Class: Playwright::Locator
- Inherits:
-
PlaywrightApi
- Object
- PlaywrightApi
- Playwright::Locator
- Defined in:
- lib/playwright_api/locator.rb
Overview
Locator represents a view to the element(s) on the page. It captures the logic sufficient to retrieve the element at any given moment. Locator can be created with the [‘method: Page.locator`] method.
“‘python sync locator = page.locator(“text=Submit”) locator.click() “`
The difference between the Locator and ‘ElementHandle` is that the latter points to a particular element, while Locator captures the logic of how to retrieve that element.
In the example below, handle points to a particular DOM element on page. If that element changes text or is used by React to render an entirely different component, handle is still pointing to that very DOM element. This can lead to unexpected behaviors.
“‘python sync handle = page.query_selector(“text=Submit”) handle.hover() handle.click() “`
With the locator, every time the ‘element` is used, up-to-date DOM element is located in the page using the selector. So in the snippet below, underlying DOM element is going to be located twice.
“‘python sync locator = page.locator(“text=Submit”) locator.hover() locator.click() “`
Strictness
Locators are strict. This means that all operations on locators that imply some target DOM element will throw if more than one element matches given selector.
“‘python sync # Throws if there are several buttons in DOM: page.locator(’button’).click()
# Works because we explicitly tell locator to pick the first element: page.locator(‘button’).first.click()
# Works because count knows what to do with multiple matches: page.locator(‘button’).count() “‘
Instance Method Summary collapse
-
#all_inner_texts ⇒ Object
Returns an array of ‘node.innerText` values for all matching nodes.
-
#all_text_contents ⇒ Object
Returns an array of ‘node.textContent` values for all matching nodes.
-
#bounding_box(timeout: nil) ⇒ Object
This method returns the bounding box of the element, or ‘null` if the element is not visible.
-
#check(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method checks the element by performing the following steps: 1.
-
#checked?(timeout: nil) ⇒ Boolean
Returns whether the element is checked.
-
#click(button: nil, clickCount: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method clicks the element by performing the following steps: 1.
-
#count ⇒ Object
Returns the number of elements matching given selector.
-
#dblclick(button: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method double clicks the element by performing the following steps: 1.
-
#disabled?(timeout: nil) ⇒ Boolean
Returns whether the element is disabled, the opposite of [enabled](./actionability.md#enabled).
-
#dispatch_event(type, eventInit: nil, timeout: nil) ⇒ Object
The snippet below dispatches the ‘click` event on the element.
-
#editable?(timeout: nil) ⇒ Boolean
Returns whether the element is [editable](./actionability.md#editable).
-
#element_handle(timeout: nil) ⇒ Object
Resolves given locator to the first matching DOM element.
-
#element_handles ⇒ Object
Resolves given locator to all matching DOM elements.
-
#enabled?(timeout: nil) ⇒ Boolean
Returns whether the element is [enabled](./actionability.md#enabled).
-
#evaluate(expression, arg: nil, timeout: nil) ⇒ Object
Returns the return value of ‘expression`.
-
#evaluate_all(expression, arg: nil) ⇒ Object
The method finds all elements matching the specified locator and passes an array of matched elements as a first argument to ‘expression`.
-
#evaluate_handle(expression, arg: nil, timeout: nil) ⇒ Object
Returns the return value of ‘expression` as a `JSHandle`.
-
#fill(value, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, focuses the element, fills it and triggers an ‘input` event after filling.
-
#first ⇒ Object
Returns locator to the first matching element.
-
#focus(timeout: nil) ⇒ Object
Calls [focus](developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus) on the element.
-
#get_attribute(name, timeout: nil) ⇒ Object
Returns element attribute value.
-
#hidden?(timeout: nil) ⇒ Boolean
Returns whether the element is hidden, the opposite of [visible](./actionability.md#visible).
-
#hover(force: nil, modifiers: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method hovers over the element by performing the following steps: 1.
-
#inner_html(timeout: nil) ⇒ Object
Returns the ‘element.innerHTML`.
