Module: GL_VERSION_2_0::Constants
- Defined in:
- lib/opengl-definitions/core/GL_VERSION_2_0.rb
Constant Summary
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- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
- GL_ACTIVE_ATTRIBUTES =
0x8B89
- GL_ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
- GL_ACTIVE_UNIFORMS =
0x8B86
- GL_ATTACHED_SHADERS =
0x8B85
- GL_BLEND_EQUATION_ALPHA =
0x883D
- GL_BLEND_EQUATION =
0x8009
- GL_BLEND_EQUATION_RGB =
GL_BLEND_EQUATION
- GL_BOOL =
0x8B56
- GL_BOOL_VEC2 =
0x8B57
- GL_BOOL_VEC3 =
0x8B58
- GL_BOOL_VEC4 =
0x8B59
- GL_COMPILE_STATUS =
0x8B81
- GL_COORD_REPLACE =
0x8862
- GL_CURRENT_PROGRAM =
0x8B8D
- GL_CURRENT_VERTEX_ATTRIB =
0x8626
- GL_DELETE_STATUS =
0x8B80
- GL_DRAW_BUFFER0 =
0x8825
- GL_DRAW_BUFFER1 =
0x8826
- GL_DRAW_BUFFER10 =
0x882F
- GL_DRAW_BUFFER11 =
0x8830
- GL_DRAW_BUFFER12 =
0x8831
- GL_DRAW_BUFFER13 =
0x8832
- GL_DRAW_BUFFER14 =
0x8833
- GL_DRAW_BUFFER15 =
0x8834
- GL_DRAW_BUFFER2 =
0x8827
- GL_DRAW_BUFFER3 =
0x8828
- GL_DRAW_BUFFER4 =
0x8829
- GL_DRAW_BUFFER5 =
0x882A
- GL_DRAW_BUFFER6 =
0x882B
- GL_DRAW_BUFFER7 =
0x882C
- GL_DRAW_BUFFER8 =
0x882D
- GL_DRAW_BUFFER9 =
0x882E
- GL_FLOAT_MAT2 =
0x8B5A
- GL_FLOAT_MAT3 =
0x8B5B
- GL_FLOAT_MAT4 =
0x8B5C
- GL_FLOAT_VEC2 =
0x8B50
- GL_FLOAT_VEC3 =
0x8B51
- GL_FLOAT_VEC4 =
0x8B52
- GL_FRAGMENT_SHADER =
0x8B30
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
- GL_INFO_LOG_LENGTH =
0x8B84
- GL_INT_VEC2 =
0x8B53
- GL_INT_VEC3 =
0x8B54
- GL_INT_VEC4 =
0x8B55
- GL_LINK_STATUS =
0x8B82
- GL_LOWER_LEFT =
0x8CA1
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
- GL_MAX_DRAW_BUFFERS =
0x8824
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
- GL_MAX_TEXTURE_COORDS =
0x8871
- GL_MAX_TEXTURE_IMAGE_UNITS =
0x8872
- GL_MAX_VARYING_FLOATS =
0x8B4B
- GL_MAX_VERTEX_ATTRIBS =
0x8869
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
- GL_MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
- GL_POINT_SPRITE =
0x8861
- GL_POINT_SPRITE_COORD_ORIGIN =
0x8CA0
- GL_SAMPLER_1D =
0x8B5D
- GL_SAMPLER_1D_SHADOW =
0x8B61
- GL_SAMPLER_2D =
0x8B5E
- GL_SAMPLER_2D_SHADOW =
0x8B62
- GL_SAMPLER_3D =
0x8B5F
- GL_SAMPLER_CUBE =
0x8B60
- GL_SHADER_SOURCE_LENGTH =
0x8B88
- GL_SHADER_TYPE =
0x8B4F
- GL_SHADING_LANGUAGE_VERSION =
0x8B8C
- GL_STENCIL_BACK_FAIL =
0x8801
- GL_STENCIL_BACK_FUNC =
0x8800
- GL_STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
- GL_STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
- GL_STENCIL_BACK_REF =
0x8CA3
- GL_STENCIL_BACK_VALUE_MASK =
0x8CA4
- GL_STENCIL_BACK_WRITEMASK =
0x8CA5
- GL_UPPER_LEFT =
0x8CA2
- GL_VALIDATE_STATUS =
0x8B83
- GL_VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
- GL_VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
- GL_VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
- GL_VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
- GL_VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
- GL_VERTEX_PROGRAM_POINT_SIZE =
0x8642
- GL_VERTEX_PROGRAM_TWO_SIDE =
0x8643
- GL_VERTEX_SHADER =
0x8B31