enum.rb', line 12265 def self.get_ext_enum_GL_NV_texture_shader [ 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_DSDT_MAG_INTENSITY_NV', 'GL_SHADER_CONSISTENT_NV', 'GL_TEXTURE_SHADER_NV', 'GL_SHADER_OPERATION_NV', 'GL_CULL_MODES_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV', 'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_OFFSET_TEXTURE_BIAS_NV', 'GL_OFFSET_TEXTURE_2D_MATRIX_NV', 'GL_OFFSET_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_TEXTURE_2D_BIAS_NV', 'GL_PREVIOUS_TEXTURE_INPUT_NV', 'GL_CONST_EYE_NV', 'GL_PASS_THROUGH_NV', 'GL_CULL_FRAGMENT_NV', 'GL_OFFSET_TEXTURE_2D_NV', 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_NV', 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_HILO_NV', 'GL_DSDT_NV', 'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_HILO16_NV', 'GL_SIGNED_HILO_NV', 'GL_SIGNED_HILO16_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGBA8_NV', 'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_LUMINANCE_NV', 'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV', 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_ALPHA8_NV', 'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_DSDT8_NV', 'GL_DSDT8_MAG8_NV', 'GL_DSDT8_MAG8_INTENSITY8_NV', 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 'GL_HI_SCALE_NV', 'GL_LO_SCALE_NV', 'GL_DS_SCALE_NV', 'GL_DT_SCALE_NV', 'GL_MAGNITUDE_SCALE_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_HI_BIAS_NV', 'GL_LO_BIAS_NV', 'GL_DS_BIAS_NV', 'GL_DT_BIAS_NV', 'GL_MAGNITUDE_BIAS_NV', 'GL_VIBRANCE_BIAS_NV', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_HI_SIZE_NV', 'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV', 'GL_TEXTURE_MAG_SIZE_NV', ] end |
.get_ext_enum_GL_NV_texture_shader2 ⇒ Object
self.define_ext_enum_GL_NV_texture_shader2
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# File 'lib/opengl_ext_enum.rb', line 12348 def self.get_ext_enum_GL_NV_texture_shader2 [ 'GL_DOT_PRODUCT_TEXTURE_3D_NV', ] end |
.get_ext_enum_GL_NV_texture_shader3 ⇒ Object
self.define_ext_enum_GL_NV_texture_shader3
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# File 'lib/opengl_ext_enum.rb', line 12375 def self.get_ext_enum_GL_NV_texture_shader3 [ 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_HILO_TEXTURE_2D_NV', 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 'GL_HILO8_NV', 'GL_SIGNED_HILO8_NV', 'GL_FORCE_BLUE_TO_ONE_NV', ] end |
.get_ext_enum_GL_NV_timeline_semaphore ⇒ Object
self.define_ext_enum_GL_NV_timeline_semaphore
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# File 'lib/opengl_ext_enum.rb', line 8426 def self.get_ext_enum_GL_NV_timeline_semaphore [ 'GL_TIMELINE_SEMAPHORE_VALUE_NV', 'GL_SEMAPHORE_TYPE_NV', 'GL_SEMAPHORE_TYPE_BINARY_NV', 'GL_SEMAPHORE_TYPE_TIMELINE_NV', 'GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV', ] end |
.get_ext_enum_GL_NV_transform_feedback ⇒ Object
self.define_ext_enum_GL_NV_transform_feedback
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# File 'lib/opengl_ext_enum.rb', line 12432 def self.get_ext_enum_GL_NV_transform_feedback [ 'GL_BACK_PRIMARY_COLOR_NV', 'GL_BACK_SECONDARY_COLOR_NV', 'GL_TEXTURE_COORD_NV', 'GL_CLIP_DISTANCE_NV', 'GL_VERTEX_ID_NV', 'GL_PRIMITIVE_ID_NV', 'GL_GENERIC_ATTRIB_NV', 'GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 'GL_ACTIVE_VARYINGS_NV', 'GL_ACTIVE_VARYING_MAX_LENGTH_NV', 'GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 'GL_TRANSFORM_FEEDBACK_RECORD_NV', 'GL_PRIMITIVES_GENERATED_NV', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 'GL_RASTERIZER_DISCARD_NV', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 'GL_INTERLEAVED_ATTRIBS_NV', 'GL_SEPARATE_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 'GL_LAYER_NV', 'GL_NEXT_BUFFER_NV', 'GL_SKIP_COMPONENTS4_NV', 'GL_SKIP_COMPONENTS3_NV', 'GL_SKIP_COMPONENTS2_NV', 'GL_SKIP_COMPONENTS1_NV', ] end |
.get_ext_enum_GL_NV_transform_feedback2 ⇒ Object
self.define_ext_enum_GL_NV_transform_feedback2
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# File 'lib/opengl_ext_enum.rb', line 12476 def self.get_ext_enum_GL_NV_transform_feedback2 [ 'GL_TRANSFORM_FEEDBACK_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 'GL_TRANSFORM_FEEDBACK_BINDING_NV', ] end |
.get_ext_enum_GL_NV_uniform_buffer_std430_layout ⇒ Object
self.define_ext_enum_GL_NV_uniform_buffer_std430_layout
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# File 'lib/opengl_ext_enum.rb', line 12489 def self.get_ext_enum_GL_NV_uniform_buffer_std430_layout [ ] end |
.get_ext_enum_GL_NV_uniform_buffer_unified_memory ⇒ Object
self.define_ext_enum_GL_NV_uniform_buffer_unified_memory
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# File 'lib/opengl_ext_enum.rb', line 12501 def self.get_ext_enum_GL_NV_uniform_buffer_unified_memory [ 'GL_UNIFORM_BUFFER_UNIFIED_NV', 'GL_UNIFORM_BUFFER_ADDRESS_NV', 'GL_UNIFORM_BUFFER_LENGTH_NV', ] end |
.get_ext_enum_GL_NV_vdpau_interop ⇒ Object
self.define_ext_enum_GL_NV_vdpau_interop
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# File 'lib/opengl_ext_enum.rb', line 12517 def self.get_ext_enum_GL_NV_vdpau_interop [ 'GL_SURFACE_STATE_NV', 'GL_SURFACE_REGISTERED_NV', 'GL_SURFACE_MAPPED_NV', 'GL_WRITE_DISCARD_NV', ] end |
.get_ext_enum_GL_NV_vdpau_interop2 ⇒ Object
self.define_ext_enum_GL_NV_vdpau_interop2
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# File 'lib/opengl_ext_enum.rb', line 12530 def self.get_ext_enum_GL_NV_vdpau_interop2 [ ] end |
.get_ext_enum_GL_NV_vertex_array_range ⇒ Object
self.define_ext_enum_GL_NV_vertex_array_range
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# File 'lib/opengl_ext_enum.rb', line 12544 def self.get_ext_enum_GL_NV_vertex_array_range [ 'GL_VERTEX_ARRAY_RANGE_NV', 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', ] end |
.get_ext_enum_GL_NV_vertex_array_range2 ⇒ Object
self.define_ext_enum_GL_NV_vertex_array_range2
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# File 'lib/opengl_ext_enum.rb', line 12559 def self.get_ext_enum_GL_NV_vertex_array_range2 [ 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', ] end |
.get_ext_enum_GL_NV_vertex_attrib_integer_64bit ⇒ Object
self.define_ext_enum_GL_NV_vertex_attrib_integer_64bit
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# File 'lib/opengl_ext_enum.rb', line 12571 def self.get_ext_enum_GL_NV_vertex_attrib_integer_64bit [ 'GL_INT64_NV', 'GL_UNSIGNED_INT64_NV', ] end |
.get_ext_enum_GL_NV_vertex_buffer_unified_memory ⇒ Object
self.define_ext_enum_GL_NV_vertex_buffer_unified_memory
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# File 'lib/opengl_ext_enum.rb', line 12607 def self.get_ext_enum_GL_NV_vertex_buffer_unified_memory [ 'GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 'GL_ELEMENT_ARRAY_UNIFIED_NV', 'GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 'GL_VERTEX_ARRAY_ADDRESS_NV', 'GL_NORMAL_ARRAY_ADDRESS_NV', 'GL_COLOR_ARRAY_ADDRESS_NV', 'GL_INDEX_ARRAY_ADDRESS_NV', 'GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 'GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 'GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 'GL_FOG_COORD_ARRAY_ADDRESS_NV', 'GL_ELEMENT_ARRAY_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 'GL_VERTEX_ARRAY_LENGTH_NV', 'GL_NORMAL_ARRAY_LENGTH_NV', 'GL_COLOR_ARRAY_LENGTH_NV', 'GL_INDEX_ARRAY_LENGTH_NV', 'GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 'GL_EDGE_FLAG_ARRAY_LENGTH_NV', 'GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 'GL_FOG_COORD_ARRAY_LENGTH_NV', 'GL_ELEMENT_ARRAY_LENGTH_NV', 'GL_DRAW_INDIRECT_UNIFIED_NV', 'GL_DRAW_INDIRECT_ADDRESS_NV', 'GL_DRAW_INDIRECT_LENGTH_NV', ] end |
.get_ext_enum_GL_NV_vertex_program ⇒ Object
self.define_ext_enum_GL_NV_vertex_program
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# File 'lib/opengl_ext_enum.rb', line 12724 def self.get_ext_enum_GL_NV_vertex_program [ 'GL_VERTEX_PROGRAM_NV', 'GL_VERTEX_STATE_PROGRAM_NV', 'GL_ATTRIB_ARRAY_SIZE_NV', 'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV', 'GL_CURRENT_ATTRIB_NV', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_STRING_NV', 'GL_MODELVIEW_PROJECTION_NV', 'GL_IDENTITY_NV', 'GL_INVERSE_NV', 'GL_TRANSPOSE_NV', 'GL_INVERSE_TRANSPOSE_NV', 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_TRACK_MATRICES_NV', 'GL_MATRIX0_NV', 'GL_MATRIX1_NV', 'GL_MATRIX2_NV', 'GL_MATRIX3_NV', 'GL_MATRIX4_NV', 'GL_MATRIX5_NV', 'GL_MATRIX6_NV', 'GL_MATRIX7_NV', 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_MATRIX_NV', 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 'GL_PROGRAM_PARAMETER_NV', 'GL_ATTRIB_ARRAY_POINTER_NV', 'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_TRACK_MATRIX_NV', 'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_VERTEX_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_POSITION_NV', 'GL_VERTEX_ATTRIB_ARRAY0_NV', 'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV', 'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV', 'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV', 'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV', 'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV', 'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV', 'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV', 'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 'GL_MAP2_VERTEX_ATTRIB15_4_NV', ] end |