-
#inner_text(timeout: nil) ⇒ Object
Returns the ‘element.innerText`.
-
#input_value(timeout: nil) ⇒ Object
Returns ‘input.value` for `<input>` or `<textarea>` or `<select>` element.
-
#last ⇒ Object
Returns locator to the last matching element.
-
#locator(selector) ⇒ Object
The method finds an element matching the specified selector in the ‘Locator`’s subtree.
-
#nth(index) ⇒ Object
Returns locator to the n-th matching element.
-
#press(key, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
Focuses the element, and then uses [‘method: Keyboard.down`] and [`method: Keyboard.up`].
-
#screenshot(omitBackground: nil, path: nil, quality: nil, timeout: nil, type: nil) ⇒ Object
Returns the buffer with the captured screenshot.
-
#scroll_into_view_if_needed(timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, then tries to scroll element into view, unless it is completely visible as defined by [IntersectionObserver](developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API)‘s `ratio`.
-
#select_option(element: nil, index: nil, value: nil, label: nil, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, waits until all specified options are present in the ‘<select>` element and selects these options.
-
#select_text(force: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, then focuses the element and selects all its text content.
-
#set_checked(checked, force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
(also: #checked=)
This method checks or unchecks an element by performing the following steps: 1.
-
#set_input_files(files, noWaitAfter: nil, timeout: nil) ⇒ Object
(also: #input_files=)
This method expects ‘element` to point to an [input element](developer.mozilla.org/en-US/docs/Web/HTML/Element/input).
-
#tap_point(force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method taps the element by performing the following steps: 1.
-
#text_content(timeout: nil) ⇒ Object
Returns the ‘node.textContent`.
- #to_s ⇒ Object
-
#type(text, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
Focuses the element, and then sends a ‘keydown`, `keypress`/`input`, and `keyup` event for each character in the text.
-
#uncheck(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method checks the element by performing the following steps: 1.
-
#visible?(timeout: nil) ⇒ Boolean
Returns whether the element is [visible](./actionability.md#visible).
Methods inherited from PlaywrightApi
Constructor Details
This class inherits a constructor from Playwright::PlaywrightApi
Instance Method Details
#all_inner_texts ⇒ Object
Returns an array of ‘node.innerText` values for all matching nodes.
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# File 'lib/playwright_api/locator.rb', line 50 def all_inner_texts wrap_impl(@impl.all_inner_texts) end |
#all_text_contents ⇒ Object
Returns an array of ‘node.textContent` values for all matching nodes.
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# File 'lib/playwright_api/locator.rb', line 55 def all_text_contents wrap_impl(@impl.all_text_contents) end |
#bounding_box(timeout: nil) ⇒ Object
This method returns the bounding box of the element, or ‘null` if the element is not visible. The bounding box is calculated relative to the main frame viewport - which is usually the same as the browser window.
Scrolling affects the returned bonding box, similarly to [Element.getBoundingClientRect](developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect). That means ‘x` and/or `y` may be negative.
Elements from child frames return the bounding box relative to the main frame, unlike the [Element.getBoundingClientRect](developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).
Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the following snippet should click the center of the element.
“‘python sync box = element.bounding_box() page.mouse.click(box + box / 2, box + box / 2) “`
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# File 'lib/playwright_api/locator.rb', line 76 def bounding_box(timeout: nil) wrap_impl(@impl.bounding_box(timeout: unwrap_impl(timeout))) end |
#check(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method checks the element by performing the following steps:
-
Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already checked, this method returns immediately.
-
Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
-
Scroll the element into view if needed.
-
Use [‘property: Page.mouse`] to click in the center of the element.
-
Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
-
Ensure that the element is now checked. If not, this method throws.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 93 def check( force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.check(force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#checked?(timeout: nil) ⇒ Boolean
Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
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# File 'lib/playwright_api/locator.rb', line 307 def checked?(timeout: nil) wrap_impl(@impl.checked?(timeout: unwrap_impl(timeout))) end |
#click(button: nil, clickCount: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method clicks the element by performing the following steps:
-
Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
-
Scroll the element into view if needed.
