Module: GL_NV_path_rendering::Constants

Defined in:
lib/opengl-definitions/extensions/GL_NV_path_rendering.rb

Constant Summary collapse

GL_PATH_FORMAT_SVG_NV =
0x9070
GL_PATH_FORMAT_PS_NV =
0x9071
GL_STANDARD_FONT_NAME_NV =
0x9072
GL_SYSTEM_FONT_NAME_NV =
0x9073
GL_FILE_NAME_NV =
0x9074
GL_PATH_STROKE_WIDTH_NV =
0x9075
GL_PATH_END_CAPS_NV =
0x9076
GL_PATH_INITIAL_END_CAP_NV =
0x9077
GL_PATH_TERMINAL_END_CAP_NV =
0x9078
GL_PATH_JOIN_STYLE_NV =
0x9079
GL_PATH_MITER_LIMIT_NV =
0x907A
GL_PATH_DASH_CAPS_NV =
0x907B
GL_PATH_INITIAL_DASH_CAP_NV =
0x907C
GL_PATH_TERMINAL_DASH_CAP_NV =
0x907D
GL_PATH_DASH_OFFSET_NV =
0x907E
GL_PATH_CLIENT_LENGTH_NV =
0x907F
GL_PATH_FILL_MODE_NV =
0x9080
GL_PATH_FILL_MASK_NV =
0x9081
GL_PATH_FILL_COVER_MODE_NV =
0x9082
GL_PATH_STROKE_COVER_MODE_NV =
0x9083
GL_PATH_STROKE_MASK_NV =
0x9084
GL_COUNT_UP_NV =
0x9088
GL_COUNT_DOWN_NV =
0x9089
GL_PATH_OBJECT_BOUNDING_BOX_NV =
0x908A
GL_CONVEX_HULL_NV =
0x908B
GL_BOUNDING_BOX_NV =
0x908D
GL_TRANSLATE_X_NV =
0x908E
GL_TRANSLATE_Y_NV =
0x908F
GL_TRANSLATE_2D_NV =
0x9090
GL_TRANSLATE_3D_NV =
0x9091
GL_AFFINE_2D_NV =
0x9092
GL_AFFINE_3D_NV =
0x9094
GL_TRANSPOSE_AFFINE_2D_NV =
0x9096
GL_TRANSPOSE_AFFINE_3D_NV =
0x9098
GL_UTF8_NV =
0x909A
GL_UTF16_NV =
0x909B
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV =
0x909C
GL_PATH_COMMAND_COUNT_NV =
0x909D
GL_PATH_COORD_COUNT_NV =
0x909E
GL_PATH_DASH_ARRAY_COUNT_NV =
0x909F
GL_PATH_COMPUTED_LENGTH_NV =
0x90A0
GL_PATH_FILL_BOUNDING_BOX_NV =
0x90A1
GL_PATH_STROKE_BOUNDING_BOX_NV =
0x90A2
GL_SQUARE_NV =
0x90A3
GL_ROUND_NV =
0x90A4
GL_TRIANGULAR_NV =
0x90A5
GL_BEVEL_NV =
0x90A6
GL_MITER_REVERT_NV =
0x90A7
GL_MITER_TRUNCATE_NV =
0x90A8
GL_SKIP_MISSING_GLYPH_NV =
0x90A9
GL_USE_MISSING_GLYPH_NV =
0x90AA
GL_PATH_ERROR_POSITION_NV =
0x90AB
GL_ACCUM_ADJACENT_PAIRS_NV =
0x90AD
GL_ADJACENT_PAIRS_NV =
0x90AE
GL_FIRST_TO_REST_NV =
0x90AF
GL_PATH_GEN_MODE_NV =
0x90B0
GL_PATH_GEN_COEFF_NV =
0x90B1
GL_PATH_GEN_COMPONENTS_NV =
0x90B3
GL_PATH_STENCIL_FUNC_NV =
0x90B7
GL_PATH_STENCIL_REF_NV =
0x90B8
GL_PATH_STENCIL_VALUE_MASK_NV =
0x90B9
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV =
0x90BD
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV =
0x90BE
GL_PATH_COVER_DEPTH_FUNC_NV =
0x90BF
GL_PATH_DASH_OFFSET_RESET_NV =
0x90B4
GL_MOVE_TO_RESETS_NV =
0x90B5
GL_MOVE_TO_CONTINUES_NV =
0x90B6
GL_CLOSE_PATH_NV =
0x00
GL_MOVE_TO_NV =
0x02
GL_RELATIVE_MOVE_TO_NV =
0x03
GL_LINE_TO_NV =
0x04
GL_RELATIVE_LINE_TO_NV =
0x05
GL_HORIZONTAL_LINE_TO_NV =
0x06
GL_RELATIVE_HORIZONTAL_LINE_TO_NV =
0x07
GL_VERTICAL_LINE_TO_NV =
0x08
GL_RELATIVE_VERTICAL_LINE_TO_NV =
0x09
GL_QUADRATIC_CURVE_TO_NV =
0x0A
GL_RELATIVE_QUADRATIC_CURVE_TO_NV =
0x0B
GL_CUBIC_CURVE_TO_NV =
0x0C
GL_RELATIVE_CUBIC_CURVE_TO_NV =
0x0D
GL_SMOOTH_QUADRATIC_CURVE_TO_NV =
0x0E
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV =
