Class: MakeShadingSurfacesBasedOnZoneMultipliers
- Inherits:
-
OpenStudio::Measure::ModelMeasure
- Object
- OpenStudio::Measure::ModelMeasure
- MakeShadingSurfacesBasedOnZoneMultipliers
- Defined in:
- lib/measures/make_shading_surfaces_based_on_zone_multipliers/measure.rb
Overview
start the measure
Instance Method Summary collapse
-
#arguments(model) ⇒ Object
define the arguments that the user will input.
-
#description ⇒ Object
human readable description.
-
#modeler_description ⇒ Object
human readable description of modeling approach.
-
#name ⇒ Object
human readable name.
-
#run(model, runner, user_arguments) ⇒ Object
define what happens when the measure is run.
Instance Method Details
#arguments(model) ⇒ Object
define the arguments that the user will input
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# File 'lib/measures/make_shading_surfaces_based_on_zone_multipliers/measure.rb', line 30 def arguments(model) args = OpenStudio::Measure::OSArgumentVector.new # TODO: - make arguments for each group of common non 1 multipliers on the same story # TODO: - optionally could also list individual zones with non 1 multiliers as well # TODO: - argument for z offset distance per zone z_offset_dist = OpenStudio::Measure::OSArgument.makeDoubleArgument('z_offset_dist', true) z_offset_dist.setDisplayName('Z offset distance for selcected zones.') z_offset_dist.setDefaultValue(10.0) z_offset_dist.setUnits('ft') args << z_offset_dist # TODO: - argument for z start offset starting position (0 is equal above and below) z_num_pos = OpenStudio::Measure::OSArgument.makeIntegerArgument('z_num_pos', true) z_num_pos.setDisplayName('Number of copies in the positive direction.') z_num_pos.setDescription('Should be integer no more than the multiplier - 1') z_num_pos.setDefaultValue(1) # TODO: - replace with half of multiplier rounded up args << z_num_pos # TODO: - argument for x offset distance per zone # TODO: - argument for x start offset starting position (0 is equal above and below) # TODO: - argument for y offset distance per zone # TODO: - argument for y start offset starting position (0 is equal above and below) return args end |
#description ⇒ Object
human readable description
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# File 'lib/measures/make_shading_surfaces_based_on_zone_multipliers/measure.rb', line 20 def description return 'Initially this will jsut focus on Z shifting of geometry, but in future could work on x,z or y,z multiplier grids like what is use don the large hotel' end |
#modeler_description ⇒ Object
human readable description of modeling approach
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# File 'lib/measures/make_shading_surfaces_based_on_zone_multipliers/measure.rb', line 25 def modeler_description return 'Not sure how I will handle arguments. Maybe lump together all spaces on same sotry that have the same multilier value. This will have variable number of arguments basd on the model pased in. Alternative is to either only allo w one group to be chosen at at time, or allow a comlex string that describes everything. Also need to see how to define shirting. There is an offset but it may be above and below and may not be equal. In Some cases a mid floor is halfway betwen floors which makes just copying the base surfaces as shading multiple times probemeatic, since there is overlap. It coudl be nice to stretch one surface over many stories. If I check for vertial adn orthogonal surface that may work fine. ' end |
#name ⇒ Object
human readable name
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# File 'lib/measures/make_shading_surfaces_based_on_zone_multipliers/measure.rb', line 15 def name return 'Make Shading Surfaces Based on Zone Multipliers' end |
#run(model, runner, user_arguments) ⇒ Object
define what happens when the measure is run
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# File 'lib/measures/make_shading_surfaces_based_on_zone_multipliers/measure.rb', line 63 def run(model, runner, user_arguments) super(model, runner, user_arguments) # assign the user inputs to variables args = runner.getArgumentValues(arguments(model), user_arguments) args = Hash[args.collect{ |k, v| [k.to_s, v] }] if !args then return false end # report initial condition of model runner.registerInitialCondition("The building started with #{model.getShadingSurfaces.size} shading surfaces.") # find thermal zones with multiplier greater than 1 zones_to_alter = {} model.getThermalZones.each do |zone| if zone.multiplier > 1 puts "#{zone.name} has a multiplier of #{zone.multiplier}" zones_to_alter[zone.spaces] = zone.multiplier end end # gather inputs z_offset_si = OpenStudio.convert(args['z_offset_dist'], 'ft', 'm').get # gather surfaces to copy surfaces_to_copy = {} zones_to_alter.each do |spaces, multiplier| spaces.each do |space| # space_origin origin = [space.xOrigin, space.yOrigin, space.zOrigin] origin_pos_z = space.zOrigin args['z_num_pos'].times do origin_pos_z += z_offset_si # make shading surface group and set origin shading_surface_group = OpenStudio::Model::ShadingSurfaceGroup.new(model) shading_surface_group.setXOrigin(origin[0]) shading_surface_group.setYOrigin(origin[1]) shading_surface_group.setZOrigin(origin_pos_z) space.surfaces.each do |surface| next if surface.outsideBoundaryCondition != 'Outdoors' surfaces_to_copy[surface] = multiplier # store vertices vertices = surface.vertices # make shading surface for new group shading_surface = OpenStudio::Model::ShadingSurface.new(vertices, model) shading_surface.setShadingSurfaceGroup(shading_surface_group) shading_surface.setName("mult - #{surface.name}") end end origin_neg_z = space.zOrigin num_nug = (multiplier - args['z_num_pos']) - 1 # one copy already exist, so only need multiplier - 1 num_nug.times do origin_neg_z -= z_offset_si # make shading surface group and set origin shading_surface_group = OpenStudio::Model::ShadingSurfaceGroup.new(model) shading_surface_group.setXOrigin(origin[0]) shading_surface_group.setYOrigin(origin[1]) shading_surface_group.setZOrigin(origin_neg_z) space.surfaces.each do |surface| next if surface.outsideBoundaryCondition != 'Outdoors' surfaces_to_copy[surface] = multiplier # store vertices vertices = surface.vertices # make shading surface for new group shading_surface = OpenStudio::Model::ShadingSurface.new(vertices, model) shading_surface.setShadingSurfaceGroup(shading_surface_group) shading_surface.setName("mult - #{surface.name}") end end end end # TODO: - stretching on non orthogonal won't work, take different approach in those cases. # report final condition of model runner.registerFinalCondition("The building finished with #{model.getShadingSurfaces.size} surfaces.") return true end |