-
Use [‘property: Page.mouse`] to click in the center of the element, or the specified `position`.
-
Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 112 def click( button: nil, clickCount: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.click(button: unwrap_impl(), clickCount: unwrap_impl(clickCount), delay: unwrap_impl(delay), force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#count ⇒ Object
Returns the number of elements matching given selector.
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# File 'lib/playwright_api/locator.rb', line 126 def count wrap_impl(@impl.count) end |
#dblclick(button: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method double clicks the element by performing the following steps:
-
Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
-
Scroll the element into view if needed.
-
Use [‘property: Page.mouse`] to double click in the center of the element, or the specified `position`.
-
Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set. Note that if the first click of the `dblclick()` triggers a navigation event, this method will throw.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
> NOTE: ‘element.dblclick()` dispatches two `click` events and a single `dblclick` event.
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# File 'lib/playwright_api/locator.rb', line 143 def dblclick( button: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.dblclick(button: unwrap_impl(), delay: unwrap_impl(delay), force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#disabled?(timeout: nil) ⇒ Boolean
Returns whether the element is disabled, the opposite of [enabled](./actionability.md#enabled).
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# File 'lib/playwright_api/locator.rb', line 312 def disabled?(timeout: nil) wrap_impl(@impl.disabled?(timeout: unwrap_impl(timeout))) end |
#dispatch_event(type, eventInit: nil, timeout: nil) ⇒ Object
The snippet below dispatches the ‘click` event on the element. Regardless of the visibility state of the element, `click` is dispatched. This is equivalent to calling [element.click()](developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click).
“‘python sync element.dispatch_event(“click”) “`
Under the hood, it creates an instance of an event based on the given ‘type`, initializes it with `eventInit` properties and dispatches it on the element. Events are `composed`, `cancelable` and bubble by default.
Since ‘eventInit` is event-specific, please refer to the events documentation for the lists of initial properties:
-
[DragEvent](developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent)
-
[FocusEvent](developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent)
-
[KeyboardEvent](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent)
-
[MouseEvent](developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent)
-
[PointerEvent](developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent)
-
[TouchEvent](developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent)
-
[Event](developer.mozilla.org/en-US/docs/Web/API/Event/Event)
You can also specify ‘JSHandle` as the property value if you want live objects to be passed into the event:
“‘python sync # note you can only create data_transfer in chromium and firefox data_transfer = page.evaluate_handle(“new DataTransfer()”) element.dispatch_event(“#source”, “dragstart”, data_transfer) “`
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# File 'lib/playwright_api/locator.rb', line 182 def dispatch_event(type, eventInit: nil, timeout: nil) wrap_impl(@impl.dispatch_event(unwrap_impl(type), eventInit: unwrap_impl(eventInit), timeout: unwrap_impl(timeout))) end |
#editable?(timeout: nil) ⇒ Boolean
Returns whether the element is [editable](./actionability.md#editable).
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# File 'lib/playwright_api/locator.rb', line 317 def editable?(timeout: nil) wrap_impl(@impl.editable?(timeout: unwrap_impl(timeout))) end |
#element_handle(timeout: nil) ⇒ Object
Resolves given locator to the first matching DOM element. If no elements matching the query are visible, waits for them up to a given timeout. If multiple elements match the selector, throws.
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# File 'lib/playwright_api/locator.rb', line 188 def element_handle(timeout: nil) wrap_impl(@impl.element_handle(timeout: unwrap_impl(timeout))) end |
#element_handles ⇒ Object
Resolves given locator to all matching DOM elements.
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# File 'lib/playwright_api/locator.rb', line 193 def element_handles wrap_impl(@impl.element_handles) end |
#enabled?(timeout: nil) ⇒ Boolean
Returns whether the element is [enabled](./actionability.md#enabled).
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# File 'lib/playwright_api/locator.rb', line 322 def enabled?(timeout: nil) wrap_impl(@impl.enabled?(timeout: unwrap_impl(timeout))) end |
#evaluate(expression, arg: nil, timeout: nil) ⇒ Object
Returns the return value of ‘expression`.