.get_ext_enum_GL_NV_vertex_program1_1 ⇒ Object
self.define_ext_enum_GL_NV_vertex_program1_1
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# File 'lib/opengl_ext_enum.rb', line 12816 def self.get_ext_enum_GL_NV_vertex_program1_1 [ ] end |
.get_ext_enum_GL_NV_vertex_program2 ⇒ Object
self.define_ext_enum_GL_NV_vertex_program2
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# File 'lib/opengl_ext_enum.rb', line 12825 def self.get_ext_enum_GL_NV_vertex_program2 [ ] end |
.get_ext_enum_GL_NV_vertex_program2_option ⇒ Object
self.define_ext_enum_GL_NV_vertex_program2_option
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# File 'lib/opengl_ext_enum.rb', line 12836 def self.get_ext_enum_GL_NV_vertex_program2_option [ 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', ] end |
.get_ext_enum_GL_NV_vertex_program3 ⇒ Object
self.define_ext_enum_GL_NV_vertex_program3
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# File 'lib/opengl_ext_enum.rb', line 12848 def self.get_ext_enum_GL_NV_vertex_program3 [ 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', ] end |
.get_ext_enum_GL_NV_vertex_program4 ⇒ Object
self.define_ext_enum_GL_NV_vertex_program4
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# File 'lib/opengl_ext_enum.rb', line 12859 def self.get_ext_enum_GL_NV_vertex_program4 [ 'GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV', ] end |
.get_ext_enum_GL_NV_video_capture ⇒ Object
self.define_ext_enum_GL_NV_video_capture
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# File 'lib/opengl_ext_enum.rb', line 12898 def self.get_ext_enum_GL_NV_video_capture [ 'GL_VIDEO_BUFFER_NV', 'GL_VIDEO_BUFFER_BINDING_NV', 'GL_FIELD_UPPER_NV', 'GL_FIELD_LOWER_NV', 'GL_NUM_VIDEO_CAPTURE_STREAMS_NV', 'GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV', 'GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV', 'GL_LAST_VIDEO_CAPTURE_STATUS_NV', 'GL_VIDEO_BUFFER_PITCH_NV', 'GL_VIDEO_COLOR_CONVERSION_MATRIX_NV', 'GL_VIDEO_COLOR_CONVERSION_MAX_NV', 'GL_VIDEO_COLOR_CONVERSION_MIN_NV', 'GL_VIDEO_COLOR_CONVERSION_OFFSET_NV', 'GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV', 'GL_PARTIAL_SUCCESS_NV', 'GL_SUCCESS_NV', 'GL_FAILURE_NV', 'GL_YCBYCR8_422_NV', 'GL_YCBAYCR8A_4224_NV', 'GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV', 'GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV', 'GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV', 'GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV', 'GL_Z4Y12Z4CB12Z4CR12_444_NV', 'GL_VIDEO_CAPTURE_FRAME_WIDTH_NV', 'GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV', 'GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV', 'GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV', 'GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV', ] end |
.get_ext_enum_GL_NV_viewport_array ⇒ Object
self.define_ext_enum_GL_NV_viewport_array
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# File 'lib/opengl_es_ext_enum.rb', line 5014 def self. [ 'GL_MAX_VIEWPORTS_NV', 'GL_VIEWPORT_SUBPIXEL_BITS_NV', 'GL_VIEWPORT_BOUNDS_RANGE_NV', 'GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV', 'GL_SCISSOR_BOX', 'GL_VIEWPORT', 'GL_DEPTH_RANGE', 'GL_SCISSOR_TEST', ] end |
.get_ext_enum_GL_NV_viewport_array2 ⇒ Object
self.define_ext_enum_GL_NV_viewport_array2
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# File 'lib/opengl_ext_enum.rb', line 12936 def self. [ ] end |
.get_ext_enum_GL_NV_viewport_swizzle ⇒ Object
self.define_ext_enum_GL_NV_viewport_swizzle
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# File 'lib/opengl_ext_enum.rb', line 12957 def self. [ 'GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV', 'GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV', 'GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV', 'GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV', 'GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV', 'GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV', 'GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV', 'GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV', 'GL_VIEWPORT_SWIZZLE_X_NV', 'GL_VIEWPORT_SWIZZLE_Y_NV', 'GL_VIEWPORT_SWIZZLE_Z_NV', 'GL_VIEWPORT_SWIZZLE_W_NV', ] end |
.get_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers ⇒ Object
self.define_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers
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# File 'lib/opengl_ext_enum.rb', line 9914 def self.get_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers [ ] end |
.get_ext_enum_GL_NVX_conditional_render ⇒ Object
self.define_ext_enum_GL_NVX_conditional_render
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# File 'lib/opengl_ext_enum.rb', line 9923 def self.get_ext_enum_GL_NVX_conditional_render [ ] end |
.get_ext_enum_GL_NVX_gpu_memory_info ⇒ Object
self.define_ext_enum_GL_NVX_gpu_memory_info
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# File 'lib/opengl_ext_enum.rb', line 9937 def self.get_ext_enum_GL_NVX_gpu_memory_info [ 'GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX', 'GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX', 'GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX', 'GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX', 'GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX', ] end |
.get_ext_enum_GL_NVX_gpu_multicast2 ⇒ Object
self.define_ext_enum_GL_NVX_gpu_multicast2
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# File 'lib/opengl_ext_enum.rb', line 10964 def self.get_ext_enum_GL_NVX_gpu_multicast2 [ 'GL_UPLOAD_GPU_MASK_NVX', ] end |
.get_ext_enum_GL_NVX_linked_gpu_multicast ⇒ Object
self.define_ext_enum_GL_NVX_linked_gpu_multicast
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# File 'lib/opengl_ext_enum.rb', line 9953 def self.get_ext_enum_GL_NVX_linked_gpu_multicast [ 'GL_LGPU_SEPARATE_STORAGE_BIT_NVX', 'GL_MAX_LGPU_GPUS_NVX', ] end |
.get_ext_enum_GL_NVX_progress_fence ⇒ Object
self.define_ext_enum_GL_NVX_progress_fence
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# File 'lib/opengl_ext_enum.rb', line 10974 def self.get_ext_enum_GL_NVX_progress_fence [ ] end |
.get_ext_enum_GL_OES_byte_coordinates ⇒ Object
self.define_ext_enum_GL_OES_byte_coordinates
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# File 'lib/opengl_ext_enum.rb', line 12979 def self.get_ext_enum_GL_OES_byte_coordinates [ 'GL_BYTE', ] end |
.get_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture ⇒ Object
self.define_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture
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# File 'lib/opengl_es_ext_enum.rb', line 5123 def self.get_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture [ ] end |
.get_ext_enum_GL_OES_compressed_ETC1_RGB8_texture ⇒ Object
self.define_ext_enum_GL_OES_compressed_ETC1_RGB8_texture
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# File 'lib/opengl_es_ext_enum.rb', line 5133 def self.get_ext_enum_GL_OES_compressed_ETC1_RGB8_texture [ 'GL_ETC1_RGB8_OES', ] end |
.get_ext_enum_GL_OES_compressed_paletted_texture ⇒ Object
self.define_ext_enum_GL_OES_compressed_paletted_texture
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# File 'lib/opengl_ext_enum.rb', line 12999 def self.get_ext_enum_GL_OES_compressed_paletted_texture [ 'GL_PALETTE4_RGB8_OES', 'GL_PALETTE4_RGBA8_OES', 'GL_PALETTE4_R5_G6_B5_OES', 'GL_PALETTE4_RGBA4_OES', 'GL_PALETTE4_RGB5_A1_OES', 'GL_PALETTE8_RGB8_OES', 'GL_PALETTE8_RGBA8_OES', 'GL_PALETTE8_R5_G6_B5_OES', 'GL_PALETTE8_RGBA4_OES', 'GL_PALETTE8_RGB5_A1_OES', ] end |
.get_ext_enum_GL_OES_copy_image ⇒ Object
self.define_ext_enum_GL_OES_copy_image
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# File 'lib/opengl_es_ext_enum.rb', line 5172 def self.get_ext_enum_GL_OES_copy_image [ ] end |
.get_ext_enum_GL_OES_depth24 ⇒ Object
self.define_ext_enum_GL_OES_depth24
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# File 'lib/opengl_es_ext_enum.rb', line 5182 def self.get_ext_enum_GL_OES_depth24 [ 'GL_DEPTH_COMPONENT24_OES', ] end |
.get_ext_enum_GL_OES_depth32 ⇒ Object
self.define_ext_enum_GL_OES_depth32
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# File 'lib/opengl_es_ext_enum.rb', line 5193 def self.get_ext_enum_GL_OES_depth32 [ 'GL_DEPTH_COMPONENT32_OES', ] end |
.get_ext_enum_GL_OES_depth_texture ⇒ Object
self.define_ext_enum_GL_OES_depth_texture
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# File 'lib/opengl_es_ext_enum.rb', line 5206 def self.get_ext_enum_GL_OES_depth_texture [ 'GL_DEPTH_COMPONENT', 'GL_UNSIGNED_SHORT', 'GL_UNSIGNED_INT', ] end |
.get_ext_enum_GL_OES_draw_buffers_indexed ⇒ Object
self.define_ext_enum_GL_OES_draw_buffers_indexed
