Module: GL_VERSION_1_0::Constants

Defined in:
lib/opengl-definitions/core/GL_VERSION_1_0.rb

Constant Summary collapse

GL_2_BYTES =
0x1407
GL_2D =
0x0600
GL_3_BYTES =
0x1408
GL_3D =
0x0601
GL_3D_COLOR =
0x0602
GL_3D_COLOR_TEXTURE =
0x0603
GL_4_BYTES =
0x1409
GL_4D_COLOR_TEXTURE =
0x0604
GL_ACCUM =
0x0100
GL_ACCUM_ALPHA_BITS =
0x0D5B
GL_ACCUM_BLUE_BITS =
0x0D5A
GL_ACCUM_BUFFER_BIT =
0x00000200
GL_ACCUM_CLEAR_VALUE =
0x0B80
GL_ACCUM_GREEN_BITS =
0x0D59
GL_ACCUM_RED_BITS =
0x0D58
GL_ADD =
0x0104
GL_ALL_ATTRIB_BITS =
0x000fffff
GL_ALPHA =
0x1906
GL_ALPHA_BIAS =
0x0D1D
GL_ALPHA_BITS =
0x0D55
GL_ALPHA_SCALE =
0x0D1C
GL_ALPHA_TEST =
0x0BC0
GL_ALPHA_TEST_FUNC =
0x0BC1
GL_ALPHA_TEST_REF =
0x0BC2
GL_ALPHA12 =
0x803D
GL_ALPHA16 =
0x803E
GL_ALPHA4 =
0x803B
GL_ALPHA8 =
0x803C
GL_ALWAYS =
0x0207
GL_AMBIENT =
0x1200
GL_AMBIENT_AND_DIFFUSE =
0x1602
GL_AND =
0x1501
GL_AND_INVERTED =
0x1504
GL_AND_REVERSE =
0x1502
GL_ATTRIB_STACK_DEPTH =
0x0BB0
GL_AUTO_NORMAL =
0x0D80
GL_AUX_BUFFERS =
0x0C00
GL_AUX0 =
0x0409
GL_AUX1 =
0x040A
GL_AUX2 =
0x040B
GL_AUX3 =
0x040C
GL_BACK =
0x0405
GL_BACK_LEFT =
0x0402
GL_BACK_RIGHT =
0x0403
GL_BITMAP =
0x1A00
GL_BITMAP_TOKEN =
0x0704
GL_BLEND =
0x0BE2
GL_BLEND_DST =
0x0BE0
GL_BLEND_SRC =
0x0BE1
GL_BLUE =
0x1905
GL_BLUE_BIAS =
0x0D1B
GL_BLUE_BITS =
0x0D54
GL_BLUE_SCALE =
0x0D1A
GL_BYTE =
0x1400
GL_C3F_V3F =
0x2A24
GL_C4F_N3F_V3F =
0x2A26
GL_C4UB_V2F =
0x2A22
GL_C4UB_V3F =
0x2A23
GL_CCW =
0x0901
GL_CLAMP =
0x2900
GL_CLEAR =
0x1500
GL_CLIENT_ALL_ATTRIB_BITS =
0xffffffff
GL_CLIENT_ATTRIB_STACK_DEPTH =
0x0BB1
GL_CLIENT_PIXEL_STORE_BIT =
0x00000001
GL_CLIENT_VERTEX_ARRAY_BIT =
0x00000002
GL_CLIP_PLANE0 =
0x3000
GL_CLIP_PLANE1 =
0x3001
GL_CLIP_PLANE2 =
0x3002
GL_CLIP_PLANE3 =
0x3003
GL_CLIP_PLANE4 =
0x3004
GL_CLIP_PLANE5 =
0x3005
GL_COEFF =
0x0A00
GL_COLOR =
0x1800
GL_COLOR_ARRAY =
0x8076
GL_COLOR_ARRAY_POINTER =
0x8090
GL_COLOR_ARRAY_SIZE =
0x8081
GL_COLOR_ARRAY_STRIDE =
0x8083
GL_COLOR_ARRAY_TYPE =
0x8082
GL_COLOR_BUFFER_BIT =
0x00004000
GL_COLOR_CLEAR_VALUE =
0x0C22
GL_COLOR_INDEX =
0x1900
GL_COLOR_INDEX1_EXT =
0x80E2
GL_COLOR_INDEX12_EXT =
0x80E6
GL_COLOR_INDEX16_EXT =
0x80E7
GL_COLOR_INDEX2_EXT =
0x80E3
GL_COLOR_INDEX4_EXT =
0x80E4
GL_COLOR_INDEX8_EXT =
0x80E5
GL_COLOR_INDEXES =
0x1603
GL_COLOR_LOGIC_OP =
0x0BF2
GL_COLOR_MATERIAL =
0x0B57
