Class: AssignConstructionSetToBuilding
- Inherits:
-
OpenStudio::Measure::ModelMeasure
- Object
- OpenStudio::Measure::ModelMeasure
- AssignConstructionSetToBuilding
- Defined in:
- lib/measures/AssignConstructionSetToBuilding/measure.rb
Overview
start the measure
Instance Method Summary collapse
-
#arguments(model) ⇒ Object
define the arguments that the user will input.
-
#name ⇒ Object
define the name that a user will see, this method may be deprecated as the display name in PAT comes from the name field in measure.xml.
-
#run(model, runner, user_arguments) ⇒ Object
define what happens when the measure is run.
Instance Method Details
#arguments(model) ⇒ Object
define the arguments that the user will input
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# File 'lib/measures/AssignConstructionSetToBuilding/measure.rb', line 24 def arguments(model) args = OpenStudio::Measure::OSArgumentVector.new # make a choice argument for model objects construction_set_handles = OpenStudio::StringVector.new construction_set_display_names = OpenStudio::StringVector.new # putting model object and names into hash construction_set_args = model.getDefaultConstructionSets construction_set_args_hash = {} construction_set_args.each do |construction_set_arg| construction_set_args_hash[construction_set_arg.name.to_s] = construction_set_arg end # looping through sorted hash of model objects construction_set_args_hash.sort.map do |key, value| construction_set_handles << value.handle.to_s construction_set_display_names << key end # add building to string vector with construction set building = model.getBuilding construction_set_handles << building.handle.to_s construction_set_display_names << '<clear field>' # make a choice argument for construction set construction_set = OpenStudio::Measure::OSArgument.makeChoiceArgument('construction_set', construction_set_handles, construction_set_display_names) construction_set.setDisplayName('Set the Default Construction Set for the Building.') construction_set.setDefaultValue('<clear field>') # if no construction set is chosen this field will be cleared out args << construction_set return args end |
#name ⇒ Object
define the name that a user will see, this method may be deprecated as the display name in PAT comes from the name field in measure.xml
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# File 'lib/measures/AssignConstructionSetToBuilding/measure.rb', line 19 def name return 'AssignConstructionSetToBuilding' end |
#run(model, runner, user_arguments) ⇒ Object
define what happens when the measure is run
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# File 'lib/measures/AssignConstructionSetToBuilding/measure.rb', line 59 def run(model, runner, user_arguments) super(model, runner, user_arguments) # use the built-in error checking if !runner.validateUserArguments(arguments(model), user_arguments) return false end # assign the user inputs to variables object = runner.getOptionalWorkspaceObjectChoiceValue('construction_set', user_arguments, model) # check the user_name for reasonableness clear_field = false construction_set = nil if object.empty? handle = runner.getStringArgumentValue('construction_set', user_arguments) if handle.empty? runner.registerError('No construction set was chosen.') else runner.registerError("The selected construction set with handle '#{handle}' was not found in the model. It may have been removed by another measure.") end return false else if !object.get.to_DefaultConstructionSet.empty? construction_set = object.get.to_DefaultConstructionSet.get elsif !object.get.to_Building.empty? clear_field = true else runner.registerError('Script Error - argument not showing up as construction set or building.') return false end end # reporting initial condition of model building = model.getBuilding defaultConstructionSet = building.defaultConstructionSet if !defaultConstructionSet.empty? runner.registerInitialCondition("The initial default construction set for the building is #{defaultConstructionSet.get.name}.") else runner.registerInitialCondition("The initial model doesn't have a default construction set for the building.") end # alter default construction set as requested if clear_field building.resetDefaultConstructionSet else building.setDefaultConstructionSet(construction_set) end # reporting final condition of model defaultConstructionSet = building.defaultConstructionSet if !defaultConstructionSet.empty? runner.registerFinalCondition("The final default construction set for the building is #{defaultConstructionSet.get.name}.") else runner.registerFinalCondition("The final model doesn't have a default construction set for the building.") end return true end |