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# File 'lib/opengl_es_ext_enum.rb', line 5246 def self.get_ext_enum_GL_OES_draw_buffers_indexed [ 'GL_BLEND_EQUATION_RGB', 'GL_BLEND_EQUATION_ALPHA', 'GL_BLEND_SRC_RGB', 'GL_BLEND_SRC_ALPHA', 'GL_BLEND_DST_RGB', 'GL_BLEND_DST_ALPHA', 'GL_COLOR_WRITEMASK', 'GL_BLEND', 'GL_FUNC_ADD', 'GL_FUNC_SUBTRACT', 'GL_FUNC_REVERSE_SUBTRACT', 'GL_MIN', 'GL_MAX', 'GL_ZERO', 'GL_ONE', 'GL_SRC_COLOR', 'GL_ONE_MINUS_SRC_COLOR', 'GL_DST_COLOR', 'GL_ONE_MINUS_DST_COLOR', 'GL_SRC_ALPHA', 'GL_ONE_MINUS_SRC_ALPHA', 'GL_DST_ALPHA', 'GL_ONE_MINUS_DST_ALPHA', 'GL_CONSTANT_COLOR', 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_CONSTANT_ALPHA', 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_SRC_ALPHA_SATURATE', ] end |
.get_ext_enum_GL_OES_draw_elements_base_vertex ⇒ Object
self.define_ext_enum_GL_OES_draw_elements_base_vertex
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# File 'lib/opengl_es_ext_enum.rb', line 5283 def self.get_ext_enum_GL_OES_draw_elements_base_vertex [ ] end |
.get_ext_enum_GL_OES_EGL_image ⇒ Object
self.define_ext_enum_GL_OES_EGL_image
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# File 'lib/opengl_es_ext_enum.rb', line 5088 def self.get_ext_enum_GL_OES_EGL_image [ ] end |
.get_ext_enum_GL_OES_EGL_image_external ⇒ Object
self.define_ext_enum_GL_OES_EGL_image_external
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# File 'lib/opengl_es_ext_enum.rb', line 5101 def self.get_ext_enum_GL_OES_EGL_image_external [ 'GL_TEXTURE_EXTERNAL_OES', 'GL_TEXTURE_BINDING_EXTERNAL_OES', 'GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES', 'GL_SAMPLER_EXTERNAL_OES', ] end |
.get_ext_enum_GL_OES_EGL_image_external_essl3 ⇒ Object
self.define_ext_enum_GL_OES_EGL_image_external_essl3
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# File 'lib/opengl_es_ext_enum.rb', line 5114 def self.get_ext_enum_GL_OES_EGL_image_external_essl3 [ ] end |
.get_ext_enum_GL_OES_element_index_uint ⇒ Object
self.define_ext_enum_GL_OES_element_index_uint
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# File 'lib/opengl_es_ext_enum.rb', line 5293 def self.get_ext_enum_GL_OES_element_index_uint [ 'GL_UNSIGNED_INT', ] end |
.get_ext_enum_GL_OES_fbo_render_mipmap ⇒ Object
self.define_ext_enum_GL_OES_fbo_render_mipmap
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# File 'lib/opengl_es_ext_enum.rb', line 5303 def self.get_ext_enum_GL_OES_fbo_render_mipmap [ ] end |
.get_ext_enum_GL_OES_fixed_point ⇒ Object
self.define_ext_enum_GL_OES_fixed_point
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# File 'lib/opengl_ext_enum.rb', line 13019 def self.get_ext_enum_GL_OES_fixed_point [ 'GL_FIXED_OES', ] end |
.get_ext_enum_GL_OES_fragment_precision_high ⇒ Object
self.define_ext_enum_GL_OES_fragment_precision_high
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# File 'lib/opengl_es_ext_enum.rb', line 5312 def self.get_ext_enum_GL_OES_fragment_precision_high [ ] end |
.get_ext_enum_GL_OES_geometry_point_size ⇒ Object
self.define_ext_enum_GL_OES_geometry_point_size
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# File 'lib/opengl_es_ext_enum.rb', line 5321 def self.get_ext_enum_GL_OES_geometry_point_size [ ] end |
.get_ext_enum_GL_OES_geometry_shader ⇒ Object
self.define_ext_enum_GL_OES_geometry_shader
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# File 'lib/opengl_es_ext_enum.rb', line 5363 def self.get_ext_enum_GL_OES_geometry_shader [ 'GL_GEOMETRY_SHADER_OES', 'GL_GEOMETRY_SHADER_BIT_OES', 'GL_GEOMETRY_LINKED_VERTICES_OUT_OES', 'GL_GEOMETRY_LINKED_INPUT_TYPE_OES', 'GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES', 'GL_GEOMETRY_SHADER_INVOCATIONS_OES', 'GL_LAYER_PROVOKING_VERTEX_OES', 'GL_LINES_ADJACENCY_OES', 'GL_LINE_STRIP_ADJACENCY_OES', 'GL_TRIANGLES_ADJACENCY_OES', 'GL_TRIANGLE_STRIP_ADJACENCY_OES', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES', 'GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES', 'GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES', 'GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES', 'GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES', 'GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES', 'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES', 'GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES', 'GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES', 'GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES', 'GL_FIRST_VERTEX_CONVENTION_OES', 'GL_LAST_VERTEX_CONVENTION_OES', 'GL_UNDEFINED_VERTEX_OES', 'GL_PRIMITIVES_GENERATED_OES', 'GL_FRAMEBUFFER_DEFAULT_LAYERS_OES', 'GL_MAX_FRAMEBUFFER_LAYERS_OES', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES', 'GL_REFERENCED_BY_GEOMETRY_SHADER_OES', ] end |
.get_ext_enum_GL_OES_get_program_binary ⇒ Object
self.define_ext_enum_GL_OES_get_program_binary
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# File 'lib/opengl_es_ext_enum.rb', line 5408 def self.get_ext_enum_GL_OES_get_program_binary [ 'GL_PROGRAM_BINARY_LENGTH_OES', 'GL_NUM_PROGRAM_BINARY_FORMATS_OES', 'GL_PROGRAM_BINARY_FORMATS_OES', ] end |
.get_ext_enum_GL_OES_gpu_shader5 ⇒ Object
self.define_ext_enum_GL_OES_gpu_shader5
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# File 'lib/opengl_es_ext_enum.rb', line 5420 def self.get_ext_enum_GL_OES_gpu_shader5 [ ] end |
.get_ext_enum_GL_OES_mapbuffer ⇒ Object
self.define_ext_enum_GL_OES_mapbuffer
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# File 'lib/opengl_es_ext_enum.rb', line 5433 def self.get_ext_enum_GL_OES_mapbuffer [ 'GL_WRITE_ONLY_OES', 'GL_BUFFER_ACCESS_OES', 'GL_BUFFER_MAPPED_OES', 'GL_BUFFER_MAP_POINTER_OES', ] end |
.get_ext_enum_GL_OES_packed_depth_stencil ⇒ Object
self.define_ext_enum_GL_OES_packed_depth_stencil
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# File 'lib/opengl_es_ext_enum.rb', line 5449 def self.get_ext_enum_GL_OES_packed_depth_stencil [ 'GL_DEPTH_STENCIL_OES', 'GL_UNSIGNED_INT_24_8_OES', 'GL_DEPTH24_STENCIL8_OES', ] end |
.get_ext_enum_GL_OES_primitive_bounding_box ⇒ Object
self.define_ext_enum_GL_OES_primitive_bounding_box
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# File 'lib/opengl_es_ext_enum.rb', line 5462 def self.get_ext_enum_GL_OES_primitive_bounding_box [ 'GL_PRIMITIVE_BOUNDING_BOX_OES', ] end |
.get_ext_enum_GL_OES_query_matrix ⇒ Object
self.define_ext_enum_GL_OES_query_matrix
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# File 'lib/opengl_ext_enum.rb', line 13029 def self.get_ext_enum_GL_OES_query_matrix [ ] end |
.get_ext_enum_GL_OES_read_format ⇒ Object
self.define_ext_enum_GL_OES_read_format
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# File 'lib/opengl_ext_enum.rb', line 13040 def self.get_ext_enum_GL_OES_read_format [ 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', ] end |
.get_ext_enum_GL_OES_required_internalformat ⇒ Object
self.define_ext_enum_GL_OES_required_internalformat
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# File 'lib/opengl_es_ext_enum.rb', line 5487 def self.get_ext_enum_GL_OES_required_internalformat [ 'GL_ALPHA8_OES', 'GL_DEPTH_COMPONENT16_OES', 'GL_DEPTH_COMPONENT24_OES', 'GL_DEPTH24_STENCIL8_OES', 'GL_DEPTH_COMPONENT32_OES', 'GL_LUMINANCE4_ALPHA4_OES', 'GL_LUMINANCE8_ALPHA8_OES', 'GL_LUMINANCE8_OES', 'GL_RGBA4_OES', 'GL_RGB5_A1_OES', 'GL_RGB565_OES', 'GL_RGB8_OES', 'GL_RGBA8_OES', 'GL_RGB10_EXT', 'GL_RGB10_A2_EXT', ] end |
.get_ext_enum_GL_OES_rgb8_rgba8 ⇒ Object
self.define_ext_enum_GL_OES_rgb8_rgba8
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# File 'lib/opengl_es_ext_enum.rb', line 5513 def self.get_ext_enum_GL_OES_rgb8_rgba8 [ 'GL_RGB8_OES', 'GL_RGBA8_OES', ] end |
.get_ext_enum_GL_OES_sample_shading ⇒ Object
self.define_ext_enum_GL_OES_sample_shading
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# File 'lib/opengl_es_ext_enum.rb', line 5526 def self.get_ext_enum_GL_OES_sample_shading [ 'GL_SAMPLE_SHADING_OES', 'GL_MIN_SAMPLE_SHADING_VALUE_OES', ] end |
.get_ext_enum_GL_OES_sample_variables ⇒ Object
self.define_ext_enum_GL_OES_sample_variables
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# File 'lib/opengl_es_ext_enum.rb', line 5537 def self.get_ext_enum_GL_OES_sample_variables [ ] end |
.get_ext_enum_GL_OES_shader_image_atomic ⇒ Object
self.define_ext_enum_GL_OES_shader_image_atomic
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# File 'lib/opengl_es_ext_enum.rb', line 5546 def self.get_ext_enum_GL_OES_shader_image_atomic [ ] end |
.get_ext_enum_GL_OES_shader_io_blocks ⇒ Object
self.define_ext_enum_GL_OES_shader_io_blocks
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# File 'lib/opengl_es_ext_enum.rb', line 5555 def self.get_ext_enum_GL_OES_shader_io_blocks [ ] end |
.get_ext_enum_GL_OES_shader_multisample_interpolation ⇒ Object
self.define_ext_enum_GL_OES_shader_multisample_interpolation
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# File 'lib/opengl_es_ext_enum.rb', line 5567 def self.get_ext_enum_GL_OES_shader_multisample_interpolation [ 'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES', 'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES', 'GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES', ] end |
.get_ext_enum_GL_OES_single_precision ⇒ Object
