Class: PerfectShape::Rectangle
- Includes:
- RectangularShape
- Defined in:
- lib/perfect_shape/rectangle.rb
Direct Known Subclasses
Constant Summary collapse
- OUT_LEFT =
bitmask indicating a point lies to the left
1
- OUT_TOP =
bitmask indicating a point lies above
2
- OUT_RIGHT =
bitmask indicating a point lies to the right
4
- OUT_BOTTOM =
bitmask indicating a point lies below
8
- RECT_INTERSECTS =
0x80000000
Instance Attribute Summary
Attributes included from RectangularShape
Attributes included from PointLocation
Instance Method Summary collapse
-
#contain?(x_or_point, y = nil, outline: false, distance_tolerance: 0) ⇒ Boolean
Checks if rectangle contains point (two-number Array or x, y args).
- #edges ⇒ Object
-
#empty? ⇒ Boolean
A rectangle is empty if its width or height is 0 (or less).
- #intersect?(rectangle) ⇒ Boolean
-
#out_state(x_or_point, y = nil) ⇒ Object
Returns out state for specified point (x,y): (left, right, top, bottom).
-
#to_path_shapes ⇒ Object
Converts Rectangle into basic Path shapes made up of Points and Lines Used by Path when adding a Rectangle to Path shapes.
Methods included from RectangularShape
Methods included from PointLocation
#first_point, #initialize, #min_x, #min_y
Methods inherited from Shape
#==, #bounding_box, #center_point, #center_x, #center_y, #height, #max_x, #max_y, #min_x, #min_y, #width
Instance Method Details
#contain?(x_or_point, y = nil, outline: false, distance_tolerance: 0) ⇒ Boolean
Checks if rectangle contains point (two-number Array or x, y args)
the rectangle, false if the point lies outside of the rectangle’s bounds.
54 55 56 57 58 59 60 61 62 63 |
# File 'lib/perfect_shape/rectangle.rb', line 54 def contain?(x_or_point, y = nil, outline: false, distance_tolerance: 0) x, y = Point.normalize_point(x_or_point, y) return unless x && y if outline edges.any? { |edge| edge.contain?(x, y, distance_tolerance: distance_tolerance) } else x.between?(self.x, self.x + width) && y.between?(self.y, self.y + height) end end |
#edges ⇒ Object
65 66 67 68 69 70 71 72 |
# File 'lib/perfect_shape/rectangle.rb', line 65 def edges [ Line.new(points: [[self.x, self.y], [self.x + width, self.y]]), Line.new(points: [[self.x + width, self.y], [self.x + width, self.y + height]]), Line.new(points: [[self.x + width, self.y + height], [self.x, self.y + height]]), Line.new(points: [[self.x, self.y + height], [self.x, self.y]]) ] end |
#empty? ⇒ Boolean
A rectangle is empty if its width or height is 0 (or less)
102 103 104 |
# File 'lib/perfect_shape/rectangle.rb', line 102 def empty? width <= 0.0 || height <= 0.0 end |
#intersect?(rectangle) ⇒ Boolean
106 107 108 109 110 111 112 113 114 115 116 117 118 |
# File 'lib/perfect_shape/rectangle.rb', line 106 def intersect?(rectangle) x = rectangle.x y = rectangle.y w = rectangle.width h = rectangle.height return false if empty? || w <= 0 || h <= 0 x0 = self.x y0 = self.y (x + w) > x0 && (y + h) > y0 && x < (x0 + self.width) && y < (y0 + self.height) end |
#out_state(x_or_point, y = nil) ⇒ Object
Returns out state for specified point (x,y): (left, right, top, bottom)
It can be 0 meaning not outside the rectangle, or if outside the rectangle, then a bit mask combination of OUT_LEFT, OUT_RIGHT, OUT_TOP, or OUT_BOTTOM
79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 |
# File 'lib/perfect_shape/rectangle.rb', line 79 def out_state(x_or_point, y = nil) x, y = Point.normalize_point(x_or_point, y) return unless x && y out = 0 if self.width <= 0 out |= OUT_LEFT | OUT_RIGHT elsif x < self.x out |= OUT_LEFT elsif x > self.x + self.width out |= OUT_RIGHT end if self.height <= 0 out |= OUT_TOP | OUT_BOTTOM elsif y < self.y out |= OUT_TOP elsif y > self.y + self.height out |= OUT_BOTTOM end out end |
#to_path_shapes ⇒ Object
Converts Rectangle into basic Path shapes made up of Points and Lines Used by Path when adding a Rectangle to Path shapes
122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 |
# File 'lib/perfect_shape/rectangle.rb', line 122 def to_path_shapes path_shapes = [] x = self.x y = self.y w = self.width h = self.height index = 0 index = 5 if (w < 0 || h < 0) max_index = 4 max_index = 2 if (w == 0 && h > 0) || (w > 0 && h == 0) max_index = 1 if (w == 0 && h == 0) first_point_x = first_point_y = nil until index > max_index if index == max_index path_shapes << Line.new(points: [[first_point_x, first_point_y]]) else coords = [] coords[0] = x coords[1] = y coords[0] += w if ([2, 4].include?(max_index) && index == 1) || (max_index == 4 && index == 2) coords[1] += h if (max_index == 2 && index == 1) || (max_index == 4 && [2, 3].include?(index)) if index == 0 first_point_x = coords[0] first_point_y = coords[1] path_shapes << Point.new(coords) else path_shapes << Line.new(points: coords) end end index += 1 end path_shapes end |