GL_COLOR_MATERIAL_FACE =
0x0B55
GL_COLOR_MATERIAL_PARAMETER =
0x0B56
GL_COLOR_WRITEMASK =
0x0C23
GL_COMPILE =
0x1300
GL_COMPILE_AND_EXECUTE =
0x1301
GL_CONSTANT_ATTENUATION =
0x1207
GL_COPY =
0x1503
GL_COPY_INVERTED =
0x150C
GL_COPY_PIXEL_TOKEN =
0x0706
GL_CULL_FACE =
0x0B44
GL_CULL_FACE_MODE =
0x0B45
GL_CURRENT_BIT =
0x00000001
GL_CURRENT_COLOR =
0x0B00
GL_CURRENT_INDEX =
0x0B01
GL_CURRENT_NORMAL =
0x0B02
GL_CURRENT_RASTER_COLOR =
0x0B04
GL_CURRENT_RASTER_DISTANCE =
0x0B09
GL_CURRENT_RASTER_INDEX =
0x0B05
GL_CURRENT_RASTER_POSITION =
0x0B07
GL_CURRENT_RASTER_POSITION_VALID =
0x0B08
GL_CURRENT_RASTER_TEXTURE_COORDS =
0x0B06
GL_CURRENT_TEXTURE_COORDS =
0x0B03
GL_CW =
0x0900
GL_DECAL =
0x2101
GL_DECR =
0x1E03
GL_DEPTH =
0x1801
GL_DEPTH_BIAS =
0x0D1F
GL_DEPTH_BITS =
0x0D56
GL_DEPTH_BUFFER_BIT =
0x00000100
GL_DEPTH_CLEAR_VALUE =
0x0B73
GL_DEPTH_COMPONENT =
0x1902
GL_DEPTH_FUNC =
0x0B74
GL_DEPTH_RANGE =
0x0B70
GL_DEPTH_SCALE =
0x0D1E
GL_DEPTH_TEST =
0x0B71
GL_DEPTH_WRITEMASK =
0x0B72
GL_DIFFUSE =
0x1201
GL_DITHER =
0x0BD0
GL_DOMAIN =
0x0A02
GL_DONT_CARE =
0x1100
GL_DOUBLE =
0x140A
GL_DOUBLEBUFFER =
0x0C32
GL_DRAW_BUFFER =
0x0C01
GL_DRAW_PIXEL_TOKEN =
0x0705
GL_DST_ALPHA =
0x0304
GL_DST_COLOR =
0x0306
GL_EDGE_FLAG =
0x0B43
GL_EDGE_FLAG_ARRAY =
0x8079
GL_EDGE_FLAG_ARRAY_POINTER =
0x8093
GL_EDGE_FLAG_ARRAY_STRIDE =
0x808C
GL_EMISSION =
0x1600
GL_ENABLE_BIT =
0x00002000
GL_EQUAL =
0x0202
GL_EQUIV =
0x1509
GL_EVAL_BIT =
0x00010000
GL_EXP =
0x0800
GL_EXP2 =
0x0801
GL_EXTENSIONS =
0x1F03
GL_EYE_LINEAR =
0x2400
GL_EYE_PLANE =
0x2502
GL_FALSE =
0
GL_FASTEST =
0x1101
GL_FEEDBACK =
0x1C01
GL_FEEDBACK_BUFFER_POINTER =
0x0DF0
GL_FEEDBACK_BUFFER_SIZE =
0x0DF1
GL_FEEDBACK_BUFFER_TYPE =
0x0DF2
GL_FILL =
0x1B02
GL_FLAT =
0x1D00
GL_FLOAT =
0x1406
GL_FOG =
0x0B60
GL_FOG_BIT =
0x00000080
GL_FOG_COLOR =
0x0B66
GL_FOG_DENSITY =
0x0B62
GL_FOG_END =
0x0B64
GL_FOG_HINT =
0x0C54
GL_FOG_INDEX =
0x0B61
GL_FOG_MODE =
0x0B65
GL_FOG_START =
0x0B63
GL_FRONT =
0x0404
GL_FRONT_AND_BACK =
0x0408
GL_FRONT_FACE =
0x0B46
GL_FRONT_LEFT =
0x0400
GL_FRONT_RIGHT =
0x0401
GL_GEQUAL =
0x0206
GL_GREATER =
0x0204
GL_GREEN =
0x1904
GL_GREEN_BIAS =
0x0D19
GL_GREEN_BITS =
0x0D53
GL_GREEN_SCALE =
0x0D18
GL_HINT_BIT =
0x00008000
GL_INCR =
0x1E02
GL_INDEX_ARRAY =
0x8077
GL_INDEX_ARRAY_POINTER =
0x8091