self.define_ext_enum_GL_OES_single_precision
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# File 'lib/opengl_ext_enum.rb', line 13051 def self.get_ext_enum_GL_OES_single_precision [ ] end |
.get_ext_enum_GL_OES_standard_derivatives ⇒ Object
self.define_ext_enum_GL_OES_standard_derivatives
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# File 'lib/opengl_es_ext_enum.rb', line 5580 def self.get_ext_enum_GL_OES_standard_derivatives [ 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES', ] end |
.get_ext_enum_GL_OES_stencil1 ⇒ Object
self.define_ext_enum_GL_OES_stencil1
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# File 'lib/opengl_es_ext_enum.rb', line 5591 def self.get_ext_enum_GL_OES_stencil1 [ 'GL_STENCIL_INDEX1_OES', ] end |
.get_ext_enum_GL_OES_stencil4 ⇒ Object
self.define_ext_enum_GL_OES_stencil4
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# File 'lib/opengl_es_ext_enum.rb', line 5602 def self.get_ext_enum_GL_OES_stencil4 [ 'GL_STENCIL_INDEX4_OES', ] end |
.get_ext_enum_GL_OES_surfaceless_context ⇒ Object
self.define_ext_enum_GL_OES_surfaceless_context
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# File 'lib/opengl_es_ext_enum.rb', line 5613 def self.get_ext_enum_GL_OES_surfaceless_context [ 'GL_FRAMEBUFFER_UNDEFINED_OES', ] end |
.get_ext_enum_GL_OES_tessellation_point_size ⇒ Object
self.define_ext_enum_GL_OES_tessellation_point_size
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# File 'lib/opengl_es_ext_enum.rb', line 5623 def self.get_ext_enum_GL_OES_tessellation_point_size [ ] end |
.get_ext_enum_GL_OES_tessellation_shader ⇒ Object
self.define_ext_enum_GL_OES_tessellation_shader
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# File 'lib/opengl_es_ext_enum.rb', line 5679 def self.get_ext_enum_GL_OES_tessellation_shader [ 'GL_PATCHES_OES', 'GL_PATCH_VERTICES_OES', 'GL_TESS_CONTROL_OUTPUT_VERTICES_OES', 'GL_TESS_GEN_MODE_OES', 'GL_TESS_GEN_SPACING_OES', 'GL_TESS_GEN_VERTEX_ORDER_OES', 'GL_TESS_GEN_POINT_MODE_OES', 'GL_TRIANGLES', 'GL_ISOLINES_OES', 'GL_QUADS_OES', 'GL_EQUAL', 'GL_FRACTIONAL_ODD_OES', 'GL_FRACTIONAL_EVEN_OES', 'GL_CCW', 'GL_CW', 'GL_MAX_PATCH_VERTICES_OES', 'GL_MAX_TESS_GEN_LEVEL_OES', 'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES', 'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES', 'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES', 'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES', 'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES', 'GL_MAX_TESS_PATCH_COMPONENTS_OES', 'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES', 'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES', 'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES', 'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES', 'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES', 'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES', 'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES', 'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES', 'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES', 'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES', 'GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES', 'GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES', 'GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES', 'GL_IS_PER_PATCH_OES', 'GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES', 'GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES', 'GL_TESS_CONTROL_SHADER_OES', 'GL_TESS_EVALUATION_SHADER_OES', 'GL_TESS_CONTROL_SHADER_BIT_OES', 'GL_TESS_EVALUATION_SHADER_BIT_OES', ] end |
.get_ext_enum_GL_OES_texture_3D ⇒ Object
self.define_ext_enum_GL_OES_texture_3D
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# File 'lib/opengl_es_ext_enum.rb', line 5741 def self.get_ext_enum_GL_OES_texture_3D [ 'GL_TEXTURE_WRAP_R_OES', 'GL_TEXTURE_3D_OES', 'GL_TEXTURE_BINDING_3D_OES', 'GL_MAX_3D_TEXTURE_SIZE_OES', 'GL_SAMPLER_3D_OES', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES', ] end |
.get_ext_enum_GL_OES_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_OES_texture_border_clamp
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# File 'lib/opengl_es_ext_enum.rb', line 5758 def self.get_ext_enum_GL_OES_texture_border_clamp [ 'GL_TEXTURE_BORDER_COLOR_OES', 'GL_CLAMP_TO_BORDER_OES', ] end |
.get_ext_enum_GL_OES_texture_buffer ⇒ Object
self.define_ext_enum_GL_OES_texture_buffer
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# File 'lib/opengl_es_ext_enum.rb', line 5783 def self.get_ext_enum_GL_OES_texture_buffer [ 'GL_TEXTURE_BUFFER_OES', 'GL_TEXTURE_BUFFER_BINDING_OES', 'GL_MAX_TEXTURE_BUFFER_SIZE_OES', 'GL_TEXTURE_BINDING_BUFFER_OES', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES', 'GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES', 'GL_SAMPLER_BUFFER_OES', 'GL_INT_SAMPLER_BUFFER_OES', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_OES', 'GL_IMAGE_BUFFER_OES', 'GL_INT_IMAGE_BUFFER_OES', 'GL_UNSIGNED_INT_IMAGE_BUFFER_OES', 'GL_TEXTURE_BUFFER_OFFSET_OES', 'GL_TEXTURE_BUFFER_SIZE_OES', ] end |
.get_ext_enum_GL_OES_texture_compression_astc ⇒ Object
self.define_ext_enum_GL_OES_texture_compression_astc
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# File 'lib/opengl_es_ext_enum.rb', line 5854 def self.get_ext_enum_GL_OES_texture_compression_astc [ 'GL_COMPRESSED_RGBA_ASTC_4x4_KHR', 'GL_COMPRESSED_RGBA_ASTC_5x4_KHR', 'GL_COMPRESSED_RGBA_ASTC_5x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_6x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_6x6_KHR', 'GL_COMPRESSED_RGBA_ASTC_8x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_8x6_KHR', 'GL_COMPRESSED_RGBA_ASTC_8x8_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x5_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x6_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x8_KHR', 'GL_COMPRESSED_RGBA_ASTC_10x10_KHR', 'GL_COMPRESSED_RGBA_ASTC_12x10_KHR', 'GL_COMPRESSED_RGBA_ASTC_12x12_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR', 'GL_COMPRESSED_RGBA_ASTC_3x3x3_OES', 'GL_COMPRESSED_RGBA_ASTC_4x3x3_OES', 'GL_COMPRESSED_RGBA_ASTC_4x4x3_OES', 'GL_COMPRESSED_RGBA_ASTC_4x4x4_OES', 'GL_COMPRESSED_RGBA_ASTC_5x4x4_OES', 'GL_COMPRESSED_RGBA_ASTC_5x5x4_OES', 'GL_COMPRESSED_RGBA_ASTC_5x5x5_OES', 'GL_COMPRESSED_RGBA_ASTC_6x5x5_OES', 'GL_COMPRESSED_RGBA_ASTC_6x6x5_OES', 'GL_COMPRESSED_RGBA_ASTC_6x6x6_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES', 'GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES', ] end |
.get_ext_enum_GL_OES_texture_cube_map_array ⇒ Object
self.define_ext_enum_GL_OES_texture_cube_map_array
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# File 'lib/opengl_es_ext_enum.rb', line 5920 def self.get_ext_enum_GL_OES_texture_cube_map_array [ 'GL_TEXTURE_CUBE_MAP_ARRAY_OES', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES', 'GL_SAMPLER_CUBE_MAP_ARRAY_OES', 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES', 'GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES', 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES', 'GL_IMAGE_CUBE_MAP_ARRAY_OES', 'GL_INT_IMAGE_CUBE_MAP_ARRAY_OES', 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES', ] end |
.get_ext_enum_GL_OES_texture_float ⇒ Object
self.define_ext_enum_GL_OES_texture_float
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# File 'lib/opengl_es_ext_enum.rb', line 5939 def self.get_ext_enum_GL_OES_texture_float [ 'GL_FLOAT', ] end |
.get_ext_enum_GL_OES_texture_float_linear ⇒ Object
self.define_ext_enum_GL_OES_texture_float_linear
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# File 'lib/opengl_es_ext_enum.rb', line 5949 def self.get_ext_enum_GL_OES_texture_float_linear [ ] end |
.get_ext_enum_GL_OES_texture_half_float ⇒ Object
self.define_ext_enum_GL_OES_texture_half_float
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# File 'lib/opengl_es_ext_enum.rb', line 5959 def self.get_ext_enum_GL_OES_texture_half_float [ 'GL_HALF_FLOAT_OES', ] end |
.get_ext_enum_GL_OES_texture_half_float_linear ⇒ Object
self.define_ext_enum_GL_OES_texture_half_float_linear
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# File 'lib/opengl_es_ext_enum.rb', line 5969 def self.get_ext_enum_GL_OES_texture_half_float_linear [ ] end |
.get_ext_enum_GL_OES_texture_npot ⇒ Object
self.define_ext_enum_GL_OES_texture_npot
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# File 'lib/opengl_es_ext_enum.rb', line 5978 def self.get_ext_enum_GL_OES_texture_npot [ ] end |
.get_ext_enum_GL_OES_texture_stencil8 ⇒ Object
self.define_ext_enum_GL_OES_texture_stencil8
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# File 'lib/opengl_es_ext_enum.rb', line 5989 def self.get_ext_enum_GL_OES_texture_stencil8 [ 'GL_STENCIL_INDEX_OES', 'GL_STENCIL_INDEX8_OES', ] end |
.get_ext_enum_GL_OES_texture_storage_multisample_2d_array ⇒ Object
self.define_ext_enum_GL_OES_texture_storage_multisample_2d_array