This method passes this handle as the first argument to ‘expression`.
If ‘expression` returns a [Promise], then `handle.evaluate` would wait for the promise to resolve and return its value.
Examples:
“‘python sync tweets = page.locator(“.tweet .retweets”) assert tweets.evaluate(“node => node.innerText”) == “10 retweets” “`
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# File 'lib/playwright_api/locator.rb', line 209 def evaluate(expression, arg: nil, timeout: nil) wrap_impl(@impl.evaluate(unwrap_impl(expression), arg: unwrap_impl(arg), timeout: unwrap_impl(timeout))) end |
#evaluate_all(expression, arg: nil) ⇒ Object
The method finds all elements matching the specified locator and passes an array of matched elements as a first argument to ‘expression`. Returns the result of `expression` invocation.
If ‘expression` returns a [Promise], then [`method: Locator.evaluateAll`] would wait for the promise to resolve and return its value.
Examples:
“‘python sync elements = page.locator(“div”) div_counts = elements(“(divs, min) => divs.length >= min”, 10) “`
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# File 'lib/playwright_api/locator.rb', line 225 def evaluate_all(expression, arg: nil) wrap_impl(@impl.evaluate_all(unwrap_impl(expression), arg: unwrap_impl(arg))) end |
#evaluate_handle(expression, arg: nil, timeout: nil) ⇒ Object
Returns the return value of ‘expression` as a `JSHandle`.
This method passes this handle as the first argument to ‘expression`.
The only difference between [‘method: Locator.evaluate`] and [`method: Locator.evaluateHandle`] is that
- ‘method: Locator.evaluateHandle`
-
returns ‘JSHandle`.
If the function passed to the [‘method: Locator.evaluateHandle`] returns a [Promise], then
- ‘method: Locator.evaluateHandle`
-
would wait for the promise to resolve and return its value.
See [‘method: Page.evaluateHandle`] for more details.
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# File 'lib/playwright_api/locator.rb', line 240 def evaluate_handle(expression, arg: nil, timeout: nil) wrap_impl(@impl.evaluate_handle(unwrap_impl(expression), arg: unwrap_impl(arg), timeout: unwrap_impl(timeout))) end |
#fill(value, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, focuses the element, fills it and triggers an ‘input` event after filling. Note that you can pass an empty string to clear the input field.
If the target element is not an ‘<input>`, `<textarea>` or `[contenteditable]` element, this method throws an error. However, if the element is inside the `<label>` element that has an associated [control](developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be filled instead.
To send fine-grained keyboard events, use [‘method: Locator.type`].
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# File 'lib/playwright_api/locator.rb', line 253 def fill(value, force: nil, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.fill(unwrap_impl(value), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#first ⇒ Object
Returns locator to the first matching element.
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# File 'lib/playwright_api/locator.rb', line 258 def first wrap_impl(@impl.first) end |
#focus(timeout: nil) ⇒ Object
Calls [focus](developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus) on the element.
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# File 'lib/playwright_api/locator.rb', line 263 def focus(timeout: nil) wrap_impl(@impl.focus(timeout: unwrap_impl(timeout))) end |
#get_attribute(name, timeout: nil) ⇒ Object
Returns element attribute value.
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# File 'lib/playwright_api/locator.rb', line 268 def get_attribute(name, timeout: nil) wrap_impl(@impl.get_attribute(unwrap_impl(name), timeout: unwrap_impl(timeout))) end |
#hidden?(timeout: nil) ⇒ Boolean
Returns whether the element is hidden, the opposite of [visible](./actionability.md#visible).
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# File 'lib/playwright_api/locator.rb', line 327 def hidden?(timeout: nil) wrap_impl(@impl.hidden?(timeout: unwrap_impl(timeout))) end |
#hover(force: nil, modifiers: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method hovers over the element by performing the following steps:
-
Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
-
Scroll the element into view if needed.
-
Use [‘property: Page.mouse`] to hover over the center of the element, or the specified `position`.