GL_INDEX_ARRAY_STRIDE =
0x8086
GL_INDEX_ARRAY_TYPE =
0x8085
GL_INDEX_BITS =
0x0D51
GL_INDEX_CLEAR_VALUE =
0x0C20
GL_INDEX_LOGIC_OP =
0x0BF1
GL_INDEX_MODE =
0x0C30
GL_INDEX_OFFSET =
0x0D13
GL_INDEX_SHIFT =
0x0D12
GL_INDEX_WRITEMASK =
0x0C21
GL_INT =
0x1404
GL_INTENSITY =
0x8049
GL_INTENSITY12 =
0x804C
GL_INTENSITY16 =
0x804D
GL_INTENSITY4 =
0x804A
GL_INTENSITY8 =
0x804B
GL_INVALID_ENUM =
0x0500
GL_INVALID_OPERATION =
0x0502
GL_INVALID_VALUE =
0x0501
GL_INVERT =
0x150A
GL_KEEP =
0x1E00
GL_LEFT =
0x0406
GL_LEQUAL =
0x0203
GL_LESS =
0x0201
GL_LIGHT_MODEL_AMBIENT =
0x0B53
GL_LIGHT_MODEL_LOCAL_VIEWER =
0x0B51
GL_LIGHT_MODEL_TWO_SIDE =
0x0B52
GL_LIGHT0 =
0x4000
GL_LIGHT1 =
0x4001
GL_LIGHT2 =
0x4002
GL_LIGHT3 =
0x4003
GL_LIGHT4 =
0x4004
GL_LIGHT5 =
0x4005
GL_LIGHT6 =
0x4006
GL_LIGHT7 =
0x4007
GL_LIGHTING =
0x0B50
GL_LIGHTING_BIT =
0x00000040
GL_LINE =
0x1B01
GL_LINE_BIT =
0x00000004
GL_LINE_LOOP =
0x0002
GL_LINE_RESET_TOKEN =
0x0707
GL_LINE_SMOOTH =
0x0B20
GL_LINE_SMOOTH_HINT =
0x0C52
GL_LINE_STIPPLE =
0x0B24
GL_LINE_STIPPLE_PATTERN =
0x0B25
GL_LINE_STIPPLE_REPEAT =
0x0B26
GL_LINE_STRIP =
0x0003
GL_LINE_TOKEN =
0x0702
GL_LINE_WIDTH =
0x0B21
GL_LINE_WIDTH_GRANULARITY =
0x0B23
GL_LINE_WIDTH_RANGE =
0x0B22
GL_LINEAR =
0x2601
GL_LINEAR_ATTENUATION =
0x1208
GL_LINEAR_MIPMAP_LINEAR =
0x2703
GL_LINEAR_MIPMAP_NEAREST =
0x2701
GL_LINES =
0x0001
GL_LIST_BASE =
0x0B32
GL_LIST_BIT =
0x00020000
GL_LIST_INDEX =
0x0B33
GL_LIST_MODE =
0x0B30
GL_LOAD =
0x0101
GL_LOGIC_OP =
0x0BF1
GL_LOGIC_OP_MODE =
0x0BF0
GL_LUMINANCE =
0x1909
GL_LUMINANCE_ALPHA =
0x190A
GL_LUMINANCE12 =
0x8041
GL_LUMINANCE12_ALPHA12 =
0x8047
GL_LUMINANCE12_ALPHA4 =
0x8046
GL_LUMINANCE16 =
0x8042
GL_LUMINANCE16_ALPHA16 =
0x8048
GL_LUMINANCE4 =
0x803F
GL_LUMINANCE4_ALPHA4 =
0x8043
GL_LUMINANCE6_ALPHA2 =
0x8044
GL_LUMINANCE8 =
0x8040
GL_LUMINANCE8_ALPHA8 =
0x8045
GL_MAP_COLOR =
0x0D10
GL_MAP_STENCIL =
0x0D11
GL_MAP1_COLOR_4 =
0x0D90
GL_MAP1_GRID_DOMAIN =
0x0DD0
GL_MAP1_GRID_SEGMENTS =
0x0DD1
GL_MAP1_INDEX =
0x0D91
GL_MAP1_NORMAL =
0x0D92
GL_MAP1_TEXTURE_COORD_1 =
0x0D93
GL_MAP1_TEXTURE_COORD_2 =
0x0D94
GL_MAP1_TEXTURE_COORD_3 =
0x0D95
GL_MAP1_TEXTURE_COORD_4 =
0x0D96
GL_MAP1_VERTEX_3 =
0x0D97
GL_MAP1_VERTEX_4 =
0x0D98
GL_MAP2_COLOR_4 =
0x0DB0
GL_MAP2_GRID_DOMAIN =
0x0DD2
GL_MAP2_GRID_SEGMENTS =
0x0DD3
GL_MAP2_INDEX =