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# File 'lib/opengl_es_ext_enum.rb', line 6005 def self.get_ext_enum_GL_OES_texture_storage_multisample_2d_array [ 'GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES', 'GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES', 'GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES', 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES', ] end |
.get_ext_enum_GL_OES_texture_view ⇒ Object
self.define_ext_enum_GL_OES_texture_view
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# File 'lib/opengl_es_ext_enum.rb', line 6024 def self.get_ext_enum_GL_OES_texture_view [ 'GL_TEXTURE_VIEW_MIN_LEVEL_OES', 'GL_TEXTURE_VIEW_NUM_LEVELS_OES', 'GL_TEXTURE_VIEW_MIN_LAYER_OES', 'GL_TEXTURE_VIEW_NUM_LAYERS_OES', 'GL_TEXTURE_IMMUTABLE_LEVELS', ] end |
.get_ext_enum_GL_OES_vertex_array_object ⇒ Object
self.define_ext_enum_GL_OES_vertex_array_object
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# File 'lib/opengl_es_ext_enum.rb', line 6039 def self.get_ext_enum_GL_OES_vertex_array_object [ 'GL_VERTEX_ARRAY_BINDING_OES', ] end |
.get_ext_enum_GL_OES_vertex_half_float ⇒ Object
self.define_ext_enum_GL_OES_vertex_half_float
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# File 'lib/opengl_es_ext_enum.rb', line 6050 def self.get_ext_enum_GL_OES_vertex_half_float [ 'GL_HALF_FLOAT_OES', ] end |
.get_ext_enum_GL_OES_vertex_type_10_10_10_2 ⇒ Object
self.define_ext_enum_GL_OES_vertex_type_10_10_10_2
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# File 'lib/opengl_es_ext_enum.rb', line 6062 def self.get_ext_enum_GL_OES_vertex_type_10_10_10_2 [ 'GL_UNSIGNED_INT_10_10_10_2_OES', 'GL_INT_10_10_10_2_OES', ] end |
.get_ext_enum_GL_OES_viewport_array ⇒ Object
self.define_ext_enum_GL_OES_viewport_array
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# File 'lib/opengl_es_ext_enum.rb', line 6081 def self. [ 'GL_SCISSOR_BOX', 'GL_VIEWPORT', 'GL_DEPTH_RANGE', 'GL_SCISSOR_TEST', 'GL_MAX_VIEWPORTS_OES', 'GL_VIEWPORT_SUBPIXEL_BITS_OES', 'GL_VIEWPORT_BOUNDS_RANGE_OES', 'GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES', ] end |
.get_ext_enum_GL_OML_interlace ⇒ Object
self.define_ext_enum_GL_OML_interlace
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# File 'lib/opengl_ext_enum.rb', line 13062 def self.get_ext_enum_GL_OML_interlace [ 'GL_INTERLACE_OML', 'GL_INTERLACE_READ_OML', ] end |
.get_ext_enum_GL_OML_resample ⇒ Object
self.define_ext_enum_GL_OML_resample
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# File 'lib/opengl_ext_enum.rb', line 13079 def self.get_ext_enum_GL_OML_resample [ 'GL_PACK_RESAMPLE_OML', 'GL_UNPACK_RESAMPLE_OML', 'GL_RESAMPLE_REPLICATE_OML', 'GL_RESAMPLE_ZERO_FILL_OML', 'GL_RESAMPLE_AVERAGE_OML', 'GL_RESAMPLE_DECIMATE_OML', ] end |
.get_ext_enum_GL_OML_subsample ⇒ Object
self.define_ext_enum_GL_OML_subsample
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# File 'lib/opengl_ext_enum.rb', line 13096 def self.get_ext_enum_GL_OML_subsample [ 'GL_FORMAT_SUBSAMPLE_24_24_OML', 'GL_FORMAT_SUBSAMPLE_244_244_OML', ] end |
.get_ext_enum_GL_OVR_multiview ⇒ Object
self.define_ext_enum_GL_OVR_multiview
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# File 'lib/opengl_ext_enum.rb', line 13111 def self.get_ext_enum_GL_OVR_multiview [ 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR', 'GL_MAX_VIEWS_OVR', 'GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR', ] end |
.get_ext_enum_GL_OVR_multiview2 ⇒ Object
self.define_ext_enum_GL_OVR_multiview2
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# File 'lib/opengl_ext_enum.rb', line 13124 def self.get_ext_enum_GL_OVR_multiview2 [ ] end |
.get_ext_enum_GL_OVR_multiview_multisampled_render_to_texture ⇒ Object
self.define_ext_enum_GL_OVR_multiview_multisampled_render_to_texture
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# File 'lib/opengl_es_ext_enum.rb', line 6124 def self.get_ext_enum_GL_OVR_multiview_multisampled_render_to_texture [ ] end |
.get_ext_enum_GL_PGI_misc_hints ⇒ Object
self.define_ext_enum_GL_PGI_misc_hints
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# File 'lib/opengl_ext_enum.rb', line 13153 def self.get_ext_enum_GL_PGI_misc_hints [ 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_CONSERVE_MEMORY_HINT_PGI', 'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI', 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI', 'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI', 'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI', 'GL_STRICT_SCISSOR_HINT_PGI', 'GL_FULL_STIPPLE_HINT_PGI', 'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_FAR_HINT_PGI', 'GL_WIDE_LINE_HINT_PGI', 'GL_BACK_NORMALS_HINT_PGI', ] end |
.get_ext_enum_GL_PGI_vertex_hints ⇒ Object
self.define_ext_enum_GL_PGI_vertex_hints
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# File 'lib/opengl_ext_enum.rb', line 13204 def self.get_ext_enum_GL_PGI_vertex_hints [ 'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_CONSISTENT_HINT_PGI', 'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MAX_VERTEX_HINT_PGI', 'GL_COLOR3_BIT_PGI', 'GL_COLOR4_BIT_PGI', 'GL_EDGEFLAG_BIT_PGI', 'GL_INDEX_BIT_PGI', 'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI', 'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI', 'GL_MAT_SPECULAR_BIT_PGI', 'GL_NORMAL_BIT_PGI', 'GL_TEXCOORD1_BIT_PGI', 'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI', 'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI', ] end |
.get_ext_enum_GL_QCOM_alpha_test ⇒ Object
self.define_ext_enum_GL_QCOM_alpha_test
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# File 'lib/opengl_es_ext_enum.rb', line 6136 def self.get_ext_enum_GL_QCOM_alpha_test [ 'GL_ALPHA_TEST_QCOM', 'GL_ALPHA_TEST_FUNC_QCOM', 'GL_ALPHA_TEST_REF_QCOM', ] end |
.get_ext_enum_GL_QCOM_binning_control ⇒ Object
self.define_ext_enum_GL_QCOM_binning_control
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# File 'lib/opengl_es_ext_enum.rb', line 6152 def self.get_ext_enum_GL_QCOM_binning_control [ 'GL_BINNING_CONTROL_HINT_QCOM', 'GL_CPU_OPTIMIZED_QCOM', 'GL_GPU_OPTIMIZED_QCOM', 'GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM', ] end |
.get_ext_enum_GL_QCOM_driver_control ⇒ Object
self.define_ext_enum_GL_QCOM_driver_control
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# File 'lib/opengl_es_ext_enum.rb', line 6165 def self.get_ext_enum_GL_QCOM_driver_control [ ] end |
.get_ext_enum_GL_QCOM_extended_get ⇒ Object
self.define_ext_enum_GL_QCOM_extended_get
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# File 'lib/opengl_es_ext_enum.rb', line 6185 def self.get_ext_enum_GL_QCOM_extended_get [ 'GL_TEXTURE_WIDTH_QCOM', 'GL_TEXTURE_HEIGHT_QCOM', 'GL_TEXTURE_DEPTH_QCOM', 'GL_TEXTURE_INTERNAL_FORMAT_QCOM', 'GL_TEXTURE_FORMAT_QCOM', 'GL_TEXTURE_TYPE_QCOM', 'GL_TEXTURE_IMAGE_VALID_QCOM', 'GL_TEXTURE_NUM_LEVELS_QCOM', 'GL_TEXTURE_TARGET_QCOM', 'GL_TEXTURE_OBJECT_VALID_QCOM', 'GL_STATE_RESTORE', ] end |
.get_ext_enum_GL_QCOM_extended_get2 ⇒ Object
self.define_ext_enum_GL_QCOM_extended_get2
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# File 'lib/opengl_es_ext_enum.rb', line 6205 def self.get_ext_enum_GL_QCOM_extended_get2 [ ] end |
.get_ext_enum_GL_QCOM_frame_extrapolation ⇒ Object
self.define_ext_enum_GL_QCOM_frame_extrapolation
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# File 'lib/opengl_es_ext_enum.rb', line 6242 def self.get_ext_enum_GL_QCOM_frame_extrapolation [ ] end |
.get_ext_enum_GL_QCOM_framebuffer_foveated ⇒ Object
self.define_ext_enum_GL_QCOM_framebuffer_foveated
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# File 'lib/opengl_es_ext_enum.rb', line 6216 def self.get_ext_enum_GL_QCOM_framebuffer_foveated [ 'GL_FOVEATION_ENABLE_BIT_QCOM', 'GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM', ] end |
.get_ext_enum_GL_QCOM_motion_estimation ⇒ Object
self.define_ext_enum_GL_QCOM_motion_estimation
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# File 'lib/opengl_es_ext_enum.rb', line 6230 def self.get_ext_enum_GL_QCOM_motion_estimation [ 'GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM', 'GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM', 'GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM', ] end |
.get_ext_enum_GL_QCOM_perfmon_global_mode ⇒ Object
self.define_ext_enum_GL_QCOM_perfmon_global_mode
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# File 'lib/opengl_es_ext_enum.rb', line 6341 def self.get_ext_enum_GL_QCOM_perfmon_global_mode [ 'GL_PERFMON_GLOBAL_MODE_QCOM', ] end |
.get_ext_enum_GL_QCOM_render_shared_exponent ⇒ Object
self.define_ext_enum_GL_QCOM_render_shared_exponent
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# File 'lib/opengl_es_ext_enum.rb', line 6251 def self.get_ext_enum_GL_QCOM_render_shared_exponent [ ] end |
.get_ext_enum_GL_QCOM_render_sRGB_R8_RG8 ⇒ Object
self.define_ext_enum_GL_QCOM_render_sRGB_R8_RG8
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# File 'lib/opengl_es_ext_enum.rb', line 6260 def self.get_ext_enum_GL_QCOM_render_sRGB_R8_RG8 [ ] end |
.get_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent ⇒ Object
self.define_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent
