Module: GL_NV_path_rendering
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_path_rendering.rb
Defined Under Namespace
Modules: Compatibility, Constants
Constant Summary collapse
- FUNCTIONS =
{ glGenPathsNV: [ :GLuint, :GLsizei ].freeze, glDeletePathsNV: [ :void, :GLuint, :GLsizei ].freeze, glIsPathNV: [ :GLboolean, :GLuint ].freeze, glPathCommandsNV: [ :void, :GLuint, :GLsizei, :pointer, :GLsizei, :GLenum, :pointer ].freeze, glPathCoordsNV: [ :void, :GLuint, :GLsizei, :GLenum, :pointer ].freeze, glPathSubCommandsNV: [ :void, :GLuint, :GLsizei, :GLsizei, :GLsizei, :pointer, :GLsizei, :GLenum, :pointer ].freeze, glPathSubCoordsNV: [ :void, :GLuint, :GLsizei, :GLsizei, :GLenum, :pointer ].freeze, glPathStringNV: [ :void, :GLuint, :GLenum, :GLsizei, :pointer ].freeze, glPathGlyphsNV: [ :void, :GLuint, :GLenum, :pointer, :GLbitfield, :GLsizei, :GLenum, :pointer, :GLenum, :GLuint, :GLfloat ].freeze, glPathGlyphRangeNV: [ :void, :GLuint, :GLenum, :pointer, :GLbitfield, :GLuint, :GLsizei, :GLenum, :GLuint, :GLfloat ].freeze, glWeightPathsNV: [ :void, :GLuint, :GLsizei, :pointer, :pointer ].freeze, glCopyPathNV: [ :void, :GLuint, :GLuint ].freeze, glInterpolatePathsNV: [ :void, :GLuint, :GLuint, :GLuint, :GLfloat ].freeze, glTransformPathNV: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze, glPathParameterivNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glPathParameteriNV: [ :void, :GLuint, :GLenum, :GLint ].freeze, glPathParameterfvNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glPathParameterfNV: [ :void, :GLuint, :GLenum, :GLfloat ].freeze, glPathDashArrayNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glPathStencilFuncNV: [ :void, :GLenum, :GLint, :GLuint ].freeze, glPathStencilDepthOffsetNV: [ :void, :GLfloat, :GLfloat ].freeze, glStencilFillPathNV: [ :void, :GLuint, :GLenum, :GLuint ].freeze, glStencilStrokePathNV: [ :void, :GLuint, :GLint, :GLuint ].freeze, glStencilFillPathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLenum, :GLuint, :GLenum, :pointer ].freeze, glStencilStrokePathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLint, :GLuint, :GLenum, :pointer ].freeze, glPathCoverDepthFuncNV: [ :void, :GLenum ].freeze, glCoverFillPathNV: [ :void, :GLuint, :GLenum ].freeze, glCoverStrokePathNV: [ :void, :GLuint, :GLenum ].freeze, glCoverFillPathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glCoverStrokePathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glGetPathParameterivNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetPathParameterfvNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetPathCommandsNV: [ :void, :GLuint, :pointer ].freeze, glGetPathCoordsNV: [ :void, :GLuint, :pointer ].freeze, glGetPathDashArrayNV: [ :void, :GLuint, :pointer ].freeze, glGetPathMetricsNV: [ :void, :GLbitfield, :GLsizei, :GLenum, :pointer, :GLuint, :GLsizei, :pointer ].freeze, glGetPathMetricRangeNV: [ :void, :GLbitfield, :GLuint, :GLsizei, :GLsizei, :pointer ].freeze, glGetPathSpacingNV: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLuint, :GLfloat, :GLfloat, :GLenum, :pointer ].freeze, glIsPointInFillPathNV: [ :GLboolean, :GLuint, :GLuint, :GLfloat, :GLfloat ].freeze, glIsPointInStrokePathNV: [ :GLboolean, :GLuint, :GLfloat, :GLfloat ].freeze, glGetPathLengthNV: [ :GLfloat, :GLuint, :GLsizei, :GLsizei ].freeze, glPointAlongPathNV: [ :GLboolean, :GLuint, :GLsizei, :GLsizei, :GLfloat, :pointer, :pointer, :pointer, :pointer ].freeze, glMatrixLoad3x2fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixLoad3x3fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixLoadTranspose3x3fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixMult3x2fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixMult3x3fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixMultTranspose3x3fNV: [ :void, :GLenum, :pointer ].freeze, glStencilThenCoverFillPathNV: [ :void, :GLuint, :GLenum, :GLuint, :GLenum ].freeze, glStencilThenCoverStrokePathNV: [ :void, :GLuint, :GLint, :GLuint, :GLenum ].freeze, glStencilThenCoverFillPathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLenum, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glStencilThenCoverStrokePathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLint, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glPathGlyphIndexRangeNV: [ :GLenum, :GLenum, :pointer, :GLbitfield, :GLuint, :GLfloat, :pointer ].freeze, glPathGlyphIndexArrayNV: [ :GLenum, :GLuint, :GLenum, :pointer, :GLbitfield, :GLuint, :GLsizei, :GLuint, :GLfloat ].freeze, glPathMemoryGlyphIndexArrayNV: [ :GLenum, :GLuint, :GLenum, :GLsizeiptr, :pointer, :GLsizei, :GLuint, :GLsizei, :GLuint, :GLfloat ].freeze, glProgramPathFragmentInputGenNV: [ :void, :GLuint, :GLint, :GLenum, :GLint, :pointer ].freeze, glGetProgramResourcefvNV: [ :void, :GLuint, :GLenum, :GLuint, :GLsizei, :pointer, :GLsizei, :pointer, :pointer ].freeze, }.freeze