0x0DB1
GL_MAP2_NORMAL =
0x0DB2
GL_MAP2_TEXTURE_COORD_1 =
0x0DB3
GL_MAP2_TEXTURE_COORD_2 =
0x0DB4
GL_MAP2_TEXTURE_COORD_3 =
0x0DB5
GL_MAP2_TEXTURE_COORD_4 =
0x0DB6
GL_MAP2_VERTEX_3 =
0x0DB7
GL_MAP2_VERTEX_4 =
0x0DB8
GL_MATRIX_MODE =
0x0BA0
GL_MAX_ATTRIB_STACK_DEPTH =
0x0D35
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH =
0x0D3B
GL_MAX_CLIP_PLANES =
0x0D32
GL_MAX_EVAL_ORDER =
0x0D30
GL_MAX_LIGHTS =
0x0D31
GL_MAX_LIST_NESTING =
0x0B31
GL_MAX_MODELVIEW_STACK_DEPTH =
0x0D36
GL_MAX_NAME_STACK_DEPTH =
0x0D37
GL_MAX_PIXEL_MAP_TABLE =
0x0D34
GL_MAX_PROJECTION_STACK_DEPTH =
0x0D38
GL_MAX_TEXTURE_SIZE =
0x0D33
GL_MAX_TEXTURE_STACK_DEPTH =
0x0D39
GL_MAX_VIEWPORT_DIMS =
0x0D3A
GL_MODELVIEW =
0x1700
GL_MODELVIEW_MATRIX =
0x0BA6
GL_MODELVIEW_STACK_DEPTH =
0x0BA3
GL_MODULATE =
0x2100
GL_MULT =
0x0103
GL_N3F_V3F =
0x2A25
GL_NAME_STACK_DEPTH =
0x0D70
GL_NAND =
0x150E
GL_NEAREST =
0x2600
GL_NEAREST_MIPMAP_LINEAR =
0x2702
GL_NEAREST_MIPMAP_NEAREST =
0x2700
GL_NEVER =
0x0200
GL_NICEST =
0x1102
GL_NO_ERROR =
0
GL_NONE =
0
GL_NOOP =
0x1505
GL_NOR =
0x1508
GL_NORMAL_ARRAY =
0x8075
GL_NORMAL_ARRAY_POINTER =
0x808F
GL_NORMAL_ARRAY_STRIDE =
0x807F
GL_NORMAL_ARRAY_TYPE =
0x807E
GL_NORMALIZE =
0x0BA1
GL_NOTEQUAL =
0x0205
GL_OBJECT_LINEAR =
0x2401
GL_OBJECT_PLANE =
0x2501
GL_ONE =
1
GL_ONE_MINUS_DST_ALPHA =
0x0305
GL_ONE_MINUS_DST_COLOR =
0x0307
GL_ONE_MINUS_SRC_ALPHA =
0x0303
GL_ONE_MINUS_SRC_COLOR =
0x0301
GL_OR =
0x1507
GL_OR_INVERTED =
0x150D
GL_OR_REVERSE =
0x150B
GL_ORDER =
0x0A01
GL_OUT_OF_MEMORY =
0x0505
GL_PACK_ALIGNMENT =
0x0D05
GL_PACK_LSB_FIRST =
0x0D01
GL_PACK_ROW_LENGTH =
0x0D02
GL_PACK_SKIP_PIXELS =
0x0D04
GL_PACK_SKIP_ROWS =
0x0D03
GL_PACK_SWAP_BYTES =
0x0D00
GL_PASS_THROUGH_TOKEN =
0x0700
GL_PERSPECTIVE_CORRECTION_HINT =
0x0C50
GL_PIXEL_MAP_A_TO_A =
0x0C79
GL_PIXEL_MAP_A_TO_A_SIZE =
0x0CB9
GL_PIXEL_MAP_B_TO_B =
0x0C78
GL_PIXEL_MAP_B_TO_B_SIZE =
0x0CB8
GL_PIXEL_MAP_G_TO_G =
0x0C77
GL_PIXEL_MAP_G_TO_G_SIZE =
0x0CB7
GL_PIXEL_MAP_I_TO_A =
0x0C75
GL_PIXEL_MAP_I_TO_A_SIZE =
0x0CB5
GL_PIXEL_MAP_I_TO_B =
0x0C74
GL_PIXEL_MAP_I_TO_B_SIZE =
0x0CB4
GL_PIXEL_MAP_I_TO_G =
0x0C73
GL_PIXEL_MAP_I_TO_G_SIZE =
0x0CB3
GL_PIXEL_MAP_I_TO_I =
0x0C70
GL_PIXEL_MAP_I_TO_I_SIZE =
0x0CB0
GL_PIXEL_MAP_I_TO_R =
0x0C72
GL_PIXEL_MAP_I_TO_R_SIZE =
0x0CB2
GL_PIXEL_MAP_R_TO_R =
0x0C76
