Class: Pixelart::Gradient
- Inherits:
-
Object
- Object
- Pixelart::Gradient
- Defined in:
- lib/pixelart/colors/gradient.rb
Instance Method Summary collapse
- #colors(steps) ⇒ Object
-
#initialize(*stops) ⇒ Gradient
constructor
A new instance of Gradient.
- #interpolate(start, stop, steps, n) ⇒ Object
- #linear_gradient(start, stop, steps, include_stop: true) ⇒ Object
Constructor Details
#initialize(*stops) ⇒ Gradient
Returns a new instance of Gradient.
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# File 'lib/pixelart/colors/gradient.rb', line 13 def initialize( *stops ) ## note: convert stop colors to rgb triplets e.g. ## from #ffffff to [255,255,255] ## #000000 to [0,0,0] etc. @stops = stops.map do |stop| stop = Color.parse( stop ) [Color.r(stop), Color.g(stop), Color.b(stop)] end end |
Instance Method Details
#colors(steps) ⇒ Object
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# File 'lib/pixelart/colors/gradient.rb', line 24 def colors( steps ) segments = @stops.size - 1 ## note: gradient will include start (first) ## AND stop color (last) - stop color is NOT excluded for now!! if segments == 1 start = @stops[0] stop = @stops[1] gradient = linear_gradient( start, stop, steps, include_stop: true ) else steps_per_segment, mod = steps.divmod( segments ) raise ArgumentError, "steps (#{steps}) must be divisible by # of segments (#{segments}); expected mod of 0 but got #{mod}" if mod != 0 gradient = [] segments.times do |segment| start = @stops[segment] stop = @stops[segment+1] include_stop = (segment == segments-1) ## note: only include stop if last segment!! # print " segment #{segment+1}/#{segments} #{steps_per_segment} color(s) - " # print " start: #{start.inspect} " # print include_stop ? 'include' : 'exclude' # print " stop: #{stop.inspect}" # print "\n" gradient += linear_gradient( start, stop, steps_per_segment, include_stop: include_stop ) end end ## convert to color (Integer) gradient.map do |color| Color.rgb( *color ) end end |
#interpolate(start, stop, steps, n) ⇒ Object
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# File 'lib/pixelart/colors/gradient.rb', line 64 def interpolate( start, stop, steps, n ) ## note: n - expected to start with 1,2,3,etc. color = [] 3.times do |i| stepize = Float(stop[i] - start[i]) / Float(steps-1) value = stepize * n ## convert back to Integer from Float ## add 0.5 for rounding up (starting with 0.5) - why? why not? value = (value+0.5).to_i value = start[i] + value color << value end color end |
#linear_gradient(start, stop, steps, include_stop: true) ⇒ Object
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# File 'lib/pixelart/colors/gradient.rb', line 81 def linear_gradient( start, stop, steps, include_stop: true ) gradient = [start] ## auto-add start color (first color in gradient) if include_stop 1.upto( steps-2 ).each do |n| ## sub two (-2), that is, start and stop color gradient << interpolate( start, stop, steps, n ) end # note: use original passed in stop color (should match calculated) gradient << stop else 1.upto( steps-1 ).each do |n| ## sub one (-1), that is, start color only ## note: add one (+1) to steps because stop color gets excluded (not included)!! gradient << interpolate( start, stop, steps+1, n ) end end gradient end |