Module: GL_EXT_vertex_shader
- Defined in:
- lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- FUNCTIONS =
{ glBeginVertexShaderEXT: [ :void ].freeze, glEndVertexShaderEXT: [ :void ].freeze, glBindVertexShaderEXT: [ :void, :GLuint ].freeze, glGenVertexShadersEXT: [ :GLuint, :GLuint ].freeze, glDeleteVertexShaderEXT: [ :void, :GLuint ].freeze, glShaderOp1EXT: [ :void, :GLenum, :GLuint, :GLuint ].freeze, glShaderOp2EXT: [ :void, :GLenum, :GLuint, :GLuint, :GLuint ].freeze, glShaderOp3EXT: [ :void, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glSwizzleEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze, glWriteMaskEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze, glInsertComponentEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze, glExtractComponentEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze, glGenSymbolsEXT: [ :GLuint, :GLenum, :GLenum, :GLenum, :GLuint ].freeze, glSetInvariantEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glSetLocalConstantEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glVariantbvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantsvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantivEXT: [ :void, :GLuint, :pointer ].freeze, glVariantfvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantdvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantubvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantusvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantuivEXT: [ :void, :GLuint, :pointer ].freeze, glVariantPointerEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glEnableVariantClientStateEXT: [ :void, :GLuint ].freeze, glDisableVariantClientStateEXT: [ :void, :GLuint ].freeze, glBindLightParameterEXT: [ :GLuint, :GLenum, :GLenum ].freeze, glBindMaterialParameterEXT: [ :GLuint, :GLenum, :GLenum ].freeze, glBindTexGenParameterEXT: [ :GLuint, :GLenum, :GLenum, :GLenum ].freeze, glBindTextureUnitParameterEXT: [ :GLuint, :GLenum, :GLenum ].freeze, glBindParameterEXT: [ :GLuint, :GLenum ].freeze, glIsVariantEnabledEXT: [ :GLboolean, :GLuint, :GLenum ].freeze, glGetVariantBooleanvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVariantIntegervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVariantFloatvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVariantPointervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetInvariantBooleanvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetInvariantIntegervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetInvariantFloatvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetLocalConstantBooleanvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetLocalConstantIntegervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetLocalConstantFloatvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, }.freeze