GL_PIXEL_MAP_R_TO_R_SIZE =
0x0CB6
GL_PIXEL_MAP_S_TO_S =
0x0C71
GL_PIXEL_MAP_S_TO_S_SIZE =
0x0CB1
GL_PIXEL_MODE_BIT =
0x00000020
GL_POINT =
0x1B00
GL_POINT_BIT =
0x00000002
GL_POINT_SIZE =
0x0B11
GL_POINT_SIZE_GRANULARITY =
0x0B13
GL_POINT_SIZE_RANGE =
0x0B12
GL_POINT_SMOOTH =
0x0B10
GL_POINT_SMOOTH_HINT =
0x0C51
GL_POINT_TOKEN =
0x0701
GL_POINTS =
0x0000
GL_POLYGON =
0x0009
GL_POLYGON_BIT =
0x00000008
GL_POLYGON_MODE =
0x0B40
GL_POLYGON_OFFSET_FACTOR =
0x8038
GL_POLYGON_OFFSET_FILL =
0x8037
GL_POLYGON_OFFSET_LINE =
0x2A02
GL_POLYGON_OFFSET_POINT =
0x2A01
GL_POLYGON_OFFSET_UNITS =
0x2A00
GL_POLYGON_SMOOTH =
0x0B41
GL_POLYGON_SMOOTH_HINT =
0x0C53
GL_POLYGON_STIPPLE =
0x0B42
GL_POLYGON_STIPPLE_BIT =
0x00000010
GL_POLYGON_TOKEN =
0x0703
GL_POSITION =
0x1203
GL_PROJECTION =
0x1701
GL_PROJECTION_MATRIX =
0x0BA7
GL_PROJECTION_STACK_DEPTH =
0x0BA4
GL_PROXY_TEXTURE_1D =
0x8063
GL_PROXY_TEXTURE_2D =
0x8064
GL_Q =
0x2003
GL_QUAD_STRIP =
0x0008
GL_QUADRATIC_ATTENUATION =
0x1209
GL_QUADS =
0x0007
GL_R =
0x2002
GL_R3_G3_B2 =
0x2A10
GL_READ_BUFFER =
0x0C02
GL_RED =
0x1903
GL_RED_BIAS =
0x0D15
GL_RED_BITS =
0x0D52
GL_RED_SCALE =
0x0D14
GL_RENDER =
0x1C00
GL_RENDER_MODE =
0x0C40
GL_RENDERER =
0x1F01
GL_REPEAT =
0x2901
GL_REPLACE =
0x1E01
GL_RETURN =
0x0102
GL_RGB =
0x1907
GL_RGB10 =
0x8052
GL_RGB10_A2 =
0x8059
GL_RGB12 =
0x8053
GL_RGB16 =
0x8054
GL_RGB4 =
0x804F
GL_RGB5 =
0x8050
GL_RGB5_A1 =
0x8057
GL_RGB8 =
0x8051
GL_RGBA =
0x1908
GL_RGBA_MODE =
0x0C31
GL_RGBA12 =
0x805A
GL_RGBA16 =
0x805B
GL_RGBA2 =
0x8055
GL_RGBA4 =
0x8056
GL_RGBA8 =
0x8058
GL_RIGHT =
0x0407
GL_S =
0x2000
GL_SCISSOR_BIT =
0x00080000
GL_SCISSOR_BOX =
0x0C10
GL_SCISSOR_TEST =
0x0C11
GL_SELECT =
0x1C02
GL_SELECTION_BUFFER_POINTER =
0x0DF3
GL_SELECTION_BUFFER_SIZE =
0x0DF4
GL_SET =
0x150F
GL_SHADE_MODEL =
0x0B54
GL_SHININESS =
0x1601
GL_SHORT =
0x1402
GL_SMOOTH =
0x1D01
GL_SPECULAR =
0x1202
GL_SPHERE_MAP =
0x2402
GL_SPOT_CUTOFF =
0x1206
GL_SPOT_DIRECTION =
0x1204
GL_SPOT_EXPONENT =
0x1205
GL_SRC_ALPHA =
0x0302
GL_SRC_ALPHA_SATURATE =
0x0308
GL_SRC_COLOR =
0x0300
GL_STACK_OVERFLOW =
0x0503
GL_STACK_UNDERFLOW =
0x0504
GL_STENCIL =
0x1802
GL_STENCIL_BITS =
0x0D57
GL_STENCIL_BUFFER_BIT =
0x00000400
GL_STENCIL_CLEAR_VALUE =
0x0B91
GL_STENCIL_FAIL =
0x0B94
GL_STENCIL_FUNC =
0x0B92
GL_STENCIL_INDEX =
0x1901
