Class: ZEDGK12InteriorLighting
- Inherits:
-
OpenStudio::Measure::ModelMeasure
- Object
- OpenStudio::Measure::ModelMeasure
- ZEDGK12InteriorLighting
- Defined in:
- lib/measures/zedgk_12_interior_lighting/measure.rb
Overview
start the measure
Instance Method Summary collapse
-
#arguments(model) ⇒ Object
define the arguments that the user will input.
-
#name ⇒ Object
define the name that a user will see, this method may be deprecated as the display name in PAT comes from the name field in measure.xml.
-
#run(model, runner, user_arguments) ⇒ Object
define what happens when the measure is run.
Instance Method Details
#arguments(model) ⇒ Object
define the arguments that the user will input
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# File 'lib/measures/zedgk_12_interior_lighting/measure.rb', line 33 def arguments(model) args = OpenStudio::Measure::OSArgumentVector.new # make an argument for material and installation cost material_cost_ip = OpenStudio::Measure::OSArgument.makeDoubleArgument('material_cost_ip', true) material_cost_ip.setDisplayName('Material and Installation Costs for Lights per Floor Area ($/ft^2).') material_cost_ip.setDefaultValue(0.0) args << material_cost_ip return args end |
#name ⇒ Object
define the name that a user will see, this method may be deprecated as the display name in PAT comes from the name field in measure.xml
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# File 'lib/measures/zedgk_12_interior_lighting/measure.rb', line 28 def name return 'ZEDG K12 Interior Lighting' end |
#run(model, runner, user_arguments) ⇒ Object
define what happens when the measure is run
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# File 'lib/measures/zedgk_12_interior_lighting/measure.rb', line 46 def run(model, runner, user_arguments) super(model, runner, user_arguments) # use the built-in error checking if !runner.validateUserArguments(arguments(model), user_arguments) return false end # assign the user inputs to variables material_cost_ip = runner.getDoubleArgumentValue('material_cost_ip', user_arguments) # prepare rule hash rules = [] # target, space type, LPD_ip # currently only target is lower energy, but setup hash this way so could add baseline in future # climate zone doesn't impact values for LPD in ZEDG # populate rules hash rules << ['LowEnergy', 'PrimarySchool', 'Auditorium', 0.5] # no change rules << ['LowEnergy', 'PrimarySchool', 'Cafeteria', 0.4] # changed from 0.7 to 0.4 rules << ['LowEnergy', 'PrimarySchool', 'Classroom', 0.4] # changed from 0.8 to 0.4 rules << ['LowEnergy', 'PrimarySchool', 'Corridor', 0.4] # no change rules << ['LowEnergy', 'PrimarySchool', 'Gym', 0.5] # changed from 1.0 to 0.5 rules << ['LowEnergy', 'PrimarySchool', 'Kitchen', 0.6] # changed from 0.8 to 0.6 (first pass zedg was 0.45) rules << ['LowEnergy', 'PrimarySchool', 'Library', 0.4] # changed from 0.8 to 0.4 rules << ['LowEnergy', 'PrimarySchool', 'Lobby', 0.7] # changed from 0.7 to 0.7 (first pass zedg was 0.5) rules << ['LowEnergy', 'PrimarySchool', 'Mechanical', 0.4] # no change rules << ['LowEnergy', 'PrimarySchool', 'Office', 0.5] # changed from 0.6 to 0.5 rules << ['LowEnergy', 'PrimarySchool', 'Restroom', 0.4] # changed from 0.5 to 0.4 rules << ['LowEnergy', 'SecondarySchool', 'Auditorium', 0.5] # no change rules << ['LowEnergy', 'SecondarySchool', 'Cafeteria', 0.4] # changed from 0.7 to 0.4 rules << ['LowEnergy', 'SecondarySchool', 'Classroom', 0.4] # changed from 0.8 to 0.4 rules << ['LowEnergy', 'SecondarySchool', 'Corridor', 0.4] # no change rules << ['LowEnergy', 'SecondarySchool', 'Gym', 0.8] # changed from 1.0 to 0.75 then to 0.8 rules << ['LowEnergy', 'SecondarySchool', 'Kitchen', 0.6] # changed from 0.8 to 0.6 (first pass zedg was 0.45) rules << ['LowEnergy', 'SecondarySchool', 'Library', 0.5] # changed from 0.8 to 0.5 rules << ['LowEnergy', 'SecondarySchool', 'Lobby', 0.7] # changed from 0.7 to 0.7 (first pass zedg was 0.5) rules << ['LowEnergy', 'SecondarySchool', 'Mechanical', 0.4] # no change rules << ['LowEnergy', 'SecondarySchool', 'Office', 0.5] # changed from 0.6 to 0.5 rules << ['LowEnergy', 'SecondarySchool', 'Restroom', 0.4] # changed from 0.5 to 0.4 # make rule hash for cleaner code rulesHash = {} rules.each do |rule| rulesHash["#{rule[0]} #{rule[1]} #{rule[2]}"] = rule[3] end # calculate building LPD building = model.getBuilding initialLpdDisplay = OsLib_HelperMethods.neatConvertWithUnitDisplay(building.lightingPowerPerFloorArea, 'W/m^2', 'W/ft^2', 2) # can add choices for unit display # calculate initial LPD to use later lightDefs = model.getLightsDefinitions initialCostForLights = OsLib_HelperMethods.getTotalCostForObjects(lightDefs) # reporting initial condition of model runner.registerInitialCondition("The building started with an LPD #{initialLpdDisplay}.") # global variables for costs expected_life = 25 years_until_costs_start = 0 # loop through space types model.getSpaceTypes.each do |spaceType| # skip of not used in model next if spaceType.spaces.empty? # confirm recognized spaceType standards information standardsInfo = OsLib_HelperMethods.getSpaceTypeStandardsInformation([spaceType]) if rulesHash["LowEnergy #{standardsInfo[spaceType][0]} #{standardsInfo[spaceType][1]}"].nil? runner.registerInfo("Couldn't map #{spaceType.name} to a recognized space type used in the ZEDG. Lighting levels for this SpaceType will not be altered.") next end # get initial LPD for space type initialSpaceTypeLpd = OsLib_LightingAndEquipment.getLpdForSpaceArray(spaceType.spaces) # get target LPD targetLPD = OpenStudio.convert(rulesHash["LowEnergy #{standardsInfo[spaceType][0]} #{standardsInfo[spaceType][1]}"], 'W/ft^2', 'W/m^2').to_f # harvest any hard assigned schedules along with lighting power of light. If there is no default the use the largest one of these oldLights = [] spaceType.lights.each do |light| oldLights << light end # remove lights associated directly with spaces spaceLightRemoved = false spaceLightsSchedules = [] spaceType.spaces.each do |space| lights = space.lights lights.each do |light| oldLights << light light.remove spaceLightRemoved = true end end # in future versions will use (lighting power)weighted average schedule merge for new schedule oldScheduleHash = OsLib_LightingAndEquipment.createHashOfInternalLoadWithHardAssignedSchedules(oldLights) oldLights.size == oldScheduleHash.size ? (defaultUsedAtLeastOnce = false) : (defaultUsedAtLeastOnce = true) # add new lights spaceType.setLightingPowerPerFloorArea(targetLPD) # not sure if this is instance or def? newLight = spaceType.lights[0] newLightDef = newLight.lightsDefinition newLightDef.setName("ZEDG K12 - #{standardsInfo[spaceType][1]} lights") # add cost to lights lcc_lights = OpenStudio::Model::LifeCycleCost.createLifeCycleCost("lcc_#{newLightDef.name}", newLightDef, material_cost_ip, 'CostPerArea', 'Construction', expected_life, years_until_costs_start) # report change if !spaceType.lightingPowerPerFloorArea.empty? oldLpdDisplay = OsLib_HelperMethods.neatConvertWithUnitDisplay(initialSpaceTypeLpd, 'W/m^2', 'W/ft^2', 1) newLpdDisplay = OsLib_HelperMethods.neatConvertWithUnitDisplay(spaceType.lightingPowerPerFloorArea.get, 'W/m^2', 'W/ft^2', 1) # can add choices for unit display runner.registerInfo("Changing LPD of #{spaceType.name} space type to #{newLpdDisplay} from #{oldLpdDisplay}") else runner.registerInfo("For some reason no LPD was set for #{spaceType.name} space type.") end if spaceLightRemoved runner.registerInfo("One more more lights directly assigned to spaces using #{spaceType.name} were removed. This is to limit lighting to what is added by this measure.") end # adjust schedules as necessary only hard assign if the default schedule was never used if (defaultUsedAtLeastOnce == false) && !oldLights.empty? # retrieve hard assigned schedule newLight.setSchedule(oldScheduleHash.sort.reverse[0][0]) else if newLight.schedule.empty? runner.registerWarning("Didn't find an inherited or hard assigned schedule for lights in #{spaceType.name} or underlying spaces. Please add a schedule before running a simulation.") end end end # warn if some spaces didn't have lights altered at all (this would apply to spaces with space types not mapped) model.getSpaces.each do |space| next if !space.spaceType.empty? runner.registerWarning("#{space.name} doesn't have a space type. Couldn't identify target LPD without a space type. Lights were not altered.") end # calculate final building LPD building = model.getBuilding finalLpdDisplay = OsLib_HelperMethods.neatConvertWithUnitDisplay(building.lightingPowerPerFloorArea, 'W/m^2', 'W/ft^2', 2) # can add choices for unit display # calculate final LPD to use later lightDefs = model.getLightsDefinitions finalCostForLights = OsLib_HelperMethods.getTotalCostForObjects(lightDefs) # change in cost = finalCostForLights - initialCostForLights = OsLib_HelperMethods.neatConvertWithUnitDisplay(, '$', '$', 0, true, false, false, false) # bools (prefix,suffix,space,parentheses) # reporting final condition of model if > 0 runner.registerFinalCondition("The resulting building has an LPD #{finalLpdDisplay}. Initial capital cost related to this measure is #{}.") else runner.registerFinalCondition("The resulting building has an LPD #{finalLpdDisplay}.") end return true end |