Module: GL_VERSION_2_0::Constants

Defined in:
lib/opengl-definitions/core/GL_VERSION_2_0.rb

Constant Summary collapse

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
GL_ACTIVE_ATTRIBUTES =
0x8B89
GL_ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
GL_ACTIVE_UNIFORMS =
0x8B86
GL_ATTACHED_SHADERS =
0x8B85
GL_BLEND_EQUATION_ALPHA =
0x883D
GL_BLEND_EQUATION =
0x8009
GL_BLEND_EQUATION_RGB =
GL_BLEND_EQUATION
GL_BOOL =
0x8B56
GL_BOOL_VEC2 =
0x8B57
GL_BOOL_VEC3 =
0x8B58
GL_BOOL_VEC4 =
0x8B59
GL_COMPILE_STATUS =
0x8B81
GL_COORD_REPLACE =
0x8862
GL_CURRENT_PROGRAM =
0x8B8D
GL_CURRENT_VERTEX_ATTRIB =
0x8626
GL_DELETE_STATUS =
0x8B80
GL_DRAW_BUFFER0 =
0x8825
GL_DRAW_BUFFER1 =
0x8826
GL_DRAW_BUFFER10 =
0x882F
GL_DRAW_BUFFER11 =
0x8830
GL_DRAW_BUFFER12 =
0x8831
GL_DRAW_BUFFER13 =
0x8832
GL_DRAW_BUFFER14 =
0x8833
GL_DRAW_BUFFER15 =
0x8834
GL_DRAW_BUFFER2 =
0x8827
GL_DRAW_BUFFER3 =
0x8828
GL_DRAW_BUFFER4 =
0x8829
GL_DRAW_BUFFER5 =
0x882A
GL_DRAW_BUFFER6 =
0x882B
GL_DRAW_BUFFER7 =
0x882C
GL_DRAW_BUFFER8 =
0x882D
GL_DRAW_BUFFER9 =
0x882E
GL_FLOAT_MAT2 =
0x8B5A
GL_FLOAT_MAT3 =
0x8B5B
GL_FLOAT_MAT4 =
0x8B5C
GL_FLOAT_VEC2 =
0x8B50
GL_FLOAT_VEC3 =
0x8B51
GL_FLOAT_VEC4 =
0x8B52
GL_FRAGMENT_SHADER =
0x8B30
GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
GL_INFO_LOG_LENGTH =
0x8B84
GL_INT_VEC2 =
0x8B53
GL_INT_VEC3 =
0x8B54
GL_INT_VEC4 =
0x8B55
0x8B82
GL_LOWER_LEFT =
0x8CA1
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
GL_MAX_DRAW_BUFFERS =
0x8824
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
GL_MAX_TEXTURE_COORDS =
0x8871
GL_MAX_TEXTURE_IMAGE_UNITS =
0x8872
GL_MAX_VARYING_FLOATS =
0x8B4B
GL_MAX_VERTEX_ATTRIBS =
0x8869
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
GL_MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
GL_POINT_SPRITE =
0x8861
GL_POINT_SPRITE_COORD_ORIGIN =
0x8CA0
GL_SAMPLER_1D =
0x8B5D
GL_SAMPLER_1D_SHADOW =
0x8B61
GL_SAMPLER_2D =
0x8B5E
GL_SAMPLER_2D_SHADOW =
0x8B62
GL_SAMPLER_3D =
0x8B5F
GL_SAMPLER_CUBE =
0x8B60
GL_SHADER_SOURCE_LENGTH =
0x8B88
GL_SHADER_TYPE =
0x8B4F
GL_SHADING_LANGUAGE_VERSION =
0x8B8C
GL_STENCIL_BACK_FAIL =
0x8801
GL_STENCIL_BACK_FUNC =
0x8800
GL_STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
GL_STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
GL_STENCIL_BACK_REF =
0x8CA3
GL_STENCIL_BACK_VALUE_MASK =
0x8CA4
GL_STENCIL_BACK_WRITEMASK =
0x8CA5
GL_UPPER_LEFT =
0x8CA2
GL_VALIDATE_STATUS =
0x8B83
GL_VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
GL_VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
GL_VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
GL_VERTEX_PROGRAM_POINT_SIZE =
0x8642
GL_VERTEX_PROGRAM_TWO_SIDE =
0x8643
GL_VERTEX_SHADER =
0x8B31