0x0F
GL_SMOOTH_CUBIC_CURVE_TO_NV =
0x10
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV =
0x11
GL_SMALL_CCW_ARC_TO_NV =
0x12
GL_RELATIVE_SMALL_CCW_ARC_TO_NV =
0x13
GL_SMALL_CW_ARC_TO_NV =
0x14
GL_RELATIVE_SMALL_CW_ARC_TO_NV =
0x15
GL_LARGE_CCW_ARC_TO_NV =
0x16
GL_RELATIVE_LARGE_CCW_ARC_TO_NV =
0x17
GL_LARGE_CW_ARC_TO_NV =
0x18
GL_RELATIVE_LARGE_CW_ARC_TO_NV =
0x19
GL_RESTART_PATH_NV =
0xF0
GL_DUP_FIRST_CUBIC_CURVE_TO_NV =
0xF2
GL_DUP_LAST_CUBIC_CURVE_TO_NV =
0xF4
GL_RECT_NV =
0xF6
GL_CIRCULAR_CCW_ARC_TO_NV =
0xF8
GL_CIRCULAR_CW_ARC_TO_NV =
0xFA
GL_CIRCULAR_TANGENT_ARC_TO_NV =
0xFC
GL_ARC_TO_NV =
0xFE
GL_RELATIVE_ARC_TO_NV =
0xFF
GL_BOLD_BIT_NV =
0x01
GL_ITALIC_BIT_NV =
0x02
GL_GLYPH_WIDTH_BIT_NV =
0x01
GL_GLYPH_HEIGHT_BIT_NV =
0x02
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV =
0x04
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV =
0x08
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV =
0x10
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV =
0x20
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV =
0x40
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV =
0x80
GL_GLYPH_HAS_KERNING_BIT_NV =
0x100
GL_FONT_X_MIN_BOUNDS_BIT_NV =
0x00010000
GL_FONT_Y_MIN_BOUNDS_BIT_NV =
0x00020000
GL_FONT_X_MAX_BOUNDS_BIT_NV =
0x00040000
GL_FONT_Y_MAX_BOUNDS_BIT_NV =
0x00080000
GL_FONT_UNITS_PER_EM_BIT_NV =
0x00100000
GL_FONT_ASCENDER_BIT_NV =
0x00200000
GL_FONT_DESCENDER_BIT_NV =
0x00400000
GL_FONT_HEIGHT_BIT_NV =
0x00800000
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV =
0x01000000
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV =
0x02000000
GL_FONT_UNDERLINE_POSITION_BIT_NV =
0x04000000
GL_FONT_UNDERLINE_THICKNESS_BIT_NV =
0x08000000
GL_FONT_HAS_KERNING_BIT_NV =
0x10000000
GL_ROUNDED_RECT_NV =
0xE8
GL_RELATIVE_ROUNDED_RECT_NV =
0xE9
GL_ROUNDED_RECT2_NV =
0xEA
GL_RELATIVE_ROUNDED_RECT2_NV =
0xEB
GL_ROUNDED_RECT4_NV =
0xEC
GL_RELATIVE_ROUNDED_RECT4_NV =
0xED
GL_ROUNDED_RECT8_NV =
0xEE
GL_RELATIVE_ROUNDED_RECT8_NV =
0xEF
GL_RELATIVE_RECT_NV =
0xF7
GL_FONT_GLYPHS_AVAILABLE_NV =
0x9368
GL_FONT_TARGET_UNAVAILABLE_NV =
0x9369
GL_FONT_UNAVAILABLE_NV =
0x936A
GL_FONT_UNINTELLIGIBLE_NV =
0x936B
GL_CONIC_CURVE_TO_NV =
0x1A
GL_RELATIVE_CONIC_CURVE_TO_NV =
0x1B
GL_FONT_NUM_GLYPH_INDICES_BIT_NV =
0x20000000
GL_STANDARD_FONT_FORMAT_NV =
0x936C
GL_PATH_PROJECTION_NV =
0x1701
GL_PATH_MODELVIEW_NV =
0x1700
GL_PATH_MODELVIEW_STACK_DEPTH_NV =
0x0BA3
GL_PATH_MODELVIEW_MATRIX_NV =
0x0BA6
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV =
0x0D36
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV =
0x84E3
GL_PATH_PROJECTION_STACK_DEPTH_NV =
0x0BA4
GL_PATH_PROJECTION_MATRIX_NV =
0x0BA7
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV =
0x0D38
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV =
0x84E4
GL_FRAGMENT_INPUT_NV =
0x936D