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# File 'lib/opengl_es_ext_enum.rb', line 6352 def self.get_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent [ 'GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM', ] end |
.get_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate ⇒ Object
self.define_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate
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# File 'lib/opengl_es_ext_enum.rb', line 6362 def self.get_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate [ ] end |
.get_ext_enum_GL_QCOM_shading_rate ⇒ Object
self.define_ext_enum_GL_QCOM_shading_rate
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# File 'lib/opengl_es_ext_enum.rb', line 6379 def self.get_ext_enum_GL_QCOM_shading_rate [ 'GL_SHADING_RATE_QCOM', 'GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM', 'GL_SHADING_RATE_1X1_PIXELS_QCOM', 'GL_SHADING_RATE_1X2_PIXELS_QCOM', 'GL_SHADING_RATE_2X1_PIXELS_QCOM', 'GL_SHADING_RATE_2X2_PIXELS_QCOM', 'GL_SHADING_RATE_4X2_PIXELS_QCOM', 'GL_SHADING_RATE_4X4_PIXELS_QCOM', ] end |
.get_ext_enum_GL_QCOM_texture_foveated ⇒ Object
self.define_ext_enum_GL_QCOM_texture_foveated
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# File 'lib/opengl_es_ext_enum.rb', line 6276 def self.get_ext_enum_GL_QCOM_texture_foveated [ 'GL_FOVEATION_ENABLE_BIT_QCOM', 'GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM', 'GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM', 'GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM', 'GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM', 'GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM', 'GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM', ] end |
.get_ext_enum_GL_QCOM_texture_foveated2 ⇒ Object
self.define_ext_enum_GL_QCOM_texture_foveated2
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# File 'lib/opengl_es_ext_enum.rb', line 6293 def self.get_ext_enum_GL_QCOM_texture_foveated2 [ 'GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM', ] end |
.get_ext_enum_GL_QCOM_texture_foveated_subsampled_layout ⇒ Object
self.define_ext_enum_GL_QCOM_texture_foveated_subsampled_layout
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# File 'lib/opengl_es_ext_enum.rb', line 6305 def self.get_ext_enum_GL_QCOM_texture_foveated_subsampled_layout [ 'GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM', 'GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM', ] end |
.get_ext_enum_GL_QCOM_texture_lod_bias ⇒ Object
self.define_ext_enum_GL_QCOM_texture_lod_bias
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# File 'lib/opengl_es_ext_enum.rb', line 6330 def self.get_ext_enum_GL_QCOM_texture_lod_bias [ 'GL_TEXTURE_LOD_BIAS_QCOM', ] end |
.get_ext_enum_GL_QCOM_tiled_rendering ⇒ Object
self.define_ext_enum_GL_QCOM_tiled_rendering
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# File 'lib/opengl_es_ext_enum.rb', line 6428 def self.get_ext_enum_GL_QCOM_tiled_rendering [ 'GL_COLOR_BUFFER_BIT0_QCOM', 'GL_COLOR_BUFFER_BIT1_QCOM', 'GL_COLOR_BUFFER_BIT2_QCOM', 'GL_COLOR_BUFFER_BIT3_QCOM', 'GL_COLOR_BUFFER_BIT4_QCOM', 'GL_COLOR_BUFFER_BIT5_QCOM', 'GL_COLOR_BUFFER_BIT6_QCOM', 'GL_COLOR_BUFFER_BIT7_QCOM', 'GL_DEPTH_BUFFER_BIT0_QCOM', 'GL_DEPTH_BUFFER_BIT1_QCOM', 'GL_DEPTH_BUFFER_BIT2_QCOM', 'GL_DEPTH_BUFFER_BIT3_QCOM', 'GL_DEPTH_BUFFER_BIT4_QCOM', 'GL_DEPTH_BUFFER_BIT5_QCOM', 'GL_DEPTH_BUFFER_BIT6_QCOM', 'GL_DEPTH_BUFFER_BIT7_QCOM', 'GL_STENCIL_BUFFER_BIT0_QCOM', 'GL_STENCIL_BUFFER_BIT1_QCOM', 'GL_STENCIL_BUFFER_BIT2_QCOM', 'GL_STENCIL_BUFFER_BIT3_QCOM', 'GL_STENCIL_BUFFER_BIT4_QCOM', 'GL_STENCIL_BUFFER_BIT5_QCOM', 'GL_STENCIL_BUFFER_BIT6_QCOM', 'GL_STENCIL_BUFFER_BIT7_QCOM', 'GL_MULTISAMPLE_BUFFER_BIT0_QCOM', 'GL_MULTISAMPLE_BUFFER_BIT1_QCOM', 'GL_MULTISAMPLE_BUFFER_BIT2_QCOM', 'GL_MULTISAMPLE_BUFFER_BIT3_QCOM', 'GL_MULTISAMPLE_BUFFER_BIT4_QCOM', 'GL_MULTISAMPLE_BUFFER_BIT5_QCOM', 'GL_MULTISAMPLE_BUFFER_BIT6_QCOM', 'GL_MULTISAMPLE_BUFFER_BIT7_QCOM', ] end |
.get_ext_enum_GL_QCOM_writeonly_rendering ⇒ Object
self.define_ext_enum_GL_QCOM_writeonly_rendering
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# File 'lib/opengl_es_ext_enum.rb', line 6470 def self.get_ext_enum_GL_QCOM_writeonly_rendering [ 'GL_WRITEONLY_RENDERING_QCOM', ] end |
.get_ext_enum_GL_QCOM_ycbcr_degamma ⇒ Object
self.define_ext_enum_GL_QCOM_ycbcr_degamma
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# File 'lib/opengl_es_ext_enum.rb', line 6318 def self.get_ext_enum_GL_QCOM_ycbcr_degamma [ 'GL_TEXTURE_Y_DEGAMMA_QCOM', 'GL_TEXTURE_CBCR_DEGAMMA_QCOM', ] end |
.get_ext_enum_GL_QCOM_YUV_texture_gather ⇒ Object
self.define_ext_enum_GL_QCOM_YUV_texture_gather
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# File 'lib/opengl_es_ext_enum.rb', line 6480 def self.get_ext_enum_GL_QCOM_YUV_texture_gather [ ] end |
.get_ext_enum_GL_REND_screen_coordinates ⇒ Object
self.define_ext_enum_GL_REND_screen_coordinates
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# File 'lib/opengl_ext_enum.rb', line 13237 def self.get_ext_enum_GL_REND_screen_coordinates [ 'GL_SCREEN_COORDINATES_REND', 'GL_INVERTED_SCREEN_W_REND', ] end |
.get_ext_enum_GL_S3_s3tc ⇒ Object
self.define_ext_enum_GL_S3_s3tc
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# File 'lib/opengl_ext_enum.rb', line 13254 def self.get_ext_enum_GL_S3_s3tc [ 'GL_RGB_S3TC', 'GL_RGB4_S3TC', 'GL_RGBA_S3TC', 'GL_RGBA4_S3TC', 'GL_RGBA_DXT5_S3TC', 'GL_RGBA4_DXT5_S3TC', ] end |
.get_ext_enum_GL_SGI_color_matrix ⇒ Object
self.define_ext_enum_GL_SGI_color_matrix
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# File 'lib/opengl_ext_enum.rb', line 14171 def self.get_ext_enum_GL_SGI_color_matrix [ 'GL_COLOR_MATRIX_SGI', 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', ] end |
.get_ext_enum_GL_SGI_color_table ⇒ Object
self.define_ext_enum_GL_SGI_color_table
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# File 'lib/opengl_ext_enum.rb', line 14207 def self.get_ext_enum_GL_SGI_color_table [ 'GL_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_COLOR_TABLE_SGI', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_SCALE_SGI', 'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_FORMAT_SGI', 'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_TABLE_RED_SIZE_SGI', 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', ] end |
.get_ext_enum_GL_SGI_texture_color_table ⇒ Object
self.define_ext_enum_GL_SGI_texture_color_table
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# File 'lib/opengl_ext_enum.rb', line 14234 def self.get_ext_enum_GL_SGI_texture_color_table [ 'GL_TEXTURE_COLOR_TABLE_SGI', 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', ] end |
.get_ext_enum_GL_SGIS_detail_texture ⇒ Object
self.define_ext_enum_GL_SGIS_detail_texture
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# File 'lib/opengl_ext_enum.rb', line 13277 def self.get_ext_enum_GL_SGIS_detail_texture [ 'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_DETAIL_ALPHA_SGIS', 'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', ] end |
.get_ext_enum_GL_SGIS_fog_function ⇒ Object
self.define_ext_enum_GL_SGIS_fog_function
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# File 'lib/opengl_ext_enum.rb', line 13297 def self.get_ext_enum_GL_SGIS_fog_function [ 'GL_FOG_FUNC_SGIS', 'GL_FOG_FUNC_POINTS_SGIS', 'GL_MAX_FOG_FUNC_POINTS_SGIS', ] end |
.get_ext_enum_GL_SGIS_generate_mipmap ⇒ Object
self.define_ext_enum_GL_SGIS_generate_mipmap
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# File 'lib/opengl_ext_enum.rb', line 13311 def self.get_ext_enum_GL_SGIS_generate_mipmap [ 'GL_GENERATE_MIPMAP_SGIS', 'GL_GENERATE_MIPMAP_HINT_SGIS', ] end |
.get_ext_enum_GL_SGIS_multisample ⇒ Object
self.define_ext_enum_GL_SGIS_multisample
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# File 'lib/opengl_ext_enum.rb', line 13338 def self.get_ext_enum_GL_SGIS_multisample [ 'GL_MULTISAMPLE_SGIS', 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'GL_SAMPLE_MASK_SGIS', 'GL_1PASS_SGIS', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_SGIS', 'GL_4PASS_0_SGIS', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_SGIS', 'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_MASK_VALUE_SGIS', 'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_PATTERN_SGIS', ] end |
.get_ext_enum_GL_SGIS_pixel_texture ⇒ Object
self.define_ext_enum_GL_SGIS_pixel_texture
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# File 'lib/opengl_ext_enum.rb', line 13367 def self.get_ext_enum_GL_SGIS_pixel_texture [ 'GL_PIXEL_TEXTURE_SGIS', 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 'GL_PIXEL_GROUP_COLOR_SGIS', ] end |
.get_ext_enum_GL_SGIS_point_line_texgen ⇒ Object
self.define_ext_enum_GL_SGIS_point_line_texgen
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# File 'lib/opengl_ext_enum.rb', line 13388 def self.get_ext_enum_GL_SGIS_point_line_texgen [ 'GL_EYE_DISTANCE_TO_POINT_SGIS', 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_EYE_DISTANCE_TO_LINE_SGIS', 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_EYE_POINT_SGIS', 'GL_OBJECT_POINT_SGIS', 'GL_EYE_LINE_SGIS', 'GL_OBJECT_LINE_SGIS', ] end |