-
Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 282 def hover( force: nil, modifiers: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.hover(force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#inner_html(timeout: nil) ⇒ Object
Returns the ‘element.innerHTML`.
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# File 'lib/playwright_api/locator.rb', line 292 def inner_html(timeout: nil) wrap_impl(@impl.inner_html(timeout: unwrap_impl(timeout))) end |
#inner_text(timeout: nil) ⇒ Object
Returns the ‘element.innerText`.
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# File 'lib/playwright_api/locator.rb', line 297 def inner_text(timeout: nil) wrap_impl(@impl.inner_text(timeout: unwrap_impl(timeout))) end |
#input_value(timeout: nil) ⇒ Object
Returns ‘input.value` for `<input>` or `<textarea>` or `<select>` element. Throws for non-input elements.
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# File 'lib/playwright_api/locator.rb', line 302 def input_value(timeout: nil) wrap_impl(@impl.input_value(timeout: unwrap_impl(timeout))) end |
#last ⇒ Object
Returns locator to the last matching element.
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# File 'lib/playwright_api/locator.rb', line 337 def last wrap_impl(@impl.last) end |
#locator(selector) ⇒ Object
The method finds an element matching the specified selector in the ‘Locator`’s subtree. See [Working with selectors](./selectors.md) for more details.
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# File 'lib/playwright_api/locator.rb', line 343 def locator(selector) wrap_impl(@impl.locator(unwrap_impl(selector))) end |
#nth(index) ⇒ Object
Returns locator to the n-th matching element.
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# File 'lib/playwright_api/locator.rb', line 348 def nth(index) wrap_impl(@impl.nth(unwrap_impl(index))) end |
#press(key, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
Focuses the element, and then uses [‘method: Keyboard.down`] and [`method: Keyboard.up`].
‘key` can specify the intended [keyboardEvent.key](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key) value or a single character to generate the text for. A superset of the `key` values can be found [here](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:
‘F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.
Following modification shortcuts are also supported: ‘Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.
Holding down ‘Shift` will type the text that corresponds to the `key` in the upper case.
If ‘key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective texts.
Shortcuts such as ‘key: “Control+o”` or `key: “Control+Shift+T”` are supported as well. When specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.
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# File 'lib/playwright_api/locator.rb', line 370 def press(key, delay: nil, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.press(unwrap_impl(key), delay: unwrap_impl(delay), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#screenshot(omitBackground: nil, path: nil, quality: nil, timeout: nil, type: nil) ⇒ Object
Returns the buffer with the captured screenshot.
This method waits for the [actionability](./actionability.md) checks, then scrolls element into view before taking a screenshot. If the element is detached from DOM, the method throws an error.
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# File 'lib/playwright_api/locator.rb', line 378 def screenshot( omitBackground: nil, path: nil, quality: nil, timeout: nil, type: nil) wrap_impl(@impl.screenshot(omitBackground: unwrap_impl(omitBackground), path: unwrap_impl(path), quality: unwrap_impl(quality), timeout: unwrap_impl(timeout), type: unwrap_impl(type))) end |
#scroll_into_view_if_needed(timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, then tries to scroll element into view, unless it is completely visible as defined by [IntersectionObserver](developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API)‘s `ratio`.
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# File 'lib/playwright_api/locator.rb', line 390 def scroll_into_view_if_needed(timeout: nil) wrap_impl(@impl.scroll_into_view_if_needed(timeout: unwrap_impl(timeout))) end |
#select_option(element: nil, index: nil, value: nil, label: nil, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, waits until all specified options are present in the ‘<select>` element and selects these options.
If the target element is not a ‘<select>` element, this method throws an error. However, if the element is inside the `<label>` element that has an associated [control](developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be used instead.
Returns the array of option values that have been successfully selected.
Triggers a ‘change` and `input` event once all the provided options have been selected.
