Class: AedgSmallToMediumOfficeInteriorFinishes
- Inherits:
-
OpenStudio::Measure::ModelMeasure
- Object
- OpenStudio::Measure::ModelMeasure
- AedgSmallToMediumOfficeInteriorFinishes
- Includes:
- OsLib_AedgMeasures, OsLib_Constructions, OsLib_Geometry, OsLib_HelperMethods
- Defined in:
- lib/measures/AedgSmallToMediumOfficeInteriorFinishes/measure.rb
Overview
start the measure
Instance Method Summary collapse
-
#arguments(model) ⇒ Object
define the arguments that the user will input.
-
#name ⇒ Object
define the name that a user will see, this method may be deprecated as the display name in PAT comes from the name field in measure.xml.
-
#run(model, runner, user_arguments) ⇒ Object
define what happens when the measure is run.
Methods included from OsLib_HelperMethods
checkChoiceArgFromModelObjects, checkDoubleAndIntegerArguments, checkOptionalChoiceArgFromModelObjects, check_upstream_measure_for_arg, createRunVariables, getAreaOfSpacesInArray, getSpaceTypeStandardsInformation, getTotalCostForObjects, log_msgs, neatConvertWithUnitDisplay, populateChoiceArgFromModelObjects, setup_log_msgs
Methods included from OsLib_AedgMeasures
getClimateZoneNumber, getK12Tips, getLongHowToTips, getSmMdOffTips
Instance Method Details
#arguments(model) ⇒ Object
define the arguments that the user will input
41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 |
# File 'lib/measures/AedgSmallToMediumOfficeInteriorFinishes/measure.rb', line 41 def arguments(model) args = OpenStudio::Measure::OSArgumentVector.new # filter constructions before populating choice argument construction_args_hash = {} interiorPartitionSurfaces = model.getInteriorPartitionSurfaces interiorPartitionSurfaces.each do |surface| if !surface.construction.empty? construction_arg = surface.construction.get construction_args_hash[construction_arg.name.to_s] = construction_arg end end # call method to make argument handles and display names from hash of model objects constructionChoiceArgument = OsLib_HelperMethods.populateChoiceArgFromModelObjects(model, construction_args_hash, includeBuilding = '*All Interior Partition Surfaces*') # make an argument for construction object = OpenStudio::Measure::OSArgument.makeChoiceArgument('object', constructionChoiceArgument['modelObject_handles'], constructionChoiceArgument['modelObject_display_names'], true) object.setDisplayName('Only Check/Alter Interior Partition Surfaces To Meet Furniture Target When They Use This Construction.') object.setDefaultValue('*All Interior Partition Surfaces*') args << object # make an argument to determine if existing exterior lights should be removed lowerPartitions = OpenStudio::Measure::OSArgument.makeBoolArgument('lowerPartitions', true) lowerPartitions.setDisplayName('Lower Height of Interior Partition Surfaces?') lowerPartitions.setDefaultValue(true) args << lowerPartitions # TODO: - add bools for each surface type # TODO: - add logic to include adiabatic surfaces as well return args end |
#name ⇒ Object
define the name that a user will see, this method may be deprecated as the display name in PAT comes from the name field in measure.xml
36 37 38 |
# File 'lib/measures/AedgSmallToMediumOfficeInteriorFinishes/measure.rb', line 36 def name return 'AedgSmallToMediumOfficeInteriorFinishes' end |
#run(model, runner, user_arguments) ⇒ Object
define what happens when the measure is run
77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 |
# File 'lib/measures/AedgSmallToMediumOfficeInteriorFinishes/measure.rb', line 77 def run(model, runner, user_arguments) super(model, runner, user_arguments) # use the built-in error checking if !runner.validateUserArguments(arguments(model), user_arguments) return false end # assign the user inputs to variables object = runner.getOptionalWorkspaceObjectChoiceValue('object', user_arguments, model) # model is passed in because of argument type lowerPartitions = runner.getBoolArgumentValue('lowerPartitions', user_arguments) # check that construction exists in model modelObjectCheck = OsLib_HelperMethods.checkChoiceArgFromModelObjects(object, 'object', 'to_Construction', runner, user_arguments) if modelObjectCheck == false return false else modelObject = modelObjectCheck['modelObject'] apply_to_building = modelObjectCheck['apply_to_building'] end # create an hash of hashes for surfaces surfacesHashCeilings = {} surfacesHashWalls = {} surfacesHashFurniture = {} surfacesHashFloors = {} # arrays for initial condition by surface type surfacesCeilings = [] surfacesWalls = [] surfacesFurniture = [] surfacesFloors = [] # TODO: - allow user to pick spaces or space types or look for daylighting controls, but that creates some issues in run order # todo - if this will be applied selectively then will want to clone material and constructions vs. editing in place. # loop through surfaces to populate hash surfaces = model.getSurfaces surfaces.each do |surface| surfaceType = surface.surfaceType if !surface.construction.empty? construction = surface.construction.get numLayers = construction.to_LayeredConstruction.get.layers insideMaterial = construction.to_LayeredConstruction.get.getLayer(numLayers.size - 1) visibleAbsorptance = insideMaterial.to_OpaqueMaterial.get.visibleAbsorptance if surfaceType == 'RoofCeiling' surfacesCeilings << visibleAbsorptance surfacesHashCeilings["#{surface.name} - inside"] = { 'surfaceType' => surfaceType, 'construction' => construction, 'material' => insideMaterial, 'visibleAbsorptance' => visibleAbsorptance } elsif surfaceType == 'Wall' surfacesWalls << visibleAbsorptance surfacesHashWalls["#{surface.name} - inside"] = { 'surfaceType' => surfaceType, 'construction' => construction, 'material' => insideMaterial, 'visibleAbsorptance' => visibleAbsorptance } elsif surfaceType == 'Floor' surfacesFloors << visibleAbsorptance surfacesHashFloors["#{surface.name} - inside"] = { 'surfaceType' => surfaceType, 'construction' => construction, 'material' => insideMaterial, 'visibleAbsorptance' => visibleAbsorptance } else runner.registerWarning("Can't evaluate #{surface.name}, it has an unexpected surface type.") end else # warning runner.registerWarning("Can't evaluate #{surface.name}, it doesn't have a construction.") end end # partition surface array for later use partitionSurfacesFinal = [] # loop through interior partition surfaces to populate hash partitionSurfaces = model.getInteriorPartitionSurfaces partitionSurfaces.each do |surface| surfaceType = 'Partition' if !surface.construction.empty? if !apply_to_building if surface.construction.get != modelObject next end end partitionSurfacesFinal << surface construction = surface.construction.get numLayers = construction.to_LayeredConstruction.get.layers insideMaterial = construction.to_LayeredConstruction.get.getLayer(numLayers.size - 1) exposedMaterial = construction.to_LayeredConstruction.get.getLayer(0) visibleAbsorptanceInside = insideMaterial.to_OpaqueMaterial.get.visibleAbsorptance visibleAbsorptance = exposedMaterial.to_OpaqueMaterial.get.visibleAbsorptance surfacesFurniture << visibleAbsorptanceInside surfacesFurniture << visibleAbsorptance surfacesHashFurniture["#{surface.name} - inside"] = { 'surfaceType' => surfaceType, 'construction' => construction, 'material' => insideMaterial, 'visibleAbsorptance' => visibleAbsorptanceInside } surfacesHashFurniture["#{surface.name} - outside"] = { 'surfaceType' => surfaceType, 'construction' => construction, 'material' => exposedMaterial, 'visibleAbsorptance' => visibleAbsorptance } else # warning runner.registerWarning("Can't evaluate #{surface.name}, it doesn't have a construction.") end end # lower partition surfaces if lowerPartitions zValueTarget = OpenStudio.convert(36, 'in', 'm').get numChangedPartitions = OsLib_Geometry.lowerSurfaceZvalue(partitionSurfacesFinal, zValueTarget) end editMaterialsCeilings = [] editMaterialsWalls = [] editMaterialsFurniture = [] editMaterialsFloors = [] # loop through Ceilings first (most reflective at min 80%) minValue = 0.2 surfacesHashCeilings.each do |k, hash| if (hash['visibleAbsorptance'] > minValue) && (!editMaterialsCeilings.include? hash['material']) editMaterialsCeilings << hash['material'] editedMaterial = OsLib_Constructions.setMaterialSurfaceProperties(hash['material'], 'cloneMaterial' => false, 'visibleAbsorptance' => minValue) runner.registerInfo("Increasing reflectance of #{hash['material'].name} to AEDG ceiling target reflectance of 80%.") end end # loop through interior walls (min 70% reflective) minValue = 0.3 surfacesHashWalls.each do |k, hash| if (hash['visibleAbsorptance'] > minValue) && (!editMaterialsWalls.include? hash['material']) editMaterialsWalls << hash['material'] if editMaterialsCeilings.include? hash['material'] runner.registerWarning("#{hash['material'].name} is used on one or more interior wall surfaces. It is using a higher reflectance target from another surface type.") next end editedMaterial = OsLib_Constructions.setMaterialSurfaceProperties(hash['material'], 'cloneMaterial' => false, 'visibleAbsorptance' => minValue) runner.registerInfo("Increasing reflectance of #{hash['material'].name} to AEDG wall target reflectance of 70%.") end end # loop through interior partition surfaces (min 50% reflective) minValue = 0.5 surfacesHashFurniture.each do |k, hash| if (hash['visibleAbsorptance'] > minValue) && (!editMaterialsFurniture.include? hash['material']) editMaterialsFurniture << hash['material'] if editMaterialsCeilings.include?(hash['material']) || editMaterialsWalls.include?(hash['material']) runner.registerWarning("#{hash['material'].name} is used on one or more interior partition surfaces. It is using a higher reflectance target from another surface type.") next end editedMaterial = OsLib_Constructions.setMaterialSurfaceProperties(hash['material'], 'cloneMaterial' => false, 'visibleAbsorptance' => minValue) runner.registerInfo("Increasing reflectance of #{hash['material'].name} to AEDG furniture target reflectance of 50%.") end end # loop through floors (min 20% reflective) minValue = 0.8 surfacesHashFloors.each do |k, hash| if (hash['visibleAbsorptance'] > minValue) && (!editMaterialsFloors.include? hash['material']) editMaterialsFloors << hash['material'] if editMaterialsCeilings.include?(hash['material']) || editMaterialsWalls.include?(hash['material']) || editMaterialsFurniture.include?(hash['material']) runner.registerWarning("#{hash['material'].name} is used on one or more interior floor surfaces. It is using a higher reflectance target from another surface type.") next end editedMaterial = OsLib_Constructions.setMaterialSurfaceProperties(hash['material'], 'cloneMaterial' => false, 'visibleAbsorptance' => minValue) runner.registerInfo("Increasing reflectance of #{hash['material'].name} to AEDG floor target reflectance of 20%.") end end # add AEDG tips if surfaces.size + partitionSurfaces.size > 0 aedgTips = ['DL14'] else runner.registerAsNotApplicable("This model doesn't appear to have any surfaces to change.") return true end # populate how to tip messages aedgTipsLong = OsLib_AedgMeasures.getLongHowToTips('SmMdOff', aedgTips.uniq.sort, runner) if !aedgTipsLong return false # this should only happen if measure writer passes bad values to getLongHowToTips end # string for final condition. string = [] if !surfacesCeilings.empty? string << "Initial ceiling reflectance values ranged from #{100 * (1.0 - surfacesCeilings.max)} to #{100 * (1.0 - surfacesCeilings.min)} percent. " end if !surfacesWalls.empty? string << "Initial wall reflectance values ranged from #{100 * (1.0 - surfacesWalls.max)} to #{100 * (1.0 - surfacesWalls.min)} percent. " end if !surfacesFurniture.empty? string << "Initial furniture reflectance values ranged from #{100 * (1.0 - surfacesFurniture.max)} to #{100 * (1.0 - surfacesFurniture.min)} percent. " end if !surfacesFloors.empty? string << "Initial floor reflectance values ranged from #{100 * (1.0 - surfacesFloors.max)} to #{100 * (1.0 - surfacesFloors.min)} percent. " end # reporting initial condition of model runner.registerInitialCondition(string.to_s) # string for final condition. string = [] if !editMaterialsCeilings.empty? string << "Increased reflectance to #{editMaterialsCeilings.size} ceiling materials. " end if !editMaterialsWalls.empty? string << "Increased reflectance to #{editMaterialsWalls.size} wall materials. " end if !editMaterialsFurniture.empty? string << "Increased reflectance to #{editMaterialsFurniture.size} furniture materials. " end if !editMaterialsFloors.empty? string << "Increased reflectance to #{editMaterialsFloors.size} floors materials. " end # reporting final condition of model if lowerPartitions runner.registerFinalCondition("#{string} #{numChangedPartitions} furniture surfaces were lowered to 36 inches. #{aedgTipsLong}") else runner.registerFinalCondition("#{string}#{aedgTipsLong}") end return true end |