.get_ext_enum_GL_SGIS_point_parameters ⇒ Object
self.define_ext_enum_GL_SGIS_point_parameters
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# File 'lib/opengl_ext_enum.rb', line 13409 def self.get_ext_enum_GL_SGIS_point_parameters [ 'GL_POINT_SIZE_MIN_SGIS', 'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'GL_DISTANCE_ATTENUATION_SGIS', ] end |
.get_ext_enum_GL_SGIS_sharpen_texture ⇒ Object
self.define_ext_enum_GL_SGIS_sharpen_texture
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# File 'lib/opengl_ext_enum.rb', line 13426 def self.get_ext_enum_GL_SGIS_sharpen_texture [ 'GL_LINEAR_SHARPEN_SGIS', 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', ] end |
.get_ext_enum_GL_SGIS_texture4D ⇒ Object
self.define_ext_enum_GL_SGIS_texture4D
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# File 'lib/opengl_ext_enum.rb', line 13449 def self.get_ext_enum_GL_SGIS_texture4D [ 'GL_PACK_SKIP_VOLUMES_SGIS', 'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_SKIP_VOLUMES_SGIS', 'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_TEXTURE_4D_SGIS', 'GL_PROXY_TEXTURE_4D_SGIS', 'GL_TEXTURE_4DSIZE_SGIS', 'GL_TEXTURE_WRAP_Q_SGIS', 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 'GL_TEXTURE_4D_BINDING_SGIS', ] end |
.get_ext_enum_GL_SGIS_texture_border_clamp ⇒ Object
self.define_ext_enum_GL_SGIS_texture_border_clamp
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# File 'lib/opengl_ext_enum.rb', line 13469 def self.get_ext_enum_GL_SGIS_texture_border_clamp [ 'GL_CLAMP_TO_BORDER_SGIS', ] end |
.get_ext_enum_GL_SGIS_texture_color_mask ⇒ Object
self.define_ext_enum_GL_SGIS_texture_color_mask
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# File 'lib/opengl_ext_enum.rb', line 13480 def self.get_ext_enum_GL_SGIS_texture_color_mask [ 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', ] end |
.get_ext_enum_GL_SGIS_texture_edge_clamp ⇒ Object
self.define_ext_enum_GL_SGIS_texture_edge_clamp
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# File 'lib/opengl_ext_enum.rb', line 13491 def self.get_ext_enum_GL_SGIS_texture_edge_clamp [ 'GL_CLAMP_TO_EDGE_SGIS', ] end |
.get_ext_enum_GL_SGIS_texture_filter4 ⇒ Object
self.define_ext_enum_GL_SGIS_texture_filter4
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# File 'lib/opengl_ext_enum.rb', line 13503 def self.get_ext_enum_GL_SGIS_texture_filter4 [ 'GL_FILTER4_SGIS', 'GL_TEXTURE_FILTER4_SIZE_SGIS', ] end |
.get_ext_enum_GL_SGIS_texture_lod ⇒ Object
self.define_ext_enum_GL_SGIS_texture_lod
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# File 'lib/opengl_ext_enum.rb', line 13518 def self.get_ext_enum_GL_SGIS_texture_lod [ 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_MAX_LEVEL_SGIS', ] end |
.get_ext_enum_GL_SGIS_texture_select ⇒ Object
self.define_ext_enum_GL_SGIS_texture_select
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# File 'lib/opengl_ext_enum.rb', line 13553 def self.get_ext_enum_GL_SGIS_texture_select [ 'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_ALPHA12_SGIS', 'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS', 'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS', 'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS', 'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS', 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS', 'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_INTENSITY4_SGIS', 'GL_QUAD_INTENSITY8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS', 'GL_QUAD_TEXTURE_SELECT_SGIS', ] end |
.get_ext_enum_GL_SGIX_async ⇒ Object
self.define_ext_enum_GL_SGIX_async
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# File 'lib/opengl_ext_enum.rb', line 13585 def self.get_ext_enum_GL_SGIX_async [ 'GL_ASYNC_MARKER_SGIX', ] end |
.get_ext_enum_GL_SGIX_async_histogram ⇒ Object
self.define_ext_enum_GL_SGIX_async_histogram
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# File 'lib/opengl_ext_enum.rb', line 13597 def self.get_ext_enum_GL_SGIX_async_histogram [ 'GL_ASYNC_HISTOGRAM_SGIX', 'GL_MAX_ASYNC_HISTOGRAM_SGIX', ] end |
.get_ext_enum_GL_SGIX_async_pixel ⇒ Object
self.define_ext_enum_GL_SGIX_async_pixel
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# File 'lib/opengl_ext_enum.rb', line 13614 def self.get_ext_enum_GL_SGIX_async_pixel [ 'GL_ASYNC_TEX_IMAGE_SGIX', 'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX', 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'GL_MAX_ASYNC_READ_PIXELS_SGIX', ] end |
.get_ext_enum_GL_SGIX_blend_alpha_minmax ⇒ Object
self.define_ext_enum_GL_SGIX_blend_alpha_minmax
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# File 'lib/opengl_ext_enum.rb', line 13631 def self.get_ext_enum_GL_SGIX_blend_alpha_minmax [ 'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_MAX_SGIX', ] end |
.get_ext_enum_GL_SGIX_calligraphic_fragment ⇒ Object
self.define_ext_enum_GL_SGIX_calligraphic_fragment
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# File 'lib/opengl_ext_enum.rb', line 13643 def self.get_ext_enum_GL_SGIX_calligraphic_fragment [ 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', ] end |
.get_ext_enum_GL_SGIX_clipmap ⇒ Object
self.define_ext_enum_GL_SGIX_clipmap
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# File 'lib/opengl_ext_enum.rb', line 13665 def self.get_ext_enum_GL_SGIX_clipmap [ 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', ] end |
.get_ext_enum_GL_SGIX_convolution_accuracy ⇒ Object
self.define_ext_enum_GL_SGIX_convolution_accuracy
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# File 'lib/opengl_ext_enum.rb', line 13687 def self.get_ext_enum_GL_SGIX_convolution_accuracy [ 'GL_CONVOLUTION_HINT_SGIX', ] end |
.get_ext_enum_GL_SGIX_depth_pass_instrument ⇒ Object
self.define_ext_enum_GL_SGIX_depth_pass_instrument
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# File 'lib/opengl_ext_enum.rb', line 13697 def self.get_ext_enum_GL_SGIX_depth_pass_instrument [ ] end |
.get_ext_enum_GL_SGIX_depth_texture ⇒ Object
self.define_ext_enum_GL_SGIX_depth_texture
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# File 'lib/opengl_ext_enum.rb', line 13709 def self.get_ext_enum_GL_SGIX_depth_texture [ 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32_SGIX', ] end |
.get_ext_enum_GL_SGIX_flush_raster ⇒ Object
self.define_ext_enum_GL_SGIX_flush_raster
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# File 'lib/opengl_ext_enum.rb', line 13721 def self.get_ext_enum_GL_SGIX_flush_raster [ ] end |
.get_ext_enum_GL_SGIX_fog_offset ⇒ Object
self.define_ext_enum_GL_SGIX_fog_offset
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# File 'lib/opengl_ext_enum.rb', line 13732 def self.get_ext_enum_GL_SGIX_fog_offset [ 'GL_FOG_OFFSET_SGIX', 'GL_FOG_OFFSET_VALUE_SGIX', ] end |
.get_ext_enum_GL_SGIX_fragment_lighting ⇒ Object
self.define_ext_enum_GL_SGIX_fragment_lighting
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# File 'lib/opengl_ext_enum.rb', line 13763 def self.get_ext_enum_GL_SGIX_fragment_lighting [ 'GL_FRAGMENT_LIGHTING_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_CURRENT_RASTER_NORMAL_SGIX', 'GL_LIGHT_ENV_MODE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX', 'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX', 'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX', 'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX', ] end |
.get_ext_enum_GL_SGIX_framezoom ⇒ Object
self.define_ext_enum_GL_SGIX_framezoom
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# File 'lib/opengl_ext_enum.rb', line 13795 def self.get_ext_enum_GL_SGIX_framezoom [ 'GL_FRAMEZOOM_SGIX', 'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', ] end |
.get_ext_enum_GL_SGIX_igloo_interface ⇒ Object
self.define_ext_enum_GL_SGIX_igloo_interface
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# File 'lib/opengl_ext_enum.rb', line 13807 def self.get_ext_enum_GL_SGIX_igloo_interface [ ] end |
.get_ext_enum_GL_SGIX_instruments ⇒ Object
self.define_ext_enum_GL_SGIX_instruments
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# File 'lib/opengl_ext_enum.rb', line 13818 def self.get_ext_enum_GL_SGIX_instruments [ 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 'GL_INSTRUMENT_MEASUREMENTS_SGIX', ] end |
.get_ext_enum_GL_SGIX_interlace ⇒ Object
self.define_ext_enum_GL_SGIX_interlace
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# File 'lib/opengl_ext_enum.rb', line 13830 def self.get_ext_enum_GL_SGIX_interlace [ 'GL_INTERLACE_SGIX', ] end |
.get_ext_enum_GL_SGIX_ir_instrument1 ⇒ Object
self.define_ext_enum_GL_SGIX_ir_instrument1
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# File 'lib/opengl_ext_enum.rb', line 13841 def self.get_ext_enum_GL_SGIX_ir_instrument1 [ 'GL_IR_INSTRUMENT1_SGIX', ] end |
.get_ext_enum_GL_SGIX_list_priority ⇒ Object
self.define_ext_enum_GL_SGIX_list_priority
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# File 'lib/opengl_ext_enum.rb', line 13852 def self.get_ext_enum_GL_SGIX_list_priority [ 'GL_LIST_PRIORITY_SGIX', ] end |
.get_ext_enum_GL_SGIX_pixel_texture ⇒ Object