“‘python sync # single selection matching the value element.select_option(“blue”) # single selection matching both the label element.select_option(label=“blue”) # multiple selection element.select_option(value=[“red”, “green”, “blue”]) “`
“‘python sync # single selection matching the value element.select_option(“blue”) # single selection matching both the value and the label element.select_option(label=“blue”) # multiple selection element.select_option(“red”, “green”, “blue”) # multiple selection for blue, red and second option element.select_option(value=“blue”, { index: 2 }, “red”) “`
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# File 'lib/playwright_api/locator.rb', line 424 def select_option( element: nil, index: nil, value: nil, label: nil, force: nil, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.select_option(element: unwrap_impl(element), index: unwrap_impl(index), value: unwrap_impl(value), label: unwrap_impl(label), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#select_text(force: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, then focuses the element and selects all its text content.
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# File 'lib/playwright_api/locator.rb', line 437 def select_text(force: nil, timeout: nil) wrap_impl(@impl.select_text(force: unwrap_impl(force), timeout: unwrap_impl(timeout))) end |
#set_checked(checked, force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object Also known as: checked=
This method checks or unchecks an element by performing the following steps:
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Ensure that matched element is a checkbox or a radio input. If not, this method throws.
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If the element already has the right checked state, this method returns immediately.
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Wait for [actionability](./actionability.md) checks on the matched element, unless ‘force` option is set. If the element is detached during the checks, the whole action is retried.
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Scroll the element into view if needed.
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Use [‘property: Page.mouse`] to click in the center of the element.
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Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
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Ensure that the element is now checked or unchecked. If not, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 453 def set_checked( checked, force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.set_checked(unwrap_impl(checked), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#set_input_files(files, noWaitAfter: nil, timeout: nil) ⇒ Object Also known as: input_files=
This method expects ‘element` to point to an [input element](developer.mozilla.org/en-US/docs/Web/HTML/Element/input).
Sets the value of the file input to these file paths or files. If some of the ‘filePaths` are relative paths, then they are resolved relative to the the current working directory. For empty array, clears the selected files.
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# File 'lib/playwright_api/locator.rb', line 469 def set_input_files(files, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.set_input_files(unwrap_impl(files), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#tap_point(force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method taps the element by performing the following steps:
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Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
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Scroll the element into view if needed.
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Use [‘property: Page.touchscreen`] to tap the center of the element, or the specified `position`.
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Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
> NOTE: ‘element.tap()` requires that the `hasTouch` option of the browser context be set to true.
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# File 'lib/playwright_api/locator.rb', line 486 def tap_point( force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.tap_point(force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#text_content(timeout: nil) ⇒ Object
Returns the ‘node.textContent`.
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# File 'lib/playwright_api/locator.rb', line 497 def text_content(timeout: nil) wrap_impl(@impl.text_content(timeout: unwrap_impl(timeout))) end |
#to_s ⇒ Object
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# File 'lib/playwright_api/locator.rb', line 544 def to_s wrap_impl(@impl.to_s) end |
#type(text, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
Focuses the element, and then sends a ‘keydown`, `keypress`/`input`, and `keyup` event for each character in the text.
To press a special key, like ‘Control` or `ArrowDown`, use [`method: Locator.press`].
“‘python sync element.type(“hello”) # types instantly element.type(“world”, delay=100) # types slower, like a user “`
An example of typing into a text field and then submitting the form:
“‘python sync element = page.locator(“input”) element.type(“some text”) element.press(“Enter”) “`
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# File 'lib/playwright_api/locator.rb', line 517 def type(text, delay: nil, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.type(unwrap_impl(text), delay: unwrap_impl(delay), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#uncheck(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method checks the element by performing the following steps:
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Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already unchecked, this method returns immediately.
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Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
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Scroll the element into view if needed.
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Use [‘property: Page.mouse`] to click in the center of the element.
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Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
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Ensure that the element is now unchecked. If not, this method throws.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 534 def uncheck( force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.uncheck(force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#visible?(timeout: nil) ⇒ Boolean
Returns whether the element is [visible](./actionability.md#visible).
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# File 'lib/playwright_api/locator.rb', line 332 def visible?(timeout: nil) wrap_impl(@impl.visible?(timeout: unwrap_impl(timeout))) end |