GL_STENCIL_PASS_DEPTH_FAIL =
0x0B95
GL_STENCIL_PASS_DEPTH_PASS =
0x0B96
GL_STENCIL_REF =
0x0B97
GL_STENCIL_TEST =
0x0B90
GL_STENCIL_VALUE_MASK =
0x0B93
GL_STENCIL_WRITEMASK =
0x0B98
GL_STEREO =
0x0C33
GL_SUBPIXEL_BITS =
0x0D50
GL_T =
0x2001
GL_T2F_C3F_V3F =
0x2A2A
GL_T2F_C4F_N3F_V3F =
0x2A2C
GL_T2F_C4UB_V3F =
0x2A29
GL_T2F_N3F_V3F =
0x2A2B
GL_T2F_V3F =
0x2A27
GL_T4F_C4F_N3F_V4F =
0x2A2D
GL_T4F_V4F =
0x2A28
GL_TEXTURE =
0x1702
GL_TEXTURE_1D =
0x0DE0
GL_TEXTURE_2D =
0x0DE1
GL_TEXTURE_ALPHA_SIZE =
0x805F
GL_TEXTURE_BINDING_1D =
0x8068
GL_TEXTURE_BINDING_2D =
0x8069
GL_TEXTURE_BIT =
0x00040000
GL_TEXTURE_BLUE_SIZE =
0x805E
GL_TEXTURE_BORDER =
0x1005
GL_TEXTURE_BORDER_COLOR =
0x1004
GL_TEXTURE_COMPONENTS =
0x1003
GL_TEXTURE_COORD_ARRAY =
0x8078
GL_TEXTURE_COORD_ARRAY_POINTER =
0x8092
GL_TEXTURE_COORD_ARRAY_SIZE =
0x8088
GL_TEXTURE_COORD_ARRAY_STRIDE =
0x808A
GL_TEXTURE_COORD_ARRAY_TYPE =
0x8089
GL_TEXTURE_ENV =
0x2300
GL_TEXTURE_ENV_COLOR =
0x2201
GL_TEXTURE_ENV_MODE =
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GL_TEXTURE_GEN_MODE =
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GL_TEXTURE_GEN_Q =
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GL_TEXTURE_GEN_R =
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GL_TEXTURE_GEN_S =
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GL_TEXTURE_GEN_T =
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GL_TEXTURE_GREEN_SIZE =
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GL_TEXTURE_HEIGHT =
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GL_TEXTURE_INTENSITY_SIZE =
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GL_TEXTURE_INTERNAL_FORMAT =
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GL_TEXTURE_LUMINANCE_SIZE =
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GL_TEXTURE_MAG_FILTER =
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GL_TEXTURE_MATRIX =
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GL_TEXTURE_MIN_FILTER =
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GL_TEXTURE_PRIORITY =
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GL_TEXTURE_RED_SIZE =
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GL_TEXTURE_RESIDENT =
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GL_TEXTURE_STACK_DEPTH =