self.define_ext_enum_GL_SGIX_pixel_texture
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# File 'lib/opengl_ext_enum.rb', line 13864 def self.get_ext_enum_GL_SGIX_pixel_texture [ 'GL_PIXEL_TEX_GEN_SGIX', 'GL_PIXEL_TEX_GEN_MODE_SGIX', ] end |
.get_ext_enum_GL_SGIX_pixel_tiles ⇒ Object
self.define_ext_enum_GL_SGIX_pixel_tiles
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# File 'lib/opengl_ext_enum.rb', line 13883 def self.get_ext_enum_GL_SGIX_pixel_tiles [ 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', ] end |
.get_ext_enum_GL_SGIX_polynomial_ffd ⇒ Object
self.define_ext_enum_GL_SGIX_polynomial_ffd
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# File 'lib/opengl_ext_enum.rb', line 13906 def self.get_ext_enum_GL_SGIX_polynomial_ffd [ 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX', 'GL_DEFORMATIONS_MASK_SGIX', 'GL_MAX_DEFORMATION_ORDER_SGIX', ] end |
.get_ext_enum_GL_SGIX_reference_plane ⇒ Object
self.define_ext_enum_GL_SGIX_reference_plane
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# File 'lib/opengl_ext_enum.rb', line 13923 def self.get_ext_enum_GL_SGIX_reference_plane [ 'GL_REFERENCE_PLANE_SGIX', 'GL_REFERENCE_PLANE_EQUATION_SGIX', ] end |
.get_ext_enum_GL_SGIX_resample ⇒ Object
self.define_ext_enum_GL_SGIX_resample
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# File 'lib/opengl_ext_enum.rb', line 13939 def self.get_ext_enum_GL_SGIX_resample [ 'GL_PACK_RESAMPLE_SGIX', 'GL_UNPACK_RESAMPLE_SGIX', 'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_SGIX', 'GL_RESAMPLE_DECIMATE_SGIX', ] end |
.get_ext_enum_GL_SGIX_scalebias_hint ⇒ Object
self.define_ext_enum_GL_SGIX_scalebias_hint
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# File 'lib/opengl_ext_enum.rb', line 13954 def self.get_ext_enum_GL_SGIX_scalebias_hint [ 'GL_SCALEBIAS_HINT_SGIX', ] end |
.get_ext_enum_GL_SGIX_shadow ⇒ Object
self.define_ext_enum_GL_SGIX_shadow
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# File 'lib/opengl_ext_enum.rb', line 13968 def self.get_ext_enum_GL_SGIX_shadow [ 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_GEQUAL_R_SGIX', ] end |
.get_ext_enum_GL_SGIX_shadow_ambient ⇒ Object
self.define_ext_enum_GL_SGIX_shadow_ambient
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# File 'lib/opengl_ext_enum.rb', line 13982 def self.get_ext_enum_GL_SGIX_shadow_ambient [ 'GL_SHADOW_AMBIENT_SGIX', ] end |
.get_ext_enum_GL_SGIX_sprite ⇒ Object
self.define_ext_enum_GL_SGIX_sprite
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# File 'lib/opengl_ext_enum.rb', line 13999 def self.get_ext_enum_GL_SGIX_sprite [ 'GL_SPRITE_SGIX', 'GL_SPRITE_MODE_SGIX', 'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SPRITE_AXIAL_SGIX', 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX', ] end |
.get_ext_enum_GL_SGIX_subsample ⇒ Object
self.define_ext_enum_GL_SGIX_subsample
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# File 'lib/opengl_ext_enum.rb', line 14020 def self.get_ext_enum_GL_SGIX_subsample [ 'GL_PACK_SUBSAMPLE_RATE_SGIX', 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX', ] end |
.get_ext_enum_GL_SGIX_tag_sample_buffer ⇒ Object
self.define_ext_enum_GL_SGIX_tag_sample_buffer
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# File 'lib/opengl_ext_enum.rb', line 14034 def self.get_ext_enum_GL_SGIX_tag_sample_buffer [ ] end |
.get_ext_enum_GL_SGIX_texture_add_env ⇒ Object
self.define_ext_enum_GL_SGIX_texture_add_env
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# File 'lib/opengl_ext_enum.rb', line 14044 def self.get_ext_enum_GL_SGIX_texture_add_env [ 'GL_TEXTURE_ENV_BIAS_SGIX', ] end |
.get_ext_enum_GL_SGIX_texture_coordinate_clamp ⇒ Object
self.define_ext_enum_GL_SGIX_texture_coordinate_clamp
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# File 'lib/opengl_ext_enum.rb', line 14057 def self.get_ext_enum_GL_SGIX_texture_coordinate_clamp [ 'GL_TEXTURE_MAX_CLAMP_S_SGIX', 'GL_TEXTURE_MAX_CLAMP_T_SGIX', 'GL_TEXTURE_MAX_CLAMP_R_SGIX', ] end |
.get_ext_enum_GL_SGIX_texture_lod_bias ⇒ Object
self.define_ext_enum_GL_SGIX_texture_lod_bias
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# File 'lib/opengl_ext_enum.rb', line 14072 def self.get_ext_enum_GL_SGIX_texture_lod_bias [ 'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX', 'GL_TEXTURE_LOD_BIAS_R_SGIX', ] end |
.get_ext_enum_GL_SGIX_texture_multi_buffer ⇒ Object
self.define_ext_enum_GL_SGIX_texture_multi_buffer
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# File 'lib/opengl_ext_enum.rb', line 14085 def self.get_ext_enum_GL_SGIX_texture_multi_buffer [ 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', ] end |
.get_ext_enum_GL_SGIX_texture_scale_bias ⇒ Object
self.define_ext_enum_GL_SGIX_texture_scale_bias
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# File 'lib/opengl_ext_enum.rb', line 14099 def self.get_ext_enum_GL_SGIX_texture_scale_bias [ 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', ] end |
.get_ext_enum_GL_SGIX_vertex_preclip ⇒ Object
self.define_ext_enum_GL_SGIX_vertex_preclip
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# File 'lib/opengl_ext_enum.rb', line 14114 def self.get_ext_enum_GL_SGIX_vertex_preclip [ 'GL_VERTEX_PRECLIP_SGIX', 'GL_VERTEX_PRECLIP_HINT_SGIX', ] end |
.get_ext_enum_GL_SGIX_ycrcb ⇒ Object
self.define_ext_enum_GL_SGIX_ycrcb
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# File 'lib/opengl_ext_enum.rb', line 14127 def self.get_ext_enum_GL_SGIX_ycrcb [ 'GL_YCRCB_422_SGIX', 'GL_YCRCB_444_SGIX', ] end |
.get_ext_enum_GL_SGIX_ycrcb_subsample ⇒ Object
self.define_ext_enum_GL_SGIX_ycrcb_subsample
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# File 'lib/opengl_ext_enum.rb', line 14138 def self.get_ext_enum_GL_SGIX_ycrcb_subsample [ ] end |
.get_ext_enum_GL_SGIX_ycrcba ⇒ Object
self.define_ext_enum_GL_SGIX_ycrcba
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# File 'lib/opengl_ext_enum.rb', line 14149 def self.get_ext_enum_GL_SGIX_ycrcba [ 'GL_YCRCB_SGIX', 'GL_YCRCBA_SGIX', ] end |
.get_ext_enum_GL_SUN_convolution_border_modes ⇒ Object
self.define_ext_enum_GL_SUN_convolution_border_modes
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# File 'lib/opengl_ext_enum.rb', line 14259 def self.get_ext_enum_GL_SUN_convolution_border_modes [ 'GL_WRAP_BORDER_SUN', ] end |
.get_ext_enum_GL_SUN_global_alpha ⇒ Object
self.define_ext_enum_GL_SUN_global_alpha
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# File 'lib/opengl_ext_enum.rb', line 14271 def self.get_ext_enum_GL_SUN_global_alpha [ 'GL_GLOBAL_ALPHA_SUN', 'GL_GLOBAL_ALPHA_FACTOR_SUN', ] end |
.get_ext_enum_GL_SUN_mesh_array ⇒ Object
self.define_ext_enum_GL_SUN_mesh_array
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# File 'lib/opengl_ext_enum.rb', line 14284 def self.get_ext_enum_GL_SUN_mesh_array [ 'GL_QUAD_MESH_SUN', 'GL_TRIANGLE_MESH_SUN', ] end |
.get_ext_enum_GL_SUN_slice_accum ⇒ Object
self.define_ext_enum_GL_SUN_slice_accum
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# File 'lib/opengl_ext_enum.rb', line 14296 def self.get_ext_enum_GL_SUN_slice_accum [ 'GL_SLICE_ACCUM_SUN', ] end |
.get_ext_enum_GL_SUN_triangle_list ⇒ Object
self.define_ext_enum_GL_SUN_triangle_list
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# File 'lib/opengl_ext_enum.rb', line 14323 def self.get_ext_enum_GL_SUN_triangle_list [ 'GL_RESTART_SUN', 'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_TRIANGLE_LIST_SUN', 'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN', 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_R1UI_V3F_SUN', 'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN', 'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN', 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', ] end |
.get_ext_enum_GL_SUN_vertex ⇒ Object
self.define_ext_enum_GL_SUN_vertex
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# File 'lib/opengl_ext_enum.rb', line 14349 def self.get_ext_enum_GL_SUN_vertex [ ] end |
.get_ext_enum_GL_SUNX_constant_data ⇒ Object
self.define_ext_enum_GL_SUNX_constant_data
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# File 'lib/opengl_ext_enum.rb', line 14247 def self.get_ext_enum_GL_SUNX_constant_data [ 'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_TEXTURE_CONSTANT_DATA_SUNX', ] end |
.get_ext_enum_GL_VIV_shader_binary ⇒ Object
self.define_ext_enum_GL_VIV_shader_binary
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# File 'lib/opengl_es_ext_enum.rb', line 6490 def self.get_ext_enum_GL_VIV_shader_binary [ 'GL_SHADER_BINARY_VIV', ] end |
.get_ext_enum_GL_WIN_phong_shading ⇒ Object
self.define_ext_enum_GL_WIN_phong_shading
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# File 'lib/opengl_ext_enum.rb', line 14360 def self.get_ext_enum_GL_WIN_phong_shading [ 'GL_PHONG_WIN', 'GL_PHONG_HINT_WIN', ] end |
.get_ext_enum_GL_WIN_specular_fog ⇒ Object
self.define_ext_enum_GL_WIN_specular_fog
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# File 'lib/opengl_ext_enum.rb', line 14372 def self.get_ext_enum_GL_WIN_specular_fog [ 'GL_FOG_SPECULAR_TEXTURE_WIN', ] end |