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GL_TEXTURE_WIDTH =
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GL_TEXTURE_WRAP_S =
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GL_TEXTURE_WRAP_T =
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GL_TRANSFORM_BIT =
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GL_TRIANGLE_FAN =
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GL_TRIANGLE_STRIP =
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GL_TRIANGLES =
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GL_TRUE =
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GL_UNPACK_ALIGNMENT =
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GL_UNPACK_LSB_FIRST =
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GL_UNPACK_ROW_LENGTH =
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GL_UNPACK_SKIP_PIXELS =
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GL_UNPACK_SKIP_ROWS =
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GL_UNPACK_SWAP_BYTES =
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GL_UNSIGNED_BYTE =
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GL_UNSIGNED_INT =
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GL_UNSIGNED_SHORT =
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GL_V2F =
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GL_V3F =
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GL_VENDOR =
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GL_VERSION =
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GL_VERTEX_ARRAY =
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GL_VERTEX_ARRAY_POINTER =
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GL_VERTEX_ARRAY_SIZE =
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GL_VERTEX_ARRAY_STRIDE =
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GL_VERTEX_ARRAY_TYPE =
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GL_VIEWPORT =
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GL_VIEWPORT_BIT =
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GL_XOR =
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GL_ZERO =
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GL_ZOOM_X =
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GL_ZOOM_Y =
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